2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
27 #include "GossipDef.h"
29 #include "PoolHandler.h"
33 #include "MapManager.h"
34 #include "CreatureAI.h"
35 #include "CreatureAISelector.h"
37 #include "WaypointMovementGenerator.h"
38 #include "InstanceData.h"
39 #include "BattleGroundMgr.h"
41 #include "GridNotifiers.h"
42 #include "GridNotifiersImpl.h"
45 // apply implementation of the singletons
46 #include "Policies/SingletonImp.h"
48 TrainerSpell
const* TrainerSpellData::Find(uint32 spell_id
) const
50 TrainerSpellMap::const_iterator itr
= spellList
.find(spell_id
);
51 if (itr
!= spellList
.end())
57 bool VendorItemData::RemoveItem( uint32 item_id
)
59 for(VendorItemList::iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
61 if((*i
)->item
==item_id
)
70 size_t VendorItemData::FindItemSlot(uint32 item_id
) const
72 for(size_t i
= 0; i
< m_items
.size(); ++i
)
73 if(m_items
[i
]->item
==item_id
)
75 return m_items
.size();
78 VendorItem
const* VendorItemData::FindItem(uint32 item_id
) const
80 for(VendorItemList::const_iterator i
= m_items
.begin(); i
!= m_items
.end(); ++i
)
81 if((*i
)->item
==item_id
)
86 bool AssistDelayEvent::Execute(uint64
/*e_time*/, uint32
/*p_time*/)
88 if(Unit
* victim
= Unit::GetUnit(m_owner
, m_victim
))
90 while (!m_assistants
.empty())
92 Creature
* assistant
= (Creature
*)Unit::GetUnit(m_owner
, *m_assistants
.begin());
93 m_assistants
.pop_front();
95 if (assistant
&& assistant
->CanAssistTo(&m_owner
, victim
))
97 assistant
->SetNoCallAssistance(true);
99 assistant
->AI()->AttackStart(victim
);
106 Creature::Creature() :
108 lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0),
109 m_lootMoney(0), m_lootRecipient(0),
110 m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f
),
111 m_gossipOptionLoaded(false), m_isPet(false), m_isVehicle(false), m_isTotem(false),
112 m_defaultMovementType(IDLE_MOTION_TYPE
), m_DBTableGuid(0), m_equipmentId(0),
113 m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false),
114 m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL
),
115 m_creatureInfo(NULL
), m_isActiveObject(false), m_monsterMoveFlags(MONSTER_MOVE_WALK
)
118 m_valuesCount
= UNIT_END
;
120 for(int i
=0; i
<4; ++i
)
123 m_CreatureSpellCooldowns
.clear();
124 m_CreatureCategoryCooldowns
.clear();
125 m_GlobalCooldown
= 0;
127 m_monsterMoveFlags
= MONSTER_MOVE_WALK
;
130 Creature::~Creature()
132 CleanupsBeforeDelete();
134 m_vendorItemCounts
.clear();
140 void Creature::AddToWorld()
142 ///- Register the creature for guid lookup
143 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
147 void Creature::RemoveFromWorld()
149 ///- Remove the creature from the accessor
150 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
151 Unit::RemoveFromWorld();
154 void Creature::RemoveCorpse()
156 if( getDeathState()!=CORPSE
&& !m_isDeadByDefault
|| getDeathState()!=ALIVE
&& m_isDeadByDefault
)
161 ObjectAccessor::UpdateObjectVisibility(this);
163 m_respawnTime
= time(NULL
) + m_respawnDelay
;
166 GetRespawnCoord(x
, y
, z
, &o
);
167 GetMap()->CreatureRelocation(this,x
,y
,z
,o
);
171 * change the entry of creature until respawn
173 bool Creature::InitEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
175 CreatureInfo
const *normalInfo
= objmgr
.GetCreatureTemplate(Entry
);
178 sLog
.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry
);
182 // get heroic mode entry
183 uint32 actualEntry
= Entry
;
184 CreatureInfo
const *cinfo
= normalInfo
;
185 if(normalInfo
->HeroicEntry
)
187 //we already have valid Map pointer for current creature!
188 if(GetMap()->IsHeroic())
190 cinfo
= objmgr
.GetCreatureTemplate(normalInfo
->HeroicEntry
);
193 sLog
.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry
);
199 SetEntry(Entry
); // normal entry always
200 m_creatureInfo
= cinfo
; // map mode related always
202 // equal to player Race field, but creature does not have race
203 SetByteValue(UNIT_FIELD_BYTES_0
, 0, 0);
205 // known valid are: CLASS_WARRIOR,CLASS_PALADIN,CLASS_ROGUE,CLASS_MAGE
206 SetByteValue(UNIT_FIELD_BYTES_0
, 1, uint8(cinfo
->unit_class
));
208 uint32 display_id
= objmgr
.ChooseDisplayId(team
, GetCreatureInfo(), data
);
209 if (!display_id
) // Cancel load if no display id
211 sLog
.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry
, display_id
);
215 CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelRandomGender(display_id
);
216 if (!minfo
) // Cancel load if no model defined
218 sLog
.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry
);
222 display_id
= minfo
->modelid
; // it can be different (for another gender)
224 SetDisplayId(display_id
);
225 SetNativeDisplayId(display_id
);
226 SetByteValue(UNIT_FIELD_BYTES_0
, 2, minfo
->gender
);
228 // Load creature equipment
229 if(!data
|| data
->equipmentId
== 0)
230 { // use default from the template
231 LoadEquipment(cinfo
->equipmentId
);
233 else if(data
&& data
->equipmentId
!= -1)
234 { // override, -1 means no equipment
235 LoadEquipment(data
->equipmentId
);
238 SetName(normalInfo
->Name
); // at normal entry always
240 SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS
,minfo
->bounding_radius
);
241 SetFloatValue(UNIT_FIELD_COMBATREACH
,minfo
->combat_reach
);
243 SetFloatValue(UNIT_MOD_CAST_SPEED
, 1.0f
);
245 SetSpeed(MOVE_WALK
, cinfo
->speed
);
246 SetSpeed(MOVE_RUN
, cinfo
->speed
);
247 SetSpeed(MOVE_SWIM
, cinfo
->speed
);
249 SetFloatValue(OBJECT_FIELD_SCALE_X
, cinfo
->scale
);
251 // checked at loading
252 m_defaultMovementType
= MovementGeneratorType(cinfo
->MovementType
);
253 if(!m_respawnradius
&& m_defaultMovementType
==RANDOM_MOTION_TYPE
)
254 m_defaultMovementType
= IDLE_MOTION_TYPE
;
259 bool Creature::UpdateEntry(uint32 Entry
, uint32 team
, const CreatureData
*data
)
261 if(!InitEntry(Entry
,team
,data
))
264 m_regenHealth
= GetCreatureInfo()->RegenHealth
;
266 // creatures always have melee weapon ready if any
267 SetSheath(SHEATH_STATE_MELEE
);
269 SelectLevel(GetCreatureInfo());
271 setFaction(GetCreatureInfo()->faction_H
);
273 setFaction(GetCreatureInfo()->faction_A
);
275 SetUInt32Value(UNIT_NPC_FLAGS
,GetCreatureInfo()->npcflag
);
277 SetAttackTime(BASE_ATTACK
, GetCreatureInfo()->baseattacktime
);
278 SetAttackTime(OFF_ATTACK
, GetCreatureInfo()->baseattacktime
);
279 SetAttackTime(RANGED_ATTACK
,GetCreatureInfo()->rangeattacktime
);
281 SetUInt32Value(UNIT_FIELD_FLAGS
,GetCreatureInfo()->unit_flags
);
282 SetUInt32Value(UNIT_DYNAMIC_FLAGS
,GetCreatureInfo()->dynamicflags
);
284 SetModifierValue(UNIT_MOD_ARMOR
, BASE_VALUE
, float(GetCreatureInfo()->armor
));
285 SetModifierValue(UNIT_MOD_RESISTANCE_HOLY
, BASE_VALUE
, float(GetCreatureInfo()->resistance1
));
286 SetModifierValue(UNIT_MOD_RESISTANCE_FIRE
, BASE_VALUE
, float(GetCreatureInfo()->resistance2
));
287 SetModifierValue(UNIT_MOD_RESISTANCE_NATURE
, BASE_VALUE
, float(GetCreatureInfo()->resistance3
));
288 SetModifierValue(UNIT_MOD_RESISTANCE_FROST
, BASE_VALUE
, float(GetCreatureInfo()->resistance4
));
289 SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW
, BASE_VALUE
, float(GetCreatureInfo()->resistance5
));
290 SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE
, BASE_VALUE
, float(GetCreatureInfo()->resistance6
));
292 SetCanModifyStats(true);
295 FactionTemplateEntry
const* factionTemplate
= sFactionTemplateStore
.LookupEntry(GetCreatureInfo()->faction_A
);
296 if (factionTemplate
) // check and error show at loading templates
298 FactionEntry
const* factionEntry
= sFactionStore
.LookupEntry(factionTemplate
->faction
);
300 if( !(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_CIVILIAN
) &&
301 (factionEntry
->team
== ALLIANCE
|| factionEntry
->team
== HORDE
) )
305 for(int i
=0; i
< CREATURE_MAX_SPELLS
; ++i
)
306 m_spells
[i
] = GetCreatureInfo()->spells
[i
];
311 void Creature::Update(uint32 diff
)
313 if(m_GlobalCooldown
<= diff
)
314 m_GlobalCooldown
= 0;
316 m_GlobalCooldown
-= diff
;
318 switch( m_deathState
)
321 // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting.
