[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / ItemPrototype.h
blobaf7c29e1abfafa6e246669f55d99e86a5d559664
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _ITEMPROTOTYPE_H
20 #define _ITEMPROTOTYPE_H
22 #include "Common.h"
24 enum ItemModType
26 ITEM_MOD_MANA = 0,
27 ITEM_MOD_HEALTH = 1,
28 ITEM_MOD_AGILITY = 3,
29 ITEM_MOD_STRENGTH = 4,
30 ITEM_MOD_INTELLECT = 5,
31 ITEM_MOD_SPIRIT = 6,
32 ITEM_MOD_STAMINA = 7,
33 ITEM_MOD_DEFENSE_SKILL_RATING = 12,
34 ITEM_MOD_DODGE_RATING = 13,
35 ITEM_MOD_PARRY_RATING = 14,
36 ITEM_MOD_BLOCK_RATING = 15,
37 ITEM_MOD_HIT_MELEE_RATING = 16,
38 ITEM_MOD_HIT_RANGED_RATING = 17,
39 ITEM_MOD_HIT_SPELL_RATING = 18,
40 ITEM_MOD_CRIT_MELEE_RATING = 19,
41 ITEM_MOD_CRIT_RANGED_RATING = 20,
42 ITEM_MOD_CRIT_SPELL_RATING = 21,
43 ITEM_MOD_HIT_TAKEN_MELEE_RATING = 22,
44 ITEM_MOD_HIT_TAKEN_RANGED_RATING = 23,
45 ITEM_MOD_HIT_TAKEN_SPELL_RATING = 24,
46 ITEM_MOD_CRIT_TAKEN_MELEE_RATING = 25,
47 ITEM_MOD_CRIT_TAKEN_RANGED_RATING = 26,
48 ITEM_MOD_CRIT_TAKEN_SPELL_RATING = 27,
49 ITEM_MOD_HASTE_MELEE_RATING = 28,
50 ITEM_MOD_HASTE_RANGED_RATING = 29,
51 ITEM_MOD_HASTE_SPELL_RATING = 30,
52 ITEM_MOD_HIT_RATING = 31,
53 ITEM_MOD_CRIT_RATING = 32,
54 ITEM_MOD_HIT_TAKEN_RATING = 33,
55 ITEM_MOD_CRIT_TAKEN_RATING = 34,
56 ITEM_MOD_RESILIENCE_RATING = 35,
57 ITEM_MOD_HASTE_RATING = 36,
58 ITEM_MOD_EXPERTISE_RATING = 37,
59 ITEM_MOD_ATTACK_POWER = 38,
60 ITEM_MOD_RANGED_ATTACK_POWER = 39,
61 ITEM_MOD_FERAL_ATTACK_POWER = 40,
62 ITEM_MOD_SPELL_HEALING_DONE = 41, // deprecated
63 ITEM_MOD_SPELL_DAMAGE_DONE = 42, // deprecated
64 ITEM_MOD_MANA_REGENERATION = 43,
65 ITEM_MOD_ARMOR_PENETRATION_RATING = 44,
66 ITEM_MOD_SPELL_POWER = 45
69 #define MAX_ITEM_MOD 46
71 enum ItemSpelltriggerType
73 ITEM_SPELLTRIGGER_ON_USE = 0, // use after equip cooldown
74 ITEM_SPELLTRIGGER_ON_EQUIP = 1,
75 ITEM_SPELLTRIGGER_CHANCE_ON_HIT = 2,
76 ITEM_SPELLTRIGGER_SOULSTONE = 4,
78 * ItemSpelltriggerType 5 might have changed on 2.4.3/3.0.3: Such auras
79 * will be applied on item pickup and removed on item loss - maybe on the
80 * other hand the item is destroyed if the aura is removed ("removed on
81 * death" of spell 57348 makes me think so)
83 ITEM_SPELLTRIGGER_ON_NO_DELAY_USE = 5, // no equip cooldown
84 ITEM_SPELLTRIGGER_LEARN_SPELL_ID = 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
87 #define MAX_ITEM_SPELLTRIGGER 7
89 enum ItemBondingType
