2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
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15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 // For static or at-server-startup loaded spell data
23 // For more high level function for sSpellStore data
25 #include "SharedDefines.h"
26 #include "SpellAuraDefines.h"
27 #include "DBCStructure.h"
28 #include "DBCStores.h"
29 #include "Database/SQLStorage.h"
31 #include "Utilities/UnorderedMap.h"
42 SPELLCATEGORY_HEALTH_MANA_POTIONS
= 4,
43 SPELLCATEGORY_DEVOUR_MAGIC
= 12,
44 SPELLCATEGORY_JUDGEMENT
= 1210, // Judgement (seal trigger)
49 SPELLFAMILY_GENERIC
= 0,
50 SPELLFAMILY_UNK1
= 1, // events, holidays
53 SPELLFAMILY_WARRIOR
= 4,
54 SPELLFAMILY_WARLOCK
= 5,
55 SPELLFAMILY_PRIEST
= 6,
56 SPELLFAMILY_DRUID
= 7,
57 SPELLFAMILY_ROGUE
= 8,
58 SPELLFAMILY_HUNTER
= 9,
59 SPELLFAMILY_PALADIN
= 10,
60 SPELLFAMILY_SHAMAN
= 11,
61 SPELLFAMILY_UNK2
= 12, // 2 spells (silence resistance)
62 SPELLFAMILY_POTION
= 13,
64 SPELLFAMILY_DEATHKNIGHT
= 15,
69 //Some SpellFamilyFlags
70 #define SPELLFAMILYFLAG_ROGUE_VANISH UI64LIT(0x0000000000000800)
71 #define SPELLFAMILYFLAG_ROGUE_STEALTH UI64LIT(0x0000000000400000)
72 #define SPELLFAMILYFLAG_ROGUE_BACKSTAB UI64LIT(0x0000000000800004)
73 #define SPELLFAMILYFLAG_ROGUE_SAP UI64LIT(0x0000000000000080)
74 #define SPELLFAMILYFLAG_ROGUE_FEINT UI64LIT(0x0000000008000000)
75 #define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT UI64LIT(0x0000000000200000)
76 #define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE UI64LIT(0x00000009003E0000)
78 #define SPELLFAMILYFLAG_PALADIN_SEALS UI64LIT(0x26000C000A000000)
80 // Spell clasification
91 SPELL_WARLOCK_ARMOR
= 8,
93 SPELL_ELEMENTAL_SHIELD
= 10,
94 SPELL_MAGE_POLYMORPH
= 11,
95 SPELL_POSITIVE_SHOUT
= 12,
97 SPELL_BATTLE_ELIXIR
= 14,
98 SPELL_GUARDIAN_ELIXIR
= 15,
99 SPELL_FLASK_ELIXIR
= 16,
105 SPELL_FOOD_AND_DRINK
= 22,
108 SpellSpecific
GetSpellSpecific(uint32 spellId
);
110 // Different spell properties
111 inline float GetSpellRadius(SpellRadiusEntry
const *radius
) { return (radius
? radius
->Radius
: 0); }
112 uint32
GetSpellCastTime(SpellEntry
const* spellInfo
, Spell
const* spell
= NULL
);
113 inline float GetSpellMinRange(SpellRangeEntry
const *range
, bool friendly
= false)
117 return (friendly
? range
->minRangeFriendly
: range
->minRange
);
119 inline float GetSpellMaxRange(SpellRangeEntry
const *range
, bool friendly
= false)
123 return (friendly
? range
->maxRangeFriendly
: range
->maxRange
);
125 inline uint32
GetSpellRecoveryTime(SpellEntry
const *spellInfo
) { return spellInfo
->RecoveryTime
> spellInfo
->CategoryRecoveryTime
? spellInfo
->RecoveryTime
: spellInfo
->CategoryRecoveryTime
; }
126 int32
GetSpellDuration(SpellEntry
const *spellInfo
);
127 int32
GetSpellMaxDuration(SpellEntry
const *spellInfo
);
129 inline bool IsSpellHaveEffect(SpellEntry
const *spellInfo
, SpellEffects effect
)
131 for(int i
= 0; i
< 3; ++i
)
132 if(SpellEffects(spellInfo
->Effect
[i
])==effect
)
137 inline bool IsSpellHaveAura(SpellEntry
const *spellInfo
, AuraType aura
)
139 for(int i
= 0; i
< 3; ++i
)
140 if(AuraType(spellInfo
->EffectApplyAuraName
[i
])==aura
)
145 inline bool IsSpellLastAuraEffect(SpellEntry
const *spellInfo
, int effecIdx
)
147 for(int i
= effecIdx
+1; i
< 3; ++i
)
148 if(spellInfo
->EffectApplyAuraName
[i
])
153 bool IsNoStackAuraDueToAura(uint32 spellId_1
, uint32 effIndex_1
, uint32 spellId_2
, uint32 effIndex_2
);
155 inline bool IsSealSpell(SpellEntry
const *spellInfo
)
157 //Collection of all the seal family flags. No other paladin spell has any of those.
