[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / DBCStructure.h
blob62b9d95870b13a73bad3c168a10cb1272fef03f7
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_DBCSTRUCTURE_H
20 #define MANGOS_DBCSTRUCTURE_H
22 #include "DBCEnums.h"
23 #include "Platform/Define.h"
25 #include <map>
26 #include <set>
27 #include <vector>
29 // Structures using to access raw DBC data and required packing to portability
31 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
32 #if defined( __GNUC__ )
33 #pragma pack(1)
34 #else
35 #pragma pack(push,1)
36 #endif
38 struct AchievementEntry
40 uint32 ID; // 0
41 uint32 factionFlag; // 1 -1=all, 0=horde, 1=alliance
42 uint32 mapID; // 2 -1=none
43 //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
44 char *name[16]; // 4-19
45 //uint32 name_flags; // 20
46 //char *description[16]; // 21-36
47 //uint32 desc_flags; // 37
48 uint32 categoryId; // 38
49 uint32 points; // 39 reward points
50 //uint32 OrderInCategory; // 40
51 uint32 flags; // 41
52 //uint32 icon; // 42 icon (from SpellIcon.dbc)
53 //char *titleReward[16]; // 43-58
54 //uint32 titleReward_flags; // 59
55 uint32 count; // 60 - need this count of completed criterias (own or referenced achievement criterias)
56 uint32 refAchievement; // 61 - referenced achievement (counting of all completed criterias)
59 struct AchievementCategoryEntry
61 uint32 ID; // 0
62 uint32 parentCategory; // 1 -1 for main category
63 //char *name[16]; // 2-17
64 //uint32 name_flags; // 18
65 //uint32 sortOrder; // 19
68 struct AchievementCriteriaEntry
70 uint32 ID; // 0
71 uint32 referredAchievement; // 1
72 uint32 requiredType; // 2
73 union
75 // ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE = 0
76 // TODO: also used for player deaths..
77 struct
79 uint32 creatureID; // 3
80 uint32 creatureCount; // 4
81 } kill_creature;
83 // ACHIEVEMENT_CRITERIA_TYPE_WIN_BG = 1
84 struct
86 uint32 bgMapID; // 3
87 uint32 winCount; // 4
88 uint32 additionalRequirement1_type; // 5 additional requirement 1 type
89 uint32 additionalRequirement1_value; // 6 additional requirement 1 value
90 uint32 additionalRequirement2_type; // 7 additional requirement 2 type
91 uint32 additionalRequirement2_value; // 8 additional requirement 1 value
92 } win_bg;
94 // ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL = 5
95 struct
97 uint32 unused; // 3
98 uint32 level; // 4
99 } reach_level;
101 // ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL = 7
102 struct
104 uint32 skillID; // 3
105 uint32 skillLevel; // 4
106 } reach_skill_level;
108 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT = 8
109 struct
111 uint32 linkedAchievement; // 3
112 } complete_achievement;
114 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT = 9
115 struct
117 uint32 unused; // 3
118 uint32 totalQuestCount; // 4
119 } complete_quest_count;
121 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY = 10
122 struct
124 uint32 unused; // 3
125 uint32 numberOfDays; // 4
126 } complete_daily_quest_daily;
128 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE = 11
129 struct
131 uint32 zoneID; // 3
132 uint32 questCount; // 4
133 } complete_quests_in_zone;
135 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST = 14
136 struct
138 uint32 unused; // 3
139 uint32 questCount; // 4
140 } complete_daily_quest;
142 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND = 15
143 struct
145 uint32 mapID; // 3
146 } complete_battleground;
148 // ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP = 16
149 struct
151 uint32 mapID; // 3
152 } death_at_map;
154 // ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON = 18
155 struct
157 uint32 manLimit; // 3
158 } death_in_dungeon;
160 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID = 19
161 struct
163 uint32 groupSize; // 3 can be 5, 10 or 25
164 } complete_raid;
166 // ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE = 20
167 struct
169 uint32 creatureEntry; // 3
170 } killed_by_creature;
172 // ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING = 24
173 struct
175 uint32 unused; // 3
176 uint32 fallHeight; // 4
177 } fall_without_dying;
179 // ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM = 26
180 struct
182 uint32 type; // 3, see enum EnviromentalDamage
183 } death_from;
185 // ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST = 27
186 struct
188 uint32 questID; // 3
189 uint32 questCount; // 4
190 } complete_quest;
192 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET = 28
193 // ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2 = 69
194 struct
196 uint32 spellID; // 3
197 uint32 spellCount; // 4
198 } be_spell_target;
200 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL = 29
201 // ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2 = 110
202 struct
204 uint32 spellID; // 3
205 uint32 castCount; // 4
206 } cast_spell;
208 // ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA = 31
209 struct
211 uint32 areaID; // 3 Reference to AreaTable.dbc
212 uint32 killCount; // 4
213 } honorable_kill_at_area;
215 // ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA = 32
216 struct
218 uint32 mapID; // 3 Reference to Map.dbc
219 } win_arena;
221 // ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA = 33
222 struct
224 uint32 mapID; // 3 Reference to Map.dbc
225 } play_arena;
227 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL = 34
228 struct
230 uint32 spellID; // 3 Reference to Map.dbc
231 } learn_spell;
233 // ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM = 36
234 struct
236 uint32 itemID; // 3
237 uint32 itemCount; // 4
238 } own_item;
240 // ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA = 37
241 struct
243 uint32 unused; // 3
244 uint32 count; // 4
245 uint32 flag; // 5 4=in a row
246 } win_rated_arena;
248 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING = 38
249 struct
251 uint32 teamtype; // 3 {2,3,5}
252 } highest_team_rating;
254 // ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING = 39
255 struct
257 uint32 teamtype; // 3 {2,3,5}
258 uint32 teamrating; // 4
259 } reach_team_rating;
261 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
262 struct
264 uint32 skillID; // 3
265 uint32 skillLevel; // 4 apprentice=1, journeyman=2, expert=3, artisan=4, master=5, grand master=6
266 } learn_skill_level;
268 // ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM = 41
269 struct
271 uint32 itemID; // 3
272 uint32 itemCount; // 4
273 } use_item;
275 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM = 42
276 struct
278 uint32 itemID; // 3
279 uint32 itemCount; // 4
280 } loot_item;
282 // ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA = 43
283 struct
285 // TODO: This rank is _NOT_ the index from AreaTable.dbc
286 uint32 areaReference; // 3
287 } explore_area;
289 // ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK = 44
290 struct
292 // TODO: This rank is _NOT_ the index from CharTitles.dbc
293 uint32 rank; // 3
294 } own_rank;
296 // ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT = 45
297 struct
299 uint32 unused; // 3
300 uint32 numberOfSlots; // 4
301 } buy_bank_slot;
303 // ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION = 46
304 struct
306 uint32 factionID; // 3
307 uint32 reputationAmount; // 4 Total reputation amount, so 42000 = exalted
308 } gain_reputation;
310 // ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION= 47
311 struct
313 uint32 unused; // 3
314 uint32 numberOfExaltedFactions; // 4
315 } gain_exalted_reputation;
317 // ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP = 48
318 struct
320 uint32 unused; // 3
321 uint32 numberOfVisits; // 4
322 } visit_barber;
324 // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM = 49
325 // TODO: where is the required itemlevel stored?
