[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / CharacterHandler.cpp
blob753c6be830c9ee1ecbab0360a777e043e4c02cbf
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "SharedDefines.h"
23 #include "WorldSession.h"
24 #include "Opcodes.h"
25 #include "Log.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "Player.h"
29 #include "Guild.h"
30 #include "UpdateMask.h"
31 #include "Auth/md5.h"
32 #include "ObjectAccessor.h"
33 #include "Group.h"
34 #include "Database/DatabaseImpl.h"
35 #include "PlayerDump.h"
36 #include "SocialMgr.h"
37 #include "Util.h"
38 #include "ArenaTeam.h"
39 #include "Language.h"
41 class LoginQueryHolder : public SqlQueryHolder
43 private:
44 uint32 m_accountId;
45 uint64 m_guid;
46 public:
47 LoginQueryHolder(uint32 accountId, uint64 guid)
48 : m_accountId(accountId), m_guid(guid) { }
49 uint64 GetGuid() const { return m_guid; }
50 uint32 GetAccountId() const { return m_accountId; }
51 bool Initialize();
54 bool LoginQueryHolder::Initialize()
56 SetSize(MAX_PLAYER_LOGIN_QUERY);
58 bool res = true;
60 // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
61 // !!! NOTE: including unused `zone`,`online`
62 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty, arena_pending_points FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
63 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
64 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
65 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
66 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
67 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
68 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
69 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
70 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
71 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT button,action,type FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
72 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
73 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
74 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
75 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
76 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
77 if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
78 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
79 // in other case still be dummy query
80 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
81 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADARENAINFO, "SELECT arenateamid, played_week, played_season, personal_rating FROM arena_team_member WHERE guid='%u'", GUID_LOPART(m_guid));
82 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid));
83 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
84 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '%u' ORDER BY setindex", GUID_LOPART(m_guid));
85 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBGDATA, "SELECT instance_id, team, join_x, join_y, join_z, join_o, join_map, taxi_start, taxi_end, mount_spell FROM character_battleground_data WHERE guid = '%u'", GUID_LOPART(m_guid));
86 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA, "SELECT type, time, data FROM character_account_data WHERE guid='%u'", GUID_LOPART(m_guid));
88 return res;
91 // don't call WorldSession directly
92 // it may get deleted before the query callbacks get executed
93 // instead pass an account id to this handler
94 class CharacterHandler
96 public:
97 void HandleCharEnumCallback(QueryResult * result, uint32 account)
99 WorldSession * session = sWorld.FindSession(account);
100 if(!session)
102 delete result;
103 return;
105 session->HandleCharEnum(result);
107 void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
109 if (!holder) return;
110 WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
111 if(!session)
113 delete holder;
114 return;
116 session->HandlePlayerLogin((LoginQueryHolder*)holder);
118 } chrHandler;
120 void WorldSession::HandleCharEnum(QueryResult * result)
122 WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
124 uint8 num = 0;
126 data << num;
128 if( result )
132 uint32 guidlow = (*result)[0].GetUInt32();
133 sLog.outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
134 if(Player::BuildEnumData(result, &data))
135 ++num;
137 while( result->NextRow() );
139 delete result;
142 data.put<uint8>(0, num);
144 SendPacket( &data );
147 void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
149 /// get all the data necessary for loading all characters (along with their pets) on the account
150 CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
151 !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
152 // ------- Query Without Declined Names --------
153 // 0 1 2 3 4 5 6 7
154 "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
155 // 8 9 10 11 12 13 14
156 "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
157 // 15 16 17 18 19
158 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data "
159 "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='%u' "
160 "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
161 "WHERE characters.account = '%u' ORDER BY characters.guid"
163 // --------- Query With Declined Names ---------
164 // 0 1 2 3 4 5 6 7
165 "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
166 // 8 9 10 11 12 13 14