322 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry());
325 // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
326 sLog
.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry());
330 if( m_respawnTime
<= time(NULL
) )
332 DEBUG_LOG("Respawning...");
334 lootForPickPocketed
= false;
337 if(m_originalEntry
!= GetEntry())
338 UpdateEntry(m_originalEntry
);
340 CreatureInfo
const *cinfo
= GetCreatureInfo();
343 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
344 if (m_isDeadByDefault
)
346 setDeathState(JUST_DIED
);
348 i_motionMaster
.Clear();
349 clearUnitState(UNIT_STAT_ALL_STATE
);
350 LoadCreaturesAddon(true);
353 setDeathState( JUST_ALIVED
);
355 //Call AI respawn virtual function
356 i_AI
->JustRespawned();
358 uint16 poolid
= poolhandler
.IsPartOfAPool(GetGUIDLow(), GetTypeId());
360 poolhandler
.UpdatePool(poolid
, GetGUIDLow(), GetTypeId());
368 if (m_isDeadByDefault
)
371 if( m_deathTimer
<= diff
)
374 DEBUG_LOG("Removing corpse... %u ", GetEntry());
378 m_deathTimer
-= diff
;
379 if (m_groupLootTimer
&& lootingGroupLeaderGUID
)
381 if(diff
<= m_groupLootTimer
)
383 m_groupLootTimer
-= diff
;
387 Group
* group
= objmgr
.GetGroupByLeader(lootingGroupLeaderGUID
);
390 m_groupLootTimer
= 0;
391 lootingGroupLeaderGUID
= 0;
400 if (m_isDeadByDefault
)
402 if( m_deathTimer
<= diff
)
405 DEBUG_LOG("Removing alive corpse... %u ", GetEntry());
409 m_deathTimer
-= diff
;
413 Unit::Update( diff
);
415 // creature can be dead after Unit::Update call
416 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
422 // do not allow the AI to be changed during update
424 i_AI
->UpdateAI(diff
);
428 // creature can be dead after UpdateAI call
429 // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly)
434 if(diff
>= m_regenTimer
)
437 m_regenTimer
-= diff
;
439 if (m_regenTimer
!= 0)
442 if (!isInCombat() || IsPolymorphed())
453 setDeathState(JUST_DIED
);
460 void Creature::RegenerateMana()
462 uint32 curValue
= GetPower(POWER_MANA
);
463 uint32 maxValue
= GetMaxPower(POWER_MANA
);
465 if (curValue
>= maxValue
)
470 // Combat and any controlled creature
471 if (isInCombat() || GetCharmerOrOwnerGUID())
473 if(!IsUnderLastManaUseEffect())
475 float ManaIncreaseRate
= sWorld
.getRate(RATE_POWER_MANA
);
476 float Spirit
= GetStat(STAT_SPIRIT
);
478 addvalue
= uint32((Spirit
/5.0f
+ 17.0f
) * ManaIncreaseRate
);
482 addvalue
= maxValue
/3;
484 ModifyPower(POWER_MANA
, addvalue
);
487 void Creature::RegenerateHealth()
489 if (!isRegeneratingHealth())
492 uint32 curValue
= GetHealth();
493 uint32 maxValue
= GetMaxHealth();
495 if (curValue
>= maxValue
)
500 // Not only pet, but any controlled creature
501 if(GetCharmerOrOwnerGUID())
503 float HealthIncreaseRate
= sWorld
.getRate(RATE_HEALTH
);
504 float Spirit
= GetStat(STAT_SPIRIT
);
506 if( GetPower(POWER_MANA
) > 0 )
507 addvalue
= uint32(Spirit
* 0.25 * HealthIncreaseRate
);
509 addvalue
= uint32(Spirit
* 0.80 * HealthIncreaseRate
);
512 addvalue
= maxValue
/3;
514 ModifyHealth(addvalue
);
517 void Creature::DoFleeToGetAssistance()
522 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS
);
525 Creature
* pCreature
= NULL
;
527 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
529 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
531 MaNGOS::NearestAssistCreatureInCreatureRangeCheck
u_check(this, getVictim(), radius
);
532 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestAssistCreatureInCreatureRangeCheck
> searcher(this, pCreature
, u_check
);
534 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestAssistCreatureInCreatureRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
536 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
537 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap());
539 SetNoSearchAssistance(true);
541 SetFeared(true, getVictim()->GetGUID(), 0 ,sWorld
.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY
));
543 GetMotionMaster()->MoveSeekAssistance(pCreature
->GetPositionX(), pCreature
->GetPositionY(), pCreature
->GetPositionZ());
547 bool Creature::AIM_Initialize()
549 // make sure nothing can change the AI during AI update
552 sLog
.outDebug("AIM_Initialize: failed to init, locked.");
556 CreatureAI
* oldAI
= i_AI
;
557 i_motionMaster
.Initialize();
558 i_AI
= FactorySelector::selectAI(this);
564 bool Creature::Create (uint32 guidlow
, Map
*map
, uint32 phaseMask
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
568 SetPhaseMask(phaseMask
,false);
570 //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0;
571 const bool bResult
= CreateFromProto(guidlow
, Entry
, team
, data
);
575 //Notify the map's instance data.
576 //Only works if you create the object in it, not if it is moves to that map.
577 //Normally non-players do not teleport to other maps.
