2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
49 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
53 1.25f
, // MOVE_RUN_BACK
54 4.722222f
, // MOVE_SWIM
55 4.5f
, // MOVE_SWIM_BACK
56 3.141594f
, // MOVE_TURN_RATE
58 4.5f
, // MOVE_FLIGHT_BACK
59 3.14f
// MOVE_PITCH_RATE
62 // Used for prepare can/can`t triggr aura
63 static bool InitTriggerAuraData();
64 // Define can trigger auras
65 static bool isTriggerAura
[TOTAL_AURAS
];
66 // Define can`t trigger auras (need for disable second trigger)
67 static bool isNonTriggerAura
[TOTAL_AURAS
];
69 static bool procPrepared
= InitTriggerAuraData();
72 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
74 m_objectType
|= TYPEMASK_UNIT
;
75 m_objectTypeId
= TYPEID_UNIT
;
77 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
79 m_attackTimer
[BASE_ATTACK
] = 0;
80 m_attackTimer
[OFF_ATTACK
] = 0;
81 m_attackTimer
[RANGED_ATTACK
] = 0;
82 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
83 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
84 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
92 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
93 m_currentSpells
[i
] = NULL
;
97 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
100 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
102 //m_AurasCheck = 2000;
103 //m_removeAuraTimer = 4;
107 m_Visibility
= VISIBILITY_ON
;
109 m_detectInvisibilityMask
= 0;
110 m_invisibilityMask
= 0;
112 m_ShapeShiftFormSpellId
= 0;
113 m_canModifyStats
= false;
115 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; i
++)
116 m_spellImmune
[i
].clear();
117 for (int i
= 0; i
< UNIT_MOD_END
; i
++)
119 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
120 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
121 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
122 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
124 // implement 50% base damage from offhand
125 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
127 for (int i
= 0; i
< 3; i
++)
129 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
130 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
132 for (int i
= 0; i
< MAX_STATS
; i
++)
133 m_createStats
[i
] = 0.0f
;
136 m_modMeleeHitChance
= 0.0f
;
137 m_modRangedHitChance
= 0.0f
;
138 m_modSpellHitChance
= 0.0f
;
139 m_baseSpellCritChance
= 5;
144 //m_victimThreat = 0.0f;
145 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
146 m_threatModifier
[i
] = 1.0f
;
148 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
149 m_speed_rate
[i
] = 1.0f
;
153 m_unit_movement_flags
= 0;
155 // remove aurastates allowing special moves
156 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
157 m_reactiveTimer
[i
] = 0;
162 // set current spells as deletable
163 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
165 if (m_currentSpells
[i
])
167 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
168 m_currentSpells
[i
] = NULL
;
172 RemoveAllGameObjects();
173 RemoveAllDynObjects();
175 if(m_charmInfo
) delete m_charmInfo
;
178 void Unit::Update( uint32 p_time
)
180 /*if(p_time > m_AurasCheck)
185 m_AurasCheck -= p_time;*/
187 // WARNING! Order of execution here is important, do not change.
188 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
189 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
190 m_Events
.Update( p_time
);
191 _UpdateSpells( p_time
);
193 // update combat timer only for players and pets
194 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
196 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
197 // targets without stopping half way there and running off.
198 // These flags are reset after target dies or another command is given.
199 if( m_HostilRefManager
.isEmpty() )
201 // m_CombatTimer set at aura start and it will be freeze until aura removing
202 if ( m_CombatTimer
<= p_time
)
205 m_CombatTimer
-= p_time
;
209 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
211 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
214 // update abilities available only for fraction of time
215 UpdateReactives( p_time
);
217 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
218 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
220 i_motionMaster
.UpdateMotion(p_time
);
223 bool Unit::haveOffhandWeapon() const
225 if(GetTypeId() == TYPEID_PLAYER
)
226 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true);
231 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
234 if(GetMotionMaster()->GetDestination(x
, y
, z
))
235 SendMonsterMoveWithSpeed(x
, y
, z
, GetUnitMovementFlags(), 0, player
);
238 void Unit::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 MovementFlags
, uint32 transitTime
, Player
* player
)
242 float dx
= x
- GetPositionX();
243 float dy
= y
- GetPositionY();
244 float dz
= z
- GetPositionZ();
246 float dist
= ((dx
*dx
) + (dy
*dy
) + (dz
*dz
));
252 double speed
= GetSpeed((MovementFlags
& MOVEMENTFLAG_WALK_MODE
) ? MOVE_WALK
: MOVE_RUN
);
256 transitTime
= static_cast<uint32
>(dist
/ speed
+ 0.5);
258 //float orientation = (float)atan2((double)dy, (double)dx);
259 SendMonsterMove(x
, y
, z
, 0, MovementFlags
, transitTime
, player
);
262 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, uint32 MovementFlags
, uint32 Time
, Player
* player
)
264 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
265 data
.append(GetPackGUID());
267 // Point A, starting location
268 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
269 // unknown field - unrelated to orientation
270 // seems to increment about 1000 for every 1.7 seconds
271 // for now, we'll just use mstime
274 data
<< uint8(type
); // unknown
277 case 0: // normal packet
279 case 1: // stop packet
280 SendMessageToSet( &data
, true );
282 case 2: // not used currently
287 case 3: // not used currently
288 data
<< uint64(0); // probably target guid
290 case 4: // not used currently
291 data
<< float(0); // probably orientation
295 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
296 data
<< uint32(MovementFlags
);
298 data
<< Time
; // Time in between points
299 data
<< uint32(1); // 1 single waypoint
300 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
303 player
->GetSession()->SendPacket(&data
);
305 SendMessageToSet( &data
, true );
308 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, uint32 MovementFlags
)
310 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
312 uint32 pathSize
= end
-start
;
314 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize
*4*3) );
315 data
.append(GetPackGUID());
316 data
<< GetPositionX();
317 data
<< GetPositionY();
318 data
<< GetPositionZ();
320 // unknown field - unrelated to orientation
321 // seems to increment about 1000 for every 1.7 seconds
322 // for now, we'll just use mstime
326 data
<< uint32( MovementFlags
);
327 data
<< uint32( traveltime
);
328 data
<< uint32( pathSize
);
329 data
.append( (char*)path
.GetNodes(start
), pathSize
* 4 * 3 );
331 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
332 SendMessageToSet(&data
, true);
335 void Unit::resetAttackTimer(WeaponAttackType type
)
337 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
340 bool Unit::canReachWithAttack(Unit
*pVictim
) const
343 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
346 return IsWithinDistInMap(pVictim
, reach
);
349 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
351 if (auraType
>= TOTAL_AURAS
) return;
352 AuraList::iterator iter
, next
;
353 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
360 RemoveAurasDueToSpell((*iter
)->GetId());
361 if (!m_modAuras
[auraType
].empty())
362 next
= m_modAuras
[auraType
].begin();
369 bool Unit::HasAuraType(AuraType auraType
) const
371 return (!m_modAuras
[auraType
].empty());
374 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
375 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
377 if(!HasAuraType(auraType
))
380 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
381 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
382 float chance
= float(damage
) / max_dmg
* 100.0f
;
383 if (roll_chance_f(chance
))
384 RemoveSpellsCausingAura(auraType
);
387 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
389 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
392 //You don't lose health from damage taken from another player while in a sanctuary
393 //You still see it in the combat log though
394 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
396 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
397 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
401 // remove affects from victim (including from 0 damage and DoTs)
403 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
405 // remove affects from attacker at any non-DoT damage (including 0 damage)
406 if( damagetype
!= DOT
)
408 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
409 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
412 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
414 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
415 pVictim
->SetStandState(PLAYER_STATE_NONE
);
418 //Script Event damage Deal
419 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
420 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
421 //Script Event damage taken
422 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
423 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
427 // Rage from physical damage received .
428 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
429 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
433 if (!spellProto
|| !IsAuraAddedBySpell(SPELL_AURA_MOD_FEAR
, spellProto
->Id
))
434 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
435 // root type spells do not dispel the root effect
436 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsAuraAddedBySpell(SPELL_AURA_MOD_ROOT
, spellProto
->Id
)))
437 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
439 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
441 // no xp,health if type 8 /critters/
442 if ( pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
444 pVictim
->setDeathState(JUST_DIED
);
445 pVictim
->SetHealth(0);
447 // allow loot only if has loot_id in creature_template
448 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
449 if(cInfo
&& cInfo
->lootid
)
450 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
452 // some critters required for quests
453 if(GetTypeId() == TYPEID_PLAYER
)
454 ((Player
*)this)->KilledMonster(pVictim
->GetEntry(),pVictim
->GetGUID());
459 if(!pVictim
->isInCombat() && ((Creature
*)pVictim
)->AI())
460 ((Creature
*)pVictim
)->AI()->AttackStart(this);
463 DEBUG_LOG("DealDamageStart");
465 uint32 health
= pVictim
->GetHealth();
466 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
468 // duel ends when player has 1 or less hp
469 bool duel_hasEnded
= false;
470 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
472 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
473 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
476 duel_hasEnded
= true;
479 if(pVictim
!= this && damagetype
!= DOT
)
481 SetInCombatWith(pVictim
);
482 pVictim
->SetInCombatWith(this);
484 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
485 SetContestedPvP(attackedPlayer
);
488 // Rage from Damage made (only from direct weapon damage)
489 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
491 uint32 weaponSpeedHitFactor
;
493 switch(cleanDamage
->attackType
)
497 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
498 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
500 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
502 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
508 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
509 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
511 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
513 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
522 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& GetTypeId() == TYPEID_PLAYER
)
524 if(((Player
*)pVictim
)->InBattleGround())
526 Player
*killer
= ((Player
*)this);
527 if(killer
!= ((Player
*)pVictim
))
528 if(BattleGround
*bg
= killer
->GetBattleGround())
529 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
533 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
534 ((Creature
*)pVictim
)->SetLootRecipient(this);
535 if (health
<= damage
)
537 DEBUG_LOG("DealDamage: victim just died");
539 // find player: owner of controlled `this` or `this` itself maybe
540 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
542 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
543 player
= ((Creature
*)pVictim
)->GetLootRecipient();
544 // Reward player, his pets, and group/raid members
545 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
546 if(player
&& player
!=pVictim
)
548 player
->RewardPlayerAndGroupAtKill(pVictim
);
549 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
552 DEBUG_LOG("DealDamageAttackStop");
555 pVictim
->CombatStop();
556 pVictim
->getHostilRefManager().deleteReferences();
558 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
560 // if talent known but not triggered (check priest class for speedup check)
561 Aura
* spiritOfRedemtionTalentReady
= NULL
;
562 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
563 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
565 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
566 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
568 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
570 spiritOfRedemtionTalentReady
= *itr
;
576 DEBUG_LOG("SET JUST_DIED");
577 if(!spiritOfRedemtionTalentReady
)
578 pVictim
->setDeathState(JUST_DIED
);
580 DEBUG_LOG("DealDamageHealth1");
582 if(spiritOfRedemtionTalentReady
)
584 // save value before aura remove
585 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
587 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
589 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
590 pVictim
->RemoveAllAurasOnDeath();
592 // restore for use at real death
593 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
595 // FORM_SPIRITOFREDEMPTION and related auras
596 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
599 pVictim
->SetHealth(0);
601 // remember victim PvP death for corpse type and corpse reclaim delay
602 // at original death (not at SpiritOfRedemtionTalent timeout)
603 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
604 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
606 // Call KilledUnit for creatures
607 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
608 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
611 if ( pVictim
->GetTypeId() == TYPEID_PLAYER
)
613 if(GetTypeId() == TYPEID_UNIT
)
614 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
615 else if(GetTypeId() == TYPEID_PLAYER
)
616 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1);
619 // 10% durability loss on death
620 // clean InHateListOf
621 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
623 // only if not player and not controlled by player pet. And not at BG
624 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
626 DEBUG_LOG("We are dead, loosing 10 percents durability");
627 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
628 // durability lost message
629 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
630 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
633 else // creature died
635 DEBUG_LOG("DealDamageNotPlayer");
636 Creature
*cVictim
= (Creature
*)pVictim
;
638 if(!cVictim
->isPet())
640 cVictim
->DeleteThreatList();
641 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
643 // Call creature just died function
645 cVictim
->AI()->JustDied(this);
647 // Dungeon specific stuff, only applies to players killing creatures
648 if(cVictim
->GetInstanceId())
650 Map
*m
= cVictim
->GetMap();
651 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
652 // TODO: do instance binding anyway if the charmer/owner is offline
654 if(m
->IsDungeon() && creditedPlayer
)
656 if(m
->IsRaid() || m
->IsHeroic())
658 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
659 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
663 // the reset time is set but not added to the scheduler
664 // until the players leave the instance
665 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
666 if(InstanceSave
*save
= sInstanceSaveManager
.GetInstanceSave(cVictim
->GetInstanceId()))
667 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
673 // last damage from non duel opponent or opponent controlled creature
676 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
677 Player
*he
= (Player
*)pVictim
;
681 he
->duel
->opponent
->CombatStopWithPets(true);
682 he
->CombatStopWithPets(true);
684 he
->DuelComplete(DUEL_INTERUPTED
);
687 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
688 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
690 Player
*killed
= ((Player
*)pVictim
);
691 if(BattleGround
*bg
= killed
->GetBattleGround())
693 bg
->HandleKillPlayer(killed
, player
);
694 //later we can add support for creature->player kills here i'm
695 //not sure, but i guess those kills also get counted in av
696 //else if(GetTypeId() == TYPEID_UNIT)
697 // bg->HandleKillPlayer(killed,(Creature*)this);
700 else // if (health <= damage)
702 DEBUG_LOG("DealDamageAlive");
704 pVictim
->ModifyHealth(- (int32
)damage
);
706 if(damagetype
!= DOT
)
710 // if have target and damage pVictim just call AI reaction
711 if(pVictim
!= getVictim() && pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
712 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
716 // if not have main target then attack state with target (including AI call)
717 //start melee attacks only after melee hit
718 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
722 // polymorphed and other negative transformed cases
723 if(pVictim
->getTransForm() && pVictim
->hasUnitState(UNIT_STAT_CONFUSED
))
724 pVictim
->RemoveAurasDueToSpell(pVictim
->getTransForm());
726 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
728 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
729 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
731 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
733 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
734 pVictim
->AddThreat(this, damage
*2, damageSchoolMask
, spellProto
);
736 pVictim
->AddThreat(this, damage
, damageSchoolMask
, spellProto
);
738 else // victim is a player
740 // Rage from damage received
741 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
743 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
744 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
747 // random durability for items (HIT TAKEN)
748 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
750 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
751 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
755 if(GetTypeId()==TYPEID_PLAYER
)
757 // random durability for items (HIT DONE)
758 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
760 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
761 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
765 // TODO: Store auras by interrupt flag to speed this up.
766 AuraMap
& vAuras
= pVictim
->GetAuras();
767 for (AuraMap::iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
769 const SpellEntry
*se
= i
->second
->GetSpellProto();
771 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
773 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
776 if (se
->procFlags
& (1<<3))
778 if (!roll_chance_i(se
->procChance
))
783 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
784 // FIXME: this may cause the auras with proc chance to be rerolled several times
785 next
= vAuras
.begin();
790 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
792 if( damagetype
!= DOT
)
794 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
796 // skip channeled spell (processed differently below)
797 if (i
== CURRENT_CHANNELED_SPELL
)
800 if(Spell
* spell
= pVictim
->m_currentSpells
[i
])
801 if(spell
->getState() == SPELL_STATE_PREPARING
)
806 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
808 if (spell
->getState() == SPELL_STATE_CASTING
)
810 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
811 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
813 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
814 spell
->DelayedChannel();
816 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
818 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
819 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
822 else if (spell
->getState() == SPELL_STATE_DELAYED
)
823 // break channeled spell in delayed state on damage
825 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
826 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
831 // last damage from duel opponent
834 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
835 Player
*he
= (Player
*)pVictim
;
841 he
->duel
->opponent
->CombatStopWithPets(true);
842 he
->CombatStopWithPets(true);
844 he
->CastSpell(he
, 7267, true); // beg
845 he
->DuelComplete(DUEL_WON
);
849 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
854 void Unit::CastStop(uint32 except_spellid
)
856 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
857 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
858 InterruptSpell(i
,false);
861 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
863 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
867 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
871 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
874 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
878 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
883 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
885 if(!originalCaster
&& triggeredByAura
)
886 originalCaster
= triggeredByAura
->GetCasterGUID();
888 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
890 SpellCastTargets targets
;
891 targets
.setUnitTarget( Victim
);
892 spell
->m_CastItem
= castItem
;
893 spell
->prepare(&targets
, triggeredByAura
);
896 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
898 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
902 sLog
.outError("CastCustomSpell: unknown spell id %i\n", spellId
);
906 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
909 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
913 sLog
.outError("CastCustomSpell: unknown spell");
918 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
920 if(!originalCaster
&& triggeredByAura
)
921 originalCaster
= triggeredByAura
->GetCasterGUID();
923 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
926 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
929 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
932 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
934 SpellCastTargets targets
;
935 targets
.setUnitTarget( Victim
);
936 spell
->m_CastItem
= castItem
;
937 spell
->prepare(&targets
, triggeredByAura
);
940 // used for scripting
941 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
943 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
947 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
951 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
954 // used for scripting
955 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
959 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
964 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
966 if(!originalCaster
&& triggeredByAura
)
967 originalCaster
= triggeredByAura
->GetCasterGUID();
969 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
971 SpellCastTargets targets
;
972 targets
.setDestination(x
, y
, z
);
973 spell
->m_CastItem
= castItem
;
974 spell
->prepare(&targets
, triggeredByAura
);
977 // Obsolete func need remove, here only for comotability vs another patches
978 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
, bool isTriggeredSpell
, bool useSpellDamage
)
980 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
981 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
982 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
983 SendSpellNonMeleeDamageLog(&damageInfo
);
984 DealSpellDamage(&damageInfo
, true);
985 return damageInfo
.damage
;
988 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
990 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
991 Unit
*pVictim
= damageInfo
->target
;
996 if(!this || !pVictim
)
998 if(!this->isAlive() || !pVictim
->isAlive())
1001 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1002 // Check spell crit chance
1003 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1004 bool blocked
= false;
1006 switch (spellInfo
->DmgClass
)
1008 // Melee and Ranged Spells
1009 case SPELL_DAMAGE_CLASS_RANGED
:
1010 case SPELL_DAMAGE_CLASS_MELEE
:
1013 if ( damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1015 //Calculate armor mitigation
1016 damage
= CalcArmorReducedDamage(pVictim
, damage
);
1017 // Get blocked status
1018 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1023 // Calculate damage bonus
1024 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1028 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1030 // Calculate crit bonus
1031 uint32 crit_bonus
= damage
;
1032 // Apply crit_damage bonus for melee spells
1033 if(Player
* modOwner
= GetSpellModOwner())
1034 modOwner
->ApplySpellMod(spellInfo
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
1035 damage
+= crit_bonus
;
1037 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1038 int32 critPctDamageMod
=0;
1039 if(attackType
== RANGED_ATTACK
)
1040 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1043 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1044 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1046 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1047 critPctDamageMod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1049 if (critPctDamageMod
!=0)
1050 damage
= int32((damage
) * float((100.0f
+ critPctDamageMod
)/100.0f
));
1052 // Resilience - reduce crit damage
1053 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1054 damage
-= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damage
);
1056 // Spell weapon based damage CAN BE crit & blocked at same time
1059 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1060 if (damage
< damageInfo
->blocked
)
1061 damageInfo
->blocked
= damage
;
1062 damage
-=damageInfo
->blocked
;
1067 case SPELL_DAMAGE_CLASS_NONE
:
1068 case SPELL_DAMAGE_CLASS_MAGIC
:
1070 // Calculate damage bonus
1071 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1072 // If crit add critical bonus
1075 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1076 damage
= SpellCriticalBonus(spellInfo
, damage
, pVictim
);
1077 // Resilience - reduce crit damage
1078 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1079 damage
-= ((Player
*)pVictim
)->GetSpellCritDamageReduction(damage
);
1085 // Calculate absorb resist
1088 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1089 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1093 damageInfo
->damage
= damage
;
1096 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1101 Unit
*pVictim
= damageInfo
->target
;
1103 if(!this || !pVictim
)
1106 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1109 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1110 if (spellProto
== NULL
)
1112 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1116 //You don't lose health from damage taken from another player while in a sanctuary
1117 //You still see it in the combat log though
1118 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1120 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1121 if(area
&& area
->flags
& 0x800) //sanctuary
1125 // update at damage Judgement aura duration that applied by attacker at victim
1126 if(damageInfo
->damage
&& spellProto
->Id
== 35395)
1128 AuraMap
& vAuras
= pVictim
->GetAuras();
1129 for(AuraMap::iterator itr
= vAuras
.begin(); itr
!= vAuras
.end(); ++itr
)
1131 SpellEntry
const *spellInfo
= (*itr
).second
->GetSpellProto();
1132 if( spellInfo
->AttributesEx3
& 0x40000 && spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& ((*itr
).second
->GetCasterGUID() == GetGUID()))
1134 (*itr
).second
->SetAuraDuration((*itr
).second
->GetAuraMaxDuration());
1135 (*itr
).second
->SendAuraUpdate(false);
1139 // Call default DealDamage
1140 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1141 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1144 //TODO for melee need create structure as in
1145 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1147 damageInfo
->attacker
= this;
1148 damageInfo
->target
= pVictim
;
1149 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1150 damageInfo
->attackType
= attackType
;
1151 damageInfo
->damage
= 0;
1152 damageInfo
->cleanDamage
= 0;
1153 damageInfo
->absorb
= 0;
1154 damageInfo
->resist
= 0;
1155 damageInfo
->blocked_amount
= 0;
1157 damageInfo
->TargetState
= 0;
1158 damageInfo
->HitInfo
= 0;
1159 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1160 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1161 damageInfo
->procEx
= PROC_EX_NONE
;
1162 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1164 if(!this || !pVictim
)
1166 if(!this->isAlive() || !pVictim
->isAlive())
1169 // Select HitInfo/procAttacker/procVictim flag based on attack type
1173 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
;
1174 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1175 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1178 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MILEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1179 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1180 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1183 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1184 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1185 damageInfo
->HitInfo
= 0x08;// test
1191 // Physical Immune check
1192 if(damageInfo
->target
->IsImmunedToDamage(SpellSchoolMask(damageInfo
->damageSchoolMask
),true))
1194 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1195 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1197 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1198 damageInfo
->damage
= 0;
1199 damageInfo
->cleanDamage
= 0;
1202 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1203 // Add melee damage bonus
1204 MeleeDamageBonus(damageInfo
->target
, &damage
, damageInfo
->attackType
);
1205 // Calculate armor reduction
1206 damageInfo
->damage
= CalcArmorReducedDamage(damageInfo
->target
, damage
);
1207 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1209 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1211 // Disable parry or dodge for ranged attack
1212 if(damageInfo
->attackType
== RANGED_ATTACK
)
1214 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1215 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1218 switch(damageInfo
->hitOutCome
)
1220 case MELEE_HIT_EVADE
:
1222 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1223 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1225 damageInfo
->procEx
|=PROC_EX_EVADE
;
1226 damageInfo
->damage
= 0;
1227 damageInfo
->cleanDamage
= 0;
1230 case MELEE_HIT_MISS
:
1232 damageInfo
->HitInfo
|= HITINFO_MISS
;
1233 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1235 damageInfo
->procEx
|=PROC_EX_MISS
;
1236 damageInfo
->damage
= 0;
1237 damageInfo
->cleanDamage
= 0;
1240 case MELEE_HIT_NORMAL
:
1241 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1242 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1244 case MELEE_HIT_CRIT
:
1246 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1247 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1249 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1251 damageInfo
->damage
+= damageInfo
->damage
;
1253 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1254 if(damageInfo
->attackType
== RANGED_ATTACK
)
1255 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1258 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1259 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1262 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1264 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1265 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1267 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1269 // Resilience - reduce crit damage
1270 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
1272 uint32 resilienceReduction
= ((Player
*)pVictim
)->GetMeleeCritDamageReduction(damageInfo
->damage
);
1273 damageInfo
->damage
-= resilienceReduction
;
1274 damageInfo
->cleanDamage
+= resilienceReduction
;
1278 case MELEE_HIT_PARRY
:
1279 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1280 damageInfo
->procEx
|=PROC_EX_PARRY
;
1281 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1282 damageInfo
->damage
= 0;
1285 case MELEE_HIT_DODGE
:
1286 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1287 damageInfo
->procEx
|=PROC_EX_DODGE
;
1288 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1289 damageInfo
->damage
= 0;
1291 case MELEE_HIT_BLOCK
:
1293 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1294 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1295 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1296 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1297 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1299 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1300 damageInfo
->blocked_amount
= damageInfo
->damage
;
1302 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1303 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1306 case MELEE_HIT_GLANCING
:
1308 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1309 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1310 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1311 float reducePercent
= 1.0f
; //damage factor
1312 // calculate base values and mods
1313 float baseLowEnd
= 1.3;
1314 float baseHighEnd
= 1.2;
1315 switch(getClass()) // lowering base values for casters
1327 float maxLowEnd
= 0.6;
1328 switch(getClass()) // upper for melee classes
1332 maxLowEnd
= 0.91; //If the attacker is a melee class then instead the lower value of 0.91
1336 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1337 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1338 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1340 // apply max/min bounds
1341 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1343 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1346 if ( highEnd
< 0.2f
) //high end limits
1348 if ( highEnd
> 0.99f
)
1351 if(lowEnd
> highEnd
) // prevent negative range size
1354 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1356 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1357 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1360 case MELEE_HIT_CRUSHING
:
1362 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1363 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1364 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1365 // 150% normal damage
1366 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1374 // Calculate absorb resist
1375 if(int32(damageInfo
->damage
) > 0)
1377 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1378 // Calculate absorb & resists
1379 CalcAbsorbResist(damageInfo
->target
, SpellSchoolMask(damageInfo
->damageSchoolMask
), DIRECT_DAMAGE
, damageInfo
->damage
, &damageInfo
->absorb
, &damageInfo
->resist
);
1380 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1381 if (damageInfo
->absorb
)
1383 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1384 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1386 if (damageInfo
->resist
)
1387 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1390 else // Umpossible get negative result but....