158 return spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&&
159 ( spellInfo
->SpellFamilyFlags
& SPELLFAMILYFLAG_PALADIN_SEALS
);
162 inline bool IsElementalShield(SpellEntry
const *spellInfo
)
164 // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
165 return (spellInfo
->SpellFamilyFlags
& UI64LIT(0x42000000400)) || spellInfo
->Id
== 23552;
168 inline bool IsExplicitDiscoverySpell(SpellEntry
const *spellInfo
)
170 return ((spellInfo
->Effect
[0] == SPELL_EFFECT_CREATE_RANDOM_ITEM
171 && spellInfo
->Effect
[1] == SPELL_EFFECT_SCRIPT_EFFECT
)
172 || spellInfo
->Id
== 64323); // Book of Glyph Mastery (Effect0==SPELL_EFFECT_SCRIPT_EFFECT without any other data)
175 inline bool IsLootCraftingSpell(SpellEntry
const *spellInfo
)
177 return (spellInfo
->Effect
[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM
||
178 // different random cards from Inscription (121==Virtuoso Inking Set category)
179 (spellInfo
->Effect
[0]==SPELL_EFFECT_CREATE_ITEM_2
&& spellInfo
->TotemCategory
[0] == 121));
182 int32
CompareAuraRanks(uint32 spellId_1
, uint32 effIndex_1
, uint32 spellId_2
, uint32 effIndex_2
);
184 // order from less to more strict
185 bool IsSingleFromSpellSpecificPerTargetPerCaster(SpellSpecific spellSpec1
,SpellSpecific spellSpec2
);
186 bool IsSingleFromSpellSpecificSpellRanksPerTarget(SpellSpecific spellSpec1
,SpellSpecific spellSpec2
);
187 bool IsSingleFromSpellSpecificPerTarget(SpellSpecific spellSpec1
,SpellSpecific spellSpec2
);
189 bool IsPassiveSpell(uint32 spellId
);
191 inline bool IsPassiveSpellStackableWithRanks(SpellEntry
const* spellProto
)
193 if(!IsPassiveSpell(spellProto
->Id
))
196 return !IsSpellHaveEffect(spellProto
,SPELL_EFFECT_APPLY_AURA
);
200 inline bool IsDeathPersistentSpell(SpellEntry
const *spellInfo
)
202 return spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_DEATH_PERSISTENT
;
205 inline bool IsNonCombatSpell(SpellEntry
const *spellInfo
)
207 return (spellInfo
->Attributes
& SPELL_ATTR_CANT_USED_IN_COMBAT
) != 0;
210 bool IsPositiveSpell(uint32 spellId
);
211 bool IsPositiveEffect(uint32 spellId
, uint32 effIndex
);
212 bool IsPositiveTarget(uint32 targetA
, uint32 targetB
);
214 bool IsSingleTargetSpell(SpellEntry
const *spellInfo
);
215 bool IsSingleTargetSpells(SpellEntry
const *spellInfo1
, SpellEntry
const *spellInfo2
);
217 inline bool IsCasterSourceTarget(uint32 target
)
223 case TARGET_ALL_PARTY_AROUND_CASTER
:
224 case TARGET_IN_FRONT_OF_CASTER
:
227 case TARGET_ALL_PARTY
:
228 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
229 case TARGET_SELF_FISHING
:
230 case TARGET_TOTEM_EARTH
:
231 case TARGET_TOTEM_WATER
:
232 case TARGET_TOTEM_AIR
:
233 case TARGET_TOTEM_FIRE
:
235 case TARGET_AREAEFFECT_CUSTOM_2
:
236 case TARGET_ALL_RAID_AROUND_CASTER
:
238 case TARGET_DIRECTLY_FORWARD
:
239 case TARGET_NONCOMBAT_PET
:
240 case TARGET_IN_FRONT_OF_CASTER_30
:
248 inline bool IsSpellWithCasterSourceTargetsOnly(SpellEntry
const* spellInfo
)
250 for(int i
= 0; i
< 3; ++i
)
252 uint32 targetA
= spellInfo
->EffectImplicitTargetA
[i
];
253 if(targetA
&& !IsCasterSourceTarget(targetA
))
256 uint32 targetB
= spellInfo
->EffectImplicitTargetB
[i
];
257 if(targetB
&& !IsCasterSourceTarget(targetB
))
260 if(!targetA
&& !targetB
)
266 inline bool IsPointEffectTarget( Targets target
)
270 case TARGET_INNKEEPER_COORDINATES
:
271 case TARGET_TABLE_X_Y_Z_COORDINATES
:
272 case TARGET_CASTER_COORDINATES
:
273 case TARGET_SCRIPT_COORDINATES
:
274 case TARGET_CURRENT_ENEMY_COORDINATES
:
275 case TARGET_DUELVSPLAYER_COORDINATES
:
276 case TARGET_DYNAMIC_OBJECT_COORDINATES
:
277 case TARGET_POINT_AT_NORTH
:
278 case TARGET_POINT_AT_SOUTH
:
279 case TARGET_POINT_AT_EAST
:
280 case TARGET_POINT_AT_WEST
:
281 case TARGET_POINT_AT_NE
:
282 case TARGET_POINT_AT_NW
:
283 case TARGET_POINT_AT_SE
:
284 case TARGET_POINT_AT_SW
:
292 inline bool IsAreaEffectTarget( Targets target
)
296 case TARGET_AREAEFFECT_INSTANT
