[7017] Updated copyright notice for new year
[getmangos.git] / src / game / SharedDefines.h
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1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_SHAREDDEFINES_H
20 #define MANGOS_SHAREDDEFINES_H
22 #include "Platform/Define.h"
23 #include <cassert>
25 enum Gender
27 GENDER_MALE = 0,
28 GENDER_FEMALE = 1,
29 GENDER_NONE = 2
32 // Race value is index in ChrRaces.dbc
33 enum Races
35 RACE_HUMAN = 1,
36 RACE_ORC = 2,
37 RACE_DWARF = 3,
38 RACE_NIGHTELF = 4,
39 RACE_UNDEAD_PLAYER = 5,
40 RACE_TAUREN = 6,
41 RACE_GNOME = 7,
42 RACE_TROLL = 8,
43 //RACE_GOBLIN = 9,
44 RACE_BLOODELF = 10,
45 RACE_DRAENEI = 11,
46 //RACE_FEL_ORC = 12,
47 //RACE_NAGA = 13,
48 //RACE_BROKEN = 14,
49 //RACE_SKELETON = 15,
50 //RACE_VRYKUL = 16,
51 //RACE_TUSKARR = 17,
52 //RACE_FOREST_TROLL = 18,
53 //RACE_TAUNKA = 19,
54 //RACE_NORTHREND_SKELETON = 20,
55 //RACE_ICE_TROLL = 21
58 // max+1 for player race
59 #define MAX_RACES 12
61 #define RACEMASK_ALL_PLAYABLE \
62 ((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
63 (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
64 (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
65 (1<<(RACE_DRAENEI-1)) )
67 // Class value is index in ChrClasses.dbc
68 enum Classes
70 CLASS_WARRIOR = 1,
71 CLASS_PALADIN = 2,
72 CLASS_HUNTER = 3,
73 CLASS_ROGUE = 4,
74 CLASS_PRIEST = 5,
75 CLASS_DEATH_KNIGHT = 6,
76 CLASS_SHAMAN = 7,
77 CLASS_MAGE = 8,
78 CLASS_WARLOCK = 9,
79 // CLASS_UNK2 = 10,unused
80 CLASS_DRUID = 11,
83 // max+1 for player class
84 #define MAX_CLASSES 12
86 #define CLASSMASK_ALL_PLAYABLE \
87 ((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
88 (1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
89 (1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
90 (1<<(CLASS_DEATH_KNIGHT-1)) )
92 #define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
94 #define PLAYER_MAX_BATTLEGROUND_QUEUES 3
96 enum ReputationRank
98 REP_HATED = 0,
99 REP_HOSTILE = 1,
100 REP_UNFRIENDLY = 2,
101 REP_NEUTRAL = 3,
102 REP_FRIENDLY = 4,
103 REP_HONORED = 5,
104 REP_REVERED = 6,
105 REP_EXALTED = 7
108 #define MIN_REPUTATION_RANK (REP_HATED)
109 #define MAX_REPUTATION_RANK 8
111 enum MoneyConstants
113 COPPER = 1,
114 SILVER = COPPER*100,
115 GOLD = SILVER*100
118 enum Stats
120 STAT_STRENGTH = 0,
121 STAT_AGILITY = 1,
122 STAT_STAMINA = 2,
123 STAT_INTELLECT = 3,
124 STAT_SPIRIT = 4
127 #define MAX_STATS 5
129 enum Powers
131 POWER_MANA = 0,
132 POWER_RAGE = 1,
133 POWER_FOCUS = 2,
134 POWER_ENERGY = 3,
135 POWER_HAPPINESS = 4,
136 POWER_RUNE = 5,
137 POWER_RUNIC_POWER = 6,
138 POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
141 #define MAX_POWERS 7
143 enum SpellSchools
145 SPELL_SCHOOL_NORMAL = 0,
146 SPELL_SCHOOL_HOLY = 1,
147 SPELL_SCHOOL_FIRE = 2,
148 SPELL_SCHOOL_NATURE = 3,
149 SPELL_SCHOOL_FROST = 4,
150 SPELL_SCHOOL_SHADOW = 5,
151 SPELL_SCHOOL_ARCANE = 6
154 #define MAX_SPELL_SCHOOL 7
156 enum SpellSchoolMask
158 SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
159 SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
160 SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
161 SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
162 SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
163 SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
164 SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
165 SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
167 // unions
169 // 124, not include normal and holy damage
170 SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
171 SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
172 SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
173 // 126
174 SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
176 // 127
177 SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
180 #define SPELL_SCHOOL_MASK_MAGIC \
181 ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_FIRE | SPELL_SCHOOL_MASK_NATURE | \
182 SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW | \
183 SPELL_SCHOOL_MASK_ARCANE )
185 inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
187 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
188 if(mask & (1 << i))
189 return SpellSchools(i);
191 return SPELL_SCHOOL_NORMAL;
194 enum ItemQualities
196 ITEM_QUALITY_POOR = 0, //GREY
197 ITEM_QUALITY_NORMAL = 1, //WHITE
198 ITEM_QUALITY_UNCOMMON = 2, //GREEN
199 ITEM_QUALITY_RARE = 3, //BLUE
200 ITEM_QUALITY_EPIC = 4, //PURPLE
201 ITEM_QUALITY_LEGENDARY = 5, //ORANGE
202 ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
203 ITEM_QUALITY_HEIRLOOM = 7
206 #define MAX_ITEM_QUALITY 8
208 // ***********************************
209 // Spell Attributes definitions
210 // ***********************************
212 #define SPELL_ATTR_UNK0 0x00000001 // 0
213 #define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
214 #define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
215 #define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
216 #define SPELL_ATTR_UNK4 0x00000010 // 4
217 #define SPELL_ATTR_UNK5 0x00000020 // 5 trade spells?
218 #define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
219 #define SPELL_ATTR_UNK7 0x00000080 // 7 visible?
220 #define SPELL_ATTR_UNK8 0x00000100 // 8
221 #define SPELL_ATTR_UNK9 0x00000200 // 9
222 #define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
223 #define SPELL_ATTR_UNK11 0x00000800 // 11
224 #define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
225 #define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
226 #define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
227 #define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
228 #define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
229 #define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
230 #define SPELL_ATTR_UNK18 0x00040000 // 18
231 #define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
232 #define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
233 #define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
234 #define SPELL_ATTR_UNK22 0x00400000 // 22
235 #define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
236 #define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
237 #define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
238 #define SPELL_ATTR_UNK26 0x04000000 // 26
239 #define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
240 #define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
241 #define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
242 #define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
243 #define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
245 #define SPELL_ATTR_EX_UNK0 0x00000001 // 0
246 #define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
247 #define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
248 #define SPELL_ATTR_EX_UNK3 0x00000008 // 3
249 #define SPELL_ATTR_EX_UNK4 0x00000010 // 4
250 #define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
251 #define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
252 #define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
253 #define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
254 #define SPELL_ATTR_EX_UNK9 0x00000200 // 9
255 #define SPELL_ATTR_EX_UNK10 0x00000400 // 10
256 #define SPELL_ATTR_EX_UNK11 0x00000800 // 11
257 #define SPELL_ATTR_EX_UNK12 0x00001000 // 12
258 #define SPELL_ATTR_EX_UNK13 0x00002000 // 13
259 #define SPELL_ATTR_EX_UNK14 0x00004000 // 14
260 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
261 #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
262 #define SPELL_ATTR_EX_UNK17 0x00020000 // 17
263 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18
264 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19
265 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target
266 #define SPELL_ATTR_EX_UNK21 0x00200000 // 21
267 #define SPELL_ATTR_EX_REQ_COMBO_POINTS2 0x00400000 // 22 Req combo points on target
268 #define SPELL_ATTR_EX_UNK23 0x00800000 // 23
269 #define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
270 #define SPELL_ATTR_EX_UNK25 0x02000000 // 25
271 #define SPELL_ATTR_EX_UNK26 0x04000000 // 26
272 #define SPELL_ATTR_EX_UNK27 0x08000000 // 27
273 #define SPELL_ATTR_EX_UNK28 0x10000000 // 28
274 #define SPELL_ATTR_EX_UNK29 0x20000000 // 29
275 #define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
276 #define SPELL_ATTR_EX_UNK31 0x80000000 // 31
278 #define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
279 #define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
280 #define SPELL_ATTR_EX2_UNK2 0x00000004 // 2
281 #define SPELL_ATTR_EX2_UNK3 0x00000008 // 3
282 #define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
283 #define SPELL_ATTR_EX2_UNK5 0x00000020 // 5
284 #define SPELL_ATTR_EX2_UNK6 0x00000040 // 6
285 #define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
286 #define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
287 #define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
288 #define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
289 #define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
290 #define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
291 #define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
292 #define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
293 #define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
294 #define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
295 #define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 Hunters Shot and Stings only have this flag
296 #define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
297 #define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
298 #define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
299 #define SPELL_ATTR_EX2_UNK21 0x00200000 // 21
300 #define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
301 #define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
302 #define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
303 #define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
304 #define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
305 #define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
306 #define SPELL_ATTR_EX2_UNK28 0x10000000 // 28
307 #define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
308 #define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
309 #define SPELL_ATTR_EX2_UNK31 0x80000000 // 31
311 #define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
312 #define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
313 #define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
314 #define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
315 #define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
316 #define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
317 #define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
318 #define SPELL_ATTR_EX3_UNK7 0x00000080 // 7
319 #define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
320 #define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
321 #define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
322 #define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
323 #define SPELL_ATTR_EX3_UNK12 0x00001000 // 12
324 #define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
325 #define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
326 #define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
327 #define SPELL_ATTR_EX3_UNK16 0x00010000 // 16
328 #define SPELL_ATTR_EX3_NO_INITIAL_AGGRO 0x00020000 // 17 no initial aggro
329 #define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
330 #define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
331 #define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
332 #define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
333 #define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
334 #define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
335 #define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
336 #define SPELL_ATTR_EX3_UNK25 0x02000000 // 25
337 #define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
338 #define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
339 #define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
340 #define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
341 #define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
342 #define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
344 #define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
345 #define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
346 #define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
347 #define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
348 #define SPELL_ATTR_EX4_UNK4 0x00000010 // 4
349 #define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
350 #define SPELL_ATTR_EX4_UNK6 0x00000040 // 6
351 #define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
352 #define SPELL_ATTR_EX4_UNK8 0x00000100 // 8
353 #define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
354 #define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
355 #define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
356 #define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
357 #define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
358 #define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
359 #define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