1391 damageInfo
->damage
= 0;
1394 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1396 if (damageInfo
==0) return;
1397 Unit
*pVictim
= damageInfo
->target
;
1399 if(!this || !pVictim
)
1402 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1405 //You don't lose health from damage taken from another player while in a sanctuary
1406 //You still see it in the combat log though
1407 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1409 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1410 if(area
&& area
->flags
& 0x800) //sanctuary
1414 // Hmmmm dont like this emotes cloent must by self do all animations
1415 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1416 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1417 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1418 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1420 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1422 // Get attack timers
1423 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1424 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1425 // Reduce attack time
1426 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1428 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20;
1429 float percent60
= 3 * percent20
;
1430 if(offtime
> percent20
&& offtime
<= percent60
)
1432 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1434 else if(offtime
> percent60
)
1436 offtime
-= 2 * percent20
;
1437 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1442 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1443 float percent60
= 3 * percent20
;
1444 if(basetime
> percent20
&& basetime
<= percent60
)
1446 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1448 else if(basetime
> percent60
)
1450 basetime
-= 2 * percent20
;
1451 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1456 // Call default DealDamage
1457 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1458 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->damageSchoolMask
), NULL
, durabilityLoss
);
1460 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1461 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1462 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1464 // -probability is between 0% and 40%
1466 float Probability
= 20;
1468 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1469 if( pVictim
->getLevel() < 30 )
1470 Probability
= 0.65f
*pVictim
->getLevel()+0.5;
1472 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1473 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1475 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1477 if(Probability
> 40)
1480 if(roll_chance_f(Probability
))
1481 CastSpell(pVictim
, 1604, true);
1484 // update at damage Judgement aura duration that applied by attacker at victim
1485 if(damageInfo
->damage
)
1487 AuraMap
& vAuras
= pVictim
->GetAuras();
1488 for(AuraMap::iterator itr
= vAuras
.begin(); itr
!= vAuras
.end(); ++itr
)
1490 SpellEntry
const *spellInfo
= (*itr
).second
->GetSpellProto();
1491 if( spellInfo
->AttributesEx3
& 0x40000 && spellInfo
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& ((*itr
).second
->GetCasterGUID() == GetGUID()))
1493 (*itr
).second
->SetAuraDuration((*itr
).second
->GetAuraMaxDuration());
1494 (*itr
).second
->SendAuraUpdate(false);
1500 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1502 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1504 for(int i
= EQUIPMENT_SLOT_START
; i
< EQUIPMENT_SLOT_END
; i
++)
1505 ((Player
*)this)->CastItemCombatSpell(((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
,i
), pVictim
, damageInfo
->attackType
);
1508 // victim's damage shield
1509 std::set
<Aura
*> alreadyDone
;
1510 uint32 removedAuras
= pVictim
->m_removedAuras
;
1511 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1512 for(AuraList::const_iterator i
= vDamageShields
.begin(), next
= vDamageShields
.begin(); i
!= vDamageShields
.end(); i
= next
)
1515 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1517 alreadyDone
.insert(*i
);
1518 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1519 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry((*i
)->GetId());
1522 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1525 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1526 //damage-=absorb + resist;
1528 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1529 data
<< uint64(pVictim
->GetGUID());
1530 data
<< uint64(GetGUID());
1531 data
<< uint32(spellProto
->Id
);
1532 data
<< uint32(damage
); // Damage
1533 data
<< uint32(0); // Overkill
1534 data
<< uint32(spellProto
->SchoolMask
);
1535 pVictim
->SendMessageToSet(&data
, true );
1537 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(spellProto
), spellProto
, true);
1539 if (pVictim
->m_removedAuras
> removedAuras
)
1541 removedAuras
= pVictim
->m_removedAuras
;
1542 next
= vDamageShields
.begin();
1550 void Unit::HandleEmoteCommand(uint32 anim_id
)
1552 WorldPacket
data( SMSG_EMOTE
, 12 );
1553 data
<< uint32(anim_id
);
1554 data
<< uint64(GetGUID());
1555 SendMessageToSet(&data
, true);
1558 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1560 uint32 newdamage
= 0;
1561 float armor
= pVictim
->GetArmor();
1562 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1563 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1565 // Apply Player CR_ARMOR_PENETRATION rating
1566 if (GetTypeId()==TYPEID_PLAYER
)
1567 armor
*= 1.0f
- ((Player
*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION
) / 100.0f
;
1569 if (armor
< 0.0f
) armor
=0.0f
;
1571 float levelModifier
= getLevel();
1572 if ( levelModifier
> 59 )
1573 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1575 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1576 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1580 if(tmpvalue
> 0.75f
)
1582 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1584 return (newdamage
> 1) ? newdamage
: 1;
1587 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
)
1589 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1592 // Magic damage, check for resists
1593 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1595 // Get base victim resistance for school
1596 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1597 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1598 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1600 tmpvalue2
*= (float)(0.15f
/ getLevel());
1601 if (tmpvalue2
< 0.0f
)
1603 if (tmpvalue2
> 0.75f
)
1605 uint32 ran
= urand(0, 100);
1606 uint32 faq
[4] = {24,6,4,6};
1609 for (uint8 i
= 0; i
< 4; i
++)
1611 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1617 if (damagetype
== DOT
&& m
== 4)
1618 *resist
+= uint32(damage
- 1);
1620 *resist
+= uint32(damage
* m
/ 4);
1621 if(*resist
> damage
)
1627 int32 RemainingDamage
= damage
- *resist
;
1629 // absorb without mana cost
1630 int32 reflectDamage
= 0;
1631 Aura
* reflectAura
= NULL
;
1632 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1633 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(), next
; i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; i
= next
)
1637 if (((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1641 if((*i
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_ROGUE
&& (*i
)->GetSpellProto()->SpellIconID
== 2109)
1643 if (((Player
*)pVictim
)->HasSpellCooldown(31231))
1645 if (pVictim
->GetHealth() <= RemainingDamage
)
1647 int32 chance
= (*i
)->GetModifier()->m_amount
;
1648 if (roll_chance_i(chance
))
1650 pVictim
->CastSpell(pVictim
,31231,true);
1651 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
1653 // with health > 10% lost health until health==10%, in other case no losses
1654 uint32 health10
= pVictim
->GetMaxHealth()/10;
1655 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
1661 int32 currentAbsorb
;
1663 // Reflective Shield
1664 if ((pVictim
!= this) && (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_PRIEST
&& (*i
)->GetSpellProto()->SpellFamilyFlags
== 0x1)
1666 if(Unit
* caster
= (*i
)->GetCaster())
1668 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
1669 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1671 switch((*k
)->GetModifier()->m_miscvalue
)
1673 case 5065: // Rank 1
1674 case 5064: // Rank 2
1675 case 5063: // Rank 3
1676 case 5062: // Rank 4
1677 case 5061: // Rank 5
1679 if(RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1680 reflectDamage
= (*i
)->GetModifier()->m_amount
* (*k
)->GetModifier()->m_amount
/100;
1682 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1695 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1697 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1698 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1699 next
= vSchoolAbsorb
.begin();
1703 currentAbsorb
= RemainingDamage
;
1704 (*i
)->GetModifier()->m_amount
-= RemainingDamage
;
1707 RemainingDamage
-= currentAbsorb
;
1709 // do not cast spells while looping auras; auras can get invalid otherwise
1711 pVictim
->CastCustomSpell(this, 33619, &reflectDamage
, NULL
, NULL
, true, NULL
, reflectAura
);
1713 // absorb by mana cost
1714 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1715 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1719 // check damage school mask
1720 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1723 int32 currentAbsorb
;
1724 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1725 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1727 currentAbsorb
= RemainingDamage
;
1729 float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()];
1730 if(Player
*modOwner
= GetSpellModOwner())
1731 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
1733 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
1734 if (currentAbsorb
> maxAbsorb
)
1735 currentAbsorb
= maxAbsorb
;
1737 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
1738 if((*i
)->GetModifier()->m_amount
<= 0)
1740 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1741 next
= vManaShield
.begin();
1744 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
1745 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
1747 RemainingDamage
-= currentAbsorb
;
1750 // only split damage if not damaging yourself
1753 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
1754 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
1758 // check damage school mask
1759 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1762 // Damage can be splitted only if aura has an alive caster
1763 Unit
*caster
= (*i
)->GetCaster();
1764 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1767 int32 currentAbsorb
;
1768 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
1769 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
1771 currentAbsorb
= RemainingDamage
;
1773 RemainingDamage
-= currentAbsorb
;
1775 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, currentAbsorb
, schoolMask
, 0, 0, false, 0, false);
1777 CleanDamage cleanDamage
= CleanDamage(currentAbsorb
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1778 DealDamage(caster
, currentAbsorb
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1781 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
1782 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
1786 // check damage school mask
1787 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1790 // Damage can be splitted only if aura has an alive caster
1791 Unit
*caster
= (*i
)->GetCaster();
1792 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
1795 int32 splitted
= int32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
1797 RemainingDamage
-= splitted
;
1799 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, 0, 0, false, 0, false);
1801 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
1802 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
1806 *absorb
= damage
- RemainingDamage
- *resist
;
1809 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
1811 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
1814 if (!pVictim
->isAlive())
1817 if(IsNonMeleeSpellCasted(false))
1821 if (attType
== BASE_ATTACK
)
1822 hitInfo
= HITINFO_NORMALSWING2
;
1823 else if (attType
== OFF_ATTACK
)
1824 hitInfo
= HITINFO_LEFTSWING
;
1826 return; // ignore ranged case
1828 uint32 extraAttacks
= m_extraAttacks
;
1830 // melee attack spell casted at main hand attack only
1831 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
1833 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
1835 // not recent extra attack only at any non extra attack (melee spell case)
1836 if(!extra
&& extraAttacks
)
1838 while(m_extraAttacks
)
1840 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1841 if(m_extraAttacks
> 0)
1849 CalcDamageInfo damageInfo
;
1850 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
1851 // Send log damage message to client
1852 SendAttackStateUpdate(&damageInfo
);
1853 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
1854 DealMeleeDamage(&damageInfo
,true);
1856 if (GetTypeId() == TYPEID_PLAYER
)
1857 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1858 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1860 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
1861 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
1863 // extra attack only at any non extra attack (normal case)
1864 if(!extra
&& extraAttacks
)
1866 while(m_extraAttacks
)
1868 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
1869 if(m_extraAttacks
> 0)
1875 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
1877 // This is only wrapper
1879 // Miss chance based on melee
1880 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
1882 // Critical hit chance
1883 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
1885 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
1886 float dodge_chance
= pVictim
->GetUnitDodgeChance();
1887 float block_chance
= pVictim
->GetUnitBlockChance();
1888 float parry_chance
= pVictim
->GetUnitParryChance();
1890 // Useful if want to specify crit & miss chances for melee, else it could be removed
1891 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
1893 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
1896 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
1898 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1899 return MELEE_HIT_EVADE
;
1901 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
1902 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
1904 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
1905 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
1907 // bonus from skills is 0.04%
1908 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
1909 int32 sum
= 0, tmp
= 0;
1910 int32 roll
= urand (0, 10000);
1912 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
1913 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
1914 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
1918 if (tmp
> 0 && roll
< (sum
+= tmp
))
1920 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
1921 return MELEE_HIT_MISS
;
1924 // always crit against a sitting target (except 0 crit chance)
1925 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
1927 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
1928 return MELEE_HIT_CRIT
;
1933 // only players can't dodge if attacker is behind
1934 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
1936 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
1940 // Reduce dodge chance by attacker expertise rating
1941 if (GetTypeId() == TYPEID_PLAYER
)
1942 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
1944 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
1945 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
1948 if ( (tmp
> 0) // check if unit _can_ dodge
1949 && ((tmp
-= skillBonus
) > 0)
1950 && roll
< (sum
+= tmp
))
1952 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
1953 return MELEE_HIT_DODGE
;
1957 // parry & block chances
1959 // check if attack comes from behind, nobody can parry or block if attacker is behind
1960 if (!pVictim
->HasInArc(M_PI
,this))
1962 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
1966 // Reduce parry chance by attacker expertise rating
1967 if (GetTypeId() == TYPEID_PLAYER
)
1968 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
1970 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
1972 int32 tmp
= int32(parry_chance
);
1973 if ( (tmp
> 0) // check if unit _can_ parry
1974 && ((tmp
-= skillBonus
) > 0)
1975 && (roll
< (sum
+= tmp
)))
1977 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp
, sum
);
1978 return MELEE_HIT_PARRY
;
1982 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
1985 if ( (tmp
> 0) // check if unit _can_ block
1986 && ((tmp
-= skillBonus
) > 0)
1987 && (roll
< (sum
+= tmp
)))
1989 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
1990 return MELEE_HIT_BLOCK
;
1998 if (tmp
> 0 && roll
< (sum
+= tmp
))
2000 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2001 return MELEE_HIT_CRIT
;
2004 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2005 if( attType
!= RANGED_ATTACK
&&
2006 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2007 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2008 getLevel() < pVictim
->getLevelForTarget(this) )
2010 // cap possible value (with bonuses > max skill)
2011 int32 skill
= attackerWeaponSkill
;
2012 int32 maxskill
= attackerMaxSkillValueForLevel
;
2013 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2015 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2016 tmp
= tmp
> 4000 ? 4000 : tmp
;
2017 if (roll
< (sum
+= tmp
))
2019 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2020 return MELEE_HIT_GLANCING
;
2024 // mobs can score crushing blows if they're 4 or more levels above victim
2025 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2026 // can be from by creature (if can) or from controlled player that considered as creature
2027 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2028 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2029 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2031 // when their weapon skill is 15 or more above victim's defense skill
2032 tmp
= victimDefenseSkill
;
2033 int32 tmpmax
= victimMaxSkillValueForLevel
;
2034 // having defense above your maximum (from items, talents etc.) has no effect
2035 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2036 // tmp = mob's level * 5 - player's current defense skill
2037 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2040 // add 2% chance per lacking skill point, min. is 15%
2041 tmp
= tmp
* 200 - 1500;
2042 if (roll
< (sum
+= tmp
))
2044 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2045 return MELEE_HIT_CRUSHING
;
2050 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2051 return MELEE_HIT_NORMAL
;
2054 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2056 float min_damage
, max_damage
;
2058 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2059 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2065 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2066 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2069 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2070 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2073 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2074 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2076 // Just for good manner
2084 if (min_damage
> max_damage
)
2086 std::swap(min_damage
,max_damage
);
2089 if(max_damage
== 0.0f
)
2092 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2095 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2097 if(spellProto
->spellLevel
<= 0)
2100 float LvlPenalty
= 0.0f
;
2102 if(spellProto
->spellLevel
< 20)
2103 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2104 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2105 if(LvlFactor
> 1.0f
)
2108 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2111 void Unit::SendAttackStart(Unit
* pVictim
)
2113 WorldPacket
data( SMSG_ATTACKSTART
, 16 );
2114 data
<< uint64(GetGUID());
2115 data
<< uint64(pVictim
->GetGUID());
2117 SendMessageToSet(&data
, true);
2118 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2121 void Unit::SendAttackStop(Unit
* victim
)
2126 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2127 data
.append(GetPackGUID());
2128 data
.append(victim
->GetPackGUID()); // can be 0x00...
2129 data
<< uint32(0); // can be 0x1
2130 SendMessageToSet(&data
, true);
2131 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2133 /*if(victim->GetTypeId() == TYPEID_UNIT)
2134 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2137 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const *spellProto
, WeaponAttackType attackType
)
2139 if (pVictim
->HasInArc(M_PI
,this))
2141 /* Currently not exist spells with ignore block
2142 // Ignore combat result aura (parry/dodge check on prepare)
2143 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2144 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2146 if (!(*i)->isAffectedOnSpell(spellProto))
2148 if ((*i)->GetModifier()->m_miscvalue == )
2153 // Check creatures flags_extra for disable block
2154 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2155 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2158 float blockChance
= GetUnitBlockChance();
2159 blockChance
+= (GetWeaponSkillValue(attackType
) - pVictim
->GetMaxSkillValueForLevel() )*0.04;
2160 if (roll_chance_f(blockChance
))
2166 // Melee based spells can be miss, parry or dodge on this step
2167 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2168 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2170 // Calculate hit chance (more correct for chance mod)
2173 // PvP - PvE melee chances
2174 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2175 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2177 HitChance
= 95 - leveldif
;
2179 HitChance
= 93 - (leveldif
- 2) * lchance
;
2181 // Hit chance depends from victim auras
2182 if(attType
== RANGED_ATTACK
)
2183 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2185 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2187 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2188 if(Player
*modOwner
= GetSpellModOwner())
2189 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2192 float miss_chance
= 100.0f
- HitChance
;
2194 // Bonuses from attacker aura and ratings
2195 if (attType
== RANGED_ATTACK
)
2196 miss_chance
-= m_modRangedHitChance
;
2198 miss_chance
-= m_modMeleeHitChance
;
2200 // bonus from skills is 0.04%
2201 miss_chance
-= skillDiff
* 0.04f
;
2203 // Limit miss chance from 0 to 60%
2204 if (miss_chance
< 0.0f
)
2206 if (miss_chance
> 60.0f
)
2211 // Melee based spells hit result calculations
2212 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2214 WeaponAttackType attType
= BASE_ATTACK
;
2216 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2217 attType
= RANGED_ATTACK
;
2219 // bonus from skills is 0.04% per skill Diff
2220 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2221 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2222 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2224 uint32 roll
= urand (0, 10000);
2226 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2228 uint32 tmp
= missChance
;
2230 return SPELL_MISS_MISS
;
2232 bool canDodge
= true;
2233 bool canParry
= true;
2235 // Same spells cannot be parry/dodge
2236 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2237 return SPELL_MISS_NONE
;
2239 // Ranged attack cannot be parry/dodge
2240 if (attType
== RANGED_ATTACK
)
2241 return SPELL_MISS_NONE
;
2243 // Check for attack from behind
2244 if (!pVictim
->HasInArc(M_PI
,this))
2246 // Can`t dodge from behind in PvP (but its possible in PvE)
2247 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2252 // Check creatures flags_extra for disable parry
2253 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2255 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2256 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2259 // Ignore combat result aura
2260 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2261 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2263 if (!(*i
)->isAffectedOnSpell(spell
))
2265 switch((*i
)->GetModifier()->m_miscvalue
)
2267 case MELEE_HIT_DODGE
: canDodge
= false; break;
2268 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2269 case MELEE_HIT_PARRY
: canParry
= false; break;
2271 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2279 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2280 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2281 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2282 // Reduce dodge chance by attacker expertise rating
2283 if (GetTypeId() == TYPEID_PLAYER
)
2284 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2285 if (dodgeChance
< 0)
2290 return SPELL_MISS_DODGE
;
2296 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2297 // Reduce parry chance by attacker expertise rating
2298 if (GetTypeId() == TYPEID_PLAYER
)
2299 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2300 if (parryChance
< 0)
2305 return SPELL_MISS_PARRY
;
2308 return SPELL_MISS_NONE
;
2311 // TODO need use unit spell resistances in calculations
2312 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2314 // Can`t miss on dead target (on skinning for example)
2315 if (!pVictim
->isAlive())
2316 return SPELL_MISS_NONE
;
2318 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2319 // PvP - PvE spell misschances per leveldif > 2
2320 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2321 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2323 // Base hit chance from attacker and victim levels
2326 modHitChance
= 96 - leveldif
;
2328 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2330 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2331 if(Player
*modOwner
= GetSpellModOwner())
2332 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2333 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2334 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2335 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2336 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2337 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2338 if (IsAreaOfEffectSpell(spell
))
2339 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2340 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2341 if (IsDispelSpell(spell
))
2342 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2343 // Chance resist mechanic (select max value from every mechanic spell effect)
2344 int32 resist_mech
= 0;
2345 // Get effects mechanic and chance
2346 for(int eff
= 0; eff
< 3; ++eff
)
2348 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2351 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2352 if (resist_mech
< temp
)
2357 modHitChance
-=resist_mech
;
2359 // Chance resist debuff
2360 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2362 int32 HitChance
= modHitChance
* 100;
2363 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2364 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2366 // Decrease hit chance from victim rating bonus
2367 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2368 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2370 if (HitChance
< 100) HitChance
= 100;
2371 if (HitChance
> 9900) HitChance
= 9900;
2373 uint32 rand
= urand(0,10000);
2374 if (rand
> HitChance
)
2375 return SPELL_MISS_RESIST
;
2376 return SPELL_MISS_NONE
;
2379 // Calculate spell hit result can be:
2380 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2381 // For melee based spells:
2387 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2389 // Return evade for units in evade mode
2390 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2391 return SPELL_MISS_EVADE
;
2393 // Check for immune (use charges)
2394 if (pVictim
->IsImmunedToSpell(spell
,true))
2395 return SPELL_MISS_IMMUNE
;
2397 // All positive spells can`t miss
2398 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2399 if (IsPositiveSpell(spell
->Id
))
2400 return SPELL_MISS_NONE
;
2402 // Check for immune (use charges)
2403 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
),true))
2404 return SPELL_MISS_IMMUNE
;
2406 // Try victim reflect spell
2409 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2410 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2411 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2412 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2413 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2414 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2416 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2417 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2418 return SPELL_MISS_REFLECT
;
2422 switch (spell
->DmgClass
)
2424 case SPELL_DAMAGE_CLASS_RANGED
:
2425 case SPELL_DAMAGE_CLASS_MELEE
:
2426 return MeleeSpellHitResult(pVictim
, spell
);
2427 case SPELL_DAMAGE_CLASS_NONE
:
2428 case SPELL_DAMAGE_CLASS_MAGIC
:
2429 return MagicSpellHitResult(pVictim
, spell
);
2431 return SPELL_MISS_NONE
;
2434 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2439 // Base misschance 5%
2440 float misschance
= 5.0f
;
2442 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2443 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2445 bool isNormal
= false;
2446 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; i
++)
2448 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2454 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2464 // PvP : PvE melee misschances per leveldif > 2
2465 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2467 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2471 // Hit chance from attacker based on ratings and auras
2472 float m_modHitChance
;
2473 if (attType
== RANGED_ATTACK
)
2474 m_modHitChance
= m_modRangedHitChance
;
2476 m_modHitChance
= m_modMeleeHitChance
;
2479 misschance
+= (leveldif
- m_modHitChance
);
2481 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2483 // Hit chance for victim based on ratings
2484 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2486 if (attType
== RANGED_ATTACK
)
2487 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2489 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2492 // Modify miss chance by victim auras
2493 if(attType
== RANGED_ATTACK
)
2494 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2496 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2498 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2499 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2500 misschance
-= skillBonus
* 0.04f
;
2502 // Limit miss chance from 0 to 60%
2503 if ( misschance
< 0.0f
)
2505 if ( misschance
> 60.0f
)
2511 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2513 if(GetTypeId() == TYPEID_PLAYER
)
2515 // in PvP use full skill instead current skill value
2516 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2517 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2518 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2519 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2523 return GetUnitMeleeSkill(target
);
2526 float Unit::GetUnitDodgeChance() const
2528 if(hasUnitState(UNIT_STAT_STUNNED
))
2530 if( GetTypeId() == TYPEID_PLAYER
)
2531 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2534 if(((Creature
const*)this)->isTotem())
2539 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2540 return dodge
> 0.0f
? dodge
: 0.0f
;
2545 float Unit::GetUnitParryChance() const
2547 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2550 float chance
= 0.0f
;
2552 if(GetTypeId() == TYPEID_PLAYER
)
2554 Player
const* player
= (Player
const*)this;
2555 if(player
->CanParry() )
2557 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true);
2559 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true);
2562 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2565 else if(GetTypeId() == TYPEID_UNIT
)
2567 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2570 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2574 return chance
> 0.0f
? chance
: 0.0f
;
2577 float Unit::GetUnitBlockChance() const
2579 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2582 if(GetTypeId() == TYPEID_PLAYER
)
2584 Player
const* player
= (Player
const*)this;
2585 if(player
->CanBlock() )
2587 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2588 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2589 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2591 // is player but has no block ability or no not broken shield equipped
2596 if(((Creature
const*)this)->isTotem())
2601 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
2602 return block
> 0.0f
? block
: 0.0f
;
2607 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
2611 if(GetTypeId() == TYPEID_PLAYER
)
2616 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
2619 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
2622 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
2624 // Just for good manner
2633 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
2637 if(attackType
== RANGED_ATTACK
)
2638 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
2640 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
2642 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
2644 // reduce crit chance from Rating for players
2645 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2647 if (attackType
==RANGED_ATTACK
)
2648 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED
);
2650 crit
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
);
2653 // Apply crit chance from defence skill
2654 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
2661 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
2664 if(GetTypeId() == TYPEID_PLAYER
)
2666 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true);
2668 // feral or unarmed skill only for base attack
2669 if(attType
!= BASE_ATTACK
&& !item
)
2672 if(((Player
*)this)->IsInFeralForm())
2673 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
2675 // weapon skill or (unarmed for base attack)
2676 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
2678 // in PvP use full skill instead current skill value
2679 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2680 ? ((Player
*)this)->GetMaxSkillValue(skill
)
2681 : ((Player
*)this)->GetSkillValue(skill
);
2682 // Modify value from ratings
2683 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
2686 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
2687 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
2688 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
2692 value
= GetUnitMeleeSkill(target
);
2696 void Unit::_UpdateSpells( uint32 time
)
2698 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
2699 _UpdateAutoRepeatSpell();
2701 // remove finished spells from current pointers
2702 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
2704 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
2706 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
2707 m_currentSpells
[i
] = NULL
; // remove pointer
2711 // TODO: Find a better way to prevent crash when multiple auras are removed.
