[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / Spell.cpp
blob2d894fbcaec816fff3a774cfb65bd2923f1e8ba5
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaUnitWraper
54 public:
55 explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
57 uint32 maxmana = unit->GetMaxPower(POWER_MANA);
58 i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
60 Unit* getUnit() const { return i_unit; }
61 uint32 getPercent() const { return i_percent; }
62 private:
63 Unit* i_unit;
64 uint32 i_percent;
67 struct PrioritizeMana
69 int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
71 return x.getPercent() < y.getPercent();
75 typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
77 class PrioritizeHealthUnitWraper
79 public:
80 explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
82 i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
84 Unit* getUnit() const { return i_unit; }
85 uint32 getPercent() const { return i_percent; }
86 private:
87 Unit* i_unit;
88 uint32 i_percent;
91 struct PrioritizeHealth
93 int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
95 return x.getPercent() < y.getPercent();
99 typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
101 bool IsQuestTameSpell(uint32 spellId)
103 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
104 if (!spellproto) return false;
106 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
107 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
110 SpellCastTargets::SpellCastTargets()
112 m_unitTarget = NULL;
113 m_itemTarget = NULL;
114 m_GOTarget = NULL;
116 m_unitTargetGUID = 0;
117 m_GOTargetGUID = 0;
118 m_CorpseTargetGUID = 0;
119 m_itemTargetGUID = 0;
120 m_itemTargetEntry = 0;
122 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
123 m_strTarget = "";
124 m_targetMask = 0;
127 SpellCastTargets::~SpellCastTargets()
131 void SpellCastTargets::setUnitTarget(Unit *target)
133 if (!target)
134 return;
136 m_destX = target->GetPositionX();
137 m_destY = target->GetPositionY();
138 m_destZ = target->GetPositionZ();
139 m_unitTarget = target;
140 m_unitTargetGUID = target->GetGUID();
141 m_targetMask |= TARGET_FLAG_UNIT;
144 void SpellCastTargets::setDestination(float x, float y, float z)
146 m_destX = x;
147 m_destY = y;
148 m_destZ = z;
149 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
152 void SpellCastTargets::setSource(float x, float y, float z)
154 m_srcX = x;
155 m_srcY = y;
156 m_srcZ = z;
157 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
160 void SpellCastTargets::setGOTarget(GameObject *target)
162 m_GOTarget = target;
163 m_GOTargetGUID = target->GetGUID();
164 // m_targetMask |= TARGET_FLAG_OBJECT;
167 void SpellCastTargets::setItemTarget(Item* item)
169 if(!item)
170 return;
172 m_itemTarget = item;
173 m_itemTargetGUID = item->GetGUID();
174 m_itemTargetEntry = item->GetEntry();
175 m_targetMask |= TARGET_FLAG_ITEM;
178 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
180 m_CorpseTargetGUID = corpse->GetGUID();
183 void SpellCastTargets::Update(Unit* caster)
185 m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
186 m_unitTarget = m_unitTargetGUID ?
187 ( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
188 NULL;
190 m_itemTarget = NULL;
191 if(caster->GetTypeId() == TYPEID_PLAYER)
193 if(m_targetMask & TARGET_FLAG_ITEM)
194 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
195 else
197 Player* pTrader = ((Player*)caster)->GetTrader();
198 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
199 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
201 if(m_itemTarget)
202 m_itemTargetEntry = m_itemTarget->GetEntry();
206 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
208 if(data->rpos() + 4 > data->size())
209 return false;
211 *data >> m_targetMask;
213 if(m_targetMask == TARGET_FLAG_SELF)
215 m_destX = caster->GetPositionX();
216 m_destY = caster->GetPositionY();
217 m_destZ = caster->GetPositionZ();
218 m_unitTarget = caster;
219 m_unitTargetGUID = caster->GetGUID();
220 return true;
223 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
224 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
225 if(!data->readPackGUID(m_unitTargetGUID))
226 return false;
228 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
229 if(!data->readPackGUID(m_GOTargetGUID))
230 return false;
232 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
233 if(!data->readPackGUID(m_itemTargetGUID))
234 return false;
236 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
237 if(!data->readPackGUID(m_CorpseTargetGUID))
238 return false;
240 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
242 if(data->rpos() + 4 + 4 + 4 > data->size())
243 return false;
245 *data >> m_srcX >> m_srcY >> m_srcZ;
246 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
247 return false;
250 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
252 if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
253 return false;
255 if(!data->readPackGUID(m_unitTargetGUID))
256 return false;
258 *data >> m_destX >> m_destY >> m_destZ;
259 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
260 return false;
263 if( m_targetMask & TARGET_FLAG_STRING )
265 if(data->rpos() + 1 > data->size())
266 return false;
268 *data >> m_strTarget;
271 // find real units/GOs
272 Update(caster);
273 return true;
276 void SpellCastTargets::write ( WorldPacket * data )
278 *data << uint32(m_targetMask);
280 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
282 if(m_targetMask & TARGET_FLAG_UNIT)
284 if(m_unitTarget)
285 data->append(m_unitTarget->GetPackGUID());
286 else
287 *data << uint8(0);
289 else if( m_targetMask & TARGET_FLAG_OBJECT )
291 if(m_GOTarget)
292 data->append(m_GOTarget->GetPackGUID());
293 else
294 *data << uint8(0);
296 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
297 data->appendPackGUID(m_CorpseTargetGUID);
298 else
299 *data << uint8(0);
302 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
304 if(m_itemTarget)
305 data->append(m_itemTarget->GetPackGUID());
306 else
307 *data << uint8(0);
310 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
311 *data << m_srcX << m_srcY << m_srcZ;
313 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
315 if(m_unitTarget)
316 data->append(m_unitTarget->GetPackGUID());
317 else
318 *data << uint8(0);
320 *data << m_destX << m_destY << m_destZ;
323 if( m_targetMask & TARGET_FLAG_STRING )
324 *data << m_strTarget;
327 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
329 ASSERT( Caster != NULL && info != NULL );
330 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
332 m_spellInfo = info;
333 m_caster = Caster;
334 m_selfContainer = NULL;
335 m_triggeringContainer = triggeringContainer;
336 m_referencedFromCurrentSpell = false;
337 m_executedCurrently = false;
338 m_delayStart = 0;
339 m_delayAtDamageCount = 0;
341 m_applyMultiplierMask = 0;
343 // Get data for type of attack
344 switch (m_spellInfo->DmgClass)
346 case SPELL_DAMAGE_CLASS_MELEE:
347 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
348 m_attackType = OFF_ATTACK;
349 else
350 m_attackType = BASE_ATTACK;
351 break;
352 case SPELL_DAMAGE_CLASS_RANGED:
353 m_attackType = RANGED_ATTACK;
354 break;
355 default:
356 // Wands
357 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
358 m_attackType = RANGED_ATTACK;
359 else
360 m_attackType = BASE_ATTACK;
361 break;
364 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
366 if(m_attackType == RANGED_ATTACK)
368 // wand case
369 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
371 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
372 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
375 // Set health leech amount to zero
376 m_healthLeech = 0;
378 if(originalCasterGUID)
379 m_originalCasterGUID = originalCasterGUID;
380 else
381 m_originalCasterGUID = m_caster->GetGUID();
383 if(m_originalCasterGUID == m_caster->GetGUID())
384 m_originalCaster = m_caster;
385 else
387 m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
388 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
391 for(int i=0; i <3; ++i)
392 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
394 m_spellState = SPELL_STATE_NULL;
396 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
397 m_TriggerSpells.clear();
398 m_preCastSpells.clear();
399 m_IsTriggeredSpell = triggered;
400 //m_AreaAura = false;
401 m_CastItem = NULL;
403 unitTarget = NULL;
404 itemTarget = NULL;
405 gameObjTarget = NULL;
406 focusObject = NULL;
407 m_cast_count = 0;
408 m_glyphIndex = 0;
409 m_triggeredByAuraSpell = NULL;
411 //Auto Shot & Shoot (wand)
412 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
414 m_runesState = 0;
415 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
416 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
417 m_timer = 0; // will set to castime in prepare
419 m_needAliveTargetMask = 0;
421 // determine reflection
422 m_canReflect = false;
424 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
426 for(int j = 0;j < 3; ++j)
428 if (m_spellInfo->Effect[j] == 0)
429 continue;
431 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
432 m_canReflect = true;
433 else
434 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
436 if(m_canReflect)
437 continue;
438 else
439 break;
443 CleanupTargetList();
446 Spell::~Spell()
450 template<typename T>
451 WorldObject* Spell::FindCorpseUsing()
453 // non-standard target selection
454 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
455 float max_range = GetSpellMaxRange(srange);
457 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
458 Cell cell(p);
459 cell.data.Part.reserved = ALL_DISTRICT;
460 cell.SetNoCreate();
462 WorldObject* result = NULL;
464 T u_check(m_caster, max_range);
465 MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
467 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
468 CellLock<GridReadGuard> cell_lock(cell, p);
469 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
471 if (!result)
473 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
474 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
477 return result;
480 void Spell::FillTargetMap()
482 // TODO: ADD the correct target FILLS!!!!!!
484 for(uint32 i = 0; i < 3; ++i)
486 // not call for empty effect.
487 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
488 if(m_spellInfo->Effect[i] == 0)
489 continue;
491 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::CheckCast call
492 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
493 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
494 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
495 continue;
497 // TODO: find a way so this is not needed?
498 // for area auras always add caster as target (needed for totems for example)
499 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
500 AddUnitTarget(m_caster, i);
502 std::list<Unit*> tmpUnitMap;
504 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
505 // but need it support in some know cases
506 switch(m_spellInfo->EffectImplicitTargetA[i])
508 case 0:
509 switch(m_spellInfo->EffectImplicitTargetB[i])
511 case 0:
512 break;
513 default:
514 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
515 break;
517 break;
518 case TARGET_SELF:
519 switch(m_spellInfo->EffectImplicitTargetB[i])
521 case 0:
522 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
523 break;
524 case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
525 if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION) == 0)
526 m_targets.setDestination(m_caster->GetPositionX(), m_caster->GetPositionY(), m_caster->GetPositionZ());
527 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
528 break;
529 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
530 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
531 break;
532 default:
533 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
534 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
535 break;
537 break;
538 case TARGET_CASTER_COORDINATES:
539 // Note: this hack with search required until GO casting not implemented
540 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
541 // currently each enemy selected explicitly and self cast damage
542 if(m_spellInfo->EffectImplicitTargetB[i] == TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
544 if(m_targets.getUnitTarget())
545 tmpUnitMap.push_back(m_targets.getUnitTarget());
547 else
549 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
550 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
552 break;
553 case TARGET_TABLE_X_Y_Z_COORDINATES:
554 switch(m_spellInfo->EffectImplicitTargetB[i])
556 case 0:
557 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
559 // need some target for proccesing
560 if(m_targets.getUnitTarget())
561 tmpUnitMap.push_back(m_targets.getUnitTarget());
562 else
563 tmpUnitMap.push_back(m_caster);
564 break;
565 case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
566 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
567 break;
568 default:
569 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
570 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
571 break;
573 break;
574 default:
575 switch(m_spellInfo->EffectImplicitTargetB[i])
577 case 0:
578 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
579 break;
580 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
581 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
582 break;
583 default:
584 SetTargetMap(i, m_spellInfo->EffectImplicitTargetA[i], tmpUnitMap);
585 SetTargetMap(i, m_spellInfo->EffectImplicitTargetB[i], tmpUnitMap);
586 break;
588 break;
591 if( (m_spellInfo->EffectImplicitTargetA[i] == 0 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_EFFECT_SELECT) &&
592 (m_spellInfo->EffectImplicitTargetB[i] == 0 || m_spellInfo->EffectImplicitTargetB[i] == TARGET_EFFECT_SELECT) )
594 // add here custom effects that need default target.
595 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
596 switch(m_spellInfo->Effect[i])
598 case SPELL_EFFECT_DUMMY:
600 switch(m_spellInfo->Id)
602 case 20577: // Cannibalize
604 WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
606 if(result)
608 switch(result->GetTypeId())
610 case TYPEID_UNIT:
611 case TYPEID_PLAYER:
612 tmpUnitMap.push_back((Unit*)result);
613 break;
614 case TYPEID_CORPSE:
615 m_targets.setCorpseTarget((Corpse*)result);
616 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
617 tmpUnitMap.push_back(owner);
618 break;
621 else
623 // clear cooldown at fail
624 if(m_caster->GetTypeId() == TYPEID_PLAYER)
625 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
626 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
627 finish(false);
629 break;
631 default:
632 if(m_targets.getUnitTarget())
633 tmpUnitMap.push_back(m_targets.getUnitTarget());
634 break;
636 break;
638 case SPELL_EFFECT_RESURRECT:
639 case SPELL_EFFECT_PARRY:
640 case SPELL_EFFECT_BLOCK:
641 case SPELL_EFFECT_CREATE_ITEM:
642 case SPELL_EFFECT_TRIGGER_SPELL:
643 case SPELL_EFFECT_TRIGGER_MISSILE:
644 case SPELL_EFFECT_LEARN_SPELL:
645 case SPELL_EFFECT_SKILL_STEP:
646 case SPELL_EFFECT_PROFICIENCY:
647 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
648 case SPELL_EFFECT_SELF_RESURRECT:
649 case SPELL_EFFECT_REPUTATION:
650 case SPELL_EFFECT_SEND_TAXI:
651 if(m_targets.getUnitTarget())
652 tmpUnitMap.push_back(m_targets.getUnitTarget());
653 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
654 else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
655 tmpUnitMap.push_back(m_caster);
656 break;
657 case SPELL_EFFECT_SUMMON_PLAYER:
658 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
660 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
661 if(target)
662 tmpUnitMap.push_back(target);
664 break;
665 case SPELL_EFFECT_RESURRECT_NEW:
666 if(m_targets.getUnitTarget())
667 tmpUnitMap.push_back(m_targets.getUnitTarget());
668 if(m_targets.getCorpseTargetGUID())
670 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
671 if(corpse)
673 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
674 if(owner)
675 tmpUnitMap.push_back(owner);
678 break;
679 case SPELL_EFFECT_SUMMON:
680 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
682 if(m_targets.getUnitTarget())
683 tmpUnitMap.push_back(m_targets.getUnitTarget());
685 else
686 tmpUnitMap.push_back(m_caster);
687 break;
688 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
689 case SPELL_EFFECT_TRANS_DOOR:
690 case SPELL_EFFECT_ADD_FARSIGHT:
691 case SPELL_EFFECT_APPLY_GLYPH:
692 case SPELL_EFFECT_STUCK:
693 case SPELL_EFFECT_FEED_PET:
694 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
695 case SPELL_EFFECT_SKILL:
696 tmpUnitMap.push_back(m_caster);
697 break;
698 case SPELL_EFFECT_LEARN_PET_SPELL:
699 if(Pet* pet = m_caster->GetPet())
700 tmpUnitMap.push_back(pet);
701 break;
702 case SPELL_EFFECT_ENCHANT_ITEM:
703 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
704 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
705 case SPELL_EFFECT_DISENCHANT:
706 case SPELL_EFFECT_PROSPECTING:
707 case SPELL_EFFECT_MILLING:
708 if(m_targets.getItemTarget())
709 AddItemTarget(m_targets.getItemTarget(), i);
710 break;
711 case SPELL_EFFECT_APPLY_AURA:
712 switch(m_spellInfo->EffectApplyAuraName[i])
714 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
715 case SPELL_AURA_ADD_PCT_MODIFIER:
716 tmpUnitMap.push_back(m_caster);
717 break;
718 default: // apply to target in other case
719 if(m_targets.getUnitTarget())
720 tmpUnitMap.push_back(m_targets.getUnitTarget());
721 break;
723 break;
724 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
725 // AreaAura
726 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
727 SetTargetMap(i,TARGET_AREAEFFECT_PARTY, tmpUnitMap);
728 break;
729 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
730 if(m_targets.getUnitTarget())
732 tmpUnitMap.push_back(m_targets.getUnitTarget());
734 else if (m_targets.getCorpseTargetGUID())
736 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
737 if(corpse)
739 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
740 if(owner)
741 tmpUnitMap.push_back(owner);
744 break;
745 default:
746 break;
750 if(m_caster->GetTypeId() == TYPEID_PLAYER)
752 Player *me = (Player*)m_caster;
753 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
755 Unit *owner = (*itr)->GetOwner();
756 Unit *u = owner ? owner : (*itr);
757 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
759 me->UpdatePvP(true);
760 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
761 break;
766 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end();)
768 if (!CheckTarget (*itr, i))
770 itr = tmpUnitMap.erase(itr);
771 continue;
773 else
774 ++itr;
777 for(std::list<Unit*>::const_iterator iunit = tmpUnitMap.begin(); iunit != tmpUnitMap.end(); ++iunit)
778 AddUnitTarget((*iunit), i);
782 void Spell::prepareDataForTriggerSystem()
784 //==========================================================================================
785 // Now fill data for trigger system, need know:
786 // an spell trigger another or not ( m_canTrigger )
787 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
788 //==========================================================================================
789 // Fill flag can spell trigger or not
790 // TODO: possible exist spell attribute for this
791 m_canTrigger = false;
793 if (m_CastItem)
794 m_canTrigger = false; // Do not trigger from item cast spell
795 else if (!m_IsTriggeredSpell)
796 m_canTrigger = true; // Normal cast - can trigger
797 else if (!m_triggeredByAuraSpell)
798 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
800 if (!m_canTrigger) // Exceptions (some periodic triggers)
802 switch (m_spellInfo->SpellFamilyName)
804 case SPELLFAMILY_MAGE:
805 // Arcane Missles / Blizzard triggers need do it
806 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000200080))
807 m_canTrigger = true;
808 // Clearcasting trigger need do it
809 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000200000000) && m_spellInfo->SpellFamilyFlags2 & 0x8)
810 m_canTrigger = true;
811 break;
812 case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
813 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000800000000060))
814 m_canTrigger = true;
815 break;
816 case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it
817 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001800000000000))
818 m_canTrigger = true;
819 break;
820 case SPELLFAMILY_ROGUE: // For poisons need do it
821 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000000101001E000))
822 m_canTrigger = true;
823 break;
824 case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
825 if ((m_spellInfo->SpellFamilyFlags & UI64LIT(0x0100200000000214)) ||
826 m_spellInfo->SpellFamilyFlags2 & 0x200)
827 m_canTrigger = true;
828 break;
829 case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it
830 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0001000900B80400))
831 m_canTrigger = true;
832 break;
833 default:
834 break;
838 // Get data for type of attack and fill base info for trigger
839 switch (m_spellInfo->DmgClass)
841 case SPELL_DAMAGE_CLASS_MELEE:
842 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
843 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
844 break;
845 case SPELL_DAMAGE_CLASS_RANGED:
846 // Auto attack
847 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
849 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
850 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
852 else // Ranged spell attack
854 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
855 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
857 break;
858 default:
859 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
861 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
862 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
864 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
866 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
867 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
869 else // Negative spell
871 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
872 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
874 break;
876 // Hunter traps spells (for Entrapment trigger)
877 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
878 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x000020000000001C)))
879 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
882 void Spell::CleanupTargetList()
884 m_UniqueTargetInfo.clear();
885 m_UniqueGOTargetInfo.clear();
886 m_UniqueItemInfo.clear();
887 m_delayMoment = 0;
890 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
892 if( m_spellInfo->Effect[effIndex] == 0 )
893 return;
895 // Check for effect immune skip if immuned
896 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
898 uint64 targetGUID = pVictim->GetGUID();
900 // Lookup target in already in list
901 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
903 if (targetGUID == ihit->targetGUID) // Found in list
905 if (!immuned)
906 ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
907 return;
911 // This is new target calculate data for him
913 // Get spell hit result on target
914 TargetInfo target;
915 target.targetGUID = targetGUID; // Store target GUID
916 target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
917 target.processed = false; // Effects not apply on target
919 // Calculate hit result
920 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
922 // Spell have speed - need calculate incoming time
923 if (m_spellInfo->speed > 0.0f)
925 // calculate spell incoming interval
926 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
927 if (dist < 5.0f) dist = 5.0f;
928 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
930 // Calculate minimum incoming time
931 if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
932 m_delayMoment = target.timeDelay;
934 else
935 target.timeDelay = UI64LIT(0);
937 // If target reflect spell back to caster
938 if (target.missCondition == SPELL_MISS_REFLECT)
940 // Calculate reflected spell result on caster
941 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
943 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
944 target.reflectResult = SPELL_MISS_PARRY;
946 // Increase time interval for reflected spells by 1.5
947 target.timeDelay += target.timeDelay >> 1;
949 else
950 target.reflectResult = SPELL_MISS_NONE;
952 // Add target to list
953 m_UniqueTargetInfo.push_back(target);
956 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
958 Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
959 if (unit)
960 AddUnitTarget(unit, effIndex);
963 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
