2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "Platform/Define.h"
23 #include "Policies/ThreadingModel.h"
24 #include "ace/RW_Thread_Mutex.h"
25 #include "ace/Thread_Mutex.h"
27 #include "DBCStructure.h"
28 #include "GridDefines.h"
32 #include "SharedDefines.h"
33 #include "GameSystem/GridRefManager.h"
34 #include "MapRefManager.h"
48 typedef ACE_RW_Thread_Mutex GridRWLock
;
50 template<class MUTEX
, class LOCK_TYPE
>
53 RGuard(MUTEX
&l
) : i_lock(l
.getReadLock()) {}
54 MaNGOS::GeneralLock
<LOCK_TYPE
> i_lock
;
57 template<class MUTEX
, class LOCK_TYPE
>
60 WGuard(MUTEX
&l
) : i_lock(l
.getWriteLock()) {}
61 MaNGOS::GeneralLock
<LOCK_TYPE
> i_lock
;
64 typedef RGuard
<GridRWLock
, ACE_Thread_Mutex
> GridReadGuard
;
65 typedef WGuard
<GridRWLock
, ACE_Thread_Mutex
> GridWriteGuard
;
66 typedef MaNGOS::SingleThreaded
<GridRWLock
>::Lock NullGuard
;
68 //******************************************
69 // Map file format defines
70 //******************************************
71 #define MAP_MAGIC 'SPAM'
72 #define MAP_VERSION_MAGIC '0.1w'
73 #define MAP_AREA_MAGIC 'AERA'
74 #define MAP_HEIGHT_MAGIC 'TGHM'
75 #define MAP_LIQUID_MAGIC 'QILM'
83 uint32 heightMapOffset
;
85 uint32 liquidMapOffset
;
89 #define MAP_AREA_NO_AREA 0x0001
98 #define MAP_HEIGHT_NO_HEIGHT 0x0001
99 #define MAP_HEIGHT_AS_INT16 0x0002
100 #define MAP_HEIGHT_AS_INT8 0x0004
102 struct map_heightHeader
110 #define MAP_LIQUID_NO_TYPE 0x0001
111 #define MAP_LIQUID_NO_HEIGHT 0x0002
113 struct map_liquidHeader
127 LIQUID_MAP_NO_WATER
= 0x00000000,
128 LIQUID_MAP_ABOVE_WATER
= 0x00000001,
129 LIQUID_MAP_WATER_WALK
= 0x00000002,
130 LIQUID_MAP_IN_WATER
= 0x00000004,
131 LIQUID_MAP_UNDER_WATER
= 0x00000008
134 #define MAP_LIQUID_TYPE_NO_WATER 0x00
135 #define MAP_LIQUID_TYPE_WATER 0x01
136 #define MAP_LIQUID_TYPE_OCEAN 0x02
137 #define MAP_LIQUID_TYPE_MAGMA 0x04
138 #define MAP_LIQUID_TYPE_SLIME 0x08
140 #define MAP_ALL_LIQUIDS (MAP_LIQUID_TYPE_WATER | MAP_LIQUID_TYPE_OCEAN | MAP_LIQUID_TYPE_MAGMA | MAP_LIQUID_TYPE_SLIME)
142 #define MAP_LIQUID_TYPE_DARK_WATER 0x10
143 #define MAP_LIQUID_TYPE_WMO_WATER 0x20
160 float m_gridIntHeightMultiplier
;
175 uint8 m_liquid_width
;
176 uint8 m_liquid_height
;
178 uint8
*m_liquid_type
;
181 bool loadAreaData(FILE *in
, uint32 offset
, uint32 size
);
182 bool loadHeihgtData(FILE *in
, uint32 offset
, uint32 size
);
183 bool loadLiquidData(FILE *in
, uint32 offset
, uint32 size
);
185 // Get height functions and pointers
186 typedef float (GridMap::*pGetHeightPtr
) (float x
, float y
) const;
187 pGetHeightPtr m_gridGetHeight
;
188 float getHeightFromFloat(float x
, float y
) const;
189 float getHeightFromUint16(float x
, float y
) const;
190 float getHeightFromUint8(float x
, float y
) const;
191 float getHeightFromFlat(float x
, float y
) const;
196 bool loadData(char *filaname
);
199 uint16
getArea(float x
, float y
);
200 inline float getHeight(float x
, float y
) {return (this->*m_gridGetHeight
)(x
, y
);}
201 float getLiquidLevel(float x
, float y
);
202 uint8
getTerrainType(float x
, float y
);
203 ZLiquidStatus
getLiquidStatus(float x
, float y
, float z
, uint8 ReqLiquidType
, LiquidData
*data
= 0);
208 CreatureMover() : x(0), y(0), z(0), ang(0) {}
209 CreatureMover(float _x
, float _y
, float _z
, float _ang
) : x(_x
), y(_y
), z(_z
), ang(_ang
) {}
214 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
215 #if defined( __GNUC__ )
221 struct InstanceTemplate
228 uint32 maxPlayersHeroic
;
229 uint32 reset_delay
; // FIX ME: now exist normal/heroic raids with possible different time of reset.