167 "characters.zone, characters.map, characters.position_x, characters.position_y, characters.position_z, guild_member.guildid, characters.playerFlags, "
168 // 15 16 17 18 19 20
169 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_declinedname.genitive "
170 "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='%u' "
171 "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
172 "LEFT JOIN guild_member ON characters.guid = guild_member.guid "
173 "WHERE characters.account = '%u' ORDER BY characters.guid",
174 PET_SAVE_AS_CURRENT,GetAccountId());
177 void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
179 std::string name;
180 uint8 race_,class_;
182 recv_data >> name;
184 recv_data >> race_;
185 recv_data >> class_;
187 WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
189 if(GetSecurity() == SEC_PLAYER)
191 if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
193 bool disabled = false;
195 uint32 team = Player::TeamForRace(race_);
196 switch(team)
198 case ALLIANCE: disabled = mask & (1<<0); break;
199 case HORDE: disabled = mask & (1<<1); break;
202 if(disabled)
204 data << (uint8)CHAR_CREATE_DISABLED;
205 SendPacket( &data );
206 return;
211 ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
212 ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
214 if( !classEntry || !raceEntry )
216 data << (uint8)CHAR_CREATE_FAILED;
217 SendPacket( &data );
218 sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
219 return;
222 // prevent character creating Expansion race without Expansion account
223 if (raceEntry->addon > Expansion())
225 data << (uint8)CHAR_CREATE_EXPANSION;
226 sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->addon,race_);
227 SendPacket( &data );
228 return;
231 // prevent character creating Expansion class without Expansion account
232 if (classEntry->addon > Expansion())
234 data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
235 sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->addon,class_);
236 SendPacket( &data );
237 return;
240 // prevent character creating with invalid name
241 if (!normalizePlayerName(name))
243 data << (uint8)CHAR_NAME_NO_NAME;
244 SendPacket( &data );
245 sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
246 return;
249 // check name limitations
250 uint8 res = ObjectMgr::CheckPlayerName(name,true);
251 if (res != CHAR_NAME_SUCCESS)
253 data << uint8(res);
254 SendPacket( &data );
255 return;
258 if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
260 data << (uint8)CHAR_NAME_RESERVED;
261 SendPacket( &data );
262 return;
265 if (objmgr.GetPlayerGUIDByName(name))
267 data << (uint8)CHAR_CREATE_NAME_IN_USE;
268 SendPacket( &data );
269 return;
272 QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
273 if (resultacct)
275 Field *fields=resultacct->Fetch();
276 uint32 acctcharcount = fields[0].GetUInt32();
277 delete resultacct;
279 if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
281 data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
282 SendPacket( &data );
283 return;
287 QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
288 uint8 charcount = 0;
289 if ( result )
291 Field *fields=result->Fetch();
292 charcount = fields[0].GetUInt8();
293 delete result;
295 if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
297 data << (uint8)CHAR_CREATE_SERVER_LIMIT;
298 SendPacket( &data );
299 return;
303 // speedup check for heroic class disabled case
304 uint32 heroic_free_slots = sWorld.getConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM);
305 if(heroic_free_slots==0 && GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
307 data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
308 SendPacket( &data );
309 return;
312 // speedup check for heroic class disabled case
313 uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING);
314 if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
316 data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
317 SendPacket( &data );
318 return;
321 bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
322 uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
324 bool have_same_race = false;
326 // if 0 then allowed creating without any characters
327 bool have_req_level_for_heroic = (req_level_for_heroic==0);
329 if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
331 QueryResult *result2 = CharacterDatabase.PQuery("SELECT level,race,class FROM characters WHERE account = '%u' %s",
332 GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
333 if(result2)
335 uint32 team_= Player::TeamForRace(race_);
337 Field* field = result2->Fetch();
338 uint8 acc_race = field[1].GetUInt32();
340 if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
342 uint8 acc_class = field[2].GetUInt32();
343 if(acc_class == CLASS_DEATH_KNIGHT)
345 if(heroic_free_slots > 0)
346 --heroic_free_slots;
348 if(heroic_free_slots==0)
350 data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
351 SendPacket( &data );
352 return;
356 if(!have_req_level_for_heroic)
358 uint32 acc_level = field[0].GetUInt32();
359 if(acc_level >= req_level_for_heroic)
360 have_req_level_for_heroic = true;
364 // need to check team only for first character
365 // TODO: what to if account already has characters of both races?
