[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / BattleGroundRV.h
blobe3e94baf1016fffa0ccc82a22a17abb6a1936c78
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18 #ifndef __BATTLEGROUNDRV_H
19 #define __BATTLEGROUNDRV_H
21 class BattleGround;
23 class BattleGroundRVScore : public BattleGroundScore
25 public:
26 BattleGroundRVScore() {};
27 virtual ~BattleGroundRVScore() {};
28 //TODO fix me
31 class BattleGroundRV : public BattleGround
33 friend class BattleGroundMgr;
35 public:
36 BattleGroundRV();
37 ~BattleGroundRV();
38 void Update(uint32 diff);
40 /* inherited from BattlegroundClass */
41 virtual void AddPlayer(Player *plr);
42 virtual void StartingEventCloseDoors();
43 virtual void StartingEventOpenDoors();
45 void RemovePlayer(Player *plr, uint64 guid);
46 void HandleAreaTrigger(Player *Source, uint32 Trigger);
47 bool SetupBattleGround();
48 void HandleKillPlayer(Player* player, Player *killer);
50 #endif