965 if( m_spellInfo->Effect[effIndex] == 0 )
966 return;
968 uint64 targetGUID = pVictim->GetGUID();
970 // Lookup target in already in list
971 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
973 if (targetGUID == ihit->targetGUID) // Found in list
975 ihit->effectMask |= 1 << effIndex; // Add only effect mask
976 return;
980 // This is new target calculate data for him
982 GOTargetInfo target;
983 target.targetGUID = targetGUID;
984 target.effectMask = 1 << effIndex;
985 target.processed = false; // Effects not apply on target
987 // Spell have speed - need calculate incoming time
988 if (m_spellInfo->speed > 0.0f)
990 // calculate spell incoming interval
991 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
992 if (dist < 5.0f) dist = 5.0f;
993 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
994 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
995 m_delayMoment = target.timeDelay;
997 else
998 target.timeDelay = UI64LIT(0);
1000 // Add target to list
1001 m_UniqueGOTargetInfo.push_back(target);
1004 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
1006 GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
1007 if (go)
1008 AddGOTarget(go, effIndex);
1011 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
1013 if( m_spellInfo->Effect[effIndex] == 0 )
1014 return;
1016 // Lookup target in already in list
1017 for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
1019 if (pitem == ihit->item) // Found in list
1021 ihit->effectMask |= 1<<effIndex; // Add only effect mask
1022 return;
1026 // This is new target add data
1028 ItemTargetInfo target;
1029 target.item = pitem;
1030 target.effectMask = 1 << effIndex;
1031 m_UniqueItemInfo.push_back(target);
1034 void Spell::DoAllEffectOnTarget(TargetInfo *target)
1036 if (target->processed) // Check target
1037 return;
1038 target->processed = true; // Target checked in apply effects procedure
1040 // Get mask of effects for target
1041 uint32 mask = target->effectMask;
1043 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
1044 if (!unit)
1045 return;
1047 // Get original caster (if exist) and calculate damage/healing from him data
1048 Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
1050 // Skip if m_originalCaster not available
1051 if (!caster)
1052 return;
1054 SpellMissInfo missInfo = target->missCondition;
1055 // Need init unitTarget by default unit (can changed in code on reflect)
1056 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
1057 unitTarget = unit;
1059 // Reset damage/healing counter
1060 m_damage = 0;
1061 m_healing = 0;
1063 // Fill base trigger info
1064 uint32 procAttacker = m_procAttacker;
1065 uint32 procVictim = m_procVictim;
1066 uint32 procEx = PROC_EX_NONE;
1068 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
1069 DoSpellHitOnUnit(unit, mask);
1070 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
1072 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
1073 DoSpellHitOnUnit(m_caster, mask);
1076 // All calculated do it!
1077 // Do healing and triggers
1078 if (m_healing)
1080 bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
1081 uint32 addhealth = m_healing;
1082 if (crit)
1084 procEx |= PROC_EX_CRITICAL_HIT;
1085 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
1087 else
1088 procEx |= PROC_EX_NORMAL_HIT;
1090 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1091 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1092 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
1094 int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
1095 unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
1097 // Do damage and triggers
1098 else if (m_damage)
1100 // Fill base damage struct (unitTarget - is real spell target)
1101 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1103 // Add bonuses and fill damageInfo struct
1104 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo);
1105 caster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
1107 // Send log damage message to client
1108 caster->SendSpellNonMeleeDamageLog(&damageInfo);
1110 procEx = createProcExtendMask(&damageInfo, missInfo);
1111 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1113 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1114 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1115 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
1117 caster->DealSpellDamage(&damageInfo, true);
1119 // Judgement of Blood
1120 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000800000000)) && m_spellInfo->SpellIconID==153)
1122 int32 damagePoint = damageInfo.damage * 33 / 100;
1123 m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
1126 // Passive spell hits/misses or active spells only misses (only triggers)
1127 else
1129 // Fill base damage struct (unitTarget - is real spell target)
1130 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1131 procEx = createProcExtendMask(&damageInfo, missInfo);
1132 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1133 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1134 caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
1137 // Call scripted function for AI if this spell is casted upon a creature
1138 if(unit->GetTypeId()==TYPEID_UNIT)
1140 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1141 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1142 if( !((Creature*)unit)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1144 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1145 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
1148 if(((Creature*)unit)->AI())
1149 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
1152 // Call scripted function for AI if this spell is casted by a creature
1153 if(m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->AI())
1154 ((Creature*)m_caster)->AI()->SpellHitTarget(unit, m_spellInfo);
1157 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1159 if (!unit || !effectMask)
1160 return;
1162 Unit* realCaster = m_originalCaster ? m_originalCaster : m_caster;
1164 // Recheck immune (only for delayed spells)
1165 if (m_spellInfo->speed && (
1166 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1167 unit->IsImmunedToSpell(m_spellInfo)))
1169 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1170 return;
1173 if (unit->GetTypeId() == TYPEID_PLAYER)
1175 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1176 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1179 if (realCaster->GetTypeId() == TYPEID_PLAYER)
1180 ((Player*)realCaster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1182 if (realCaster != unit)
1184 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1185 if (m_spellInfo->speed > 0.0f &&
1186 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1187 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1189 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1190 return;
1193 if (!realCaster->IsFriendlyTo(unit))
1195 // for delayed spells ignore not visible explicit target
1196 if (m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() &&
1197 !unit->isVisibleForOrDetect(m_caster,m_caster,false))
1199 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1200 return;
1203 // not break stealth by cast targeting
1204 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH))
1205 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1207 // can cause back attack (if detected), stealth removed at Spell::cast if spell break it
1208 if (!(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) && !IsPositiveSpell(m_spellInfo->Id) &&
1209 m_caster->isVisibleForOrDetect(unit,unit,false))
1211 // use speedup check to avoid re-remove after above lines
1212 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH)
1213 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1215 // caster can be detected but have stealth aura
1216 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1218 if (!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1219 unit->SetStandState(UNIT_STAND_STATE_STAND);
1221 if (!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1222 ((Creature*)unit)->AI()->AttackedBy(realCaster);
1224 unit->AddThreat(realCaster, 0.0f);
1225 unit->SetInCombatWith(realCaster);
1226 realCaster->SetInCombatWith(unit);
1228 if (Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1229 realCaster->SetContestedPvP(attackedPlayer);
1232 else
1234 // for delayed spells ignore negative spells (after duel end) for friendly targets
1235 if (m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1237 realCaster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1238 return;
1241 // assisting case, healing and resurrection
1242 if (unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1243 realCaster->SetContestedPvP();
1245 if (unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO))
1247 realCaster->SetInCombatState(unit->GetCombatTimer() > 0);
1248 unit->getHostilRefManager().threatAssist(realCaster, 0.0f);
1253 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1254 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1255 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1256 // Increase Diminishing on unit, current informations for actually casts will use values above
1257 if ((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) ||
1258 GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1259 unit->IncrDiminishing(m_diminishGroup);
1261 // Apply additional spell effects to target
1262 CastPreCastSpells(unit);
1264 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1266 if (effectMask & (1 << effectNumber))
1268 HandleEffects(unit, NULL, NULL, effectNumber, m_damageMultipliers[effectNumber]);
1269 if ( m_applyMultiplierMask & (1 << effectNumber) )
1271 // Get multiplier
1272 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1273 // Apply multiplier mods
1274 if(Player* modOwner = realCaster->GetSpellModOwner())
1275 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier, this);
1276 m_damageMultipliers[effectNumber] *= multiplier;
1282 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1284 if (target->processed) // Check target
1285 return;
1286 target->processed = true; // Target checked in apply effects procedure
1288 uint32 effectMask = target->effectMask;
1289 if(!effectMask)
1290 return;
1292 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
1293 if(!go)
1294 return;
1296 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1297 if (effectMask & (1 << effectNumber))
1298 HandleEffects(NULL, NULL, go, effectNumber);
1300 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1301 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1302 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1304 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1305 p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
1309 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1311 uint32 effectMask = target->effectMask;
1312 if(!target->item || !effectMask)
1313 return;
1315 for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
1316 if (effectMask & (1 << effectNumber))
1317 HandleEffects(NULL, target->item, NULL, effectNumber);
1320 bool Spell::IsAliveUnitPresentInTargetList()
1322 // Not need check return true
1323 if (m_needAliveTargetMask == 0)
1324 return true;
1326 uint8 needAliveTargetMask = m_needAliveTargetMask;
1328 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
1330 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1332 Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1334 if (unit && unit->isAlive())
1335 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1339 // is all effects from m_needAliveTargetMask have alive targets
1340 return needAliveTargetMask == 0;
1343 // Helper for Chain Healing
1344 // Spell target first
1345 // Raidmates then descending by injury suffered (MaxHealth - Health)
1346 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1347 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1349 const Unit* MainTarget;
1350 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1351 // functor for operator ">"
1352 bool operator()(Unit const* _Left, Unit const* _Right) const
1354 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1356 int32 ChainHealingHash(Unit const* Target) const
1358 if (Target == MainTarget)
1359 return 0;
1360 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1361 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1363 if (Target->GetHealth() == Target->GetMaxHealth())
1364 return 40000;
1365 else
1366 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1368 else
1369 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1373 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1375 public:
1376 const Unit* MainTarget;
1377 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1379 bool operator()(const Unit* Target)
1381 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1385 // Helper for targets nearest to the spell target
1386 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1387 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1389 const Unit* MainTarget;
1390 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1391 // functor for operator ">"
1392 bool operator()(const Unit* _Left, const Unit* _Right) const
1394 return MainTarget->GetDistanceOrder(_Left,_Right);
1398 void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
1400 float radius;
1401 if (m_spellInfo->EffectRadiusIndex[i])
1402 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1403 else
1404 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1406 if(m_originalCaster)
1407 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1408 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius, this);
1410 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1411 if(m_originalCaster)
1412 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1413 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1415 // Get spell max affected targets
1416 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1418 // custom target amount cases
1419 switch(m_spellInfo->SpellFamilyName)
1421 case SPELLFAMILY_DRUID:
1422 // Starfall
1423 if (m_spellInfo->SpellFamilyFlags2 & UI64LIT(0x00000100))
1424 unMaxTargets = 2;
1425 break;
1426 default:
1427 break;
1430 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1431 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1433 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1434 continue;
1435 unMaxTargets+=(*m)->GetModifier()->m_amount;
1438 switch(cur)
1440 case TARGET_TOTEM_EARTH:
1441 case TARGET_TOTEM_WATER:
1442 case TARGET_TOTEM_AIR:
1443 case TARGET_TOTEM_FIRE:
1444 case TARGET_SELF:
1445 case TARGET_SELF2:
1446 case TARGET_DYNAMIC_OBJECT:
1447 case TARGET_AREAEFFECT_CUSTOM:
1448 case TARGET_AREAEFFECT_CUSTOM_2:
1449 case TARGET_SUMMON:
1450 TagUnitMap.push_back(m_caster);
1451 break;
1452 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1454 m_targets.m_targetMask = 0;
1455 unMaxTargets = EffectChainTarget;
1456 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1458 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1459 Cell cell(p);
1460 cell.data.Part.reserved = ALL_DISTRICT;
1461 cell.SetNoCreate();
1463 std::list<Unit *> tempUnitMap;
1466 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1467 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1469 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1470 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1472 CellLock<GridReadGuard> cell_lock(cell, p);
1473 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1474 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1477 if(tempUnitMap.empty())
1478 break;
1480 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1482 //Now to get us a random target that's in the initial range of the spell
1483 uint32 t = 0;
1484 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1485 while(itr!= tempUnitMap.end() && (*itr)->IsWithinDist(m_caster,radius))
1486 ++t, ++itr;
1488 if(!t)
1489 break;
1491 itr = tempUnitMap.begin();
1492 std::advance(itr, rand()%t);
1493 Unit *pUnitTarget = *itr;
1494 TagUnitMap.push_back(pUnitTarget);
1496 tempUnitMap.erase(itr);
1498 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1500 t = unMaxTargets - 1;
1501 Unit *prev = pUnitTarget;
1502 std::list<Unit*>::iterator next = tempUnitMap.begin();
1504 while(t && next != tempUnitMap.end() )
1506 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1507 break;
1509 if(!prev->IsWithinLOSInMap(*next))
1511 ++next;
1512 continue;
1515 prev = *next;
1516 TagUnitMap.push_back(prev);
1517 tempUnitMap.erase(next);
1518 tempUnitMap.sort(TargetDistanceOrder(prev));
1519 next = tempUnitMap.begin();
1521 --t;
1523 break;
1525 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1527 m_targets.m_targetMask = 0;
1528 unMaxTargets = EffectChainTarget;
1529 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1530 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1531 Cell cell(p);
1532 cell.data.Part.reserved = ALL_DISTRICT;
1533 cell.SetNoCreate();
1534 std::list<Unit *> tempUnitMap;
1536 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1537 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1539 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1540 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1542 CellLock<GridReadGuard> cell_lock(cell, p);
1543 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1544 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1547 if(tempUnitMap.empty())
1548 break;
1550 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1552 //Now to get us a random target that's in the initial range of the spell
1553 uint32 t = 0;
1554 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1555 while(itr!= tempUnitMap.end() && (*itr)->IsWithinDist(m_caster,radius))
1556 ++t, ++itr;
1558 if(!t)
1559 break;
1561 itr = tempUnitMap.begin();
1562 std::advance(itr, rand()%t);
1563 Unit *pUnitTarget = *itr;
1564 TagUnitMap.push_back(pUnitTarget);
1566 tempUnitMap.erase(itr);
1568 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1570 t = unMaxTargets - 1;
1571 Unit *prev = pUnitTarget;
1572 std::list<Unit*>::iterator next = tempUnitMap.begin();
1574 while(t && next != tempUnitMap.end() )
1576 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1577 break;
1579 if(!prev->IsWithinLOSInMap(*next))
1581 ++next;
1582 continue;
1584 prev = *next;
1585 TagUnitMap.push_back(prev);
1586 tempUnitMap.erase(next);
1587 tempUnitMap.sort(TargetDistanceOrder(prev));
1588 next = tempUnitMap.begin();
1589 --t;
1591 break;
1593 case TARGET_PET:
1595 Pet* tmpUnit = m_caster->GetPet();
1596 if (!tmpUnit) break;
1597 TagUnitMap.push_back(tmpUnit);
1598 break;
1600 case TARGET_CHAIN_DAMAGE:
1602 if (EffectChainTarget <= 1)
1604 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1606 m_targets.setUnitTarget(pUnitTarget);
1607 TagUnitMap.push_back(pUnitTarget);
1610 else
1612 Unit* pUnitTarget = m_targets.getUnitTarget();
1613 Unit* originalCaster = GetOriginalCaster();
1614 if(!pUnitTarget || !originalCaster)
1615 break;
1617 unMaxTargets = EffectChainTarget;
1619 float max_range;
1620 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1621 max_range = radius; //
1622 else
1623 //FIXME: This very like horrible hack and wrong for most spells
1624 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1626 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1627 Cell cell(p);
1628 cell.data.Part.reserved = ALL_DISTRICT;
1629 cell.SetNoCreate();
1631 std::list<Unit *> tempUnitMap;
1633 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range, false);
1634 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1635 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer> world_unit_searcher(searcher);
1636 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer> grid_unit_searcher(searcher);
1637 CellLock<GridReadGuard> cell_lock(cell, p);
1639 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1640 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1642 if (tempUnitMap.empty())
1643 break;
1645 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1647 if (*tempUnitMap.begin() == pUnitTarget)
1648 tempUnitMap.erase (tempUnitMap.begin());
1650 TagUnitMap.push_back(pUnitTarget);
1651 uint32 t = unMaxTargets - 1;
1652 Unit *prev = pUnitTarget;
1653 std::list<Unit*>::iterator next = tempUnitMap.begin();
1655 while (t && next != tempUnitMap.end())
1657 if (!prev->IsWithinDist (*next,CHAIN_SPELL_JUMP_RADIUS))
1658 break;
1659 if (!prev->IsWithinLOSInMap (*next))
1661 ++next;
1662 continue;
1664 prev = *next;
1665 TagUnitMap.push_back(prev);
1666 tempUnitMap.erase(next);
1667 tempUnitMap.sort (TargetDistanceOrder(prev));
1668 next = tempUnitMap.begin();
1669 --t;
1672 break;
1674 case TARGET_ALL_ENEMY_IN_AREA:
1675 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1676 break;
1677 case TARGET_AREAEFFECT_INSTANT:
1679 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1680 // Select friendly targets for positive effect
1681 if (IsPositiveEffect(m_spellInfo->Id, i))
1682 targetB = SPELL_TARGETS_FRIENDLY;
1684 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius, PUSH_DEST_CENTER, targetB);
1686 // exclude caster
1687 TagUnitMap.remove(m_caster);
1688 break;
1690 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1692 // targets the ground, not the units in the area
1693 switch(m_spellInfo->Effect[i])
1695 case SPELL_EFFECT_PERSISTENT_AREA_AURA:
1696 break;
1697 case SPELL_EFFECT_SUMMON:
1698 TagUnitMap.push_back(m_caster);
1699 break;
1700 default:
1701 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1703 // exclude caster (this can be important if this not original caster)
1704 TagUnitMap.remove(m_caster);
1705 break;
1707 break;
1709 case TARGET_DUELVSPLAYER_COORDINATES:
1711 if(Unit* currentTarget = m_targets.getUnitTarget())
1713 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1714 TagUnitMap.push_back(currentTarget);
1716 break;
1718 case TARGET_ALL_PARTY_AROUND_CASTER:
1719 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1720 case TARGET_ALL_PARTY:
1721 FillRaidOrPartyTargets(TagUnitMap, m_caster, m_caster, radius, false, true, true);
1722 break;
1723 case TARGET_ALL_RAID_AROUND_CASTER:
1725 if(m_spellInfo->Id == 57669) // Replenishment (special target selection)
1726 FillRaidOrPartyManaPriorityTargets(TagUnitMap, m_caster, m_caster, radius, 10, true, false, true);
1727 else if (m_spellInfo->Id==52759) // Ancestral Awakening (special target selection)
1728 FillRaidOrPartyHealthPriorityTargets(TagUnitMap, m_caster, m_caster, radius, 1, true, false, true);
1729 else
1730 FillRaidOrPartyTargets(TagUnitMap, m_caster, m_caster, radius, true, true, true);
1731 break;
1733 case TARGET_SINGLE_FRIEND:
1734 case TARGET_SINGLE_FRIEND_2:
1735 if(m_targets.getUnitTarget())
1736 TagUnitMap.push_back(m_targets.getUnitTarget());
1737 break;
1738 case TARGET_NONCOMBAT_PET:
1739 if(Unit* target = m_targets.getUnitTarget())
1740 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1741 TagUnitMap.push_back(target);
1742 break;
1743 case TARGET_CASTER_COORDINATES:
1745 // Check original caster is GO - set its coordinates as dst cast
1746 WorldObject *caster = NULL;
1747 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
1748 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
1749 if (!caster)
1750 caster = m_caster;
1751 // Set dest for targets
1752 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1753 break;
1755 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1756 // special target order
1757 if (m_spellInfo->Id==64904) // Hymn of Hope
1758 // target amount stored in parent spell dummy effect but hard for access
1759 FillRaidOrPartyManaPriorityTargets(TagUnitMap, m_caster, m_caster, radius, 3, true, false, false);
1760 else
1761 FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1762 break;
1763 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1764 // Wild Growth
1765 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_DRUID && m_spellInfo->SpellIconID == 2864)
1767 Unit* target = m_targets.getUnitTarget();
1768 if(!target)
1769 target = m_caster;
1770 uint32 count = CalculateDamage(2,m_caster); // stored in dummy effect, affected by mods
1772 FillRaidOrPartyHealthPriorityTargets(TagUnitMap, m_caster, target, radius, count, true, false, true);
1774 else
1775 FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
1776 break;
1777 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1778 case TARGET_SINGLE_PARTY:
1780 Unit *target = m_targets.getUnitTarget();
1781 // Thoses spells apparently can't be casted on the caster.