366 if (!AllowTwoSideAccounts)
368 uint32 acc_team=0;
369 if(acc_race > 0)
370 acc_team = Player::TeamForRace(acc_race);
372 if(acc_team != team_)
374 data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
375 SendPacket( &data );
376 delete result2;
377 return;
381 // search same race for cinematic or same class if need
382 // TODO: check if cinematic already shown? (already logged in?; cinematic field)
383 while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
385 if(!result2->NextRow())
386 break;
388 field = result2->Fetch();
389 acc_race = field[1].GetUInt32();
391 if(!have_same_race)
392 have_same_race = race_ == acc_race;
394 if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT)
396 uint8 acc_class = field[2].GetUInt32();
397 if(acc_class == CLASS_DEATH_KNIGHT)
399 if(heroic_free_slots > 0)
400 --heroic_free_slots;
402 if(heroic_free_slots==0)
404 data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
405 SendPacket( &data );
406 return;
410 if(!have_req_level_for_heroic)
412 uint32 acc_level = field[0].GetUInt32();
413 if(acc_level >= req_level_for_heroic)
414 have_req_level_for_heroic = true;
418 delete result2;
422 if(GetSecurity()==SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic)
424 data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT;
425 SendPacket( &data );
426 return;
429 // extract other data required for player creating
430 uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
431 recv_data >> gender >> skin >> face;
432 recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
434 Player * pNewChar = new Player(this);
435 if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
437 // Player not create (race/class problem?)
438 delete pNewChar;
440 data << (uint8)CHAR_CREATE_ERROR;
441 SendPacket( &data );
443 return;
446 if ((have_same_race && skipCinematics == 1) || skipCinematics == 2)
447 pNewChar->setCinematic(1); // not show intro
449 // Player created, save it now
450 pNewChar->SaveToDB();
451 charcount+=1;
453 loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
454 loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
456 delete pNewChar; // created only to call SaveToDB()
458 data << (uint8)CHAR_CREATE_SUCCESS;
459 SendPacket( &data );
461 std::string IP_str = GetRemoteAddress();
462 sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
463 sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
466 void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
468 uint64 guid;
469 recv_data >> guid;
471 // can't delete loaded character
472 if(objmgr.GetPlayer(guid))
473 return;
475 uint32 accountId = 0;
476 std::string name;
478 // is guild leader
479 if(objmgr.GetGuildByLeader(guid))
481 WorldPacket data(SMSG_CHAR_DELETE, 1);
482 data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
483 SendPacket( &data );
484 return;
487 // is arena team captain
488 if(objmgr.GetArenaTeamByCaptain(guid))
490 WorldPacket data(SMSG_CHAR_DELETE, 1);
491 data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
492 SendPacket( &data );
493 return;
496 QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
497 if(result)
499 Field *fields = result->Fetch();
500 accountId = fields[0].GetUInt32();
501 name = fields[1].GetCppString();
502 delete result;
505 // prevent deleting other players' characters using cheating tools
506 if(accountId != GetAccountId())
507 return;
509 std::string IP_str = GetRemoteAddress();
510 sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
511 sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
513 if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
515 std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
516 sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
519 Player::DeleteFromDB(guid, GetAccountId());
521 WorldPacket data(SMSG_CHAR_DELETE, 1);
522 data << (uint8)CHAR_DELETE_SUCCESS;
523 SendPacket( &data );
526 void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
528 if(PlayerLoading() || GetPlayer() != NULL)
530 sLog.outError("Player tryes to login again, AccountId = %d",GetAccountId());
531 return;
534 m_playerLoading = true;
535 uint64 playerGuid = 0;
537 DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
539 recv_data >> playerGuid;
541 LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
542 if(!holder->Initialize())
544 delete holder; // delete all unprocessed queries
545 m_playerLoading = false;
546 return;
549 CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
552 void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
554 uint64 playerGuid = holder->GetGuid();
556 Player* pCurrChar = new Player(this);
557 pCurrChar->GetMotionMaster()->Initialize();
559 // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
560 if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
562 KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
563 delete pCurrChar; // delete it manually
564 delete holder; // delete all unprocessed queries
565 m_playerLoading = false;
566 return;
569 SetPlayer(pCurrChar);
571 pCurrChar->SendDungeonDifficulty(false);
573 WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
574 data << pCurrChar->GetMapId();
575 data << pCurrChar->GetPositionX();
576 data << pCurrChar->GetPositionY();
577 data << pCurrChar->GetPositionZ();
