[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / IdleMovementGenerator.cpp
blob902059528fc2256048ce7140aaf0c697d5723b4f
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "IdleMovementGenerator.h"
20 #include "CreatureAI.h"
21 #include "Creature.h"
23 IdleMovementGenerator si_idleMovement;
25 void
26 IdleMovementGenerator::Reset(Unit& /*owner*/)
30 void
31 DistractMovementGenerator::Initialize(Unit& owner)
33 owner.addUnitState(UNIT_STAT_DISTRACTED);
36 void
37 DistractMovementGenerator::Finalize(Unit& owner)
39 owner.clearUnitState(UNIT_STAT_DISTRACTED);
42 bool
43 DistractMovementGenerator::Update(Unit& /*owner*/, const uint32& time_diff)
45 if(time_diff > m_timer)
46 return false;
48 m_timer -= time_diff;
49 return true;
52 void
53 AssistanceDistractMovementGenerator::Finalize(Unit &unit)
55 unit.clearUnitState(UNIT_STAT_DISTRACTED);
56 if (Unit* victim = unit.getVictim())
58 if (unit.isAlive())
60 unit.AttackStop(true);
61 ((Creature*)&unit)->AI()->AttackStart(victim);