360 #define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
361 #define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
362 #define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
363 #define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
364 #define SPELL_ATTR_EX4_UNK20 0x00100000 // 20
365 #define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
366 #define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
367 #define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
368 #define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
369 #define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
370 #define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
371 #define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
372 #define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
373 #define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
374 #define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
375 #define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
377 #define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
378 #define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
379 #define SPELL_ATTR_EX5_UNK2 0x00000004 // 2
380 #define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
381 #define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
382 #define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
383 #define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
384 #define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
385 #define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
386 #define SPELL_ATTR_EX5_UNK9 0x00000200 // 9
387 #define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
388 #define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
389 #define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
390 #define SPELL_ATTR_EX5_UNK13 0x00002000 // 13
391 #define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
392 #define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
393 #define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
394 #define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
395 #define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
396 #define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
397 #define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
398 #define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
399 #define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
400 #define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
401 #define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
402 #define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
403 #define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
404 #define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
405 #define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
406 #define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
407 #define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
408 #define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
410 #define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
411 #define SPELL_ATTR_EX6_UNK1 0x00000002 // 1 not set in 3.0.3
412 #define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
413 #define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
414 #define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
415 #define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
416 #define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
417 #define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
418 #define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
419 #define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
420 #define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
421 #define SPELL_ATTR_EX6_UNK11 0x00000800 // 11
422 #define SPELL_ATTR_EX6_UNK12 0x00001000 // 12
423 #define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
424 #define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
425 #define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
426 #define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
427 #define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
428 #define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
429 #define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
430 #define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
431 #define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
432 #define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
433 #define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
434 #define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
435 #define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
436 #define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
437 #define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
438 #define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
439 #define SPELL_ATTR_EX6_UNK29 0x20000000 // 29 not set in 3.0.3
440 #define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
441 #define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
443 enum SheathTypes
445 SHEATHETYPE_NONE = 0,
446 SHEATHETYPE_MAINHAND = 1,
447 SHEATHETYPE_OFFHAND = 2,
448 SHEATHETYPE_LARGEWEAPONLEFT = 3,
449 SHEATHETYPE_LARGEWEAPONRIGHT = 4,
450 SHEATHETYPE_HIPWEAPONLEFT = 5,
451 SHEATHETYPE_HIPWEAPONRIGHT = 6,
452 SHEATHETYPE_SHIELD = 7
455 #define MAX_SHEATHETYPE 8
457 enum CharacterSlot
459 SLOT_HEAD = 0,
460 SLOT_NECK = 1,
461 SLOT_SHOULDERS = 2,
462 SLOT_SHIRT = 3,
463 SLOT_CHEST = 4,
464 SLOT_WAIST = 5,
465 SLOT_LEGS = 6,
466 SLOT_FEET = 7,
467 SLOT_WRISTS = 8,
468 SLOT_HANDS = 9,
469 SLOT_FINGER1 = 10,
470 SLOT_FINGER2 = 11,
471 SLOT_TRINKET1 = 12,
472 SLOT_TRINKET2 = 13,
473 SLOT_BACK = 14,
474 SLOT_MAIN_HAND = 15,
475 SLOT_OFF_HAND = 16,
476 SLOT_RANGED = 17,
477 SLOT_TABARD = 18,
478 SLOT_EMPTY = 19
481 enum Language
483 LANG_UNIVERSAL = 0,
484 LANG_ORCISH = 1,
485 LANG_DARNASSIAN = 2,
486 LANG_TAURAHE = 3,
487 LANG_DWARVISH = 6,
488 LANG_COMMON = 7,
489 LANG_DEMONIC = 8,
490 LANG_TITAN = 9,
491 LANG_THALASSIAN = 10,
492 LANG_DRACONIC = 11,
493 LANG_KALIMAG = 12,
494 LANG_GNOMISH = 13,
495 LANG_TROLL = 14,
496 LANG_GUTTERSPEAK = 33,
497 LANG_DRAENEI = 35,
498 LANG_ZOMBIE = 36,
499 LANG_GNOMISH_BINARY = 37,
500 LANG_GOBLIN_BINARY = 38,
501 LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
504 #define LANGUAGES_COUNT 19
506 enum Team
508 HORDE = 67,
509 ALLIANCE = 469,
510 //TEAM_STEAMWHEEDLE_CARTEL = 169, // not used in code
511 //TEAM_ALLIANCE_FORCES = 891,
512 //TEAM_HORDE_FORCES = 892,
513 //TEAM_SANCTUARY = 936,
514 //TEAM_OUTLAND = 980,
515 //TEAM_OTHER = 0, // if ReputationListId > 0 && Flags != FACTION_FLAG_TEAM_HEADER
518 enum SpellEffects
520 SPELL_EFFECT_INSTAKILL = 1,
521 SPELL_EFFECT_SCHOOL_DAMAGE = 2,
522 SPELL_EFFECT_DUMMY = 3,
523 SPELL_EFFECT_PORTAL_TELEPORT = 4,
524 SPELL_EFFECT_TELEPORT_UNITS = 5,
525 SPELL_EFFECT_APPLY_AURA = 6,
526 SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
527 SPELL_EFFECT_POWER_DRAIN = 8,
528 SPELL_EFFECT_HEALTH_LEECH = 9,
529 SPELL_EFFECT_HEAL = 10,
530 SPELL_EFFECT_BIND = 11,
531 SPELL_EFFECT_PORTAL = 12,
532 SPELL_EFFECT_RITUAL_BASE = 13,
533 SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
534 SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
535 SPELL_EFFECT_QUEST_COMPLETE = 16,
536 SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
537 SPELL_EFFECT_RESURRECT = 18,
538 SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
539 SPELL_EFFECT_DODGE = 20,
540 SPELL_EFFECT_EVADE = 21,
541 SPELL_EFFECT_PARRY = 22,
542 SPELL_EFFECT_BLOCK = 23,
543 SPELL_EFFECT_CREATE_ITEM = 24,
544 SPELL_EFFECT_WEAPON = 25,
545 SPELL_EFFECT_DEFENSE = 26,
546 SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
547 SPELL_EFFECT_SUMMON = 28,
548 SPELL_EFFECT_LEAP = 29,
549 SPELL_EFFECT_ENERGIZE = 30,
550 SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
551 SPELL_EFFECT_TRIGGER_MISSILE = 32,
552 SPELL_EFFECT_OPEN_LOCK = 33,
553 SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
554 SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
555 SPELL_EFFECT_LEARN_SPELL = 36,
556 SPELL_EFFECT_SPELL_DEFENSE = 37,
557 SPELL_EFFECT_DISPEL = 38,
558 SPELL_EFFECT_LANGUAGE = 39,
559 SPELL_EFFECT_DUAL_WIELD = 40,
560 SPELL_EFFECT_SUMMON_WILD = 41,
561 SPELL_EFFECT_SUMMON_GUARDIAN = 42,
562 SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
563 SPELL_EFFECT_SKILL_STEP = 44,
564 SPELL_EFFECT_ADD_HONOR = 45,
565 SPELL_EFFECT_SPAWN = 46,
566 SPELL_EFFECT_TRADE_SKILL = 47,
567 SPELL_EFFECT_STEALTH = 48,
568 SPELL_EFFECT_DETECT = 49,
569 SPELL_EFFECT_TRANS_DOOR = 50,
570 SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
571 SPELL_EFFECT_GUARANTEE_HIT = 52,
572 SPELL_EFFECT_ENCHANT_ITEM = 53,
573 SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
574 SPELL_EFFECT_TAMECREATURE = 55,
575 SPELL_EFFECT_SUMMON_PET = 56,
576 SPELL_EFFECT_LEARN_PET_SPELL = 57,
577 SPELL_EFFECT_WEAPON_DAMAGE = 58,
578 SPELL_EFFECT_OPEN_LOCK_ITEM = 59,
579 SPELL_EFFECT_PROFICIENCY = 60,
580 SPELL_EFFECT_SEND_EVENT = 61,
581 SPELL_EFFECT_POWER_BURN = 62,
582 SPELL_EFFECT_THREAT = 63,
583 SPELL_EFFECT_TRIGGER_SPELL = 64,
584 SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
585 SPELL_EFFECT_CREATE_MANA_GEM = 66,
586 SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
587 SPELL_EFFECT_INTERRUPT_CAST = 68,
588 SPELL_EFFECT_DISTRACT = 69,
589 SPELL_EFFECT_PULL = 70,
590 SPELL_EFFECT_PICKPOCKET = 71,
591 SPELL_EFFECT_ADD_FARSIGHT = 72,
592 SPELL_EFFECT_UNTRAIN_TALENTS = 73,
593 SPELL_EFFECT_APPLY_GLYPH = 74,
594 SPELL_EFFECT_HEAL_MECHANICAL = 75,
595 SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
596 SPELL_EFFECT_SCRIPT_EFFECT = 77,
597 SPELL_EFFECT_ATTACK = 78,
598 SPELL_EFFECT_SANCTUARY = 79,
599 SPELL_EFFECT_ADD_COMBO_POINTS = 80,
600 SPELL_EFFECT_CREATE_HOUSE = 81,
601 SPELL_EFFECT_BIND_SIGHT = 82,
602 SPELL_EFFECT_DUEL = 83,
603 SPELL_EFFECT_STUCK = 84,
604 SPELL_EFFECT_SUMMON_PLAYER = 85,
605 SPELL_EFFECT_ACTIVATE_OBJECT = 86,
606 SPELL_EFFECT_WMO_DAMAGE = 87,
607 SPELL_EFFECT_WMO_REPAIR = 88,
608 SPELL_EFFECT_WMO_CHANGE = 89,
609 SPELL_EFFECT_KILL_CREDIT = 90,
610 SPELL_EFFECT_THREAT_ALL = 91,
611 SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
612 SPELL_EFFECT_SUMMON_PHANTASM = 93,
613 SPELL_EFFECT_SELF_RESURRECT = 94,
614 SPELL_EFFECT_SKINNING = 95,
615 SPELL_EFFECT_CHARGE = 96,
616 SPELL_EFFECT_SUMMON_CRITTER = 97,
617 SPELL_EFFECT_KNOCK_BACK = 98,
618 SPELL_EFFECT_DISENCHANT = 99,
619 SPELL_EFFECT_INEBRIATE = 100,
620 SPELL_EFFECT_FEED_PET = 101,
621 SPELL_EFFECT_DISMISS_PET = 102,
622 SPELL_EFFECT_REPUTATION = 103,
623 SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
624 SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
625 SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
626 SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
627 SPELL_EFFECT_DISPEL_MECHANIC = 108,
628 SPELL_EFFECT_SUMMON_DEAD_PET = 109,
629 SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
630 SPELL_EFFECT_DURABILITY_DAMAGE = 111,
631 SPELL_EFFECT_SUMMON_DEMON = 112,
632 SPELL_EFFECT_RESURRECT_NEW = 113,
633 SPELL_EFFECT_ATTACK_ME = 114,
634 SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
635 SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
636 SPELL_EFFECT_SPIRIT_HEAL = 117,
637 SPELL_EFFECT_SKILL = 118,
638 SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
639 SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
640 SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
641 SPELL_EFFECT_122 = 122,
642 SPELL_EFFECT_SEND_TAXI = 123,
643 SPELL_EFFECT_PLAYER_PULL = 124,
644 SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
645 SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
646 SPELL_EFFECT_PROSPECTING = 127,
647 SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
648 SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
649 SPELL_EFFECT_REDIRECT_THREAT = 130,
650 SPELL_EFFECT_131 = 131,
651 SPELL_EFFECT_132 = 132,
652 SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
653 SPELL_EFFECT_KILL_CREDIT2 = 134,
654 SPELL_EFFECT_135 = 135,
655 SPELL_EFFECT_HEAL_PCT = 136,
656 SPELL_EFFECT_ENERGIZE_PCT = 137,
657 SPELL_EFFECT_138 = 138,
658 SPELL_EFFECT_CLEAR_QUEST = 139,
659 SPELL_EFFECT_FORCE_CAST = 140,
660 SPELL_EFFECT_141 = 141,
661 SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
662 SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
663 SPELL_EFFECT_144 = 144,
664 SPELL_EFFECT_145 = 145,
665 SPELL_EFFECT_ACTIVATE_RUNE = 146,
666 SPELL_EFFECT_QUEST_FAIL = 147,
667 SPELL_EFFECT_148 = 148,
668 SPELL_EFFECT_149 = 149,
669 SPELL_EFFECT_150 = 150,
670 SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
671 SPELL_EFFECT_152 = 152,
672 SPELL_EFFECT_153 = 153,
673 SPELL_EFFECT_154 = 154,
674 SPELL_EFFECT_TITAN_GRIP = 155,
675 SPELL_EFFECT_ADD_SOCKET = 156,
676 SPELL_EFFECT_157 = 157,
677 SPELL_EFFECT_MILLING = 158,
678 SPELL_EFFECT_ALLOW_RENAME_PET = 159,
679 TOTAL_SPELL_EFFECTS = 160
682 // Spell aura states
683 enum AuraState
684 { // (C) used in caster aura state (T) used in target aura state
685 // (c) used in caster aura state-not (t) used in target aura state-not
686 AURA_STATE_DEFENSE = 1, // C |
687 AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
688 AURA_STATE_BERSERKING = 3, // C T |
689 //AURA_STATE_UNKNOWN4 = 4, // c t| some limitation to charge spells (?) and target test spells