578 data << pCurrChar->GetOrientation();
579 SendPacket(&data);
581 // load player specific part before send times
582 LoadAccountData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA),PER_CHARACTER_CACHE_MASK);
583 SendAccountDataTimes();
585 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
586 data << uint8(2); // unknown value
587 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
588 SendPacket(&data);
590 // Send MOTD
592 data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
593 data << (uint32)0;
595 uint32 linecount=0;
596 std::string str_motd = sWorld.GetMotd();
597 std::string::size_type pos, nextpos;
599 pos = 0;
600 while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
602 if (nextpos != pos)
604 data << str_motd.substr(pos,nextpos-pos);
605 ++linecount;
607 pos = nextpos+1;
610 if (pos<str_motd.length())
612 data << str_motd.substr(pos);
613 ++linecount;
616 data.put(0, linecount);
618 SendPacket( &data );
619 DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
622 data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4);
623 data << uint32(0);
624 data << uint32(0);
625 SendPacket(&data);
627 //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
628 QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
630 if(resultGuild)
632 Field *fields = resultGuild->Fetch();
633 pCurrChar->SetInGuild(fields[0].GetUInt32());
634 pCurrChar->SetRank(fields[1].GetUInt32());
635 delete resultGuild;
637 else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
639 pCurrChar->SetInGuild(0);
640 pCurrChar->SetRank(0);
643 if(pCurrChar->GetGuildId() != 0)
645 Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
646 if(guild)
648 data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
649 data << (uint8)GE_MOTD;
650 data << (uint8)1;
651 data << guild->GetMOTD();
652 SendPacket(&data);
653 DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
655 data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size
656 data<<(uint8)GE_SIGNED_ON;
657 data<<(uint8)1;
658 data<<pCurrChar->GetName();
659 data<<pCurrChar->GetGUID();
660 guild->BroadcastPacket(&data);
661 DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
663 // Increment online members of the guild
664 guild->IncOnlineMemberCount();
666 else
668 // remove wrong guild data
669 sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
670 pCurrChar->SetInGuild(0);
674 if(!pCurrChar->isAlive())
675 pCurrChar->SendCorpseReclaimDelay(true);
677 pCurrChar->SendInitialPacketsBeforeAddToMap();
679 //Show cinematic at the first time that player login
680 if( !pCurrChar->getCinematic() )
682 pCurrChar->setCinematic(1);
684 if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
686 if (cEntry->CinematicSequence)
687 pCurrChar->SendCinematicStart(cEntry->CinematicSequence);
688 else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
689 pCurrChar->SendCinematicStart(rEntry->CinematicSequence);
693 if (!pCurrChar->GetMap()->Add(pCurrChar))
695 AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
696 if(at)
697 pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
698 else
699 pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
702 ObjectAccessor::Instance().AddObject(pCurrChar);
703 //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
705 pCurrChar->SendInitialPacketsAfterAddToMap();
707 CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
708 loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
709 pCurrChar->SetInGameTime( getMSTime() );
711 // announce group about member online (must be after add to player list to receive announce to self)
712 if(Group *group = pCurrChar->GetGroup())
714 //pCurrChar->groupInfo.group->SendInit(this); // useless
715 group->SendUpdate();
718 // friend status
719 sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
721 // Place character in world (and load zone) before some object loading
722 pCurrChar->LoadCorpse();
724 // setting Ghost+speed if dead
725 if (pCurrChar->m_deathState != ALIVE)
727 // not blizz like, we must correctly save and load player instead...
728 if(pCurrChar->getRace() == RACE_NIGHTELF)
729 pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
730 pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
732 pCurrChar->SetMovement(MOVE_WATER_WALK);
735 pCurrChar->ContinueTaxiFlight();
737 // reset for all pets before pet loading
738 if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS))
739 Pet::resetTalentsForAllPetsOf(pCurrChar);
741 // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned)
742 pCurrChar->LoadPet();
744 // Set FFA PvP for non GM in non-rest mode
745 if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
746 pCurrChar->SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
748 if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
749 pCurrChar->SetContestedPvP();
751 // Apply at_login requests
752 if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
754 pCurrChar->resetSpells();
755 SendNotification(LANG_RESET_SPELLS);
758 if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
760 pCurrChar->resetTalents(true);
761 pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state
762 SendNotification(LANG_RESET_TALENTS);
765 // show time before shutdown if shutdown planned.
