2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOSSERVER_PET_H
20 #define MANGOSSERVER_PET_H
22 #include "ObjectDefines.h"
35 extern char const* petTypeSuffix
[MAX_PET_TYPE
];
37 #define MAX_PET_STABLES 4
39 // stored in character_pet.slot
42 PET_SAVE_AS_DELETED
= -1, // not saved in fact
43 PET_SAVE_AS_CURRENT
= 0, // in current slot (with player)
44 PET_SAVE_FIRST_STABLE_SLOT
= 1,
45 PET_SAVE_LAST_STABLE_SLOT
= MAX_PET_STABLES
, // last in DB stable slot index (including), all higher have same meaning as PET_SAVE_NOT_IN_SLOT
46 PET_SAVE_NOT_IN_SLOT
= 100 // for avoid conflict with stable size grow will use 100
58 PETSPELL_UNCHANGED
= 0,
72 uint8 active
; // use instead enum (not good use *uint8* limited enum in case when value in enum not possitive in *int8*)
74 PetSpellState state
: 8;
75 PetSpellType type
: 8;
81 FEEDBACK_PET_DEAD
= 1,
82 FEEDBACK_NOTHING_TO_ATT
= 2,
83 FEEDBACK_CANT_ATT_TARGET
= 3
88 PET_TALK_SPECIAL_SPELL
= 0,
92 enum PetNameInvalidReason
99 PET_NAME_TOO_SHORT
= 3,
100 PET_NAME_TOO_LONG
= 4,
101 PET_NAME_MIXED_LANGUAGES
= 6,
102 PET_NAME_PROFANE
= 7,
103 PET_NAME_RESERVED
= 8,
104 PET_NAME_THREE_CONSECUTIVE
= 11,
105 PET_NAME_INVALID_SPACE
= 12,
106 PET_NAME_CONSECUTIVE_SPACES
= 13,
107 PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS
= 14,
108 PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END
= 15,
109 PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME
= 16
112 typedef UNORDERED_MAP
<uint32
, PetSpell
> PetSpellMap
;
113 typedef std::vector
<uint32
> AutoSpellList
;
115 #define HAPPINESS_LEVEL_SIZE 333000
117 #define ACTIVE_SPELLS_MAX 4
119 #define OWNER_MAX_DISTANCE 100.0f
121 #define PET_FOLLOW_DIST 1
122 #define PET_FOLLOW_ANGLE (M_PI/2)
126 class Pet
: public Creature
129 explicit Pet(PetType type
= MAX_PET_TYPE
);
133 void RemoveFromWorld();
135 PetType
getPetType() const { return m_petType
; }
136 void setPetType(PetType type
) { m_petType
= type
; }
137 bool isControlled() const { return getPetType()==SUMMON_PET
|| getPetType()==HUNTER_PET
; }
138 bool isTemporarySummoned() const { return m_duration
> 0; }
140 bool IsPermanentPetFor(Player
* owner
); // pet have tab in character windows and set UNIT_FIELD_PETNUMBER
142 bool Create (uint32 guidlow
, Map
*map
, uint32 phaseMask
, uint32 Entry
, uint32 pet_number
);
143 bool CreateBaseAtCreature(Creature
* creature
);
144 bool LoadPetFromDB( Player
* owner
,uint32 petentry
= 0,uint32 petnumber
= 0, bool current
= false );
145 void SavePetToDB(PetSaveMode mode
);
146 void Remove(PetSaveMode mode
, bool returnreagent
= false);
147 static void DeleteFromDB(uint32 guidlow
);
149 void setDeathState(DeathState s
); // overwrite virtual Creature::setDeathState and Unit::setDeathState
150 void Update(uint32 diff
); // overwrite virtual Creature::Update and Unit::Update
152 uint8
GetPetAutoSpellSize() const { return m_autospells
.size(); }
153 uint32
GetPetAutoSpellOnPos(uint8 pos
) const
155 if (pos
>= m_autospells
.size())
158 return m_autospells
[pos
];
161 void Regenerate(Powers power
);
162 void LooseHappiness();
163 HappinessState
GetHappinessState();