91 NO_BIND = 0,
92 BIND_WHEN_PICKED_UP = 1,
93 BIND_WHEN_EQUIPED = 2,
94 BIND_WHEN_USE = 3,
95 BIND_QUEST_ITEM = 4,
96 BIND_QUEST_ITEM1 = 5 // not used in game
99 #define MAX_BIND_TYPE 6
101 // masks for ITEM_FIELD_FLAGS field
102 enum ITEM_FLAGS
104 ITEM_FLAGS_BINDED = 0x00000001, // set in game at binding, not set in template
105 ITEM_FLAGS_CONJURED = 0x00000002,
106 ITEM_FLAGS_OPENABLE = 0x00000004,
107 ITEM_FLAGS_WRAPPED = 0x00000008,
108 ITEM_FLAGS_BROKEN = 0x00000010, // appears red icon (like when item durability==0)
109 ITEM_FLAGS_WRAPPER = 0x00000200, // used or not used wrapper
110 ITEM_FLAGS_PARTY_LOOT = 0x00000800, // determines if item is party loot or not
111 ITEM_FLAGS_CHARTER = 0x00002000, // arena/guild charter
112 ITEM_FLAGS_PROSPECTABLE = 0x00040000,
113 ITEM_FLAGS_UNIQUE_EQUIPPED = 0x00080000,
114 ITEM_FLAGS_USEABLE_IN_ARENA = 0x00200000,
115 ITEM_FLAGS_THROWABLE = 0x00400000, // not used in game for check trow possibility, only for item in game tooltip
116 ITEM_FLAGS_SPECIALUSE = 0x00800000, // last used flag in 2.3.0
117 ITEM_FLAGS_BOA = 0x08000000, // bind on account (set in template for items that can binded in like way)
118 ITEM_FLAGS_MILLABLE = 0x20000000
121 enum BAG_FAMILY_MASK
123 BAG_FAMILY_MASK_NONE = 0x00000000,
124 BAG_FAMILY_MASK_ARROWS = 0x00000001,
125 BAG_FAMILY_MASK_BULLETS = 0x00000002,
126 BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004,
127 BAG_FAMILY_MASK_LEATHERWORKING_SUPP = 0x00000008,
128 BAG_FAMILY_MASK_INSCRIPTION_SUPP = 0x00000010,
129 BAG_FAMILY_MASK_HERBS = 0x00000020,
130 BAG_FAMILY_MASK_ENCHANTING_SUPP = 0x00000040,
131 BAG_FAMILY_MASK_ENGINEERING_SUPP = 0x00000080,
132 BAG_FAMILY_MASK_KEYS = 0x00000100,
133 BAG_FAMILY_MASK_GEMS = 0x00000200,
134 BAG_FAMILY_MASK_MINING_SUPP = 0x00000400,
135 BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT = 0x00000800,
136 BAG_FAMILY_MASK_VANITY_PETS = 0x00001000,
137 BAG_FAMILY_MASK_CURRENCY_TOKENS = 0x00002000,
138 BAG_FAMILY_MASK_QUEST_ITEMS = 0x00004000
141 enum SocketColor
143 SOCKET_COLOR_META = 1,
144 SOCKET_COLOR_RED = 2,
145 SOCKET_COLOR_YELLOW = 4,
146 SOCKET_COLOR_BLUE = 8
149 #define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE)
151 enum InventoryType
153 INVTYPE_NON_EQUIP = 0,
154 INVTYPE_HEAD = 1,
155 INVTYPE_NECK = 2,
156 INVTYPE_SHOULDERS = 3,
157 INVTYPE_BODY = 4,
158 INVTYPE_CHEST = 5,
159 INVTYPE_WAIST = 6,