766 if(sWorld.IsShutdowning())
767 sWorld.ShutdownMsg(true,pCurrChar);
769 if(sWorld.getConfig(CONFIG_ALL_TAXI_PATHS))
770 pCurrChar->SetTaxiCheater(true);
772 if(pCurrChar->isGameMaster())
773 SendNotification(LANG_GM_ON);
775 std::string IP_str = GetRemoteAddress();
776 sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
777 GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());
779 if(!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED))
780 pCurrChar->SetStandState(UNIT_STAND_STATE_STAND);
782 m_playerLoading = false;
783 delete holder;
786 void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
788 DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
790 uint32 repListID;
791 uint8 flag;
793 recv_data >> repListID;
794 recv_data >> flag;
796 GetPlayer()->GetReputationMgr().SetAtWar(repListID,flag);
799 //I think this function is never used :/ I dunno, but i guess this opcode not exists
800 void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
802 sLog.outError("WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
804 uint32 FactionID;
805 uint32 Standing;
807 recv_data >> FactionID;
808 recv_data >> Standing;
810 std::list<struct Factions>::iterator itr;
812 for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
814 if(itr->ReputationListID == FactionID)
816 itr->Standing += Standing;
817 itr->Flags = (itr->Flags | 1);
818 break;
822 GetPlayer()->GetReputationMgr().SendStates();
825 void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
827 DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
829 SendLfgUpdate(0, 0, 0);
832 void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
834 uint32 iFlag;
835 recv_data >> iFlag;
837 uint32 wInt = (iFlag / 32);
838 if (wInt >= 8)
840 //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
841 return;
843 uint32 rInt = (iFlag % 32);
845 uint32 tutflag = GetTutorialInt( wInt );
846 tutflag |= (1 << rInt);
847 SetTutorialInt( wInt, tutflag );
849 //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
852 void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
854 for (int i = 0; i < 8; ++i)
855 SetTutorialInt( i, 0xFFFFFFFF );
858 void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
860 for (int i = 0; i < 8; ++i)
861 SetTutorialInt( i, 0x00000000 );
864 void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
866 DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
867 uint32 fact;
868 recv_data >> fact;
869 GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
872 void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
874 DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
875 uint32 replistid;
876 uint8 inactive;
877 recv_data >> replistid >> inactive;
879 _player->GetReputationMgr().SetInactive(replistid, inactive);
882 void WorldSession::HandleShowingHelmOpcode( WorldPacket & /*recv_data*/ )
884 DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player->GetName());
885 _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
888 void WorldSession::HandleShowingCloakOpcode( WorldPacket & /*recv_data*/ )
890 DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player->GetName());
891 _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
894 void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
896 uint64 guid;
897 std::string newname;
899 recv_data >> guid;
900 recv_data >> newname;
902 // prevent character rename to invalid name
903 if (!normalizePlayerName(newname))
905 WorldPacket data(SMSG_CHAR_RENAME, 1);
906 data << uint8(CHAR_NAME_NO_NAME);
907 SendPacket( &data );
908 return;
911 uint8 res = ObjectMgr::CheckPlayerName(newname,true);
912 if (res != CHAR_NAME_SUCCESS)
914 WorldPacket data(SMSG_CHAR_RENAME, 1);
915 data << uint8(res);
916 SendPacket( &data );
917 return;
920 // check name limitations
921 if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
923 WorldPacket data(SMSG_CHAR_RENAME, 1);
924 data << uint8(CHAR_NAME_RESERVED);
925 SendPacket( &data );
926 return;
929 std::string escaped_newname = newname;
930 CharacterDatabase.escape_string(escaped_newname);
932 // make sure that the character belongs to the current account, that rename at login is enabled
933 // and that there is no character with the desired new name
934 CharacterDatabase.AsyncPQuery(&WorldSession::HandleChangePlayerNameOpcodeCallBack,
935 GetAccountId(), newname,
936 "SELECT guid, name FROM characters WHERE guid = %d AND account = %d AND (at_login & %d) = %d AND NOT EXISTS (SELECT NULL FROM characters WHERE name = '%s')",
937 GUID_LOPART(guid), GetAccountId(), AT_LOGIN_RENAME, AT_LOGIN_RENAME, escaped_newname.c_str()
941 void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname)
943 WorldSession * session = sWorld.FindSession(accountId);
944 if(!session)
946 if(result) delete result;
947 return;
950 if (!result)
952 WorldPacket data(SMSG_CHAR_RENAME, 1);
953 data << uint8(CHAR_CREATE_ERROR);
