[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / QuestHandler.cpp
blobc886a2a0d4b3086796640c8bf80946748545dfbf
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "Player.h"
27 #include "GossipDef.h"
28 #include "QuestDef.h"
29 #include "ObjectAccessor.h"
30 #include "ScriptCalls.h"
31 #include "Group.h"
33 void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
35 uint64 guid;
36 recv_data >> guid;
37 uint8 questStatus = DIALOG_STATUS_NONE;
38 uint8 defstatus = DIALOG_STATUS_NONE;
40 Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
41 if(!questgiver)
43 sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid));
44 return;
47 switch(questgiver->GetTypeId())
49 case TYPEID_UNIT:
51 sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)) );
52 Creature* cr_questgiver=(Creature*)questgiver;
53 if( !cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
55 questStatus = Script->NPCDialogStatus(_player, cr_questgiver);
56 if( questStatus > 6 )
57 questStatus = getDialogStatus(_player, cr_questgiver, defstatus);
59 break;
61 case TYPEID_GAMEOBJECT:
63 sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)) );
64 GameObject* go_questgiver=(GameObject*)questgiver;
65 questStatus = Script->GODialogStatus(_player, go_questgiver);
66 if( questStatus > 6 )
67 questStatus = getDialogStatus(_player, go_questgiver, defstatus);
68 break;
70 default:
71 sLog.outError("QuestGiver called for unexpected type %u", questgiver->GetTypeId());
72 break;
75 //inform client about status of quest
76 _player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
79 void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
81 uint64 guid;
82 recv_data >> guid;
84 sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
86 Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_NONE);
87 if (!pCreature)
89 sLog.outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
90 GUID_LOPART(guid));
91 return;
94 // remove fake death
95 if(GetPlayer()->hasUnitState(UNIT_STAT_DIED))
96 GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
97 // Stop the npc if moving
98 pCreature->StopMoving();
100 if(Script->GossipHello( _player, pCreature ) )
101 return;
103 pCreature->prepareGossipMenu(_player);
104 pCreature->sendPreparedGossip(_player);
107 void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
109 uint64 guid;
110 uint32 quest;
111 uint32 unk1;
112 recv_data >> guid >> quest >> unk1;
114 if(!GetPlayer()->isAlive())
115 return;
117 sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 );
119 Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
121 // no or incorrect quest giver
122 if(!pObject
123 || (pObject->GetTypeId()!=TYPEID_PLAYER && !pObject->hasQuest(quest))
124 || (pObject->GetTypeId()==TYPEID_PLAYER && !((Player*)pObject)->CanShareQuest(quest))
127 _player->PlayerTalkClass->CloseGossip();
128 _player->SetDivider( 0 );
129 return;
132 Quest const* qInfo = objmgr.GetQuestTemplate(quest);
133 if ( qInfo )
135 // prevent cheating
136 if(!GetPlayer()->CanTakeQuest(qInfo,true) )
138 _player->PlayerTalkClass->CloseGossip();
139 _player->SetDivider( 0 );
140 return;
143 if( _player->GetDivider() != 0 )
145 Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() );
146 if( pPlayer )
148 pPlayer->SendPushToPartyResponse( _player, QUEST_PARTY_MSG_ACCEPT_QUEST );
149 _player->SetDivider( 0 );
153 if( _player->CanAddQuest( qInfo, true ) )
155 _player->AddQuest( qInfo, pObject );
157 if ( _player->CanCompleteQuest( quest ) )
158 _player->CompleteQuest( quest );
160 switch(pObject->GetTypeId())
162 case TYPEID_UNIT:
163 Script->QuestAccept(_player, ((Creature*)pObject), qInfo );
164 break;
165 case TYPEID_ITEM:
166 case TYPEID_CONTAINER:
168 Script->ItemQuestAccept(_player, ((Item*)pObject), qInfo );
170 // destroy not required for quest finish quest starting item
171 bool destroyItem = true;