:
297 case TARGET_AREAEFFECT_CUSTOM
:
298 case TARGET_ALL_ENEMY_IN_AREA
:
299 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
300 case TARGET_ALL_PARTY_AROUND_CASTER
:
301 case TARGET_IN_FRONT_OF_CASTER
:
302 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
303 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
304 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
305 case TARGET_ALL_PARTY
:
306 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
307 case TARGET_AREAEFFECT_PARTY
:
308 case TARGET_AREAEFFECT_CUSTOM_2
:
309 case TARGET_ALL_RAID_AROUND_CASTER
:
310 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
311 case TARGET_IN_FRONT_OF_CASTER_30
:
319 inline bool IsAreaOfEffectSpell(SpellEntry
const *spellInfo
)
321 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[0])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[0])))
323 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[1])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[1])))
325 if(IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetA
[2])) || IsAreaEffectTarget(Targets(spellInfo
->EffectImplicitTargetB
[2])))
330 inline bool IsAreaAuraEffect(uint32 effect
)
332 if( effect
== SPELL_EFFECT_APPLY_AREA_AURA_PARTY
||
333 effect
== SPELL_EFFECT_APPLY_AREA_AURA_RAID
||
334 effect
== SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
||
335 effect
== SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
||
336 effect
== SPELL_EFFECT_APPLY_AREA_AURA_PET
||
337 effect
== SPELL_EFFECT_APPLY_AREA_AURA_OWNER
)
342 inline bool IsDispelSpell(SpellEntry
const *spellInfo
)
344 if (spellInfo
->Effect
[0] == SPELL_EFFECT_DISPEL
||
345 spellInfo
->Effect
[1] == SPELL_EFFECT_DISPEL
||
346 spellInfo
->Effect
[2] == SPELL_EFFECT_DISPEL
)
350 inline bool isSpellBreakStealth(SpellEntry
const* spellInfo
)
352 return !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_BREAK_STEALTH
);
355 inline bool IsAutoRepeatRangedSpell(SpellEntry
const* spellInfo
)
357 return (spellInfo
->Attributes
& SPELL_ATTR_RANGED
) && (spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_AUTOREPEAT_FLAG
);
360 SpellCastResult
GetErrorAtShapeshiftedCast (SpellEntry
const *spellInfo
, uint32 form
);
362 inline bool IsChanneledSpell(SpellEntry
const* spellInfo
)
364 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_CHANNELED_1
| SPELL_ATTR_EX_CHANNELED_2
));
367 inline bool NeedsComboPoints(SpellEntry
const* spellInfo
)
369 return (spellInfo
->AttributesEx
& (SPELL_ATTR_EX_REQ_COMBO_POINTS1
| SPELL_ATTR_EX_REQ_COMBO_POINTS2
));
372 inline SpellSchoolMask
GetSpellSchoolMask(SpellEntry
const* spellInfo
)
374 return SpellSchoolMask(spellInfo
->SchoolMask
);
377 inline uint32
GetSpellMechanicMask(SpellEntry
const* spellInfo
, int32 effect
)
380 if (spellInfo
->Mechanic
)
381 mask
|= 1<<spellInfo
->Mechanic
;
382 if (spellInfo
->EffectMechanic
[effect
])
383 mask
|= 1<<spellInfo
->EffectMechanic
[effect
];
387 inline uint32
GetAllSpellMechanicMask(SpellEntry
const* spellInfo
)
390 if (spellInfo
->Mechanic
)
391 mask
|= 1<<spellInfo
->Mechanic
;
392 for (int i
=0; i
< 3; ++i
)
393 if (spellInfo
->EffectMechanic
[i
])
394 mask
|= 1<<spellInfo
->EffectMechanic
[i
];
398 inline Mechanics
GetEffectMechanic(SpellEntry
const* spellInfo
, int32 effect
)
400 if (spellInfo
->EffectMechanic
[effect
])
401 return Mechanics(spellInfo
->EffectMechanic
[effect
]);
402 if (spellInfo
->Mechanic
)
403 return Mechanics(spellInfo
->Mechanic
);
404 return MECHANIC_NONE
;
407 inline uint32
GetDispellMask(DispelType dispel
)
410 if (dispel
== DISPEL_ALL
)
411 return DISPEL_ALL_MASK
;
413 return (1 << dispel
);
416 // Diminishing Returns interaction with spells
417 DiminishingGroup
GetDiminishingReturnsGroupForSpell(SpellEntry
const* spellproto
, bool triggered
);
418 bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group
);
419 DiminishingReturnsType
GetDiminishingReturnsGroupType(DiminishingGroup group
