2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
25 #include "ObjectMgr.h"
26 #include "ObjectDefines.h"
34 #include "SpellAuras.h"
35 #include "MapManager.h"
36 #include "ObjectAccessor.h"
37 #include "CreatureAI.h"
42 #include "BattleGround.h"
43 #include "InstanceSaveMgr.h"
44 #include "GridNotifiersImpl.h"
47 #include "Traveller.h"
48 #include "VMapFactory.h"
52 float baseMoveSpeed
[MAX_MOVE_TYPE
] =
56 1.25f
, // MOVE_RUN_BACK
57 4.722222f
, // MOVE_SWIM
58 4.5f
, // MOVE_SWIM_BACK
59 3.141594f
, // MOVE_TURN_RATE
61 4.5f
, // MOVE_FLIGHT_BACK
62 3.14f
// MOVE_PITCH_RATE
65 // Used for prepare can/can`t triggr aura
66 static bool InitTriggerAuraData();
67 // Define can trigger auras
68 static bool isTriggerAura
[TOTAL_AURAS
];
69 // Define can`t trigger auras (need for disable second trigger)
70 static bool isNonTriggerAura
[TOTAL_AURAS
];
72 static bool procPrepared
= InitTriggerAuraData();
75 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
77 m_objectType
|= TYPEMASK_UNIT
;
78 m_objectTypeId
= TYPEID_UNIT
;
80 m_updateFlag
= (UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
);
82 m_attackTimer
[BASE_ATTACK
] = 0;
83 m_attackTimer
[OFF_ATTACK
] = 0;
84 m_attackTimer
[RANGED_ATTACK
] = 0;
85 m_modAttackSpeedPct
[BASE_ATTACK
] = 1.0f
;
86 m_modAttackSpeedPct
[OFF_ATTACK
] = 1.0f
;
87 m_modAttackSpeedPct
[RANGED_ATTACK
] = 1.0f
;
95 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
96 m_currentSpells
[i
] = NULL
;
100 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
103 m_ObjectSlot
[0] = m_ObjectSlot
[1] = m_ObjectSlot
[2] = m_ObjectSlot
[3] = 0;
105 //m_AurasCheck = 2000;
106 //m_removeAuraTimer = 4;
107 m_AurasUpdateIterator
= m_Auras
.end();
110 m_Visibility
= VISIBILITY_ON
;
112 m_detectInvisibilityMask
= 0;
113 m_invisibilityMask
= 0;
115 m_ShapeShiftFormSpellId
= 0;
116 m_canModifyStats
= false;
118 for (int i
= 0; i
< MAX_SPELL_IMMUNITY
; ++i
)
119 m_spellImmune
[i
].clear();
120 for (int i
= 0; i
< UNIT_MOD_END
; ++i
)
122 m_auraModifiersGroup
[i
][BASE_VALUE
] = 0.0f
;
123 m_auraModifiersGroup
[i
][BASE_PCT
] = 1.0f
;
124 m_auraModifiersGroup
[i
][TOTAL_VALUE
] = 0.0f
;
125 m_auraModifiersGroup
[i
][TOTAL_PCT
] = 1.0f
;
127 // implement 50% base damage from offhand
128 m_auraModifiersGroup
[UNIT_MOD_DAMAGE_OFFHAND
][TOTAL_PCT
] = 0.5f
;
130 for (int i
= 0; i
< MAX_ATTACK
; ++i
)
132 m_weaponDamage
[i
][MINDAMAGE
] = BASE_MINDAMAGE
;
133 m_weaponDamage
[i
][MAXDAMAGE
] = BASE_MAXDAMAGE
;
135 for (int i
= 0; i
< MAX_STATS
; ++i
)
136 m_createStats
[i
] = 0.0f
;
139 m_modMeleeHitChance
= 0.0f
;
140 m_modRangedHitChance
= 0.0f
;
141 m_modSpellHitChance
= 0.0f
;
142 m_baseSpellCritChance
= 5;
145 m_lastManaUseTimer
= 0;
147 //m_victimThreat = 0.0f;
148 for (int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
149 m_threatModifier
[i
] = 1.0f
;
151 for (int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
152 m_speed_rate
[i
] = 1.0f
;
156 // remove aurastates allowing special moves
157 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
158 m_reactiveTimer
[i
] = 0;
163 // set current spells as deletable
164 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
166 if (m_currentSpells
[i
])
168 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
169 m_currentSpells
[i
] = NULL
;
176 // those should be already removed at "RemoveFromWorld()" call
177 assert(m_gameObj
.size() == 0);
178 assert(m_dynObjGUIDs
.size() == 0);
179 assert(m_deletedAuras
.size() == 0);
182 void Unit::Update( uint32 p_time
)
187 /*if(p_time > m_AurasCheck)
192 m_AurasCheck -= p_time;*/
194 // WARNING! Order of execution here is important, do not change.
195 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
196 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
197 m_Events
.Update( p_time
);
198 _UpdateSpells( p_time
);
200 CleanupDeletedAuras();
202 if (m_lastManaUseTimer
)
204 if (p_time
>= m_lastManaUseTimer
)
205 m_lastManaUseTimer
= 0;
207 m_lastManaUseTimer
-= p_time
;
210 if (CanHaveThreatList())
211 getThreatManager().UpdateForClient(p_time
);
213 // update combat timer only for players and pets
214 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet() || ((Creature
*)this)->isCharmed()))
216 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
217 // targets without stopping half way there and running off.
218 // These flags are reset after target dies or another command is given.
219 if( m_HostileRefManager
.isEmpty() )
221 // m_CombatTimer set at aura start and it will be freeze until aura removing
222 if ( m_CombatTimer
<= p_time
)
225 m_CombatTimer
-= p_time
;
229 if(uint32 base_att
= getAttackTimer(BASE_ATTACK
))
231 setAttackTimer(BASE_ATTACK
, (p_time
>= base_att
? 0 : base_att
- p_time
) );
234 // update abilities available only for fraction of time
235 UpdateReactives( p_time
);
237 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, GetHealth() < GetMaxHealth()*0.20f
);
238 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, GetHealth() < GetMaxHealth()*0.35f
);
239 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT
, GetHealth() > GetMaxHealth()*0.75f
);
241 i_motionMaster
.UpdateMotion(p_time
);
244 bool Unit::haveOffhandWeapon() const
246 if(GetTypeId() == TYPEID_PLAYER
)
247 return ((Player
*)this)->GetWeaponForAttack(OFF_ATTACK
,true,true);
252 void Unit::SendMonsterMove(float NewPosX
, float NewPosY
, float NewPosZ
, uint8 type
, MonsterMovementFlags flags
, uint32 Time
, Player
* player
)
254 float moveTime
= Time
;
256 WorldPacket
data( SMSG_MONSTER_MOVE
, (41 + GetPackGUID().size()) );
257 data
.append(GetPackGUID());
258 data
<< uint8(0); // new in 3.1
259 data
<< GetPositionX() << GetPositionY() << GetPositionZ();
260 data
<< uint32(getMSTime());
262 data
<< uint8(type
); // unknown
265 case 0: // normal packet
267 case 1: // stop packet (raw pos?)
268 SendMessageToSet( &data
, true );
270 case 2: // facing spot, not used currently
275 case 3: // not used currently
276 data
<< uint64(0); // probably target guid (facing target?)
278 case 4: // not used currently
279 data
<< float(0); // facing angle
283 data
<< uint32(flags
);
285 if(flags
& MONSTER_MOVE_WALK
)
288 data
<< uint32(moveTime
); // Time in between points
289 data
<< uint32(1); // 1 single waypoint
290 data
<< NewPosX
<< NewPosY
<< NewPosZ
; // the single waypoint Point B
293 player
->GetSession()->SendPacket(&data
);
295 SendMessageToSet( &data
, true );
298 void Unit::SendMonsterMoveByPath(Path
const& path
, uint32 start
, uint32 end
, MonsterMovementFlags flags
)
300 uint32 traveltime
= uint32(path
.GetTotalLength(start
, end
) * 32);
302 uint32 pathSize
= end
- start
;
304 WorldPacket
data( SMSG_MONSTER_MOVE
, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize
*4*3) );
305 data
.append(GetPackGUID());
307 data
<< GetPositionX();
308 data
<< GetPositionY();
309 data
<< GetPositionZ();
310 data
<< uint32(getMSTime());
312 data
<< uint32(flags
);
313 data
<< uint32(traveltime
);
314 data
<< uint32(pathSize
);
315 data
.append((char*)path
.GetNodes(start
), pathSize
* 4 * 3);
316 SendMessageToSet(&data
, true);
319 void Unit::BuildHeartBeatMsg(WorldPacket
*data
) const
321 MovementFlags move_flags
= GetTypeId()==TYPEID_PLAYER
322 ? ((Player
const*)this)->m_movementInfo
.GetMovementFlags()
325 data
->Initialize(MSG_MOVE_HEARTBEAT
, 32);
326 data
->append(GetPackGUID());
327 *data
<< uint32(move_flags
); // movement flags
328 *data
<< uint16(0); // 2.3.0
329 *data
<< uint32(getMSTime()); // time
330 *data
<< float(GetPositionX());
331 *data
<< float(GetPositionY());
332 *data
<< float(GetPositionZ());
333 *data
<< float(GetOrientation());
337 void Unit::resetAttackTimer(WeaponAttackType type
)
339 m_attackTimer
[type
] = uint32(GetAttackTime(type
) * m_modAttackSpeedPct
[type
]);
342 bool Unit::canReachWithAttack(Unit
*pVictim
) const
345 float reach
= GetFloatValue(UNIT_FIELD_COMBATREACH
);
348 return IsWithinDistInMap(pVictim
, reach
);
351 void Unit::RemoveSpellsCausingAura(AuraType auraType
)
353 if (auraType
>= TOTAL_AURAS
) return;
354 AuraList::const_iterator iter
, next
;
355 for (iter
= m_modAuras
[auraType
].begin(); iter
!= m_modAuras
[auraType
].end(); iter
= next
)
362 RemoveAurasDueToSpell((*iter
)->GetId());
363 if (!m_modAuras
[auraType
].empty())
364 next
= m_modAuras
[auraType
].begin();
371 bool Unit::HasAuraType(AuraType auraType
) const
373 return (!m_modAuras
[auraType
].empty());
376 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
377 void Unit::RemoveSpellbyDamageTaken(AuraType auraType
, uint32 damage
)
379 if(!HasAuraType(auraType
))
382 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
383 uint32 max_dmg
= getLevel() > 8 ? 25 * getLevel() - 150 : 50;
384 float chance
= float(damage
) / max_dmg
* 100.0f
;
385 if (roll_chance_f(chance
))
386 RemoveSpellsCausingAura(auraType
);
389 void Unit::DealDamageMods(Unit
*pVictim
, uint32
&damage
, uint32
* absorb
)
391 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
399 //You don't lose health from damage taken from another player while in a sanctuary
400 //You still see it in the combat log though
401 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
403 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
404 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) //sanctuary
412 uint32 originalDamage
= damage
;
414 //Script Event damage Deal
415 if( GetTypeId()== TYPEID_UNIT
&& ((Creature
*)this)->AI())
416 ((Creature
*)this)->AI()->DamageDeal(pVictim
, damage
);
417 //Script Event damage taken
418 if( pVictim
->GetTypeId()== TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI() )
419 ((Creature
*)pVictim
)->AI()->DamageTaken(this, damage
);
421 if(absorb
&& originalDamage
> damage
)
422 absorb
+= (originalDamage
- damage
);
425 uint32
Unit::DealDamage(Unit
*pVictim
, uint32 damage
, CleanDamage
const* cleanDamage
, DamageEffectType damagetype
, SpellSchoolMask damageSchoolMask
, SpellEntry
const *spellProto
, bool durabilityLoss
)
427 // remove affects from victim (including from 0 damage and DoTs)
429 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
431 // remove affects from attacker at any non-DoT damage (including 0 damage)
432 if( damagetype
!= DOT
)
434 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
435 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
438 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY
);
440 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->IsStandState() && !pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
441 pVictim
->SetStandState(UNIT_STAND_STATE_STAND
);
446 // Rage from physical damage received .