164 void GivePetXP(uint32 xp
);
165 void GivePetLevel(uint32 level
);
166 void SynchronizeLevelWithOwner();
167 bool InitStatsForLevel(uint32 level
, Unit
* owner
= NULL
);
168 bool HaveInDiet(ItemPrototype
const* item
) const;
169 uint32
GetCurrentFoodBenefitLevel(uint32 itemlevel
);
170 void SetDuration(int32 dur
) { m_duration
= dur
; }
172 int32
GetBonusDamage() { return m_bonusdamage
; }
173 void SetBonusDamage(int32 damage
) { m_bonusdamage
= damage
; }
175 bool UpdateStats(Stats stat
);
176 bool UpdateAllStats();
177 void UpdateResistances(uint32 school
);
179 void UpdateMaxHealth();
180 void UpdateMaxPower(Powers power
);
181 void UpdateAttackPowerAndDamage(bool ranged
= false);
182 void UpdateDamagePhysical(WeaponAttackType attType
);
184 bool CanTakeMoreActiveSpells(uint32 SpellIconID
);
185 void ToggleAutocast(uint32 spellid
, bool apply
);
187 bool HasSpell(uint32 spell
) const;
189 void LearnPetPassives();
190 void CastPetAuras(bool current
);
191 void CastPetAura(PetAura
const* aura
);
193 void _LoadSpellCooldowns();
194 void _SaveSpellCooldowns();
195 void _LoadAuras(uint32 timediff
);
200 bool addSpell(uint32 spell_id
,ActiveStates active
= ACT_DECIDE
, PetSpellState state
= PETSPELL_NEW
, PetSpellType type
= PETSPELL_NORMAL
);
201 bool learnSpell(uint32 spell_id
);
202 void learnSpellHighRank(uint32 spellid
);
203 void InitLevelupSpellsForLevel();
204 bool unlearnSpell(uint32 spell_id
, bool learn_prev
, bool clear_ab
= true);
205 bool removeSpell(uint32 spell_id
, bool learn_prev
, bool clear_ab
= true);
206 void CleanupActionBar();
208 PetSpellMap m_spells
;
209 AutoSpellList m_autospells
;
211 void InitPetCreateSpells();
213 bool resetTalents(bool no_cost
= false);
214 static void resetTalentsForAllPetsOf(Player
* owner
, Pet
* online_pet
= NULL
);
215 uint32
resetTalentsCost() const;
216 void InitTalentForLevel();
218 uint8
GetMaxTalentPointsForLevel(uint32 level
);
219 uint8
GetFreeTalentPoints() { return GetByteValue(UNIT_FIELD_BYTES_1
, 1); }
220 void SetFreeTalentPoints(uint8 points
) { SetByteValue(UNIT_FIELD_BYTES_1
, 1, points
); }
222 uint32 m_resetTalentsCost
;
223 time_t m_resetTalentsTime
;
224 uint32 m_usedTalentCount
;
226 const uint64
& GetAuraUpdateMask() const { return m_auraUpdateMask
; }
227 void SetAuraUpdateMask(uint8 slot
) { m_auraUpdateMask
|= (uint64(1) << slot
); }
228 void ResetAuraUpdateMask() { m_auraUpdateMask
= 0; }
230 // overwrite Creature function for name localization back to WorldObject version without localization
231 const char* GetNameForLocaleIdx(int32 locale_idx
) const { return WorldObject::GetNameForLocaleIdx(locale_idx
); }
233 DeclinedName
const* GetDeclinedNames() const { return m_declinedname
; }
235 bool m_removed
; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)
237 uint32 m_happinessTimer
;
239 int32 m_duration
; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
241 uint64 m_auraUpdateMask
;
244 DeclinedName
*m_declinedname
;
247 void SaveToDB(uint32
, uint8
) // overwrited of Creature::SaveToDB - don't must be called
251 void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called