2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "WorldPacket.h"
24 #include "ObjectMgr.h"
27 Totem::Totem() : Creature()
31 m_type
= TOTEM_PASSIVE
;
34 void Totem::Update( uint32 time
)
36 Unit
*owner
= GetOwner();
37 if (!owner
|| !owner
->isAlive() || !isAlive())
39 UnSummon(); // remove self
43 if (m_duration
<= time
)
45 UnSummon(); // remove self
51 Creature::Update( time
);
54 void Totem::Summon(Unit
* owner
)
56 sLog
.outDebug("AddObject at Totem.cpp line 49");
57 owner
->GetMap()->Add((Creature
*)this);
59 // select totem model in dependent from owner team
60 CreatureInfo
const *cinfo
= GetCreatureInfo();
61 if(owner
->GetTypeId() == TYPEID_PLAYER
&& cinfo
)
63 uint32 display_id
= objmgr
.ChooseDisplayId(((Player
*)owner
)->GetTeam(), cinfo
);
64 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
66 display_id
= minfo
->modelid
;
67 SetDisplayId(display_id
);
70 WorldPacket
data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE
, 8);
72 SendMessageToSet(&data
,true);
79 CastSpell(this, GetSpell(), true);
82 CastSpell(GetOwner(), GetSpell(), true);
88 void Totem::UnSummon()
90 SendObjectDeSpawnAnim(GetGUID());
93 RemoveAurasDueToSpell(GetSpell());
94 Unit
*owner
= GetOwner();
97 // clear owner's totem slot
98 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
100 if(owner
->m_TotemSlot
[i
] == GetGUID())
102 owner
->m_TotemSlot
[i
] = 0;
107 owner
->RemoveAurasDueToSpell(GetSpell());
109 //remove aura all party members too
110 if (owner
->GetTypeId() == TYPEID_PLAYER
)
112 // Not only the player can summon the totem (scripted AI)
113 if(Group
*pGroup
= ((Player
*)owner
)->GetGroup())
115 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
117 Player
* Target
= itr
->getSource();
118 if(Target
&& pGroup
->SameSubGroup((Player
*)owner
, Target
))
119 Target
->RemoveAurasDueToSpell(GetSpell());
125 AddObjectToRemoveList();
128 void Totem::SetOwner(uint64 guid
)
130 SetCreatorGUID(guid
);
132 if (Unit
*owner
= GetOwner())
134 setFaction(owner
->getFaction());
135 SetLevel(owner
->getLevel());
139 Unit
*Totem::GetOwner()
141 uint64 ownerid
= GetOwnerGUID();
144 return ObjectAccessor::GetUnit(*this, ownerid
);
147 void Totem::SetTypeBySummonSpell(SpellEntry
const * spellProto
)
149 // Get spell casted by totem
150 SpellEntry
const * totemSpell
= sSpellStore
.LookupEntry(GetSpell());
153 // If spell have cast time -> so its active totem
154 if (GetSpellCastTime(totemSpell
))
155 m_type
= TOTEM_ACTIVE
;
157 if(spellProto
->SpellIconID
== 2056)
158 m_type
= TOTEM_STATUE
; //Jewelery statue
161 bool Totem::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
163 // TODO: possibly all negative auras immune?
164 switch(spellInfo
->EffectApplyAuraName
[index
])
166 case SPELL_AURA_PERIODIC_DAMAGE
:
167 case SPELL_AURA_PERIODIC_LEECH
:
168 case SPELL_AURA_MOD_FEAR
:
169 case SPELL_AURA_TRANSFORM
:
174 return Creature::IsImmunedToSpellEffect(spellInfo
, index
);