1782 if( target && target != m_caster)
1784 // Can only be casted on group's members or its pets
1785 Group *pGroup = NULL;
1787 Unit* owner = m_caster->GetCharmerOrOwner();
1788 Unit *targetOwner = target->GetCharmerOrOwner();
1789 if(owner)
1791 if(owner->GetTypeId() == TYPEID_PLAYER)
1793 if( target == owner )
1795 TagUnitMap.push_back(target);
1796 break;
1798 pGroup = ((Player*)owner)->GetGroup();
1801 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1803 if( targetOwner == m_caster && target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet())
1805 TagUnitMap.push_back(target);
1806 break;
1808 pGroup = ((Player*)m_caster)->GetGroup();
1811 if(pGroup)
1813 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1814 if(targetOwner)
1816 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1817 target->GetTypeId() == TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1818 target->GetOwnerGUID() == targetOwner->GetGUID() &&
1819 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1821 TagUnitMap.push_back(target);
1824 // 1Our target can be a player who is on our group
1825 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1827 TagUnitMap.push_back(target);
1831 break;
1833 case TARGET_GAMEOBJECT:
1834 if(m_targets.getGOTarget())
1835 AddGOTarget(m_targets.getGOTarget(), i);
1836 break;
1837 case TARGET_IN_FRONT_OF_CASTER:
1839 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1840 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius,inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1841 break;
1843 case TARGET_IN_FRONT_OF_CASTER_30:
1844 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(), radius, PUSH_IN_FRONT_30, SPELL_TARGETS_AOE_DAMAGE);
1845 break;
1846 case TARGET_DUELVSPLAYER:
1848 Unit *target = m_targets.getUnitTarget();
1849 if(target)
1851 if(m_caster->IsFriendlyTo(target))
1853 TagUnitMap.push_back(target);
1855 else
1857 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1859 m_targets.setUnitTarget(pUnitTarget);
1860 TagUnitMap.push_back(pUnitTarget);
1864 break;
1866 case TARGET_GAMEOBJECT_ITEM:
1867 if(m_targets.getGOTargetGUID())
1868 AddGOTarget(m_targets.getGOTarget(), i);
1869 else if(m_targets.getItemTarget())
1870 AddItemTarget(m_targets.getItemTarget(), i);
1871 break;
1872 case TARGET_MASTER:
1873 if(Unit* owner = m_caster->GetCharmerOrOwner())
1874 TagUnitMap.push_back(owner);
1875 break;
1876 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1877 // targets the ground, not the units in the area
1878 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1879 FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1880 break;
1881 case TARGET_MINION:
1882 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1883 TagUnitMap.push_back(m_caster);
1884 break;
1885 case TARGET_SINGLE_ENEMY:
1887 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1889 m_targets.setUnitTarget(pUnitTarget);
1890 TagUnitMap.push_back(pUnitTarget);
1892 break;
1894 case TARGET_AREAEFFECT_PARTY:
1896 Unit* owner = m_caster->GetCharmerOrOwner();
1897 Player *pTarget = NULL;
1899 if(owner)
1901 TagUnitMap.push_back(m_caster);
1902 if(owner->GetTypeId() == TYPEID_PLAYER)
1903 pTarget = (Player*)owner;
1905 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1907 if(Unit* target = m_targets.getUnitTarget())
1909 if( target->GetTypeId() != TYPEID_PLAYER)
1911 if(((Creature*)target)->isPet())
1913 Unit *targetOwner = target->GetOwner();
1914 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1915 pTarget = (Player*)targetOwner;
1918 else
1919 pTarget = (Player*)target;
1923 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1925 if(pGroup)
1927 uint8 subgroup = pTarget->GetSubGroup();
1929 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1931 Player* Target = itr->getSource();
1933 // IsHostileTo check duel and controlled by enemy
1934 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1936 if( pTarget->IsWithinDistInMap(Target, radius) )
1937 TagUnitMap.push_back(Target);
1939 if(Pet* pet = Target->GetPet())
1940 if( pTarget->IsWithinDistInMap(pet, radius) )
1941 TagUnitMap.push_back(pet);
1945 else if (owner)
1947 if(m_caster->IsWithinDistInMap(owner, radius))
1948 TagUnitMap.push_back(owner);
1950 else if(pTarget)
1952 TagUnitMap.push_back(pTarget);
1954 if(Pet* pet = pTarget->GetPet())
1955 if( m_caster->IsWithinDistInMap(pet, radius) )
1956 TagUnitMap.push_back(pet);
1958 break;
1960 case TARGET_SCRIPT:
1962 if(m_targets.getUnitTarget())
1963 TagUnitMap.push_back(m_targets.getUnitTarget());
1964 if(m_targets.getItemTarget())
1965 AddItemTarget(m_targets.getItemTarget(), i);
1966 break;
1968 case TARGET_SELF_FISHING:
1969 TagUnitMap.push_back(m_caster);
1970 break;
1971 case TARGET_CHAIN_HEAL:
1973 Unit* pUnitTarget = m_targets.getUnitTarget();
1974 if(!pUnitTarget)
1975 break;
1977 if (EffectChainTarget <= 1)
1978 TagUnitMap.push_back(pUnitTarget);
1979 else
1981 unMaxTargets = EffectChainTarget;
1982 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1984 UnitList tempUnitMap;
1986 FillAreaTargets(tempUnitMap, m_caster->GetPositionX(), m_caster->GetPositionY(), max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1988 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(), m_caster) == tempUnitMap.end() )
1989 tempUnitMap.push_front(m_caster);
1991 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1993 if(tempUnitMap.empty())
1994 break;
1996 if(*tempUnitMap.begin() == pUnitTarget)
1997 tempUnitMap.erase(tempUnitMap.begin());
1999 TagUnitMap.push_back(pUnitTarget);
2000 uint32 t = unMaxTargets - 1;
2001 Unit *prev = pUnitTarget;
2002 std::list<Unit*>::iterator next = tempUnitMap.begin();
2004 while(t && next != tempUnitMap.end() )
2006 if(!prev->IsWithinDist(*next, CHAIN_SPELL_JUMP_RADIUS))
2007 break;
2009 if(!prev->IsWithinLOSInMap(*next))
2011 ++next;
2012 continue;
2015 if((*next)->GetHealth() == (*next)->GetMaxHealth())
2017 next = tempUnitMap.erase(next);
2018 continue;
2021 prev = *next;
2022 TagUnitMap.push_back(prev);
2023 tempUnitMap.erase(next);
2024 tempUnitMap.sort(TargetDistanceOrder(prev));
2025 next = tempUnitMap.begin();
2027 --t;
2030 break;
2032 case TARGET_CURRENT_ENEMY_COORDINATES:
2034 Unit* currentTarget = m_targets.getUnitTarget();
2035 if(currentTarget)
2037 TagUnitMap.push_back(currentTarget);
2038 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
2039 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
2040 FillAreaTargets(TagUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
2042 break;
2044 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
2046 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2047 ? (Player*)m_targets.getUnitTarget() : NULL;
2049 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
2050 if(pGroup)
2052 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
2054 Player* Target = itr->getSource();
2056 // IsHostileTo check duel and controlled by enemy
2057 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
2058 targetPlayer->getClass() == Target->getClass() &&
2059 !m_caster->IsHostileTo(Target) )
2061 TagUnitMap.push_back(Target);
2065 else if(m_targets.getUnitTarget())
2066 TagUnitMap.push_back(m_targets.getUnitTarget());
2067 break;
2069 case TARGET_TABLE_X_Y_Z_COORDINATES:
2071 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
2072 if(st)
2074 if (st->target_mapId == m_caster->GetMapId())
2075 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
2076 else
2077 sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
2079 else
2080 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
2081 break;
2083 case TARGET_BEHIND_VICTIM:
2085 Unit *pTarget = NULL;
2087 // explicit cast data from client or server-side cast
2088 // some spell at client send caster
2089 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
2090 pTarget = m_targets.getUnitTarget();
2091 else if(m_caster->getVictim())
2092 pTarget = m_caster->getVictim();
2093 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
2094 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
2096 if(pTarget)
2098 float _target_x, _target_y, _target_z;
2099 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
2100 if(pTarget->IsWithinLOS(_target_x, _target_y, _target_z))
2102 TagUnitMap.push_back(m_caster);
2103 m_targets.setDestination(_target_x, _target_y, _target_z);
2106 break;
2108 case TARGET_DYNAMIC_OBJECT_COORDINATES:
2109 // if parent spell create dynamic object extract area from it
2110 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
2111 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
2112 break;
2113 case TARGET_POINT_AT_NORTH:
2114 case TARGET_POINT_AT_SOUTH:
2115 case TARGET_POINT_AT_EAST:
2116 case TARGET_POINT_AT_WEST:
2117 case TARGET_POINT_AT_NE:
2118 case TARGET_POINT_AT_NW:
2119 case TARGET_POINT_AT_SE:
2120 case TARGET_POINT_AT_SW:
2123 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2125 Unit* currentTarget = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2126 float angle = currentTarget != m_caster ? currentTarget->GetAngle(m_caster) : m_caster->GetOrientation();
2128 switch(cur)
2130 case TARGET_POINT_AT_NORTH: break;
2131 case TARGET_POINT_AT_SOUTH: angle += M_PI; break;
2132 case TARGET_POINT_AT_EAST: angle -= M_PI/2; break;
2133 case TARGET_POINT_AT_WEST: angle += M_PI/2; break;
2134 case TARGET_POINT_AT_NE: angle -= M_PI/4; break;
2135 case TARGET_POINT_AT_NW: angle += M_PI/4; break;
2136 case TARGET_POINT_AT_SE: angle -= 3*M_PI/4; break;
2137 case TARGET_POINT_AT_SW: angle += 3*M_PI/4; break;
2140 float x,y;
2141 currentTarget->GetNearPoint2D(x,y,radius,angle);
2142 m_targets.setDestination(x,y,currentTarget->GetPositionZ());
2144 break;
2146 case TARGET_DIRECTLY_FORWARD:
2148 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2150 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2151 float minRange = GetSpellMinRange(rEntry);
2152 float maxRange = GetSpellMaxRange(rEntry);
2153 float dist = minRange+ rand_norm()*(maxRange-minRange);
2155 float _target_x, _target_y, _target_z;
2156 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2157 m_targets.setDestination(_target_x, _target_y, _target_z);
2160 TagUnitMap.push_back(m_caster);
2161 break;
2163 default:
2164 break;
2167 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
2169 // make sure one unit is always removed per iteration
2170 uint32 removed_utarget = 0;
2171 for (UnitList::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
2173 next = itr;
2174 ++next;
2175 if (!*itr) continue;
2176 if ((*itr) == m_targets.getUnitTarget())
2178 TagUnitMap.erase(itr);
2179 removed_utarget = 1;
2180 // break;
2183 // remove random units from the map
2184 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
2186 uint32 poz = urand(0, TagUnitMap.size()-1);
2187 for (UnitList::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
2189 if (!*itr) continue;
2191 if (!poz)
2193 TagUnitMap.erase(itr);
2194 break;
2198 // the player's target will always be added to the map
2199 if (removed_utarget && m_targets.getUnitTarget())
2200 TagUnitMap.push_back(m_targets.getUnitTarget());
2204 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2206 m_targets = *targets;
2208 m_spellState = SPELL_STATE_PREPARING;
2210 m_castPositionX = m_caster->GetPositionX();
2211 m_castPositionY = m_caster->GetPositionY();
2212 m_castPositionZ = m_caster->GetPositionZ();
2213 m_castOrientation = m_caster->GetOrientation();
2215 if(triggeredByAura)
2216 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2218 // create and add update event for this spell
2219 SpellEvent* Event = new SpellEvent(this);
2220 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2222 //Prevent casting at cast another spell (ServerSide check)
2223 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2225 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2226 finish(false);
2227 return;
2230 // Fill cost data
2231 m_powerCost = CalculatePowerCost();
2233 SpellCastResult result = CheckCast(true);
2234 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2236 if(triggeredByAura)
2238 SendChannelUpdate(0);
2239 triggeredByAura->SetAuraDuration(0);
2241 SendCastResult(result);
2242 finish(false);
2243 return;
2246 // Prepare data for triggers
2247 prepareDataForTriggerSystem();
2249 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2250 m_casttime = GetSpellCastTime(m_spellInfo, this);
2252 // set timer base at cast time
2253 ReSetTimer();
2255 // stealth must be removed at cast starting (at show channel bar)
2256 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2257 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2259 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2260 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2263 if(m_IsTriggeredSpell)
2264 cast(true);
2265 else
2267 m_caster->SetCurrentCastedSpell( this );
2268 SendSpellStart();
2272 void Spell::cancel()
2274 if(m_spellState == SPELL_STATE_FINISHED)
2275 return;
2277 m_autoRepeat = false;
2278 switch (m_spellState)
2280 case SPELL_STATE_PREPARING:
2281 case SPELL_STATE_DELAYED:
2283 SendInterrupted(0);
2284 SendCastResult(SPELL_FAILED_INTERRUPTED);
2285 } break;
2287 case SPELL_STATE_CASTING:
2289 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2291 if( ihit->missCondition == SPELL_MISS_NONE )
2293 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2294 if( unit && unit->isAlive() )
2295 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2299 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2300 SendChannelUpdate(0);
2301 SendInterrupted(0);
2302 SendCastResult(SPELL_FAILED_INTERRUPTED);
2303 } break;
2305 default:
2307 } break;
2310 finish(false);
2311 m_caster->RemoveDynObject(m_spellInfo->Id);
2312 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2315 void Spell::cast(bool skipCheck)
2317 SetExecutedCurrently(true);
2319 // update pointers base at GUIDs to prevent access to non-existed already object
2320 UpdatePointers();
2322 // cancel at lost main target unit
2323 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2325 cancel();
2326 SetExecutedCurrently(false);
2327 return;
2330 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2331 m_caster->SetInFront(m_targets.getUnitTarget());
2333 SpellCastResult castResult = CheckPower();
2334 if(castResult != SPELL_CAST_OK)
2336 SendCastResult(castResult);
2337 finish(false);
2338 SetExecutedCurrently(false);
2339 return;
2342 // triggered cast called from Spell::prepare where it was already checked
2343 if(!skipCheck)
2345 castResult = CheckCast(false);
2346 if(castResult != SPELL_CAST_OK)
2348 SendCastResult(castResult);
2349 finish(false);
2350 SetExecutedCurrently(false);
2351 return;
2355 // different triggred (for caster) and precast (casted before apply effect to target) cases
2356 switch(m_spellInfo->SpellFamilyName)
2358 case SPELLFAMILY_GENERIC:
2360 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2361 AddPrecastSpell(11196); // Recently Bandaged
2362 else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20)
2363 // Blood Fury (Racial)
2364 AddPrecastSpell(23230); // Blood Fury - Healing Reduction
2365 break;
2367 case SPELLFAMILY_MAGE:
2369 // Ice Block
2370 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000008000000000))
2371 AddPrecastSpell(41425); // Hypothermia
2372 break;
2374 case SPELLFAMILY_PRIEST:
2376 // Power Word: Shield
2377 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2378 (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000001)))
2379 AddPrecastSpell(6788); // Weakened Soul
2380 // Prayer of Mending (jump animation), we need formal caster instead original for correct animation
2381 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000002000000000))
2382 AddTriggeredSpell(41637);
2384 switch(m_spellInfo->Id)
2386 case 47585: AddPrecastSpell(60069); break; // Dispersion (transform)
2387 case 15237: AddTriggeredSpell(23455); break;// Holy Nova, rank 1
2388 case 15430: AddTriggeredSpell(23458); break;// Holy Nova, rank 2
2389 case 15431: AddTriggeredSpell(23459); break;// Holy Nova, rank 3
2390 case 27799: AddTriggeredSpell(27803); break;// Holy Nova, rank 4
2391 case 27800: AddTriggeredSpell(27804); break;// Holy Nova, rank 5
2392 case 27801: AddTriggeredSpell(27805); break;// Holy Nova, rank 6
2393 case 25331: AddTriggeredSpell(25329); break;// Holy Nova, rank 7
2394 case 48077: AddTriggeredSpell(48075); break;// Holy Nova, rank 8
2395 case 48078: AddTriggeredSpell(48076); break;// Holy Nova, rank 9
2396 default:break;
2398 break;
2400 case SPELLFAMILY_ROGUE:
2401 // Fan of Knives (main hand)
