2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "Database/SQLStorageImpl.h"
23 #include "Policies/SingletonImp.h"
26 #include "MapManager.h"
27 #include "ObjectMgr.h"
29 #include "UpdateMask.h"
33 #include "ArenaTeam.h"
34 #include "Transports.h"
35 #include "ProgressBar.h"
37 #include "GameEventMgr.h"
40 #include "AccountMgr.h"
41 #include "InstanceSaveMgr.h"
42 #include "SpellAuras.h"
44 #include "WaypointManager.h"
46 INSTANTIATE_SINGLETON_1(ObjectMgr
);
48 ScriptMapMap sQuestEndScripts
;
49 ScriptMapMap sQuestStartScripts
;
50 ScriptMapMap sSpellScripts
;
51 ScriptMapMap sGameObjectScripts
;
52 ScriptMapMap sEventScripts
;
54 bool normalizePlayerName(std::string
& name
)
59 wchar_t wstr_buf
[MAX_INTERNAL_PLAYER_NAME
+1];
60 size_t wstr_len
= MAX_INTERNAL_PLAYER_NAME
;
62 if(!Utf8toWStr(name
,&wstr_buf
[0],wstr_len
))
65 wstr_buf
[0] = wcharToUpper(wstr_buf
[0]);
66 for(size_t i
= 1; i
< wstr_len
; ++i
)
67 wstr_buf
[i
] = wcharToLower(wstr_buf
[i
]);
69 if(!WStrToUtf8(wstr_buf
,wstr_len
,name
))
75 LanguageDesc lang_description
[LANGUAGES_COUNT
] =
78 { LANG_UNIVERSAL
, 0, 0 },
79 { LANG_ORCISH
, 669, SKILL_LANG_ORCISH
},
80 { LANG_DARNASSIAN
, 671, SKILL_LANG_DARNASSIAN
},
81 { LANG_TAURAHE
, 670, SKILL_LANG_TAURAHE
},
82 { LANG_DWARVISH
, 672, SKILL_LANG_DWARVEN
},
83 { LANG_COMMON
, 668, SKILL_LANG_COMMON
},
84 { LANG_DEMONIC
, 815, SKILL_LANG_DEMON_TONGUE
},
85 { LANG_TITAN
, 816, SKILL_LANG_TITAN
},
86 { LANG_THALASSIAN
, 813, SKILL_LANG_THALASSIAN
},
87 { LANG_DRACONIC
, 814, SKILL_LANG_DRACONIC
},
88 { LANG_KALIMAG
, 817, SKILL_LANG_OLD_TONGUE
},
89 { LANG_GNOMISH
, 7340, SKILL_LANG_GNOMISH
},
90 { LANG_TROLL
, 7341, SKILL_LANG_TROLL
},
91 { LANG_GUTTERSPEAK
, 17737, SKILL_LANG_GUTTERSPEAK
},
92 { LANG_DRAENEI
, 29932, SKILL_LANG_DRAENEI
},
93 { LANG_ZOMBIE
, 0, 0 },
94 { LANG_GNOMISH_BINARY
, 0, 0 },
95 { LANG_GOBLIN_BINARY
, 0, 0 }
98 LanguageDesc
const* GetLanguageDescByID(uint32 lang
)
100 for(int i
= 0; i
< LANGUAGES_COUNT
; ++i
)
102 if(uint32(lang_description
[i
].lang_id
) == lang
)
103 return &lang_description
[i
];
109 bool SpellClickInfo::IsFitToRequirements(Player
const* player
) const
113 // not in expected required quest state
114 if (!player
|| ((!questStartCanActive
|| !player
->IsActiveQuest(questStart
)) && !player
->GetQuestRewardStatus(questStart
)))
120 // not in expected forbidden quest state
121 if(!player
|| player
->GetQuestRewardStatus(questEnd
))
128 ObjectMgr::ObjectMgr()
131 m_hiCreatureGuid
= 1;
141 m_equipmentSetGuid
= 1;
146 // Only zero condition left, others will be added while loading DB tables
147 mConditions
.resize(1);
150 ObjectMgr::~ObjectMgr()
152 for( QuestMap::iterator i
= mQuestTemplates
.begin( ); i
!= mQuestTemplates
.end( ); ++i
)
155 for(PetLevelInfoMap::iterator i
= petInfo
.begin( ); i
!= petInfo
.end( ); ++i
)
158 // free only if loaded
159 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
160 delete[] playerClassInfo
[class_
].levelInfo
;
162 for (int race
= 0; race
< MAX_RACES
; ++race
)
163 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
164 delete[] playerInfo
[race
][class_
].levelInfo
;
166 // free group and guild objects
167 for (GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
170 for (GuildMap::iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
173 for (ArenaTeamMap::iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
176 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
179 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
183 Group
* ObjectMgr::GetGroupByLeader(const uint64
&guid
) const
185 for(GroupSet::const_iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end(); ++itr
)
186 if ((*itr
)->GetLeaderGUID() == guid
)
192 Guild
* ObjectMgr::GetGuildById(uint32 GuildId
) const
194 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
195 if (itr
!= mGuildMap
.end())
201 Guild
* ObjectMgr::GetGuildByName(const std::string
& guildname
) const
203 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
204 if (itr
->second
->GetName() == guildname
)
210 std::string
ObjectMgr::GetGuildNameById(uint32 GuildId
) const
212 GuildMap::const_iterator itr
= mGuildMap
.find(GuildId
);
213 if (itr
!= mGuildMap
.end())
214 return itr
->second
->GetName();
219 Guild
* ObjectMgr::GetGuildByLeader(const uint64
&guid
) const
221 for(GuildMap::const_iterator itr
= mGuildMap
.begin(); itr
!= mGuildMap
.end(); ++itr
)
222 if (itr
->second
->GetLeader() == guid
)
228 void ObjectMgr::AddGuild(Guild
* guild
)
230 mGuildMap
[guild
->GetId()] = guild
;
233 void ObjectMgr::RemoveGuild(uint32 Id
)
238 ArenaTeam
* ObjectMgr::GetArenaTeamById(uint32 arenateamid
) const
240 ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.find(arenateamid
);
241 if (itr
!= mArenaTeamMap
.end())
247 ArenaTeam
* ObjectMgr::GetArenaTeamByName(const std::string
& arenateamname
) const
249 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
250 if (itr
->second
->GetName() == arenateamname
)
256 ArenaTeam
* ObjectMgr::GetArenaTeamByCaptain(uint64
const& guid
) const
258 for(ArenaTeamMap::const_iterator itr
= mArenaTeamMap
.begin(); itr
!= mArenaTeamMap
.end(); ++itr
)
259 if (itr
->second
->GetCaptain() == guid
)
265 void ObjectMgr::AddArenaTeam(ArenaTeam
* arenaTeam
)
267 mArenaTeamMap
[arenaTeam
->GetId()] = arenaTeam
;
270 void ObjectMgr::RemoveArenaTeam(uint32 Id
)
272 mArenaTeamMap
.erase(Id
);
275 CreatureInfo
const* ObjectMgr::GetCreatureTemplate(uint32 id
)
277 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
);
280 void ObjectMgr::LoadCreatureLocales()
282 mCreatureLocaleMap
.clear(); // need for reload case
284 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
293 sLog
.outString(">> Loaded 0 creature locale strings. DB table `locales_creature` is empty.");
297 barGoLink
bar(result
->GetRowCount());
301 Field
*fields
= result
->Fetch();
304 uint32 entry
= fields
[0].GetUInt32();
306 CreatureLocale
& data
= mCreatureLocaleMap
[entry
];
308 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
310 std::string str
= fields
[1+2*(i
-1)].GetCppString();
313 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
316 if(data
.Name
.size() <= idx
)
317 data
.Name
.resize(idx
+1);
319 data
.Name
[idx
] = str
;
322 str
= fields
[1+2*(i
-1)+1].GetCppString();
325 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
328 if(data
.SubName
.size() <= idx
)
329 data
.SubName
.resize(idx
+1);
331 data
.SubName
[idx
] = str
;
335 } while (result
->NextRow());
340 sLog
.outString( ">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap
.size() );
343 void ObjectMgr::LoadNpcOptionLocales()
345 mNpcOptionLocaleMap
.clear(); // need for reload case
347 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
348 "option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
349 "option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
350 "option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
351 "option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
352 "FROM locales_npc_option");
361 sLog
.outString(">> Loaded 0 npc_option locale strings. DB table `locales_npc_option` is empty.");
365 barGoLink
bar(result
->GetRowCount());
369 Field
*fields
= result
->Fetch();
372 uint32 entry
= fields
[0].GetUInt32();
374 NpcOptionLocale
& data
= mNpcOptionLocaleMap
[entry
];
376 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
378 std::string str
= fields
[1+2*(i
-1)].GetCppString();
381 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
384 if(data
.OptionText
.size() <= idx
)
385 data
.OptionText
.resize(idx
+1);
387 data
.OptionText
[idx
] = str
;
390 str
= fields
[1+2*(i
-1)+1].GetCppString();
393 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
396 if(data
.BoxText
.size() <= idx
)
397 data
.BoxText
.resize(idx
+1);
399 data
.BoxText
[idx
] = str
;
403 } while (result
->NextRow());
408 sLog
.outString( ">> Loaded %lu npc_option locale strings", (unsigned long)mNpcOptionLocaleMap
.size() );
411 void ObjectMgr::LoadPointOfInterestLocales()
413 mPointOfInterestLocaleMap
.clear(); // need for reload case
415 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
424 sLog
.outString(">> Loaded 0 points_of_interest locale strings. DB table `locales_points_of_interest` is empty.");
428 barGoLink
bar(result
->GetRowCount());
432 Field
*fields
= result
->Fetch();
435 uint32 entry
= fields
[0].GetUInt32();
437 PointOfInterestLocale
& data
= mPointOfInterestLocaleMap
[entry
];
439 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
441 std::string str
= fields
[i
].GetCppString();
445 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
448 if(data
.IconName
.size() <= idx
)
449 data
.IconName
.resize(idx
+1);
451 data
.IconName
[idx
] = str
;
454 } while (result
->NextRow());
459 sLog
.outString( ">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap
.size() );
462 struct SQLCreatureLoader
: public SQLStorageLoaderBase
<SQLCreatureLoader
>
465 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
467 dst
= D(objmgr
.GetScriptId(src
));
471 void ObjectMgr::LoadCreatureTemplates()
473 SQLCreatureLoader loader
;
474 loader
.Load(sCreatureStorage
);
476 sLog
.outString( ">> Loaded %u creature definitions", sCreatureStorage
.RecordCount
);
479 std::set
<uint32
> heroicEntries
; // already loaded heroic value in creatures
480 std::set
<uint32
> hasHeroicEntries
; // already loaded creatures with heroic entry values
482 // check data correctness
483 for(uint32 i
= 1; i
< sCreatureStorage
.MaxEntry
; ++i
)
485 CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
);
489 if (cInfo
->HeroicEntry
)
491 CreatureInfo
const* heroicInfo
= GetCreatureTemplate(cInfo
->HeroicEntry
);
494 sLog
.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u not exist.", i
, cInfo
->HeroicEntry
, cInfo
->HeroicEntry
);
498 if (heroicEntries
.find(i
)!=heroicEntries
.end())
500 sLog
.outErrorDb("Creature (Entry: %u) listed as heroic but have value in `heroic_entry`.",i
);
504 if (heroicEntries
.find(cInfo
->HeroicEntry
)!=heroicEntries
.end())
506 sLog
.outErrorDb("Creature (Entry: %u) already listed as heroic for another entry.",cInfo
->HeroicEntry
);
510 if (hasHeroicEntries
.find(cInfo
->HeroicEntry
)!=hasHeroicEntries
.end())
512 sLog
.outErrorDb("Creature (Entry: %u) have `heroic_entry`=%u but creature entry %u have heroic entry also.",i
,cInfo
->HeroicEntry
,cInfo
->HeroicEntry
);
516 if (cInfo
->unit_class
!= heroicInfo
->unit_class
)
518 sLog
.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in heroic mode (Entry: %u, class %u).",i
, cInfo
->unit_class
, cInfo
->HeroicEntry
, heroicInfo
->unit_class
);
522 if (cInfo
->npcflag
!= heroicInfo
->npcflag
)
524 sLog
.outErrorDb("Creature (Entry: %u) has different `npcflag` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
528 if (cInfo
->trainer_class
!= heroicInfo
->trainer_class
)
530 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_class` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
534 if (cInfo
->trainer_race
!= heroicInfo
->trainer_race
)
536 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_race` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
540 if (cInfo
->trainer_type
!= heroicInfo
->trainer_type
)
542 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_type` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
546 if (cInfo
->trainer_spell
!= heroicInfo
->trainer_spell
)
548 sLog
.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in heroic mode (Entry: %u).",i
,cInfo
->HeroicEntry
);
552 if (heroicInfo
->AIName
&& *heroicInfo
->AIName
)
554 sLog
.outErrorDb("Heroic mode creature (Entry: %u) has `AIName`, but in any case will used normal mode creature (Entry: %u) AIName.",cInfo
->HeroicEntry
,i
);
558 if (heroicInfo
->ScriptID
)
560 sLog
.outErrorDb("Heroic mode creature (Entry: %u) has `ScriptName`, but in any case will used normal mode creature (Entry: %u) ScriptName.",cInfo
->HeroicEntry
,i
);
564 hasHeroicEntries
.insert(i
);
565 heroicEntries
.insert(cInfo
->HeroicEntry
);
568 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_A
);
569 if (!factionTemplate
)
570 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u)", cInfo
->Entry
, cInfo
->faction_A
);
572 factionTemplate
= sFactionTemplateStore
.LookupEntry(cInfo
->faction_H
);
573 if (!factionTemplate
)
574 sLog
.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u)", cInfo
->Entry
, cInfo
->faction_H
);
576 // used later for scale
577 CreatureDisplayInfoEntry
const* displayScaleEntry
= NULL
;
579 if (cInfo
->DisplayID_A
[0])
581 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[0]);
584 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
585 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[0] = 0;
587 else if(!displayScaleEntry
)
588 displayScaleEntry
= displayEntry
;
590 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[0]);
592 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
[0]);
595 if (cInfo
->DisplayID_A
[1])
597 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_A
[1]);
600 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_A2 id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
601 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_A
[1] = 0;
603 else if(!displayScaleEntry
)
604 displayScaleEntry
= displayEntry
;
606 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_A
[1]);
608 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_A2 (%u)", cInfo
->Entry
, cInfo
->DisplayID_A
[1]);
611 if (cInfo
->DisplayID_H
[0])
613 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[0]);
616 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
617 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[0] = 0;
619 else if(!displayScaleEntry
)
620 displayScaleEntry
= displayEntry
;
622 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[0]);
624 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
[0]);
627 if (cInfo
->DisplayID_H
[1])
629 CreatureDisplayInfoEntry
const* displayEntry
= sCreatureDisplayInfoStore
.LookupEntry(cInfo
->DisplayID_H
[1]);
632 sLog
.outErrorDb("Creature (Entry: %u) has non-existing DisplayID_H2 id (%u), can crash client", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
633 const_cast<CreatureInfo
*>(cInfo
)->DisplayID_H
[1] = 0;
635 else if(!displayScaleEntry
)
636 displayScaleEntry
= displayEntry
;
638 CreatureModelInfo
const* minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(cInfo
->DisplayID_H
[1]);
640 sLog
.outErrorDb("Creature (Entry: %u) not has model data for DisplayID_H2 (%u)", cInfo
->Entry
, cInfo
->DisplayID_H
[1]);
643 if (!displayScaleEntry
)
644 sLog
.outErrorDb("Creature (Entry: %u) not has any existed display id in DisplayID_A/DisplayID_A2/DisplayID_H/DisplayID_H2", cInfo
->Entry
);
646 for(int k
= 0; k
< MAX_KILL_CREDIT
; ++k
)
648 if(cInfo
->KillCredit
[k
])
650 if(!GetCreatureTemplate(cInfo
->KillCredit
[k
]))
652 sLog
.outErrorDb("Creature (Entry: %u) has not existed creature entry in `KillCredit%d` (%u)",cInfo
->Entry
,k
+1,cInfo
->KillCredit
[k
]);
653 const_cast<CreatureInfo
*>(cInfo
)->KillCredit
[k
] = 0;
658 if (cInfo
->unit_class
&& ((1 << (cInfo
->unit_class
-1)) & CLASSMASK_ALL_CREATURES
) == 0)
659 sLog
.outErrorDb("Creature (Entry: %u) has invalid unit_class(%u) for creature_template", cInfo
->Entry
, cInfo
->unit_class
);
661 if(cInfo
->dmgschool
>= MAX_SPELL_SCHOOL
)
663 sLog
.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`",cInfo
->Entry
,cInfo
->dmgschool
);
664 const_cast<CreatureInfo
*>(cInfo
)->dmgschool
= SPELL_SCHOOL_NORMAL
;
667 if(cInfo
->baseattacktime
== 0)
668 const_cast<CreatureInfo
*>(cInfo
)->baseattacktime
= BASE_ATTACK_TIME
;
670 if(cInfo
->rangeattacktime
== 0)
671 const_cast<CreatureInfo
*>(cInfo
)->rangeattacktime
= BASE_ATTACK_TIME
;
673 if(cInfo
->npcflag
& UNIT_NPC_FLAG_SPELLCLICK
)
675 sLog
.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it expect to be set by code base at `npc_spellclick_spells` content.",cInfo
->Entry
,UNIT_NPC_FLAG_SPELLCLICK
);
676 const_cast<CreatureInfo
*>(cInfo
)->npcflag
&= ~UNIT_NPC_FLAG_SPELLCLICK
;
679 if((cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
) && cInfo
->trainer_type
>= MAX_TRAINER_TYPE
)
680 sLog
.outErrorDb("Creature (Entry: %u) has wrong trainer type %u",cInfo
->Entry
,cInfo
->trainer_type
);
682 if(cInfo
->type
&& !sCreatureTypeStore
.LookupEntry(cInfo
->type
))
684 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`",cInfo
->Entry
,cInfo
->type
);
685 const_cast<CreatureInfo
*>(cInfo
)->type
= CREATURE_TYPE_HUMANOID
;
688 // must exist or used hidden but used in data horse case
689 if(cInfo
->family
&& !sCreatureFamilyStore
.LookupEntry(cInfo
->family
) && cInfo
->family
!= CREATURE_FAMILY_HORSE_CUSTOM
)
691 sLog
.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`",cInfo
->Entry
,cInfo
->family
);
692 const_cast<CreatureInfo
*>(cInfo
)->family
= 0;
695 if(cInfo
->InhabitType
<= 0 || cInfo
->InhabitType
> INHABIT_ANYWHERE
)
697 sLog
.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly",cInfo
->Entry
,cInfo
->InhabitType
);
698 const_cast<CreatureInfo
*>(cInfo
)->InhabitType
= INHABIT_ANYWHERE
;
701 if(cInfo
->PetSpellDataId
)
703 CreatureSpellDataEntry
const* spellDataId
= sCreatureSpellDataStore
.LookupEntry(cInfo
->PetSpellDataId
);
705 sLog
.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u)", cInfo
->Entry
, cInfo
->PetSpellDataId
);
708 for(int j
= 0; j
< CREATURE_MAX_SPELLS
; ++j
)
710 if(cInfo
->spells
[j
] && !sSpellStore
.LookupEntry(cInfo
->spells
[j
]))
712 sLog
.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0", cInfo
->Entry
, j
+1,cInfo
->spells
[j
]);
713 const_cast<CreatureInfo
*>(cInfo
)->spells
[j
] = 0;
717 if(cInfo
->MovementType
>= MAX_DB_MOTION_TYPE
)
719 sLog
.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignore and set to IDLE.",cInfo
->Entry
,cInfo
->MovementType
);
720 const_cast<CreatureInfo
*>(cInfo
)->MovementType
= IDLE_MOTION_TYPE
;
723 if(cInfo
->equipmentId
> 0) // 0 no equipment
725 if(!GetEquipmentInfo(cInfo
->equipmentId
))
727 sLog
.outErrorDb("Table `creature_template` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", cInfo
->Entry
, cInfo
->equipmentId
);
728 const_cast<CreatureInfo
*>(cInfo
)->equipmentId
= 0;
732 /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
733 if(cInfo
->scale
<= 0.0f
)
735 if(displayScaleEntry
)
736 const_cast<CreatureInfo
*>(cInfo
)->scale
= displayScaleEntry
->scale
;
738 const_cast<CreatureInfo
*>(cInfo
)->scale
= 1.0f
;
743 void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon
* addon
, char const* table
, char const* guidEntryStr
)
745 // Now add the auras, format "spellid effectindex spellid effectindex..."
