2 * Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "DynamicObject.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken and Unit::SpellBaseDamageBonusTaken
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DealMeleeDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT implemented in Unit::isVisibleForOrDetect
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a-3.2.2a)
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL
, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect
, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonusDone and Unit::SpellDamageBonusDone
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 unused (3.0.8a-3.2.2a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalculateAbsorbAndResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell 41560 that has only visual effect (3.2.2a)
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE implemented in WorldSession::HandleMessagechatOpcode
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalculateAbsorbAndResist
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonusTaken and Unit::SpellDamageBonusTaken
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalculateAbsorbAndResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete 3.x? all player can see all auras now, but still have 2 spells including GM-spell (1852,2855)
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonusDone
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS implemented in diff functions.
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonusTaken
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusTaken
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT imppemented in Player::RegenerateAll and Player::RegenerateHealth
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonusTaken
172 &Aura::HandleUnused
, //119 unused (3.0.8a-3.2.2a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonusTaken
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonusTaken
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonusDone
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonusDone
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonusDone
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE implemented in Player::CanTameExoticPets
200 &Aura::HandleModMechanicImmunityMask
, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect (check part)
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_REDUCE_PUSHBACK implemented in Spell::Delayed and Spell::DelayedChannel
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT implemented in Unit::CalculateAbsorbAndResist
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL implemented in Unit::isVisibleForOrDetect
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING implemented in Player::getMaxTimer
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN implemented in Player::CalculateReputationGain
210 &Aura::HandleUnused
, //157 SPELL_AURA_PET_DAMAGE_MULTI (single test like spell 20782, also single for 214 aura)
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT implemented in Player::RewardHonor
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT implemented in Player::RegenerateAll and Player::RegenerateHealth
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
217 &Aura::HandleUnused
, //164 unused (3.0.8a-3.2.2a), only one test spell 10654
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonusDone
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonusDone, Unit::MeleeDamageBonusDone
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 unused (3.0.8a-3.2.2a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonusDone
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonusDone
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM (22 spells)
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonusDone
234 &Aura::HandleUnused
, //181 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNoImmediateEffect
, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746, implemented in ThreatCalcHelper::calcThreat
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_HASTE_ALL (in fact combat (any type attack) speed pct)
247 &Aura::HandleNoImmediateEffect
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
248 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN (single spell 24818 in 3.2.2a)
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_KILL_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
258 &Aura::HandleNoImmediateEffect
, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus
259 &Aura::HandleAuraModIncreaseFlightSpeed
, //206 SPELL_AURA_MOD_FLIGHT_SPEED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_FLIGHT_SPEED_STACKING
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_STACKING
263 &Aura::HandleAuraModIncreaseFlightSpeed
, //210 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACKING
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED_NOT_STACKING
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleUnused
, //214 Tamed Pet Passive (single test like spell 20782, also single for 157 aura)
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused (3.0.8a-3.2.2a)
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused (3.0.8a-3.2.2a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL
, //223 dummy code (cast damage spell to attacker) and another dymmy (jump to another nearby raid member)
277 &Aura::HandleUnused
, //224 unused (3.0.8a-3.2.2a)
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect
, //228 SPELL_AURA_DETECT_STEALTH
282 &Aura::HandleNoImmediateEffect
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonusTaken
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonusDone
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonusDone
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING (only 2 test spels in 3.2.2a)
296 &Aura::HandleNULL
, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage
, //244 SPELL_AURA_COMPREHEND_LANGUAGE
298 &Aura::HandleNoImmediateEffect
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS implemented in Unit::CalculateSpellDuration
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL implemented in Unit::CalculateSpellDuration
300 &Aura::HandleNULL
, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleModCombatSpeedPct
, //252 SPELL_AURA_SLOW_ALL
306 &Aura::HandleNoImmediateEffect
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::CalculateMeleeDamage
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonusTaken
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect
, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase
, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL
, //262 ignore combat/aura state?
316 &Aura::HandleAllowOnlyAbility
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused
, //264 unused (3.0.8a-3.2.2a)
318 &Aura::HandleUnused
, //265 unused (3.0.8a-3.2.2a)
319 &Aura::HandleUnused
, //266 unused (3.0.8a-3.2.2a)
320 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNoImmediateEffect
, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
323 &Aura::HandleUnused
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
324 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonusTaken
325 &Aura::HandleNoImmediateEffect
, //272 SPELL_AURA_MAELSTROM_WEAPON (unclear use for aura, it used in (3.2.2a...3.3.0) in single spell 53817 that spellmode stacked and charged spell expected to be drop as stack
326 &Aura::HandleNoImmediateEffect
, //273 SPELL_AURA_X_RAY (client side implementation)
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279 visual effects? 58836 and 57507
333 &Aura::HandleModTargetArmorPct
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNoImmediateEffect
, //281 SPELL_AURA_MOD_HONOR_GAIN implemented in Player::RewardHonor
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect
, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonusTaken
337 &Aura::HandleNULL
, //284 51 spells
338 &Aura::HandleAuraModAttackPowerOfArmor
, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect
, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect
, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleNULL
, //288 increase parry/deflect, prevent attack (single spell used 67801)
342 &Aura::HandleUnused
, //289 unused (3.2.2a)
343 &Aura::HandleAuraModAllCritChance
, //290 SPELL_AURA_MOD_ALL_CRIT_CHANCE
344 &Aura::HandleNoImmediateEffect
, //291 SPELL_AURA_MOD_QUEST_XP_PCT implemented in Player::GiveXP
345 &Aura::HandleNULL
, //292 call stabled pet
346 &Aura::HandleNULL
, //293 3 spells
347 &Aura::HandleNULL
, //294 2 spells, possible prevent mana regen
348 &Aura::HandleUnused
, //295 unused (3.2.2a)
349 &Aura::HandleNULL
, //296 2 spells
350 &Aura::HandleNULL
, //297 1 spell (counter spell school?)
351 &Aura::HandleUnused
, //298 unused (3.2.2a)
352 &Aura::HandleUnused
, //299 unused (3.2.2a)
353 &Aura::HandleNULL
, //300 3 spells (share damage?)
354 &Aura::HandleNULL
, //301 5 spells
355 &Aura::HandleUnused
, //302 unused (3.2.2a)
356 &Aura::HandleNULL
, //303 17 spells
357 &Aura::HandleNULL
, //304 2 spells (alcohol effect?)
358 &Aura::HandleAuraModIncreaseSpeed
, //305 SPELL_AURA_MOD_MINIMUM_SPEED
359 &Aura::HandleNULL
, //306 1 spell
360 &Aura::HandleNULL
, //307 absorb healing?
361 &Aura::HandleNULL
, //308 new aura for hunter traps
362 &Aura::HandleNULL
, //309 absorb healing?
363 &Aura::HandleNULL
, //310 pet avoidance passive?
364 &Aura::HandleNULL
, //311 0 spells in 3.3
365 &Aura::HandleNULL
, //312 0 spells in 3.3
366 &Aura::HandleNULL
, //313 0 spells in 3.3
367 &Aura::HandleNULL
, //314 1 test spell (reduce duration of silince/magic)
368 &Aura::HandleNULL
, //315 underwater walking
369 &Aura::HandleNULL
//316 makes haste affect HOT/DOT ticks
372 static AuraType
const frozenAuraTypes
[] = { SPELL_AURA_MOD_ROOT
, SPELL_AURA_MOD_STUN
, SPELL_AURA_NONE
};
374 Aura::Aura(SpellEntry
const* spellproto
, SpellEffectIndex eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
375 m_spellmod(NULL
), m_caster_guid(0), m_target(target
), m_castItemGuid(castItem
?castItem
->GetGUID():0),
376 m_timeCla(1000), m_periodicTimer(0), m_periodicTick(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
377 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
378 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
379 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
383 ASSERT(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
385 m_spellProto
= spellproto
;
387 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->CalculateSimpleValue(eff
);
389 m_isPassive
= IsPassiveSpell(GetId());
390 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
392 m_isSingleTargetAura
= IsSingleTargetSpell(m_spellProto
);
394 m_applyTime
= time(NULL
);
399 m_caster_guid
= target
->GetGUID();
400 damage
= m_currentBasePoints
;
401 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
405 m_caster_guid
= caster
->GetGUID();
407 damage
= caster
->CalculateSpellDamage(target
, m_spellProto
, m_effIndex
, &m_currentBasePoints
);
408 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
410 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
412 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
415 for (int k
= 0; k
< 3; ++k
)
417 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
420 for (int t
= 0; t
< 3; ++t
)
421 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
423 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
435 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
438 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
440 if(!m_permanent
&& modOwner
)
442 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
443 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
444 if (m_maxduration
<=0)
448 m_duration
= m_maxduration
;
450 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST
, "Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
452 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
454 // Apply periodic time mod
455 if(modOwner
&& m_modifier
.periodictime
)
456 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_modifier
.periodictime
);
458 // Start periodic on next tick or at aura apply
459 if (!(m_spellProto
->AttributesEx5
& SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY
))
460 m_periodicTimer
+= m_modifier
.periodictime
;
462 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
464 m_procCharges
= m_spellProto
->procCharges
;
466 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
468 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() &&
469 m_spellProto
->Stances
&&
470 !(m_spellProto
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) &&
471 !(m_spellProto
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
));
473 if (caster
&& m_spellProto
->Id
== 22959) // Improved Scorch
475 // Glyph of Improved Scorch
476 if (Aura
* glyph
= caster
->GetDummyAura(56371))
477 m_stackAmount
= glyph
->GetModifier()->m_amount
;
485 AreaAura::AreaAura(SpellEntry
const* spellproto
, SpellEffectIndex eff
, int32
*currentBasePoints
, Unit
*target
,
486 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
490 // caster==NULL in constructor args if target==caster in fact
491 Unit
* caster_ptr
= caster
? caster
: target
;
493 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
494 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
495 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
497 switch(spellproto
->Effect
[eff
])
499 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
500 m_areaAuraType
= AREA_AURA_PARTY
;
501 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
502 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
504 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
505 m_areaAuraType
= AREA_AURA_RAID
;
506 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
507 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
508 // Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
509 else if (target
== caster_ptr
&& m_spellProto
->Id
== 53651)
510 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
512 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
513 m_areaAuraType
= AREA_AURA_FRIEND
;
515 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
516 m_areaAuraType
= AREA_AURA_ENEMY
;
517 if (target
== caster_ptr
)
518 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
520 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
521 m_areaAuraType
= AREA_AURA_PET
;
523 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
524 m_areaAuraType
= AREA_AURA_OWNER
;
525 if (target
== caster_ptr
)
526 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
529 sLog
.outError("Wrong spell effect in AreaAura constructor");
535 AreaAura::~AreaAura()
539 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, SpellEffectIndex eff
, int32
*currentBasePoints
, Unit
*target
,
540 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
542 m_isPersistent
= true;
545 PersistentAreaAura::~PersistentAreaAura()
549 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, SpellEffectIndex eff
, int32
*currentBasePoints
, Unit
*target
,
550 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
553 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetTargetGUID();
555 m_casters_target_guid
= 0;
558 SingleEnemyTargetAura::~SingleEnemyTargetAura()
562 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
564 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
567 Aura
* CreateAura(SpellEntry
const* spellproto
, SpellEffectIndex eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
569 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
570 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
572 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
574 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
575 for (int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
576 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
577 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
579 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
582 Unit
* Aura::GetCaster() const
584 if(m_caster_guid
== m_target
->GetGUID())
587 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
588 //must return caster even if it's in another grid/map
589 Unit
*unit
= ObjectAccessor::GetUnitInWorld(*m_target
,m_caster_guid
);
590 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
593 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
595 m_modifier
.m_auraname
= t
;
596 m_modifier
.m_amount
= a
;
597 m_modifier
.m_miscvalue
= miscValue
;
598 m_modifier
.periodictime
= pt
;
601 void Aura::Update(uint32 diff
)
610 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
611 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
612 if (GetEffIndex() == EFFECT_INDEX_0
&& m_timeCla
<= 0)
614 if(Unit
* caster
= GetCaster())
616 Powers powertype
= Powers(m_spellProto
->powerType
);
617 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
618 m_timeCla
= 1*IN_MILLISECONDS
;
621 if(powertype
==POWER_HEALTH
)
622 caster
->ModifyHealth(-manaPerSecond
);
624 caster
->ModifyPower(powertype
,-manaPerSecond
);
630 // Channeled aura required check distance from caster
631 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
633 Unit
* caster
= GetCaster();
636 m_target
->RemoveAura(GetId(), GetEffIndex());
640 // need check distance for channeled target only
641 if (caster
->GetChannelObjectGUID() == m_target
->GetGUID())
644 float max_range
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
646 if(Player
* modOwner
= caster
->GetSpellModOwner())
647 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RANGE
, max_range
, NULL
);
649 if(!caster
->IsWithinDistInMap(m_target
, max_range
))
651 m_target
->RemoveAura(GetId(), GetEffIndex());
657 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
659 m_periodicTimer
-= diff
;
660 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
662 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
663 m_periodicTimer
+= m_modifier
.periodictime
;
664 ++m_periodicTick
; // for some infinity auras in some cases can overflow and reset
670 void AreaAura::Update(uint32 diff
)
672 // update for the caster of the aura
673 if(m_caster_guid
== m_target
->GetGUID())
675 Unit
* caster
= m_target
;
677 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
679 Unit
* owner
= caster
->GetCharmerOrOwner();
682 std::list
<Unit
*> targets
;
684 switch(m_areaAuraType
)
686 case AREA_AURA_PARTY
:
688 Group
*pGroup
= NULL
;
690 if (owner
->GetTypeId() == TYPEID_PLAYER
)
691 pGroup
= ((Player
*)owner
)->GetGroup();
695 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
696 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
698 Player
* Target
= itr
->getSource();
699 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
701 if(caster
->IsWithinDistInMap(Target
, m_radius
))
702 targets
.push_back(Target
);
703 Pet
*pet
= Target
->GetPet();
704 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
705 targets
.push_back(pet
);
712 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
713 targets
.push_back(owner
);
715 Unit
* pet
= caster
->GetPet();
716 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
717 targets
.push_back(pet
);
723 Group
*pGroup
= NULL
;
725 if (owner
->GetTypeId() == TYPEID_PLAYER
)
726 pGroup
= ((Player
*)owner
)->GetGroup();
730 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
732 Player
* Target
= itr
->getSource();
733 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
735 if(caster
->IsWithinDistInMap(Target
, m_radius
))
736 targets
.push_back(Target
);
737 Pet
*pet
= Target
->GetPet();
738 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
739 targets
.push_back(pet
);
746 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
747 targets
.push_back(owner
);
749 Unit
* pet
= caster
->GetPet();
750 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
751 targets
.push_back(pet
);
755 case AREA_AURA_FRIEND
:
757 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, m_radius
);
758 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(caster
,targets
, u_check
);
759 Cell::VisitAllObjects(caster
, searcher
, m_radius
);
762 case AREA_AURA_ENEMY
:
764 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, m_radius
); // No GetCharmer in searcher
765 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(caster
, targets
, u_check
);
766 Cell::VisitAllObjects(caster
, searcher
, m_radius
);
769 case AREA_AURA_OWNER
:
772 if(owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
))
773 targets
.push_back(owner
);
778 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
780 // flag for seelction is need apply aura to current iteration target
783 // we need ignore present caster self applied are auras sometime
784 // in cases if this only auras applied for spell effect
785 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), m_effIndex
);
786 for(Unit::AuraMap::const_iterator i
= (*tIter
)->GetAuras().lower_bound(spair
); i
!= (*tIter
)->GetAuras().upper_bound(spair
); ++i
)
788 if (i
->second
->IsDeleted())
791 switch(m_areaAuraType
)
793 case AREA_AURA_ENEMY
:
794 // non caster self-casted auras (non stacked)
795 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
)
799 // non caster self-casted auras (stacked from diff. casters)
800 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
|| i
->second
->GetCasterGUID() == GetCasterGUID())
804 // in generic case not allow stacking area auras
816 if(SpellEntry
const *actualSpellInfo
= sSpellMgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
818 int32 actualBasePoints
= m_currentBasePoints
;
819 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
820 if(actualSpellInfo
!= GetSpellProto())
821 actualBasePoints
= actualSpellInfo
->CalculateSimpleValue(m_effIndex
);
822 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
823 aur
->SetAuraDuration(GetAuraDuration());
824 (*tIter
)->AddAura(aur
);
830 else // aura at non-caster
832 Unit
* caster
= GetCaster();
836 // remove aura if out-of-range from caster (after teleport for example)
837 // or caster is isolated or caster no longer has the aura
838 // or caster is (no longer) friendly
839 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
840 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
841 !caster
->IsWithinDistInMap(m_target
, m_radius
) ||
842 !caster
->HasAura(GetId(), GetEffIndex()) ||
843 caster
->IsFriendlyTo(m_target
) != needFriendly
846 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(),GetCasterGUID());
848 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
850 // not check group if target == owner or target == pet
851 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
853 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
855 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
858 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
859 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
860 m_target
->RemoveAura(GetId(), GetEffIndex());
863 m_target
->RemoveAura(GetId(), GetEffIndex());
866 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
868 // not check group if target == owner or target == pet
869 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
871 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
873 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
876 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
878 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
881 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
884 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
886 if( m_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
887 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
892 void PersistentAreaAura::Update(uint32 diff
)
896 // remove the aura if its caster or the dynamic object causing it was removed
897 // or if the target moves too far from the dynamic object
898 if(Unit
*caster
= GetCaster())
900 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
903 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
915 m_target
->RemoveAura(GetId(), GetEffIndex());
918 void Aura::ApplyModifier(bool apply
, bool Real
)
920 AuraType aura
= m_modifier
.m_auraname
;
923 if(aura
< TOTAL_AURAS
)
924 (*this.*AuraHandler
[aura
])(apply
, Real
);
928 bool Aura::IsNeedVisibleSlot(Unit
const* caster
) const
930 bool totemAura
= caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem();
932 // special area auras cases
933 switch(m_spellProto
->Effect
[GetEffIndex()])
935 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
936 return m_target
!= caster
;
937 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
938 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
939 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
940 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
941 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
942 // passive auras (except totem auras) do not get placed in caster slot
943 return (m_target
!= caster
|| totemAura
|| !m_isPassive
) && m_modifier
.m_auraname
!= SPELL_AURA_NONE
;
948 // passive auras (except totem auras) do not get placed in the slots
949 return !m_isPassive
|| totemAura
;
952 void Aura::_AddAura()
959 // Second aura if some spell
960 bool secondaura
= false;
961 // Try find slot for aura
962 uint8 slot
= NULL_AURA_SLOT
;
963 // Lookup for some spell auras (and get slot from it)