2402 if (m_spellInfo->Id == 51723 && m_caster->GetTypeId() == TYPEID_PLAYER &&
2403 ((Player*)m_caster)->haveOffhandWeapon())
2405 AddTriggeredSpell(52874); // Fan of Knives (offhand)
2407 break;
2408 case SPELLFAMILY_PALADIN:
2410 // Divine Shield, Divine Protection or Hand of Protection
2411 if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x0000000000400080))
2413 AddPrecastSpell(25771); // Forbearance
2414 AddPrecastSpell(61987); // Avenging Wrath Marker
2416 else if (m_spellInfo->SpellFamilyFlags & UI64LIT(0x200000000000))
2417 AddPrecastSpell(61987); // Avenging Wrath Marker
2418 break;
2420 case SPELLFAMILY_SHAMAN:
2422 // Bloodlust
2423 if (m_spellInfo->Id == 2825)
2424 AddPrecastSpell(57724); // Sated
2425 // Heroism
2426 else if (m_spellInfo->Id == 32182)
2427 AddPrecastSpell(57723); // Exhaustion
2428 break;
2430 default:
2431 break;
2434 // traded items have trade slot instead of guid in m_itemTargetGUID
2435 // set to real guid to be sent later to the client
2436 m_targets.updateTradeSlotItem();
2438 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2440 if (!m_IsTriggeredSpell && m_CastItem)
2441 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2443 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2446 FillTargetMap();
2448 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
2450 SetExecutedCurrently(false);
2451 return;
2454 // CAST SPELL
2455 SendSpellCooldown();
2457 TakePower();
2458 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2460 SendCastResult(castResult);
2461 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2463 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2464 if (m_spellInfo->speed > 0.0f)
2467 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2468 // in case delayed spell remove item at cast delay start
2469 TakeCastItem();
2471 // Okay, maps created, now prepare flags
2472 m_immediateHandled = false;
2473 m_spellState = SPELL_STATE_DELAYED;
2474 SetDelayStart(0);
2476 else
2478 // Immediate spell, no big deal
2479 handle_immediate();
2482 SetExecutedCurrently(false);
2485 void Spell::handle_immediate()
2487 // start channeling if applicable
2488 if(IsChanneledSpell(m_spellInfo))
2490 int32 duration = GetSpellDuration(m_spellInfo);
2491 if (duration)
2493 // Apply duration mod
2494 if(Player* modOwner = m_caster->GetSpellModOwner())
2495 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2496 m_spellState = SPELL_STATE_CASTING;
2497 SendChannelStart(duration);
2501 // process immediate effects (items, ground, etc.) also initialize some variables
2502 _handle_immediate_phase();
2504 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2505 DoAllEffectOnTarget(&(*ihit));
2507 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2508 DoAllEffectOnTarget(&(*ihit));
2510 // spell is finished, perform some last features of the spell here
2511 _handle_finish_phase();
2513 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2514 TakeCastItem();
2516 if(m_spellState != SPELL_STATE_CASTING)
2517 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2520 uint64 Spell::handle_delayed(uint64 t_offset)
2522 uint64 next_time = 0;
2524 if (!m_immediateHandled)
2526 _handle_immediate_phase();
2527 m_immediateHandled = true;
2530 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2531 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2533 if (ihit->processed == false)
2535 if ( ihit->timeDelay <= t_offset )
2536 DoAllEffectOnTarget(&(*ihit));
2537 else if( next_time == 0 || ihit->timeDelay < next_time )
2538 next_time = ihit->timeDelay;
2542 // now recheck gameobject targeting correctness
2543 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2545 if (ighit->processed == false)
2547 if ( ighit->timeDelay <= t_offset )
2548 DoAllEffectOnTarget(&(*ighit));
2549 else if( next_time == 0 || ighit->timeDelay < next_time )
2550 next_time = ighit->timeDelay;
2553 // All targets passed - need finish phase
2554 if (next_time == 0)
2556 // spell is finished, perform some last features of the spell here
2557 _handle_finish_phase();
2559 finish(true); // successfully finish spell cast
2561 // return zero, spell is finished now
2562 return 0;
2564 else
2566 // spell is unfinished, return next execution time
2567 return next_time;
2571 void Spell::_handle_immediate_phase()
2573 // handle some immediate features of the spell here
2574 HandleThreatSpells(m_spellInfo->Id);
2576 m_needSpellLog = IsNeedSendToClient();
2577 for(uint32 j = 0; j < 3; ++j)
2579 if(m_spellInfo->Effect[j] == 0)
2580 continue;
2582 // apply Send Event effect to ground in case empty target lists
2583 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2585 HandleEffects(NULL, NULL, NULL, j);
2586 continue;
2589 // Don't do spell log, if is school damage spell
2590 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2591 m_needSpellLog = false;
2593 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2594 if(m_originalCaster)
2595 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2596 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2598 // initialize multipliers
2599 m_damageMultipliers[j] = 1.0f;
2600 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2601 (EffectChainTarget > 1) )
2602 m_applyMultiplierMask |= 1 << j;
2605 // initialize Diminishing Returns Data
2606 m_diminishLevel = DIMINISHING_LEVEL_1;
2607 m_diminishGroup = DIMINISHING_NONE;
2609 // process items
2610 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2611 DoAllEffectOnTarget(&(*ihit));
2613 // process ground
2614 for(uint32 j = 0; j < 3; ++j)
2616 // persistent area auras target only the ground
2617 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2618 HandleEffects(NULL, NULL, NULL, j);
2622 void Spell::_handle_finish_phase()
2624 // spell log
2625 if(m_needSpellLog)
2626 SendLogExecute();
2629 void Spell::SendSpellCooldown()
2631 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2632 return;
2634 Player* _player = (Player*)m_caster;
2636 // mana/health/etc potions, disabled by client (until combat out as declarate)
2637 if (m_CastItem && m_CastItem->IsPotion())
2639 // need in some way provided data for Spell::finish SendCooldownEvent
2640 _player->SetLastPotionId(m_CastItem->GetEntry());
2641 return;
2644 // have infinity cooldown but set at aura apply
2645 if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2646 return;
2648 _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
2651 void Spell::update(uint32 difftime)
2653 // update pointers based at it's GUIDs
2654 UpdatePointers();
2656 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2658 cancel();
2659 return;
2662 // check if the player caster has moved before the spell finished
2663 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2664 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2665 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING)))
2667 // always cancel for channeled spells
2668 if( m_spellState == SPELL_STATE_CASTING )
2669 cancel();
2670 // don't cancel for melee, autorepeat, triggered and instant spells
2671 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2672 cancel();
2675 switch(m_spellState)
2677 case SPELL_STATE_PREPARING:
2679 if(m_timer)
2681 if(difftime >= m_timer)
2682 m_timer = 0;
2683 else
2684 m_timer -= difftime;
2687 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2688 cast();
2689 } break;
2690 case SPELL_STATE_CASTING:
2692 if(m_timer > 0)
2694 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2696 // check if player has jumped before the channeling finished
2697 if(((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_JUMPING))
2698 cancel();
2700 // check for incapacitating player states
2701 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2702 cancel();
2704 // check if player has turned if flag is set
2705 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2706 cancel();
2709 // check if there are alive targets left
2710 if (!IsAliveUnitPresentInTargetList())
2712 SendChannelUpdate(0);
2713 finish();
2716 if(difftime >= m_timer)
2717 m_timer = 0;
2718 else
2719 m_timer -= difftime;
2722 if(m_timer == 0)
2724 SendChannelUpdate(0);
2726 // channeled spell processed independently for quest targeting
2727 // cast at creature (or GO) quest objectives update at successful cast channel finished
2728 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2729 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2731 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
2733 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
2735 TargetInfo* target = &*ihit;
2736 if(!IS_CREATURE_GUID(target->targetGUID))
2737 continue;
2739 Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
2740 if (unit == NULL)
2741 continue;
2743 p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
2746 for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
2748 GOTargetInfo* target = &*ihit;
2750 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
2751 if(!go)
2752 continue;
2754 p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
2759 finish();
2761 } break;
2762 default:
2764 }break;
2768 void Spell::finish(bool ok)
2770 if(!m_caster)
2771 return;
2773 if(m_spellState == SPELL_STATE_FINISHED)
2774 return;
2776 m_spellState = SPELL_STATE_FINISHED;
2778 // other code related only to successfully finished spells
2779 if(!ok)
2780 return;
2782 //remove spell mods
2783 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2784 ((Player*)m_caster)->RemoveSpellMods(this);
2786 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2787 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2788 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2790 if (!(*i)->isAffectedOnSpell(m_spellInfo))
2791 continue;
2792 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2793 if( ihit->missCondition == SPELL_MISS_NONE )
2795 // check m_caster->GetGUID() let load auras at login and speedup most often case
2796 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2797 if (unit && unit->isAlive())
2799 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2800 uint32 auraSpellIdx = (*i)->GetEffIndex();
2801 // Calculate chance at that moment (can be depend for example from combo points)
2802 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2803 if(roll_chance_i(chance))
2804 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2809 // Heal caster for all health leech from all targets
2810 if (m_healthLeech)
2811 m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
2813 if (IsMeleeAttackResetSpell())
2815 m_caster->resetAttackTimer(BASE_ATTACK);
2816 if(m_caster->haveOffhandWeapon())
2817 m_caster->resetAttackTimer(OFF_ATTACK);
2820 /*if (IsRangedAttackResetSpell())
2821 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2823 // Clear combo at finish state
2824 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2826 // Not drop combopoints if negative spell and if any miss on enemy exist
2827 bool needDrop = true;
2828 if (!IsPositiveSpell(m_spellInfo->Id))
2830 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2832 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
2834 needDrop = false;
2835 break;
2839 if (needDrop)
2840 ((Player*)m_caster)->ClearComboPoints();
2843 // potions disabled by client, send event "not in combat" if need
2844 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2845 ((Player*)m_caster)->UpdatePotionCooldown(this);
2847 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2848 if(!m_TriggerSpells.empty())
2849 CastTriggerSpells();
2851 // Stop Attack for some spells
2852 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2853 m_caster->AttackStop();
2856 void Spell::SendCastResult(SpellCastResult result)
2858 if(result == SPELL_CAST_OK)
2859 return;
2861 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2862 return;
2864 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2865 return;
2867 SendCastResult((Player*)m_caster,m_spellInfo,m_cast_count,result);
2870 void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 cast_count, SpellCastResult result)
2872 if(result == SPELL_CAST_OK)
2873 return;
2875 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2876 data << uint8(cast_count); // single cast or multi 2.3 (0/1)
2877 data << uint32(spellInfo->Id);
2878 data << uint8(result); // problem
2879 switch (result)
2881 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2882 data << uint32(spellInfo->RequiresSpellFocus);
2883 break;
2884 case SPELL_FAILED_REQUIRES_AREA:
2885 // hardcode areas limitation case
2886 switch(spellInfo->Id)
2888 case 41617: // Cenarion Mana Salve
2889 case 41619: // Cenarion Healing Salve
2890 data << uint32(3905);
2891 break;
2892 case 41618: // Bottled Nethergon Energy
2893 case 41620: // Bottled Nethergon Vapor
2894 data << uint32(3842);
2895 break;
2896 case 45373: // Bloodberry Elixir
2897 data << uint32(4075);
2898 break;
2899 default: // default case (don't must be)
2900 data << uint32(0);
2901 break;
2903 break;
2904 case SPELL_FAILED_TOTEMS:
2905 if(spellInfo->Totem[0])
2906 data << uint32(spellInfo->Totem[0]);
2907 if(spellInfo->Totem[1])
2908 data << uint32(spellInfo->Totem[1]);
2909 break;
2910 case SPELL_FAILED_TOTEM_CATEGORY:
2911 if(spellInfo->TotemCategory[0])
2912 data << uint32(spellInfo->TotemCategory[0]);
2913 if(spellInfo->TotemCategory[1])
2914 data << uint32(spellInfo->TotemCategory[1]);
2915 break;
2916 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2917 data << uint32(spellInfo->EquippedItemClass);
2918 data << uint32(spellInfo->EquippedItemSubClassMask);
2919 //data << uint32(spellInfo->EquippedItemInventoryTypeMask);
2920 break;
2921 default:
2922 break;
2924 caster->GetSession()->SendPacket(&data);
2927 void Spell::SendSpellStart()
2929 if(!IsNeedSendToClient())
2930 return;
2932 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2934 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2935 if(IsRangedSpell())
2936 castFlags |= CAST_FLAG_AMMO;
2938 if(m_spellInfo->runeCostID)
2939 castFlags |= CAST_FLAG_UNKNOWN10;
2941 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2942 if(m_CastItem)
2943 data.append(m_CastItem->GetPackGUID());
2944 else
2945 data.append(m_caster->GetPackGUID());
2947 data.append(m_caster->GetPackGUID());
2948 data << uint8(m_cast_count); // pending spell cast?
2949 data << uint32(m_spellInfo->Id); // spellId
2950 data << uint32(castFlags); // cast flags
2951 data << uint32(m_timer); // delay?
2953 m_targets.write(&data);
2955 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
2956 data << uint32(0);
2958 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2960 uint8 v1 = 0;//m_runesState;
2961 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
2962 data << uint8(v1); // runes state before
2963 data << uint8(v2); // runes state after
2964 for(uint8 i = 0; i < MAX_RUNES; ++i)
2966 uint8 m = (1 << i);
2967 if(m & v1) // usable before...
2968 if(!(m & v2)) // ...but on cooldown now...
2969 data << uint8(0); // some unknown byte (time?)
2973 if ( castFlags & CAST_FLAG_AMMO )
2974 WriteAmmoToPacket(&data);
2976 m_caster->SendMessageToSet(&data, true);
2979 void Spell::SendSpellGo()
2981 // not send invisible spell casting
2982 if(!IsNeedSendToClient())
2983 return;
2985 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
2987 uint32 castFlags = CAST_FLAG_UNKNOWN3;
2988 if(IsRangedSpell())
2989 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
2991 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
2993 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
2994 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
2995 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
2998 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
3000 if(m_CastItem)
3001 data.append(m_CastItem->GetPackGUID());
3002 else
3003 data.append(m_caster->GetPackGUID());
3005 data.append(m_caster->GetPackGUID());
3006 data << uint8(m_cast_count); // pending spell cast?
3007 data << uint32(m_spellInfo->Id); // spellId
3008 data << uint32(castFlags); // cast flags
3009 data << uint32(getMSTime()); // timestamp
3011 WriteSpellGoTargets(&data);
3013 m_targets.write(&data);
3015 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
3016 data << uint32(0);
3018 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
3020 uint8 v1 = m_runesState;
3021 uint8 v2 = ((Player*)m_caster)->GetRunesState();
3022 data << uint8(v1); // runes state before
3023 data << uint8(v2); // runes state after
3024 for(uint8 i = 0; i < MAX_RUNES; ++i)
3026 uint8 m = (1 << i);
3027 if(m & v1) // usable before...