690 AURA_STATE_JUDGEMENT = 5, // C |
691 //AURA_STATE_UNKNOWN6 = 6, // | not used
692 AURA_STATE_HUNTER_PARRY = 7, // C |
693 AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet!
694 //AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
695 //AURA_STATE_UNKNOWN8 = 8, // | not used
696 //AURA_STATE_UNKNOWN9 = 9, // | not used
697 AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
698 //AURA_STATE_UNKNOWN11 = 11, // t|
699 AURA_STATE_FAERIE_FIRE = 12, // c t|
700 AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
701 AURA_STATE_IMMOLATE = 14, // T |
702 AURA_STATE_SWIFTMEND = 15, // T |
703 AURA_STATE_DEADLY_POISON = 16, // T |
704 //AURA_STATE_UNKNOWN17 = 17, // C |
705 //AURA_STATE_UNKNOWN18 = 18, // C t|
706 //AURA_STATE_UNKNOWN19 = 19, // | not used
707 //AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
708 //AURA_STATE_UNKNOWN21 = 21, // | not used
709 //AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
710 AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C | not implemented yet
713 // Spell mechanics
714 enum Mechanics
716 MECHANIC_NONE = 0,
717 MECHANIC_CHARM = 1,
718 MECHANIC_DISORIENTED = 2,
719 MECHANIC_DISARM = 3,
720 MECHANIC_DISTRACT = 4,
721 MECHANIC_FEAR = 5,
722 MECHANIC_GRIP = 6,
723 MECHANIC_ROOT = 7,
724 MECHANIC_PACIFY = 8, //0 spells use this mechanic
725 MECHANIC_SILENCE = 9,
726 MECHANIC_SLEEP = 10,
727 MECHANIC_SNARE = 11,
728 MECHANIC_STUN = 12,
729 MECHANIC_FREEZE = 13,
730 MECHANIC_KNOCKOUT = 14,
731 MECHANIC_BLEED = 15,
732 MECHANIC_BANDAGE = 16,
733 MECHANIC_POLYMORPH = 17,
734 MECHANIC_BANISH = 18,
735 MECHANIC_SHIELD = 19,
736 MECHANIC_SHACKLE = 20,
737 MECHANIC_MOUNT = 21,
738 MECHANIC_INFECTED = 22,
739 MECHANIC_TURN = 23,
740 MECHANIC_HORROR = 24,
741 MECHANIC_INVULNERABILITY = 25,
742 MECHANIC_INTERRUPT = 26,
743 MECHANIC_DAZE = 27,
744 MECHANIC_DISCOVERY = 28,
745 MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
746 MECHANIC_SAPPED = 30,
747 MECHANIC_ENRAGED = 31
750 // Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
751 #define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
752 (1<<MECHANIC_CHARM )|(1<<MECHANIC_DISORIENTED )|(1<<MECHANIC_FEAR )| \
753 (1<<MECHANIC_ROOT )|(1<<MECHANIC_PACIFY )|(1<<MECHANIC_SLEEP )| \
754 (1<<MECHANIC_SNARE )|(1<<MECHANIC_STUN )|(1<<MECHANIC_FREEZE)| \
755 (1<<MECHANIC_KNOCKOUT)|(1<<MECHANIC_POLYMORPH)|(1<<MECHANIC_BANISH)| \
756 (1<<MECHANIC_SHACKLE )|(1<<MECHANIC_TURN )|(1<<MECHANIC_HORROR)| \
757 (1<<MECHANIC_DAZE )|(1<<MECHANIC_SAPPED ) )
759 // Spell dispell type
760 enum DispelType
762 DISPEL_NONE = 0,
763 DISPEL_MAGIC = 1,
764 DISPEL_CURSE = 2,
765 DISPEL_DISEASE = 3,
766 DISPEL_POISON = 4,
767 DISPEL_STEALTH = 5,
768 DISPEL_INVISIBILITY = 6,
769 DISPEL_ALL = 7,
770 DISPEL_SPE_NPC_ONLY = 8,
771 DISPEL_ENRAGE = 9,
772 DISPEL_ZG_TICKET = 10,
773 DESPEL_OLD_UNUSED = 11
776 #define DISPEL_ALL_MASK ( (1<<DISPEL_MAGIC) | (1<<DISPEL_CURSE) | (1<<DISPEL_DISEASE) | (1<<DISPEL_POISON) )
778 //To all Immune system,if target has immunes,
779 //some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
780 //some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
781 //some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
782 enum SpellImmunity
784 IMMUNITY_EFFECT = 0, // enum SpellEffects
785 IMMUNITY_STATE = 1, // enum AuraType
786 IMMUNITY_SCHOOL = 2, // enum SpellSchoolMask
787 IMMUNITY_DAMAGE = 3, // enum SpellSchoolMask
788 IMMUNITY_DISPEL = 4, // enum DispelType
789 IMMUNITY_MECHANIC = 5 // enum Mechanics
792 #define MAX_SPELL_IMMUNITY 6
794 enum Targets
796 TARGET_SELF = 1,
797 TARGET_RANDOM_ENEMY_CHAIN_IN_AREA = 2, // only one spell has that, but regardless, it's a target type after all
798 TARGET_PET = 5,
799 TARGET_CHAIN_DAMAGE = 6,
800 TARGET_AREAEFFECT_CUSTOM = 8,
801 TARGET_INNKEEPER_COORDINATES = 9, // uses in teleport to innkeeper spells
802 TARGET_ALL_ENEMY_IN_AREA = 15,
803 TARGET_ALL_ENEMY_IN_AREA_INSTANT = 16,
804 TARGET_TABLE_X_Y_Z_COORDINATES = 17, // uses in teleport spells and some other
805 TARGET_EFFECT_SELECT = 18, // highly depends on the spell effect
806 TARGET_ALL_PARTY_AROUND_CASTER = 20,
807 TARGET_SINGLE_FRIEND = 21,
808 TARGET_ALL_AROUND_CASTER = 22, // used only in TargetA, target selection dependent from TargetB
809 TARGET_GAMEOBJECT = 23,
810 TARGET_IN_FRONT_OF_CASTER = 24,
811 TARGET_DUELVSPLAYER = 25,
812 TARGET_GAMEOBJECT_ITEM = 26,
813 TARGET_MASTER = 27,
814 TARGET_ALL_ENEMY_IN_AREA_CHANNELED = 28,
815 TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER = 30, // in TargetB used only with TARGET_ALL_AROUND_CASTER and in self casting range in TargetA
816 TARGET_ALL_FRIENDLY_UNITS_IN_AREA = 31,
817 TARGET_MINION = 32,
818 TARGET_ALL_PARTY = 33,
819 TARGET_ALL_PARTY_AROUND_CASTER_2 = 34, // used in Tranquility
820 TARGET_SINGLE_PARTY = 35,
821 TARGET_AREAEFFECT_PARTY = 37,
822 TARGET_SCRIPT = 38,
823 TARGET_SELF_FISHING = 39,
824 TARGET_TOTEM_EARTH = 41,
825 TARGET_TOTEM_WATER = 42,
826 TARGET_TOTEM_AIR = 43,
827 TARGET_TOTEM_FIRE = 44,
828 TARGET_CHAIN_HEAL = 45,
829 TARGET_SCRIPT_COORDINATES = 46,
830 TARGET_DYNAMIC_OBJECT = 47,
831 TARGET_SUMMON = 48,
832 TARGET_AREAEFFECT_CUSTOM_2 = 52,
833 TARGET_CURRENT_ENEMY_COORDINATES = 53, // set unit coordinates as dest, only 16 target B imlemented
834 TARGET_ALL_RAID_AROUND_CASTER = 56,
835 TARGET_SINGLE_FRIEND_2 = 57,
836 TARGET_AREAEFFECT_PARTY_AND_CLASS = 61,
837 TARGET_DUELVSPLAYER_COORDINATES = 63,
838 TARGET_BEHIND_VICTIM = 65, // uses in teleport behind spells
839 TARGET_SINGLE_ENEMY = 77,
840 TARGET_SELF2 = 87,
841 TARGET_NONCOMBAT_PET = 90,
844 enum SpellMissInfo
846 SPELL_MISS_NONE = 0,
847 SPELL_MISS_MISS = 1,
848 SPELL_MISS_RESIST = 2,
849 SPELL_MISS_DODGE = 3,
850 SPELL_MISS_PARRY = 4,
851 SPELL_MISS_BLOCK = 5,
852 SPELL_MISS_EVADE = 6,
853 SPELL_MISS_IMMUNE = 7,
854 SPELL_MISS_IMMUNE2 = 8,
855 SPELL_MISS_DEFLECT = 9,
856 SPELL_MISS_ABSORB = 10,
857 SPELL_MISS_REFLECT = 11
860 enum SpellHitType
862 SPELL_HIT_TYPE_UNK1 = 0x00001,
863 SPELL_HIT_TYPE_CRIT = 0x00002,
864 SPELL_HIT_TYPE_UNK2 = 0x00004,
865 SPELL_HIT_TYPE_UNK3 = 0x00008,
866 SPELL_HIT_TYPE_UNK4 = 0x00020
869 enum SpellDmgClass
871 SPELL_DAMAGE_CLASS_NONE = 0,
872 SPELL_DAMAGE_CLASS_MAGIC = 1,
873 SPELL_DAMAGE_CLASS_MELEE = 2,
874 SPELL_DAMAGE_CLASS_RANGED = 3
877 enum SpellPreventionType
879 SPELL_PREVENTION_TYPE_NONE = 0,
880 SPELL_PREVENTION_TYPE_SILENCE = 1,
881 SPELL_PREVENTION_TYPE_PACIFY = 2
884 enum GameobjectTypes
886 GAMEOBJECT_TYPE_DOOR = 0,
887 GAMEOBJECT_TYPE_BUTTON = 1,
888 GAMEOBJECT_TYPE_QUESTGIVER = 2,
889 GAMEOBJECT_TYPE_CHEST = 3,
890 GAMEOBJECT_TYPE_BINDER = 4,
891 GAMEOBJECT_TYPE_GENERIC = 5,
892 GAMEOBJECT_TYPE_TRAP = 6,
893 GAMEOBJECT_TYPE_CHAIR = 7,
894 GAMEOBJECT_TYPE_SPELL_FOCUS = 8,
895 GAMEOBJECT_TYPE_TEXT = 9,
896 GAMEOBJECT_TYPE_GOOBER = 10,
897 GAMEOBJECT_TYPE_TRANSPORT = 11,
898 GAMEOBJECT_TYPE_AREADAMAGE = 12,
899 GAMEOBJECT_TYPE_CAMERA = 13,
900 GAMEOBJECT_TYPE_MAP_OBJECT = 14,
901 GAMEOBJECT_TYPE_MO_TRANSPORT = 15,
902 GAMEOBJECT_TYPE_DUEL_ARBITER = 16,
903 GAMEOBJECT_TYPE_FISHINGNODE = 17,
904 GAMEOBJECT_TYPE_SUMMONING_RITUAL = 18,
905 GAMEOBJECT_TYPE_MAILBOX = 19,
906 GAMEOBJECT_TYPE_AUCTIONHOUSE = 20,
907 GAMEOBJECT_TYPE_GUARDPOST = 21,
908 GAMEOBJECT_TYPE_SPELLCASTER = 22,
909 GAMEOBJECT_TYPE_MEETINGSTONE = 23,
910 GAMEOBJECT_TYPE_FLAGSTAND = 24,
911 GAMEOBJECT_TYPE_FISHINGHOLE = 25,
912 GAMEOBJECT_TYPE_FLAGDROP = 26,
913 GAMEOBJECT_TYPE_MINI_GAME = 27,
914 GAMEOBJECT_TYPE_LOTTERY_KIOSK = 28,
915 GAMEOBJECT_TYPE_CAPTURE_POINT = 29,
916 GAMEOBJECT_TYPE_AURA_GENERATOR = 30,
917 GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY = 31,
918 GAMEOBJECT_TYPE_BARBER_CHAIR = 32,
919 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING = 33,
920 GAMEOBJECT_TYPE_GUILD_BANK = 34,
921 GAMEOBJECT_TYPE_TRAPDOOR = 35
924 #define MAX_GAMEOBJECT_TYPE 36 // sending to client this or greater value can crash client.