);
420 int32
GetDiminishingReturnsLimitDuration(DiminishingGroup group
, SpellEntry
const* spellproto
);
422 // Spell proc event related declarations (accessed using SpellMgr functions)
425 PROC_FLAG_NONE
= 0x00000000,
427 PROC_FLAG_KILLED
= 0x00000001, // 00 Killed by agressor
428 PROC_FLAG_KILL
= 0x00000002, // 01 Kill target (in most cases need XP/Honor reward)
430 PROC_FLAG_SUCCESSFUL_MELEE_HIT
= 0x00000004, // 02 Successful melee auto attack
431 PROC_FLAG_TAKEN_MELEE_HIT
= 0x00000008, // 03 Taken damage from melee auto attack hit
433 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT
= 0x00000010, // 04 Successful attack by Spell that use melee weapon
434 PROC_FLAG_TAKEN_MELEE_SPELL_HIT
= 0x00000020, // 05 Taken damage by Spell that use melee weapon
436 PROC_FLAG_SUCCESSFUL_RANGED_HIT
= 0x00000040, // 06 Successful Ranged auto attack
437 PROC_FLAG_TAKEN_RANGED_HIT
= 0x00000080, // 07 Taken damage from ranged auto attack
439 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT
= 0x00000100, // 08 Successful Ranged attack by Spell that use ranged weapon
440 PROC_FLAG_TAKEN_RANGED_SPELL_HIT
= 0x00000200, // 09 Taken damage by Spell that use ranged weapon
442 PROC_FLAG_SUCCESSFUL_POSITIVE_AOE_HIT
= 0x00000400, // 10 Successful AoE (not 100% shure unused)
443 PROC_FLAG_TAKEN_POSITIVE_AOE
= 0x00000800, // 11 Taken AoE (not 100% shure unused)
445 PROC_FLAG_SUCCESSFUL_AOE_SPELL_HIT
= 0x00001000, // 12 Successful AoE damage spell hit (not 100% shure unused)
446 PROC_FLAG_TAKEN_AOE_SPELL_HIT
= 0x00002000, // 13 Taken AoE damage spell hit (not 100% shure unused)
448 PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
= 0x00004000, // 14 Successful cast positive spell (by default only on healing)
449 PROC_FLAG_TAKEN_POSITIVE_SPELL
= 0x00008000, // 15 Taken positive spell hit (by default only on healing)
451 PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT
= 0x00010000, // 16 Successful negative spell cast (by default only on damage)
452 PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
= 0x00020000, // 17 Taken negative spell (by default only on damage)
454 PROC_FLAG_ON_DO_PERIODIC
= 0x00040000, // 18 Successful do periodic (damage / healing, determined from 14-17 flags)
455 PROC_FLAG_ON_TAKE_PERIODIC
= 0x00080000, // 19 Taken spell periodic (damage / healing, determined from 14-17 flags)
457 PROC_FLAG_TAKEN_ANY_DAMAGE
= 0x00100000, // 20 Taken any damage
458 PROC_FLAG_ON_TRAP_ACTIVATION
= 0x00200000, // 21 On trap activation
460 PROC_FLAG_TAKEN_OFFHAND_HIT
= 0x00400000, // 22 Taken off-hand melee attacks(not used)
461 PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
= 0x00800000 // 23 Successful off-hand melee attacks
464 #define MELEE_BASED_TRIGGER_MASK (PROC_FLAG_SUCCESSFUL_MELEE_HIT | \
465 PROC_FLAG_TAKEN_MELEE_HIT | \
466 PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT | \
467 PROC_FLAG_TAKEN_MELEE_SPELL_HIT | \
468 PROC_FLAG_SUCCESSFUL_RANGED_HIT | \
469 PROC_FLAG_TAKEN_RANGED_HIT | \
470 PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT | \
471 PROC_FLAG_TAKEN_RANGED_SPELL_HIT)
475 PROC_EX_NONE
= 0x0000000, // If none can tigger on Hit/Crit only (passive spells MUST defined by SpellFamily flag)
476 PROC_EX_NORMAL_HIT
= 0x0000001, // If set only from normal hit (only damage spells)
477 PROC_EX_CRITICAL_HIT
= 0x0000002,
478 PROC_EX_MISS
= 0x0000004,
479 PROC_EX_RESIST
= 0x0000008,
480 PROC_EX_DODGE
= 0x0000010,
481 PROC_EX_PARRY
= 0x0000020,
482 PROC_EX_BLOCK
= 0x0000040,
483 PROC_EX_EVADE
= 0x0000080,
484 PROC_EX_IMMUNE
= 0x0000100,
485 PROC_EX_DEFLECT
= 0x0000200,
486 PROC_EX_ABSORB
= 0x0000400,
487 PROC_EX_REFLECT
= 0x0000800,
488 PROC_EX_INTERRUPT
= 0x0001000, // Melee hit result can be Interrupt (not used)
489 PROC_EX_RESERVED1
= 0x0002000,
490 PROC_EX_RESERVED2
= 0x0004000,
491 PROC_EX_RESERVED3
= 0x0008000,
492 PROC_EX_EX_TRIGGER_ALWAYS
= 0x0010000, // If set trigger always ( no matter another flags) used for drop charges