964 for(uint8 i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
966 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), SpellEffectIndex(i
));
967 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
969 // allow use single slot only by auras from same caster
970 if(itr
->second
->GetCasterGUID()==GetCasterGUID() &&
971 !isWeaponBuffCoexistableWith(itr
->second
))
973 slot
= itr
->second
->GetAuraSlot();
982 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
984 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
985 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
987 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
988 if(itr
== visibleAuras
->end())
991 // update for out of range group members (on 1 slot use)
992 m_target
->UpdateAuraForGroup(slot
);
998 Unit
* caster
= GetCaster();
1000 // set infinity cooldown state for spells
1001 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1003 if (m_spellProto
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1005 Item
* castItem
= m_castItemGuid
? ((Player
*)caster
)->GetItemByGuid(m_castItemGuid
) : NULL
;
1006 ((Player
*)caster
)->AddSpellAndCategoryCooldowns(m_spellProto
,castItem
? castItem
->GetEntry() : 0, NULL
,true);
1010 if (IsNeedVisibleSlot(caster
))
1012 SetAuraSlot( slot
);
1013 if(slot
< MAX_AURAS
) // slot found send data to client
1016 SetAuraFlags((1 << GetEffIndex()) | ((GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_NOT_CASTER
: AFLAG_NONE
) | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
1017 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL
));
1018 SendAuraUpdate(false);
1021 //*****************************************************
1022 // Update target aura state flag (at 1 aura apply)
1023 // TODO: Make it easer
1024 //*****************************************************
1027 // Sitdown on apply aura req seated
1028 if (m_spellProto
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
&& !m_target
->IsSitState())
1029 m_target
->SetStandState(UNIT_STAND_STATE_SIT
);
1031 // register aura diminishing on apply
1032 if (getDiminishGroup() != DIMINISHING_NONE
)
1033 m_target
->ApplyDiminishingAura(getDiminishGroup(), true);
1035 // Update Seals information
1036 if (IsSealSpell(m_spellProto
))
1037 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
1039 // Conflagrate aura state on Immolate and Shadowflame
1040 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
1042 ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1044 (m_spellProto
->SpellFamilyFlags2
& 0x00000002)))
1045 m_target
->ModifyAuraState(AURA_STATE_CONFLAGRATE
, true);
1047 // Faerie Fire (druid versions)
1048 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
1049 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
1052 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
1053 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
1055 // Swiftmend state on Regrowth & Rejuvenation
1056 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50)))
1057 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
1059 // Deadly poison aura state
1060 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000)))
1061 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
1063 // Enrage aura state
1064 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1065 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, true);
1070 bool Aura::_RemoveAura()
1072 // Remove all triggered by aura spells vs unlimited duration
1073 // except same aura replace case
1074 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1075 CleanupTriggeredSpells();
1077 Unit
* caster
= GetCaster();
1079 if(caster
&& IsPersistent())
1081 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1083 dynObj
->RemoveAffected(m_target
);
1086 //passive auras do not get put in slots
1087 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1088 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1091 uint8 slot
= GetAuraSlot();
1093 if(slot
>= MAX_AURAS
) // slot not set
1096 if(m_target
->GetVisibleAura(slot
) == 0)
1099 bool lastaura
= true;
1101 // find other aura in same slot (current already removed from list)
1102 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
1104 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), SpellEffectIndex(i
));
1105 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1107 if(itr
->second
->GetAuraSlot() == slot
)
1117 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1121 // unregister aura diminishing (and store last time)
1122 if (getDiminishGroup() != DIMINISHING_NONE
)
1123 m_target
->ApplyDiminishingAura(getDiminishGroup(), false);
1126 SetAuraFlags(AFLAG_NONE
);
1129 if (m_removeMode
!= AURA_REMOVE_BY_DELETE
)
1131 SendAuraUpdate(true);
1133 // update for out of range group members
1134 m_target
->UpdateAuraForGroup(slot
);
1136 //*****************************************************
1137 // Update target aura state flag (at last aura remove)
1138 //*****************************************************
1139 // Enrage aura state
1140 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1141 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, false);
1143 uint32 removeState
= 0;
1144 uint64 removeFamilyFlag
= m_spellProto
->SpellFamilyFlags
;
1145 uint32 removeFamilyFlag2
= m_spellProto
->SpellFamilyFlags2
;
1146 switch(m_spellProto
->SpellFamilyName
)
1148 case SPELLFAMILY_PALADIN
:
1149 if (IsSealSpell(m_spellProto
))
1150 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1152 case SPELLFAMILY_WARLOCK
:
1153 // Conflagrate aura state on Immolate and Shadowflame,
1154 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1155 (m_spellProto
->SpellFamilyFlags2
& 0x00000002))
1157 removeFamilyFlag
= UI64LIT(0x0000000000000004);
1158 removeFamilyFlag2
= 0x00000002;
1159 removeState
= AURA_STATE_CONFLAGRATE
;
1162 case SPELLFAMILY_DRUID
:
1163 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
1164 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1165 else if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50))
1167 removeFamilyFlag
= 0x50;
1168 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1171 case SPELLFAMILY_WARRIOR
:
1172 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000))
1173 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1175 case SPELLFAMILY_ROGUE
:
1176 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000))
1177 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1179 case SPELLFAMILY_HUNTER
:
1180 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
1181 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1184 // Remove state (but need check other auras for it)
1188 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1189 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1191 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1192 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1193 (auraSpellInfo
->SpellFamilyFlags
& removeFamilyFlag
|| auraSpellInfo
->SpellFamilyFlags2
& removeFamilyFlag2
))
1199 // this has been last aura
1201 m_target
->ModifyAuraState(AuraState(removeState
), false);
1204 // reset cooldown state for spells
1205 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1207 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1208 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1209 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1216 void Aura::SendAuraUpdate(bool remove
)
1218 WorldPacket
data(SMSG_AURA_UPDATE
);
1219 data
<< m_target
->GetPackGUID();
1220 data
<< uint8(GetAuraSlot());
1221 data
<< uint32(remove
? 0 : GetId());
1225 m_target
->SendMessageToSet(&data
, true);
1229 uint8 auraFlags
= GetAuraFlags();
1230 data
<< uint8(auraFlags
);
1231 data
<< uint8(GetAuraLevel());
1232 data
<< uint8(m_procCharges
? m_procCharges
*m_stackAmount
: m_stackAmount
);
1234 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1236 data
.appendPackGUID(GetCasterGUID());
1239 if(auraFlags
& AFLAG_DURATION
)
1241 data
<< uint32(GetAuraMaxDuration());
1242 data
<< uint32(GetAuraDuration());
1245 m_target
->SendMessageToSet(&data
, true);
1248 void Aura::SetStackAmount(uint8 stackAmount
)
1250 Unit
*target
= GetTarget();
1251 Unit
*caster
= GetCaster();
1252 if (!target
|| !caster
)
1255 bool refresh
= stackAmount
>= m_stackAmount
;
1256 if (stackAmount
!= m_stackAmount
)
1258 m_stackAmount
= stackAmount
;
1259 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(target
, m_spellProto
, m_effIndex
, &m_currentBasePoints
);
1260 // Reapply if amount change
1261 if (amount
!=m_modifier
.m_amount
)
1263 ApplyModifier(false, true);
1264 m_modifier
.m_amount
= amount
;
1265 ApplyModifier(true, true);
1270 // Stack increased refresh duration
1273 // Stack decreased only send update
1274 SendAuraUpdate(false);
1277 bool Aura::modStackAmount(int32 num
)
1280 if (!m_spellProto
->StackAmount
)
1283 // Modify stack but limit it
1284 int32 stackAmount
= m_stackAmount
+ num
;
1285 if (stackAmount
> (int32
)m_spellProto
->StackAmount
)
1286 stackAmount
= m_spellProto
->StackAmount
;
1287 else if (stackAmount
<=0) // Last aura from stack removed
1290 return true; // need remove aura
1293 // Update stack amount
1294 SetStackAmount(stackAmount
);
1298 void Aura::RefreshAura()
1300 m_duration
= m_maxduration
;
1301 SendAuraUpdate(false);
1304 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1306 // Check family name
1307 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1309 // Check EffectClassMask
1310 uint32
const *ptr
= getAuraSpellClassMask();
1311 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1313 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1318 void Aura::ReapplyAffectedPassiveAuras( Unit
* target
, bool owner_mode
)
1320 std::set
<uint32
> affectedSelf
;
1321 std::set
<uint32
> affectedAuraCaster
;
1323 for(Unit::AuraMap::const_iterator itr
= target
->GetAuras().begin(); itr
!= target
->GetAuras().end(); ++itr
)
1325 // permanent passive or permanent area aura
1326 // passive spells can be affected only by own or owner spell mods)
1327 if (itr
->second
->IsPermanent() && (owner_mode
&& itr
->second
->IsPassive() || itr
->second
->IsAreaAura()) &&
1328 // non deleted and not same aura (any with same spell id)
1329 !itr
->second
->IsDeleted() && itr
->second
->GetId() != GetId() &&
1330 // and affected by aura
1331 isAffectedOnSpell(itr
->second
->GetSpellProto()))
1333 // only applied by self or aura caster
1334 if (itr
->second
->GetCasterGUID() == target
->GetGUID())
1335 affectedSelf
.insert(itr
->second
->GetId());
1336 else if (itr
->second
->GetCasterGUID() == GetCasterGUID())
1337 affectedAuraCaster
.insert(itr
->second
->GetId());
1341 for(std::set
<uint32
>::const_iterator set_itr
= affectedSelf
.begin(); set_itr
!= affectedSelf
.end(); ++set_itr
)
1343 target
->RemoveAurasDueToSpell(*set_itr
);
1344 target
->CastSpell(m_target
, *set_itr
, true);
1347 if (!affectedAuraCaster
.empty())
1349 Unit
* caster
= GetCaster();
1350 for(std::set
<uint32
>::const_iterator set_itr
= affectedAuraCaster
.begin(); set_itr
!= affectedAuraCaster
.end(); ++set_itr
)
1352 target
->RemoveAurasDueToSpell(*set_itr
);
1354 caster
->CastSpell(m_target
, *set_itr
, true);
1359 struct ReapplyAffectedPassiveAurasHelper
1361 explicit ReapplyAffectedPassiveAurasHelper(Aura
* _aura
) : aura(_aura
) {}
1362 void operator()(Unit
* unit
) const { aura
->ReapplyAffectedPassiveAuras(unit
, true); }
1366 void Aura::ReapplyAffectedPassiveAuras()
1368 // not reapply spell mods with charges (use original value because processed and at remove)
1369 if (m_spellProto
->procCharges
)
1372 // not reapply some spell mods ops (mostly speedup case)
1373 switch (m_modifier
.m_miscvalue
)
1375 case SPELLMOD_DURATION
:
1376 case SPELLMOD_CHARGES
:
1377 case SPELLMOD_NOT_LOSE_CASTING_TIME
:
1378 case SPELLMOD_CASTING_TIME
:
1379 case SPELLMOD_COOLDOWN
:
1381 case SPELLMOD_ACTIVATION_TIME
:
1382 case SPELLMOD_CASTING_TIME_OLD
:
1386 // reapply talents to own passive persistent auras
1387 ReapplyAffectedPassiveAuras(m_target
, true);
1389 // re-apply talents/passives/area auras applied to pet/totems (it affected by player spellmods)
1390 m_target
->CallForAllControlledUnits(ReapplyAffectedPassiveAurasHelper(this),true,false,false);
1392 // re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
1393 if (Group
* group
= ((Player
*)m_target
)->GetGroup())
1394 for(GroupReference
*itr
= group
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1395 if (Player
* member
= itr
->getSource())
1396 if (member
!= m_target
&& member
->IsInMap(m_target
))
1397 ReapplyAffectedPassiveAuras(member
, false);
1400 bool Aura::isWeaponBuffCoexistableWith(Aura
* ref
)
1406 // Exclude Non-generic Buffs [ie: Runeforging] and Executioner-Enchant
1407 if (GetSpellProto()->SpellFamilyName
!= SPELLFAMILY_GENERIC
|| GetId() == 42976)
1410 // Exclude Stackable Buffs [ie: Blood Reserve]
1411 if (GetSpellProto()->StackAmount
)
1414 // only self applied player buffs
1415 if (m_target
->GetTypeId() != TYPEID_PLAYER
|| m_target
->GetGUID() != GetCasterGUID())
1418 Item
* castItem
= ((Player
*)m_target
)->GetItemByGuid(GetCastItemGUID());
1422 // Limit to Weapon-Slots
1423 if (!castItem
->IsEquipped() ||
1424 (castItem
->GetSlot() != EQUIPMENT_SLOT_MAINHAND
&& castItem
->GetSlot() != EQUIPMENT_SLOT_OFFHAND
))
1427 // form different weapons
1428 return ref
->GetCastItemGUID() != GetCastItemGUID();
1431 /*********************************************************/
1432 /*** BASIC AURA FUNCTION ***/
1433 /*********************************************************/
1434 void Aura::HandleAddModifier(bool apply
, bool Real
)
1436 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1439 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1444 // Add custom charges for some mod aura
1445 switch (m_spellProto
->Id
)
1447 case 17941: // Shadow Trance
1448 case 22008: // Netherwind Focus
1449 case 31834: // Light's Grace
1450 case 34754: // Clearcasting
1451 case 34936: // Backlash
1452 case 44401: // Missile Barrage
1453 case 48108: // Hot Streak
1454 case 51124: // Killing Machine
1455 case 54741: // Firestarter
1456 case 57761: // Fireball!
1457 case 64823: // Elune's Wrath (Balance druid t8 set
1462 m_spellmod
= new SpellModifier(
1463 SpellModOp(m_modifier
.m_miscvalue
),
1464 SpellModType(m_modifier
.m_auraname
), // SpellModType value == spell aura types
1465 m_modifier
.m_amount
,
1467 // prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
1468 // all this spell expected expire not at use but at spell proc event check
1469 m_spellProto
->StackAmount
> 1 ? 0 : m_procCharges
);
1472 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1474 ReapplyAffectedPassiveAuras();
1477 void Aura::HandleAddTargetTrigger(bool apply
, bool /*Real*/)
1479 // Use SpellModifier structure for check
1480 // used only fields:
1481 // spellId, mask, mask2
1484 SpellModifier
*mod
= new SpellModifier
;
1485 mod
->spellId
= GetId();
1487 uint32
const *ptr
= m_spellProto
->GetEffectSpellClassMask(m_effIndex
);
1489 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1500 void Aura::TriggerSpell()
1502 const uint64
& casterGUID
= GetCasterGUID();
1503 Unit
* target
= GetTriggerTarget();
1505 if(!casterGUID
|| !target
)
1508 // generic casting code with custom spells and target/caster customs
1509 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1511 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1512 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1513 uint32 auraId
= auraSpellInfo
->Id
;
1515 // specific code for cases with no trigger spell provided in field
1516 if (triggeredSpellInfo
== NULL
)
1518 switch(auraSpellInfo
->SpellFamilyName
)
1520 case SPELLFAMILY_GENERIC
:
1524 // // Periodic Mana Burn
1526 // // Polymorphic Ray
1527 // case 6965: break;
1528 // Thaumaturgy Channel
1529 case 9712: trigger_spell_id
= 21029; break;
1530 // // Egan's Blaster
1531 // case 17368: break;
1533 // case 18347: break;
1534 // // Ranshalla Waiting
1535 // case 18953: break;
1537 // case 19695: break;
1538 // // Frostwolf Muzzle DND
1539 // case 21794: break;
1540 // // Alterac Ram Collar DND
1541 // case 21866: break;
1542 // // Celebras Waiting
1543 // case 21916: break;
1544 // Brood Affliction: Bronze
1547 m_target
->CastSpell(m_target
, 23171, true, NULL
, this);
1551 // case 23184: break;
1555 int32 heal
= target
->GetMaxHealth() / 10;
1556 target
->DealHeal(target
, heal
, auraSpellInfo
);
1558 if (int32 mana
= target
->GetMaxPower(POWER_MANA
))
1561 target
->EnergizeBySpell(target
, 23493, mana
, POWER_MANA
);
1565 // // Stoneclaw Totem Passive TEST
1566 // case 23792: break;
1568 // case 24018: break;
1569 // // Mark of Arlokk
1570 // case 24210: break;
1572 // case 24379: break;
1574 // case 24716: break;
1576 // case 24780: break;
1578 // case 24832: break;
1579 // Shadow Bolt Whirl
1582 uint32 spellForTick
[8] = { 24820, 24821, 24822, 24823, 24835, 24836, 24837, 24838 };
1583 uint32 tick
= GetAuraTicks();
1586 trigger_spell_id
= spellForTick
[tick
];
1588 // casted in left/right (but triggered spell have wide forward cone)
1589 float forward
= m_target
->GetOrientation();
1590 float angle
= m_target
->GetOrientation() + ( tick
% 2 == 0 ? M_PI_F
/ 2 : - M_PI_F
/ 2);
1591 m_target
->SetOrientation(angle
);
1592 target
->CastSpell(target
, trigger_spell_id
, true, NULL
, this, casterGUID
);
1593 m_target
->SetOrientation(forward
);
1598 // case 24918: break;
1599 // // Mark of Nature
1600 // case 25041: break;
1602 // case 25152: break;
1606 int32 bpDamage
= target
->GetMaxHealth()*10/100;
1607 target
->CastCustomSpell(target
, 25373, &bpDamage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1611 // case 25572: break;
1613 // case 26009: break;
1615 // case 26136: break;
1617 // case 26196: break;
1619 // case 26615: break;
1621 // case 27177: break;
1622 // // Teleport: IF/UC
1623 // case 27601: break;
1624 // // Five Fat Finger Exploding Heart Technique
1625 // case 27673: break;
1627 // case 27746: break;
1628 // // Steam Tank Passive
1629 // case 27747: break;
1633 int32 bpDamage
= target
->GetMaxHealth()*26/100;
1634 target
->CastCustomSpell(target
, 29879, &bpDamage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1638 // case 27819: break;
1639 // // Controller Timer
1640 // case 28095: break;
1642 // case 28096: break;
1643 // // Stalagg Tesla Passive
1644 // case 28097: break;
1645 // // Feugen Tesla Passive
1646 // case 28109: break;
1648 // case 28111: break;
1649 // // Mark of Didier
1650 // case 28114: break;
1651 // // Communique Timer, camp
1652 // case 28346: break;
1654 // case 28522: break;
1656 // case 29519: break;
1657 // Inoculate Nestlewood Owlkin
1659 if(target
->GetTypeId() != TYPEID_UNIT
)// prevent error reports in case ignored player target
1663 // case 29768: break;
1665 // case 29788: break;
1667 // case 29793: break;
1669 // case 29794: break;
1670 // // Guardian of Icecrown Passive
1671 // case 29897: break;
1672 // Feed Captured Animal
1673 case 29917: trigger_spell_id
= 29916; break;
1675 // case 29946: break;
1677 // case 29947: break;
1678 // // Mind Exhaustion Passive
1679 // case 30025: break;
1680 // // Nether Beam - Serenity
1681 // case 30401: break;
1685 Unit
* caster
= GetCaster();
1688 // move loot to player inventory and despawn target
1689 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1690 target
->GetTypeId() == TYPEID_UNIT
&&
1691 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1693 Player
* player
= (Player
*)caster
;
1694 Creature
* creature
= (Creature
*)target
;
1695 // missing lootid has been reported on startup - just return
1696 if (!creature
->GetCreatureInfo()->SkinLootId
)
1699 player
->AutoStoreLoot(creature
->GetCreatureInfo()->SkinLootId
,LootTemplates_Skinning
,true);
1701 creature
->ForcedDespawn();
1706 case 30576: trigger_spell_id
= 30571; break;
1708 // case 30598: break;
1714 // // Despawn Self - Smoke cloud
1715 // case 31269: break;
1716 // // Time Rift Periodic
1717 // case 31320: break;
1718 // // Corrupt Medivh
1719 // case 31326: break;
1723 m_target
->CastSpell(m_target
,31350,true);
1724 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1730 // Summon Elemental after create item
1731 target
->SummonCreature(17870, 0, 0, 0, target
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1734 // // Bloodmyst Tesla
1735 // case 31611: break;
1739 int32 damage
= m_modifier
.m_amount
* ((GetAuraDuration() + m_modifier
.periodictime
) / GetAuraMaxDuration());
1740 target
->CastCustomSpell(target
, 31969, &damage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1744 // case 32236: break;
1746 // case 32686: break;
1748 // case 33401: break;
1750 // case 33563: break;
1751 // // Murmur's Touch
1752 // case 33711: break;
1756 // cast 24 spells 34269-34289, 34314-34316
1757 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1758 target
->CastSpell(target
, spell_id
, true, NULL
, this, casterGUID
);
1759 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1760 target
->CastSpell(target
, spell_id
, true, NULL
, this, casterGUID
);
1764 // case 34480: break;
1766 // case 34683: break;
1767 // // Frostbite Rotate
1768 // case 34748: break;
1770 // case 34821: break;
1771 // // Interrupt Shutdown
1772 // case 35016: break;
1773 // // Interrupt Shutdown
1774 // case 35176: break;
1776 // case 35268: break;
1777 // // Salaadin's Tesla
1778 // case 35515: break;
1779 // // Ethereal Channel (Red)
1780 // case 35518: break;
1782 // case 35879: break;
1783 // // Dark Portal Storm
1784 // case 36018: break;
1786 // case 36056: break;
1787 // // Living Grove Defender Lifespan
1788 // case 36061: break;
1789 // // Professor Dabiri Talks
1790 // case 36064: break;
1791 // // Kael Gaining Power
1792 // case 36091: break;
1793 // // They Must Burn Bomb Aura
1794 // case 36344: break;
1795 // // They Must Burn Bomb Aura (self)
1796 // case 36350: break;
1797 // // Stolen Ravenous Ravager Egg
1798 // case 36401: break;
1799 // // Activated Cannon
1800 // case 36410: break;
1801 // // Stolen Ravenous Ravager Egg
1802 // case 36418: break;
1803 // // Enchanted Weapons
1804 // case 36510: break;
1805 // // Cursed Scarab Periodic
1806 // case 36556: break;
1807 // // Cursed Scarab Despawn Periodic
1808 // case 36561: break;
1810 // case 36573: break;
1811 // // Cannon Charging (platform)
1812 // case 36785: break;
1813 // // Cannon Charging (self)
1814 // case 36860: break;
1816 case 37027: trigger_spell_id
= 37029; break;
1818 // case 37125: break;
1820 // case 37268: break;
1822 // case 37429: break;
1824 // case 37430: break;
1825 // // Karazhan - Chess NPC AI, Snapshot timer
1826 // case 37440: break;
1827 // // Karazhan - Chess NPC AI, action timer
1828 // case 37504: break;
1829 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1830 // case 39400: break;
1832 // case 37546: break;
1833 // // Shriveling Gaze
1834 // case 37589: break;
1835 // // Fake Aggro Radius (2 yd)
1836 // case 37815: break;
1837 // // Corrupt Medivh
1838 // case 37853: break;
1842 m_target
->CastSpell(m_target
, 38530, true);
1845 // Absorb Eye of Grillok (Zezzak's Shard)
1848 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1851 if (Unit
* caster
= GetCaster())
1852 caster
->CastSpell(caster
, 38495, true, NULL
, this);
1856 Creature
* creatureTarget
= (Creature
*)m_target
;
1858 creatureTarget
->ForcedDespawn();
1861 // // Magic Sucker Device timer
1862 // case 38672: break;
1863 // // Tomb Guarding Charging
1864 // case 38751: break;
1865 // // Murmur's Touch
1866 // case 38794: break;
1867 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1868 // case 39105: break;
1869 // // Drain World Tree Visual
1870 // case 39140: break;
1871 // // Quest - Dustin's Undead Dragon Visual aura
1872 // case 39259: break;
1873 // // Hellfire - The Exorcism, Jules releases darkness, aura
1874 // case 39306: break;
1876 // case 39346: break;
1877 // // Enchanted Weapons
1878 // case 39489: break;
1879 // // Shadow Bolt Whirl
1880 // case 39630: break;
1881 // // Shadow Bolt Whirl
1882 // case 39634: break;
1883 // // Shadow Inferno
1884 // case 39645: break;
1885 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1886 case 39857: trigger_spell_id
= 39856; break;
1887 // // Soulgrinder Ritual Visual (Smashed)
1888 // case 39974: break;
1889 // // Simon Game Pre-game timer
1890 // case 40041: break;
1891 // // Knockdown Fel Cannon: The Aggro Check Aura
1892 // case 40113: break;
1894 // case 40157: break;
1895 // // Demon Transform 2
1896 // case 40398: break;
1897 // // Demon Transform 1
1898 // case 40511: break;
1899 // // Ancient Flames
1900 // case 40657: break;
1901 // // Ethereal Ring Cannon: Cannon Aura
1902 // case 40734: break;
1904 // case 40760: break;
1905 // // Random Periodic
1906 // case 40867: break;
1907 // // Prismatic Shield
1908 // case 40879: break;
1909 // // Aura of Desire
1910 // case 41350: break;
1912 // case 41404: break;
1914 // case 41629: break;
1916 // case 42177: break;
1918 // case 42581: break;
1920 // case 42582: break;
1921 // // Return to the Spirit Realm
1922 // case 44035: break;
1923 // // Curse of Boundless Agony
1924 // case 45050: break;
1926 // case 46240: break;
1927 // Personalized Weather
1928 case 46736: trigger_spell_id
= 46737; break;
1929 // // Stay Submerged
1930 // case 46981: break;
1931 // // Dragonblight Ram
1932 // case 47015: break;
1933 // // Party G.R.E.N.A.D.E.