3028 if(!(m & v2)) // ...but on cooldown now...
3029 data << uint8(0); // some unknown byte (time?)
3033 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
3035 data << float(0);
3036 data << uint32(0);
3039 if ( castFlags & CAST_FLAG_AMMO )
3040 WriteAmmoToPacket(&data);
3042 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
3044 data << uint32(0);
3045 data << uint32(0);
3048 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3050 data << uint8(0);
3053 m_caster->SendMessageToSet(&data, true);
3056 void Spell::WriteAmmoToPacket( WorldPacket * data )
3058 uint32 ammoInventoryType = 0;
3059 uint32 ammoDisplayID = 0;
3061 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3063 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3064 if(pItem)
3066 ammoInventoryType = pItem->GetProto()->InventoryType;
3067 if( ammoInventoryType == INVTYPE_THROWN )
3068 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3069 else
3071 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3072 if(ammoID)
3074 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
3075 if(pProto)
3077 ammoDisplayID = pProto->DisplayInfoID;
3078 ammoInventoryType = pProto->InventoryType;
3081 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3083 ammoDisplayID = 5996; // normal arrow
3084 ammoInventoryType = INVTYPE_AMMO;
3089 else
3091 for (uint8 i = 0; i < 3; ++i)
3093 if(uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
3095 if(ItemEntry const * itemEntry = sItemStore.LookupEntry(item_id))
3097 if(itemEntry->Class==ITEM_CLASS_WEAPON)
3099 switch(itemEntry->SubClass)
3101 case ITEM_SUBCLASS_WEAPON_THROWN:
3102 ammoDisplayID = itemEntry->DisplayId;
3103 ammoInventoryType = itemEntry->InventoryType;
3104 break;
3105 case ITEM_SUBCLASS_WEAPON_BOW:
3106 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
3107 ammoDisplayID = 5996; // is this need fixing?
3108 ammoInventoryType = INVTYPE_AMMO;
3109 break;
3110 case ITEM_SUBCLASS_WEAPON_GUN:
3111 ammoDisplayID = 5998; // is this need fixing?
3112 ammoInventoryType = INVTYPE_AMMO;
3113 break;
3116 if(ammoDisplayID)
3117 break;
3124 *data << uint32(ammoDisplayID);
3125 *data << uint32(ammoInventoryType);
3128 void Spell::WriteSpellGoTargets( WorldPacket * data )
3130 // This function also fill data for channeled spells:
3131 // m_needAliveTargetMask req for stop channelig if one target die
3132 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3133 uint32 miss = 0;
3134 for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3136 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3138 // possibly SPELL_MISS_IMMUNE2 for this??
3139 ihit->missCondition = SPELL_MISS_IMMUNE2;
3140 ++miss;
3142 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3143 ++hit;
3144 else
3145 ++miss;
3148 *data << (uint8)hit;
3149 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3151 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3153 *data << uint64(ihit->targetGUID);
3154 m_needAliveTargetMask |=ihit->effectMask;
3158 for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
3159 *data << uint64(ighit->targetGUID); // Always hits
3161 *data << (uint8)miss;
3162 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
3164 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3166 *data << uint64(ihit->targetGUID);
3167 *data << uint8(ihit->missCondition);
3168 if( ihit->missCondition == SPELL_MISS_REFLECT )
3169 *data << uint8(ihit->reflectResult);
3172 // Reset m_needAliveTargetMask for non channeled spell
3173 if(!IsChanneledSpell(m_spellInfo))
3174 m_needAliveTargetMask = 0;
3177 void Spell::SendLogExecute()
3179 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3181 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3183 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3184 data.append(m_caster->GetPackGUID());
3185 else
3186 data.append(target->GetPackGUID());
3188 data << uint32(m_spellInfo->Id);
3189 uint32 count1 = 1;
3190 data << uint32(count1); // count1 (effect count?)
3191 for(uint32 i = 0; i < count1; ++i)
3193 data << uint32(m_spellInfo->Effect[0]); // spell effect
3194 uint32 count2 = 1;
3195 data << uint32(count2); // count2 (target count?)
3196 for(uint32 j = 0; j < count2; ++j)
3198 switch(m_spellInfo->Effect[0])
3200 case SPELL_EFFECT_POWER_DRAIN:
3201 if(Unit *unit = m_targets.getUnitTarget())
3202 data.append(unit->GetPackGUID());
3203 else
3204 data << uint8(0);
3205 data << uint32(0);
3206 data << uint32(0);
3207 data << float(0);
3208 break;
3209 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3210 if(Unit *unit = m_targets.getUnitTarget())
3211 data.append(unit->GetPackGUID());
3212 else
3213 data << uint8(0);
3214 data << uint32(0); // count?
3215 break;
3216 case SPELL_EFFECT_INTERRUPT_CAST:
3217 if(Unit *unit = m_targets.getUnitTarget())
3218 data.append(unit->GetPackGUID());
3219 else
3220 data << uint8(0);
3221 data << uint32(0); // spellid
3222 break;
3223 case SPELL_EFFECT_DURABILITY_DAMAGE:
3224 if(Unit *unit = m_targets.getUnitTarget())
3225 data.append(unit->GetPackGUID());
3226 else
3227 data << uint8(0);
3228 data << uint32(0);
3229 data << uint32(0);
3230 break;
3231 case SPELL_EFFECT_OPEN_LOCK:
3232 if(Item *item = m_targets.getItemTarget())
3233 data.append(item->GetPackGUID());
3234 else
3235 data << uint8(0);
3236 break;
3237 case SPELL_EFFECT_CREATE_ITEM:
3238 case SPELL_EFFECT_CREATE_ITEM_2:
3239 data << uint32(m_spellInfo->EffectItemType[0]);
3240 break;
3241 case SPELL_EFFECT_SUMMON:
3242 case SPELL_EFFECT_TRANS_DOOR:
3243 case SPELL_EFFECT_SUMMON_PET:
3244 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3245 case SPELL_EFFECT_CREATE_HOUSE:
3246 case SPELL_EFFECT_DUEL:
3247 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3248 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3249 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3250 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3251 if(Unit *unit = m_targets.getUnitTarget())
3252 data.append(unit->GetPackGUID());
3253 else if(m_targets.getItemTargetGUID())
3254 data.appendPackGUID(m_targets.getItemTargetGUID());
3255 else if(GameObject *go = m_targets.getGOTarget())
3256 data.append(go->GetPackGUID());
3257 else
3258 data << uint8(0); // guid
3259 break;
3260 case SPELL_EFFECT_FEED_PET:
3261 data << uint32(m_targets.getItemTargetEntry());
3262 break;
3263 case SPELL_EFFECT_DISMISS_PET:
3264 if(Unit *unit = m_targets.getUnitTarget())
3265 data.append(unit->GetPackGUID());
3266 else
3267 data << uint8(0);
3268 break;
3269 case SPELL_EFFECT_RESURRECT:
3270 case SPELL_EFFECT_RESURRECT_NEW:
3271 if(Unit *unit = m_targets.getUnitTarget())
3272 data.append(unit->GetPackGUID());
3273 else
3274 data << uint8(0);
3275 break;
3276 default:
3277 return;
3282 m_caster->SendMessageToSet(&data, true);
3285 void Spell::SendInterrupted(uint8 result)
3287 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3288 data.append(m_caster->GetPackGUID());
3289 data << uint8(m_cast_count);
3290 data << uint32(m_spellInfo->Id);
3291 data << uint8(result);
3292 m_caster->SendMessageToSet(&data, true);
3294 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3295 data.append(m_caster->GetPackGUID());
3296 data << uint8(m_cast_count);
3297 data << uint32(m_spellInfo->Id);
3298 data << uint8(result);
3299 m_caster->SendMessageToSet(&data, true);
3302 void Spell::SendChannelUpdate(uint32 time)
3304 if(time == 0)
3306 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
3307 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
3310 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3311 return;
3313 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3314 data.append(m_caster->GetPackGUID());
3315 data << uint32(time);
3317 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3320 void Spell::SendChannelStart(uint32 duration)
3322 WorldObject* target = NULL;
3324 // select first not resisted target from target list for _0_ effect
3325 if(!m_UniqueTargetInfo.empty())
3327 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
3329 if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
3331 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3332 break;
3336 else if(!m_UniqueGOTargetInfo.empty())
3338 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
3340 if(itr->effectMask & (1 << 0) )
3342 target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
3343 break;
3348 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3350 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3351 data.append(m_caster->GetPackGUID());
3352 data << uint32(m_spellInfo->Id);
3353 data << uint32(duration);
3355 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3358 m_timer = duration;
3359 if(target)
3360 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3361 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3364 void Spell::SendResurrectRequest(Player* target)
3366 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3367 // However, the packet structure differs slightly
3369 const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3371 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3372 data << uint64(m_caster->GetGUID());
3373 data << uint32(strlen(sentName) + 1);
3375 data << sentName;
3376 data << uint8(0);
3378 data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
3379 target->GetSession()->SendPacket(&data);
3382 void Spell::SendPlaySpellVisual(uint32 SpellID)
3384 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3385 return;
3387 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
3388 data << uint64(m_caster->GetGUID());
3389 data << uint32(SpellID); // spell visual id?
3390 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3393 void Spell::TakeCastItem()
3395 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3396 return;
3398 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3399 if(m_IsTriggeredSpell)
3400 return;
3402 ItemPrototype const *proto = m_CastItem->GetProto();
3404 if(!proto)
3406 // This code is to avoid a crash
3407 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3408 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3409 return;
3412 bool expendable = false;
3413 bool withoutCharges = false;
3415 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3417 if (proto->Spells[i].SpellId)
3419 // item has limited charges
3420 if (proto->Spells[i].SpellCharges)
3422 if (proto->Spells[i].SpellCharges < 0)
3423 expendable = true;
3425 int32 charges = m_CastItem->GetSpellCharges(i);
3427 // item has charges left
3428 if (charges)
3430 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3431 if (proto->Stackable == 1)
3432 m_CastItem->SetSpellCharges(i, charges);
3433 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3436 // all charges used
3437 withoutCharges = (charges == 0);
3442 if (expendable && withoutCharges)
3444 uint32 count = 1;
3445 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3447 // prevent crash at access to deleted m_targets.getItemTarget
3448 if(m_CastItem==m_targets.getItemTarget())
3449 m_targets.setItemTarget(NULL);
3451 m_CastItem = NULL;
3455 void Spell::TakePower()
3457 if(m_CastItem || m_triggeredByAuraSpell)
3458 return;
3460 // health as power used
3461 if(m_spellInfo->powerType == POWER_HEALTH)
3463 m_caster->ModifyHealth( -(int32)m_powerCost );
3464 return;
3467 if(m_spellInfo->powerType >= MAX_POWERS)
3469 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3470 return;
3473 Powers powerType = Powers(m_spellInfo->powerType);
3475 if(powerType == POWER_RUNE)
3477 TakeRunePower();
3478 return;
3481 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3483 // Set the five second timer
3484 if (powerType == POWER_MANA && m_powerCost > 0)
3485 m_caster->SetLastManaUse(getMSTime());
3488 SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
3490 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3491 return SPELL_CAST_OK;
3493 Player *plr = (Player*)m_caster;
3495 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3496 return SPELL_CAST_OK;
3498 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3500 if(!src)
3501 return SPELL_CAST_OK;
3503 if(src->NoRuneCost())
3504 return SPELL_CAST_OK;
3506 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3508 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3509 runeCost[i] = src->RuneCost[i];
3511 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
3513 for(uint32 i = 0; i < MAX_RUNES; ++i)
3515 uint8 rune = plr->GetCurrentRune(i);
3516 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3517 runeCost[rune]--;
3520 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3521 if(runeCost[i] > 0)
3522 runeCost[RUNE_DEATH] += runeCost[i];
3524 if(runeCost[RUNE_DEATH] > MAX_RUNES)
3525 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3527 return SPELL_CAST_OK;
3530 void Spell::TakeRunePower()
3532 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3533 return;
3535 Player *plr = (Player*)m_caster;
3537 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3538 return;
3540 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3542 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3543 return;
3545 m_runesState = plr->GetRunesState(); // store previous state
3547 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3549 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3551 runeCost[i] = src->RuneCost[i];
3554 runeCost[RUNE_DEATH] = 0; // calculated later
3556 for(uint32 i = 0; i < MAX_RUNES; ++i)
3558 uint8 rune = plr->GetCurrentRune(i);
3559 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3561 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3562 runeCost[rune]--;
3566 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
3568 if(runeCost[RUNE_DEATH] > 0)
3570 for(uint32 i = 0; i < MAX_RUNES; ++i)
3572 uint8 rune = plr->GetCurrentRune(i);
3573 if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
3575 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3576 runeCost[rune]--;
3577 plr->ConvertRune(i, plr->GetBaseRune(i));
3578 if(runeCost[RUNE_DEATH] == 0)
3579 break;
3584 // you can gain some runic power when use runes
3585 float rp = src->runePowerGain;;
3586 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3587 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3590 void Spell::TakeReagents()
3592 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3593 return;
3595 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3596 return;
3598 Player* p_caster = (Player*)m_caster;
3599 if (p_caster->CanNoReagentCast(m_spellInfo))
3600 return;
3602 for(uint32 x = 0; x < 8; ++x)
3604 if(m_spellInfo->Reagent[x] <= 0)
3605 continue;
3607 uint32 itemid = m_spellInfo->Reagent[x];
3608 uint32 itemcount = m_spellInfo->ReagentCount[x];
3610 // if CastItem is also spell reagent
3611 if (m_CastItem)
3613 ItemPrototype const *proto = m_CastItem->GetProto();
3614 if( proto && proto->ItemId == itemid )
3616 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
3618 // CastItem will be used up and does not count as reagent
3619 int32 charges = m_CastItem->GetSpellCharges(s);
3620 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3622 ++itemcount;
3623 break;
3627 m_CastItem = NULL;
3631 // if getItemTarget is also spell reagent
3632 if (m_targets.getItemTargetEntry() == itemid)
3633 m_targets.setItemTarget(NULL);
3635 p_caster->DestroyItemCount(itemid, itemcount, true);
3639 void Spell::HandleThreatSpells(uint32 spellId)
3641 if(!m_targets.getUnitTarget() || !spellId)
3642 return;
3644 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3645 return;
3647 uint16 threat = spellmgr.GetSpellThreat(spellId);
3649 if(!threat)
3650 return;
3652 m_targets.getUnitTarget()->AddThreat(m_caster, float(threat));
3654 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threat);
3657 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3659 unitTarget = pUnitTarget;
3660 itemTarget = pItemTarget;
3661 gameObjTarget = pGOTarget;
3663 uint8 eff = m_spellInfo->Effect[i];
3665 damage = int32(CalculateDamage((uint8)i, unitTarget) * DamageMultiplier);
3667 sLog.outDebug( "Spell: Effect : %u", eff);
3669 if(eff<TOTAL_SPELL_EFFECTS)
3671 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3672 (*this.*SpellEffects[eff])(i);
3675 else
3677 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3678 if (m_CastItem)
3679 EffectEnchantItemTmp(i);
3680 else
3682 sLog.outError("SPELL: unknown effect %u spell id %u",
3683 eff, m_spellInfo->Id);
3690 void Spell::AddTriggeredSpell( uint32 spellId )
3692 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3694 if(!spellInfo)
3696 sLog.outError("Spell::AddTriggeredSpell: unknown spell id %u used as triggred spell for spell %u)", spellId, m_spellInfo->Id);
3697 return;
3700 m_TriggerSpells.push_back(spellInfo);
3703 void Spell::AddPrecastSpell( uint32 spellId )
3705 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
3707 if(!spellInfo)
3709 sLog.outError("Spell::AddPrecastSpell: unknown spell id %u used as pre-cast spell for spell %u)", spellId, m_spellInfo->Id);
3710 return;
3713 m_preCastSpells.push_back(spellInfo);
3716 void Spell::CastTriggerSpells()
3718 for(SpellInfoList::const_iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3720 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3721 spell->prepare(&m_targets); // use original spell original targets
3725 void Spell::CastPreCastSpells(Unit* target)
3727 for(SpellInfoList::const_iterator si=m_preCastSpells.begin(); si!=m_preCastSpells.end(); ++si)
3728 m_caster->CastSpell(target, (*si), true, m_CastItem);
3731 SpellCastResult Spell::CheckCast(bool strict)
3733 // check cooldowns to prevent cheating
3734 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3736 if(m_triggeredByAuraSpell)
3737 return SPELL_FAILED_DONT_REPORT;
3738 else
3739 return SPELL_FAILED_NOT_READY;
3742 // only allow triggered spells if at an ended battleground
3743 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3744 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3745 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3746 return SPELL_FAILED_DONT_REPORT;
3748 // only check at first call, Stealth auras are already removed at second call
3749 // for now, ignore triggered spells
3750 if( strict && !m_IsTriggeredSpell)
3752 bool checkForm = true;
3753 // Ignore form req aura
3754 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
3755 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3757 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3758 continue;
3759 checkForm = false;
3760 break;
3762 if (checkForm)
3764 // Cannot be used in this stance/form
3765 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
3766 if(shapeError != SPELL_CAST_OK)
3767 return shapeError;
3769 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3770 return SPELL_FAILED_ONLY_STEALTHED;
3774 // caster state requirements
3775 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3776 return SPELL_FAILED_CASTER_AURASTATE;
3777 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3778 return SPELL_FAILED_CASTER_AURASTATE;
3780 // Caster aura req check if need
3781 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
3782 return SPELL_FAILED_CASTER_AURASTATE;
3783 if(m_spellInfo->excludeCasterAuraSpell)
3785 // Special cases of non existing auras handling
3786 if(m_spellInfo->excludeCasterAuraSpell == 61988)
3788 // Avenging Wrath Marker
3789 if(m_caster->HasAura(61987))
3790 return SPELL_FAILED_CASTER_AURASTATE;
3792 else if(m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
3793 return SPELL_FAILED_CASTER_AURASTATE;
3796 // cancel autorepeat spells if cast start when moving
3797 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3798 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3800 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3801 if( (!((Player*)m_caster)->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3802 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3803 return SPELL_FAILED_MOVING;
3806 if(Unit *target = m_targets.getUnitTarget())
3808 // target state requirements (not allowed state), apply to self also
3809 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3810 return SPELL_FAILED_TARGET_AURASTATE;
3812 // Target aura req check if need
3813 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
3814 return SPELL_FAILED_CASTER_AURASTATE;
3815 if(m_spellInfo->excludeTargetAuraSpell)
3817 // Special cases of non existing auras handling
3818 if (m_spellInfo->excludeTargetAuraSpell == 61988)
3820 // Avenging Wrath Marker
3821 if (target->HasAura(61987))
3822 return SPELL_FAILED_CASTER_AURASTATE;
3825 else if (target->HasAura(m_spellInfo->excludeTargetAuraSpell))
3826 return SPELL_FAILED_CASTER_AURASTATE;
3829 bool non_caster_target = target != m_caster && !IsSpellWithCasterSourceTargetsOnly(m_spellInfo);
3831 if(non_caster_target)
3833 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3834 if(m_spellInfo->TargetAuraState && !target->HasAuraStateForCaster(AuraState(m_spellInfo->TargetAuraState),m_caster->GetGUID()))
3835 return SPELL_FAILED_TARGET_AURASTATE;
3837 // Not allow casting on flying player
3838 if (target->isInFlight())
3839 return SPELL_FAILED_BAD_TARGETS;
3841 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3842 return SPELL_FAILED_LINE_OF_SIGHT;
3844 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3845 // this case can be triggered if rank not found (too low-level target for first rank)
3846 if (m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3848 for(int i=0;i<3;++i)
3850 // check only spell that apply positive auras
3851 if (IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
3852 // at not self target
3853 !IsCasterSourceTarget(m_spellInfo->EffectImplicitTargetA[i]) &&
3854 // and target low level
3855 target->getLevel() + 10 < m_spellInfo->spellLevel)
3857 return SPELL_FAILED_LOWLEVEL;
3862 else if (m_caster == target)
3865 if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
3867 // Additional check for some spells
3868 // If 0 spell effect empty - client not send target data (need use selection)
3869 // TODO: check it on next client version
3870 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
3871 m_spellInfo->EffectImplicitTargetA[1] == TARGET_CHAIN_DAMAGE)
3873 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
3874 m_targets.setUnitTarget(target);
3875 else
3876 return SPELL_FAILED_BAD_TARGETS;
3880 // Some special spells with non-caster only mode
3882 // Fire Shield
3883 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK &&
3884 m_spellInfo->SpellIconID == 16)
3885 return SPELL_FAILED_BAD_TARGETS;
3887 // Focus Magic (main spell)
3888 if (m_spellInfo->Id == 54646)
3889 return SPELL_FAILED_BAD_TARGETS;
3892 // check pet presents
3893 for(int j = 0; j < 3; ++j)
3895 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3897 target = m_caster->GetPet();
3898 if(!target)
3900 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3901 return SPELL_FAILED_DONT_REPORT;
3902 else
3903 return SPELL_FAILED_NO_PET;
3905 break;
3909 //check creature type
3910 //ignore self casts (including area casts when caster selected as target)
3911 if(non_caster_target)
3913 if(!CheckTargetCreatureType(target))
3915 if(target->GetTypeId() == TYPEID_PLAYER)
3916 return SPELL_FAILED_TARGET_IS_PLAYER;
3917 else
3918 return SPELL_FAILED_BAD_TARGETS;
3922 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3923 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3924 if(non_caster_target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3926 // check correctness positive/negative cast target (pet cast real check and cheating check)
3927 if(IsPositiveSpell(m_spellInfo->Id))
3929 if(m_caster->IsHostileTo(target))
3930 return SPELL_FAILED_BAD_TARGETS;
3932 else
3934 if(m_caster->IsFriendlyTo(target))
3935 return SPELL_FAILED_BAD_TARGETS;
3939 if(IsPositiveSpell(m_spellInfo->Id))
3940 if(target->IsImmunedToSpell(m_spellInfo))
3941 return SPELL_FAILED_TARGET_AURASTATE;
3943 //Must be behind the target.