493 PROC_EX_EX_ONE_TIME_TRIGGER
= 0x0020000 // If set trigger always but only one time (not used)
496 struct SpellProcEventEntry
498 uint32 schoolMask
; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
499 uint32 spellFamilyName
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
500 uint64 spellFamilyMask
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
501 uint32 spellFamilyMask2
; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags2 (like auras 107 and 108 do)
502 uint32 procFlags
; // bitmask for matching proc event
503 uint32 procEx
; // proc Extend info (see ProcFlagsEx)
504 float ppmRate
; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
505 float customChance
; // Owerride chance (in most cases for debug only)
506 uint32 cooldown
; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
509 struct SpellBonusEntry
516 typedef UNORDERED_MAP
<uint32
, SpellProcEventEntry
> SpellProcEventMap
;
517 typedef UNORDERED_MAP
<uint32
, SpellBonusEntry
> SpellBonusMap
;
519 #define ELIXIR_BATTLE_MASK 0x01
520 #define ELIXIR_GUARDIAN_MASK 0x02
521 #define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
522 #define ELIXIR_UNSTABLE_MASK 0x04
523 #define ELIXIR_SHATTRATH_MASK 0x08
524 #define ELIXIR_WELL_FED 0x10 // Some foods have SPELLFAMILY_POTION
526 typedef std::map
<uint32
, uint8
> SpellElixirMap
;
527 typedef std::map
<uint32
, float> SpellProcItemEnchantMap
;
528 typedef std::map
<uint32
, uint16
> SpellThreatMap
;
530 // Spell script target related declarations (accessed using SpellMgr functions)
533 SPELL_TARGET_TYPE_GAMEOBJECT
= 0,
534 SPELL_TARGET_TYPE_CREATURE
= 1,
535 SPELL_TARGET_TYPE_DEAD
= 2
538 #define MAX_SPELL_TARGET_TYPE 3
540 struct SpellTargetEntry
542 SpellTargetEntry(SpellTargetType type_
,uint32 targetEntry_
) : type(type_
), targetEntry(targetEntry_
) {}
543 SpellTargetType type
;
547 typedef std::multimap
<uint32
,SpellTargetEntry
> SpellScriptTarget
;
548 typedef std::pair
<SpellScriptTarget::const_iterator
,SpellScriptTarget::const_iterator
> SpellScriptTargetBounds
;
550 // coordinates for spells (accessed using SpellMgr functions)
551 struct SpellTargetPosition
557 float target_Orientation
;
560 typedef UNORDERED_MAP
<uint32
, SpellTargetPosition
> SpellTargetPositionMap
;
571 PetAura(uint32 petEntry
, uint32 aura
, bool _removeOnChangePet
, int _damage
) :
572 removeOnChangePet(_removeOnChangePet
), damage(_damage
)
574 auras
[petEntry
] = aura
;
577 uint32
GetAura(uint32 petEntry
) const
579 std::map
<uint32
, uint32
>::const_iterator itr
= auras
.find(petEntry
);
580 if(itr
!= auras
.end())
584 std::map
<uint32
, uint32
>::const_iterator itr2
= auras
.find(0);
585 if(itr2
!= auras
.end())
592 void AddAura(uint32 petEntry
, uint32 aura
)
594 auras
[petEntry
] = aura
;
597 bool IsRemovedOnChangePet() const
599 return removeOnChangePet
;
602 int32
GetDamage() const
608 std::map
<uint32
, uint32
> auras
;
609 bool removeOnChangePet
;
612 typedef std::map
<uint32
, PetAura
> SpellPetAuraMap
;
617 uint32 areaId
; // zone/subzone/or 0 is not limited to zone
618 uint32 questStart
; // quest start (quest must be active or rewarded for spell apply)
619 uint32 questEnd
; // quest end (quest don't must be rewarded for spell apply)
620 int32 auraSpell
; // spell aura must be applied for spell apply )if possitive) and it don't must be applied in other case
621 uint32 raceMask
; // can be applied only to races
622 Gender gender
; // can be applied only to gender
623 bool questStartCanActive
; // if true then quest start can be active (not only rewarded)
624 bool autocast
; // if true then auto applied at area enter, in other case just allowed to cast
627 bool IsFitToRequirements(Player
const* player
, uint32 newZone
, uint32 newArea
) const;
630 typedef std::multimap
<uint32
,SpellArea
> SpellAreaMap
;
631 typedef std::multimap
<uint32
,SpellArea
const*> SpellAreaForQuestMap
;
632 typedef std::multimap