326 struct
328 uint32 itemSlot; // 3
329 } equip_epic_item;
331 // ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT = 50
332 struct
334 uint32 rollValue; // 3
335 uint32 count; // 4
336 } roll_need_on_loot;
337 // ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT = 51
338 struct
340 uint32 rollValue; // 3
341 uint32 count; // 4
342 } roll_greed_on_loot;
344 // ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS = 52
345 struct
347 uint32 classID; // 3
348 uint32 count; // 4
349 } hk_class;
351 // ACHIEVEMENT_CRITERIA_TYPE_HK_RACE = 53
352 struct
354 uint32 raceID; // 3
355 uint32 count; // 4
356 } hk_race;
358 // ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE = 54
359 // TODO: where is the information about the target stored?
360 struct
362 uint32 emoteID; // 3 enum TextEmotes
363 uint32 count; // 4 count of emotes, always required special target or requirements
364 } do_emote;
365 // ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
366 // ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
367 // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
368 struct
370 uint32 unused; // 3
371 uint32 count; // 4
372 uint32 flag; // 5 =3 for battleground healing
373 uint32 mapid; // 6
374 } healing_done;
376 // ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM = 57
377 struct
379 uint32 itemID; // 3
380 uint32 count; // 4
381 } equip_item;
383 // ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD= 62
384 struct
386 uint32 unused; // 3
387 uint32 goldInCopper; // 4
388 } quest_reward_money;
391 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY = 67
392 struct
394 uint32 unused; // 3
395 uint32 goldInCopper; // 4
396 } loot_money;
398 // ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT = 68
399 struct
401 uint32 goEntry; // 3
402 uint32 useCount; // 4
403 } use_gameobject;
405 // ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL = 70
406 // TODO: are those special criteria stored in the dbc or do we have to add another sql table?
407 struct
409 uint32 unused; // 3
410 uint32 killCount; // 4
411 } special_pvp_kill;
413 // ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT = 72
414 struct
416 uint32 goEntry; // 3
417 uint32 lootCount; // 4
418 } fish_in_gameobject;
420 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS = 75
421 struct
423 uint32 skillLine; // 3
424 uint32 spellCount; // 4
425 } learn_skillline_spell;
427 // ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL = 76
428 struct
430 uint32 unused; // 3
431 uint32 duelCount; // 4
432 } win_duel;
434 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER = 96
435 struct
437 uint32 powerType; // 3 mana=0, 1=rage, 3=energy, 6=runic power
438 } highest_power;
440 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT = 97
441 struct
443 uint32 statType; // 3 4=spirit, 3=int, 2=stamina, 1=agi, 0=strength
444 } highest_stat;
446 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER = 98
447 struct
449 uint32 spellSchool; // 3
450 } highest_spellpower;
452 // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING = 100
453 struct
455 uint32 ratingType; // 3
456 } highest_rating;
458 // ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE = 109
459 struct
461 uint32 lootType; // 3 3=fishing, 2=pickpocket, 4=disentchant
462 uint32 lootTypeCount; // 4
463 } loot_type;
465 // ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE = 112
466 struct
468 uint32 skillLine; // 3
469 uint32 spellCount; // 4
470 } learn_skill_line;
472 // ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113
473 struct
475 uint32 unused; // 3
476 uint32 killCount; // 4
477 } honorable_kill;
479 struct
481 uint32 field3; // 3 main requirement
482 uint32 count; // 4 main requirement count
483 uint32 additionalRequirement1_type; // 5 additional requirement 1 type
484 uint32 additionalRequirement1_value; // 6 additional requirement 1 value
485 uint32 additionalRequirement2_type; // 7 additional requirement 2 type
486 uint32 additionalRequirement2_value; // 8 additional requirement 1 value
487 } raw;
489 //char* name[16]; // 9-24
490 //uint32 name_flags; // 25
491 uint32 completionFlag; // 26
492 uint32 groupFlag; // 27
493 //uint32 unk1; // 28 Alway appears with timed events
494 // for timed spells it is spell id for
495 // timed kills it is creature id
496 uint32 timeLimit; // 29 time limit in seconds
497 //uint32 showOrder; // 30 show order
500 struct AreaTableEntry
502 uint32 ID; // 0
503 uint32 mapid; // 1
504 uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
505 uint32 exploreFlag; // 3, main index
506 uint32 flags; // 4, unknown value but 312 for all cities
507 // 5-9 unused
508 int32 area_level; // 10
509 char* area_name[16]; // 11-26
510 // 27, string flags, unused
511 uint32 team; // 28
514 struct AreaGroupEntry
516 uint32 AreaGroupId; // 0
517 uint32 AreaId[6]; // 1-6
518 uint32 nextGroup; // 7 index of next group
521 struct AreaTriggerEntry
523 uint32 id; // 0 m_ID
524 uint32 mapid; // 1 m_ContinentID
525 float x; // 2 m_x
526 float y; // 3 m_y
527 float z; // 4 m_z
528 float radius; // 5 m_radius
529 float box_x; // 6 m_box_length
530 float box_y; // 7 m_box_width
531 float box_z; // 8 m_box_heigh
532 float box_orientation; // 9 m_box_yaw
535 struct AuctionHouseEntry
537 uint32 houseId; // 0 index
538 uint32 faction; // 1 id of faction.dbc for player factions associated with city
539 uint32 depositPercent; // 2 1/3 from real
540 uint32 cutPercent; // 3
541 //char* name[16]; // 4-19
542 // 20 string flag, unused
545 struct BankBagSlotPricesEntry
547 uint32 ID;
548 uint32 price;
551 struct BarberShopStyleEntry
553 uint32 Id; // 0
554 uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
555 //char* name[16]; // 2-17 name of hair style
556 //uint32 name_flags; // 18
557 //uint32 unk_name[16]; // 19-34, all empty
558 //uint32 unk_flags; // 35
559 //float CostMultiplier; // 36 values 1 and 0.75
560 uint32 race; // 37 race
561 uint32 gender; // 38 0 -> male, 1 -> female
562 uint32 hair_id; // 39 real ID to hair/facial hair
565 struct BattlemasterListEntry
567 uint32 id; // 0
568 int32 mapid[8]; // 1-8 mapid
569 uint32 type; // 9 (3 - BG, 4 - arena)
570 uint32 minlvl; // 10
571 uint32 maxlvl; // 11
572 uint32 maxplayersperteam; // 12
573 // 13 minplayers
574 // 14 0 or 9
575 // 15
576 char* name[16]; // 16-31
577 // 32 string flag, unused
578 // 33 unused
579 //uint32 unk; // 34 new 3.1
582 #define MAX_OUTFIT_ITEMS 24
584 struct CharStartOutfitEntry
586 //uint32 Id; // 0
587 uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
588 int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
589 //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
590 //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
591 //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
592 //uint32 Unknown2; // 39
593 //uint32 Unknown3; // 40
596 struct CharTitlesEntry
598 uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
599 //uint32 unk1; // 1 flags?