747 std::vector
<int> val
;
748 s
=p
=(char*)reinterpret_cast<char const*>(addon
->auras
);
756 val
.push_back(atoi(s
));
761 val
.push_back(atoi(s
));
763 // free char* loaded memory
764 delete[] (char*)reinterpret_cast<char const*>(addon
->auras
);
770 sLog
.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr
,addon
->guidOrEntry
,table
);
782 // replace by new structures array
783 const_cast<CreatureDataAddonAura
*&>(addon
->auras
) = new CreatureDataAddonAura
[val
.size()/2+1];
786 for(uint32 j
= 0; j
< val
.size()/2; ++j
)
788 CreatureDataAddonAura
& cAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
789 cAura
.spell_id
= (uint32
)val
[2*j
+0];
790 cAura
.effect_idx
= (uint32
)val
[2*j
+1];
791 if ( cAura
.effect_idx
> 2 )
793 sLog
.outErrorDb("Creature (%s: %u) has wrong effect %u for spell %u in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
796 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
.spell_id
);
797 if (!AdditionalSpellInfo
)
799 sLog
.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.spell_id
,table
);
803 if (!AdditionalSpellInfo
->Effect
[cAura
.effect_idx
] || !AdditionalSpellInfo
->EffectApplyAuraName
[cAura
.effect_idx
])
805 sLog
.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr
,addon
->guidOrEntry
,cAura
.effect_idx
,cAura
.spell_id
,table
);
812 // fill terminator element (after last added)
813 CreatureDataAddonAura
& endAura
= const_cast<CreatureDataAddonAura
&>(addon
->auras
[i
]);
814 endAura
.spell_id
= 0;
815 endAura
.effect_idx
= 0;
818 void ObjectMgr::LoadCreatureAddons(SQLStorage
& creatureaddons
, char const* entryName
, char const* comment
)
820 creatureaddons
.Load();
822 sLog
.outString(">> Loaded %u %s", creatureaddons
.RecordCount
, comment
);
825 // check data correctness and convert 'auras'
826 for(uint32 i
= 1; i
< creatureaddons
.MaxEntry
; ++i
)
828 CreatureDataAddon
const* addon
= creatureaddons
.LookupEntry
<CreatureDataAddon
>(i
);
834 if (!sCreatureDisplayInfoStore
.LookupEntry(addon
->mount
))
836 sLog
.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->mount
, creatureaddons
.GetTableName());
837 const_cast<CreatureDataAddon
*>(addon
)->mount
= 0;
841 if (!sEmotesStore
.LookupEntry(addon
->emote
))
842 sLog
.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName
, addon
->guidOrEntry
, addon
->emote
, creatureaddons
.GetTableName());
844 if (addon
->move_flags
& (MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
))
846 sLog
.outErrorDb("Creature (%s %u) movement flags mask defined in `%s` include forbidden flags (" I32FMT
") that can crash client, cleanup at load.", entryName
, addon
->guidOrEntry
, creatureaddons
.GetTableName(), (MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
));
847 const_cast<CreatureDataAddon
*>(addon
)->move_flags
&= ~(MONSTER_MOVE_UNK1
|MONSTER_MOVE_UNK4
);
850 ConvertCreatureAddonAuras(const_cast<CreatureDataAddon
*>(addon
), creatureaddons
.GetTableName(), entryName
);
854 void ObjectMgr::LoadCreatureAddons()
856 LoadCreatureAddons(sCreatureInfoAddonStorage
,"Entry","creature template addons");
859 for(uint32 i
= 1; i
< sCreatureInfoAddonStorage
.MaxEntry
; ++i
)
860 if(CreatureDataAddon
const* addon
= sCreatureInfoAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
861 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(addon
->guidOrEntry
))
862 sLog
.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon
->guidOrEntry
, sCreatureInfoAddonStorage
.GetTableName());
864 LoadCreatureAddons(sCreatureDataAddonStorage
,"GUID","creature addons");
867 for(uint32 i
= 1; i
< sCreatureDataAddonStorage
.MaxEntry
; ++i
)
868 if(CreatureDataAddon
const* addon
= sCreatureDataAddonStorage
.LookupEntry
<CreatureDataAddon
>(i
))
869 if(mCreatureDataMap
.find(addon
->guidOrEntry
)==mCreatureDataMap
.end())
870 sLog
.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon
->guidOrEntry
);
873 EquipmentInfo
const* ObjectMgr::GetEquipmentInfo(uint32 entry
)
875 return sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(entry
);
878 void ObjectMgr::LoadEquipmentTemplates()
880 sEquipmentStorage
.Load();
882 for(uint32 i
=0; i
< sEquipmentStorage
.MaxEntry
; ++i
)
884 EquipmentInfo
const* eqInfo
= sEquipmentStorage
.LookupEntry
<EquipmentInfo
>(i
);
889 for(uint8 j
=0; j
<3; j
++)
891 if(!eqInfo
->equipentry
[j
])
894 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(eqInfo
->equipentry
[j
]);
898 sLog
.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
899 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
903 if(dbcitem
->InventoryType
!= INVTYPE_WEAPON
&&
904 dbcitem
->InventoryType
!= INVTYPE_SHIELD
&&
905 dbcitem
->InventoryType
!= INVTYPE_RANGED
&&
906 dbcitem
->InventoryType
!= INVTYPE_2HWEAPON
&&
907 dbcitem
->InventoryType
!= INVTYPE_WEAPONMAINHAND
&&
908 dbcitem
->InventoryType
!= INVTYPE_WEAPONOFFHAND
&&
909 dbcitem
->InventoryType
!= INVTYPE_HOLDABLE
&&
910 dbcitem
->InventoryType
!= INVTYPE_THROWN
&&
911 dbcitem
->InventoryType
!= INVTYPE_RANGEDRIGHT
)
913 sLog
.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo
->equipentry
[j
], j
+1, i
);
914 const_cast<EquipmentInfo
*>(eqInfo
)->equipentry
[j
] = 0;
918 sLog
.outString( ">> Loaded %u equipment template", sEquipmentStorage
.RecordCount
);
922 CreatureModelInfo
const* ObjectMgr::GetCreatureModelInfo(uint32 modelid
)
924 return sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(modelid
);
927 uint32
ObjectMgr::ChooseDisplayId(uint32 team
, const CreatureInfo
*cinfo
, const CreatureData
*data
/*= NULL*/)
929 // Load creature model (display id)
930 if (data
&& data
->displayid
)
931 return data
->displayid
;
933 // use defaults from the template
936 // DisplayID_A is used if no team is given
939 if(cinfo
->DisplayID_H
[0])
940 display_id
= cinfo
->DisplayID_H
[1] ? cinfo
->DisplayID_H
[urand(0,1)] : cinfo
->DisplayID_H
[0];
942 display_id
= cinfo
->DisplayID_H
[1];
945 display_id
= cinfo
->DisplayID_A
[0] ? cinfo
->DisplayID_A
[0] : cinfo
->DisplayID_A
[1];
949 if(cinfo
->DisplayID_A
[0])
950 display_id
= cinfo
->DisplayID_A
[1] ? cinfo
->DisplayID_A
[urand(0,1)] : cinfo
->DisplayID_A
[0];
952 display_id
= cinfo
->DisplayID_A
[1];
955 display_id
= cinfo
->DisplayID_H
[0] ? cinfo
->DisplayID_H
[0] : cinfo
->DisplayID_H
[1];
961 CreatureModelInfo
const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id
)
963 CreatureModelInfo
const *minfo
= GetCreatureModelInfo(display_id
);
967 // If a model for another gender exists, 50% chance to use it
968 if(minfo
->modelid_other_gender
!= 0 && urand(0,1) == 0)
970 CreatureModelInfo
const *minfo_tmp
= GetCreatureModelInfo(minfo
->modelid_other_gender
);
973 sLog
.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo
->modelid
, minfo
->modelid_other_gender
);
974 return minfo
; // not fatal, just use the previous one
983 void ObjectMgr::LoadCreatureModelInfo()
985 sCreatureModelStorage
.Load();
988 for(uint32 i
= 1; i
< sCreatureModelStorage
.MaxEntry
; ++i
)
990 CreatureModelInfo
const *minfo
= sCreatureModelStorage
.LookupEntry
<CreatureModelInfo
>(i
);
994 if (!sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid
))
995 sLog
.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo
->modelid
);
997 if (minfo
->gender
> GENDER_NONE
)
999 sLog
.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo
->gender
), minfo
->modelid
);
1000 const_cast<CreatureModelInfo
*>(minfo
)->gender
= GENDER_MALE
;
1003 if (minfo
->modelid_other_gender
&& !sCreatureDisplayInfoStore
.LookupEntry(minfo
->modelid_other_gender
))
1005 sLog
.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo
->modelid_other_gender
, minfo
->modelid
);
1006 const_cast<CreatureModelInfo
*>(minfo
)->modelid_other_gender
= 0;
1010 sLog
.outString( ">> Loaded %u creature model based info", sCreatureModelStorage
.RecordCount
);
1014 void ObjectMgr::LoadCreatures()
1018 QueryResult
*result
= WorldDatabase
.Query("SELECT creature.guid, id, map, modelid,"
1019 // 4 5 6 7 8 9 10 11
1020 "equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
1021 // 12 13 14 15 16 17 18 19
1022 "curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
1023 "FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
1024 "LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
1033 sLog
.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
1037 // build single time for check creature data
1038 std::set
<uint32
> heroicCreatures
;
1039 for(uint32 i
= 0; i
< sCreatureStorage
.MaxEntry
; ++i
)
1040 if(CreatureInfo
const* cInfo
= sCreatureStorage
.LookupEntry
<CreatureInfo
>(i
))
1041 if(cInfo
->HeroicEntry
)
1042 heroicCreatures
.insert(cInfo
->HeroicEntry
);
1044 barGoLink
bar(result
->GetRowCount());
1048 Field
*fields
= result
->Fetch();
1051 uint32 guid
= fields
[ 0].GetUInt32();
1052 uint32 entry
= fields
[ 1].GetUInt32();
1054 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
1057 sLog
.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid
, entry
);
1061 CreatureData
& data
= mCreatureDataMap
[guid
];
1064 data
.mapid
= fields
[ 2].GetUInt32();
1065 data
.displayid
= fields
[ 3].GetUInt32();
1066 data
.equipmentId
= fields
[ 4].GetUInt32();
1067 data
.posX
= fields
[ 5].GetFloat();
1068 data
.posY
= fields
[ 6].GetFloat();
1069 data
.posZ
= fields
[ 7].GetFloat();
1070 data
.orientation
= fields
[ 8].GetFloat();
1071 data
.spawntimesecs
= fields
[ 9].GetUInt32();
1072 data
.spawndist
= fields
[10].GetFloat();
1073 data
.currentwaypoint
= fields
[11].GetUInt32();
1074 data
.curhealth
= fields
[12].GetUInt32();
1075 data
.curmana
= fields
[13].GetUInt32();
1076 data
.is_dead
= fields
[14].GetBool();
1077 data
.movementType
= fields
[15].GetUInt8();
1078 data
.spawnMask
= fields
[16].GetUInt8();
1079 data
.phaseMask
= fields
[17].GetUInt16();
1080 int16 gameEvent
= fields
[18].GetInt16();
1081 int16 PoolId
= fields
[19].GetInt16();
1083 if(heroicCreatures
.find(data
.id
)!=heroicCreatures
.end())
1085 sLog
.outErrorDb("Table `creature` have creature (GUID: %u) that listed as heroic template (entry: %u) in `creature_template`, skipped.",guid
, data
.id
);
1089 if(data
.equipmentId
> 0) // -1 no equipment, 0 use default
1091 if(!GetEquipmentInfo(data
.equipmentId
))
1093 sLog
.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data
.id
, data
.equipmentId
);
1094 data
.equipmentId
= -1;
1098 if(cInfo
->RegenHealth
&& data
.curhealth
< cInfo
->minhealth
)
1100 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`RegenHealth`=1 and low current health (%u), `creature_template`.`minhealth`=%u.",guid
,data
.id
,data
.curhealth
, cInfo
->minhealth
);
1101 data
.curhealth
= cInfo
->minhealth
;
1104 if(cInfo
->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
1106 MapEntry
const* map
= sMapStore
.LookupEntry(data
.mapid
);
1107 if(!map
|| !map
->IsDungeon())
1108 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid
,data
.id
);
1111 if(data
.curmana
< cInfo
->minmana
)
1113 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with low current mana (%u), `creature_template`.`minmana`=%u.",guid
,data
.id
,data
.curmana
, cInfo
->minmana
);
1114 data
.curmana
= cInfo
->minmana
;
1117 if(data
.spawndist
< 0.0f
)
1119 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid
,data
.id
);
1120 data
.spawndist
= 0.0f
;
1122 else if(data
.movementType
== RANDOM_MOTION_TYPE
)
1124 if(data
.spawndist
== 0.0f
)
1126 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid
,data
.id
);
1127 data
.movementType
= IDLE_MOTION_TYPE
;
1130 else if(data
.movementType
== IDLE_MOTION_TYPE
)
1132 if(data
.spawndist
!= 0.0f
)
1134 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid
,data
.id
);
1135 data
.spawndist
= 0.0f
;
1139 if(data
.phaseMask
==0)
1141 sLog
.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid
,data
.id
);
1145 if (gameEvent
==0 && PoolId
==0) // if not this is to be managed by GameEvent System or Pool system
1146 AddCreatureToGrid(guid
, &data
);
1150 } while (result
->NextRow());
1155 sLog
.outString( ">> Loaded %lu creatures", (unsigned long)mCreatureDataMap
.size() );
1158 void ObjectMgr::AddCreatureToGrid(uint32 guid
, CreatureData
const* data
)
1160 uint8 mask
= data
->spawnMask
;
1161 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1165 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1166 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1168 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1169 cell_guids
.creatures
.insert(guid
);
1174 void ObjectMgr::RemoveCreatureFromGrid(uint32 guid
, CreatureData
const* data
)
1176 uint8 mask
= data
->spawnMask
;
1177 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1181 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1182 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1184 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1185 cell_guids
.creatures
.erase(guid
);
1190 void ObjectMgr::LoadGameobjects()
1195 QueryResult
*result
= WorldDatabase
.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
1196 // 7 8 9 10 11 12 13 14 15 16 17
1197 "rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
1198 "FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
1199 "LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
1208 sLog
.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
1212 barGoLink
bar(result
->GetRowCount());
1216 Field
*fields
= result
->Fetch();
1219 uint32 guid
= fields
[ 0].GetUInt32();
1220 uint32 entry
= fields
[ 1].GetUInt32();
1222 GameObjectInfo
const* gInfo
= GetGameObjectInfo(entry
);
1225 sLog
.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid
, entry
);
1229 if(!gInfo
->displayId
)
1231 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid
, entry
, gInfo
->type
, gInfo
->displayId
);
1235 if (gInfo
->displayId
&& !sGameObjectDisplayInfoStore
.LookupEntry(gInfo
->displayId
))
1237 sLog
.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.", guid
, entry
, gInfo
->type
, gInfo
->displayId
);
1241 GameObjectData
& data
= mGameObjectDataMap
[guid
];
1244 data
.mapid
= fields
[ 2].GetUInt32();
1245 data
.posX
= fields
[ 3].GetFloat();
1246 data
.posY
= fields
[ 4].GetFloat();
1247 data
.posZ
= fields
[ 5].GetFloat();
1248 data
.orientation
= fields
[ 6].GetFloat();
1249 data
.rotation0
= fields
[ 7].GetFloat();
1250 data
.rotation1
= fields
[ 8].GetFloat();
1251 data
.rotation2
= fields
[ 9].GetFloat();
1252 data
.rotation3
= fields
[10].GetFloat();
1253 data
.spawntimesecs
= fields
[11].GetInt32();
1255 if (data
.spawntimesecs
== 0 && gInfo
->IsDespawnAtAction())
1257 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.", guid
, data
.id
);
1260 data
.animprogress
= fields
[12].GetUInt32();
1262 uint32 go_state
= fields
[13].GetUInt32();
1263 if (go_state
>= MAX_GO_STATE
)
1265 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid
, data
.id
, go_state
);
1268 data
.go_state
= GOState(go_state
);
1270 data
.spawnMask
= fields
[14].GetUInt8();
1271 data
.phaseMask
= fields
[15].GetUInt16();
1272 int16 gameEvent
= fields
[16].GetInt16();
1273 int16 PoolId
= fields
[17].GetInt16();
1275 if (data
.rotation2
< -1.0f
|| data
.rotation2
> 1.0f
)
1277 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid
, data
.id
, data
.rotation2
);
1281 if (data
.rotation3
< -1.0f
|| data
.rotation3
> 1.0f
)
1283 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid
, data
.id
, data
.rotation3
);
1287 if(!MapManager::IsValidMapCoord(data
.mapid
, data
.posX
, data
.posY
, data
.posZ
, data
.orientation
))
1289 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid
, data
.id
);
1293 if(data
.phaseMask
== 0)
1295 sLog
.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid
, data
.id
);
1299 if (gameEvent
== 0 && PoolId
== 0) // if not this is to be managed by GameEvent System or Pool system
1300 AddGameobjectToGrid(guid
, &data
);
1303 } while (result
->NextRow());
1308 sLog
.outString( ">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap
.size());
1311 void ObjectMgr::AddGameobjectToGrid(uint32 guid
, GameObjectData
const* data
)
1313 uint8 mask
= data
->spawnMask
;
1314 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1318 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1319 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1321 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1322 cell_guids
.gameobjects
.insert(guid
);
1327 void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid
, GameObjectData
const* data
)
1329 uint8 mask
= data
->spawnMask
;
1330 for(uint8 i
= 0; mask
!= 0; i
++, mask
>>= 1)
1334 CellPair cell_pair
= MaNGOS::ComputeCellPair(data
->posX
, data
->posY
);
1335 uint32 cell_id
= (cell_pair
.y_coord
*TOTAL_NUMBER_OF_CELLS_PER_MAP
) + cell_pair
.x_coord
;
1337 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(data
->mapid
,i
)][cell_id
];
1338 cell_guids
.gameobjects
.erase(guid
);
1343 void ObjectMgr::LoadCreatureRespawnTimes()
1345 // remove outdated data
1346 WorldDatabase
.DirectExecute("DELETE FROM creature_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1350 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM creature_respawn");
1359 sLog
.outString(">> Loaded 0 creature respawn time.");
1363 barGoLink
bar(result
->GetRowCount());
1367 Field
*fields
= result
->Fetch();
1370 uint32 loguid
= fields
[0].GetUInt32();
1371 uint64 respawn_time
= fields
[1].GetUInt64();
1372 uint32 instance
= fields
[2].GetUInt32();
1374 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1377 } while (result
->NextRow());
1381 sLog
.outString( ">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes
.size() );
1385 void ObjectMgr::LoadGameobjectRespawnTimes()
1387 // remove outdated data
1388 WorldDatabase
.DirectExecute("DELETE FROM gameobject_respawn WHERE respawntime <= UNIX_TIMESTAMP(NOW())");
1392 QueryResult
*result
= WorldDatabase
.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
1401 sLog
.outString(">> Loaded 0 gameobject respawn time.");
1405 barGoLink
bar(result
->GetRowCount());
1409 Field
*fields
= result
->Fetch();
1412 uint32 loguid
= fields
[0].GetUInt32();
1413 uint64 respawn_time
= fields
[1].GetUInt64();
1414 uint32 instance
= fields
[2].GetUInt32();
1416 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = time_t(respawn_time
);
1419 } while (result
->NextRow());
1423 sLog
.outString( ">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes
.size() );
1427 // name must be checked to correctness (if received) before call this function
1428 uint64
ObjectMgr::GetPlayerGUIDByName(std::string name
) const
1432 CharacterDatabase
.escape_string(name
);
1434 // Player name safe to sending to DB (checked at login) and this function using
1435 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM characters WHERE name = '%s'", name
.c_str());
1438 guid
= MAKE_NEW_GUID((*result
)[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
1446 bool ObjectMgr::GetPlayerNameByGUID(const uint64
&guid
, std::string
&name
) const
1448 // prevent DB access for online player
1449 if(Player
* player
= GetPlayer(guid
))
1451 name
= player
->GetName();
1455 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1459 name
= (*result
)[0].GetCppString();
1467 uint32
ObjectMgr::GetPlayerTeamByGUID(const uint64
&guid
) const
1469 // prevent DB access for online player
1470 if(Player
* player
= GetPlayer(guid
))
1472 return Player::TeamForRace(player
->getRace());
1475 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1479 uint8 race
= (*result
)[0].GetUInt8();
1481 return Player::TeamForRace(race
);
1487 uint32
ObjectMgr::GetPlayerAccountIdByGUID(const uint64
&guid
) const
1489 // prevent DB access for online player
1490 if(Player
* player
= GetPlayer(guid
))
1492 return player
->GetSession()->GetAccountId();
1495 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid
));
1498 uint32 acc
= (*result
)[0].GetUInt32();
1506 uint32
ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string
& name
) const
1508 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT account FROM characters WHERE name = '%s'", name
.c_str());
1511 uint32 acc
= (*result
)[0].GetUInt32();
1519 void ObjectMgr::LoadItemLocales()
1521 mItemLocaleMap
.clear(); // need for reload case
1523 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
1532 sLog
.outString(">> Loaded 0 Item locale strings. DB table `locales_item` is empty.");
1536 barGoLink
bar(result
->GetRowCount());
1540 Field
*fields
= result
->Fetch();
1543 uint32 entry
= fields
[0].GetUInt32();
1545 ItemLocale
& data
= mItemLocaleMap
[entry
];
1547 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
1549 std::string str
= fields
[1+2*(i
-1)].GetCppString();
1552 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1555 if(data
.Name
.size() <= idx
)
1556 data
.Name
.resize(idx
+1);
1558 data
.Name
[idx
] = str
;
1562 str
= fields
[1+2*(i
-1)+1].GetCppString();
1565 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
1568 if(data
.Description
.size() <= idx
)
1569 data
.Description
.resize(idx
+1);
1571 data
.Description
[idx
] = str
;
1575 } while (result
->NextRow());
1580 sLog
.outString( ">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap
.size() );
1583 struct SQLItemLoader
: public SQLStorageLoaderBase
<SQLItemLoader
>
1586 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
1588 dst
= D(objmgr
.GetScriptId(src
));
1592 void ObjectMgr::LoadItemPrototypes()
1594 SQLItemLoader loader
;
1595 loader
.Load(sItemStorage
);
1596 sLog
.outString( ">> Loaded %u item prototypes", sItemStorage
.RecordCount
);
1599 // check data correctness
1600 for(uint32 i
= 1; i
< sItemStorage
.MaxEntry
; ++i
)
1602 ItemPrototype
const* proto
= sItemStorage
.LookupEntry
<ItemPrototype
>(i
);
1603 ItemEntry
const *dbcitem
= sItemStore
.LookupEntry(i
);
1606 /* to many errors, and possible not all items really used in game
1608 sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
1615 if(proto
->Class
!= dbcitem
->Class
)
1617 sLog
.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i
,proto
->Class
,dbcitem
->Class
);
1618 // It safe let use Class from DB
1620 /* disabled: have some strange wrong cases for Subclass values.
1621 for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
1622 if(proto->SubClass != dbcitem->SubClass)
1624 sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
1625 // It safe let use Subclass from DB
1629 if(proto
->Unk0
!= dbcitem
->Unk0
)
1631 sLog
.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i
,proto
->Unk0
,dbcitem
->Unk0
);
1632 // It safe let use Unk0 from DB
1635 if(proto
->Material
!= dbcitem
->Material
)
1637 sLog
.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i
,proto
->Material
,dbcitem
->Material
);
1638 // It safe let use Material from DB
1641 if(proto
->InventoryType
!= dbcitem
->InventoryType
)
1643 sLog
.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i
,proto
->InventoryType
,dbcitem
->InventoryType
);
1644 // It safe let use InventoryType from DB
1647 if(proto
->DisplayInfoID
!= dbcitem
->DisplayId
)
1649 sLog
.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i
,proto
->DisplayInfoID
,dbcitem
->DisplayId
);
1650 const_cast<ItemPrototype
*>(proto
)->DisplayInfoID
= dbcitem
->DisplayId
;
1652 if(proto
->Sheath
!= dbcitem
->Sheath
)
1654 sLog
.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i
,proto
->Sheath
,dbcitem
->Sheath
);
1655 const_cast<ItemPrototype
*>(proto
)->Sheath
= dbcitem
->Sheath
;
1660 sLog
.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i
);
1663 if(proto
->Class
>= MAX_ITEM_CLASS
)
1665 sLog
.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i
,proto
->Class
);
1666 const_cast<ItemPrototype
*>(proto
)->Class
= ITEM_CLASS_MISC
;
1669 if(proto
->SubClass
>= MaxItemSubclassValues
[proto
->Class
])
1671 sLog
.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i
,proto
->SubClass
,proto
->Class
);
1672 const_cast<ItemPrototype
*>(proto
)->SubClass
= 0;// exist for all item classes
1675 if(proto
->Quality
>= MAX_ITEM_QUALITY
)
1677 sLog
.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i
,proto
->Quality
);
1678 const_cast<ItemPrototype
*>(proto
)->Quality
= ITEM_QUALITY_NORMAL
;
1681 if(proto
->BuyCount
<= 0)
1683 sLog
.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i
,proto
->BuyCount
);
1684 const_cast<ItemPrototype
*>(proto
)->BuyCount
= 1;
1687 if(proto
->InventoryType
>= MAX_INVTYPE
)
1689 sLog
.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i
,proto
->InventoryType
);
1690 const_cast<ItemPrototype
*>(proto
)->InventoryType
= INVTYPE_NON_EQUIP
;
1693 if(proto
->RequiredSkill
>= MAX_SKILL_TYPE
)
1695 sLog
.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i
,proto
->RequiredSkill
);
1696 const_cast<ItemPrototype
*>(proto
)->RequiredSkill
= 0;
1700 // can be used in equip slot, as page read use in inventory, or spell casting at use
1701 bool req
= proto
->InventoryType
!=INVTYPE_NON_EQUIP
|| proto
->PageText
;
1704 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1706 if(proto
->Spells
[j
].SpellId
)
1716 if(!(proto
->AllowableClass
& CLASSMASK_ALL_PLAYABLE
))
1717 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i
,proto
->AllowableClass
);
1719 if(!(proto
->AllowableRace
& RACEMASK_ALL_PLAYABLE
))
1720 sLog
.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i
,proto
->AllowableRace
);
1724 if(proto
->RequiredSpell
&& !sSpellStore
.LookupEntry(proto
->RequiredSpell
))
1726 sLog
.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i
,proto
->RequiredSpell
);
1727 const_cast<ItemPrototype
*>(proto
)->RequiredSpell
= 0;
1730 if(proto
->RequiredReputationRank
>= MAX_REPUTATION_RANK
)
1731 sLog
.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i
,proto
->RequiredReputationRank
);
1733 if(proto
->RequiredReputationFaction
)
1735 if(!sFactionStore
.LookupEntry(proto
->RequiredReputationFaction
))
1737 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i
,proto
->RequiredReputationFaction
);
1738 const_cast<ItemPrototype
*>(proto
)->RequiredReputationFaction
= 0;
1741 if(proto
->RequiredReputationRank
== MIN_REPUTATION_RANK
)
1742 sLog
.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i
);
1744 else if(proto
->RequiredReputationRank
> MIN_REPUTATION_RANK
)
1745 sLog
.outErrorDb("Item (Entry: %u) has RequiredReputationFaction ==0 but RequiredReputationRank > 0, rank setting is useless.",i
);
1747 if(proto
->MaxCount
< -1)
1749 sLog
.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i