447 if(cleanDamage
&& cleanDamage
->damage
&& (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
) && pVictim
->GetTypeId() == TYPEID_PLAYER
&& (pVictim
->getPowerType() == POWER_RAGE
))
448 ((Player
*)pVictim
)->RewardRage(cleanDamage
->damage
, 0, false);
452 if (!spellProto
|| !IsSpellHaveAura(spellProto
,SPELL_AURA_MOD_FEAR
))
453 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR
, damage
);
454 // root type spells do not dispel the root effect
455 if (!spellProto
|| !(spellProto
->Mechanic
== MECHANIC_ROOT
|| IsSpellHaveAura(spellProto
,SPELL_AURA_MOD_ROOT
)))
456 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT
, damage
);
458 // no xp,health if type 8 /critters/
459 if(pVictim
->GetTypeId() != TYPEID_PLAYER
&& pVictim
->GetCreatureType() == CREATURE_TYPE_CRITTER
)
461 pVictim
->setDeathState(JUST_DIED
);
462 pVictim
->SetHealth(0);
464 // allow loot only if has loot_id in creature_template
465 CreatureInfo
const* cInfo
= ((Creature
*)pVictim
)->GetCreatureInfo();
466 if(cInfo
&& cInfo
->lootid
)
467 pVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
469 // some critters required for quests (need normal entry instead possible heroic in any cases)
470 if(GetTypeId() == TYPEID_PLAYER
)
471 if(CreatureInfo
const* normalInfo
= ObjectMgr::GetCreatureTemplate(pVictim
->GetEntry()))
472 ((Player
*)this)->KilledMonster(normalInfo
,pVictim
->GetGUID());
477 DEBUG_LOG("DealDamageStart");
479 uint32 health
= pVictim
->GetHealth();
480 sLog
.outDetail("deal dmg:%d to health:%d ",damage
,health
);
482 // duel ends when player has 1 or less hp
483 bool duel_hasEnded
= false;
484 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->duel
&& damage
>= (health
-1))
486 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
487 if(((Player
*)pVictim
)->duel
->opponent
==this || ((Player
*)pVictim
)->duel
->opponent
->GetGUID() == GetOwnerGUID())
490 duel_hasEnded
= true;
493 if(pVictim
!= this && damagetype
!= DOT
)
495 SetInCombatWith(pVictim
);
496 pVictim
->SetInCombatWith(this);
498 if(Player
* attackedPlayer
= pVictim
->GetCharmerOrOwnerPlayerOrPlayerItself())
499 SetContestedPvP(attackedPlayer
);
502 // Rage from Damage made (only from direct weapon damage)
503 if( cleanDamage
&& damagetype
==DIRECT_DAMAGE
&& this != pVictim
&& GetTypeId() == TYPEID_PLAYER
&& (getPowerType() == POWER_RAGE
))
505 uint32 weaponSpeedHitFactor
;
507 switch(cleanDamage
->attackType
)
511 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
512 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 7);
514 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
516 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
522 if(cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
)
523 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 3.5f
);
525 weaponSpeedHitFactor
= uint32(GetAttackTime(cleanDamage
->attackType
)/1000.0f
* 1.75f
);
527 ((Player
*)this)->RewardRage(damage
, weaponSpeedHitFactor
, true);
536 if (GetTypeId() == TYPEID_PLAYER
&& this != pVictim
)
538 Player
*killer
= ((Player
*)this);
540 // in bg, count dmg if victim is also a player
541 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
543 if (BattleGround
*bg
= killer
->GetBattleGround())
545 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
546 bg
->UpdatePlayerScore(killer
, SCORE_DAMAGE_DONE
, damage
);
550 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
, damage
, 0, pVictim
);
551 killer
->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
, damage
);
554 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
555 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
, damage
);
557 if (pVictim
->GetTypeId() == TYPEID_UNIT
&& !((Creature
*)pVictim
)->isPet() && !((Creature
*)pVictim
)->hasLootRecipient())
558 ((Creature
*)pVictim
)->SetLootRecipient(this);
560 if (health
<= damage
)
562 DEBUG_LOG("DealDamage: victim just died");
564 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
565 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, health
);
567 // find player: owner of controlled `this` or `this` itself maybe
568 Player
*player
= GetCharmerOrOwnerPlayerOrPlayerItself();
570 if(pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->GetLootRecipient())
571 player
= ((Creature
*)pVictim
)->GetLootRecipient();
572 // Reward player, his pets, and group/raid members
573 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
574 if(player
&& player
!=pVictim
)
576 player
->RewardPlayerAndGroupAtKill(pVictim
);
577 player
->ProcDamageAndSpell(pVictim
, PROC_FLAG_KILL
, PROC_FLAG_KILLED
, PROC_EX_NONE
, 0);
579 WorldPacket
data(SMSG_PARTYKILLLOG
, (8+8)); //send event PARTY_KILL
580 data
<< uint64(player
->GetGUID()); //player with killing blow
581 data
<< uint64(pVictim
->GetGUID()); //victim
582 if (Group
*group
= player
->GetGroup())
583 group
->BroadcastPacket(&data
, group
->GetMemberGroup(player
->GetGUID()));
585 player
->SendDirectMessage(&data
);
588 DEBUG_LOG("DealDamageAttackStop");
591 pVictim
->CombatStop();
592 pVictim
->getHostileRefManager().deleteReferences();
594 bool damageFromSpiritOfRedemtionTalent
= spellProto
&& spellProto
->Id
== 27795;
596 // if talent known but not triggered (check priest class for speedup check)
597 Aura
* spiritOfRedemtionTalentReady
= NULL
;
598 if( !damageFromSpiritOfRedemtionTalent
&& // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
599 pVictim
->GetTypeId()==TYPEID_PLAYER
&& pVictim
->getClass()==CLASS_PRIEST
)
601 AuraList
const& vDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
602 for(AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
604 if((*itr
)->GetSpellProto()->SpellIconID
==1654)
606 spiritOfRedemtionTalentReady
= *itr
;
612 DEBUG_LOG("SET JUST_DIED");
613 if(!spiritOfRedemtionTalentReady
)
614 pVictim
->setDeathState(JUST_DIED
);
616 DEBUG_LOG("DealDamageHealth1");
618 if(spiritOfRedemtionTalentReady
)
620 // save value before aura remove
621 uint32 ressSpellId
= pVictim
->GetUInt32Value(PLAYER_SELF_RES_SPELL
);
623 ressSpellId
= ((Player
*)pVictim
)->GetResurrectionSpellId();
625 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
626 pVictim
->RemoveAllAurasOnDeath();
628 // restore for use at real death
629 pVictim
->SetUInt32Value(PLAYER_SELF_RES_SPELL
,ressSpellId
);
631 // FORM_SPIRITOFREDEMPTION and related auras
632 pVictim
->CastSpell(pVictim
,27827,true,NULL
,spiritOfRedemtionTalentReady
);
635 pVictim
->SetHealth(0);
637 // remember victim PvP death for corpse type and corpse reclaim delay
638 // at original death (not at SpiritOfRedemtionTalent timeout)
639 if( pVictim
->GetTypeId()==TYPEID_PLAYER
&& !damageFromSpiritOfRedemtionTalent
)
640 ((Player
*)pVictim
)->SetPvPDeath(player
!=NULL
);
642 // Call KilledUnit for creatures
643 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->AI())
644 ((Creature
*)this)->AI()->KilledUnit(pVictim
);
647 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
649 if (GetTypeId() == TYPEID_UNIT
)
650 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
, GetEntry());
651 else if(GetTypeId() == TYPEID_PLAYER
&& pVictim
!= this)
652 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
, 1, ((Player
*)this)->GetTeam());
655 // 10% durability loss on death
656 // clean InHateListOf
657 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
659 // only if not player and not controlled by player pet. And not at BG
660 if (durabilityLoss
&& !player
&& !((Player
*)pVictim
)->InBattleGround())
662 DEBUG_LOG("We are dead, loosing 10 percents durability");
663 ((Player
*)pVictim
)->DurabilityLossAll(0.10f
,false);
664 // durability lost message
665 WorldPacket
data(SMSG_DURABILITY_DAMAGE_DEATH
, 0);
666 ((Player
*)pVictim
)->GetSession()->SendPacket(&data
);
669 else // creature died
671 DEBUG_LOG("DealDamageNotPlayer");
672 Creature
*cVictim
= (Creature
*)pVictim
;
674 if(!cVictim
->isPet())
676 cVictim
->DeleteThreatList();
677 // only lootable if it has loot or can drop gold
678 if(cVictim
->GetCreatureInfo()->lootid
|| cVictim
->GetCreatureInfo()->maxgold
> 0)
679 cVictim
->SetUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_LOOTABLE
);
681 cVictim
->lootForBody
= true; // needed for skinning
683 // Call creature just died function
685 cVictim
->AI()->JustDied(this);
687 // Dungeon specific stuff, only applies to players killing creatures
688 if(cVictim
->GetInstanceId())
690 Map
*m
= cVictim
->GetMap();
691 Player
*creditedPlayer
= GetCharmerOrOwnerPlayerOrPlayerItself();
692 // TODO: do instance binding anyway if the charmer/owner is offline
694 if(m
->IsDungeon() && creditedPlayer
)
696 if (m
->IsRaidOrHeroicDungeon())
698 if(cVictim
->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_INSTANCE_BIND
)
699 ((InstanceMap
*)m
)->PermBindAllPlayers(creditedPlayer
);
703 // the reset time is set but not added to the scheduler
704 // until the players leave the instance
705 time_t resettime
= cVictim
->GetRespawnTimeEx() + 2 * HOUR
;
706 if(InstanceSave
*save
= sInstanceSaveMgr
.GetInstanceSave(cVictim
->GetInstanceId()))
707 if(save
->GetResetTime() < resettime
) save
->SetResetTime(resettime
);
713 // last damage from non duel opponent or opponent controlled creature
716 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
717 Player
*he
= (Player
*)pVictim
;
721 he
->duel
->opponent
->CombatStopWithPets(true);
722 he
->CombatStopWithPets(true);
724 he
->DuelComplete(DUEL_INTERUPTED
);
727 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
728 if(pVictim
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)pVictim
)->InBattleGround())
730 Player
*killed
= ((Player
*)pVictim
);
731 if(BattleGround
*bg
= killed
->GetBattleGround())
733 bg
->HandleKillPlayer(killed
, player
);
735 else if(pVictim
->GetTypeId() == TYPEID_UNIT
)
738 if (BattleGround
*bg
= player
->GetBattleGround())
739 bg
->HandleKillUnit((Creature
*)pVictim
, player
);
742 else // if (health <= damage)
744 DEBUG_LOG("DealDamageAlive");
746 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
747 ((Player
*)pVictim
)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
, damage
);
749 pVictim
->ModifyHealth(- (int32
)damage
);
751 if(damagetype
!= DOT
)
755 // if not have main target then attack state with target (including AI call)
756 //start melee attacks only after melee hit
757 Attack(pVictim
,(damagetype
== DIRECT_DAMAGE
));
760 // if damage pVictim call AI reaction
761 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
762 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
765 // polymorphed, hex and other negative transformed cases
766 uint32 morphSpell
= pVictim
->getTransForm();
767 if (morphSpell
&& !IsPositiveSpell(morphSpell
))
769 if (SpellEntry
const* morphEntry
= sSpellStore
.LookupEntry(morphSpell
))
771 if (IsSpellHaveAura(morphEntry
, SPELL_AURA_MOD_CONFUSE
))
772 pVictim
->RemoveAurasDueToSpell(morphSpell
);
773 else if (IsSpellHaveAura(morphEntry
, SPELL_AURA_MOD_PACIFY_SILENCE
))
774 pVictim
->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_PACIFY_SILENCE
, damage
);
778 if(damagetype
== DIRECT_DAMAGE
|| damagetype
== SPELL_DIRECT_DAMAGE
)
780 if (!spellProto
|| !(spellProto
->AuraInterruptFlags
&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
))
781 pVictim
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE
);
783 if (pVictim
->GetTypeId() != TYPEID_PLAYER
)
785 if(spellProto
&& IsDamageToThreatSpell(spellProto
))
786 pVictim
->AddThreat(this, damage
*2, (cleanDamage
&& cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
), damageSchoolMask
, spellProto
);
788 pVictim
->AddThreat(this, damage
, (cleanDamage
&& cleanDamage
->hitOutCome
== MELEE_HIT_CRIT
), damageSchoolMask
, spellProto
);
790 else // victim is a player
792 // Rage from damage received
793 if(this != pVictim
&& pVictim
->getPowerType() == POWER_RAGE
)
795 uint32 rage_damage
= damage
+ (cleanDamage
? cleanDamage
->damage
: 0);
796 ((Player
*)pVictim
)->RewardRage(rage_damage
, 0, false);
799 // random durability for items (HIT TAKEN)
800 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
802 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
803 ((Player
*)pVictim
)->DurabilityPointLossForEquipSlot(slot
);
807 if(GetTypeId()==TYPEID_PLAYER
)
809 // random durability for items (HIT DONE)
810 if (roll_chance_f(sWorld
.getRate(RATE_DURABILITY_LOSS_DAMAGE
)))
812 EquipmentSlots slot
= EquipmentSlots(urand(0,EQUIPMENT_SLOT_END
-1));
813 ((Player
*)this)->DurabilityPointLossForEquipSlot(slot
);
817 // TODO: Store auras by interrupt flag to speed this up.
818 AuraMap
& vAuras
= pVictim
->GetAuras();
819 for (AuraMap::const_iterator i
= vAuras
.begin(), next
; i
!= vAuras
.end(); i
= next
)
821 const SpellEntry
*se
= i
->second
->GetSpellProto();
823 if (spellProto
&& spellProto
->Id
== se
->Id
) // Not drop auras added by self
825 if( se
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_DAMAGE
)
828 if (se
->procFlags
& (1<<3))
830 if (!roll_chance_i(se
->procChance
))
835 pVictim
->RemoveAurasDueToSpell(i
->second
->GetId());
836 // FIXME: this may cause the auras with proc chance to be rerolled several times
837 next
= vAuras
.begin();
842 if (damagetype
!= NODAMAGE
&& damage
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
844 if( damagetype
!= DOT
)
846 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
848 // skip channeled spell (processed differently below)
849 if (i
== CURRENT_CHANNELED_SPELL
)
852 if(Spell
* spell
= pVictim
->GetCurrentSpell(CurrentSpellTypes(i
)))
854 if(spell
->getState() == SPELL_STATE_PREPARING
)
856 if(spell
->m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_ABORT_ON_DMG
)
857 pVictim
->InterruptSpell(CurrentSpellTypes(i
));
865 if(Spell
* spell
= pVictim
->m_currentSpells
[CURRENT_CHANNELED_SPELL
])
867 if (spell
->getState() == SPELL_STATE_CASTING
)
869 uint32 channelInterruptFlags
= spell
->m_spellInfo
->ChannelInterruptFlags
;
870 if( channelInterruptFlags
& CHANNEL_FLAG_DELAY
)
872 if(pVictim
!=this) //don't shorten the duration of channeling if you damage yourself
873 spell
->DelayedChannel();
875 else if( (channelInterruptFlags
& (CHANNEL_FLAG_DAMAGE
| CHANNEL_FLAG_DAMAGE2
)) )
877 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
878 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
881 else if (spell
->getState() == SPELL_STATE_DELAYED
)
882 // break channeled spell in delayed state on damage
884 sLog
.outDetail("Spell %u canceled at damage!",spell
->m_spellInfo
->Id
);
885 pVictim
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
890 // last damage from duel opponent
893 assert(pVictim
->GetTypeId()==TYPEID_PLAYER
);
894 Player
*he
= (Player
*)pVictim
;
900 he
->duel
->opponent
->CombatStopWithPets(true);
901 he
->CombatStopWithPets(true);
903 he
->CastSpell(he
, 7267, true); // beg
904 he
->DuelComplete(DUEL_WON
);
908 DEBUG_LOG("DealDamageEnd returned %d damage", damage
);
913 void Unit::CastStop(uint32 except_spellid
)
915 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
916 if (m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
!=except_spellid
)
917 InterruptSpell(CurrentSpellTypes(i
),false);
920 void Unit::CastSpell(Unit
* Victim
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
922 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
926 sLog
.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
930 CastSpell(Victim
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
933 void Unit::CastSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
937 sLog
.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
942 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
944 if(!originalCaster
&& triggeredByAura
)
945 originalCaster
= triggeredByAura
->GetCasterGUID();
947 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
949 SpellCastTargets targets
;
950 targets
.setUnitTarget( Victim
);
951 spell
->m_CastItem
= castItem
;
952 spell
->prepare(&targets
, triggeredByAura
);
955 void Unit::CastCustomSpell(Unit
* Victim
,uint32 spellId
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