2713 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
2715 (*i
).second
->SetUpdated(false);
2717 for (AuraMap::iterator i
= m_Auras
.begin(), next
; i
!= m_Auras
.end(); i
= next
)
2723 // prevent double update
2724 if ((*i
).second
->IsUpdated())
2726 (*i
).second
->SetUpdated(true);
2727 (*i
).second
->Update( time
);
2728 // several auras can be deleted due to update
2731 if (m_Auras
.empty()) break;
2732 next
= m_Auras
.begin();
2738 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
2742 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
2757 if(!m_gameObj
.empty())
2759 std::list
<GameObject
*>::iterator ite1
, dnext1
;
2760 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
2763 //(*i)->Update( difftime );
2764 if( !(*ite1
)->isSpawned() )
2766 (*ite1
)->SetOwnerGUID(0);
2767 (*ite1
)->SetRespawnTime(0);
2769 dnext1
= m_gameObj
.erase(ite1
);
2777 void Unit::_UpdateAutoRepeatSpell()
2779 //check "realtime" interrupts
2780 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
2782 // cancel wand shoot
2783 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2784 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2785 m_AutoRepeatFirstCast
= true;
2790 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
2791 setAttackTimer(RANGED_ATTACK
,500);
2792 m_AutoRepeatFirstCast
= false;
2795 if (isAttackReady(RANGED_ATTACK
))
2797 // Check if able to cast
2798 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CanCast(true))
2800 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2805 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
2806 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
2808 // all went good, reset attack
2809 resetAttackTimer(RANGED_ATTACK
);
2813 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
2815 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
2817 uint32 CSpellType
= pSpell
->GetCurrentContainer();
2819 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
2821 // break same type spell if it is not delayed
2822 InterruptSpell(CSpellType
,false);
2824 // special breakage effects:
2827 case CURRENT_GENERIC_SPELL
:
2829 // generic spells always break channeled not delayed spells
2830 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
2832 // autorepeat breaking
2833 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
2835 // break autorepeat if not Auto Shot
2836 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2837 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2838 m_AutoRepeatFirstCast
= true;
2842 case CURRENT_CHANNELED_SPELL
:
2844 // channel spells always break generic non-delayed and any channeled spells
2845 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
2846 InterruptSpell(CURRENT_CHANNELED_SPELL
);
2848 // it also does break autorepeat if not Auto Shot
2849 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
2850 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2851 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
2854 case CURRENT_AUTOREPEAT_SPELL
:
2856 // only Auto Shoot does not break anything
2857 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
2859 // generic autorepeats break generic non-delayed and channeled non-delayed spells
2860 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
2861 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
2863 // special action: set first cast flag
2864 m_AutoRepeatFirstCast
= true;
2869 // other spell types don't break anything now
2873 // current spell (if it is still here) may be safely deleted now
2874 if (m_currentSpells
[CSpellType
])
2875 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
2877 // set new current spell
2878 m_currentSpells
[CSpellType
] = pSpell
;
2879 pSpell
->SetReferencedFromCurrent(true);
2882 void Unit::InterruptSpell(uint32 spellType
, bool withDelayed
)
2884 assert(spellType
< CURRENT_MAX_SPELL
);
2886 if(m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
2888 // send autorepeat cancel message for autorepeat spells
2889 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
2891 if(GetTypeId()==TYPEID_PLAYER
)
2892 ((Player
*)this)->SendAutoRepeatCancel();
2895 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
2896 m_currentSpells
[spellType
]->cancel();
2897 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
2898 m_currentSpells
[spellType
] = NULL
;
2902 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
2904 // We don't do loop here to explicitly show that melee spell is excluded.
2905 // Maybe later some special spells will be excluded too.
2907 // generic spells are casted when they are not finished and not delayed
2908 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
2909 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
2910 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
2913 // channeled spells may be delayed, but they are still considered casted
2914 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
2915 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
2918 // autorepeat spells may be finished or delayed, but they are still considered casted
2919 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
2925 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
2927 // generic spells are interrupted if they are not finished or delayed
2928 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
2930 if ( (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
2931 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
2932 m_currentSpells
[CURRENT_GENERIC_SPELL
]->cancel();
2933 m_currentSpells
[CURRENT_GENERIC_SPELL
]->SetReferencedFromCurrent(false);
2934 m_currentSpells
[CURRENT_GENERIC_SPELL
] = NULL
;
2937 // autorepeat spells are interrupted if they are not finished or delayed
2938 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
2940 // send disable autorepeat packet in any case
2941 if(GetTypeId()==TYPEID_PLAYER
)
2942 ((Player
*)this)->SendAutoRepeatCancel();
2944 if ( (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
2945 (withDelayed
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
2946 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->cancel();
2947 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->SetReferencedFromCurrent(false);
2948 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] = NULL
;
2951 // channeled spells are interrupted if they are not finished, even if they are delayed
2952 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
2954 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
)
2955 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->cancel();
2956 m_currentSpells
[CURRENT_CHANNELED_SPELL
]->SetReferencedFromCurrent(false);
2957 m_currentSpells
[CURRENT_CHANNELED_SPELL
] = NULL
;
2961 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
2963 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; i
++)
2964 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
2965 return m_currentSpells
[i
];
2969 bool Unit::isInFront(Unit
const* target
, float distance
, float arc
) const
2971 return IsWithinDistInMap(target
, distance
) && HasInArc( arc
, target
);
2974 void Unit::SetInFront(Unit
const* target
)
2976 SetOrientation(GetAngle(target
));
2979 bool Unit::isInBack(Unit
const* target
, float distance
, float arc
) const
2981 return IsWithinDistInMap(target
, distance
) && !HasInArc( 2 * M_PI
- arc
, target
);
2984 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
2987 return c
->canSwim();
2989 return c
->canWalk() || c
->canFly();
2992 bool Unit::IsInWater() const
2994 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
2997 bool Unit::IsUnderWater() const
2999 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3002 void Unit::DeMorph()
3004 SetDisplayId(GetNativeDisplayId());
3007 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3011 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3012 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3013 modifier
+= (*i
)->GetModifier()->m_amount
;
3018 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3020 float multiplier
= 1.0f
;
3022 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3023 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3024 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3029 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3033 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3034 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3035 if ((*i
)->GetModifier()->m_amount
> modifier
)
3036 modifier
= (*i
)->GetModifier()->m_amount
;
3041 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3045 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3046 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3047 if ((*i
)->GetModifier()->m_amount
< modifier
)
3048 modifier
= (*i
)->GetModifier()->m_amount
;
3053 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3057 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3058 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3060 Modifier
* mod
= (*i
)->GetModifier();
3061 if (mod
->m_miscvalue
& misc_mask
)
3062 modifier
+= mod
->m_amount
;
3067 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3069 float multiplier
= 1.0f
;
3071 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3072 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3074 Modifier
* mod
= (*i
)->GetModifier();
3075 if (mod
->m_miscvalue
& misc_mask
)
3076 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3081 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3085 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3086 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3088 Modifier
* mod
= (*i
)->GetModifier();
3089 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3090 modifier
= mod
->m_amount
;
3096 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3100 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3101 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3103 Modifier
* mod
= (*i
)->GetModifier();
3104 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3105 modifier
= mod
->m_amount
;
3111 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3115 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3116 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3118 Modifier
* mod
= (*i
)->GetModifier();
3119 if (mod
->m_miscvalue
== misc_value
)
3120 modifier
+= mod
->m_amount
;
3125 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3127 float multiplier
= 1.0f
;
3129 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3130 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3132 Modifier
* mod
= (*i
)->GetModifier();
3133 if (mod
->m_miscvalue
== misc_value
)
3134 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3139 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3143 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3144 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3146 Modifier
* mod
= (*i
)->GetModifier();
3147 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3148 modifier
= mod
->m_amount
;
3154 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3158 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3159 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3161 Modifier
* mod
= (*i
)->GetModifier();
3162 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3163 modifier
= mod
->m_amount
;
3169 bool Unit::AddAura(Aura
*Aur
)
3171 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3172 if( !isAlive() && Aur
->GetId() != 20584 && Aur
->GetId() != 8326 && Aur
->GetId() != 2584 &&
3173 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3179 if(Aur
->GetTarget() != this)
3181 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3182 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3183 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3188 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3190 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3191 AuraMap::iterator i
= m_Auras
.find( spair
);
3193 // take out same spell
3194 if (i
!= m_Auras
.end())
3196 // passive and persistent auras can stack with themselves any number of times
3197 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3199 // replace aura if next will > spell StackAmount
3200 if(aurSpellInfo
->StackAmount
)
3202 if(m_Auras
.count(spair
) >= aurSpellInfo
->StackAmount
)
3203 RemoveAura(i
,AURA_REMOVE_BY_STACK
);
3205 // if StackAmount==0 not allow auras from same caster
3208 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3210 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3212 // can be only single (this check done at _each_ aura add
3213 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3218 switch(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()])
3221 case SPELL_AURA_PERIODIC_DAMAGE
: // allow stack
3222 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3223 case SPELL_AURA_PERIODIC_LEECH
:
3224 case SPELL_AURA_PERIODIC_HEAL
:
3225 case SPELL_AURA_OBS_MOD_HEALTH
:
3226 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3227 case SPELL_AURA_PERIODIC_ENERGIZE
:
3228 case SPELL_AURA_OBS_MOD_MANA
:
3229 case SPELL_AURA_POWER_BURN_MANA
:
3231 default: // not allow
3232 // can be only single (this check done at _each_ aura add
3233 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3245 // passive auras not stacable with other ranks
3246 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3248 if (!RemoveNoStackAurasDueToAura(Aur
))
3251 return false; // couldn't remove conflicting aura with higher rank
3255 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3256 if (IsSingleTargetSpell(aurSpellInfo
) && Aur
->GetTarget())
3258 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3261 Unit
* caster
= Aur
->GetCaster();
3262 if(!caster
) // caster deleted and not required adding scAura
3265 bool restart
= false;
3266 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3267 for(AuraList::iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3269 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3270 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3272 if ((*itr
)->IsInUse())
3274 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3277 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3286 scAuras
.push_back(Aur
);
3292 // add aura, register in lists and arrays
3294 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3295 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3297 m_modAuras
[Aur
->GetModifier()->m_auraname
].push_back(Aur
);
3300 Aur
->ApplyModifier(true,true);
3301 sLog
.outDebug("Aura %u now is in use", Aur
->GetModifier()->m_auraname
);
3305 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3307 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3310 AuraMap::iterator i
,next
;
3311 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3315 uint32 i_spellId
= (*i
).second
->GetId();
3316 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3318 if(spellmgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3320 RemoveAurasDueToSpell(i_spellId
);
3322 if( m_Auras
.empty() )
3325 next
= m_Auras
.begin();
3331 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3336 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3340 uint32 spellId
= Aur
->GetId();
3342 // passive spell special case (only non stackable with ranks)
3343 if(IsPassiveSpell(spellId
))
3345 if(IsPassiveSpellStackableWithRanks(spellProto
))
3349 uint32 effIndex
= Aur
->GetEffIndex();
3351 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3353 AuraMap::iterator i
,next
;
3354 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3358 if (!(*i
).second
) continue;
3360 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3365 uint32 i_spellId
= i_spellProto
->Id
;
3367 // early checks that spellId is passive non stackable spell
3368 if(IsPassiveSpell(i_spellId
))
3370 // passive non-stackable spells not stackable only for same caster
3371 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3374 // passive non-stackable spells not stackable only with another rank of same spell
3375 if (!spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3379 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3381 if(i_spellId
== spellId
) continue;
3383 bool is_triggered_by_spell
= false;
3384 // prevent triggered aura of removing aura that triggered it
3385 for(int j
= 0; j
< 3; ++j
)
3386 if (i_spellProto
->EffectTriggerSpell
[j
] == spellProto
->Id
)
3387 is_triggered_by_spell
= true;
3388 if (is_triggered_by_spell
) continue;
3390 for(int j
= 0; j
< 3; ++j
)
3392 // prevent remove dummy triggered spells at next effect aura add
3393 switch(spellProto
->Effect
[j
]) // main spell auras added added after triggered spell
3395 case SPELL_EFFECT_DUMMY
:
3398 case 5420: if(i_spellId
==34123) is_triggered_by_spell
= true; break;
3403 if(is_triggered_by_spell
)
3406 // prevent remove form main spell by triggered passive spells
3407 switch(i_spellProto
->EffectApplyAuraName
[j
]) // main aura added before triggered spell
3409 case SPELL_AURA_MOD_SHAPESHIFT
:
3412 case 24858: if(spellId
==24905) is_triggered_by_spell
= true; break;
3413 case 33891: if(spellId
==5420 || spellId
==34123) is_triggered_by_spell
= true; break;
3414 case 34551: if(spellId
==22688) is_triggered_by_spell
= true; break;
3420 if(!is_triggered_by_spell
)
3422 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3424 bool is_sspc
= IsSingleFromSpellSpecificPerCaster(spellId_spec
,i_spellId_spec
);
3426 if( is_sspc
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3428 // cannot remove higher rank
3429 if (spellmgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3430 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3433 // Its a parent aura (create this aura in ApplyModifier)
3434 if ((*i
).second
->IsInUse())
3436 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3439 RemoveAurasDueToSpell(i_spellId
);
3441 if( m_Auras
.empty() )
3444 next
= m_Auras
.begin();
3446 else if( !is_sspc
&& spellmgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3448 // Its a parent aura (create this aura in ApplyModifier)
3449 if ((*i
).second
->IsInUse())
3451 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3454 RemoveAurasDueToSpell(i_spellId
);
3456 if( m_Auras
.empty() )
3459 next
= m_Auras
.begin();
3461 // Potions stack aura by aura (elixirs/flask already checked)
3462 else if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3464 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3466 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3467 return false; // cannot remove higher rank
3469 // Its a parent aura (create this aura in ApplyModifier)
3470 if ((*i
).second
->IsInUse())
3472 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3484 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3486 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3487 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3489 if(iter
->second
!=except
)
3492 iter
= m_Auras
.lower_bound(spair
);
3499 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3501 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3503 Aura
*aur
= iter
->second
;
3504 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3506 // Custom dispel case
3507 // Unstable Affliction
3508 if (aur
->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (aur
->GetSpellProto()->SpellFamilyFlags
& 0x010000000000LL
))
3510 int32 damage
= aur
->GetModifier()->m_amount
*9;
3511 uint64 caster_guid
= aur
->GetCasterGUID();
3514 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3516 // backfire damage and silence
3517 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,caster_guid
);
3519 iter
= m_Auras
.begin(); // iterator can be invalidate at cast if self-dispel
3522 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3529 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
3531 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3533 Aura
*aur
= iter
->second
;
3534 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3536 int32 basePoints
= aur
->GetBasePoints();
3537 // construct the new aura for the attacker
3538 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
);
3542 // set its duration and maximum duration
3543 // max duration 2 minutes (in msecs)
3544 int32 dur
= aur
->GetAuraDuration();
3545 const int32 max_dur
= 2*MINUTE
*1000;
3546 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
3547 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
3549 // add the new aura to stealer
3550 stealer
->AddAura(new_aur
);
3552 // Remove aura as dispel
3553 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
3560 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
3562 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3564 if (iter
->second
->GetId() == spellId
)
3565 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
3571 void Unit::RemoveAurasWithDispelType( DispelType type
)
3573 // Create dispel mask by dispel type
3574 uint32 dispelMask
= GetDispellMask(type
);
3575 // Dispel all existing auras vs current dispel type
3576 AuraMap
& auras
= GetAuras();
3577 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
3579 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
3580 if( (1<<spell
->Dispel
) & dispelMask
)
3583 RemoveAurasDueToSpell(spell
->Id
);
3584 itr
= auras
.begin();
3591 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
)
3593 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3594 if(iter
!= m_Auras
.end())
3598 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
3600 for (int i
= 0; i
< 3; ++i
)
3601 RemoveAura(spellId
,i
,except
);
3604 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
3606 for (int k
=0; k
< 3; ++k
)
3608 spellEffectPair spair
= spellEffectPair(spellId
, k
);
3609 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3611 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
3614 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
3622 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
3624 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3626 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
3633 void Unit::RemoveNotOwnSingleTargetAuras()
3635 // single target auras from other casters
3636 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3638 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
3644 // single target auras at other targets
3645 AuraList
& scAuras
= GetSingleCastAuras();
3646 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
3649 if (aura
->GetTarget()!=this)
3651 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
3652 aura
->GetTarget()->RemoveAura(aura
->GetId(),aura
->GetEffIndex());
3653 iter
= scAuras
.begin();
3661 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
3663 Aura
* Aur
= i
->second
;
3664 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
3666 Unit
* caster
= NULL
;
3667 if (IsSingleTargetSpell(AurSpellInfo
))
3669 caster
= Aur
->GetCaster();
3672 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3673 scAuras
.remove(Aur
);
3677 sLog
.outError("Couldn't find the caster of the single target aura, may crash later!");
3682 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
3683 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
3685 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
3689 Aur
->SetRemoveMode(mode
);
3690 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
3691 // remove aura from list before to prevent deleting it before
3693 ++m_removedAuras
; // internal count used by unit update
3695 // Statue unsummoned at aura remove
3696 Totem
* statue
= NULL
;
3697 bool caster_channeled
= false;
3698 if(IsChanneledSpell(AurSpellInfo
))
3700 if(!caster
) // can be already located for IsSingleTargetSpell case
3701 caster
= Aur
->GetCaster();
3705 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
3706 statue
= ((Totem
*)caster
);
3708 caster_channeled
= caster
==this;
3712 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
3713 Aur
->ApplyModifier(false,true);
3717 if(caster_channeled
)
3718 RemoveAurasAtChanneledTarget (AurSpellInfo
);
3723 // only way correctly remove all auras from list
3724 if( m_Auras
.empty() )
3727 i
= m_Auras
.begin();
3730 void Unit::RemoveAllAuras()
3732 while (!m_Auras
.empty())
3734 AuraMap::iterator iter
= m_Auras
.begin();
3739 void Unit::RemoveArenaAuras(bool onleave
)
3741 // in join, remove positive buffs, on end, remove negative
3742 // used to remove positive visible auras in arenas
3743 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3745 if ( !(iter
->second
->GetSpellProto()->AttributesEx4
& (1<<21)) // don't remove stances, shadowform, pally/hunter auras
3746 && !iter
->second
->IsPassive() // don't remove passive auras
3747 && (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) || !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
3748 && (iter
->second
->IsPositive() ^ onleave
)) // remove positive buffs on enter, negative buffs on leave
3755 void Unit::RemoveAllAurasOnDeath()
3757 // used just after dieing to remove all visible auras
3758 // and disable the mods for the passive ones
3759 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
3761 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
3762 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
3768 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
3770 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3771 if (iter
!= m_Auras
.end())
3773 if (iter
->second
->GetAuraDuration() < delaytime
)
3774 iter
->second
->SetAuraDuration(0);
3776 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
3777 iter
->second
->SendAuraUpdate(false);
3778 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
3782 void Unit::_RemoveAllAuraMods()
3784 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3786 (*i
).second
->ApplyModifier(false);
3790 void Unit::_ApplyAllAuraMods()
3792 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
3794 (*i
).second
->ApplyModifier(true);
3798 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
3800 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
3801 if (iter
!= m_Auras
.end())
3802 return iter
->second
;
3806 bool Unit::HasAura(uint32 spellId
) const
3808 for (int i
= 0; i
< 3 ; ++i
)
3810 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
3811 if (iter
!= m_Auras
.end())
3817 void Unit::AddDynObject(DynamicObject
* dynObj
)
3819 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
3822 void Unit::RemoveDynObject(uint32 spellid
)
3824 if(m_dynObjGUIDs
.empty())
3826 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
3828 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
3831 i
= m_dynObjGUIDs
.erase(i
);
3833 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
3836 i
= m_dynObjGUIDs
.erase(i
);
3843 void Unit::RemoveAllDynObjects()
3845 while(!m_dynObjGUIDs
.empty())
3847 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
3850 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
3854 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
3856 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
3858 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
3861 i
= m_dynObjGUIDs
.erase(i
);
3865 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
3872 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
3874 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
3876 DynamicObject
* dynObj
= ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs
.begin());
3879 i
= m_dynObjGUIDs
.erase(i
);
3883 if (dynObj
->GetSpellId() == spellId
)
3890 void Unit::AddGameObject(GameObject
* gameObj
)
3892 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
3893 m_gameObj
.push_back(gameObj
);
3894 gameObj
->SetOwnerGUID(GetGUID());
3897 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
3899 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
3901 // GO created by some spell
3902 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
3904 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
3905 // Need activate spell use for owner
3906 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
3907 ((Player
*)this)->SendCooldownEvent(createBySpell
);
3909 gameObj
->SetOwnerGUID(0);
3910 m_gameObj
.remove(gameObj
);
3913 gameObj
->SetRespawnTime(0);
3918 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
3920 if(m_gameObj
.empty())
3922 std::list
<GameObject
*>::iterator i
, next
;
3923 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
3926 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
3928 (*i
)->SetOwnerGUID(0);
3931 (*i
)->SetRespawnTime(0);
3935 next
= m_gameObj
.erase(i
);
3942 void Unit::RemoveAllGameObjects()
3944 // remove references to unit
3945 for(std::list
<GameObject
*>::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
3947 (*i
)->SetOwnerGUID(0);
3948 (*i
)->SetRespawnTime(0);
3950 i
= m_gameObj
.erase(i
);
3954 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
3956 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
3957 data
.append(log
->target
->GetPackGUID());
3958 data
.append(log
->attacker
->GetPackGUID());
3959 data
<< uint32(log
->SpellID
);
3960 data
<< uint32(log
->damage
); //damage amount
3962 data
<< uint8 (log
->schoolMask
); //damage school
3963 data
<< uint32(log
->absorb
); //AbsorbedDamage
3964 data
<< uint32(log
->resist
); //resist
3965 data
<< uint8 (log
->phusicalLog
); // damsge type? flag
3966 data
<< uint8 (log
->unused
); //unused
3967 data
<< uint32(log
->blocked
); //blocked
3968 data
<< uint32(log
->HitInfo
);
3969 data
<< uint8 (0); // flag to use extend data
3970 SendMessageToSet( &data
, true );
3973 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
,uint32 SpellID
,uint32 Damage
, SpellSchoolMask damageSchoolMask
,uint32 AbsorbedDamage
, uint32 Resist
,bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
3975 sLog
.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
3976 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
3977 data
.append(target
->GetPackGUID());
3978 data
.append(GetPackGUID());
3979 data
<< uint32(SpellID
);
3980 data
<< uint32(Damage
-AbsorbedDamage
-Resist
-Blocked
);
3981 data
<< uint32(0); // wotlk
3982 data
<< uint8(damageSchoolMask
); // spell school
3983 data
<< uint32(AbsorbedDamage
); // AbsorbedDamage
3984 data
<< uint32(Resist
); // resist
3985 data
<< uint8(PhysicalDamage
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
3986 data
<< uint8(0); // unk isFromAura
3987 data
<< uint32(Blocked
); // blocked
3988 data
<< uint32(CriticalHit
? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
3989 data
<< uint8(0); // isDebug?
3990 SendMessageToSet( &data
, true );
3993 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
3995 // Not much to do if no flags are set.
3997 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
3998 // Now go on with a victim's events'n'auras
3999 // Not much to do if no flags are set or there is no victim
4000 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4001 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4004 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4006 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4007 data
<< uint32(spellID
);
4008 data
<< uint64(GetGUID());
4009 data
<< uint8(0); // can be 0 or 1
4010 data
<< uint32(1); // target count
4011 // for(i = 0; i < target count; ++i)
4012 data
<< uint64(target
->GetGUID()); // target GUID
4013 data
<< uint8(missInfo
);
4015 SendMessageToSet(&data
, true);
4018 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4021 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4022 data
<< (uint32
)damageInfo
->HitInfo
;
4023 data
.append(GetPackGUID());
4024 data
.append(damageInfo
->target
->GetPackGUID());
4025 data
<< (uint32
)(damageInfo
->damage
); // Full damage
4026 data
<< uint32(0); // overkill value
4028 data
<< (uint8
)count
; // Sub damage count
4030 for(int i
= 0; i
< count
; ++i
)
4032 data
<< (uint32
)(damageInfo
->damageSchoolMask
); // School of sub damage
4033 data
<< (float)damageInfo
->damage
; // sub damage
4034 data
<< (uint32
)damageInfo
->damage
; // Sub Damage
4037 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4039 for(int i
= 0; i
< count
; ++i
)
4040 data
<< (uint32
)damageInfo
->absorb
; // Absorb
4043 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4045 for(int i
= 0; i
< count
; ++i
)
4046 data
<< (uint32
)damageInfo
->resist
; // Resist
4049 data
<< (uint32
)damageInfo
->TargetState
;
4053 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4054 data
<< (uint32
)damageInfo
->blocked_amount
;
4056 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4059 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4070 for(uint8 i
= 0; i
< 5; ++i
)
4078 SendMessageToSet( &data
, true );
4081 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4083 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4085 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, (16+45)); // we guess size
4086 data
<< uint32(HitInfo
); // flags
4087 data
.append(GetPackGUID());
4088 data
.append(target
->GetPackGUID());
4089 data
<< uint32(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);// damage
4090 data
<< uint32(0); // overkill value
4092 data
<< (uint8
)SwingType
; // count?
4094 // for(i = 0; i < SwingType; ++i)
4095 data
<< (uint32
)damageSchoolMask
;
4096 data
<< (float)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4097 data
<< (uint32
)(Damage
-AbsorbDamage
-Resist
-BlockedAmount
);
4100 if(HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4102 // for(i = 0; i < SwingType; ++i)
4103 data
<< uint32(AbsorbDamage
);
4107 if(HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4109 // for(i = 0; i < SwingType; ++i)
4110 data
<< uint32(Resist
);
4114 data
<< (uint8
)TargetState
;
4118 if(HitInfo
& HITINFO_BLOCK
)
4120 data
<< uint32(BlockedAmount
);
4123 if(HitInfo
& HITINFO_UNK3
)
4128 if(HitInfo
& HITINFO_UNK1
)
4139 for(uint8 i
= 0; i
< 5; ++i
)
4147 SendMessageToSet( &data
, true );
4150 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4152 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4154 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4155 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4157 uint32 triggered_spell_id
= 0;
4158 Unit
* target
= pVictim
;
4159 int32 basepoints0
= 0;
4161 switch(hasteSpell
->SpellFamilyName
)
4163 case SPELLFAMILY_ROGUE
:
4165 switch(hasteSpell
->Id
)
4171 target
= SelectNearbyTarget();
4174 basepoints0
= damage
;
4175 triggered_spell_id
= 22482;
4183 // processed charge only counting case
4184 if(!triggered_spell_id
)
4187 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4191 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4196 if(!target
|| target
!=this && !target
->isAlive())
4199 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4203 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4205 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4207 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4208 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4213 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4215 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4216 uint32 effIndex
= triggeredByAura
->GetEffIndex ();
4218 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4219 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4221 uint32 triggered_spell_id
= 0;
4222 Unit
* target
= pVictim
;
4223 int32 basepoints0
= 0;
4225 switch(dummySpell
->SpellFamilyName
)
4227 case SPELLFAMILY_GENERIC
:
4229 switch (dummySpell
->Id
)
4235 // prevent damage back from weapon special attacks
4236 if (!procSpell
|| procSpell
->DmgClass
!= SPELL_DAMAGE_CLASS_MAGIC
)
4239 // return damage % to attacker but < 50% own total health
4240 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*int32(damage
)/100;
4241 if(basepoints0
> GetMaxHealth()/2)
4242 basepoints0
= GetMaxHealth()/2;
4244 triggered_spell_id
= 25997;
4252 // prevent chain of triggered spell from same triggered spell
4253 if(procSpell
&& procSpell
->Id
==26654)
4256 target
= SelectNearbyTarget();
4260 triggered_spell_id
= 26654;
4266 if (!procSpell
|| procSpell
->Id
== 24659)
4268 // Need remove one 24659 aura
4269 RemoveSingleAuraFromStack(24659, 0);
4270 RemoveSingleAuraFromStack(24659, 1);
4273 // Restless Strength
4276 // Need remove one 24662 aura
4277 RemoveSingleAuraFromStack(24662, 0);
4280 // Adaptive Warding (Frostfire Regalia set)
4288 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4289 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4291 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4293 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& 0x10000000))
4303 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4305 case SPELL_SCHOOL_NORMAL
:
4306 case SPELL_SCHOOL_HOLY
:
4307 return false; // ignored
4308 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4309 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4310 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4311 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4312 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4320 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4326 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4328 case SPELL_SCHOOL_NORMAL
:
4329 return false; // ignore
4330 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4331 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4332 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4333 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4334 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4335 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4343 // Mana Leech (Passive) (Priest Pet Aura)
4347 target
= GetOwner();
4351 basepoints0
= int32(damage
* 2.5f
); // manaregen
4352 triggered_spell_id
= 34650;
4358 // Cast finish spell at last charge
4359 if (triggeredByAura
->m_procCharges
> 1)
4363 triggered_spell_id
= 33494;
4366 // Twisted Reflection (boss spell)
4368 triggered_spell_id
= 21064;
4370 // Vampiric Aura (boss spell)
4373 basepoints0
= 3 * damage
; // 300%
4374 if (basepoints0
< 0)
4377 triggered_spell_id
= 31285;
4381 // Aura of Madness (Darkmoon Card: Madness trinket)
4382 //=====================================================
4383 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4384 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4385 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4386 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4387 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4388 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4389 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4390 // 41011 Martyr Complex: +35 stamina (All classes)
4391 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4392 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4395 if(GetTypeId() != TYPEID_PLAYER
)
4398 // Select class defined buff
4401 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4402 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4404 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4405 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4408 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
4409 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
4411 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
4412 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4415 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
4416 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
4417 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
4418 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
4420 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
4421 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4424 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
4426 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
4427 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
4435 if (roll_chance_i(10))
4436 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
4440 // TODO: need find item for aura and triggered spells
4441 // Sunwell Exalted Caster Neck (??? neck)
4442 // cast ??? Light's Wrath if Exalted by Aldor
4443 // cast ??? Arcane Bolt if Exalted by Scryers*/
4445 return false; // disable for while
4448 if(GetTypeId() != TYPEID_PLAYER)
4451 // Get Aldor reputation rank
4452 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4455 triggered_spell_id = ???