,proto
->MaxCount
);
1750 const_cast<ItemPrototype
*>(proto
)->MaxCount
= -1;
1753 if(proto
->Stackable
== 0)
1755 sLog
.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i
,proto
->Stackable
);
1756 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1;
1758 else if(proto
->Stackable
< -1)
1760 sLog
.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i
,proto
->Stackable
);
1761 const_cast<ItemPrototype
*>(proto
)->Stackable
= -1;
1763 else if(proto
->Stackable
> 1000)
1765 sLog
.outErrorDb("Item (Entry: %u) has too large value in stackable (%u), replace by hardcoded upper limit (1000).",i
,proto
->Stackable
);
1766 const_cast<ItemPrototype
*>(proto
)->Stackable
= 1000;
1769 if(proto
->ContainerSlots
> MAX_BAG_SIZE
)
1771 sLog
.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i
,proto
->ContainerSlots
,MAX_BAG_SIZE
);
1772 const_cast<ItemPrototype
*>(proto
)->ContainerSlots
= MAX_BAG_SIZE
;
1775 if(proto
->StatsCount
> MAX_ITEM_PROTO_STATS
)
1777 sLog
.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i
,proto
->StatsCount
,MAX_ITEM_PROTO_STATS
);
1778 const_cast<ItemPrototype
*>(proto
)->StatsCount
= MAX_ITEM_PROTO_STATS
;
1781 for (int j
= 0; j
< MAX_ITEM_PROTO_STATS
; ++j
)
1783 // for ItemStatValue != 0
1784 if(proto
->ItemStat
[j
].ItemStatValue
&& proto
->ItemStat
[j
].ItemStatType
>= MAX_ITEM_MOD
)
1786 sLog
.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1787 const_cast<ItemPrototype
*>(proto
)->ItemStat
[j
].ItemStatType
= 0;
1790 switch(proto
->ItemStat
[j
].ItemStatType
)
1792 case ITEM_MOD_SPELL_HEALING_DONE
:
1793 case ITEM_MOD_SPELL_DAMAGE_DONE
:
1794 sLog
.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i
,j
+1,proto
->ItemStat
[j
].ItemStatType
);
1801 for (int j
= 0; j
< MAX_ITEM_PROTO_DAMAGES
; ++j
)
1803 if(proto
->Damage
[j
].DamageType
>= MAX_SPELL_SCHOOL
)
1805 sLog
.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i
,j
+1,proto
->Damage
[j
].DamageType
);
1806 const_cast<ItemPrototype
*>(proto
)->Damage
[j
].DamageType
= 0;
1811 if((proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[0].SpellId
== SPELL_ID_GENERIC_LEARN_PET
))
1814 if(proto
->Spells
[0].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1816 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i
,0+1,proto
->Spells
[0].SpellTrigger
);
1817 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1818 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1819 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1820 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1823 // spell_2 have learning spell
1824 if(proto
->Spells
[1].SpellTrigger
!= ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1826 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i
,1+1,proto
->Spells
[1].SpellTrigger
);
1827 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1828 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1829 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1831 else if(!proto
->Spells
[1].SpellId
)
1833 sLog
.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i
,1+1);
1834 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1835 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1839 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[1].SpellId
);
1842 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1843 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1844 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1845 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1847 // allowed only in special format
1848 else if((proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[1].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1850 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,1+1,proto
->Spells
[1].SpellId
);
1851 const_cast<ItemPrototype
*>(proto
)->Spells
[0].SpellId
= 0;
1852 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellId
= 0;
1853 const_cast<ItemPrototype
*>(proto
)->Spells
[1].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1857 // spell_3*,spell_4*,spell_5* is empty
1858 for (int j
= 2; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1860 if(proto
->Spells
[j
].SpellTrigger
!= ITEM_SPELLTRIGGER_ON_USE
)
1862 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1863 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1864 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1866 else if(proto
->Spells
[j
].SpellId
!= 0)
1868 sLog
.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%u) for learning special format",i
,j
+1,proto
->Spells
[j
].SpellId
);
1869 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1873 // normal spell list
1876 for (int j
= 0; j
< MAX_ITEM_PROTO_SPELLS
; ++j
)
1878 if (proto
->Spells
[j
].SpellTrigger
>= MAX_ITEM_SPELLTRIGGER
|| proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_LEARN_SPELL_ID
)
1880 sLog
.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1881 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1882 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellTrigger
= ITEM_SPELLTRIGGER_ON_USE
;
1884 // on hit can be sued only at weapon
1885 else if (proto
->Spells
[j
].SpellTrigger
== ITEM_SPELLTRIGGER_CHANCE_ON_HIT
)
1887 if(proto
->Class
!= ITEM_CLASS_WEAPON
)
1888 sLog
.outErrorDb("Item (Entry: %u) isn't weapon (Class: %u) but has on hit spelltrigger_%d (%u), it will not triggered.",i
,proto
->Class
,j
+1,proto
->Spells
[j
].SpellTrigger
);
1891 if(proto
->Spells
[j
].SpellId
)
1893 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(proto
->Spells
[j
].SpellId
);
1896 sLog
.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1897 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1899 // allowed only in special format
1900 else if((proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN
) || (proto
->Spells
[j
].SpellId
==SPELL_ID_GENERIC_LEARN_PET
))
1902 sLog
.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%u)",i
,j
+1,proto
->Spells
[j
].SpellId
);
1903 const_cast<ItemPrototype
*>(proto
)->Spells
[j
].SpellId
= 0;
1909 if(proto
->Bonding
>= MAX_BIND_TYPE
)
1910 sLog
.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i
,proto
->Bonding
);
1912 if(proto
->PageText
&& !sPageTextStore
.LookupEntry
<PageText
>(proto
->PageText
))
1913 sLog
.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i
,proto
->PageText
);
1915 if(proto
->LockID
&& !sLockStore
.LookupEntry(proto
->LockID
))
1916 sLog
.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i
,proto
->LockID
);
1918 if(proto
->Sheath
>= MAX_SHEATHETYPE
)
1920 sLog
.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i
,proto
->Sheath
);
1921 const_cast<ItemPrototype
*>(proto
)->Sheath
= SHEATHETYPE_NONE
;
1924 if(proto
->RandomProperty
&& !sItemRandomPropertiesStore
.LookupEntry(GetItemEnchantMod(proto
->RandomProperty
)))
1926 sLog
.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i
,proto
->RandomProperty
);
1927 const_cast<ItemPrototype
*>(proto
)->RandomProperty
= 0;
1930 if(proto
->RandomSuffix
&& !sItemRandomSuffixStore
.LookupEntry(GetItemEnchantMod(proto
->RandomSuffix
)))
1932 sLog
.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i
,proto
->RandomSuffix
);
1933 const_cast<ItemPrototype
*>(proto
)->RandomSuffix
= 0;
1936 if(proto
->ItemSet
&& !sItemSetStore
.LookupEntry(proto
->ItemSet
))
1938 sLog
.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i
,proto
->ItemSet
);
1939 const_cast<ItemPrototype
*>(proto
)->ItemSet
= 0;
1942 if(proto
->Area
&& !GetAreaEntryByAreaID(proto
->Area
))
1943 sLog
.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i
,proto
->Area
);
1945 if(proto
->Map
&& !sMapStore
.LookupEntry(proto
->Map
))
1946 sLog
.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i
,proto
->Map
);
1948 if(proto
->BagFamily
)
1951 for(uint32 j
= 0; j
< sizeof(proto
->BagFamily
)*8; ++j
)
1953 uint32 mask
= 1 << j
;
1954 if((proto
->BagFamily
& mask
)==0)
1957 ItemBagFamilyEntry
const* bf
= sItemBagFamilyStore
.LookupEntry(j
+1);
1960 sLog
.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i
);
1961 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
1965 if(BAG_FAMILY_MASK_CURRENCY_TOKENS
& mask
)
1967 CurrencyTypesEntry
const* ctEntry
= sCurrencyTypesStore
.LookupEntry(proto
->ItemId
);
1970 sLog
.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i
);
1971 const_cast<ItemPrototype
*>(proto
)->BagFamily
&= ~mask
;
1977 if(proto
->TotemCategory
&& !sTotemCategoryStore
.LookupEntry(proto
->TotemCategory
))
1978 sLog
.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i
,proto
->TotemCategory
);
1980 for (int j
= 0; j
< MAX_ITEM_PROTO_SOCKETS
; ++j
)
1982 if(proto
->Socket
[j
].Color
&& (proto
->Socket
[j
].Color
& SOCKET_COLOR_ALL
) != proto
->Socket
[j
].Color
)
1984 sLog
.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i
,j
+1,proto
->Socket
[j
].Color
);
1985 const_cast<ItemPrototype
*>(proto
)->Socket
[j
].Color
= 0;
1989 if(proto
->GemProperties
&& !sGemPropertiesStore
.LookupEntry(proto
->GemProperties
))
1990 sLog
.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i
,proto
->GemProperties
);
1992 if(proto
->FoodType
>= MAX_PET_DIET
)
1994 sLog
.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i
,proto
->FoodType
);
1995 const_cast<ItemPrototype
*>(proto
)->FoodType
= 0;
1998 if(proto
->ItemLimitCategory
&& !sItemLimitCategoryStore
.LookupEntry(proto
->ItemLimitCategory
))
2000 sLog
.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i
,proto
->ItemLimitCategory
);
2001 const_cast<ItemPrototype
*>(proto
)->ItemLimitCategory
= 0;
2004 if(proto
->HolidayId
&& !sHolidaysStore
.LookupEntry(proto
->HolidayId
))
2006 sLog
.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i
, proto
->HolidayId
);
2007 const_cast<ItemPrototype
*>(proto
)->HolidayId
= 0;
2012 void ObjectMgr::LoadItemRequiredTarget()
2014 m_ItemRequiredTarget
.clear(); // needed for reload case
2018 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,type,targetEntry FROM item_required_target");
2027 sLog
.outErrorDb(">> Loaded 0 ItemRequiredTarget. DB table `item_required_target` is empty.");
2031 barGoLink
bar(result
->GetRowCount());
2035 Field
*fields
= result
->Fetch();
2038 uint32 uiItemId
= fields
[0].GetUInt32();
2039 uint32 uiType
= fields
[1].GetUInt32();
2040 uint32 uiTargetEntry
= fields
[2].GetUInt32();
2042 ItemPrototype
const* pItemProto
= sItemStorage
.LookupEntry
<ItemPrototype
>(uiItemId
);
2046 sLog
.outErrorDb("Table `item_required_target`: Entry %u listed for TargetEntry %u does not exist in `item_template`.",uiItemId
,uiTargetEntry
);
2050 bool bIsItemSpellValid
= false;
2052 for(int i
= 0; i
< MAX_ITEM_PROTO_SPELLS
; ++i
)
2054 if (SpellEntry
const* pSpellInfo
= sSpellStore
.LookupEntry(pItemProto
->Spells
[i
].SpellId
))
2056 if (pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_USE
||
2057 pItemProto
->Spells
[i
].SpellTrigger
== ITEM_SPELLTRIGGER_ON_NO_DELAY_USE
)
2059 SpellScriptTargetBounds bounds
= spellmgr
.GetSpellScriptTargetBounds(pSpellInfo
->Id
);
2060 if (bounds
.first
!= bounds
.second
)
2063 for (int j
= 0; j
< 3; ++j
)
2065 if (pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
||
2066 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_CHAIN_DAMAGE
||
2067 pSpellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
||
2068 pSpellInfo
->EffectImplicitTargetB
[j
] == TARGET_DUELVSPLAYER
)
2070 bIsItemSpellValid
= true;
2074 if (bIsItemSpellValid
)
2080 if (!bIsItemSpellValid
)
2082 sLog
.outErrorDb("Table `item_required_target`: Spell used by item %u does not have implicit target TARGET_CHAIN_DAMAGE(6), TARGET_DUELVSPLAYER(25), already listed in `spell_script_target` or doesn't have item spelltrigger.",uiItemId
);
2086 if (!uiType
|| uiType
> MAX_ITEM_REQ_TARGET_TYPE
)
2088 sLog
.outErrorDb("Table `item_required_target`: Type %u for TargetEntry %u is incorrect.",uiType
,uiTargetEntry
);
2094 sLog
.outErrorDb("Table `item_required_target`: TargetEntry == 0 for Type (%u).",uiType
);
2098 if (!sCreatureStorage
.LookupEntry
<CreatureInfo
>(uiTargetEntry
))
2100 sLog
.outErrorDb("Table `item_required_target`: creature template entry %u does not exist.",uiTargetEntry
);
2104 m_ItemRequiredTarget
.insert(ItemRequiredTargetMap::value_type(uiItemId
,ItemRequiredTarget(ItemRequiredTargetType(uiType
),uiTargetEntry
)));
2107 } while (result
->NextRow());
2112 sLog
.outString(">> Loaded %u Item required targets", count
);
2115 void ObjectMgr::LoadPetLevelInfo()
2117 // Loading levels data
2119 // 0 1 2 3 4 5 6 7 8 9
2120 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
2129 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
2130 sLog
.outErrorDb( "Error loading `pet_levelstats` table or empty table.");
2134 barGoLink
bar( result
->GetRowCount() );
2138 Field
* fields
= result
->Fetch();
2140 uint32 creature_id
= fields
[0].GetUInt32();
2141 if(!sCreatureStorage
.LookupEntry
<CreatureInfo
>(creature_id
))
2143 sLog
.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id
);
2147 uint32 current_level
= fields
[1].GetUInt32();
2148 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2150 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2151 sLog
.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2154 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `pet_levelstats` table, ignoring.",current_level
);
2155 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2159 else if(current_level
< 1)
2161 sLog
.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level
);
2165 PetLevelInfo
*& pInfoMapEntry
= petInfo
[creature_id
];
2167 if(pInfoMapEntry
==NULL
)
2168 pInfoMapEntry
= new PetLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2170 // data for level 1 stored in [0] array element, ...
2171 PetLevelInfo
* pLevelInfo
= &pInfoMapEntry
[current_level
-1];
2173 pLevelInfo
->health
= fields
[2].GetUInt16();
2174 pLevelInfo
->mana
= fields
[3].GetUInt16();
2175 pLevelInfo
->armor
= fields
[9].GetUInt16();
2177 for (int i
= 0; i
< MAX_STATS
; i
++)
2179 pLevelInfo
->stats
[i
] = fields
[i
+4].GetUInt16();
2185 while (result
->NextRow());
2190 sLog
.outString( ">> Loaded %u level pet stats definitions", count
);
2193 // Fill gaps and check integrity
2194 for (PetLevelInfoMap::iterator itr
= petInfo
.begin(); itr
!= petInfo
.end(); ++itr
)
2196 PetLevelInfo
* pInfo
= itr
->second
;
2198 // fatal error if no level 1 data
2199 if(!pInfo
|| pInfo
[0].health
== 0 )
2201 sLog
.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr
->first
);
2206 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2208 if(pInfo
[level
].health
== 0)
2210 sLog
.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr
->first
,level
+1, level
);
2211 pInfo
[level
] = pInfo
[level
-1];
2217 PetLevelInfo
const* ObjectMgr::GetPetLevelInfo(uint32 creature_id
, uint32 level
) const
2219 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2220 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2222 PetLevelInfoMap::const_iterator itr
= petInfo
.find(creature_id
);
2223 if(itr
== petInfo
.end())
2226 return &itr
->second
[level
-1]; // data for level 1 stored in [0] array element, ...
2229 void ObjectMgr::LoadPlayerInfo()
2231 // Load playercreate
2234 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, map, zone, position_x, position_y, position_z FROM playercreateinfo");
2243 sLog
.outString( ">> Loaded %u player create definitions", count
);
2244 sLog
.outErrorDb( "Error loading `playercreateinfo` table or empty table.");
2248 barGoLink
bar( result
->GetRowCount() );
2252 Field
* fields
= result
->Fetch();
2254 uint32 current_race
= fields
[0].GetUInt32();
2255 uint32 current_class
= fields
[1].GetUInt32();
2256 uint32 mapId
= fields
[2].GetUInt32();
2257 uint32 zoneId
= fields
[3].GetUInt32();
2258 float positionX
= fields
[4].GetFloat();
2259 float positionY
= fields
[5].GetFloat();
2260 float positionZ
= fields
[6].GetFloat();
2262 if(current_race
>= MAX_RACES
)
2264 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2268 ChrRacesEntry
const* rEntry
= sChrRacesStore
.LookupEntry(current_race
);
2271 sLog
.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race
);
2275 if(current_class
>= MAX_CLASSES
)
2277 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2281 if(!sChrClassesStore
.LookupEntry(current_class
))
2283 sLog
.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class
);
2287 // accept DB data only for valid position (and non instanceable)
2288 if( !MapManager::IsValidMapCoord(mapId
,positionX
,positionY
,positionZ
) )
2290 sLog
.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2294 if( sMapStore
.LookupEntry(mapId
)->Instanceable() )
2296 sLog
.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class
,current_race
);
2300 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2302 pInfo
->mapId
= mapId
;
2303 pInfo
->zoneId
= zoneId
;
2304 pInfo
->positionX
= positionX
;
2305 pInfo
->positionY
= positionY
;
2306 pInfo
->positionZ
= positionZ
;
2308 pInfo
->displayId_m
= rEntry
->model_m
;
2309 pInfo
->displayId_f
= rEntry
->model_f
;
2314 while (result
->NextRow());
2319 sLog
.outString( ">> Loaded %u player create definitions", count
);
2322 // Load playercreate items
2325 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
2336 sLog
.outString( ">> Loaded %u custom player create items", count
);
2340 barGoLink
bar( result
->GetRowCount() );
2344 Field
* fields
= result
->Fetch();
2346 uint32 current_race
= fields
[0].GetUInt32();
2347 if(current_race
>= MAX_RACES
)
2349 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race
);
2353 uint32 current_class
= fields
[1].GetUInt32();
2354 if(current_class
>= MAX_CLASSES
)
2356 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class
);
2360 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2362 uint32 item_id
= fields
[2].GetUInt32();
2364 if(!GetItemPrototype(item_id
))
2366 sLog
.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id
,current_race
,current_class
);
2370 uint32 amount
= fields
[3].GetUInt32();
2374 sLog
.outErrorDb("Item id %u (class %u race %u) have amount==0 in `playercreateinfo_item` table, ignoring.",item_id
,current_race
,current_class
);
2378 pInfo
->item
.push_back(PlayerCreateInfoItem( item_id
, amount
));
2383 while(result
->NextRow());
2388 sLog
.outString( ">> Loaded %u custom player create items", count
);
2392 // Load playercreate spells
2395 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
2404 sLog
.outString( ">> Loaded %u player create spells", count
);
2405 sLog
.outErrorDb( "Error loading `playercreateinfo_spell` table or empty table.");
2409 barGoLink
bar( result
->GetRowCount() );
2413 Field
* fields
= result
->Fetch();
2415 uint32 current_race
= fields
[0].GetUInt32();
2416 if(current_race
>= MAX_RACES
)
2418 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race
);
2422 uint32 current_class
= fields
[1].GetUInt32();
2423 if(current_class
>= MAX_CLASSES
)
2425 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class
);
2429 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2430 pInfo
->spell
.push_back(fields
[2].GetUInt32());
2435 while( result
->NextRow() );
2440 sLog
.outString( ">> Loaded %u player create spells", count
);
2444 // Load playercreate actions
2447 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
2456 sLog
.outString( ">> Loaded %u player create actions", count
);
2457 sLog
.outErrorDb( "Error loading `playercreateinfo_action` table or empty table.");
2461 barGoLink
bar( result
->GetRowCount() );
2465 Field
* fields
= result
->Fetch();
2467 uint32 current_race
= fields
[0].GetUInt32();
2468 if(current_race
>= MAX_RACES
)
2470 sLog
.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race
);
2474 uint32 current_class
= fields
[1].GetUInt32();
2475 if(current_class
>= MAX_CLASSES
)
2477 sLog
.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class
);
2481 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2482 pInfo
->action
.push_back(PlayerCreateInfoAction(fields
[2].GetUInt8(),fields
[3].GetUInt32(),fields
[4].GetUInt8()));
2487 while( result
->NextRow() );
2492 sLog
.outString( ">> Loaded %u player create actions", count
);
2496 // Loading levels data (class only dependent)
2499 QueryResult
*result
= WorldDatabase
.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
2508 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2509 sLog
.outErrorDb( "Error loading `player_classlevelstats` table or empty table.");
2513 barGoLink
bar( result
->GetRowCount() );
2517 Field
* fields
= result
->Fetch();
2519 uint32 current_class
= fields
[0].GetUInt32();
2520 if(current_class
>= MAX_CLASSES
)
2522 sLog
.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class
);
2526 uint32 current_level
= fields
[1].GetUInt32();
2527 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2529 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2530 sLog
.outErrorDb("Wrong (> %u) level %u in `player_classlevelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2533 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_classlevelstats` table, ignoring.",current_level
);
2534 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2539 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[current_class
];
2541 if(!pClassInfo
->levelInfo
)
2542 pClassInfo
->levelInfo
= new PlayerClassLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2544 PlayerClassLevelInfo
* pClassLevelInfo
= &pClassInfo
->levelInfo
[current_level
-1];
2546 pClassLevelInfo
->basehealth
= fields
[2].GetUInt16();
2547 pClassLevelInfo
->basemana
= fields
[3].GetUInt16();
2552 while (result
->NextRow());
2557 sLog
.outString( ">> Loaded %u level health/mana definitions", count
);
2560 // Fill gaps and check integrity
2561 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2563 // skip non existed classes
2564 if(!sChrClassesStore
.LookupEntry(class_
))
2567 PlayerClassInfo
* pClassInfo
= &playerClassInfo
[class_
];
2569 // fatal error if no level 1 data
2570 if(!pClassInfo
->levelInfo
|| pClassInfo
->levelInfo
[0].basehealth
== 0 )
2572 sLog
.outErrorDb("Class %i Level 1 does not have health/mana data!",class_
);
2577 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2579 if(pClassInfo
->levelInfo
[level
].basehealth
== 0)
2581 sLog
.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_
,level
+1, level
);
2582 pClassInfo
->levelInfo
[level
] = pClassInfo
->levelInfo
[level
-1];
2587 // Loading levels data (class/race dependent)
2590 QueryResult
*result
= WorldDatabase
.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
2599 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2600 sLog
.outErrorDb( "Error loading `player_levelstats` table or empty table.");
2604 barGoLink
bar( result
->GetRowCount() );
2608 Field
* fields
= result
->Fetch();
2610 uint32 current_race
= fields
[0].GetUInt32();
2611 if(current_race
>= MAX_RACES
)
2613 sLog
.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race
);
2617 uint32 current_class
= fields
[1].GetUInt32();
2618 if(current_class
>= MAX_CLASSES
)
2620 sLog
.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class
);
2624 uint32 current_level
= fields
[2].GetUInt32();
2625 if(current_level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2627 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2628 sLog
.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL
,current_level
);
2631 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_levelstats` table, ignoring.",current_level
);
2632 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2637 PlayerInfo
* pInfo
= &playerInfo
[current_race
][current_class
];
2639 if(!pInfo
->levelInfo
)
2640 pInfo
->levelInfo
= new PlayerLevelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)];
2642 PlayerLevelInfo
* pLevelInfo
= &pInfo
->levelInfo
[current_level
-1];
2644 for (int i
= 0; i
< MAX_STATS
; i
++)
2646 pLevelInfo
->stats
[i
] = fields
[i
+3].GetUInt8();
2652 while (result
->NextRow());
2657 sLog
.outString( ">> Loaded %u level stats definitions", count
);
2660 // Fill gaps and check integrity
2661 for (int race
= 0; race
< MAX_RACES
; ++race
)
2663 // skip non existed races
2664 if(!sChrRacesStore
.LookupEntry(race
))
2667 for (int class_
= 0; class_
< MAX_CLASSES
; ++class_
)
2669 // skip non existed classes
2670 if(!sChrClassesStore
.LookupEntry(class_
))
2673 PlayerInfo
* pInfo
= &playerInfo
[race
][class_
];
2675 // skip non loaded combinations
2676 if(!pInfo
->displayId_m
|| !pInfo
->displayId_f
)
2679 // skip expansion races if not playing with expansion
2680 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 1 && (race
== RACE_BLOODELF
|| race
== RACE_DRAENEI
))
2683 // skip expansion classes if not playing with expansion
2684 if (sWorld
.getConfig(CONFIG_EXPANSION
) < 2 && class_
== CLASS_DEATH_KNIGHT
)
2687 // fatal error if no level 1 data
2688 if(!pInfo
->levelInfo
|| pInfo
->levelInfo
[0].stats
[0] == 0 )
2690 sLog
.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race
,class_
);
2695 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2697 if(pInfo
->levelInfo
[level
].stats
[0] == 0)
2699 sLog
.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race
,class_
,level
+1, level
);
2700 pInfo
->levelInfo
[level
] = pInfo
->levelInfo
[level
-1];
2706 // Loading xp per level data
2708 mPlayerXPperLevel
.resize(sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
2709 for (uint32 level
= 0; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2710 mPlayerXPperLevel
[level
] = 0;
2713 QueryResult
*result
= WorldDatabase
.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
2722 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2723 sLog
.outErrorDb( "Error loading `player_xp_for_level` table or empty table.");
2727 barGoLink
bar( result
->GetRowCount() );
2731 Field
* fields
= result
->Fetch();
2733 uint32 current_level
= fields
[0].GetUInt32();
2734 uint32 current_xp
= fields
[1].GetUInt32();
2736 if(current_level
>= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2738 if(current_level
> STRONG_MAX_LEVEL
) // hardcoded level maximum
2739 sLog
.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL
,current_level
);
2742 sLog
.outDetail("Unused (> MaxPlayerLevel in mangosd.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level
);
2743 ++count
; // make result loading percent "expected" correct in case disabled detail mode for example.
