Updated social stuff
[getmangos.git] / src / game / Group.h
blob971167aa59fc69cd645353df2d088ae92605c35e
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_GROUP_H
20 #define MANGOSSERVER_GROUP_H
22 #include "GroupReference.h"
23 #include "GroupRefManager.h"
24 #include "LootMgr.h"
26 #include <map>
27 #include <vector>
29 #define MAXGROUPSIZE 5
30 #define MAXRAIDSIZE 40
31 #define TARGETICONCOUNT 8
33 enum RollVote
35 PASS = 0,
36 NEED = 1,
37 GREED = 2,
38 NOT_EMITED_YET = 3,
39 NOT_VALID = 4
42 enum GroupMemberOnlineStatus
44 MEMBER_STATUS_OFFLINE = 0x0000,
45 MEMBER_STATUS_ONLINE = 0x0001,
46 MEMBER_STATUS_PVP = 0x0002,
47 MEMBER_STATUS_UNK0 = 0x0004, // dead? (health=0)
48 MEMBER_STATUS_UNK1 = 0x0008, // ghost? (health=1)
49 MEMBER_STATUS_UNK2 = 0x0010, // never seen
50 MEMBER_STATUS_UNK3 = 0x0020, // never seen
51 MEMBER_STATUS_UNK4 = 0x0040, // appears with dead and ghost flags
52 MEMBER_STATUS_UNK5 = 0x0080, // never seen
55 enum GroupType
57 GROUPTYPE_NORMAL = 0,
58 GROUPTYPE_RAID = 1
61 class BattleGround;