172 for(int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
174 if ((qInfo->ReqItemId[i] == ((Item*)pObject)->GetEntry()) && (((Item*)pObject)->GetProto()->MaxCount > 0))
176 destroyItem = false;
177 break;
181 if(destroyItem)
182 _player->DestroyItem(((Item*)pObject)->GetBagSlot(),((Item*)pObject)->GetSlot(),true);
184 break;
186 case TYPEID_GAMEOBJECT:
187 Script->GOQuestAccept(_player, ((GameObject*)pObject), qInfo );
188 break;
190 _player->PlayerTalkClass->CloseGossip();
192 if( qInfo->GetSrcSpell() > 0 )
193 _player->CastSpell( _player, qInfo->GetSrcSpell(), true);
195 return;
199 _player->PlayerTalkClass->CloseGossip();
202 void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
204 uint64 guid;
205 uint32 quest;
206 uint8 unk1;
207 recv_data >> guid >> quest >> unk1;
208 sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 );
210 // Verify that the guid is valid and is a questgiver or involved in the requested quest
211 Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
212 if(!pObject||!pObject->hasQuest(quest) && !pObject->hasInvolvedQuest(quest))
214 _player->PlayerTalkClass->CloseGossip();
215 return;
218 Quest const* pQuest = objmgr.GetQuestTemplate(quest);
219 if ( pQuest )
221 _player->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, pObject->GetGUID(), true);
225 void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data )
227 uint32 quest;
228 recv_data >> quest;
229 sLog.outDebug( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest );
231 Quest const *pQuest = objmgr.GetQuestTemplate(quest);
232 if ( pQuest )
234 _player->PlayerTalkClass->SendQuestQueryResponse( pQuest );
238 void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
240 uint32 quest, reward;
241 uint64 guid;
242 recv_data >> guid >> quest >> reward;
244 if(reward >= QUEST_REWARD_CHOICES_COUNT)
246 sLog.outError("Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
247 return;
250 if(!GetPlayer()->isAlive())
251 return;
253 sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward );
255 Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
256 if(!pObject)
257 return;
259 if(!pObject->hasInvolvedQuest(quest))
260 return;
262 Quest const *pQuest = objmgr.GetQuestTemplate(quest);
263 if( pQuest )
265 if( _player->CanRewardQuest( pQuest, reward, true ) )
267 _player->RewardQuest( pQuest, reward, pObject );
269 switch(pObject->GetTypeId())
271 case TYPEID_UNIT:
272 if( !(Script->ChooseReward( _player, ((Creature*)pObject), pQuest, reward )) )
274 // Send next quest
275 if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) )
276 _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
278 break;
279 case TYPEID_GAMEOBJECT:
280 if( !Script->GOChooseReward( _player, ((GameObject*)pObject), pQuest, reward ) )
282 // Send next quest
283 if(Quest const* nextquest = _player->GetNextQuest( guid ,pQuest ) )
284 _player->PlayerTalkClass->SendQuestGiverQuestDetails(nextquest,guid,true);
286 break;
289 else
290 _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true );
294 void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data )
296 uint32 quest;
297 uint64 guid;
298 recv_data >> guid >> quest;
300 if(!GetPlayer()->isAlive())
301 return;
303 sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
305 Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
306 if(!pObject||!pObject->hasInvolvedQuest(quest))
307 return;
309 if ( _player->CanCompleteQuest( quest ) )
310 _player->CompleteQuest( quest );
312 if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE )
313 return;
315 if(Quest const *pQuest = objmgr.GetQuestTemplate(quest))
316 _player->PlayerTalkClass->SendQuestGiverOfferReward( pQuest, guid, true );
319 void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ )
321 sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CANCEL" );
323 _player->PlayerTalkClass->CloseGossip();