578 if(map
->IsDungeon() && ((InstanceMap
*)map
)->GetInstanceData())
579 ((InstanceMap
*)map
)->GetInstanceData()->OnCreatureCreate(this);
581 switch (GetCreatureInfo()->rank
)
583 case CREATURE_ELITE_RARE
:
584 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RARE
);
586 case CREATURE_ELITE_ELITE
:
587 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_ELITE
);
589 case CREATURE_ELITE_RAREELITE
:
590 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_RAREELITE
);
592 case CREATURE_ELITE_WORLDBOSS
:
593 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS
);
596 m_corpseDelay
= sWorld
.getConfig(CONFIG_CORPSE_DECAY_NORMAL
);
599 LoadCreaturesAddon();
605 bool Creature::isCanTrainingOf(Player
* pPlayer
, bool msg
) const
610 TrainerSpellData
const* trainer_spells
= GetTrainerSpells();
612 if(!trainer_spells
|| trainer_spells
->spellList
.empty())
614 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
615 GetGUIDLow(),GetEntry());
619 switch(GetCreatureInfo()->trainer_type
)
621 case TRAINER_TYPE_CLASS
:
622 if(pPlayer
->getClass()!=GetCreatureInfo()->trainer_class
)
626 pPlayer
->PlayerTalkClass
->ClearMenus();
627 switch(GetCreatureInfo()->trainer_class
)
629 case CLASS_DRUID
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4913,GetGUID()); break;
630 case CLASS_HUNTER
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10090,GetGUID()); break;
631 case CLASS_MAGE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 328,GetGUID()); break;
632 case CLASS_PALADIN
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 1635,GetGUID()); break;
633 case CLASS_PRIEST
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4436,GetGUID()); break;
634 case CLASS_ROGUE
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 4797,GetGUID()); break;
635 case CLASS_SHAMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu( 5003,GetGUID()); break;
636 case CLASS_WARLOCK
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 5836,GetGUID()); break;
637 case CLASS_WARRIOR
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 4985,GetGUID()); break;
643 case TRAINER_TYPE_PETS
:
644 if(pPlayer
->getClass()!=CLASS_HUNTER
)
646 pPlayer
->PlayerTalkClass
->ClearMenus();
647 pPlayer
->PlayerTalkClass
->SendGossipMenu(3620,GetGUID());
651 case TRAINER_TYPE_MOUNTS
:
652 if(GetCreatureInfo()->trainer_race
&& pPlayer
->getRace() != GetCreatureInfo()->trainer_race
)
656 pPlayer
->PlayerTalkClass
->ClearMenus();
657 switch(GetCreatureInfo()->trainer_class
)
659 case RACE_DWARF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5865,GetGUID()); break;
660 case RACE_GNOME
: pPlayer
->PlayerTalkClass
->SendGossipMenu(4881,GetGUID()); break;
661 case RACE_HUMAN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5861,GetGUID()); break;
662 case RACE_NIGHTELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
663 case RACE_ORC
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5863,GetGUID()); break;
664 case RACE_TAUREN
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
665 case RACE_TROLL
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5816,GetGUID()); break;
666 case RACE_UNDEAD_PLAYER
:pPlayer
->PlayerTalkClass
->SendGossipMenu( 624,GetGUID()); break;
667 case RACE_BLOODELF
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5862,GetGUID()); break;
668 case RACE_DRAENEI
: pPlayer
->PlayerTalkClass
->SendGossipMenu(5864,GetGUID()); break;
674 case TRAINER_TYPE_TRADESKILLS
:
675 if(GetCreatureInfo()->trainer_spell
&& !pPlayer
->HasSpell(GetCreatureInfo()->trainer_spell
))
679 pPlayer
->PlayerTalkClass
->ClearMenus();
680 pPlayer
->PlayerTalkClass
->SendGossipMenu(11031,GetGUID());
686 return false; // checked and error output at creature_template loading
691 bool Creature::isCanInteractWithBattleMaster(Player
* pPlayer
, bool msg
) const
693 if(!isBattleMaster())
696 BattleGroundTypeId bgTypeId
= sBattleGroundMgr
.GetBattleMasterBG(GetEntry());
698 return pPlayer
->GetBGAccessByLevel(bgTypeId
);
700 if(!pPlayer
->GetBGAccessByLevel(bgTypeId
))
702 pPlayer
->PlayerTalkClass
->ClearMenus();
705 case BATTLEGROUND_AV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7616,GetGUID()); break;
706 case BATTLEGROUND_WS
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7599,GetGUID()); break;
707 case BATTLEGROUND_AB
: pPlayer
->PlayerTalkClass
->SendGossipMenu(7642,GetGUID()); break;
708 case BATTLEGROUND_EY
:
709 case BATTLEGROUND_NA
:
710 case BATTLEGROUND_BE
:
711 case BATTLEGROUND_AA
:
712 case BATTLEGROUND_RL
:
713 case BATTLEGROUND_SA
:
714 case BATTLEGROUND_DS
:
715 case BATTLEGROUND_RV
: pPlayer
->PlayerTalkClass
->SendGossipMenu(10024,GetGUID()); break;
723 bool Creature::isCanTrainingAndResetTalentsOf(Player
* pPlayer
) const
725 return pPlayer
->getLevel() >= 10
726 && GetCreatureInfo()->trainer_type
== TRAINER_TYPE_CLASS
727 && pPlayer
->getClass() == GetCreatureInfo()->trainer_class
;
730 void Creature::prepareGossipMenu( Player
*pPlayer
,uint32 gossipid
)
732 PlayerMenu
* pm
=pPlayer
->PlayerTalkClass
;
735 // lazy loading single time at use
738 for( GossipOptionList::iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); ++i
)
740 GossipOption
* gso
=&*i
;
741 if(gso
->GossipId
== gossipid
)
743 bool cantalking
=true;
746 uint32 textid
=GetNpcTextId();
747 GossipText
const* gossiptext
=objmgr
.GetGossipText(textid
);
755 case GOSSIP_OPTION_QUESTGIVER
:
756 pPlayer
->PrepareQuestMenu(GetGUID());
757 //if (pm->GetQuestMenu()->MenuItemCount() == 0)
759 //pm->GetQuestMenu()->ClearMenu();
761 case GOSSIP_OPTION_ARMORER
:
762 cantalking
=false; // added in special mode
764 case GOSSIP_OPTION_SPIRITHEALER
:
765 if( !pPlayer
->isDead() )
768 case GOSSIP_OPTION_VENDOR
:
770 VendorItemData
const* vItems
= GetVendorItems();
771 if(!vItems
|| vItems
->Empty())
773 sLog
.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.",
774 GetGUIDLow(),GetEntry());
779 case GOSSIP_OPTION_TRAINER
:
780 if(!isCanTrainingOf(pPlayer
,false))
783 case GOSSIP_OPTION_UNLEARNTALENTS
:
784 if(!isCanTrainingAndResetTalentsOf(pPlayer
))
787 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
788 if(!pPlayer
->GetPet() || pPlayer
->GetPet()->getPetType() != HUNTER_PET
|| pPlayer
->GetPet()->m_spells
.size() <= 1 || GetCreatureInfo()->trainer_type
!= TRAINER_TYPE_PETS
|| GetCreatureInfo()->trainer_class
!= CLASS_HUNTER
)
791 case GOSSIP_OPTION_TAXIVENDOR
:
792 if ( pPlayer
->GetSession()->SendLearnNewTaxiNode(this) )
795 case GOSSIP_OPTION_BATTLEFIELD
:
796 if(!isCanInteractWithBattleMaster(pPlayer
,false))
799 case GOSSIP_OPTION_SPIRITGUIDE
:
800 case GOSSIP_OPTION_INNKEEPER
:
801 case GOSSIP_OPTION_BANKER
:
802 case GOSSIP_OPTION_PETITIONER
:
803 case GOSSIP_OPTION_STABLEPET
:
804 case GOSSIP_OPTION_TABARDDESIGNER
:
805 case GOSSIP_OPTION_AUCTIONEER
:
808 sLog
.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetDBTableGUIDLow(),GetEntry(),gso
->Action
);
813 //note for future dev: should have database fields for BoxMessage & BoxMoney
814 if(!gso
->OptionText
.empty() && cantalking
)
816 std::string OptionText
= gso
->OptionText
;
817 std::string BoxText
= gso
->BoxText
;
818 int loc_idx
= pPlayer
->GetSession()->GetSessionDbLocaleIndex();
821 NpcOptionLocale
const *no
= objmgr
.GetNpcOptionLocale(gso
->Id
);
824 if (no
->OptionText
.size() > loc_idx
&& !no
->OptionText
[loc_idx
].empty())
825 OptionText
=no
->OptionText
[loc_idx
];
826 if (no
->BoxText
.size() > loc_idx
&& !no
->BoxText
[loc_idx
].empty())
827 BoxText
=no
->BoxText
[loc_idx
];
830 pm
->GetGossipMenu().AddMenuItem((uint8
)gso
->Icon
,OptionText
, gossipid
,gso
->Action
,BoxText
,gso
->BoxMoney
,gso
->Coded
);
835 ///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-)
838 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_TRAINER
))
840 isCanTrainingOf(pPlayer
,true); // output error message if need
842 if(HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_BATTLEMASTER
))
844 isCanInteractWithBattleMaster(pPlayer
,true); // output error message if need
849 void Creature::sendPreparedGossip(Player
* player
)
854 // in case no gossip flag and quest menu not empty, open quest menu (client expect gossip menu with this flag)
855 if (!HasFlag(UNIT_NPC_FLAGS
,UNIT_NPC_FLAG_GOSSIP
) && !player
->PlayerTalkClass
->GetQuestMenu().Empty())
857 player
->SendPreparedQuest(GetGUID());
861 // in case non empty gossip menu (that not included quests list size) show it
862 // (quest entries from quest menu will be included in list)