2748 mPlayerXPperLevel
[current_level
] = current_xp
;
2752 while (result
->NextRow());
2757 sLog
.outString( ">> Loaded %u xp for level definitions", count
);
2761 for (uint32 level
= 1; level
< sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
); ++level
)
2763 if( mPlayerXPperLevel
[level
] == 0)
2765 sLog
.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level
+1, level
);
2766 mPlayerXPperLevel
[level
] = mPlayerXPperLevel
[level
-1]+100;
2771 void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_
, uint32 level
, PlayerClassLevelInfo
* info
) const
2773 if(level
< 1 || class_
>= MAX_CLASSES
)
2776 PlayerClassInfo
const* pInfo
= &playerClassInfo
[class_
];
2778 if(level
> sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2779 level
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
);
2781 *info
= pInfo
->levelInfo
[level
-1];
2784 void ObjectMgr::GetPlayerLevelInfo(uint32 race
, uint32 class_
, uint32 level
, PlayerLevelInfo
* info
) const
2786 if(level
< 1 || race
>= MAX_RACES
|| class_
>= MAX_CLASSES
)
2789 PlayerInfo
const* pInfo
= &playerInfo
[race
][class_
];
2790 if(pInfo
->displayId_m
==0 || pInfo
->displayId_f
==0)
2793 if(level
<= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
2794 *info
= pInfo
->levelInfo
[level
-1];
2796 BuildPlayerLevelInfo(race
,class_
,level
,info
);
2799 void ObjectMgr::BuildPlayerLevelInfo(uint8 race
, uint8 _class
, uint8 level
, PlayerLevelInfo
* info
) const
2801 // base data (last known level)
2802 *info
= playerInfo
[race
][_class
].levelInfo
[sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1];
2804 for(int lvl
= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
)-1; lvl
< level
; ++lvl
)
2809 info
->stats
[STAT_STRENGTH
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2810 info
->stats
[STAT_STAMINA
] += (lvl
> 23 ? 2: (lvl
> 1 ? 1: 0));
2811 info
->stats
[STAT_AGILITY
] += (lvl
> 36 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2812 info
->stats
[STAT_INTELLECT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2813 info
->stats
[STAT_SPIRIT
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2816 info
->stats
[STAT_STRENGTH
] += (lvl
> 3 ? 1: 0);
2817 info
->stats
[STAT_STAMINA
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2818 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 7 && !(lvl
%2) ? 1: 0));
2819 info
->stats
[STAT_INTELLECT
] += (lvl
> 6 && (lvl
%2) ? 1: 0);
2820 info
->stats
[STAT_SPIRIT
] += (lvl
> 7 ? 1: 0);
2823 info
->stats
[STAT_STRENGTH
] += (lvl
> 4 ? 1: 0);
2824 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2825 info
->stats
[STAT_AGILITY
] += (lvl
> 33 ? 2: (lvl
> 1 ? 1: 0));
2826 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && (lvl
%2) ? 1: 0);
2827 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2830 info
->stats
[STAT_STRENGTH
] += (lvl
> 5 ? 1: 0);
2831 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2832 info
->stats
[STAT_AGILITY
] += (lvl
> 16 ? 2: (lvl
> 1 ? 1: 0));
2833 info
->stats
[STAT_INTELLECT
] += (lvl
> 8 && !(lvl
%2) ? 1: 0);
2834 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 1: (lvl
> 9 && !(lvl
%2) ? 1: 0));
2837 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2838 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2839 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 1: (lvl
> 8 && (lvl
%2) ? 1: 0));
2840 info
->stats
[STAT_INTELLECT
] += (lvl
> 22 ? 2: (lvl
> 1 ? 1: 0));
2841 info
->stats
[STAT_SPIRIT
] += (lvl
> 3 ? 1: 0);
2844 info
->stats
[STAT_STRENGTH
] += (lvl
> 34 ? 1: (lvl
> 6 && (lvl
%2) ? 1: 0));
2845 info
->stats
[STAT_STAMINA
] += (lvl
> 4 ? 1: 0);
2846 info
->stats
[STAT_AGILITY
] += (lvl
> 7 && !(lvl
%2) ? 1: 0);
2847 info
->stats
[STAT_INTELLECT
] += (lvl
> 5 ? 1: 0);
2848 info
->stats
[STAT_SPIRIT
] += (lvl
> 4 ? 1: 0);
2851 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2852 info
->stats
[STAT_STAMINA
] += (lvl
> 5 ? 1: 0);
2853 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2854 info
->stats
[STAT_INTELLECT
] += (lvl
> 24 ? 2: (lvl
> 1 ? 1: 0));
2855 info
->stats
[STAT_SPIRIT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2858 info
->stats
[STAT_STRENGTH
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2859 info
->stats
[STAT_STAMINA
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2860 info
->stats
[STAT_AGILITY
] += (lvl
> 9 && !(lvl
%2) ? 1: 0);
2861 info
->stats
[STAT_INTELLECT
] += (lvl
> 33 ? 2: (lvl
> 2 ? 1: 0));
2862 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 2: (lvl
> 3 ? 1: 0));
2865 info
->stats
[STAT_STRENGTH
] += (lvl
> 38 ? 2: (lvl
> 6 && (lvl
%2) ? 1: 0));
2866 info
->stats
[STAT_STAMINA
] += (lvl
> 32 ? 2: (lvl
> 4 ? 1: 0));
2867 info
->stats
[STAT_AGILITY
] += (lvl
> 38 ? 2: (lvl
> 8 && (lvl
%2) ? 1: 0));
2868 info
->stats
[STAT_INTELLECT
] += (lvl
> 38 ? 3: (lvl
> 4 ? 1: 0));
2869 info
->stats
[STAT_SPIRIT
] += (lvl
> 38 ? 3: (lvl
> 5 ? 1: 0));
2874 void ObjectMgr::LoadGuilds()
2880 QueryResult
*result
= CharacterDatabase
.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
2882 "BackgroundColor,info,motd,createdate,BankMoney,COUNT(guild_bank_tab.guildid) "
2883 "FROM guild LEFT JOIN guild_bank_tab ON guild.guildid = guild_bank_tab.guildid GROUP BY guild.guildid ORDER BY guildid ASC");
2893 sLog
.outString( ">> Loaded %u guild definitions", count
);
2899 QueryResult
*guildRanksResult
= CharacterDatabase
.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
2901 // load guild members
2903 QueryResult
*guildMembersResult
= CharacterDatabase
.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
2905 "BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
2906 // 13 14 15 16 17 18
2907 "BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
2909 "characters.name, characters.level, characters.class, characters.zone, characters.logout_time "
2910 "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
2912 // load guild bank tab rights
2914 QueryResult
*guildBankTabRightsResult
= CharacterDatabase
.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
2916 barGoLink
bar( result
->GetRowCount() );
2920 //Field *fields = result->Fetch();
2925 newGuild
= new Guild
;
2926 if (!newGuild
->LoadGuildFromDB(result
) ||
2927 !newGuild
->LoadRanksFromDB(guildRanksResult
) ||
2928 !newGuild
->LoadMembersFromDB(guildMembersResult
) ||
2929 !newGuild
->LoadBankRightsFromDB(guildBankTabRightsResult
) ||
2930 !newGuild
->CheckGuildStructure()
2933 newGuild
->Disband();
2939 }while( result
->NextRow() );
2942 delete guildRanksResult
;
2943 delete guildMembersResult
;
2944 delete guildBankTabRightsResult
;
2946 //delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
2947 //you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
2948 CharacterDatabase
.PQuery("DELETE FROM guild_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT
));
2949 CharacterDatabase
.PQuery("DELETE FROM guild_bank_eventlog WHERE LogGuid > '%u'", sWorld
.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT
));
2952 sLog
.outString( ">> Loaded %u guild definitions", count
);
2955 void ObjectMgr::LoadArenaTeams()
2960 QueryResult
*result
= CharacterDatabase
.Query( "SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
2961 // 6 7 8 9 10 11 12 13 14
2962 "EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
2963 "FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC" );
2973 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
2977 // load arena_team members
2978 QueryResult
*arenaTeamMembersResult
= CharacterDatabase
.Query(
2979 // 0 1 2 3 4 5 6 7 8
2980 "SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,personal_rating,name,class "
2981 "FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
2983 barGoLink
bar( result
->GetRowCount() );
2987 Field
*fields
= result
->Fetch();
2992 ArenaTeam
*newArenaTeam
= new ArenaTeam
;
2993 if (!newArenaTeam
->LoadArenaTeamFromDB(result
) ||
2994 !newArenaTeam
->LoadMembersFromDB(arenaTeamMembersResult
))
2996 newArenaTeam
->Disband(NULL
);
2997 delete newArenaTeam
;
3000 AddArenaTeam(newArenaTeam
);
3001 }while( result
->NextRow() );
3004 delete arenaTeamMembersResult
;
3007 sLog
.outString( ">> Loaded %u arenateam definitions", count
);
3010 void ObjectMgr::LoadGroups()
3012 // -- loading groups --
3013 Group
*group
= NULL
;
3014 uint64 leaderGuid
= 0;
3016 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
3017 QueryResult
*result
= CharacterDatabase
.Query("SELECT mainTank, mainAssistant, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty, leaderGuid FROM groups");
3026 sLog
.outString( ">> Loaded %u group definitions", count
);
3030 barGoLink
bar( result
->GetRowCount() );
3035 Field
*fields
= result
->Fetch();
3037 leaderGuid
= MAKE_NEW_GUID(fields
[16].GetUInt32(),0,HIGHGUID_PLAYER
);
3040 if(!group
->LoadGroupFromDB(leaderGuid
, result
, false))
3047 }while( result
->NextRow() );
3052 sLog
.outString( ">> Loaded %u group definitions", count
);
3054 // -- loading members --
3059 result
= CharacterDatabase
.Query("SELECT memberGuid, assistant, subgroup, leaderGuid FROM group_member ORDER BY leaderGuid");
3062 barGoLink
bar2( 1 );
3067 barGoLink
bar2( result
->GetRowCount() );
3071 Field
*fields
= result
->Fetch();
3073 leaderGuid
= MAKE_NEW_GUID(fields
[3].GetUInt32(), 0, HIGHGUID_PLAYER
);
3074 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
3076 group
= GetGroupByLeader(leaderGuid
);
3079 sLog
.outErrorDb("Incorrect entry in group_member table : no group with leader %d for member %d!", fields
[3].GetUInt32(), fields
[0].GetUInt32());
3080 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
3085 if(!group
->LoadMemberFromDB(fields
[0].GetUInt32(), fields
[2].GetUInt8(), fields
[1].GetBool()))
3087 sLog
.outErrorDb("Incorrect entry in group_member table : member %d cannot be added to player %d's group!", fields
[0].GetUInt32(), fields
[3].GetUInt32());
3088 CharacterDatabase
.PExecute("DELETE FROM group_member WHERE memberGuid = '%d'", fields
[0].GetUInt32());
3090 }while( result
->NextRow() );
3095 // TODO: maybe delete from the DB before loading in this case
3096 for(GroupSet::iterator itr
= mGroupSet
.begin(); itr
!= mGroupSet
.end();)
3098 if((*itr
)->GetMembersCount() < 2)
3102 mGroupSet
.erase(itr
++);
3108 // -- loading instances --
3112 result
= CharacterDatabase
.Query(
3114 "SELECT leaderGuid, map, instance, permanent, difficulty, resettime, "
3116 "(SELECT COUNT(*) FROM character_instance WHERE guid = leaderGuid AND instance = group_instance.instance AND permanent = 1 LIMIT 1) "
3117 "FROM group_instance LEFT JOIN instance ON instance = id ORDER BY leaderGuid"
3122 barGoLink
bar2( 1 );
3127 barGoLink
bar2( result
->GetRowCount() );
3131 Field
*fields
= result
->Fetch();
3133 leaderGuid
= MAKE_NEW_GUID(fields
[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
3134 if(!group
|| group
->GetLeaderGUID() != leaderGuid
)
3136 group
= GetGroupByLeader(leaderGuid
);
3139 sLog
.outErrorDb("Incorrect entry in group_instance table : no group with leader %d", fields
[0].GetUInt32());
3144 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(fields
[1].GetUInt32());
3145 if(!mapEntry
|| !mapEntry
->IsDungeon())
3147 sLog
.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields
[1].GetUInt32());
3151 uint32 diff
= fields
[4].GetUInt8();
3152 if(diff
>= (mapEntry
->IsRaid() ? MAX_RAID_DIFFICULTY
: MAX_DUNGEON_DIFFICULTY
))
3154 sLog
.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff
);
3155 diff
= 0; // default for both difficaly types
3158 InstanceSave
*save
= sInstanceSaveManager
.AddInstanceSave(mapEntry
->MapID
, fields
[2].GetUInt32(), Difficulty(diff
), (time_t)fields
[5].GetUInt64(), (fields
[6].GetUInt32() == 0), true);
3159 group
->BindToInstance(save
, fields
[3].GetBool(), true);
3160 }while( result
->NextRow() );
3165 sLog
.outString( ">> Loaded %u group-instance binds total", count
);
3168 sLog
.outString( ">> Loaded %u group members total", count
);
3171 void ObjectMgr::LoadQuests()
3174 for(QuestMap::const_iterator itr
=mQuestTemplates
.begin(); itr
!= mQuestTemplates
.end(); ++itr
)
3176 mQuestTemplates
.clear();
3178 mExclusiveQuestGroups
.clear();
3180 // 0 1 2 3 4 5 6 7 8
3181 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, Method, ZoneOrSort, SkillOrClass, MinLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
3182 // 9 10 11 12 13 14 15 16
3183 "RepObjectiveFaction, RepObjectiveValue, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
3184 // 17 18 19 20 21 22 23 24 25 26 27 28
3185 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, SrcItemId, SrcItemCount, SrcSpell,"
3186 // 29 30 31 32 33 34 35 36 37 38
3187 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
3188 // 39 40 41 42 43 44 45 46
3189 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4,"
3190 // 47 48 49 50 51 52 53 54
3191 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
3192 // 55 56 57 58 59 60 61 62
3193 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
3195 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
3196 // 67 68 69 70 71 72
3197 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
3198 // 73 74 75 76 77 78
3199 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
3200 // 79 80 81 82 83 84 85 86
3201 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
3202 // 87 88 89 90 91 92 93 94 95 96
3203 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
3204 // 97 98 99 100 101 102 103 104 105 106 107
3205 "RewHonorableKills, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
3206 // 108 109 110 111 112 113 114 115
3207 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
3208 // 116 117 118 119 120 121
3209 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
3211 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
3213 "StartScript, CompleteScript"
3214 " FROM quest_template");
3221 sLog
.outString( ">> Loaded 0 quests definitions" );
3222 sLog
.outErrorDb("`quest_template` table is empty!");
3226 // create multimap previous quest for each existed quest
3227 // some quests can have many previous maps set by NextQuestId in previous quest
3228 // for example set of race quests can lead to single not race specific quest
3229 barGoLink
bar( result
->GetRowCount() );
3233 Field
*fields
= result
->Fetch();
3235 Quest
* newQuest
= new Quest(fields
);
3236 mQuestTemplates
[newQuest
->GetQuestId()] = newQuest
;
3237 } while( result
->NextRow() );
3242 for (QuestMap::iterator iter
= mQuestTemplates
.begin(); iter
!= mQuestTemplates
.end(); ++iter
)
3244 Quest
* qinfo
= iter
->second
;
3246 // additional quest integrity checks (GO, creature_template and item_template must be loaded already)
3248 if( qinfo
->GetQuestMethod() >= 3 )
3250 sLog
.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo
->GetQuestId(),qinfo
->GetQuestMethod());
3253 if (qinfo
->QuestFlags
& ~QUEST_MANGOS_FLAGS_DB_ALLOWED
)
3255 sLog
.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
3256 qinfo
->GetQuestId(),qinfo
->QuestFlags
,QUEST_MANGOS_FLAGS_DB_ALLOWED
>> 16);
3257 qinfo
->QuestFlags
&= QUEST_MANGOS_FLAGS_DB_ALLOWED
;
3260 if(qinfo
->QuestFlags
& QUEST_FLAGS_DAILY
)
3262 if(!(qinfo
->QuestFlags
& QUEST_MANGOS_FLAGS_REPEATABLE
))
3264 sLog
.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo
->GetQuestId());
3265 qinfo
->QuestFlags
|= QUEST_MANGOS_FLAGS_REPEATABLE
;
3269 if(qinfo
->QuestFlags
& QUEST_FLAGS_AUTO_REWARDED
)
3271 // at auto-reward can be rewarded only RewChoiceItemId[0]
3272 for(int j
= 1; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3274 if(uint32 id
= qinfo
->RewChoiceItemId
[j
])
3276 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
3277 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3278 // no changes, quest ignore this data
3283 // client quest log visual (area case)
3284 if( qinfo
->ZoneOrSort
> 0 )
3286 if(!GetAreaEntryByAreaID(qinfo
->ZoneOrSort
))
3288 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
3289 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3290 // no changes, quest not dependent from this value but can have problems at client
3293 // client quest log visual (sort case)
3294 if( qinfo
->ZoneOrSort
< 0 )
3296 QuestSortEntry
const* qSort
= sQuestSortStore
.LookupEntry(-int32(qinfo
->ZoneOrSort
));
3299 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
3300 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
);
3301 // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
3303 //check SkillOrClass value (class case).
3304 if( ClassByQuestSort(-int32(qinfo
->ZoneOrSort
)) )
3306 // SkillOrClass should not have class case when class case already set in ZoneOrSort.
3307 if(qinfo
->SkillOrClass
< 0)
3309 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClass` = %i (class case), redundant.",
3310 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,qinfo
->SkillOrClass
);
3313 //check for proper SkillOrClass value (skill case)
3314 if(int32 skill_id
= SkillByQuestSort(-int32(qinfo
->ZoneOrSort
)))
3316 // skill is positive value in SkillOrClass
3317 if(qinfo
->SkillOrClass
!= skill_id
)
3319 sLog
.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClass` does not have a corresponding value (%i).",
3320 qinfo
->GetQuestId(),qinfo
->ZoneOrSort
,skill_id
);
3321 //override, and force proper value here?
3326 // SkillOrClass (class case)
3327 if( qinfo
->SkillOrClass
< 0 )
3329 if( !sChrClassesStore
.LookupEntry(-int32(qinfo
->SkillOrClass
)) )
3331 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %i (class case) but class (%i) does not exist",
3332 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,-qinfo
->SkillOrClass
);
3335 // SkillOrClass (skill case)
3336 if( qinfo
->SkillOrClass
> 0 )
3338 if( !sSkillLineStore
.LookupEntry(qinfo
->SkillOrClass
) )
3340 sLog
.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
3341 qinfo
->GetQuestId(),qinfo
->SkillOrClass
,qinfo
->SkillOrClass
);
3345 if( qinfo
->RequiredSkillValue
)
3347 if( qinfo
->RequiredSkillValue
> sWorld
.GetConfigMaxSkillValue() )
3349 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
3350 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,sWorld
.GetConfigMaxSkillValue());
3351 // no changes, quest can't be done for this requirement
3354 if( qinfo
->SkillOrClass
<= 0 )
3356 sLog
.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
3357 qinfo
->GetQuestId(),qinfo
->RequiredSkillValue
,qinfo
->SkillOrClass
);
3358 // no changes, quest can't be done for this requirement (fail at wrong skill id)
3361 // else Skill quests can have 0 skill level, this is ok
3363 if(qinfo
->RepObjectiveFaction
&& !sFactionStore
.LookupEntry(qinfo
->RepObjectiveFaction
))
3365 sLog
.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
3366 qinfo
->GetQuestId(),qinfo
->RepObjectiveFaction
,qinfo
->RepObjectiveFaction
);
3367 // no changes, quest can't be done for this requirement
3370 if(qinfo
->RequiredMinRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMinRepFaction
))
3372 sLog
.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3373 qinfo
->GetQuestId(),qinfo
->RequiredMinRepFaction
,qinfo
->RequiredMinRepFaction
);
3374 // no changes, quest can't be done for this requirement
3377 if(qinfo
->RequiredMaxRepFaction
&& !sFactionStore
.LookupEntry(qinfo
->RequiredMaxRepFaction
))
3379 sLog
.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
3380 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepFaction
,qinfo
->RequiredMaxRepFaction
);
3381 // no changes, quest can't be done for this requirement
3384 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMinRepValue
> ReputationMgr::Reputation_Cap
)
3386 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
3387 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
,ReputationMgr::Reputation_Cap
);
3388 // no changes, quest can't be done for this requirement
3391 if(qinfo
->RequiredMinRepValue
&& qinfo
->RequiredMaxRepValue
&& qinfo
->RequiredMaxRepValue
<= qinfo
->RequiredMinRepValue
)
3393 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
3394 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
,qinfo
->RequiredMinRepValue
);
3395 // no changes, quest can't be done for this requirement
3398 if(!qinfo
->RepObjectiveFaction
&& qinfo
->RepObjectiveValue
> 0 )
3400 sLog
.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
3401 qinfo
->GetQuestId(),qinfo
->RepObjectiveValue
);
3405 if(!qinfo
->RequiredMinRepFaction
&& qinfo
->RequiredMinRepValue
> 0 )
3407 sLog
.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
3408 qinfo
->GetQuestId(),qinfo
->RequiredMinRepValue
);
3412 if(!qinfo
->RequiredMaxRepFaction
&& qinfo
->RequiredMaxRepValue
> 0 )
3414 sLog
.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
3415 qinfo
->GetQuestId(),qinfo
->RequiredMaxRepValue
);
3419 if(qinfo
->CharTitleId
&& !sCharTitlesStore
.LookupEntry(qinfo
->CharTitleId
))
3421 sLog
.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
3422 qinfo
->GetQuestId(),qinfo
->GetCharTitleId(),qinfo
->GetCharTitleId());
3423 qinfo
->CharTitleId
= 0;
3424 // quest can't reward this title
3427 if(qinfo
->SrcItemId
)
3429 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(qinfo
->SrcItemId
))
3431 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
3432 qinfo
->GetQuestId(),qinfo
->SrcItemId
,qinfo
->SrcItemId
);
3433 qinfo
->SrcItemId
= 0; // quest can't be done for this requirement
3435 else if(qinfo
->SrcItemCount
==0)
3437 sLog
.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
3438 qinfo
->GetQuestId(),qinfo
->SrcItemId
);
3439 qinfo
->SrcItemCount
= 1; // update to 1 for allow quest work for backward compatibility with DB
3442 else if(qinfo
->SrcItemCount
>0)
3444 sLog
.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
3445 qinfo
->GetQuestId(),qinfo
->SrcItemCount
);
3446 qinfo
->SrcItemCount
=0; // no quest work changes in fact
3451 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->SrcSpell
);
3454 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
3455 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3456 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3458 else if(!SpellMgr::IsSpellValid(spellInfo
))
3460 sLog
.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
3461 qinfo
->GetQuestId(),qinfo
->SrcSpell
,qinfo
->SrcSpell
);
3462 qinfo
->SrcSpell
= 0; // quest can't be done for this requirement
3466 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3468 uint32 id
= qinfo
->ReqItemId
[j
];
3471 if(qinfo
->ReqItemCount
[j
]==0)
3473 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
3474 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3475 // no changes, quest can't be done for this requirement
3478 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_DELIVER
);
3480 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3482 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
3483 qinfo
->GetQuestId(),j
+1,id
,id
);
3484 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3487 else if(qinfo
->ReqItemCount
[j
]>0)
3489 sLog
.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
3490 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqItemCount
[j
]);
3491 qinfo
->ReqItemCount
[j
] = 0; // prevent incorrect work of quest
3495 for(int j
= 0; j
< QUEST_SOURCE_ITEM_IDS_COUNT
; ++j
)
3497 uint32 id
= qinfo
->ReqSourceId
[j
];
3500 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3502 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
3503 qinfo
->GetQuestId(),j
+1,id
,id
);
3504 // no changes, quest can't be done for this requirement
3509 if(qinfo
->ReqSourceCount
[j
]>0)
3511 sLog
.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
3512 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqSourceCount
[j
]);
3513 // no changes, quest ignore this data
3518 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3520 uint32 id
= qinfo
->ReqSpell
[j
];
3523 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(id
);
3526 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
3527 qinfo
->GetQuestId(),j
+1,id
,id
);
3531 if(!qinfo
->ReqCreatureOrGOId
[j
])
3534 for(int k
= 0; k
< 3; ++k
)
3536 if ((spellInfo
->Effect
[k
] == SPELL_EFFECT_QUEST_COMPLETE
&& uint32(spellInfo
->EffectMiscValue
[k
]) == qinfo
->QuestId
) ||
3537 spellInfo
->Effect
[k
] == SPELL_EFFECT_SEND_EVENT
)
3546 if(!qinfo
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3548 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo
->Id
,qinfo
->QuestId
,j
+1,j
+1);
3550 // this will prevent quest completing without objective
3551 const_cast<Quest
*>(qinfo
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3556 sLog
.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
3557 qinfo
->GetQuestId(),j
+1,id
,j
+1,id
);
3558 // no changes, quest can't be done for this requirement
3564 for(int j
= 0; j
< QUEST_OBJECTIVES_COUNT
; ++j
)
3566 int32 id
= qinfo
->ReqCreatureOrGOId
[j
];
3567 if(id
< 0 && !sGOStorage
.LookupEntry
<GameObjectInfo
>(-id
))
3569 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
3570 qinfo
->GetQuestId(),j
+1,id
,uint32(-id
));
3571 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3574 if(id
> 0 && !sCreatureStorage
.LookupEntry
<CreatureInfo
>(id
))
3576 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
3577 qinfo
->GetQuestId(),j
+1,id
,uint32(id
));
3578 qinfo
->ReqCreatureOrGOId
[j
] = 0; // quest can't be done for this requirement
3583 // In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
3585 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_KILL_OR_CAST
| QUEST_MANGOS_FLAGS_SPEAKTO
);
3587 if(!qinfo
->ReqCreatureOrGOCount
[j
])
3589 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
3590 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3591 // no changes, quest can be incorrectly done, but we already report this
3594 else if(qinfo
->ReqCreatureOrGOCount
[j
]>0)
3596 sLog
.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
3597 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->ReqCreatureOrGOCount
[j
]);
3598 // no changes, quest ignore this data
3602 for(int j
= 0; j
< QUEST_REWARD_CHOICES_COUNT
; ++j
)
3604 uint32 id
= qinfo
->RewChoiceItemId
[j
];
3607 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3609 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3610 qinfo
->GetQuestId(),j
+1,id
,id
);
3611 qinfo
->RewChoiceItemId
[j
] = 0; // no changes, quest will not reward this
3614 if(!qinfo
->RewChoiceItemCount
[j
])
3616 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
3617 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3618 // no changes, quest can't be done
3621 else if(qinfo
->RewChoiceItemCount
[j
]>0)
3623 sLog
.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
3624 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewChoiceItemCount
[j
]);
3625 // no changes, quest ignore this data
3629 for(int j
= 0; j
< QUEST_REWARDS_COUNT
; ++j
)
3631 uint32 id
= qinfo
->RewItemId
[j
];
3634 if(!sItemStorage
.LookupEntry
<ItemPrototype
>(id
))
3636 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
3637 qinfo
->GetQuestId(),j
+1,id
,id
);
3638 qinfo
->RewItemId
[j
] = 0; // no changes, quest will not reward this item
3641 if(!qinfo
->RewItemCount
[j
])
3643 sLog
.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
3644 qinfo
->GetQuestId(),j
+1,id
,j
+1);
3648 else if(qinfo
->RewItemCount
[j
]>0)
3650 sLog
.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
3651 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewItemCount
[j
]);
3652 // no changes, quest ignore this data
3656 for(int j
= 0; j
< QUEST_REPUTATIONS_COUNT
; ++j
)
3658 if(qinfo
->RewRepFaction
[j
])
3660 if(!qinfo
->RewRepValue
[j
])
3662 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but `RewRepValue%d` = 0, quest will not reward this reputation.",
3663 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepValue
[j
],j
+1);
3667 if(!sFactionStore
.LookupEntry(qinfo
->RewRepFaction
[j
]))
3669 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.",
3670 qinfo
->GetQuestId(),j
+1,qinfo
->RewRepFaction
[j
] ,qinfo
->RewRepFaction
[j
] );
3671 qinfo
->RewRepFaction
[j
] = 0; // quest will not reward this
3674 else if(qinfo
->RewRepValue
[j
]!=0)
3676 sLog
.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %u.",
3677 qinfo
->GetQuestId(),j
+1,j
+1,qinfo
->RewRepValue
[j
]);
3678 // no changes, quest ignore this data
3684 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpell
);
3688 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
3689 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3690 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3692 else if(!SpellMgr::IsSpellValid(spellInfo
))
3694 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
3695 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3696 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3698 else if(GetTalentSpellCost(qinfo
->RewSpell
))
3700 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3701 qinfo
->GetQuestId(),qinfo
->RewSpell
,qinfo
->RewSpell
);
3702 qinfo
->RewSpell
= 0; // no spell reward will display for this quest
3706 if(qinfo
->RewSpellCast
)
3708 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(qinfo
->RewSpellCast
);
3712 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
3713 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3714 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3716 else if(!SpellMgr::IsSpellValid(spellInfo
))
3718 sLog
.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
3719 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3720 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3722 else if(GetTalentSpellCost(qinfo
->RewSpellCast
))
3724 sLog
.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
3725 qinfo
->GetQuestId(),qinfo
->RewSpellCast
,qinfo
->RewSpellCast
);
3726 qinfo
->RewSpellCast
= 0; // no spell will be casted on player
3730 if(qinfo
->RewMailTemplateId
)
3732 if(!sMailTemplateStore
.LookupEntry(qinfo
->RewMailTemplateId
))
3734 sLog
.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
3735 qinfo
->GetQuestId(),qinfo
->RewMailTemplateId
,qinfo
->RewMailTemplateId
);
3736 qinfo
->RewMailTemplateId
= 0; // no mail will send to player
3737 qinfo
->RewMailDelaySecs
= 0; // no mail will send to player
3741 if(qinfo
->NextQuestInChain
)
3743 QuestMap::iterator qNextItr
= mQuestTemplates
.find(qinfo
->NextQuestInChain
);
3744 if(qNextItr
== mQuestTemplates
.end())
3746 sLog
.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
3747 qinfo
->GetQuestId(),qinfo
->NextQuestInChain
,qinfo
->NextQuestInChain
);
3748 qinfo
->NextQuestInChain
= 0;
3751 qNextItr
->second
->prevChainQuests
.push_back(qinfo
->GetQuestId());
3754 // fill additional data stores
3755 if(qinfo
->PrevQuestId
)
3757 if (mQuestTemplates
.find(abs(qinfo
->GetPrevQuestId())) == mQuestTemplates
.end())
3759 sLog
.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetPrevQuestId());
3763 qinfo
->prevQuests
.push_back(qinfo
->PrevQuestId
);
3767 if(qinfo
->NextQuestId
)
3769 QuestMap::iterator qNextItr
= mQuestTemplates
.find(abs(qinfo
->GetNextQuestId()));
3770 if (qNextItr
== mQuestTemplates
.end())
3772 sLog
.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo
->GetQuestId(), qinfo
->GetNextQuestId());
3776 int32 signedQuestId
= qinfo
->NextQuestId
< 0 ? -int32(qinfo
->GetQuestId()) : int32(qinfo
->GetQuestId());
3777 qNextItr
->second
->prevQuests
.push_back(signedQuestId
);
3781 if(qinfo
->ExclusiveGroup
)
3782 mExclusiveQuestGroups
.insert(std::pair
<int32
, uint32
>(qinfo
->ExclusiveGroup
, qinfo
->GetQuestId()));
3783 if(qinfo
->LimitTime
)
3784 qinfo
->SetFlag(QUEST_MANGOS_FLAGS_TIMED
);
3787 // check QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
3788 for (uint32 i
= 0; i
< sSpellStore
.GetNumRows(); ++i
)
3790 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(i
);
3794 for(int j
= 0; j
< 3; ++j
)
3796 if(spellInfo
->Effect
[j
] != SPELL_EFFECT_QUEST_COMPLETE
)
3799 uint32 quest_id
= spellInfo
->EffectMiscValue
[j
];
3801 Quest
const* quest
= GetQuestTemplate(quest_id
);
3803 // some quest referenced in spells not exist (outdated spells)
3807 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
3809 sLog
.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo
->Id
,quest_id
);
3811 // this will prevent quest completing without objective
3812 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
3818 sLog
.outString( ">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates
.size() );
3821 void ObjectMgr::LoadQuestLocales()
3823 mQuestLocaleMap
.clear(); // need for reload case
3825 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
3826 "Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
3827 "Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
3828 "Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
3829 "Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
3830 "Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
3831 "Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
3832 "Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
3833 "Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
3834 " FROM locales_quest"
3844 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_quest` is empty.");
3848 barGoLink
bar(result
->GetRowCount());
3852 Field
*fields
= result
->Fetch();
3855 uint32 entry
= fields
[0].GetUInt32();
3857 QuestLocale
& data
= mQuestLocaleMap
[entry
];
3859 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
3861 std::string str
= fields
[1+10*(i
-1)].GetCppString();
3864 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3867 if(data
.Title
.size() <= idx
)
3868 data
.Title
.resize(idx
+1);
3870 data
.Title
[idx
] = str
;
3873 str
= fields
[1+10*(i
-1)+1].GetCppString();
3876 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3879 if(data
.Details
.size() <= idx
)
3880 data
.Details
.resize(idx
+1);
3882 data
.Details
[idx
] = str
;
3885 str
= fields
[1+10*(i
-1)+2].GetCppString();
3888 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3891 if(data
.Objectives
.size() <= idx
)
3892 data
.Objectives
.resize(idx
+1);
3894 data
.Objectives
[idx
] = str
;
3897 str
= fields
[1+10*(i
-1)+3].GetCppString();
3900 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3903 if(data
.OfferRewardText
.size() <= idx
)
3904 data
.OfferRewardText
.resize(idx
+1);
3906 data
.OfferRewardText
[idx
] = str
;
3909 str
= fields
[1+10*(i
-1)+4].GetCppString();
3912 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3915 if(data
.RequestItemsText
.size() <= idx
)
3916 data
.RequestItemsText
.resize(idx
+1);
3918 data
.RequestItemsText
[idx
] = str
;
3921 str
= fields
[1+10*(i
-1)+5].GetCppString();
3924 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3927 if(data
.EndText
.size() <= idx
)
3928 data
.EndText
.resize(idx
+1);
3930 data
.EndText
[idx
] = str
;
3933 for(int k
= 0; k
< 4; ++k
)
3935 str
= fields
[1+10*(i
-1)+6+k
].GetCppString();
3938 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
3941 if(data
.ObjectiveText
[k
].size() <= idx
)
3942 data
.ObjectiveText
[k
].resize(idx
+1);
3944 data
.ObjectiveText
[k
][idx
] = str
;
3949 } while (result
->NextRow());
3954 sLog
.outString( ">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap
.size() );
3957 void ObjectMgr::LoadScripts(ScriptMapMap
& scripts
, char const* tablename
)
3959 if(sWorld
.IsScriptScheduled()) // function don't must be called in time scripts use.