1934 // case 51510: break;
1940 case SPELLFAMILY_MAGE
:
1946 // Here need periodic triger reducing threat spell (or do it manually)
1953 // case SPELLFAMILY_WARRIOR:
1958 // case 23410: break;
1959 // // Corrupted Totems
1960 // case 23425: break;
1966 // case SPELLFAMILY_PRIEST:
1971 // case 32930: break;
1972 // // Fury of the Dreghood Elders
1973 // case 35460: break;
1979 case SPELLFAMILY_HUNTER
:
1987 if (target
->GetTypeId() != TYPEID_PLAYER
)
1990 // Reset reapply counter at move
1991 if (((Player
*)target
)->isMoving())
1993 m_modifier
.m_amount
= 6;
1997 // We are standing at the moment
1998 if (m_modifier
.m_amount
> 0)
2000 --m_modifier
.m_amount
;
2004 // select rank of buff
2007 case 53302: trigger_spell_id
= 64418; break;
2008 case 53303: trigger_spell_id
= 64419; break;
2009 case 53304: trigger_spell_id
= 64420; break;
2012 // If aura is active - no need to continue
2013 if (target
->HasAura(trigger_spell_id
))
2022 case SPELLFAMILY_DRUID
:
2027 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
2030 // Frenzied Regeneration
2036 int32 LifePerRage
= GetModifier()->m_amount
;
2038 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
2039 if(lRage
> 100) // rage stored as rage*10
2041 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
2042 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
2043 m_target
->CastCustomSpell(m_target
, 22845, &FRTriggerBasePoints
, NULL
, NULL
, true, NULL
, this);
2052 // case SPELLFAMILY_HUNTER:
2056 // //Frost Trap Aura
2059 // //Rizzle's Frost Trap
2063 // case 19597: // Tame Ice Claw Bear
2064 // case 19676: // Tame Snow Leopard
2065 // case 19677: // Tame Large Crag Boar
2066 // case 19678: // Tame Adult Plainstrider
2067 // case 19679: // Tame Prairie Stalker
2068 // case 19680: // Tame Swoop
2069 // case 19681: // Tame Dire Mottled Boar
2070 // case 19682: // Tame Surf Crawler
2071 // case 19683: // Tame Armored Scorpid
2072 // case 19684: // Tame Webwood Lurker
2073 // case 19685: // Tame Nightsaber Stalker
2074 // case 19686: // Tame Strigid Screecher
2075 // case 30100: // Tame Crazed Dragonhawk
2076 // case 30103: // Tame Elder Springpaw
2077 // case 30104: // Tame Mistbat
2078 // case 30647: // Tame Barbed Crawler
2079 // case 30648: // Tame Greater Timberstrider
2080 // case 30652: // Tame Nightstalker
2087 case SPELLFAMILY_SHAMAN
:
2091 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
2094 // Need remove self if Lightning Shield not active
2095 Unit::AuraMap
const& auras
= target
->GetAuras();
2096 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
2098 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
2099 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
2100 (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
2103 target
->RemoveAurasDueToSpell(28820);
2106 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
2109 if(target
->IsAllTotemSlotsUsed())
2110 target
->CastSpell(target
, 38437, true, NULL
, this);
2112 target
->RemoveAurasDueToSpell(38437);
2124 // Reget trigger spell proto
2125 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
2129 // Spell exist but require custom code
2135 // TODO: spell casted by result in correct way mostly
2137 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2138 // but must show affect apply like item casting
2139 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2141 // prevent cast by triggered auras
2142 if(casterGUID
== target
->GetGUID())
2145 // stop triggering after each affected stats lost > 90
2146 int32 intelectLoss
= 0;
2147 int32 spiritLoss
= 0;
2149 Unit::AuraList
const& mModStat
= target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
2150 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
2152 if ((*i
)->GetId() == 1010)
2154 switch((*i
)->GetModifier()->m_miscvalue
)
2156 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
2157 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
2163 if(intelectLoss
<= -90 && spiritLoss
<= -90)
2171 target
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
2176 target
->CastSpell(target
, trigger_spell_id
, true, NULL
, this, casterGUID
);
2178 // Rod of Purification - for quest 10839 (Veil Skith: Darkstone of Terokk)
2181 if(Unit
* caster
= GetCaster())
2182 caster
->CastSpell(target
, trigger_spell_id
, true, NULL
, this);
2187 // original caster must be target (beacon)
2188 target
->CastSpell(target
, trigger_spell_id
, true, NULL
, this, target
->GetGUID());
2190 // Rapid Recuperation (triggered energize have baspioints == 0)
2194 int32 mana
= m_target
->GetMaxPower(POWER_MANA
) * m_modifier
.m_amount
/ 100;
2195 target
->CastCustomSpell(target
, trigger_spell_id
, &mana
, NULL
, NULL
, true, NULL
, this);
2201 // All ok cast by default case
2202 if(triggeredSpellInfo
)
2203 target
->CastSpell(target
, triggeredSpellInfo
, true, NULL
, this, casterGUID
);
2206 if (Unit
* caster
= GetCaster())
2208 if(target
->GetTypeId() != TYPEID_UNIT
|| !Script
->EffectDummyCreature(caster
, GetId(), GetEffIndex(), (Creature
*)target
))
2209 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2214 void Aura::TriggerSpellWithValue()
2216 const uint64
& casterGUID
= GetCasterGUID();
2217 Unit
* target
= GetTriggerTarget();
2219 if(!casterGUID
|| !target
)
2222 // generic casting code with custom spells and target/caster customs
2223 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2224 int32 basepoints0
= this->GetModifier()->m_amount
;
2226 target
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, NULL
, NULL
, true, NULL
, this, casterGUID
);
2229 /*********************************************************/
2230 /*** AURA EFFECTS ***/
2231 /*********************************************************/
2233 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2235 // spells required only Real aura add/remove
2242 switch(m_spellProto
->SpellFamilyName
)
2244 case SPELLFAMILY_GENERIC
:
2248 case 1515: // Tame beast
2249 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2250 if (m_target
->CanHaveThreatList())
2251 if (Unit
* caster
= GetCaster())
2252 m_target
->AddThreat(caster
, 10.0f
, false, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
2254 case 7057: // Haunting Spirits
2255 // expected to tick with 30 sec period (tick part see in Aura::PeriodicTick)
2256 m_isPeriodic
= true;
2257 m_modifier
.periodictime
= 30*IN_MILLISECONDS
;
2258 m_periodicTimer
= m_modifier
.periodictime
;
2260 case 13139: // net-o-matic
2261 // root to self part of (root_target->charge->root_self sequence
2262 if (Unit
* caster
= GetCaster())
2263 caster
->CastSpell(caster
, 13138, true, NULL
, this);
2265 case 39850: // Rocket Blast
2266 if (roll_chance_i(20)) // backfire stun
2267 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2269 case 43873: // Headless Horseman Laugh
2270 m_target
->PlayDistanceSound(11965);
2272 case 46354: // Blood Elf Illusion
2273 if (Unit
* caster
= GetCaster())
2275 switch(caster
->getGender())
2278 caster
->CastSpell(m_target
, 46356, true, NULL
, this);
2281 caster
->CastSpell(m_target
, 46355, true, NULL
, this);
2288 case 46699: // Requires No Ammo
2289 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
2290 // not use ammo and not allow use
2291 ((Player
*)m_target
)->RemoveAmmo();
2293 case 48025: // Headless Horseman's Mount
2294 Spell::SelectMountByAreaAndSkill(m_target
, 51621, 48024, 51617, 48023, 0);
2296 case 62061: // Festive Holiday Mount
2297 if (m_target
->HasAuraType(SPELL_AURA_MOUNTED
))
2298 // Reindeer Transformation
2299 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
2301 case 63624: // Learn a Second Talent Specialization
2302 // Teach Learn Talent Specialization Switches, required for client triggered casts, allow after 30 sec delay
2303 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
2304 ((Player
*)m_target
)->learnSpell(63680, false);
2306 case 63651: // Revert to One Talent Specialization
2307 // Teach Learn Talent Specialization Switches, remove
2308 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
2309 ((Player
*)m_target
)->removeSpell(63680);
2311 case 71342: // Big Love Rocket
2312 Spell::SelectMountByAreaAndSkill(m_target
, 71344, 71345, 71346, 71347, 0);
2314 case 72286: // Invincible
2315 Spell::SelectMountByAreaAndSkill(m_target
, 72281, 72282, 72283, 72284, 0);
2317 case 74856: // Blazing Hippogryph
2318 Spell::SelectMountByAreaAndSkill(m_target
, 0, 0, 74854, 74855, 0);
2320 case 75614: // Celestial Steed
2321 Spell::SelectMountByAreaAndSkill(m_target
, 75619, 75620, 75617, 75618, 76153);
2326 case SPELLFAMILY_WARRIOR
:
2329 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
2331 // Must be casting target
2332 if (!m_target
->IsNonMeleeSpellCasted(false))
2335 Unit
* caster
= GetCaster();
2339 Unit::AuraList
const& modifierAuras
= caster
->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
2340 for(Unit::AuraList::const_iterator itr
= modifierAuras
.begin(); itr
!= modifierAuras
.end(); ++itr
)
2342 // Unrelenting Assault
2343 if ((*itr
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (*itr
)->GetSpellProto()->SpellIconID
== 2775)
2345 switch ((*itr
)->GetSpellProto()->Id
)
2347 case 46859: // Unrelenting Assault, rank 1
2348 m_target
->CastSpell(m_target
,64849,true,NULL
,(*itr
));
2350 case 46860: // Unrelenting Assault, rank 2
2351 m_target
->CastSpell(m_target
,64850,true,NULL
,(*itr
));
2363 case SPELLFAMILY_SHAMAN
:
2366 if (GetId() == 55198)
2368 // apply max stack bufs
2369 SpellEntry
const* buffEntry
= sSpellStore
.LookupEntry(55166);
2373 for(uint32 k
= 0; k
< buffEntry
->StackAmount
; ++k
)
2374 m_target
->CastSpell(m_target
, buffEntry
, true, NULL
, this);
2377 else if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x40000000000)))
2379 // prevent double apply bonuses
2380 if (m_target
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2382 if (Unit
* caster
= GetCaster())
2384 m_modifier
.m_amount
= caster
->SpellHealingBonusDone(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2385 m_modifier
.m_amount
= m_target
->SpellHealingBonusTaken(caster
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2397 if (m_target
->GetTypeId() == TYPEID_PLAYER
&&
2398 (GetSpellProto()->Effect
[EFFECT_INDEX_0
] == 72 || GetSpellProto()->Effect
[EFFECT_INDEX_0
] == 6 &&
2399 (GetSpellProto()->EffectApplyAuraName
[EFFECT_INDEX_0
] == 1 || GetSpellProto()->EffectApplyAuraName
[EFFECT_INDEX_0
] == 128)))
2401 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2402 ((Player
*)m_target
)->SetFarSightGUID(0);
2403 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2404 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2408 if (IsQuestTameSpell(GetId()) && m_target
->isAlive())
2410 Unit
* caster
= GetCaster();
2411 if (!caster
|| !caster
->isAlive())
2414 uint32 finalSpelId
= 0;
2417 case 19548: finalSpelId
= 19597; break;
2418 case 19674: finalSpelId
= 19677; break;
2419 case 19687: finalSpelId
= 19676; break;
2420 case 19688: finalSpelId
= 19678; break;
2421 case 19689: finalSpelId
= 19679; break;
2422 case 19692: finalSpelId
= 19680; break;
2423 case 19693: finalSpelId
= 19684; break;
2424 case 19694: finalSpelId
= 19681; break;
2425 case 19696: finalSpelId
= 19682; break;
2426 case 19697: finalSpelId
= 19683; break;
2427 case 19699: finalSpelId
= 19685; break;
2428 case 19700: finalSpelId
= 19686; break;
2429 case 30646: finalSpelId
= 30647; break;
2430 case 30653: finalSpelId
= 30648; break;
2431 case 30654: finalSpelId
= 30652; break;
2432 case 30099: finalSpelId
= 30100; break;
2433 case 30102: finalSpelId
= 30103; break;
2434 case 30105: finalSpelId
= 30104; break;
2438 caster
->CastSpell(m_target
, finalSpelId
, true, NULL
, this);
2445 case 12479: // Hex of Jammal'an
2446 m_target
->CastSpell(m_target
, 12480, true, NULL
, this);
2448 case 28169: // Mutating Injection
2450 // Mutagen Explosion
2451 m_target
->CastSpell(m_target
, 28206, true, NULL
, this);
2453 m_target
->CastSpell(m_target
, 28240, true, NULL
, this);
2456 case 32286: // Focus Target Visual
2458 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
)
2459 m_target
->CastSpell(m_target
, 32301, true, NULL
, this);
2463 case 36730: // Flame Strike
2465 m_target
->CastSpell(m_target
, 36731, true, NULL
, this);
2468 case 44191: // Flame Strike
2470 if (m_target
->GetMap()->IsDungeon())
2472 uint32 spellId
= m_target
->GetMap()->IsRegularDifficulty() ? 44190 : 46163;
2474 m_target
->CastSpell(m_target
, spellId
, true, NULL
, this);
2478 case 45934: // Dark Fiend
2480 // Kill target if dispelled
2481 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2482 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2485 case 46308: // Burning Winds
2487 // casted only at creatures at spawn
2488 m_target
->CastSpell(m_target
, 47287, true, NULL
, this);
2491 case 51870: // Collect Hair Sample
2493 if (Unit
* pCaster
= GetCaster())
2495 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
)
2496 pCaster
->CastSpell(m_target
, 51872, true, NULL
, this);
2501 case 58600: // Restricted Flight Area
2503 // Remove Flight Auras
2504 m_target
->CastSpell(m_target
, 58601, true);
2506 m_target
->CastSpell(m_target
, 45472, true);
2512 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x2000000000000)))
2514 // Zero duration is equal to AURA_REMOVE_BY_DEFAULT. We can't use it directly, as it is set even
2515 // when removing aura from one target due to casting Living Bomb at other.
2516 if (m_duration
== 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
)
2517 m_target
->CastSpell(m_target
,m_modifier
.m_amount
,true,NULL
,this);
2522 if (m_removeMode
== AURA_REMOVE_BY_DEATH
)
2524 // Stop caster Arcane Missle chanelling on death
2525 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000800)))
2527 if (Unit
* caster
= GetCaster())
2528 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2535 // AT APPLY & REMOVE
2537 switch(m_spellProto
->SpellFamilyName
)
2539 case SPELLFAMILY_GENERIC
:
2543 case 11196: // Recently Bandaged
2544 m_target
->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC
, GetMiscValue(), apply
);
2546 case 24658: // Unstable Power
2548 uint32 spellId
= 24659;
2551 SpellEntry
const *spell
= sSpellStore
.LookupEntry(spellId
);
2552 Unit
* caster
= GetCaster();
2553 if (!spell
|| !caster
)
2556 for (uint32 i
= 0; i
< spell
->StackAmount
; ++i
)
2557 caster
->CastSpell(m_target
, spellId
, true, NULL
, NULL
, GetCasterGUID());
2561 m_target
->RemoveAurasDueToSpell(spellId
);
2564 case 24661: // Restless Strength
2566 uint32 spellId
= 24662;
2569 SpellEntry
const* spell
= sSpellStore
.LookupEntry(spellId
);
2570 Unit
* caster
= GetCaster();
2571 if (!spell
|| !caster
)
2574 for (uint32 i
=0; i
< spell
->StackAmount
; ++i
)
2575 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2579 m_target
->RemoveAurasDueToSpell(spellId
);
2582 case 29266: // Permanent Feign Death
2583 case 31261: // Permanent Feign Death (Root)
2584 case 37493: // Feign Death
2585 case 51329: // Feign Death
2586 case 52593: // Bloated Abomination Feign Death
2587 case 55795: // Falling Dragon Feign Death
2588 case 57626: // Feign Death
2589 case 57685: // Permanent Feign Death
2590 case 58768: // Permanent Feign Death (Freeze Jumpend)
2591 case 58806: // Permanent Feign Death (Drowned Anim)
2592 case 58951: // Permanent Feign Death
2593 case 64461: // Permanent Feign Death (No Anim) (Root)
2594 case 65985: // Permanent Feign Death (Root Silence Pacify)
2595 case 70592: // Permanent Feign Death
2596 case 70628: // Permanent Feign Death
2597 case 70630: // Frozen Aftermath - Feign Death
2598 case 71598: // Feign Death
2600 // Unclear what the difference really is between them.
2601 // Some has effect1 that makes the difference, however not all.
2602 // Some appear to be used depending on creature location, in water, at solid ground, in air/suspended, etc
2603 // For now, just handle all the same way
2604 if (m_target
->GetTypeId() == TYPEID_UNIT
)
2605 m_target
->SetFeignDeath(apply
);
2609 case 35356: // Spawn Feign Death
2610 case 35357: // Spawn Feign Death
2611 case 42557: // Feign Death
2613 if (m_target
->GetTypeId() == TYPEID_UNIT
)
2615 // Flags not set like it's done in SetFeignDeath() and apparently always applied at spawn of creature
2616 // All three does however have SPELL_EFFECT_SPAWN(46) as effect1
2617 // It is possible this effect will remove some flags, and then the three here can be handled "normally"
2620 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
2621 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
2623 m_target
->addUnitState(UNIT_STAT_DIED
);
2627 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
2628 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
2630 m_target
->clearUnitState(UNIT_STAT_DIED
);
2635 case 40133: //Summon Fire Elemental
2637 Unit
* caster
= GetCaster();
2641 Unit
*owner
= caster
->GetOwner();
2642 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2645 owner
->CastSpell(owner
, 8985, true);
2647 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2651 case 40132: //Summon Earth Elemental
2653 Unit
* caster
= GetCaster();
2657 Unit
*owner
= caster
->GetOwner();
2658 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2661 owner
->CastSpell(owner
, 19704, true);
2663 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2667 case 40214: //Dragonmaw Illusion
2671 m_target
->CastSpell(m_target
, 40216, true);
2672 m_target
->CastSpell(m_target
, 42016, true);
2676 m_target
->RemoveAurasDueToSpell(40216);
2677 m_target
->RemoveAurasDueToSpell(42016);
2681 case 58204: // LK Intro VO (1)
2682 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
2686 m_target
->PlayDirectSound(14970, (Player
*)m_target
);
2687 // continue in 58205
2689 m_target
->CastSpell(m_target
, 58205, true);
2692 case 58205: // LK Intro VO (2)
2693 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
2697 m_target
->PlayDirectSound(14971, (Player
*)m_target
);
2700 m_target
->PlayDirectSound(14972, (Player
*)m_target
);
2706 m_target
->m_AuraFlags
|= UNIT_AURAFLAG_ALIVE_INVISIBLE
;
2708 m_target
->m_AuraFlags
|= ~UNIT_AURAFLAG_ALIVE_INVISIBLE
;
2713 case SPELLFAMILY_MAGE
:
2715 case SPELLFAMILY_WARLOCK
:
2718 if (GetSpellProto()->SpellIconID
== 3172 && (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
2720 // NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%
2722 m_modifier
.m_amount
= 0; // use value as damage counter instead redundent 100% percent
2725 int32 bp0
= m_modifier
.m_amount
;
2727 if (Unit
* caster
= GetCaster())
2728 m_target
->CastCustomSpell(caster
,48210,&bp0
,NULL
,NULL
,true);
2733 case SPELLFAMILY_PRIEST
:
2735 // Pain and Suffering
2736 if (m_spellProto
->SpellIconID
== 2874 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2740 // Reduce backfire damage (dot damage) from Shadow Word: Death
2741 // aura have wrong effectclassmask, so use hardcoded value
2742 m_spellmod
= new SpellModifier(SPELLMOD_DOT
,SPELLMOD_PCT
,m_modifier
.m_amount
,GetId(),UI64LIT(0x0000200000000000));
2744 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2749 case SPELLFAMILY_DRUID
:
2753 case 34246: // Idol of the Emerald Queen
2754 case 60779: // Idol of Lush Moss
2756 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2760 // dummy not have proper effectclassmask
2761 m_spellmod
= new SpellModifier(SPELLMOD_DOT
,SPELLMOD_FLAT
,m_modifier
.m_amount
/7,GetId(),UI64LIT(0x001000000000));
2763 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2766 case 52610: // Savage Roar
2770 if (m_target
->m_form
!= FORM_CAT
)
2773 m_target
->CastSpell(m_target
, 62071, true);
2776 m_target
-> RemoveAurasDueToSpell(62071);
2779 case 61336: // Survival Instincts
2783 if (!m_target
->IsInFeralForm())
2786 int32 bp0
= int32(m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100);
2787 m_target
->CastCustomSpell(m_target
, 50322, &bp0
, NULL
, NULL
, true);
2790 m_target
-> RemoveAurasDueToSpell(50322);
2796 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000))
2800 if (Unit
* caster
= GetCaster())
2802 // prevent double apply bonuses
2803 if (m_target
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2805 m_modifier
.m_amount
= caster
->SpellHealingBonusDone(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2806 m_modifier
.m_amount
= m_target
->SpellHealingBonusTaken(caster
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2812 // Final heal only on dispelled or duration end
2813 if (!(GetAuraDuration() <= 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
2816 // have a look if there is still some other Lifebloom dummy aura
2817 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2818 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2819 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2820 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000)))
2824 if (m_target
->IsInWorld() && m_stackAmount
> 0)
2826 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2827 m_target
->CastCustomSpell(m_target
, 33778, &amount
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2829 if (Unit
* caster
= GetCaster())
2831 int32 returnmana
= (GetSpellProto()->ManaCostPercentage
* caster
->GetCreateMana() / 100) * m_stackAmount
/ 2;
2832 caster
->CastCustomSpell(caster
, 64372, &returnmana
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2839 // Predatory Strikes
2840 if (m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2842 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2846 // Improved Moonkin Form
2847 if (GetSpellProto()->SpellIconID
== 2855)
2852 case 48384: spell_id
= 50170; break; //Rank 1
2853 case 48395: spell_id
= 50171; break; //Rank 2
2854 case 48396: spell_id
= 50172; break; //Rank 3
2856 sLog
.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2862 if (m_target
->m_form
!= FORM_MOONKIN
)
2865 m_target
->CastSpell(m_target
, spell_id
, true);
2868 m_target
-> RemoveAurasDueToSpell(spell_id
);
2873 case SPELLFAMILY_HUNTER
:
2875 case SPELLFAMILY_PALADIN
:
2878 case 20911: // Blessing of Sanctuary
2879 case 25899: // Greater Blessing of Sanctuary
2882 m_target
->CastSpell(m_target
, 67480, true, NULL
, this);
2884 m_target
->RemoveAurasDueToSpell(67480);
2889 case SPELLFAMILY_SHAMAN
:
2894 if (PetAura
const* petSpell
= sSpellMgr
.GetPetAura(GetId(), m_effIndex
))
2897 m_target
->AddPetAura(petSpell
);
2899 m_target
->RemovePetAura(petSpell
);
2903 if (GetEffIndex() == EFFECT_INDEX_0
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2905 SpellAreaForAreaMapBounds saBounds
= sSpellMgr
.GetSpellAreaForAuraMapBounds(GetId());
2906 if (saBounds
.first
!= saBounds
.second
)
2909 m_target
->GetZoneAndAreaId(zone
, area
);
2911 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
2913 // some auras remove at aura remove
2914 if (!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
2915 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
2916 // some auras applied at aura apply
2917 else if (itr
->second
->autocast
)
2919 if (!m_target
->HasAura(itr
->second
->spellId
, EFFECT_INDEX_0
))
2920 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
2926 // script has to "handle with care", only use where data are not ok to use in the above code.