863 player
->PlayerTalkClass
->SendGossipMenu(GetNpcTextId(), GetGUID());
866 void Creature::OnGossipSelect(Player
* player
, uint32 option
)
868 GossipMenu
& gossipmenu
= player
->PlayerTalkClass
->GetGossipMenu();
870 if(option
>= gossipmenu
.MenuItemCount())
873 uint32 action
=gossipmenu
.GetItem(option
).m_gAction
;
874 uint32 zoneid
=GetZoneId();
875 uint64 guid
=GetGUID();
877 GossipOption
const *gossip
=GetGossipOption( action
);
881 gossip
=GetGossipOption( action
);
886 switch (gossip
->Action
)
888 case GOSSIP_OPTION_GOSSIP
:
890 uint32 textid
= GetGossipTextId(action
, zoneid
);
892 textid
=GetNpcTextId();
894 player
->PlayerTalkClass
->CloseGossip();
895 player
->PlayerTalkClass
->SendTalking(textid
);
898 case GOSSIP_OPTION_SPIRITHEALER
:
899 if (player
->isDead())
900 CastSpell(this,17251,true,NULL
,NULL
,player
->GetGUID());
902 case GOSSIP_OPTION_QUESTGIVER
:
903 player
->PrepareQuestMenu( guid
);
904 player
->SendPreparedQuest( guid
);
906 case GOSSIP_OPTION_VENDOR
:
907 case GOSSIP_OPTION_ARMORER
:
908 player
->GetSession()->SendListInventory(guid
);
910 case GOSSIP_OPTION_STABLEPET
:
911 player
->GetSession()->SendStablePet(guid
);
913 case GOSSIP_OPTION_TRAINER
:
914 player
->GetSession()->SendTrainerList(guid
);
916 case GOSSIP_OPTION_UNLEARNTALENTS
:
917 player
->PlayerTalkClass
->CloseGossip();
918 player
->SendTalentWipeConfirm(guid
);
920 case GOSSIP_OPTION_UNLEARNPETSKILLS
:
921 player
->PlayerTalkClass
->CloseGossip();
922 player
->SendPetSkillWipeConfirm();
924 case GOSSIP_OPTION_TAXIVENDOR
:
925 player
->GetSession()->SendTaxiMenu(this);
927 case GOSSIP_OPTION_INNKEEPER
:
928 player
->PlayerTalkClass
->CloseGossip();
929 player
->SetBindPoint( guid
);
931 case GOSSIP_OPTION_BANKER
:
932 player
->GetSession()->SendShowBank( guid
);
934 case GOSSIP_OPTION_PETITIONER
:
935 player
->PlayerTalkClass
->CloseGossip();
936 player
->GetSession()->SendPetitionShowList( guid
);
938 case GOSSIP_OPTION_TABARDDESIGNER
:
939 player
->PlayerTalkClass
->CloseGossip();
940 player
->GetSession()->SendTabardVendorActivate( guid
);
942 case GOSSIP_OPTION_AUCTIONEER
:
943 player
->GetSession()->SendAuctionHello( guid
, this );
945 case GOSSIP_OPTION_SPIRITGUIDE
:
946 case GOSSIP_GUARD_SPELLTRAINER
:
947 case GOSSIP_GUARD_SKILLTRAINER
:
948 prepareGossipMenu( player
,gossip
->Id
);
949 sendPreparedGossip( player
);
951 case GOSSIP_OPTION_BATTLEFIELD
:
953 BattleGroundTypeId bgTypeId
= sBattleGroundMgr
.GetBattleMasterBG(GetEntry());
954 player
->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId
);
958 OnPoiSelect( player
, gossip
);
964 void Creature::OnPoiSelect(Player
* player
, GossipOption
const *gossip
)
966 if(gossip
->GossipId
==GOSSIP_GUARD_SPELLTRAINER
|| gossip
->GossipId
==GOSSIP_GUARD_SKILLTRAINER
)
968 Poi_Icon icon
= ICON_POI_BLANK
;
969 //need add more case.
970 switch(gossip
->Action
)
972 case GOSSIP_GUARD_BANK
:
973 icon
=ICON_POI_SMALL_HOUSE
;
975 case GOSSIP_GUARD_RIDE
:
976 icon
=ICON_POI_RWHORSE
;
978 case GOSSIP_GUARD_GUILD
:
979 icon
=ICON_POI_BLUETOWER
;
982 icon
=ICON_POI_GREYTOWER
;
985 uint32 textid
= GetGossipTextId( gossip
->Action
, GetZoneId() );
986 player
->PlayerTalkClass
->SendTalking(textid
);
987 // std::string areaname= gossip->OptionText;
988 // how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() );
992 uint32
Creature::GetGossipTextId(uint32 action
, uint32 zoneid
)
994 QueryResult
*result
= WorldDatabase
.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action
, zoneid
);
999 Field
*fields
= result
->Fetch();
1000 uint32 id
= fields
[0].GetUInt32();
1007 uint32
Creature::GetNpcTextId()
1010 return DEFAULT_GOSSIP_MESSAGE
;
1012 if(uint32 pos
= objmgr
.GetNpcGossip(m_DBTableGuid
))
1015 return DEFAULT_GOSSIP_MESSAGE
;
1018 GossipOption
const* Creature::GetGossipOption( uint32 id
) const
1020 for( GossipOptionList::const_iterator i
= m_goptions
.begin( ); i
!= m_goptions
.end( ); ++i
)
1028 void Creature::LoadGossipOptions()
1030 if(m_gossipOptionLoaded
)
1033 uint32 npcflags
=GetUInt32Value(UNIT_NPC_FLAGS
);
1035 CacheNpcOptionList
const& noList
= objmgr
.GetNpcOptions ();
1036 for (CacheNpcOptionList::const_iterator i
= noList
.begin (); i
!= noList
.end (); ++i
)
1037 if(i
->NpcFlag
& npcflags
)
1038 addGossipOption(*i
);
1040 m_gossipOptionLoaded
= true;
1043 void Creature::AI_SendMoveToPacket(float x
, float y
, float z
, uint32 time
, MonsterMovementFlags flags
, uint8 type
)
1045 /* uint32 timeElap = getMSTime();
1046 if ((timeElap - m_startMove) < m_moveTime)
1048 oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime );
1049 oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime );
1059 m_orientation = atan2((oY - dY), (oX - dX));
1061 m_startMove = getMSTime();
1062 m_moveTime = time;*/
1063 SendMonsterMove(x
, y
, z
, type
, flags
, time
);
1066 Player
*Creature::GetLootRecipient() const
1068 if (!m_lootRecipient
) return NULL
;
1069 else return ObjectAccessor::FindPlayer(m_lootRecipient
);
1072 void Creature::SetLootRecipient(Unit
*unit
)
1074 // set the player whose group should receive the right
1075 // to loot the creature after it dies
1076 // should be set to NULL after the loot disappears
1080 m_lootRecipient
= 0;
1081 RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1085 Player
* player
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself();
1086 if(!player
) // normal creature, no player involved
1089 m_lootRecipient
= player
->GetGUID();
1090 SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_OTHER_TAGGER
);
1093 void Creature::SaveToDB()
1095 // this should only be used when the creature has already been loaded
1096 // preferably after adding to map, because mapid may not be valid otherwise
1097 CreatureData
const *data
= objmgr
.GetCreatureData(m_DBTableGuid
);
1100 sLog
.outError("Creature::SaveToDB failed, cannot get creature data!");
1104 SaveToDB(GetMapId(), data
->spawnMask
,GetPhaseMask());
1107 void Creature::SaveToDB(uint32 mapid
, uint8 spawnMask
, uint32 phaseMask
)
1109 // update in loaded data
1111 m_DBTableGuid
= GetGUIDLow();
1112 CreatureData
& data
= objmgr
.NewOrExistCreatureData(m_DBTableGuid
);
1114 uint32 displayId
= GetNativeDisplayId();
1116 // check if it's a custom model and if not, use 0 for displayId
1117 CreatureInfo
const *cinfo
= GetCreatureInfo();
1120 if (displayId
!= cinfo
->DisplayID_A
[0] && displayId
!= cinfo
->DisplayID_A
[1] &&
1121 displayId
!= cinfo
->DisplayID_H
[0] && displayId
!= cinfo
->DisplayID_H
[1])
1123 if (cinfo
->DisplayID_A
[0])
1124 if (CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
[0]))
1125 if(displayId
== minfo
->modelid_other_gender
)
1128 if (displayId
&& cinfo
->DisplayID_A
[1])
1129 if (CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_A
[1]))
1130 if(displayId
== minfo
->modelid_other_gender
)
1133 if (displayId
&& cinfo
->DisplayID_H
[0])
1134 if (CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
[0]))
1135 if(displayId
== minfo
->modelid_other_gender
)
1138 if (displayId
&& cinfo
->DisplayID_H
[1])
1139 if (CreatureModelInfo
const *minfo
= objmgr
.GetCreatureModelInfo(cinfo
->DisplayID_H
[1]))
1140 if(displayId
== minfo
->modelid_other_gender
)
1147 // data->guid = guid don't must be update at save
1148 data
.id
= GetEntry();
1150 data
.phaseMask
= phaseMask
;
1151 data
.displayid
= displayId
;
1152 data
.equipmentId
= GetEquipmentId();
1153 data
.posX
= GetPositionX();
1154 data
.posY
= GetPositionY();
1155 data
.posZ
= GetPositionZ();
1156 data
.orientation
= GetOrientation();
1157 data
.spawntimesecs
= m_respawnDelay
;
1158 // prevent add data integrity problems
1159 data
.spawndist
= GetDefaultMovementType()==IDLE_MOTION_TYPE
? 0 : m_respawnradius
;
1160 data
.currentwaypoint
= 0;
1161 data
.curhealth
= GetHealth();
1162 data
.curmana
= GetPower(POWER_MANA
);
1163 data
.is_dead
= m_isDeadByDefault
;
1164 // prevent add data integrity problems
1165 data
.movementType
= !m_respawnradius
&& GetDefaultMovementType()==RANDOM_MOTION_TYPE
1166 ? IDLE_MOTION_TYPE
: GetDefaultMovementType();
1167 data
.spawnMask
= spawnMask
;
1170 WorldDatabase
.BeginTransaction();
1172 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1174 std::ostringstream ss
;
1175 ss
<< "INSERT INTO creature VALUES ("
1176 << m_DBTableGuid
<< ","
1177 << GetEntry() << ","
1179 << uint32(spawnMask
) << "," // cast to prevent save as symbol