926 #define GAMEOBJECT_FISHINGNODE_ENTRY 35591 // Better to define it somewhere instead of hardcoding everywhere
928 enum GameObjectFlags
930 GO_FLAG_IN_USE = 0x00000001, //disables interaction while animated
931 GO_FLAG_LOCKED = 0x00000002, //require key, spell, event, etc to be opened. Makes "Locked" appear in tooltip
932 GO_FLAG_INTERACT_COND = 0x00000004, //cannot interact (condition to interact)
933 GO_FLAG_TRANSPORT = 0x00000008, //any kind of transport? Object can transport (elevator, boat, car)
934 GO_FLAG_UNK1 = 0x00000010, //
935 GO_FLAG_NODESPAWN = 0x00000020, //never despawn, typically for doors, they just change state
936 GO_FLAG_TRIGGERED = 0x00000040 //typically, summoned objects. Triggered by spell or other events
939 enum TextEmotes
941 TEXTEMOTE_AGREE = 1,
942 TEXTEMOTE_AMAZE = 2,
943 TEXTEMOTE_ANGRY = 3,
944 TEXTEMOTE_APOLOGIZE = 4,
945 TEXTEMOTE_APPLAUD = 5,
946 TEXTEMOTE_BASHFUL = 6,
947 TEXTEMOTE_BECKON = 7,
948 TEXTEMOTE_BEG = 8,
949 TEXTEMOTE_BITE = 9,
950 TEXTEMOTE_BLEED = 10,
951 TEXTEMOTE_BLINK = 11,
952 TEXTEMOTE_BLUSH = 12,
953 TEXTEMOTE_BONK = 13,
954 TEXTEMOTE_BORED = 14,
955 TEXTEMOTE_BOUNCE = 15,
956 TEXTEMOTE_BRB = 16,
957 TEXTEMOTE_BOW = 17,
958 TEXTEMOTE_BURP = 18,
959 TEXTEMOTE_BYE = 19,
960 TEXTEMOTE_CACKLE = 20,
961 TEXTEMOTE_CHEER = 21,
962 TEXTEMOTE_CHICKEN = 22,
963 TEXTEMOTE_CHUCKLE = 23,
964 TEXTEMOTE_CLAP = 24,
965 TEXTEMOTE_CONFUSED = 25,
966 TEXTEMOTE_CONGRATULATE = 26,
967 TEXTEMOTE_COUGH = 27,
968 TEXTEMOTE_COWER = 28,
969 TEXTEMOTE_CRACK = 29,
970 TEXTEMOTE_CRINGE = 30,
971 TEXTEMOTE_CRY = 31,
972 TEXTEMOTE_CURIOUS = 32,
973 TEXTEMOTE_CURTSEY = 33,
974 TEXTEMOTE_DANCE = 34,
975 TEXTEMOTE_DRINK = 35,
976 TEXTEMOTE_DROOL = 36,
977 TEXTEMOTE_EAT = 37,
978 TEXTEMOTE_EYE = 38,
979 TEXTEMOTE_FART = 39,
980 TEXTEMOTE_FIDGET = 40,
981 TEXTEMOTE_FLEX = 41,
982 TEXTEMOTE_FROWN = 42,
983 TEXTEMOTE_GASP = 43,
984 TEXTEMOTE_GAZE = 44,
985 TEXTEMOTE_GIGGLE = 45,
986 TEXTEMOTE_GLARE = 46,
987 TEXTEMOTE_GLOAT = 47,
988 TEXTEMOTE_GREET = 48,
989 TEXTEMOTE_GRIN = 49,
990 TEXTEMOTE_GROAN = 50,
991 TEXTEMOTE_GROVEL = 51,
992 TEXTEMOTE_GUFFAW = 52,
993 TEXTEMOTE_HAIL = 53,
994 TEXTEMOTE_HAPPY = 54,
995 TEXTEMOTE_HELLO = 55,
996 TEXTEMOTE_HUG = 56,
997 TEXTEMOTE_HUNGRY = 57,
998 TEXTEMOTE_KISS = 58,
999 TEXTEMOTE_KNEEL = 59,
1000 TEXTEMOTE_LAUGH = 60,
1001 TEXTEMOTE_LAYDOWN = 61,
1002 TEXTEMOTE_MESSAGE = 62,
1003 TEXTEMOTE_MOAN = 63,
1004 TEXTEMOTE_MOON = 64,
1005 TEXTEMOTE_MOURN = 65,
1006 TEXTEMOTE_NO = 66,
1007 TEXTEMOTE_NOD = 67,
1008 TEXTEMOTE_NOSEPICK = 68,
1009 TEXTEMOTE_PANIC = 69,
1010 TEXTEMOTE_PEER = 70,
1011 TEXTEMOTE_PLEAD = 71,
1012 TEXTEMOTE_POINT = 72,
1013 TEXTEMOTE_POKE = 73,
1014 TEXTEMOTE_PRAY = 74,
1015 TEXTEMOTE_ROAR = 75,
1016 TEXTEMOTE_ROFL = 76,
1017 TEXTEMOTE_RUDE = 77,
1018 TEXTEMOTE_SALUTE = 78,
1019 TEXTEMOTE_SCRATCH = 79,
1020 TEXTEMOTE_SEXY = 80,
1021 TEXTEMOTE_SHAKE = 81,
1022 TEXTEMOTE_SHOUT = 82,
1023 TEXTEMOTE_SHRUG = 83,
1024 TEXTEMOTE_SHY = 84,
1025 TEXTEMOTE_SIGH = 85,
1026 TEXTEMOTE_SIT = 86,
1027 TEXTEMOTE_SLEEP = 87,
1028 TEXTEMOTE_SNARL = 88,
1029 TEXTEMOTE_SPIT = 89,
1030 TEXTEMOTE_STARE = 90,
1031 TEXTEMOTE_SURPRISED = 91,
1032 TEXTEMOTE_SURRENDER = 92,
1033 TEXTEMOTE_TALK = 93,
1034 TEXTEMOTE_TALKEX = 94,
1035 TEXTEMOTE_TALKQ = 95,
1036 TEXTEMOTE_TAP = 96,
1037 TEXTEMOTE_THANK = 97,
1038 TEXTEMOTE_THREATEN = 98,
1039 TEXTEMOTE_TIRED = 99,
1040 TEXTEMOTE_VICTORY = 100,
1041 TEXTEMOTE_WAVE = 101,
1042 TEXTEMOTE_WELCOME = 102,
1043 TEXTEMOTE_WHINE = 103,
1044 TEXTEMOTE_WHISTLE = 104,
1045 TEXTEMOTE_WORK = 105,
1046 TEXTEMOTE_YAWN = 106,
1047 TEXTEMOTE_BOGGLE = 107,
1048 TEXTEMOTE_CALM = 108,
1049 TEXTEMOTE_COLD = 109,
1050 TEXTEMOTE_COMFORT = 110,
1051 TEXTEMOTE_CUDDLE = 111,
1052 TEXTEMOTE_DUCK = 112,
1053 TEXTEMOTE_INSULT = 113,
1054 TEXTEMOTE_INTRODUCE = 114,
1055 TEXTEMOTE_JK = 115,
1056 TEXTEMOTE_LICK = 116,
1057 TEXTEMOTE_LISTEN = 117,
1058 TEXTEMOTE_LOST = 118,
1059 TEXTEMOTE_MOCK = 119,
1060 TEXTEMOTE_PONDER = 120,
1061 TEXTEMOTE_POUNCE = 121,
1062 TEXTEMOTE_PRAISE = 122,
1063 TEXTEMOTE_PURR = 123,
1064 TEXTEMOTE_PUZZLE = 124,
1065 TEXTEMOTE_RAISE = 125,
1066 TEXTEMOTE_READY = 126,
1067 TEXTEMOTE_SHIMMY = 127,
1068 TEXTEMOTE_SHIVER = 128,
1069 TEXTEMOTE_SHOO = 129,
1070 TEXTEMOTE_SLAP = 130,
1071 TEXTEMOTE_SMIRK = 131,
1072 TEXTEMOTE_SNIFF = 132,
1073 TEXTEMOTE_SNUB = 133,
1074 TEXTEMOTE_SOOTHE = 134,
1075 TEXTEMOTE_STINK = 135,
1076 TEXTEMOTE_TAUNT = 136,
1077 TEXTEMOTE_TEASE = 137,
1078 TEXTEMOTE_THIRSTY = 138,
1079 TEXTEMOTE_VETO = 139,
1080 TEXTEMOTE_SNICKER = 140,
1081 TEXTEMOTE_STAND = 141,
1082 TEXTEMOTE_TICKLE = 142,
1083 TEXTEMOTE_VIOLIN = 143,
1084 TEXTEMOTE_SMILE = 163,
1085 TEXTEMOTE_RASP = 183,
1086 TEXTEMOTE_PITY = 203,
1087 TEXTEMOTE_GROWL = 204,
1088 TEXTEMOTE_BARK = 205,
1089 TEXTEMOTE_SCARED = 223,
1090 TEXTEMOTE_FLOP = 224,
1091 TEXTEMOTE_LOVE = 225,
1092 TEXTEMOTE_MOO = 226,
1093 TEXTEMOTE_OPENFIRE = 327,
1094 TEXTEMOTE_FLIRT = 328,
1095 TEXTEMOTE_JOKE = 329,
1096 TEXTEMOTE_COMMEND = 243,
1097 TEXTEMOTE_WINK = 363,
1098 TEXTEMOTE_PAT = 364,
1099 TEXTEMOTE_SERIOUS = 365,
1100 TEXTEMOTE_MOUNTSPECIAL = 366,
1101 TEXTEMOTE_GOODLUCK = 367,
1102 TEXTEMOTE_BLAME = 368,
1103 TEXTEMOTE_BLANK = 369,
1104 TEXTEMOTE_BRANDISH = 370,
1105 TEXTEMOTE_BREATH = 371,
1106 TEXTEMOTE_DISAGREE = 372,
1107 TEXTEMOTE_DOUBT = 373,
1108 TEXTEMOTE_EMBARRASS = 374,
1109 TEXTEMOTE_ENCOURAGE = 375,
1110 TEXTEMOTE_ENEMY = 376,
1111 TEXTEMOTE_EYEBROW = 377,
1112 TEXTEMOTE_TOAST = 378
1115 enum Emote
1117 EMOTE_ONESHOT_NONE = 0,
1118 EMOTE_ONESHOT_TALK = 1,
1119 EMOTE_ONESHOT_BOW = 2,
1120 EMOTE_ONESHOT_WAVE = 3,
1121 EMOTE_ONESHOT_CHEER = 4,
1122 EMOTE_ONESHOT_EXCLAMATION = 5,
1123 EMOTE_ONESHOT_QUESTION = 6,
1124 EMOTE_ONESHOT_EAT = 7,
1125 EMOTE_STATE_DANCE = 10,
1126 EMOTE_ONESHOT_LAUGH = 11,
1127 EMOTE_STATE_SLEEP = 12,
1128 EMOTE_STATE_SIT = 13,
1129 EMOTE_ONESHOT_RUDE = 14,
1130 EMOTE_ONESHOT_ROAR = 15,
1131 EMOTE_ONESHOT_KNEEL = 16,
1132 EMOTE_ONESHOT_KISS = 17,
1133 EMOTE_ONESHOT_CRY = 18,
1134 EMOTE_ONESHOT_CHICKEN = 19,
1135 EMOTE_ONESHOT_BEG = 20,
1136 EMOTE_ONESHOT_APPLAUD = 21,
1137 EMOTE_ONESHOT_SHOUT = 22,
1138 EMOTE_ONESHOT_FLEX = 23,
1139 EMOTE_ONESHOT_SHY = 24,
1140 EMOTE_ONESHOT_POINT = 25,
1141 EMOTE_STATE_STAND = 26,
1142 EMOTE_STATE_READYUNARMED = 27,
1143 EMOTE_STATE_WORK = 28,
1144 EMOTE_STATE_POINT = 29,
1145 EMOTE_STATE_NONE = 30,
1146 EMOTE_ONESHOT_WOUND = 33,
1147 EMOTE_ONESHOT_WOUNDCRITICAL = 34,
1148 EMOTE_ONESHOT_ATTACKUNARMED = 35,
1149 EMOTE_ONESHOT_ATTACK1H = 36,
1150 EMOTE_ONESHOT_ATTACK2HTIGHT = 37,
1151 EMOTE_ONESHOT_ATTACK2HLOOSE = 38,
1152 EMOTE_ONESHOT_PARRYUNARMED = 39,
1153 EMOTE_ONESHOT_PARRYSHIELD = 43,
1154 EMOTE_ONESHOT_READYUNARMED = 44,
1155 EMOTE_ONESHOT_READY1H = 45,
1156 EMOTE_ONESHOT_READYBOW = 48,
1157 EMOTE_ONESHOT_SPELLPRECAST = 50,
1158 EMOTE_ONESHOT_SPELLCAST = 51,
1159 EMOTE_ONESHOT_BATTLEROAR = 53,
1160 EMOTE_ONESHOT_SPECIALATTACK1H = 54,
1161 EMOTE_ONESHOT_KICK = 60,
1162 EMOTE_ONESHOT_ATTACKTHROWN = 61,
1163 EMOTE_STATE_STUN = 64,
1164 EMOTE_STATE_DEAD = 65,
1165 EMOTE_ONESHOT_SALUTE = 66,
1166 EMOTE_STATE_KNEEL = 68,
1167 EMOTE_STATE_USESTANDING = 69,
1168 EMOTE_ONESHOT_WAVE_NOSHEATHE = 70,
1169 EMOTE_ONESHOT_CHEER_NOSHEATHE = 71,
1170 EMOTE_ONESHOT_EAT_NOSHEATHE = 92,
1171 EMOTE_STATE_STUN_NOSHEATHE = 93,
1172 EMOTE_ONESHOT_DANCE = 94,
1173 EMOTE_ONESHOT_SALUTE_NOSHEATH = 113,
1174 EMOTE_STATE_USESTANDING_NOSHEATHE = 133,
1175 EMOTE_ONESHOT_LAUGH_NOSHEATHE = 153,
1176 EMOTE_STATE_WORK_NOSHEATHE = 173,
1177 EMOTE_STATE_SPELLPRECAST = 193,
1178 EMOTE_ONESHOT_READYRIFLE = 213,
1179 EMOTE_STATE_READYRIFLE = 214,
1180 EMOTE_STATE_WORK_NOSHEATHE_MINING = 233,
1181 EMOTE_STATE_WORK_NOSHEATHE_CHOPWOOD= 234,
1182 EMOTE_zzOLDONESHOT_LIFTOFF = 253,
1183 EMOTE_ONESHOT_LIFTOFF = 254,
1184 EMOTE_ONESHOT_YES = 273,
1185 EMOTE_ONESHOT_NO = 274,
1186 EMOTE_ONESHOT_TRAIN = 275,
1187 EMOTE_ONESHOT_LAND = 293,
1188 EMOTE_STATE_AT_EASE = 313,
1189 EMOTE_STATE_READY1H = 333,
1190 EMOTE_STATE_SPELLKNEELSTART = 353,
1191 EMOTE_STATE_SUBMERGED = 373,
1192 EMOTE_ONESHOT_SUBMERGE = 374,
1193 EMOTE_STATE_READY2H = 375,
1194 EMOTE_STATE_READYBOW = 376,
1195 EMOTE_ONESHOT_MOUNTSPECIAL = 377,
1196 EMOTE_STATE_TALK = 378,
1197 EMOTE_STATE_FISHING = 379,
1198 EMOTE_ONESHOT_FISHING = 380,
1199 EMOTE_ONESHOT_LOOT = 381,
1200 EMOTE_STATE_WHIRLWIND = 382,
1201 EMOTE_STATE_DROWNED = 383,
1202 EMOTE_STATE_HOLD_BOW = 384,
1203 EMOTE_STATE_HOLD_RIFLE = 385,
1204 EMOTE_STATE_HOLD_THROWN = 386,
1205 EMOTE_ONESHOT_DROWN = 387,