2927 if (m_target
->GetTypeId() == TYPEID_UNIT
)
2928 Script
->EffectAuraDummy(this, apply
);
2931 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2933 // only at real add/remove aura
2939 CreatureInfo
const* ci
= ObjectMgr::GetCreatureTemplate(m_modifier
.m_miscvalue
);
2942 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2947 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2948 team
= ((Player
*)m_target
)->GetTeam();
2950 uint32 display_id
= sObjectMgr
.ChooseDisplayId(team
,ci
);
2951 CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelRandomGender(display_id
);
2953 display_id
= minfo
->modelid
;
2955 m_target
->Mount(display_id
, m_spellProto
->Id
);
2959 m_target
->Unmount();
2963 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2965 // only at real add/remove aura
2971 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2973 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2974 data
<< m_target
->GetPackGUID();
2976 m_target
->SendMessageToSet(&data
, true);
2979 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2981 // only at real add/remove aura
2987 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2989 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2990 data
<< m_target
->GetPackGUID();
2992 m_target
->SendMessageToSet(&data
, true);
2994 // start fall from current height
2995 if(!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2996 ((Player
*)m_target
)->SetFallInformation(0, m_target
->GetPositionZ());
2999 void Aura::HandleAuraHover(bool apply
, bool Real
)
3001 // only at real add/remove aura
3007 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
3009 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
3010 data
<< m_target
->GetPackGUID();
3012 m_target
->SendMessageToSet(&data
, true);
3015 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
3017 // update timers in client
3018 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
3019 ((Player
*)m_target
)->UpdateMirrorTimers();
3022 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
3028 Powers PowerType
= POWER_MANA
;
3029 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
3031 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(form
);
3034 sLog
.outError("Unknown shapeshift form %u in spell %u", form
, GetId());
3038 if (ssEntry
->modelID_A
)
3040 // i will asume that creatures will always take the defined model from the dbc
3041 // since no field in creature_templates describes wether an alliance or
3042 // horde modelid should be used at shapeshifting
3043 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3044 modelid
= ssEntry
->modelID_A
;
3047 // players are a bit difficult since the dbc has seldomly an horde modelid
3048 // so we add hacks here to set the right model
3049 if (Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
3050 modelid
= ssEntry
->modelID_A
;
3051 else // 3.2.3 only the moonkin form has this information
3052 modelid
= ssEntry
->modelID_H
;
3054 // no model found, if player is horde we look here for our hardcoded modelids
3055 if (!modelid
&& Player::TeamForRace(m_target
->getRace()) == HORDE
)
3070 case FORM_FLIGHT_EPIC
:
3073 // per default use alliance modelid
3074 // mostly horde and alliance share the same
3076 modelid
= ssEntry
->modelID_A
;
3083 // now only powertype must be set
3087 PowerType
= POWER_ENERGY
;
3091 case FORM_BATTLESTANCE
:
3092 case FORM_BERSERKERSTANCE
:
3093 case FORM_DEFENSIVESTANCE
:
3094 PowerType
= POWER_RAGE
;
3100 // remove polymorph before changing display id to keep new display id
3109 case FORM_FLIGHT_EPIC
:
3113 // remove movement affects
3114 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
3115 Unit::AuraList
const& slowingAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED
);
3116 for (Unit::AuraList::const_iterator iter
= slowingAuras
.begin(); iter
!= slowingAuras
.end();)
3118 SpellEntry
const* aurSpellInfo
= (*iter
)->GetSpellProto();
3120 uint32 aurMechMask
= GetAllSpellMechanicMask(aurSpellInfo
);
3122 // If spell that caused this aura has Croud Control or Daze effect
3123 if((aurMechMask
& MECHANIC_NOT_REMOVED_BY_SHAPESHIFT
) ||
3124 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
3125 aurSpellInfo
->SpellIconID
== 15 && aurSpellInfo
->Dispel
== 0 &&
3126 (aurMechMask
& (1 << (MECHANIC_SNARE
-1)))==0)
3132 // All OK, remove aura now
3133 m_target
->RemoveAurasDueToSpellByCancel(aurSpellInfo
->Id
);
3134 iter
= slowingAuras
.begin();
3137 // and polymorphic affects
3138 if(m_target
->IsPolymorphed())
3139 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
3149 // remove other shapeshift before applying a new one
3150 if(m_target
->m_ShapeShiftFormSpellId
)
3151 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
, this);
3153 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
3156 m_target
->SetDisplayId(modelid
);
3158 if(PowerType
!= POWER_MANA
)
3160 // reset power to default values only at power change
3161 if(m_target
->getPowerType() != PowerType
)
3162 m_target
->setPowerType(PowerType
);
3170 // get furor proc chance
3171 int32 furorChance
= 0;
3172 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3173 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
3175 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
3177 furorChance
= (*i
)->GetModifier()->m_amount
;
3182 if (m_modifier
.m_miscvalue
== FORM_CAT
)
3184 // Furor chance is now amount allowed to save energy for cat form
3185 // without talent it reset to 0
3186 if ((int32
)m_target
->GetPower(POWER_ENERGY
) > furorChance
)
3188 m_target
->SetPower(POWER_ENERGY
, 0);
3189 m_target
->CastCustomSpell(m_target
, 17099, &furorChance
, NULL
, NULL
, this);
3192 else if(furorChance
) // only if talent known
3194 m_target
->SetPower(POWER_RAGE
, 0);
3195 if(irand(1,100) <= furorChance
)
3196 m_target
->CastSpell(m_target
, 17057, true, NULL
, this);
3200 case FORM_BATTLESTANCE
:
3201 case FORM_DEFENSIVESTANCE
:
3202 case FORM_BERSERKERSTANCE
:
3204 uint32 Rage_val
= 0;
3205 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
3206 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3208 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
3209 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
3211 if(itr
->second
.state
== PLAYERSPELL_REMOVED
) continue;
3212 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
3213 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
3214 Rage_val
+= m_target
->CalculateSpellDamage(m_target
, spellInfo
, EFFECT_INDEX_0
) * 10;
3218 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
3219 m_target
->SetPower(POWER_RAGE
, Rage_val
);
3227 m_target
->m_ShapeShiftFormSpellId
= GetId();
3228 m_target
->m_form
= form
;
3230 // a form can give the player a new castbar with some spells.. this is a clientside process..
3231 // serverside just needs to register the new spells so that player isn't kicked as cheater
3232 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3233 for (uint32 i
= 0; i
< 8; ++i
)
3234 if (ssEntry
->spellId
[i
])
3235 ((Player
*)m_target
)->addSpell(ssEntry
->spellId
[i
], true, false, false, false);
3241 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3242 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
3243 if(m_target
->getClass() == CLASS_DRUID
)
3244 m_target
->setPowerType(POWER_MANA
);
3245 m_target
->m_ShapeShiftFormSpellId
= 0;
3246 m_target
->m_form
= FORM_NONE
;
3250 // Nordrassil Harness - bonus
3254 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
3255 m_target
->CastSpell(m_target
, 37316, true, NULL
, dummy
);
3257 // Nordrassil Regalia - bonus
3259 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
3260 m_target
->CastSpell(m_target
, 37325, true, NULL
, dummy
);
3266 // look at the comment in apply-part
3267 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3268 for (uint32 i
= 0; i
< 8; ++i
)
3269 if (ssEntry
->spellId
[i
])
3270 ((Player
*)m_target
)->removeSpell(ssEntry
->spellId
[i
], false, false, false);
3274 // adding/removing linked auras
3275 // add/remove the shapeshift aura's boosts
3276 HandleShapeshiftBoosts(apply
);
3278 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3279 ((Player
*)m_target
)->InitDataForForm();
3282 void Aura::HandleAuraTransform(bool apply
, bool Real
)
3286 // special case (spell specific functionality)
3287 if (m_modifier
.m_miscvalue
== 0)
3289 // player applied only
3290 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3298 uint32 orb_model
= m_target
->GetNativeDisplayId();
3302 case 1479: m_target
->SetDisplayId(10134); break;
3304 case 1478: m_target
->SetDisplayId(10135); break;
3306 case 59: m_target
->SetDisplayId(10136); break;
3308 case 49: m_target
->SetDisplayId(10137); break;
3310 case 50: m_target
->SetDisplayId(10138); break;
3312 case 51: m_target
->SetDisplayId(10139); break;
3314 case 52: m_target
->SetDisplayId(10140); break;
3316 case 53: m_target
->SetDisplayId(10141); break;
3318 case 54: m_target
->SetDisplayId(10142); break;
3320 case 55: m_target
->SetDisplayId(10143); break;
3322 case 56: m_target
->SetDisplayId(10144); break;
3324 case 58: m_target
->SetDisplayId(10145); break;
3326 case 57: m_target
->SetDisplayId(10146); break;
3328 case 60: m_target
->SetDisplayId(10147); break;
3330 case 1563: m_target
->SetDisplayId(10148); break;
3332 case 1564: m_target
->SetDisplayId(10149); break;
3334 case 15475: m_target
->SetDisplayId(17830); break;
3336 case 15476: m_target
->SetDisplayId(17829); break;
3338 case 16126: m_target
->SetDisplayId(17828); break;
3340 case 16125: m_target
->SetDisplayId(17827); break;
3346 case 42365: m_target
->SetDisplayId(21723); break;
3351 switch(m_target
->getGender())
3354 m_target
->SetDisplayId(29203); // Chapman
3358 m_target
->SetDisplayId(29204); // Catrina
3370 CreatureInfo
const * ci
= ObjectMgr::GetCreatureTemplate(m_modifier
.m_miscvalue
);
3373 model_id
= 16358; // pig pink ^_^
3374 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
3377 model_id
= ci
->DisplayID_A
[0]; // Will use the default model here
3379 // Polymorph (sheep/penguin case)
3380 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_MAGE
&& GetSpellProto()->SpellIconID
== 82)
3381 if (Unit
* caster
= GetCaster())
3382 if (caster
->HasAura(52648)) // Glyph of the Penguin
3385 m_target
->SetDisplayId(model_id
);
3387 // creature case, need to update equipment
3388 if (ci
&& m_target
->GetTypeId() == TYPEID_UNIT
)
3389 ((Creature
*)m_target
)->LoadEquipment(ci
->equipmentId
, true);
3391 // Dragonmaw Illusion (set mount model also)
3392 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED
).empty())
3393 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3396 // update active transform spell only not set or not overwriting negative by positive case
3397 if (!m_target
->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target
->getTransForm()))
3398 m_target
->setTransForm(GetId());
3401 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
3403 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3404 // only if caster is Player (after patch 2.4.2)
3405 if (IS_PLAYER_GUID(GetCasterGUID()) )
3406 ((Player
*)m_target
)->setRegenTimer(1*IN_MILLISECONDS
);
3408 //dismount polymorphed target (after patch 2.4.2)
3409 if (m_target
->IsMounted())
3410 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
3415 // ApplyModifier(true) will reapply it if need
3416 m_target
->setTransForm(0);
3417 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3419 // apply default equipment for creature case
3420 if (m_target
->GetTypeId() == TYPEID_UNIT
)
3421 ((Creature
*)m_target
)->LoadEquipment(((Creature
*)m_target
)->GetCreatureInfo()->equipmentId
, true);
3423 // re-apply some from still active with preference negative cases
3424 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
3425 if (!otherTransforms
.empty())
3427 // look for other transform auras
3428 Aura
* handledAura
= *otherTransforms
.begin();
3429 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
3431 // negative auras are preferred
3432 if (!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
3438 handledAura
->ApplyModifier(true);
3441 // Dragonmaw Illusion (restore mount model)
3442 if (GetId() == 42016 && m_target
->GetMountID() == 16314)
3444 if (!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
3446 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
3447 if (CreatureInfo
const* ci
= ObjectMgr::GetCreatureTemplate(cr_id
))
3450 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3451 team
= ((Player
*)m_target
)->GetTeam();
3453 uint32 display_id
= sObjectMgr
.ChooseDisplayId(team
, ci
);
3454 CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelRandomGender(display_id
);
3456 display_id
= minfo
->modelid
;
3458 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, display_id
);
3465 void Aura::HandleForceReaction(bool apply
, bool Real
)
3467 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3473 Player
* player
= (Player
*)m_target
;
3475 uint32 faction_id
= m_modifier
.m_miscvalue
;
3476 ReputationRank faction_rank
= ReputationRank(m_modifier
.m_amount
);
3478 player
->GetReputationMgr().ApplyForceReaction(faction_id
, faction_rank
, apply
);
3479 player
->GetReputationMgr().SendForceReactions();
3481 // stop fighting if at apply forced rank friendly or at remove real rank friendly
3482 if (apply
&& faction_rank
>= REP_FRIENDLY
|| !apply
&& player
->GetReputationRank(faction_id
) >= REP_FRIENDLY
)
3483 player
->StopAttackFaction(faction_id
);
3486 void Aura::HandleAuraModSkill(bool apply
, bool /*Real*/)
3488 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3491 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
3492 int32 points
= GetModifier()->m_amount
;
3494 ((Player
*)m_target
)->ModifySkillBonus(prot
, (apply
? points
: -points
), m_modifier
.m_auraname
== SPELL_AURA_MOD_SKILL_TALENT
);
3495 if(prot
== SKILL_DEFENSE
)
3496 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
3499 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
3503 if(m_removeMode
!= AURA_REMOVE_BY_DEATH
)
3506 if (m_modifier
.m_amount
<= 0)
3509 SpellEntry
const *spellInfo
= GetSpellProto();
3510 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
3513 Unit
* victim
= GetTarget();
3514 Unit
* caster
= GetCaster();
3515 if (!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3518 // Soul Shard (target req.)
3519 if (spellInfo
->EffectItemType
[m_effIndex
] == 6265)
3521 // Only from non-grey units
3522 if (!((Player
*)caster
)->isHonorOrXPTarget(victim
) ||
3523 victim
->GetTypeId() == TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
))
3528 uint32 noSpaceForCount
= 0;
3529 uint32 count
= m_modifier
.m_amount
;
3531 ItemPosCountVec dest
;
3532 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], count
, &noSpaceForCount
);
3533 if( msg
!= EQUIP_ERR_OK
)
3535 count
-=noSpaceForCount
;
3536 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
, spellInfo
->EffectItemType
[m_effIndex
] );
3541 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
3542 ((Player
*)caster
)->SendNewItem(newitem
, count
, true, true);
3544 // Soul Shard (glyph bonus)
3545 if (spellInfo
->EffectItemType
[m_effIndex
] == 6265)
3547 // Glyph of Soul Shard
3548 if (caster
->HasAura(58070) && roll_chance_i(40))
3549 caster
->CastSpell(caster
, 58068, true, NULL
, this);
3554 void Aura::HandleBindSight(bool apply
, bool /*Real*/)
3556 Unit
* caster
= GetCaster();
3557 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3560 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3563 void Aura::HandleFarSight(bool apply
, bool /*Real*/)
3565 Unit
* caster
= GetCaster();
3566 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3569 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3572 void Aura::HandleAuraTrackCreatures(bool apply
, bool /*Real*/)
3574 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3578 m_target
->RemoveNoStackAurasDueToAura(this);
3579 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
3582 void Aura::HandleAuraTrackResources(bool apply
, bool /*Real*/)
3584 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3588 m_target
->RemoveNoStackAurasDueToAura(this);
3589 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3592 void Aura::HandleAuraTrackStealthed(bool apply
, bool /*Real*/)
3594 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3598 m_target
->RemoveNoStackAurasDueToAura(this);
3600 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
, PLAYER_FIELD_BYTE_TRACK_STEALTHED
, apply
);
3603 void Aura::HandleAuraModScale(bool apply
, bool /*Real*/)
3605 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
, float(m_modifier
.m_amount
), apply
);
3608 void Aura::HandleModPossess(bool apply
, bool Real
)
3613 // not possess yourself
3614 if(GetCasterGUID() == m_target
->GetGUID())
3617 Unit
* caster
= GetCaster();
3618 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3621 Player
* p_caster
= (Player
*)caster
;
3626 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3628 m_target
->SetCharmerGUID(p_caster
->GetGUID());
3629 m_target
->setFaction(p_caster
->getFaction());
3631 p_caster
->SetCharm(m_target
);
3633 p_caster
->SetFarSightGUID(m_target
->GetGUID());
3634 p_caster
->SetClientControl(m_target
, 1);
3635 p_caster
->SetMover(m_target
);
3637 m_target
->CombatStop();
3638 m_target
->DeleteThreatList();
3640 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3642 m_target
->StopMoving();
3643 m_target
->GetMotionMaster()->Clear();
3644 m_target
->GetMotionMaster()->MoveIdle();
3646 else if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3648 ((Player
*)m_target
)->SetClientControl(m_target
, 0);
3651 if(CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
))
3652 charmInfo
->InitPossessCreateSpells();
3654 p_caster
->PossessSpellInitialize();
3658 p_caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
); // the spell is not automatically canceled when interrupted, do it now
3659 p_caster
->SetCharm(NULL
);
3661 p_caster
->SetFarSightGUID(0);
3662 p_caster
->SetClientControl(m_target
, 0);
3663 p_caster
->SetMover(NULL
);
3665 p_caster
->RemovePetActionBar();
3667 // on delete only do caster related effects
3668 if(m_removeMode
== AURA_REMOVE_BY_DELETE
)
3671 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3673 m_target
->SetCharmerGUID(0);
3675 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3677 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3678 ((Player
*)m_target
)->SetClientControl(m_target
, 1);
3680 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3682 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3683 m_target
->setFaction(cinfo
->faction_A
);
3686 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3688 ((Creature
*)m_target
)->AIM_Initialize();
3690 if (((Creature
*)m_target
)->AI())
3691 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3696 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3701 Unit
* caster
= GetCaster();
3702 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3705 Pet
*pet
= caster
->GetPet();
3706 if(!pet
|| pet
!= m_target
)
3709 Player
* p_caster
= (Player
*)caster
;
3712 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3714 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3716 p_caster
->SetFarSightGUID(apply
? pet
->GetGUID() : 0);
3717 p_caster
->SetCharm(apply
? pet
: NULL
);
3718 p_caster
->SetClientControl(pet
, apply
? 1 : 0);
3719 ((Player
*)caster
)->SetMover(apply
? pet
: NULL
);
3724 pet
->GetMotionMaster()->Clear();
3725 pet
->GetMotionMaster()->MoveIdle();
3730 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3731 pet
->AddSplineFlag(SPLINEFLAG_WALKMODE
);
3735 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real
)
3740 // Recalculate pet talent points
3741 if (Pet
*pet
=m_target
->GetPet())
3742 pet
->InitTalentForLevel();
3745 void Aura::HandleModCharm(bool apply
, bool Real
)
3750 // not charm yourself
3751 if(GetCasterGUID() == m_target
->GetGUID())
3754 Unit
* caster
= GetCaster();
3760 if (m_target
->GetCharmerGUID())
3762 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM
);
3763 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS
);
3766 m_target
->SetCharmerGUID(GetCasterGUID());
3767 m_target
->setFaction(caster
->getFaction());
3768 m_target
->CastStop(m_target
== caster
? GetId() : 0);
3769 caster
->SetCharm(m_target
);
3771 m_target
->CombatStop();
3772 m_target
->DeleteThreatList();
3774 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3776 ((Creature
*)m_target
)->AIM_Initialize();
3777 CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
);
3778 charmInfo
->InitCharmCreateSpells();
3779 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3781 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3783 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3784 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3786 // creature with pet number expected have class set
3787 if(m_target
->GetByteValue(UNIT_FIELD_BYTES_0
, 1)==0)
3789 if(cinfo
->unit_class
==0)
3790 sLog
.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo
->Entry
);
3792 sLog
.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo
->Entry
,cinfo
->unit_class
);
3794 m_target
->SetByteValue(UNIT_FIELD_BYTES_0
, 1, CLASS_MAGE
);
3797 //just to enable stat window
3798 charmInfo
->SetPetNumber(sObjectMgr
.GeneratePetNumber(), true);
3799 //if charmed two demons the same session, the 2nd gets the 1st one's name
3800 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, uint32(time(NULL
)));
3805 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3806 ((Player
*)caster
)->CharmSpellInitialize();
3810 m_target
->SetCharmerGUID(0);
3812 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3813 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3816 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3819 if(((Creature
*)m_target
)->isPet())
3821 if(Unit
* owner
= m_target
->GetOwner())
3822 m_target
->setFaction(owner
->getFaction());
3824 m_target
->setFaction(cinfo
->faction_A
);
3826 else if(cinfo
) // normal creature
3827 m_target
->setFaction(cinfo
->faction_A
);
3829 // restore UNIT_FIELD_BYTES_0
3830 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3832 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3833 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3835 if(m_target
->GetCharmInfo())
3836 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3838 sLog
.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target
->GetGUIDLow(), m_target
->GetTypeId());
3842 caster
->SetCharm(NULL
);
3844 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3845 ((Player
*)caster
)->RemovePetActionBar();
3847 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3849 ((Creature
*)m_target
)->AIM_Initialize();
3850 if (((Creature
*)m_target
)->AI())
3851 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3856 void Aura::HandleModConfuse(bool apply
, bool Real
)
3861 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3864 void Aura::HandleModFear(bool apply
, bool Real
)
3869 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3872 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3877 m_target
->SetFeignDeath(apply
, GetCasterGUID(), GetId());
3880 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3885 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3888 // not sure for it's correctness
3890 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3892 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3894 // only at real add/remove aura
3895 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3898 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3899 if (m_target
->IsInFeralForm())
3903 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3905 ((Player
*)m_target
)->SetRegularAttackTime();
3907 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3910 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3917 // Frost stun aura -> freeze/unfreeze target
3918 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3919 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3921 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3922 m_target
->SetTargetGUID(0);
3924 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3925 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3927 // Creature specific
3928 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3929 m_target
->StopMoving();
3932 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEFLAG_NONE
);
3933 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);// in 1.5 client
3936 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3937 data
<< m_target
->GetPackGUID();
3939 m_target
->SendMessageToSet(&data
, true);
3941 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3942 if(GetId() == 39837)
3944 GameObject
* pObj
= new GameObject
;
3945 if(pObj
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 185584, m_target
->GetMap(), m_target
->GetPhaseMask(),
3946 m_target
->GetPositionX(), m_target
->GetPositionY(), m_target
->GetPositionZ(), m_target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
3948 pObj
->SetRespawnTime(GetAuraDuration()/IN_MILLISECONDS
);
3949 pObj
->SetSpellId(GetId());
3950 m_target
->AddGameObject(pObj
);
3951 m_target
->GetMap()->Add(pObj
);
3959 // Frost stun aura -> freeze/unfreeze target
3960 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3962 bool found_another
= false;
3963 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3965 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3966 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3968 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3970 found_another
= true;
3979 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3982 // Real remove called after current aura remove from lists, check if other similar auras active
3983 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3986 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3987 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3989 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3991 if(m_target
->getVictim() && m_target
->isAlive())
3992 m_target
->SetTargetGUID(m_target
->getVictim()->GetGUID());
3994 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3995 data
<< m_target
->GetPackGUID();
3997 m_target
->SendMessageToSet(&data
, true);
4001 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
4003 Unit
* caster
= GetCaster();
4004 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
4007 uint32 spell_id
= 0;
4011 case 19386: spell_id
= 24131; break;
4012 case 24132: spell_id
= 24134; break;
4013 case 24133: spell_id
= 24135; break;
4014 case 27068: spell_id
= 27069; break;
4015 case 49011: spell_id
= 49009; break;
4016 case 49012: spell_id
= 49010; break;
4018 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
4022 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
4027 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
4033 void Aura::HandleModStealth(bool apply
, bool Real
)
4037 // drop flag at stealth in bg
4038 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4040 // only at real aura add
4043 m_target
->SetStandFlags(UNIT_STAND_FLAGS_CREEP
);
4045 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
4046 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
4048 // apply only if not in GM invisibility (and overwrite invisibility state)
4049 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
4051 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
4052 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
4055 // apply full stealth period bonuses only at first stealth aura in stack
4056 if(m_target
->GetAurasByType(SPELL_AURA_MOD_STEALTH
).size()<=1)
4058 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
4059 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
4061 // Master of Subtlety
4062 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
4064 m_target
->RemoveAurasDueToSpell(31666);
4065 int32 bp
= (*i
)->GetModifier()->m_amount
;
4066 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
4069 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
4071 m_target
->RemoveAurasDueToSpell(58428);
4072 m_target
->CastSpell(m_target
, 58427, true);
4080 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
4081 if (Real
&& !m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
4083 // if no GM invisibility
4084 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
4086 m_target
->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP
);
4088 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
4089 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
4091 // restore invisibility if any
4092 if (m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
4094 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
4095 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
4098 m_target
->SetVisibility(VISIBILITY_ON
);
4101 // apply delayed talent bonus remover at last stealth aura remove
4102 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
4103 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
4105 // Master of Subtlety
4106 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
4107 m_target
->CastSpell(m_target
, 31666, true);
4109 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
4110 m_target
->CastSpell(m_target
, 58428, true);
4116 void Aura::HandleInvisibility(bool apply
, bool Real
)
4120 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4122 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4124 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
4126 // apply glow vision
4127 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
4131 // apply only if not in GM invisibility and not stealth
4132 if(m_target
->GetVisibility() == VISIBILITY_ON
)
4134 // Aura not added yet but visibility code expect temporary add aura
4135 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
4136 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
4141 // recalculate value at modifier remove (current aura already removed)
4142 m_target
->m_invisibilityMask
= 0;
4143 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
4144 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4145 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4147 // only at real aura remove and if not have different invisibility auras.