600 //char* name[16]; // 2-17, unused
601 // 18 string flag, unused
602 //char* name2[16]; // 19-34, unused
603 // 35 string flag, unused
604 uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
607 struct ChatChannelsEntry
609 uint32 ChannelID; // 0
610 uint32 flags; // 1
611 char* pattern[16]; // 3-18
612 // 19 string flags, unused
613 //char* name[16]; // 20-35 unused
614 // 36 string flag, unused
617 struct ChrClassesEntry
619 uint32 ClassID; // 0
620 // 1, unused
621 uint32 powerType; // 2
622 // 3-4, unused
623 //char* name[16]; // 5-20 unused
624 // 21 string flag, unused
625 //char* nameFemale[16]; // 21-36 unused, if different from base (male) case
626 // 37 string flag, unused
627 //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
628 // 54 string flag, unused
629 // 55, unused
630 uint32 spellfamily; // 56
631 // 57, unused
632 uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
633 uint32 addon; // 59 (0 - original race, 1 - tbc addon, ...)
636 struct ChrRacesEntry
638 uint32 RaceID; // 0
639 // 1 unused
640 uint32 FactionID; // 2 facton template id
641 // 3 unused
642 uint32 model_m; // 4
643 uint32 model_f; // 5
644 // 6-7 unused
645 uint32 TeamID; // 8 (7-Alliance 1-Horde)
646 // 9-12 unused
647 uint32 CinematicSequence; // 13 id from CinematicSequences.dbc
648 char* name[16]; // 14-29 used for DBC language detection/selection
649 // 30 string flags, unused
650 //char* nameFemale[16]; // 31-46, if different from base (male) case
651 // 47 string flags, unused
652 //char* nameNeutralGender[16]; // 48-63, if different from base (male) case
653 // 64 string flags, unused
654 // 65-67 unused
655 uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
658 /* not used
659 struct CinematicCameraEntry
661 uint32 id; // 0 index
662 char* filename; // 1
663 uint32 soundid; // 2 in SoundEntries.dbc or 0
664 float start_x; // 3
665 float start_y; // 4
666 float start_z; // 5
667 float unk6; // 6 speed?
671 struct CinematicSequencesEntry
673 uint32 Id; // 0 index
674 //uint32 unk1; // 1 always 0
675 //uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
676 // 3-9 always 0
679 struct CreatureDisplayInfoEntry
681 uint32 Displayid; // 0 m_ID
682 // 1 m_modelID
683 // 2 m_soundID
684 // 3 m_extendedDisplayInfoID
685 float scale; // 4 m_creatureModelScale
686 // 5 m_creatureModelAlpha
687 // 6-8 m_textureVariation[3]
688 // 9 m_portraitTextureName
689 // 10 m_sizeClass
690 // 11 m_bloodID
691 // 12 m_NPCSoundID
692 // 13 m_particleColorID
693 // 14 m_creatureGeosetData
694 // 15 m_objectEffectPackageID
697 struct CreatureFamilyEntry
699 uint32 ID; // 0 m_ID
700 float minScale; // 1 m_minScale
701 uint32 minScaleLevel; // 2 m_minScaleLevel
702 float maxScale; // 3 m_maxScale
703 uint32 maxScaleLevel; // 4 m_maxScaleLevel
704 uint32 skillLine[2]; // 5-6 m_skillLine
705 uint32 petFoodMask; // 7 m_petFoodMask
706 int32 petTalentType; // 8 m_petTalentType
707 // 9 m_categoryEnumID
708 char* Name[16]; // 10-25 m_name_lang
709 // 26 string flags
710 // 27 m_iconFile
713 #define MAX_CREATURE_SPELL_DATA_SLOT 4
715 struct CreatureSpellDataEntry
717 uint32 ID; // 0 m_ID
718 uint32 spellId[MAX_CREATURE_SPELL_DATA_SLOT]; // 1-4 m_spells[4]
719 //uint32 availability[MAX_CREATURE_SPELL_DATA_SLOT]; // 4-7 m_availability[4]
722 struct CreatureTypeEntry
724 uint32 ID; // 0 m_ID
725 //char* Name[16]; // 1-16 name
726 // 17 string flags
727 //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
730 /* not used
731 struct CurrencyCategoryEntry
733 uint32 ID; // 0
734 uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
735 char* Name[16]; // 2-17 name
736 // // 18 string flags
740 struct CurrencyTypesEntry
742 //uint32 ID; // 0 not used
743 uint32 ItemId; // 1 used as real index
744 //uint32 Category; // 2 may be category
745 uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
748 struct DurabilityCostsEntry
750 uint32 Itemlvl; // 0
751 uint32 multiplier[29]; // 1-29
754 struct DurabilityQualityEntry
756 uint32 Id; // 0
757 float quality_mod; // 1
760 struct EmotesEntry
762 uint32 Id; // 0
763 //char* Name; // 1, internal name
764 //uint32 AnimationId; // 2, ref to animationData
765 uint32 Flags; // 3, bitmask, may be unit_flags
766 uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
767 uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
768 //uint32 SoundId; // 6, ref to soundEntries
771 struct EmotesTextEntry
773 uint32 Id;
774 uint32 textid;
777 struct FactionEntry
779 uint32 ID; // 0 m_ID
780 int32 reputationListID; // 1 m_reputationIndex
781 uint32 BaseRepRaceMask[4]; // 2-5 m_reputationRaceMask
782 uint32 BaseRepClassMask[4]; // 6-9 m_reputationClassMask
783 int32 BaseRepValue[4]; // 10-13 m_reputationBase
784 uint32 ReputationFlags[4]; // 14-17 m_reputationFlags
785 uint32 team; // 18 m_parentFactionID
786 char* name[16]; // 19-34 m_name_lang
787 // 35 string flags
788 //char* description[16]; // 36-51 m_description_lang
789 // 52 string flags
792 struct FactionTemplateEntry
794 uint32 ID; // 0 m_ID
795 uint32 faction; // 1 m_faction
796 uint32 factionFlags; // 2 m_flags
797 uint32 ourMask; // 3 m_factionGroup
798 uint32 friendlyMask; // 4 m_friendGroup
799 uint32 hostileMask; // 5 m_enemyGroup
800 uint32 enemyFaction[4]; // 6 m_enemies[4]
801 uint32 friendFaction[4]; // 10 m_friend[4]
802 //------------------------------------------------------- end structure
804 // helpers
805 bool IsFriendlyTo(FactionTemplateEntry const& entry) const
807 if(entry.faction)
809 for(int i = 0; i < 4; ++i)
810 if (enemyFaction[i] == entry.faction)
811 return false;
812 for(int i = 0; i < 4; ++i)
813 if (friendFaction[i] == entry.faction)
814 return true;
816 return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
818 bool IsHostileTo(FactionTemplateEntry const& entry) const
820 if(entry.faction)
822 for(int i = 0; i < 4; ++i)
823 if (enemyFaction[i] == entry.faction)
824 return true;
825 for(int i = 0; i < 4; ++i)
826 if (friendFaction[i] == entry.faction)
827 return false;
829 return (hostileMask & entry.ourMask) != 0;
831 bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
832 bool IsNeutralToAll() const
834 for(int i = 0; i < 4; ++i)
835 if (enemyFaction[i] != 0)
836 return false;
837 return hostileMask == 0 && friendlyMask == 0;
839 bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
842 struct GameObjectDisplayInfoEntry
844 uint32 Displayid; // 0 m_ID
845 // char* filename; // 1
846 // uint32 unknown2[10]; // 2-11 unknown data
847 // float unknown12[6]; // 12-17 unknown data
848 // uint32 unknown18; // 18 unknown data
851 struct GemPropertiesEntry
853 uint32 ID;
854 uint32 spellitemenchantement;
855 uint32 color;
858 struct GlyphPropertiesEntry
860 uint32 Id;
861 uint32 SpellId;
862 uint32 TypeFlags;
863 uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
866 struct GlyphSlotEntry
868 uint32 Id;
869 uint32 TypeFlags;
870 uint32 Order;
873 // All Gt* DBC store data for 100 levels, some by 100 per class/race
874 #define GT_MAX_LEVEL 100
876 struct GtBarberShopCostBaseEntry
878 float cost;
881 struct GtCombatRatingsEntry
883 float ratio;
886 struct GtChanceToMeleeCritBaseEntry
888 float base;
891 struct GtChanceToMeleeCritEntry
893 float ratio;
896 struct GtChanceToSpellCritBaseEntry
898 float base;
901 struct GtChanceToSpellCritEntry
903 float ratio;
906 struct GtOCTRegenHPEntry
908 float ratio;
911 //struct GtOCTRegenMPEntry
913 // float ratio;
914 //};
916 struct GtRegenHPPerSptEntry
918 float ratio;
921 struct GtRegenMPPerSptEntry
923 float ratio;
926 /* no used
927 struct HolidayDescriptionsEntry
929 uint32 ID; // 0, this is NOT holiday id
930 //char* name[16] // 1-16 m_name_lang
931 // 17 name flags
935 /* no used
936 struct HolidayNamesEntry
938 uint32 ID; // 0, this is NOT holiday id
939 //char* name[16] // 1-16 m_name_lang
940 // 17 name flags
944 struct HolidaysEntry
946 uint32 ID; // 0, holiday id
947 //uint32 unk1; // 1
948 //uint32 unk2; // 2
949 //uint32 unk3[8] // 3-10, empty fields
950 //uint32 unk11[13] // 11-23, some unknown data (bit strings?)