3962 sLog
.outString( "%s :", tablename
);
3964 scripts
.clear(); // need for reload support
3966 QueryResult
*result
= WorldDatabase
.PQuery( "SELECT id,delay,command,datalong,datalong2,dataint, x, y, z, o FROM %s", tablename
);
3976 sLog
.outString( ">> Loaded %u script definitions", count
);
3980 barGoLink
bar( result
->GetRowCount() );
3986 Field
*fields
= result
->Fetch();
3988 tmp
.id
= fields
[0].GetUInt32();
3989 tmp
.delay
= fields
[1].GetUInt32();
3990 tmp
.command
= fields
[2].GetUInt32();
3991 tmp
.datalong
= fields
[3].GetUInt32();
3992 tmp
.datalong2
= fields
[4].GetUInt32();
3993 tmp
.dataint
= fields
[5].GetInt32();
3994 tmp
.x
= fields
[6].GetFloat();
3995 tmp
.y
= fields
[7].GetFloat();
3996 tmp
.z
= fields
[8].GetFloat();
3997 tmp
.o
= fields
[9].GetFloat();
3999 // generic command args check
4002 case SCRIPT_COMMAND_TALK
:
4004 if(tmp
.datalong
> 3)
4006 sLog
.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4011 sLog
.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,tmp
.id
);
4014 if(tmp
.dataint
< MIN_DB_SCRIPT_STRING_ID
|| tmp
.dataint
>= MAX_DB_SCRIPT_STRING_ID
)
4016 sLog
.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",tablename
,tmp
.dataint
,MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
,tmp
.id
);
4020 // if(!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
4024 case SCRIPT_COMMAND_EMOTE
:
4026 if(!sEmotesStore
.LookupEntry(tmp
.datalong
))
4028 sLog
.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4034 case SCRIPT_COMMAND_TELEPORT_TO
:
4036 if(!sMapStore
.LookupEntry(tmp
.datalong
))
4038 sLog
.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4042 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4044 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4050 case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE
:
4052 if(!MaNGOS::IsValidMapCoord(tmp
.x
,tmp
.y
,tmp
.z
,tmp
.o
))
4054 sLog
.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.x
,tmp
.y
,tmp
.id
);
4058 if(!GetCreatureTemplate(tmp
.datalong
))
4060 sLog
.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4066 case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT
:
4068 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4071 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4075 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4078 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,tmp
.datalong
,data
->id
,tmp
.id
);
4082 if( info
->type
==GAMEOBJECT_TYPE_FISHINGNODE
||
4083 info
->type
==GAMEOBJECT_TYPE_FISHINGHOLE
||
4084 info
->type
==GAMEOBJECT_TYPE_DOOR
||
4085 info
->type
==GAMEOBJECT_TYPE_BUTTON
||
4086 info
->type
==GAMEOBJECT_TYPE_TRAP
)
4088 sLog
.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",tablename
,info
->id
,tmp
.id
);
4093 case SCRIPT_COMMAND_OPEN_DOOR
:
4094 case SCRIPT_COMMAND_CLOSE_DOOR
:
4096 GameObjectData
const* data
= GetGOData(tmp
.datalong
);
4099 sLog
.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",tablename
,tmp
.datalong
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4103 GameObjectInfo
const* info
= GetGameObjectInfo(data
->id
);
4106 sLog
.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",tablename
,tmp
.datalong
,data
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4110 if( info
->type
!=GAMEOBJECT_TYPE_DOOR
)
4112 sLog
.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",tablename
,info
->id
,(tmp
.command
==SCRIPT_COMMAND_OPEN_DOOR
? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR"),tmp
.id
);
4118 case SCRIPT_COMMAND_QUEST_EXPLORED
:
4120 Quest
const* quest
= GetQuestTemplate(tmp
.datalong
);
4123 sLog
.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",tablename
,tmp
.datalong
,tmp
.id
);
4127 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4129 sLog
.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",tablename
,tmp
.datalong
,tmp
.id
);
4131 // this will prevent quest completing without objective
4132 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4134 // continue; - quest objective requirement set and command can be allowed
4137 if(float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4139 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
4140 tablename
,tmp
.datalong2
,tmp
.id
);
4144 if(tmp
.datalong2
&& float(tmp
.datalong2
) > DEFAULT_VISIBILITY_DISTANCE
)
4146 sLog
.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
4147 tablename
,tmp
.datalong2
,tmp
.id
,DEFAULT_VISIBILITY_DISTANCE
);
4151 if(tmp
.datalong2
&& float(tmp
.datalong2
) < INTERACTION_DISTANCE
)
4153 sLog
.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
4154 tablename
,tmp
.datalong2
,tmp
.id
,INTERACTION_DISTANCE
);
4161 case SCRIPT_COMMAND_REMOVE_AURA
:
4163 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4165 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4166 tablename
,tmp
.datalong
,tmp
.id
);
4169 if(tmp
.datalong2
& ~0x1) // 1 bits (0,1)
4171 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4172 tablename
,tmp
.datalong2
,tmp
.id
);
4177 case SCRIPT_COMMAND_CAST_SPELL
:
4179 if(!sSpellStore
.LookupEntry(tmp
.datalong
))
4181 sLog
.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA or SCRIPT_COMMAND_CAST_SPELL for script id %u",
4182 tablename
,tmp
.datalong
,tmp
.id
);
4185 if(tmp
.datalong2
& ~0x3) // 2 bits
4187 sLog
.outErrorDb("Table `%s` using unknown flags in datalong2 (%u)i n SCRIPT_COMMAND_CAST_SPELL for script id %u",
4188 tablename
,tmp
.datalong2
,tmp
.id
);
4195 if (scripts
.find(tmp
.id
) == scripts
.end())
4198 scripts
[tmp
.id
] = emptyMap
;
4200 scripts
[tmp
.id
].insert(std::pair
<uint32
, ScriptInfo
>(tmp
.delay
, tmp
));
4203 } while( result
->NextRow() );
4208 sLog
.outString( ">> Loaded %u script definitions", count
);
4211 void ObjectMgr::LoadGameObjectScripts()
4213 LoadScripts(sGameObjectScripts
, "gameobject_scripts");
4216 for(ScriptMapMap::const_iterator itr
= sGameObjectScripts
.begin(); itr
!= sGameObjectScripts
.end(); ++itr
)
4218 if(!GetGOData(itr
->first
))
4219 sLog
.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr
->first
);
4223 void ObjectMgr::LoadQuestEndScripts()
4225 LoadScripts(sQuestEndScripts
, "quest_end_scripts");
4228 for(ScriptMapMap::const_iterator itr
= sQuestEndScripts
.begin(); itr
!= sQuestEndScripts
.end(); ++itr
)
4230 if(!GetQuestTemplate(itr
->first
))
4231 sLog
.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4235 void ObjectMgr::LoadQuestStartScripts()
4237 LoadScripts(sQuestStartScripts
,"quest_start_scripts");
4240 for(ScriptMapMap::const_iterator itr
= sQuestStartScripts
.begin(); itr
!= sQuestStartScripts
.end(); ++itr
)
4242 if(!GetQuestTemplate(itr
->first
))
4243 sLog
.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr
->first
);
4247 void ObjectMgr::LoadSpellScripts()
4249 LoadScripts(sSpellScripts
, "spell_scripts");
4252 for(ScriptMapMap::const_iterator itr
= sSpellScripts
.begin(); itr
!= sSpellScripts
.end(); ++itr
)
4254 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
4258 sLog
.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id",itr
->first
);
4262 //check for correct spellEffect
4264 for(int i
=0; i
<3; ++i
)
4266 // skip empty effects
4267 if( !spellInfo
->Effect
[i
] )
4270 if( spellInfo
->Effect
[i
] == SPELL_EFFECT_SCRIPT_EFFECT
)
4278 sLog
.outErrorDb("Table `spell_scripts` has unsupported spell (Id: %u) without SPELL_EFFECT_SCRIPT_EFFECT (%u) spell effect",itr
->first
,SPELL_EFFECT_SCRIPT_EFFECT
);
4282 void ObjectMgr::LoadEventScripts()
4284 LoadScripts(sEventScripts
, "event_scripts");
4286 std::set
<uint32
> evt_scripts
;
4287 // Load all possible script entries from gameobjects
4288 for(uint32 i
= 1; i
< sGOStorage
.MaxEntry
; ++i
)
4290 GameObjectInfo
const * goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(i
);
4293 switch(goInfo
->type
)
4295 case GAMEOBJECT_TYPE_GOOBER
:
4296 if (goInfo
->goober
.eventId
)
4297 evt_scripts
.insert(goInfo
->goober
.eventId
);
4299 case GAMEOBJECT_TYPE_CHEST
:
4300 if (goInfo
->chest
.eventId
)
4301 evt_scripts
.insert(goInfo
->chest
.eventId
);
4303 case GAMEOBJECT_TYPE_CAMERA
:
4304 if (goInfo
->camera
.eventID
)
4305 evt_scripts
.insert(goInfo
->camera
.eventID
);
4311 // Load all possible script entries from spells
4312 for(uint32 i
= 1; i
< sSpellStore
.GetNumRows(); ++i
)
4314 SpellEntry
const * spell
= sSpellStore
.LookupEntry(i
);
4317 for(int j
=0; j
<3; ++j
)
4319 if( spell
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
)
4321 if (spell
->EffectMiscValue
[j
])
4322 evt_scripts
.insert(spell
->EffectMiscValue
[j
]);
4327 // Then check if all scripts are in above list of possible script entries
4328 for(ScriptMapMap::const_iterator itr
= sEventScripts
.begin(); itr
!= sEventScripts
.end(); ++itr
)
4330 std::set
<uint32
>::const_iterator itr2
= evt_scripts
.find(itr
->first
);
4331 if (itr2
== evt_scripts
.end())
4332 sLog
.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
4333 itr
->first
, SPELL_EFFECT_SEND_EVENT
);
4337 void ObjectMgr::LoadItemTexts()
4339 QueryResult
*result
= CharacterDatabase
.Query("SELECT id, text FROM item_text");
4349 sLog
.outString( ">> Loaded %u item pages", count
);
4353 barGoLink
bar( result
->GetRowCount() );
4360 fields
= result
->Fetch();
4362 mItemTexts
[ fields
[0].GetUInt32() ] = fields
[1].GetCppString();
4366 } while ( result
->NextRow() );
4371 sLog
.outString( ">> Loaded %u item texts", count
);
4374 void ObjectMgr::LoadPageTexts()
4376 sPageTextStore
.Free(); // for reload case
4378 sPageTextStore
.Load();
4379 sLog
.outString( ">> Loaded %u page texts", sPageTextStore
.RecordCount
);
4382 for(uint32 i
= 1; i
< sPageTextStore
.MaxEntry
; ++i
)
4384 // check data correctness
4385 PageText
const* page
= sPageTextStore
.LookupEntry
<PageText
>(i
);
4389 if(page
->Next_Page
&& !sPageTextStore
.LookupEntry
<PageText
>(page
->Next_Page
))
4391 sLog
.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i
,page
->Next_Page
);
4395 // detect circular reference
4396 std::set
<uint32
> checkedPages
;
4397 for(PageText
const* pageItr
= page
; pageItr
; pageItr
= sPageTextStore
.LookupEntry
<PageText
>(pageItr
->Next_Page
))
4399 if(!pageItr
->Next_Page
)
4401 checkedPages
.insert(pageItr
->Page_ID
);
4402 if(checkedPages
.find(pageItr
->Next_Page
)!=checkedPages
.end())
4404 std::ostringstream ss
;
4405 ss
<< "The text page(s) ";
4406 for (std::set
<uint32
>::iterator itr
= checkedPages
.begin();itr
!=checkedPages
.end(); ++itr
)
4408 ss
<< "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
4409 << pageItr
->Page_ID
<<" to 0";
4410 sLog
.outErrorDb(ss
.str().c_str());
4411 const_cast<PageText
*>(pageItr
)->Next_Page
= 0;
4418 void ObjectMgr::LoadPageTextLocales()
4420 mPageTextLocaleMap
.clear(); // need for reload case
4422 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
4431 sLog
.outString(">> Loaded 0 PageText locale strings. DB table `locales_page_text` is empty.");
4435 barGoLink
bar(result
->GetRowCount());
4439 Field
*fields
= result
->Fetch();
4442 uint32 entry
= fields
[0].GetUInt32();
4444 PageTextLocale
& data
= mPageTextLocaleMap
[entry
];
4446 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
4448 std::string str
= fields
[i
].GetCppString();
4452 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4455 if(data
.Text
.size() <= idx
)
4456 data
.Text
.resize(idx
+1);
4458 data
.Text
[idx
] = str
;
4462 } while (result
->NextRow());
4467 sLog
.outString( ">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap
.size() );
4470 struct SQLInstanceLoader
: public SQLStorageLoaderBase
<SQLInstanceLoader
>
4473 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
4475 dst
= D(objmgr
.GetScriptId(src
));
4479 void ObjectMgr::LoadInstanceTemplate()
4481 SQLInstanceLoader loader
;
4482 loader
.Load(sInstanceTemplate
);
4484 for(uint32 i
= 0; i
< sInstanceTemplate
.MaxEntry
; i
++)
4486 InstanceTemplate
* temp
= (InstanceTemplate
*)GetInstanceTemplate(i
);
4490 const MapEntry
* entry
= sMapStore
.LookupEntry(temp
->map
);
4493 sLog
.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp
->map
);
4497 //FIXME: now exist heroic instance, normal/heroic raid instances
4498 // entry->resetTimeHeroic store reset time for both heroic mode instance (raid and non-raid)
4499 // entry->resetTimeRaid store reset time for normal raid only
4500 // for current state entry->resetTimeRaid == entry->resetTimeHeroic in case raid instances with heroic mode.
4501 // but at some point wee need implement reset time dependent from raid instance mode
4502 if(temp
->reset_delay
== 0)
4504 MapDifficulty
const* mapDiffNorm
= GetMapDifficultyData(temp
->map
,DUNGEON_DIFFICULTY_NORMAL
);
4505 MapDifficulty
const* mapDiffHeroic
= GetMapDifficultyData(temp
->map
,DUNGEON_DIFFICULTY_HEROIC
);
4508 if ((!mapDiffNorm
|| mapDiffNorm
->resetTime
== 0) &&
4509 (!mapDiffHeroic
|| mapDiffHeroic
->resetTime
== 0))
4512 // use defaults from the DBC
4513 if(mapDiffHeroic
&& mapDiffHeroic
->resetTime
) // for both raid and non raids, read above
4515 temp
->reset_delay
= mapDiffHeroic
->resetTime
/ DAY
;
4517 else if (mapDiffNorm
&& mapDiffNorm
->resetTime
&& entry
->map_type
== MAP_RAID
)
4518 // for normal raid only
4520 temp
->reset_delay
= mapDiffNorm
->resetTime
/ DAY
;
4524 // the reset_delay must be at least one day
4525 temp
->reset_delay
= std::max((uint32
)1, (uint32
)(temp
->reset_delay
* sWorld
.getRate(RATE_INSTANCE_RESET_TIME
)));
4528 sLog
.outString( ">> Loaded %u Instance Template definitions", sInstanceTemplate
.RecordCount
);
4532 GossipText
const *ObjectMgr::GetGossipText(uint32 Text_ID
) const
4534 GossipTextMap::const_iterator itr
= mGossipText
.find(Text_ID
);
4535 if(itr
!= mGossipText
.end())
4536 return &itr
->second
;
4540 void ObjectMgr::LoadGossipText()
4542 QueryResult
*result
= WorldDatabase
.Query( "SELECT * FROM npc_text" );
4551 sLog
.outString( ">> Loaded %u npc texts", count
);
4557 barGoLink
bar( result
->GetRowCount() );
4564 Field
*fields
= result
->Fetch();
4568 uint32 Text_ID
= fields
[cic
++].GetUInt32();
4571 sLog
.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
4575 GossipText
& gText
= mGossipText
[Text_ID
];
4577 for (int i
=0; i
< 8; i
++)
4579 gText
.Options
[i
].Text_0
= fields
[cic
++].GetCppString();
4580 gText
.Options
[i
].Text_1
= fields
[cic
++].GetCppString();
4582 gText
.Options
[i
].Language
= fields
[cic
++].GetUInt32();
4583 gText
.Options
[i
].Probability
= fields
[cic
++].GetFloat();
4585 for(int j
=0; j
< 3; ++j
)
4587 gText
.Options
[i
].Emotes
[j
]._Delay
= fields
[cic
++].GetUInt32();
4588 gText
.Options
[i
].Emotes
[j
]._Emote
= fields
[cic
++].GetUInt32();
4591 } while( result
->NextRow() );
4594 sLog
.outString( ">> Loaded %u npc texts", count
);
4598 void ObjectMgr::LoadNpcTextLocales()
4600 mNpcTextLocaleMap
.clear(); // need for reload case
4602 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
4603 "Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
4604 "Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
4605 "Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
4606 "Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
4607 "Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
4608 "Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
4609 "Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
4610 "Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
4611 " FROM locales_npc_text");
4620 sLog
.outString(">> Loaded 0 Quest locale strings. DB table `locales_npc_text` is empty.");
4624 barGoLink
bar(result
->GetRowCount());
4628 Field
*fields
= result
->Fetch();
4631 uint32 entry
= fields
[0].GetUInt32();
4633 NpcTextLocale
& data
= mNpcTextLocaleMap
[entry
];
4635 for(int i
=1; i
<MAX_LOCALE
; ++i
)
4637 for(int j
=0; j
<8; ++j
)
4639 std::string str0
= fields
[1+8*2*(i
-1)+2*j
].GetCppString();
4642 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4645 if(data
.Text_0
[j
].size() <= idx
)
4646 data
.Text_0
[j
].resize(idx
+1);
4648 data
.Text_0
[j
][idx
] = str0
;
4651 std::string str1
= fields
[1+8*2*(i
-1)+2*j
+1].GetCppString();
4654 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
4657 if(data
.Text_1
[j
].size() <= idx
)
4658 data
.Text_1
[j
].resize(idx
+1);
4660 data
.Text_1
[j
][idx
] = str1
;
4665 } while (result
->NextRow());
4670 sLog
.outString( ">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap
.size() );
4673 //not very fast function but it is called only once a day, or on starting-up
4674 void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp
)
4676 time_t basetime
= time(NULL
);
4677 sLog
.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime
)->tm_hour
, localtime(&basetime
)->tm_min
, localtime(&basetime
)->tm_sec
);
4678 //delete all old mails without item and without body immediately, if starting server
4680 CharacterDatabase
.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD
"' AND has_items = '0' AND itemTextId = 0", (uint64
)basetime
);
4681 // 0 1 2 3 4 5 6 7 8 9
4682 QueryResult
* result
= CharacterDatabase
.PQuery("SELECT id,messageType,sender,receiver,itemTextId,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD
"'", (uint64
)basetime
);
4688 sLog
.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
4689 return; // any mails need to be returned or deleted
4692 //std::ostringstream delitems, delmails; //will be here for optimization
4693 //bool deletemail = false, deleteitem = false;
4694 //delitems << "DELETE FROM item_instance WHERE guid IN ( ";
4695 //delmails << "DELETE FROM mail WHERE id IN ( "
4697 barGoLink
bar( result
->GetRowCount() );
4705 fields
= result
->Fetch();
4707 m
->messageID
= fields
[0].GetUInt32();
4708 m
->messageType
= fields
[1].GetUInt8();
4709 m
->sender
= fields
[2].GetUInt32();
4710 m
->receiver
= fields
[3].GetUInt32();
4711 m
->itemTextId
= fields
[4].GetUInt32();
4712 bool has_items
= fields
[5].GetBool();
4713 m
->expire_time
= (time_t)fields
[6].GetUInt64();
4714 m
->deliver_time
= 0;
4715 m
->COD
= fields
[7].GetUInt32();
4716 m
->checked
= fields
[8].GetUInt32();
4717 m
->mailTemplateId
= fields
[9].GetInt16();
4721 pl
= GetPlayer((uint64
)m
->receiver
);
4722 if (pl
&& pl
->m_mailsLoaded
)
4723 { //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
4724 //his in mailbox and he has already listed his mails )
4728 //delete or return mail:
4731 QueryResult
*resultItems
= CharacterDatabase
.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m
->messageID
);
4736 Field
*fields2
= resultItems
->Fetch();
4738 uint32 item_guid_low
= fields2
[0].GetUInt32();
4739 uint32 item_template
= fields2
[1].GetUInt32();
4741 m
->AddItem(item_guid_low
, item_template
);
4743 while (resultItems
->NextRow());
4747 //if it is mail from AH, it shouldn't be returned, but deleted
4748 if (m
->messageType
!= MAIL_NORMAL
|| (m
->checked
& (MAIL_CHECK_MASK_AUCTION
| MAIL_CHECK_MASK_COD_PAYMENT
| MAIL_CHECK_MASK_RETURNED
)))
4750 // mail open and then not returned
4751 for(std::vector
<MailItemInfo
>::iterator itr2
= m
->items
.begin(); itr2
!= m
->items
.end(); ++itr2
)
4752 CharacterDatabase
.PExecute("DELETE FROM item_instance WHERE guid = '%u'", itr2
->item_guid
);
4756 //mail will be returned:
4757 CharacterDatabase
.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD
"', deliver_time = '" UI64FMTD
"',cod = '0', checked = '%u' WHERE id = '%u'", m
->receiver
, m
->sender
, (uint64
)(basetime
+ 30*DAY
), (uint64
)basetime
, MAIL_CHECK_MASK_RETURNED
, m
->messageID
);
4764 CharacterDatabase
.PExecute("DELETE FROM item_text WHERE id = '%u'", m
->itemTextId
);
4766 //deletemail = true;
4767 //delmails << m->messageID << ", ";
4768 CharacterDatabase
.PExecute("DELETE FROM mail WHERE id = '%u'", m
->messageID
);
4771 } while (result
->NextRow());
4775 sLog
.outString( ">> Loaded %u mails", count
);
4778 void ObjectMgr::LoadQuestAreaTriggers()
4780 mQuestAreaTriggerMap
.clear(); // need for reload case
4782 QueryResult
*result
= WorldDatabase
.Query( "SELECT id,quest FROM areatrigger_involvedrelation" );
4792 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4796 barGoLink
bar( result
->GetRowCount() );
4803 Field
*fields
= result
->Fetch();
4805 uint32 trigger_ID
= fields
[0].GetUInt32();
4806 uint32 quest_ID
= fields
[1].GetUInt32();
4808 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(trigger_ID
);
4811 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID
);
4815 Quest
const* quest
= GetQuestTemplate(quest_ID
);
4819 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID
,quest_ID
);
4823 if(!quest
->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
))
4825 sLog
.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID
,quest_ID
);
4827 // this will prevent quest completing without objective
4828 const_cast<Quest
*>(quest
)->SetFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT
);
4830 // continue; - quest modified to required objective and trigger can be allowed.