1206 EMOTE_ONESHOT_STOMP = 388,
1207 EMOTE_ONESHOT_ATTACKOFF = 389,
1208 EMOTE_ONESHOT_ATTACKOFFPIERCE = 390,
1209 EMOTE_STATE_ROAR = 391,
1210 EMOTE_STATE_LAUGH = 392,
1211 EMOTE_ONESHOT_CREATURE_SPECIAL = 393,
1212 EMOTE_ONESHOT_JUMPLANDRUN = 394,
1213 EMOTE_ONESHOT_JUMPEND = 395,
1214 EMOTE_ONESHOT_TALK_NOSHEATHE = 396,
1215 EMOTE_ONESHOT_POINT_NOSHEATHE = 397,
1216 EMOTE_STATE_CANNIBALIZE = 398,
1217 EMOTE_ONESHOT_JUMPSTART = 399,
1218 EMOTE_STATE_DANCESPECIAL = 400,
1219 EMOTE_ONESHOT_DANCESPECIAL = 401,
1220 EMOTE_ONESHOT_CUSTOMSPELL01 = 402,
1221 EMOTE_ONESHOT_CUSTOMSPELL02 = 403,
1222 EMOTE_ONESHOT_CUSTOMSPELL03 = 404,
1223 EMOTE_ONESHOT_CUSTOMSPELL04 = 405,
1224 EMOTE_ONESHOT_CUSTOMSPELL05 = 406,
1225 EMOTE_ONESHOT_CUSTOMSPELL06 = 407,
1226 EMOTE_ONESHOT_CUSTOMSPELL07 = 408,
1227 EMOTE_ONESHOT_CUSTOMSPELL08 = 409,
1228 EMOTE_ONESHOT_CUSTOMSPELL09 = 410,
1229 EMOTE_ONESHOT_CUSTOMSPELL10 = 411,
1230 EMOTE_STATE_EXCLAIM = 412,
1231 EMOTE_STATE_SIT_CHAIR_MED = 415,
1232 EMOTE_STATE_SPELLEFFECT_HOLD = 422
1235 enum Anim
1237 ANIM_STAND = 0x0,
1238 ANIM_DEATH = 0x1,
1239 ANIM_SPELL = 0x2,
1240 ANIM_STOP = 0x3,
1241 ANIM_WALK = 0x4,
1242 ANIM_RUN = 0x5,
1243 ANIM_DEAD = 0x6,
1244 ANIM_RISE = 0x7,
1245 ANIM_STANDWOUND = 0x8,
1246 ANIM_COMBATWOUND = 0x9,
1247 ANIM_COMBATCRITICAL = 0xA,
1248 ANIM_SHUFFLE_LEFT = 0xB,
1249 ANIM_SHUFFLE_RIGHT = 0xC,
1250 ANIM_WALK_BACKWARDS = 0xD,
1251 ANIM_STUN = 0xE,
1252 ANIM_HANDS_CLOSED = 0xF,
1253 ANIM_ATTACKUNARMED = 0x10,
1254 ANIM_ATTACK1H = 0x11,
1255 ANIM_ATTACK2HTIGHT = 0x12,
1256 ANIM_ATTACK2HLOOSE = 0x13,
1257 ANIM_PARRYUNARMED = 0x14,
1258 ANIM_PARRY1H = 0x15,
1259 ANIM_PARRY2HTIGHT = 0x16,
1260 ANIM_PARRY2HLOOSE = 0x17,
1261 ANIM_PARRYSHIELD = 0x18,
1262 ANIM_READYUNARMED = 0x19,
1263 ANIM_READY1H = 0x1A,
1264 ANIM_READY2HTIGHT = 0x1B,
1265 ANIM_READY2HLOOSE = 0x1C,
1266 ANIM_READYBOW = 0x1D,
1267 ANIM_DODGE = 0x1E,
1268 ANIM_SPELLPRECAST = 0x1F,
1269 ANIM_SPELLCAST = 0x20,
1270 ANIM_SPELLCASTAREA = 0x21,
1271 ANIM_NPCWELCOME = 0x22,
1272 ANIM_NPCGOODBYE = 0x23,
1273 ANIM_BLOCK = 0x24,
1274 ANIM_JUMPSTART = 0x25,
1275 ANIM_JUMP = 0x26,
1276 ANIM_JUMPEND = 0x27,
1277 ANIM_FALL = 0x28,
1278 ANIM_SWIMIDLE = 0x29,
1279 ANIM_SWIM = 0x2A,
1280 ANIM_SWIM_LEFT = 0x2B,
1281 ANIM_SWIM_RIGHT = 0x2C,
1282 ANIM_SWIM_BACKWARDS = 0x2D,
1283 ANIM_ATTACKBOW = 0x2E,
1284 ANIM_FIREBOW = 0x2F,
1285 ANIM_READYRIFLE = 0x30,
1286 ANIM_ATTACKRIFLE = 0x31,
1287 ANIM_LOOT = 0x32,
1288 ANIM_SPELL_PRECAST_DIRECTED = 0x33,
1289 ANIM_SPELL_PRECAST_OMNI = 0x34,
1290 ANIM_SPELL_CAST_DIRECTED = 0x35,
1291 ANIM_SPELL_CAST_OMNI = 0x36,
1292 ANIM_SPELL_BATTLEROAR = 0x37,
1293 ANIM_SPELL_READYABILITY = 0x38,
1294 ANIM_SPELL_SPECIAL1H = 0x39,
1295 ANIM_SPELL_SPECIAL2H = 0x3A,
1296 ANIM_SPELL_SHIELDBASH = 0x3B,
1297 ANIM_EMOTE_TALK = 0x3C,
1298 ANIM_EMOTE_EAT = 0x3D,
1299 ANIM_EMOTE_WORK = 0x3E,
1300 ANIM_EMOTE_USE_STANDING = 0x3F,
1301 ANIM_EMOTE_EXCLAMATION = 0x40,
1302 ANIM_EMOTE_QUESTION = 0x41,
1303 ANIM_EMOTE_BOW = 0x42,
1304 ANIM_EMOTE_WAVE = 0x43,
1305 ANIM_EMOTE_CHEER = 0x44,
1306 ANIM_EMOTE_DANCE = 0x45,
1307 ANIM_EMOTE_LAUGH = 0x46,
1308 ANIM_EMOTE_SLEEP = 0x47,
1309 ANIM_EMOTE_SIT_GROUND = 0x48,
1310 ANIM_EMOTE_RUDE = 0x49,
1311 ANIM_EMOTE_ROAR = 0x4A,
1312 ANIM_EMOTE_KNEEL = 0x4B,
1313 ANIM_EMOTE_KISS = 0x4C,
1314 ANIM_EMOTE_CRY = 0x4D,
1315 ANIM_EMOTE_CHICKEN = 0x4E,
1316 ANIM_EMOTE_BEG = 0x4F,
1317 ANIM_EMOTE_APPLAUD = 0x50,
1318 ANIM_EMOTE_SHOUT = 0x51,
1319 ANIM_EMOTE_FLEX = 0x52,
1320 ANIM_EMOTE_SHY = 0x53,
1321 ANIM_EMOTE_POINT = 0x54,
1322 ANIM_ATTACK1HPIERCE = 0x55,
1323 ANIM_ATTACK2HLOOSEPIERCE = 0x56,
1324 ANIM_ATTACKOFF = 0x57,
1325 ANIM_ATTACKOFFPIERCE = 0x58,
1326 ANIM_SHEATHE = 0x59,
1327 ANIM_HIPSHEATHE = 0x5A,
1328 ANIM_MOUNT = 0x5B,
1329 ANIM_RUN_LEANRIGHT = 0x5C,
1330 ANIM_RUN_LEANLEFT = 0x5D,
1331 ANIM_MOUNT_SPECIAL = 0x5E,
1332 ANIM_KICK = 0x5F,
1333 ANIM_SITDOWN = 0x60,
1334 ANIM_SITTING = 0x61,
1335 ANIM_SITUP = 0x62,
1336 ANIM_SLEEPDOWN = 0x63,
1337 ANIM_SLEEPING = 0x64,
1338 ANIM_SLEEPUP = 0x65,
1339 ANIM_SITCHAIRLOW = 0x66,
1340 ANIM_SITCHAIRMEDIUM = 0x67,
1341 ANIM_SITCHAIRHIGH = 0x68,
1342 ANIM_LOADBOW = 0x69,
1343 ANIM_LOADRIFLE = 0x6A,
1344 ANIM_ATTACKTHROWN = 0x6B,
1345 ANIM_READYTHROWN = 0x6C,
1346 ANIM_HOLDBOW = 0x6D,
1347 ANIM_HOLDRIFLE = 0x6E,
1348 ANIM_HOLDTHROWN = 0x6F,
1349 ANIM_LOADTHROWN = 0x70,
1350 ANIM_EMOTE_SALUTE = 0x71,
1351 ANIM_KNEELDOWN = 0x72,
1352 ANIM_KNEELING = 0x73,
1353 ANIM_KNEELUP = 0x74,
1354 ANIM_ATTACKUNARMEDOFF = 0x75,
1355 ANIM_SPECIALUNARMED = 0x76,
1356 ANIM_STEALTHWALK = 0x77,
1357 ANIM_STEALTHSTAND = 0x78,
1358 ANIM_KNOCKDOWN = 0x79,
1359 ANIM_EATING = 0x7A,
1360 ANIM_USESTANDINGLOOP = 0x7B,
1361 ANIM_CHANNELCASTDIRECTED = 0x7C,
1362 ANIM_CHANNELCASTOMNI = 0x7D,
1363 ANIM_WHIRLWIND = 0x7E,
1364 ANIM_BIRTH = 0x7F,
1365 ANIM_USESTANDINGSTART = 0x80,
1366 ANIM_USESTANDINGEND = 0x81,
1367 ANIM_HOWL = 0x82,
1368 ANIM_DROWN = 0x83,
1369 ANIM_DROWNED = 0x84,
1370 ANIM_FISHINGCAST = 0x85,
1371 ANIM_FISHINGLOOP = 0x86,
1372 ANIM_FLY = 0x87,
1373 ANIM_EMOTE_WORK_NO_SHEATHE = 0x88,
1374 ANIM_EMOTE_STUN_NO_SHEATHE = 0x89,
1375 ANIM_EMOTE_USE_STANDING_NO_SHEATHE= 0x8A,
1376 ANIM_SPELL_SLEEP_DOWN = 0x8B,
1377 ANIM_SPELL_KNEEL_START = 0x8C,
1378 ANIM_SPELL_KNEEL_LOOP = 0x8D,
1379 ANIM_SPELL_KNEEL_END = 0x8E,
1380 ANIM_SPRINT = 0x8F,
1381 ANIM_IN_FIGHT = 0x90,
1383 ANIM_GAMEOBJ_SPAWN = 145,
1384 ANIM_GAMEOBJ_CLOSE = 146,
1385 ANIM_GAMEOBJ_CLOSED = 147,
1386 ANIM_GAMEOBJ_OPEN = 148,
1387 ANIM_GAMEOBJ_OPENED = 149,
1388 ANIM_GAMEOBJ_DESTROY = 150,
1389 ANIM_GAMEOBJ_DESTROYED = 151,
1390 ANIM_GAMEOBJ_REBUILD = 152,
1391 ANIM_GAMEOBJ_CUSTOM0 = 153,
1392 ANIM_GAMEOBJ_CUSTOM1 = 154,
1393 ANIM_GAMEOBJ_CUSTOM2 = 155,
1394 ANIM_GAMEOBJ_CUSTOM3 = 156,
1395 ANIM_GAMEOBJ_DESPAWN = 157,
1396 ANIM_HOLD = 158,
1397 ANIM_DECAY = 159,
1398 ANIM_BOWPULL = 160,
1399 ANIM_BOWRELEASE = 161,
1400 ANIM_SHIPSTART = 162,
1401 ANIM_SHIPMOVEING = 163,
1402 ANIM_SHIPSTOP = 164,
1403 ANIM_GROUPARROW = 165,
1404 ANIM_ARROW = 166,
1405 ANIM_CORPSEARROW = 167,
1406 ANIM_GUIDEARROW = 168,
1407 ANIM_SWAY = 169,
1408 ANIM_DRUIDCATPOUNCE = 170,
1409 ANIM_DRUIDCATRIP = 171,
1410 ANIM_DRUIDCATRAKE = 172,
1411 ANIM_DRUIDCATRAVAGE = 173,
1412 ANIM_DRUIDCATCLAW = 174,
1413 ANIM_DRUIDCATCOWER = 175,
1414 ANIM_DRUIDBEARSWIPE = 176,
1415 ANIM_DRUIDBEARBITE = 177,
1416 ANIM_DRUIDBEARMAUL = 178,
1417 ANIM_DRUIDBEARBASH = 179,
1418 ANIM_DRAGONTAIL = 180,
1419 ANIM_DRAGONSTOMP = 181,
1420 ANIM_DRAGONSPIT = 182,
1421 ANIM_DRAGONSPITHOVER = 183,
1422 ANIM_DRAGONSPITFLY = 184,
1423 ANIM_EMOTEYES = 185,
1424 ANIM_EMOTENO = 186,
1425 ANIM_JUMPLANDRUN = 187,
1426 ANIM_LOOTHOLD = 188,
1427 ANIM_LOOTUP = 189,
1428 ANIM_STANDHIGH = 190,
1429 ANIM_IMPACT = 191,
1430 ANIM_LIFTOFF = 192,
1431 ANIM_HOVER = 193,
1432 ANIM_SUCCUBUSENTICE = 194,
1433 ANIM_EMOTETRAIN = 195,
1434 ANIM_EMOTEDEAD = 196,
1435 ANIM_EMOTEDANCEONCE = 197,
1436 ANIM_DEFLECT = 198,
1437 ANIM_EMOTEEATNOSHEATHE = 199,
1438 ANIM_LAND = 200,
1439 ANIM_SUBMERGE = 201,
1440 ANIM_SUBMERGED = 202,
1441 ANIM_CANNIBALIZE = 203,
1442 ANIM_ARROWBIRTH = 204,
1443 ANIM_GROURARROWBIRTH = 205,
1444 ANIM_CORPSEARROWBIRTH = 206,
1445 ANIM_GUIDEARROWBIRTH = 207,
1446 ANIM_EMOTETALKNOSHEATHE = 208,
1447 ANIM_EMOTEPOINTNOSHEATHE = 209,
1448 ANIM_EMOTESALUTENOSHEATHE = 210,
1449 ANIM_EMOTEDANCESPECIAL = 211,
1450 ANIM_MUTILATE = 212,
1451 ANIM_CUSTOMSPELL01 = 213,
1452 ANIM_CUSTOMSPELL02 = 214,
1453 ANIM_CUSTOMSPELL03 = 215,
1454 ANIM_CUSTOMSPELL04 = 216,
1455 ANIM_CUSTOMSPELL05 = 217,
1456 ANIM_CUSTOMSPELL06 = 218,
1457 ANIM_CUSTOMSPELL07 = 219,
1458 ANIM_CUSTOMSPELL08 = 220,
1459 ANIM_CUSTOMSPELL09 = 221,
1460 ANIM_CUSTOMSPELL10 = 222,
1461 ANIM_StealthRun = 223
1464 enum LockKeyType
1466 LOCK_KEY_NONE = 0,
1467 LOCK_KEY_ITEM = 1,
1468 LOCK_KEY_SKILL = 2
1471 enum LockType
1473 LOCKTYPE_PICKLOCK = 1,
1474 LOCKTYPE_HERBALISM = 2,
1475 LOCKTYPE_MINING = 3,
1476 LOCKTYPE_DISARM_TRAP = 4,
1477 LOCKTYPE_OPEN = 5,
1478 LOCKTYPE_TREASURE = 6,
1479 LOCKTYPE_CALCIFIED_ELVEN_GEMS = 7,
1480 LOCKTYPE_CLOSE = 8,
1481 LOCKTYPE_ARM_TRAP = 9,
1482 LOCKTYPE_QUICK_OPEN = 10,
1483 LOCKTYPE_QUICK_CLOSE = 11,
1484 LOCKTYPE_OPEN_TINKERING = 12,
1485 LOCKTYPE_OPEN_KNEELING = 13,
1486 LOCKTYPE_OPEN_ATTACKING = 14,
1487 LOCKTYPE_GAHZRIDIAN = 15,
1488 LOCKTYPE_BLASTING = 16,
1489 LOCKTYPE_SLOW_OPEN = 17,
1490 LOCKTYPE_SLOW_CLOSE = 18,
1491 LOCKTYPE_FISHING = 19,
1492 LOCKTYPE_INSCRIPTION = 20,
1493 LOCKTYPE_OPEN_FROM_VEHICLE = 21
1496 enum TrainerType // this is important type for npcs!