160 INVTYPE_LEGS = 7,
161 INVTYPE_FEET = 8,
162 INVTYPE_WRISTS = 9,
163 INVTYPE_HANDS = 10,
164 INVTYPE_FINGER = 11,
165 INVTYPE_TRINKET = 12,
166 INVTYPE_WEAPON = 13,
167 INVTYPE_SHIELD = 14,
168 INVTYPE_RANGED = 15,
169 INVTYPE_CLOAK = 16,
170 INVTYPE_2HWEAPON = 17,
171 INVTYPE_BAG = 18,
172 INVTYPE_TABARD = 19,
173 INVTYPE_ROBE = 20,
174 INVTYPE_WEAPONMAINHAND = 21,
175 INVTYPE_WEAPONOFFHAND = 22,
176 INVTYPE_HOLDABLE = 23,
177 INVTYPE_AMMO = 24,
178 INVTYPE_THROWN = 25,
179 INVTYPE_RANGEDRIGHT = 26,
180 INVTYPE_QUIVER = 27,
181 INVTYPE_RELIC = 28
184 #define MAX_INVTYPE 29
186 enum ItemClass
188 ITEM_CLASS_CONSUMABLE = 0,
189 ITEM_CLASS_CONTAINER = 1,
190 ITEM_CLASS_WEAPON = 2,
191 ITEM_CLASS_GEM = 3,
192 ITEM_CLASS_ARMOR = 4,
193 ITEM_CLASS_REAGENT = 5,
194 ITEM_CLASS_PROJECTILE = 6,
195 ITEM_CLASS_TRADE_GOODS = 7,
196 ITEM_CLASS_GENERIC = 8,
197 ITEM_CLASS_RECIPE = 9,
198 ITEM_CLASS_MONEY = 10,
199 ITEM_CLASS_QUIVER = 11,
200 ITEM_CLASS_QUEST = 12,
201 ITEM_CLASS_KEY = 13,
202 ITEM_CLASS_PERMANENT = 14,
203 ITEM_CLASS_MISC = 15,
204 ITEM_CLASS_GLYPH = 16
207 #define MAX_ITEM_CLASS 17
209 enum ItemSubclassConsumable
211 ITEM_SUBCLASS_CONSUMABLE = 0,
212 ITEM_SUBCLASS_POTION = 1,
213 ITEM_SUBCLASS_ELIXIR = 2,
214 ITEM_SUBCLASS_FLASK = 3,
215 ITEM_SUBCLASS_SCROLL = 4,
216 ITEM_SUBCLASS_FOOD = 5,
217 ITEM_SUBCLASS_ITEM_ENHANCEMENT = 6,
218 ITEM_SUBCLASS_BANDAGE = 7,
219 ITEM_SUBCLASS_CONSUMABLE_OTHER = 8
222 #define MAX_ITEM_SUBCLASS_CONSUMABLE 9
224 enum ItemSubclassContainer
226 ITEM_SUBCLASS_CONTAINER = 0,
227 ITEM_SUBCLASS_SOUL_CONTAINER = 1,
228 ITEM_SUBCLASS_HERB_CONTAINER = 2,
229 ITEM_SUBCLASS_ENCHANTING_CONTAINER = 3,
230 ITEM_SUBCLASS_ENGINEERING_CONTAINER = 4,
231 ITEM_SUBCLASS_GEM_CONTAINER = 5,
232 ITEM_SUBCLASS_MINING_CONTAINER = 6,
233 ITEM_SUBCLASS_LEATHERWORKING_CONTAINER = 7,
234 ITEM_SUBCLASS_INSCRIPTION_CONTAINER = 8
237 #define MAX_ITEM_SUBCLASS_CONTAINER 9
239 enum ItemSubclassWeapon
241 ITEM_SUBCLASS_WEAPON_AXE = 0,
242 ITEM_SUBCLASS_WEAPON_AXE2 = 1,
243 ITEM_SUBCLASS_WEAPON_BOW = 2,
244 ITEM_SUBCLASS_WEAPON_GUN = 3,
245 ITEM_SUBCLASS_WEAPON_MACE = 4,
246 ITEM_SUBCLASS_WEAPON_MACE2 = 5,
247 ITEM_SUBCLASS_WEAPON_POLEARM = 6,
248 ITEM_SUBCLASS_WEAPON_SWORD = 7,
249 ITEM_SUBCLASS_WEAPON_SWORD2 = 8,
250 ITEM_SUBCLASS_WEAPON_obsolete = 9,
251 ITEM_SUBCLASS_WEAPON_STAFF = 10,
252 ITEM_SUBCLASS_WEAPON_EXOTIC = 11,
253 ITEM_SUBCLASS_WEAPON_EXOTIC2 = 12,