954 session->SendPacket( &data );
955 return;
958 uint32 guidLow = result->Fetch()[0].GetUInt32();
959 uint64 guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER);
960 std::string oldname = result->Fetch()[1].GetCppString();
962 delete result;
964 CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME), guidLow);
965 CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", guidLow);
967 sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", session->GetAccountId(), session->GetRemoteAddress().c_str(), oldname.c_str(), guidLow, newname.c_str());
969 WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newname.size()+1));
970 data << uint8(RESPONSE_SUCCESS);
971 data << uint64(guid);
972 data << newname;
973 session->SendPacket(&data);
976 void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
978 uint64 guid;
980 recv_data >> guid;
982 // not accept declined names for unsupported languages
983 std::string name;
984 if(!objmgr.GetPlayerNameByGUID(guid, name))
986 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
987 data << uint32(1);
988 data << uint64(guid);
989 SendPacket(&data);
990 return;
993 std::wstring wname;
994 if(!Utf8toWStr(name, wname))
996 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
997 data << uint32(1);
998 data << uint64(guid);
999 SendPacket(&data);
1000 return;
1003 if(!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
1005 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1006 data << uint32(1);
1007 data << uint64(guid);
1008 SendPacket(&data);
1009 return;
1012 std::string name2;
1013 DeclinedName declinedname;
1015 recv_data >> name2;
1017 if(name2 != name) // character have different name
1019 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1020 data << uint32(1);
1021 data << uint64(guid);
1022 SendPacket(&data);
1023 return;
1026 for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1028 recv_data >> declinedname.name[i];
1029 if(!normalizePlayerName(declinedname.name[i]))
1031 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1032 data << uint32(1);
1033 data << uint64(guid);
1034 SendPacket(&data);
1035 return;
1039 if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
1041 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1042 data << uint32(1);
1043 data << uint64(guid);
1044 SendPacket(&data);
1045 return;
1048 for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1049 CharacterDatabase.escape_string(declinedname.name[i]);
1051 CharacterDatabase.BeginTransaction();
1052 CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
1053 CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
1054 GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
1055 CharacterDatabase.CommitTransaction();
1057 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1058 data << uint32(0); // OK
1059 data << uint64(guid);
1060 SendPacket(&data);
1063 void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
1065 sLog.outDebug("CMSG_ALTER_APPEARANCE");
1067 uint32 Hair, Color, FacialHair;
1068 recv_data >> Hair >> Color >> FacialHair;
1070 BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
1072 if(!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
1073 return;
1075 BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
1077 if(!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
1078 return;
1080 uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id);
1082 // 0 - ok
1083 // 1,3 - not enough money
1084 // 2 - you have to seat on barber chair
1085 if(_player->GetMoney() < Cost)
1087 WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
1088 data << uint32(1); // no money
1089 SendPacket(&data);
1090 return;
1092 else
1094 WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
1095 data << uint32(0); // ok
1096 SendPacket(&data);
1099 _player->ModifyMoney(-int32(Cost)); // it isn't free
1100 _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER, Cost);
1102 _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
1103 _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
1104 _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
1106 _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
1108 _player->SetStandState(0); // stand up
1111 void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data )
1113 uint32 slot;
1114 recv_data >> slot;
1116 if(slot >= MAX_GLYPH_SLOT_INDEX)
1118 sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
1119 return;
1122 if(uint32 glyph = _player->GetGlyph(slot))
1124 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
1126 _player->RemoveAurasDueToSpell(gp->SpellId);
1127 _player->SetGlyph(slot, 0);
1128 _player->SendTalentsInfoData(false);
1133 void WorldSession::HandleCharCustomize(WorldPacket& recv_data)
1135 uint64 guid;
1136 std::string newname;
1138 recv_data >> guid;
1139 recv_data >> newname;
1141 uint8 gender, skin, face, hairStyle, hairColor, facialHair;