951 //uint32 unk11[13] // 24-36, some empty fields (continue prev?)
952 //uint32 unk11[12] // 37-48, counters?
953 //uint32 holidayNameId; // 49, id for HolidayNames.dbc
954 //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
955 //uint32 unk51; // 51
956 //uint32 unk52; // 52
957 //uint32 unk53; // 53
958 //uint32 unk54; // 54
961 struct ItemEntry
963 uint32 ID; // 0
964 uint32 Class; // 1
965 uint32 SubClass; // 2 some items have strnage subclasses
966 int32 Unk0; // 3
967 int32 Material; // 4
968 uint32 DisplayId; // 5
969 uint32 InventoryType; // 6
970 uint32 Sheath; // 7
973 struct ItemBagFamilyEntry
975 uint32 ID; // 0
976 //char* name[16] // 1-16 m_name_lang
977 // // 17 name flags
980 struct ItemDisplayInfoEntry
982 uint32 ID; // 0 m_ID
983 // 1 m_modelName[2]
984 // 2 m_modelTexture[2]
985 // 3 m_inventoryIcon
986 // 4 m_geosetGroup[3]
987 // 5 m_flags
988 // 6 m_spellVisualID
989 // 7 m_groupSoundIndex
990 // 8 m_helmetGeosetVis[2]
991 // 9 m_texture[2]
992 // 10 m_itemVisual[8]
993 // 11 m_particleColorID
996 //struct ItemCondExtCostsEntry
998 // uint32 ID;
999 // uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
1000 // uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
1001 // uint32 arenaseason; // arena season number(1-4)
1002 //};
1004 struct ItemExtendedCostEntry
1006 uint32 ID; // 0 extended-cost entry id
1007 uint32 reqhonorpoints; // 1 required honor points
1008 uint32 reqarenapoints; // 2 required arena points
1009 uint32 reqitem[5]; // 3-7 required item id
1010 uint32 reqitemcount[5]; // 8-12 required count of 1st item
1011 uint32 reqpersonalarenarating; // 13 required personal arena rating
1014 struct ItemLimitCategoryEntry
1016 uint32 ID; // 0 Id
1017 //char* name[16] // 1-16 m_name_lang
1018 // 17 name flags
1019 uint32 maxCount; // 18, max allowed equipped as item or in gem slot
1020 //uint32 unk; // 19, 1 for gems only...
1023 struct ItemRandomPropertiesEntry
1025 uint32 ID; // 0 m_ID
1026 //char* internalName // 1 m_Name
1027 uint32 enchant_id[5]; // 2-6 m_Enchantment
1028 //char* nameSuffix[16] // 7-22 m_name_lang
1029 // 23 name flags
1032 struct ItemRandomSuffixEntry
1034 uint32 ID; // 0 m_ID
1035 //char* name[16] // 1-16 m_name_lang
1036 // 17, name flags
1037 // 18 m_internalName
1038 uint32 enchant_id[5]; // 19-21 m_enchantment
1039 uint32 prefix[5]; // 22-24 m_allocationPct
1042 struct ItemSetEntry
1044 //uint32 id // 0 m_ID
1045 char* name[16]; // 1-16 m_name_lang
1046 // 17 string flags, unused
1047 //uint32 itemId[17]; // 18-34 m_itemID
1048 uint32 spells[8]; // 35-42 m_setSpellID
1049 uint32 items_to_triggerspell[8]; // 43-50 m_setThreshold
1050 uint32 required_skill_id; // 51 m_requiredSkill
1051 uint32 required_skill_value; // 52 m_requiredSkillRank
1054 #define MAX_LOCK_CASE 8
1056 struct LockEntry
1058 uint32 ID; // 0 m_ID
1059 uint32 Type[MAX_LOCK_CASE]; // 1-8 m_Type
1060 uint32 Index[MAX_LOCK_CASE]; // 9-16 m_Index
1061 uint32 Skill[MAX_LOCK_CASE]; // 17-24 m_Skill
1062 //uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
1065 struct MailTemplateEntry
1067 uint32 ID; // 0
1068 //char* subject[16]; // 1-16
1069 // 17 name flags, unused
1070 //char* content[16]; // 18-33
1073 struct MapEntry
1075 uint32 MapID; // 0
1076 //char* internalname; // 1 unused
1077 uint32 map_type; // 2
1078 // 3 0 or 1 for battlegrounds (not arenas)
1079 char* name[16]; // 4-19
1080 // 20 name flags, unused
1081 uint32 linked_zone; // 21 common zone for instance and continent map
1082 //char* hordeIntro[16]; // 23-37 text for PvP Zones
1083 // 38 intro text flags
1084 //char* allianceIntro[16]; // 39-54 text for PvP Zones
1085 // 55 intro text flags
1086 uint32 multimap_id; // 56
1087 // 57
1088 //chat* unknownText1[16]; // 58-73 unknown empty text fields, possible normal Intro text.
1089 // 74 text flags
1090 //chat* heroicIntroText[16]; // 75-90 heroic mode requirement text
1091 // 91 text flags
1092 //chat* unknownText2[16]; // 92-107 unknown empty text fields
1093 // 108 text flags
1094 int32 entrance_map; // 109 map_id of entrance map
1095 float entrance_x; // 110 entrance x coordinate (if exist single entry)
1096 float entrance_y; // 111 entrance y coordinate (if exist single entry)
1097 uint32 resetTimeRaid; // 112
1098 uint32 resetTimeHeroic; // 113
1099 // 114 all 0
1100 // 115 -1, 0 and 720
1101 uint32 addon; // 116 (0-original maps,1-tbc addon)
1102 // 117 some kind of time?