957 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
961 sLog
.outError("CastCustomSpell: unknown spell id %i", spellId
);
965 CastCustomSpell(Victim
,spellInfo
,bp0
,bp1
,bp2
,triggered
,castItem
,triggeredByAura
, originalCaster
);
968 void Unit::CastCustomSpell(Unit
* Victim
,SpellEntry
const *spellInfo
, int32
const* bp0
, int32
const* bp1
, int32
const* bp2
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
972 sLog
.outError("CastCustomSpell: unknown spell");
977 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
979 if(!originalCaster
&& triggeredByAura
)
980 originalCaster
= triggeredByAura
->GetCasterGUID();
982 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
985 spell
->m_currentBasePoints
[0] = *bp0
-int32(spellInfo
->EffectBaseDice
[0]);
988 spell
->m_currentBasePoints
[1] = *bp1
-int32(spellInfo
->EffectBaseDice
[1]);
991 spell
->m_currentBasePoints
[2] = *bp2
-int32(spellInfo
->EffectBaseDice
[2]);
993 SpellCastTargets targets
;
994 targets
.setUnitTarget( Victim
);
995 spell
->m_CastItem
= castItem
;
996 spell
->prepare(&targets
, triggeredByAura
);
999 // used for scripting
1000 void Unit::CastSpell(float x
, float y
, float z
, uint32 spellId
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
1002 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
1006 sLog
.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId
,(GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
1010 CastSpell(x
, y
, z
,spellInfo
,triggered
,castItem
,triggeredByAura
, originalCaster
);
1013 // used for scripting
1014 void Unit::CastSpell(float x
, float y
, float z
, SpellEntry
const *spellInfo
, bool triggered
, Item
*castItem
, Aura
* triggeredByAura
, uint64 originalCaster
)
1018 sLog
.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER
? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER
? GetGUIDLow() : GetEntry()));
1023 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo
->Id
);
1025 if(!originalCaster
&& triggeredByAura
)
1026 originalCaster
= triggeredByAura
->GetCasterGUID();
1028 Spell
*spell
= new Spell(this, spellInfo
, triggered
, originalCaster
);
1030 SpellCastTargets targets
;
1031 targets
.setDestination(x
, y
, z
);
1032 spell
->m_CastItem
= castItem
;
1033 spell
->prepare(&targets
, triggeredByAura
);
1036 // Obsolete func need remove, here only for comotability vs another patches
1037 uint32
Unit::SpellNonMeleeDamageLog(Unit
*pVictim
, uint32 spellID
, uint32 damage
)
1039 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellID
);
1040 SpellNonMeleeDamage
damageInfo(this, pVictim
, spellInfo
->Id
, spellInfo
->SchoolMask
);
1041 CalculateSpellDamage(&damageInfo
, damage
, spellInfo
);
1042 DealDamageMods(damageInfo
.target
,damageInfo
.damage
,&damageInfo
.absorb
);
1043 SendSpellNonMeleeDamageLog(&damageInfo
);
1044 DealSpellDamage(&damageInfo
, true);
1045 return damageInfo
.damage
;
1048 void Unit::CalculateSpellDamage(SpellNonMeleeDamage
*damageInfo
, int32 damage
, SpellEntry
const *spellInfo
, WeaponAttackType attackType
)
1050 SpellSchoolMask damageSchoolMask
= SpellSchoolMask(damageInfo
->schoolMask
);
1051 Unit
*pVictim
= damageInfo
->target
;
1056 if(!this || !pVictim
)
1058 if(!this->isAlive() || !pVictim
->isAlive())
1061 uint32 crTypeMask
= pVictim
->GetCreatureTypeMask();
1062 // Check spell crit chance
1063 bool crit
= isSpellCrit(pVictim
, spellInfo
, damageSchoolMask
, attackType
);
1064 bool blocked
= false;
1066 // damage bonus (per damage class)
1067 switch (spellInfo
->DmgClass
)
1069 // Melee and Ranged Spells
1070 case SPELL_DAMAGE_CLASS_RANGED
:
1071 case SPELL_DAMAGE_CLASS_MELEE
:
1073 //Calculate damage bonus
1074 damage
= MeleeDamageBonus(pVictim
, damage
, attackType
, spellInfo
, SPELL_DIRECT_DAMAGE
);
1075 // Get blocked status
1076 blocked
= isSpellBlocked(pVictim
, spellInfo
, attackType
);
1078 // if crit add critical bonus
1081 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1082 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1083 // Resilience - reduce crit damage
1084 uint32 redunction_affected_damage
= CalcNotIgnoreDamageRedunction(damage
,damageSchoolMask
);
1085 if (attackType
!= RANGED_ATTACK
)
1086 damage
-= pVictim
->GetMeleeCritDamageReduction(redunction_affected_damage
);
1088 damage
-= pVictim
->GetRangedCritDamageReduction(redunction_affected_damage
);
1093 case SPELL_DAMAGE_CLASS_NONE
:
1094 case SPELL_DAMAGE_CLASS_MAGIC
:
1096 // Calculate damage bonus
1097 damage
= SpellDamageBonus(pVictim
, spellInfo
, damage
, SPELL_DIRECT_DAMAGE
);
1098 // If crit add critical bonus
1101 damageInfo
->HitInfo
|= SPELL_HIT_TYPE_CRIT
;
1102 damage
= SpellCriticalDamageBonus(spellInfo
, damage
, pVictim
);
1103 // Resilience - reduce crit damage
1104 uint32 redunction_affected_damage
= CalcNotIgnoreDamageRedunction(damage
,damageSchoolMask
);
1105 damage
-= pVictim
->GetSpellCritDamageReduction(redunction_affected_damage
);
1111 // only from players
1112 if (GetTypeId() == TYPEID_PLAYER
)
1114 uint32 redunction_affected_damage
= CalcNotIgnoreDamageRedunction(damage
,damageSchoolMask
);
1115 damage
-= pVictim
->GetSpellDamageReduction(redunction_affected_damage
);
1118 // damage mitigation
1121 // physical damage => armor
1122 if (damageSchoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
1124 uint32 armor_affected_damage
= CalcNotIgnoreDamageRedunction(damage
,damageSchoolMask
);
1125 damage
= damage
- armor_affected_damage
+ CalcArmorReducedDamage(pVictim
, armor_affected_damage
);
1128 // block (only for damage class ranged and -melee, also non-physical damage possible)
1131 damageInfo
->blocked
= uint32(pVictim
->GetShieldBlockValue());
1132 if (damage
< damageInfo
->blocked
)
1133 damageInfo
->blocked
= damage
;
1134 damage
-=damageInfo
->blocked
;
1137 uint32 absorb_affected_damage
= CalcNotIgnoreAbsorbDamage(damage
,damageSchoolMask
,spellInfo
);
1138 CalcAbsorbResist(pVictim
, damageSchoolMask
, SPELL_DIRECT_DAMAGE
, absorb_affected_damage
, &damageInfo
->absorb
, &damageInfo
->resist
, !(spellInfo
->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
));
1139 damage
-= damageInfo
->absorb
+ damageInfo
->resist
;
1143 damageInfo
->damage
= damage
;
1146 void Unit::DealSpellDamage(SpellNonMeleeDamage
*damageInfo
, bool durabilityLoss
)
1151 Unit
*pVictim
= damageInfo
->target
;
1153 if(!this || !pVictim
)
1156 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1159 SpellEntry
const *spellProto
= sSpellStore
.LookupEntry(damageInfo
->SpellID
);
1160 if (spellProto
== NULL
)
1162 sLog
.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo
->SpellID
);
1166 //You don't lose health from damage taken from another player while in a sanctuary
1167 //You still see it in the combat log though
1168 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1170 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1171 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) // sanctuary
1175 // Call default DealDamage (send critical in hit info for threat calculation)
1176 CleanDamage
cleanDamage(damageInfo
->cleanDamage
, BASE_ATTACK
, damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
? MELEE_HIT_CRIT
: MELEE_HIT_NORMAL
);
1177 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, SPELL_DIRECT_DAMAGE
, SpellSchoolMask(damageInfo
->schoolMask
), spellProto
, durabilityLoss
);
1180 //TODO for melee need create structure as in
1181 void Unit::CalculateMeleeDamage(Unit
*pVictim
, uint32 damage
, CalcDamageInfo
*damageInfo
, WeaponAttackType attackType
)
1183 damageInfo
->attacker
= this;
1184 damageInfo
->target
= pVictim
;
1185 damageInfo
->damageSchoolMask
= GetMeleeDamageSchoolMask();
1186 damageInfo
->attackType
= attackType
;
1187 damageInfo
->damage
= 0;
1188 damageInfo
->cleanDamage
= 0;
1189 damageInfo
->absorb
= 0;
1190 damageInfo
->resist
= 0;
1191 damageInfo
->blocked_amount
= 0;
1193 damageInfo
->TargetState
= 0;
1194 damageInfo
->HitInfo
= 0;
1195 damageInfo
->procAttacker
= PROC_FLAG_NONE
;
1196 damageInfo
->procVictim
= PROC_FLAG_NONE
;
1197 damageInfo
->procEx
= PROC_EX_NONE
;
1198 damageInfo
->hitOutCome
= MELEE_HIT_EVADE
;
1200 if(!this || !pVictim
)
1202 if(!this->isAlive() || !pVictim
->isAlive())
1205 // Select HitInfo/procAttacker/procVictim flag based on attack type
1209 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MELEE_HIT
;
1210 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;
1211 damageInfo
->HitInfo
= HITINFO_NORMALSWING2
;
1214 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_MELEE_HIT
| PROC_FLAG_SUCCESSFUL_OFFHAND_HIT
;
1215 damageInfo
->procVictim
= PROC_FLAG_TAKEN_MELEE_HIT
;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1216 damageInfo
->HitInfo
= HITINFO_LEFTSWING
;
1219 damageInfo
->procAttacker
= PROC_FLAG_SUCCESSFUL_RANGED_HIT
;
1220 damageInfo
->procVictim
= PROC_FLAG_TAKEN_RANGED_HIT
;
1221 damageInfo
->HitInfo
= 0x08;// test
1227 // Physical Immune check
1228 if (damageInfo
->target
->IsImmunedToDamage(damageInfo
->damageSchoolMask
))
1230 damageInfo
->HitInfo
|= HITINFO_NORMALSWING
;
1231 damageInfo
->TargetState
= VICTIMSTATE_IS_IMMUNE
;
1233 damageInfo
->procEx
|=PROC_EX_IMMUNE
;
1234 damageInfo
->damage
= 0;
1235 damageInfo
->cleanDamage
= 0;
1238 damage
+= CalculateDamage (damageInfo
->attackType
, false);
1239 // Add melee damage bonus
1240 damage
= MeleeDamageBonus(damageInfo
->target
, damage
, damageInfo
->attackType
);
1241 // Calculate armor reduction
1243 uint32 armor_affected_damage
= CalcNotIgnoreDamageRedunction(damage
,damageInfo
->damageSchoolMask
);
1244 damageInfo
->damage
= damage
- armor_affected_damage
+ CalcArmorReducedDamage(damageInfo
->target
, armor_affected_damage
);
1245 damageInfo
->cleanDamage
+= damage
- damageInfo
->damage
;
1247 damageInfo
->hitOutCome
= RollMeleeOutcomeAgainst(damageInfo
->target
, damageInfo
->attackType
);
1249 // Disable parry or dodge for ranged attack
1250 if (damageInfo
->attackType
== RANGED_ATTACK
)
1252 if (damageInfo
->hitOutCome
== MELEE_HIT_PARRY
) damageInfo
->hitOutCome
= MELEE_HIT_NORMAL
;
1253 if (damageInfo
->hitOutCome
== MELEE_HIT_DODGE
) damageInfo
->hitOutCome
= MELEE_HIT_MISS
;
1256 switch(damageInfo
->hitOutCome
)
1258 case MELEE_HIT_EVADE
:
1260 damageInfo
->HitInfo
|= HITINFO_MISS
|HITINFO_SWINGNOHITSOUND
;
1261 damageInfo
->TargetState
= VICTIMSTATE_EVADES
;
1263 damageInfo
->procEx
|=PROC_EX_EVADE
;
1264 damageInfo
->damage
= 0;
1265 damageInfo
->cleanDamage
= 0;
1268 case MELEE_HIT_MISS
:
1270 damageInfo
->HitInfo
|= HITINFO_MISS
;
1271 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1273 damageInfo
->procEx
|=PROC_EX_MISS
;
1274 damageInfo
->damage
= 0;
1275 damageInfo
->cleanDamage
= 0;
1278 case MELEE_HIT_NORMAL
:
1279 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1280 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1282 case MELEE_HIT_CRIT
:
1284 damageInfo
->HitInfo
|= HITINFO_CRITICALHIT
;
1285 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1287 damageInfo
->procEx
|=PROC_EX_CRITICAL_HIT
;
1289 damageInfo
->damage
+= damageInfo
->damage
;
1291 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1292 if(damageInfo
->attackType
== RANGED_ATTACK
)
1293 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
1296 mod
+= damageInfo
->target
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
1297 mod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
1300 uint32 crTypeMask
= damageInfo
->target
->GetCreatureTypeMask();
1302 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1303 mod
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, crTypeMask
);
1305 damageInfo
->damage
= int32((damageInfo
->damage
) * float((100.0f
+ mod
)/100.0f
));
1307 // Resilience - reduce crit damage
1308 uint32 redunction_affected_damage
= CalcNotIgnoreDamageRedunction(damageInfo
->damage
,damageInfo
->damageSchoolMask
);
1309 uint32 resilienceReduction
;
1310 if (attackType
!= RANGED_ATTACK
)
1311 resilienceReduction
= pVictim
->GetMeleeCritDamageReduction(redunction_affected_damage
);
1313 resilienceReduction
= pVictim
->GetRangedCritDamageReduction(redunction_affected_damage
);
1315 damageInfo
->damage
-= resilienceReduction
;
1316 damageInfo
->cleanDamage
+= resilienceReduction
;
1319 case MELEE_HIT_PARRY
:
1320 damageInfo
->TargetState
= VICTIMSTATE_PARRY
;
1321 damageInfo
->procEx
|=PROC_EX_PARRY
;
1322 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1323 damageInfo
->damage
= 0;
1326 case MELEE_HIT_DODGE
:
1327 damageInfo
->TargetState
= VICTIMSTATE_DODGE
;
1328 damageInfo
->procEx
|=PROC_EX_DODGE
;
1329 damageInfo
->cleanDamage
+= damageInfo
->damage
;
1330 damageInfo
->damage
= 0;
1332 case MELEE_HIT_BLOCK
:
1334 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1335 damageInfo
->HitInfo
|= HITINFO_BLOCK
;
1336 damageInfo
->procEx
|=PROC_EX_BLOCK
;
1337 damageInfo
->blocked_amount
= damageInfo
->target
->GetShieldBlockValue();
1338 if (damageInfo
->blocked_amount
>= damageInfo
->damage
)
1340 damageInfo
->TargetState
= VICTIMSTATE_BLOCKS
;
1341 damageInfo
->blocked_amount
= damageInfo
->damage
;
1343 damageInfo
->damage
-= damageInfo
->blocked_amount
;
1344 damageInfo
->cleanDamage
+= damageInfo
->blocked_amount
;
1347 case MELEE_HIT_GLANCING
:
1349 damageInfo
->HitInfo
|= HITINFO_GLANCING
;
1350 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1351 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1352 float reducePercent
= 1.0f
; //damage factor
1353 // calculate base values and mods
1354 float baseLowEnd
= 1.3f
;
1355 float baseHighEnd
= 1.2f
;
1356 switch(getClass()) // lowering base values for casters
1364 baseHighEnd
-= 0.3f
;
1368 float maxLowEnd
= 0.6f
;
1369 switch(getClass()) // upper for melee classes
1373 maxLowEnd
= 0.91f
; //If the attacker is a melee class then instead the lower value of 0.91
1377 int32 diff
= damageInfo
->target
->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo
->attackType
);
1378 float lowEnd
= baseLowEnd
- ( 0.05f
* diff
);
1379 float highEnd
= baseHighEnd
- ( 0.03f
* diff
);
1381 // apply max/min bounds
1382 if ( lowEnd
< 0.01f
) //the low end must not go bellow 0.01f
1384 else if ( lowEnd
> maxLowEnd
) //the smaller value of this and 0.6 is kept as the low end
1387 if ( highEnd
< 0.2f
) //high end limits
1389 if ( highEnd
> 0.99f
)
1392 if(lowEnd
> highEnd
) // prevent negative range size
1395 reducePercent
= lowEnd
+ rand_norm() * ( highEnd
- lowEnd
);
1397 damageInfo
->cleanDamage
+= damageInfo
->damage
-uint32(reducePercent
* damageInfo
->damage
);
1398 damageInfo
->damage
= uint32(reducePercent
* damageInfo
->damage
);
1401 case MELEE_HIT_CRUSHING
:
1403 damageInfo
->HitInfo
|= HITINFO_CRUSHING
;
1404 damageInfo
->TargetState
= VICTIMSTATE_NORMAL
;
1405 damageInfo
->procEx
|=PROC_EX_NORMAL_HIT
;
1406 // 150% normal damage
1407 damageInfo
->damage
+= (damageInfo
->damage
/ 2);
1415 // only from players
1416 if (GetTypeId() == TYPEID_PLAYER
)
1418 uint32 redunction_affected_damage
= CalcNotIgnoreDamageRedunction(damage
,damageInfo
->damageSchoolMask
);
1419 if (attackType
!= RANGED_ATTACK
)
1420 damage
-= pVictim
->GetMeleeDamageReduction(redunction_affected_damage
);
1422 damage
-= pVictim
->GetRangedDamageReduction(redunction_affected_damage
);
1425 // Calculate absorb resist
1426 if(int32(damageInfo
->damage
) > 0)
1428 damageInfo
->procVictim
|= PROC_FLAG_TAKEN_ANY_DAMAGE
;
1430 // Calculate absorb & resists
1431 uint32 absorb_affected_damage
= CalcNotIgnoreAbsorbDamage(damageInfo
->damage
,damageInfo
->damageSchoolMask
);
1432 CalcAbsorbResist(damageInfo
->target
, damageInfo
->damageSchoolMask
, DIRECT_DAMAGE
, absorb_affected_damage
, &damageInfo
->absorb
, &damageInfo
->resist
, true);
1433 damageInfo
->damage
-=damageInfo
->absorb
+ damageInfo
->resist
;
1434 if (damageInfo
->absorb
)
1436 damageInfo
->HitInfo
|=HITINFO_ABSORB
;
1437 damageInfo
->procEx
|=PROC_EX_ABSORB
;
1439 if (damageInfo
->resist
)
1440 damageInfo
->HitInfo
|=HITINFO_RESIST
;
1443 else // Umpossible get negative result but....