<uint32
,SpellArea
const*> SpellAreaForAuraMap
;
633 typedef std::multimap
<uint32
,SpellArea
const*> SpellAreaForAreaMap
;
634 typedef std::pair
<SpellAreaMap::const_iterator
,SpellAreaMap::const_iterator
> SpellAreaMapBounds
;
635 typedef std::pair
<SpellAreaForQuestMap::const_iterator
,SpellAreaForQuestMap::const_iterator
> SpellAreaForQuestMapBounds
;
636 typedef std::pair
<SpellAreaForAuraMap::const_iterator
, SpellAreaForAuraMap::const_iterator
> SpellAreaForAuraMapBounds
;
637 typedef std::pair
<SpellAreaForAreaMap::const_iterator
, SpellAreaForAreaMap::const_iterator
> SpellAreaForAreaMapBounds
;
640 // Spell rank chain (accessed using SpellMgr functions)
641 struct SpellChainNode
649 typedef UNORDERED_MAP
<uint32
, SpellChainNode
> SpellChainMap
;
650 typedef std::multimap
<uint32
, uint32
> SpellChainMapNext
;
652 // Spell learning properties (accessed using SpellMgr functions)
653 struct SpellLearnSkillNode
656 uint32 value
; // 0 - max skill value for player level
657 uint32 maxvalue
; // 0 - max skill value for player level
660 typedef std::map
<uint32
, SpellLearnSkillNode
> SpellLearnSkillMap
;
662 struct SpellLearnSpellNode
665 bool active
; // show in spellbook or not
669 typedef std::multimap
<uint32
, SpellLearnSpellNode
> SpellLearnSpellMap
;
670 typedef std::pair
<SpellLearnSpellMap::const_iterator
,SpellLearnSpellMap::const_iterator
> SpellLearnSpellMapBounds
;
672 typedef std::multimap
<uint32
, SkillLineAbilityEntry
const*> SkillLineAbilityMap
;
673 typedef std::pair
<SkillLineAbilityMap::const_iterator
,SkillLineAbilityMap::const_iterator
> SkillLineAbilityMapBounds
;
675 typedef std::multimap
<uint32
, uint32
> PetLevelupSpellSet
;
676 typedef std::map
<uint32
, PetLevelupSpellSet
> PetLevelupSpellMap
;
678 struct PetDefaultSpellsEntry
680 uint32 spellid
[MAX_CREATURE_SPELL_DATA_SLOT
];
683 // < 0 for petspelldata id, > 0 for creature_id
684 typedef std::map
<int32
, PetDefaultSpellsEntry
> PetDefaultSpellsMap
;
687 inline bool IsPrimaryProfessionSkill(uint32 skill
)
689 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(skill
);
693 if(pSkill
->categoryId
!= SKILL_CATEGORY_PROFESSION
)
699 inline bool IsProfessionSkill(uint32 skill
)
701 return IsPrimaryProfessionSkill(skill
) || skill
== SKILL_FISHING
|| skill
== SKILL_COOKING
|| skill
== SKILL_FIRST_AID
;
704 inline bool IsProfessionOrRidingSkill(uint32 skill
)
706 return IsProfessionSkill(skill
) || skill
== SKILL_RIDING
;
711 friend struct DoSpellBonusess
;
712 friend struct DoSpellProcEvent
;
713 friend struct DoSpellProcItemEnchant
;
720 // Accessors (const or static functions)
723 bool IsAffectedByMod(SpellEntry
const *spellInfo
, SpellModifier
*mod
) const;
725 SpellElixirMap
const& GetSpellElixirMap() const { return mSpellElixirs
; }
727 uint32
GetSpellElixirMask(uint32 spellid
) const
729 SpellElixirMap::const_iterator itr
= mSpellElixirs
.find(spellid
);
730 if(itr
==mSpellElixirs
.end())
736 SpellSpecific
GetSpellElixirSpecific(uint32 spellid
) const
738 uint32 mask
= GetSpellElixirMask(spellid
);
739 if((mask
& ELIXIR_FLASK_MASK
)==ELIXIR_FLASK_MASK
)
740 return SPELL_FLASK_ELIXIR
;
741 else if(mask
& ELIXIR_BATTLE_MASK
)
742 return SPELL_BATTLE_ELIXIR
;
743 else if(mask
& ELIXIR_GUARDIAN_MASK
)
744 return SPELL_GUARDIAN_ELIXIR
;
745 else if(mask
& ELIXIR_WELL_FED
)
746 return SPELL_WELL_FED
;
751 uint16
GetSpellThreat(uint32 spellid
) const
753 SpellThreatMap::const_iterator itr
= mSpellThreatMap
.find(spellid
);
754 if(itr
==mSpellThreatMap
.end())
761 SpellProcEventEntry
const* GetSpellProcEvent(uint32 spellId
) const
763 SpellProcEventMap::const_iterator itr
= mSpellProcEventMap
.find(spellId
);
764 if( itr
!= mSpellProcEventMap
.end( ) )
769 // Spell procs from item enchants
770 float GetItemEnchantProcChance(uint32 spellid
) const
772 SpellProcItemEnchantMap::const_iterator itr
= mSpellProcItemEnchantMap
.find(spellid
);
773 if(itr
