[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / HomeMovementGenerator.cpp
blobcc13446f01e344ea1672702ba47e29725048733d
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "HomeMovementGenerator.h"
20 #include "Creature.h"
21 #include "CreatureAI.h"
22 #include "Traveller.h"
23 #include "DestinationHolderImp.h"
24 #include "ObjectMgr.h"
25 #include "WorldPacket.h"
27 void
28 HomeMovementGenerator<Creature>::Initialize(Creature & owner)
30 owner.RemoveMonsterMoveFlag(MONSTER_MOVE_WALK);
31 _setTargetLocation(owner);
34 void
35 HomeMovementGenerator<Creature>::Reset(Creature &)
39 void
40 HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
42 if( !&owner )
43 return;
45 if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
46 return;
48 float x, y, z;
49 owner.GetRespawnCoord(x, y, z);
51 CreatureTraveller traveller(owner);
53 uint32 travel_time = i_destinationHolder.SetDestination(traveller, x, y, z);
54 modifyTravelTime(travel_time);
55 owner.clearUnitState(UNIT_STAT_ALL_STATE);
58 bool
59 HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff)
61 CreatureTraveller traveller( owner);
62 i_destinationHolder.UpdateTraveller(traveller, time_diff, false);
64 if (time_diff > i_travel_timer)
66 owner.AddMonsterMoveFlag(MONSTER_MOVE_WALK);
68 // restore orientation of not moving creature at returning to home
69 if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
71 if(CreatureData const* data = objmgr.GetCreatureData(owner.GetDBTableGUIDLow()))
73 owner.SetOrientation(data->orientation);
74 WorldPacket packet;
75 owner.BuildHeartBeatMsg(&packet);
76 owner.SendMessageToSet(&packet, false);
80 owner.AI()->JustReachedHome();
81 return false;
84 i_travel_timer -= time_diff;
86 return true;