4458 // Get Scryers reputation rank
4459 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4461 triggered_spell_id = ???
4466 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4467 // cast 45479 Light's Wrath if Exalted by Aldor
4468 // cast 45429 Arcane Bolt if Exalted by Scryers
4471 if(GetTypeId() != TYPEID_PLAYER
)
4474 // Get Aldor reputation rank
4475 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4478 triggered_spell_id
= 45479;
4481 // Get Scryers reputation rank
4482 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4484 triggered_spell_id
= 45429;
4489 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4490 // cast 45480 Light's Strength if Exalted by Aldor
4491 // cast 45428 Arcane Strike if Exalted by Scryers
4494 if(GetTypeId() != TYPEID_PLAYER
)
4497 // Get Aldor reputation rank
4498 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4501 triggered_spell_id
= 45480;
4504 // Get Scryers reputation rank
4505 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4507 triggered_spell_id
= 45428;
4512 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4513 // cast 45431 Arcane Insight if Exalted by Aldor
4514 // cast 45432 Light's Ward if Exalted by Scryers
4517 if(GetTypeId() != TYPEID_PLAYER
)
4520 // Get Aldor reputation rank
4521 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4524 triggered_spell_id
= 45432;
4527 // Get Scryers reputation rank
4528 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4531 triggered_spell_id
= 45431;
4536 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4537 // cast 45478 Light's Salvation if Exalted by Aldor
4538 // cast 45430 Arcane Surge if Exalted by Scryers
4541 if(GetTypeId() != TYPEID_PLAYER
)
4544 // Get Aldor reputation rank
4545 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
4548 triggered_spell_id
= 45478;
4551 // Get Scryers reputation rank
4552 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
4554 triggered_spell_id
= 45430;
4562 case SPELLFAMILY_MAGE
:
4565 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
4567 if (getPowerType() != POWER_MANA
)
4571 basepoints0
= (triggeredByAura
->GetModifier()->m_amount
* GetMaxPower(POWER_MANA
) / 100);
4573 triggered_spell_id
= 29442;
4576 // Master of Elements
4577 if (dummySpell
->SpellIconID
== 1920)
4583 basepoints0
= procSpell
->manaCost
* triggeredByAura
->GetModifier()->m_amount
/100;
4584 if( basepoints0
<=0 )
4588 triggered_spell_id
= 29077;
4591 // Incanter's Regalia set (add trigger chance to Mana Shield)
4592 if (dummySpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4594 if(GetTypeId() != TYPEID_PLAYER
)
4598 triggered_spell_id
= 37436;
4601 switch(dummySpell
->Id
)
4610 switch (dummySpell
->Id
)
4612 case 11119: basepoints0
= int32(0.04f
*damage
); break;
4613 case 11120: basepoints0
= int32(0.08f
*damage
); break;
4614 case 12846: basepoints0
= int32(0.12f
*damage
); break;
4615 case 12847: basepoints0
= int32(0.16f
*damage
); break;
4616 case 12848: basepoints0
= int32(0.20f
*damage
); break;
4618 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
4622 triggered_spell_id
= 12654;
4628 //last charge and crit
4629 if (triggeredByAura
->m_procCharges
<= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
4631 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
4632 return true; // charge counting (will removed)
4635 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
4636 return (procEx
& PROC_EX_CRITICAL_HIT
);// charge update only at crit hits, no hidden cooldowns
4641 case SPELLFAMILY_WARRIOR
:
4644 if(dummySpell
->SpellFamilyFlags
==0x0000000800000000LL
)
4646 // check attack comes not from behind
4647 if (!HasInArc(M_PI
, pVictim
))
4650 triggered_spell_id
= 22858;
4653 else if (dummySpell
->SpellIconID
== 1697) // Second Wind
4655 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
4656 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
4658 // Need stun or root mechanic
4659 if (procSpell
->Mechanic
!= MECHANIC_ROOT
&& procSpell
->Mechanic
!= MECHANIC_STUN
)
4663 if (procSpell
->EffectMechanic
[i
] == MECHANIC_ROOT
|| procSpell
->EffectMechanic
[i
] == MECHANIC_STUN
)
4669 switch (dummySpell
->Id
)
4671 case 29838: triggered_spell_id
=29842; break;
4672 case 29834: triggered_spell_id
=29841; break;
4674 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
4683 case SPELLFAMILY_WARLOCK
:
4685 // Seed of Corruption
4686 if (dummySpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
4688 Modifier
* mod
= triggeredByAura
->GetModifier();
4689 // if damage is more than need or target die from damage deal finish spell
4690 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
4692 // remember guid before aura delete
4693 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4695 // Remove aura (before cast for prevent infinite loop handlers)
4696 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4698 // Cast finish spell (triggeredByAura already not exist!)
4699 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
4700 return true; // no hidden cooldown
4704 mod
->m_amount
-=damage
;
4707 // Seed of Corruption (Mobs cast) - no die req
4708 if (dummySpell
->SpellFamilyFlags
== 0x00LL
&& dummySpell
->SpellIconID
== 1932)
4710 Modifier
* mod
= triggeredByAura
->GetModifier();
4711 // if damage is more than need deal finish spell
4712 if( mod
->m_amount
<= damage
)
4714 // remember guid before aura delete
4715 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
4717 // Remove aura (before cast for prevent infinite loop handlers)
4718 RemoveAurasDueToSpell(triggeredByAura
->GetId());
4720 // Cast finish spell (triggeredByAura already not exist!)
4721 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
4722 return true; // no hidden cooldown
4725 mod
->m_amount
-=damage
;
4728 switch(dummySpell
->Id
)
4735 triggered_spell_id
= 17941;
4744 basepoints0
= int32(damage
*triggeredByAura
->GetModifier()->m_amount
/100);
4746 triggered_spell_id
= 30294;
4749 // Shadowflame (Voidheart Raiment set bonus)
4752 triggered_spell_id
= 37379;
4755 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
4763 basepoints0
= damage
* triggeredByAura
->GetModifier()->m_amount
/100;
4764 triggered_spell_id
= 37382;
4767 // Shadowflame Hellfire (Voidheart Raiment set bonus)
4770 triggered_spell_id
= 37378;
4776 case SPELLFAMILY_PRIEST
:
4779 if( dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
4781 if(!pVictim
|| !pVictim
->isAlive())
4784 // pVictim is caster of aura
4785 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
4789 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*damage
/100;
4790 pVictim
->CastCustomSpell(pVictim
,34919,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4791 return true; // no hidden cooldown
4793 switch(dummySpell
->Id
)
4798 if(!pVictim
|| !pVictim
->isAlive())
4801 // pVictim is caster of aura
4802 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
4806 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*damage
/100;
4807 pVictim
->CastCustomSpell(pVictim
,15290,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4808 return true; // no hidden cooldown
4810 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
4813 // Shadow Word: Pain
4814 if( procSpell
->SpellFamilyFlags
& 0x0000000000008000LL
)
4815 triggered_spell_id
= 40441;
4817 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
4818 triggered_spell_id
= 40440;
4825 // Oracle Healing Bonus ("Garments of the Oracle" set)
4829 basepoints0
= int32(damage
* 10/100);
4831 triggered_spell_id
= 26170;
4834 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
4837 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
4841 basepoints0
= int32(damage
* 2 / 100);
4843 triggered_spell_id
= 39373;
4846 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
4849 triggered_spell_id
= 28810;
4855 case SPELLFAMILY_DRUID
:
4857 switch(dummySpell
->Id
)
4859 // Healing Touch (Dreamwalker Raiment set)
4863 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
4865 triggered_spell_id
= 28742;
4868 // Healing Touch Refund (Idol of Longevity trinket)
4872 triggered_spell_id
= 28848;
4875 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
4880 triggered_spell_id
= 37238;
4883 // Druid Tier 6 Trinket
4889 if( procSpell
->SpellFamilyFlags
& 0x0000000000000004LL
)
4891 triggered_spell_id
= 40445;
4895 else if( procSpell
->SpellFamilyFlags
& 0x0000000000000010LL
)
4897 triggered_spell_id
= 40446;
4900 // Mangle (cat/bear)
4901 else if( procSpell
->SpellFamilyFlags
& 0x0000044000000000LL
)
4903 triggered_spell_id
= 40452;
4909 if (!roll_chance_f(chance
))
4918 // Deadly Interrupt Effect
4919 triggered_spell_id
= 32747;
4925 case SPELLFAMILY_ROGUE
:
4927 switch(dummySpell
->Id
)
4929 // Deadly Throw Interrupt
4932 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
4936 triggered_spell_id
= 32747;
4941 if( dummySpell
->SpellIconID
== 2116 )
4946 // only rogue's finishing moves (maybe need additional checks)
4947 if( procSpell
->SpellFamilyName
!=SPELLFAMILY_ROGUE
||
4948 (procSpell
->SpellFamilyFlags
& SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE
) == 0)
4952 basepoints0
= procSpell
->manaCost
* triggeredByAura
->GetModifier()->m_amount
/100;
4953 if(basepoints0
<= 0)
4957 triggered_spell_id
= 31663;
4962 case SPELLFAMILY_HUNTER
:
4964 // Thrill of the Hunt
4965 if ( dummySpell
->SpellIconID
== 2236 )
4971 basepoints0
= procSpell
->manaCost
* 40/100;
4972 if(basepoints0
<= 0)
4976 triggered_spell_id
= 34720;
4981 case SPELLFAMILY_PALADIN
:
4983 // TODO: spell list, formula change in 3.0.3
4984 // Seal of Righteousness - melee proc dummy
4985 if (dummySpell
->SpellFamilyFlags
&0x000000008000000LL
&& triggeredByAura
->GetEffIndex()==0)
4987 if(GetTypeId() != TYPEID_PLAYER
)
4991 switch (triggeredByAura
->GetId())
4993 case 21084: spellId
= 25742; break; // Rank 1
4994 case 20287: spellId
= 25740; break; // Rank 2
4995 case 20288: spellId
= 25739; break; // Rank 3
4996 case 20289: spellId
= 25738; break; // Rank 4
4997 case 20290: spellId
= 25737; break; // Rank 5
4998 case 20291: spellId
= 25736; break; // Rank 6
4999 case 20292: spellId
= 25735; break; // Rank 7
5000 case 20293: spellId
= 25713; break; // Rank 8
5001 case 27155: spellId
= 27156; break; // Rank 9
5003 sLog
.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura
->GetId());
5006 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
5007 float speed
= (item
? item
->GetProto()->Delay
: BASE_ATTACK_TIME
)/1000.0f
;
5009 float damageBasePoints
;
5010 if(item
&& item
->GetProto()->InventoryType
== INVTYPE_2HWEAPON
)
5012 damageBasePoints
=1.20f
*triggeredByAura
->GetModifier()->m_amount
* 1.2f
* 1.03f
* speed
/100.0f
+ 1;
5014 // one hand weapon/no weapon
5015 damageBasePoints
=0.85f
*ceil(triggeredByAura
->GetModifier()->m_amount
* 1.2f
* 1.03f
* speed
/100.0f
) - 1;
5017 int32 damagePoint
= int32(damageBasePoints
+ 0.03f
* (GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
)+GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
))/2.0f
) + 1;
5019 // apply damage bonuses manually
5020 if(damagePoint
>= 0)
5021 damagePoint
= SpellDamageBonus(pVictim
, dummySpell
, damagePoint
, SPELL_DIRECT_DAMAGE
);
5023 CastCustomSpell(pVictim
,spellId
,&damagePoint
,NULL
,NULL
,true,NULL
, triggeredByAura
);
5024 return true; // no hidden cooldown
5026 // Seal of Blood do damage trigger
5027 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5029 switch(triggeredByAura
->GetEffIndex())
5032 triggered_spell_id
= 31893;
5037 damage
+= CalculateDamage(BASE_ATTACK
, false) * 35 / 100; // add spell damage from prev effect (35%)
5038 basepoints0
= triggeredByAura
->GetModifier()->m_amount
* damage
/ 100;
5041 triggered_spell_id
= 32221;
5047 switch(dummySpell
->Id
)
5049 // Holy Power (Redemption Armor set)
5055 // Set class defined buff
5056 switch (pVictim
->getClass())
5062 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5066 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5070 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
5073 triggered_spell_id
= 28790; // Increases the friendly target's armor
5080 // TODO: fix basepoint calculation (changed in 3.0.3)
5081 // Seal of Vengeance
5084 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
5087 triggered_spell_id
= 31803;
5090 // Spiritual Attunement
5094 // if healed by another unit (pVictim)
5099 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*damage
/100;
5101 triggered_spell_id
= 31786;
5104 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5112 // Flash of light/Holy light
5113 if( procSpell
->SpellFamilyFlags
& 0x00000000C0000000LL
)
5115 triggered_spell_id
= 40471;
5119 else if( procSpell
->SpellFamilyFlags
& 0x0000000000800000LL
)
5121 triggered_spell_id
= 40472;
5127 if (!roll_chance_f(chance
))
5135 case SPELLFAMILY_SHAMAN
:
5137 switch(dummySpell
->Id
)
5139 // Totemic Power (The Earthshatterer set)
5145 // Set class defined buff
5146 switch (pVictim
->getClass())
5152 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5156 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5160 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
5163 triggered_spell_id
= 28827; // Increases the friendly target's armor
5170 // Lesser Healing Wave (Totem of Flowing Water Relic)
5174 triggered_spell_id
= 28850;
5177 // Windfury Weapon (Passive) 1-5 Ranks
5180 if(GetTypeId()!=TYPEID_PLAYER
)
5183 if(!castItem
|| !castItem
->IsEquipped())
5186 // custom cooldown processing case
5187 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5191 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
5193 case 283: spellId
= 33757; break; //1 Rank
5194 case 284: spellId
= 33756; break; //2 Rank
5195 case 525: spellId
= 33755; break; //3 Rank
5196 case 1669:spellId
= 33754; break; //4 Rank
5197 case 2636:spellId
= 33727; break; //5 Rank
5200 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5201 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
5206 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
5207 if(!windfurySpellEntry
)
5209 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
5213 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
,0,windfurySpellEntry
->EffectBasePoints
[0],pVictim
);
5216 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
5218 // Value gained from additional AP
5219 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
5220 triggered_spell_id
= 33750;
5225 // Value gained from additional AP
5226 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
5227 triggered_spell_id
= 25504;
5230 // apply cooldown before cast to prevent processing itself
5232 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5235 for ( uint32 i
= 0; i
<2; ++i
)
5236 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5240 // Shaman Tier 6 Trinket
5247 if (procSpell
->SpellFamilyFlags
& 0x0000000000000001LL
)
5249 triggered_spell_id
= 40465; // Lightning Bolt
5252 else if (procSpell
->SpellFamilyFlags
& 0x0000000000000080LL
)
5254 triggered_spell_id
= 40465; // Lesser Healing Wave
5257 else if (procSpell
->SpellFamilyFlags
& 0x0000001000000000LL
)
5259 triggered_spell_id
= 40466; // Stormstrike
5265 if (!roll_chance_f(chance
))
5274 if(dummySpell
->SpellFamilyFlags
& 0x0000040000000000LL
)
5276 if(GetTypeId() != TYPEID_PLAYER
)
5280 basepoints0
= triggeredByAura
->GetModifier()->m_amount
;
5282 triggered_spell_id
= 379;
5285 // Lightning Overload
5286 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5288 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
5291 // custom cooldown processing case
5292 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
5296 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5297 switch (procSpell
->Id
)
5300 case 403: spellId
= 45284; break; // Rank 1
5301 case 529: spellId
= 45286; break; // Rank 2
5302 case 548: spellId
= 45287; break; // Rank 3
5303 case 915: spellId
= 45288; break; // Rank 4
5304 case 943: spellId
= 45289; break; // Rank 5
5305 case 6041: spellId
= 45290; break; // Rank 6
5306 case 10391: spellId
= 45291; break; // Rank 7
5307 case 10392: spellId
= 45292; break; // Rank 8
5308 case 15207: spellId
= 45293; break; // Rank 9
5309 case 15208: spellId
= 45294; break; // Rank 10
5310 case 25448: spellId
= 45295; break; // Rank 11
5311 case 25449: spellId
= 45296; break; // Rank 12
5312 case 49237: spellId
= 49239; break; // Rank 13
5313 case 49238: spellId
= 49240; break; // Rank 14
5315 case 421: spellId
= 45297; break; // Rank 1
5316 case 930: spellId
= 45298; break; // Rank 2
5317 case 2860: spellId
= 45299; break; // Rank 3
5318 case 10605: spellId
= 45300; break; // Rank 4
5319 case 25439: spellId
= 45301; break; // Rank 5
5320 case 25442: spellId
= 45302; break; // Rank 6
5321 case 49268: spellId
= 49270; break; // Rank 7
5322 case 49269: spellId
= 49271; break; // Rank 8
5324 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
5327 // No thread generated mod
5328 SpellModifier
*mod
= new SpellModifier
;
5329 mod
->op
= SPELLMOD_THREAT
;
5331 mod
->type
= SPELLMOD_PCT
;
5332 mod
->spellId
= dummySpell
->Id
;
5333 mod
->mask
= 0x0000000000000003LL
;
5335 ((Player
*)this)->AddSpellMod(mod
, true);
5337 // Remove cooldown (Chain Lightning - have Category Recovery time)
5338 if (procSpell
->SpellFamilyFlags
& 0x0000000000000002LL
)
5339 ((Player
*)this)->RemoveSpellCooldown(spellId
);
5341 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
5343 ((Player
*)this)->AddSpellMod(mod
, false);
5345 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5346 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
5356 // processed charge only counting case
5357 if(!triggered_spell_id
)
5360 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
5364 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
5369 if(!target
|| target
!=this && !target
->isAlive())
5372 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
5376 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
5378 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
5380 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
5381 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
5386 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
5388 // Get triggered aura spell info
5389 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
5391 // Basepoints of trigger aura
5392 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
5394 // Set trigger spell id, target, custom basepoints
5395 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
5396 Unit
* target
= NULL
;
5397 int32 basepoints0
= 0;
5399 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
5400 basepoints0
= triggerAmount
;
5402 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5403 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
5405 // Try handle uncnown trigger spells
5406 if (sSpellStore
.LookupEntry(trigger_spell_id
)==NULL
)
5408 switch (auraSpellInfo
->SpellFamilyName
)
5410 case SPELLFAMILY_GENERIC
:
5411 //if (auraSpellInfo->Id==59532) // Abandon Passengers on Poly
5412 //if (auraSpellInfo->Id==54775) // Abandon Vehicle on Poly
5413 //if (auraSpellInfo->Id==34082) // Advantaged State (DND)
5414 if (auraSpellInfo
->Id
== 23780) // Aegis of Preservation (Aegis of Preservation trinket)
5415 trigger_spell_id
= 23781;
5416 //else if (auraSpellInfo->Id==43504) // Alterac Valley OnKill Proc Aura
5417 //else if (auraSpellInfo->Id == 48876) // Beast's Mark
5419 // trigger_spell_id = 48877;
5421 //else if (auraSpellInfo->Id == 59237) // Beast's Mark
5423 // trigger_spell_id = 59233;
5425 //else if (auraSpellInfo->Id==46939) // Black Bow of the Betrayer
5427 // trigger_spell_id = 29471; // gain mana
5428 // 27526; // drain mana if possible
5430 //else if (auraSpellInfo->Id==50844) // Blood Mirror
5431 //else if (auraSpellInfo->Id==54476) // Blood Presence
5432 //else if (auraSpellInfo->Id==50689) // Blood Presence (Rank 1)
5433 //else if (auraSpellInfo->Id==37030) // Chaotic Temperament
5434 //else if (auraSpellInfo->Id==52856) // Charge
5435 else if (auraSpellInfo
->Id
==43820) // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
5437 // Pct value stored in dummy
5438 basepoints0
= pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
5442 //else if (auraSpellInfo->Id==41248) // Consuming Strikes
5443 // trigger_spell_id = 41249;
5444 //else if (auraSpellInfo->Id==45205) // Copy Offhand Weapon
5445 //else if (auraSpellInfo->Id==57594) // Copy Ranged Weapon
5446 //else if (auraSpellInfo->Id==41054) // Copy Weapon
5447 // trigger_spell_id = 41055;
5448 //else if (auraSpellInfo->Id==45343) // Dark Flame Aura
5449 //else if (auraSpellInfo->Id==47300) // Dark Flame Aura
5450 else if (auraSpellInfo
->Id
==57345) // Darkmoon Card: Greatness
5454 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
5456 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
5458 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
5460 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235;stat
= GetStat(STAT_SPIRIT
); }
5462 //else if (auraSpellInfo->Id==31255) // Deadly Swiftness (Rank 1)
5463 //else if (auraSpellInfo->Id==5301) // Defensive State (DND)
5464 //else if (auraSpellInfo->Id==13358) // Defensive State (DND)
5465 //else if (auraSpellInfo->Id==16092) // Defensive State (DND)
5466 //else if (auraSpellInfo->Id==24949) // Defensive State 2 (DND)
5467 //else if (auraSpellInfo->Id==40329) // Demo Shout Sensor
5468 else if (auraSpellInfo
->Id
== 33896) // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
5469 trigger_spell_id
= 33898;
5470 //else if (auraSpellInfo->Id==18943) // Double Attack
5471 //else if (auraSpellInfo->Id==19194) // Double Attack
5472 //else if (auraSpellInfo->Id==19817) // Double Attack
5473 //else if (auraSpellInfo->Id==19818) // Double Attack
5474 //else if (auraSpellInfo->Id==22835) // Drunken Rage
5475 // trigger_spell_id = 14822;
5477 else if (auraSpellInfo->SpellIconID==191) // Elemental Response
5479 switch (auraSpellInfo->Id && auraSpellInfo->AttributesEx==0)
5488 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Elemental Response",auraSpellInfo->Id);
5491 //This generic aura self-triggers a different spell for each school of magic that lands on the wearer:
5492 switch (procSpell->School)
5494 case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
5495 case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
5496 case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
5497 case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
5498 case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
5499 case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
5500 case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
5502 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u Elemental Response wrong school",auraSpellInfo->Id);
5507 //else if (auraSpellInfo->Id==40364) // Entangling Roots Sensor
5508 //else if (auraSpellInfo->Id==33207) // Gossip NPC Periodic - Fidget
5509 //else if (auraSpellInfo->Id==50051) // Ethereal Pet Aura
5510 //else if (auraSpellInfo->Id==35321) // Gushing Wound
5511 //else if (auraSpellInfo->Id==38363) // Gushing Wound
5512 //else if (auraSpellInfo->Id==39215) // Gushing Wound
5513 //else if (auraSpellInfo->Id==44527) // Hate Monster (Spar Buddy) (30 sec)
5514 //else if (auraSpellInfo->Id==44819) // Hate Monster (Spar Buddy) (>30% Health)
5515 //else if (auraSpellInfo->Id==44526) // Hate Monster (Spar) (30 sec)
5516 //else if (auraSpellInfo->Id==44820) // Hate Monster (Spar) (<30%)
5517 //else if (auraSpellInfo->Id==49059) // Horde, Hate Monster (Spar Buddy) (>30% Health)
5518 //else if (auraSpellInfo->Id==40250) // Improved Duration
5519 //else if (auraSpellInfo->Id==59288) // Infra-Green Shield
5520 //else if (auraSpellInfo->Id==54072) // Knockback Ball Passive
5521 else if (auraSpellInfo
->Id
==27522 || auraSpellInfo
->Id
==40336)
5522 // Mana Drain Trigger
5524 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
5525 if (this && this->isAlive())
5526 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
5527 if (pVictim
&& pVictim
->isAlive())
5528 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
5531 //else if (auraSpellInfo->Id==55580) // Mana Link
5532 //else if (auraSpellInfo->Id==45903) // Offensive State
5533 //else if (auraSpellInfo->Id==44326) // Pure Energy Passive
5534 //else if (auraSpellInfo->Id==43453) // Rune Ward
5535 //else if (auraSpellInfo->Id== 7137) // Shadow Charge (Rank 1)
5536 //else if (auraSpellInfo->Id==36576) // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
5537 //else if (auraSpellInfo->Id==34783) // Spell Reflection
5538 //else if (auraSpellInfo->Id==36096) // Spell Reflection
5539 //else if (auraSpellInfo->Id==57587) // Steal Ranged ()
5540 //else if (auraSpellInfo->Id==36207) // Steal Weapon
5541 //else if (auraSpellInfo->Id== 7377) // Take Immune Periodic Damage <Not Working>
5542 //else if (auraSpellInfo->Id==35205) // Vanish
5543 //else if (auraSpellInfo->Id==42730) // Woe Strike
5544 //else if (auraSpellInfo->Id==59735) // Woe Strike
5545 //else if (auraSpellInfo->Id==46146) // [PH] Ahune Spanky Hands
5547 case SPELLFAMILY_MAGE
:
5548 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
5550 switch (auraSpellInfo
->Id
)
5552 case 31641: // Rank 1
5553 case 31642: // Rank 2
5554 trigger_spell_id
= 31643;
5557 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
5562 case SPELLFAMILY_WARRIOR
:
5563 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
5564 trigger_spell_id
= 50422;
5566 case SPELLFAMILY_WARLOCK
:
5569 if (auraSpellInfo
->SpellIconID
== 1137)
5571 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
5573 // Calculate spell tick count for spells
5574 uint32 tick
= 1; // Default tick = 1
5576 // Hellfire have 15 tick
5577 if (procSpell
->SpellFamilyFlags
&0x0000000000000040LL
)
5579 // Rain of Fire have 4 tick
5580 else if (procSpell
->SpellFamilyFlags
&0x0000000000000020LL
)
5585 // Calculate chance = baseChance / tick
5587 switch (auraSpellInfo
->Id
)
5589 case 18096: chance
= 13.0f
/ tick
; break;
5590 case 18073: chance
= 26.0f
/ tick
; break;
5593 if (!roll_chance_f(chance
))
5596 trigger_spell_id
= 18093;
5599 else if (auraSpellInfo
->SpellFamilyFlags
& 0x0000000000004000LL
)
5601 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
5602 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
5604 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
5606 int32 value2
= CalculateSpellDamage((*i
)->GetSpellProto(),2,(*i
)->GetSpellProto()->EffectBasePoints
[2],this);
5608 CastCustomSpell(this, 18371, &basepoints0
, NULL
