[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / MotionMaster.cpp
blob54bfb44103ec0d7f8011503ec6d1d9212af91556
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "MotionMaster.h"
20 #include "CreatureAISelector.h"
21 #include "Creature.h"
22 #include "Traveller.h"
24 #include "ConfusedMovementGenerator.h"
25 #include "FleeingMovementGenerator.h"
26 #include "HomeMovementGenerator.h"
27 #include "IdleMovementGenerator.h"
28 #include "PointMovementGenerator.h"
29 #include "TargetedMovementGenerator.h"
30 #include "WaypointMovementGenerator.h"
32 #include <cassert>
34 inline bool isStatic(MovementGenerator *mv)
36 return (mv == &si_idleMovement);
39 void
40 MotionMaster::Initialize()
42 // clear ALL movement generators (including default)
43 while(!empty())
45 MovementGenerator *curr = top();
46 pop();
47 curr->Finalize(*i_owner);
48 if( !isStatic( curr ) )
49 delete curr;
52 // set new default movement generator
53 if(i_owner->GetTypeId() == TYPEID_UNIT)
55 MovementGenerator* movement = FactorySelector::selectMovementGenerator((Creature*)i_owner);
56 push( movement == NULL ? &si_idleMovement : movement );
57 top()->Initialize(*i_owner);
59 else
60 push(&si_idleMovement);
63 MotionMaster::~MotionMaster()
65 // clear ALL movement generators (including default)
66 while(!empty())
68 MovementGenerator *curr = top();
69 pop();
70 curr->Finalize(*i_owner);
71 if( !isStatic( curr ) )
72 delete curr;
76 void
77 MotionMaster::UpdateMotion(uint32 diff)
79 if( i_owner->hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED) )
80 return;
81 assert( !empty() );
82 m_cleanFlag |= MMCF_UPDATE;
83 if (!top()->Update(*i_owner, diff))
85 m_cleanFlag &= ~MMCF_UPDATE;
86 MovementExpired();
88 else
89 m_cleanFlag &= ~MMCF_UPDATE;
91 if (m_expList)
93 for (int i = 0; i < m_expList->size(); ++i)
95 MovementGenerator* mg = (*m_expList)[i];
96 if (!isStatic(mg))
97 delete mg;
100 delete m_expList;
101 m_expList = NULL;
103 if (empty())
104 Initialize();
106 if (m_cleanFlag & MMCF_RESET)
108 top()->Reset(*i_owner);
109 m_cleanFlag &= ~MMCF_RESET;
114 void
115 MotionMaster::DirectClean(bool reset)
117 while( !empty() && size() > 1 )
119 MovementGenerator *curr = top();
120 pop();
121 curr->Finalize(*i_owner);
122 if( !isStatic( curr ) )
123 delete curr;
126 if (reset)
128 assert( !empty() );
129 top()->Reset(*i_owner);
133 void
134 MotionMaster::DelayedClean()
136 if (empty() || size() == 1)
137 return;
139 if(!m_expList)
140 m_expList = new ExpireList();
142 while( !empty() && size() > 1 )
144 MovementGenerator *curr = top();
145 pop();
146 curr->Finalize(*i_owner);
147 if( !isStatic( curr ) )
148 m_expList->push_back(curr);
152 void
153 MotionMaster::DirectExpire(bool reset)
155 if( empty() || size() == 1 )
156 return;
158 MovementGenerator *curr = top();
159 pop();
161 // also drop stored under top() targeted motions
162 while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
164 MovementGenerator *temp = top();
165 pop();
166 temp ->Finalize(*i_owner);
167 delete temp;
170 // it can add another motions instead
171 curr->Finalize(*i_owner);
173 if( !isStatic(curr) )
174 delete curr;
176 if( empty() )
177 Initialize();
179 if (reset) top()->Reset(*i_owner);
182 void
183 MotionMaster::DelayedExpire()
185 if( empty() || size() == 1 )
186 return;
188 MovementGenerator *curr = top();
189 pop();
191 if(!m_expList)
192 m_expList = new ExpireList();
194 // also drop stored under top() targeted motions
195 while( !empty() && top()->GetMovementGeneratorType() == TARGETED_MOTION_TYPE )
197 MovementGenerator *temp = top();
198 pop();
199 temp ->Finalize(*i_owner);
200 m_expList->push_back(temp );
203 curr->Finalize(*i_owner);
205 if( !isStatic(curr) )
206 m_expList->push_back(curr);
209 void MotionMaster::MoveIdle()
211 if( empty() || !isStatic( top() ) )
212 push( &si_idleMovement );
215 void
216 MotionMaster::MoveTargetedHome()
218 if(i_owner->hasUnitState(UNIT_STAT_FLEEING))
219 return;
221 Clear(false);
223 if(i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
225 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
226 Mutate(new HomeMovementGenerator<Creature>());
228 else if(i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
230 DEBUG_LOG("Pet or controlled creature (Entry: %u GUID: %u) targeting home",
231 i_owner->GetEntry(), i_owner->GetGUIDLow() );
232 Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner();
233 if(target)
235 i_owner->addUnitState(UNIT_STAT_FOLLOW);
236 DEBUG_LOG("Following %s (GUID: %u)",
237 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
238 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
239 Mutate(new TargetedMovementGenerator<Creature>(*target,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE));
242 else
244 sLog.outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow() );
248 void
249 MotionMaster::MoveConfused()
251 if(i_owner->GetTypeId()==TYPEID_PLAYER)
253 DEBUG_LOG("Player (GUID: %u) move confused", i_owner->GetGUIDLow() );
254 Mutate(new ConfusedMovementGenerator<Player>());
256 else
258 DEBUG_LOG("Creature (Entry: %u GUID: %u) move confused",
259 i_owner->GetEntry(), i_owner->GetGUIDLow() );
260 Mutate(new ConfusedMovementGenerator<Creature>());
264 void
265 MotionMaster::MoveChase(Unit* target, float dist, float angle)
267 // ignore movement request if target not exist
268 if(!target)
269 return;