237 enum LevelRequirementVsMode
239 LEVELREQUIREMENT_HEROIC
= 70
242 #if defined( __GNUC__ )
248 typedef UNORDERED_MAP
<Creature
*, CreatureMover
> CreatureMoveList
;
250 #define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
251 #define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
252 #define MIN_UNLOAD_DELAY 1 // immediate unload
254 class MANGOS_DLL_SPEC Map
: public GridRefManager
<NGridType
>, public MaNGOS::ObjectLevelLockable
<Map
, ACE_Thread_Mutex
>
256 friend class MapReference
;
258 Map(uint32 id
, time_t, uint32 InstanceId
, uint8 SpawnMode
, Map
* _parent
= NULL
);
261 // currently unused for normal maps
262 bool CanUnload(uint32 diff
)
264 if(!m_unloadTimer
) return false;
265 if(m_unloadTimer
<= diff
) return true;
266 m_unloadTimer
-= diff
;
270 virtual bool Add(Player
*);
271 virtual void Remove(Player
*, bool);
272 template<class T
> void Add(T
*);
273 template<class T
> void Remove(T
*, bool);
275 virtual void Update(const uint32
&);
277 void MessageBroadcast(Player
*, WorldPacket
*, bool to_self
);
278 void MessageBroadcast(WorldObject
*, WorldPacket
*);
279 void MessageDistBroadcast(Player
*, WorldPacket
*, float dist
, bool to_self
, bool own_team_only
= false);
280 void MessageDistBroadcast(WorldObject
*, WorldPacket
*, float dist
);
282 void PlayerRelocation(Player
*, float x
, float y
, float z
, float angl
);
283 void CreatureRelocation(Creature
*creature
, float x
, float y
, float, float);
285 template<class LOCK_TYPE
, class T
, class CONTAINER
> void Visit(const CellLock
<LOCK_TYPE
> &cell
, TypeContainerVisitor
<T
, CONTAINER
> &visitor
);
287 bool IsRemovalGrid(float x
, float y
) const
289 GridPair p
= MaNGOS::ComputeGridPair(x
, y
);
290 return( !getNGrid(p
.x_coord
, p
.y_coord
) || getNGrid(p
.x_coord
, p
.y_coord
)->GetGridState() == GRID_STATE_REMOVAL
);
293 bool GetUnloadLock(const GridPair
&p
) const { return getNGrid(p
.x_coord
, p
.y_coord
)->getUnloadLock(); }
294 void SetUnloadLock(const GridPair
&p
, bool on
) { getNGrid(p
.x_coord
, p
.y_coord
)->setUnloadExplicitLock(on
); }
295 void LoadGrid(const Cell
& cell
, bool no_unload
= false);
296 bool UnloadGrid(const uint32
&x
, const uint32
&y
, bool pForce
);
297 virtual void UnloadAll(bool pForce
);
299 void ResetGridExpiry(NGridType
&grid
, float factor
= 1) const
301 grid
.ResetTimeTracker((time_t)((float)i_gridExpiry
*factor
));
304 time_t GetGridExpiry(void) const { return i_gridExpiry
; }
305 uint32
GetId(void) const { return i_id
; }
307 static bool ExistMap(uint32 mapid
, int gx
, int gy
);
308 static bool ExistVMap(uint32 mapid
, int gx
, int gy
);
310 static void InitStateMachine();
311 static void DeleteStateMachine();
313 Map
const * GetParent() const { return m_parentMap
; }
315 // some calls like isInWater should not use vmaps due to processor power
316 // can return INVALID_HEIGHT if under z+2 z coord not found height
317 float GetHeight(float x
, float y
, float z
, bool pCheckVMap
=true) const;
318 bool IsInWater(float x
, float y
, float z
) const; // does not use z pos. This is for future use
320 ZLiquidStatus
getLiquidStatus(float x
, float y