, NULL
, true, castItem
, triggeredByAura
);
5612 // Not remove charge (aura removed on death in any cases)
5613 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
5616 // Nether Protection
5617 else if (auraSpellInfo
->SpellIconID
== 1985)
5621 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
5623 case SPELL_SCHOOL_NORMAL
:
5624 case SPELL_SCHOOL_HOLY
:
5625 return false; // ignore
5626 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
5627 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
5628 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
5629 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
5630 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
5637 case SPELLFAMILY_PRIEST
:
5639 // Greater Heal Refund
5640 if (auraSpellInfo
->Id
==37594)
5641 trigger_spell_id
= 37595;
5643 else if (auraSpellInfo
->SpellIconID
== 1875)
5645 switch (auraSpellInfo
->Id
)
5647 case 27811: trigger_spell_id
= 27813; break;
5648 case 27815: trigger_spell_id
= 27817; break;
5649 case 27816: trigger_spell_id
= 27818; break;
5651 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
5654 basepoints0
= damage
* triggerAmount
/ 100 / 3;
5659 case SPELLFAMILY_DRUID
:
5661 // Druid Forms Trinket
5662 if (auraSpellInfo
->Id
==37336)
5666 case FORM_NONE
: trigger_spell_id
= 37344;break;
5667 case FORM_CAT
: trigger_spell_id
= 37341;break;
5669 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
5670 case FORM_TREE
: trigger_spell_id
= 37342;break;
5671 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
5676 //else if (auraSpellInfo->Id==40363)// Entangling Roots ()
5677 // trigger_spell_id = ????;
5678 // Leader of the Pack
5679 else if (auraSpellInfo
->Id
== 24932)
5681 if (triggerAmount
== 0)
5683 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5684 trigger_spell_id
= 34299;
5688 case SPELLFAMILY_HUNTER
:
5690 case SPELLFAMILY_PALADIN
:
5694 if (auraSpellInfo->SpellIconID == 2137)
5696 switch (auraSpellInfo->Id)
5698 case 31828: // Rank 1
5699 case 31829: // Rank 2
5700 case 31830: // Rank 3
5703 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
5709 if (auraSpellInfo
->Id
==37705)
5711 trigger_spell_id
= 37706;
5715 if (auraSpellInfo
->Id
==60510)
5717 trigger_spell_id
= 60515;
5721 else if (auraSpellInfo
->SpellIconID
==241)
5725 // procspell is triggered spell but we need mana cost of original casted spell
5726 uint32 originalSpellId
= procSpell
->Id
;
5728 if(procSpell
->SpellFamilyFlags
& 0x00200000)
5730 switch(procSpell
->Id
)
5732 case 25914: originalSpellId
= 20473; break;
5733 case 25913: originalSpellId
= 20929; break;
5734 case 25903: originalSpellId
= 20930; break;
5735 case 27175: originalSpellId
= 27174; break;
5736 case 33074: originalSpellId
= 33072; break;
5738 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
5742 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
5745 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
5748 // percent stored in effect 1 (class scripts) base points
5749 basepoints0
= originalSpell
->manaCost
*(auraSpellInfo
->EffectBasePoints
[1]+1)/100;
5750 trigger_spell_id
= 20272;
5753 // Lightning Capacitor
5754 else if (auraSpellInfo
->Id
==37657)
5756 if(!pVictim
|| !pVictim
->isAlive())
5759 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
5762 AuraList
const& dummyAura
= GetAurasByType(SPELL_AURA_DUMMY
);
5763 for(AuraList::const_iterator itr
= dummyAura
.begin(); itr
!= dummyAura
.end(); ++itr
)
5764 if((*itr
)->GetId()==37658)
5766 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
5767 if(count
< triggerAmount
)
5770 RemoveAurasDueToSpell(37658);
5771 trigger_spell_id
= 37661;
5774 // Thunder Capacitor
5775 else if (auraSpellInfo
->Id
== 54841)
5777 if(!pVictim
|| !pVictim
->isAlive())
5780 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
5783 AuraList
const& dummyAura
= GetAurasByType(SPELL_AURA_DUMMY
);
5784 for(AuraList::const_iterator itr
= dummyAura
.begin(); itr
!= dummyAura
.end(); ++itr
)
5785 if((*itr
)->GetId()==54842)
5787 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
5788 if(count
< triggerAmount
)
5791 RemoveAurasDueToSpell(54842);
5792 trigger_spell_id
= 54843;
5797 case SPELLFAMILY_SHAMAN
:
5799 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
5800 if(auraSpellInfo
->SpellFamilyFlags
& 0x0000000000000400)
5802 switch(auraSpellInfo
->Id
)
5805 trigger_spell_id
= 26364; break;
5807 trigger_spell_id
= 26365; break;
5809 trigger_spell_id
= 26366; break;
5811 trigger_spell_id
= 26367; break;
5812 case 8134: // Rank 5
5813 trigger_spell_id
= 26369; break;
5814 case 10431: // Rank 6
5815 trigger_spell_id
= 26370; break;
5816 case 10432: // Rank 7
5817 trigger_spell_id
= 26363; break;
5818 case 25469: // Rank 8
5819 trigger_spell_id
= 26371; break;
5820 case 25472: // Rank 9
5821 trigger_spell_id
= 26372; break;
5822 case 49280: // Rank 10
5823 trigger_spell_id
= 49278; break;
5824 case 49281: // Rank 11
5825 trigger_spell_id
= 49279; break;
5827 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
5831 // Lightning Shield (The Ten Storms set)
5832 else if (auraSpellInfo
->Id
== 23551)
5834 trigger_spell_id
= 23552;
5837 // Damage from Lightning Shield (The Ten Storms set)
5838 else if (auraSpellInfo
->Id
== 23552)
5839 trigger_spell_id
= 27635;
5840 // Mana Surge (The Earthfury set)
5841 else if (auraSpellInfo
->Id
== 23572)
5845 basepoints0
= procSpell
->manaCost
* 35 / 100;
5846 trigger_spell_id
= 23571;
5849 // Nature's Guardian
5850 else if (auraSpellInfo
->SpellIconID
== 2013)
5852 // Check health condition - should drop to less 30% (damage deal after this!)
5853 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
5856 if(pVictim
&& pVictim
->isAlive())
5857 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
5859 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
5860 trigger_spell_id
= 31616;
5865 case SPELLFAMILY_DEATHKNIGHT
:
5868 if (auraSpellInfo
->SpellIconID
== 1930)
5872 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
5874 case SPELL_SCHOOL_NORMAL
:
5875 return false; // ignore
5876 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
5877 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
5878 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
5879 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
5880 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
5881 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
5887 else if (auraSpellInfo
->Id
== 48266)
5889 if (GetTypeId() != TYPEID_PLAYER
)
5891 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
5893 trigger_spell_id
= 50475;
5894 basepoints0
= damage
* triggerAmount
/ 100;
5903 // All ok. Check current trigger spell
5904 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
5905 if ( triggerEntry
== NULL
)
5907 // Not cast unknown spell
5908 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
5912 // not allow proc extra attack spell at extra attack
5913 if( m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
) )
5916 // Costum requirements (not listed in procEx) Warning! damage dealing after this
5917 // Custom triggered spells
5918 switch (auraSpellInfo
->Id
)
5920 // Persistent Shield (Scarab Brooch trinket)
5921 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
5924 basepoints0
= damage
* 15 / 100;
5926 trigger_spell_id
= 26470;
5932 // When your health drops below 20% ....
5933 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
5937 // Deadly Swiftness (Rank 1)
5940 // whenever you deal damage to a target who is below 20% health.
5941 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
5945 trigger_spell_id
= 22588;
5947 // Greater Heal Refund (Avatar Raiment set)
5950 // Not give if target alredy have full health
5951 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
5953 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
5954 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
5958 // Bonus Healing (Crystal Spire of Karabor mace)
5961 // If your target is below $s1% health
5962 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
5966 // Evasive Maneuvers (Commendation of Kael`thas trinket)
5969 // reduce you below $s1% health
5970 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
5976 // Costum basepoints/target for exist spell
5977 // dummy basepoints or other customs
5978 switch(trigger_spell_id
)
5980 // Cast positive spell on enemy target
5981 case 7099: // Curse of Mending
5982 case 39647: // Curse of Mending
5983 case 29494: // Temptation
5984 case 20233: // Improved Lay on Hands (cast on target)
5989 // Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
5990 case 15250: // Rogue Setup
5992 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
5994 break; // continue normal case
5996 // Finish movies that add combo
5997 case 14189: // Seal Fate (Netherblade set)
5998 case 14157: // Ruthlessness
6000 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
6003 // Shamanistic Rage triggered spell
6006 basepoints0
= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
6007 trigger_spell_id
= 30824;
6010 // Enlightenment (trigger only from mana cost spells)
6013 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
6019 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
6022 // try detect target manually if not set
6023 if ( target
== NULL
)
6024 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
6027 if(!target
|| target
!=this && !target
->isAlive())
6031 CastCustomSpell(target
,trigger_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6033 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
6035 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6036 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
6041 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
6043 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
6045 if(!pVictim
|| !pVictim
->isAlive())
6048 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6049 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6051 uint32 triggered_spell_id
= 0;
6055 case 836: // Improved Blizzard (Rank 1)
6057 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6059 triggered_spell_id
= 12484;
6062 case 988: // Improved Blizzard (Rank 2)
6064 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6066 triggered_spell_id
= 12485;
6069 case 989: // Improved Blizzard (Rank 3)
6071 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
6073 triggered_spell_id
= 12486;
6076 case 4086: // Improved Mend Pet (Rank 1)
6077 case 4087: // Improved Mend Pet (Rank 2)
6079 int32 chance
= triggeredByAura
->GetSpellProto()->EffectBasePoints
[triggeredByAura
->GetEffIndex()];
6080 if(!roll_chance_i(chance
))
6083 triggered_spell_id
= 24406;
6086 case 4533: // Dreamwalker Raiment 2 pieces bonus
6089 if (!roll_chance_i(50))
6092 switch (pVictim
->getPowerType())
6094 case POWER_MANA
: triggered_spell_id
= 28722; break;
6095 case POWER_RAGE
: triggered_spell_id
= 28723; break;
6096 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
6102 case 4537: // Dreamwalker Raiment 6 pieces bonus
6103 triggered_spell_id
= 28750; // Blessing of the Claw
6105 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6106 triggered_spell_id
= 37445; // Mana Surge
6111 if(!triggered_spell_id
)
6114 // standard non-dummy case
6115 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6119 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
6123 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6126 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
6128 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6129 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6134 void Unit::setPowerType(Powers new_powertype
)
6136 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
6138 if(GetTypeId() == TYPEID_PLAYER
)
6140 if(((Player
*)this)->GetGroup())
6141 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
6143 else if(((Creature
*)this)->isPet())
6145 Pet
*pet
= ((Pet
*)this);
6146 if(pet
->isControlled())
6148 Unit
*owner
= GetOwner();
6149 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
6150 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
6154 switch(new_powertype
)
6160 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
6161 SetPower( POWER_RAGE
,0);
6164 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6165 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
6168 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
6169 SetPower( POWER_ENERGY
,0);
6171 case POWER_HAPPINESS
:
6172 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6173 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
6178 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
6180 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
6183 static uint64 guid
= 0; // prevent repeating spam same faction problem
6185 if(GetGUID() != guid
)
6187 if(GetTypeId() == TYPEID_PLAYER
)
6188 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
6190 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
6197 bool Unit::IsHostileTo(Unit
const* unit
) const
6199 // always non-hostile to self
6203 // always non-hostile to GM in GM mode
6204 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6207 // always hostile to enemy
6208 if(getVictim()==unit
|| unit
->getVictim()==this)
6211 // test pet/charm masters instead pers/charmeds
6212 Unit
const* testerOwner
= GetCharmerOrOwner();
6213 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6215 // always hostile to owner's enemy
6216 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6219 // always hostile to enemy owner
6220 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6223 // always hostile to owner of owner's enemy
6224 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6227 Unit
const* tester
= testerOwner
? testerOwner
: this;
6228 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6230 // always non-hostile to target with common owner, or to owner/pet
6234 // special cases (Duel, etc)
6235 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6237 Player
const* pTester
= (Player
const*)tester
;
6238 Player
const* pTarget
= (Player
const*)target
;
6241 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
6245 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6249 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6253 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6257 // Green/Blue (can't attack)
6258 if(pTester
->GetTeam()==pTarget
->GetTeam())
6261 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6262 return pTester
->IsPvP() && pTarget
->IsPvP();
6265 // faction base cases
6266 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6267 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6268 if(!tester_faction
|| !target_faction
)
6271 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6274 // PvC forced reaction and reputation case
6275 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6278 ForcedReactions::const_iterator forceItr
= ((Player
*)tester
)->m_forcedReactions
.find(target_faction
->faction
);
6279 if(forceItr
!=((Player
*)tester
)->m_forcedReactions
.end())
6280 return forceItr
->second
<= REP_HOSTILE
;
6282 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6283 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6284 if(raw_target_faction
->reputationListID
>=0)
6285 if(FactionState
const* factionState
= ((Player
*)tester
)->GetFactionState(raw_target_faction
))
6286 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
6288 // CvP forced reaction and reputation case
6289 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6292 ForcedReactions::const_iterator forceItr
= ((Player
const*)target
)->m_forcedReactions
.find(tester_faction
->faction
);
6293 if(forceItr
!=((Player
const*)target
)->m_forcedReactions
.end())
6294 return forceItr
->second
<= REP_HOSTILE
;
6296 // apply reputation state
6297 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
6298 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
6299 return ((Player
const*)target
)->GetReputationRank(raw_tester_faction
) <= REP_HOSTILE
;
6302 // common faction based case (CvC,PvC,CvP)
6303 return tester_faction
->IsHostileTo(*target_faction
);
6306 bool Unit::IsFriendlyTo(Unit
const* unit
) const
6308 // always friendly to self
6312 // always friendly to GM in GM mode
6313 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
6316 // always non-friendly to enemy
6317 if(getVictim()==unit
|| unit
->getVictim()==this)
6320 // test pet/charm masters instead pers/charmeds
6321 Unit
const* testerOwner
= GetCharmerOrOwner();
6322 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
6324 // always non-friendly to owner's enemy
6325 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
6328 // always non-friendly to enemy owner
6329 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
6332 // always non-friendly to owner of owner's enemy
6333 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
6336 Unit
const* tester
= testerOwner
? testerOwner
: this;
6337 Unit
const* target
= targetOwner
? targetOwner
: unit
;
6339 // always friendly to target with common owner, or to owner/pet
6343 // special cases (Duel)
6344 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
6346 Player
const* pTester
= (Player
const*)tester
;
6347 Player
const* pTarget
= (Player
const*)target
;
6350 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
6354 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
6358 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
6362 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
6366 // Green/Blue (non-attackable)
6367 if(pTester
->GetTeam()==pTarget
->GetTeam())
6370 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6371 return !pTarget
->IsPvP();
6374 // faction base cases
6375 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
6376 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
6377 if(!tester_faction
|| !target_faction
)
6380 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
6383 // PvC forced reaction and reputation case
6384 if(tester
->GetTypeId()==TYPEID_PLAYER
)
6387 ForcedReactions::const_iterator forceItr
= ((Player
const*)tester
)->m_forcedReactions
.find(target_faction
->faction
);
6388 if(forceItr
!=((Player
const*)tester
)->m_forcedReactions
.end())
6389 return forceItr
->second
>= REP_FRIENDLY
;
6391 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
6392 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
6393 if(raw_target_faction
->reputationListID
>=0)
6394 if(FactionState
const* FactionState
= ((Player
*)tester
)->GetFactionState(raw_target_faction
))
6395 return !(FactionState
->Flags
& FACTION_FLAG_AT_WAR
);
6397 // CvP forced reaction and reputation case
6398 else if(target
->GetTypeId()==TYPEID_PLAYER
)
6401 ForcedReactions::const_iterator forceItr
= ((Player
const*)target
)->m_forcedReactions
.find(tester_faction
->faction
);
6402 if(forceItr
!=((Player
const*)target
)->m_forcedReactions
.end())
6403 return forceItr
->second
>= REP_FRIENDLY
;
6405 // apply reputation state
6406 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
6407 if(raw_tester_faction
->reputationListID
>=0 )
6408 return ((Player
const*)target
)->GetReputationRank(raw_tester_faction
) >= REP_FRIENDLY
;
6411 // common faction based case (CvC,PvC,CvP)
6412 return tester_faction
->IsFriendlyTo(*target_faction
);
6415 bool Unit::IsHostileToPlayers() const
6417 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
6421 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
6422 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
6425 return my_faction
->IsHostileToPlayers();
6428 bool Unit::IsNeutralToAll() const
6430 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
6434 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
6435 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
6438 return my_faction
->IsNeutralToAll();
6441 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
6443 if(!victim
|| victim
== this)
6446 // dead units can neither attack nor be attacked
6447 if(!isAlive() || !victim
->isAlive())
6450 // player cannot attack in mount state
6451 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
6454 // nobody can attack GM in GM-mode
6455 if(victim
->GetTypeId()==TYPEID_PLAYER
)
6457 if(((Player
*)victim
)->isGameMaster())
6462 if(((Creature
*)victim
)->IsInEvadeMode())
6466 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
6467 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
6468 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
6472 if (m_attacking
== victim
)
6474 // switch to melee attack from ranged/magic
6475 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
6477 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
6478 SendAttackStart(victim
);
6487 SetUInt64Value(UNIT_FIELD_TARGET
, victim
->GetGUID());
6490 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
6491 m_attacking
= victim
;
6492 m_attacking
->_addAttacker(this);
6494 if(m_attacking
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)m_attacking
)->AI())
6495 ((Creature
*)m_attacking
)->AI()->AttackedBy(this);
6497 if(GetTypeId()==TYPEID_UNIT
)
6499 WorldPacket
data(SMSG_AI_REACTION
, 12);
6500 data
<< uint64(GetGUID());
6501 data
<< uint32(AI_REACTION_AGGRO
); // Aggro sound
6502 ((WorldObject
*)this)->SendMessageToSet(&data
, true);
6504 ((Creature
*)this)->CallAssistance();
6505 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
6508 // delay offhand weapon attack to next attack time
6509 if(haveOffhandWeapon())
6510 resetAttackTimer(OFF_ATTACK
);
6513 SendAttackStart(victim
);
6518 bool Unit::AttackStop()
6523 Unit
* victim
= m_attacking
;
6525 m_attacking
->_removeAttacker(this);
6529 SetUInt64Value(UNIT_FIELD_TARGET
, 0);
6531 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
6533 InterruptSpell(CURRENT_MELEE_SPELL
);
6535 if( GetTypeId()==TYPEID_UNIT
)
6537 // reset call assistance
6538 ((Creature
*)this)->SetNoCallAssistance(false);
6541 SendAttackStop(victim
);
6546 void Unit::CombatStop(bool cast
)
6548 if(cast
& IsNonMeleeSpellCasted(false))
6549 InterruptNonMeleeSpells(false);
6552 RemoveAllAttackers();
6553 if( GetTypeId()==TYPEID_PLAYER
)
6554 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
6558 void Unit::CombatStopWithPets(bool cast
)
6561 if(Pet
* pet
= GetPet())
6562 pet
->CombatStop(cast
);
6563 if(Unit
* charm
= GetCharm())
6564 charm
->CombatStop(cast
);
6565 if(GetTypeId()==TYPEID_PLAYER
)
6567 GuardianPetList
const& guardians
= ((Player
*)this)->GetGuardians();
6568 for(GuardianPetList::const_iterator itr
= guardians
.begin(); itr
!= guardians
.end(); ++itr
)
6569 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
6570 guardian
->CombatStop(cast
);
6574 bool Unit::isAttackingPlayer() const
6576 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
6579 Pet
* pet
= GetPet();
6580 if(pet
&& pet
->isAttackingPlayer())
6583 Unit
* charmed
= GetCharm();
6584 if(charmed
&& charmed
->isAttackingPlayer())
6587 for (int8 i
= 0; i
< MAX_TOTEM
; i
++)
6591 Creature
*totem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
6592 if(totem
&& totem
->isAttackingPlayer())
6600 void Unit::RemoveAllAttackers()
6602 while (!m_attackers
.empty())
6604 AttackerSet::iterator iter
= m_attackers
.begin();
6605 if(!(*iter
)->AttackStop())
6607 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
6608 m_attackers
.erase(iter
);
6613 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
6617 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
6619 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
6620 if(GetTypeId() == TYPEID_PLAYER
)
6622 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
6623 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
6625 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
6626 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
6627 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
6628 if (spellInfo
->CasterAuraState
== flag
)
6629 CastSpell(this, itr
->first
, true, NULL
);
6636 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
6638 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
6639 Unit::AuraMap
& tAuras
= GetAuras();
6640 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
6642 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
6643 if (spellProto
->CasterAuraState
== flag
)
6645 // exceptions (applied at state but not removed at state change)
6647 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
6662 Unit
*Unit::GetOwner() const
6664 uint64 ownerid
= GetOwnerGUID();
6667 return ObjectAccessor::GetUnit(*this, ownerid
);
6670 Unit
*Unit::GetCharmer() const
6672 if(uint64 charmerid
= GetCharmerGUID())
6673 return ObjectAccessor::GetUnit(*this, charmerid
);
6677 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
6679 uint64 guid
= GetCharmerOrOwnerGUID();
6680 if(IS_PLAYER_GUID(guid
))
6681 return ObjectAccessor::GetPlayer(*this, guid
);
6683 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
6686 Pet
* Unit::GetPet() const
6688 if(uint64 pet_guid
= GetPetGUID())
6690 if(Pet
* pet
= ObjectAccessor::GetPet(pet_guid
))
6693 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
6694 const_cast<Unit
*>(this)->SetPet(0);
6700 Unit
* Unit::GetCharm() const
6702 if(uint64 charm_guid
= GetCharmGUID())
6704 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
6707 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
6708 const_cast<Unit
*>(this)->SetCharm(0);
6714 void Unit::SetPet(Pet
* pet
)
6716 SetUInt64Value(UNIT_FIELD_SUMMON
, pet
? pet
->GetGUID() : 0);
6718 // FIXME: hack, speed must be set only at follow
6720 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
6721 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
6724 void Unit::SetCharm(Unit
* pet
)
6726 SetUInt64Value(UNIT_FIELD_CHARM
, pet
? pet
->GetGUID() : 0);
6728 if(GetTypeId() == TYPEID_PLAYER
)
6729 ((Player
*)this)->m_mover
= pet
? pet
: this;
6732 void Unit::UnsummonAllTotems()
6734 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
6739 Creature
*OldTotem
= ObjectAccessor::GetCreature(*this, m_TotemSlot
[i
]);
6740 if (OldTotem
&& OldTotem
->isTotem())
6741 ((Totem
*)OldTotem
)->UnSummon();
6745 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, bool critical
)
6748 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
6749 data
.append(pVictim
->GetPackGUID());
6750 data
.append(GetPackGUID());
6751 data
<< uint32(SpellID
);
6752 data
<< uint32(Damage
);
6753 data
<< uint32(0); // over healing?
6754 data
<< uint8(critical
? 1 : 0);
6755 data
<< uint8(0); // unused in client?