1104 // Helpers
1105 uint32 Expansion() const { return addon; }
1107 bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
1108 bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
1109 bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
1110 bool IsRaid() const { return map_type == MAP_RAID; }
1111 bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
1112 bool IsBattleArena() const { return map_type == MAP_ARENA; }
1113 bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
1114 bool SupportsHeroicMode() const { return resetTimeHeroic != 0; }
1115 bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
1117 bool IsMountAllowed() const
1119 return !IsDungeon() ||
1120 MapID==209 || MapID==269 || MapID==309 || // TanarisInstance, CavernsOfTime, Zul'gurub
1121 MapID==509 || MapID==534 || MapID==560 || // AhnQiraj, HyjalPast, HillsbradPast
1122 MapID==568 || MapID==580 || MapID==615 || // ZulAman, Sunwell Plateau, Obsidian Sanctrum
1123 MapID==616; // Eye Of Eternity
1126 bool IsContinent() const
1128 return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571;
1132 struct MovieEntry
1134 uint32 Id; // 0 index
1135 //char* filename; // 1
1136 //uint32 unk2; // 2 always 100
1139 struct QuestSortEntry
1141 uint32 id; // 0 m_ID
1142 //char* name[16]; // 1-16 m_SortName_lang
1143 // 17 name flags
1146 struct RandomPropertiesPointsEntry
1148 //uint32 Id; // 0 hidden key
1149 uint32 itemLevel; // 1
1150 uint32 EpicPropertiesPoints[5]; // 2-6
1151 uint32 RarePropertiesPoints[5]; // 7-11
1152 uint32 UncommonPropertiesPoints[5]; // 12-16
1155 struct ScalingStatDistributionEntry
1157 uint32 Id;
1158 int32 StatMod[10];
1159 uint32 Modifier[10];
1160 uint32 MaxLevel;
1163 struct ScalingStatValuesEntry
1165 uint32 Id;
1166 uint32 Level;
1167 uint32 ssdMultiplier[5]; // Multiplier for ScalingStatDistribution
1168 uint32 armorMod[4]; // Armor for level
1169 uint32 dpsMod[6]; // DPS mod for level
1170 uint32 spellBonus; // not sure.. TODO: need more info about
1171 uint32 feralBonus; // Feral AP bonus
1173 uint32 getssdMultiplier(uint32 mask) const
1175 if (mask&0x001F)
1177 if(mask & 0x00000001) return ssdMultiplier[0];
1178 if(mask & 0x00000002) return ssdMultiplier[1];
1179 if(mask & 0x00000004) return ssdMultiplier[2];
1180 if(mask & 0x00000008) return ssdMultiplier[3];
1181 if(mask & 0x00000010) return ssdMultiplier[4];
1183 return 0;
1185 uint32 getArmorMod(uint32 mask) const
1187 if (mask&0x01E0)
1189 if(mask & 0x00000020) return armorMod[0];
1190 if(mask & 0x00000040) return armorMod[1];
1191 if(mask & 0x00000080) return armorMod[2];
1192 if(mask & 0x00000100) return armorMod[3];
1194 return 0;
1196 uint32 getDPSMod(uint32 mask) const
1198 if (mask&0x7E00)
1200 if(mask & 0x00000200) return dpsMod[0];
1201 if(mask & 0x00000400) return dpsMod[1];
1202 if(mask & 0x00000800) return dpsMod[2];
1203 if(mask & 0x00001000) return dpsMod[3];
1204 if(mask & 0x00002000) return dpsMod[4];
1205 if(mask & 0x00004000) return dpsMod[5];
1207 return 0;
1209 uint32 getSpellBonus(uint32 mask) const
1211 if (mask & 0x00008000) return spellBonus;
1212 return 0;
1214 uint32 getFeralBonus(uint32 mask) const
1216 if (mask & 0x00010000) return feralBonus;
1217 return 0;
1221 //struct SkillLineCategoryEntry{
1222 // uint32 id; // 0 m_ID
1223 // char* name[16]; // 1-17 m_name_lang
1224 // // 18 string flag
1225 // uint32 displayOrder; // 19 m_sortIndex
1226 //};
1228 //struct SkillRaceClassInfoEntry{
1229 // uint32 id; // 0 m_ID
1230 // uint32 skillId; // 1 m_skillID
1231 // uint32 raceMask; // 2 m_raceMask
1232 // uint32 classMask; // 3 m_classMask
1233 // uint32 flags; // 4 m_flags
1234 // uint32 reqLevel; // 5 m_minLevel
1235 // uint32 skillTierId; // 6 m_skillTierID
1236 // uint32 skillCostID; // 7 m_skillCostIndex
1237 //};
1239 //struct SkillTiersEntry{
1240 // uint32 id; // 0 m_ID
1241 // uint32 skillValue[16]; // 1-17 m_cost
1242 // uint32 maxSkillValue[16]; // 18-32 m_valueMax
1243 //};
1245 struct SkillLineEntry
1247 uint32 id; // 0 m_ID
1248 int32 categoryId; // 1 m_categoryID
1249 //uint32 skillCostID; // 2 m_skillCostsID
1250 char* name[16]; // 3-18 m_displayName_lang
1251 // 19 string flags
1252 //char* description[16]; // 20-35 m_description_lang
1253 // 36 string flags
1254 uint32 spellIcon; // 37 m_spellIconID
1255 //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
1256 // 54 string flags
1257 uint32 canLink; // 55 m_canLink (prof. with recipes
1260 struct SkillLineAbilityEntry
1262 uint32 id; // 0 m_ID
1263 uint32 skillId; // 1 m_skillLine
1264 uint32 spellId; // 2 m_spell
1265 uint32 racemask; // 3 m_raceMask
1266 uint32 classmask; // 4 m_classMask
1267 //uint32 racemaskNot; // 5 m_excludeRace
1268 //uint32 classmaskNot; // 6 m_excludeClass
1269 uint32 req_skill_value; // 7 m_minSkillLineRank
1270 uint32 forward_spellid; // 8 m_supercededBySpell
1271 uint32 learnOnGetSkill; // 9 m_acquireMethod
1272 uint32 max_value; // 10 m_trivialSkillLineRankHigh
1273 uint32 min_value; // 11 m_trivialSkillLineRankLow
1274 //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
1277 struct SoundEntriesEntry
1279 uint32 Id; // 0 m_ID
1280 //uint32 Type; // 1 m_soundType
1281 //char* InternalName; // 2 m_name
1282 //char* FileName[10]; // 3-12 m_File[10]
1283 //uint32 Unk13[10]; // 13-22 m_Freq[10]