1444 damageInfo
->damage
= 0;
1447 void Unit::DealMeleeDamage(CalcDamageInfo
*damageInfo
, bool durabilityLoss
)
1449 if (damageInfo
==0) return;
1450 Unit
*pVictim
= damageInfo
->target
;
1452 if(!this || !pVictim
)
1455 if (!pVictim
->isAlive() || pVictim
->isInFlight() || pVictim
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
1458 //You don't lose health from damage taken from another player while in a sanctuary
1459 //You still see it in the combat log though
1460 if(pVictim
!= this && GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
1462 const AreaTableEntry
*area
= GetAreaEntryByAreaID(pVictim
->GetAreaId());
1463 if(area
&& area
->flags
& AREA_FLAG_SANCTUARY
) // sanctuary
1467 // Hmmmm dont like this emotes client must by self do all animations
1468 if (damageInfo
->HitInfo
&HITINFO_CRITICALHIT
)
1469 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL
);
1470 if(damageInfo
->blocked_amount
&& damageInfo
->TargetState
!=VICTIMSTATE_BLOCKS
)
1471 pVictim
->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD
);
1473 if(damageInfo
->TargetState
== VICTIMSTATE_PARRY
)
1475 // Get attack timers
1476 float offtime
= float(pVictim
->getAttackTimer(OFF_ATTACK
));
1477 float basetime
= float(pVictim
->getAttackTimer(BASE_ATTACK
));
1478 // Reduce attack time
1479 if (pVictim
->haveOffhandWeapon() && offtime
< basetime
)
1481 float percent20
= pVictim
->GetAttackTime(OFF_ATTACK
) * 0.20f
;
1482 float percent60
= 3.0f
* percent20
;
1483 if(offtime
> percent20
&& offtime
<= percent60
)
1485 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(percent20
));
1487 else if(offtime
> percent60
)
1489 offtime
-= 2.0f
* percent20
;
1490 pVictim
->setAttackTimer(OFF_ATTACK
, uint32(offtime
));
1495 float percent20
= pVictim
->GetAttackTime(BASE_ATTACK
) * 0.20;
1496 float percent60
= 3.0f
* percent20
;
1497 if(basetime
> percent20
&& basetime
<= percent60
)
1499 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(percent20
));
1501 else if(basetime
> percent60
)
1503 basetime
-= 2.0f
* percent20
;
1504 pVictim
->setAttackTimer(BASE_ATTACK
, uint32(basetime
));
1509 // Call default DealDamage
1510 CleanDamage
cleanDamage(damageInfo
->cleanDamage
,damageInfo
->attackType
,damageInfo
->hitOutCome
);
1511 DealDamage(pVictim
, damageInfo
->damage
, &cleanDamage
, DIRECT_DAMAGE
, damageInfo
->damageSchoolMask
, NULL
, durabilityLoss
);
1513 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1514 if( (damageInfo
->hitOutCome
==MELEE_HIT_CRIT
|| damageInfo
->hitOutCome
==MELEE_HIT_CRUSHING
|| damageInfo
->hitOutCome
==MELEE_HIT_NORMAL
|| damageInfo
->hitOutCome
==MELEE_HIT_GLANCING
) &&
1515 GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)this)->GetCharmerOrOwnerGUID() && !pVictim
->HasInArc(M_PI
, this) )
1517 // -probability is between 0% and 40%
1519 float Probability
= 20.0f
;
1521 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1522 if( pVictim
->getLevel() < 30 )
1523 Probability
= 0.65f
*pVictim
->getLevel()+0.5f
;
1525 uint32 VictimDefense
=pVictim
->GetDefenseSkillValue();
1526 uint32 AttackerMeleeSkill
=GetUnitMeleeSkill();
1528 Probability
*= AttackerMeleeSkill
/(float)VictimDefense
;
1530 if(Probability
> 40.0f
)
1531 Probability
= 40.0f
;
1533 if(roll_chance_f(Probability
))
1534 CastSpell(pVictim
, 1604, true);
1538 if (!(damageInfo
->HitInfo
& HITINFO_MISS
))
1540 // on weapon hit casts
1541 if(GetTypeId() == TYPEID_PLAYER
&& pVictim
->isAlive())
1542 ((Player
*)this)->CastItemCombatSpell(pVictim
, damageInfo
->attackType
);
1544 // victim's damage shield
1545 std::set
<Aura
*> alreadyDone
;
1546 AuraList
const& vDamageShields
= pVictim
->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD
);
1547 for(AuraList::const_iterator i
= vDamageShields
.begin(); i
!= vDamageShields
.end();)
1549 if (alreadyDone
.find(*i
) == alreadyDone
.end())
1551 alreadyDone
.insert(*i
);
1552 uint32 damage
=(*i
)->GetModifier()->m_amount
;
1553 SpellEntry
const *i_spellProto
= (*i
)->GetSpellProto();
1554 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1557 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1558 //damage-=absorb + resist;
1560 pVictim
->DealDamageMods(this,damage
,NULL
);
1562 WorldPacket
data(SMSG_SPELLDAMAGESHIELD
,(8+8+4+4+4+4));
1563 data
<< uint64(pVictim
->GetGUID());
1564 data
<< uint64(GetGUID());
1565 data
<< uint32(i_spellProto
->Id
);
1566 data
<< uint32(damage
); // Damage
1567 data
<< uint32(0); // Overkill
1568 data
<< uint32(i_spellProto
->SchoolMask
);
1569 pVictim
->SendMessageToSet(&data
, true );
1571 pVictim
->DealDamage(this, damage
, 0, SPELL_DIRECT_DAMAGE
, GetSpellSchoolMask(i_spellProto
), i_spellProto
, true);
1573 i
= vDamageShields
.begin();
1582 void Unit::HandleEmoteCommand(uint32 anim_id
)
1584 WorldPacket
data( SMSG_EMOTE
, 4 + 8 );
1585 data
<< uint32(anim_id
);
1586 data
<< uint64(GetGUID());
1587 SendMessageToSet(&data
, true);
1590 uint32
Unit::CalcNotIgnoreAbsorbDamage( uint32 damage
, SpellSchoolMask damageSchoolMask
, SpellEntry
const* spellInfo
/*= NULL*/)
1592 float absorb_affected_rate
= 1.0f
;
1593 Unit::AuraList
const& ignoreAbsorbSchool
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
);
1594 for(Unit::AuraList::const_iterator i
= ignoreAbsorbSchool
.begin(); i
!= ignoreAbsorbSchool
.end(); ++i
)
1595 if ((*i
)->GetMiscValue() & damageSchoolMask
)
1596 absorb_affected_rate
*= (100.0f
- (*i
)->GetModifier()->m_amount
)/100.0f
;
1600 Unit::AuraList
const& ignoreAbsorbForSpell
= GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL
);
1601 for(Unit::AuraList::const_iterator citr
= ignoreAbsorbForSpell
.begin(); citr
!= ignoreAbsorbForSpell
.end(); ++citr
)
1602 if ((*citr
)->isAffectedOnSpell(spellInfo
))
1603 absorb_affected_rate
*= (100.0f
- (*citr
)->GetModifier()->m_amount
)/100.0f
;
1606 return absorb_affected_rate
<= 0.0f
? 0 : (absorb_affected_rate
< 1.0f
? uint32(damage
* absorb_affected_rate
) : damage
);
1609 uint32
Unit::CalcNotIgnoreDamageRedunction( uint32 damage
, SpellSchoolMask damageSchoolMask
)
1611 float absorb_affected_rate
= 1.0f
;
1612 Unit::AuraList
const& ignoreAbsorb
= GetAurasByType(SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL
);
1613 for(Unit::AuraList::const_iterator i
= ignoreAbsorb
.begin(); i
!= ignoreAbsorb
.end(); ++i
)
1614 if ((*i
)->GetMiscValue() & damageSchoolMask
)
1615 absorb_affected_rate
*= (100.0f
- (*i
)->GetModifier()->m_amount
)/100.0f
;
1617 return absorb_affected_rate
<= 0.0f
? 0 : (absorb_affected_rate
< 1.0f
? uint32(damage
* absorb_affected_rate
) : damage
);
1620 uint32
Unit::CalcArmorReducedDamage(Unit
* pVictim
, const uint32 damage
)
1622 uint32 newdamage
= 0;
1623 float armor
= pVictim
->GetArmor();
1625 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1626 armor
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, SPELL_SCHOOL_MASK_NORMAL
);
1628 // Apply Player CR_ARMOR_PENETRATION rating and percent talents
1629 if (GetTypeId()==TYPEID_PLAYER
)
1630 armor
*= 1.0f
- ((Player
*)this)->GetArmorPenetrationPct() / 100.0f
;
1635 float levelModifier
= getLevel();
1636 if (levelModifier
> 59)
1637 levelModifier
= levelModifier
+ (4.5f
* (levelModifier
-59));
1639 float tmpvalue
= 0.1f
* armor
/ (8.5f
* levelModifier
+ 40);
1640 tmpvalue
= tmpvalue
/(1.0f
+ tmpvalue
);
1642 if (tmpvalue
< 0.0f
)
1644 if (tmpvalue
> 0.75f
)
1647 newdamage
= uint32(damage
- (damage
* tmpvalue
));
1649 return (newdamage
> 1) ? newdamage
: 1;
1652 void Unit::CalcAbsorbResist(Unit
*pVictim
,SpellSchoolMask schoolMask
, DamageEffectType damagetype
, const uint32 damage
, uint32
*absorb
, uint32
*resist
, bool canReflect
)
1654 if(!pVictim
|| !pVictim
->isAlive() || !damage
)
1657 // Magic damage, check for resists
1658 if ((schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)==0)
1660 // Get base victim resistance for school
1661 float tmpvalue2
= (float)pVictim
->GetResistance(GetFirstSchoolInMask(schoolMask
));
1662 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1663 tmpvalue2
+= (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE
, schoolMask
);
1665 tmpvalue2
*= (float)(0.15f
/ getLevel());
1666 if (tmpvalue2
< 0.0f
)
1668 if (tmpvalue2
> 0.75f
)
1670 uint32 ran
= urand(0, 100);
1671 uint32 faq
[4] = {24,6,4,6};
1674 for (uint8 i
= 0; i
< 4; ++i
)
1676 Binom
+= 2400 *( powf(tmpvalue2
, i
) * powf( (1-tmpvalue2
), (4-i
)))/faq
[i
];
1682 if (damagetype
== DOT
&& m
== 4)
1683 *resist
+= uint32(damage
- 1);
1685 *resist
+= uint32(damage
* m
/ 4);
1686 if(*resist
> damage
)
1692 int32 RemainingDamage
= damage
- *resist
;
1694 // Get unit state (need for some absorb check)
1695 uint32 unitflag
= pVictim
->GetUInt32Value(UNIT_FIELD_FLAGS
);
1696 // Reflect damage spells (not cast any damage spell in aura lookup)
1697 uint32 reflectSpell
= 0;
1698 int32 reflectDamage
= 0;
1699 Aura
* reflectTriggeredBy
= NULL
; // expected as not expired at reflect as in current cases
1700 // Death Prevention Aura
1701 SpellEntry
const* preventDeathSpell
= NULL
;
1702 int32 preventDeathAmount
= 0;
1704 // full absorb cases (by chance)
1705 AuraList
const& vAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1706 for(AuraList::const_iterator i
= vAbsorb
.begin(); i
!= vAbsorb
.end() && RemainingDamage
> 0; ++i
)
1708 // only work with proper school mask damage
1709 Modifier
* i_mod
= (*i
)->GetModifier();
1710 if (!(i_mod
->m_miscvalue
& schoolMask
))
1713 SpellEntry
const* i_spellProto
= (*i
)->GetSpellProto();
1714 // Fire Ward or Frost Ward
1715 if(i_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& i_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000108))
1718 Unit::AuraList
const& auras
= pVictim
->GetAurasByType(SPELL_AURA_ADD_PCT_MODIFIER
);
1719 for (Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
1721 SpellEntry
const* itr_spellProto
= (*itr
)->GetSpellProto();
1722 // Frost Warding (chance full absorb)
1723 if (itr_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&& itr_spellProto
->SpellIconID
== 501)
1725 // chance stored in next dummy effect
1726 chance
= itr_spellProto
->CalculateSimpleValue(1);
1730 if(roll_chance_i(chance
))
1732 int32 amount
= RemainingDamage
;
1733 RemainingDamage
= 0;
1734 // Frost Warding (mana regen)
1735 pVictim
->CastCustomSpell(pVictim
, 57776, &amount
, NULL
, NULL
, true, NULL
, *i
);
1741 // Need remove expired auras after
1742 bool existExpired
= false;
1744 // absorb without mana cost
1745 AuraList
const& vSchoolAbsorb
= pVictim
->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB
);
1746 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end() && RemainingDamage
> 0; ++i
)
1748 Modifier
* mod
= (*i
)->GetModifier();
1749 if (!(mod
->m_miscvalue
& schoolMask
))
1752 SpellEntry
const* spellProto
= (*i
)->GetSpellProto();
1754 // Max Amount can be absorbed by this aura
1755 int32 currentAbsorb
= mod
->m_amount
;
1757 // Found empty aura (impossible but..)