326 void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data )
328 uint8 slot1, slot2;
329 recv_data >> slot1 >> slot2;
331 if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
332 return;
334 sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 );
336 GetPlayer()->SwapQuestSlot(slot1,slot2);
339 void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
341 uint8 slot;
342 recv_data >> slot;
344 sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot );
346 if( slot < MAX_QUEST_LOG_SIZE )
348 if(uint32 quest = _player->GetQuestSlotQuestId(slot))
350 if(!_player->TakeQuestSourceItem( quest, true ))
351 return; // can't un-equip some items, reject quest cancel
353 _player->SetQuestStatus( quest, QUEST_STATUS_NONE);
356 _player->SetQuestSlot(slot, 0);
358 _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
362 void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
364 uint32 quest;
365 recv_data >> quest;
367 sLog.outDebug( "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u",quest );
370 void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
372 uint32 quest;
373 uint64 guid;
374 recv_data >> guid >> quest;
376 if(!GetPlayer()->isAlive())
377 return;
379 sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
381 Quest const *pQuest = objmgr.GetQuestTemplate(quest);
382 if( pQuest )
384 if( _player->GetQuestStatus( quest ) != QUEST_STATUS_COMPLETE )
386 if( pQuest->IsRepeatable() )
387 _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanCompleteRepeatableQuest(pQuest), false);
388 else
389 _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
391 else
393 if(pQuest->GetReqItemsCount()) // some items required
394 _player->PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, _player->CanRewardQuest(pQuest,false), false);
395 else // no items required
396 _player->PlayerTalkClass->SendQuestGiverOfferReward(pQuest, guid, true);
401 void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
403 sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" );
406 void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
408 uint32 questId;
409 recvPacket >> questId;
411 sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
413 if (Quest const *pQuest = objmgr.GetQuestTemplate(questId))
415 if (Group* pGroup = _player->GetGroup())
417 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
419 Player *pPlayer = itr->getSource();
421 if (!pPlayer || pPlayer == _player) // skip self
422 continue;
424 _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_SHARING_QUEST);
426 if (!pPlayer->SatisfyQuestStatus(pQuest, false))
428 _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_HAVE_QUEST);
429 continue;
432 if (pPlayer->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
434 _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_FINISH_QUEST);
435 continue;
438 if (!pPlayer->CanTakeQuest(pQuest, false))
440 _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
441 continue;
444 if (!pPlayer->SatisfyQuestLog(false))
446 _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_LOG_FULL);
447 continue;
450 if (pPlayer->GetDivider() != 0)
452 _player->SendPushToPartyResponse(pPlayer, QUEST_PARTY_MSG_BUSY);
453 continue;
456 pPlayer->PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, _player->GetGUID(), true);
457 pPlayer->SetDivider(_player->GetGUID());
463 void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
465 uint64 guid;
466 uint8 msg;
467 recvPacket >> guid >> msg;
469 sLog.outDebug( "WORLD: Received MSG_QUEST_PUSH_RESULT" );
471 if( _player->GetDivider() != 0 )
473 Player *pPlayer = ObjectAccessor::FindPlayer( _player->GetDivider() );
474 if( pPlayer )
476 WorldPacket data( MSG_QUEST_PUSH_RESULT, (8+1) );
477 data << uint64(guid);
478 data << uint8(msg); // valid values: 0-8
479 pPlayer->GetSession()->SendPacket(&data);
480 _player->SetDivider( 0 );
485 uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus)