, float z
, uint8 ReqLiquidType
, LiquidData
*data
= 0) const;
322 uint16
GetAreaFlag(float x
, float y
, float z
) const;
323 uint8
GetTerrainType(float x
, float y
) const;
324 float GetWaterLevel(float x
, float y
) const;
325 bool IsUnderWater(float x
, float y
, float z
) const;
327 static uint32
GetAreaIdByAreaFlag(uint16 areaflag
,uint32 map_id
);
328 static uint32
GetZoneIdByAreaFlag(uint16 areaflag
,uint32 map_id
);
329 static void GetZoneAndAreaIdByAreaFlag(uint32
& zoneid
, uint32
& areaid
, uint16 areaflag
,uint32 map_id
);
331 uint32
GetAreaId(float x
, float y
, float z
) const
333 return GetAreaIdByAreaFlag(GetAreaFlag(x
,y
,z
),i_id
);
336 uint32
GetZoneId(float x
, float y
, float z
) const
338 return GetZoneIdByAreaFlag(GetAreaFlag(x
,y
,z
),i_id
);
341 void GetZoneAndAreaId(uint32
& zoneid
, uint32
& areaid
, float x
, float y
, float z
) const
343 GetZoneAndAreaIdByAreaFlag(zoneid
,areaid
,GetAreaFlag(x
,y
,z
),i_id
);
346 virtual void MoveAllCreaturesInMoveList();
347 virtual void RemoveAllObjectsInRemoveList();
349 bool CreatureRespawnRelocation(Creature
*c
); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
351 // assert print helper
352 bool CheckGridIntegrity(Creature
* c
, bool moved
) const;
354 uint32
GetInstanceId() const { return i_InstanceId
; }
355 uint8
GetSpawnMode() const { return (i_spawnMode
); }
356 virtual bool CanEnter(Player
* /*player*/) { return true; }
357 const char* GetMapName() const;
359 bool Instanceable() const { return i_mapEntry
&& i_mapEntry
->Instanceable(); }
360 // NOTE: this duplicate of Instanceable(), but Instanceable() can be changed when BG also will be instanceable
361 bool IsDungeon() const { return i_mapEntry
&& i_mapEntry
->IsDungeon(); }
362 bool IsRaid() const { return i_mapEntry
&& i_mapEntry
->IsRaid(); }
363 bool IsHeroic() const { return i_spawnMode
== DIFFICULTY_HEROIC
; }
364 bool IsBattleGround() const { return i_mapEntry
&& i_mapEntry
->IsBattleGround(); }
365 bool IsBattleArena() const { return i_mapEntry
&& i_mapEntry
->IsBattleArena(); }
366 bool IsBattleGroundOrArena() const { return i_mapEntry
&& i_mapEntry
->IsBattleGroundOrArena(); }
367 bool GetEntrancePos(int32
&mapid
, float &x
, float &y
)
371 if(i_mapEntry
->entrance_map
< 0)
373 mapid
= i_mapEntry
->entrance_map
;
374 x
= i_mapEntry
->entrance_x
;
375 y
= i_mapEntry
->entrance_y
;
379 void AddObjectToRemoveList(WorldObject
*obj
);
380 void DoDelayedMovesAndRemoves();
382 virtual bool RemoveBones(uint64 guid
, float x
, float y
);
384 void UpdateObjectVisibility(WorldObject
* obj
, Cell cell
, CellPair cellpair
);
385 void UpdatePlayerVisibility(Player
* player
, Cell cell
, CellPair cellpair
);
386 void UpdateObjectsVisibilityFor(Player
* player
, Cell cell
, CellPair cellpair
);
388 void resetMarkedCells() { marked_cells
.reset(); }
389 bool isCellMarked(uint32 pCellId
) { return marked_cells
.test(pCellId
); }
390 void markCell(uint32 pCellId
) { marked_cells
.set(pCellId
); }
392 bool HavePlayers() const { return !m_mapRefManager
.isEmpty(); }
393 uint32
GetPlayersCountExceptGMs() const;
394 bool ActiveObjectsNearGrid(uint32 x
,uint32 y