1284 //char* Path; // 23 m_DirectoryBase
1285 // 24 m_volumeFloat
1286 // 25 m_flags
1287 // 26 m_minDistance
1288 // 27 m_distanceCutoff
1289 // 28 m_EAXDef
1290 // 29 new in 3.1
1293 struct SpellEntry
1295 uint32 Id; // 0 m_ID
1296 uint32 Category; // 1 m_category
1297 uint32 Dispel; // 2 m_dispelType
1298 uint32 Mechanic; // 3 m_mechanic
1299 uint32 Attributes; // 4 m_attribute
1300 uint32 AttributesEx; // 5 m_attributesEx
1301 uint32 AttributesEx2; // 6 m_attributesExB
1302 uint32 AttributesEx3; // 7 m_attributesExC
1303 uint32 AttributesEx4; // 8 m_attributesExD
1304 uint32 AttributesEx5; // 9 m_attributesExE
1305 //uint32 AttributesEx6; // 10 m_attributesExF not used
1306 uint32 Stances; // 11 m_shapeshiftMask
1307 uint32 StancesNot; // 12 m_shapeshiftExclude
1308 uint32 Targets; // 13 m_targets
1309 uint32 TargetCreatureType; // 14 m_targetCreatureType
1310 uint32 RequiresSpellFocus; // 15 m_requiresSpellFocus
1311 uint32 FacingCasterFlags; // 16 m_facingCasterFlags
1312 uint32 CasterAuraState; // 17 m_casterAuraState
1313 uint32 TargetAuraState; // 18 m_targetAuraState
1314 uint32 CasterAuraStateNot; // 19 m_excludeCasterAuraState
1315 uint32 TargetAuraStateNot; // 20 m_excludeTargetAuraState
1316 uint32 casterAuraSpell; // 21 m_casterAuraSpell
1317 uint32 targetAuraSpell; // 22 m_targetAuraSpell
1318 uint32 excludeCasterAuraSpell; // 23 m_excludeCasterAuraSpell
1319 uint32 excludeTargetAuraSpell; // 24 m_excludeTargetAuraSpell
1320 uint32 CastingTimeIndex; // 25 m_castingTimeIndex
1321 uint32 RecoveryTime; // 26 m_recoveryTime
1322 uint32 CategoryRecoveryTime; // 27 m_categoryRecoveryTime
1323 uint32 InterruptFlags; // 28 m_interruptFlags
1324 uint32 AuraInterruptFlags; // 29 m_auraInterruptFlags
1325 uint32 ChannelInterruptFlags; // 30 m_channelInterruptFlags
1326 uint32 procFlags; // 31 m_procTypeMask
1327 uint32 procChance; // 32 m_procChance
1328 uint32 procCharges; // 33 m_procCharges
1329 uint32 maxLevel; // 34 m_maxLevel
1330 uint32 baseLevel; // 35 m_baseLevel
1331 uint32 spellLevel; // 36 m_spellLevel
1332 uint32 DurationIndex; // 37 m_durationIndex
1333 uint32 powerType; // 38 m_powerType
1334 uint32 manaCost; // 39 m_manaCost
1335 uint32 manaCostPerlevel; // 40 m_manaCostPerLevel
1336 uint32 manaPerSecond; // 41 m_manaPerSecond
1337 uint32 manaPerSecondPerLevel; // 42 m_manaPerSecondPerLeve
1338 uint32 rangeIndex; // 43 m_rangeIndex
1339 float speed; // 44 m_speed
1340 //uint32 modalNextSpell; // 45 m_modalNextSpell not used
1341 uint32 StackAmount; // 46 m_cumulativeAura
1342 uint32 Totem[2]; // 47-48 m_totem
1343 int32 Reagent[8]; // 49-56 m_reagent
1344 uint32 ReagentCount[8]; // 57-64 m_reagentCount
1345 int32 EquippedItemClass; // 65 m_equippedItemClass (value)
1346 int32 EquippedItemSubClassMask; // 66 m_equippedItemSubclass (mask)
1347 int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
1348 uint32 Effect[3]; // 68-70 m_effect
1349 int32 EffectDieSides[3]; // 71-73 m_effectDieSides
1350 uint32 EffectBaseDice[3]; // 74-76 m_effectBaseDice
1351 float EffectDicePerLevel[3]; // 77-79 m_effectDicePerLevel
1352 float EffectRealPointsPerLevel[3]; // 80-82 m_effectRealPointsPerLevel
1353 int32 EffectBasePoints[3]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
1354 uint32 EffectMechanic[3]; // 86-88 m_effectMechanic
1355 uint32 EffectImplicitTargetA[3]; // 89-91 m_implicitTargetA
1356 uint32 EffectImplicitTargetB[3]; // 92-94 m_implicitTargetB
1357 uint32 EffectRadiusIndex[3]; // 95-97 m_effectRadiusIndex - spellradius.dbc
1358 uint32 EffectApplyAuraName[3]; // 98-100 m_effectAura
1359 uint32 EffectAmplitude[3]; // 101-103 m_effectAuraPeriod
1360 float EffectMultipleValue[3]; // 104-106 m_effectAmplitude
1361 uint32 EffectChainTarget[3]; // 107-109 m_effectChainTargets
1362 uint32 EffectItemType[3]; // 110-112 m_effectItemType
1363 int32 EffectMiscValue[3]; // 113-115 m_effectMiscValue
1364 int32 EffectMiscValueB[3]; // 116-118 m_effectMiscValueB
1365 uint32 EffectTriggerSpell[3]; // 119-121 m_effectTriggerSpell
1366 float EffectPointsPerComboPoint[3]; // 122-124 m_effectPointsPerCombo
1367 uint32 EffectSpellClassMaskA[3]; // 125-127 m_effectSpellClassMaskA
1368 uint32 EffectSpellClassMaskB[3]; // 128-130 m_effectSpellClassMaskB
1369 uint32 EffectSpellClassMaskC[3]; // 131-133 m_effectSpellClassMaskC
1370 uint32 SpellVisual[2]; // 134-135 m_spellVisualID
1371 uint32 SpellIconID; // 136 m_spellIconID
1372 uint32 activeIconID; // 137 m_activeIconID
1373 //uint32 spellPriority; // 138 m_spellPriority not used
1374 char* SpellName[16]; // 139-154 m_name_lang
1375 //uint32 SpellNameFlag; // 155 not used
1376 char* Rank[16]; // 156-171 m_nameSubtext_lang
1377 //uint32 RankFlags; // 172 not used
1378 //char* Description[16]; // 173-188 m_description_lang not used
1379 //uint32 DescriptionFlags; // 189 not used
1380 //char* ToolTip[16]; // 190-205 m_auraDescription_lang not used
1381 //uint32 ToolTipFlags; // 206 not used
1382 uint32 ManaCostPercentage; // 207 m_manaCostPct
1383 uint32 StartRecoveryCategory; // 208 m_startRecoveryCategory
1384 uint32 StartRecoveryTime; // 209 m_startRecoveryTime
1385 uint32 MaxTargetLevel; // 210 m_maxTargetLevel
1386 uint32 SpellFamilyName; // 211 m_spellClassSet
1387 uint64 SpellFamilyFlags; // 212-213 m_spellClassMask NOTE: size is 12 bytes!!!