4833 mQuestAreaTriggerMap
[trigger_ID
] = quest_ID
;
4835 } while( result
->NextRow() );
4840 sLog
.outString( ">> Loaded %u quest trigger points", count
);
4843 void ObjectMgr::LoadTavernAreaTriggers()
4845 mTavernAreaTriggerSet
.clear(); // need for reload case
4847 QueryResult
*result
= WorldDatabase
.Query("SELECT id FROM areatrigger_tavern");
4857 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4861 barGoLink
bar( result
->GetRowCount() );
4868 Field
*fields
= result
->Fetch();
4870 uint32 Trigger_ID
= fields
[0].GetUInt32();
4872 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4875 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4879 mTavernAreaTriggerSet
.insert(Trigger_ID
);
4880 } while( result
->NextRow() );
4885 sLog
.outString( ">> Loaded %u tavern triggers", count
);
4888 void ObjectMgr::LoadAreaTriggerScripts()
4890 mAreaTriggerScripts
.clear(); // need for reload case
4891 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
4901 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4905 barGoLink
bar( result
->GetRowCount() );
4912 Field
*fields
= result
->Fetch();
4914 uint32 Trigger_ID
= fields
[0].GetUInt32();
4915 const char *scriptName
= fields
[1].GetString();
4917 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
4920 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
4923 mAreaTriggerScripts
[Trigger_ID
] = GetScriptId(scriptName
);
4924 } while( result
->NextRow() );
4929 sLog
.outString( ">> Loaded %u areatrigger scripts", count
);
4932 uint32
ObjectMgr::GetNearestTaxiNode( float x
, float y
, float z
, uint32 mapid
, uint32 team
)
4938 for(uint32 i
= 1; i
< sTaxiNodesStore
.GetNumRows(); ++i
)
4940 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(i
);
4941 if(!node
|| node
->map_id
!= mapid
|| !node
->MountCreatureID
[team
== ALLIANCE
? 1 : 0])
4944 uint8 field
= (uint8
)((i
- 1) / 32);
4945 uint32 submask
= 1<<((i
-1)%32);
4947 // skip not taxi network nodes
4948 if((sTaxiNodesMask
[field
] & submask
)==0)
4951 float dist2
= (node
->x
- x
)*(node
->x
- x
)+(node
->y
- y
)*(node
->y
- y
)+(node
->z
- z
)*(node
->z
- z
);
4971 void ObjectMgr::GetTaxiPath( uint32 source
, uint32 destination
, uint32
&path
, uint32
&cost
)
4973 TaxiPathSetBySource::iterator src_i
= sTaxiPathSetBySource
.find(source
);
4974 if(src_i
==sTaxiPathSetBySource
.end())
4981 TaxiPathSetForSource
& pathSet
= src_i
->second
;
4983 TaxiPathSetForSource::iterator dest_i
= pathSet
.find(destination
);
4984 if(dest_i
==pathSet
.end())
4991 cost
= dest_i
->second
.price
;
4992 path
= dest_i
->second
.ID
;
4995 uint32
ObjectMgr::GetTaxiMountDisplayId( uint32 id
, uint32 team
, bool allowed_alt_team
/* = false */)
4997 uint16 mount_entry
= 0;
4999 // select mount creature id
5000 TaxiNodesEntry
const* node
= sTaxiNodesStore
.LookupEntry(id
);
5003 if (team
== ALLIANCE
)
5005 mount_entry
= node
->MountCreatureID
[1];
5006 if(!mount_entry
&& allowed_alt_team
)
5007 mount_entry
= node
->MountCreatureID
[0];
5009 else if (team
== HORDE
)
5011 mount_entry
= node
->MountCreatureID
[0];
5013 if(!mount_entry
&& allowed_alt_team
)
5014 mount_entry
= node
->MountCreatureID
[1];
5018 CreatureInfo
const *mount_info
= GetCreatureTemplate(mount_entry
);
5022 uint16 mount_id
= objmgr
.ChooseDisplayId(team
,mount_info
);
5026 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(mount_id
);
5028 mount_id
= minfo
->modelid
;
5033 void ObjectMgr::GetTaxiPathNodes( uint32 path
, Path
&pathnodes
, std::vector
<uint32
>& mapIds
)
5035 if(path
>= sTaxiPathNodesByPath
.size())
5038 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5040 pathnodes
.Resize(nodeList
.size());
5041 mapIds
.resize(nodeList
.size());
5043 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5045 pathnodes
[ i
].x
= nodeList
[i
].x
;
5046 pathnodes
[ i
].y
= nodeList
[i
].y
;
5047 pathnodes
[ i
].z
= nodeList
[i
].z
;
5049 mapIds
[i
] = nodeList
[i
].mapid
;
5053 void ObjectMgr::GetTransportPathNodes( uint32 path
, TransportPath
&pathnodes
)
5055 if(path
>= sTaxiPathNodesByPath
.size())
5058 TaxiPathNodeList
& nodeList
= sTaxiPathNodesByPath
[path
];
5060 pathnodes
.Resize(nodeList
.size());
5062 for(size_t i
= 0; i
< nodeList
.size(); ++i
)
5064 pathnodes
[ i
].mapid
= nodeList
[i
].mapid
;
5065 pathnodes
[ i
].x
= nodeList
[i
].x
;
5066 pathnodes
[ i
].y
= nodeList
[i
].y
;
5067 pathnodes
[ i
].z
= nodeList
[i
].z
;
5068 pathnodes
[ i
].actionFlag
= nodeList
[i
].actionFlag
;
5069 pathnodes
[ i
].delay
= nodeList
[i
].delay
;
5073 void ObjectMgr::LoadGraveyardZones()
5075 mGraveYardMap
.clear(); // need for reload case
5077 QueryResult
*result
= WorldDatabase
.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
5087 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5091 barGoLink
bar( result
->GetRowCount() );
5098 Field
*fields
= result
->Fetch();
5100 uint32 safeLocId
= fields
[0].GetUInt32();
5101 uint32 zoneId
= fields
[1].GetUInt32();
5102 uint32 team
= fields
[2].GetUInt32();
5104 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(safeLocId
);
5107 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId
);
5111 AreaTableEntry
const *areaEntry
= GetAreaEntryByAreaID(zoneId
);
5114 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId
);
5118 if(areaEntry
->zone
!= 0)
5120 sLog
.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId
);
5124 if(team
!=0 && team
!=HORDE
&& team
!=ALLIANCE
)
5126 sLog
.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team
);
5130 if(!AddGraveYardLink(safeLocId
,zoneId
,team
,false))
5131 sLog
.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId
,zoneId
);
5132 } while( result
->NextRow() );
5137 sLog
.outString( ">> Loaded %u graveyard-zone links", count
);
5140 WorldSafeLocsEntry
const *ObjectMgr::GetClosestGraveYard(float x
, float y
, float z
, uint32 MapId
, uint32 team
)
5142 // search for zone associated closest graveyard
5143 uint32 zoneId
= MapManager::Instance().GetZoneId(MapId
,x
,y
,z
);
5145 // Simulate std. algorithm:
5146 // found some graveyard associated to (ghost_zone,ghost_map)
5148 // if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
5149 // then check faction
5150 // if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
5151 // then check faction
5152 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5153 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5154 if(graveLow
==graveUp
)
5156 sLog
.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId
,team
);
5161 bool foundNear
= false;
5163 WorldSafeLocsEntry
const* entryNear
= NULL
;
5165 // at entrance map for corpse map
5166 bool foundEntr
= false;
5168 WorldSafeLocsEntry
const* entryEntr
= NULL
;
5171 WorldSafeLocsEntry
const* entryFar
= NULL
;
5173 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(MapId
);
5175 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5177 GraveYardData
const& data
= itr
->second
;
5179 WorldSafeLocsEntry
const* entry
= sWorldSafeLocsStore
.LookupEntry(data
.safeLocId
);
5182 sLog
.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data
.safeLocId
);
5186 // skip enemy faction graveyard
5187 // team == 0 case can be at call from .neargrave
5188 if(data
.team
!= 0 && team
!= 0 && data
.team
!= team
)
5191 // find now nearest graveyard at other map
5192 if(MapId
!= entry
->map_id
)
5194 // if find graveyard at different map from where entrance placed (or no entrance data), use any first
5196 mapEntry
->entrance_map
< 0 ||
5197 mapEntry
->entrance_map
!= entry
->map_id
||
5198 (mapEntry
->entrance_x
== 0 && mapEntry
->entrance_y
== 0))
5200 // not have any corrdinates for check distance anyway
5205 // at entrance map calculate distance (2D);
5206 float dist2
= (entry
->x
- mapEntry
->entrance_x
)*(entry
->x
- mapEntry
->entrance_x
)
5207 +(entry
->y
- mapEntry
->entrance_y
)*(entry
->y
- mapEntry
->entrance_y
);
5210 if(dist2
< distEntr
)
5223 // find now nearest graveyard at same map
5226 float dist2
= (entry
->x
- x
)*(entry
->x
- x
)+(entry
->y
- y
)*(entry
->y
- y
)+(entry
->z
- z
)*(entry
->z
- z
);
5229 if(dist2
< distNear
)
5253 GraveYardData
const* ObjectMgr::FindGraveYardData(uint32 id
, uint32 zoneId
)
5255 GraveYardMap::const_iterator graveLow
= mGraveYardMap
.lower_bound(zoneId
);
5256 GraveYardMap::const_iterator graveUp
= mGraveYardMap
.upper_bound(zoneId
);
5258 for(GraveYardMap::const_iterator itr
= graveLow
; itr
!= graveUp
; ++itr
)
5260 if(itr
->second
.safeLocId
==id
)
5261 return &itr
->second
;
5267 bool ObjectMgr::AddGraveYardLink(uint32 id
, uint32 zoneId
, uint32 team
, bool inDB
)
5269 if(FindGraveYardData(id
,zoneId
))
5272 // add link to loaded data
5274 data
.safeLocId
= id
;
5277 mGraveYardMap
.insert(GraveYardMap::value_type(zoneId
,data
));
5282 WorldDatabase
.PExecuteLog("INSERT INTO game_graveyard_zone ( id,ghost_zone,faction) "
5283 "VALUES ('%u', '%u','%u')",id
,zoneId
,team
);
5289 void ObjectMgr::LoadAreaTriggerTeleports()
5291 mAreaTriggers
.clear(); // need for reload case
5295 // 0 1 2 3 4 5 6 7 8 9 10 11 12 13
5296 QueryResult
*result
= WorldDatabase
.Query("SELECT id, required_level, required_item, required_item2, heroic_key, heroic_key2, required_quest_done, required_quest_done_heroic, required_failed_text, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
5305 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5309 barGoLink
bar( result
->GetRowCount() );
5313 Field
*fields
= result
->Fetch();
5319 uint32 Trigger_ID
= fields
[0].GetUInt32();
5323 at
.requiredLevel
= fields
[1].GetUInt8();
5324 at
.requiredItem
= fields
[2].GetUInt32();
5325 at
.requiredItem2
= fields
[3].GetUInt32();
5326 at
.heroicKey
= fields
[4].GetUInt32();
5327 at
.heroicKey2
= fields
[5].GetUInt32();
5328 at
.requiredQuest
= fields
[6].GetUInt32();
5329 at
.requiredQuestHeroic
= fields
[7].GetUInt32();
5330 at
.requiredFailedText
= fields
[8].GetCppString();
5331 at
.target_mapId
= fields
[9].GetUInt32();
5332 at
.target_X
= fields
[10].GetFloat();
5333 at
.target_Y
= fields
[11].GetFloat();
5334 at
.target_Z
= fields
[12].GetFloat();
5335 at
.target_Orientation
= fields
[13].GetFloat();
5337 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(Trigger_ID
);
5340 sLog
.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID
);
5346 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem
);
5349 sLog
.outError("Key item %u does not exist for trigger %u, removing key requirement.", at
.requiredItem
, Trigger_ID
);
5350 at
.requiredItem
= 0;
5353 if(at
.requiredItem2
)
5355 ItemPrototype
const *pProto
= GetItemPrototype(at
.requiredItem2
);
5358 sLog
.outError("Second item %u not exist for trigger %u, remove key requirement.", at
.requiredItem2
, Trigger_ID
);
5359 at
.requiredItem2
= 0;
5365 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey
);
5368 sLog
.outError("Heroic key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey
, Trigger_ID
);
5375 ItemPrototype
const *pProto
= GetItemPrototype(at
.heroicKey2
);
5378 sLog
.outError("Heroic second key item %u not exist for trigger %u, remove key requirement.", at
.heroicKey2
, Trigger_ID
);
5383 if(at
.requiredQuest
)
5385 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuest
);
5386 if(qReqItr
== mQuestTemplates
.end())
5388 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuest
,Trigger_ID
);
5389 at
.requiredQuest
= 0;
5393 if(at
.requiredQuestHeroic
)
5395 QuestMap::iterator qReqItr
= mQuestTemplates
.find(at
.requiredQuestHeroic
);
5396 if(qReqItr
== mQuestTemplates
.end())
5398 sLog
.outErrorDb("Required Quest %u not exist for trigger %u, remove quest done requirement.",at
.requiredQuestHeroic
,Trigger_ID
);
5399 at
.requiredQuestHeroic
= 0;
5403 MapEntry
const* mapEntry
= sMapStore
.LookupEntry(at
.target_mapId
);
5406 sLog
.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID
,at
.target_mapId
);
5410 if(at
.target_X
==0 && at
.target_Y
==0 && at
.target_Z
==0)
5412 sLog
.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID
);
5416 mAreaTriggers
[Trigger_ID
] = at
;
5418 } while( result
->NextRow() );
5423 sLog
.outString( ">> Loaded %u area trigger teleport definitions", count
);
5427 * Searches for the areatrigger which teleports players out of the given map
5429 AreaTrigger
const* ObjectMgr::GetGoBackTrigger(uint32 Map
) const
5431 const MapEntry
*mapEntry
= sMapStore
.LookupEntry(Map
);
5432 if(!mapEntry
) return NULL
;
5433 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5435 if(itr
->second
.target_mapId
== mapEntry
->entrance_map
)
5437 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5438 if(atEntry
&& atEntry
->mapid
== Map
)
5439 return &itr
->second
;
5446 * Searches for the areatrigger which teleports players to the given map
5448 AreaTrigger
const* ObjectMgr::GetMapEntranceTrigger(uint32 Map
) const
5450 for (AreaTriggerMap::const_iterator itr
= mAreaTriggers
.begin(); itr
!= mAreaTriggers
.end(); ++itr
)
5452 if(itr
->second
.target_mapId
== Map
)
5454 AreaTriggerEntry
const* atEntry
= sAreaTriggerStore
.LookupEntry(itr
->first
);
5456 return &itr
->second
;
5462 void ObjectMgr::SetHighestGuids()
5464 QueryResult
*result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM characters" );
5467 m_hiCharGuid
= (*result
)[0].GetUInt32()+1;
5471 result
= WorldDatabase
.Query( "SELECT MAX(guid) FROM creature" );
5474 m_hiCreatureGuid
= (*result
)[0].GetUInt32()+1;
5478 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM item_instance" );
5481 m_hiItemGuid
= (*result
)[0].GetUInt32()+1;
5485 // Cleanup other tables from not existed guids (>=m_hiItemGuid)
5486 CharacterDatabase
.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid
);
5487 CharacterDatabase
.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid
);
5488 CharacterDatabase
.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid
);
5489 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid
);
5491 result
= WorldDatabase
.Query("SELECT MAX(guid) FROM gameobject" );
5494 m_hiGoGuid
= (*result
)[0].GetUInt32()+1;
5498 result
= CharacterDatabase
.Query("SELECT MAX(id) FROM auctionhouse" );
5501 m_auctionid
= (*result
)[0].GetUInt32()+1;
5505 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM mail" );
5508 m_mailid
= (*result
)[0].GetUInt32()+1;
5512 result
= CharacterDatabase
.Query( "SELECT MAX(id) FROM item_text" );
5515 m_ItemTextId
= (*result
)[0].GetUInt32()+1;
5519 result
= CharacterDatabase
.Query( "SELECT MAX(guid) FROM corpse" );
5522 m_hiCorpseGuid
= (*result
)[0].GetUInt32()+1;
5526 result
= CharacterDatabase
.Query("SELECT MAX(arenateamid) FROM arena_team");
5529 m_arenaTeamId
= (*result
)[0].GetUInt32()+1;
5533 result
= CharacterDatabase
.Query("SELECT MAX(setguid) FROM character_equipmentsets");
5536 m_equipmentSetGuid
= (*result
)[0].GetUInt64()+1;
5540 result
= CharacterDatabase
.Query( "SELECT MAX(guildid) FROM guild" );
5543 m_guildId
= (*result
)[0].GetUInt32()+1;
5548 uint32
ObjectMgr::GenerateArenaTeamId()
5550 if(m_arenaTeamId
>=0xFFFFFFFE)
5552 sLog
.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
5553 World::StopNow(ERROR_EXIT_CODE
);
5555 return m_arenaTeamId
++;
5558 uint32
ObjectMgr::GenerateAuctionID()
5560 if(m_auctionid
>=0xFFFFFFFE)
5562 sLog
.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
5563 World::StopNow(ERROR_EXIT_CODE
);
5565 return m_auctionid
++;
5568 uint64
ObjectMgr::GenerateEquipmentSetGuid()
5570 if(m_equipmentSetGuid
>=0xFFFFFFFFFFFFFFFEll
)
5572 sLog
.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
5573 World::StopNow(ERROR_EXIT_CODE
);
5575 return m_equipmentSetGuid
++;
5578 uint32
ObjectMgr::GenerateGuildId()
5580 if(m_guildId
>=0xFFFFFFFE)
5582 sLog
.outError("Guild ids overflow!! Can't continue, shutting down server. ");
5583 World::StopNow(ERROR_EXIT_CODE
);
5588 uint32
ObjectMgr::GenerateMailID()
5590 if(m_mailid
>=0xFFFFFFFE)
5592 sLog
.outError("Mail ids overflow!! Can't continue, shutting down server. ");
5593 World::StopNow(ERROR_EXIT_CODE
);
5598 uint32
ObjectMgr::GenerateItemTextID()
5600 if(m_ItemTextId
>=0xFFFFFFFE)
5602 sLog
.outError("Item text ids overflow!! Can't continue, shutting down server. ");
5603 World::StopNow(ERROR_EXIT_CODE
);
5605 return m_ItemTextId
++;
5608 uint32
ObjectMgr::CreateItemText(std::string text
)
5610 uint32 newItemTextId
= GenerateItemTextID();
5611 //insert new itempage to container
5612 mItemTexts
[ newItemTextId
] = text
;
5614 CharacterDatabase
.escape_string(text
);
5615 //any Delete query needed, itemTextId is maximum of all ids
5616 std::ostringstream query
;
5617 query
<< "INSERT INTO item_text (id,text) VALUES ( '" << newItemTextId
<< "', '" << text
<< "')";
5618 CharacterDatabase
.Execute(query
.str().c_str()); //needs to be run this way, because mail body may be more than 1024 characters
5619 return newItemTextId
;
5622 uint32
ObjectMgr::GenerateLowGuid(HighGuid guidhigh
)
5627 if(m_hiItemGuid
>=0xFFFFFFFE)
5629 sLog
.outError("Item guid overflow!! Can't continue, shutting down server. ");
5630 World::StopNow(ERROR_EXIT_CODE
);
5632 return m_hiItemGuid
++;
5634 if(m_hiCreatureGuid
>=0x00FFFFFE)
5636 sLog
.outError("Creature guid overflow!! Can't continue, shutting down server. ");
5637 World::StopNow(ERROR_EXIT_CODE
);
5639 return m_hiCreatureGuid
++;
5641 if(m_hiPetGuid
>=0x00FFFFFE)
5643 sLog
.outError("Pet guid overflow!! Can't continue, shutting down server. ");
5644 World::StopNow(ERROR_EXIT_CODE
);
5646 return m_hiPetGuid
++;
5647 case HIGHGUID_VEHICLE
:
5648 if(m_hiVehicleGuid
>=0x00FFFFFF)
5650 sLog
.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
5651 World::StopNow(ERROR_EXIT_CODE
);
5653 return m_hiVehicleGuid
++;
5654 case HIGHGUID_PLAYER
:
5655 if(m_hiCharGuid
>=0xFFFFFFFE)
5657 sLog
.outError("Players guid overflow!! Can't continue, shutting down server. ");
5658 World::StopNow(ERROR_EXIT_CODE
);
5660 return m_hiCharGuid
++;
5661 case HIGHGUID_GAMEOBJECT
:
5662 if(m_hiGoGuid
>=0x00FFFFFE)
5664 sLog
.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
5665 World::StopNow(ERROR_EXIT_CODE
);
5667 return m_hiGoGuid
++;
5668 case HIGHGUID_CORPSE
:
5669 if(m_hiCorpseGuid
>=0xFFFFFFFE)
5671 sLog
.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
5672 World::StopNow(ERROR_EXIT_CODE
);
5674 return m_hiCorpseGuid
++;
5675 case HIGHGUID_DYNAMICOBJECT
:
5676 if(m_hiDoGuid
>=0xFFFFFFFE)
5678 sLog
.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
5679 World::StopNow(ERROR_EXIT_CODE
);
5681 return m_hiDoGuid
++;
5690 void ObjectMgr::LoadGameObjectLocales()
5692 mGameObjectLocaleMap
.clear(); // need for reload case
5694 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,"
5695 "name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
5696 "castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
5697 "castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
5706 sLog
.outString(">> Loaded 0 gameobject locale strings. DB table `locales_gameobject` is empty.");
5710 barGoLink
bar(result
->GetRowCount());
5714 Field
*fields
= result
->Fetch();
5717 uint32 entry
= fields
[0].GetUInt32();
5719 GameObjectLocale
& data
= mGameObjectLocaleMap
[entry
];
5721 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5723 std::string str
= fields
[i
].GetCppString();
5726 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5729 if(data
.Name
.size() <= idx
)
5730 data
.Name
.resize(idx
+1);
5732 data
.Name
[idx
] = str
;
5737 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
5739 std::string str
= fields
[i
+(MAX_LOCALE
-1)].GetCppString();
5742 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
5745 if(data
.CastBarCaption
.size() <= idx
)
5746 data
.CastBarCaption
.resize(idx
+1);
5748 data
.CastBarCaption
[idx
] = str
;
5753 } while (result
->NextRow());
5758 sLog
.outString( ">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap
.size() );
5761 struct SQLGameObjectLoader
: public SQLStorageLoaderBase
<SQLGameObjectLoader
>
5764 void convert_from_str(uint32
/*field_pos*/, char *src
, D
&dst
)
5766 dst
= D(objmgr
.GetScriptId(src
));
5770 inline void CheckGOLockId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5772 if (sLockStore
.LookupEntry(dataN
))
5775 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
5776 goInfo
->id
,goInfo
->type
,N
,goInfo
->door
.lockId
,goInfo
->door
.lockId
);
5779 inline void CheckGOLinkedTrapId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5781 if (GameObjectInfo
const* trapInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(dataN
))
5783 if (trapInfo
->type
!=GAMEOBJECT_TYPE_TRAP
)
5784 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
5785 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
,GAMEOBJECT_TYPE_TRAP
);
5787 /* disable check for while (too many error reports baout not existed in trap templates
5789 sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but trap GO (Entry %u) not exist in `gameobject_template`.",
5790 goInfo->id,goInfo->type,N,dataN,dataN);
5794 inline void CheckGOSpellId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5796 if (sSpellStore
.LookupEntry(dataN
))
5799 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
5800 goInfo
->id
,goInfo
->type
,N
,dataN
,dataN
);
5803 inline void CheckAndFixGOChairHeightId(GameObjectInfo
const* goInfo
,uint32
const& dataN
,uint32 N
)
5805 if (dataN
<= (UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
) )
5808 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
5809 goInfo
->id
,goInfo
->type
,N
,dataN
,UNIT_STAND_STATE_SIT_HIGH_CHAIR
-UNIT_STAND_STATE_SIT_LOW_CHAIR
);
5811 // prevent client and server unexpected work
5812 const_cast<uint32
&>(dataN
) = 0;
5815 inline void CheckGONoDamageImmuneId(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5817 // 0/1 correct values
5821 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
5822 goInfo
->id
,goInfo
->type
,N
,dataN
);
5825 inline void CheckGOConsumable(GameObjectInfo
const* goInfo
,uint32 dataN
,uint32 N
)
5827 // 0/1 correct values
5831 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
5832 goInfo
->id
,goInfo
->type
,N
,dataN
);
5835 void ObjectMgr::LoadGameobjectInfo()
5837 SQLGameObjectLoader loader
;
5838 loader
.Load(sGOStorage
);
5841 for(uint32 id
= 1; id
< sGOStorage
.MaxEntry
; id
++)
5843 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(id
);
5847 // some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
5849 switch(goInfo
->type
)
5851 case GAMEOBJECT_TYPE_DOOR
: //0
5853 if (goInfo
->door
.lockId
)
5854 CheckGOLockId(goInfo
,goInfo
->door
.lockId
,1);
5855 CheckGONoDamageImmuneId(goInfo
,goInfo
->door
.noDamageImmune
,3);
5858 case GAMEOBJECT_TYPE_BUTTON
: //1
5860 if (goInfo
->button
.lockId
)
5861 CheckGOLockId(goInfo
,goInfo
->button
.lockId
,1);
5862 CheckGONoDamageImmuneId(goInfo
,goInfo
->button
.noDamageImmune
,4);
5865 case GAMEOBJECT_TYPE_QUESTGIVER
: //2
5867 if (goInfo
->questgiver
.lockId
)
5868 CheckGOLockId(goInfo
,goInfo
->questgiver
.lockId
,0);
5869 CheckGONoDamageImmuneId(goInfo
,goInfo
->questgiver
.noDamageImmune
,5);
5872 case GAMEOBJECT_TYPE_CHEST
: //3
5874 if (goInfo
->chest
.lockId
)
5875 CheckGOLockId(goInfo
,goInfo
->chest
.lockId
,0);
5877 CheckGOConsumable(goInfo
,goInfo
->chest
.consumable
,3);
5879 if (goInfo
->chest
.linkedTrapId
) // linked trap
5880 CheckGOLinkedTrapId(goInfo
,goInfo
->chest
.linkedTrapId
,7);
5883 case GAMEOBJECT_TYPE_TRAP
: //6
5885 if (goInfo
->trap
.lockId
)
5886 CheckGOLockId(goInfo
,goInfo
->trap
.lockId
,0);
5887 /* disable check for while, too many not existed spells
5888 if (goInfo->trap.spellId) // spell
5889 CheckGOSpellId(goInfo,goInfo->trap.spellId,3);
5893 case GAMEOBJECT_TYPE_CHAIR
: //7
5894 CheckAndFixGOChairHeightId(goInfo
,goInfo
->chair
.height
,1);
5896 case GAMEOBJECT_TYPE_SPELL_FOCUS
: //8
5898 if (goInfo
->spellFocus
.focusId
)
5900 if (!sSpellFocusObjectStore
.LookupEntry(goInfo
->spellFocus
.focusId
))
5901 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
5902 id
,goInfo
->type
,goInfo
->spellFocus