4148 if(Real
&& m_target
->m_invisibilityMask
== 0)
4150 // remove glow vision
4151 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4152 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
4154 // apply only if not in GM invisibility & not stealthed while invisible
4155 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
4157 // if have stealth aura then already have stealth visibility
4158 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
4159 m_target
->SetVisibility(VISIBILITY_ON
);
4165 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
4169 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4173 // recalculate value at modifier remove (current aura already removed)
4174 m_target
->m_detectInvisibilityMask
= 0;
4175 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
4176 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
4177 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
4179 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
4180 ((Player
*)m_target
)->UpdateVisibilityForPlayer();
4183 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
4185 // only at real add/remove aura
4191 // Frost root aura -> freeze/unfreeze target
4192 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
4193 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
4195 m_target
->addUnitState(UNIT_STAT_ROOT
);
4196 m_target
->SetTargetGUID(0);
4198 //Save last orientation
4199 if( m_target
->getVictim() )
4200 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
4202 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4204 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
4205 data
<< m_target
->GetPackGUID();
4207 m_target
->SendMessageToSet(&data
, true);
4209 //Clear unit movement flags
4210 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEFLAG_NONE
);
4213 m_target
->StopMoving();
4217 // Frost root aura -> freeze/unfreeze target
4218 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
4220 bool found_another
= false;
4221 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
4223 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
4224 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
4226 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
4228 found_another
= true;
4237 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
4240 // Real remove called after current aura remove from lists, check if other similar auras active
4241 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
4244 m_target
->clearUnitState(UNIT_STAT_ROOT
);
4246 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
4248 if(m_target
->getVictim() && m_target
->isAlive())
4249 m_target
->SetTargetGUID(m_target
->getVictim()->GetGUID());
4251 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4253 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
4254 data
<< m_target
->GetPackGUID();
4256 m_target
->SendMessageToSet(&data
, true);
4262 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
4264 // only at real add/remove aura
4270 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4271 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
4272 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
4273 if (Spell
* spell
= m_target
->GetCurrentSpell(CurrentSpellTypes(i
)))
4274 if(spell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
4275 // Stop spells on prepare or casting state
4276 m_target
->InterruptSpell(CurrentSpellTypes(i
), false);
4280 // Real remove called after current aura remove from lists, check if other similar auras active
4281 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
4284 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4288 void Aura::HandleModThreat(bool apply
, bool Real
)
4290 // only at real add/remove aura
4294 if (!m_target
->isAlive())
4297 Unit
* caster
= GetCaster();
4299 if (!caster
|| !caster
->isAlive())
4308 level_diff
= m_target
->getLevel() - 60;
4311 // The Eye of Diminution
4313 level_diff
= m_target
->getLevel() - 60;
4319 m_modifier
.m_amount
+= multiplier
* level_diff
;
4321 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
4322 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
4323 if (m_modifier
.m_miscvalue
& int32(1<<x
))
4324 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], float(m_modifier
.m_amount
), apply
);
4327 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
4329 // only at real add/remove aura
4333 if (!m_target
->isAlive() || m_target
->GetTypeId() != TYPEID_PLAYER
)
4336 Unit
* caster
= GetCaster();
4338 if (!caster
|| !caster
->isAlive())
4341 float threatMod
= apply
? float(m_modifier
.m_amount
) : float(-m_modifier
.m_amount
);
4343 m_target
->getHostileRefManager().threatAssist(caster
, threatMod
, GetSpellProto());
4346 void Aura::HandleModTaunt(bool apply
, bool Real
)
4348 // only at real add/remove aura
4352 if (!m_target
->isAlive() || !m_target
->CanHaveThreatList())
4355 Unit
* caster
= GetCaster();
4357 if (!caster
|| !caster
->isAlive())
4361 m_target
->TauntApply(caster
);
4364 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4365 m_target
->TauntFadeOut(caster
);
4369 /*********************************************************/
4370 /*** MODIFY SPEED ***/
4371 /*********************************************************/
4372 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
4374 // all applied/removed only at real aura add/remove
4378 m_target
->UpdateSpeed(MOVE_RUN
, true);
4381 void Aura::HandleAuraModIncreaseMountedSpeed(bool apply
, bool Real
)
4383 // all applied/removed only at real aura add/remove
4387 m_target
->UpdateSpeed(MOVE_RUN
, true);
4389 // Festive Holiday Mount
4390 if (apply
&& GetSpellProto()->SpellIconID
!= 1794 && m_target
->HasAura(62061))
4391 // Reindeer Transformation
4392 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
4395 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
4397 // all applied/removed only at real aura add/remove
4401 // Enable Fly mode for flying mounts
4402 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED
)
4406 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
4408 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
4409 data
<< m_target
->GetPackGUID();
4410 data
<< uint32(0); // unknown
4411 m_target
->SendMessageToSet(&data
, true);
4413 //Players on flying mounts must be immune to polymorph
4414 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
4415 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
4417 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4418 if (apply
&& m_target
->HasAura(42016, EFFECT_INDEX_0
) && m_target
->GetMountID())
4419 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
4421 // Festive Holiday Mount
4422 if (apply
&& GetSpellProto()->SpellIconID
!= 1794 && m_target
->HasAura(62061))
4423 // Reindeer Transformation
4424 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
4427 // Swift Flight Form check for higher speed flying mounts
4428 if (apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& GetSpellProto()->Id
== 40121)
4430 for (PlayerSpellMap::const_iterator iter
= ((Player
*)m_target
)->GetSpellMap().begin(); iter
!= ((Player
*)m_target
)->GetSpellMap().end(); ++iter
)
4432 if (iter
->second
.state
!= PLAYERSPELL_REMOVED
)
4434 bool changedSpeed
= false;
4435 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(iter
->first
);
4436 for(int i
= 0; i
< MAX_EFFECT_INDEX
; ++i
)
4438 if(spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MOD_FLIGHT_SPEED_MOUNTED
)
4440 int32 mountSpeed
= spellInfo
->CalculateSimpleValue(SpellEffectIndex(i
));
4441 if (mountSpeed
> m_modifier
.m_amount
)
4443 m_modifier
.m_amount
= mountSpeed
;
4444 changedSpeed
= true;
4455 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4458 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
4460 // all applied/removed only at real aura add/remove
4464 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4467 void Aura::HandleAuraModDecreaseSpeed(bool apply
, bool Real
)
4469 // all applied/removed only at real aura add/remove
4475 // Gronn Lord's Grasp, becomes stoned
4476 if (GetId() == 33572)
4478 if (GetStackAmount() >= 5 && !m_target
->HasAura(33652))
4479 m_target
->CastSpell(m_target
, 33652, true);
4483 m_target
->UpdateSpeed(MOVE_RUN
, true);
4484 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4485 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4488 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
4490 // all applied/removed only at real aura add/remove
4494 m_target
->UpdateSpeed(MOVE_RUN
, true);
4495 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4496 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4499 /*********************************************************/
4501 /*********************************************************/
4503 void Aura::HandleModMechanicImmunity(bool apply
, bool /*Real*/)
4505 uint32 misc
= m_modifier
.m_miscvalue
;
4507 // in DBC wrong mechanic immune since 3.0.x
4508 if (GetId() == 25771)
4509 misc
= MECHANIC_IMMUNE_SHIELD
;
4512 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4514 uint32 mechanic
= 1 << (misc
-1);
4516 //immune movement impairment and loss of control
4517 if(GetId()==42292 || GetId()==59752)
4518 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4520 m_target
->RemoveAurasAtMechanicImmunity(mechanic
,GetId());
4523 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,misc
,apply
);
4526 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
4528 // The Beast Within cast on owner if talent present
4529 if (Unit
* owner
= m_target
->GetOwner())
4531 // Search talent The Beast Within
4532 Unit::AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
4533 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
4535 if ((*i
)->GetSpellProto()->SpellIconID
== 2229)
4538 owner
->CastSpell(owner
, 34471, true, NULL
, this);
4540 owner
->RemoveAurasDueToSpell(34471);
4546 // Heroic Fury (Intercept cooldown remove)
4547 else if (apply
&& GetSpellProto()->Id
== 60970 && m_target
->GetTypeId() == TYPEID_PLAYER
)
4548 ((Player
*)m_target
)->RemoveSpellCooldown(20252, true);
4551 void Aura::HandleModMechanicImmunityMask(bool apply
, bool /*Real*/)
4553 uint32 mechanic
= m_modifier
.m_miscvalue
;
4555 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4556 m_target
->RemoveAurasAtMechanicImmunity(mechanic
,GetId());
4558 // check implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect
4561 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4562 void Aura::HandleAuraModEffectImmunity(bool apply
, bool /*Real*/)
4564 // when removing flag aura, handle flag drop
4565 if( !apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
4566 && (GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
) )
4568 if( BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround() )
4569 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
4572 m_target
->ApplySpellImmune(GetId(), IMMUNITY_EFFECT
, m_modifier
.m_miscvalue
, apply
);
4575 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
4577 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4579 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
4580 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
4582 if (auraList
.front() != this) // skip itself aura (it already added)
4584 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
4585 itr
= auraList
.begin();
4592 m_target
->ApplySpellImmune(GetId(), IMMUNITY_STATE
, m_modifier
.m_miscvalue
, apply
);
4595 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
4597 m_target
->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL
, m_modifier
.m_miscvalue
, apply
);
4599 // remove all flag auras (they are positive, but they must be removed when you are immune)
4600 if( this->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4601 && this->GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD
)
4602 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4604 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4606 && GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4607 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4609 uint32 school_mask
= m_modifier
.m_miscvalue
;
4610 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4611 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4615 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4616 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4617 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4618 && !iter
->second
->IsPositive() //Don't remove positive spells
4619 && spell
->Id
!= GetId() ) //Don't remove self
4621 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4625 next
= Auras
.begin();
4629 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4632 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4634 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4638 void Aura::HandleAuraModDmgImmunity(bool apply
, bool /*Real*/)
4640 m_target
->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE
, m_modifier
.m_miscvalue
, apply
);
4643 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4645 // all applied/removed only at real aura add/remove
4649 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4652 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4659 // some spell have charges by functionality not have its in spell data
4662 case 28200: // Ascendance (Talisman of Ascendance trinket)
4670 void Aura::HandleAuraModStalked(bool apply
, bool /*Real*/)
4672 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4674 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4676 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4679 /*********************************************************/
4681 /*********************************************************/
4683 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool /*Real*/)
4685 m_isPeriodic
= apply
;
4689 switch(m_spellProto
->Id
)
4691 case 66: // Invisibility
4692 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<=0)
4693 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
4696 case 42783: //Wrath of the Astrom...
4697 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& GetEffIndex() + 1 < MAX_EFFECT_INDEX
)
4698 m_target
->CastSpell(m_target
, m_spellProto
->CalculateSimpleValue(SpellEffectIndex(GetEffIndex()+1)), true);
4700 case 51912: // Ultra-Advanced Proto-Typical Shortening Blaster
4701 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<= 0)
4703 if (Unit
* pCaster
= GetCaster())
4704 pCaster
->CastSpell(m_target
, m_spellProto
->EffectTriggerSpell
[GetEffIndex()], true, NULL
, this);
4714 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool /*Real*/)
4716 m_isPeriodic
= apply
;
4719 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4724 // For prevent double apply bonuses
4725 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4727 if (apply
&& !loading
)
4731 case 54833: // Glyph of Innervate (value%/2 of casters base mana)
4733 if (Unit
* caster
= GetCaster())
4734 m_modifier
.m_amount
= int32(caster
->GetCreateMana() * GetBasePoints() / (200 * GetAuraMaxTicks()));
4738 case 29166: // Innervate (value% of casters base mana)
4740 if (Unit
* caster
= GetCaster())
4742 // Glyph of Innervate
4743 if (caster
->HasAura(54832))
4744 caster
->CastSpell(caster
,54833,true,NULL
,this);
4746 m_modifier
.m_amount
= int32(caster
->GetCreateMana() * GetBasePoints() / (100 * GetAuraMaxTicks()));
4750 case 48391: // Owlkin Frenzy 2% base mana
4751 m_modifier
.m_amount
= m_target
->GetCreateMana() * 2 / 100;
4753 case 57669: // Replenishment (0.2% from max)
4754 case 61782: // Infinite Replenishment
4755 m_modifier
.m_amount
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 1000;
4762 m_isPeriodic
= apply
;
4765 void Aura::HandleAuraPowerBurn(bool apply
, bool /*Real*/)
4767 m_isPeriodic
= apply
;
4770 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
4772 // spells required only Real aura add/remove
4776 // For prevent double apply bonuses
4777 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4779 SpellEntry
const*spell
= GetSpellProto();
4780 switch( spell
->SpellFamilyName
)
4782 case SPELLFAMILY_ROGUE
:
4788 // Master of Subtlety
4789 case 31666: m_target
->RemoveAurasDueToSpell(31665); break;
4791 case 58428: m_target
->RemoveAurasDueToSpell(58427); break;
4796 case SPELLFAMILY_HUNTER
:
4798 Unit
* caster
= GetCaster();
4801 if (apply
&& !loading
&& caster
)
4802 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 14 / 100);
4807 m_isPeriodic
= apply
;
4810 void Aura::HandlePeriodicHeal(bool apply
, bool /*Real*/)
4812 m_isPeriodic
= apply
;
4814 // For prevent double apply bonuses
4815 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4817 // Custom damage calculation after
4823 Unit
*caster
= GetCaster();
4827 // Gift of the Naaru (have diff spellfamilies)
4828 if (m_spellProto
->SpellIconID
== 329 && m_spellProto
->SpellVisual
[0] == 7625)
4830 int32 ap
= int32 (0.22f
* caster
->GetTotalAttackPowerValue(BASE_ATTACK
));
4831 int32 holy
= caster
->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto
));
4834 holy
= int32(holy
* 377 / 1000);
4835 m_modifier
.m_amount
+= ap
> holy
? ap
: holy
;
4838 m_modifier
.m_amount
= caster
->SpellHealingBonusDone(m_target
, GetSpellProto(), m_modifier
.m_amount
, DOT
, GetStackAmount());
4842 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4844 // spells required only Real aura add/remove
4848 m_isPeriodic
= apply
;
4850 // For prevent double apply bonuses
4851 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4853 // Custom damage calculation after
4859 Unit
*caster
= GetCaster();
4863 switch (m_spellProto
->SpellFamilyName
)
4865 case SPELLFAMILY_GENERIC
:
4868 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4869 // $AP*0.18/6 bonus per tick
4870 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4873 case SPELLFAMILY_WARRIOR
:
4876 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
4878 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4879 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4880 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4881 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4882 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4883 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4884 // If used while target is above 75% health, Rend does 35% more damage
4885 if (m_spellProto
->CalculateSimpleValue(EFFECT_INDEX_1
) !=0 &&
4886 m_target
->GetHealth() > m_target
->GetMaxHealth() * m_spellProto
->CalculateSimpleValue(EFFECT_INDEX_1
) / 100)
4887 m_modifier
.m_amount
+= m_modifier
.m_amount
* m_spellProto
->CalculateSimpleValue(EFFECT_INDEX_2
) / 100;
4891 case SPELLFAMILY_WARLOCK
:
4894 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
4896 if (m_target
->GetHealth() * 100 / m_target
->GetMaxHealth() <= 25)
4897 m_modifier
.m_amount
*= 4;
4901 case SPELLFAMILY_DRUID
:
4904 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000001000) && m_spellProto
->Effect
[EFFECT_INDEX_2
] == SPELL_EFFECT_ADD_COMBO_POINTS
)
4905 // $AP*0.18/3 bonus per tick
4906 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4908 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000010000000000))
4909 // $AP*0.05/5 bonus per tick
4910 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4912 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000800000))
4915 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4918 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4920 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4921 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4922 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4924 if((*itr
)->GetId()==34241)
4926 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4930 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4933 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
4935 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4938 case SPELLFAMILY_ROGUE
:
4941 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000100000))
4943 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4945 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4946 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4947 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4948 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4949 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4950 float AP_per_combo
[6] = {0.0f
, 0.015f
, 0.024f
, 0.03f
, 0.03428571f
, 0.0375f
};
4951 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4953 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4956 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000000100))
4957 // $AP*0.07 bonus per tick
4958 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4960 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
4961 // 0.12*$AP / 4 * amount of stack
4962 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 * GetStackAmount() / 100);
4965 case SPELLFAMILY_HUNTER
:
4968 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
4969 // $RAP*0.2/5 bonus per tick
4970 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 0.2 / 5);
4972 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) && m_spellProto
->SpellIconID
== 678)
4973 // $RAP*0.1/5 bonus per tick
4974 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4977 case SPELLFAMILY_PALADIN
:
4979 // Holy Vengeance / Blood Corruption
4980 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000080000000000) && m_spellProto
->SpellVisual
[0] == 7902)
4982 // AP * 0.025 + SPH * 0.013 bonus per tick
4983 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4984 int32 holy
= caster
->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto
));
4987 m_modifier
.m_amount
+= int32(GetStackAmount()) * (int32(ap
* 0.025f
) + int32(holy
* 13 / 1000));
4995 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
4997 // SpellDamageBonusDone for magic spells
4998 if(GetSpellProto()->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| GetSpellProto()->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
)
4999 m_modifier
.m_amount
= caster
->SpellDamageBonusDone(m_target
, GetSpellProto(), m_modifier
.m_amount
, DOT
, GetStackAmount());
5000 // MeleeDamagebonusDone for weapon based spells
5003 WeaponAttackType attackType
= GetWeaponAttackType(GetSpellProto());
5004 m_modifier
.m_amount
= caster
->MeleeDamageBonusDone(m_target
, m_modifier
.m_amount
, attackType
, GetSpellProto(), DOT
, GetStackAmount());
5008 // remove time effects
5011 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
5012 if(m_spellProto
->Id
== 41917)
5013 m_target
->CastSpell(m_target
, 41915, true);
5017 void Aura::HandlePeriodicDamagePCT(bool apply
, bool /*Real*/)
5019 m_isPeriodic
= apply
;
5022 void Aura::HandlePeriodicLeech(bool apply
, bool /*Real*/)
5024 m_isPeriodic
= apply
;
5026 // For prevent double apply bonuses
5027 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
5029 // Custom damage calculation after
5035 Unit
*caster
= GetCaster();
5039 m_modifier
.m_amount
= caster
->SpellDamageBonusDone(m_target
, GetSpellProto(), m_modifier
.m_amount
, DOT
, GetStackAmount());
5043 void Aura::HandlePeriodicManaLeech(bool apply
, bool /*Real*/)
5045 m_isPeriodic
= apply
;
5048 void Aura::HandlePeriodicHealthFunnel(bool apply
, bool /*Real*/)
5050 m_isPeriodic
= apply
;
5052 // For prevent double apply bonuses
5053 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
5055 // Custom damage calculation after
5061 Unit
*caster
= GetCaster();
5065 m_modifier
.m_amount
= caster
->SpellDamageBonusDone(m_target
, GetSpellProto(), m_modifier
.m_amount
, DOT
, GetStackAmount());
5069 /*********************************************************/
5070 /*** MODIFY STATS ***/
5071 /*********************************************************/
5073 /********************************/
5074 /*** RESISTANCE ***/
5075 /********************************/
5077 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool /*Real*/)
5079 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
5081 if(m_modifier
.m_miscvalue
& int32(1<<x
))
5083 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
5084 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5085 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, float(m_modifier
.m_amount
), apply
);
5090 void Aura::HandleAuraModResistance(bool apply
, bool /*Real*/)
5092 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
5094 if(m_modifier
.m_miscvalue
& int32(1<<x
))
5096 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5097 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
5098 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, float(m_modifier
.m_amount
), apply
);
5103 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool /*Real*/)
5105 // only players have base stats
5106 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5108 //pets only have base armor
5109 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5110 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5114 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
5116 if(m_modifier
.m_miscvalue
& int32(1<<x
))
5117 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5122 void Aura::HandleModResistancePercent(bool apply
, bool /*Real*/)
5124 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
5126 if(m_modifier
.m_miscvalue
& int32(1<<i
))
5128 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5129 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
5131 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), true, float(m_modifier
.m_amount
), apply
);
5132 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), false, float(m_modifier
.m_amount
), apply
);
5138 void Aura::HandleModBaseResistance(bool apply
, bool /*Real*/)
5140 // only players have base stats
5141 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5143 //only pets have base stats
5144 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
5145 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5149 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
5150 if(m_modifier
.m_miscvalue
& (1<<i
))
5151 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5155 /********************************/
5157 /********************************/
5159 void Aura::HandleAuraModStat(bool apply
, bool /*Real*/)
5161 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
5163 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
5167 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
5169 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
5170 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
5172 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
5173 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5174 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
5175 m_target
->ApplyStatBuffMod(Stats(i
), float(m_modifier
.m_amount
), apply
);
5180 void Aura::HandleModPercentStat(bool apply
, bool /*Real*/)
5182 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
5184 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
5188 // only players have base stats
5189 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
5192 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
5194 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
5195 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5199 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
5201 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5204 // Magic damage modifiers implemented in Unit::SpellDamageBonusDone
5205 // This information for client side use only
5206 // Recalculate bonus
5207 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5210 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
5212 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5215 // Recalculate bonus
5216 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5219 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
5224 if(GetId() == 33206)
5225 m_target
->CastSpell(m_target
, 44416, true, NULL
, this, GetCasterGUID());
5228 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
5230 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5233 // Magic damage modifiers implemented in Unit::SpellDamageBonusDone
5234 // This information for client side use only
5235 // Recalculate bonus
5236 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5239 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
5241 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5244 // Recalculate bonus
5245 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5248 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
5250 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5252 // implemented in Unit::SpellHealingBonusDone
5253 // this information is for client side only
5254 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
5257 void Aura::HandleModTotalPercentStat(bool apply
, bool /*Real*/)
5259 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
5261 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
5265 //save current and max HP before applying aura
5266 uint32 curHPValue
= m_target
->GetHealth();
5267 uint32 maxHPValue
= m_target
->GetMaxHealth();
5269 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
5271 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
5273 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5274 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
5275 m_target
->ApplyStatPercentBuffMod(Stats(i
), float(m_modifier
.m_amount
), apply
);
5279 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
5280 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
5282 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
5283 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
5284 m_target
->SetHealth(newHPValue
);
5288 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
5290 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5293 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
5295 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
5296 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
5297 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
5301 // Recalculate Armor
5302 m_target
->UpdateArmor();
5305 /********************************/
5306 /*** HEAL & ENERGIZE ***/
5307 /********************************/
5308 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool /*Real*/)
5310 m_isPeriodic
= apply
;
5313 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool /*Real*/)
5315 if(m_modifier
.periodictime
== 0)
5316 m_modifier
.periodictime
= 1000;
5318 m_periodicTimer
= m_modifier
.periodictime
;
5319 m_isPeriodic
= apply
;
5322 void Aura::HandleModRegen(bool apply
, bool /*Real*/) // eating
5324 if(m_modifier
.periodictime
== 0)
5325 m_modifier
.periodictime
= 5000;
5327 m_periodicTimer
= 5000;
5328 m_isPeriodic
= apply
;
5331 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
5336 Powers pt
= m_target
->getPowerType();
5337 if(m_modifier
.periodictime
== 0)
5339 // Anger Management (only spell use this aura for rage)
5340 if (pt
== POWER_RAGE
)
5341 m_modifier
.periodictime
= 3000;
5343 m_modifier
.periodictime
= 2000;
5346 m_periodicTimer
= 5000;
5348 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
5349 ((Player
*)m_target
)->UpdateManaRegen();
5351 m_isPeriodic
= apply
;
5354 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
5356 // spells required only Real aura add/remove
5360 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
5363 // Update manaregen value
5364 if (m_modifier
.m_miscvalue
== POWER_MANA
)
5365 ((Player
*)m_target
)->UpdateManaRegen();
5368 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
5370 // spells required only Real aura add/remove
5374 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
5377 //Note: an increase in regen does NOT cause threat.