1388 uint32 SpellFamilyFlags2; // 214 addition to m_spellClassMask
1389 uint32 MaxAffectedTargets; // 215 m_maxTargets
1390 uint32 DmgClass; // 216 m_defenseType
1391 uint32 PreventionType; // 217 m_preventionType
1392 //uint32 StanceBarOrder; // 218 m_stanceBarOrder not used
1393 float DmgMultiplier[3]; // 219-221 m_effectChainAmplitude
1394 //uint32 MinFactionId; // 222 m_minFactionID not used
1395 //uint32 MinReputation; // 223 m_minReputation not used
1396 //uint32 RequiredAuraVision; // 224 m_requiredAuraVision not used
1397 uint32 TotemCategory[2]; // 225-226 m_requiredTotemCategoryID
1398 int32 AreaGroupId; // 227 m_requiredAreaGroupId
1399 uint32 SchoolMask; // 228 m_schoolMask
1400 uint32 runeCostID; // 229 m_runeCostID
1401 //uint32 spellMissileID; // 230 m_spellMissileID not used
1402 //uint32 PowerDisplayId; // 231 PowerDisplay.dbc, new in 3.1
1404 // helpers
1405 int32 CalculateSimpleValue(uint8 eff) const { return EffectBasePoints[eff]+int32(EffectBaseDice[eff]); }
1407 private:
1408 // prevent creating custom entries (copy data from original in fact)
1409 SpellEntry(SpellEntry const&); // DON'T must have implementation
1412 typedef std::set<uint32> SpellCategorySet;
1413 typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
1414 typedef std::set<uint32> PetFamilySpellsSet;
1415 typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
1417 struct SpellCastTimesEntry
1419 uint32 ID; // 0
1420 int32 CastTime; // 1
1421 //float CastTimePerLevel; // 2 unsure / per skill?
1422 //int32 MinCastTime; // 3 unsure
1425 struct SpellFocusObjectEntry
1427 uint32 ID; // 0
1428 //char* Name[16]; // 1-15 unused
1429 // 16 string flags, unused
1432 struct SpellRadiusEntry
1434 uint32 ID;
1435 float Radius;
1436 float Radius2;
1439 struct SpellRangeEntry
1441 uint32 ID;
1442 float minRange;
1443 float minRangeFriendly;
1444 float maxRange;
1445 float maxRangeFriendly;
1448 struct SpellRuneCostEntry
1450 uint32 ID; // 0
1451 uint32 RuneCost[3]; // 1-3 (0=blood, 1=frost, 2=unholy)
1452 uint32 runePowerGain; // 4
1454 bool NoRuneCost() const { return RuneCost[0] == 0 && RuneCost[1] == 0 && RuneCost[2] == 0; }
1455 bool NoRunicPowerGain() const { return runePowerGain == 0; }
1458 struct SpellShapeshiftEntry
1460 uint32 ID; // 0
1461 //uint32 buttonPosition; // 1 unused
1462 //char* Name[16]; // 2-17 unused
1463 //uint32 NameFlags; // 18 unused
1464 uint32 flags1; // 19
1465 int32 creatureType; // 20 <=0 humanoid, other normal creature types
1466 //uint32 unk1; // 21 unused
1467 uint32 attackSpeed; // 22
1468 //uint32 modelID; // 23 unused, alliance modelid (where horde case?)
1469 //uint32 unk2; // 24 unused
1470 //uint32 unk3; // 25 unused
1471 //uint32 unk4; // 26 unused
1472 //uint32 unk5; // 27 unused
1473 //uint32 unk6; // 28 unused
1474 //uint32 unk7; // 29 unused
1475 //uint32 unk8; // 30 unused
1476 //uint32 unk9; // 31 unused
1477 //uint32 unk10; // 32 unused
1478 //uint32 unk11; // 33 unused
1479 //uint32 unk12; // 34 unused
1482 struct SpellDurationEntry
1484 uint32 ID;
1485 int32 Duration[3];
1488 struct SpellItemEnchantmentEntry
1490 uint32 ID; // 0 m_ID
1491 //uint32 charges; // 1 m_charges
1492 uint32 type[3]; // 2-4 m_effect[3]
1493 uint32 amount[3]; // 5-7 m_effectPointsMin[3]
1494 //uint32 amount2[3] // 8-10 m_effectPointsMax[3]
1495 uint32 spellid[3]; // 11-13 m_effectArg[3]
1496 char* description[16]; // 14-29 m_name_lang[16]
1497 //uint32 descriptionFlags; // 30 name flags
1498 uint32 aura_id; // 31 m_itemVisual
1499 uint32 slot; // 32 m_flags
1500 uint32 GemID; // 33 m_src_itemID
1501 uint32 EnchantmentCondition; // 34 m_condition_id
1502 //uint32 requiredSkill; // 35 m_requiredSkillID
1503 //uint32 requiredSkillValue; // 36 m_requiredSkillRank
1504 // 37 new in 3.1
1507 struct SpellItemEnchantmentConditionEntry
1509 uint32 ID; // 0 m_ID
1510 uint8 Color[5]; // 1-5 m_lt_operandType[5]
1511 //uint32 LT_Operand[5]; // 6-10 m_lt_operand[5]
1512 uint8 Comparator[5]; // 11-15 m_operator[5]
1513 uint8 CompareColor[5]; // 15-20 m_rt_operandType[5]
1514 uint32 Value[5]; // 21-25 m_rt_operand[5]
1515 //uint8 Logic[5] // 25-30 m_logic[5]
1518 struct StableSlotPricesEntry
1520 uint32 Slot;
1521 uint32 Price;
1524 /* unused currently
1525 struct SummonPropertiesEntry
1527 uint32 Id; // 0
1528 uint32 Group; // 1, enum SummonPropGroup, 0 - can't be controlled?, 1 - something guardian?, 2 - pet?, 3 - something controllable?, 4 - taxi/mount?
