[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / BattleGroundSA.cpp
blob20cadac939382982e4a733e2d664ab4d622944cd
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Player.h"
20 #include "BattleGround.h"
21 #include "BattleGroundSA.h"
22 #include "Language.h"
24 BattleGroundSA::BattleGroundSA()
26 //TODO FIX ME!
27 m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_BG_WS_START_TWO_MINUTES;
28 m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE;
29 m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE;
30 m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN;
33 BattleGroundSA::~BattleGroundSA()
38 void BattleGroundSA::Update(uint32 diff)
40 BattleGround::Update(diff);
43 void BattleGroundSA::StartingEventCloseDoors()
47 void BattleGroundSA::StartingEventOpenDoors()
51 void BattleGroundSA::AddPlayer(Player *plr)
53 BattleGround::AddPlayer(plr);
54 //create score and add it to map, default values are set in constructor
55 BattleGroundSAScore* sc = new BattleGroundSAScore;
57 m_PlayerScores[plr->GetGUID()] = sc;
60 void BattleGroundSA::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
65 void BattleGroundSA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
67 // this is wrong way to implement these things. On official it done by gameobject spell cast.
68 if (GetStatus() != STATUS_IN_PROGRESS)
69 return;
72 void BattleGroundSA::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
75 BattleGroundScoreMap::iterator itr = m_PlayerScores.find(Source->GetGUID());
76 if(itr == m_PlayerScores.end()) // player not found...
77 return;
79 BattleGround::UpdatePlayerScore(Source,type,value);