254 ITEM_SUBCLASS_WEAPON_FIST = 13,
255 ITEM_SUBCLASS_WEAPON_MISC = 14,
256 ITEM_SUBCLASS_WEAPON_DAGGER = 15,
257 ITEM_SUBCLASS_WEAPON_THROWN = 16,
258 ITEM_SUBCLASS_WEAPON_SPEAR = 17,
259 ITEM_SUBCLASS_WEAPON_CROSSBOW = 18,
260 ITEM_SUBCLASS_WEAPON_WAND = 19,
261 ITEM_SUBCLASS_WEAPON_FISHING_POLE = 20
264 #define MAX_ITEM_SUBCLASS_WEAPON 21
266 enum ItemSubclassGem
268 ITEM_SUBCLASS_GEM_RED = 0,
269 ITEM_SUBCLASS_GEM_BLUE = 1,
270 ITEM_SUBCLASS_GEM_YELLOW = 2,
271 ITEM_SUBCLASS_GEM_PURPLE = 3,
272 ITEM_SUBCLASS_GEM_GREEN = 4,
273 ITEM_SUBCLASS_GEM_ORANGE = 5,
274 ITEM_SUBCLASS_GEM_META = 6,
275 ITEM_SUBCLASS_GEM_SIMPLE = 7,
276 ITEM_SUBCLASS_GEM_PRISMATIC = 8
279 #define MAX_ITEM_SUBCLASS_GEM 9
281 enum ItemSubclassArmor
283 ITEM_SUBCLASS_ARMOR_MISC = 0,
284 ITEM_SUBCLASS_ARMOR_CLOTH = 1,
285 ITEM_SUBCLASS_ARMOR_LEATHER = 2,
286 ITEM_SUBCLASS_ARMOR_MAIL = 3,
287 ITEM_SUBCLASS_ARMOR_PLATE = 4,
288 ITEM_SUBCLASS_ARMOR_BUCKLER = 5,
289 ITEM_SUBCLASS_ARMOR_SHIELD = 6,
290 ITEM_SUBCLASS_ARMOR_LIBRAM = 7,
291 ITEM_SUBCLASS_ARMOR_IDOL = 8,
292 ITEM_SUBCLASS_ARMOR_TOTEM = 9,
293 ITEM_SUBCLASS_ARMOR_SIGIL = 10
296 #define MAX_ITEM_SUBCLASS_ARMOR 11
298 enum ItemSubclassReagent
300 ITEM_SUBCLASS_REAGENT = 0
303 #define MAX_ITEM_SUBCLASS_REAGENT 1
305 enum ItemSubclassProjectile
307 ITEM_SUBCLASS_WAND = 0, // ABS
308 ITEM_SUBCLASS_BOLT = 1, // ABS
309 ITEM_SUBCLASS_ARROW = 2,
310 ITEM_SUBCLASS_BULLET = 3,
311 ITEM_SUBCLASS_THROWN = 4 // ABS
314 #define MAX_ITEM_SUBCLASS_PROJECTILE 5
316 enum ItemSubclassTradeGoods
318 ITEM_SUBCLASS_TRADE_GOODS = 0,
319 ITEM_SUBCLASS_PARTS = 1,
320 ITEM_SUBCLASS_EXPLOSIVES = 2,
321 ITEM_SUBCLASS_DEVICES = 3,
322 ITEM_SUBCLASS_JEWELCRAFTING = 4,
323 ITEM_SUBCLASS_CLOTH = 5,
324 ITEM_SUBCLASS_LEATHER = 6,
325 ITEM_SUBCLASS_METAL_STONE = 7,
326 ITEM_SUBCLASS_MEAT = 8,
327 ITEM_SUBCLASS_HERB = 9,
328 ITEM_SUBCLASS_ELEMENTAL = 10,
329 ITEM_SUBCLASS_TRADE_GOODS_OTHER = 11,
330 ITEM_SUBCLASS_ENCHANTING = 12,
331 ITEM_SUBCLASS_MATERIAL = 13,
332 ITEM_SUBCLASS_ARMOR_ENCHANTMENT = 14,
333 ITEM_SUBCLASS_WEAPON_ENCHANTMENT = 15
336 #define MAX_ITEM_SUBCLASS_TRADE_GOODS 16
338 enum ItemSubclassGeneric
340 ITEM_SUBCLASS_GENERIC = 0
343 #define MAX_ITEM_SUBCLASS_GENERIC 1
345 enum ItemSubclassRecipe
347 ITEM_SUBCLASS_BOOK = 0,
348 ITEM_SUBCLASS_LEATHERWORKING_PATTERN = 1,
349 ITEM_SUBCLASS_TAILORING_PATTERN = 2,