1529 uint32 FactionId; // 2, 14 rows > 0
1530 uint32 Type; // 3, enum SummonPropType
1531 uint32 Slot; // 4, 0-6
1532 uint32 Flags; // 5, enum SummonPropFlags
1536 #define MAX_TALENT_RANK 5
1537 #define MAX_PET_TALENT_RANK 3 // use in calculations, expected <= MAX_TALENT_RANK
1539 struct TalentEntry
1541 uint32 TalentID; // 0
1542 uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
1543 uint32 Row; // 2
1544 uint32 Col; // 3
1545 uint32 RankID[MAX_TALENT_RANK]; // 4-8
1546 // 9-12 not used, always 0, maybe not used high ranks
1547 uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
1548 // 14-15 not used
1549 uint32 DependsOnRank; // 16
1550 // 17-18 not used
1551 //uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree
1552 //uint32 unk2; // 20, all 0
1553 //uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
1556 struct TalentTabEntry
1558 uint32 TalentTabID; // 0
1559 //char* name[16]; // 1-16, unused
1560 //uint32 nameFlags; // 17, unused
1561 //unit32 spellicon; // 18
1562 // 19 not used
1563 uint32 ClassMask; // 20
1564 uint32 petTalentMask; // 21
1565 uint32 tabpage; // 22
1566 //char* internalname; // 23
1569 struct TaxiNodesEntry
1571 uint32 ID; // 0 m_ID
1572 uint32 map_id; // 1 m_ContinentID
1573 float x; // 2 m_x
1574 float y; // 3 m_y
1575 float z; // 4 m_z
1576 char* name[16]; // 5-21 m_Name_lang
1577 // 22 string flags
1578 uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
1581 struct TaxiPathEntry
1583 uint32 ID; // 0 m_ID
1584 uint32 from; // 1 m_FromTaxiNode
1585 uint32 to; // 2 m_ToTaxiNode
1586 uint32 price; // 3 m_Cost
1589 struct TaxiPathNodeEntry
1591 // 0 m_ID
1592 uint32 path; // 1 m_PathID
1593 uint32 index; // 2 m_NodeIndex
1594 uint32 mapid; // 3 m_ContinentID
1595 float x; // 4 m_LocX
1596 float y; // 5 m_LocY
1597 float z; // 6 m_LocZ
1598 uint32 actionFlag; // 7 m_flags
1599 uint32 delay; // 8 m_delay
1600 // 9 m_arrivalEventID
1601 // 10 m_departureEventID
1604 struct TotemCategoryEntry
1606 uint32 ID; // 0
1607 //char* name[16]; // 1-16
1608 // 17 string flags, unused
1609 uint32 categoryType; // 18 (one for specialization)
1610 uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
1613 struct VehicleEntry
1615 uint32 m_ID; // 0
1616 uint32 m_flags; // 1
1617 float m_turnSpeed; // 2
1618 float m_pitchSpeed; // 3
1619 float m_pitchMin; // 4
1620 float m_pitchMax; // 5
1621 uint32 m_seatID[8]; // 6-13
1622 float m_mouseLookOffsetPitch; // 14
1623 float m_cameraFadeDistScalarMin; // 15
1624 float m_cameraFadeDistScalarMax; // 16
1625 float m_cameraPitchOffset; // 17
1626 //int m_powerType[3]; // removed in 3.1
1627 //int m_powerToken[3]; // removed in 3.1
1628 float m_facingLimitRight; // 18
1629 float m_facingLimitLeft; // 19
1630 float m_msslTrgtTurnLingering; // 20
1631 float m_msslTrgtPitchLingering; // 21
1632 float m_msslTrgtMouseLingering; // 22
1633 float m_msslTrgtEndOpacity; // 23
1634 float m_msslTrgtArcSpeed; // 24
1635 float m_msslTrgtArcRepeat; // 25
1636 float m_msslTrgtArcWidth; // 26
1637 float m_msslTrgtImpactRadius[2]; // 27-28
1638 char* m_msslTrgtArcTexture; // 29
1639 char* m_msslTrgtImpactTexture; // 30
1640 char* m_msslTrgtImpactModel[2]; // 31-32
1641 float m_cameraYawOffset; // 33
1642 uint32 m_uiLocomotionType; // 34
1643 float m_msslTrgtImpactTexRadius; // 35
1644 uint32 m_uiSeatIndicatorType; // 36
1645 // 37, new in 3.1
1646 // 38, new in 3.1
1647 // 39, new in 3.1
1650 struct VehicleSeatEntry
1652 uint32 m_ID; // 0
1653 uint32 m_flags; // 1
1654 int32 m_attachmentID; // 2
1655 float m_attachmentOffsetX; // 3
1656 float m_attachmentOffsetY; // 4
1657 float m_attachmentOffsetZ; // 5
1658 float m_enterPreDelay; // 6
1659 float m_enterSpeed; // 7
1660 float m_enterGravity; // 8
1661 float m_enterMinDuration; // 9
1662 float m_enterMaxDuration; // 10
1663 float m_enterMinArcHeight; // 11
1664 float m_enterMaxArcHeight; // 12
1665 int32 m_enterAnimStart; // 13
1666 int32 m_enterAnimLoop; // 14
1667 int32 m_rideAnimStart; // 15
1668 int32 m_rideAnimLoop; // 16
1669 int32 m_rideUpperAnimStart; // 17
1670 int32 m_rideUpperAnimLoop; // 18
1671 float m_exitPreDelay; // 19
1672 float m_exitSpeed; // 20
1673 float m_exitGravity; // 21
1674 float m_exitMinDuration; // 22
1675 float m_exitMaxDuration; // 23
1676 float m_exitMinArcHeight; // 24
1677 float m_exitMaxArcHeight; // 25
1678 int32 m_exitAnimStart; // 26
1679 int32 m_exitAnimLoop; // 27
1680 int32 m_exitAnimEnd; // 28
1681 float m_passengerYaw; // 29
1682 float m_passengerPitch; // 30
1683 float m_passengerRoll; // 31
1684 int32 m_passengerAttachmentID; // 32
1685 int32 m_vehicleEnterAnim; // 33
1686 int32 m_vehicleExitAnim; // 34
1687 int32 m_vehicleRideAnimLoop; // 35
1688 int32 m_vehicleEnterAnimBone; // 36
1689 int32 m_vehicleExitAnimBone; // 37
1690 int32 m_vehicleRideAnimLoopBone; // 38
1691 float m_vehicleEnterAnimDelay; // 39
1692 float m_vehicleExitAnimDelay; // 40
1693 uint32 m_vehicleAbilityDisplay; // 41
1694 uint32 m_enterUISoundID; // 42
1695 uint32 m_exitUISoundID; // 43
1696 int32 m_uiSkin; // 44
1697 uint32 m_flagsB; // 45
1698 // 46-57 added in 3.1, floats mostly
1701 struct WorldMapAreaEntry
1703 //uint32 ID; // 0
1704 uint32 map_id; // 1
1705 uint32 area_id; // 2 index (continent 0 areas ignored)
1706 //char* internal_name // 3
1707 float y1; // 4
1708 float y2; // 5
1709 float x1; // 6
1710 float x2; // 7
1711 int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
1712 // int32 dungeonMap_id; // 9 pointer to DungeonMap.dbc (owerride x1,x2,y1,y2 coordinates)
1715 #define MAX_WORLD_MAP_OVERLAY_AREA_IDX 4
1717 struct WorldMapOverlayEntry
1719 uint32 ID; // 0
1720 //uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
1721 uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5
1722 // 6-7 always 0, possible part of areatableID[]
1723 //char* internal_name // 8
1724 // 9-16 some ints
1727 struct WorldSafeLocsEntry
1729 uint32 ID; // 0
1730 uint32 map_id; // 1
1731 float x; // 2
1732 float y; // 3
1733 float z; // 4
1734 //char* name[16] // 5-20 name, unused
1735 // 21 name flags, unused
1738 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
1739 #if defined( __GNUC__ )
1740 #pragma pack()
1741 #else
1742 #pragma pack(pop)
1743 #endif
1745 // Structures not used for casting to loaded DBC data and not required then packing
1746 struct TalentSpellPos
1748 TalentSpellPos() : talent_id(0), rank(0) {}
1749 TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
1751 uint16 talent_id;
1752 uint8 rank;
1755 typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
1757 struct TaxiPathBySourceAndDestination
1759 TaxiPathBySourceAndDestination() : ID(0),price(0) {}
1760 TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
1762 uint32 ID;
1763 uint32 price;
1765 typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
1766 typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
1768 struct TaxiPathNode
1770 TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
1771 TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
1773 uint32 mapid;
1774 float x;
1775 float y;
1776 float z;
1777 uint32 actionFlag;
1778 uint32 delay;
1780 typedef std::vector<TaxiPathNode> TaxiPathNodeList;
1781 typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
1783 #define TaxiMaskSize 12
1784 typedef uint32 TaxiMask[TaxiMaskSize];
1785 #endif