1180 << uint16(GetPhaseMask()) << "," // prevent out of range error
1182 << GetEquipmentId() <<","
1183 << GetPositionX() << ","
1184 << GetPositionY() << ","
1185 << GetPositionZ() << ","
1186 << GetOrientation() << ","
1187 << m_respawnDelay
<< "," //respawn time
1188 << (float) m_respawnradius
<< "," //spawn distance (float)
1189 << (uint32
) (0) << "," //currentwaypoint
1190 << GetHealth() << "," //curhealth
1191 << GetPower(POWER_MANA
) << "," //curmana
1192 << (m_isDeadByDefault
? 1 : 0) << "," //is_dead
1193 << GetDefaultMovementType() << ")"; //default movement generator type
1195 WorldDatabase
.PExecuteLog( ss
.str( ).c_str( ) );
1197 WorldDatabase
.CommitTransaction();
1200 void Creature::SelectLevel(const CreatureInfo
*cinfo
)
1202 uint32 rank
= isPet()? 0 : cinfo
->rank
;
1205 uint32 minlevel
= std::min(cinfo
->maxlevel
, cinfo
->minlevel
);
1206 uint32 maxlevel
= std::max(cinfo
->maxlevel
, cinfo
->minlevel
);
1207 uint32 level
= minlevel
== maxlevel
? minlevel
: urand(minlevel
, maxlevel
);
1210 float rellevel
= maxlevel
== minlevel
? 0 : (float(level
- minlevel
))/(maxlevel
- minlevel
);
1213 float healthmod
= _GetHealthMod(rank
);
1215 uint32 minhealth
= std::min(cinfo
->maxhealth
, cinfo
->minhealth
);
1216 uint32 maxhealth
= std::max(cinfo
->maxhealth
, cinfo
->minhealth
);
1217 uint32 health
= uint32(healthmod
* (minhealth
+ uint32(rellevel
*(maxhealth
- minhealth
))));
1219 SetCreateHealth(health
);
1220 SetMaxHealth(health
);
1224 uint32 minmana
= std::min(cinfo
->maxmana
, cinfo
->minmana
);
1225 uint32 maxmana
= std::max(cinfo
->maxmana
, cinfo
->minmana
);
1226 uint32 mana
= minmana
+ uint32(rellevel
*(maxmana
- minmana
));
1228 SetCreateMana(mana
);
1229 SetMaxPower(POWER_MANA
, mana
); //MAX Mana
1230 SetPower(POWER_MANA
, mana
);
1232 // TODO: set UNIT_FIELD_POWER*, for some creature class case (energy, etc)
1234 SetModifierValue(UNIT_MOD_HEALTH
, BASE_VALUE
, health
);
1235 SetModifierValue(UNIT_MOD_MANA
, BASE_VALUE
, mana
);
1238 float damagemod
= _GetDamageMod(rank
);
1240 SetBaseWeaponDamage(BASE_ATTACK
, MINDAMAGE
, cinfo
->mindmg
* damagemod
);
1241 SetBaseWeaponDamage(BASE_ATTACK
, MAXDAMAGE
, cinfo
->maxdmg
* damagemod
);
1243 SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
,cinfo
->minrangedmg
* damagemod
);
1244 SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
,cinfo
->maxrangedmg
* damagemod
);
1246 SetModifierValue(UNIT_MOD_ATTACK_POWER
, BASE_VALUE
, cinfo
->attackpower
* damagemod
);
1249 float Creature::_GetHealthMod(int32 Rank
)
1251 switch (Rank
) // define rates for each elite rank
1253 case CREATURE_ELITE_NORMAL
:
1254 return sWorld
.getRate(RATE_CREATURE_NORMAL_HP
);
1255 case CREATURE_ELITE_ELITE
:
1256 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1257 case CREATURE_ELITE_RAREELITE
:
1258 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_HP
);
1259 case CREATURE_ELITE_WORLDBOSS
:
1260 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP
);
1261 case CREATURE_ELITE_RARE
:
1262 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_HP
);
1264 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_HP
);
1268 float Creature::_GetDamageMod(int32 Rank
)
1270 switch (Rank
) // define rates for each elite rank
1272 case CREATURE_ELITE_NORMAL
:
1273 return sWorld
.getRate(RATE_CREATURE_NORMAL_DAMAGE
);
1274 case CREATURE_ELITE_ELITE
:
1275 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1276 case CREATURE_ELITE_RAREELITE
:
1277 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE
);
1278 case CREATURE_ELITE_WORLDBOSS
:
1279 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE
);
1280 case CREATURE_ELITE_RARE
:
1281 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE
);
1283 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE
);
1287 float Creature::GetSpellDamageMod(int32 Rank
)
1289 switch (Rank
) // define rates for each elite rank
1291 case CREATURE_ELITE_NORMAL
:
1292 return sWorld
.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE
);
1293 case CREATURE_ELITE_ELITE
:
1294 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1295 case CREATURE_ELITE_RAREELITE
:
1296 return sWorld
.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE
);
1297 case CREATURE_ELITE_WORLDBOSS
:
1298 return sWorld
.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE
);
1299 case CREATURE_ELITE_RARE
:
1300 return sWorld
.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE
);
1302 return sWorld
.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE
);
1306 bool Creature::CreateFromProto(uint32 guidlow
, uint32 Entry
, uint32 team
, const CreatureData
*data
)
1308 CreatureInfo
const *cinfo
= objmgr
.GetCreatureTemplate(Entry
);
1311 sLog
.outErrorDb("Creature entry %u does not exist.", Entry
);
1314 m_originalEntry
= Entry
;
1316 Object::_Create(guidlow
, Entry
, HIGHGUID_UNIT
);
1318 if(!UpdateEntry(Entry
, team
, data
))
1324 bool Creature::LoadFromDB(uint32 guid
, Map
*map
)
1326 CreatureData
const* data
= objmgr
.GetCreatureData(guid
);
1330 sLog
.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid
);
1334 m_DBTableGuid
= guid
;
1335 if (map
->GetInstanceId() != 0) guid
= objmgr
.GenerateLowGuid(HIGHGUID_UNIT
);
1338 if(!Create(guid
,map
,data
->phaseMask
,data
->id
,team
,data
))
1341 Relocate(data
->posX
,data
->posY
,data
->posZ
,data
->orientation
);
1343 if(!IsPositionValid())
1345 sLog
.outError("Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY());
1349 m_respawnradius
= data
->spawndist
;
1351 m_respawnDelay
= data
->spawntimesecs
;
1352 m_isDeadByDefault
= data
->is_dead
;
1353 m_deathState
= m_isDeadByDefault
? DEAD
: ALIVE
;
1355 m_respawnTime
= objmgr
.GetCreatureRespawnTime(m_DBTableGuid
,GetInstanceId());
1356 if(m_respawnTime
> time(NULL
)) // not ready to respawn
1358 m_deathState
= DEAD
;
1361 float tz
= GetMap()->GetHeight(data
->posX
,data
->posY
,data
->posZ
,false);
1362 if(data
->posZ
- tz
> 0.1)
1363 Relocate(data
->posX
,data
->posY
,tz
);
1366 else if(m_respawnTime
) // respawn time set but expired
1369 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1372 uint32 curhealth
= data
->curhealth
;
1375 curhealth
= uint32(curhealth
*_GetHealthMod(GetCreatureInfo()->rank
));
1380 SetHealth(m_deathState
== ALIVE
? curhealth
: 0);
1381 SetPower(POWER_MANA
,data
->curmana
);
1383 SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool
));
1385 // checked at creature_template loading
1386 m_defaultMovementType
= MovementGeneratorType(data
->movementType
);
1392 void Creature::LoadEquipment(uint32 equip_entry
, bool force
)
1394 if(equip_entry
== 0)
1398 for (uint8 i
= 0; i
< 3; ++i
)
1399 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, 0);
1405 EquipmentInfo
const *einfo
= objmgr
.GetEquipmentInfo(equip_entry
);
1409 m_equipmentId
= equip_entry
;
1410 for (uint8 i
= 0; i
< 3; ++i
)
1411 SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID
+ i
, einfo
->equipentry
[i
]);
1414 bool Creature::hasQuest(uint32 quest_id
) const
1416 QuestRelations
const& qr
= objmgr
.mCreatureQuestRelations
;
1417 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1419 if(itr
->second
==quest_id
)
1425 bool Creature::hasInvolvedQuest(uint32 quest_id
) const
1427 QuestRelations
const& qr
= objmgr
.mCreatureQuestInvolvedRelations
;
1428 for(QuestRelations::const_iterator itr
= qr
.lower_bound(GetEntry()); itr
!= qr
.upper_bound(GetEntry()); ++itr
)
1430 if(itr
->second
==quest_id
)
1436 void Creature::DeleteFromDB()
1440 sLog
.outDebug("Trying to delete not saved creature!");
1444 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1445 objmgr
.DeleteCreatureData(m_DBTableGuid
);
1447 WorldDatabase
.BeginTransaction();
1448 WorldDatabase
.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid
);
1449 WorldDatabase
.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid
);
1450 WorldDatabase
.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid
);
1451 WorldDatabase
.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid
);
1452 WorldDatabase
.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid
);
1453 WorldDatabase
.CommitTransaction();
1456 float Creature::GetAttackDistance(Unit
const* pl
) const
1458 float aggroRate
= sWorld
.getRate(RATE_CREATURE_AGGRO
);
1462 int32 playerlevel
= pl
->getLevelForTarget(this);
1463 int32 creaturelevel
= getLevelForTarget(pl
);
1465 int32 leveldif
= playerlevel
- creaturelevel
;
1467 // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob."