5378 ((Player
*)m_target
)->UpdateManaRegen();
5381 void Aura::HandleComprehendLanguage(bool apply
, bool /*Real*/)
5384 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
5386 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
5389 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
5391 // Special case with temporary increase max/current health
5394 case 12976: // Warrior Last Stand triggered spell
5395 case 28726: // Nightmare Seed ( Nightmare Seed )
5396 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
5397 case 44055: case 55915: case 55917: case 67596: // Tremendous Fortitude (Battlemaster's Alacrity)
5398 case 50322: // Survival Instincts
5399 case 54443: // Demonic Empowerment (Voidwalker)
5400 case 55233: // Vampiric Blood
5401 case 59465: // Brood Rage (Ahn'Kahet)
5407 // Demonic Empowerment (Voidwalker) & Vampiric Blood - special cases, store percent in data
5408 // recalculate to full amount at apply for proper remove
5409 if (GetId() == 54443 || GetId() == 55233)
5410 m_modifier
.m_amount
= m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100;
5412 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5413 m_target
->ModifyHealth(m_modifier
.m_amount
);
5417 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
5418 m_target
->ModifyHealth(-m_modifier
.m_amount
);
5420 m_target
->SetHealth(1);
5421 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5429 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5432 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool /*Real*/)
5434 uint32 oldhealth
= m_target
->GetHealth();
5435 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
5437 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5439 // refresh percentage
5442 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
5446 m_target
->SetHealth(newhealth
);
5450 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
5452 Powers powerType
= m_target
->getPowerType();
5453 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5456 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5458 // Special case with temporary increase max/current power (percent)
5459 if (GetId()==64904) // Hymn of Hope
5463 uint32 val
= m_target
->GetPower(powerType
);
5464 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5465 m_target
->SetPower(powerType
, apply
? val
*(100+m_modifier
.m_amount
)/100 : val
*100/(100+m_modifier
.m_amount
));
5470 // generic flat case
5471 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5474 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
5476 Powers powerType
= m_target
->getPowerType();
5477 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5480 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5482 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5485 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
5487 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5490 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
5492 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5495 /********************************/
5497 /********************************/
5499 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5501 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5504 ((Player
*)m_target
)->UpdateParryPercentage();
5507 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5509 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5512 ((Player
*)m_target
)->UpdateDodgePercentage();
5513 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5516 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5518 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5521 ((Player
*)m_target
)->UpdateBlockPercentage();
5522 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5525 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
5527 // spells required only Real aura add/remove
5531 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5534 ((Player
*)m_target
)->UpdateManaRegen();
5537 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
5539 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5542 // apply item specific bonuses for already equipped weapon
5545 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5546 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5547 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
, WeaponAttackType(i
), this, apply
);
5550 // mods must be applied base at equipped weapon class and subclass comparison
5551 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5552 // m_modifier.m_miscvalue comparison with item generated damage types
5554 if (GetSpellProto()->EquippedItemClass
== -1)
5556 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5557 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5558 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5562 // done in Player::_ApplyWeaponDependentAuraMods
5566 void Aura::HandleModHitChance(bool apply
, bool /*Real*/)
5568 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5570 ((Player
*)m_target
)->UpdateMeleeHitChances();
5571 ((Player
*)m_target
)->UpdateRangedHitChances();
5575 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5576 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5580 void Aura::HandleModSpellHitChance(bool apply
, bool /*Real*/)
5582 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5584 ((Player
*)m_target
)->UpdateSpellHitChances();
5588 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5592 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
5594 // spells required only Real aura add/remove
5598 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5600 ((Player
*)m_target
)->UpdateAllSpellCritChances();
5604 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
5608 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
5610 // spells required only Real aura add/remove
5614 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5617 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
5618 if (m_modifier
.m_miscvalue
& (1<<school
))
5619 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
5622 /********************************/
5623 /*** ATTACK SPEED ***/
5624 /********************************/
5626 void Aura::HandleModCastingSpeed(bool apply
, bool /*Real*/)
5628 m_target
->ApplyCastTimePercentMod(float(m_modifier
.m_amount
),apply
);
5631 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool /*Real*/)
5633 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, float(m_modifier
.m_amount
), apply
);
5634 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, float(m_modifier
.m_amount
), apply
);
5635 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, float(m_modifier
.m_amount
), apply
);
5638 void Aura::HandleModCombatSpeedPct(bool apply
, bool /*Real*/)
5640 m_target
->ApplyCastTimePercentMod(float(m_modifier
.m_amount
), apply
);
5641 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, float(m_modifier
.m_amount
), apply
);
5642 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, float(m_modifier
.m_amount
), apply
);
5643 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, float(m_modifier
.m_amount
), apply
);
5646 void Aura::HandleModAttackSpeed(bool apply
, bool /*Real*/)
5648 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,float(m_modifier
.m_amount
),apply
);
5651 void Aura::HandleHaste(bool apply
, bool /*Real*/)
5653 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, float(m_modifier
.m_amount
), apply
);
5654 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, float(m_modifier
.m_amount
), apply
);
5655 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, float(m_modifier
.m_amount
), apply
);
5658 void Aura::HandleAuraModRangedHaste(bool apply
, bool /*Real*/)
5660 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, float(m_modifier
.m_amount
), apply
);
5663 void Aura::HandleRangedAmmoHaste(bool apply
, bool /*Real*/)
5665 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5667 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, float(m_modifier
.m_amount
), apply
);
5670 /********************************/
5671 /*** ATTACK POWER ***/
5672 /********************************/
5674 void Aura::HandleAuraModAttackPower(bool apply
, bool /*Real*/)
5676 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5679 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool /*Real*/)
5681 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5684 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5687 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool /*Real*/)
5689 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5690 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5693 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool /*Real*/)
5695 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5698 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5699 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5702 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5704 // spells required only Real aura add/remove
5708 // Recalculate bonus
5709 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5710 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5713 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5715 // spells required only Real aura add/remove
5719 // Recalculate bonus
5720 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5721 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5724 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real
)
5726 // spells required only Real aura add/remove
5730 // Recalculate bonus
5731 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5732 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5734 /********************************/
5735 /*** DAMAGE BONUS ***/
5736 /********************************/
5737 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5739 // apply item specific bonuses for already equipped weapon
5740 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5742 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5743 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5744 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5747 // m_modifier.m_miscvalue is bitmask of spell schools
5748 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5749 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5750 // 127 - full bitmask any damages
5752 // mods must be applied base at equipped weapon class and subclass comparison
5753 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5754 // m_modifier.m_miscvalue comparison with item generated damage types
5756 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5758 // apply generic physical damage bonuses including wand case
5759 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5761 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5762 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5763 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5767 // done in Player::_ApplyWeaponDependentAuraMods
5770 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5773 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
, m_modifier
.m_amount
, apply
);
5775 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
, m_modifier
.m_amount
, apply
);
5779 // Skip non magic case for speedup
5780 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5783 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5785 // wand magic case (skip generic to all item spell bonuses)
5786 // done in Player::_ApplyWeaponDependentAuraMods
5788 // Skip item specific requirements for not wand magic damage
5792 // Magic damage modifiers implemented in Unit::SpellDamageBonusDone
5793 // This information for client side use only
5794 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5798 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5800 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5801 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ i
, m_modifier
.m_amount
, apply
);
5806 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5808 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5809 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+ i
, m_modifier
.m_amount
, apply
);
5812 Pet
* pet
= m_target
->GetPet();
5814 pet
->UpdateAttackPowerAndDamage();
5818 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5820 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST
, "AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5822 // apply item specific bonuses for already equipped weapon
5823 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5825 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5826 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5827 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5830 // m_modifier.m_miscvalue is bitmask of spell schools
5831 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5832 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5833 // 127 - full bitmask any damages
5835 // mods must be applied base at equipped weapon class and subclass comparison
5836 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5837 // m_modifier.m_miscvalue comparison with item generated damage types
5839 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5841 // apply generic physical damage bonuses including wand case
5842 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5844 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5845 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5846 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5850 // done in Player::_ApplyWeaponDependentAuraMods
5852 // For show in client
5853 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5854 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
, m_modifier
.m_amount
/100.0f
, apply
);
5857 // Skip non magic case for speedup
5858 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5861 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5863 // wand magic case (skip generic to all item spell bonuses)
5864 // done in Player::_ApplyWeaponDependentAuraMods
5866 // Skip item specific requirements for not wand magic damage
5870 // Magic damage percent modifiers implemented in Unit::SpellDamageBonusDone
5871 // Send info to client
5872 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5873 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5874 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ i
, m_modifier
.m_amount
/100.0f
, apply
);
5877 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5879 // spells required only Real aura add/remove
5883 DEBUG_FILTER_LOG(LOG_FILTER_SPELL_CAST
, "AURA MOD OFFHAND DAMAGE");
5885 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5888 /********************************/
5889 /*** POWER COST ***/
5890 /********************************/
5892 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5894 // spells required only Real aura add/remove
5898 float amount
= m_modifier
.m_amount
/100.0f
;
5899 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5900 if(m_modifier
.m_miscvalue
& (1<<i
))
5901 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+ i
, amount
, apply
);
5904 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5906 // spells required only Real aura add/remove
5910 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5911 if(m_modifier
.m_miscvalue
& (1<<i
))
5912 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ i
, m_modifier
.m_amount
, apply
);
5915 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real
)
5917 // spells required only Real aura add/remove
5920 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5922 uint32 mask
[3] = {0, 0, 0};
5923 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5924 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5926 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5932 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+0, mask
[0]);
5933 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5934 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5937 /*********************************************************/
5939 /*********************************************************/
5941 void Aura::HandleShapeshiftBoosts(bool apply
)
5943 uint32 spellId1
= 0;
5944 uint32 spellId2
= 0;
5945 uint32 HotWSpellId
= 0;
5946 uint32 MasterShaperSpellId
= 0;
5948 uint32 form
= GetModifier()->m_miscvalue
;
5954 HotWSpellId
= 24900;
5955 MasterShaperSpellId
= 48420;
5960 MasterShaperSpellId
= 48422;
5971 HotWSpellId
= 24899;
5972 MasterShaperSpellId
= 48418;
5977 HotWSpellId
= 24899;
5978 MasterShaperSpellId
= 48418;
5980 case FORM_BATTLESTANCE
:
5983 case FORM_DEFENSIVESTANCE
:
5986 case FORM_BERSERKERSTANCE
:
5991 MasterShaperSpellId
= 48421;
5997 case FORM_FLIGHT_EPIC
:
6001 case FORM_METAMORPHOSIS
:
6005 case FORM_SPIRITOFREDEMPTION
:
6007 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
6012 if(m_target
->GetTypeId() == TYPEID_PLAYER
) // Spell 49868 have same category as main form spell and share cooldown
6013 ((Player
*)m_target
)->RemoveSpellCooldown(49868);
6015 case FORM_GHOSTWOLF
:
6021 case FORM_CREATURECAT
:
6022 case FORM_CREATUREBEAR
:
6029 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this );
6031 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
6033 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
6035 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
6036 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
6038 if (itr
->second
.state
== PLAYERSPELL_REMOVED
) continue;
6039 if (itr
->first
==spellId1
|| itr
->first
==spellId2
) continue;
6040 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
6041 if (!spellInfo
|| !(spellInfo
->Attributes
& (SPELL_ATTR_PASSIVE
| (1<<7))))
6043 if (spellInfo
->Stances
& (1<<(form
-1)))
6044 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
6047 // Master Shapeshifter
6048 if (MasterShaperSpellId
)
6050 Unit::AuraList
const& ShapeShifterAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6051 for(Unit::AuraList::const_iterator i
= ShapeShifterAuras
.begin(); i
!= ShapeShifterAuras
.end(); i
++)
6053 if ((*i
)->GetSpellProto()->SpellIconID
== 2851)
6055 int32 ShiftMod
= (*i
)->GetModifier()->m_amount
;
6056 m_target
->CastCustomSpell(m_target
, MasterShaperSpellId
, &ShiftMod
, NULL
, NULL
, true);
6062 // Leader of the Pack
6063 if (((Player
*)m_target
)->HasSpell(17007))
6065 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
6066 if (spellInfo
&& spellInfo
->Stances
& (1<<(form
-1)))
6067 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
6071 if (form
== FORM_CAT
&& ((Player
*)m_target
)->HasAura(52610))
6072 m_target
->CastSpell(m_target
, 62071, true);
6074 // Improved Moonkin Form
6075 if (form
== FORM_MOONKIN
)
6077 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6078 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); i
++)
6080 if ((*i
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_DRUID
&&
6081 (*i
)->GetSpellProto()->SpellIconID
== 2855)
6083 uint32 spell_id
= 0;
6084 switch((*i
)->GetId())
6086 case 48384:spell_id
=50170;break;//Rank 1
6087 case 48395:spell_id
=50171;break;//Rank 2
6088 case 48396:spell_id
=50172;break;//Rank 3
6090 sLog
.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i
)->GetId());
6095 m_target
->CastSpell(m_target
, spell_id
, true, NULL
, this);
6101 // Heart of the Wild
6104 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
6105 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
6107 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
6109 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
6110 if(GetModifier()->m_miscvalue
== FORM_CAT
)
6113 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
6123 m_target
->RemoveAurasDueToSpell(spellId1
);
6125 m_target
->RemoveAurasDueToSpell(spellId2
);
6126 if(MasterShaperSpellId
)
6127 m_target
->RemoveAurasDueToSpell(MasterShaperSpellId
);
6129 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
6130 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
6132 if (itr
->second
->IsRemovedOnShapeLost())
6134 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
6135 itr
= tAuras
.begin();
6143 void Aura::HandleSpellSpecificBoosts(bool apply
)
6145 bool cast_at_remove
= false; // if spell must be casted at last aura from stack remove
6146 uint32 spellId1
= 0;
6147 uint32 spellId2
= 0;
6148 uint32 spellId3
= 0;
6149 uint32 spellId4
= 0;
6151 switch(GetSpellProto()->SpellFamilyName
)
6153 case SPELLFAMILY_GENERIC
:
6155 // Illusionary Barrier
6156 if(GetId() == 57350 && !apply
&& m_target
->getPowerType() == POWER_MANA
)
6158 cast_at_remove
= true;
6159 spellId1
= 60242; // Darkmoon Card: Illusion
6165 case SPELLFAMILY_MAGE
:
6167 // Ice Barrier (non stacking from one caster)
6168 if (m_spellProto
->SpellIconID
== 32)
6170 if (!apply
&& (m_removeMode
== AURA_REMOVE_BY_DISPEL
|| (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !GetModifier()->m_amount
)))
6172 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6173 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6175 // Shattered Barrier
6176 if ((*itr
)->GetSpellProto()->SpellIconID
== 2945)
6178 cast_at_remove
= true;
6179 // first rank have 50% chance
6180 if ((*itr
)->GetId() != 44745 || roll_chance_i(50))
6193 case 11129: // Combustion (remove triggered aura stack)
6201 case 28682: // Combustion (remove main aura)
6209 case 44401: // Missile Barrage (triggered)
6210 case 48108: // Hot Streak (triggered)
6211 case 57761: // Fireball! (Brain Freeze triggered)
6214 if (!apply
&& m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
!= 0)
6216 Unit
* caster
= GetCaster();
6217 // Item - Mage T10 2P Bonus
6218 if (!caster
|| !caster
->HasAura(70752))
6221 cast_at_remove
= true;
6222 spellId1
= 70753; // Pushing the Limit
6233 case SPELLFAMILY_WARRIOR
:
6237 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
6238 if (GetSpellProto()->Mechanic
!= MECHANIC_BLEED
)
6241 // If target still has one of Warrior's bleeds, do nothing
6242 Unit::AuraList
const& PeriodicDamage
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
6243 for(Unit::AuraList::const_iterator i
= PeriodicDamage
.begin(); i
!= PeriodicDamage
.end(); ++i
)
6244 if( (*i
)->GetCasterGUID() == GetCasterGUID() &&
6245 (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARRIOR
&&
6246 (*i
)->GetSpellProto()->Mechanic
== MECHANIC_BLEED
)
6249 spellId1
= 30069; // Blood Frenzy (Rank 1)
6250 spellId2
= 30070; // Blood Frenzy (Rank 2)
6254 case SPELLFAMILY_WARLOCK
:
6256 // Fear (non stacking)
6257 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
6261 Unit
* caster
= GetCaster();
6265 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6266 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6268 SpellEntry
const* dummyEntry
= (*itr
)->GetSpellProto();
6270 if (dummyEntry
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& dummyEntry
->SpellIconID
== 98)
6272 cast_at_remove
= true;
6273 switch((*itr
)->GetModifier()->m_amount
)
6276 case 0: spellId1
= 60946; break;
6278 case 1: spellId1
= 60947; break;
6287 // Shadowflame (DoT)
6288 else if (m_spellProto
->SpellFamilyFlags2
& 0x00000002)
6290 // Glyph of Shadowflame
6294 else if(((caster
= GetCaster())) && caster
->HasAura(63310))
6303 case SPELLFAMILY_PRIEST
:
6305 // Shadow Word: Pain (need visual check fro skip improvement talent) or Vampiric Touch
6306 if (m_spellProto
->SpellIconID
== 234 && m_spellProto
->SpellVisual
[0] || m_spellProto
->SpellIconID
== 2213)
6308 if (!apply
&& m_removeMode
== AURA_REMOVE_BY_DISPEL
)
6310 Unit
* caster
= GetCaster();
6314 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6315 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6318 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_PRIEST
6319 && (*itr
)->GetSpellProto()->SpellIconID
== 178)
6322 int32 basepoints0
= (*itr
)->GetModifier()->m_amount
* caster
->GetCreateMana() / 100;
6323 caster
->CastCustomSpell(caster
, 64103, &basepoints0
, NULL
, NULL
, true, NULL
, this);
6331 // Power Word: Shield
6332 else if (apply
