[7017] Updated copyright notice for new year
[getmangos.git] / src / mangosd / Master.cpp
blob8cb59c930ec7a47dceea44af9d1911f9c58b8bba
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 /** \file
20 \ingroup mangosd
23 #include <ace/OS_NS_signal.h>
25 #include "WorldSocketMgr.h"
26 #include "Common.h"
27 #include "Master.h"
28 #include "WorldSocket.h"
29 #include "WorldRunnable.h"
30 #include "World.h"
31 #include "Log.h"
32 #include "Timer.h"
33 #include "Policies/SingletonImp.h"
34 #include "SystemConfig.h"
35 #include "Config/ConfigEnv.h"
36 #include "Database/DatabaseEnv.h"
37 #include "CliRunnable.h"
38 #include "RASocket.h"
39 #include "ScriptCalls.h"
40 #include "Util.h"
42 #include "sockets/TcpSocket.h"
43 #include "sockets/Utility.h"
44 #include "sockets/Parse.h"
45 #include "sockets/Socket.h"
46 #include "sockets/SocketHandler.h"
47 #include "sockets/ListenSocket.h"
49 #ifdef WIN32
50 #include "ServiceWin32.h"
51 extern int m_ServiceStatus;
52 #endif
54 /// \todo Warning disabling not useful under VC++2005. Can somebody say on which compiler it is useful?
55 #pragma warning(disable:4305)
57 INSTANTIATE_SINGLETON_1( Master );
59 volatile uint32 Master::m_masterLoopCounter = 0;
61 class FreezeDetectorRunnable : public ZThread::Runnable
63 public:
64 FreezeDetectorRunnable() { _delaytime = 0; }
65 uint32 m_loops, m_lastchange;
66 uint32 w_loops, w_lastchange;
67 uint32 _delaytime;
68 void SetDelayTime(uint32 t) { _delaytime = t; }
69 void run(void)
71 if(!_delaytime)
72 return;
73 sLog.outString("Starting up anti-freeze thread (%u seconds max stuck time)...",_delaytime/1000);
74 m_loops = 0;
75 w_loops = 0;
76 m_lastchange = 0;
77 w_lastchange = 0;
78 while(!World::IsStopped())
80 ZThread::Thread::sleep(1000);
81 uint32 curtime = getMSTime();
82 //DEBUG_LOG("anti-freeze: time=%u, counters=[%u; %u]",curtime,Master::m_masterLoopCounter,World::m_worldLoopCounter);
84 // There is no Master anymore
85 // TODO: clear the rest of the code
86 // // normal work
87 // if(m_loops != Master::m_masterLoopCounter)
88 // {
89 // m_lastchange = curtime;
90 // m_loops = Master::m_masterLoopCounter;
91 // }
92 // // possible freeze
93 // else if(getMSTimeDiff(m_lastchange,curtime) > _delaytime)
94 // {
95 // sLog.outError("Main/Sockets Thread hangs, kicking out server!");
96 // *((uint32 volatile*)NULL) = 0; // bang crash
97 // }
99 // normal work
100 if(w_loops != World::m_worldLoopCounter)
102 w_lastchange = curtime;
103 w_loops = World::m_worldLoopCounter;
105 // possible freeze
106 else if(getMSTimeDiff(w_lastchange,curtime) > _delaytime)
108 sLog.outError("World Thread hangs, kicking out server!");
109 *((uint32 volatile*)NULL) = 0; // bang crash
112 sLog.outString("Anti-freeze thread exiting without problems.");
116 class RARunnable : public ZThread::Runnable
118 public:
119 uint32 numLoops, loopCounter;
121 RARunnable ()
123 uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
124 numLoops = (sConfig.GetIntDefault ("MaxPingTime", 30) * (MINUTE * 1000000 / socketSelecttime));
125 loopCounter = 0;
128 void
129 checkping ()
131 // ping if need
132 if ((++loopCounter) == numLoops)
134 loopCounter = 0;
135 sLog.outDetail ("Ping MySQL to keep connection alive");
136 delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1");
137 delete loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1");
138 delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1");
142 void
143 run (void)
145 SocketHandler h;
147 // Launch the RA listener socket
148 ListenSocket<RASocket> RAListenSocket (h);
149 bool usera = sConfig.GetBoolDefault ("Ra.Enable", false);
151 if (usera)
153 port_t raport = sConfig.GetIntDefault ("Ra.Port", 3443);
154 std::string stringip = sConfig.GetStringDefault ("Ra.IP", "0.0.0.0");
155 ipaddr_t raip;
156 if (!Utility::u2ip (stringip, raip))
157 sLog.outError ("MaNGOS RA can not bind to ip %s", stringip.c_str ());
158 else if (RAListenSocket.Bind (raip, raport))
159 sLog.outError ("MaNGOS RA can not bind to port %d on %s", raport, stringip.c_str ());
160 else
162 h.Add (&RAListenSocket);
164 sLog.outString ("Starting Remote access listner on port %d on %s", raport, stringip.c_str ());
168 // Socket Selet time is in microseconds , not miliseconds!!