1468 if ( leveldif
< - 25)
1471 // "The aggro radius of a mob having the same level as the player is roughly 20 yards"
1472 float RetDistance
= 20;
1474 // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level"
1475 // radius grow if playlevel < creaturelevel
1476 RetDistance
-= (float)leveldif
;
1478 if(creaturelevel
+5 <= sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
))
1480 // detect range auras
1481 RetDistance
+= GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE
);
1483 // detected range auras
1484 RetDistance
+= pl
->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE
);
1487 // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)"
1491 return (RetDistance
*aggroRate
);
1494 void Creature::setDeathState(DeathState s
)
1496 if((s
== JUST_DIED
&& !m_isDeadByDefault
)||(s
== JUST_ALIVED
&& m_isDeadByDefault
))
1498 m_deathTimer
= m_corpseDelay
*IN_MILISECONDS
;
1500 // always save boss respawn time at death to prevent crash cheating
1501 if(sWorld
.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY
) || isWorldBoss())
1504 if (canFly() && FallGround())
1510 Unit::setDeathState(s
);
1514 SetUInt64Value(UNIT_FIELD_TARGET
,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState)
1515 SetUInt32Value(UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_NONE
);
1517 if(!isPet() && GetCreatureInfo()->SkinLootId
)
1518 if ( LootTemplates_Skinning
.HaveLootFor(GetCreatureInfo()->SkinLootId
) )
1519 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1521 if (canFly() && FallGround())
1524 SetNoSearchAssistance(false);
1525 Unit::setDeathState(CORPSE
);
1527 if(s
== JUST_ALIVED
)
1529 SetHealth(GetMaxHealth());
1530 SetLootRecipient(NULL
);
1531 Unit::setDeathState(ALIVE
);
1532 CreatureInfo
const *cinfo
= GetCreatureInfo();
1533 SetUInt32Value(UNIT_DYNAMIC_FLAGS
, 0);
1534 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
);
1535 AddMonsterMoveFlag(MONSTER_MOVE_WALK
);
1536 SetUInt32Value(UNIT_NPC_FLAGS
, cinfo
->npcflag
);
1537 clearUnitState(UNIT_STAT_ALL_STATE
);
1538 i_motionMaster
.Clear();
1539 SetMeleeDamageSchool(SpellSchools(cinfo
->dmgschool
));
1540 LoadCreaturesAddon(true);
1544 bool Creature::FallGround()
1546 // Let's abort after we called this function one time
1547 if (getDeathState() == DEAD_FALLING
)
1550 // Let's do with no vmap because no way to get far distance with vmap high call
1551 float tz
= GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), false);
1553 // Abort too if the ground is very near
1554 if (fabs(GetPositionZ() - tz
) < 0.1f
)
1557 Unit::setDeathState(DEAD_FALLING
);
1558 GetMotionMaster()->MovePoint(0, GetPositionX(), GetPositionY(), tz
);
1559 Relocate(GetPositionX(), GetPositionY(), tz
);
1563 void Creature::Respawn()
1567 // forced recreate creature object at clients
1568 UnitVisibility currentVis
= GetVisibility();
1569 SetVisibility(VISIBILITY_RESPAWN
);
1570 ObjectAccessor::UpdateObjectVisibility(this);
1571 SetVisibility(currentVis
); // restore visibility state
1572 ObjectAccessor::UpdateObjectVisibility(this);
1574 if(getDeathState()==DEAD
)
1577 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),0);
1578 m_respawnTime
= time(NULL
); // respawn at next tick
1582 void Creature::ForcedDespawn()
1584 setDeathState(JUST_DIED
);
1586 SetHealth(0); // just for nice GM-mode view
1589 bool Creature::IsImmunedToSpell(SpellEntry
const* spellInfo
)
1594 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->Mechanic
- 1)))
1597 return Unit::IsImmunedToSpell(spellInfo
);
1600 bool Creature::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
1602 if (GetCreatureInfo()->MechanicImmuneMask
& (1 << (spellInfo
->EffectMechanic
[index
] - 1)))
1605 // Taunt immunity special flag check
1606 if (GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NOT_TAUNTABLE
)
1608 // Taunt aura apply check
1609 if (spellInfo
->Effect
[index
] == SPELL_EFFECT_APPLY_AURA
)
1611 if (spellInfo
->EffectApplyAuraName
[index
] == SPELL_AURA_MOD_TAUNT
)
1614 // Spell effect taunt check
1615 else if (spellInfo
->Effect
[index
] == SPELL_EFFECT_ATTACK_ME
)
1619 return Unit::IsImmunedToSpellEffect(spellInfo
, index
);
1622 SpellEntry
const *Creature::reachWithSpellAttack(Unit
*pVictim
)
1627 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; ++i
)
1631 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1634 sLog
.outError("WORLD: unknown spell id %i", m_spells
[i
]);
1638 bool bcontinue
= true;
1639 for(uint32 j
=0;j
<3;j
++)
1641 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
) ||
1642 (spellInfo
->Effect
[j
] == SPELL_EFFECT_INSTAKILL
) ||
1643 (spellInfo
->Effect
[j
] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
) ||
1644 (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
)
1651 if(bcontinue
) continue;
1653 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1655 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1656 float range
= GetSpellMaxRange(srange
);
1657 float minrange
= GetSpellMinRange(srange
);
1659 float dist
= GetCombatDistance(pVictim
);
1661 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1663 if( dist
> range
|| dist
< minrange
)
1665 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1667 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
))
1674 SpellEntry
const *Creature::reachWithSpellCure(Unit
*pVictim
)
1679 for(uint32 i
=0; i
< CREATURE_MAX_SPELLS
; ++i
)
1683 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(m_spells
[i
] );
1686 sLog
.outError("WORLD: unknown spell id %i", m_spells
[i
]);
1690 bool bcontinue
= true;
1691 for(uint32 j
=0;j
<3;j
++)
1693 if( (spellInfo
->Effect
[j
] == SPELL_EFFECT_HEAL
) )
1699 if(bcontinue
) continue;
1701 if(spellInfo
->manaCost
> GetPower(POWER_MANA
))
1703 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(spellInfo
->rangeIndex
);
1704 float range
= GetSpellMaxRange(srange
);
1705 float minrange
= GetSpellMinRange(srange
);
1707 float dist
= GetCombatDistance(pVictim
);
1709 //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
1711 if( dist
> range
|| dist
< minrange
)
1713 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
))
1715 if(spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_PACIFY
&& HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
))
1722 bool Creature::IsVisibleInGridForPlayer(Player
* pl
) const
1724 // gamemaster in GM mode see all, including ghosts
1725 if(pl
->isGameMaster())
1728 // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0
1729 if(pl
->isAlive() || pl
->GetDeathTimer() > 0)
1731 if(GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INVISIBLE
)
1733 return isAlive() || m_deathTimer
> 0 || m_isDeadByDefault
&& m_deathState
==CORPSE
;
1736 // Dead player see live creatures near own corpse
1739 Corpse
*corpse
= pl
->GetCorpse();
1742 // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
1743 if(corpse
->IsWithinDistInMap(this,(20+25)*sWorld
.getRate(RATE_CREATURE_AGGRO
)))
1748 // Dead player see Spirit Healer or Spirit Guide