1142 recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face;
1144 QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
1145 if (!result)
1147 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1148 data << uint8(CHAR_CREATE_ERROR);
1149 SendPacket( &data );
1150 return;
1153 Field *fields = result->Fetch();
1154 uint32 at_loginFlags = fields[0].GetUInt32();
1155 delete result;
1157 if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE))
1159 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1160 data << uint8(CHAR_CREATE_ERROR);
1161 SendPacket( &data );
1162 return;
1165 // prevent character rename to invalid name
1166 if (!normalizePlayerName(newname))
1168 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1169 data << uint8(CHAR_NAME_NO_NAME);
1170 SendPacket( &data );
1171 return;
1174 uint8 res = ObjectMgr::CheckPlayerName(newname,true);
1175 if (res != CHAR_NAME_SUCCESS)
1177 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1178 data << uint8(res);
1179 SendPacket( &data );
1180 return;
1183 // check name limitations
1184 if (GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
1186 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1187 data << uint8(CHAR_NAME_RESERVED);
1188 SendPacket( &data );
1189 return;
1192 // character with this name already exist
1193 if (uint64 newguid = objmgr.GetPlayerGUIDByName(newname))
1195 if (newguid != guid)
1197 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
1198 data << uint8(CHAR_CREATE_NAME_IN_USE);
1199 SendPacket( &data );
1200 return;
1204 CharacterDatabase.escape_string(newname);
1205 Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
1206 CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_CUSTOMIZE), GUID_LOPART(guid));
1207 CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
1209 std::string IP_str = GetRemoteAddress();
1210 sLog.outChar("Account: %d (IP: %s), Character guid: %u Customized to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str());
1212 WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newname.size()+1)+6);
1213 data << uint8(RESPONSE_SUCCESS);
1214 data << uint64(guid);
1215 data << newname;
1216 data << uint8(gender);
1217 data << uint8(skin);
1218 data << uint8(face);
1219 data << uint8(hairStyle);
1220 data << uint8(hairColor);
1221 data << uint8(facialHair);
1222 SendPacket(&data);
1225 void WorldSession::HandleEquipmentSetSave(WorldPacket &recv_data)
1227 sLog.outDebug("CMSG_EQUIPMENT_SET_SAVE");
1229 uint64 setGuid;
1230 if(!recv_data.readPackGUID(setGuid))
1231 return;
1233 uint32 index;
1234 recv_data >> index;
1235 if(index >= MAX_EQUIPMENT_SET_INDEX) // client set slots amount
1236 return;
1238 std::string name;
1239 recv_data >> name;
1241 std::string iconName;
1242 recv_data >> iconName;
1244 EquipmentSet eqSet;
1246 eqSet.Guid = setGuid;
1247 eqSet.Name = name;
1248 eqSet.IconName = iconName;
1249 eqSet.state = EQUIPMENT_SET_NEW;
1251 for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
1253 uint64 itemGuid;
1254 if(!recv_data.readPackGUID(itemGuid))
1255 return;
1257 Item *item = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
1259 if(!item && itemGuid) // cheating check 1
1260 return;
1262 if(item && item->GetGUID() != itemGuid) // cheating check 2
1263 return;
1265 eqSet.Items[i] = GUID_LOPART(itemGuid);
1268 _player->SetEquipmentSet(index, eqSet);
1271 void WorldSession::HandleEquipmentSetDelete(WorldPacket &recv_data)
1273 sLog.outDebug("CMSG_EQUIPMENT_SET_DELETE");
1275 uint64 setGuid;
1276 if(!recv_data.readPackGUID(setGuid))
1277 return;
1279 _player->DeleteEquipmentSet(setGuid);
1282 void WorldSession::HandleEquipmentSetUse(WorldPacket &recv_data)
1284 sLog.outDebug("CMSG_EQUIPMENT_SET_USE");
1285 recv_data.hexlike();
1287 for(uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
1289 uint64 itemGuid;
1290 if(!recv_data.readPackGUID(itemGuid))
1291 return;
1293 uint8 srcbag, srcslot;
1294 recv_data >> srcbag >> srcslot;
1296 sLog.outDebug("Item " I64FMT ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
1298 Item *item = _player->GetItemByGuid(itemGuid);
1300 uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8);
1302 if(!item)
1304 Item *uItem = _player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
1305 if(!uItem)
1306 continue;
1308 ItemPosCountVec sDest;
1309 uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, sDest, uItem, false );
1310 if(msg == EQUIP_ERR_OK)
1312 _player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
1313 _player->StoreItem( sDest, uItem, true );
1315 else
1316 _player->SendEquipError(msg, uItem, NULL);
1318 continue;
1321 if(item->GetPos() == dstpos)
1322 continue;
1324 _player->SwapItem(item->GetPos(), dstpos);
1327 WorldPacket data(SMSG_EQUIPMENT_SET_USE_RESULT, 1);
1328 data << uint8(0); // 4 - equipment swap failed - inventory is full
1329 SendPacket(&data);