[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / ReactorAI.h
blob679e28360883897d5bd108ff8c45a33bde545367
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_REACTORAI_H
20 #define MANGOS_REACTORAI_H
22 #include "CreatureAI.h"
24 class Unit;
26 class MANGOS_DLL_DECL ReactorAI : public CreatureAI
28 public:
30 explicit ReactorAI(Creature *c) : CreatureAI(c), i_victimGuid(0) {}
32 void MoveInLineOfSight(Unit *);
33 void AttackStart(Unit *);
34 void EnterEvadeMode();
35 bool IsVisible(Unit *) const;
37 void UpdateAI(const uint32);
38 static int Permissible(const Creature *);
40 private:
41 uint64 i_victimGuid;
43 #endif