487 uint32 result = defstatus;
489 QuestRelations const* qir;
490 QuestRelations const* qr;
492 switch(questgiver->GetTypeId())
494 case TYPEID_GAMEOBJECT:
496 qir = &objmgr.mGOQuestInvolvedRelations;
497 qr = &objmgr.mGOQuestRelations;
498 break;
500 case TYPEID_UNIT:
502 qir = &objmgr.mCreatureQuestInvolvedRelations;
503 qr = &objmgr.mCreatureQuestRelations;
504 break;
506 default:
507 //its imposible, but check ^)
508 sLog.outError("Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
509 return DIALOG_STATUS_NONE;
512 for(QuestRelations::const_iterator i = qir->lower_bound(questgiver->GetEntry()); i != qir->upper_bound(questgiver->GetEntry()); ++i )
514 uint32 result2 = 0;
515 uint32 quest_id = i->second;
516 Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
517 if ( !pQuest ) continue;
519 QuestStatus status = pPlayer->GetQuestStatus( quest_id );
520 if( (status == QUEST_STATUS_COMPLETE && !pPlayer->GetQuestRewardStatus(quest_id)) ||
521 (pQuest->IsAutoComplete() && pPlayer->CanTakeQuest(pQuest, false)) )
523 if ( pQuest->IsAutoComplete() && pQuest->IsRepeatable() )
524 result2 = DIALOG_STATUS_REWARD_REP;
525 else
526 result2 = DIALOG_STATUS_REWARD;
528 else if ( status == QUEST_STATUS_INCOMPLETE )
529 result2 = DIALOG_STATUS_INCOMPLETE;
531 if (result2 > result)
532 result = result2;
535 for(QuestRelations::const_iterator i = qr->lower_bound(questgiver->GetEntry()); i != qr->upper_bound(questgiver->GetEntry()); ++i )
537 uint32 result2 = 0;
538 uint32 quest_id = i->second;
539 Quest const *pQuest = objmgr.GetQuestTemplate(quest_id);
540 if ( !pQuest )
541 continue;
543 QuestStatus status = pPlayer->GetQuestStatus( quest_id );
544 if ( status == QUEST_STATUS_NONE )
546 if ( pPlayer->CanSeeStartQuest( pQuest ) )
548 if ( pPlayer->SatisfyQuestLevel(pQuest, false) )
550 if ( pQuest->IsAutoComplete() || (pQuest->IsRepeatable() && pPlayer->getQuestStatusMap()[quest_id].m_rewarded))
551 result2 = DIALOG_STATUS_REWARD_REP;
552 else if (pPlayer->getLevel() <= pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF) )
554 if (pQuest->HasFlag(QUEST_FLAGS_DAILY))
555 result2 = DIALOG_STATUS_AVAILABLE_REP;
556 else
557 result2 = DIALOG_STATUS_AVAILABLE;
559 else
560 result2 = DIALOG_STATUS_CHAT;
562 else
563 result2 = DIALOG_STATUS_UNAVAILABLE;
567 if (result2 > result)
568 result = result2;
571 return result;
574 void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
576 sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
578 uint32 count = 0;
580 WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4);
581 data << uint32(count); // placeholder
583 for(Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
585 uint8 questStatus = DIALOG_STATUS_NONE;
586 uint8 defstatus = DIALOG_STATUS_NONE;
588 if (IS_CREATURE_OR_PET_GUID(*itr))
590 // need also pet quests case support
591 Creature *questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(),*itr);
592 if(!questgiver || questgiver->IsHostileTo(_player))
593 continue;
594 if(!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
595 continue;
596 questStatus = Script->NPCDialogStatus(_player, questgiver);
597 if( questStatus > 6 )
598 questStatus = getDialogStatus(_player, questgiver, defstatus);
600 data << uint64(questgiver->GetGUID());
601 data << uint8(questStatus);
602 ++count;
604 else if(IS_GAMEOBJECT_GUID(*itr))
606 GameObject *questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
607 if(!questgiver)
608 continue;
609 if(questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
610 continue;
611 questStatus = Script->GODialogStatus(_player, questgiver);
612 if( questStatus > 6 )
613 questStatus = getDialogStatus(_player, questgiver, defstatus);
615 data << uint64(questgiver->GetGUID());
616 data << uint8(questStatus);
617 ++count;
621 data.put<uint32>(0, count); // write real count
622 SendPacket(&data);