63 enum GroupUpdateFlags
65 GROUP_UPDATE_FLAG_NONE = 0x00000000, // nothing
66 GROUP_UPDATE_FLAG_STATUS = 0x00000001, // uint16, flags
67 GROUP_UPDATE_FLAG_CUR_HP = 0x00000002, // uint32
68 GROUP_UPDATE_FLAG_MAX_HP = 0x00000004, // uint32
69 GROUP_UPDATE_FLAG_POWER_TYPE = 0x00000008, // uint8
70 GROUP_UPDATE_FLAG_CUR_POWER = 0x00000010, // uint16
71 GROUP_UPDATE_FLAG_MAX_POWER = 0x00000020, // uint16
72 GROUP_UPDATE_FLAG_LEVEL = 0x00000040, // uint16
73 GROUP_UPDATE_FLAG_ZONE = 0x00000080, // uint16
74 GROUP_UPDATE_FLAG_POSITION = 0x00000100, // uint16, uint16
75 GROUP_UPDATE_FLAG_AURAS = 0x00000200, // uint64 mask, for each bit set uint32 spellid + uint8 unk
76 GROUP_UPDATE_FLAG_PET_GUID = 0x00000400, // uint64 pet guid
77 GROUP_UPDATE_FLAG_PET_NAME = 0x00000800, // pet name, NULL terminated string
78 GROUP_UPDATE_FLAG_PET_MODEL_ID = 0x00001000, // uint16, model id
79 GROUP_UPDATE_FLAG_PET_CUR_HP = 0x00002000, // uint32 pet cur health
80 GROUP_UPDATE_FLAG_PET_MAX_HP = 0x00004000, // uint32 pet max health
81 GROUP_UPDATE_FLAG_PET_POWER_TYPE = 0x00008000, // uint8 pet power type
82 GROUP_UPDATE_FLAG_PET_CUR_POWER = 0x00010000, // uint16 pet cur power
83 GROUP_UPDATE_FLAG_PET_MAX_POWER = 0x00020000, // uint16 pet max power
84 GROUP_UPDATE_FLAG_PET_AURAS = 0x00040000, // uint64 mask, for each bit set uint32 spellid + uint8 unk, pet auras...
85 GROUP_UPDATE_FLAG_UNKNOWN1 = 0x00080000, // uint32, added in WotLK
86 GROUP_UPDATE_PET = 0x0007FC00, // all pet flags
87 GROUP_UPDATE_FULL = 0x0007FFFF, // all known flags
90 #define GROUP_UPDATE_FLAGS_COUNT 20
91 // 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,11,12,13,14,15,16,17,18,19
92 static const uint8 GroupUpdateLength[GROUP_UPDATE_FLAGS_COUNT] = { 0, 2, 2, 2, 1, 2, 2, 2, 2, 4, 8, 8, 1, 2, 2, 2, 1, 2, 2, 8};
94 class InstanceSave;
96 class Roll : public LootValidatorRef
98 public:
99 Roll(uint64 _guid, LootItem const& li)
100 : itemGUID(_guid), itemid(li.itemid), itemRandomPropId(li.randomPropertyId), itemRandomSuffix(li.randomSuffix),
101 totalPlayersRolling(0), totalNeed(0), totalGreed(0), totalPass(0), itemSlot(0) {}
102 ~Roll() { }
103 void setLoot(Loot *pLoot) { link(pLoot, this); }
104 Loot *getLoot() { return getTarget(); }
105 void targetObjectBuildLink();
107 uint64 itemGUID;
108 uint32 itemid;
109 int32 itemRandomPropId;
110 uint32 itemRandomSuffix;
111 typedef std::map<uint64, RollVote> PlayerVote;
112 PlayerVote playerVote; //vote position correspond with player position (in group)
113 uint8 totalPlayersRolling;
114 uint8 totalNeed;
115 uint8 totalGreed;
116 uint8 totalPass;
117 uint8 itemSlot;
120 struct InstanceGroupBind
122 InstanceSave *save;
123 bool perm;
124 /* permanent InstanceGroupBinds exist iff the leader has a permanent
125 PlayerInstanceBind for the same instance. */
126 InstanceGroupBind() : save(NULL), perm(false) {}
129 /** request member stats checken **/
130 /** todo: uninvite people that not accepted invite **/
131 class MANGOS_DLL_SPEC Group
133 public:
134 struct MemberSlot
136 uint64 guid;
137 std::string name;
138 uint8 group;
139 bool assistant;
141 typedef std::list<MemberSlot> MemberSlotList;
142 typedef MemberSlotList::const_iterator member_citerator;
144 typedef HM_NAMESPACE::hash_map< uint32 /*mapId*/, InstanceGroupBind> BoundInstancesMap;
145 protected:
146 typedef MemberSlotList::iterator member_witerator;
147 typedef std::set<uint64> InvitesList;
149 typedef std::vector<Roll*> Rolls;
151 public:
152 Group();
153 ~Group();
155 // group manipulation methods
156 bool Create(const uint64 &guid, const char * name);
157 bool LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result = NULL, bool loadMembers = true);
158 bool LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant);
159 bool AddInvite(Player *player);
160 uint32 RemoveInvite(Player *player);
161 void RemoveAllInvites();
162 bool AddLeaderInvite(Player *player);
163 bool AddMember(const uint64 &guid, const char* name);
164 // method: 0=just remove, 1=kick
165 uint32 RemoveMember(const uint64 &guid, const uint8 &method);
166 void ChangeLeader(const uint64 &guid);
167 void SetLootMethod(LootMethod method) { m_lootMethod = method; }
168 void SetLooterGuid(const uint64 &guid) { m_looterGuid = guid; }
169 void UpdateLooterGuid( Creature* creature, bool ifneed = false );
170 void SetLootThreshold(ItemQualities threshold) { m_lootThreshold = threshold; }
171 void Disband(bool hideDestroy=false);
173 // properties accessories
174 bool IsFull() const { return (m_groupType==GROUPTYPE_NORMAL) ? (m_memberSlots.size()>=MAXGROUPSIZE) : (m_memberSlots.size()>=MAXRAIDSIZE); }
175 bool isRaidGroup() const { return m_groupType==GROUPTYPE_RAID; }
176 bool isBGGroup() const { return m_bgGroup != NULL; }
177 bool IsCreated() const { return GetMembersCount() > 0; }
178 const uint64& GetLeaderGUID() const { return m_leaderGuid; }
179 const char * GetLeaderName() const { return m_leaderName.c_str(); }
180 LootMethod GetLootMethod() const { return m_lootMethod; }
181 const uint64& GetLooterGuid() const { return m_looterGuid; }
182 ItemQualities GetLootThreshold() const { return m_lootThreshold; }
184 // member manipulation methods
185 bool IsMember(uint64 guid) const { return _getMemberCSlot(guid) != m_memberSlots.end(); }
186 bool IsLeader(uint64 guid) const { return (GetLeaderGUID() == guid); }
187 bool IsAssistant(uint64 guid) const
189 member_citerator mslot = _getMemberCSlot(guid);
190 if(mslot==m_memberSlots.end())