1758 if (currentAbsorb
<=0)
1760 existExpired
= true;
1763 // Handle custom absorb auras
1764 // TODO: try find better way
1765 switch(spellProto
->SpellFamilyName
)
1767 case SPELLFAMILY_GENERIC
:
1770 if (spellProto
->SpellIconID
== 3066)
1772 //reduces all damage taken while stun, fear or silence
1773 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1774 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1778 if (spellProto
->SpellIconID
== 2115)
1780 // while affected by Stun and Fear
1781 if (unitflag
&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
))
1782 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1786 if (spellProto
->SpellIconID
== 3006)
1788 // You have a chance equal to your Parry chance
1789 if (damagetype
== DIRECT_DAMAGE
&& // Only for direct damage
1790 roll_chance_f(pVictim
->GetUnitParryChance())) // Roll chance
1791 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1794 // Reflective Shield (Lady Malande boss)
1795 if (spellProto
->Id
== 41475 && canReflect
)
1797 if(RemainingDamage
< currentAbsorb
)
1798 reflectDamage
= RemainingDamage
/ 2;
1800 reflectDamage
= currentAbsorb
/ 2;
1801 reflectSpell
= 33619;
1802 reflectTriggeredBy
= *i
;
1805 if (spellProto
->Id
== 39228 || // Argussian Compass
1806 spellProto
->Id
== 60218) // Essence of Gossamer
1808 // Max absorb stored in 1 dummy effect
1809 if (spellProto
->EffectBasePoints
[1] < currentAbsorb
)
1810 currentAbsorb
= spellProto
->EffectBasePoints
[1];
1815 case SPELLFAMILY_DRUID
:
1818 if (spellProto
->SpellIconID
== 2253)
1820 //reduces all damage taken while Stunned
1821 if (unitflag
& UNIT_FLAG_STUNNED
)
1822 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1827 case SPELLFAMILY_ROGUE
:
1829 // Cheat Death (make less prio with Guardian Spirit case)
1830 if (!preventDeathSpell
&& spellProto
->SpellIconID
== 2109 &&
1831 pVictim
->GetTypeId()==TYPEID_PLAYER
&& // Only players
1832 !((Player
*)pVictim
)->HasSpellCooldown(31231) &&
1833 // Only if no cooldown
1834 roll_chance_i((*i
)->GetModifier()->m_amount
))
1837 preventDeathSpell
= (*i
)->GetSpellProto();
1842 case SPELLFAMILY_PRIEST
:
1845 if (spellProto
->SpellIconID
== 2873)
1847 preventDeathSpell
= (*i
)->GetSpellProto();
1848 preventDeathAmount
= (*i
)->GetModifier()->m_amount
;
1851 // Power Word: Shield
1852 if (spellProto
->SpellFamilyFlags
& UI64LIT(00000001) && spellProto
->Mechanic
== MECHANIC_SHIELD
)
1854 // Glyph of Power Word: Shield
1855 if (Aura
*glyph
= pVictim
->GetAura(55672,0))
1857 int32 heal
= int32(glyph
->GetModifier()->m_amount
*
1858 (RemainingDamage
>= currentAbsorb
? currentAbsorb
: RemainingDamage
) / 100);
1859 pVictim
->CastCustomSpell(pVictim
, 56160, &heal
, NULL
, NULL
, true, 0, *i
);
1862 // Reflective Shield
1863 if (spellProto
->SpellFamilyFlags
== 0x1 && canReflect
)
1865 if (pVictim
== this)
1867 Unit
* caster
= (*i
)->GetCaster();
1870 AuraList
const& vOverRideCS
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
1871 for(AuraList::const_iterator k
= vOverRideCS
.begin(); k
!= vOverRideCS
.end(); ++k
)
1873 switch((*k
)->GetModifier()->m_miscvalue
)
1875 case 5065: // Rank 1
1876 case 5064: // Rank 2
1878 if(RemainingDamage
>= currentAbsorb
)
1879 reflectDamage
= (*k
)->GetModifier()->m_amount
* currentAbsorb
/100;
1881 reflectDamage
= (*k
)->GetModifier()->m_amount
* RemainingDamage
/100;
1882 reflectSpell
= 33619;
1883 reflectTriggeredBy
= *i
;
1892 case SPELLFAMILY_SHAMAN
:
1895 if (spellProto
->SpellIconID
== 3066)
1897 //reduces all damage taken while stun, fear or silence
1898 if (unitflag
& (UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
))
1899 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1904 case SPELLFAMILY_DEATHKNIGHT
:
1907 if (spellProto
->SpellIconID
== 1958)
1909 // TODO: absorb only while transform
1912 // Anti-Magic Shell (on self)
1913 if (spellProto
->Id
== 48707)
1915 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1916 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1917 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1918 int32 regen
= absorbed
* 2 / 10;
1919 pVictim
->CastCustomSpell(pVictim
, 49088, ®en
, NULL
, NULL
, true, NULL
, *i
);
1920 RemainingDamage
-= absorbed
;
1923 // Anti-Magic Shell (on single party/raid member)
1924 if (spellProto
->Id
== 50462)
1926 RemainingDamage
-= RemainingDamage
* currentAbsorb
/ 100;
1930 if (spellProto
->Id
== 50461)
1932 Unit
* caster
= (*i
)->GetCaster();
1935 int32 absorbed
= RemainingDamage
* currentAbsorb
/ 100;
1936 int32 canabsorb
= caster
->GetHealth();
1937 if (canabsorb
< absorbed
)
1938 absorbed
= canabsorb
;
1940 RemainingDamage
-= absorbed
;
1942 uint32 ab_damage
= absorbed
;
1943 DealDamageMods(caster
,ab_damage
,NULL
);
1944 DealDamage(caster
, ab_damage
, NULL
, damagetype
, schoolMask
, 0, false);
1953 // currentAbsorb - damage can be absorbed by shield
1954 // If need absorb less damage
1955 if (RemainingDamage
< currentAbsorb
)
1956 currentAbsorb
= RemainingDamage
;
1958 RemainingDamage
-= currentAbsorb
;
1960 // Reduce shield amount
1961 mod
->m_amount
-=currentAbsorb
;
1962 if((*i
)->DropAuraCharge())
1964 // Need remove it later
1965 if (mod
->m_amount
<=0)
1966 existExpired
= true;
1969 // Remove all expired absorb auras
1972 for(AuraList::const_iterator i
= vSchoolAbsorb
.begin(); i
!= vSchoolAbsorb
.end();)
1974 if ((*i
)->GetModifier()->m_amount
<=0)
1976 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
1977 i
= vSchoolAbsorb
.begin();
1984 // Cast back reflect damage spell
1985 if (canReflect
&& reflectSpell
)
1986 pVictim
->CastCustomSpell(this, reflectSpell
, &reflectDamage
, NULL
, NULL
, true, NULL
, reflectTriggeredBy
);
1988 // absorb by mana cost
1989 AuraList
const& vManaShield
= pVictim
->GetAurasByType(SPELL_AURA_MANA_SHIELD
);
1990 for(AuraList::const_iterator i
= vManaShield
.begin(), next
; i
!= vManaShield
.end() && RemainingDamage
> 0; i
= next
)
1994 // check damage school mask
1995 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
1998 int32 currentAbsorb
;
1999 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
2000 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
2002 currentAbsorb
= RemainingDamage
;
2004 if (float manaMultiplier
= (*i
)->GetSpellProto()->EffectMultipleValue
[(*i
)->GetEffIndex()])
2006 if(Player
*modOwner
= pVictim
->GetSpellModOwner())
2007 modOwner
->ApplySpellMod((*i
)->GetId(), SPELLMOD_MULTIPLE_VALUE
, manaMultiplier
);
2009 int32 maxAbsorb
= int32(pVictim
->GetPower(POWER_MANA
) / manaMultiplier
);
2010 if (currentAbsorb
> maxAbsorb
)
2011 currentAbsorb
= maxAbsorb
;
2013 int32 manaReduction
= int32(currentAbsorb
* manaMultiplier
);
2014 pVictim
->ApplyPowerMod(POWER_MANA
, manaReduction
, false);
2017 (*i
)->GetModifier()->m_amount
-= currentAbsorb
;
2018 if((*i
)->GetModifier()->m_amount
<= 0)
2020 pVictim
->RemoveAurasDueToSpell((*i
)->GetId());
2021 next
= vManaShield
.begin();
2024 RemainingDamage
-= currentAbsorb
;
2027 // effects dependent from full absorb amount
2028 if (int32 full_absorb
= damage
- RemainingDamage
- *resist
)
2030 Unit::AuraList
const& auras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
2031 for (Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
2033 SpellEntry
const* itr_spellProto
= (*itr
)->GetSpellProto();
2035 // Incanter's Absorption
2036 if (itr_spellProto
->SpellFamilyName
== SPELLFAMILY_GENERIC
&&
2037 itr_spellProto
->SpellIconID
== 2941)
2040 int32 amount
= int32(full_absorb
* (*itr
)->GetModifier()->m_amount
/ 100);
2042 // apply normalized part of already accumulated amount in aura
2043 if (Aura
* spdAura
= pVictim
->GetAura(44413,0))
2044 amount
+= spdAura
->GetModifier()->m_amount
* spdAura
->GetAuraDuration() / spdAura
->GetAuraMaxDuration();
2046 // limit 5 health percents
2047 int32 health_5percent
= pVictim
->GetMaxHealth()*5/100;
2048 if(amount
> health_5percent
)
2049 amount
= health_5percent
;
2051 // Incanter's Absorption (triggered absorb based spell power, will replace existed if any)
2052 pVictim
->CastCustomSpell(pVictim
, 44413, &amount
, NULL
, NULL
, true);
2058 // only split damage if not damaging yourself
2061 AuraList
const& vSplitDamageFlat
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT
);
2062 for(AuraList::const_iterator i
= vSplitDamageFlat
.begin(), next
; i
!= vSplitDamageFlat
.end() && RemainingDamage
>= 0; i
= next
)
2066 // check damage school mask
2067 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
2070 // Damage can be splitted only if aura has an alive caster
2071 Unit
*caster
= (*i
)->GetCaster();
2072 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
2075 int32 currentAbsorb
;
2076 if (RemainingDamage
>= (*i
)->GetModifier()->m_amount
)
2077 currentAbsorb
= (*i
)->GetModifier()->m_amount
;
2079 currentAbsorb
= RemainingDamage
;
2081 RemainingDamage
-= currentAbsorb
;
2084 uint32 splitted
= currentAbsorb
;
2085 uint32 splitted_absorb
= 0;
2086 DealDamageMods(caster
,splitted
,&splitted_absorb
);
2088 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, splitted_absorb
, 0, false, 0, false);
2090 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
2091 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
2094 AuraList
const& vSplitDamagePct
= pVictim
->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT
);
2095 for(AuraList::const_iterator i
= vSplitDamagePct
.begin(), next
; i
!= vSplitDamagePct
.end() && RemainingDamage
>= 0; i
= next
)
2099 // check damage school mask
2100 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
)==0)
2103 // Damage can be splitted only if aura has an alive caster
2104 Unit
*caster
= (*i
)->GetCaster();
2105 if(!caster
|| caster
== pVictim
|| !caster
->IsInWorld() || !caster
->isAlive())
2108 uint32 splitted
= uint32(RemainingDamage
* (*i
)->GetModifier()->m_amount
/ 100.0f
);
2110 RemainingDamage
-= int32(splitted
);
2112 uint32 split_absorb
= 0;
2113 DealDamageMods(caster
,splitted
,&split_absorb
);
2115 SendSpellNonMeleeDamageLog(caster
, (*i
)->GetSpellProto()->Id
, splitted
, schoolMask
, split_absorb
, 0, false, 0, false);
2117 CleanDamage cleanDamage
= CleanDamage(splitted
, BASE_ATTACK
, MELEE_HIT_NORMAL
);
2118 DealDamage(caster
, splitted
, &cleanDamage
, DIRECT_DAMAGE
, schoolMask
, (*i
)->GetSpellProto(), false);
2122 // Apply death prevention spells effects
2123 if (preventDeathSpell
&& RemainingDamage
>= pVictim
->GetHealth())
2125 switch(preventDeathSpell
->SpellFamilyName
)
2128 case SPELLFAMILY_ROGUE
:
2131 if (preventDeathSpell
->SpellIconID
== 2109)
2133 pVictim
->CastSpell(pVictim
,31231,true);
2134 ((Player
*)pVictim
)->AddSpellCooldown(31231,0,time(NULL
)+60);
2135 // with health > 10% lost health until health==10%, in other case no losses
2136 uint32 health10
= pVictim
->GetMaxHealth()/10;
2137 RemainingDamage
= pVictim
->GetHealth() > health10
? pVictim
->GetHealth() - health10
: 0;
2142 case SPELLFAMILY_PRIEST
:
2145 if (preventDeathSpell
->SpellIconID
== 2873)
2147 int32 healAmount
= pVictim
->GetMaxHealth() * preventDeathAmount
/ 100;
2148 pVictim
->CastCustomSpell(pVictim
, 48153, &healAmount
, NULL
, NULL
, true);
2149 pVictim
->RemoveAurasDueToSpell(preventDeathSpell
->Id
);
2150 RemainingDamage
= 0;
2157 *absorb
= damage
- RemainingDamage
- *resist
;
2160 void Unit::AttackerStateUpdate (Unit
*pVictim
, WeaponAttackType attType
, bool extra
)
2162 if(hasUnitState(UNIT_STAT_CONFUSED
| UNIT_STAT_STUNNED
| UNIT_STAT_FLEEING
| UNIT_STAT_DIED
) || HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) )
2165 if (!pVictim
->isAlive())
2168 if(IsNonMeleeSpellCasted(false))
2172 if (attType
== BASE_ATTACK
)
2173 hitInfo
= HITINFO_NORMALSWING2
;
2174 else if (attType
== OFF_ATTACK
)
2175 hitInfo
= HITINFO_LEFTSWING
;
2177 return; // ignore ranged case
2179 uint32 extraAttacks
= m_extraAttacks
;
2181 // melee attack spell casted at main hand attack only
2182 if (attType
== BASE_ATTACK
&& m_currentSpells
[CURRENT_MELEE_SPELL
])
2184 m_currentSpells
[CURRENT_MELEE_SPELL
]->cast();
2186 // not recent extra attack only at any non extra attack (melee spell case)
2187 if(!extra
&& extraAttacks
)
2189 while(m_extraAttacks
)
2191 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2192 if(m_extraAttacks
> 0)
2199 // attack can be redirected to another target
2200 pVictim
= SelectMagnetTarget(pVictim
);
2202 CalcDamageInfo damageInfo
;
2203 CalculateMeleeDamage(pVictim
, 0, &damageInfo
, attType
);
2204 // Send log damage message to client
2205 DealDamageMods(pVictim
,damageInfo
.damage
,&damageInfo
.absorb
);
2206 SendAttackStateUpdate(&damageInfo
);
2207 ProcDamageAndSpell(damageInfo
.target
, damageInfo
.procAttacker
, damageInfo
.procVictim
, damageInfo
.procEx
, damageInfo
.damage
, damageInfo
.attackType
);
2208 DealMeleeDamage(&damageInfo
,true);
2210 if (GetTypeId() == TYPEID_PLAYER
)
2211 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2212 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
2214 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2215 GetGUIDLow(), pVictim
->GetGUIDLow(), pVictim
->GetTypeId(), damageInfo
.damage
, damageInfo
.absorb
, damageInfo
.blocked_amount
, damageInfo
.resist
);
2217 // if damage pVictim call AI reaction
2218 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->AI())
2219 ((Creature
*)pVictim
)->AI()->AttackedBy(this);
2221 // extra attack only at any non extra attack (normal case)
2222 if(!extra
&& extraAttacks
)
2224 while(m_extraAttacks
)
2226 AttackerStateUpdate(pVictim
, BASE_ATTACK
, true);
2227 if(m_extraAttacks
> 0)
2233 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst(const Unit
*pVictim
, WeaponAttackType attType
) const
2235 // This is only wrapper
2237 // Miss chance based on melee
2238 float miss_chance
= MeleeMissChanceCalc(pVictim
, attType
);
2240 // Critical hit chance
2241 float crit_chance
= GetUnitCriticalChance(attType
, pVictim
);
2243 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2244 float dodge_chance
= pVictim
->GetUnitDodgeChance();
2245 float block_chance
= pVictim
->GetUnitBlockChance();
2246 float parry_chance
= pVictim
->GetUnitParryChance();
2248 // Useful if want to specify crit & miss chances for melee, else it could be removed
2249 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance
,crit_chance
,dodge_chance
,parry_chance
,block_chance
);
2251 return RollMeleeOutcomeAgainst(pVictim
, attType
, int32(crit_chance
*100), int32(miss_chance
*100), int32(dodge_chance
*100),int32(parry_chance
*100),int32(block_chance
*100));
2254 MeleeHitOutcome
Unit::RollMeleeOutcomeAgainst (const Unit
*pVictim
, WeaponAttackType attType
, int32 crit_chance
, int32 miss_chance
, int32 dodge_chance
, int32 parry_chance
, int32 block_chance
) const
2256 if(pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2257 return MELEE_HIT_EVADE
;
2259 int32 attackerMaxSkillValueForLevel
= GetMaxSkillValueForLevel(pVictim
);