) const;
396 void SendToPlayers(WorldPacket
const* data
) const;
398 typedef MapRefManager PlayerList
;
399 PlayerList
const& GetPlayers() const { return m_mapRefManager
; }
401 //per-map script storage
402 void ScriptsStart(std::map
<uint32
, std::multimap
<uint32
, ScriptInfo
> > const& scripts
, uint32 id
, Object
* source
, Object
* target
);
403 void ScriptCommandStart(ScriptInfo
const& script
, uint32 delay
, Object
* source
, Object
* target
);
405 // must called with AddToWorld
407 void AddToActive(T
* obj
) { AddToActiveHelper(obj
); }
409 void AddToActive(Creature
* obj
);
411 // must called with RemoveFromWorld
413 void RemoveFromActive(T
* obj
) { RemoveFromActiveHelper(obj
); }
415 void RemoveFromActive(Creature
* obj
);
417 Creature
* GetCreature(uint64 guid
);
418 GameObject
* GetGameObject(uint64 guid
);
419 DynamicObject
* GetDynamicObject(uint64 guid
);
421 void LoadMapAndVMap(int gx
, int gy
);
422 void LoadVMap(int gx
, int gy
);
423 void LoadMap(int gx
,int gy
, bool reload
= false);
424 GridMap
*GetGrid(float x
, float y
);
426 void SetTimer(uint32 t
) { i_gridExpiry
= t
< MIN_GRID_DELAY
? MIN_GRID_DELAY
: t
; }
427 //uint64 CalculateGridMask(const uint32 &y) const;
429 void SendInitSelf( Player
* player
);
431 void SendInitTransports( Player
* player
);
432 void SendRemoveTransports( Player
* player
);
434 void PlayerRelocationNotify(Player
* player
, Cell cell
, CellPair cellpair
);
435 void CreatureRelocationNotify(Creature
*creature
, Cell newcell
, CellPair newval
);
437 bool CreatureCellRelocation(Creature
*creature
, Cell new_cell
);
439 void AddCreatureToMoveList(Creature
*c
, float x
, float y
, float z
, float ang
);
440 CreatureMoveList i_creaturesToMove
;
442 bool loaded(const GridPair
&) const;
443 void EnsureGridCreated(const GridPair
&);
444 bool EnsureGridLoaded(Cell
const&);
445 void EnsureGridLoadedAtEnter(Cell
const&, Player
* player
= NULL
);
447 void buildNGridLinkage(NGridType
* pNGridType
) { pNGridType
->link(this); }
449 template<class T
> void AddType(T
*obj
);
450 template<class T
> void RemoveType(T
*obj
, bool);
452 NGridType
* getNGrid(uint32 x
, uint32 y
) const
454 return i_grids
[x
][y
];
457 bool isGridObjectDataLoaded(uint32 x
, uint32 y
) const { return getNGrid(x
,y
)->isGridObjectDataLoaded(); }
458 void setGridObjectDataLoaded(bool pLoaded
, uint32 x
, uint32 y
) { getNGrid(x
,y
)->setGridObjectDataLoaded(pLoaded
); }
460 void setNGrid(NGridType
* grid
, uint32 x
, uint32 y
);
461 void ScriptsProcess();
464 void SetUnloadReferenceLock(const GridPair
&p
, bool on
) { getNGrid(p
.x_coord
, p
.y_coord
)->setUnloadReferenceLock(on
); }
466 typedef MaNGOS::ObjectLevelLockable
<Map
, ACE_Thread_Mutex
>::Lock Guard
;
468 MapEntry
const* i_mapEntry
;
472 uint32 m_unloadTimer
;
474 MapRefManager m_mapRefManager
;
475 MapRefManager::iterator m_mapRefIter
;
477 typedef std::set
<WorldObject
*> ActiveNonPlayers
;
478 ActiveNonPlayers m_activeNonPlayers
;
479 ActiveNonPlayers::iterator m_activeNonPlayersIter
;
481 //used for fast base_map (e.g. MapInstanced class object) search for
482 //InstanceMaps and BattleGroundMaps...