1498 TRAINER_TYPE_CLASS = 0,
1499 TRAINER_TYPE_MOUNTS = 1, // on blizz it's 2
1500 TRAINER_TYPE_TRADESKILLS = 2,
1501 TRAINER_TYPE_PETS = 3
1504 #define MAX_TRAINER_TYPE 4
1506 enum CreatureType
1508 CREATURE_TYPE_BEAST = 1,
1509 CREATURE_TYPE_DRAGONKIN = 2,
1510 CREATURE_TYPE_DEMON = 3,
1511 CREATURE_TYPE_ELEMENTAL = 4,
1512 CREATURE_TYPE_GIANT = 5,
1513 CREATURE_TYPE_UNDEAD = 6,
1514 CREATURE_TYPE_HUMANOID = 7,
1515 CREATURE_TYPE_CRITTER = 8,
1516 CREATURE_TYPE_MECHANICAL = 9,
1517 CREATURE_TYPE_NOT_SPECIFIED = 10,
1518 CREATURE_TYPE_TOTEM = 11,
1519 CREATURE_TYPE_NON_COMBAT_PET = 12,
1520 CREATURE_TYPE_GAS_CLOUD = 13
1523 uint32 const CREATURE_TYPEMASK_HUMANOID_OR_UNDEAD = (1 << (CREATURE_TYPE_HUMANOID-1)) | (1 << (CREATURE_TYPE_UNDEAD-1));
1525 enum CreatureFamily
1527 CREATURE_FAMILY_WOLF = 1,
1528 CREATURE_FAMILY_CAT = 2,
1529 CREATURE_FAMILY_SPIDER = 3,
1530 CREATURE_FAMILY_BEAR = 4,
1531 CREATURE_FAMILY_BOAR = 5,
1532 CREATURE_FAMILY_CROCOLISK = 6,
1533 CREATURE_FAMILY_CARRION_BIRD = 7,
1534 CREATURE_FAMILY_CRAB = 8,
1535 CREATURE_FAMILY_GORILLA = 9,
1536 CREATURE_FAMILY_RAPTOR = 11,
1537 CREATURE_FAMILY_TALLSTRIDER = 12,
1538 CREATURE_FAMILY_FELHUNTER = 15,
1539 CREATURE_FAMILY_VOIDWALKER = 16,
1540 CREATURE_FAMILY_SUCCUBUS = 17,
1541 CREATURE_FAMILY_DOOMGUARD = 19,
1542 CREATURE_FAMILY_SCORPID = 20,
1543 CREATURE_FAMILY_TURTLE = 21,
1544 CREATURE_FAMILY_IMP = 23,
1545 CREATURE_FAMILY_BAT = 24,
1546 CREATURE_FAMILY_HYENA = 25,
1547 CREATURE_FAMILY_BIRD_OF_PREY = 26,
1548 CREATURE_FAMILY_WIND_SERPENT = 27,
1549 CREATURE_FAMILY_REMOTE_CONTROL = 28,
1550 CREATURE_FAMILY_FELGUARD = 29,
1551 CREATURE_FAMILY_DRAGONHAWK = 30,
1552 CREATURE_FAMILY_RAVAGER = 31,
1553 CREATURE_FAMILY_WARP_STALKER = 32,
1554 CREATURE_FAMILY_SPOREBAT = 33,
1555 CREATURE_FAMILY_NETHER_RAY = 34,
1556 CREATURE_FAMILY_SERPENT = 35,
1557 CREATURE_FAMILY_MOTH = 37,
1558 CREATURE_FAMILY_CHIMAERA = 38,
1559 CREATURE_FAMILY_DEVILSAUR = 39,
1560 CREATURE_FAMILY_GHOUL = 40,
1561 CREATURE_FAMILY_SILITHID = 41,
1562 CREATURE_FAMILY_WORM = 42,
1563 CREATURE_FAMILY_RHINO = 43,
1564 CREATURE_FAMILY_WASP = 44,
1565 CREATURE_FAMILY_CORE_HOUND = 45,
1566 CREATURE_FAMILY_SPIRIT_BEAST = 46
1569 enum CreatureTypeFlags
1571 CREATURE_TYPEFLAGS_TAMEABLE = 0x0001,
1572 CREATURE_TYPEFLAGS_HERBLOOT = 0x0100,
1573 CREATURE_TYPEFLAGS_MININGLOOT = 0x0200
1576 enum CreatureEliteType
1578 CREATURE_ELITE_NORMAL = 0,
1579 CREATURE_ELITE_ELITE = 1,
1580 CREATURE_ELITE_RAREELITE = 2,
1581 CREATURE_ELITE_WORLDBOSS = 3,
1582 CREATURE_ELITE_RARE = 4,
1583 CREATURE_UNKNOWN = 5 // found in 2.2.3 for 2 mobs
1586 // values based at QuestInfo.dbc
1587 enum QuestTypes
1589 QUEST_TYPE_ELITE = 1,
1590 QUEST_TYPE_LIFE = 21,
1591 QUEST_TYPE_PVP = 41,
1592 QUEST_TYPE_RAID = 62,
1593 QUEST_TYPE_DUNGEON = 81,
1594 QUEST_TYPE_WORLD_EVENT = 82,
1595 QUEST_TYPE_LEGENDARY = 83,
1596 QUEST_TYPE_ESCORT = 84,
1597 QUEST_TYPE_HEROIC = 85,
1598 QUEST_TYPE_RAID_10 = 88,
1599 QUEST_TYPE_RAID_25 = 89
1602 // values based at QuestSort.dbc
1603 enum QuestSort
1605 QUEST_SORT_EPIC = 1,
1606 QUEST_SORT_WAILING_CAVERNS_OLD = 21,
1607 QUEST_SORT_SEASONAL = 22,
1608 QUEST_SORT_UNDERCITY_OLD = 23,
1609 QUEST_SORT_HERBALISM = 24,
1610 QUEST_SORT_BATTLEGROUNDS = 25,
1611 QUEST_SORT_ULDAMN_OLD = 41,
1612 QUEST_SORT_WARLOCK = 61,
1613 QUEST_SORT_WARRIOR = 81,
1614 QUEST_SORT_SHAMAN = 82,
1615 QUEST_SORT_FISHING = 101,
1616 QUEST_SORT_BLACKSMITHING = 121,
1617 QUEST_SORT_PALADIN = 141,
1618 QUEST_SORT_MAGE = 161,
1619 QUEST_SORT_ROGUE = 162,
1620 QUEST_SORT_ALCHEMY = 181,
1621 QUEST_SORT_LEATHERWORKING = 182,
1622 QUEST_SORT_ENGINERING = 201,
1623 QUEST_SORT_TREASURE_MAP = 221,
1624 QUEST_SORT_SUNKEN_TEMPLE_OLD = 241,
1625 QUEST_SORT_HUNTER = 261,
1626 QUEST_SORT_PRIEST = 262,
1627 QUEST_SORT_DRUID = 263,
1628 QUEST_SORT_TAILORING = 264,
1629 QUEST_SORT_SPECIAL = 284,
1630 QUEST_SORT_COOKING = 304,
1631 QUEST_SORT_FIRST_AID = 324,
1632 QUEST_SORT_LEGENDARY = 344,
1633 QUEST_SORT_DARKMOON_FAIRE = 364,
1634 QUEST_SORT_AHN_QIRAJ_WAR = 365,
1635 QUEST_SORT_LUNAR_FESTIVAL = 366,
1636 QUEST_SORT_REPUTATION = 367,
1637 QUEST_SORT_INVASION = 368,
1638 QUEST_SORT_MIDSUMMER = 369,
1639 QUEST_SORT_BREWFEST = 370,
1640 QUEST_SORT_INSCRIPTION = 371,
1641 QUEST_SORT_DEATH_KNIGHT = 372,
1642 QUEST_SORT_JEWELCRAFTING = 373
1645 inline uint8 ClassByQuestSort(int32 QuestSort)
1647 switch(QuestSort)
1649 case QUEST_SORT_WARLOCK: return CLASS_WARLOCK;
1650 case QUEST_SORT_WARRIOR: return CLASS_WARRIOR;
1651 case QUEST_SORT_SHAMAN: return CLASS_SHAMAN;
1652 case QUEST_SORT_PALADIN: return CLASS_PALADIN;
1653 case QUEST_SORT_MAGE: return CLASS_MAGE;
1654 case QUEST_SORT_ROGUE: return CLASS_ROGUE;
1655 case QUEST_SORT_HUNTER: return CLASS_HUNTER;
1656 case QUEST_SORT_PRIEST: return CLASS_PRIEST;
1657 case QUEST_SORT_DRUID: return CLASS_DRUID;
1658 case QUEST_SORT_DEATH_KNIGHT: return CLASS_DEATH_KNIGHT;
1660 return 0;
1663 enum SkillType
1665 SKILL_FROST = 6,
1666 SKILL_FIRE = 8,
1667 SKILL_ARMS = 26,
1668 SKILL_COMBAT = 38,
1669 SKILL_SUBTLETY = 39,
1670 SKILL_SWORDS = 43,
1671 SKILL_AXES = 44,
1672 SKILL_BOWS = 45,
1673 SKILL_GUNS = 46,
1674 SKILL_BEAST_MASTERY = 50,
1675 SKILL_SURVIVAL = 51,
1676 SKILL_MACES = 54,
1677 SKILL_2H_SWORDS = 55,
1678 SKILL_HOLY = 56,
1679 SKILL_SHADOW = 78,
1680 SKILL_DEFENSE = 95,
1681 SKILL_LANG_COMMON = 98,
1682 SKILL_RACIAL_DWARVEN = 101,
1683 SKILL_LANG_ORCISH = 109,
1684 SKILL_LANG_DWARVEN = 111,
1685 SKILL_LANG_DARNASSIAN = 113,
1686 SKILL_LANG_TAURAHE = 115,
1687 SKILL_DUAL_WIELD = 118,
1688 SKILL_RACIAL_TAUREN = 124,
1689 SKILL_ORC_RACIAL = 125,
1690 SKILL_RACIAL_NIGHT_ELF = 126,
1691 SKILL_FIRST_AID = 129,
1692 SKILL_FERAL_COMBAT = 134,
1693 SKILL_STAVES = 136,
1694 SKILL_LANG_THALASSIAN = 137,
1695 SKILL_LANG_DRACONIC = 138,
1696 SKILL_LANG_DEMON_TONGUE = 139,
1697 SKILL_LANG_TITAN = 140,
1698 SKILL_LANG_OLD_TONGUE = 141,
1699 SKILL_SURVIVAL2 = 142,
1700 SKILL_RIDING_HORSE = 148,
1701 SKILL_RIDING_WOLF = 149,
1702 SKILL_RIDING_RAM = 152,
1703 SKILL_RIDING_TIGER = 150,
1704 SKILL_SWIMING = 155,
1705 SKILL_2H_MACES = 160,
1706 SKILL_UNARMED = 162,
1707 SKILL_MARKSMANSHIP = 163,
1708 SKILL_BLACKSMITHING = 164,
1709 SKILL_LEATHERWORKING = 165,
1710 SKILL_ALCHEMY = 171,
1711 SKILL_2H_AXES = 172,
1712 SKILL_DAGGERS = 173,
1713 SKILL_THROWN = 176,
1714 SKILL_HERBALISM = 182,
1715 SKILL_GENERIC_DND = 183,
1716 SKILL_RETRIBUTION = 184,
1717 SKILL_COOKING = 185,
1718 SKILL_MINING = 186,
1719 SKILL_PET_IMP = 188,
1720 SKILL_PET_FELHUNTER = 189,
1721 SKILL_TAILORING = 197,
1722 SKILL_ENGINERING = 202,
1723 SKILL_PET_SPIDER = 203,
1724 SKILL_PET_VOIDWALKER = 204,
1725 SKILL_PET_SUCCUBUS = 205,
1726 SKILL_PET_INFERNAL = 206,
1727 SKILL_PET_DOOMGUARD = 207,
1728 SKILL_PET_WOLF = 208,
1729 SKILL_PET_CAT = 209,
1730 SKILL_PET_BEAR = 210,
1731 SKILL_PET_BOAR = 211,
1732 SKILL_PET_CROCILISK = 212,
1733 SKILL_PET_CARRION_BIRD = 213,
1734 SKILL_PET_CRAB = 214,
1735 SKILL_PET_GORILLA = 215,
1736 SKILL_PET_RAPTOR = 217,
1737 SKILL_PET_TALLSTRIDER = 218,
1738 SKILL_RACIAL_UNDED = 220,