1749 if(isSpiritService())
1752 // and not see any other
1756 void Creature::CallAssistance()
1758 if( !m_AlreadyCallAssistance
&& getVictim() && !isPet() && !isCharmed())
1760 SetNoCallAssistance(true);
1762 float radius
= sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS
);
1765 std::list
<Creature
*> assistList
;
1768 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1770 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1773 MaNGOS::AnyAssistCreatureInRangeCheck
u_check(this, getVictim(), radius
);
1774 MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
> searcher(this, assistList
, u_check
);
1776 TypeContainerVisitor
<MaNGOS::CreatureListSearcher
<MaNGOS::AnyAssistCreatureInRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
1778 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1779 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap());
1782 if (!assistList
.empty())
1784 AssistDelayEvent
*e
= new AssistDelayEvent(getVictim()->GetGUID(), *this);
1785 while (!assistList
.empty())
1787 // Pushing guids because in delay can happen some creature gets despawned => invalid pointer
1788 e
->AddAssistant((*assistList
.begin())->GetGUID());
1789 assistList
.pop_front();
1791 m_Events
.AddEvent(e
, m_Events
.CalculateTime(sWorld
.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY
)));
1797 void Creature::CallForHelp(float fRadius
)
1799 if (fRadius
<= 0.0f
|| !getVictim() || isPet() || isCharmed())
1802 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
1804 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1807 MaNGOS::CallOfHelpCreatureInRangeDo
u_do(this, getVictim(), fRadius
);
1808 MaNGOS::CreatureWorker
<MaNGOS::CallOfHelpCreatureInRangeDo
> worker(this, u_do
);
1810 TypeContainerVisitor
<MaNGOS::CreatureWorker
<MaNGOS::CallOfHelpCreatureInRangeDo
>, GridTypeMapContainer
> grid_creature_searcher(worker
);
1812 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1813 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *GetMap());
1816 bool Creature::CanAssistTo(const Unit
* u
, const Unit
* enemy
, bool checkfaction
/*= true*/) const
1818 // we don't need help from zombies :)
1822 // we don't need help from non-combatant ;)
1826 // skip fighting creature
1830 // only free creature
1831 if (GetCharmerOrOwnerGUID())
1834 // only from same creature faction
1837 if (getFaction() != u
->getFaction())
1842 if (!IsFriendlyTo(u
))
1846 // skip non hostile to caster enemy creatures
1847 if (!IsHostileTo(enemy
))
1853 void Creature::SaveRespawnTime()
1855 if(isPet() || !m_DBTableGuid
)
1858 if(m_respawnTime
> time(NULL
)) // dead (no corpse)
1859 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),m_respawnTime
);
1860 else if(m_deathTimer
> 0) // dead (corpse)
1861 objmgr
.SaveCreatureRespawnTime(m_DBTableGuid
,GetInstanceId(),time(NULL
)+m_respawnDelay
+m_deathTimer
/IN_MILISECONDS
);
1864 bool Creature::IsOutOfThreatArea(Unit
* pVictim
) const
1869 if(!pVictim
->IsInMap(this))
1872 if(!pVictim
->isTargetableForAttack())
1875 if(!pVictim
->isInAccessablePlaceFor(this))
1878 if(sMapStore
.LookupEntry(GetMapId())->IsDungeon())
1881 float AttackDist
= GetAttackDistance(pVictim
);
1882 uint32 ThreatRadius
= sWorld
.getConfig(CONFIG_THREAT_RADIUS
);
1884 //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick.
1885 return !pVictim
->IsWithinDist3d(CombatStartX
,CombatStartY
,CombatStartZ
,
1886 ThreatRadius
> AttackDist
? ThreatRadius
: AttackDist
);
1889 CreatureDataAddon
const* Creature::GetCreatureAddon() const
1893 if(CreatureDataAddon
const* addon
= ObjectMgr::GetCreatureAddon(m_DBTableGuid
))
1897 // dependent from heroic mode entry
1898 return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry
);
1901 //creature_addon table
1902 bool Creature::LoadCreaturesAddon(bool reload
)
1904 CreatureDataAddon
const *cainfo
= GetCreatureAddon();
1908 if (cainfo
->mount
!= 0)
1909 Mount(cainfo
->mount
);
1911 if (cainfo
->bytes1
!= 0)
1914 // 1 FreeTalentPoints Pet only, so always 0 for default creature
1918 SetByteValue(UNIT_FIELD_BYTES_1
, 0, uint8(cainfo
->bytes1
& 0xFF));
1919 //SetByteValue(UNIT_FIELD_BYTES_1, 1, uint8((cainfo->bytes1 >> 8) & 0xFF));
1920 SetByteValue(UNIT_FIELD_BYTES_1
, 1, 0);
1921 SetByteValue(UNIT_FIELD_BYTES_1
, 2, uint8((cainfo
->bytes1
>> 16) & 0xFF));
1922 SetByteValue(UNIT_FIELD_BYTES_1
, 3, uint8((cainfo
->bytes1
>> 24) & 0xFF));
1925 if (cainfo
->bytes2
!= 0)
1929 // 2 UnitRename Pet only, so always 0 for default creature
1930 // 3 ShapeshiftForm Must be determined/set by shapeshift spell/aura
1932 SetByteValue(UNIT_FIELD_BYTES_2
, 0, uint8(cainfo
->bytes2
& 0xFF));
1933 SetByteValue(UNIT_FIELD_BYTES_2
, 1, uint8((cainfo
->bytes2
>> 8) & 0xFF));
1934 //SetByteValue(UNIT_FIELD_BYTES_2, 2, uint8((cainfo->bytes2 >> 16) & 0xFF));
1935 SetByteValue(UNIT_FIELD_BYTES_2
, 2, 0);
1936 //SetByteValue(UNIT_FIELD_BYTES_2, 3, uint8((cainfo->bytes2 >> 24) & 0xFF));
1937 SetByteValue(UNIT_FIELD_BYTES_2
, 3, 0);
1940 if (cainfo
->emote
!= 0)
1941 SetUInt32Value(UNIT_NPC_EMOTESTATE
, cainfo
->emote
);
1943 if (cainfo
->move_flags
!= 0)
1944 SetMonsterMoveFlags(MonsterMovementFlags(cainfo
->move_flags
));
1948 for (CreatureDataAddonAura
const* cAura
= cainfo
->auras
; cAura
->spell_id
; ++cAura
)
1950 SpellEntry
const *AdditionalSpellInfo
= sSpellStore
.LookupEntry(cAura
->spell_id
);
1951 if (!AdditionalSpellInfo
)
1953 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
);
1957 // skip already applied aura
1958 if(HasAura(cAura
->spell_id
,cAura
->effect_idx
))
1961 sLog
.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura
->spell_id
,cAura
->effect_idx
);
1966 Aura
* AdditionalAura
= CreateAura(AdditionalSpellInfo
, cAura
->effect_idx
, NULL
, this, this, 0);
1967 AddAura(AdditionalAura
);
1968 sLog
.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura
->spell_id
, AdditionalSpellInfo
->EffectApplyAuraName
[0],GetGUIDLow(),GetEntry());
1974 /// Send a message to LocalDefense channel for players opposition team in the zone
1975 void Creature::SendZoneUnderAttackMessage(Player
* attacker
)
1977 uint32 enemy_team
= attacker
->GetTeam();
1979 WorldPacket
data(SMSG_ZONE_UNDER_ATTACK
,4);
1980 data
<< (uint32
)GetZoneId();
1981 sWorld
.SendGlobalMessage(&data
,NULL
,(enemy_team
==ALLIANCE
? HORDE
: ALLIANCE
));
1984 void Creature::SetInCombatWithZone()
1986 if (!CanHaveThreatList())
1988 sLog
.outError("Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry());
1992 Map
* pMap
= GetMap();
1994 if (!pMap
->IsDungeon())
1996 sLog
.outError("Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), pMap
->GetId());
2000 Map::PlayerList
const &PlList
= pMap
->GetPlayers();
2002 if (PlList
.isEmpty())
2005 for(Map::PlayerList::const_iterator i
= PlList
.begin(); i
!= PlList
.end(); ++i
)
2007 if (Player
* pPlayer
= i
->getSource())
2009 if (pPlayer
->isGameMaster())
2012 if (pPlayer
->isAlive())
2014 pPlayer
->SetInCombatWith(this);
2015 AddThreat(pPlayer
, 0.0f
);
