[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / BattleGroundSA.h
blob3ba23d0265611fe1939b315fd473222660b33e3e
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __BATTLEGROUNDSA_H
20 #define __BATTLEGROUNDSA_H
22 class BattleGround;
24 class BattleGroundSAScore : public BattleGroundScore
26 public:
27 BattleGroundSAScore() {};
28 virtual ~BattleGroundSAScore() {};
31 class BattleGroundSA : public BattleGround
33 friend class BattleGroundMgr;
35 public:
36 BattleGroundSA();
37 ~BattleGroundSA();
38 void Update(uint32 diff);
40 /* inherited from BattlegroundClass */
41 virtual void AddPlayer(Player *plr);
42 virtual void StartingEventCloseDoors();
43 virtual void StartingEventOpenDoors();
45 void RemovePlayer(Player *plr,uint64 guid);
46 void HandleAreaTrigger(Player *Source, uint32 Trigger);
47 //bool SetupBattleGround();
49 /* Scorekeeping */
50 void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
52 private:
54 #endif