[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / CreatureEventAIMgr.cpp
blob8a920be0046b10eecfe747a66c8c5ec4ac644135
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "Database/SQLStorage.h"
22 #include "CreatureEventAI.h"
23 #include "CreatureEventAIMgr.h"
24 #include "ObjectMgr.h"
25 #include "ProgressBar.h"
26 #include "Policies/SingletonImp.h"
27 #include "ObjectDefines.h"
28 #include "GridDefines.h"
30 INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);
32 // -------------------
33 void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
35 // Drop Existing Text Map, only done once and we are ready to add data from multiple sources.
36 m_CreatureEventAI_TextMap.clear();
38 // Load EventAI Text
39 objmgr.LoadMangosStrings(WorldDatabase,"creature_ai_texts",MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
41 // Gather Additional data from EventAI Texts
42 QueryResult *result = WorldDatabase.Query("SELECT entry, sound, type, language, emote FROM creature_ai_texts");
44 sLog.outString("Loading EventAI Texts additional data...");
45 if (result)
47 barGoLink bar(result->GetRowCount());
48 uint32 count = 0;
52 bar.step();
53 Field* fields = result->Fetch();
54 StringTextData temp;
56 int32 i = fields[0].GetInt32();
57 temp.SoundId = fields[1].GetInt32();
58 temp.Type = fields[2].GetInt32();
59 temp.Language = fields[3].GetInt32();
60 temp.Emote = fields[4].GetInt32();
62 // range negative
63 if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID)
65 sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)",i,MIN_CREATURE_AI_TEXT_STRING_ID,MAX_CREATURE_AI_TEXT_STRING_ID);
66 continue;
69 // range negative (don't must be happen, loaded from same table)
70 if (!objmgr.GetMangosStringLocale(i))
72 sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` not found",i);
73 continue;
76 if (temp.SoundId)
78 if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
79 sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.",i,temp.SoundId);
82 if (!GetLanguageDescByID(temp.Language))
83 sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.",i,temp.Language);
85 if (temp.Type > CHAT_TYPE_ZONE_YELL)
86 sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.",i,temp.Type);
88 if (temp.Emote)
90 if (!sEmotesStore.LookupEntry(temp.Emote))
91 sLog.outErrorDb("CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.",i,temp.Emote);
94 m_CreatureEventAI_TextMap[i] = temp;
95 ++count;
96 } while (result->NextRow());
98 delete result;
100 sLog.outString();
101 sLog.outString(">> Loaded %u additional CreatureEventAI Texts data.", count);
103 else
105 barGoLink bar(1);
106 bar.step();
107 sLog.outString();
108 sLog.outString(">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
113 // -------------------
114 void CreatureEventAIMgr::LoadCreatureEventAI_Summons()
117 //Drop Existing EventSummon Map
118 m_CreatureEventAI_Summon_Map.clear();
120 // Gather additional data for EventAI
121 QueryResult *result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
122 if (result)
124 barGoLink bar(result->GetRowCount());
125 uint32 Count = 0;
129 bar.step();
130 Field *fields = result->Fetch();
132 CreatureEventAI_Summon temp;
134 uint32 i = fields[0].GetUInt32();
135 temp.position_x = fields[1].GetFloat();
136 temp.position_y = fields[2].GetFloat();
137 temp.position_z = fields[3].GetFloat();
138 temp.orientation = fields[4].GetFloat();
139 temp.SpawnTimeSecs = fields[5].GetUInt32();
141 if(!MaNGOS::IsValidMapCoord(temp.position_x,temp.position_y,temp.position_z,temp.orientation))
143 sLog.outErrorDb("CreatureEventAI: Summon id %u have wrong coordinates (%f,%f,%f,%f), skipping.", i,temp.position_x,temp.position_y,temp.position_z,temp.orientation);
144 continue;
147 //Add to map
148 m_CreatureEventAI_Summon_Map[i] = temp;
149 ++Count;
150 }while (result->NextRow());
152 delete result;
154 sLog.outString();
155 sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count);
156 }else
158 barGoLink bar(1);
159 bar.step();
160 sLog.outString();
161 sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty.");
166 // -------------------
167 void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
169 //Drop Existing EventAI List
170 m_CreatureEventAI_Event_Map.clear();
172 // Gather event data
173 QueryResult *result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
174 "event_param1, event_param2, event_param3, event_param4, "
175 "action1_type, action1_param1, action1_param2, action1_param3, "
176 "action2_type, action2_param1, action2_param2, action2_param3, "
177 "action3_type, action3_param1, action3_param2, action3_param3 "
178 "FROM creature_ai_scripts");
179 if (result)
181 barGoLink bar(result->GetRowCount());
182 uint32 Count = 0;