271 i_owner->clearUnitState(UNIT_STAT_FOLLOW);
272 if(i_owner->GetTypeId()==TYPEID_PLAYER)
274 DEBUG_LOG("Player (GUID: %u) chase to %s (GUID: %u)",
275 i_owner->GetGUIDLow(),
276 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
277 target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
278 Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
280 else
282 DEBUG_LOG("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
283 i_owner->GetEntry(), i_owner->GetGUIDLow(),
284 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
285 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
286 Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
290 void
291 MotionMaster::MoveFollow(Unit* target, float dist, float angle)
293 Clear();
295 // ignore movement request if target not exist
296 if(!target)
297 return;
299 i_owner->addUnitState(UNIT_STAT_FOLLOW);
300 if(i_owner->GetTypeId()==TYPEID_PLAYER)
302 DEBUG_LOG("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
303 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
304 target->GetTypeId()==TYPEID_PLAYER ? i_owner->GetGUIDLow() : ((Creature*)i_owner)->GetDBTableGUIDLow() );
305 Mutate(new TargetedMovementGenerator<Player>(*target,dist,angle));
307 else
309 DEBUG_LOG("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
310 i_owner->GetEntry(), i_owner->GetGUIDLow(),
311 target->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
312 target->GetTypeId()==TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
313 Mutate(new TargetedMovementGenerator<Creature>(*target,dist,angle));
317 void
318 MotionMaster::MovePoint(uint32 id, float x, float y, float z)
320 if(i_owner->GetTypeId()==TYPEID_PLAYER)
322 DEBUG_LOG("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z );
323 Mutate(new PointMovementGenerator<Player>(id,x,y,z));
325 else
327 DEBUG_LOG("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
328 i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z );
329 Mutate(new PointMovementGenerator<Creature>(id,x,y,z));
333 void
334 MotionMaster::MoveSeekAssistance(float x, float y, float z)
336 if(i_owner->GetTypeId()==TYPEID_PLAYER)
338 sLog.outError("Player (GUID: %u) attempt to seek assistance",i_owner->GetGUIDLow());
340 else
342 DEBUG_LOG("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
343 i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z );
344 Mutate(new AssistanceMovementGenerator(x,y,z));
348 void
349 MotionMaster::MoveSeekAssistanceDistract(uint32 time)
351 if(i_owner->GetTypeId()==TYPEID_PLAYER)
353 sLog.outError("Player (GUID: %u) attempt to call distract after assistance",i_owner->GetGUIDLow());
355 else
357 DEBUG_LOG("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
358 i_owner->GetEntry(), i_owner->GetGUIDLow(), time );
359 Mutate(new AssistanceDistractMovementGenerator(time));
363 void
364 MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
366 if(!enemy)
367 return;
369 if(i_owner->GetTypeId()==TYPEID_PLAYER)
371 DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
372 enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
373 enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow() );
374 Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()));
376 else
378 DEBUG_LOG("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
379 i_owner->GetEntry(), i_owner->GetGUIDLow(),
380 enemy->GetTypeId()==TYPEID_PLAYER ? "player" : "creature",
381 enemy->GetTypeId()==TYPEID_PLAYER ? enemy->GetGUIDLow() : ((Creature*)enemy)->GetDBTableGUIDLow(),
382 time ? " for a limited time" : "");
383 if (time)
384 Mutate(new TimedFleeingMovementGenerator(enemy->GetGUID(), time));
385 else
386 Mutate(new FleeingMovementGenerator<Creature>(enemy->GetGUID()));
390 void
391 MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
393 if(i_owner->GetTypeId()==TYPEID_PLAYER)
395 DEBUG_LOG("Player (GUID: %u) taxi to (Path %u node %u)", i_owner->GetGUIDLow(), path, pathnode);
396 FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(path,pathnode);
397 Mutate(mgen);
399 else
401 sLog.outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
402 i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode );
406 void
407 MotionMaster::MoveDistract(uint32 timer)
409 if(i_owner->GetTypeId()==TYPEID_PLAYER)
411 DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
413 else
415 DEBUG_LOG("Creature (Entry: %u GUID: %u) (timer: %u)",
416 i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
419 DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
420 Mutate(mgen);
423 void MotionMaster::Mutate(MovementGenerator *m)
425 if (!empty())
427 switch(top()->GetMovementGeneratorType())
429 // HomeMovement is not that important, delete it if meanwhile a new comes
430 case HOME_MOTION_TYPE:
431 // DistractMovement interrupted by any other movement
432 case DISTRACT_MOTION_TYPE:
433 MovementExpired(false);
434 default:
435 break;
438 m->Initialize(*i_owner);
439 push(m);
442 void MotionMaster::propagateSpeedChange()
444 Impl::container_type::iterator it = Impl::c.begin();
445 for ( ;it != end(); ++it)
447 (*it)->unitSpeedChanged();
451 MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const
453 if(empty())
454 return IDLE_MOTION_TYPE;
456 return top()->GetMovementGeneratorType();
459 bool MotionMaster::GetDestination(float &x, float &y, float &z)
461 if(empty())
462 return false;
464 return top()->GetDestination(x,y,z);