6756 SendMessageToSet(&data
, true);
6759 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
6761 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
6762 data
.append(pVictim
->GetPackGUID());
6763 data
.append(GetPackGUID());
6764 data
<< uint32(SpellID
);
6765 data
<< uint32(powertype
);
6766 data
<< uint32(Damage
);
6767 SendMessageToSet(&data
, true);
6770 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
)
6772 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
6775 int32 BonusDamage
= 0;
6776 if( GetTypeId()==TYPEID_UNIT
)
6778 // Pets just add their bonus damage to their spell damage
6779 // note that their spell damage is just gain of their own auras
6780 if (((Creature
*)this)->isPet())
6782 BonusDamage
= ((Pet
*)this)->GetBonusDamage();
6784 // For totems get damage bonus from owner (statue isn't totem in fact)
6785 else if (((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
6787 if(Unit
* owner
= GetOwner())
6788 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
6793 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
6795 // Taken/Done fixed damage bonus auras
6796 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
))+BonusDamage
;
6797 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
6799 // Damage over Time spells bonus calculation
6800 float DotFactor
= 1.0f
;
6801 if(damagetype
== DOT
)
6803 int32 DotDuration
= GetSpellDuration(spellProto
);
6807 if(DotDuration
> 30000) DotDuration
= 30000;
6808 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
6810 for(int j
= 0; j
< 3; j
++)
6812 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
6813 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_DAMAGE
||
6814 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
6821 if(spellProto
->EffectAmplitude
[x
] != 0)
6822 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
6825 DoneAdvertisedBenefit
/= DotTicks
;
6826 TakenAdvertisedBenefit
/= DotTicks
;
6831 // Taken/Done total percent damage auras
6832 float DoneTotalMod
= 1.0f
;
6833 float TakenTotalMod
= 1.0f
;
6836 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
6837 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
6839 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
6840 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
6841 // -1 == any item class (not wand then)
6842 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
6843 // 0 == any inventory type (not wand then)
6845 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
6849 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
6850 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
6851 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
6852 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
6853 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
6856 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
6857 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
6858 if( (*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
) )
6859 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
6861 // .. taken pct: scripted (increases damage of * against targets *)
6862 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
6863 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
6865 switch((*i
)->GetModifier()->m_miscvalue
)
6868 case 4920: case 4919:
6869 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
6870 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
; break;
6874 // .. taken pct: dummy auras
6875 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
6876 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
6878 switch((*i
)->GetSpellProto()->SpellIconID
)
6882 if( ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) )
6884 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
6886 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
6887 if (mod
< (*i
)->GetModifier()->m_amount
)
6888 mod
= (*i
)->GetModifier()->m_amount
;
6889 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
6894 for(int j
=0;j
<3;j
++)
6896 if(GetEffectMechanic(spellProto
, j
)==MECHANIC_BLEED
)
6898 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
6906 // Distribute Damage over multiple effects, reduce by AoE
6907 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
6909 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
6910 for(int j
= 0; j
< 3; ++j
)
6912 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
6913 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
6920 switch(spellProto
->SpellFamilyName
)
6922 case SPELLFAMILY_MAGE
:
6923 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
6924 if(spellProto
->Id
==12654)
6929 else if((spellProto
->SpellFamilyFlags
& 0x20000LL
) && spellProto
->SpellIconID
== 186)
6931 CastingTime
/= 3; // applied 1/3 bonuses in case generic target
6932 if(pVictim
->isFrozen()) // and compensate this for frozen target.
6933 TakenTotalMod
*= 3.0f
;
6935 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
6936 else if((spellProto
->SpellFamilyFlags
& 0x400000LL
) && spellProto
->SpellIconID
== 184 )
6938 DotFactor
= damagetype
== DOT
? 0.2f
: 1.0f
;
6939 CastingTime
= damagetype
== DOT
? 3500 : 4025;
6941 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
6942 else if((spellProto
->SpellFamilyFlags
& 0x1LL
) && spellProto
->SpellIconID
== 185)
6945 DotFactor
= damagetype
== DOT
? 0.0f
: 1.0f
;
6948 else if (spellProto
->SpellFamilyFlags
& 0x0000000800000000LL
)
6952 // Arcane Missiles triggered spell
6953 else if ((spellProto
->SpellFamilyFlags
& 0x200000LL
) && spellProto
->SpellIconID
== 225)
6957 // Blizzard triggered spell
6958 else if ((spellProto
->SpellFamilyFlags
& 0x80080LL
) && spellProto
->SpellIconID
== 285)
6963 case SPELLFAMILY_WARLOCK
:
6965 if((spellProto
->SpellFamilyFlags
& 0x40000LL
) && spellProto
->SpellIconID
== 208)
6967 CastingTime
= 2800; // 80% from +shadow damage
6968 DoneTotalMod
= 1.0f
;
6969 TakenTotalMod
= 1.0f
;
6972 else if((spellProto
->SpellFamilyFlags
& 0x80000000LL
) && spellProto
->SpellIconID
== 154 && GetPetGUID())
6974 CastingTime
= 3360; // 96% from +shadow damage
6975 DoneTotalMod
= 1.0f
;
6976 TakenTotalMod
= 1.0f
;
6978 // Soul Fire - 115% of Fire Damage
6979 else if((spellProto
->SpellFamilyFlags
& 0x8000000000LL
) && spellProto
->SpellIconID
== 184)
6983 // Curse of Agony - 120% of Shadow Damage
6984 else if((spellProto
->SpellFamilyFlags
& 0x0000000400LL
) && spellProto
->SpellIconID
== 544)
6988 // Drain Mana - 0% of Shadow Damage
6989 else if((spellProto
->SpellFamilyFlags
& 0x10LL
) && spellProto
->SpellIconID
== 548)
6993 // Drain Soul 214.3%
6994 else if ((spellProto
->SpellFamilyFlags
& 0x4000LL
) && spellProto
->SpellIconID
== 113 )
6999 else if ((spellProto
->SpellFamilyFlags
& 0x40LL
) && spellProto
->SpellIconID
== 937)
7001 CastingTime
= damagetype
== DOT
? 5000 : 500; // self damage seems to be so
7003 // Unstable Affliction - 180%
7004 else if (spellProto
->Id
== 31117 && spellProto
->SpellIconID
== 232)
7009 else if ((spellProto
->SpellFamilyFlags
& 0x2LL
) && spellProto
->SpellIconID
== 313)
7014 case SPELLFAMILY_PALADIN
:
7015 // Consecration - 95% of Holy Damage
7016 if((spellProto
->SpellFamilyFlags
& 0x20LL
) && spellProto
->SpellIconID
== 51)
7021 // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
7022 else if((spellProto
->SpellFamilyFlags
& 0x8000000LL
) && spellProto
->SpellIconID
== 25)
7024 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
7025 float wspeed
= GetAttackTime(BASE_ATTACK
)/1000.0f
;
7027 if( item
&& item
->GetProto()->InventoryType
== INVTYPE_2HWEAPON
)
7028 CastingTime
= uint32(wspeed
*3500*0.102f
);
7030 CastingTime
= uint32(wspeed
*3500*0.098f
);
7032 // Judgement of Righteousness - 73%
7033 else if ((spellProto
->SpellFamilyFlags
& 1024) && spellProto
->SpellIconID
== 25)
7037 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
7038 else if ((spellProto
->SpellFamilyFlags
& 0x80000000000LL
) && spellProto
->SpellIconID
== 2292)
7043 // Holy shield - 5% of Holy Damage
7044 else if ((spellProto
->SpellFamilyFlags
& 0x4000000000LL
) && spellProto
->SpellIconID
== 453)
7048 // Blessing of Sanctuary - 0%
7049 else if ((spellProto
->SpellFamilyFlags
& 0x10000000LL
) && spellProto
->SpellIconID
== 29)
7053 // Seal of Righteousness trigger - already computed for parent spell
7054 else if ( spellProto
->SpellFamilyName
==SPELLFAMILY_PALADIN
&& spellProto
->SpellIconID
==25 && spellProto
->AttributesEx4
& 0x00800000LL
)
7059 case SPELLFAMILY_SHAMAN
:
7061 if (spellProto
->SpellFamilyFlags
& 0x000040000000LL
)
7063 if (spellProto
->SpellIconID
== 33) // Fire Nova totem attack must be 21.4%(untested)
7064 CastingTime
= 749; // ignore CastingTime and use as modifier
7065 else if (spellProto
->SpellIconID
== 680) // Searing Totem attack 8%
7066 CastingTime
= 280; // ignore CastingTime and use as modifier
7067 else if (spellProto
->SpellIconID
== 37) // Magma totem attack must be 6.67%(untested)
7068 CastingTime
= 234; // ignore CastingTimePenalty and use as modifier
7070 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
7071 else if( (spellProto
->SpellFamilyFlags
& 0x00000000400LL
) || spellProto
->Id
== 23552)
7072 CastingTime
= 1155; // ignore CastingTimePenalty and use as modifier
7074 case SPELLFAMILY_PRIEST
:
7075 // Mana Burn - 0% of Shadow Damage
7076 if((spellProto
->SpellFamilyFlags
& 0x10LL
) && spellProto
->SpellIconID
== 212)
7080 // Mind Flay - 59% of Shadow Damage
7081 else if((spellProto
->SpellFamilyFlags
& 0x800000LL
) && spellProto
->SpellIconID
== 548)
7085 // Holy Fire - 86.71%, DoT - 16.5%
7086 else if ((spellProto
->SpellFamilyFlags
& 0x100000LL
) && spellProto
->SpellIconID
== 156)
7088 DotFactor
= damagetype
== DOT
? 0.165f
: 1.0f
;
7089 CastingTime
= damagetype
== DOT
? 3500 : 3035;
7091 // Shadowguard - 28% per charge
7092 else if ((spellProto
->SpellFamilyFlags
& 0x2000000LL
) && spellProto
->SpellIconID
== 19)
7096 // Touch of Weakeness - 10%
7097 else if ((spellProto
->SpellFamilyFlags
& 0x80000LL
) && spellProto
->SpellIconID
== 1591)
7101 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
7102 else if (spellProto
->SpellFamilyFlags
== 0 && spellProto
->SpellIconID
== 566)
7107 else if ((spellProto
->SpellFamilyFlags
& 0x400000LL
) && spellProto
->SpellIconID
== 1874)
7112 case SPELLFAMILY_DRUID
:
7113 // Hurricane triggered spell
7114 if((spellProto
->SpellFamilyFlags
& 0x400000LL
) && spellProto
->SpellIconID
== 220)
7119 case SPELLFAMILY_WARRIOR
:
7120 case SPELLFAMILY_HUNTER
:
7121 case SPELLFAMILY_ROGUE
:
7128 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7130 // Spellmod SpellDamage
7131 float SpellModSpellDamage
= 100.0f
;
7133 if(Player
* modOwner
= GetSpellModOwner())
7134 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7136 SpellModSpellDamage
/= 100.0f
;
7138 float DoneActualBenefit
= DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* SpellModSpellDamage
* LvlPenalty
;
7139 float TakenActualBenefit
= TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
;
7141 float tmpDamage
= (float(pdamage
)+DoneActualBenefit
)*DoneTotalMod
;
7143 // Add flat bonus from spell damage versus
7144 tmpDamage
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
7146 // apply spellmod to Done damage
7147 if(Player
* modOwner
= GetSpellModOwner())
7148 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
7150 tmpDamage
= (tmpDamage
+TakenActualBenefit
)*TakenTotalMod
;
7152 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
7153 tmpDamage
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
7155 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7158 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
7160 int32 DoneAdvertisedBenefit
= 0;
7163 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
7164 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
7165 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
7166 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
7167 // -1 == any item class (not wand then)
7168 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0 )
7169 // 0 == any inventory type (not wand then)
7170 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7172 if (GetTypeId() == TYPEID_PLAYER
)
7174 // Damage bonus from stats
7175 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
7176 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
7178 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7180 // stat used stored in miscValueB for this aura
7181 Stats usedStat
= Stats((*i
)->GetMiscBValue());
7182 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7185 // ... and attack power
7186 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
7187 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
7188 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7189 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7192 return DoneAdvertisedBenefit
;
7195 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7197 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7199 int32 TakenAdvertisedBenefit
= 0;
7200 // ..done (for creature type by mask) in taken
7201 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7202 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7203 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7204 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7207 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7208 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7209 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7210 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7212 return TakenAdvertisedBenefit
;
7215 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
7217 // not critting spell
7218 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
7221 float crit_chance
= 0.0f
;
7222 switch(spellProto
->DmgClass
)
7224 case SPELL_DAMAGE_CLASS_NONE
:
7226 case SPELL_DAMAGE_CLASS_MAGIC
:
7228 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
7230 // For other schools
7231 else if (GetTypeId() == TYPEID_PLAYER
)
7232 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
7235 crit_chance
= m_baseSpellCritChance
;
7236 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7239 if (pVictim
&& !IsPositiveSpell(spellProto
->Id
))
7241 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7242 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
7243 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7244 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
7245 // Modify by player victim resilience
7246 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
7247 crit_chance
-= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
);
7248 // scripted (increase crit chance ... against ... target by x%
7249 if(pVictim
->isFrozen()) // Shatter
7251 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7252 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7254 switch((*i
)->GetModifier()->m_miscvalue
)
7256 case 849: crit_chance
+= 10.0f
; break; //Shatter Rank 1
7257 case 910: crit_chance
+= 20.0f
; break; //Shatter Rank 2
7258 case 911: crit_chance
+= 30.0f
; break; //Shatter Rank 3
7259 case 912: crit_chance
+= 40.0f
; break; //Shatter Rank 4
7260 case 913: crit_chance
+= 50.0f
; break; //Shatter Rank 5
7267 case SPELL_DAMAGE_CLASS_MELEE
:
7268 case SPELL_DAMAGE_CLASS_RANGED
:
7272 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
7273 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
7281 // only players use intelligence for critical chance computations
7282 if(Player
* modOwner
= GetSpellModOwner())
7283 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
7285 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
7286 if (roll_chance_f(crit_chance
))
7291 uint32
Unit::SpellCriticalBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
7293 // Calculate critical bonus
7295 switch(spellProto
->DmgClass
)
7297 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
7298 case SPELL_DAMAGE_CLASS_RANGED
:
7299 // TODO: write here full calculation for melee/ranged spells
7300 crit_bonus
= damage
;
7303 crit_bonus
= damage
/ 2; // for spells is 50%
7307 // adds additional damage to crit_bonus (from talents)
7308 if(Player
* modOwner
= GetSpellModOwner())
7309 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
7313 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7314 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
7318 damage
+= crit_bonus
;
7323 uint32
Unit::SpellHealingBonus(SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, Unit
*pVictim
)
7325 // For totems get healing bonus from owner (statue isn't totem in fact)
7326 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
7327 if(Unit
* owner
= GetOwner())
7328 return owner
->SpellHealingBonus(spellProto
, healamount
, damagetype
, pVictim
);
7332 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
7333 if (spellProto
->Id
== 15290 || spellProto
->Id
== 39373 ||
7334 spellProto
->Id
== 33778 || spellProto
->Id
== 379 ||
7335 spellProto
->Id
== 38395 || spellProto
->Id
== 40972)
7338 int32 AdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
7339 uint32 CastingTime
= GetSpellCastTime(spellProto
);
7342 AdvertisedBenefit
+= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
7344 // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
7345 if (spellProto
->SpellFamilyName
== SPELLFAMILY_PALADIN
&& (spellProto
->SpellFamilyFlags
& 0x00000000C0000000LL
))
7347 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
7348 for(AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
7350 if((*i
)->GetSpellProto()->SpellVisual
[0] == 9180)
7353 if ((spellProto
->SpellFamilyFlags
& 0x0000000040000000LL
) && (*i
)->GetEffIndex() == 1)
7354 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7356 else if ((spellProto
->SpellFamilyFlags
& 0x0000000080000000LL
) && (*i
)->GetEffIndex() == 0)
7357 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7362 float ActualBenefit
= 0.0f
;
7364 if (AdvertisedBenefit
!= 0)
7366 // Healing over Time spells
7367 float DotFactor
= 1.0f
;
7368 if(damagetype
== DOT
)
7370 int32 DotDuration
= GetSpellDuration(spellProto
);
7374 if(DotDuration
> 30000) DotDuration
= 30000;
7375 if(!IsChanneledSpell(spellProto
)) DotFactor
= DotDuration
/ 15000.0f
;
7377 for(int j
= 0; j
< 3; j
++)
7379 if( spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& (
7380 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_HEAL
||
7381 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
) )
7388 if(spellProto
->EffectAmplitude
[x
] != 0)
7389 DotTicks
= DotDuration
/ spellProto
->EffectAmplitude
[x
];
7391 AdvertisedBenefit
/= DotTicks
;
7395 // distribute healing to all effects, reduce AoE damage
7396 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
7398 // 0% bonus for damage and healing spells for leech spells from healing bonus
7399 for(int j
= 0; j
< 3; ++j
)
7401 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
7402 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
7410 switch (spellProto
->SpellFamilyName
)
7412 case SPELLFAMILY_SHAMAN
:
7413 // Healing stream from totem (add 6% per tick from hill bonus owner)
7414 if (spellProto
->SpellFamilyFlags
& 0x000000002000LL
)
7416 // Earth Shield 30% per charge
7417 else if (spellProto
->SpellFamilyFlags
& 0x40000000000LL
)
7420 case SPELLFAMILY_DRUID
:
7422 if (spellProto
->SpellFamilyFlags
& 0x1000000000LL
)
7424 CastingTime
= damagetype
== DOT
? 3500 : 1200;
7425 DotFactor
= damagetype
== DOT
? 0.519f
: 1.0f
;
7427 // Tranquility triggered spell
7428 else if (spellProto
->SpellFamilyFlags
& 0x80LL
)
7431 else if (spellProto
->SpellFamilyFlags
& 0x10LL
)
7434 else if (spellProto
->SpellFamilyFlags
& 0x40LL
)
7436 DotFactor
= damagetype
== DOT
? 0.705f
: 1.0f
;
7437 CastingTime
= damagetype
== DOT
? 3500 : 1010;
7440 case SPELLFAMILY_PRIEST
:
7442 if ((spellProto
->SpellFamilyFlags
& 0x8000000LL
) && spellProto
->SpellIconID
== 1874)
7445 case SPELLFAMILY_PALADIN
:
7446 // Seal and Judgement of Light
7447 if ( spellProto
->SpellFamilyFlags
& 0x100040000LL
)
7450 case SPELLFAMILY_WARRIOR
:
7451 case SPELLFAMILY_ROGUE
:
7452 case SPELLFAMILY_HUNTER
:
7457 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
7459 // Spellmod SpellDamage
7460 float SpellModSpellDamage
= 100.0f
;
7462 if(Player
* modOwner
= GetSpellModOwner())
7463 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
7465 SpellModSpellDamage
/= 100.0f
;
7467 ActualBenefit
= (float)AdvertisedBenefit
* ((float)CastingTime
/ 3500.0f
) * DotFactor
* SpellModSpellDamage
* LvlPenalty
;
7470 // use float as more appropriate for negative values and percent applying
7471 float heal
= healamount
+ ActualBenefit
;
7473 // TODO: check for ALL/SPELLS type
7474 // Healing done percent
7475 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
7476 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
7477 heal
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
7479 // apply spellmod to Done amount
7480 if(Player
* modOwner
= GetSpellModOwner())
7481 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
7483 // Healing Wave cast
7484 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& spellProto
->SpellFamilyFlags
& 0x0000000000000040LL
)
7486 // Search for Healing Way on Victim (stack up to 3 time)
7488 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
7489 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
7490 if((*itr
)->GetId() == 29203)
7491 pctMod
+= (*itr
)->GetModifier()->m_amount
;
7494 heal
= heal
* (100 + pctMod
) / 100;
7497 // Healing taken percent
7498 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
7500 heal
*= (100.0f
+ minval
) / 100.0f
;
7502 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
7504 heal
*= (100.0f
+ maxval
) / 100.0f
;
7506 if (heal
< 0) heal
= 0;
7508 return uint32(heal
);
7511 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
7513 int32 AdvertisedBenefit
= 0;
7515 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
7516 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
7517 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7518 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7520 // Healing bonus of spirit, intellect and strength
7521 if (GetTypeId() == TYPEID_PLAYER
)
7523 // Healing bonus from stats
7524 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
7525 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
7527 // stat used dependent from misc value (stat index)
7528 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
7529 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7532 // ... and attack power
7533 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
7534 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
7535 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
7536 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
7538 return AdvertisedBenefit
;
7541 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
7543 int32 AdvertisedBenefit
= 0;
7544 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
7545 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7546 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
7547 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
7548 return AdvertisedBenefit
;
7551 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
, bool useCharges
)
7553 //If m_immuneToSchool type contain this school type, IMMUNE damage.
7554 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
7555 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
7556 if(itr
->type
& shoolMask
)
7559 //If m_immuneToDamage type contain magic, IMMUNE damage.