3944 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3946 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3947 //Exclusion for Mutilate:Facing Limitation was removed in 2.0.1 and 3.0.3, but they still use the same, old Ex-Flags
3948 if ((m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0000000000020000))) &&
3949 (m_spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || (m_spellInfo->SpellFamilyFlags != UI64LIT(0x0020000000000000))))
3951 SendInterrupted(2);
3952 return SPELL_FAILED_NOT_BEHIND;
3956 //Target must be facing you.
3957 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3959 SendInterrupted(2);
3960 return SPELL_FAILED_NOT_INFRONT;
3963 // check if target is in combat
3964 if (non_caster_target && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3965 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3968 // Spell casted only on battleground
3969 if ((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
3970 if(!((Player*)m_caster)->InBattleGround())
3971 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3973 // do not allow spells to be cast in arenas
3974 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3975 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3976 if ((m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3977 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA))
3978 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3979 if(mapEntry->IsBattleArena())
3980 return SPELL_FAILED_NOT_IN_ARENA;
3982 // zone check
3983 uint32 zone, area;
3984 m_caster->GetZoneAndAreaId(zone, area);
3986 SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
3987 m_caster->GetTypeId() == TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
3988 if (locRes != SPELL_CAST_OK)
3989 return locRes;
3991 // not let players cast spells at mount (and let do it to creatures)
3992 if (m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3993 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED))
3995 if (m_caster->isInFlight())
3996 return SPELL_FAILED_NOT_FLYING;
3997 else
3998 return SPELL_FAILED_NOT_MOUNTED;
4001 // always (except passive spells) check items (focus object can be required for any type casts)
4002 if (!IsPassiveSpell(m_spellInfo->Id))
4004 SpellCastResult castResult = CheckItems();
4005 if(castResult != SPELL_CAST_OK)
4006 return castResult;
4009 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
4010 if (m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
4012 for(uint8 j = 0; j < 3; ++j)
4014 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
4015 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
4016 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4017 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4019 SpellScriptTargetBounds bounds = spellmgr.GetSpellScriptTargetBounds(m_spellInfo->Id);
4020 if(bounds.first==bounds.second)
4021 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
4023 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4024 float range = GetSpellMaxRange(srange);
4026 Creature* creatureScriptTarget = NULL;
4027 GameObject* goScriptTarget = NULL;
4029 for(SpellScriptTarget::const_iterator i_spellST = bounds.first; i_spellST != bounds.second; ++i_spellST)
4031 switch(i_spellST->second.type)
4033 case SPELL_TARGET_TYPE_GAMEOBJECT:
4035 GameObject* p_GameObject = NULL;
4037 if (i_spellST->second.targetEntry)
4039 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4040 Cell cell(p);
4041 cell.data.Part.reserved = ALL_DISTRICT;
4043 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
4044 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
4046 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
4047 CellLock<GridReadGuard> cell_lock(cell, p);
4048 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4050 if (p_GameObject)
4052 // remember found target and range, next attempt will find more near target with another entry
4053 creatureScriptTarget = NULL;
4054 goScriptTarget = p_GameObject;
4055 range = go_check.GetLastRange();
4058 else if (focusObject) // Focus Object
4060 float frange = m_caster->GetDistance(focusObject);
4061 if (range >= frange)
4063 creatureScriptTarget = NULL;
4064 goScriptTarget = focusObject;
4065 range = frange;
4068 break;
4070 case SPELL_TARGET_TYPE_CREATURE:
4071 case SPELL_TARGET_TYPE_DEAD:
4072 default:
4074 Creature *p_Creature = NULL;
4076 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4077 Cell cell(p);
4078 cell.data.Part.reserved = ALL_DISTRICT;
4079 cell.SetNoCreate(); // Really don't know what is that???
4081 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
4082 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
4084 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
4086 CellLock<GridReadGuard> cell_lock(cell, p);
4087 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
4089 if(p_Creature )
4091 creatureScriptTarget = p_Creature;
4092 goScriptTarget = NULL;
4093 range = u_check.GetLastRange();
4095 break;
4100 if(creatureScriptTarget)
4102 // store coordinates for TARGET_SCRIPT_COORDINATES
4103 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4104 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4106 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
4108 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
4109 AddUnitTarget(creatureScriptTarget, j);
4111 // store explicit target for TARGET_SCRIPT
4112 else
4113 AddUnitTarget(creatureScriptTarget, j);
4115 else if(goScriptTarget)
4117 // store coordinates for TARGET_SCRIPT_COORDINATES
4118 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
4119 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
4121 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
4123 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
4124 AddGOTarget(goScriptTarget, j);
4126 // store explicit target for TARGET_SCRIPT
4127 else
4128 AddGOTarget(goScriptTarget, j);
4130 //Missing DB Entry or targets for this spellEffect.
4131 else
4133 // not report target not existence for triggered spells
4134 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
4135 return SPELL_FAILED_DONT_REPORT;
4136 else
4137 return SPELL_FAILED_BAD_TARGETS;
4143 if(!m_IsTriggeredSpell)
4145 SpellCastResult castResult = CheckRange(strict);
4146 if(castResult != SPELL_CAST_OK)
4147 return castResult;
4151 SpellCastResult castResult = CheckPower();
4152 if(castResult != SPELL_CAST_OK)
4153 return castResult;
4156 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
4158 SpellCastResult castResult = CheckCasterAuras();
4159 if(castResult != SPELL_CAST_OK)
4160 return castResult;
4163 for (int i = 0; i < 3; ++i)
4165 // for effects of spells that have only one target
4166 switch(m_spellInfo->Effect[i])
4168 case SPELL_EFFECT_DUMMY:
4170 if(m_spellInfo->SpellIconID == 1648) // Execute
4172 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4173 return SPELL_FAILED_BAD_TARGETS;
4175 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4177 if(m_caster->IsInWater())
4178 return SPELL_FAILED_ONLY_ABOVEWATER;
4180 else if(m_spellInfo->SpellIconID == 156) // Holy Shock
4182 // spell different for friends and enemies
4183 // hart version required facing
4184 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
4185 return SPELL_FAILED_UNIT_NOT_INFRONT;
4187 break;
4189 case SPELL_EFFECT_SCHOOL_DAMAGE:
4191 // Hammer of Wrath
4192 if(m_spellInfo->SpellVisual[0] == 7250)
4194 if (!m_targets.getUnitTarget())
4195 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4197 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4198 return SPELL_FAILED_BAD_TARGETS;
4200 break;
4202 case SPELL_EFFECT_TAMECREATURE:
4204 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4205 return SPELL_FAILED_BAD_TARGETS;
4207 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4208 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4210 Creature* target = (Creature*)m_targets.getUnitTarget();
4212 if (target->getLevel() > m_caster->getLevel())
4213 return SPELL_FAILED_HIGHLEVEL;
4215 // use SMSG_PET_TAME_FAILURE?
4216 if (!target->GetCreatureInfo()->isTameable (((Player*)m_caster)->CanTameExoticPets()))
4217 return SPELL_FAILED_BAD_TARGETS;
4219 if(m_caster->GetPetGUID())
4220 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4222 if(m_caster->GetCharmGUID())
4223 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4225 break;
4227 case SPELL_EFFECT_LEARN_SPELL:
4229 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4230 break;
4232 Pet* pet = m_caster->GetPet();
4234 if(!pet)
4235 return SPELL_FAILED_NO_PET;
4237 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4239 if(!learn_spellproto)
4240 return SPELL_FAILED_NOT_KNOWN;
4242 if(m_spellInfo->spellLevel > pet->getLevel())
4243 return SPELL_FAILED_LOWLEVEL;
4245 break;
4247 case SPELL_EFFECT_LEARN_PET_SPELL:
4249 Pet* pet = m_caster->GetPet();
4251 if(!pet)
4252 return SPELL_FAILED_NO_PET;
4254 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4256 if(!learn_spellproto)
4257 return SPELL_FAILED_NOT_KNOWN;
4259 if(m_spellInfo->spellLevel > pet->getLevel())
4260 return SPELL_FAILED_LOWLEVEL;
4262 break;
4264 case SPELL_EFFECT_APPLY_GLYPH:
4266 uint32 glyphId = m_spellInfo->EffectMiscValue[i];
4267 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyphId))
4268 if(m_caster->HasAura(gp->SpellId))
4269 return SPELL_FAILED_UNIQUE_GLYPH;
4270 break;
4272 case SPELL_EFFECT_FEED_PET:
4274 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4275 return SPELL_FAILED_BAD_TARGETS;
4277 Item* foodItem = m_targets.getItemTarget();
4278 if(!foodItem)
4279 return SPELL_FAILED_BAD_TARGETS;
4281 Pet* pet = m_caster->GetPet();
4283 if(!pet)
4284 return SPELL_FAILED_NO_PET;
4286 if(!pet->HaveInDiet(foodItem->GetProto()))
4287 return SPELL_FAILED_WRONG_PET_FOOD;
4289 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4290 return SPELL_FAILED_FOOD_LOWLEVEL;
4292 if(m_caster->isInCombat() || pet->isInCombat())
4293 return SPELL_FAILED_AFFECTING_COMBAT;
4295 break;
4297 case SPELL_EFFECT_POWER_BURN:
4298 case SPELL_EFFECT_POWER_DRAIN:
4300 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4301 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4302 if(Unit* target = m_targets.getUnitTarget())
4303 if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
4304 return SPELL_FAILED_BAD_TARGETS;
4305 break;
4307 case SPELL_EFFECT_CHARGE:
4309 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4310 return SPELL_FAILED_ROOTED;
4312 break;
4314 case SPELL_EFFECT_SKINNING:
4316 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4317 return SPELL_FAILED_BAD_TARGETS;
4319 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4320 return SPELL_FAILED_TARGET_UNSKINNABLE;
4322 Creature* creature = (Creature*)m_targets.getUnitTarget();
4323 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4325 return SPELL_FAILED_TARGET_NOT_LOOTED;
4328 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4330 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4331 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4332 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
4333 if (ReqValue > skillValue)
4334 return SPELL_FAILED_LOW_CASTLEVEL;
4336 // chance for fail at orange skinning attempt
4337 if( (m_selfContainer && (*m_selfContainer) == this) &&
4338 skillValue < sWorld.GetConfigMaxSkillValue() &&
4339 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
4340 return SPELL_FAILED_TRY_AGAIN;
4342 break;
4344 case SPELL_EFFECT_OPEN_LOCK:
4346 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4347 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4348 break;
4350 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4351 // we need a go target in case of TARGET_GAMEOBJECT
4352 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4353 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4354 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4355 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4356 return SPELL_FAILED_BAD_TARGETS;
4358 // In BattleGround players can use only flags and banners
4359 if( ((Player*)m_caster)->InBattleGround() &&
4360 !((Player*)m_caster)->CanUseBattleGroundObject() )
4361 return SPELL_FAILED_TRY_AGAIN;
4363 // get the lock entry
4364 uint32 lockId = 0;
4365 if (GameObject* go = m_targets.getGOTarget())
4367 lockId = go->GetGOInfo()->GetLockId();
4368 if (!lockId)
4369 return SPELL_FAILED_BAD_TARGETS;
4371 else if(Item* itm = m_targets.getItemTarget())
4372 lockId = itm->GetProto()->LockID;
4374 SkillType skillId = SKILL_NONE;
4375 int32 reqSkillValue = 0;
4376 int32 skillValue = 0;
4378 // check lock compatibility
4379 SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
4380 if(res != SPELL_CAST_OK)
4381 return res;
4383 // chance for fail at orange mining/herb/LockPicking gathering attempt
4384 // second check prevent fail at rechecks
4385 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4387 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4389 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4390 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
4391 return SPELL_FAILED_TRY_AGAIN;
4393 break;
4395 case SPELL_EFFECT_SUMMON_DEAD_PET:
4397 Creature *pet = m_caster->GetPet();
4398 if(!pet)
4399 return SPELL_FAILED_NO_PET;
4401 if(pet->isAlive())
4402 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4404 break;
4406 // This is generic summon effect
4407 case SPELL_EFFECT_SUMMON:
4409 switch(m_spellInfo->EffectMiscValueB[i])
4411 case SUMMON_TYPE_POSESSED:
4412 case SUMMON_TYPE_POSESSED2:
4413 case SUMMON_TYPE_DEMON:
4414 case SUMMON_TYPE_SUMMON:
4415 case SUMMON_TYPE_ELEMENTAL:
4416 case SUMMON_TYPE_INFERNO:
4418 if(m_caster->GetPetGUID())
4419 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4421 if(m_caster->GetCharmGUID())
4422 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4423 break;
4426 break;
4428 // Not used for summon?