169 uint32 socketSelecttime = sWorld.getConfig (CONFIG_SOCKET_SELECTTIME);
171 // if use ra spend time waiting for io, if not use ra ,just sleep
172 if (usera)
173 while (!World::IsStopped())
175 h.Select (0, socketSelecttime);
176 checkping ();
178 else
179 while (!World::IsStopped())
181 ZThread::Thread::sleep (static_cast<unsigned long> (socketSelecttime / 1000));
182 checkping ();
187 Master::Master()
191 Master::~Master()
195 /// Main function
196 int Master::Run()
198 /// worldd PID file creation
199 std::string pidfile = sConfig.GetStringDefault("PidFile", "");
200 if(!pidfile.empty())
202 uint32 pid = CreatePIDFile(pidfile);
203 if( !pid )
205 sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
206 return 1;
209 sLog.outString( "Daemon PID: %u\n", pid );
212 ///- Start the databases
213 if (!_StartDB())
214 return 1;
216 ///- Initialize the World
217 sWorld.SetInitialWorldSettings();
219 ///- Catch termination signals
220 _HookSignals();
222 ///- Launch WorldRunnable thread
223 ZThread::Thread t(new WorldRunnable);
224 t.setPriority ((ZThread::Priority )2);
226 // set server online
227 loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);
229 #ifdef WIN32
230 if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
231 #else
232 if (sConfig.GetBoolDefault("Console.Enable", true))
233 #endif
235 ///- Launch CliRunnable thread
236 ZThread::Thread td1(new CliRunnable);
239 ZThread::Thread td2(new RARunnable);
241 ///- Handle affinity for multiple processors and process priority on Windows
242 #ifdef WIN32
244 HANDLE hProcess = GetCurrentProcess();
246 uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
247 if(Aff > 0)
249 ULONG_PTR appAff;
250 ULONG_PTR sysAff;
252 if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
254 ULONG_PTR curAff = Aff & appAff; // remove non accessible processors
256 if(!curAff )
258 sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for mangosd. Accessible processors bitmask (hex): %x",Aff,appAff);
260 else
262 if(SetProcessAffinityMask(hProcess,curAff))
263 sLog.outString("Using processors (bitmask, hex): %x", curAff);
264 else
265 sLog.outError("Can't set used processors (hex): %x",curAff);
268 sLog.outString();
271 bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);
273 // if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
274 if(Prio)
276 if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
277 sLog.outString("mangosd process priority class set to HIGH");
278 else
279 sLog.outError("ERROR: Can't set mangosd process priority class.");
280 sLog.outString();
283 #endif
285 uint32 realCurrTime, realPrevTime;
286 realCurrTime = realPrevTime = getMSTime();
288 uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);
290 // maximum counter for next ping
291 uint32 numLoops = (sConfig.GetIntDefault( "MaxPingTime", 30 ) * (MINUTE * 1000000 / socketSelecttime));
292 uint32 loopCounter = 0;
294 ///- Start up freeze catcher thread
295 uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0);
296 if(freeze_delay)
298 FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
299 fdr->SetDelayTime(freeze_delay*1000);
300 ZThread::Thread t(fdr);
301 t.setPriority(ZThread::High);
304 ///- Launch the world listener socket
305 port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
306 std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");
308 if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
310 sLog.outError ("Failed to start network");
311 World::StopNow(ERROR_EXIT_CODE);
312 // go down and shutdown the server
315 sWorldSocketMgr->Wait ();
317 // set server offline
318 loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);
320 ///- Remove signal handling before leaving
321 _UnhookSignals();
323 // when the main thread closes the singletons get unloaded
324 // since worldrunnable uses them, it will crash if unloaded after master
325 t.wait();
326 td2.wait ();
328 ///- Clean database before leaving
329 clearOnlineAccounts();
331 ///- Wait for delay threads to end
332 CharacterDatabase.HaltDelayThread();
333 WorldDatabase.HaltDelayThread();
334 loginDatabase.HaltDelayThread();
336 sLog.outString( "Halting process..." );
338 #ifdef WIN32
339 if (sConfig.GetBoolDefault("Console.Enable", true))
341 // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
342 //_exit(1);
343 // send keyboard input to safely unblock the CLI thread
344 INPUT_RECORD b[5];
345 HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
346 b[0].EventType = KEY_EVENT;