350 ITEM_SUBCLASS_ENGINEERING_SCHEMATIC = 3,
351 ITEM_SUBCLASS_BLACKSMITHING = 4,
352 ITEM_SUBCLASS_COOKING_RECIPE = 5,
353 ITEM_SUBCLASS_ALCHEMY_RECIPE = 6,
354 ITEM_SUBCLASS_FIRST_AID_MANUAL = 7,
355 ITEM_SUBCLASS_ENCHANTING_FORMULA = 8,
356 ITEM_SUBCLASS_FISHING_MANUAL = 9,
357 ITEM_SUBCLASS_JEWELCRAFTING_RECIPE = 10
360 #define MAX_ITEM_SUBCLASS_RECIPE 11
362 enum ItemSubclassMoney
364 ITEM_SUBCLASS_MONEY = 0
367 #define MAX_ITEM_SUBCLASS_MONEY 1
369 enum ItemSubclassQuiver
371 ITEM_SUBCLASS_QUIVER0 = 0, // ABS
372 ITEM_SUBCLASS_QUIVER1 = 1, // ABS
373 ITEM_SUBCLASS_QUIVER = 2,
374 ITEM_SUBCLASS_AMMO_POUCH = 3
377 #define MAX_ITEM_SUBCLASS_QUIVER 4
379 enum ItemSubclassQuest
381 ITEM_SUBCLASS_QUEST = 0
384 #define MAX_ITEM_SUBCLASS_QUEST 1
386 enum ItemSubclassKey
388 ITEM_SUBCLASS_KEY = 0,
389 ITEM_SUBCLASS_LOCKPICK = 1
392 #define MAX_ITEM_SUBCLASS_KEY 2
394 enum ItemSubclassPermanent
396 ITEM_SUBCLASS_PERMANENT = 0
399 #define MAX_ITEM_SUBCLASS_PERMANENT 1
401 enum ItemSubclassJunk
403 ITEM_SUBCLASS_JUNK = 0,
404 ITEM_SUBCLASS_JUNK_REAGENT = 1,
405 ITEM_SUBCLASS_JUNK_PET = 2,
406 ITEM_SUBCLASS_JUNK_HOLIDAY = 3,
407 ITEM_SUBCLASS_JUNK_OTHER = 4,
408 ITEM_SUBCLASS_JUNK_MOUNT = 5
411 #define MAX_ITEM_SUBCLASS_JUNK 6
413 enum ItemSubclassGlyph
415 ITEM_SUBCLASS_GLYPH_WARRIOR = 1,
416 ITEM_SUBCLASS_GLYPH_PALADIN = 2,
417 ITEM_SUBCLASS_GLYPH_HUNTER = 3,
418 ITEM_SUBCLASS_GLYPH_ROGUE = 4,
419 ITEM_SUBCLASS_GLYPH_PRIEST = 5,
420 ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT = 6,
421 ITEM_SUBCLASS_GLYPH_SHAMAN = 7,
422 ITEM_SUBCLASS_GLYPH_MAGE = 8,
423 ITEM_SUBCLASS_GLYPH_WARLOCK = 9,
424 ITEM_SUBCLASS_GLYPH_DRUID = 11
427 #define MAX_ITEM_SUBCLASS_GLYPH 12
429 const uint32 MaxItemSubclassValues[MAX_ITEM_CLASS] =
431 MAX_ITEM_SUBCLASS_CONSUMABLE,
432 MAX_ITEM_SUBCLASS_CONTAINER,
433 MAX_ITEM_SUBCLASS_WEAPON,
434 MAX_ITEM_SUBCLASS_GEM,
435 MAX_ITEM_SUBCLASS_ARMOR,
436 MAX_ITEM_SUBCLASS_REAGENT,
437 MAX_ITEM_SUBCLASS_PROJECTILE,
438 MAX_ITEM_SUBCLASS_TRADE_GOODS,
439 MAX_ITEM_SUBCLASS_GENERIC,
440 MAX_ITEM_SUBCLASS_RECIPE,
441 MAX_ITEM_SUBCLASS_MONEY,
442 MAX_ITEM_SUBCLASS_QUIVER,
443 MAX_ITEM_SUBCLASS_QUEST,
444 MAX_ITEM_SUBCLASS_KEY,
445 MAX_ITEM_SUBCLASS_PERMANENT,
446 MAX_ITEM_SUBCLASS_JUNK,
447 MAX_ITEM_SUBCLASS_GLYPH
450 inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemSubClass)
452 switch(ItemClass)
454 case ITEM_CLASS_WEAPON: return ItemSubClass;