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001) && m_spellProto
->Mechanic
== MECHANIC_SHIELD
)
6334 Unit
* caster
= GetCaster();
6338 // Glyph of Power Word: Shield
6339 if (Aura
* glyph
= caster
->GetAura(55672, EFFECT_INDEX_0
))
6341 int32 heal
= (glyph
->GetModifier()->m_amount
* m_modifier
.m_amount
)/100;
6342 caster
->CastCustomSpell(m_target
, 56160, &heal
, NULL
, NULL
, true, 0, this);
6349 // Abolish Disease (remove 1 more poison effect with Body and Soul)
6355 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6356 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6358 SpellEntry
const* dummyEntry
= (*itr
)->GetSpellProto();
6359 // Body and Soul (talent ranks)
6360 if (dummyEntry
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& dummyEntry
->SpellIconID
== 2218 &&
6361 dummyEntry
->SpellVisual
[0]==0)
6363 chance
= (*itr
)->GetSpellProto()->CalculateSimpleValue(EFFECT_INDEX_1
);
6368 if(roll_chance_i(chance
))
6369 spellId1
= 64134; // Body and Soul (periodic dispel effect)
6372 spellId1
= 64134; // Body and Soul (periodic dispel effect)
6375 // Dispersion mana reg and immunity
6377 spellId1
= 60069; // Dispersion
6378 spellId2
= 63230; // Dispersion
6385 case SPELLFAMILY_ROGUE
:
6386 // Sprint (skip non player casted spells by category)
6387 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000040) && GetSpellProto()->Category
== 44)
6389 if(!apply
|| m_target
->HasAura(58039)) // Glyph of Blurred Speed
6390 spellId1
= 61922; // Sprint (waterwalk)
6397 case SPELLFAMILY_HUNTER
:
6399 // Freezing Trap Effect
6400 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000008))
6404 Unit
*caster
= GetCaster();
6405 // Glyph of Freezing Trap
6406 if (caster
&& caster
->HasAura(56845))
6408 cast_at_remove
= true;
6417 // Aspect of the Dragonhawk dodge
6418 else if (GetSpellProto()->SpellFamilyFlags2
& 0x00001000)
6422 // triggered spell have same category as main spell and cooldown
6423 if (apply
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
6424 ((Player
*)m_target
)->RemoveSpellCooldown(61848);
6430 case SPELLFAMILY_PALADIN
:
6432 if (m_spellProto
->Id
== 31884) // Avenging Wrath
6435 spellId1
= 57318; // Sanctified Wrath (triggered)
6439 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6440 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6442 if ((*itr
)->GetSpellProto()->SpellIconID
== 3029)
6444 percent
= (*itr
)->GetModifier()->m_amount
;
6449 // apply in special way
6452 spellId1
= 57318; // Sanctified Wrath (triggered)
6453 // prevent aura deletion, specially in multi-boost case
6455 m_target
->CastCustomSpell(m_target
, spellId1
, &percent
, &percent
, NULL
, true, NULL
, this);
6463 // Only process on player casting paladin aura
6464 // all aura bonuses applied also in aura area effect way to caster
6465 if (GetCasterGUID() != m_target
->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
6468 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_AURA
)
6471 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
6472 if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000008))==0)
6473 spellId1
= 63531; // placeholder for talent spell mods
6474 // Improved Concentration Aura (auras bonus)
6475 spellId2
= 63510; // placeholder for talent spell mods
6476 // Improved Devotion Aura (auras bonus)
6477 spellId3
= 63514; // placeholder for talent spell mods
6480 case SPELLFAMILY_DEATHKNIGHT
:
6482 // second part of spell apply
6485 case 49039: spellId1
= 50397; break; // Lichborne
6487 case 48263: // Frost Presence
6488 case 48265: // Unholy Presence
6489 case 48266: // Blood Presence
6491 // else part one per 3 pair
6492 if (GetId()==48263 || GetId()==48265) // Frost Presence or Unholy Presence
6494 // Improved Blood Presence
6498 Unit::AuraList
const& bloodAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6499 for(Unit::AuraList::const_iterator itr
= bloodAuras
.begin(); itr
!= bloodAuras
.end(); ++itr
)
6502 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DEATHKNIGHT
&&
6503 (*itr
)->GetSpellProto()->SpellIconID
== 2636)
6505 heal_pct
= (*itr
)->GetModifier()->m_amount
;
6512 m_target
->CastCustomSpell(m_target
, 63611, &heal_pct
, NULL
, NULL
, true, NULL
, this);
6514 m_target
->RemoveAurasDueToSpell(63611);
6517 spellId1
= 63611; // Improved Blood Presence, trigger for heal
6519 if (GetId()==48263 || GetId()==48266) // Frost Presence or Blood Presence
6521 // Improved Unholy Presence
6522 int32 power_pct
= 0;
6525 Unit::AuraList
const& unholyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6526 for(Unit::AuraList::const_iterator itr
= unholyAuras
.begin(); itr
!= unholyAuras
.end(); ++itr
)
6529 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DEATHKNIGHT
&&
6530 (*itr
)->GetSpellProto()->SpellIconID
== 2633)
6532 power_pct
= (*itr
)->GetModifier()->m_amount
;
6538 if (power_pct
|| !apply
)
6539 spellId2
= 49772; // Unholy Presence, speed part, spell1 used for Improvement presence fit to own presence
6542 spellId1
= 49772; // Unholy Presence move speed
6544 if (GetId()==48265 || GetId()==48266) // Unholy Presence or Blood Presence
6546 // Improved Frost Presence
6547 int32 stamina_pct
= 0;
6550 Unit::AuraList
const& frostAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6551 for(Unit::AuraList::const_iterator itr
= frostAuras
.begin(); itr
!= frostAuras
.end(); ++itr
)
6554 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DEATHKNIGHT
&&
6555 (*itr
)->GetSpellProto()->SpellIconID
== 2632)
6557 stamina_pct
= (*itr
)->GetModifier()->m_amount
;
6564 m_target
->CastCustomSpell(m_target
, 61261, &stamina_pct
, NULL
, NULL
, true, NULL
, this);
6566 m_target
->RemoveAurasDueToSpell(61261);
6569 spellId1
= 61261; // Frost Presence, stamina
6571 if (GetId()==48265) // Unholy Presence
6573 // Improved Unholy Presence, special case for own presence
6574 int32 power_pct
= 0;
6577 Unit::AuraList
const& unholyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6578 for(Unit::AuraList::const_iterator itr
= unholyAuras
.begin(); itr
!= unholyAuras
.end(); ++itr
)
6581 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DEATHKNIGHT
&&
6582 (*itr
)->GetSpellProto()->SpellIconID
== 2633)
6584 power_pct
= (*itr
)->GetModifier()->m_amount
;
6593 m_target
->CastCustomSpell(m_target
, 63622, &bp
, &bp
, &bp
, true, NULL
, this);
6594 m_target
->CastCustomSpell(m_target
, 65095, &bp
, NULL
, NULL
, true, NULL
, this);
6598 m_target
->RemoveAurasDueToSpell(63622);
6599 m_target
->RemoveAurasDueToSpell(65095);
6606 // Improved Blood Presence
6607 if (GetSpellProto()->SpellIconID
== 2632 && GetModifier()->m_auraname
==SPELL_AURA_DUMMY
)
6609 // if presence active: Frost Presence or Unholy Presence
6610 if (apply
&& (m_target
->HasAura(48263) || m_target
->HasAura(48265)))
6612 int32 bp
= GetModifier()->m_amount
;
6613 m_target
->CastCustomSpell(m_target
, 63611, &bp
, NULL
, NULL
, true, NULL
, this);
6616 m_target
->RemoveAurasDueToSpell(63611);
6620 // Improved Frost Presence
6621 if (GetSpellProto()->SpellIconID
== 2636 && GetModifier()->m_auraname
==SPELL_AURA_DUMMY
)
6623 // if presence active: Unholy Presence or Blood Presence
6624 if (apply
&& (m_target
->HasAura(48265) || m_target
->HasAura(48266)))
6626 int32 bp
= GetModifier()->m_amount
;
6627 m_target
->CastCustomSpell(m_target
, 61261, &bp
, NULL
, NULL
, true, NULL
, this);
6630 m_target
->RemoveAurasDueToSpell(61261);
6634 // Improved Unholy Presence
6635 if (GetSpellProto()->SpellIconID
== 2633 && GetModifier()->m_auraname
==SPELL_AURA_DUMMY
)
6637 // if presence active: Unholy Presence
6638 if (apply
&& m_target
->HasAura(48265))
6641 m_target
->CastCustomSpell(m_target
, 63622, &bp
, &bp
, &bp
, true, NULL
, this);
6642 m_target
->CastCustomSpell(m_target
, 65095, &bp
, NULL
, NULL
, true, NULL
, this);
6646 m_target
->RemoveAurasDueToSpell(63622);
6647 m_target
->RemoveAurasDueToSpell(65095);
6650 // if presence active: Frost Presence or Blood Presence
6651 if (!apply
|| m_target
->HasAura(48263) || m_target
->HasAura(48266))
6663 // prevent aura deletion, specially in multi-boost case
6666 if (apply
|| cast_at_remove
)
6669 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this);
6670 if (spellId2
&& !IsDeleted())
6671 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
6672 if (spellId3
&& !IsDeleted())
6673 m_target
->CastSpell(m_target
, spellId3
, true, NULL
, this);
6674 if (spellId4
&& !IsDeleted())
6675 m_target
->CastSpell(m_target
, spellId4
, true, NULL
, this);
6680 m_target
->RemoveAurasByCasterSpell(spellId1
, GetCasterGUID());
6682 m_target
->RemoveAurasByCasterSpell(spellId2
, GetCasterGUID());
6684 m_target
->RemoveAurasByCasterSpell(spellId3
, GetCasterGUID());
6686 m_target
->RemoveAurasByCasterSpell(spellId4
, GetCasterGUID());
6692 void Aura::HandleAuraEmpathy(bool apply
, bool /*Real*/)
6694 if(m_target
->GetTypeId() != TYPEID_UNIT
)
6697 CreatureInfo
const * ci
= ObjectMgr::GetCreatureTemplate(m_target
->GetEntry());
6698 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
6699 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
6702 void Aura::HandleAuraUntrackable(bool apply
, bool /*Real*/)
6705 m_target
->SetByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
6707 m_target
->RemoveByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
6710 void Aura::HandleAuraModPacify(bool apply
, bool /*Real*/)
6712 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6716 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
6718 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
6721 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
6723 HandleAuraModPacify(apply
, Real
);
6724 HandleAuraModSilence(apply
, Real
);
6727 void Aura::HandleAuraGhost(bool apply
, bool /*Real*/)
6729 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6734 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
6738 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
6742 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
6744 // all applied/removed only at real aura add/remove
6751 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
6753 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
6754 data
<< m_target
->GetPackGUID();
6755 data
<< uint32(0); // unk
6756 m_target
->SendMessageToSet(&data
, true);
6759 void Aura::HandleModRating(bool apply
, bool Real
)
6761 // spells required only Real aura add/remove
6765 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6768 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
6769 if (m_modifier
.m_miscvalue
& (1 << rating
))
6770 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
6773 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
6775 // spells required only Real aura add/remove
6779 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6781 // Just recalculate ratings
6782 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
6783 if (m_modifier
.m_miscvalue
& (1 << rating
))
6784 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
6787 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
6789 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
6792 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
6794 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
6797 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
6799 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6802 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
6803 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
6806 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
6808 // spells required only Real aura add/remove
6811 // applied to damage as HandleNoImmediateEffect in Unit::CalculateAbsorbAndResist and Unit::CalcArmorReducedDamage
6813 // show armor penetration
6814 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
6815 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
, m_modifier
.m_amount
, apply
);
6817 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
6818 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
6819 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
, m_modifier
.m_amount
, apply
);
6822 void Aura::HandleShieldBlockValue(bool apply
, bool /*Real*/)
6824 BaseModType modType
= FLAT_MOD
;
6825 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
6828 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
6829 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
6832 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
6834 // spells required only Real aura add/remove
6838 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6841 Player
*target
= (Player
*)m_target
;
6843 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
6844 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
6845 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
6846 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
6847 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
6850 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
6854 m_target
->CombatStop();
6855 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
6857 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
6860 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
6862 // spells required only Real aura add/remove
6866 // prepare spirit state
6869 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
6871 // disable breath/etc timers
6872 ((Player
*)m_target
)->StopMirrorTimers();
6874 // set stand state (expected in this form)
6875 if(!m_target
->IsStandState())
6876 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);
6879 m_target
->SetHealth(1);
6883 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
6886 void Aura::CleanupTriggeredSpells()
6888 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
6892 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
6896 if(GetSpellDuration(tProto
) != -1)
6899 // needed for spell 43680, maybe others
6900 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6901 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
6902 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
6904 m_target
->RemoveAurasDueToSpell(tSpellId
);
6907 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
6912 Unit
* caster
= GetCaster();
6918 // prevent double apply bonuses
6919 if (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
6921 float DoneActualBenefit
= 0.0f
;
6922 switch(m_spellProto
->SpellFamilyName
)
6924 case SPELLFAMILY_PRIEST
:
6925 // Power Word: Shield
6926 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
6928 //+80.68% from +spell bonus
6929 DoneActualBenefit
= caster
->SpellBaseHealingBonusDone(GetSpellSchoolMask(m_spellProto
)) * 0.8068f
;
6931 Unit::AuraList
const& borrowedTime
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6932 for(Unit::AuraList::const_iterator itr
= borrowedTime
.begin(); itr
!= borrowedTime
.end(); ++itr
)
6934 SpellEntry
const* i_spell
= (*itr
)->GetSpellProto();
6935 if(i_spell
->SpellFamilyName
==SPELLFAMILY_PRIEST
&& i_spell
->SpellIconID
== 2899 && i_spell
->EffectMiscValue
[(*itr
)->GetEffIndex()] == 24)
6937 DoneActualBenefit
+= DoneActualBenefit
* (*itr
)->GetModifier()->m_amount
/ 100;
6944 case SPELLFAMILY_MAGE
:
6945 // Frost Ward, Fire Ward
6946 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000108))
6947 //+10% from +spell bonus
6948 DoneActualBenefit
= caster
->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
6950 else if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000100000000))
6951 //+80.67% from +spell bonus
6952 DoneActualBenefit
= caster
->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto
)) * 0.8067f
;
6954 case SPELLFAMILY_WARLOCK
:
6956 if (m_spellProto
->SpellFamilyFlags2
& 0x00000040)
6957 //+30% from +spell bonus
6958 DoneActualBenefit
= caster
->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto
)) * 0.30f
;
6960 case SPELLFAMILY_PALADIN
:
6962 // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
6963 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0008000000000000))
6965 // +75% from spell power
6966 DoneActualBenefit
= caster
->SpellBaseHealingBonusDone(GetSpellSchoolMask(m_spellProto
)) * 0.75f
;
6973 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6975 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6981 // Power Word: Shield
6982 m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& m_spellProto
->Mechanic
== MECHANIC_SHIELD
&&
6983 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001)) &&
6984 // completely absorbed or dispelled
6985 ((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6987 Unit::AuraList
const& vDummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6988 for(Unit::AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
6990 SpellEntry
const* vSpell
= (*itr
)->GetSpellProto();
6992 // Rapture (main spell)
6993 if(vSpell
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& vSpell
->SpellIconID
== 2894 && vSpell
->Effect
[EFFECT_INDEX_1
])
6995 switch((*itr
)->GetEffIndex())
6997 case EFFECT_INDEX_0
:
7000 int32 manapct1000
= 5 * ((*itr
)->GetModifier()->m_amount
+ sSpellMgr
.GetSpellRank(vSpell
->Id
));
7001 int32 basepoints0
= caster
->GetMaxPower(POWER_MANA
) * manapct1000
/ 1000;
7002 caster
->CastCustomSpell(caster
, 47755, &basepoints0
, NULL
, NULL
, true);
7005 case EFFECT_INDEX_1
:
7008 if (!roll_chance_i((*itr
)->GetModifier()->m_amount
) || caster
->HasAura(63853))
7011 switch(m_target
->getPowerType())
7013 case POWER_RUNIC_POWER
:
7014 m_target
->CastSpell(m_target
, 63652, true, NULL
, NULL
, m_caster_guid
);
7017 m_target
->CastSpell(m_target
, 63653, true, NULL
, NULL
, m_caster_guid
);
7021 int32 basepoints0
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 100;
7022 m_target
->CastCustomSpell(m_target
, 63654, &basepoints0
, NULL
, NULL
, true);
7026 m_target
->CastSpell(m_target
, 63655, true, NULL
, NULL
, m_caster_guid
);
7033 caster
->CastSpell(caster
, 63853, true);
7037 sLog
.outError("Changes in R-dummy spell???: effect 3");
7046 void Aura::PeriodicTick()
7048 switch(m_modifier
.m_auraname
)
7050 case SPELL_AURA_PERIODIC_DAMAGE
:
7051 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
7053 // don't damage target if not alive, possible death persistent effects
7054 if (!m_target
->isAlive())
7057 Unit
*pCaster
= GetCaster();
7061 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
7062 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
7065 // Check for immune (not use charges)
7066 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
7069 // some auras remove at specific health level or more
7070 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
7074 case 43093: case 31956: case 38801:
7075 case 35321: case 38363: case 39215:
7078 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
7080 m_target
->RemoveAurasDueToSpell(GetId());
7088 GetEffIndex() < EFFECT_INDEX_2
&& GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_DUMMY
?
7089 pCaster
->CalculateSpellDamage(m_target
, GetSpellProto(), SpellEffectIndex(GetEffIndex() + 1)) :
7091 if(m_target
->GetHealth() * 100 >= m_target
->GetMaxHealth() * percent
)
7093 m_target
->RemoveAurasDueToSpell(GetId());
7105 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
7107 // ignore non positive values (can be result apply spellmods to aura damage
7108 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
7112 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
7115 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
7118 // SpellDamageBonus for magic spells
7119 if(GetSpellProto()->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| GetSpellProto()->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
)
7120 pdamage
= m_target
->SpellDamageBonusTaken(pCaster
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
7121 // MeleeDamagebonus for weapon based spells
7124 WeaponAttackType attackType
= GetWeaponAttackType(GetSpellProto());
7125 pdamage
= m_target
->MeleeDamageBonusTaken(pCaster
, pdamage
, attackType
, GetSpellProto(), DOT
, GetStackAmount());
7128 // Calculate armor mitigation if it is a physical spell
7129 // But not for bleed mechanic spells
7130 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
7131 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
7133 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
7134 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
7135 pdamage
= pdamageReductedArmor
;
7138 // Curse of Agony damage-per-tick calculation
7139 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID
==544)
7141 // 1..4 ticks, 1/2 from normal tick damage
7142 if (GetAuraTicks() <= 4)
7143 pdamage
= pdamage
/2;
7144 // 9..12 ticks, 3/2 from normal tick damage
7145 else if(GetAuraTicks() >= 9)
7146 pdamage
+= (pdamage
+ 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
7147 // 5..8 ticks have normal tick damage
7150 // This method can modify pdamage
7151 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
7153 // send critical in hit info for threat calculation
7156 cleanDamage
.hitOutCome
= MELEE_HIT_CRIT
;
7157 // Resilience - reduce crit damage
7158 pdamage
-= m_target
->GetSpellCritDamageReduction(pdamage
);
7161 // only from players
7162 // FIXME: need use SpellDamageBonus instead?
7163 if (pCaster
->GetTypeId() == TYPEID_PLAYER
)
7164 pdamage
-= m_target
->GetSpellDamageReduction(pdamage
);
7166 m_target
->CalculateAbsorbAndResist(pCaster
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
, !(GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
));
7168 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS
, "PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
7169 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
7171 pCaster
->DealDamageMods(m_target
, pdamage
, &absorb
);
7174 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
7175 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
7176 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
- absorb
- resist
);
7178 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, absorb
, resist
, 0.0f
, isCrit
);
7179 m_target
->SendPeriodicAuraLog(&pInfo
);
7182 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
7184 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
7186 pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
7188 // Drain Soul (chance soul shard)
7189 if (pCaster
->GetTypeId() == TYPEID_PLAYER
&& m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
7191 // Only from non-grey units
7192 if (roll_chance_i(10) && // 1-2 from drain with final and without glyph, 0-1 from damage
7193 ((Player
*)pCaster
)->isHonorOrXPTarget(m_target
) &&
7194 (m_target
->GetTypeId() != TYPEID_UNIT
|| ((Player
*)pCaster
)->isAllowedToLoot((Creature
*)m_target
)))
7196 pCaster
->CastSpell(pCaster
, 43836, true, NULL
, this);
7202 case SPELL_AURA_PERIODIC_LEECH
:
7203 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL
:
7205 // don't damage target if not alive, possible death persistent effects
7206 if (!m_target
->isAlive())
7209 Unit
*pCaster
= GetCaster();
7213 if(!pCaster
->isAlive())
7216 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
7217 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
7221 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
7226 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
7228 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
7230 //Calculate armor mitigation if it is a physical spell
7231 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
7233 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
7234 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
7235 pdamage
= pdamageReductedArmor
;
7238 pdamage
= m_target
->SpellDamageBonusTaken(pCaster
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
7240 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
7242 // send critical in hit info for threat calculation
7245 cleanDamage
.hitOutCome
= MELEE_HIT_CRIT
;
7246 // Resilience - reduce crit damage
7247 pdamage
-= m_target
->GetSpellCritDamageReduction(pdamage
);
7250 // only from players
7251 // FIXME: need use SpellDamageBonus instead?