1739 SKILL_CROSSBOWS = 226,
1740 SKILL_WANDS = 228,
1741 SKILL_POLEARMS = 229,
1742 SKILL_PET_SCORPID = 236,
1743 SKILL_ARCANE = 237,
1744 SKILL_PET_TURTLE = 251,
1745 SKILL_ASSASSINATION = 253,
1746 SKILL_FURY = 256,
1747 SKILL_PROTECTION = 257,
1748 SKILL_PROTECTION2 = 267,
1749 SKILL_PET_TALENTS = 270,
1750 SKILL_PLATE_MAIL = 293,
1751 SKILL_LANG_GNOMISH = 313,
1752 SKILL_LANG_TROLL = 315,
1753 SKILL_ENCHANTING = 333,
1754 SKILL_DEMONOLOGY = 354,
1755 SKILL_AFFLICTION = 355,
1756 SKILL_FISHING = 356,
1757 SKILL_ENHANCEMENT = 373,
1758 SKILL_RESTORATION = 374,
1759 SKILL_ELEMENTAL_COMBAT = 375,
1760 SKILL_SKINNING = 393,
1761 SKILL_MAIL = 413,
1762 SKILL_LEATHER = 414,
1763 SKILL_CLOTH = 415,
1764 SKILL_SHIELD = 433,
1765 SKILL_FIST_WEAPONS = 473,
1766 SKILL_RIDING_RAPTOR = 533,
1767 SKILL_RIDING_MECHANOSTRIDER = 553,
1768 SKILL_RIDING_UNDEAD_HORSE = 554,
1769 SKILL_RESTORATION2 = 573,
1770 SKILL_BALANCE = 574,
1771 SKILL_DESTRUCTION = 593,
1772 SKILL_HOLY2 = 594,
1773 SKILL_DISCIPLINE = 613,
1774 SKILL_LOCKPICKING = 633,
1775 SKILL_PET_BAT = 653,
1776 SKILL_PET_HYENA = 654,
1777 SKILL_PET_BIRD_OF_PREY = 655,
1778 SKILL_PET_WIND_SERPENT = 656,
1779 SKILL_LANG_GUTTERSPEAK = 673,
1780 SKILL_RIDING_KODO = 713,
1781 SKILL_RACIAL_TROLL = 733,
1782 SKILL_RACIAL_GNOME = 753,
1783 SKILL_RACIAL_HUMAN = 754,
1784 SKILL_JEWELCRAFTING = 755,
1785 SKILL_RACIAL_BLOODELF = 756,
1786 SKILL_PET_EVENT_RC = 758,
1787 SKILL_LANG_DRAENEI = 759,
1788 SKILL_RACIAL_DRAENEI = 760,
1789 SKILL_PET_FELGUARD = 761,
1790 SKILL_RIDING = 762,
1791 SKILL_PET_DRAGONHAWK = 763,
1792 SKILL_PET_NETHER_RAY = 764,
1793 SKILL_PET_SPOREBAT = 765,
1794 SKILL_PET_WARP_STALKER = 766,
1795 SKILL_PET_RAVAGER = 767,
1796 SKILL_PET_SERPENT = 768,
1797 SKILL_INTERNAL = 769,
1798 SKILL_DK_BLOOD = 770,
1799 SKILL_DK_FROST = 771,
1800 SKILL_DK_UNHOLY = 772,
1801 SKILL_INSCRIPTION = 773,
1802 SKILL_PET_MOTH = 775,
1803 SKILL_RUNEFORGING = 776,
1804 SKILL_MOUNTS = 777,
1805 SKILL_COMPANIONS = 778,
1806 SKILL_PET_EXOTIC_CHIMAERA = 780,
1807 SKILL_PET_EXOTIC_DEVILSAUR = 781,
1808 SKILL_PET_GHOUL = 782,
1809 SKILL_PET_EXOTIC_SILITHID = 783,
1810 SKILL_PET_EXOTIC_WORM = 784,
1811 SKILL_PET_WASP = 785,
1812 SKILL_PET_EXOTIC_RHINO = 786,
1813 SKILL_PET_EXOTIC_CORE_HOUND = 787,
1814 SKILL_PET_EXOTIC_SPIRIT_BEAST = 788
1817 #define MAX_SKILL_TYPE 789
1819 inline uint32 SkillByQuestSort(int32 QuestSort)
1821 switch(QuestSort)
1823 case QUEST_SORT_HERBALISM: return SKILL_HERBALISM;
1824 case QUEST_SORT_FISHING: return SKILL_FISHING;
1825 case QUEST_SORT_BLACKSMITHING: return SKILL_BLACKSMITHING;
1826 case QUEST_SORT_ALCHEMY: return SKILL_ALCHEMY;
1827 case QUEST_SORT_LEATHERWORKING: return SKILL_LEATHERWORKING;
1828 case QUEST_SORT_ENGINERING: return SKILL_ENGINERING;
1829 case QUEST_SORT_TAILORING: return SKILL_TAILORING;
1830 case QUEST_SORT_COOKING: return SKILL_COOKING;
1831 case QUEST_SORT_FIRST_AID: return SKILL_FIRST_AID;
1832 case QUEST_SORT_JEWELCRAFTING: return SKILL_JEWELCRAFTING;
1833 case QUEST_SORT_INSCRIPTION: return SKILL_INSCRIPTION;
1835 return 0;
1838 enum SkillCategory
1840 SKILL_CATEGORY_ATTRIBUTES = 5,
1841 SKILL_CATEGORY_WEAPON = 6,
1842 SKILL_CATEGORY_CLASS = 7,
1843 SKILL_CATEGORY_ARMOR = 8,
1844 SKILL_CATEGORY_SECONDARY = 9, // secondary professions
1845 SKILL_CATEGORY_LANGUAGES = 10,
1846 SKILL_CATEGORY_PROFESSION = 11, // primary professions
1847 SKILL_CATEGORY_GENERIC = 12
1850 enum TotemCategory
1852 TC_SKINNING_SKIFE_OLD = 1,
1853 TC_EARTH_TOTEM = 2,
1854 TC_AIR_TOTEM = 3,
1855 TC_FIRE_TOTEM = 4,
1856 TC_WATER_TOTEM = 5,
1857 TC_COPPER_ROD = 6,
1858 TC_SILVER_ROD = 7,
1859 TC_GOLDEN_ROD = 8,
1860 TC_TRUESILVER_ROD = 9,
1861 TC_ARCANITE_ROD = 10,
1862 TC_MINING_PICK_OLD = 11,
1863 TC_PHILOSOPHERS_STONE = 12,
1864 TC_BLACKSMITH_HAMMER_OLD = 13,
1865 TC_ARCLIGHT_SPANNER = 14,
1866 TC_GYROMATIC_MA = 15,
1867 TC_MASTER_TOTEM = 21,
1868 TC_FEL_IRON_ROD = 41,
1869 TC_ADAMANTITE_ROD = 62,
1870 TC_ETERNIUM_ROD = 63,
1871 TC_HOLLOW_QUILL = 81,
1872 TC_RUNED_AZURITE_ROD = 101,
1873 TC_VIRTUOSO_INKING_SET = 121,
1874 TC_DRUMS = 141,
1875 TC_GNOMISH_ARMY_KNIFE = 161,
1876 TC_BLACKSMITH_HAMMER = 162,
1877 TC_MINING_PICK = 165,
1878 TC_SKINNING_KNIFE = 166,
1879 TC_HAMMER_PICK = 167,
1880 TC_BLADED_PICKAXE = 168,
1881 TC_FLINT_AND_TINDER = 169,
1882 TC_RUNED_COBALT_ROD = 189,
1883 TC_RUNED_TITANIUM_ROD = 190
1886 enum UnitDynFlags
1888 UNIT_DYNFLAG_LOOTABLE = 0x0001,
1889 UNIT_DYNFLAG_TRACK_UNIT = 0x0002,
1890 UNIT_DYNFLAG_OTHER_TAGGER = 0x0004,
1891 UNIT_DYNFLAG_ROOTED = 0x0008,
1892 UNIT_DYNFLAG_SPECIALINFO = 0x0010,
1893 UNIT_DYNFLAG_DEAD = 0x0020,
1894 UNIT_DYNFLAG_REFER_A_FRIEND = 0x0040
1897 enum CorpseDynFlags
1899 CORPSE_DYNFLAG_LOOTABLE = 0x0001
1902 // Passive Spell codes explicit used in code
1903 #define SPELL_ID_GENERIC_LEARN 483
1904 #define SPELL_ID_GENERIC_LEARN_PET 55884 // used for learning mounts and companions
1905 #define SPELL_ID_PASSIVE_BATTLE_STANCE 2457
1906 #define SPELL_ID_PASSIVE_RESURRECTION_SICKNESS 15007
1907 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_5s 6119
1908 #define SPELL_ID_WEAPON_SWITCH_COOLDOWN_1_0s 6123
1909 #define SPELL_ID_AUTOSHOT 75 // used for checks in other spells interruption
1911 enum WeatherType
1913 WEATHER_TYPE_FINE = 0,
1914 WEATHER_TYPE_RAIN = 1,
1915 WEATHER_TYPE_SNOW = 2,
1916 WEATHER_TYPE_STORM = 3,
1917 WEATHER_TYPE_THUNDERS = 86,
1918 WEATHER_TYPE_BLACKRAIN = 90
1921 #define MAX_WEATHER_TYPE 4
1923 enum ChatMsg
1925 CHAT_MSG_ADDON = 0xFFFFFFFF,
1926 CHAT_MSG_SYSTEM = 0x00,
1927 CHAT_MSG_SAY = 0x01,
1928 CHAT_MSG_PARTY = 0x02,
1929 CHAT_MSG_RAID = 0x03,
1930 CHAT_MSG_GUILD = 0x04,
1931 CHAT_MSG_OFFICER = 0x05,
1932 CHAT_MSG_YELL = 0x06,
1933 CHAT_MSG_WHISPER = 0x07,
1934 CHAT_MSG_WHISPER_INFORM = 0x08,
1935 CHAT_MSG_REPLY = 0x09,
1936 CHAT_MSG_EMOTE = 0x0A,
1937 CHAT_MSG_TEXT_EMOTE = 0x0B,
1938 CHAT_MSG_MONSTER_SAY = 0x0C,
1939 CHAT_MSG_MONSTER_PARTY = 0x0D,
1940 CHAT_MSG_MONSTER_YELL = 0x0E,
1941 CHAT_MSG_MONSTER_WHISPER = 0x0F,
1942 CHAT_MSG_MONSTER_EMOTE = 0x10,
1943 CHAT_MSG_CHANNEL = 0x11,
1944 CHAT_MSG_CHANNEL_JOIN = 0x12,
1945 CHAT_MSG_CHANNEL_LEAVE = 0x13,
1946 CHAT_MSG_CHANNEL_LIST = 0x14,
1947 CHAT_MSG_CHANNEL_NOTICE = 0x15,
1948 CHAT_MSG_CHANNEL_NOTICE_USER = 0x16,
1949 CHAT_MSG_AFK = 0x17,
1950 CHAT_MSG_DND = 0x18,
1951 CHAT_MSG_IGNORED = 0x19,
1952 CHAT_MSG_SKILL = 0x1A,
1953 CHAT_MSG_LOOT = 0x1B,
1954 CHAT_MSG_MONEY = 0x1C,
1955 CHAT_MSG_OPENING = 0x1D,
1956 CHAT_MSG_TRADESKILLS = 0x1E,
1957 CHAT_MSG_PET_INFO = 0x1F,
1958 CHAT_MSG_COMBAT_MISC_INFO = 0x20,
1959 CHAT_MSG_COMBAT_XP_GAIN = 0x21,
1960 CHAT_MSG_COMBAT_HONOR_GAIN = 0x22,
1961 CHAT_MSG_COMBAT_FACTION_CHANGE = 0x23,
1962 CHAT_MSG_BG_SYSTEM_NEUTRAL = 0x24,
1963 CHAT_MSG_BG_SYSTEM_ALLIANCE = 0x25,
1964 CHAT_MSG_BG_SYSTEM_HORDE = 0x26,
1965 CHAT_MSG_RAID_LEADER = 0x27,
1966 CHAT_MSG_RAID_WARNING = 0x28,
1967 CHAT_MSG_RAID_BOSS_WHISPER = 0x29,
1968 CHAT_MSG_RAID_BOSS_EMOTE = 0x2A,
1969 CHAT_MSG_FILTERED = 0x2B,
1970 CHAT_MSG_BATTLEGROUND = 0x2C,
1971 CHAT_MSG_BATTLEGROUND_LEADER = 0x2D,