7560 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
7561 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
7562 if(itr
->type
& shoolMask
)
7568 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
, bool useCharges
)
7573 //FIX ME this hack: don't get feared if stunned
7574 if (spellInfo
->Mechanic
== MECHANIC_FEAR
)
7576 if ( hasUnitState(UNIT_STAT_STUNNED
) )
7580 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
7581 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
7582 if(itr
->type
== spellInfo
->Dispel
)
7585 if( !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
7586 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
7588 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
7589 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
7590 if( !(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
7591 (itr
->type
& GetSpellSchoolMask(spellInfo
)) )
7595 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
7596 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
7598 if(itr
->type
== spellInfo
->Mechanic
)
7607 bool Unit::IsImmunedToSpellEffect(uint32 effect
, uint32 mechanic
) const
7609 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
7610 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
7611 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
7612 if(itr
->type
== effect
)
7615 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
7616 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
7617 if(itr
->type
== mechanic
)
7623 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
7628 uint32 family
= spellInfo
->SpellFamilyName
;
7629 uint64 flags
= spellInfo
->SpellFamilyFlags
;
7631 if((family
== 5 && flags
== 256) || //Searing Pain
7632 (family
== 6 && flags
== 8192) || //Mind Blast
7633 (family
== 11 && flags
== 1048576)) //Earth Shock
7639 void Unit::MeleeDamageBonus(Unit
*pVictim
, uint32
*pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
)
7647 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
7649 // Taken/Done fixed damage bonus auras
7650 int32 DoneFlatBenefit
= 0;
7651 int32 TakenFlatBenefit
= 0;
7653 // ..done (for creature type by mask) in taken
7654 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
7655 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
7656 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7657 DoneFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
7660 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
7662 // ..done (base at attack power for marked target and base at attack power for creature type)
7664 if(attType
== RANGED_ATTACK
)
7666 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
7668 // ..done (base at attack power and creature type)
7669 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
);
7670 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
7671 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7672 APbonus
+= (*i
)->GetModifier()->m_amount
;
7676 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
7678 // ..done (base at attack power and creature type)
7679 AuraList
const& mCreatureAttackPower
= GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
);
7680 for(AuraList::const_iterator i
= mCreatureAttackPower
.begin();i
!= mCreatureAttackPower
.end(); ++i
)
7681 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7682 APbonus
+= (*i
)->GetModifier()->m_amount
;
7685 if (APbonus
!=0) // Can be negative
7687 bool normalized
= false;
7690 for (uint8 i
= 0; i
<3;i
++)
7692 if (spellProto
->Effect
[i
] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG
)
7700 DoneFlatBenefit
+= int32(APbonus
/14.0f
* GetAPMultiplier(attType
,normalized
));
7704 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
7705 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
7706 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
7707 TakenFlatBenefit
+= (*i
)->GetModifier()->m_amount
;
7709 if(attType
!=RANGED_ATTACK
)
7710 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
7712 TakenFlatBenefit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
7714 // Done/Taken total percent damage auras
7715 float DoneTotalMod
= 1;
7716 float TakenTotalMod
= 1;
7719 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
7720 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
7722 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
7723 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
7724 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
7725 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7728 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
7729 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
7730 if((*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask())
7731 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7733 // .. taken pct: dummy auras
7734 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
7735 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
7737 switch((*i
)->GetSpellProto()->SpellIconID
)
7741 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
7743 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
7745 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
7746 if (mod
< (*i
)->GetModifier()->m_amount
)
7747 mod
= (*i
)->GetModifier()->m_amount
;
7748 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
7753 if(spellProto
==NULL
)
7755 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
7756 if(spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& (spellProto
->SpellFamilyFlags
==0x00008000LL
))
7757 TakenTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
7762 // .. taken pct: class scripts
7763 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7764 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
7766 switch((*i
)->GetMiscValue())
7768 case 6427: case 6428: // Dirty Deeds
7769 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
7771 Aura
* eff0
= GetAura((*i
)->GetId(),0);
7772 if(!eff0
|| (*i
)->GetEffIndex()!=1)
7774 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
7778 // effect 0 have expected value but in negative state
7779 TakenTotalMod
*= (-eff0
->GetModifier()->m_amount
+100.0f
)/100.0f
;
7785 if(attType
!= RANGED_ATTACK
)
7787 AuraList
const& mModMeleeDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
7788 for(AuraList::const_iterator i
= mModMeleeDamageTakenPercent
.begin(); i
!= mModMeleeDamageTakenPercent
.end(); ++i
)
7789 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7793 AuraList
const& mModRangedDamageTakenPercent
= pVictim
->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
7794 for(AuraList::const_iterator i
= mModRangedDamageTakenPercent
.begin(); i
!= mModRangedDamageTakenPercent
.end(); ++i
)
7795 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
7798 float tmpDamage
= float(int32(*pdamage
) + DoneFlatBenefit
) * DoneTotalMod
;
7800 // apply spellmod to Done damage
7803 if(Player
* modOwner
= GetSpellModOwner())
7804 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_DAMAGE
, tmpDamage
);
7807 tmpDamage
= (tmpDamage
+ TakenFlatBenefit
)*TakenTotalMod
;
7809 // bonus result can be negative
7810 *pdamage
= tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
7813 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
7817 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
7820 if(itr
->type
== type
)
7822 m_spellImmune
[op
].erase(itr
);
7823 next
= m_spellImmune
[op
].begin();
7827 Immune
.spellId
= spellId
;
7829 m_spellImmune
[op
].push_back(Immune
);
7833 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
7835 if(itr
->spellId
== spellId
)
7837 m_spellImmune
[op
].erase(itr
);
7845 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
7847 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
7849 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
7850 RemoveAurasWithDispelType(type
);
7853 float Unit::GetWeaponProcChance() const
7855 // normalized proc chance for weapon attack speed
7857 if(isAttackReady(BASE_ATTACK
))
7858 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
7859 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
7860 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
7864 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
7866 // proc per minute chance calculation
7867 if (PPM
<= 0) return 0.0f
;
7868 uint32 result
= uint32((WeaponSpeed
* PPM
) / 600.0f
); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
7872 void Unit::Mount(uint32 mount
)
7877 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
7879 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
7881 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
7884 if(GetTypeId() == TYPEID_PLAYER
)
7886 Pet
* pet
= GetPet();
7889 if(pet
->isControlled())
7891 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(pet
->GetCharmInfo()->GetPetNumber());
7892 ((Player
*)this)->SetOldPetSpell(pet
->GetUInt32Value(UNIT_CREATED_BY_SPELL
));
7895 ((Player
*)this)->RemovePet(NULL
,PET_SAVE_NOT_IN_SLOT
);
7898 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
7902 void Unit::Unmount()
7907 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
7909 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
7910 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
7912 // only resummon old pet if the player is already added to a map
7913 // this prevents adding a pet to a not created map which would otherwise cause a crash
7914 // (it could probably happen when logging in after a previous crash)
7915 if(GetTypeId() == TYPEID_PLAYER
&& IsInWorld() && ((Player
*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
7917 Pet
* NewPet
= new Pet
;
7918 if(!NewPet
->LoadPetFromDB((Player
*)this, 0, ((Player
*)this)->GetTemporaryUnsummonedPetNumber(), true))
7921 ((Player
*)this)->SetTemporaryUnsummonedPetNumber(0);
7925 void Unit::SetInCombatWith(Unit
* enemy
)
7927 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
7930 SetInCombatState(true);
7935 if(eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
7937 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
7938 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
7940 SetInCombatState(true);
7944 SetInCombatState(false);
7947 void Unit::SetInCombatState(bool PvP
)
7949 // only alive units can be in combat
7954 m_CombatTimer
= 5000;
7955 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
7957 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
7958 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
7961 void Unit::ClearInCombat()
7964 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
7966 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
7967 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
7969 // Player's state will be cleared in Player::UpdateContestedPvP
7970 if(GetTypeId()!=TYPEID_PLAYER
)
7971 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
7974 bool Unit::isTargetableForAttack() const
7976 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
7979 if(HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
7982 return isAlive() && !hasUnitState(UNIT_STAT_DIED
)&& !isInFlight() /*&& !isStealth()*/;
7985 int32
Unit::ModifyHealth(int32 dVal
)
7992 int32 curHealth
= (int32
)GetHealth();
7994 int32 val
= dVal
+ curHealth
;
8001 int32 maxHealth
= (int32
)GetMaxHealth();
8006 gain
= val
- curHealth
;
8008 else if(curHealth
!= maxHealth
)
8010 SetHealth(maxHealth
);
8011 gain
= maxHealth
- curHealth
;
8017 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
8024 int32 curPower
= (int32
)GetPower(power
);
8026 int32 val
= dVal
+ curPower
;
8033 int32 maxPower
= (int32
)GetMaxPower(power
);
8037 SetPower(power
,val
);
8038 gain
= val
- curPower
;
8040 else if(curPower
!= maxPower
)
8042 SetPower(power
,maxPower
);
8043 gain
= maxPower
- curPower
;
8049 bool Unit::isVisibleForOrDetect(Unit
const* u
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
8054 // Always can see self
8058 // player visible for other player if not logout and at same transport
8059 // including case when player is out of world
8060 bool at_same_transport
=
8061 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
8062 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
8063 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
8064 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
8067 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
8070 // forbidden to seen (at GM respawn command)
8071 if(m_Visibility
==VISIBILITY_RESPAWN
)
8074 // always seen by owner
8075 if(GetCharmerOrOwnerGUID()==u
->GetGUID())
8078 // Grid dead/alive checks
8079 if( u
->GetTypeId()==TYPEID_PLAYER
)
8081 // non visible at grid for any stealth state
8082 if(!IsVisibleInGridForPlayer((Player
*)u
))
8085 // if player is dead then he can't detect anyone in any cases
8091 // all dead creatures/players not visible for any creatures
8092 if(!u
->isAlive() || !isAlive())
8096 // different visible distance checks
8097 if(u
->isInFlight()) // what see player in flight
8099 // use object grey distance for all (only see objects any way)
8100 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8103 else if(!isAlive()) // distance for show body
8105 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
8108 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
8110 if(u
->GetTypeId()==TYPEID_PLAYER
)
8112 // Players far than max visible distance for player or not in our map are not visible too
8113 if (!at_same_transport
&& !IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8118 // Units far than max visible distance for creature or not in our map are not visible too
8119 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8123 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8125 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8126 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8129 else // distance for show creature
8131 // Units far than max visible distance for creature or not in our map are not visible too
8132 if (!IsWithinDistInMap(u
,World::GetMaxVisibleDistanceForCreature()+(inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
8136 // Visible units, always are visible for all units, except for units under invisibility
8137 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0)
8140 // GMs see any players, not higher GMs and all units
8141 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
8143 if(GetTypeId() == TYPEID_PLAYER
)
8144 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
8149 // non faction visibility non-breakable for non-GMs
8150 if (m_Visibility
== VISIBILITY_OFF
)
8154 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
8156 // detectable invisibility case
8158 // Invisible units, always are visible for units under same invisibility type
8159 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
8160 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8161 u
->canDetectInvisibilityOf(this) ||
8162 // Units that can detect invisibility always are visible for units that can be detected
8163 canDetectInvisibilityOf(u
) ))
8168 // special cases for always overwrite invisibility/stealth
8169 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
8172 if (!u
->IsHostileTo(this))
8174 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8175 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
8177 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
8180 // else apply same rules as for hostile case (detecting check for stealth)
8186 // Hunter mark functionality
8187 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
8188 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
8189 if((*iter
)->GetCasterGUID()==u
->GetGUID())
8192 // else apply detecting check for stealth
8195 // none other cases for detect invisibility, so invisible
8199 // else apply stealth detecting check
8202 // unit got in stealth in this moment and must ignore old detected state
8203 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
8206 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8207 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
8210 // NOW ONLY STEALTH CASE
8212 // stealth and detected and visible for some seconds
8213 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->m_DetectInvTimer
> 300 && ((Player
*)u
)->HaveAtClient(this))
8216 //if in non-detect mode then invisible for unit
8222 // If is attacked then stealth is lost, some creature can use stealth too
8223 if( !getAttackers().empty() )
8226 // If there is collision rogue is seen regardless of level difference
8227 // TODO: check sizes in DB
8228 float distance
= GetDistance(u
);
8229 if (distance
< 0.24f
)
8232 //If a mob or player is stunned he will not be able to detect stealth
8233 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
8236 // Creature can detect target only in aggro radius
8237 if(u
->GetTypeId() != TYPEID_PLAYER
)
8239 //Always invisible from back and out of aggro range
8240 bool isInFront
= u
->isInFront(this,((Creature
const*)u
)->GetAttackDistance(this));
8246 //Always invisible from back
8247 bool isInFront
= u
->isInFront(this,(GetTypeId()==TYPEID_PLAYER
|| GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8252 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8253 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
8255 //Calculation if target is in front
8257 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8258 float visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
8260 //Visible distance is modified by
8261 //-Level Diff (every level diff = 1.0f in visible distance)
8262 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
8264 //This allows to check talent tree and will add addition stealth dependent on used points)
8265 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
8269 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8270 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8271 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT
)) - stealthMod
)/5.0f
;
8273 if(distance
> visibleDistance
)
8277 // Now check is target visible with LoS
8279 u
->GetPosition(ox
,oy
,oz
);
8280 return IsWithinLOS(ox
,oy
,oz
);
8283 void Unit::SetVisibility(UnitVisibility x
)
8291 if(GetTypeId()==TYPEID_PLAYER
)
8292 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8294 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8298 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
8300 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
8302 for(uint32 i
= 0; i
< 10; ++i
)
8304 if(((1 << i
) & mask
)==0)
8307 // find invisibility level
8308 uint32 invLevel
= 0;
8309 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
8310 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
8311 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
8312 invLevel
= (*itr
)->GetModifier()->m_amount
;
8314 // find invisibility detect level
8315 uint32 detectLevel
= 0;
8316 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
8317 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
8318 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
8319 detectLevel
= (*itr
)->GetModifier()->m_amount
;
8321 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
8323 detectLevel
= ((Player
*)this)->GetDrunkValue();
8326 if(invLevel
<= detectLevel
)
8334 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
8336 int32 main_speed_mod
= 0;
8337 float stack_bonus
= 1.0f
;
8338 float non_stack_bonus
= 1.0f
;
8346 if (IsMounted()) // Use on mount auras
8348 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
8349 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
8350 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
8354 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
8355 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
8356 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
8364 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
8367 case MOVE_SWIM_BACK
:
8371 if (IsMounted()) // Use on mount auras
8372 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
8373 else // Use not mount (shapeshift for example) auras (should stack)
8374 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
8375 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
8376 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
8379 case MOVE_FLIGHT_BACK
:
8382 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
8386 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
8387 // now we ready for speed calculation
8388 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
8396 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
8397 // TODO: possible affect only on MOVE_RUN
8398 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
8400 // Use speed from aura
8401 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
8402 if (speed
> max_speed
)
8411 // Apply strongest slow aura mod to speed
8412 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
8414 speed
*=(100.0f
+ slow
)/100.0f
;
8415 SetSpeed(mtype
, speed
, forced
);
8418 float Unit::GetSpeed( UnitMoveType mtype
) const
8420 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
8423 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
8428 // Update speed only on change
8429 if (m_speed_rate
[mtype
] == rate
)
8432 m_speed_rate
[mtype
] = rate
;
8434 propagateSpeedChange();
8442 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
8445 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
8448 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
8451 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
8453 case MOVE_SWIM_BACK
:
8454 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
8456 case MOVE_TURN_RATE
:
8457 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
8460 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
8462 case MOVE_FLIGHT_BACK
:
8463 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
8465 case MOVE_PITCH_RATE
:
8466 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
8469 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
8473 data
.append(GetPackGUID());
8474 data
<< uint32(0); // movement flags
8475 data
<< uint16(0); // unk flags
8476 data
<< uint32(getMSTime());
8477 data
<< float(GetPositionX());
8478 data
<< float(GetPositionY());
8479 data
<< float(GetPositionZ());
8480 data
<< float(GetOrientation());
8481 data
<< uint32(0); // fall time
8482 data
<< float(GetSpeed(mtype
));
8483 SendMessageToSet( &data
, true );
8487 if(GetTypeId() == TYPEID_PLAYER
)
8489 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
8490 // and do it only for real sent packets and use run for run/mounted as client expected
8491 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
8497 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
8500 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
8503 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
8506 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
8508 case MOVE_SWIM_BACK
:
8509 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
8511 case MOVE_TURN_RATE
:
8512 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
8515 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
8517 case MOVE_FLIGHT_BACK
:
8518 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
8520 case MOVE_PITCH_RATE
:
8521 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
8524 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
8527 data
.append(GetPackGUID());
8528 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
8529 if (mtype
== MOVE_RUN
)
8530 data
<< uint8(0); // new 2.1.0
8531 data
<< float(GetSpeed(mtype
));
8532 SendMessageToSet( &data
, true );
8534 if(Pet
* pet
= GetPet())
8535 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
8538 void Unit::SetHover(bool on
)
8541 CastSpell(this,11010,true);
8543 RemoveAurasDueToSpell(11010);
8546 void Unit::setDeathState(DeathState s
)
8548 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
8552 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
8554 if(IsNonMeleeSpellCasted(false))
8555 InterruptNonMeleeSpells(false);
8560 RemoveAllAurasOnDeath();
8561 UnsummonAllTotems();
8563 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
8564 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
8565 // remove aurastates allowing special moves
8566 ClearAllReactives();
8567 ClearDiminishings();
8569 else if(s
== JUST_ALIVED
)
8571 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
8574 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
8576 //_ApplyAllAuraMods();
8581 /*########################################
8583 ######## AGGRO SYSTEM ########
8585 ########################################*/
8586 bool Unit::CanHaveThreatList() const
8588 // only creatures can have threat list
8589 if( GetTypeId() != TYPEID_UNIT
)
8592 // only alive units can have threat list
8596 // totems can not have threat list
8597 if( ((Creature
*)this)->isTotem() )
8600 // vehicles can not have threat list
8601 if( ((Creature
*)this)->isVehicle() )
8604 // pets can not have a threat list, unless they are controlled by a creature
8605 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
8611 //======================================================================
8613 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
8615 if(!HasAuraType(SPELL_AURA_MOD_THREAT
))
8618 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
8620 return threat
* m_threatModifier
[school
];
8623 //======================================================================
8625 void Unit::AddThreat(Unit
* pVictim
, float threat
, SpellSchoolMask schoolMask
, SpellEntry
const *threatSpell
)
8627 // Only mobs can manage threat lists
8628 if(CanHaveThreatList())
8629 m_ThreatManager
.addThreat(pVictim
, threat
, schoolMask
, threatSpell
);
8632 //======================================================================
8634 void Unit::DeleteThreatList()
8636 m_ThreatManager
.clearReferences();
8639 //======================================================================
8641 void Unit::TauntApply(Unit
* taunter
)
8643 assert(GetTypeId()== TYPEID_UNIT
);
8645 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
8648 if(!CanHaveThreatList())
8651 Unit
*target
= getVictim();
8652 if(target
&& target
== taunter
)
8655 SetInFront(taunter
);
8656 if (((Creature
*)this)->AI())
8657 ((Creature
*)this)->AI()->AttackStart(taunter
);
8659 m_ThreatManager
.tauntApply(taunter
);
8662 //======================================================================
8664 void Unit::TauntFadeOut(Unit
*taunter
)
8666 assert(GetTypeId()== TYPEID_UNIT
);
8668 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
8671 if(!CanHaveThreatList())
8674 Unit
*target
= getVictim();
8675 if(!target
|| target
!= taunter
)
8678 if(m_ThreatManager
.isThreatListEmpty())
8680 if(((Creature
*)this)->AI())
8681 ((Creature
*)this)->AI()->EnterEvadeMode();
8685 m_ThreatManager
.tauntFadeOut(taunter
);
8686 target
= m_ThreatManager
.getHostilTarget();
8688 if (target
&& target
!= taunter
)
8691 if (((Creature
*)this)->AI())
8692 ((Creature
*)this)->AI()->AttackStart(target
);
8696 //======================================================================
8698 bool Unit::SelectHostilTarget()
8700 //function provides main threat functionality
8701 //next-victim-selection algorithm and evade mode are called
8702 //threat list sorting etc.
8704 assert(GetTypeId()== TYPEID_UNIT
);
8705 Unit
* target
= NULL
;
8707 //This function only useful once AI has been initialized
8708 if (!((Creature
*)this)->AI())
8711 if(!m_ThreatManager
.isThreatListEmpty())
8713 if(!HasAuraType(SPELL_AURA_MOD_TAUNT
))
8715 target
= m_ThreatManager
.getHostilTarget();
8721 if(!hasUnitState(UNIT_STAT_STUNNED
))
8723 ((Creature
*)this)->AI()->AttackStart(target
);
8727 // no target but something prevent go to evade mode
8728 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
8731 // last case when creature don't must go to evade mode:
8732 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
8733 // for example at owner command to pet attack some far away creature
8734 // Note: creature not have targeted movement generator but have attacker in this case
8735 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
)
8737 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
8739 if( (*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this) )
8744 // enter in evade mode in other case
8745 ((Creature
*)this)->AI()->EnterEvadeMode();
8750 //======================================================================
8751 //======================================================================
8752 //======================================================================
8754 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
8756 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
8758 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
8760 int32 level
= int32(getLevel());
8761 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
8762 level
= (int32
)spellProto
->maxLevel
;
8763 else if (level
< (int32
)spellProto
->baseLevel
)
8764 level
= (int32
)spellProto
->baseLevel
;
8765 level
-= (int32
)spellProto
->spellLevel
;
8767 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
8768 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
8769 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
8770 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
8771 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
8773 // range can have possitive and negative values, so order its for irand
8774 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
8775 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
8776 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
8778 int32 value
= basePoints
+ randvalue
;
8780 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
8781 value
+= (int32
)(comboDamage
* comboPoints
);
8783 if(Player
* modOwner
= GetSpellModOwner())
8785 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
8786 switch(effect_index
)
8789 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
8792 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
8795 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
8800 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
8801 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
8802 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
)
8803 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
8808 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
8810 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
8812 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
8814 int32 minduration
= GetSpellDuration(spellProto
);
8815 int32 maxduration
= GetSpellMaxDuration(spellProto
);
8819 if( minduration
!= -1 && minduration
!= maxduration
)
8820 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
8822 duration
= minduration
;
8826 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
8827 // Find total mod value (negative bonus)
8828 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
8829 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
8830 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
8831 // Find max mod (negative bonus)
8832 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
8834 int32 durationMod
= 0;
8835 // Select strongest negative mod
8836 if (durationMod_always
> durationMod_not_stack
)
8837 durationMod
= durationMod_not_stack
;
8839 durationMod
= durationMod_always
;
8841 if (durationMod
!= 0)
8842 duration
= int32(int64(duration
) * (100+durationMod
) /100);
8844 if (duration
< 0) duration
= 0;
8850 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
8852 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
8854 if(i
->DRGroup
!= group
)
8858 return DIMINISHING_LEVEL_1
;
8861 return DIMINISHING_LEVEL_1
;
8863 // If last spell was casted more than 15 seconds ago - reset the count.
8864 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
8866 i
->hitCount
= DIMINISHING_LEVEL_1
;
8867 return DIMINISHING_LEVEL_1
;
8869 // or else increase the count.
8872 return DiminishingLevels(i
->hitCount
);
8875 return DIMINISHING_LEVEL_1
;
8878 void Unit::IncrDiminishing(DiminishingGroup group
)
8880 // Checking for existing in the table
8881 bool IsExist
= false;
8882 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
8884 if(i
->DRGroup
!= group
)
8888 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
8895 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
8898 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
)
8900 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
8903 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
8904 if(duration
> 10000 && IsDiminishingReturnsGroupDurationLimited(group
))
8906 // test pet/charm masters instead pets/charmeds
8907 Unit
const* targetOwner
= GetCharmerOrOwner();
8908 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
8910 Unit
const* target
= targetOwner
? targetOwner
: this;
8911 Unit
const* source
= casterOwner
? casterOwner
: caster
;
8913 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
8919 // Some diminishings applies to mobs too (for example, Stun)
8920 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
8922 DiminishingLevels diminish
= Level
;
8925 case DIMINISHING_LEVEL_1
: break;
8926 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
8927 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
8928 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
8933 duration
= int32(duration
* mod
);
8936 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
8938 // Checking for existing in the table
8939 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
8941 if(i
->DRGroup
!= group
)
8944 i
->hitTime
= getMSTime();
8955 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
8957 return ObjectAccessor::GetUnit(object
,guid
);
8960 bool Unit::isVisibleForInState( Player
const* u
, bool inVisibleList
) const
8962 return isVisibleForOrDetect(u
, false, inVisibleList
, false);
8965 uint32
Unit::GetCreatureType() const
8967 if(GetTypeId() == TYPEID_PLAYER
)
8969 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(((Player
*)this)->m_form
);
8970 if(ssEntry
&& ssEntry
->creatureType
> 0)
8971 return ssEntry
->creatureType
;
8973 return CREATURE_TYPE_HUMANOID
;
8976 return ((Creature
*)this)->GetCreatureInfo()->type
;
8979 /*#######################################
8981 ######## STAT SYSTEM ########
8983 #######################################*/
8985 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
8987 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
8989 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
8995 switch(modifierType
)
8999 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
9003 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
9006 val
= (100.0f
+ amount
) / 100.0f
;
9007 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
9014 if(!CanModifyStats())
9019 case UNIT_MOD_STAT_STRENGTH
:
9020 case UNIT_MOD_STAT_AGILITY
:
9021 case UNIT_MOD_STAT_STAMINA
:
9022 case UNIT_MOD_STAT_INTELLECT
:
9023 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
9025 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
9026 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
9030 case UNIT_MOD_FOCUS
:
9031 case UNIT_MOD_ENERGY
:
9032 case UNIT_MOD_HAPPINESS
:
9034 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
9036 case UNIT_MOD_RESISTANCE_HOLY
:
9037 case UNIT_MOD_RESISTANCE_FIRE
:
9038 case UNIT_MOD_RESISTANCE_NATURE
:
9039 case UNIT_MOD_RESISTANCE_FROST
:
9040 case UNIT_MOD_RESISTANCE_SHADOW
:
9041 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
9043 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
9044 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
9046 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
9047 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
9048 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
9057 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
9059 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
9061 sLog
.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9065 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
9068 return m_auraModifiersGroup
[unitMod
][modifierType
];
9071 float Unit::GetTotalStatValue(Stats stat
) const
9073 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
9075 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9078 // value = ((base_value * base_pct) + total_value) * total_pct
9079 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
9080 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9081 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9082 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9087 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
9089 if(unitMod
>= UNIT_MOD_END
)
9091 sLog
.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9095 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
9098 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
9099 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
9100 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
9101 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
9106 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
9108 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
9112 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
9113 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
9114 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
9115 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
9116 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
9117 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
9126 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
9128 Stats stat
= STAT_STRENGTH
;
9132 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
9133 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
9134 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
9135 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
9136 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
9145 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
9149 case UNIT_MOD_MANA
: return POWER_MANA
;
9150 case UNIT_MOD_RAGE
: return POWER_RAGE
;
9151 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
9152 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
9153 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
9154 case UNIT_MOD_RUNE
: return POWER_RUNE
;
9155 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
9161 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
9163 UnitMods unitMod
= (attType
== RANGED_ATTACK
) ? UNIT_MOD_ATTACK_POWER_RANGED
: UNIT_MOD_ATTACK_POWER
;
9165 float val
= GetTotalAuraModValue(unitMod
);
9172 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
9174 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
9177 return m_weaponDamage
[attType
][type
];
9180 void Unit::SetLevel(uint32 lvl
)
9182 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
9185 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
9186 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
9189 void Unit::SetHealth(uint32 val
)
9191 uint32 maxHealth
= GetMaxHealth();
9195 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
9198 if(GetTypeId() == TYPEID_PLAYER
)
9200 if(((Player
*)this)->GetGroup())
9201 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
9203 else if(((Creature
*)this)->isPet())
9205 Pet
*pet
= ((Pet
*)this);
9206 if(pet
->isControlled())