==mSpellProcItemEnchantMap
.end())
779 static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry
const * spellProcEvent
, uint32 EventProcFlag
, SpellEntry
const * procSpell
, uint32 procFlags
, uint32 procExtra
, bool active
);
782 SpellBonusEntry
const* GetSpellBonusData(uint32 spellId
) const
785 SpellBonusMap::const_iterator itr
= mSpellBonusMap
.find(spellId
);
786 if( itr
!= mSpellBonusMap
.end( ) )
792 // Spell target coordinates
793 SpellTargetPosition
const* GetSpellTargetPosition(uint32 spell_id
) const
795 SpellTargetPositionMap::const_iterator itr
= mSpellTargetPositions
.find( spell_id
);
796 if( itr
!= mSpellTargetPositions
.end( ) )
801 // Spell ranks chains
802 SpellChainNode
const* GetSpellChainNode(uint32 spell_id
) const
804 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell_id
);
805 if(itr
== mSpellChains
.end())
811 uint32
GetFirstSpellInChain(uint32 spell_id
) const
813 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
819 uint32
GetPrevSpellInChain(uint32 spell_id
) const
821 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
827 SpellChainMapNext
const& GetSpellChainNext() const { return mSpellChainsNext
; }
829 template<typename Worker
>
830 void doForHighRanks(uint32 spellid
, Worker
& worker
)
832 SpellChainMapNext
const& nextMap
= GetSpellChainNext();
833 for(SpellChainMapNext::const_iterator itr
= nextMap
.lower_bound(spellid
); itr
!= nextMap
.upper_bound(spellid
); ++itr
)
836 doForHighRanks(itr
->second
,worker
);
840 // Note: not use rank for compare to spell ranks: spell chains isn't linear order
841 // Use IsHighRankOfSpell instead
842 uint8
GetSpellRank(uint32 spell_id
) const
844 if(SpellChainNode
const* node
= GetSpellChainNode(spell_id
))
850 uint8
IsHighRankOfSpell(uint32 spell1
,uint32 spell2
) const
852 SpellChainMap::const_iterator itr
= mSpellChains
.find(spell1
);
854 uint32 rank2
= GetSpellRank(spell2
);
856 // not ordered correctly by rank value
857 if(itr
== mSpellChains
.end() || !rank2
|| itr
->second
.rank
<= rank2
)
860 // check present in same rank chain
861 for(; itr
!= mSpellChains
.end(); itr
= mSpellChains
.find(itr
->second
.prev
))
862 if(itr
->second
.prev
==spell2
)
868 bool IsRankSpellDueToSpell(SpellEntry
const *spellInfo_1
,uint32 spellId_2
) const;
869 static bool canStackSpellRanks(SpellEntry
const *spellInfo
);
870 bool IsNoStackSpellDueToSpell(uint32 spellId_1
, uint32 spellId_2
) const;
872 SpellEntry
const* SelectAuraRankForPlayerLevel(SpellEntry
const* spellInfo
, uint32 playerLevel
) const;
875 SpellLearnSkillNode
const* GetSpellLearnSkill(uint32 spell_id
) const
877 SpellLearnSkillMap::const_iterator itr
= mSpellLearnSkills
.find(spell_id
);
878 if(itr
!= mSpellLearnSkills
.end())
884 bool IsSpellLearnSpell(uint32 spell_id
) const
886 return mSpellLearnSpells
.find(spell_id
) != mSpellLearnSpells
.end();
889 SpellLearnSpellMapBounds
GetSpellLearnSpellMapBounds(uint32 spell_id
) const
891 return SpellLearnSpellMapBounds(mSpellLearnSpells
.lower_bound(spell_id
),mSpellLearnSpells
.upper_bound(spell_id
));
894 bool IsSpellLearnToSpell(uint32 spell_id1
,uint32 spell_id2
) const
896 SpellLearnSpellMapBounds bounds
= GetSpellLearnSpellMapBounds(spell_id1
);
897 for(SpellLearnSpellMap::const_iterator i
= bounds
.first
; i
!= bounds
.second
; ++i
)
898 if (i
->second
.spell
==spell_id2
)
903 static bool IsProfessionOrRidingSpell(uint32 spellId
);
904 static bool IsProfessionSpell(uint32 spellId
);
905 static bool IsPrimaryProfessionSpell(uint32 spellId
);
906 bool IsPrimaryProfessionFirstRankSpell(uint32 spellId
) const;
908 bool IsSkillBonusSpell(uint32 spellId
) const;
911 // Spell script targets
912 SpellScriptTargetBounds
GetSpellScriptTargetBounds(uint32 spell_id
) const
914 return SpellScriptTargetBounds(mSpellScriptTarget
.lower_bound(spell_id
),mSpellScriptTarget
.upper_bound(spell_id
));
917 // Spell correctess for client using
918 static bool IsSpellValid(SpellEntry