186 bar.step();
187 Field *fields = result->Fetch();
189 CreatureEventAI_Event temp;
190 temp.event_id = EventAI_Type(fields[0].GetUInt32());
191 uint32 i = temp.event_id;
193 temp.creature_id = fields[1].GetUInt32();
194 uint32 creature_id = temp.creature_id;
196 uint32 e_type = fields[2].GetUInt32();
197 //Report any errors in event
198 if (e_type >= EVENT_T_END)
200 sLog.outErrorDb("CreatureEventAI: Event %u have wrong type (%u), skipping.", i,e_type);
201 continue;
203 temp.event_type = EventAI_Type(e_type);
205 temp.event_inverse_phase_mask = fields[3].GetUInt32();
206 temp.event_chance = fields[4].GetUInt8();
207 temp.event_flags = fields[5].GetUInt8();
208 temp.raw.param1 = fields[6].GetUInt32();
209 temp.raw.param2 = fields[7].GetUInt32();
210 temp.raw.param3 = fields[8].GetUInt32();
211 temp.raw.param4 = fields[9].GetUInt32();
213 //Creature does not exist in database
214 if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
216 sLog.outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id);
217 continue;
220 //No chance of this event occuring
221 if (temp.event_chance == 0)
222 sLog.outErrorDb("CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
223 //Chance above 100, force it to be 100
224 else if (temp.event_chance > 100)
226 sLog.outErrorDb("CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
227 temp.event_chance = 100;
230 //Individual event checks
231 switch (temp.event_type)
233 case EVENT_T_TIMER:
234 case EVENT_T_TIMER_OOC:
235 if (temp.timer.initialMax < temp.timer.initialMin)
236 sLog.outErrorDb("CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
237 if (temp.timer.repeatMax < temp.timer.repeatMin)
238 sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
239 break;
240 case EVENT_T_HP:
241 case EVENT_T_MANA:
242 case EVENT_T_TARGET_HP:
243 case EVENT_T_TARGET_MANA:
244 if (temp.percent_range.percentMax > 100)
245 sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
247 if (temp.percent_range.percentMax <= temp.percent_range.percentMin)
248 sLog.outErrorDb("CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
250 if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax)
252 sLog.outErrorDb("CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
253 temp.event_flags &= ~EFLAG_REPEATABLE;
255 break;
256 case EVENT_T_SPELLHIT:
257 if (temp.spell_hit.spellId)
259 SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId);
260 if (!pSpell)
262 sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
263 continue;
266 if ((temp.spell_hit.schoolMask & pSpell->SchoolMask) != pSpell->SchoolMask)
267 sLog.outErrorDb("CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
270 if (!temp.spell_hit.schoolMask)
271 sLog.outErrorDb("CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
273 if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
274 sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
275 break;
276 case EVENT_T_RANGE:
277 if (temp.range.maxDist < temp.range.minDist)
278 sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
279 if (temp.range.repeatMax < temp.range.repeatMin)
280 sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
281 break;
282 case EVENT_T_OOC_LOS:
283 if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
284 sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
285 break;
286 case EVENT_T_SPAWNED:
287 switch(temp.spawned.condition)
289 case SPAWNED_EVENT_ALWAY:
290 break;
291 case SPAWNED_EVENT_MAP:
292 if(!sMapStore.LookupEntry(temp.spawned.conditionValue1))
293 sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
294 break;
295 case SPAWNED_EVENT_ZONE:
296 if(!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
297 sLog.outErrorDb("CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
298 default:
299 sLog.outErrorDb("CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
300 break;
302 break;
303 case EVENT_T_FRIENDLY_HP:
304 if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
305 sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
306 break;
307 case EVENT_T_FRIENDLY_IS_CC:
308 if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
309 sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
310 break;
311 case EVENT_T_FRIENDLY_MISSING_BUFF:
313 SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId);
314 if (!pSpell)
316 sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
317 continue;
319 if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
320 sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
321 break;
323 case EVENT_T_KILL:
324 if (temp.kill.repeatMax < temp.kill.repeatMin)
325 sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
326 break;
327 case EVENT_T_TARGET_CASTING:
328 if (temp.target_casting.repeatMax < temp.target_casting.repeatMin)