9208 Unit
*owner
= GetOwner();
9209 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9210 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
9215 void Unit::SetMaxHealth(uint32 val
)
9217 uint32 health
= GetHealth();
9218 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
9221 if(GetTypeId() == TYPEID_PLAYER
)
9223 if(((Player
*)this)->GetGroup())
9224 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
9226 else if(((Creature
*)this)->isPet())
9228 Pet
*pet
= ((Pet
*)this);
9229 if(pet
->isControlled())
9231 Unit
*owner
= GetOwner();
9232 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9233 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
9241 void Unit::SetPower(Powers power
, uint32 val
)
9243 if(GetPower(power
) == val
)
9246 uint32 maxPower
= GetMaxPower(power
);
9250 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
9252 WorldPacket
data(SMSG_POWER_UPDATE
);
9253 data
.append(GetPackGUID());
9254 data
<< uint8(power
);
9255 data
<< uint32(val
);
9256 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
9259 if(GetTypeId() == TYPEID_PLAYER
)
9261 if(((Player
*)this)->GetGroup())
9262 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
9264 else if(((Creature
*)this)->isPet())
9266 Pet
*pet
= ((Pet
*)this);
9267 if(pet
->isControlled())
9269 Unit
*owner
= GetOwner();
9270 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9271 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
9274 // Update the pet's character sheet with happiness damage bonus
9275 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
9277 pet
->UpdateDamagePhysical(BASE_ATTACK
);
9282 void Unit::SetMaxPower(Powers power
, uint32 val
)
9284 uint32 cur_power
= GetPower(power
);
9285 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
9288 if(GetTypeId() == TYPEID_PLAYER
)
9290 if(((Player
*)this)->GetGroup())
9291 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
9293 else if(((Creature
*)this)->isPet())
9295 Pet
*pet
= ((Pet
*)this);
9296 if(pet
->isControlled())
9298 Unit
*owner
= GetOwner();
9299 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9300 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
9305 SetPower(power
, val
);
9308 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
9310 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
9313 if(GetTypeId() == TYPEID_PLAYER
)
9315 if(((Player
*)this)->GetGroup())
9316 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
9318 else if(((Creature
*)this)->isPet())
9320 Pet
*pet
= ((Pet
*)this);
9321 if(pet
->isControlled())
9323 Unit
*owner
= GetOwner();
9324 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9325 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
9330 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
9332 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
9335 if(GetTypeId() == TYPEID_PLAYER
)
9337 if(((Player
*)this)->GetGroup())
9338 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
9340 else if(((Creature
*)this)->isPet())
9342 Pet
*pet
= ((Pet
*)this);
9343 if(pet
->isControlled())
9345 Unit
*owner
= GetOwner();
9346 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
9347 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
9352 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
9354 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
9356 tAuraProcTriggerDamage
.push_back(aura
);
9358 tAuraProcTriggerDamage
.remove(aura
);
9361 uint32
Unit::GetCreatePowers( Powers power
) const
9363 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
9366 case POWER_MANA
: return GetCreateMana();
9367 case POWER_RAGE
: return 1000;
9368 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
9369 case POWER_ENERGY
: return 100;
9370 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
9371 case POWER_RUNIC_POWER
: return 1000;
9377 void Unit::AddToWorld()
9379 Object::AddToWorld();
9382 void Unit::RemoveFromWorld()
9387 RemoveNotOwnSingleTargetAuras();
9390 Object::RemoveFromWorld();
9393 void Unit::CleanupsBeforeDelete()
9395 if(m_uint32Values
) // only for fully created object
9397 InterruptNonMeleeSpells(true);
9398 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
9400 ClearComboPointHolders();
9402 getHostilRefManager().setOnlineOfflineState(false);
9404 RemoveAllGameObjects();
9405 RemoveAllDynObjects();
9406 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
9411 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
9414 m_charmInfo
= new CharmInfo(charm
);
9418 CharmInfo::CharmInfo(Unit
* unit
)
9419 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
9421 for(int i
=0; i
<4; ++i
)
9423 m_charmspells
[i
].spellId
= 0;
9424 m_charmspells
[i
].active
= ACT_DISABLED
;
9428 void CharmInfo::InitPetActionBar()
9430 // the first 3 SpellOrActions are attack, follow and stay
9431 for(uint32 i
= 0; i
< 3; i
++)
9433 PetActionBar
[i
].Type
= ACT_COMMAND
;
9434 PetActionBar
[i
].SpellOrAction
= COMMAND_ATTACK
- i
;
9436 PetActionBar
[i
+ 7].Type
= ACT_REACTION
;
9437 PetActionBar
[i
+ 7].SpellOrAction
= COMMAND_ATTACK
- i
;
9439 for(uint32 i
=0; i
< 4; i
++)
9441 PetActionBar
[i
+ 3].Type
= ACT_DISABLED
;
9442 PetActionBar
[i
+ 3].SpellOrAction
= 0;
9446 void CharmInfo::InitEmptyActionBar()
9448 for(uint32 x
= 1; x
< 10; ++x
)
9450 PetActionBar
[x
].Type
= ACT_PASSIVE
;
9451 PetActionBar
[x
].SpellOrAction
= 0;
9453 PetActionBar
[0].Type
= ACT_COMMAND
;
9454 PetActionBar
[0].SpellOrAction
= COMMAND_ATTACK
;
9457 void CharmInfo::InitPossessCreateSpells()
9459 if(m_unit
->GetTypeId() == TYPEID_PLAYER
)
9462 InitEmptyActionBar(); //charm action bar
9464 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
9466 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
9467 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
9469 AddSpellToAB(0, ((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
9473 void CharmInfo::InitCharmCreateSpells()
9475 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
9477 InitEmptyActionBar();
9483 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
9485 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
9486 m_charmspells
[x
].spellId
= spellId
;
9491 if (IsPassiveSpell(spellId
))
9493 m_unit
->CastSpell(m_unit
, spellId
, true);
9494 m_charmspells
[x
].active
= ACT_PASSIVE
;
9498 ActiveStates newstate
;
9499 bool onlyselfcast
= true;
9500 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
9502 if(!spellInfo
) onlyselfcast
= false;
9503 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
9505 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
9506 onlyselfcast
= false;
9509 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
9510 newstate
= ACT_DISABLED
;
9512 newstate
= ACT_PASSIVE
;
9514 AddSpellToAB(0, spellId
, newstate
);
9519 bool CharmInfo::AddSpellToAB(uint32 oldid
, uint32 newid
, ActiveStates newstate
)
9521 for(uint8 i
= 0; i
< 10; i
++)
9523 if((PetActionBar
[i
].Type
== ACT_DISABLED
|| PetActionBar
[i
].Type
== ACT_ENABLED
|| PetActionBar
[i
].Type
== ACT_PASSIVE
) && PetActionBar
[i
].SpellOrAction
== oldid
)
9525 PetActionBar
[i
].SpellOrAction
= newid
;
9528 if(newstate
== ACT_DECIDE
)
9529 PetActionBar
[i
].Type
= ACT_DISABLED
;
9531 PetActionBar
[i
].Type
= newstate
;
9540 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
9542 if(IsPassiveSpell(spellid
))
9545 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
9547 if(spellid
== m_charmspells
[x
].spellId
)
9549 m_charmspells
[x
].active
= apply
? ACT_ENABLED
: ACT_DISABLED
;
9554 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
9556 m_petnumber
= petnumber
;
9558 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
9560 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
9563 bool Unit::isFrozen() const
9565 AuraList
const& mRoot
= GetAurasByType(SPELL_AURA_MOD_ROOT
);
9566 for(AuraList::const_iterator i
= mRoot
.begin(); i
!= mRoot
.end(); ++i
)
9567 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
9572 struct ProcTriggeredData
9574 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
9575 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
9576 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
9578 SpellProcEventEntry
const *spellProcEvent
;
9579 Aura
* triggeredByAura
;
9580 Unit::spellEffectPair triggeredByAura_SpellPair
;
9583 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
9584 typedef std::list
< uint32
> RemoveSpellList
;
9586 // List of auras that CAN be trigger but may not exist in spell_proc_event
9587 // in most case need for drop charges
9588 // in some types of aura need do additional check
9589 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
9590 bool InitTriggerAuraData()
9592 for (int i
=0;i
<TOTAL_AURAS
;i
++)
9594 isTriggerAura
[i
]=false;
9595 isNonTriggerAura
[i
] = false;
9597 isTriggerAura
[SPELL_AURA_PERIODIC_DAMAGE
] = true;
9598 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
9599 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
9600 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
9601 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
9602 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
9603 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
9604 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
9605 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
9606 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
9607 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
9608 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
9609 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
9610 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED
] = true;
9611 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
9612 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
9613 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
9614 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
9615 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
9616 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
9617 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
9618 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
9619 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
9620 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
9621 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
9622 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
9623 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
9624 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
9625 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
9627 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
9628 isNonTriggerAura
[SPELL_AURA_RESIST_PUSHBACK
]=true;
9633 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
9635 uint32 procEx
= PROC_EX_NONE
;
9636 // Check victim state
9637 if (missCondition
!=SPELL_MISS_NONE
)
9638 switch (missCondition
)
9640 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
9641 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
9642 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
9643 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
9644 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
9645 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
9646 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
9647 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
9648 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
9649 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
9650 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
9657 if (damageInfo
->blocked
)
9658 procEx
|=PROC_EX_BLOCK
;
9660 if (damageInfo
->absorb
)
9661 procEx
|=PROC_EX_ABSORB
;
9663 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
9664 procEx
|=PROC_EX_CRITICAL_HIT
;
9666 procEx
|=PROC_EX_NORMAL_HIT
;
9671 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
9673 // For melee/ranged based attack need update skills and set some Aura states
9674 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
9676 // Update skills here for players
9677 if (GetTypeId() == TYPEID_PLAYER
)
9679 // On melee based hit/miss/resist need update skill (for victim and attacker)
9680 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
9682 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
9683 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, MELEE_HIT_MISS
, isVictim
);
9685 // Update defence if player is victim and parry/dodge/block
9686 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
9687 ((Player
*)this)->UpdateDefense();
9689 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
9690 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
9695 // if victim and dodge attack
9696 if (procExtra
&PROC_EX_DODGE
)
9698 //Update AURA_STATE on dodge
9699 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
9701 ModifyAuraState(AURA_STATE_DEFENSE
, true);
9702 StartReactiveTimer( REACTIVE_DEFENSE
);
9705 // if victim and parry attack
9706 if (procExtra
& PROC_EX_PARRY
)
9708 // For Hunters only Counterattack (skip Mongoose bite)
9709 if (getClass() == CLASS_HUNTER
)
9711 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
9712 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
9716 ModifyAuraState(AURA_STATE_DEFENSE
, true);
9717 StartReactiveTimer( REACTIVE_DEFENSE
);
9720 // if and victim block attack
9721 if (procExtra
& PROC_EX_BLOCK
)
9723 ModifyAuraState(AURA_STATE_DEFENSE
,true);
9724 StartReactiveTimer( REACTIVE_DEFENSE
);
9729 // Overpower on victim dodge
9730 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
9732 ((Player
*)this)->AddComboPoints(pTarget
, 1);
9733 StartReactiveTimer( REACTIVE_OVERPOWER
);
9739 RemoveSpellList removedSpells
;
9740 ProcTriggeredList procTriggered
;
9741 // Fill procTriggered list
9742 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
9744 SpellProcEventEntry
const* spellProcEvent
= NULL
;
9745 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
9748 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
9750 // Handle effects proceed this time
9751 for(ProcTriggeredList::iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
9753 // Some auras can be deleted in function called in this loop (except first, ofc)
9754 // Until storing auars in std::multimap to hard check deleting by another way
9755 if(i
!= procTriggered
.begin())
9758 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
9759 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
9760 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
9762 if(itr
->second
==i
->triggeredByAura
)
9770 // sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
9771 // sLog.outDebug("It can be deleted one from early proccesed auras:");
9772 // for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
9773 // sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
9774 // sLog.outDebug(" <end of list>");
9779 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
9780 Aura
*triggeredByAura
= i
->triggeredByAura
;
9781 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
9782 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
9783 uint32 effIndex
= triggeredByAura
->GetEffIndex();
9784 bool useCharges
= triggeredByAura
->m_procCharges
> 0;
9785 // For players set spell cooldown if need
9786 uint32 cooldown
= 0;
9787 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
9788 cooldown
= spellProcEvent
->cooldown
;
9790 switch(auraModifier
->m_auraname
)
9792 case SPELL_AURA_PROC_TRIGGER_SPELL
:
9794 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
9795 // Don`t drop charge or add cooldown for not started trigger
9796 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
9800 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
9802 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
9803 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
9804 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
9805 SendSpellNonMeleeDamageLog(&damageInfo
);
9806 DealSpellDamage(&damageInfo
, true);
9809 case SPELL_AURA_MANA_SHIELD
:
9810 case SPELL_AURA_DUMMY
:
9812 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
9813 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
9817 case SPELL_AURA_MOD_HASTE
:
9819 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
9820 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
9824 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
9826 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
9827 if (!HandleOverrideClassScriptAuraProc(pTarget
, triggeredByAura
, procSpell
, cooldown
))
9831 case SPELL_AURA_PRAYER_OF_MENDING
:
9833 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
9834 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
9836 HandleMeandingAuraProc(triggeredByAura
);
9839 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
9841 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
9843 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
9847 case SPELL_AURA_MOD_STUN
:
9848 // Remove by default, but if charge exist drop it
9849 if (triggeredByAura
->m_procCharges
== 0)
9850 removedSpells
.push_back(triggeredByAura
->GetId());
9852 case SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
:
9853 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
:
9854 // Hunter's Mark (1-4 Rangs)
9855 if (spellInfo
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& (spellInfo
->SpellFamilyFlags
&0x0000000000000400LL
))
9857 uint32 basevalue
= triggeredByAura
->GetBasePoints();
9858 auraModifier
->m_amount
+= basevalue
/10;
9859 if (auraModifier
->m_amount
> basevalue
*4)
9860 auraModifier
->m_amount
= basevalue
*4;
9863 case SPELL_AURA_MOD_CASTING_SPEED
:
9864 // Skip melee hits or instant cast spells
9865 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
9868 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
9869 // Skip Melee hits and spells ws wrong school
9870 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
9873 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
9874 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
9875 // Skip melee hits and spells ws wrong school or zero cost
9876 if (procSpell
== NULL
||
9877 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
9878 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
9881 case SPELL_AURA_MECHANIC_IMMUNITY
:
9883 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
9886 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
9888 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
9892 // nothing do, just charges counter
9895 // Remove charge (aura can be removed by triggers)
9898 // need found aura on drop (can be dropped by triggers)
9899 AuraMap::const_iterator lower
= GetAuras().lower_bound(i
->triggeredByAura_SpellPair
);
9900 AuraMap::const_iterator upper
= GetAuras().upper_bound(i
->triggeredByAura_SpellPair
);
9901 for(AuraMap::const_iterator itr
= lower
; itr
!= upper
; ++itr
)
9903 if(itr
->second
== i
->triggeredByAura
)
9905 triggeredByAura
->m_procCharges
-=1;
9906 triggeredByAura
->UpdateAuraCharges();
9907 if (triggeredByAura
->m_procCharges
<= 0)
9908 removedSpells
.push_back(triggeredByAura
->GetId());
9914 if (removedSpells
.size())
9916 // Sort spells and remove dublicates
9917 removedSpells
.sort();
9918 removedSpells
.unique();
9919 // Remove auras from removedAuras
9920 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();i
++)
9921 RemoveAurasDueToSpell(*i
);
9925 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
9927 return SPELL_SCHOOL_MASK_NORMAL
;
9930 Player
* Unit::GetSpellModOwner()
9932 if(GetTypeId()==TYPEID_PLAYER
)
9933 return (Player
*)this;
9934 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
9936 Unit
* owner
= GetOwner();
9937 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
9938 return (Player
*)owner
;
9943 ///----------Pet responses methods-----------------
9944 void Unit::SendPetCastFail(uint32 spellid
, uint8 msg
)
9946 Unit
*owner
= GetCharmerOrOwner();
9947 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
9950 WorldPacket
data(SMSG_PET_CAST_FAILED
, (4+1));
9951 data
<< uint8(0); // cast count?
9952 data
<< uint32(spellid
);
9954 // uint32 for some reason
9955 // uint32 for some reason
9956 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
9959 void Unit::SendPetActionFeedback (uint8 msg
)
9961 Unit
* owner
= GetOwner();
9962 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
9965 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
9967 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
9970 void Unit::SendPetTalk (uint32 pettalk
)
9972 Unit
* owner
= GetOwner();
9973 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
9976 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8+4);
9977 data
<< uint64(GetGUID());
9978 data
<< uint32(pettalk
);
9979 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
9982 void Unit::SendPetSpellCooldown (uint32 spellid
, time_t cooltime
)
9984 Unit
* owner
= GetOwner();
9985 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
9988 WorldPacket
data(SMSG_SPELL_COOLDOWN
, 8+1+4+4);
9989 data
<< uint64(GetGUID());
9990 data
<< uint8(0x0); // flags (0x1, 0x2)
9991 data
<< uint32(spellid
);
9992 data
<< uint32(cooltime
);
9994 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
9997 void Unit::SendPetClearCooldown (uint32 spellid
)
9999 Unit
* owner
= GetOwner();
10000 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10003 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
10004 data
<< uint32(spellid
);
10005 data
<< uint64(GetGUID());
10006 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10009 void Unit::SendPetAIReaction(uint64 guid
)
10011 Unit
* owner
= GetOwner();
10012 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
10015 WorldPacket
data(SMSG_AI_REACTION
, 12);
10016 data
<< uint64(guid
) << uint32(00000002);
10017 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
10020 ///----------End of Pet responses methods----------
10022 void Unit::StopMoving()
10024 clearUnitState(UNIT_STAT_MOVING
);
10026 // send explicit stop packet
10027 // rely on vmaps here because for example stormwind is in air
10028 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10029 //if (fabs(GetPositionZ() - z) < 2.0f)
10030 // Relocate(GetPositionX(), GetPositionY(), z);
10031 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10033 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10035 // update position and orientation;
10037 BuildHeartBeatMsg(&data
);
10038 SendMessageToSet(&data
,false);
10041 void Unit::SetFeared(bool apply
, uint64 casterGUID
, uint32 spellID
)
10045 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
10048 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10050 GetMotionMaster()->MovementExpired(false);
10051 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10053 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
10055 GetMotionMaster()->MoveFleeing(caster
); // caster==NULL processed in MoveFleeing
10059 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
10061 GetMotionMaster()->MovementExpired(false);
10063 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
10065 // restore appropriate movement generator
10067 GetMotionMaster()->MoveChase(getVictim());
10069 GetMotionMaster()->Initialize();
10071 // attack caster if can
10072 Unit
* caster
= ObjectAccessor::GetObjectInWorld(casterGUID
, (Unit
*)NULL
);
10073 if(caster
&& caster
!= getVictim() && ((Creature
*)this)->AI())
10074 ((Creature
*)this)->AI()->AttackStart(caster
);
10078 if (GetTypeId() == TYPEID_PLAYER
)
10079 ((Player
*)this)->SetClientControl(this, !apply
);
10082 void Unit::SetConfused(bool apply
, uint64 casterGUID
, uint32 spellID
)
10086 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10088 CastStop(GetGUID()==casterGUID
? spellID
: 0);
10090 GetMotionMaster()->MoveConfused();
10094 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
10096 GetMotionMaster()->MovementExpired(false);
10098 if (GetTypeId() == TYPEID_UNIT
)
10100 // if in combat restore movement generator
10102 GetMotionMaster()->MoveChase(getVictim());
10106 if(GetTypeId() == TYPEID_PLAYER
)
10107 ((Player
*)this)->SetClientControl(this, !apply
);
10110 bool Unit::IsSitState() const
10112 uint8 s
= getStandState();
10113 return s
== PLAYER_STATE_SIT_CHAIR
|| s
== PLAYER_STATE_SIT_LOW_CHAIR
||
10114 s
== PLAYER_STATE_SIT_MEDIUM_CHAIR
|| s
== PLAYER_STATE_SIT_HIGH_CHAIR
||
10115 s
== PLAYER_STATE_SIT
;
10118 bool Unit::IsStandState() const
10120 uint8 s
= getStandState();
10121 return !IsSitState() && s
!= PLAYER_STATE_SLEEP
&& s
!= PLAYER_STATE_KNEEL
;
10124 void Unit::SetStandState(uint8 state
)
10126 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
10128 if (IsStandState())
10129 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
10131 if(GetTypeId()==TYPEID_PLAYER
)
10133 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
10134 data
<< (uint8
)state
;
10135 ((Player
*)this)->GetSession()->SendPacket(&data
);
10139 bool Unit::IsPolymorphed() const
10141 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
10144 void Unit::SetDisplayId(uint32 modelId
)
10146 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
10148 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10150 Pet
*pet
= ((Pet
*)this);
10151 if(!pet
->isControlled())
10153 Unit
*owner
= GetOwner();
10154 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10155 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
10159 void Unit::ClearComboPointHolders()
10161 while(!m_ComboPointHolders
.empty())
10163 uint32 lowguid
= *m_ComboPointHolders
.begin();
10165 Player
* plr
= objmgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
10166 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
10167 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10169 m_ComboPointHolders
.erase(lowguid
); // or remove manually
10173 void Unit::ClearAllReactives()
10175 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
10176 m_reactiveTimer
[i
] = 0;
10178 if (HasAuraState( AURA_STATE_DEFENSE
))
10179 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10180 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
10181 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10182 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10183 ((Player
*)this)->ClearComboPoints();
10186 void Unit::UpdateReactives( uint32 p_time
)
10188 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
10190 ReactiveType reactive
= ReactiveType(i
);
10192 if(!m_reactiveTimer
[reactive
])
10195 if ( m_reactiveTimer
[reactive
] <= p_time
)
10197 m_reactiveTimer
[reactive
] = 0;
10199 switch ( reactive
)
10201 case REACTIVE_DEFENSE
:
10202 if (HasAuraState(AURA_STATE_DEFENSE
))
10203 ModifyAuraState(AURA_STATE_DEFENSE
, false);
10205 case REACTIVE_HUNTER_PARRY
:
10206 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
10207 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
10209 case REACTIVE_OVERPOWER
:
10210 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
10211 ((Player
*)this)->ClearComboPoints();
10219 m_reactiveTimer
[reactive
] -= p_time
;
10224 Unit
* Unit::SelectNearbyTarget() const
10226 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10228 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
10229 cell
.SetNoCreate();
10231 std::list
<Unit
*> targets
;
10234 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
10235 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(targets
, u_check
);
10237 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
10238 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
10240 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
10241 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap());
10242 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap());
10245 // remove current target
10247 targets
.remove(getVictim());
10249 // remove not LoS targets
10250 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
10252 if(!IsWithinLOSInMap(*tIter
))
10254 std::list
<Unit
*>::iterator tIter2
= tIter
;
10256 targets
.erase(tIter2
);
10262 // no appropriate targets
10263 if(targets
.empty())
10267 uint32 rIdx
= urand(0,targets
.size()-1);
10268 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
10269 for(uint32 i
= 0; i
< rIdx
; ++i
)
10275 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
10277 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
10279 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
10285 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
10289 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
10290 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
10294 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
10295 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
10299 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
10302 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
10304 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
10307 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
10309 // Not apply this to creature casted spells with casttime==0
10310 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
10313 if (CastingTime
> 7000) CastingTime
= 7000;
10314 if (CastingTime
< 1500) CastingTime
= 1500;
10316 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
10317 CastingTime
= 3500;
10319 int32 overTime
= 0;
10321 bool DirectDamage
= false;
10322 bool AreaEffect
= false;
10324 for ( uint32 i
=0; i
<3;i
++)
10326 switch ( spellProto
->Effect
[i
] )
10328 case SPELL_EFFECT_SCHOOL_DAMAGE
:
10329 case SPELL_EFFECT_POWER_DRAIN
:
10330 case SPELL_EFFECT_HEALTH_LEECH
:
10331 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
10332 case SPELL_EFFECT_POWER_BURN
:
10333 case SPELL_EFFECT_HEAL
:
10334 DirectDamage
= true;
10336 case SPELL_EFFECT_APPLY_AURA
:
10337 switch ( spellProto
->EffectApplyAuraName
[i
] )
10339 case SPELL_AURA_PERIODIC_DAMAGE
:
10340 case SPELL_AURA_PERIODIC_HEAL
:
10341 case SPELL_AURA_PERIODIC_LEECH
:
10342 if ( GetSpellDuration(spellProto
) )
10343 overTime
= GetSpellDuration(spellProto
);
10346 // -5% per additional effect
10354 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
10358 // Combined Spells with Both Over Time and Direct Damage
10359 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
10361 // mainly for DoTs which are 3500 here otherwise
10362 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
10363 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
10364 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
10365 // Portion to Over Time
10366 float PtOT
= (overTime
/ 15000.f
) / ((overTime
/ 15000.f
) + (OriginalCastTime
/ 3500.f
));
10368 if ( damagetype
== DOT
)
10369 CastingTime
= uint32(CastingTime
* PtOT
);
10370 else if ( PtOT
< 1.0f
)
10371 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
10376 // Area Effect Spells receive only half of bonus
10380 // -5% of total per any additional effect
10381 for ( uint8 i
=0; i
<effects
; ++i
)
10383 if ( CastingTime
> 175 )
10385 CastingTime
-= 175;
10394 return CastingTime
;
10397 void Unit::UpdateAuraForGroup(uint8 slot
)
10399 if(GetTypeId() == TYPEID_PLAYER
)
10401 Player
* player
= (Player
*)this;
10402 if(player
->GetGroup())
10404 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
10405 player
->SetAuraUpdateMask(slot
);
10408 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
10410 Pet
*pet
= ((Pet
*)this);
10411 if(pet
->isControlled())
10413 Unit
*owner
= GetOwner();
10414 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
10416 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
10417 pet
->SetAuraUpdateMask(slot
);
10423 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
10425 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
10426 return float(GetAttackTime(attType
))/1000.0f
;
10428 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
);
10430 return 2.4; // fist attack
10432 switch (Weapon
->GetProto()->InventoryType
)
10434 case INVTYPE_2HWEAPON
:
10436 case INVTYPE_RANGED
:
10437 case INVTYPE_RANGEDRIGHT
:
10438 case INVTYPE_THROWN
:
10440 case INVTYPE_WEAPON
:
10441 case INVTYPE_WEAPONMAINHAND
:
10442 case INVTYPE_WEAPONOFFHAND
:
10444 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
10448 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
10450 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
10451 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
10452 if ((*itr
)->GetId() == spell_id
)
10458 bool Unit::IsUnderLastManaUseEffect() const
10460 return getMSTimeDiff(m_lastManaUse
,getMSTime()) < 5000;
10463 void Unit::SetContestedPvP(Player
*attackedPlayer
)
10465 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
10467 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
10470 player
->SetContestedPvPTimer(30000);
10471 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
10473 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
10474 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
10475 // call MoveInLineOfSight for nearby contested guards
10476 SetVisibility(GetVisibility());
10478 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
10480 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
10481 // call MoveInLineOfSight for nearby contested guards
10482 SetVisibility(GetVisibility());
10486 void Unit::AddPetAura(PetAura
const* petSpell
)
10488 m_petAuras
.insert(petSpell
);
10489 if(Pet
* pet
= GetPet())
10490 pet
->CastPetAura(petSpell
);
10493 void Unit::RemovePetAura(PetAura
const* petSpell
)
10495 m_petAuras
.erase(petSpell
);
10496 if(Pet
* pet
= GetPet())
10497 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
10500 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
10502 Pet
* pet
= new Pet(HUNTER_PET
);
10504 if(!pet
->CreateBaseAtCreature(creatureTarget
))
10510 pet
->SetOwnerGUID(GetGUID());
10511 pet
->SetCreatorGUID(GetGUID());
10512 pet
->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE
, getFaction());
10513 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
10515 if(GetTypeId()==TYPEID_PLAYER
)
10516 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
10518 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
10519 pet
->SetFreeTalentPoints(pet
->GetMaxTalentPointsForLevel(level
));
10521 if(!pet
->InitStatsForLevel(level
))
10523 sLog
.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
10528 pet
->GetCharmInfo()->SetPetNumber(objmgr
.GeneratePetNumber(), true);
10529 // this enables pet details window (Shift+P)
10530 pet
->AIM_Initialize();
10531 pet
->InitPetCreateSpells();
10532 pet
->SetHealth(pet
->GetMaxHealth());
10537 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
10539 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
10541 // Get proc Event Entry
10542 spellProcEvent
= spellmgr
.GetSpellProcEvent(spellProto
->Id
);
10544 // Aura info stored here
10545 Modifier
*mod
= aura
->GetModifier();
10547 if (isNonTriggerAura
[mod
->m_auraname
])
10549 // If not trigger by default and spellProcEvent==NULL - skip
10550 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
10553 // Get EventProcFlag
10554 uint32 EventProcFlag
;
10555 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
10556 EventProcFlag
= spellProcEvent
->procFlags
;
10558 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
10559 // Continue if no trigger exist
10560 if (!EventProcFlag
)
10563 // Check spellProcEvent data requirements
10564 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
10567 // In most cases req get honor or XP from kill
10568 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
10570 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
10571 // Shadow Word: Death - can trigger from every kill
10572 if (aura
->GetId() == 32409)
10577 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
10578 // But except periodic triggers (can triggered from self)
10579 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
&PROC_FLAG_ON_TAKE_PERIODIC
))
10582 // Check if current equipment allows aura to proc
10583 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
10585 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
10588 if(attType
== BASE_ATTACK
)
10589 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
10590 else if (attType
== OFF_ATTACK
)
10591 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
10593 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
10595 if (!((Player
*)this)->IsUseEquipedWeapon(attType
==BASE_ATTACK
))
10598 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
10601 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
10603 // Check if player is wearing shield
10604 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
10605 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
10609 // Get chance from spell
10610 float chance
= (float)spellProto
->procChance
;
10611 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
10612 if(spellProcEvent
&& spellProcEvent
->customChance
)
10613 chance
= spellProcEvent
->customChance
;
10614 // If PPM exist calculate chance from PPM
10615 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
10617 uint32 WeaponSpeed
= GetAttackTime(attType
);
10618 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
10620 // Apply chance modifer aura
10621 if(Player
* modOwner
= GetSpellModOwner())
10622 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
10624 return roll_chance_f(chance
);
10627 bool Unit::HandleMeandingAuraProc( Aura
* triggeredByAura
)
10629 // aura can be deleted at casts
10630 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
10631 uint32 effIdx
= triggeredByAura
->GetEffIndex();
10632 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
10633 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
10636 int32 jumps
= triggeredByAura
->m_procCharges
-1;
10638 // current aura expire
10639 triggeredByAura
->m_procCharges
= 1; // will removed at next charges decrease
10641 // next target selection
10642 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
10645 if (spellProto
->EffectRadiusIndex
[effIdx
])
10646 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
10648 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
10650 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
10652 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
10654 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
10656 // aura will applied from caster, but spell casted from current aura holder
10657 SpellModifier
*mod
= new SpellModifier
;
10658 mod
->op
= SPELLMOD_CHARGES
;
10659 mod
->value
= jumps
-5; // negative
10660 mod
->type
= SPELLMOD_FLAT
;
10661 mod
->spellId
= spellProto
->Id
;
10662 mod
->mask
= spellProto
->SpellFamilyFlags
;
10663 mod
->mask2
= spellProto
->SpellFamilyFlags2
;
10665 caster
->AddSpellMod(mod
, true);
10666 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
10667 caster
->AddSpellMod(mod
, false);
10673 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
10677 void Unit::RemoveAurasAtChanneledTarget(SpellEntry
const* spellInfo
)
10679 uint64 target_guid
= GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
);
10681 if(!IS_UNIT_GUID(target_guid
))
10684 Unit
* target
= ObjectAccessor::GetUnit(*this, target_guid
);
10688 for (AuraMap::iterator iter
= target
->GetAuras().begin(); iter
!= target
->GetAuras().end(); )
10690 if (iter
->second
->GetId() == spellInfo
->Id
&& iter
->second
->GetCasterGUID()==GetGUID())
10691 target
->RemoveAura(iter
);