2260 int32 victimMaxSkillValueForLevel
= pVictim
->GetMaxSkillValueForLevel(this);
2262 int32 attackerWeaponSkill
= GetWeaponSkillValue(attType
,pVictim
);
2263 int32 victimDefenseSkill
= pVictim
->GetDefenseSkillValue(this);
2265 // bonus from skills is 0.04%
2266 int32 skillBonus
= 4 * ( attackerWeaponSkill
- victimMaxSkillValueForLevel
);
2267 int32 sum
= 0, tmp
= 0;
2268 int32 roll
= urand (0, 10000);
2270 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus
);
2271 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2272 roll
, miss_chance
, dodge_chance
, parry_chance
, block_chance
, crit_chance
);
2276 if (tmp
> 0 && roll
< (sum
+= tmp
))
2278 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2279 return MELEE_HIT_MISS
;
2282 // always crit against a sitting target (except 0 crit chance)
2283 if( pVictim
->GetTypeId() == TYPEID_PLAYER
&& crit_chance
> 0 && !pVictim
->IsStandState() )
2285 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2286 return MELEE_HIT_CRIT
;
2291 // only players can't dodge if attacker is behind
2292 if (pVictim
->GetTypeId() == TYPEID_PLAYER
&& !pVictim
->HasInArc(M_PI
,this))
2294 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2298 // Reduce dodge chance by attacker expertise rating
2299 if (GetTypeId() == TYPEID_PLAYER
)
2300 dodge_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2302 dodge_chance
-= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE
)*25;
2304 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2305 dodge_chance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
);
2308 if ( (tmp
> 0) // check if unit _can_ dodge
2309 && ((tmp
-= skillBonus
) > 0)
2310 && roll
< (sum
+= tmp
))
2312 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum
-tmp
, sum
);
2313 return MELEE_HIT_DODGE
;
2317 // parry & block chances
2319 // check if attack comes from behind, nobody can parry or block if attacker is behind
2320 if (!pVictim
->HasInArc(M_PI
,this))
2322 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2326 // Reduce parry chance by attacker expertise rating
2327 if (GetTypeId() == TYPEID_PLAYER
)
2328 parry_chance
-= int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
)*100);
2330 parry_chance
-= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE
)*25;
2332 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_PARRY
) )
2334 int32 tmp2
= int32(parry_chance
);
2335 if ( (tmp2
> 0) // check if unit _can_ parry
2336 && ((tmp2
-= skillBonus
) > 0)
2337 && (roll
< (sum
+= tmp2
)))
2339 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum
-tmp2
, sum
);
2340 return MELEE_HIT_PARRY
;
2344 if(pVictim
->GetTypeId()==TYPEID_PLAYER
|| !(((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
) )
2347 if ( (tmp
> 0) // check if unit _can_ block
2348 && ((tmp
-= skillBonus
) > 0)
2349 && (roll
< (sum
+= tmp
)))
2351 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum
-tmp
, sum
);
2352 return MELEE_HIT_BLOCK
;
2360 if (tmp
> 0 && roll
< (sum
+= tmp
))
2362 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum
-tmp
, sum
);
2363 return MELEE_HIT_CRIT
;
2366 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2367 if( attType
!= RANGED_ATTACK
&&
2368 (GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)this)->isPet()) &&
2369 pVictim
->GetTypeId() != TYPEID_PLAYER
&& !((Creature
*)pVictim
)->isPet() &&
2370 getLevel() < pVictim
->getLevelForTarget(this) )
2372 // cap possible value (with bonuses > max skill)
2373 int32 skill
= attackerWeaponSkill
;
2374 int32 maxskill
= attackerMaxSkillValueForLevel
;
2375 skill
= (skill
> maxskill
) ? maxskill
: skill
;
2377 tmp
= (10 + (victimDefenseSkill
- skill
)) * 100;
2378 tmp
= tmp
> 4000 ? 4000 : tmp
;
2379 if (roll
< (sum
+= tmp
))
2381 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum
-4000, sum
);
2382 return MELEE_HIT_GLANCING
;
2386 // mobs can score crushing blows if they're 4 or more levels above victim
2387 if (getLevelForTarget(pVictim
) >= pVictim
->getLevelForTarget(this) + 4 &&
2388 // can be from by creature (if can) or from controlled player that considered as creature
2389 (GetTypeId()!=TYPEID_PLAYER
&& !((Creature
*)this)->isPet() &&
2390 !(((Creature
*)this)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_CRUSH
) ||
2391 GetTypeId()==TYPEID_PLAYER
&& GetCharmerOrOwnerGUID()))
2393 // when their weapon skill is 15 or more above victim's defense skill
2394 tmp
= victimDefenseSkill
;
2395 int32 tmpmax
= victimMaxSkillValueForLevel
;
2396 // having defense above your maximum (from items, talents etc.) has no effect
2397 tmp
= tmp
> tmpmax
? tmpmax
: tmp
;
2398 // tmp = mob's level * 5 - player's current defense skill
2399 tmp
= attackerMaxSkillValueForLevel
- tmp
;
2402 // add 2% chance per lacking skill point, min. is 15%
2403 tmp
= tmp
* 200 - 1500;
2404 if (roll
< (sum
+= tmp
))
2406 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum
-tmp
, sum
);
2407 return MELEE_HIT_CRUSHING
;
2412 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2413 return MELEE_HIT_NORMAL
;
2416 uint32
Unit::CalculateDamage (WeaponAttackType attType
, bool normalized
)
2418 float min_damage
, max_damage
;
2420 if (normalized
&& GetTypeId()==TYPEID_PLAYER
)
2421 ((Player
*)this)->CalculateMinMaxDamage(attType
,normalized
,min_damage
, max_damage
);
2427 min_damage
= GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE
);
2428 max_damage
= GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE
);
2431 min_damage
= GetFloatValue(UNIT_FIELD_MINDAMAGE
);
2432 max_damage
= GetFloatValue(UNIT_FIELD_MAXDAMAGE
);
2435 min_damage
= GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE
);
2436 max_damage
= GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE
);
2438 // Just for good manner
2446 if (min_damage
> max_damage
)
2448 std::swap(min_damage
,max_damage
);
2451 if(max_damage
== 0.0f
)
2454 return urand((uint32
)min_damage
, (uint32
)max_damage
);
2457 float Unit::CalculateLevelPenalty(SpellEntry
const* spellProto
) const
2459 if(spellProto
->spellLevel
<= 0)
2462 float LvlPenalty
= 0.0f
;
2464 if(spellProto
->spellLevel
< 20)
2465 LvlPenalty
= 20.0f
- spellProto
->spellLevel
* 3.75f
;
2466 float LvlFactor
= (float(spellProto
->spellLevel
) + 6.0f
) / float(getLevel());
2467 if(LvlFactor
> 1.0f
)
2470 return (100.0f
- LvlPenalty
) * LvlFactor
/ 100.0f
;
2473 void Unit::SendMeleeAttackStart(Unit
* pVictim
)
2475 WorldPacket
data( SMSG_ATTACKSTART
, 8 + 8 );
2476 data
<< uint64(GetGUID());
2477 data
<< uint64(pVictim
->GetGUID());
2479 SendMessageToSet(&data
, true);
2480 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2483 void Unit::SendMeleeAttackStop(Unit
* victim
)
2488 WorldPacket
data( SMSG_ATTACKSTOP
, (4+16) ); // we guess size
2489 data
.append(GetPackGUID());
2490 data
.append(victim
->GetPackGUID()); // can be 0x00...
2491 data
<< uint32(0); // can be 0x1
2492 SendMessageToSet(&data
, true);
2493 sLog
.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER
? "player" : "creature"), GetGUIDLow(), (victim
->GetTypeId()==TYPEID_PLAYER
? "player" : "creature"),victim
->GetGUIDLow());
2495 /*if(victim->GetTypeId() == TYPEID_UNIT)
2496 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2499 bool Unit::isSpellBlocked(Unit
*pVictim
, SpellEntry
const * /*spellProto*/, WeaponAttackType attackType
)
2501 if (pVictim
->HasInArc(M_PI
,this))
2503 /* Currently not exist spells with ignore block
2504 // Ignore combat result aura (parry/dodge check on prepare)
2505 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2506 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2508 if (!(*i)->isAffectedOnSpell(spellProto))
2510 if ((*i)->GetModifier()->m_miscvalue == )
2515 // Check creatures flags_extra for disable block
2516 if(pVictim
->GetTypeId()==TYPEID_UNIT
&&
2517 ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
& CREATURE_FLAG_EXTRA_NO_BLOCK
)
2520 float blockChance
= pVictim
->GetUnitBlockChance();
2521 blockChance
+= (int32(GetWeaponSkillValue(attackType
)) - int32(pVictim
->GetMaxSkillValueForLevel()))*0.04f
;
2522 if (roll_chance_f(blockChance
))
2528 // Melee based spells can be miss, parry or dodge on this step
2529 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2530 float Unit::MeleeSpellMissChance(Unit
*pVictim
, WeaponAttackType attType
, int32 skillDiff
, SpellEntry
const *spell
)
2532 // Calculate hit chance (more correct for chance mod)
2535 // PvP - PvE melee chances
2536 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2537 int32 leveldif
= pVictim
->getLevelForTarget(this) - getLevelForTarget(pVictim
);
2539 HitChance
= 95 - leveldif
;
2541 HitChance
= 93 - (leveldif
- 2) * lchance
;
2543 // Hit chance depends from victim auras
2544 if(attType
== RANGED_ATTACK
)
2545 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2547 HitChance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2549 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2550 if(Player
*modOwner
= GetSpellModOwner())
2551 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, HitChance
);
2554 float miss_chance
= 100.0f
- HitChance
;
2556 // Bonuses from attacker aura and ratings
2557 if (attType
== RANGED_ATTACK
)
2558 miss_chance
-= m_modRangedHitChance
;
2560 miss_chance
-= m_modMeleeHitChance
;
2562 // bonus from skills is 0.04%
2563 miss_chance
-= skillDiff
* 0.04f
;
2565 // Limit miss chance from 0 to 60%
2566 if (miss_chance
< 0.0f
)
2568 if (miss_chance
> 60.0f
)
2573 // Melee based spells hit result calculations
2574 SpellMissInfo
Unit::MeleeSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2576 WeaponAttackType attType
= BASE_ATTACK
;
2578 if (spell
->DmgClass
== SPELL_DAMAGE_CLASS_RANGED
)
2579 attType
= RANGED_ATTACK
;
2581 // bonus from skills is 0.04% per skill Diff
2582 int32 attackerWeaponSkill
= int32(GetWeaponSkillValue(attType
,pVictim
));
2583 int32 skillDiff
= attackerWeaponSkill
- int32(pVictim
->GetMaxSkillValueForLevel(this));
2584 int32 fullSkillDiff
= attackerWeaponSkill
- int32(pVictim
->GetDefenseSkillValue(this));
2586 uint32 roll
= urand (0, 10000);
2588 uint32 missChance
= uint32(MeleeSpellMissChance(pVictim
, attType
, fullSkillDiff
, spell
)*100.0f
);
2590 uint32 tmp
= missChance
;
2592 return SPELL_MISS_MISS
;
2594 // Chance resist mechanic (select max value from every mechanic spell effect)
2595 int32 resist_mech
= 0;
2596 // Get effects mechanic and chance
2597 for(int eff
= 0; eff
< 3; ++eff
)
2599 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2602 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2603 if (resist_mech
< temp
*100)
2604 resist_mech
= temp
*100;
2610 return SPELL_MISS_RESIST
;
2612 bool canDodge
= true;
2613 bool canParry
= true;
2615 // Same spells cannot be parry/dodge
2616 if (spell
->Attributes
& SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK
)
2617 return SPELL_MISS_NONE
;
2619 // Ranged attack cannot be parry/dodge only deflect
2620 if (attType
== RANGED_ATTACK
)
2623 if (pVictim
->HasInArc(M_PI
,this))
2625 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2626 tmp
+=deflect_chance
;
2628 return SPELL_MISS_DEFLECT
;
2630 return SPELL_MISS_NONE
;
2633 // Check for attack from behind
2634 if (!pVictim
->HasInArc(M_PI
,this))
2636 // Can`t dodge from behind in PvP (but its possible in PvE)
2637 if (GetTypeId() == TYPEID_PLAYER
&& pVictim
->GetTypeId() == TYPEID_PLAYER
)
2642 // Check creatures flags_extra for disable parry
2643 if(pVictim
->GetTypeId()==TYPEID_UNIT
)
2645 uint32 flagEx
= ((Creature
*)pVictim
)->GetCreatureInfo()->flags_extra
;
2646 if( flagEx
& CREATURE_FLAG_EXTRA_NO_PARRY
)
2649 // Ignore combat result aura
2650 AuraList
const& ignore
= GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT
);
2651 for(AuraList::const_iterator i
= ignore
.begin(); i
!= ignore
.end(); ++i
)
2653 if (!(*i
)->isAffectedOnSpell(spell
))
2655 switch((*i
)->GetModifier()->m_miscvalue
)
2657 case MELEE_HIT_DODGE
: canDodge
= false; break;
2658 case MELEE_HIT_BLOCK
: break; // Block check in hit step
2659 case MELEE_HIT_PARRY
: canParry
= false; break;
2661 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i
)->GetId(), (*i
)->GetModifier()->m_miscvalue
);
2669 int32 dodgeChance
= int32(pVictim
->GetUnitDodgeChance()*100.0f
) - skillDiff
* 4;
2670 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2671 dodgeChance
+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
, VICTIMSTATE_DODGE
)*100;
2672 // Reduce dodge chance by attacker expertise rating
2673 if (GetTypeId() == TYPEID_PLAYER
)
2674 dodgeChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2676 dodgeChance
-= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE
)*25;
2677 if (dodgeChance
< 0)
2682 return SPELL_MISS_DODGE
;
2688 int32 parryChance
= int32(pVictim
->GetUnitParryChance()*100.0f
) - skillDiff
* 4;
2689 // Reduce parry chance by attacker expertise rating
2690 if (GetTypeId() == TYPEID_PLAYER
)
2691 parryChance
-=int32(((Player
*)this)->GetExpertiseDodgeOrParryReduction(attType
) * 100.0f
);
2693 parryChance
-= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE
)*25;
2694 if (parryChance
< 0)
2699 return SPELL_MISS_PARRY
;
2702 return SPELL_MISS_NONE
;
2705 // TODO need use unit spell resistances in calculations
2706 SpellMissInfo
Unit::MagicSpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
)
2708 // Can`t miss on dead target (on skinning for example)
2709 if (!pVictim
->isAlive())
2710 return SPELL_MISS_NONE
;
2712 SpellSchoolMask schoolMask
= GetSpellSchoolMask(spell
);
2713 // PvP - PvE spell misschances per leveldif > 2
2714 int32 lchance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 7 : 11;
2715 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2717 // Base hit chance from attacker and victim levels
2720 modHitChance
= 96 - leveldif
;
2722 modHitChance
= 94 - (leveldif
- 2) * lchance
;
2724 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2725 if(Player
*modOwner
= GetSpellModOwner())
2726 modOwner
->ApplySpellMod(spell
->Id
, SPELLMOD_RESIST_MISS_CHANCE
, modHitChance
);
2727 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2728 modHitChance
+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT
, schoolMask
);
2729 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2730 modHitChance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE
, schoolMask
);
2731 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2732 if (IsAreaOfEffectSpell(spell
))
2733 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE
);
2734 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2735 if (IsDispelSpell(spell
))
2736 modHitChance
-=pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST
);
2737 // Chance resist mechanic (select max value from every mechanic spell effect)
2738 int32 resist_mech
= 0;
2739 // Get effects mechanic and chance
2740 for(int eff
= 0; eff
< 3; ++eff
)
2742 int32 effect_mech
= GetEffectMechanic(spell
, eff
);