485 typedef GridReadGuard ReadGuard
;
486 typedef GridWriteGuard WriteGuard
;
488 NGridType
* i_grids
[MAX_NUMBER_OF_GRIDS
][MAX_NUMBER_OF_GRIDS
];
489 GridMap
*GridMaps
[MAX_NUMBER_OF_GRIDS
][MAX_NUMBER_OF_GRIDS
];
490 std::bitset
<TOTAL_NUMBER_OF_CELLS_PER_MAP
*TOTAL_NUMBER_OF_CELLS_PER_MAP
> marked_cells
;
494 std::set
<WorldObject
*> i_objectsToRemove
;
495 std::multimap
<time_t, ScriptAction
> m_scriptSchedule
;
497 // Type specific code for add/remove to/from grid
499 void AddToGrid(T
*, NGridType
*, Cell
const&);
502 void AddNotifier(T
*, Cell
const&, CellPair
const&);
505 void RemoveFromGrid(T
*, NGridType
*, Cell
const&);
508 void DeleteFromWorld(T
*);
511 void AddToActiveHelper(T
* obj
)
513 m_activeNonPlayers
.insert(obj
);
517 void RemoveFromActiveHelper(T
* obj
)
519 // Map::Update for active object in proccess
520 if(m_activeNonPlayersIter
!= m_activeNonPlayers
.end())
522 ActiveNonPlayers::iterator itr
= m_activeNonPlayers
.find(obj
);
523 if(itr
==m_activeNonPlayersIter
)
524 ++m_activeNonPlayersIter
;
525 m_activeNonPlayers
.erase(itr
);
528 m_activeNonPlayers
.erase(obj
);
532 enum InstanceResetMethod
535 INSTANCE_RESET_CHANGE_DIFFICULTY
,
536 INSTANCE_RESET_GLOBAL
,
537 INSTANCE_RESET_GROUP_DISBAND
,
538 INSTANCE_RESET_GROUP_JOIN
,
539 INSTANCE_RESET_RESPAWN_DELAY
542 class MANGOS_DLL_SPEC InstanceMap
: public Map
545 InstanceMap(uint32 id
, time_t, uint32 InstanceId
, uint8 SpawnMode
, Map
* _parent
);
548 void Remove(Player
*, bool);
549 void Update(const uint32
&);
550 void CreateInstanceData(bool load
);
551 bool Reset(uint8 method
);
552 uint32
GetScriptId() { return i_script_id
; }
553 InstanceData
* GetInstanceData() { return i_data
; }
554 void PermBindAllPlayers(Player
*player
);
555 void UnloadAll(bool pForce
);
556 bool CanEnter(Player
* player
);
557 void SendResetWarnings(uint32 timeLeft
) const;
558 void SetResetSchedule(bool on
);
559 uint32
GetMaxPlayers() const;
561 bool m_resetAfterUnload
;
562 bool m_unloadWhenEmpty
;
563 InstanceData
* i_data
;
567 class MANGOS_DLL_SPEC BattleGroundMap
: public Map
570 BattleGroundMap(uint32 id
, time_t, uint32 InstanceId
, Map
* _parent
);
574 void Remove(Player
*, bool);
575 bool CanEnter(Player
* player
);
577 void UnloadAll(bool pForce
);
582 Map::CalculateGridMask(const uint32 &y) const
590 template<class LOCK_TYPE
, class T
, class CONTAINER
>
592 Map::Visit(const CellLock
<LOCK_TYPE
> &cell
, TypeContainerVisitor
<T
, CONTAINER
> &visitor
)
594 const uint32 x
= cell
->GridX();
595 const uint32 y
= cell
->GridY();
596 const uint32 cell_x
= cell
->CellX();
597 const uint32 cell_y
= cell
->CellY();
599 if( !cell
->NoCreate() || loaded(GridPair(x
,y
)) )
601 EnsureGridLoaded(cell
);
602 //LOCK_TYPE guard(i_info[x][y]->i_lock);
603 getNGrid(x
, y
)->Visit(cell_x
, cell_y
, visitor
);