329 sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
330 break;
331 case EVENT_T_SUMMONED_UNIT:
332 if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.summon_unit.creatureId))
333 sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId);
334 if (temp.summon_unit.repeatMax < temp.summon_unit.repeatMin)
335 sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
336 break;
337 case EVENT_T_QUEST_ACCEPT:
338 case EVENT_T_QUEST_COMPLETE:
339 if (!objmgr.GetQuestTemplate(temp.quest.questId))
340 sLog.outErrorDb("CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId);
341 sLog.outErrorDb("CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
342 continue;
344 case EVENT_T_AGGRO:
345 case EVENT_T_DEATH:
346 case EVENT_T_EVADE:
347 case EVENT_T_REACHED_HOME:
349 if (temp.event_flags & EFLAG_REPEATABLE)
351 sLog.outErrorDb("CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
352 temp.event_flags &= ~EFLAG_REPEATABLE;
355 break;
358 case EVENT_T_RECEIVE_EMOTE:
360 if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId))
362 sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.",temp.creature_id, i, temp.receive_emote.emoteId);
363 continue;
366 if (!PlayerCondition::IsValid(ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2))
368 sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.",temp.creature_id, i, temp.receive_emote.condition);
369 continue;
372 if (!(temp.event_flags & EFLAG_REPEATABLE))
374 sLog.outErrorDb("CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
375 temp.event_flags |= EFLAG_REPEATABLE;
378 break;
381 case EVENT_T_BUFFED:
382 case EVENT_T_TARGET_BUFFED:
384 SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.buffed.spellId);
385 if (!pSpell)
387 sLog.outErrorDb("CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
388 continue;
390 if (temp.buffed.repeatMax < temp.buffed.repeatMin)
391 sLog.outErrorDb("CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
392 break;
395 default:
396 sLog.outErrorDb("CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
397 break;
400 for (uint32 j = 0; j < MAX_ACTIONS; j++)
402 uint16 action_type = fields[10+(j*4)].GetUInt16();
403 if (action_type >= ACTION_T_END)
405 sLog.outErrorDb("CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type);
406 temp.action[j].type = ACTION_T_NONE;
407 continue;
410 CreatureEventAI_Action& action = temp.action[j];
412 action.type = EventAI_ActionType(action_type);
413 action.raw.param1 = fields[11+(j*4)].GetUInt32();
414 action.raw.param2 = fields[12+(j*4)].GetUInt32();
415 action.raw.param3 = fields[13+(j*4)].GetUInt32();
417 //Report any errors in actions
418 switch (action.type)
420 case ACTION_T_NONE:
421 break;
422 case ACTION_T_TEXT:
424 if (action.text.TextId1 < 0)
426 if (m_CreatureEventAI_TextMap.find(action.text.TextId1) == m_CreatureEventAI_TextMap.end())
427 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1);
429 if (action.text.TextId2 < 0)
431 if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end())
432 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
434 if (!action.text.TextId1)
435 sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
437 if (action.text.TextId3 < 0)
439 if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end())
440 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
442 if (!action.text.TextId1 || !action.text.TextId2)
443 sLog.outErrorDb("CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
445 break;
447 case ACTION_T_SET_FACTION:
448 if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId))
450 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId);
451 action.set_faction.factionId = 0;
453 break;
454 case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
455 if (action.morph.creatureId !=0 || action.morph.modelId !=0)
457 if (action.morph.creatureId && !sCreatureStorage.LookupEntry<CreatureInfo>(action.morph.creatureId))
459 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId);
460 action.morph.creatureId = 0;
463 if (action.morph.modelId)
465 if (action.morph.creatureId)
467 sLog.outErrorDb("CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId,action.morph.creatureId);
468 action.morph.modelId = 0;
470 else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId))
472 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId);
473 action.morph.modelId = 0;
477 break;
478 case ACTION_T_SOUND:
479 if (!sSoundEntriesStore.LookupEntry(action.sound.soundId))
480 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId);
481 break;
482 case ACTION_T_EMOTE:
483 if (!sEmotesStore.LookupEntry(action.emote.emoteId))
484 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId);
485 break;
486 case ACTION_T_RANDOM_SOUND:
487 if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1))
488 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1);
489 if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2))
490 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2);
491 if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3))
492 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3);
493 break;
494 case ACTION_T_RANDOM_EMOTE:
495 if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1))
496 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1);
497 if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2))
498 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2);
499 if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3))
500 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3);
501 break;
502 case ACTION_T_CAST:
504 const SpellEntry *spell = sSpellStore.LookupEntry(action.cast.spellId);
505 if (!spell)
506 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId);
507 /* FIXME: temp.raw.param3 not have event tipes with recovery time in it....
508 else
510 if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE)
512 //output as debug for now, also because there's no general rule all spells have RecoveryTime
513 if (temp.event_param3 < spell->RecoveryTime)
514 sLog.outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,action.cast.spellId, spell->RecoveryTime, temp.event_param3);
519 //Cast is always triggered if target is forced to cast on self
520 if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
521 action.cast.castFlags |= CAST_TRIGGERED;
523 if (action.cast.target >= TARGET_T_END)
524 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
525 break;
527 case ACTION_T_SUMMON:
528 if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon.creatureId))
529 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId);
531 if (action.summon.target >= TARGET_T_END)
532 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
533 break;
534 case ACTION_T_THREAT_SINGLE_PCT:
535 if (std::abs(action.threat_single_pct.percent) > 100)
536 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent);
537 if (action.threat_single_pct.target >= TARGET_T_END)
538 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
539 break;
540 case ACTION_T_THREAT_ALL_PCT:
541 if (std::abs(action.threat_all_pct.percent) > 100)
542 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent);
543 break;
544 case ACTION_T_QUEST_EVENT:
545 if (Quest const* qid = objmgr.GetQuestTemplate(action.quest_event.questId))
547 if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
548 sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId);
550 else
551 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId);
553 if (action.quest_event.target >= TARGET_T_END)
554 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
556 break;
557 case ACTION_T_CAST_EVENT:
558 if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event.creatureId))
559 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId);
560 if (!sSpellStore.LookupEntry(action.cast_event.spellId))
561 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId);
562 if (action.cast_event.target >= TARGET_T_END)
563 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
564 break;
565 case ACTION_T_SET_UNIT_FIELD:
566 if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
567 sLog.outErrorDb("CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
568 if (action.set_unit_field.target >= TARGET_T_END)
569 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
570 break;
571 case ACTION_T_SET_UNIT_FLAG:
572 case ACTION_T_REMOVE_UNIT_FLAG:
573 if (action.unit_flag.target >= TARGET_T_END)
574 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
575 break;
576 case ACTION_T_SET_PHASE:
577 if (action.set_phase.phase >= MAX_PHASE)
578 sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
579 break;
580 case ACTION_T_INC_PHASE:
581 if (action.set_inc_phase.step == 0)
582 sLog.outErrorDb("CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
583 else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1)
584 sLog.outErrorDb("CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step);
585 break;
586 case ACTION_T_QUEST_EVENT_ALL:
587 if (Quest const* qid = objmgr.GetQuestTemplate(action.quest_event_all.questId))
589 if (!qid->HasFlag(QUEST_MANGOS_FLAGS_EXPLORATION_OR_EVENT))
590 sLog.outErrorDb("CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId);
592 else
593 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId);
594 break;
595 case ACTION_T_CAST_EVENT_ALL:
596 if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event_all.creatureId))
597 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId);