2021 void Creature::_AddCreatureSpellCooldown(uint32 spell_id
, time_t end_time
)
2023 m_CreatureSpellCooldowns
[spell_id
] = end_time
;
2026 void Creature::_AddCreatureCategoryCooldown(uint32 category
, time_t apply_time
)
2028 m_CreatureCategoryCooldowns
[category
] = apply_time
;
2031 void Creature::AddCreatureSpellCooldown(uint32 spellid
)
2033 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellid
);
2037 uint32 cooldown
= GetSpellRecoveryTime(spellInfo
);
2039 _AddCreatureSpellCooldown(spellid
, time(NULL
) + cooldown
/IN_MILISECONDS
);
2041 if(spellInfo
->Category
)
2042 _AddCreatureCategoryCooldown(spellInfo
->Category
, time(NULL
));
2044 m_GlobalCooldown
= spellInfo
->StartRecoveryTime
;
2047 bool Creature::HasCategoryCooldown(uint32 spell_id
) const
2049 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spell_id
);
2053 // check global cooldown if spell affected by it
2054 if (spellInfo
->StartRecoveryCategory
> 0 && m_GlobalCooldown
> 0)
2057 CreatureSpellCooldowns::const_iterator itr
= m_CreatureCategoryCooldowns
.find(spellInfo
->Category
);
2058 return(itr
!= m_CreatureCategoryCooldowns
.end() && time_t(itr
->second
+ (spellInfo
->CategoryRecoveryTime
/ IN_MILISECONDS
)) > time(NULL
));
2061 bool Creature::HasSpellCooldown(uint32 spell_id
) const
2063 CreatureSpellCooldowns::const_iterator itr
= m_CreatureSpellCooldowns
.find(spell_id
);
2064 return (itr
!= m_CreatureSpellCooldowns
.end() && itr
->second
> time(NULL
)) || HasCategoryCooldown(spell_id
);
2067 bool Creature::IsInEvadeMode() const
2069 return !i_motionMaster
.empty() && i_motionMaster
.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE
;
2072 bool Creature::HasSpell(uint32 spellID
) const
2075 for(i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
2076 if(spellID
== m_spells
[i
])
2078 return i
< CREATURE_MAX_SPELLS
; //broke before end of iteration of known spells
2081 time_t Creature::GetRespawnTimeEx() const
2083 time_t now
= time(NULL
);
2084 if(m_respawnTime
> now
) // dead (no corpse)
2085 return m_respawnTime
;
2086 else if(m_deathTimer
> 0) // dead (corpse)
2087 return now
+m_respawnDelay
+m_deathTimer
/IN_MILISECONDS
;
2092 void Creature::GetRespawnCoord( float &x
, float &y
, float &z
, float* ori
, float* dist
) const
2096 if (CreatureData
const* data
= objmgr
.GetCreatureData(GetDBTableGUIDLow()))
2102 *ori
= data
->orientation
;
2104 *dist
= data
->spawndist
;
2114 *ori
= GetOrientation();
2119 void Creature::AllLootRemovedFromCorpse()
2121 if (!HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
))
2125 CreatureInfo
const *cinfo
= GetCreatureInfo();
2127 // corpse was not skinnable -> apply corpse looted timer
2128 if (!cinfo
|| !cinfo
->SkinLootId
)
2129 nDeathTimer
= (uint32
)((m_corpseDelay
* IN_MILISECONDS
) * sWorld
.getRate(RATE_CORPSE_DECAY_LOOTED
));
2130 // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update
2134 // update death timer only if looted timer is shorter
2135 if (m_deathTimer
> nDeathTimer
)
2136 m_deathTimer
= nDeathTimer
;
2140 uint32
Creature::getLevelForTarget( Unit
const* target
) const
2143 return Unit::getLevelForTarget(target
);
2145 uint32 level
= target
->getLevel()+sWorld
.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF
);
2153 std::string
Creature::GetAIName() const
2155 return ObjectMgr::GetCreatureTemplate(GetEntry())->AIName
;
2158 std::string
Creature::GetScriptName() const
2160 return objmgr
.GetScriptName(GetScriptId());
2163 uint32
Creature::GetScriptId() const
2165 return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptID
;
2168 VendorItemData
const* Creature::GetVendorItems() const
2170 return objmgr
.GetNpcVendorItemList(GetEntry());
2173 uint32
Creature::GetVendorItemCurrentCount(VendorItem
const* vItem
)
2175 if(!vItem
->maxcount
)
2176 return vItem
->maxcount
;
2178 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
2179 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
2180 if(itr
->itemId
==vItem
->item
)
2183 if(itr
== m_vendorItemCounts
.end())
2184 return vItem
->maxcount
;
2186 VendorItemCount
* vCount
= &*itr
;
2188 time_t ptime
= time(NULL
);
2190 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2192 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2194 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2195 if((vCount
->count
+ diff
* pProto
->BuyCount
) >= vItem
->maxcount
)
2197 m_vendorItemCounts
.erase(itr
);
2198 return vItem
->maxcount
;
2201 vCount
->count
+= diff
* pProto
->BuyCount
;
2202 vCount
->lastIncrementTime
= ptime
;
2205 return vCount
->count
;
2208 uint32
Creature::UpdateVendorItemCurrentCount(VendorItem
const* vItem
, uint32 used_count
)
2210 if(!vItem
->maxcount
)
2213 VendorItemCounts::iterator itr
= m_vendorItemCounts
.begin();
2214 for(; itr
!= m_vendorItemCounts
.end(); ++itr
)
2215 if(itr
->itemId
==vItem
->item
)
2218 if(itr
== m_vendorItemCounts
.end())
2220 uint32 new_count
= vItem
->maxcount
> used_count
? vItem
->maxcount
-used_count
: 0;
2221 m_vendorItemCounts
.push_back(VendorItemCount(vItem
->item
,new_count
));
2225 VendorItemCount
* vCount
= &*itr
;
2227 time_t ptime
= time(NULL
);
2229 if( vCount
->lastIncrementTime
+ vItem
->incrtime
<= ptime
)
2231 ItemPrototype
const* pProto
= objmgr
.GetItemPrototype(vItem
->item
);
2233 uint32 diff
= uint32((ptime
- vCount
->lastIncrementTime
)/vItem
->incrtime
);
2234 if((vCount
->count
+ diff
* pProto
->BuyCount
) < vItem
->maxcount
)
2235 vCount
->count
+= diff
* pProto
->BuyCount
;
2237 vCount
->count
= vItem
->maxcount
;
2240 vCount
->count
= vCount
->count
> used_count
? vCount
->count
-used_count
: 0;
2241 vCount
->lastIncrementTime
= ptime
;
2242 return vCount
->count
;
2245 TrainerSpellData
const* Creature::GetTrainerSpells() const
2247 return objmgr
.GetNpcTrainerSpells(GetEntry());
2250 // overwrite WorldObject function for proper name localization
2251 const char* Creature::GetNameForLocaleIdx(int32 loc_idx
) const
2255 CreatureLocale
const *cl
= objmgr
.GetCreatureLocale(GetEntry());
2258 if (cl
->Name
.size() > loc_idx
&& !cl
->Name
[loc_idx
].empty())
2259 return cl
->Name
[loc_idx
].c_str();
2266 void Creature::SetActiveObjectState( bool on
)
2268 if(m_isActiveObject
==on
)
2271 bool world
= IsInWorld();
2277 map
->Remove(this,false);
2280 m_isActiveObject
= on
;
2286 void Creature::SendMonsterMoveWithSpeedToCurrentDestination(Player
* player
)
2289 if(GetMotionMaster()->GetDestination(x
, y
, z
))
2290 SendMonsterMoveWithSpeed(x
, y
, z
, 0, player
);
2293 void Creature::SendMonsterMoveWithSpeed(float x
, float y
, float z
, uint32 transitTime
, Player
* player
)
2297 if(GetTypeId()==TYPEID_PLAYER
)
2299 Traveller
<Player
> traveller(*(Player
*)this);
2300 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
2304 Traveller
<Creature
> traveller(*(Creature
*)this);
2305 transitTime
= traveller
.GetTotalTrevelTimeTo(x
,y
,z
);
2308 //float orientation = (float)atan2((double)dy, (double)dx);
2309 SendMonsterMove(x
, y
, z
, 0, GetMonsterMoveFlags(), transitTime
, player
);