const * spellInfo
, Player
* pl
= NULL
, bool msg
= true);
920 SkillLineAbilityMapBounds
GetSkillLineAbilityMapBounds(uint32 spell_id
) const
922 return SkillLineAbilityMapBounds(mSkillLineAbilityMap
.lower_bound(spell_id
),mSkillLineAbilityMap
.upper_bound(spell_id
));
925 PetAura
const* GetPetAura(uint32 spell_id
, uint8 eff
)
927 SpellPetAuraMap::const_iterator itr
= mSpellPetAuraMap
.find((spell_id
<<8) + eff
);
928 if(itr
!= mSpellPetAuraMap
.end())
934 PetLevelupSpellSet
const* GetPetLevelupSpellList(uint32 petFamily
) const
936 PetLevelupSpellMap::const_iterator itr
= mPetLevelupSpellMap
.find(petFamily
);
937 if(itr
!= mPetLevelupSpellMap
.end())
943 // < 0 for petspelldata id, > 0 for creature_id
944 PetDefaultSpellsEntry
const* GetPetDefaultSpellsEntry(int32 id
) const
946 PetDefaultSpellsMap::const_iterator itr
= mPetDefaultSpellsMap
.find(id
);
947 if(itr
!= mPetDefaultSpellsMap
.end())
952 SpellCastResult
GetSpellAllowedInLocationError(SpellEntry
const *spellInfo
, uint32 map_id
, uint32 zone_id
, uint32 area_id
, Player
const* player
= NULL
);
954 SpellAreaMapBounds
GetSpellAreaMapBounds(uint32 spell_id
) const
956 return SpellAreaMapBounds(mSpellAreaMap
.lower_bound(spell_id
),mSpellAreaMap
.upper_bound(spell_id
));
959 SpellAreaForQuestMapBounds
GetSpellAreaForQuestMapBounds(uint32 quest_id
, bool active
) const
962 return SpellAreaForQuestMapBounds(mSpellAreaForActiveQuestMap
.lower_bound(quest_id
),mSpellAreaForActiveQuestMap
.upper_bound(quest_id
));
964 return SpellAreaForQuestMapBounds(mSpellAreaForQuestMap
.lower_bound(quest_id
),mSpellAreaForQuestMap
.upper_bound(quest_id
));
967 SpellAreaForQuestMapBounds
GetSpellAreaForQuestEndMapBounds(uint32 quest_id
) const
969 return SpellAreaForQuestMapBounds(mSpellAreaForQuestEndMap
.lower_bound(quest_id
),mSpellAreaForQuestEndMap
.upper_bound(quest_id
));
972 SpellAreaForAuraMapBounds
GetSpellAreaForAuraMapBounds(uint32 spell_id
) const
974 return SpellAreaForAuraMapBounds(mSpellAreaForAuraMap
.lower_bound(spell_id
),mSpellAreaForAuraMap
.upper_bound(spell_id
));
977 SpellAreaForAreaMapBounds
GetSpellAreaForAreaMapBounds(uint32 area_id
) const
979 return SpellAreaForAreaMapBounds(mSpellAreaForAreaMap
.lower_bound(area_id
),mSpellAreaForAreaMap
.upper_bound(area_id
));
984 static SpellMgr
& Instance();
986 void CheckUsedSpells(char const* table
);
988 // Loading data at server startup
989 void LoadSpellChains();
990 void LoadSpellLearnSkills();
991 void LoadSpellLearnSpells();
992 void LoadSpellScriptTarget();
993 void LoadSpellElixirs();
994 void LoadSpellProcEvents();
995 void LoadSpellProcItemEnchant();
996 void LoadSpellBonusess();
997 void LoadSpellTargetPositions();
998 void LoadSpellThreats();
999 void LoadSkillLineAbilityMap();
1000 void LoadSpellPetAuras();
1001 void LoadPetLevelupSpellMap();
1002 void LoadPetDefaultSpells();
1003 void LoadSpellAreas();
1006 SpellScriptTarget mSpellScriptTarget
;
1007 SpellChainMap mSpellChains
;
1008 SpellChainMapNext mSpellChainsNext
;
1009 SpellLearnSkillMap mSpellLearnSkills
;
1010 SpellLearnSpellMap mSpellLearnSpells
;
1011 SpellTargetPositionMap mSpellTargetPositions
;
1012 SpellElixirMap mSpellElixirs
;
1013 SpellThreatMap mSpellThreatMap
;
1014 SpellProcEventMap mSpellProcEventMap
;
1015 SpellProcItemEnchantMap mSpellProcItemEnchantMap
;
1016 SpellBonusMap mSpellBonusMap
;
1017 SkillLineAbilityMap mSkillLineAbilityMap
;
1018 SpellPetAuraMap mSpellPetAuraMap
;
1019 PetLevelupSpellMap mPetLevelupSpellMap
;
1020 PetDefaultSpellsMap mPetDefaultSpellsMap
; // only spells not listed in related mPetLevelupSpellMap entry
1021 SpellAreaMap mSpellAreaMap
;
1022 SpellAreaForQuestMap mSpellAreaForQuestMap
;
1023 SpellAreaForQuestMap mSpellAreaForActiveQuestMap
;
1024 SpellAreaForQuestMap mSpellAreaForQuestEndMap
;
1025 SpellAreaForAuraMap mSpellAreaForAuraMap
;
1026 SpellAreaForAreaMap mSpellAreaForAreaMap
;
1029 #define spellmgr SpellMgr::Instance()