455 case ITEM_CLASS_ARMOR: return ItemSubClass + 21;
457 return 0;
460 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
461 #if defined( __GNUC__ )
462 #pragma pack(1)
463 #else
464 #pragma pack(push,1)
465 #endif
467 struct _Damage
469 float DamageMin;
470 float DamageMax;
471 uint32 DamageType; // id from Resistances.dbc
474 struct _ItemStat
476 uint32 ItemStatType;
477 int32 ItemStatValue;
479 struct _Spell
481 uint32 SpellId; // id from Spell.dbc
482 uint32 SpellTrigger;
483 int32 SpellCharges;
484 float SpellPPMRate;
485 int32 SpellCooldown;
486 uint32 SpellCategory; // id from SpellCategory.dbc
487 int32 SpellCategoryCooldown;
490 struct _Socket
492 uint32 Color;
493 uint32 Content;
496 #define MAX_ITEM_PROTO_DAMAGES 2 // changed in 3.1.0
497 #define MAX_ITEM_PROTO_SOCKETS 3
498 #define MAX_ITEM_PROTO_SPELLS 5
499 #define MAX_ITEM_PROTO_STATS 10
501 struct ItemPrototype
503 uint32 ItemId;
504 uint32 Class; // id from ItemClass.dbc
505 uint32 SubClass; // id from ItemSubClass.dbc
506 int32 Unk0;
507 char* Name1;
508 uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
509 uint32 Quality;
510 uint32 Flags;
511 uint32 BuyCount;
512 uint32 BuyPrice;
513 uint32 SellPrice;
514 uint32 InventoryType;
515 uint32 AllowableClass;
516 uint32 AllowableRace;
517 uint32 ItemLevel;
518 uint32 RequiredLevel;
519 uint32 RequiredSkill; // id from SkillLine.dbc
520 uint32 RequiredSkillRank;
521 uint32 RequiredSpell; // id from Spell.dbc
522 uint32 RequiredHonorRank;
523 uint32 RequiredCityRank;
524 uint32 RequiredReputationFaction; // id from Faction.dbc
525 uint32 RequiredReputationRank;
526 int32 MaxCount; // <=0: no limit
527 int32 Stackable; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
528 uint32 ContainerSlots;
529 uint32 StatsCount;
530 _ItemStat ItemStat[MAX_ITEM_PROTO_STATS];
531 uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
532 uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc
533 _Damage Damage[MAX_ITEM_PROTO_DAMAGES];
534 uint32 Armor;
535 uint32 HolyRes;
536 uint32 FireRes;
537 uint32 NatureRes;
538 uint32 FrostRes;
539 uint32 ShadowRes;
540 uint32 ArcaneRes;
541 uint32 Delay;
542 uint32 AmmoType;
543 float RangedModRange;
544 _Spell Spells[MAX_ITEM_PROTO_SPELLS];
545 uint32 Bonding;
546 char* Description;
547 uint32 PageText;
548 uint32 LanguageID;
549 uint32 PageMaterial;
550 uint32 StartQuest; // id from QuestCache.wdb