2745 int32 temp
= pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE
, effect_mech
);
2746 if (resist_mech
< temp
)
2751 modHitChance
-=resist_mech
;
2753 // Chance resist debuff
2754 modHitChance
-=pVictim
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE
, int32(spell
->Dispel
));
2756 int32 HitChance
= modHitChance
* 100;
2757 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2758 HitChance
+= int32(m_modSpellHitChance
*100.0f
);
2760 // Decrease hit chance from victim rating bonus
2761 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2762 HitChance
-= int32(((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL
)*100.0f
);
2764 if (HitChance
< 100) HitChance
= 100;
2765 if (HitChance
> 10000) HitChance
= 10000;
2767 int32 tmp
= 10000 - HitChance
;
2769 uint32 rand
= urand(0,10000);
2772 return SPELL_MISS_MISS
;
2774 // cast by caster in front of victim
2775 if (pVictim
->HasInArc(M_PI
,this))
2777 int32 deflect_chance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS
)*100;
2778 tmp
+=deflect_chance
;
2780 return SPELL_MISS_DEFLECT
;
2783 return SPELL_MISS_NONE
;
2786 // Calculate spell hit result can be:
2787 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2788 // For melee based spells:
2794 SpellMissInfo
Unit::SpellHitResult(Unit
*pVictim
, SpellEntry
const *spell
, bool CanReflect
)
2796 // Return evade for units in evade mode
2797 if (pVictim
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)pVictim
)->IsInEvadeMode())
2798 return SPELL_MISS_EVADE
;
2801 if (pVictim
->IsImmunedToSpell(spell
))
2802 return SPELL_MISS_IMMUNE
;
2804 // All positive spells can`t miss
2805 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2806 if (IsPositiveSpell(spell
->Id
))
2807 return SPELL_MISS_NONE
;
2810 if (pVictim
->IsImmunedToDamage(GetSpellSchoolMask(spell
)))
2811 return SPELL_MISS_IMMUNE
;
2813 // Try victim reflect spell
2816 int32 reflectchance
= pVictim
->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS
);
2817 Unit::AuraList
const& mReflectSpellsSchool
= pVictim
->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL
);
2818 for(Unit::AuraList::const_iterator i
= mReflectSpellsSchool
.begin(); i
!= mReflectSpellsSchool
.end(); ++i
)
2819 if((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spell
))
2820 reflectchance
+= (*i
)->GetModifier()->m_amount
;
2821 if (reflectchance
> 0 && roll_chance_i(reflectchance
))
2823 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2824 ProcDamageAndSpell(pVictim
, PROC_FLAG_NONE
, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT
, PROC_EX_REFLECT
, 1, BASE_ATTACK
, spell
);
2825 return SPELL_MISS_REFLECT
;
2829 switch (spell
->DmgClass
)
2831 case SPELL_DAMAGE_CLASS_RANGED
:
2832 case SPELL_DAMAGE_CLASS_MELEE
:
2833 return MeleeSpellHitResult(pVictim
, spell
);
2834 case SPELL_DAMAGE_CLASS_NONE
:
2835 case SPELL_DAMAGE_CLASS_MAGIC
:
2836 return MagicSpellHitResult(pVictim
, spell
);
2838 return SPELL_MISS_NONE
;
2841 float Unit::MeleeMissChanceCalc(const Unit
*pVictim
, WeaponAttackType attType
) const
2846 // Base misschance 5%
2847 float misschance
= 5.0f
;
2849 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2850 if (haveOffhandWeapon() && attType
!= RANGED_ATTACK
)
2852 bool isNormal
= false;
2853 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
2855 if( m_currentSpells
[i
] && (GetSpellSchoolMask(m_currentSpells
[i
]->m_spellInfo
) & SPELL_SCHOOL_MASK_NORMAL
) )
2861 if (isNormal
|| m_currentSpells
[CURRENT_MELEE_SPELL
])
2867 // PvP : PvE melee misschances per leveldif > 2
2868 int32 chance
= pVictim
->GetTypeId() == TYPEID_PLAYER
? 5 : 7;
2870 int32 leveldif
= int32(pVictim
->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim
));
2874 // Hit chance from attacker based on ratings and auras
2875 float m_modHitChance
;
2876 if (attType
== RANGED_ATTACK
)
2877 m_modHitChance
= m_modRangedHitChance
;
2879 m_modHitChance
= m_modMeleeHitChance
;
2882 misschance
+= (leveldif
- m_modHitChance
);
2884 misschance
+= ((leveldif
- 2) * chance
- m_modHitChance
);
2886 // Hit chance for victim based on ratings
2887 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
2889 if (attType
== RANGED_ATTACK
)
2890 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED
);
2892 misschance
+= ((Player
*)pVictim
)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE
);
2895 // Modify miss chance by victim auras
2896 if(attType
== RANGED_ATTACK
)
2897 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE
);
2899 misschance
-= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
);
2901 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2902 int32 skillBonus
= int32(GetWeaponSkillValue(attType
,pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this));
2903 misschance
-= skillBonus
* 0.04f
;
2905 // Limit miss chance from 0 to 60%
2906 if ( misschance
< 0.0f
)
2908 if ( misschance
> 60.0f
)
2914 uint32
Unit::GetDefenseSkillValue(Unit
const* target
) const
2916 if(GetTypeId() == TYPEID_PLAYER
)
2918 // in PvP use full skill instead current skill value
2919 uint32 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
2920 ? ((Player
*)this)->GetMaxSkillValue(SKILL_DEFENSE
)
2921 : ((Player
*)this)->GetSkillValue(SKILL_DEFENSE
);
2922 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL
));
2926 return GetUnitMeleeSkill(target
);
2929 float Unit::GetUnitDodgeChance() const
2931 if(hasUnitState(UNIT_STAT_STUNNED
))
2933 if( GetTypeId() == TYPEID_PLAYER
)
2934 return GetFloatValue(PLAYER_DODGE_PERCENTAGE
);
2937 if(((Creature
const*)this)->isTotem())
2942 dodge
+= GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT
);
2943 return dodge
> 0.0f
? dodge
: 0.0f
;
2948 float Unit::GetUnitParryChance() const
2950 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2953 float chance
= 0.0f
;
2955 if(GetTypeId() == TYPEID_PLAYER
)
2957 Player
const* player
= (Player
const*)this;
2958 if(player
->CanParry() )
2960 Item
*tmpitem
= player
->GetWeaponForAttack(BASE_ATTACK
,true,true);
2962 tmpitem
= player
->GetWeaponForAttack(OFF_ATTACK
,true,true);
2965 chance
= GetFloatValue(PLAYER_PARRY_PERCENTAGE
);
2968 else if(GetTypeId() == TYPEID_UNIT
)
2970 if(GetCreatureType() == CREATURE_TYPE_HUMANOID
)
2973 chance
+= GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT
);
2977 return chance
> 0.0f
? chance
: 0.0f
;
2980 float Unit::GetUnitBlockChance() const
2982 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED
))
2985 if(GetTypeId() == TYPEID_PLAYER
)
2987 Player
const* player
= (Player
const*)this;
2988 if(player
->CanBlock() )
2990 Item
*tmpitem
= player
->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
2991 if(tmpitem
&& !tmpitem
->IsBroken() && tmpitem
->GetProto()->Block
)
2992 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE
);
2994 // is player but has no block ability or no not broken shield equipped
2999 if(((Creature
const*)this)->isTotem())
3004 block
+= GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT
);
3005 return block
> 0.0f
? block
: 0.0f
;
3010 float Unit::GetUnitCriticalChance(WeaponAttackType attackType
, const Unit
*pVictim
) const
3014 if(GetTypeId() == TYPEID_PLAYER
)
3019 crit
= GetFloatValue( PLAYER_CRIT_PERCENTAGE
);
3022 crit
= GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE
);
3025 crit
= GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE
);
3027 // Just for good manner
3036 crit
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT
);
3040 if(attackType
== RANGED_ATTACK
)
3041 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE
);
3043 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE
);
3045 crit
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
3047 // reduce crit chance from Rating for players
3048 if (attackType
!= RANGED_ATTACK
)
3049 crit
-= pVictim
->GetMeleeCritChanceReduction();
3051 crit
-= pVictim
->GetRangedCritChanceReduction();
3053 // Apply crit chance from defence skill
3054 crit
+= (int32(GetMaxSkillValueForLevel(pVictim
)) - int32(pVictim
->GetDefenseSkillValue(this))) * 0.04f
;
3061 uint32
Unit::GetWeaponSkillValue (WeaponAttackType attType
, Unit
const* target
) const
3064 if(GetTypeId() == TYPEID_PLAYER
)
3066 Item
* item
= ((Player
*)this)->GetWeaponForAttack(attType
,true,true);
3068 // feral or unarmed skill only for base attack
3069 if(attType
!= BASE_ATTACK
&& !item
)
3073 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3075 // weapon skill or (unarmed for base attack)
3076 uint32 skill
= item
? item
->GetSkill() : SKILL_UNARMED
;
3078 // in PvP use full skill instead current skill value
3079 value
= (target
&& target
->GetTypeId() == TYPEID_PLAYER
)
3080 ? ((Player
*)this)->GetMaxSkillValue(skill
)
3081 : ((Player
*)this)->GetSkillValue(skill
);
3082 // Modify value from ratings
3083 value
+= uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL
));
3086 case BASE_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND
));break;
3087 case OFF_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND
));break;
3088 case RANGED_ATTACK
: value
+=uint32(((Player
*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED
));break;
3092 value
= GetUnitMeleeSkill(target
);
3096 void Unit::_UpdateSpells( uint32 time
)
3098 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
])
3099 _UpdateAutoRepeatSpell();
3101 // remove finished spells from current pointers
3102 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
3104 if (m_currentSpells
[i
] && m_currentSpells
[i
]->getState() == SPELL_STATE_FINISHED
)
3106 m_currentSpells
[i
]->SetReferencedFromCurrent(false);
3107 m_currentSpells
[i
] = NULL
; // remove pointer
3112 // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
3113 for (m_AurasUpdateIterator
= m_Auras
.begin(); m_AurasUpdateIterator
!= m_Auras
.end();)
3115 Aura
* i_aura
= m_AurasUpdateIterator
->second
;
3116 ++m_AurasUpdateIterator
; // need shift to next for allow update if need into aura update
3117 i_aura
->UpdateAura(time
);
3120 // remove expired auras
3121 for (AuraMap::iterator i
= m_Auras
.begin(); i
!= m_Auras
.end();)
3125 if ( !(*i
).second
->GetAuraDuration() && !((*i
).second
->IsPermanent() || ((*i
).second
->IsPassive())) )
3134 if(!m_gameObj
.empty())
3136 GameObjectList::iterator ite1
, dnext1
;
3137 for (ite1
= m_gameObj
.begin(); ite1
!= m_gameObj
.end(); ite1
= dnext1
)
3140 //(*i)->Update( difftime );
3141 if( !(*ite1
)->isSpawned() )
3143 (*ite1
)->SetOwnerGUID(0);
3144 (*ite1
)->SetRespawnTime(0);
3146 dnext1
= m_gameObj
.erase(ite1
);
3154 void Unit::_UpdateAutoRepeatSpell()
3156 //check "realtime" interrupts
3157 if ( (GetTypeId() == TYPEID_PLAYER
&& ((Player
*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3159 // cancel wand shoot
3160 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3161 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3162 m_AutoRepeatFirstCast
= true;
3167 if ( m_AutoRepeatFirstCast
&& getAttackTimer(RANGED_ATTACK
) < 500 )
3168 setAttackTimer(RANGED_ATTACK
,500);
3169 m_AutoRepeatFirstCast
= false;
3172 if (isAttackReady(RANGED_ATTACK
))
3174 // Check if able to cast
3175 if(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->CheckCast(true) != SPELL_CAST_OK
)
3177 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3182 Spell
* spell
= new Spell(this, m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
, true, 0);
3183 spell
->prepare(&(m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_targets
));
3185 // all went good, reset attack
3186 resetAttackTimer(RANGED_ATTACK
);
3190 void Unit::SetCurrentCastedSpell( Spell
* pSpell
)
3192 assert(pSpell
); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3194 CurrentSpellTypes CSpellType
= pSpell
->GetCurrentContainer();
3196 if (pSpell
== m_currentSpells
[CSpellType
]) return; // avoid breaking self
3198 // break same type spell if it is not delayed
3199 InterruptSpell(CSpellType
,false);
3201 // special breakage effects:
3204 case CURRENT_GENERIC_SPELL
:
3206 // generic spells always break channeled not delayed spells
3207 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3209 // autorepeat breaking
3210 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3212 // break autorepeat if not Auto Shot
3213 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3214 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3215 m_AutoRepeatFirstCast
= true;
3219 case CURRENT_CHANNELED_SPELL
:
3221 // channel spells always break generic non-delayed and any channeled spells
3222 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3223 InterruptSpell(CURRENT_CHANNELED_SPELL
);
3225 // it also does break autorepeat if not Auto Shot
3226 if ( m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] &&
3227 m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3228 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
);
3231 case CURRENT_AUTOREPEAT_SPELL
:
3233 // only Auto Shoot does not break anything
3234 if (pSpell
->m_spellInfo
->Id
!= SPELL_ID_AUTOSHOT
)
3236 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3237 InterruptSpell(CURRENT_GENERIC_SPELL
,false);
3238 InterruptSpell(CURRENT_CHANNELED_SPELL
,false);
3240 // special action: set first cast flag
3241 m_AutoRepeatFirstCast
= true;
3246 // other spell types don't break anything now
3250 // current spell (if it is still here) may be safely deleted now
3251 if (m_currentSpells
[CSpellType
])
3252 m_currentSpells
[CSpellType
]->SetReferencedFromCurrent(false);
3254 // set new current spell
3255 m_currentSpells
[CSpellType
] = pSpell
;
3256 pSpell
->SetReferencedFromCurrent(true);
3258 pSpell
->m_selfContainer
= &(m_currentSpells
[pSpell
->GetCurrentContainer()]);
3261 void Unit::InterruptSpell(CurrentSpellTypes spellType
, bool withDelayed
)
3263 assert(spellType
< CURRENT_MAX_SPELL
);
3265 if (m_currentSpells
[spellType
] && (withDelayed
|| m_currentSpells
[spellType
]->getState() != SPELL_STATE_DELAYED
) )
3267 // send autorepeat cancel message for autorepeat spells
3268 if (spellType
== CURRENT_AUTOREPEAT_SPELL
)
3270 if(GetTypeId() == TYPEID_PLAYER
)
3271 ((Player
*)this)->SendAutoRepeatCancel(this);
3274 if (m_currentSpells
[spellType
]->getState() != SPELL_STATE_FINISHED
)
3275 m_currentSpells
[spellType
]->cancel();
3277 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3278 if (m_currentSpells
[spellType
])
3280 m_currentSpells
[spellType
]->SetReferencedFromCurrent(false);
3281 m_currentSpells
[spellType
] = NULL
;
3286 void Unit::FinishSpell(CurrentSpellTypes spellType
, bool ok
/*= true*/)
3288 Spell
* spell
= m_currentSpells
[spellType
];
3292 if (spellType
== CURRENT_CHANNELED_SPELL
)
3293 spell
->SendChannelUpdate(0);
3299 bool Unit::IsNonMeleeSpellCasted(bool withDelayed
, bool skipChanneled
, bool skipAutorepeat
) const
3301 // We don't do loop here to explicitly show that melee spell is excluded.
3302 // Maybe later some special spells will be excluded too.