4429 case SPELL_EFFECT_SUMMON_PHANTASM:
4431 if(m_caster->GetPetGUID())
4432 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4434 if(m_caster->GetCharmGUID())
4435 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4437 break;
4439 case SPELL_EFFECT_SUMMON_PET:
4441 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4444 Pet* pet = ((Player*)m_caster)->GetPet();
4446 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARLOCK)
4448 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4449 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4451 else
4452 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4455 if(m_caster->GetCharmGUID())
4456 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4458 break;
4460 case SPELL_EFFECT_SUMMON_PLAYER:
4462 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4463 return SPELL_FAILED_BAD_TARGETS;
4464 if(!((Player*)m_caster)->GetSelection())
4465 return SPELL_FAILED_BAD_TARGETS;
4467 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
4468 if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
4469 return SPELL_FAILED_BAD_TARGETS;
4471 // check if our map is dungeon
4472 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4474 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4475 if(!instance)
4476 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4477 if ( instance->levelMin > target->getLevel() )
4478 return SPELL_FAILED_LOWLEVEL;
4479 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4480 return SPELL_FAILED_HIGHLEVEL;
4482 break;
4484 case SPELL_EFFECT_LEAP:
4485 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4487 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4488 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4489 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4490 // teleport a bit above terrain level to avoid falling below it
4491 float fz = m_caster->GetBaseMap()->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4492 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4493 return SPELL_FAILED_TRY_AGAIN;
4495 float caster_pos_z = m_caster->GetPositionZ();
4496 // Control the caster to not climb or drop when +-fz > 8
4497 if(!(fz <= caster_pos_z + 8 && fz >= caster_pos_z - 8))
4498 return SPELL_FAILED_TRY_AGAIN;
4500 // not allow use this effect at battleground until battleground start
4501 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4502 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4503 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4504 return SPELL_FAILED_TRY_AGAIN;
4505 break;
4507 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4509 if (m_targets.getUnitTarget() == m_caster)
4510 return SPELL_FAILED_BAD_TARGETS;
4511 break;
4513 default:break;
4517 for (int i = 0; i < 3; ++i)
4519 switch(m_spellInfo->EffectApplyAuraName[i])
4521 case SPELL_AURA_DUMMY:
4523 //custom check
4524 switch(m_spellInfo->Id)
4526 case 61336:
4527 if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4528 return SPELL_FAILED_ONLY_SHAPESHIFT;
4529 break;
4530 default:
4531 break;
4533 break;
4535 case SPELL_AURA_MOD_POSSESS:
4537 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4538 return SPELL_FAILED_UNKNOWN;
4540 if(m_targets.getUnitTarget() == m_caster)
4541 return SPELL_FAILED_BAD_TARGETS;
4543 if(m_caster->GetPetGUID())
4544 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4546 if(m_caster->GetCharmGUID())
4547 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4549 if(m_caster->GetCharmerGUID())
4550 return SPELL_FAILED_CHARMED;
4552 if(!m_targets.getUnitTarget())
4553 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4555 if(m_targets.getUnitTarget()->GetCharmerGUID())
4556 return SPELL_FAILED_CHARMED;
4558 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4559 return SPELL_FAILED_HIGHLEVEL;
4561 break;
4563 case SPELL_AURA_MOD_CHARM:
4565 if(m_targets.getUnitTarget() == m_caster)
4566 return SPELL_FAILED_BAD_TARGETS;
4568 if(m_caster->GetPetGUID())
4569 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4571 if(m_caster->GetCharmGUID())
4572 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4574 if(m_caster->GetCharmerGUID())
4575 return SPELL_FAILED_CHARMED;
4577 if(!m_targets.getUnitTarget())
4578 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4580 if(m_targets.getUnitTarget()->GetCharmerGUID())
4581 return SPELL_FAILED_CHARMED;
4583 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4584 return SPELL_FAILED_HIGHLEVEL;
4586 break;
4588 case SPELL_AURA_MOD_POSSESS_PET:
4590 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4591 return SPELL_FAILED_UNKNOWN;
4593 if(m_caster->GetCharmGUID())
4594 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4596 if(m_caster->GetCharmerGUID())
4597 return SPELL_FAILED_CHARMED;
4599 Pet* pet = m_caster->GetPet();
4600 if(!pet)
4601 return SPELL_FAILED_NO_PET;
4603 if(pet->GetCharmerGUID())
4604 return SPELL_FAILED_CHARMED;
4606 break;
4608 case SPELL_AURA_MOUNTED:
4610 if (m_caster->IsInWater())
4611 return SPELL_FAILED_ONLY_ABOVEWATER;
4613 if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4614 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4616 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4617 if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
4618 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4620 ShapeshiftForm form = m_caster->m_form;
4621 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4622 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4623 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4624 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4625 return SPELL_FAILED_NOT_SHAPESHIFT;
4627 break;
4629 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4631 if(!m_targets.getUnitTarget())
4632 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4634 // can be casted at non-friendly unit or own pet/charm
4635 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4636 return SPELL_FAILED_TARGET_FRIENDLY;
4638 break;
4640 case SPELL_AURA_FLY:
4641 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4643 // not allow cast fly spells if not have req. skills (all spells is self target)
4644 // allow always ghost flight spells
4645 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->isAlive())
4647 if (!((Player*)m_caster)->IsKnowHowFlyIn(m_caster->GetMapId(),zone))
4648 return m_IsTriggeredSpell ? SPELL_FAILED_DONT_REPORT : SPELL_FAILED_NOT_HERE;
4650 break;
4652 case SPELL_AURA_PERIODIC_MANA_LEECH:
4654 if (!m_targets.getUnitTarget())
4655 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4657 if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
4658 break;
4660 if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
4661 return SPELL_FAILED_BAD_TARGETS;
4663 break;
4665 default:
4666 break;
4670 // all ok
4671 return SPELL_CAST_OK;
4674 SpellCastResult Spell::CheckPetCast(Unit* target)
4676 if(!m_caster->isAlive())
4677 return SPELL_FAILED_CASTER_DEAD;
4679 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4680 return SPELL_FAILED_SPELL_IN_PROGRESS;
4681 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4682 return SPELL_FAILED_AFFECTING_COMBAT;
4684 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4686 //dead owner (pets still alive when owners ressed?)
4687 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4688 return SPELL_FAILED_CASTER_DEAD;
4690 if(!target && m_targets.getUnitTarget())
4691 target = m_targets.getUnitTarget();
4693 bool need = false;
4694 for(uint32 i = 0; i < 3; ++i)
4696 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE ||
4697 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND ||
4698 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND_2 ||
4699 m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER ||
4700 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY ||
4701 m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4703 need = true;
4704 if(!target)
4705 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4706 break;
4709 if(need)
4710 m_targets.setUnitTarget(target);
4712 Unit* _target = m_targets.getUnitTarget();
4714 if(_target) //for target dead/target not valid
4716 if(!_target->isAlive())
4717 return SPELL_FAILED_BAD_TARGETS;
4719 if(IsPositiveSpell(m_spellInfo->Id))
4721 if(m_caster->IsHostileTo(_target))
4722 return SPELL_FAILED_BAD_TARGETS;
4724 else
4726 bool duelvsplayertar = false;
4727 for(int j = 0; j < 3; ++j)
4729 //TARGET_DUELVSPLAYER is positive AND negative
4730 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4732 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4734 return SPELL_FAILED_BAD_TARGETS;
4738 //cooldown
4739 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4740 return SPELL_FAILED_NOT_READY;
4743 return CheckCast(true);
4746 SpellCastResult Spell::CheckCasterAuras() const
4748 // Flag drop spells totally immuned to caster auras
4749 // FIXME: find more nice check for all totally immuned spells
4750 // AttributesEx3 & 0x10000000?
4751 if(m_spellInfo->Id == 23336 || m_spellInfo->Id == 23334 || m_spellInfo->Id == 34991)
4752 return SPELL_CAST_OK;
4754 uint8 school_immune = 0;
4755 uint32 mechanic_immune = 0;
4756 uint32 dispel_immune = 0;
4758 // Check if the spell grants school or mechanic immunity.
4759 // We use bitmasks so the loop is done only once and not on every aura check below.
4760 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4762 for(int i = 0; i < 3; ++i)
4764 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4765 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4766 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4767 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4768 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4769 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4771 // immune movement impairment and loss of control
4772 if(m_spellInfo->Id == 42292)
4773 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4776 // Check whether the cast should be prevented by any state you might have.
4777 SpellCastResult prevented_reason = SPELL_CAST_OK;
4778 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4779 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
4780 if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4781 prevented_reason = SPELL_FAILED_STUNNED;
4782 else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4783 prevented_reason = SPELL_FAILED_CONFUSED;
4784 else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4785 prevented_reason = SPELL_FAILED_FLEEING;
4786 else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
4787 prevented_reason = SPELL_FAILED_SILENCED;
4788 else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
4789 prevented_reason = SPELL_FAILED_PACIFIED;
4791 // Attr must make flag drop spell totally immune from all effects
4792 if(prevented_reason != SPELL_CAST_OK)
4794 if(school_immune || mechanic_immune || dispel_immune)
4796 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4797 Unit::AuraMap const& auras = m_caster->GetAuras();
4798 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4800 if(itr->second)
4802 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4803 continue;
4804 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4805 continue;
4806 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4807 continue;
4809 // Make a second check for spell failed so the right SPELL_FAILED message is returned.
4810 // That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4811 switch(itr->second->GetModifier()->m_auraname)
4813 case SPELL_AURA_MOD_STUN:
4814 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4815 return SPELL_FAILED_STUNNED;
4816 break;
4817 case SPELL_AURA_MOD_CONFUSE:
4818 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4819 return SPELL_FAILED_CONFUSED;
4820 break;
4821 case SPELL_AURA_MOD_FEAR:
4822 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4823 return SPELL_FAILED_FLEEING;
4824 break;
4825 case SPELL_AURA_MOD_SILENCE:
4826 case SPELL_AURA_MOD_PACIFY:
4827 case SPELL_AURA_MOD_PACIFY_SILENCE:
4828 if( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
4829 return SPELL_FAILED_PACIFIED;
4830 else if ( m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
4831 return SPELL_FAILED_SILENCED;
4832 break;
4837 // You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4838 else
4839 return prevented_reason;
4841 return SPELL_CAST_OK;
4844 bool Spell::CanAutoCast(Unit* target)
4846 uint64 targetguid = target->GetGUID();
4848 for(uint32 j = 0; j < 3; ++j)
4850 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4852 if( m_spellInfo->StackAmount <= 1)
4854 if( target->HasAura(m_spellInfo->Id, j) )
4855 return false;
4857 else
4859 if(Aura* aura = target->GetAura(m_spellInfo->Id, j))
4860 if(aura->GetStackAmount() >= m_spellInfo->StackAmount)
4861 return false;
4864 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4866 if( target->HasAura(m_spellInfo->Id, j) )
4867 return false;
4871 SpellCastResult result = CheckPetCast(target);
4873 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4875 FillTargetMap();
4876 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4877 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4878 if( ihit->targetGUID == targetguid )
4879 return true;
4881 return false; //target invalid
4884 SpellCastResult Spell::CheckRange(bool strict)
4886 float range_mod;
4888 // self cast doesn't need range checking -- also for Starshards fix
4889 if (m_spellInfo->rangeIndex == 1)
4890 return SPELL_CAST_OK;
4892 if (strict) //add radius of caster
4893 range_mod = 1.25;
4894 else //add radius of caster and ~5 yds "give"
4895 range_mod = 6.25;
4897 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4898 Unit *target = m_targets.getUnitTarget();
4899 bool friendly = target ? target->IsFriendlyTo(m_caster) : false;
4900 float max_range = GetSpellMaxRange(srange, friendly) + range_mod;
4901 float min_range = GetSpellMinRange(srange, friendly);
4903 if(Player* modOwner = m_caster->GetSpellModOwner())
4904 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4906 if(target && target != m_caster)
4908 // distance from target in checks
4909 float dist = m_caster->GetCombatDistance(target);
4911 if(dist > max_range)
4912 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4913 if(min_range && dist < min_range)
4914 return SPELL_FAILED_TOO_CLOSE;
4915 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4916 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4917 return SPELL_FAILED_UNIT_NOT_INFRONT;
4920 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4922 if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
4923 return SPELL_FAILED_OUT_OF_RANGE;
4924 if(min_range && m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
4925 return SPELL_FAILED_TOO_CLOSE;
4928 return SPELL_CAST_OK;
4931 int32 Spell::CalculatePowerCost()
4933 // item cast not used power
4934 if(m_CastItem)
4935 return 0;
4937 // Spell drain all exist power on cast (Only paladin lay of Hands)
4938 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4940 // If power type - health drain all
4941 if (m_spellInfo->powerType == POWER_HEALTH)
4942 return m_caster->GetHealth();
4943 // Else drain all power
4944 if (m_spellInfo->powerType < MAX_POWERS)
4945 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4946 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4947 return 0;
4950 // Base powerCost
4951 int32 powerCost = m_spellInfo->manaCost;
4952 // PCT cost from total amount
4953 if (m_spellInfo->ManaCostPercentage)
4955 switch (m_spellInfo->powerType)
4957 // health as power used
4958 case POWER_HEALTH:
4959 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4960 break;
4961 case POWER_MANA:
4962 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4963 break;
4964 case POWER_RAGE:
4965 case POWER_FOCUS:
4966 case POWER_ENERGY:
4967 case POWER_HAPPINESS:
4968 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4969 break;
4970 case POWER_RUNE:
4971 case POWER_RUNIC_POWER:
4972 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4973 break;
4974 default:
4975 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4976 return 0;
4979 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4980 // Flat mod from caster auras by spell school
4981 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4982 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4983 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4984 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4985 // Apply cost mod by spell
4986 if(Player* modOwner = m_caster->GetSpellModOwner())
4987 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4989 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4990 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4992 // PCT mod from user auras by school
4993 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4994 if (powerCost < 0)
4995 powerCost = 0;
4996 return powerCost;
4999 SpellCastResult Spell::CheckPower()
5001 // item cast not used power
5002 if(m_CastItem)
5003 return SPELL_CAST_OK;
5005 // health as power used - need check health amount
5006 if(m_spellInfo->powerType == POWER_HEALTH)
5008 if(m_caster->GetHealth() <= m_powerCost)
5009 return SPELL_FAILED_CASTER_AURASTATE;
5010 return SPELL_CAST_OK;
5012 // Check valid power type
5013 if( m_spellInfo->powerType >= MAX_POWERS )
5015 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
5016 return SPELL_FAILED_UNKNOWN;
5019 SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
5020 if(failReason != SPELL_CAST_OK)
5021 return failReason;
5023 // Check power amount
5024 Powers powerType = Powers(m_spellInfo->powerType);
5025 if(m_caster->GetPower(powerType) < m_powerCost)
5026 return SPELL_FAILED_NO_POWER;
5027 else
5028 return SPELL_CAST_OK;
5031 SpellCastResult Spell::CheckItems()
5033 if (m_caster->GetTypeId() != TYPEID_PLAYER)
5034 return SPELL_CAST_OK;
5036 Player* p_caster = (Player*)m_caster;
5038 // cast item checks
5039 if(m_CastItem)
5041 uint32 itemid = m_CastItem->GetEntry();
5042 if( !p_caster->HasItemCount(itemid, 1) )
5043 return SPELL_FAILED_ITEM_NOT_READY;
5045 ItemPrototype const *proto = m_CastItem->GetProto();
5046 if(!proto)
5047 return SPELL_FAILED_ITEM_NOT_READY;
5049 for (int i = 0; i < 5; ++i)
5050 if (proto->Spells[i].SpellCharges)
5051 if(m_CastItem->GetSpellCharges(i) == 0)
5052 return SPELL_FAILED_NO_CHARGES_REMAIN;
5054 // consumable cast item checks
5055 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
5057 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
5058 SpellCastResult failReason = SPELL_CAST_OK;
5059 for (int i = 0; i < 3; ++i)
5061 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
5062 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
5063 continue;
5065 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
5067 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
5069 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
5070 continue;
5072 else
5074 failReason = SPELL_CAST_OK;
5075 break;
5079 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
5080 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
5082 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
5084 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5085 continue;
5088 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
5089 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
5091 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
5092 continue;
5094 else
5096 failReason = SPELL_CAST_OK;
5097 break;
5101 if (failReason != SPELL_CAST_OK)
5102 return failReason;
5106 // check target item
5107 if(m_targets.getItemTargetGUID())
5109 if(m_caster->GetTypeId() != TYPEID_PLAYER)
5110 return SPELL_FAILED_BAD_TARGETS;
5112 if(!m_targets.getItemTarget())
5113 return SPELL_FAILED_ITEM_GONE;
5115 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
5116 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5118 // if not item target then required item must be equipped
5119 else
5121 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
5122 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
5125 // check spell focus object
5126 if(m_spellInfo->RequiresSpellFocus)
5128 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
5129 Cell cell(p);
5130 cell.data.Part.reserved = ALL_DISTRICT;
5132 GameObject* ok = NULL;
5133 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
5134 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
5136 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
5137 CellLock<GridReadGuard> cell_lock(cell, p);
5138 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
5140 if(!ok)
5141 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
5143 focusObject = ok; // game object found in range
5146 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
5147 if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
5149 for(uint32 i = 0; i < 8; ++i)
5151 if(m_spellInfo->Reagent[i] <= 0)
5152 continue;
5154 uint32 itemid = m_spellInfo->Reagent[i];
5155 uint32 itemcount = m_spellInfo->ReagentCount[i];
5157 // if CastItem is also spell reagent
5158 if( m_CastItem && m_CastItem->GetEntry() == itemid )
5160 ItemPrototype const *proto = m_CastItem->GetProto();
5161 if(!proto)
5162 return SPELL_FAILED_ITEM_NOT_READY;
5163 for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
5165 // CastItem will be used up and does not count as reagent
5166 int32 charges = m_CastItem->GetSpellCharges(s);
5167 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
5169 ++itemcount;
5170 break;
5174 if( !p_caster->HasItemCount(itemid, itemcount) )
5175 return SPELL_FAILED_ITEM_NOT_READY; //0x54
5179 // check totem-item requirements (items presence in inventory)
5180 uint32 totems = 2;
5181 for(int i = 0; i < 2 ; ++i)
5183 if(m_spellInfo->Totem[i] != 0)
5185 if( p_caster->HasItemCount(m_spellInfo->Totem[i], 1) )
