[8449] Deprecate healing/damage item mods and merge internal data in to spell power.
[getmangos.git] / src / game / BattleGroundNA.cpp
blobbc87382028ef3b4f6dfc7ea0d22944e123033caa
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Object.h"
20 #include "Player.h"
21 #include "BattleGround.h"
22 #include "BattleGroundNA.h"
23 #include "ObjectMgr.h"
24 #include "WorldPacket.h"
25 #include "Language.h"
27 BattleGroundNA::BattleGroundNA()
29 m_BgObjects.resize(BG_NA_OBJECT_MAX);
31 m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
32 m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
33 m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
34 m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
35 //we must set messageIds
36 m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
37 m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
38 m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
39 m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
42 BattleGroundNA::~BattleGroundNA()
47 void BattleGroundNA::Update(uint32 diff)
49 BattleGround::Update(diff);
51 /*if (GetStatus() == STATUS_IN_PROGRESS)
53 // update something
54 }*/
57 void BattleGroundNA::StartingEventCloseDoors()
59 for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
60 SpawnBGObject(i, RESPAWN_IMMEDIATELY);
63 void BattleGroundNA::StartingEventOpenDoors()
65 for(uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
66 DoorOpen(i);
68 for(uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
69 SpawnBGObject(i, 60);
72 void BattleGroundNA::AddPlayer(Player *plr)
74 BattleGround::AddPlayer(plr);
75 //create score and add it to map, default values are set in constructor
76 BattleGroundNAScore* sc = new BattleGroundNAScore;
78 m_PlayerScores[plr->GetGUID()] = sc;
80 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
81 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
84 void BattleGroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
86 if (GetStatus() == STATUS_WAIT_LEAVE)
87 return;
89 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
90 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
92 CheckArenaWinConditions();
95 void BattleGroundNA::HandleKillPlayer(Player *player, Player *killer)
97 if (GetStatus() != STATUS_IN_PROGRESS)
98 return;
100 if (!killer)
102 sLog.outError("BattleGroundNA: Killer player not found");
103 return;
106 BattleGround::HandleKillPlayer(player,killer);
108 UpdateWorldState(0xa0f, GetAlivePlayersCountByTeam(ALLIANCE));
109 UpdateWorldState(0xa10, GetAlivePlayersCountByTeam(HORDE));
111 CheckArenaWinConditions();
114 bool BattleGroundNA::HandlePlayerUnderMap(Player *player)
116 player->TeleportTo(GetMapId(),4055.504395,2919.660645,13.611241,player->GetOrientation(),false);
117 return true;
120 void BattleGroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
122 if (GetStatus() != STATUS_IN_PROGRESS)
123 return;
125 //uint32 SpellId = 0;
126 //uint64 buff_guid = 0;
127 switch(Trigger)
129 case 4536: // buff trigger?
130 case 4537: // buff trigger?
131 break;
132 default:
133 sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
134 Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
135 break;
138 //if (buff_guid)
139 // HandleTriggerBuff(buff_guid,Source);
142 void BattleGroundNA::FillInitialWorldStates(WorldPacket &data)
144 data << uint32(0xa0f) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7
145 data << uint32(0xa10) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8
146 data << uint32(0xa11) << uint32(1); // 9
149 void BattleGroundNA::Reset()
151 //call parent's class reset
152 BattleGround::Reset();
155 bool BattleGroundNA::SetupBattleGround()
157 // gates
158 if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854, 2966.833, 12.6462, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
159 || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179, 2874.97, 12.39171, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
160 || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709, 2981.777, 10.70117, -2.648788, 0, 0, 0.9697962, -0.2439165, RESPAWN_IMMEDIATELY)
161 || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064, 2858.438, 10.23631, 0.4928045, 0, 0, 0.2439165, 0.9697962, RESPAWN_IMMEDIATELY)
162 // buffs
163 || !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941, 2895.250000, 13.052700, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
164 || !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078, 2946.350098, 13.051300, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
166 sLog.outErrorDb("BatteGroundNA: Failed to spawn some object!");
167 return false;
170 return true;
174 20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
175 0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
176 0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................
177 0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
178 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
179 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
180 0050: 00 00 00 00 00 00 | ......