551 uint32 LockID;
552 int32 Material; // id from Material.dbc
553 uint32 Sheath;
554 uint32 RandomProperty; // id from ItemRandomProperties.dbc
555 uint32 RandomSuffix; // id from ItemRandomSuffix.dbc
556 uint32 Block;
557 uint32 ItemSet; // id from ItemSet.dbc
558 uint32 MaxDurability;
559 uint32 Area; // id from AreaTable.dbc
560 uint32 Map; // id from Map.dbc
561 uint32 BagFamily; // bit mask (1 << id from ItemBagFamily.dbc)
562 uint32 TotemCategory; // id from TotemCategory.dbc
563 _Socket Socket[MAX_ITEM_PROTO_SOCKETS];
564 uint32 socketBonus; // id from SpellItemEnchantment.dbc
565 uint32 GemProperties; // id from GemProperties.dbc
566 uint32 RequiredDisenchantSkill;
567 float ArmorDamageModifier;
568 int32 Duration; // negative = realtime, positive = ingame time
569 uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
570 uint32 HolidayId; // id from Holidays.dbc
571 uint32 ScriptId;
572 uint32 DisenchantID;
573 uint32 FoodType;
574 uint32 MinMoneyLoot;
575 uint32 MaxMoneyLoot;
577 // helpers
578 bool CanChangeEquipStateInCombat() const
580 switch(InventoryType)
582 case INVTYPE_RELIC:
583 case INVTYPE_SHIELD:
584 case INVTYPE_HOLDABLE:
585 return true;
588 switch(Class)
590 case ITEM_CLASS_WEAPON:
591 case ITEM_CLASS_PROJECTILE:
592 return true;
595 return false;
598 uint32 GetMaxStackSize() const { return Stackable > 0 ? uint32(Stackable) : uint32(0x7FFFFFFF-1); }
600 float getDPS() const
602 if (Delay == 0)
603 return 0;
604 float temp = 0;
605 for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
606 temp+=Damage[i].DamageMin + Damage[i].DamageMax;
607 return temp*500/Delay;
610 int32 getFeralBonus(int32 extraDPS = 0) const
612 // 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc
613 if (Class == ITEM_CLASS_WEAPON && (1<<SubClass)&0x02A5F3)
615 int32 bonus = int32((extraDPS + getDPS())*14.0f) - 767;
616 if (bonus < 0)
617 return 0;
618 return bonus;
620 return 0;
623 bool IsPotion() const { return Class==ITEM_CLASS_CONSUMABLE && SubClass==ITEM_SUBCLASS_POTION; }
624 bool IsConjuredConsumable() const { return Class == ITEM_CLASS_CONSUMABLE && (Flags & ITEM_FLAGS_CONJURED); }
627 struct ItemLocale
629 std::vector<std::string> Name;
630 std::vector<std::string> Description;
633 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
634 #if defined( __GNUC__ )
635 #pragma pack()
636 #else
637 #pragma pack(pop)
638 #endif
639 #endif