7252 if (IS_PLAYER_GUID(m_caster_guid
))
7253 pdamage
-= m_target
->GetSpellDamageReduction(pdamage
);
7255 m_target
->CalculateAbsorbAndResist(pCaster
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
, !(GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
));
7257 if(m_target
->GetHealth() < pdamage
)
7258 pdamage
= uint32(m_target
->GetHealth());
7260 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS
, "PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
7261 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
7263 pCaster
->DealDamageMods(m_target
, pdamage
, &absorb
);
7265 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0, isCrit
);
7267 float multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue
[GetEffIndex()] : 1;
7270 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
7271 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
7272 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
-absorb
-resist
);
7274 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
7275 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
7276 int32 new_damage
= pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
7278 if (!m_target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
7279 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
7280 if (Spell
* spell
= pCaster
->GetCurrentSpell(CurrentSpellTypes(i
)))
7281 if (spell
->m_spellInfo
->Id
== GetId())
7285 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
7286 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, multiplier
);
7288 int32 heal
= pCaster
->SpellHealingBonusTaken(pCaster
, GetSpellProto(), int32(new_damage
* multiplier
), DOT
, GetStackAmount());
7290 int32 gain
= pCaster
->DealHeal(pCaster
, heal
, GetSpellProto());
7291 pCaster
->getHostileRefManager().threatAssist(pCaster
, gain
* 0.5f
, GetSpellProto());
7294 case SPELL_AURA_PERIODIC_HEAL
:
7295 case SPELL_AURA_OBS_MOD_HEALTH
:
7297 // don't heal target if not alive, mostly death persistent effects from items
7298 if (!m_target
->isAlive())
7301 Unit
*pCaster
= GetCaster();
7305 // heal for caster damage (must be alive)
7306 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0] == 163 && !pCaster
->isAlive())
7309 // ignore non positive values (can be result apply spellmods to aura damage
7310 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
7314 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
7315 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/ 100);
7320 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
7321 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellIconID
== 2864)
7323 int32 ticks
= GetAuraMaxTicks();
7324 int32 remainingTicks
= ticks
- GetAuraTicks();
7325 int32 addition
= int32(amount
)*ticks
*(-6+2*remainingTicks
)/100;
7327 if (GetAuraTicks() != 1)
7328 // Item - Druid T10 Restoration 2P Bonus
7329 if (Aura
*aura
= pCaster
->GetAura(70658, EFFECT_INDEX_0
))
7330 addition
+= abs(int32((addition
* aura
->GetModifier()->m_amount
) / ((ticks
-1)* 100)));
7332 pdamage
= int32(pdamage
) + addition
;
7336 pdamage
= m_target
->SpellHealingBonusTaken(pCaster
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
7338 // This method can modify pdamage
7339 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
7341 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS
, "PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
7342 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
7344 int32 gain
= m_target
->ModifyHealth(pdamage
);
7345 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, (pdamage
- uint32(gain
)), 0, 0, 0.0f
, isCrit
);
7346 m_target
->SendPeriodicAuraLog(&pInfo
);
7349 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;
7350 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;
7351 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, gain
, BASE_ATTACK
, m_spellProto
);
7353 // add HoTs to amount healed in bgs
7354 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
7355 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
7356 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
7358 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
7360 SpellEntry
const* spellProto
= GetSpellProto();
7362 // heal for caster damage
7363 if(m_target
!= pCaster
&& spellProto
->SpellVisual
[0] == 163)
7365 uint32 dmg
= spellProto
->manaPerSecond
;
7366 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
7368 pCaster
->RemoveAurasDueToSpell(GetId());
7370 // finish current generic/channeling spells, don't affect autorepeat
7371 pCaster
->FinishSpell(CURRENT_GENERIC_SPELL
);
7372 pCaster
->FinishSpell(CURRENT_CHANNELED_SPELL
);
7376 uint32 damage
= gain
;
7378 pCaster
->DealDamageMods(pCaster
, damage
, &absorb
);
7379 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), damage
, GetSpellSchoolMask(GetSpellProto()), absorb
, 0, false, 0, false);
7381 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
7382 pCaster
->DealDamage(pCaster
, damage
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
7386 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
7387 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
7388 // ignore item heals
7389 // if(procSpell && !haveCastItem)
7390 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
7393 case SPELL_AURA_PERIODIC_MANA_LEECH
:
7395 // don't damage target if not alive, possible death persistent effects
7396 if (!m_target
->isAlive())
7399 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
7402 Powers power
= Powers(m_modifier
.m_miscvalue
);
7404 // power type might have changed between aura applying and tick (druid's shapeshift)
7405 if(m_target
->getPowerType() != power
)
7408 Unit
*pCaster
= GetCaster();
7412 if(!pCaster
->isAlive())
7415 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
7416 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
7419 // Check for immune (not use charges)
7420 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
7423 // ignore non positive values (can be result apply spellmods to aura damage
7424 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
7426 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
7427 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
7428 if (m_spellProto
->ManaCostPercentage
)
7431 uint32 maxmana
= pCaster
->GetMaxPower(power
) * pdamage
* 2 / 100;
7432 pdamage
= m_target
->GetMaxPower(power
) * pdamage
/ 100;
7433 if(pdamage
> maxmana
)
7437 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS
, "PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
7438 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
7440 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
7442 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
7443 if (power
== POWER_MANA
)
7444 drain_amount
-= m_target
->GetSpellCritDamageReduction(drain_amount
);
7446 m_target
->ModifyPower(power
, -drain_amount
);
7448 float gain_multiplier
= 0;
7450 if(pCaster
->GetMaxPower(power
) > 0)
7452 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
7454 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
7455 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
7458 SpellPeriodicAuraLogInfo
pInfo(this, drain_amount
, 0, 0, 0, gain_multiplier
);
7459 m_target
->SendPeriodicAuraLog(&pInfo
);
7461 int32 gain_amount
= int32(drain_amount
* gain_multiplier
);
7465 int32 gain
= pCaster
->ModifyPower(power
, gain_amount
);
7466 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, pInfo
.critical
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
7470 case SPELL_AURA_PERIODIC_ENERGIZE
:
7472 // don't energize target if not alive, possible death persistent effects
7473 if (!m_target
->isAlive())
7476 // ignore non positive values (can be result apply spellmods to aura damage
7477 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
7479 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS
, "PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
7480 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
7482 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
7485 Powers power
= Powers(m_modifier
.m_miscvalue
);
7487 if(m_target
->GetMaxPower(power
) == 0)
7490 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
7491 m_target
->SendPeriodicAuraLog(&pInfo
);
7493 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
7495 if(Unit
* pCaster
= GetCaster())
7496 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
7499 case SPELL_AURA_OBS_MOD_MANA
:
7501 // don't energize target if not alive, possible death persistent effects
7502 if (!m_target
->isAlive())
7505 // ignore non positive values (can be result apply spellmods to aura damage
7506 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
7508 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/ 100);
7510 DETAIL_FILTER_LOG(LOG_FILTER_PERIODIC_AFFECTS
, "PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
7511 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
7513 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
7516 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
7517 m_target
->SendPeriodicAuraLog(&pInfo
);
7519 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
7521 if(Unit
* pCaster
= GetCaster())
7522 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
7525 case SPELL_AURA_POWER_BURN_MANA
:
7527 // don't mana burn target if not alive, possible death persistent effects
7528 if (!m_target
->isAlive())
7531 Unit
*pCaster
= GetCaster();
7535 // Check for immune (not use charges)
7536 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
7539 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
7541 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
7543 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
7546 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
7547 if (powerType
== POWER_MANA
)
7548 pdamage
-= m_target
->GetSpellCritDamageReduction(pdamage
);
7550 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
7552 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
7554 SpellEntry
const* spellProto
= GetSpellProto();
7555 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
7556 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
7557 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
7559 damageInfo
.target
->CalculateAbsorbResistBlock(pCaster
, &damageInfo
, spellProto
);
7561 pCaster
->DealDamageMods(damageInfo
.target
, damageInfo
.damage
, &damageInfo
.absorb
);
7563 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
7566 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
7567 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
7568 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
7569 if (damageInfo
.damage
)
7570 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
7572 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
7574 pCaster
->DealSpellDamage(&damageInfo
, true);
7577 case SPELL_AURA_MOD_REGEN
:
7579 // don't heal target if not alive, possible death persistent effects
7580 if (!m_target
->isAlive())
7583 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
7584 if (Unit
*caster
= GetCaster())
7585 m_target
->getHostileRefManager().threatAssist(caster
, float(gain
) * 0.5f
, GetSpellProto());
7588 case SPELL_AURA_MOD_POWER_REGEN
:
7590 // don't energize target if not alive, possible death persistent effects
7591 if (!m_target
->isAlive())
7594 Powers pt
= m_target
->getPowerType();
7595 if(int32(pt
) != m_modifier
.m_miscvalue
)
7598 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
7601 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
7603 else if( GetId() == 20577 )
7606 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
7610 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
7611 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
7612 if(pt
== POWER_RAGE
)
7613 m_target
->ModifyPower(pt
, m_modifier
.m_amount
* 3 / 5);
7616 // Here tick dummy auras
7617 case SPELL_AURA_DUMMY
: // some spells have dummy aura
7618 case SPELL_AURA_PERIODIC_DUMMY
:
7620 PeriodicDummyTick();
7623 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
7628 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
7630 TriggerSpellWithValue();
7638 void Aura::PeriodicDummyTick()
7640 SpellEntry
const* spell
= GetSpellProto();
7641 switch (spell
->SpellFamilyName
)
7643 case SPELLFAMILY_GENERIC
:
7661 case 49472: // Drink Coffee
7665 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
7667 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
7668 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
7669 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
7671 if ((*i
)->GetId() == GetId())
7673 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
7674 ((Player
*)m_target
)->UpdateManaRegen();
7676 m_isPeriodic
= false;
7685 // Possibly need cast one of them (but
7686 // 7038 Forsaken Skill: Swords
7687 // 7039 Forsaken Skill: Axes
7688 // 7040 Forsaken Skill: Daggers
7689 // 7041 Forsaken Skill: Maces
7690 // 7042 Forsaken Skill: Staves
7691 // 7043 Forsaken Skill: Bows
7692 // 7044 Forsaken Skill: Guns
7693 // 7045 Forsaken Skill: 2H Axes
7694 // 7046 Forsaken Skill: 2H Maces
7695 // 7047 Forsaken Skill: 2H Swords
7696 // 7048 Forsaken Skill: Defense
7697 // 7049 Forsaken Skill: Fire
7698 // 7050 Forsaken Skill: Frost
7699 // 7051 Forsaken Skill: Holy
7700 // 7053 Forsaken Skill: Shadow
7703 case 7057: // Haunting Spirits
7704 if (roll_chance_i(33))
7705 m_target
->CastSpell(m_target
,m_modifier
.m_amount
,true,NULL
,this);
7708 // case 19230: break;
7709 // // Gossip NPC Periodic - Talk
7710 // case 33208: break;
7711 // // Gossip NPC Periodic - Despawn
7712 // case 33209: break;
7714 // case 36207: break;
7715 // // Simon Game START timer, (DND)
7716 // case 39993: break;
7717 // // Knockdown Fel Cannon: break; The Aggro Burst
7718 // case 40119: break;
7719 // // Old Mount Spell
7720 // case 40154: break;
7722 // case 40581: break;
7723 // // Ethereal Ring: break; The Bolt Burst
7724 // case 40801: break;
7725 // // Crystal Prison
7726 // case 40846: break;
7728 // case 41054: break;
7730 // case 41404: break;
7731 // // Ethereal Ring Visual, Lightning Aura
7732 // case 41477: break;
7733 // // Ethereal Ring Visual, Lightning Aura (Fork)
7734 // case 41525: break;
7735 // // Ethereal Ring Visual, Lightning Jumper Aura
7736 // case 41567: break;
7738 // case 41955: break;
7739 // // Headless Horseman - Fire
7740 // case 42074: break;
7741 // // Headless Horseman - Visual - Large Fire
7742 // case 42075: break;
7743 // // Headless Horseman - Start Fire, Periodic Aura
7744 // case 42140: break;
7745 // // Ram Speed Boost
7746 // case 42152: break;
7747 // // Headless Horseman - Fires Out Victory Aura
7748 // case 42235: break;
7749 // // Pumpkin Life Cycle
7750 // case 42280: break;
7751 // // Brewfest Request Chick Chuck Mug Aura
7752 // case 42537: break;
7754 // case 42596: break;
7755 // // Headless Horseman Climax, Head: Periodic
7756 // case 42603: break;
7758 // case 42621: break;
7759 // // Headless Horseman - Conflagrate, Periodic Aura
7760 // case 42637: break;
7761 // // Headless Horseman - Create Pumpkin Treats Aura
7762 // case 42774: break;
7763 // // Headless Horseman Climax - Summoning Rhyme Aura
7764 // case 42879: break;
7766 // case 42919: break;
7768 // case 42924: break;
7770 // case 42992: break;
7772 // case 42993: break;
7774 // case 42994: break;
7775 // // Ram Level - Neutral
7776 // case 43310: break;
7777 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
7778 // case 43884: break;
7780 // case 43963: break;
7781 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
7782 // case 44000: break;
7783 // // Energy Feedback
7784 // case 44328: break;
7785 // // Romantic Picnic
7786 // case 45102: break;
7787 // // Romantic Picnic
7788 // case 45123: break;
7789 // // Looking for Love
7790 // case 45124: break;
7791 // // Kite - Lightning Strike Kite Aura
7792 // case 45197: break;
7793 // // Rocket Chicken
7794 // case 45202: break;
7795 // // Copy Offhand Weapon
7796 // case 45205: break;
7797 // // Upper Deck - Kite - Lightning Periodic Aura
7798 // case 45207: break;
7799 // // Kite -Sky Lightning Strike Kite Aura
7800 // case 45251: break;
7801 // // Ribbon Pole Dancer Check Aura
7802 // case 45390: break;
7803 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
7804 // case 45406: break;
7806 // case 45472: break;
7807 // // Alliance Flag, Extra Damage Debuff
7808 // case 45898: break;
7809 // // Horde Flag, Extra Damage Debuff
7810 // case 45899: break;
7811 // // Ahune - Summoning Rhyme Aura
7812 // case 45926: break;
7813 // // Ahune - Slippery Floor
7814 // case 45945: break;
7815 // // Ahune's Shield
7816 // case 45954: break;
7817 // // Nether Vapor Lightning
7818 // case 45960: break;
7820 // case 45996: break;
7821 case 46041: // Summon Blood Elves Periodic
7822 m_target
->CastSpell(m_target
, 46037, true, NULL
, this);
7823 m_target
->CastSpell(m_target
, roll_chance_i(50) ? 46038 : 46039, true, NULL
, this);
7824 m_target
->CastSpell(m_target
, 46040, true, NULL
, this);
7826 // // Transform Visual Missile Periodic
7827 // case 46205: break;
7828 // // Find Opening Beam End
7829 // case 46333: break;
7830 // // Ice Spear Control Aura
7831 // case 46371: break;
7832 // // Hailstone Chill
7833 // case 46458: break;
7834 // // Hailstone Chill, Internal
7835 // case 46465: break;
7836 // // Chill, Internal Shifter
7837 // case 46549: break;
7838 // // Summon Ice Spear Knockback Delayer
7839 // case 46878: break;
7840 // // Burninate Effect
7841 // case 47214: break;
7842 // // Fizzcrank Practice Parachute
7843 // case 47228: break;
7844 // // Send Mug Control Aura
7845 // case 47369: break;
7846 // // Direbrew's Disarm (precast)
7847 // case 47407: break;
7848 // // Mole Machine Port Schedule
7849 // case 47489: break;
7850 // case 47941: break; // Crystal Spike
7851 // case 48200: break; // Healer Aura
7852 case 48630: // Summon Gauntlet Mobs Periodic
7853 case 59275: // Below may need some adjustment, pattern for amount of summon and where is not verified 100% (except for odd/even tick)
7855 bool chance
= roll_chance_i(50);
7857 m_target
->CastSpell(m_target
, chance
? 48631 : 48632, true, NULL
, this);
7859 if (GetAuraTicks() % 2) // which doctor at odd tick
7860 m_target
->CastSpell(m_target
, chance
? 48636 : 48635, true, NULL
, this);
7861 else // or harponeer, at even tick
7862 m_target
->CastSpell(m_target
, chance
? 48634 : 48633, true, NULL
, this);
7866 // case 49313: break; // Proximity Mine Area Aura
7867 // // Mole Machine Portal Schedule
7868 // case 49466: break;
7869 // case 49555: break; // Corpse Explode
7870 // case 49592: break; // Temporal Rift
7871 // case 49957: break; // Cutting Laser
7872 // case 50085: break; // Slow Fall
7873 // // Listening to Music
7874 // case 50493: break;
7875 // // Love Rocket Barrage
7876 // case 50530: break;
7877 case 50789: // Summon iron dwarf (left or right)
7879 m_target
->CastSpell(m_target
, roll_chance_i(50) ? 50790 : 50791, true, NULL
, this);
7881 case 50792: // Summon iron trogg (left or right)
7883 m_target
->CastSpell(m_target
, roll_chance_i(50) ? 50793 : 50794, true, NULL
, this);
7885 case 50801: // Summon malformed ooze (left or right)
7887 m_target
->CastSpell(m_target
, roll_chance_i(50) ? 50802 : 50803, true, NULL
, this);
7889 case 50824: // Summon earthen dwarf
7890 m_target
->CastSpell(m_target
, roll_chance_i(50) ? 50825 : 50826, true, NULL
, this);
7892 case 52441: // Cool Down
7893 m_target
->CastSpell(m_target
, 52443, true);
7895 case 53520: // Carrion Beetles
7896 m_target
->CastSpell(m_target
, 53521, true, NULL
, this);
7897 m_target
->CastSpell(m_target
, 53521, true, NULL
, this);
7899 case 55592: // Clean
7902 case 0: m_target
->CastSpell(m_target
, 55731, true); break;
7903 case 1: m_target
->CastSpell(m_target
, 55738, true); break;
7904 case 2: m_target
->CastSpell(m_target
, 55739, true); break;
7907 // Exist more after, need add later
7912 if (spell
->SpellIconID
== 2983)
7914 Unit
*target
=m_target
->getVictim();
7915 if (target
&& (m_target
->GetHealth() * 100 / m_target
->GetMaxHealth() > target
->GetHealth() * 100 / target
->GetMaxHealth()))
7917 if(!m_target
->HasAura(58670))
7919 int32 basepoints
= GetBasePoints();
7920 m_target
->CastCustomSpell(m_target
, 58670, &basepoints
, 0, 0, true);
7924 m_target
->RemoveAurasDueToSpell(58670);
7927 case SPELLFAMILY_MAGE
:
7930 // if (spell->Id == 55342)
7934 case SPELLFAMILY_DRUID
:
7938 // Frenzied Regeneration
7941 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
7942 // Should be manauser
7943 if (m_target
->getPowerType() != POWER_RAGE
)
7945 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
7949 int32 mod
= (rage
< 100) ? rage
: 100;
7950 int32 points
= m_target
->CalculateSpellDamage(m_target
, spell
, EFFECT_INDEX_1
);
7951 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
7952 m_target
->CastCustomSpell(m_target
, 22845, ®en
, NULL
, NULL
, true, NULL
, this);
7953 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
7964 case SPELLFAMILY_ROGUE
:
7971 if (m_target
->hasUnitState(UNIT_STAT_STUNNED
) || m_target
->isFeared())
7974 std::list
<Unit
*> targets
;
7977 float radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spell
->rangeIndex
));
7979 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
u_check(m_target
, m_target
, radius
);
7980 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
> checker(m_target
, targets
, u_check
);
7981 Cell::VisitAllObjects(m_target
, checker
, radius
);
7987 std::list
<Unit
*>::const_iterator itr
= targets
.begin();
7988 std::advance(itr
, rand()%targets
.size());
7989 Unit
* target
= *itr
;
7991 m_target
->CastSpell(target
, 57840, true);
7992 m_target
->CastSpell(target
, 57841, true);
8000 case SPELLFAMILY_HUNTER
:
8003 if (spell
->SpellFamilyFlags
& UI64LIT(0x8000000000000000))
8005 m_target
->CastCustomSpell(m_target
, 53352, &m_modifier
.m_amount
, 0, 0, true, 0, this, GetCasterGUID());
8013 // Feeding Frenzy Rank 1 & 2
8017 Unit
* victim
= m_target
->getVictim();
8018 if( victim
&& victim
->GetHealth() * 100 < victim
->GetMaxHealth() * 35 )
8019 m_target
->CastSpell(m_target
, spell
->Id
== 53511 ? 60096 : 60097, true, NULL
, this);
8027 case SPELLFAMILY_SHAMAN
:
8030 if (spell
->Id
== 52179)
8032 // Periodic need for remove visual on stun/fear/silence lost
8033 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
8034 m_target
->RemoveAurasDueToSpell(52179);
8039 case SPELLFAMILY_DEATHKNIGHT
:
8042 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
8044 if (Unit
*caster
= GetCaster())
8045 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
8049 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
8052 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000400000000000))
8054 // Get 0 effect aura
8055 Aura
*slow
= m_target
->GetAura(GetId(), EFFECT_INDEX_0
);
8058 slow
->ApplyModifier(false, true);
8059 Modifier
*mod
= slow
->GetModifier();
8060 mod
->m_amount
+= m_modifier
.m_amount
;
8061 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
8062 slow
->ApplyModifier(true, true);
8067 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
8069 // Death Rune Mastery
8070 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
8073 if (spell
->SpellIconID
== 2653)
8075 // Increases your attack power by $s1 for every $s2 armor value you have.
8076 // Calculate AP bonus (from 1 efect of this spell)
8077 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(m_target
, spell
, EFFECT_INDEX_1
);
8078 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, NULL
, true, NULL
, this);
8082 // if (spell->SpellIconID == 22)
8084 // Blood of the North
8085 // if (spell->SpellIconID == 30412)
8094 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
8099 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
8100 if( !fearAuras
.empty() )
8103 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
8105 m_target
->SetFeared(true);
8109 void Aura::HandleManaShield(bool apply
, bool Real
)
8114 // prevent double apply bonuses
8115 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
8117 if(Unit
* caster
= GetCaster())
8119 float DoneActualBenefit
= 0.0f
;
8120 switch(m_spellProto
->SpellFamilyName
)
8122 case SPELLFAMILY_MAGE
:
8123 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
8126 // +50% from +spd bonus
8127 DoneActualBenefit
= caster
->SpellBaseDamageBonusDone(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
8135 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
8137 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
8142 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
8148 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
8150 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
8154 * Such auras are applied from a caster(=player) to a vehicle.
8155 * This has been verified using spell #49256
8157 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
8162 Unit
*player
= GetCaster();
8163 Vehicle
*vehicle
= dynamic_cast<Vehicle
*>(m_target
);
8164 if(!player
|| player
->GetTypeId() != TYPEID_PLAYER
|| !vehicle
)
8169 if(Pet
*pet
= player
->GetPet())
8170 pet
->Remove(PET_SAVE_AS_CURRENT
);
8171 ((Player
*)player
)->EnterVehicle(vehicle
);
8175 SpellEntry
const *spell
= GetSpellProto();
8177 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
8178 player
->RemoveAurasDueToSpell(spell
->Id
);
8180 ((Player
*)player
)->ExitVehicle(vehicle
);
8184 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
8189 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
8192 Player
*plr
= (Player
*)m_target
;
8194 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
8197 RuneType runeFrom
= RuneType(GetSpellProto()->EffectMiscValue
[m_effIndex
]);
8198 RuneType runeTo
= RuneType(GetSpellProto()->EffectMiscValueB
[m_effIndex
]);
8202 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
8204 if (plr
->GetCurrentRune(i
) == runeFrom
&& !plr
->GetRuneCooldown(i
))
8206 plr
->ConvertRune(i
, runeTo
);
8213 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
8215 if(plr
->GetCurrentRune(i
) == runeTo
&& plr
->GetBaseRune(i
) == runeFrom
)
8217 plr
->ConvertRune(i
, runeFrom
);
8224 void Aura::HandlePhase(bool apply
, bool Real
)
8229 // always non stackable
8232 Unit::AuraList
const& phases
= m_target
->GetAurasByType(SPELL_AURA_PHASE
);
8234 m_target
->RemoveAurasDueToSpell(phases
.front()->GetId(), this);
8237 // no-phase is also phase state so same code for apply and remove
8239 // phase auras normally not expected at BG but anyway better check
8240 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
8242 // drop flag at invisible in bg
8243 if(((Player
*)m_target
)->InBattleGround())
8244 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
8245 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
8247 // GM-mode have mask 0xFFFFFFFF
8248 if(!((Player
*)m_target
)->isGameMaster())
8249 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
8251 ((Player
*)m_target
)->GetSession()->SendSetPhaseShift(apply
? GetMiscValue() : PHASEMASK_NORMAL
);
8253 if (GetEffIndex() == EFFECT_INDEX_0
)
8255 SpellAreaForAreaMapBounds saBounds
= sSpellMgr
.GetSpellAreaForAuraMapBounds(GetId());
8256 if(saBounds
.first
!= saBounds
.second
)
8259 m_target
->GetZoneAndAreaId(zone
, area
);
8261 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
8263 // some auras remove at aura remove
8264 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
8265 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
8266 // some auras applied at aura apply
8267 else if(itr
->second
->autocast
)
8269 if (!m_target
->HasAura(itr
->second
->spellId
, EFFECT_INDEX_0
))
8270 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
8277 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
8279 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
8280 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
8281 m_target
->SetVisibility(m_target
->GetVisibility());
8284 void Aura::UnregisterSingleCastAura()
8286 if (IsSingleTarget())
8288 if(Unit
* caster
= GetCaster())
8290 caster
->GetSingleCastAuras().remove(this);
8294 sLog
.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
8297 m_isSingleTargetAura
= false;
8301 void Aura::HandleAuraSafeFall( bool Apply
, bool Real
)
8303 // implemented in WorldSession::HandleMovementOpcodes
8305 // only special case
8306 if(Apply
&& Real
&& GetId() == 32474 && m_target
->GetTypeId() == TYPEID_PLAYER
)
8307 ((Player
*)m_target
)->ActivateTaxiPathTo(506, GetId());
8310 bool Aura::IsCritFromAbilityAura(Unit
* caster
, uint32
& damage
)
8312 Unit::AuraList
const& auras
= caster
->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT
);
8313 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
8315 if (!(*itr
)->isAffectedOnSpell(m_spellProto
))
8317 if (!caster
->IsSpellCrit(m_target
, m_spellProto
, GetSpellSchoolMask(m_spellProto
)))
8320 damage
= caster
->SpellCriticalDamageBonus(m_spellProto
, damage
, m_target
);
8326 void Aura::HandleModTargetArmorPct(bool /*apply*/, bool /*Real*/)
8328 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
8331 ((Player
*)m_target
)->UpdateArmorPenetration();
8334 void Aura::HandleAuraModAllCritChance(bool apply
, bool Real
)
8336 // spells required only Real aura add/remove
8340 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
8343 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
8344 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
8345 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
8347 // included in Player::UpdateSpellCritChance calculation
8348 ((Player
*)m_target
)->UpdateAllSpellCritChances();
8351 void Aura::HandleAllowOnlyAbility(bool apply
, bool Real
)
8358 m_target
->setAttackTimer(BASE_ATTACK
,m_duration
);
8359 m_target
->setAttackTimer(RANGED_ATTACK
,m_duration
);
8360 m_target
->setAttackTimer(OFF_ATTACK
,m_duration
);
8364 m_target
->resetAttackTimer(BASE_ATTACK
);
8365 m_target
->resetAttackTimer(RANGED_ATTACK
);
8366 m_target
->resetAttackTimer(OFF_ATTACK
);
8369 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
8370 m_target
->UpdateDamagePhysical(RANGED_ATTACK
);
8371 m_target
->UpdateDamagePhysical(OFF_ATTACK
);