347 b[0].Event.KeyEvent.bKeyDown = TRUE;
348 b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
349 b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
350 b[0].Event.KeyEvent.wRepeatCount = 1;
352 b[1].EventType = KEY_EVENT;
353 b[1].Event.KeyEvent.bKeyDown = FALSE;
354 b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
355 b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
356 b[1].Event.KeyEvent.wRepeatCount = 1;
358 b[2].EventType = KEY_EVENT;
359 b[2].Event.KeyEvent.bKeyDown = TRUE;
360 b[2].Event.KeyEvent.dwControlKeyState = 0;
361 b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
362 b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
363 b[2].Event.KeyEvent.wRepeatCount = 1;
364 b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;
366 b[3].EventType = KEY_EVENT;
367 b[3].Event.KeyEvent.bKeyDown = FALSE;
368 b[3].Event.KeyEvent.dwControlKeyState = 0;
369 b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
370 b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
371 b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
372 b[3].Event.KeyEvent.wRepeatCount = 1;
373 DWORD numb;
374 BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);
376 #endif
378 // for some unknown reason, unloading scripts here and not in worldrunnable
379 // fixes a memory leak related to detaching threads from the module
380 UnloadScriptingModule();
382 // Exit the process with specified return value
383 return World::GetExitCode();
386 /// Initialize connection to the databases
387 bool Master::_StartDB()
389 ///- Get world database info from configuration file
390 std::string dbstring;
391 if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
393 sLog.outError("Database not specified in configuration file");
394 return false;
396 sLog.outString("World Database: %s", dbstring.c_str());
398 ///- Initialise the world database
399 if(!WorldDatabase.Initialize(dbstring.c_str()))
401 sLog.outError("Cannot connect to world database %s",dbstring.c_str());
402 return false;
405 if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring))
407 sLog.outError("Character Database not specified in configuration file");
408 return false;
410 sLog.outString("Character Database: %s", dbstring.c_str());
412 ///- Initialise the Character database
413 if(!CharacterDatabase.Initialize(dbstring.c_str()))
415 sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
416 return false;
419 ///- Get login database info from configuration file
420 if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
422 sLog.outError("Login database not specified in configuration file");
423 return false;
426 ///- Initialise the login database
427 sLog.outString("Login Database: %s", dbstring.c_str() );
428 if(!loginDatabase.Initialize(dbstring.c_str()))
430 sLog.outError("Cannot connect to login database %s",dbstring.c_str());
431 return false;
434 ///- Get the realm Id from the configuration file
435 realmID = sConfig.GetIntDefault("RealmID", 0);
436 if(!realmID)
438 sLog.outError("Realm ID not defined in configuration file");
439 return false;
441 sLog.outString("Realm running as realm ID %d", realmID);
443 ///- Clean the database before starting
444 clearOnlineAccounts();
446 sWorld.LoadDBVersion();
448 sLog.outString("Using %s", sWorld.GetDBVersion());
449 return true;
452 /// Clear 'online' status for all accounts with characters in this realm
453 void Master::clearOnlineAccounts()
455 // Cleanup online status for characters hosted at current realm
456 /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'?
457 loginDatabase.PExecute(
458 "UPDATE account SET online = 0 WHERE online > 0 "
459 "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID);
462 CharacterDatabase.Execute("UPDATE characters SET online = 0 WHERE online<>0");
465 /// Handle termination signals
466 void Master::_OnSignal(int s)
468 switch (s)
470 case SIGINT:
471 World::StopNow(RESTART_EXIT_CODE);
472 break;
473 case SIGTERM:
474 #ifdef _WIN32
475 case SIGBREAK:
476 #endif
477 World::StopNow(SHUTDOWN_EXIT_CODE);
478 break;
481 signal(s, _OnSignal);
484 /// Define hook '_OnSignal' for all termination signals
485 void Master::_HookSignals()
487 signal(SIGINT, _OnSignal);
488 signal(SIGTERM, _OnSignal);
489 #ifdef _WIN32
490 signal(SIGBREAK, _OnSignal);
491 #endif
494 /// Unhook the signals before leaving
495 void Master::_UnhookSignals()
497 signal(SIGINT, 0);
498 signal(SIGTERM, 0);
499 #ifdef _WIN32
500 signal(SIGBREAK, 0);
501 #endif