[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / MapManager.h
blobf88e62a3639a14ff371af87a520c6c6054f12bb4
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_MAPMANAGER_H
20 #define MANGOS_MAPMANAGER_H
22 #include "Platform/Define.h"
23 #include "Policies/Singleton.h"
24 #include "ace/Thread_Mutex.h"
25 #include "Common.h"
26 #include "Map.h"
27 #include "GridStates.h"
29 class Transport;
31 class MANGOS_DLL_DECL MapManager : public MaNGOS::Singleton<MapManager, MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex> >
34 friend class MaNGOS::OperatorNew<MapManager>;
35 typedef UNORDERED_MAP<uint32, Map*> MapMapType;
36 typedef std::pair<UNORDERED_MAP<uint32, Map*>::iterator, bool> MapMapPair;
38 public:
40 Map* CreateMap(uint32, const WorldObject* obj);
41 Map const* CreateBaseMap(uint32 id) const { return const_cast<MapManager*>(this)->_createBaseMap(id); }
42 Map* FindMap(uint32 mapid, uint32 instanceId = 0) const;
44 // only const version for outer users
45 void DeleteInstance(uint32 mapid, uint32 instanceId);
47 uint16 GetAreaFlag(uint32 mapid, float x, float y, float z) const
49 Map const* m = CreateBaseMap(mapid);
50 return m->GetAreaFlag(x, y, z);
52 uint32 GetAreaId(uint32 mapid, float x, float y, float z) const
54 return Map::GetAreaIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
56 uint32 GetZoneId(uint32 mapid, float x, float y, float z) const
58 return Map::GetZoneIdByAreaFlag(GetAreaFlag(mapid, x, y, z),mapid);
60 void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, uint32 mapid, float x, float y, float z)
62 Map::GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(mapid, x, y, z),mapid);
65 void Initialize(void);
66 void Update(uint32);
68 void SetGridCleanUpDelay(uint32 t)
70 if( t < MIN_GRID_DELAY )
71 i_gridCleanUpDelay = MIN_GRID_DELAY;
72 else
73 i_gridCleanUpDelay = t;
76 void SetMapUpdateInterval(uint32 t)
78 if( t > MIN_MAP_UPDATE_DELAY )
79 t = MIN_MAP_UPDATE_DELAY;
81 i_timer.SetInterval(t);
82 i_timer.Reset();
85 //void LoadGrid(int mapid, int instId, float x, float y, const WorldObject* obj, bool no_unload = false);
86 void UnloadAll();
88 static bool ExistMapAndVMap(uint32 mapid, float x, float y);
89 static bool IsValidMAP(uint32 mapid);
91 static bool IsValidMapCoord(uint32 mapid, float x,float y)
93 return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y);
96 static bool IsValidMapCoord(uint32 mapid, float x,float y,float z)
98 return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z);
101 static bool IsValidMapCoord(uint32 mapid, float x,float y,float z,float o)
103 return IsValidMAP(mapid) && MaNGOS::IsValidMapCoord(x,y,z,o);
106 static bool IsValidMapCoord(WorldLocation const& loc)
108 return IsValidMapCoord(loc.mapid,loc.coord_x,loc.coord_y,loc.coord_z,loc.orientation);
111 void DoDelayedMovesAndRemoves();
113 void LoadTransports();
115 typedef std::set<Transport *> TransportSet;
116 TransportSet m_Transports;
118 typedef std::map<uint32, TransportSet> TransportMap;
119 TransportMap m_TransportsByMap;
121 bool CanPlayerEnter(uint32 mapid, Player* player);
122 void RemoveBonesFromMap(uint32 mapid, uint64 guid, float x, float y);
123 uint32 GenerateInstanceId() { return ++i_MaxInstanceId; }
124 void InitMaxInstanceId();
126 /* statistics */
127 uint32 GetNumInstances();
128 uint32 GetNumPlayersInInstances();
130 private:
131 // debugging code, should be deleted some day
132 void checkAndCorrectGridStatesArray(); // just for debugging to find some memory overwrites
133 GridState* i_GridStates[MAX_GRID_STATE]; // shadow entries to the global array in Map.cpp
134 int i_GridStateErrorCount;
135 private:
136 MapManager();
137 ~MapManager();
139 MapManager(const MapManager &);
140 MapManager& operator=(const MapManager &);
142 Map* _createBaseMap(uint32 id);
143 Map* _findMap(uint32 id) const
145 MapMapType::const_iterator iter = i_maps.find(id);
146 return (iter == i_maps.end() ? NULL : iter->second);
149 typedef MaNGOS::ClassLevelLockable<MapManager, ACE_Thread_Mutex>::Lock Guard;
150 uint32 i_gridCleanUpDelay;
151 MapMapType i_maps;
152 IntervalTimer i_timer;
154 uint32 i_MaxInstanceId;
156 #endif