5187 totems -= 1;
5188 continue;
5190 }else
5191 totems -= 1;
5193 if(totems != 0)
5194 return SPELL_FAILED_TOTEMS; //0x7C
5196 // Check items for TotemCategory (items presence in inventory)
5197 uint32 TotemCategory = 2;
5198 for(int i= 0; i < 2; ++i)
5200 if(m_spellInfo->TotemCategory[i] != 0)
5202 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
5204 TotemCategory -= 1;
5205 continue;
5208 else
5209 TotemCategory -= 1;
5211 if(TotemCategory != 0)
5212 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
5214 // special checks for spell effects
5215 for(int i = 0; i < 3; ++i)
5217 switch (m_spellInfo->Effect[i])
5219 case SPELL_EFFECT_CREATE_ITEM:
5221 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
5223 ItemPosCountVec dest;
5224 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
5225 if (msg != EQUIP_ERR_OK )
5227 p_caster->SendEquipError( msg, NULL, NULL );
5228 return SPELL_FAILED_DONT_REPORT;
5231 break;
5233 case SPELL_EFFECT_ENCHANT_ITEM:
5234 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
5236 Item* targetItem = m_targets.getItemTarget();
5237 if(!targetItem)
5238 return SPELL_FAILED_ITEM_NOT_FOUND;
5240 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5241 return SPELL_FAILED_LOWLEVEL;
5242 // Not allow enchant in trade slot for some enchant type
5243 if( targetItem->GetOwner() != m_caster )
5245 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5246 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5247 if(!pEnchant)
5248 return SPELL_FAILED_ERROR;
5249 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5250 return SPELL_FAILED_NOT_TRADEABLE;
5252 break;
5254 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5256 Item *item = m_targets.getItemTarget();
5257 if(!item)
5258 return SPELL_FAILED_ITEM_NOT_FOUND;
5259 // Not allow enchant in trade slot for some enchant type
5260 if( item->GetOwner() != m_caster )
5262 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5263 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5264 if(!pEnchant)
5265 return SPELL_FAILED_ERROR;
5266 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5267 return SPELL_FAILED_NOT_TRADEABLE;
5269 break;
5271 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5272 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5273 break;
5274 case SPELL_EFFECT_DISENCHANT:
5276 if(!m_targets.getItemTarget())
5277 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5279 // prevent disenchanting in trade slot
5280 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5281 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5283 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5284 if(!itemProto)
5285 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5287 uint32 item_quality = itemProto->Quality;
5288 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5289 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5290 if (item_disenchantskilllevel == uint32(-1))
5291 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5292 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5293 return SPELL_FAILED_LOW_CASTLEVEL;
5294 if(item_quality > 4 || item_quality < 2)
5295 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5296 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5297 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5298 if (!itemProto->DisenchantID)
5299 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5300 break;
5302 case SPELL_EFFECT_PROSPECTING:
5304 if(!m_targets.getItemTarget())
5305 return SPELL_FAILED_CANT_BE_PROSPECTED;
5306 //ensure item is a prospectable ore
5307 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5308 return SPELL_FAILED_CANT_BE_PROSPECTED;
5309 //prevent prospecting in trade slot
5310 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5311 return SPELL_FAILED_CANT_BE_PROSPECTED;
5312 //Check for enough skill in jewelcrafting
5313 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5314 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5315 return SPELL_FAILED_LOW_CASTLEVEL;
5316 //make sure the player has the required ores in inventory
5317 if(m_targets.getItemTarget()->GetCount() < 5)
5318 return SPELL_FAILED_NEED_MORE_ITEMS;
5320 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5321 return SPELL_FAILED_CANT_BE_PROSPECTED;
5323 break;
5325 case SPELL_EFFECT_MILLING:
5327 if(!m_targets.getItemTarget())
5328 return SPELL_FAILED_CANT_BE_MILLED;
5329 //ensure item is a millable herb
5330 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5331 return SPELL_FAILED_CANT_BE_MILLED;
5332 //prevent milling in trade slot
5333 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5334 return SPELL_FAILED_CANT_BE_MILLED;
5335 //Check for enough skill in inscription
5336 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5337 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5338 return SPELL_FAILED_LOW_CASTLEVEL;
5339 //make sure the player has the required herbs in inventory
5340 if(m_targets.getItemTarget()->GetCount() < 5)
5341 return SPELL_FAILED_NEED_MORE_ITEMS;
5343 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5344 return SPELL_FAILED_CANT_BE_MILLED;
5346 break;
5348 case SPELL_EFFECT_WEAPON_DAMAGE:
5349 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5351 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5352 if( m_attackType != RANGED_ATTACK )
5353 break;
5354 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
5355 if(!pItem || pItem->IsBroken())
5356 return SPELL_FAILED_EQUIPPED_ITEM;
5358 switch(pItem->GetProto()->SubClass)
5360 case ITEM_SUBCLASS_WEAPON_THROWN:
5362 uint32 ammo = pItem->GetEntry();
5363 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5364 return SPELL_FAILED_NO_AMMO;
5365 }; break;
5366 case ITEM_SUBCLASS_WEAPON_GUN:
5367 case ITEM_SUBCLASS_WEAPON_BOW:
5368 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5370 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5371 if(!ammo)
5373 // Requires No Ammo
5374 if(m_caster->GetDummyAura(46699))
5375 break; // skip other checks
5377 return SPELL_FAILED_NO_AMMO;
5380 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
5381 if(!ammoProto)
5382 return SPELL_FAILED_NO_AMMO;
5384 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5385 return SPELL_FAILED_NO_AMMO;
5387 // check ammo ws. weapon compatibility
5388 switch(pItem->GetProto()->SubClass)
5390 case ITEM_SUBCLASS_WEAPON_BOW:
5391 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5392 if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
5393 return SPELL_FAILED_NO_AMMO;
5394 break;
5395 case ITEM_SUBCLASS_WEAPON_GUN:
5396 if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
5397 return SPELL_FAILED_NO_AMMO;
5398 break;
5399 default:
5400 return SPELL_FAILED_NO_AMMO;
5403 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5404 return SPELL_FAILED_NO_AMMO;
5405 }; break;
5406 case ITEM_SUBCLASS_WEAPON_WAND:
5407 break;
5408 default:
5409 break;
5411 break;
5413 default:break;
5417 return SPELL_CAST_OK;
5420 void Spell::Delayed()
5422 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5423 return;
5425 if (m_spellState == SPELL_STATE_DELAYED)
5426 return; // spell is active and can't be time-backed
5428 if(isDelayableNoMore()) // Spells may only be delayed twice
5429 return;
5431 // spells not loosing casting time ( slam, dynamites, bombs.. )
5432 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5433 return;
5435 //check pushback reduce
5436 int32 delaytime = 500; // spellcasting delay is normally 500ms
5437 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5438 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5439 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5440 if(delayReduce >= 100)
5441 return;
5443 delaytime = delaytime * (100 - delayReduce) / 100;
5445 if(int32(m_timer) + delaytime > m_casttime)
5447 delaytime = m_casttime - m_timer;
5448 m_timer = m_casttime;
5450 else
5451 m_timer += delaytime;
5453 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
5455 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5456 data.append(m_caster->GetPackGUID());
5457 data << uint32(delaytime);
5459 m_caster->SendMessageToSet(&data, true);
5462 void Spell::DelayedChannel()
5464 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5465 return;
5467 if(isDelayableNoMore()) // Spells may only be delayed twice
5468 return;
5470 //check pushback reduce
5471 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
5472 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5473 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5474 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5475 if(delayReduce >= 100)
5476 return;
5478 delaytime = delaytime * (100 - delayReduce) / 100;
5480 if(int32(m_timer) < delaytime)
5482 delaytime = m_timer;
5483 m_timer = 0;
5485 else
5486 m_timer -= delaytime;
5488 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5490 for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
5492 if ((*ihit).missCondition == SPELL_MISS_NONE)
5494 Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5495 if (unit)
5497 for (int j = 0; j < 3; ++j)
5498 if( ihit->effectMask & (1 << j) )
5499 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5505 for(int j = 0; j < 3; ++j)
5507 // partially interrupt persistent area auras
5508 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5509 if(dynObj)
5510 dynObj->Delay(delaytime);
5513 SendChannelUpdate(m_timer);
5516 void Spell::UpdatePointers()
5518 if(m_originalCasterGUID==m_caster->GetGUID())
5519 m_originalCaster = m_caster;
5520 else
5522 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5523 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5526 m_targets.Update(m_caster);
5529 bool Spell::IsAffectedByAura(Aura *aura)
5531 return spellmgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod());
5534 bool Spell::CheckTargetCreatureType(Unit* target) const
5536 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5538 // Curse of Doom & Exorcism: not find another way to fix spell target check :/
5539 if (m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->Category == 1179 ||
5540 // TODO: will be removed in 3.2.x
5541 m_spellInfo->SpellFamilyName==SPELLFAMILY_PALADIN && m_spellInfo->Category == 19)
5543 // not allow cast at player
5544 if(target->GetTypeId()==TYPEID_PLAYER)
5545 return false;
5547 spellCreatureTargetMask = 0x7FF;
5550 // Dismiss Pet and Taming Lesson skipped
5551 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5552 spellCreatureTargetMask = 0;
5554 if (spellCreatureTargetMask)
5556 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5558 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5560 return true;
5563 CurrentSpellTypes Spell::GetCurrentContainer()
5565 if (IsNextMeleeSwingSpell())
5566 return(CURRENT_MELEE_SPELL);
5567 else if (IsAutoRepeat())
5568 return(CURRENT_AUTOREPEAT_SPELL);
5569 else if (IsChanneledSpell(m_spellInfo))
5570 return(CURRENT_CHANNELED_SPELL);
5571 else
5572 return(CURRENT_GENERIC_SPELL);
5575 bool Spell::CheckTarget( Unit* target, uint32 eff )
5577 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5578 if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SELF )
5580 if (!CheckTargetCreatureType(target))
5581 return false;
5584 // Check Aura spell req (need for AoE spells)
5585 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
5586 return false;
5587 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
5588 return false;
5590 // Check targets for not_selectable unit flag and remove
5591 // A player can cast spells on his pet (or other controlled unit) though in any state
5592 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5594 // any unattackable target skipped
5595 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5596 return false;
5598 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5599 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5600 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5601 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5602 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5603 return false;
5606 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5607 if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
5609 if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
5610 return false;
5612 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5613 return false;
5616 //Check targets for LOS visibility (except spells without range limitations )
5617 switch(m_spellInfo->Effect[eff])
5619 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5620 break;
5621 case SPELL_EFFECT_DUMMY:
5622 if(m_spellInfo->Id != 20577) // Cannibalize
5623 break;
5624 //fall through
5625 case SPELL_EFFECT_RESURRECT_NEW:
5626 // player far away, maybe his corpse near?
5627 if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
5629 if(!m_targets.getCorpseTargetGUID())
5630 return false;
5632 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
5633 if(!corpse)
5634 return false;
5636 if(target->GetGUID() != corpse->GetOwnerGUID())
5637 return false;
5639 if(!corpse->IsWithinLOSInMap(m_caster))
5640 return false;
5643 // all ok by some way or another, skip normal check
5644 break;
5645 default: // normal case
5646 // Get GO cast coordinates if original caster -> GO
5647 WorldObject *caster = NULL;
5648 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
5649 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
5650 if (!caster)
5651 caster = m_caster;
5652 if(target != m_caster && !target->IsWithinLOSInMap(caster))
5653 return false;
5654 break;
5657 return true;
5660 bool Spell::IsNeedSendToClient() const
5662 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
5663 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5666 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5668 for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
5669 if(itr->effectMask & (1 << effect))
5670 return true;
5672 for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
5673 if(itr->effectMask & (1 << effect))
5674 return true;
5676 for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
5677 if(itr->effectMask & (1 << effect))
5678 return true;
5680 return false;
5683 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5685 m_Spell = spell;
5688 SpellEvent::~SpellEvent()
5690 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5691 m_Spell->cancel();
5693 if (m_Spell->IsDeletable())
5695 delete m_Spell;
5697 else
5699 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5700 (m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
5704 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5706 // update spell if it is not finished
5707 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5708 m_Spell->update(p_time);
5710 // check spell state to process
5711 switch (m_Spell->getState())
5713 case SPELL_STATE_FINISHED:
5715 // spell was finished, check deletable state
5716 if (m_Spell->IsDeletable())
5718 // check, if we do have unfinished triggered spells
5719 return true; // spell is deletable, finish event
5721 // event will be re-added automatically at the end of routine)
5722 } break;
5724 case SPELL_STATE_CASTING:
5726 // this spell is in channeled state, process it on the next update
5727 // event will be re-added automatically at the end of routine)
5728 } break;
5730 case SPELL_STATE_DELAYED:
5732 // first, check, if we have just started
5733 if (m_Spell->GetDelayStart() != 0)
5735 // no, we aren't, do the typical update
5736 // check, if we have channeled spell on our hands
5737 if (IsChanneledSpell(m_Spell->m_spellInfo))
5739 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5740 // check, if we have casting anything else except this channeled spell and autorepeat
5741 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5743 // another non-melee non-delayed spell is casted now, abort
5744 m_Spell->cancel();
5746 else
5748 // do the action (pass spell to channeling state)
5749 m_Spell->handle_immediate();
5751 // event will be re-added automatically at the end of routine)
5753 else
5755 // run the spell handler and think about what we can do next
5756 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5757 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5758 if (n_offset)
5760 // re-add us to the queue
5761 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5762 return false; // event not complete
5764 // event complete
5765 // finish update event will be re-added automatically at the end of routine)
5768 else
5770 // delaying had just started, record the moment
5771 m_Spell->SetDelayStart(e_time);
5772 // re-plan the event for the delay moment
5773 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5774 return false; // event not complete
5776 } break;
5778 default:
5780 // all other states
5781 // event will be re-added automatically at the end of routine)
5782 } break;
5785 // spell processing not complete, plan event on the next update interval
5786 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5787 return false; // event not complete
5790 void SpellEvent::Abort(uint64 /*e_time*/)
5792 // oops, the spell we try to do is aborted
5793 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5794 m_Spell->cancel();
5797 bool SpellEvent::IsDeletable() const
5799 return m_Spell->IsDeletable();
5802 SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
5804 if(!lockId) // possible case for GO and maybe for items.
5805 return SPELL_CAST_OK;
5807 // Get LockInfo
5808 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
5810 if (!lockInfo)
5811 return SPELL_FAILED_BAD_TARGETS;
5813 bool reqKey = false; // some locks not have reqs
5815 for(int j = 0; j < 8; ++j)
5817 switch(lockInfo->Type[j])
5819 // check key item (many fit cases can be)
5820 case LOCK_KEY_ITEM:
5821 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
5822 return SPELL_CAST_OK;
5823 reqKey = true;
5824 break;
5825 // check key skill (only single first fit case can be)
5826 case LOCK_KEY_SKILL:
5828 reqKey = true;
5830 // wrong locktype, skip
5831 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
5832 continue;
5834 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
5836 if ( skillId != SKILL_NONE )
5838 // skill bonus provided by casting spell (mostly item spells)
5839 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
5840 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
5841 reqSkillValue = lockInfo->Skill[j];
5843 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
5844 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
5845 0 : ((Player*)m_caster)->GetSkillValue(skillId);
5847 skillValue += spellSkillBonus;
5849 if (skillValue < reqSkillValue)
5850 return SPELL_FAILED_LOW_CASTLEVEL;
5853 return SPELL_CAST_OK;
5858 if(reqKey)
5859 return SPELL_FAILED_BAD_TARGETS;
5861 return SPELL_CAST_OK;
5864 void Spell::FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets )
5866 CellPair p(MaNGOS::ComputeCellPair(x, y));
5867 Cell cell(p);
5868 cell.data.Part.reserved = ALL_DISTRICT;
5869 cell.SetNoCreate();
5870 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, pushType, spellTargets);
5871 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
5872 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
5873 CellLock<GridReadGuard> cell_lock(cell, p);
5874 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
5875 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
5878 void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, bool raid, bool withPets, bool withcaster )
5880 Player *pMember = member->GetCharmerOrOwnerPlayerOrPlayerItself();
5881 Group *pGroup = pMember ? pMember->GetGroup() : NULL;
5883 if (pGroup)
5885 uint8 subgroup = pMember->GetSubGroup();
5887 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
5889 Player* Target = itr->getSource();
5891 // IsHostileTo check duel and controlled by enemy
5892 if (Target && (raid || subgroup==Target->GetSubGroup())
5893 && !m_caster->IsHostileTo(Target))
5895 if ((Target==center || center->IsWithinDistInMap(Target, radius)) &&
5896 (withcaster || Target != m_caster))
5897 TagUnitMap.push_back(Target);
5899 if (withPets)
5900 if (Pet* pet = Target->GetPet())
5901 if ((pet==center || center->IsWithinDistInMap(pet, radius)) &&
5902 (withcaster || pet != m_caster))
5903 TagUnitMap.push_back(pet);
5907 else
5909 Unit* ownerOrSelf = pMember ? pMember : member->GetCharmerOrOwnerOrSelf();
5910 if ((ownerOrSelf==center || center->IsWithinDistInMap(ownerOrSelf, radius)) &&
5911 (withcaster || ownerOrSelf != m_caster))
5912 TagUnitMap.push_back(ownerOrSelf);
5914 if (withPets)
5915 if (Pet* pet = ownerOrSelf->GetPet())
5916 if ((pet==center || center->IsWithinDistInMap(pet, radius)) &&
5917 (withcaster || pet != m_caster))
5918 TagUnitMap.push_back(pet);
5922 void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
5924 FillRaidOrPartyTargets(TagUnitMap, member, center, radius, raid, withPets, withCaster);
5926 PrioritizeManaUnitQueue manaUsers;
5927 for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
5928 if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
5929 manaUsers.push(PrioritizeManaUnitWraper(*itr));
5931 TagUnitMap.clear();
5932 while(!manaUsers.empty())
5934 TagUnitMap.push_back(manaUsers.top().getUnit());
5935 manaUsers.pop();
5939 void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* member, Unit* center, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
5941 FillRaidOrPartyTargets(TagUnitMap, member, center, radius, raid, withPets, withCaster);
5943 PrioritizeHealthUnitQueue healthQueue;
5944 for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
5945 if (!(*itr)->isDead())
5946 healthQueue.push(PrioritizeHealthUnitWraper(*itr));
5948 TagUnitMap.clear();
5949 while(!healthQueue.empty())
5951 TagUnitMap.push_back(healthQueue.top().getUnit());
5952 healthQueue.pop();