.focusId
,goInfo
->spellFocus
.focusId
);
5905 if (goInfo
->spellFocus
.linkedTrapId
) // linked trap
5906 CheckGOLinkedTrapId(goInfo
,goInfo
->spellFocus
.linkedTrapId
,2);
5909 case GAMEOBJECT_TYPE_GOOBER
: //10
5911 if (goInfo
->goober
.lockId
)
5912 CheckGOLockId(goInfo
,goInfo
->goober
.lockId
,0);
5914 CheckGOConsumable(goInfo
,goInfo
->goober
.consumable
,3);
5916 if (goInfo
->goober
.pageId
) // pageId
5918 if (!sPageTextStore
.LookupEntry
<PageText
>(goInfo
->goober
.pageId
))
5919 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
5920 id
,goInfo
->type
,goInfo
->goober
.pageId
,goInfo
->goober
.pageId
);
5922 /* disable check for while, too many not existed spells
5923 if (goInfo->goober.spellId) // spell
5924 CheckGOSpellId(goInfo,goInfo->goober.spellId,10);
5926 CheckGONoDamageImmuneId(goInfo
,goInfo
->goober
.noDamageImmune
,11);
5927 if (goInfo
->goober
.linkedTrapId
) // linked trap
5928 CheckGOLinkedTrapId(goInfo
,goInfo
->goober
.linkedTrapId
,12);
5931 case GAMEOBJECT_TYPE_AREADAMAGE
: //12
5933 if (goInfo
->areadamage
.lockId
)
5934 CheckGOLockId(goInfo
,goInfo
->areadamage
.lockId
,0);
5937 case GAMEOBJECT_TYPE_CAMERA
: //13
5939 if (goInfo
->camera
.lockId
)
5940 CheckGOLockId(goInfo
,goInfo
->camera
.lockId
,0);
5943 case GAMEOBJECT_TYPE_MO_TRANSPORT
: //15
5945 if (goInfo
->moTransport
.taxiPathId
)
5947 if (goInfo
->moTransport
.taxiPathId
>= sTaxiPathNodesByPath
.size() || sTaxiPathNodesByPath
[goInfo
->moTransport
.taxiPathId
].empty())
5948 sLog
.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
5949 id
,goInfo
->type
,goInfo
->moTransport
.taxiPathId
,goInfo
->moTransport
.taxiPathId
);
5953 case GAMEOBJECT_TYPE_SUMMONING_RITUAL
: //18
5955 /* disable check for while, too many not existed spells
5956 // always must have spell
5957 CheckGOSpellId(goInfo,goInfo->summoningRitual.spellId,1);
5961 case GAMEOBJECT_TYPE_SPELLCASTER
: //22
5963 // always must have spell
5964 CheckGOSpellId(goInfo
,goInfo
->spellcaster
.spellId
,0);
5967 case GAMEOBJECT_TYPE_FLAGSTAND
: //24
5969 if (goInfo
->flagstand
.lockId
)
5970 CheckGOLockId(goInfo
,goInfo
->flagstand
.lockId
,0);
5971 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagstand
.noDamageImmune
,5);
5974 case GAMEOBJECT_TYPE_FISHINGHOLE
: //25
5976 if (goInfo
->fishinghole
.lockId
)
5977 CheckGOLockId(goInfo
,goInfo
->fishinghole
.lockId
,4);
5980 case GAMEOBJECT_TYPE_FLAGDROP
: //26
5982 if (goInfo
->flagdrop
.lockId
)
5983 CheckGOLockId(goInfo
,goInfo
->flagdrop
.lockId
,0);
5984 CheckGONoDamageImmuneId(goInfo
,goInfo
->flagdrop
.noDamageImmune
,3);
5987 case GAMEOBJECT_TYPE_BARBER_CHAIR
: //32
5988 CheckAndFixGOChairHeightId(goInfo
,goInfo
->barberChair
.chairheight
,0);
5993 sLog
.outString( ">> Loaded %u game object templates", sGOStorage
.RecordCount
);
5997 void ObjectMgr::LoadExplorationBaseXP()
6000 QueryResult
*result
= WorldDatabase
.Query("SELECT level,basexp FROM exploration_basexp");
6009 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6013 barGoLink
bar( result
->GetRowCount() );
6019 Field
*fields
= result
->Fetch();
6020 uint32 level
= fields
[0].GetUInt32();
6021 uint32 basexp
= fields
[1].GetUInt32();
6022 mBaseXPTable
[level
] = basexp
;
6025 while (result
->NextRow());
6030 sLog
.outString( ">> Loaded %u BaseXP definitions", count
);
6033 uint32
ObjectMgr::GetBaseXP(uint32 level
)
6035 return mBaseXPTable
[level
] ? mBaseXPTable
[level
] : 0;
6038 uint32
ObjectMgr::GetXPForLevel(uint32 level
)
6040 if (level
< mPlayerXPperLevel
.size())
6041 return mPlayerXPperLevel
[level
];
6045 void ObjectMgr::LoadPetNames()
6048 QueryResult
*result
= WorldDatabase
.Query("SELECT word,entry,half FROM pet_name_generation");
6057 sLog
.outString( ">> Loaded %u pet name parts", count
);
6061 barGoLink
bar( result
->GetRowCount() );
6067 Field
*fields
= result
->Fetch();
6068 std::string word
= fields
[0].GetString();
6069 uint32 entry
= fields
[1].GetUInt32();
6070 bool half
= fields
[2].GetBool();
6072 PetHalfName1
[entry
].push_back(word
);
6074 PetHalfName0
[entry
].push_back(word
);
6077 while (result
->NextRow());
6081 sLog
.outString( ">> Loaded %u pet name parts", count
);
6084 void ObjectMgr::LoadPetNumber()
6086 QueryResult
* result
= CharacterDatabase
.Query("SELECT MAX(id) FROM character_pet");
6089 Field
*fields
= result
->Fetch();
6090 m_hiPetNumber
= fields
[0].GetUInt32()+1;
6098 sLog
.outString( ">> Loaded the max pet number: %d", m_hiPetNumber
-1);
6101 std::string
ObjectMgr::GeneratePetName(uint32 entry
)
6103 std::vector
<std::string
> & list0
= PetHalfName0
[entry
];
6104 std::vector
<std::string
> & list1
= PetHalfName1
[entry
];
6106 if(list0
.empty() || list1
.empty())
6108 CreatureInfo
const *cinfo
= GetCreatureTemplate(entry
);
6109 char* petname
= GetPetName(cinfo
->family
, sWorld
.GetDefaultDbcLocale());
6111 petname
= cinfo
->Name
;
6112 return std::string(petname
);
6115 return *(list0
.begin()+urand(0, list0
.size()-1)) + *(list1
.begin()+urand(0, list1
.size()-1));
6118 uint32
ObjectMgr::GeneratePetNumber()
6120 return ++m_hiPetNumber
;
6123 void ObjectMgr::LoadCorpses()
6126 // 0 1 2 3 4 5 6 7 8 10
6127 QueryResult
*result
= CharacterDatabase
.Query("SELECT position_x, position_y, position_z, orientation, map, data, time, corpse_type, instance, guid FROM corpse WHERE corpse_type <> 0");
6136 sLog
.outString( ">> Loaded %u corpses", count
);
6140 barGoLink
bar( result
->GetRowCount() );
6146 Field
*fields
= result
->Fetch();
6148 uint32 guid
= fields
[result
->GetFieldCount()-1].GetUInt32();
6150 Corpse
*corpse
= new Corpse
;
6151 if(!corpse
->LoadFromDB(guid
,fields
))
6157 ObjectAccessor::Instance().AddCorpse(corpse
);
6161 while (result
->NextRow());
6165 sLog
.outString( ">> Loaded %u corpses", count
);
6168 void ObjectMgr::LoadReputationOnKill()
6173 QueryResult
*result
= WorldDatabase
.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
6175 "IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
6176 "FROM creature_onkill_reputation");
6185 sLog
.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
6189 barGoLink
bar(result
->GetRowCount());
6193 Field
*fields
= result
->Fetch();
6196 uint32 creature_id
= fields
[0].GetUInt32();
6198 ReputationOnKillEntry repOnKill
;
6199 repOnKill
.repfaction1
= fields
[1].GetUInt32();
6200 repOnKill
.repfaction2
= fields
[2].GetUInt32();
6201 repOnKill
.is_teamaward1
= fields
[3].GetBool();
6202 repOnKill
.reputation_max_cap1
= fields
[4].GetUInt32();
6203 repOnKill
.repvalue1
= fields
[5].GetInt32();
6204 repOnKill
.is_teamaward2
= fields
[6].GetBool();
6205 repOnKill
.reputation_max_cap2
= fields
[7].GetUInt32();
6206 repOnKill
.repvalue2
= fields
[8].GetInt32();
6207 repOnKill
.team_dependent
= fields
[9].GetUInt8();
6209 if(!GetCreatureTemplate(creature_id
))
6211 sLog
.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped",creature_id
);
6215 if(repOnKill
.repfaction1
)
6217 FactionEntry
const *factionEntry1
= sFactionStore
.LookupEntry(repOnKill
.repfaction1
);
6220 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction1
);
6225 if(repOnKill
.repfaction2
)
6227 FactionEntry
const *factionEntry2
= sFactionStore
.LookupEntry(repOnKill
.repfaction2
);
6230 sLog
.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`",repOnKill
.repfaction2
);
6235 mRepOnKill
[creature_id
] = repOnKill
;
6238 } while (result
->NextRow());
6243 sLog
.outString(">> Loaded %u creature award reputation definitions", count
);
6246 void ObjectMgr::LoadPointsOfInterest()
6251 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
6260 sLog
.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
6264 barGoLink
bar(result
->GetRowCount());
6268 Field
*fields
= result
->Fetch();
6271 uint32 point_id
= fields
[0].GetUInt32();
6273 PointOfInterest POI
;
6274 POI
.x
= fields
[1].GetFloat();
6275 POI
.y
= fields
[2].GetFloat();
6276 POI
.icon
= fields
[3].GetUInt32();
6277 POI
.flags
= fields
[4].GetUInt32();
6278 POI
.data
= fields
[5].GetUInt32();
6279 POI
.icon_name
= fields
[6].GetCppString();
6281 if(!MaNGOS::IsValidMapCoord(POI
.x
,POI
.y
))
6283 sLog
.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id
,POI
.x
,POI
.y
);
6287 mPointsOfInterest
[point_id
] = POI
;
6290 } while (result
->NextRow());
6295 sLog
.outString(">> Loaded %u Points of Interest definitions", count
);
6298 void ObjectMgr::LoadNPCSpellClickSpells()
6302 mSpellClickInfoMap
.clear();
6304 QueryResult
*result
= WorldDatabase
.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags FROM npc_spellclick_spells");
6313 sLog
.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
6317 barGoLink
bar(result
->GetRowCount());
6321 Field
*fields
= result
->Fetch();
6324 uint32 npc_entry
= fields
[0].GetUInt32();
6325 CreatureInfo
const* cInfo
= GetCreatureTemplate(npc_entry
);
6328 sLog
.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry
);
6332 uint32 spellid
= fields
[1].GetUInt32();
6333 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spellid
);
6336 sLog
.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid
);
6340 uint32 quest_start
= fields
[2].GetUInt32();
6342 // quest might be 0 to enable spellclick independent of any quest
6345 if(mQuestTemplates
.find(quest_start
) == mQuestTemplates
.end())
6347 sLog
.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start
);
6353 bool quest_start_active
= fields
[3].GetBool();
6355 uint32 quest_end
= fields
[4].GetUInt32();
6356 // quest might be 0 to enable spellclick active infinity after start quest
6359 if(mQuestTemplates
.find(quest_end
) == mQuestTemplates
.end())
6361 sLog
.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end
);
6367 uint8 castFlags
= fields
[5].GetUInt8();
6368 SpellClickInfo info
;
6369 info
.spellId
= spellid
;
6370 info
.questStart
= quest_start
;
6371 info
.questStartCanActive
= quest_start_active
;
6372 info
.questEnd
= quest_end
;
6373 info
.castFlags
= castFlags
;
6374 mSpellClickInfoMap
.insert(SpellClickInfoMap::value_type(npc_entry
, info
));
6376 // mark creature template as spell clickable
6377 const_cast<CreatureInfo
*>(cInfo
)->npcflag
|= UNIT_NPC_FLAG_SPELLCLICK
;
6380 } while (result
->NextRow());
6385 sLog
.outString(">> Loaded %u spellclick definitions", count
);
6388 void ObjectMgr::LoadWeatherZoneChances()
6392 // 0 1 2 3 4 5 6 7 8 9 10 11 12
6393 QueryResult
*result
= WorldDatabase
.Query("SELECT zone, spring_rain_chance, spring_snow_chance, spring_storm_chance, summer_rain_chance, summer_snow_chance, summer_storm_chance, fall_rain_chance, fall_snow_chance, fall_storm_chance, winter_rain_chance, winter_snow_chance, winter_storm_chance FROM game_weather");
6402 sLog
.outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
6406 barGoLink
bar(result
->GetRowCount());
6410 Field
*fields
= result
->Fetch();
6413 uint32 zone_id
= fields
[0].GetUInt32();
6415 WeatherZoneChances
& wzc
= mWeatherZoneMap
[zone_id
];
6417 for(int season
= 0; season
< WEATHER_SEASONS
; ++season
)
6419 wzc
.data
[season
].rainChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 1].GetUInt32();
6420 wzc
.data
[season
].snowChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 2].GetUInt32();
6421 wzc
.data
[season
].stormChance
= fields
[season
* (MAX_WEATHER_TYPE
-1) + 3].GetUInt32();
6423 if(wzc
.data
[season
].rainChance
> 100)
6425 wzc
.data
[season
].rainChance
= 25;
6426 sLog
.outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%",zone_id
,season
);
6429 if(wzc
.data
[season
].snowChance
> 100)
6431 wzc
.data
[season
].snowChance
= 25;
6432 sLog
.outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%",zone_id
,season
);
6435 if(wzc
.data
[season
].stormChance
> 100)
6437 wzc
.data
[season
].stormChance
= 25;
6438 sLog
.outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%",zone_id
,season
);
6443 } while (result
->NextRow());
6448 sLog
.outString(">> Loaded %u weather definitions", count
);
6451 void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6453 mCreatureRespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6454 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6456 WorldDatabase
.PExecute("INSERT INTO creature_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6459 void ObjectMgr::DeleteCreatureData(uint32 guid
)
6461 // remove mapid*cellid -> guid_set map
6462 CreatureData
const* data
= GetCreatureData(guid
);
6464 RemoveCreatureFromGrid(guid
, data
);
6466 mCreatureDataMap
.erase(guid
);
6469 void ObjectMgr::SaveGORespawnTime(uint32 loguid
, uint32 instance
, time_t t
)
6471 mGORespawnTimes
[MAKE_PAIR64(loguid
,instance
)] = t
;
6472 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid
, instance
);
6474 WorldDatabase
.PExecute("INSERT INTO gameobject_respawn VALUES ( '%u', '" UI64FMTD
"', '%u' )", loguid
, uint64(t
), instance
);
6477 void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance
)
6479 RespawnTimes::iterator next
;
6481 for(RespawnTimes::iterator itr
= mGORespawnTimes
.begin(); itr
!= mGORespawnTimes
.end(); itr
= next
)
6486 if(GUID_HIPART(itr
->first
)==instance
)
6487 mGORespawnTimes
.erase(itr
);
6490 for(RespawnTimes::iterator itr
= mCreatureRespawnTimes
.begin(); itr
!= mCreatureRespawnTimes
.end(); itr
= next
)
6495 if(GUID_HIPART(itr
->first
)==instance
)
6496 mCreatureRespawnTimes
.erase(itr
);
6499 WorldDatabase
.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance
);
6500 WorldDatabase
.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance
);
6503 void ObjectMgr::DeleteGOData(uint32 guid
)
6505 // remove mapid*cellid -> guid_set map
6506 GameObjectData
const* data
= GetGOData(guid
);
6508 RemoveGameobjectFromGrid(guid
, data
);
6510 mGameObjectDataMap
.erase(guid
);
6513 void ObjectMgr::AddCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
, uint32 instance
)
6515 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6516 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6517 cell_guids
.corpses
[player_guid
] = instance
;
6520 void ObjectMgr::DeleteCorpseCellData(uint32 mapid
, uint32 cellid
, uint32 player_guid
)
6522 // corpses are always added to spawn mode 0 and they are spawned by their instance id
6523 CellObjectGuids
& cell_guids
= mMapObjectGuids
[MAKE_PAIR32(mapid
,0)][cellid
];
6524 cell_guids
.corpses
.erase(player_guid
);
6527 void ObjectMgr::LoadQuestRelationsHelper(QuestRelations
& map
,char const* table
)
6529 map
.clear(); // need for reload case
6533 QueryResult
*result
= WorldDatabase
.PQuery("SELECT id,quest FROM %s",table
);
6542 sLog
.outErrorDb(">> Loaded 0 quest relations from %s. DB table `%s` is empty.",table
,table
);
6546 barGoLink
bar(result
->GetRowCount());
6550 Field
*fields
= result
->Fetch();
6553 uint32 id
= fields
[0].GetUInt32();
6554 uint32 quest
= fields
[1].GetUInt32();
6556 if(mQuestTemplates
.find(quest
) == mQuestTemplates
.end())
6558 sLog
.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.",table
,quest
,id
);
6562 map
.insert(QuestRelations::value_type(id
,quest
));
6565 } while (result
->NextRow());
6570 sLog
.outString(">> Loaded %u quest relations from %s", count
,table
);
6573 void ObjectMgr::LoadGameobjectQuestRelations()
6575 LoadQuestRelationsHelper(mGOQuestRelations
,"gameobject_questrelation");
6577 for(QuestRelations::iterator itr
= mGOQuestRelations
.begin(); itr
!= mGOQuestRelations
.end(); ++itr
)
6579 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6581 sLog
.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6582 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6583 sLog
.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6587 void ObjectMgr::LoadGameobjectInvolvedRelations()
6589 LoadQuestRelationsHelper(mGOQuestInvolvedRelations
,"gameobject_involvedrelation");
6591 for(QuestRelations::iterator itr
= mGOQuestInvolvedRelations
.begin(); itr
!= mGOQuestInvolvedRelations
.end(); ++itr
)
6593 GameObjectInfo
const* goInfo
= GetGameObjectInfo(itr
->first
);
6595 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6596 else if(goInfo
->type
!= GAMEOBJECT_TYPE_QUESTGIVER
)
6597 sLog
.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr
->first
,itr
->second
);
6601 void ObjectMgr::LoadCreatureQuestRelations()
6603 LoadQuestRelationsHelper(mCreatureQuestRelations
,"creature_questrelation");
6605 for(QuestRelations::iterator itr
= mCreatureQuestRelations
.begin(); itr
!= mCreatureQuestRelations
.end(); ++itr
)
6607 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6609 sLog
.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6610 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6611 sLog
.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6615 void ObjectMgr::LoadCreatureInvolvedRelations()
6617 LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations
,"creature_involvedrelation");
6619 for(QuestRelations::iterator itr
= mCreatureQuestInvolvedRelations
.begin(); itr
!= mCreatureQuestInvolvedRelations
.end(); ++itr
)
6621 CreatureInfo
const* cInfo
= GetCreatureTemplate(itr
->first
);
6623 sLog
.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr
->first
,itr
->second
);
6624 else if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_QUESTGIVER
))
6625 sLog
.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr
->first
,itr
->second
);
6629 void ObjectMgr::LoadReservedPlayersNames()
6631 m_ReservedNames
.clear(); // need for reload case
6633 QueryResult
*result
= WorldDatabase
.Query("SELECT name FROM reserved_name");
6643 sLog
.outString( ">> Loaded %u reserved player names", count
);
6647 barGoLink
bar( result
->GetRowCount() );
6653 fields
= result
->Fetch();
6654 std::string name
= fields
[0].GetCppString();
6657 if(!Utf8toWStr (name
,wstr
))
6659 sLog
.outError("Table `reserved_name` have invalid name: %s", name
.c_str() );
6665 m_ReservedNames
.insert(wstr
);
6667 } while ( result
->NextRow() );
6672 sLog
.outString( ">> Loaded %u reserved player names", count
);
6675 bool ObjectMgr::IsReservedName( const std::string
& name
) const
6678 if(!Utf8toWStr (name
,wstr
))
6683 return m_ReservedNames
.find(wstr
) != m_ReservedNames
.end();
6688 LT_BASIC_LATIN
= 0x0000,
6689 LT_EXTENDEN_LATIN
= 0x0001,
6690 LT_CYRILLIC
= 0x0002,
6691 LT_EAST_ASIA
= 0x0004,
6695 static LanguageType
GetRealmLanguageType(bool create
)
6697 switch(sWorld
.getConfig(CONFIG_REALM_ZONE
))
6699 case REALM_ZONE_UNKNOWN
: // any language
6700 case REALM_ZONE_DEVELOPMENT
:
6701 case REALM_ZONE_TEST_SERVER
:
6702 case REALM_ZONE_QA_SERVER
:
6704 case REALM_ZONE_UNITED_STATES
: // extended-Latin
6705 case REALM_ZONE_OCEANIC
:
6706 case REALM_ZONE_LATIN_AMERICA
:
6707 case REALM_ZONE_ENGLISH
:
6708 case REALM_ZONE_GERMAN
:
6709 case REALM_ZONE_FRENCH
:
6710 case REALM_ZONE_SPANISH
:
6711 return LT_EXTENDEN_LATIN
;
6712 case REALM_ZONE_KOREA
: // East-Asian
6713 case REALM_ZONE_TAIWAN
:
6714 case REALM_ZONE_CHINA
:
6715 return LT_EAST_ASIA
;
6716 case REALM_ZONE_RUSSIAN
: // Cyrillic
6719 return create
? LT_BASIC_LATIN
: LT_ANY
; // basic-Latin at create, any at login
6723 bool isValidString(std::wstring wstr
, uint32 strictMask
, bool numericOrSpace
, bool create
= false)
6725 if(strictMask
==0) // any language, ignore realm
6727 if(isExtendedLatinString(wstr
,numericOrSpace
))
6729 if(isCyrillicString(wstr
,numericOrSpace
))
6731 if(isEastAsianString(wstr
,numericOrSpace
))
6736 if(strictMask
& 0x2) // realm zone specific
6738 LanguageType lt
= GetRealmLanguageType(create
);
6739 if(lt
& LT_EXTENDEN_LATIN
)
6740 if(isExtendedLatinString(wstr
,numericOrSpace
))
6742 if(lt
& LT_CYRILLIC
)
6743 if(isCyrillicString(wstr
,numericOrSpace
))
6745 if(lt
& LT_EAST_ASIA
)
6746 if(isEastAsianString(wstr
,numericOrSpace
))
6750 if(strictMask
& 0x1) // basic Latin
6752 if(isBasicLatinString(wstr
,numericOrSpace
))
6759 uint8
ObjectMgr::CheckPlayerName( const std::string
& name
, bool create
)
6762 if(!Utf8toWStr(name
,wname
))
6763 return CHAR_NAME_INVALID_CHARACTER
;
6765 if(wname
.size() > MAX_PLAYER_NAME
)
6766 return CHAR_NAME_TOO_LONG
;
6768 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_PLAYER_NAME
);
6769 if(wname
.size() < minName
)
6770 return CHAR_NAME_TOO_SHORT
;
6772 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PLAYER_NAMES
);
6773 if(!isValidString(wname
,strictMask
,false,create
))
6774 return CHAR_NAME_MIXED_LANGUAGES
;
6776 return CHAR_NAME_SUCCESS
;
6779 bool ObjectMgr::IsValidCharterName( const std::string
& name
)
6782 if(!Utf8toWStr(name
,wname
))
6785 if(wname
.size() > MAX_CHARTER_NAME
)
6788 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_CHARTER_NAME
);
6789 if(wname
.size() < minName
)
6792 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_CHARTER_NAMES
);
6794 return isValidString(wname
,strictMask
,true);
6797 PetNameInvalidReason
ObjectMgr::CheckPetName( const std::string
& name
)
6800 if(!Utf8toWStr(name
,wname
))
6801 return PET_NAME_INVALID
;
6803 if(wname
.size() > MAX_PET_NAME
)
6804 return PET_NAME_TOO_LONG
;
6806 uint32 minName
= sWorld
.getConfig(CONFIG_MIN_PET_NAME
);
6807 if(wname
.size() < minName
)
6808 return PET_NAME_TOO_SHORT
;
6810 uint32 strictMask
= sWorld
.getConfig(CONFIG_STRICT_PET_NAMES
);
6811 if(!isValidString(wname
,strictMask
,false))
6812 return PET_NAME_MIXED_LANGUAGES
;
6814 return PET_NAME_SUCCESS
;
6817 int ObjectMgr::GetIndexForLocale( LocaleConstant loc
)
6819 if(loc
==LOCALE_enUS
)
6822 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6823 if(m_LocalForIndex
[i
]==loc
)
6829 LocaleConstant
ObjectMgr::GetLocaleForIndex(int i
)
6831 if (i
<0 || i
>=m_LocalForIndex
.size())
6834 return m_LocalForIndex
[i
];
6837 int ObjectMgr::GetOrNewIndexForLocale( LocaleConstant loc
)
6839 if(loc
==LOCALE_enUS
)
6842 for(size_t i
=0;i
< m_LocalForIndex
.size(); ++i
)
6843 if(m_LocalForIndex
[i
]==loc
)
6846 m_LocalForIndex
.push_back(loc
);
6847 return m_LocalForIndex
.size()-1;
6850 void ObjectMgr::LoadGameObjectForQuests()
6852 mGameObjectForQuestSet
.clear(); // need for reload case
6854 if( !sGOStorage
.MaxEntry
)
6859 sLog
.outString( ">> Loaded 0 GameObjects for quests" );
6863 barGoLink
bar( sGOStorage
.MaxEntry
- 1 );
6866 // collect GO entries for GO that must activated
6867 for(uint32 go_entry
= 1; go_entry
< sGOStorage
.MaxEntry
; ++go_entry
)
6870 GameObjectInfo
const* goInfo
= sGOStorage
.LookupEntry
<GameObjectInfo
>(go_entry
);
6874 switch(goInfo
->type
)
6876 // scan GO chest with loot including quest items
6877 case GAMEOBJECT_TYPE_CHEST
:
6879 uint32 loot_id
= goInfo
->GetLootId();
6881 // find quest loot for GO
6882 if(LootTemplates_Gameobject
.HaveQuestLootFor(loot_id
))
6884 mGameObjectForQuestSet
.insert(go_entry
);
6889 case GAMEOBJECT_TYPE_GOOBER
:
6891 if(goInfo
->goober
.questId
) //quests objects
6893 mGameObjectForQuestSet
.insert(go_entry
);
6904 sLog
.outString( ">> Loaded %u GameObjects for quests", count
);
6907 bool ObjectMgr::LoadMangosStrings(DatabaseType
& db
, char const* table
, int32 min_value
, int32 max_value
)
6909 int32 start_value
= min_value
;
6910 int32 end_value
= max_value
;
6911 // some string can have negative indexes range
6912 if (start_value
< 0)
6914 if (end_value
>= start_value
)
6916 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
6920 // real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
6921 std::swap(start_value
,end_value
);
6927 if (start_value
>= end_value
)
6929 sLog
.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table
,min_value
,max_value
);
6934 // cleanup affected map part for reloading case
6935 for(MangosStringLocaleMap::iterator itr
= mMangosStringLocaleMap
.begin(); itr
!= mMangosStringLocaleMap
.end();)
6937 if (itr
->first
>= start_value
&& itr
->first
< end_value
)
6938 mMangosStringLocaleMap
.erase(itr
++);
6943 QueryResult
*result
= db
.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table
);
6952 if (min_value
== MIN_MANGOS_STRING_ID
) // error only in case internal strings
6953 sLog
.outErrorDb(">> Loaded 0 mangos strings. DB table `%s` is empty. Cannot continue.",table