598 if (!sSpellStore.LookupEntry(action.cast_event_all.spellId))
599 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId);
600 break;
601 case ACTION_T_REMOVEAURASFROMSPELL:
602 if (!sSpellStore.LookupEntry(action.remove_aura.spellId))
603 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId);
604 if (action.remove_aura.target >= TARGET_T_END)
605 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
606 break;
607 case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
608 if (action.random_phase.phase1 >= MAX_PHASE)
609 sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
610 if (action.random_phase.phase2 >= MAX_PHASE)
611 sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
612 if (action.random_phase.phase3 >= MAX_PHASE)
613 sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
614 break;
615 case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
616 if (action.random_phase_range.phaseMin >= MAX_PHASE)
617 sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
618 if (action.random_phase_range.phaseMin >= MAX_PHASE)
619 sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
620 if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax)
622 sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1);
623 std::swap(action.random_phase_range.phaseMin,action.random_phase_range.phaseMax);
624 // equal case processed at call
626 break;
627 case ACTION_T_SUMMON_ID:
628 if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon_id.creatureId))
629 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.summon_id.creatureId);
630 if (action.summon_id.target >= TARGET_T_END)
631 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
632 if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end())
633 sLog.outErrorDb("CreatureEventAI: Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j+1, action.summon_id.spawnId);
634 break;
635 case ACTION_T_KILLED_MONSTER:
636 if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.killed_monster.creatureId))
637 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId);
638 if (action.killed_monster.target >= TARGET_T_END)
639 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
640 break;
641 case ACTION_T_SET_INST_DATA:
642 if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
643 sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1);
644 if (action.set_inst_data.value > 4/*SPECIAL*/)
645 sLog.outErrorDb("CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
646 break;
647 case ACTION_T_SET_INST_DATA64:
648 if (!(temp.event_flags & EFLAG_NORMAL) && !(temp.event_flags & EFLAG_HEROIC))
649 sLog.outErrorDb("CreatureEventAI: Event %u Action %u. Cannot set instance data without event flags (normal/heroic).", i, j+1);
650 if (action.set_inst_data64.target >= TARGET_T_END)
651 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
652 break;
653 case ACTION_T_UPDATE_TEMPLATE:
654 if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.update_template.creatureId))
655 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
656 break;
657 case ACTION_T_SET_SHEATH:
658 if (action.set_sheath.sheath >= MAX_SHEATH_STATE)
660 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath);
661 action.set_sheath.sheath = SHEATH_STATE_UNARMED;
663 break;
664 case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
665 if(action.invincibility_hp_level.is_percent)
667 if(action.invincibility_hp_level.hp_level > 100)
669 sLog.outErrorDb("CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level);
670 action.invincibility_hp_level.hp_level = 100;
673 break;
674 case ACTION_T_EVADE: //No Params
675 case ACTION_T_FLEE_FOR_ASSIST: //No Params
676 case ACTION_T_DIE: //No Params
677 case ACTION_T_ZONE_COMBAT_PULSE: //No Params
678 case ACTION_T_FORCE_DESPAWN: //No Params
679 case ACTION_T_AUTO_ATTACK: //AllowAttackState (0 = stop attack, anything else means continue attacking)
680 case ACTION_T_COMBAT_MOVEMENT: //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
681 case ACTION_T_RANGED_MOVEMENT: //Distance, Angle
682 case ACTION_T_CALL_FOR_HELP: //Distance
683 break;
685 case ACTION_T_RANDOM_SAY:
686 case ACTION_T_RANDOM_YELL:
687 case ACTION_T_RANDOM_TEXTEMOTE:
688 sLog.outErrorDb("CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
689 break;
690 default:
691 sLog.outErrorDb("CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, temp.action[j].type);
692 break;
696 //Add to list
697 m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
698 ++Count;
699 } while (result->NextRow());
701 delete result;
703 sLog.outString();
704 sLog.outString(">> Loaded %u CreatureEventAI scripts", Count);
705 }else
707 barGoLink bar(1);
708 bar.step();
709 sLog.outString();
710 sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty.");