191 return false;
193 return mslot->assistant;
196 bool SameSubGroup(uint64 guid1, uint64 guid2) const
198 member_citerator mslot2 = _getMemberCSlot(guid2);
199 if(mslot2==m_memberSlots.end())
200 return false;
202 return SameSubGroup(guid1,&*mslot2);
205 bool SameSubGroup(uint64 guid1, MemberSlot const* slot2) const
207 member_citerator mslot1 = _getMemberCSlot(guid1);
208 if(mslot1==m_memberSlots.end() || !slot2)
209 return false;
211 return (mslot1->group==slot2->group);
214 bool SameSubGroup(Player const* member1, Player const* member2) const;
216 MemberSlotList const& GetMemberSlots() const { return m_memberSlots; }
217 GroupReference* GetFirstMember() { return m_memberMgr.getFirst(); }
218 uint32 GetMembersCount() const { return m_memberSlots.size(); }
219 void GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level);
220 uint8 GetMemberGroup(uint64 guid) const
222 member_citerator mslot = _getMemberCSlot(guid);
223 if(mslot==m_memberSlots.end())
224 return (MAXRAIDSIZE/MAXGROUPSIZE+1);
226 return mslot->group;
229 // some additional raid methods
230 void ConvertToRaid()
232 _convertToRaid();
233 SendUpdate();
235 void SetBattlegroundGroup(BattleGround *bg) { m_bgGroup = bg; }
237 void ChangeMembersGroup(const uint64 &guid, const uint8 &group);
238 void ChangeMembersGroup(Player *player, const uint8 &group);
240 void SetAssistant(const uint64 &guid, const bool &state)
242 if(!isRaidGroup())
243 return;
244 if(_setAssistantFlag(guid, state))
245 SendUpdate();
247 void SetMainTank(const uint64 &guid)
249 if(!isRaidGroup())
250 return;
252 if(_setMainTank(guid))
253 SendUpdate();
255 void SetMainAssistant(const uint64 &guid)
257 if(!isRaidGroup())
258 return;
260 if(_setMainAssistant(guid))
261 SendUpdate();
264 void SetTargetIcon(uint8 id, uint64 guid);
265 void SetDifficulty(uint8 difficulty);
266 uint8 GetDifficulty() { return m_difficulty; }
267 uint16 InInstance();
268 bool InCombatToInstance(uint32 instanceId);
269 void ResetInstances(uint8 method, Player* SendMsgTo);
271 // -no description-
272 //void SendInit(WorldSession *session);
273 void SendTargetIconList(WorldSession *session);
274 void SendUpdate();
275 void UpdatePlayerOutOfRange(Player* pPlayer);
276 // ignore: GUID of player that will be ignored
277 void BroadcastPacket(WorldPacket *packet, int group=-1, uint64 ignore=0);
278 void BroadcastReadyCheck(WorldPacket *packet);
279 void OfflineReadyCheck();
281 /*********************************************************/
282 /*** LOOT SYSTEM ***/
283 /*********************************************************/
285 void SendLootStartRoll(uint32 CountDown, const Roll &r);
286 void SendLootRoll(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
287 void SendLootRollWon(uint64 SourceGuid, uint64 TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);
288 void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);
289 void GroupLoot(uint64 playerGUID, Loot *loot, Creature *creature);
290 void NeedBeforeGreed(uint64 playerGUID, Loot *loot, Creature *creature);
291 void MasterLoot(uint64 playerGUID, Loot *loot, Creature *creature);
292 Rolls::iterator GetRoll(uint64 Guid)
294 Rolls::iterator iter;
295 for (iter=RollId.begin(); iter != RollId.end(); ++iter)
297 if ((*iter)->itemGUID == Guid && (*iter)->isValid())
299 return iter;
302 return RollId.end();
304 void CountTheRoll(Rolls::iterator roll, uint32 NumberOfPlayers);
305 void CountRollVote(uint64 playerGUID, uint64 Guid, uint32 NumberOfPlayers, uint8 Choise);
306 void EndRoll();
308 void LinkMember(GroupReference *pRef) { m_memberMgr.insertFirst(pRef); }
309 void DelinkMember(GroupReference* /*pRef*/ ) { }
311 InstanceGroupBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
312 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
313 InstanceGroupBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
314 BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
316 protected:
317 bool _addMember(const uint64 &guid, const char* name, bool isAssistant=false);
318 bool _addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group);
319 bool _removeMember(const uint64 &guid); // returns true if leader has changed
320 void _setLeader(const uint64 &guid);
322 void _removeRolls(const uint64 &guid);
324 void _convertToRaid();
325 bool _setMembersGroup(const uint64 &guid, const uint8 &group);
326 bool _setAssistantFlag(const uint64 &guid, const bool &state);
327 bool _setMainTank(const uint64 &guid);
328 bool _setMainAssistant(const uint64 &guid);
330 void _homebindIfInstance(Player *player);
332 member_citerator _getMemberCSlot(uint64 Guid) const
334 for(member_citerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
336 if (itr->guid == Guid)
337 return itr;
339 return m_memberSlots.end();
342 member_witerator _getMemberWSlot(uint64 Guid)
344 for(member_witerator itr = m_memberSlots.begin(); itr != m_memberSlots.end(); ++itr)
346 if (itr->guid == Guid)
347 return itr;
349 return m_memberSlots.end();
352 MemberSlotList m_memberSlots;
353 GroupRefManager m_memberMgr;
354 InvitesList m_invitees;
355 uint64 m_leaderGuid;
356 std::string m_leaderName;
357 uint64 m_mainTank;
358 uint64 m_mainAssistant;
359 GroupType m_groupType;
360 uint8 m_difficulty;
361 BattleGround* m_bgGroup;
362 uint64 m_targetIcons[TARGETICONCOUNT];
363 LootMethod m_lootMethod;
364 ItemQualities m_lootThreshold;
365 uint64 m_looterGuid;
366 Rolls RollId;
367 BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
369 #endif