);
6955 sLog
.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table
);
6961 barGoLink
bar(result
->GetRowCount());
6965 Field
*fields
= result
->Fetch();
6968 int32 entry
= fields
[0].GetInt32();
6972 sLog
.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table
);
6975 else if (entry
< start_value
|| entry
>= end_value
)
6977 sLog
.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table
,entry
,min_value
,max_value
);
6981 MangosStringLocale
& data
= mMangosStringLocaleMap
[entry
];
6983 if (data
.Content
.size() > 0)
6985 sLog
.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table
,entry
);
6989 data
.Content
.resize(1);
6992 // 0 -> default, idx in to idx+1
6993 data
.Content
[0] = fields
[1].GetCppString();
6995 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
6997 std::string str
= fields
[i
+1].GetCppString();
7000 int idx
= GetOrNewIndexForLocale(LocaleConstant(i
));
7003 // 0 -> default, idx in to idx+1
7004 if (data
.Content
.size() <= idx
+1)
7005 data
.Content
.resize(idx
+2);
7007 data
.Content
[idx
+1] = str
;
7011 } while (result
->NextRow());
7016 if (min_value
== MIN_MANGOS_STRING_ID
)
7017 sLog
.outString( ">> Loaded %u MaNGOS strings from table %s", count
,table
);
7019 sLog
.outString( ">> Loaded %u string templates from %s", count
,table
);
7024 const char *ObjectMgr::GetMangosString(int32 entry
, int locale_idx
) const
7026 // locale_idx==-1 -> default, locale_idx >= 0 in to idx+1
7027 // Content[0] always exist if exist MangosStringLocale
7028 if(MangosStringLocale
const *msl
= GetMangosStringLocale(entry
))
7030 if(msl
->Content
.size() > locale_idx
+1 && !msl
->Content
[locale_idx
+1].empty())
7031 return msl
->Content
[locale_idx
+1].c_str();
7033 return msl
->Content
[0].c_str();
7037 sLog
.outErrorDb("Entry %i not found in `mangos_string` table.",entry
);
7039 sLog
.outErrorDb("Mangos string entry %i not found in DB.",entry
);
7043 void ObjectMgr::LoadFishingBaseSkillLevel()
7045 mFishingBaseForArea
.clear(); // for reload case
7048 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,skill FROM skill_fishing_base_level");
7057 sLog
.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
7061 barGoLink
bar( result
->GetRowCount() );
7067 Field
*fields
= result
->Fetch();
7068 uint32 entry
= fields
[0].GetUInt32();
7069 int32 skill
= fields
[1].GetInt32();
7071 AreaTableEntry
const* fArea
= GetAreaEntryByAreaID(entry
);
7074 sLog
.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry
);
7078 mFishingBaseForArea
[entry
] = skill
;
7081 while (result
->NextRow());
7086 sLog
.outString( ">> Loaded %u areas for fishing base skill level", count
);
7089 // Searches for the same condition already in Conditions store
7090 // Returns Id if found, else adds it to Conditions and returns Id
7091 uint16
ObjectMgr::GetConditionId( ConditionType condition
, uint32 value1
, uint32 value2
)
7093 PlayerCondition lc
= PlayerCondition(condition
, value1
, value2
);
7094 for (uint16 i
=0; i
< mConditions
.size(); ++i
)
7096 if (lc
== mConditions
[i
])
7100 mConditions
.push_back(lc
);
7102 if(mConditions
.size() > 0xFFFF)
7104 sLog
.outError("Conditions store overflow! Current and later loaded conditions will ignored!");
7108 return mConditions
.size() - 1;
7111 bool ObjectMgr::CheckDeclinedNames( std::wstring mainpart
, DeclinedName
const& names
)
7113 for(int i
=0; i
< MAX_DECLINED_NAME_CASES
; ++i
)
7116 if(!Utf8toWStr(names
.name
[i
],wname
))
7119 if(mainpart
!=GetMainPartOfName(wname
,i
+1))
7125 uint32
ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id
)
7127 AreaTriggerScriptMap::const_iterator i
= mAreaTriggerScripts
.find(trigger_id
);
7128 if(i
!= mAreaTriggerScripts
.end())
7133 // Checks if player meets the condition
7134 bool PlayerCondition::Meets(Player
const * player
) const
7137 return false; // player not present, return false
7141 case CONDITION_NONE
:
7142 return true; // empty condition, always met
7143 case CONDITION_AURA
:
7144 return player
->HasAura(value1
, value2
);
7145 case CONDITION_ITEM
:
7146 return player
->HasItemCount(value1
, value2
);
7147 case CONDITION_ITEM_EQUIPPED
:
7148 return player
->HasItemOrGemWithIdEquipped(value1
,1);
7149 case CONDITION_ZONEID
:
7150 return player
->GetZoneId() == value1
;
7151 case CONDITION_REPUTATION_RANK
:
7153 FactionEntry
const* faction
= sFactionStore
.LookupEntry(value1
);
7154 return faction
&& player
->GetReputationMgr().GetRank(faction
) >= int32(value2
);
7156 case CONDITION_TEAM
:
7157 return player
->GetTeam() == value1
;
7158 case CONDITION_SKILL
:
7159 return player
->HasSkill(value1
) && player
->GetBaseSkillValue(value1
) >= value2
;
7160 case CONDITION_QUESTREWARDED
:
7161 return player
->GetQuestRewardStatus(value1
);
7162 case CONDITION_QUESTTAKEN
:
7164 QuestStatus status
= player
->GetQuestStatus(value1
);
7165 return (status
== QUEST_STATUS_INCOMPLETE
);
7167 case CONDITION_AD_COMMISSION_AURA
:
7169 Unit::AuraMap
const& auras
= player
->GetAuras();
7170 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7171 if((itr
->second
->GetSpellProto()->Attributes
& 0x1000010) && itr
->second
->GetSpellProto()->SpellVisual
[0]==3580)
7175 case CONDITION_NO_AURA
:
7176 return !player
->HasAura(value1
, value2
);
7177 case CONDITION_ACTIVE_EVENT
:
7178 return gameeventmgr
.IsActiveEvent(value1
);
7184 // Verification of condition values validity
7185 bool PlayerCondition::IsValid(ConditionType condition
, uint32 value1
, uint32 value2
)
7187 if( condition
>= MAX_CONDITION
) // Wrong condition type
7189 sLog
.outErrorDb("Condition has bad type of %u, skipped ", condition
);
7195 case CONDITION_AURA
:
7197 if(!sSpellStore
.LookupEntry(value1
))
7199 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7204 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
7209 case CONDITION_ITEM
:
7211 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
7214 sLog
.outErrorDb("Item condition requires to have non existing item (%u), skipped", value1
);
7219 case CONDITION_ITEM_EQUIPPED
:
7221 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(value1
);
7224 sLog
.outErrorDb("ItemEquipped condition requires to have non existing item (%u) equipped, skipped", value1
);
7229 case CONDITION_ZONEID
:
7231 AreaTableEntry
const* areaEntry
= GetAreaEntryByAreaID(value1
);
7234 sLog
.outErrorDb("Zone condition requires to be in non existing area (%u), skipped", value1
);
7237 if(areaEntry
->zone
!= 0)
7239 sLog
.outErrorDb("Zone condition requires to be in area (%u) which is a subzone but zone expected, skipped", value1
);
7244 case CONDITION_REPUTATION_RANK
:
7246 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(value1
);
7249 sLog
.outErrorDb("Reputation condition requires to have reputation non existing faction (%u), skipped", value1
);
7254 case CONDITION_TEAM
:
7256 if (value1
!= ALLIANCE
&& value1
!= HORDE
)
7258 sLog
.outErrorDb("Team condition specifies unknown team (%u), skipped", value1
);
7263 case CONDITION_SKILL
:
7265 SkillLineEntry
const *pSkill
= sSkillLineStore
.LookupEntry(value1
);
7268 sLog
.outErrorDb("Skill condition specifies non-existing skill (%u), skipped", value1
);
7271 if (value2
< 1 || value2
> sWorld
.GetConfigMaxSkillValue() )
7273 sLog
.outErrorDb("Skill condition specifies invalid skill value (%u), skipped", value2
);
7278 case CONDITION_QUESTREWARDED
:
7279 case CONDITION_QUESTTAKEN
:
7281 Quest
const *Quest
= objmgr
.GetQuestTemplate(value1
);
7284 sLog
.outErrorDb("Quest condition specifies non-existing quest (%u), skipped", value1
);
7288 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7291 case CONDITION_AD_COMMISSION_AURA
:
7294 sLog
.outErrorDb("Quest condition has useless data in value1 (%u)!", value1
);
7296 sLog
.outErrorDb("Quest condition has useless data in value2 (%u)!", value2
);
7299 case CONDITION_NO_AURA
:
7301 if(!sSpellStore
.LookupEntry(value1
))
7303 sLog
.outErrorDb("Aura condition requires to have non existing spell (Id: %d), skipped", value1
);
7308 sLog
.outErrorDb("Aura condition requires to have non existing effect index (%u) (must be 0..2), skipped", value2
);
7313 case CONDITION_ACTIVE_EVENT
:
7315 GameEventMgr::GameEventDataMap
const& events
= gameeventmgr
.GetEventMap();
7316 if(value1
>=events
.size() || !events
[value1
].isValid())
7318 sLog
.outErrorDb("Active event condition requires existed event id (%u), skipped", value1
);
7323 case CONDITION_NONE
:
7329 SkillRangeType
GetSkillRangeType(SkillLineEntry
const *pSkill
, bool racial
)
7331 switch(pSkill
->categoryId
)
7333 case SKILL_CATEGORY_LANGUAGES
: return SKILL_RANGE_LANGUAGE
;
7334 case SKILL_CATEGORY_WEAPON
:
7335 if(pSkill
->id
!=SKILL_FIST_WEAPONS
)
7336 return SKILL_RANGE_LEVEL
;
7338 return SKILL_RANGE_MONO
;
7339 case SKILL_CATEGORY_ARMOR
:
7340 case SKILL_CATEGORY_CLASS
:
7341 if(pSkill
->id
!= SKILL_LOCKPICKING
)
7342 return SKILL_RANGE_MONO
;
7344 return SKILL_RANGE_LEVEL
;
7345 case SKILL_CATEGORY_SECONDARY
:
7346 case SKILL_CATEGORY_PROFESSION
:
7347 // not set skills for professions and racial abilities
7348 if(IsProfessionSkill(pSkill
->id
))
7349 return SKILL_RANGE_RANK
;
7351 return SKILL_RANGE_NONE
;
7353 return SKILL_RANGE_MONO
;
7355 case SKILL_CATEGORY_ATTRIBUTES
: //not found in dbc
7356 case SKILL_CATEGORY_GENERIC
: //only GENERIC(DND)
7357 return SKILL_RANGE_NONE
;
7361 void ObjectMgr::LoadGameTele()
7363 m_GameTeleMap
.clear(); // for reload case
7366 QueryResult
*result
= WorldDatabase
.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
7375 sLog
.outErrorDb(">> Loaded `game_tele`, table is empty!");
7379 barGoLink
bar( result
->GetRowCount() );
7385 Field
*fields
= result
->Fetch();
7387 uint32 id
= fields
[0].GetUInt32();
7391 gt
.position_x
= fields
[1].GetFloat();
7392 gt
.position_y
= fields
[2].GetFloat();
7393 gt
.position_z
= fields
[3].GetFloat();
7394 gt
.orientation
= fields
[4].GetFloat();
7395 gt
.mapId
= fields
[5].GetUInt32();
7396 gt
.name
= fields
[6].GetCppString();
7398 if(!MapManager::IsValidMapCoord(gt
.mapId
,gt
.position_x
,gt
.position_y
,gt
.position_z
,gt
.orientation
))
7400 sLog
.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id
,gt
.name
.c_str());
7404 if(!Utf8toWStr(gt
.name
,gt
.wnameLow
))
7406 sLog
.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id
);
7410 wstrToLower( gt
.wnameLow
);
7412 m_GameTeleMap
[id
] = gt
;
7416 while (result
->NextRow());
7420 sLog
.outString( ">> Loaded %u GameTeleports", count
);
7423 GameTele
const* ObjectMgr::GetGameTele(const std::string
& name
) const
7425 // explicit name case
7427 if(!Utf8toWStr(name
,wname
))
7430 // converting string that we try to find to lower case
7431 wstrToLower( wname
);
7433 // Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
7434 const GameTele
* alt
= NULL
;
7435 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7436 if(itr
->second
.wnameLow
== wname
)
7437 return &itr
->second
;
7438 else if (alt
== NULL
&& itr
->second
.wnameLow
.find(wname
) != std::wstring::npos
)
7444 bool ObjectMgr::AddGameTele(GameTele
& tele
)
7448 for(GameTeleMap::const_iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7449 if(itr
->first
> new_id
)
7450 new_id
= itr
->first
;
7455 if(!Utf8toWStr(tele
.name
,tele
.wnameLow
))
7458 wstrToLower( tele
.wnameLow
);
7460 m_GameTeleMap
[new_id
] = tele
;
7462 return WorldDatabase
.PExecuteLog("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
7463 new_id
,tele
.position_x
,tele
.position_y
,tele
.position_z
,tele
.orientation
,tele
.mapId
,tele
.name
.c_str());
7466 bool ObjectMgr::DeleteGameTele(const std::string
& name
)
7468 // explicit name case
7470 if(!Utf8toWStr(name
,wname
))
7473 // converting string that we try to find to lower case
7474 wstrToLower( wname
);
7476 for(GameTeleMap::iterator itr
= m_GameTeleMap
.begin(); itr
!= m_GameTeleMap
.end(); ++itr
)
7478 if(itr
->second
.wnameLow
== wname
)
7480 WorldDatabase
.PExecuteLog("DELETE FROM game_tele WHERE name = '%s'",itr
->second
.name
.c_str());
7481 m_GameTeleMap
.erase(itr
);
7489 void ObjectMgr::LoadTrainerSpell()
7492 for (CacheTrainerSpellMap::iterator itr
= m_mCacheTrainerSpellMap
.begin(); itr
!= m_mCacheTrainerSpellMap
.end(); ++itr
)
7493 itr
->second
.Clear();
7494 m_mCacheTrainerSpellMap
.clear();
7496 std::set
<uint32
> skip_trainers
;
7498 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
7507 sLog
.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
7511 barGoLink
bar( result
->GetRowCount() );
7513 std::set
<uint32
> talentIds
;
7520 Field
* fields
= result
->Fetch();
7522 uint32 entry
= fields
[0].GetUInt32();
7523 uint32 spell
= fields
[1].GetUInt32();
7525 CreatureInfo
const* cInfo
= GetCreatureTemplate(entry
);
7529 sLog
.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry
);
7533 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_TRAINER
))
7535 if(skip_trainers
.count(entry
) == 0)
7537 sLog
.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry
);
7538 skip_trainers
.insert(entry
);
7543 SpellEntry
const *spellinfo
= sSpellStore
.LookupEntry(spell
);
7546 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u ) has non existing spell %u, ignore", entry
,spell
);
7550 if(!SpellMgr::IsSpellValid(spellinfo
))
7552 sLog
.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry
, spell
);
7556 if(GetTalentSpellCost(spell
))
7558 if(talentIds
.count(spell
)==0)
7560 sLog
.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell
);
7561 talentIds
.insert(spell
);
7566 TrainerSpellData
& data
= m_mCacheTrainerSpellMap
[entry
];
7568 TrainerSpell
& trainerSpell
= data
.spellList
[spell
];
7569 trainerSpell
.spell
= spell
;
7570 trainerSpell
.spellCost
= fields
[2].GetUInt32();
7571 trainerSpell
.reqSkill
= fields
[3].GetUInt32();
7572 trainerSpell
.reqSkillValue
= fields
[4].GetUInt32();
7573 trainerSpell
.reqLevel
= fields
[5].GetUInt32();
7575 if(!trainerSpell
.reqLevel
)
7576 trainerSpell
.reqLevel
= spellinfo
->spellLevel
;
7578 // calculate learned spell for profession case when stored cast-spell
7579 trainerSpell
.learnedSpell
= spell
;
7580 for(int i
= 0; i
<3; ++i
)
7582 if(spellinfo
->Effect
[i
] != SPELL_EFFECT_LEARN_SPELL
)
7584 if(SpellMgr::IsProfessionOrRidingSpell(spellinfo
->EffectTriggerSpell
[i
]))
7586 trainerSpell
.learnedSpell
= spellinfo
->EffectTriggerSpell
[i
];
7591 if(SpellMgr::IsProfessionSpell(trainerSpell
.learnedSpell
))
7592 data
.trainerType
= 2;
7596 } while (result
->NextRow());
7600 sLog
.outString( ">> Loaded %d Trainers", count
);
7603 void ObjectMgr::LoadVendors()
7606 for (CacheVendorItemMap::iterator itr
= m_mCacheVendorItemMap
.begin(); itr
!= m_mCacheVendorItemMap
.end(); ++itr
)
7607 itr
->second
.Clear();
7608 m_mCacheVendorItemMap
.clear();
7610 std::set
<uint32
> skip_vendors
;
7612 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor");
7620 sLog
.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
7624 barGoLink
bar( result
->GetRowCount() );
7630 Field
* fields
= result
->Fetch();
7632 uint32 entry
= fields
[0].GetUInt32();
7633 uint32 item_id
= fields
[1].GetUInt32();
7634 uint32 maxcount
= fields
[2].GetUInt32();
7635 uint32 incrtime
= fields
[3].GetUInt32();
7636 uint32 ExtendedCost
= fields
[4].GetUInt32();
7638 if(!IsVendorItemValid(entry
,item_id
,maxcount
,incrtime
,ExtendedCost
,NULL
,&skip_vendors
))
7641 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7643 vList
.AddItem(item_id
,maxcount
,incrtime
,ExtendedCost
);
7646 } while (result
->NextRow());
7650 sLog
.outString( ">> Loaded %d Vendors ", count
);
7653 void ObjectMgr::LoadNpcTextId()
7656 m_mCacheNpcTextIdMap
.clear();
7658 QueryResult
* result
= WorldDatabase
.Query("SELECT npc_guid, textid FROM npc_gossip");
7666 sLog
.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
7670 barGoLink
bar( result
->GetRowCount() );
7678 Field
* fields
= result
->Fetch();
7680 guid
= fields
[0].GetUInt32();
7681 textid
= fields
[1].GetUInt32();
7683 if (!GetCreatureData(guid
))
7685 sLog
.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid
);
7688 if (!GetGossipText(textid
))
7690 sLog
.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid
, textid
);
7694 m_mCacheNpcTextIdMap
[guid
] = textid
;
7697 } while (result
->NextRow());
7701 sLog
.outString( ">> Loaded %d NpcTextId ", count
);
7704 void ObjectMgr::LoadNpcOptions()
7706 m_mCacheNpcOptionList
.clear(); // For reload case
7708 QueryResult
*result
= WorldDatabase
.Query(
7709 // 0 1 2 3 4 5 6 7 8
7710 "SELECT id,gossip_id,npcflag,icon,action,box_money,coded,option_text,box_text "
7720 sLog
.outErrorDb(">> Loaded `npc_option`, table is empty!");
7724 barGoLink
bar( result
->GetRowCount() );
7732 Field
* fields
= result
->Fetch();
7735 go
.Id
= fields
[0].GetUInt32();
7736 go
.GossipId
= fields
[1].GetUInt32();
7737 go
.NpcFlag
= fields
[2].GetUInt32();
7738 go
.Icon
= fields
[3].GetUInt32();
7739 go
.Action
= fields
[4].GetUInt32();
7740 go
.BoxMoney
= fields
[5].GetUInt32();
7741 go
.Coded
= fields
[6].GetUInt8()!=0;
7742 go
.OptionText
= fields
[7].GetCppString();
7743 go
.BoxText
= fields
[8].GetCppString();
7745 m_mCacheNpcOptionList
.push_back(go
);
7749 } while (result
->NextRow());
7753 sLog
.outString( ">> Loaded %d npc_option entries", count
);
7756 void ObjectMgr::AddVendorItem( uint32 entry
,uint32 item
, uint32 maxcount
, uint32 incrtime
, uint32 extendedcost
)
7758 VendorItemData
& vList
= m_mCacheVendorItemMap
[entry
];
7759 vList
.AddItem(item
,maxcount
,incrtime
,extendedcost
);
7761 WorldDatabase
.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",entry
, item
, maxcount
,incrtime
,extendedcost
);
7764 bool ObjectMgr::RemoveVendorItem( uint32 entry
,uint32 item
)
7766 CacheVendorItemMap::iterator iter
= m_mCacheVendorItemMap
.find(entry
);
7767 if(iter
== m_mCacheVendorItemMap
.end())
7770 if(!iter
->second
.FindItem(item
))
7773 iter
->second
.RemoveItem(item
);
7774 WorldDatabase
.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry
, item
);
7778 bool ObjectMgr::IsVendorItemValid( uint32 vendor_entry
, uint32 item_id
, uint32 maxcount
, uint32 incrtime
, uint32 ExtendedCost
, Player
* pl
, std::set
<uint32
>* skip_vendors
) const
7780 CreatureInfo
const* cInfo
= GetCreatureTemplate(vendor_entry
);
7784 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7786 sLog
.outErrorDb("Table `npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry
);
7790 if(!(cInfo
->npcflag
& UNIT_NPC_FLAG_VENDOR
))
7792 if(!skip_vendors
|| skip_vendors
->count(vendor_entry
)==0)
7795 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_VENDORSELECTION
);
7797 sLog
.outErrorDb("Table `npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry
);
7800 skip_vendors
->insert(vendor_entry
);
7805 if(!GetItemPrototype(item_id
))
7808 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_NOT_FOUND
, item_id
);
7810 sLog
.outErrorDb("Table `npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore",vendor_entry
,item_id
);
7814 if(ExtendedCost
&& !sItemExtendedCostStore
.LookupEntry(ExtendedCost
))
7817 ChatHandler(pl
).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST
,ExtendedCost
);
7819 sLog
.outErrorDb("Table `npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore",item_id
,ExtendedCost
,vendor_entry
);
7823 if(maxcount
> 0 && incrtime
== 0)
7826 ChatHandler(pl
).PSendSysMessage("MaxCount!=0 (%u) but IncrTime==0", maxcount
);
7828 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount
, item_id
, vendor_entry
);
7831 else if(maxcount
==0 && incrtime
> 0)
7834 ChatHandler(pl
).PSendSysMessage("MaxCount==0 but IncrTime<>=0");
7836 sLog
.outErrorDb( "Table `npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id
, vendor_entry
);
7840 VendorItemData
const* vItems
= GetNpcVendorItemList(vendor_entry
);
7842 return true; // later checks for non-empty lists
7844 if(vItems
->FindItem(item_id
))
7847 ChatHandler(pl
).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST
,item_id
);
7849 sLog
.outErrorDb( "Table `npc_vendor` has duplicate items %u for vendor (Entry: %u), ignore", item_id
, vendor_entry
);
7853 if(vItems
->GetItemCount() >= MAX_VENDOR_ITEMS
)
7856 ChatHandler(pl
).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS
);
7858 sLog
.outErrorDb( "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems
->GetItemCount(), MAX_VENDOR_ITEMS
, vendor_entry
);
7865 void ObjectMgr::LoadScriptNames()
7867 m_scriptNames
.push_back("");
7868 QueryResult
*result
= WorldDatabase
.Query(
7869 "SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
7871 "SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
7873 "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
7875 "SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
7877 "SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
7884 sLog
.outErrorDb(">> Loaded empty set of Script Names!");
7888 barGoLink
bar( result
->GetRowCount() );
7894 m_scriptNames
.push_back((*result
)[0].GetString());
7896 } while (result
->NextRow());
7899 std::sort(m_scriptNames
.begin(), m_scriptNames
.end());
7901 sLog
.outString( ">> Loaded %d Script Names", count
);
7904 uint32
ObjectMgr::GetScriptId(const char *name
)
7906 // use binary search to find the script name in the sorted vector
7907 // assume "" is the first element
7909 ScriptNameMap::const_iterator itr
=
7910 std::lower_bound(m_scriptNames
.begin(), m_scriptNames
.end(), name
);
7911 if(itr
== m_scriptNames
.end() || *itr
!= name
) return 0;
7912 return itr
- m_scriptNames
.begin();
7915 void ObjectMgr::CheckScripts(ScriptMapMap
const& scripts
,std::set
<int32
>& ids
)
7917 for(ScriptMapMap::const_iterator itrMM
= scripts
.begin(); itrMM
!= scripts
.end(); ++itrMM
)
7919 for(ScriptMap::const_iterator itrM
= itrMM
->second
.begin(); itrM
!= itrMM
->second
.end(); ++itrM
)
7921 switch(itrM
->second
.command
)
7923 case SCRIPT_COMMAND_TALK
:
7925 if(!GetMangosStringLocale (itrM
->second
.dataint
))
7926 sLog
.outErrorDb( "Table `db_script_string` not has string id %u used db script (ID: %u)", itrM
->second
.dataint
, itrMM
->first
);
7928 if(ids
.count(itrM
->second
.dataint
))
7929 ids
.erase(itrM
->second
.dataint
);
7936 void ObjectMgr::LoadDbScriptStrings()
7938 LoadMangosStrings(WorldDatabase
,"db_script_string",MIN_DB_SCRIPT_STRING_ID
,MAX_DB_SCRIPT_STRING_ID
);
7940 std::set
<int32
> ids
;
7942 for(int32 i
= MIN_DB_SCRIPT_STRING_ID
; i
< MAX_DB_SCRIPT_STRING_ID
; ++i
)
7943 if(GetMangosStringLocale(i
))
7946 CheckScripts(sQuestEndScripts
,ids
);
7947 CheckScripts(sQuestStartScripts
,ids
);
7948 CheckScripts(sSpellScripts
,ids
);
7949 CheckScripts(sGameObjectScripts
,ids
);
7950 CheckScripts(sEventScripts
,ids
);
7952 WaypointMgr
.CheckTextsExistance(ids
);
7954 for(std::set
<int32
>::const_iterator itr
= ids
.begin(); itr
!= ids
.end(); ++itr
)
7955 sLog
.outErrorDb( "Table `db_script_string` has unused string id %u", *itr
);
7958 // Functions for scripting access
7959 uint32
GetAreaTriggerScriptId(uint32 trigger_id
)
7961 return objmgr
.GetAreaTriggerScriptId(trigger_id
);
7964 bool LoadMangosStrings(DatabaseType
& db
, char const* table
,int32 start_value
, int32 end_value
)
7966 // MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
7967 // start/end reversed for negative values
7968 if (start_value
> MAX_DB_SCRIPT_STRING_ID
|| end_value
>= start_value
)
7970 sLog
.outErrorDb("Table '%s' attempt loaded with reserved by mangos range (%d - %d), strings not loaded.",table
,start_value
,end_value
+1);
7974 return objmgr
.LoadMangosStrings(db
,table
,start_value
,end_value
);
7977 uint32 MANGOS_DLL_SPEC
GetScriptId(const char *name
)
7979 return objmgr
.GetScriptId(name
);
7982 ObjectMgr::ScriptNameMap
& GetScriptNames()
7984 return objmgr
.GetScriptNames();
7987 CreatureInfo
const* GetCreatureTemplateStore(uint32 entry
)
7989 return sCreatureStorage
.LookupEntry
<CreatureInfo
>(entry
);
7992 Quest
const* GetQuestTemplateStore(uint32 entry
)
7994 return objmgr
.GetQuestTemplate(entry
);