1972 CHAT_MSG_RESTRICTED = 0x2E,
1973 CHAT_MSG_BN = 0x2F,
1974 CHAT_MSG_ACHIEVEMENT = 0x30,
1975 CHAT_MSG_GUILD_ACHIEVEMENT = 0x31
1978 #define MAX_CHAT_MSG_TYPE 0x32
1980 // Values from ItemPetFood (power of (value-1) used for compare with CreatureFamilyEntry.petDietMask
1981 enum PetDiet
1983 PET_DIET_MEAT = 1,
1984 PET_DIET_FISH = 2,
1985 PET_DIET_CHEESE = 3,
1986 PET_DIET_BREAD = 4,
1987 PET_DIET_FUNGAS = 5,
1988 PET_DIET_FRUIT = 6,
1989 PET_DIET_RAW_MEAT = 7,
1990 PET_DIET_RAW_FISH = 8
1993 #define MAX_PET_DIET 9
1995 #define CHAIN_SPELL_JUMP_RADIUS 10
1997 // Max values for Guild & Guild Bank
1998 #define GUILD_BANK_MAX_TABS 6
1999 #define GUILD_BANK_MAX_SLOTS 98
2000 #define GUILD_BANK_MAX_LOGS 24
2001 #define GUILD_EVENTLOG_MAX_ENTRIES 100
2002 #define GUILD_MAX_RANKS 10
2004 enum AiReaction
2006 AI_REACTION_UNK1 = 1,
2007 AI_REACTION_AGGRO = 2,
2008 AI_REACTION_UNK3 = 3,
2009 AI_REACTION_UNK4 = 4
2012 // Diminishing Returns Types
2013 enum DiminishingReturnsType
2015 DRTYPE_NONE = 0, // this spell is not diminished, but may have limited it's duration to 10s
2016 DRTYPE_PLAYER = 1, // this spell is diminished only when applied on players
2017 DRTYPE_ALL = 2 // this spell is diminished in every case
2020 // Diminishing Return Groups
2021 enum DiminishingGroup
2023 // Common Groups
2024 DIMINISHING_NONE,
2025 DIMINISHING_CONTROL_STUN, // Player Controlled stuns
2026 DIMINISHING_TRIGGER_STUN, // By aura proced stuns, usualy chance on hit talents
2027 DIMINISHING_SLEEP,
2028 DIMINISHING_CONTROL_ROOT, // Immobilizing effects from casted spells
2029 DIMINISHING_TRIGGER_ROOT, // Immobilizing effects from triggered spells like Frostbite
2030 DIMINISHING_FEAR, // Non-warlock fears
2031 DIMINISHING_CHARM,
2032 // Mage Specific
2033 DIMINISHING_POLYMORPH,
2034 // Rogue Specific
2035 DIMINISHING_KIDNEYSHOT, // Kidney Shot is not diminished with Cheap Shot
2036 // Warlock Specific
2037 DIMINISHING_DEATHCOIL, // Death Coil Diminish only with another Death Coil
2038 DIMINISHING_WARLOCK_FEAR, // Also with Sedduction
2039 // Shared Class Specific
2040 DIMINISHING_BLIND_CYCLONE, // From 2.3.0
2041 DIMINISHING_DISARM, // From 2.3.0
2042 DIMINISHING_SILENCE, // From 2.3.0
2043 DIMINISHING_FREEZE, // Hunter's Freezing Trap
2044 DIMINISHING_KNOCKOUT, // Also with Sap, all Knockout mechanics are here
2045 DIMINISHING_BANISH,
2046 // Other
2047 // Don't Diminish, but limit duration to 10s
2048 DIMINISHING_LIMITONLY
2051 enum DungeonDifficulties
2053 DIFFICULTY_NORMAL = 0,
2054 DIFFICULTY_HEROIC = 1,
2055 TOTAL_DIFFICULTIES
2058 enum SummonType
2060 SUMMON_TYPE_CRITTER = 41,
2061 SUMMON_TYPE_GUARDIAN = 61,
2062 SUMMON_TYPE_TOTEM_SLOT1 = 63,
2063 SUMMON_TYPE_WILD = 64,
2064 SUMMON_TYPE_POSESSED = 65,
2065 SUMMON_TYPE_DEMON = 66,
2066 SUMMON_TYPE_SUMMON = 67,
2067 SUMMON_TYPE_TOTEM_SLOT2 = 81,
2068 SUMMON_TYPE_TOTEM_SLOT3 = 82,
2069 SUMMON_TYPE_TOTEM_SLOT4 = 83,
2070 SUMMON_TYPE_TOTEM = 121,
2071 SUMMON_TYPE_UNKNOWN3 = 181,
2072 SUMMON_TYPE_UNKNOWN4 = 187,
2073 SUMMON_TYPE_UNKNOWN1 = 247,
2074 SUMMON_TYPE_CRITTER2 = 407,
2075 SUMMON_TYPE_CRITTER3 = 307,
2076 SUMMON_TYPE_UNKNOWN5 = 409,
2077 SUMMON_TYPE_UNKNOWN2 = 427,
2078 SUMMON_TYPE_POSESSED2 = 428,
2079 SUMMON_TYPE_GUARDIAN2 = 1161
2082 enum ResponseCodes
2084 RESPONSE_SUCCESS = 0x00,
2085 RESPONSE_FAILURE = 0x01,
2086 RESPONSE_CANCELLED = 0x02,
2087 RESPONSE_DISCONNECTED = 0x03,
2088 RESPONSE_FAILED_TO_CONNECT = 0x04,
2089 RESPONSE_CONNECTED = 0x05,
2090 RESPONSE_VERSION_MISMATCH = 0x06,
2092 CSTATUS_CONNECTING = 0x07,
2093 CSTATUS_NEGOTIATING_SECURITY = 0x08,
2094 CSTATUS_NEGOTIATION_COMPLETE = 0x09,
2095 CSTATUS_NEGOTIATION_FAILED = 0x0A,
2096 CSTATUS_AUTHENTICATING = 0x0B,
2098 AUTH_OK = 0x0C,
2099 AUTH_FAILED = 0x0D,
2100 AUTH_REJECT = 0x0E,
2101 AUTH_BAD_SERVER_PROOF = 0x0F,
2102 AUTH_UNAVAILABLE = 0x10,
2103 AUTH_SYSTEM_ERROR = 0x11,
2104 AUTH_BILLING_ERROR = 0x12,
2105 AUTH_BILLING_EXPIRED = 0x13,
2106 AUTH_VERSION_MISMATCH = 0x14,
2107 AUTH_UNKNOWN_ACCOUNT = 0x15,
2108 AUTH_INCORRECT_PASSWORD = 0x16,
2109 AUTH_SESSION_EXPIRED = 0x17,
2110 AUTH_SERVER_SHUTTING_DOWN = 0x18,
2111 AUTH_ALREADY_LOGGING_IN = 0x19,
2112 AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A,
2113 AUTH_WAIT_QUEUE = 0x1B,
2114 AUTH_BANNED = 0x1C,
2115 AUTH_ALREADY_ONLINE = 0x1D,
2116 AUTH_NO_TIME = 0x1E,
2117 AUTH_DB_BUSY = 0x1F,
2118 AUTH_SUSPENDED = 0x20,
2119 AUTH_PARENTAL_CONTROL = 0x21,
2120 AUTH_LOCKED_ENFORCED = 0x22,
2122 REALM_LIST_IN_PROGRESS = 0x23,
2123 REALM_LIST_SUCCESS = 0x24,
2124 REALM_LIST_FAILED = 0x25,
2125 REALM_LIST_INVALID = 0x26,
2126 REALM_LIST_REALM_NOT_FOUND = 0x27,
2128 ACCOUNT_CREATE_IN_PROGRESS = 0x28,
2129 ACCOUNT_CREATE_SUCCESS = 0x29,
2130 ACCOUNT_CREATE_FAILED = 0x2A,
2132 CHAR_LIST_RETRIEVING = 0x2B,
2133 CHAR_LIST_RETRIEVED = 0x2C,
2134 CHAR_LIST_FAILED = 0x2D,
2136 CHAR_CREATE_IN_PROGRESS = 0x2E,
2137 CHAR_CREATE_SUCCESS = 0x2F,
2138 CHAR_CREATE_ERROR = 0x30,
2139 CHAR_CREATE_FAILED = 0x31,
2140 CHAR_CREATE_NAME_IN_USE = 0x32,
2141 CHAR_CREATE_DISABLED = 0x33,
2142 CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34,
2143 CHAR_CREATE_SERVER_LIMIT = 0x35,
2144 CHAR_CREATE_ACCOUNT_LIMIT = 0x36,
2145 CHAR_CREATE_SERVER_QUEUE = 0x37,
2146 CHAR_CREATE_ONLY_EXISTING = 0x38,
2147 CHAR_CREATE_EXPANSION = 0x39,
2148 CHAR_CREATE_EXPANSION_CLASS = 0x3A,
2149 CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B,
2150 CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C,
2152 CHAR_DELETE_IN_PROGRESS = 0x3D,
2153 CHAR_DELETE_SUCCESS = 0x3E,
2154 CHAR_DELETE_FAILED = 0x3F,
2155 CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x40,
2156 CHAR_DELETE_FAILED_GUILD_LEADER = 0x41,
2157 CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x42,
2159 CHAR_LOGIN_IN_PROGRESS = 0x43,
2160 CHAR_LOGIN_SUCCESS = 0x44,
2161 CHAR_LOGIN_NO_WORLD = 0x45,
2162 CHAR_LOGIN_DUPLICATE_CHARACTER = 0x46,
2163 CHAR_LOGIN_NO_INSTANCES = 0x47,
2164 CHAR_LOGIN_FAILED = 0x48,
2165 CHAR_LOGIN_DISABLED = 0x49,
2166 CHAR_LOGIN_NO_CHARACTER = 0x4A,
2167 CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x4B,
2168 CHAR_LOGIN_LOCKED_BY_BILLING = 0x4C,
2170 CHAR_NAME_SUCCESS = 0x4D,
2171 CHAR_NAME_FAILURE = 0x4E,
2172 CHAR_NAME_NO_NAME = 0x4F,
2173 CHAR_NAME_TOO_SHORT = 0x50,
2174 CHAR_NAME_TOO_LONG = 0x51,
2175 CHAR_NAME_INVALID_CHARACTER = 0x52,
2176 CHAR_NAME_MIXED_LANGUAGES = 0x53,
2177 CHAR_NAME_PROFANE = 0x54,
2178 CHAR_NAME_RESERVED = 0x55,
2179 CHAR_NAME_INVALID_APOSTROPHE = 0x56,
2180 CHAR_NAME_MULTIPLE_APOSTROPHES = 0x57,
2181 CHAR_NAME_THREE_CONSECUTIVE = 0x58,
2182 CHAR_NAME_INVALID_SPACE = 0x59,
2183 CHAR_NAME_CONSECUTIVE_SPACES = 0x5A,
2184 CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x5B,
2185 CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x5C,
2186 CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x5D
2189 /// Ban function modes
2190 enum BanMode
2192 BAN_ACCOUNT,
2193 BAN_CHARACTER,
2194 BAN_IP
2197 /// Ban function return codes
2198 enum BanReturn
2200 BAN_SUCCESS,
2201 BAN_SYNTAX_ERROR,
2202 BAN_NOTFOUND
2205 #endif