3304 // generic spells are casted when they are not finished and not delayed
3305 if ( m_currentSpells
[CURRENT_GENERIC_SPELL
] &&
3306 (m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_FINISHED
) &&
3307 (withDelayed
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->getState() != SPELL_STATE_DELAYED
) )
3310 // channeled spells may be delayed, but they are still considered casted
3311 else if ( !skipChanneled
&& m_currentSpells
[CURRENT_CHANNELED_SPELL
] &&
3312 (m_currentSpells
[CURRENT_CHANNELED_SPELL
]->getState() != SPELL_STATE_FINISHED
) )
3315 // autorepeat spells may be finished or delayed, but they are still considered casted
3316 else if ( !skipAutorepeat
&& m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] )
3322 void Unit::InterruptNonMeleeSpells(bool withDelayed
, uint32 spell_id
)
3324 // generic spells are interrupted if they are not finished or delayed
3325 if (m_currentSpells
[CURRENT_GENERIC_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_GENERIC_SPELL
]->m_spellInfo
->Id
==spell_id
))
3326 InterruptSpell(CURRENT_GENERIC_SPELL
,withDelayed
);
3328 // autorepeat spells are interrupted if they are not finished or delayed
3329 if (m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_AUTOREPEAT_SPELL
]->m_spellInfo
->Id
==spell_id
))
3330 InterruptSpell(CURRENT_AUTOREPEAT_SPELL
,withDelayed
);
3332 // channeled spells are interrupted if they are not finished, even if they are delayed
3333 if (m_currentSpells
[CURRENT_CHANNELED_SPELL
] && (!spell_id
|| m_currentSpells
[CURRENT_CHANNELED_SPELL
]->m_spellInfo
->Id
==spell_id
))
3334 InterruptSpell(CURRENT_CHANNELED_SPELL
,true);
3337 Spell
* Unit::FindCurrentSpellBySpellId(uint32 spell_id
) const
3339 for (uint32 i
= 0; i
< CURRENT_MAX_SPELL
; ++i
)
3340 if(m_currentSpells
[i
] && m_currentSpells
[i
]->m_spellInfo
->Id
==spell_id
)
3341 return m_currentSpells
[i
];
3345 void Unit::SetInFront(Unit
const* target
)
3347 SetOrientation(GetAngle(target
));
3350 void Unit::SetFacingToObject(WorldObject
* pObject
)
3352 // update orientation at server
3353 SetOrientation(GetAngle(pObject
));
3357 BuildHeartBeatMsg(&data
);
3358 SendMessageToSet(&data
, false);
3361 bool Unit::isInAccessablePlaceFor(Creature
const* c
) const
3364 return c
->canSwim();
3366 return c
->canWalk() || c
->canFly();
3369 bool Unit::IsInWater() const
3371 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3374 bool Unit::IsUnderWater() const
3376 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3379 void Unit::DeMorph()
3381 SetDisplayId(GetNativeDisplayId());
3384 int32
Unit::GetTotalAuraModifier(AuraType auratype
) const
3388 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3389 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3390 modifier
+= (*i
)->GetModifier()->m_amount
;
3395 float Unit::GetTotalAuraMultiplier(AuraType auratype
) const
3397 float multiplier
= 1.0f
;
3399 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3400 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3401 multiplier
*= (100.0f
+ (*i
)->GetModifier()->m_amount
)/100.0f
;
3406 int32
Unit::GetMaxPositiveAuraModifier(AuraType auratype
) const
3410 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3411 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3412 if ((*i
)->GetModifier()->m_amount
> modifier
)
3413 modifier
= (*i
)->GetModifier()->m_amount
;
3418 int32
Unit::GetMaxNegativeAuraModifier(AuraType auratype
) const
3422 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3423 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3424 if ((*i
)->GetModifier()->m_amount
< modifier
)
3425 modifier
= (*i
)->GetModifier()->m_amount
;
3430 int32
Unit::GetTotalAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3437 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3438 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3440 Modifier
* mod
= (*i
)->GetModifier();
3441 if (mod
->m_miscvalue
& misc_mask
)
3442 modifier
+= mod
->m_amount
;
3447 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3452 float multiplier
= 1.0f
;
3454 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3455 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3457 Modifier
* mod
= (*i
)->GetModifier();
3458 if (mod
->m_miscvalue
& misc_mask
)
3459 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3464 int32
Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3471 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3472 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3474 Modifier
* mod
= (*i
)->GetModifier();
3475 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
> modifier
)
3476 modifier
= mod
->m_amount
;
3482 int32
Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype
, uint32 misc_mask
) const
3489 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3490 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3492 Modifier
* mod
= (*i
)->GetModifier();
3493 if (mod
->m_miscvalue
& misc_mask
&& mod
->m_amount
< modifier
)
3494 modifier
= mod
->m_amount
;
3500 int32
Unit::GetTotalAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3504 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3505 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3507 Modifier
* mod
= (*i
)->GetModifier();
3508 if (mod
->m_miscvalue
== misc_value
)
3509 modifier
+= mod
->m_amount
;
3514 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype
, int32 misc_value
) const
3516 float multiplier
= 1.0f
;
3518 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3519 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3521 Modifier
* mod
= (*i
)->GetModifier();
3522 if (mod
->m_miscvalue
== misc_value
)
3523 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3528 int32
Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3532 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3533 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3535 Modifier
* mod
= (*i
)->GetModifier();
3536 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
> modifier
)
3537 modifier
= mod
->m_amount
;
3543 int32
Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype
, int32 misc_value
) const
3547 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3548 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3550 Modifier
* mod
= (*i
)->GetModifier();
3551 if (mod
->m_miscvalue
== misc_value
&& mod
->m_amount
< modifier
)
3552 modifier
= mod
->m_amount
;
3558 float Unit::GetTotalAuraMultiplierByMiscValueForMask(AuraType auratype
, uint32 mask
) const
3563 float multiplier
= 1.0f
;
3565 AuraList
const& mTotalAuraList
= GetAurasByType(auratype
);
3566 for(AuraList::const_iterator i
= mTotalAuraList
.begin();i
!= mTotalAuraList
.end(); ++i
)
3568 Modifier
* mod
= (*i
)->GetModifier();
3569 if (mask
& (1 << (mod
->m_miscvalue
-1)))
3570 multiplier
*= (100.0f
+ mod
->m_amount
)/100.0f
;
3575 bool Unit::AddAura(Aura
*Aur
)
3577 SpellEntry
const* aurSpellInfo
= Aur
->GetSpellProto();
3579 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3580 if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo
) &&
3581 !IsDeathOnlySpell(aurSpellInfo
) &&
3582 (GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)this)->GetSession()->PlayerLoading()) )
3588 if(Aur
->GetTarget() != this)
3590 sLog
.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3591 Aur
->GetId(),Aur
->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER
?"player":"creature"),GetGUIDLow(),
3592 (Aur
->GetTarget()->GetTypeId()==TYPEID_PLAYER
?"player":"creature"),Aur
->GetTarget()->GetGUIDLow());
3597 // m_auraname can be modified to SPELL_AURA_NONE for area auras, this expected for this value
3598 AuraType aurName
= Aur
->GetModifier()->m_auraname
;
3600 spellEffectPair spair
= spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex());
3601 AuraMap::iterator i
= m_Auras
.find( spair
);
3603 // take out same spell
3604 if (i
!= m_Auras
.end())
3606 // passive and persistent auras can stack with themselves any number of times
3607 if (!Aur
->IsPassive() && !Aur
->IsPersistent())
3609 for(AuraMap::iterator i2
= m_Auras
.lower_bound(spair
); i2
!= m_Auras
.upper_bound(spair
); ++i2
)
3611 if(i2
->second
->GetCasterGUID()==Aur
->GetCasterGUID())
3613 // Aura can stack on self -> Stack it;
3614 if(aurSpellInfo
->StackAmount
)
3616 // can be created with >1 stack by some spell mods
3617 i2
->second
->modStackAmount(Aur
->GetStackAmount());
3621 // can be only single (this check done at _each_ aura add
3622 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3628 // m_auraname can be modified to SPELL_AURA_NONE for area auras, use original
3629 AuraType aurNameReal
= AuraType(aurSpellInfo
->EffectApplyAuraName
[Aur
->GetEffIndex()]);
3634 case SPELL_AURA_DUMMY
: // allow stack
3635 case SPELL_AURA_PERIODIC_DAMAGE
:
3636 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
3637 case SPELL_AURA_PERIODIC_LEECH
:
3638 case SPELL_AURA_PERIODIC_HEAL
:
3639 case SPELL_AURA_OBS_MOD_HEALTH
:
3640 case SPELL_AURA_PERIODIC_MANA_LEECH
:
3641 case SPELL_AURA_OBS_MOD_MANA
:
3642 case SPELL_AURA_POWER_BURN_MANA
:
3644 case SPELL_AURA_PERIODIC_ENERGIZE
: // all or self or clear non-stackable
3645 default: // not allow
3646 // can be only single (this check done at _each_ aura add
3647 RemoveAura(i2
,AURA_REMOVE_BY_STACK
);
3658 // passive auras not stacable with other ranks
3659 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo
))
3661 if (!RemoveNoStackAurasDueToAura(Aur
))
3664 return false; // couldn't remove conflicting aura with higher rank
3668 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3669 if (Aur
->IsSingleTarget() && Aur
->GetTarget())
3671 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3674 Unit
* caster
= Aur
->GetCaster();
3675 if(!caster
) // caster deleted and not required adding scAura
3678 bool restart
= false;
3679 AuraList
& scAuras
= caster
->GetSingleCastAuras();
3680 for(AuraList::const_iterator itr
= scAuras
.begin(); itr
!= scAuras
.end(); ++itr
)
3682 if( (*itr
)->GetTarget() != Aur
->GetTarget() &&
3683 IsSingleTargetSpells((*itr
)->GetSpellProto(),aurSpellInfo
) )
3685 if ((*itr
)->IsInUse())
3687 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr
)->GetId(), (*itr
)->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3690 (*itr
)->GetTarget()->RemoveAura((*itr
)->GetId(), (*itr
)->GetEffIndex());
3699 scAuras
.push_back(Aur
);
3705 // add aura, register in lists and arrays
3707 m_Auras
.insert(AuraMap::value_type(spellEffectPair(Aur
->GetId(), Aur
->GetEffIndex()), Aur
));
3708 if (aurName
< TOTAL_AURAS
)
3710 m_modAuras
[aurName
].push_back(Aur
);
3713 Aur
->ApplyModifier(true,true);
3714 sLog
.outDebug("Aura %u now is in use", aurName
);
3716 // if aura deleted before boosts apply ignore
3717 // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
3718 if (Aur
->IsDeleted())
3721 if(IsSpellLastAuraEffect(aurSpellInfo
,Aur
->GetEffIndex()))
3722 Aur
->HandleSpellSpecificBoosts(true);
3727 void Unit::RemoveRankAurasDueToSpell(uint32 spellId
)
3729 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
3732 AuraMap::const_iterator i
,next
;
3733 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3737 uint32 i_spellId
= (*i
).second
->GetId();
3738 if((*i
).second
&& i_spellId
&& i_spellId
!= spellId
)
3740 if(sSpellMgr
.IsRankSpellDueToSpell(spellInfo
,i_spellId
))
3742 RemoveAurasDueToSpell(i_spellId
);
3744 if( m_Auras
.empty() )
3747 next
= m_Auras
.begin();
3753 bool Unit::RemoveNoStackAurasDueToAura(Aura
*Aur
)
3758 SpellEntry
const* spellProto
= Aur
->GetSpellProto();
3762 uint32 spellId
= Aur
->GetId();
3763 uint32 effIndex
= Aur
->GetEffIndex();
3765 // passive spell special case (only non stackable with ranks)
3766 if(IsPassiveSpell(spellId
))
3768 if(IsPassiveSpellStackableWithRanks(spellProto
))
3772 SpellSpecific spellId_spec
= GetSpellSpecific(spellId
);
3774 AuraMap::iterator i
,next
;
3775 for (i
= m_Auras
.begin(); i
!= m_Auras
.end(); i
= next
)
3779 if (!(*i
).second
) continue;
3781 SpellEntry
const* i_spellProto
= (*i
).second
->GetSpellProto();
3786 uint32 i_spellId
= i_spellProto
->Id
;
3788 // early checks that spellId is passive non stackable spell
3789 if(IsPassiveSpell(i_spellId
))
3791 // passive non-stackable spells not stackable only for same caster
3792 if(Aur
->GetCasterGUID()!=i
->second
->GetCasterGUID())
3795 // passive non-stackable spells not stackable only with another rank of same spell
3796 if (!sSpellMgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3800 uint32 i_effIndex
= (*i
).second
->GetEffIndex();
3802 if(i_spellId
== spellId
) continue;
3804 bool is_triggered_by_spell
= false;
3805 // prevent triggering aura of removing aura that triggered it
3806 for(int j
= 0; j
< 3; ++j
)
3807 if (i_spellProto
->EffectTriggerSpell
[j
] == spellId
)
3808 is_triggered_by_spell
= true;
3810 // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
3811 for(int j
= 0; j
< 3; ++j
)
3812 if (spellProto
->EffectTriggerSpell
[j
] == i_spellId
)
3813 is_triggered_by_spell
= true;
3815 if (is_triggered_by_spell
)
3818 SpellSpecific i_spellId_spec
= GetSpellSpecific(i_spellId
);
3820 // single allowed spell specific from same caster or from any caster at target
3821 bool is_spellSpecPerTargetPerCaster
= IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec
,i_spellId_spec
);
3822 bool is_spellSpecPerTarget
= IsSingleFromSpellSpecificPerTarget(spellId_spec
,i_spellId_spec
);
3823 if( is_spellSpecPerTarget
|| is_spellSpecPerTargetPerCaster
&& Aur
->GetCasterGUID() == (*i
).second
->GetCasterGUID() )
3825 // cannot remove higher rank
3826 if (sSpellMgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3827 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3830 // Its a parent aura (create this aura in ApplyModifier)
3831 if ((*i
).second
->IsInUse())
3833 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3836 RemoveAurasDueToSpell(i_spellId
);
3838 if( m_Auras
.empty() )
3841 next
= m_Auras
.begin();
3846 // spell with spell specific that allow single ranks for spell from diff caster
3847 // same caster case processed or early or later
3848 bool is_spellPerTarget
= IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec
,i_spellId_spec
);
3849 if ( is_spellPerTarget
&& Aur
->GetCasterGUID() != (*i
).second
->GetCasterGUID() && sSpellMgr
.IsRankSpellDueToSpell(spellProto
, i_spellId
))
3851 // cannot remove higher rank
3852 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3855 // Its a parent aura (create this aura in ApplyModifier)
3856 if ((*i
).second
->IsInUse())
3858 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3861 RemoveAurasDueToSpell(i_spellId
);
3863 if( m_Auras
.empty() )
3866 next
= m_Auras
.begin();
3871 // non single (per caster) per target spell specific (possible single spell per target at caster)
3872 if( !is_spellSpecPerTargetPerCaster
&& !is_spellSpecPerTarget
&& sSpellMgr
.IsNoStackSpellDueToSpell(spellId
, i_spellId
) )
3874 // Its a parent aura (create this aura in ApplyModifier)
3875 if ((*i
).second
->IsInUse())
3877 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3880 RemoveAurasDueToSpell(i_spellId
);
3882 if( m_Auras
.empty() )
3885 next
= m_Auras
.begin();
3890 // Potions stack aura by aura (elixirs/flask already checked)
3891 if( spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
&& i_spellProto
->SpellFamilyName
== SPELLFAMILY_POTION
)
3893 if (IsNoStackAuraDueToAura(spellId
, effIndex
, i_spellId
, i_effIndex
))
3895 if(CompareAuraRanks(spellId
, effIndex
, i_spellId
, i_effIndex
) < 0)
3896 return false; // cannot remove higher rank
3898 // Its a parent aura (create this aura in ApplyModifier)
3899 if ((*i
).second
->IsInUse())
3901 sLog
.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i
->second
->GetId(), i
->second
->GetEffIndex(),Aur
->GetId(), Aur
->GetEffIndex());
3912 void Unit::RemoveAura(uint32 spellId
, uint32 effindex
, Aura
* except
)
3914 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3915 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3917 if(iter
->second
!=except
)
3920 iter
= m_Auras
.lower_bound(spair
);
3927 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
)
3929 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
3931 Aura
*aur
= iter
->second
;
3932 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3939 void Unit::RemoveAurasByCasterSpell(uint32 spellId
, uint32 effindex
, uint64 casterGUID
)
3941 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
3942 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
3944 Aura
*aur
= iter
->second
;
3945 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
3948 iter
= m_Auras
.lower_bound(spair
);
3955 void Unit::RemoveSingleAuraDueToSpellByDispel(uint32 spellId
, uint64 casterGUID
, Unit
*dispeler
)
3957 SpellEntry
const* spellEntry
= sSpellStore
.LookupEntry(spellId
);
3959 // Custom dispel cases
3960 // Unstable Affliction
3961 if(spellEntry
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& (spellEntry
->SpellFamilyFlags
& UI64LIT(0x010000000000)))
3963 if (Aura
* dotAura
= GetAura(SPELL_AURA_PERIODIC_DAMAGE
,SPELLFAMILY_WARLOCK
,UI64LIT(0x010000000000),0x00000000,casterGUID
))
3965 int32 damage
= dotAura
->GetModifier()->m_amount
*9;
3967 // Remove spell auras from stack
3968 RemoveSingleSpellAurasByCasterSpell(spellId
, casterGUID
, AURA_REMOVE_BY_DISPEL
);
3970 // backfire damage and silence
3971 dispeler
->CastCustomSpell(dispeler
, 31117, &damage
, NULL
, NULL
, true, NULL
, NULL
,casterGUID
);
3976 else if (spellEntry
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (spellEntry
->SpellFamilyFlags
& UI64LIT(0x10000000)))
3978 Unit
* caster
= NULL
;
3979 uint32 triggeredSpell
= 0;
3981 if (Aura
* dotAura
= GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, UI64LIT(0x10000000), 0x00000000, casterGUID
))
3982 caster
= dotAura
->GetCaster();
3984 if (caster
&& !caster
->isDead())
3986 Unit::AuraList
const& auras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
3987 for (Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3989 switch((*i
)->GetId())
3991 case 51480: triggeredSpell
=64694; break;// Lava Flows, Rank 1
3992 case 51481: triggeredSpell
=65263; break;// Lava Flows, Rank 2
3993 case 51482: triggeredSpell
=65264; break;// Lava Flows, Rank 3
4000 // Remove spell auras from stack
4001 RemoveSingleSpellAurasByCasterSpell(spellId
, casterGUID
, AURA_REMOVE_BY_DISPEL
);
4005 caster
->CastSpell(caster
, triggeredSpell
, true);
4008 // Vampiric touch (first dummy aura)
4009 else if (spellEntry
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& spellEntry
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
4011 if (Aura
*dot
= GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, UI64LIT(0x0000040000000000), 0x00000000, casterGUID
))
4013 if(Unit
* caster
= dot
->GetCaster())
4015 int32 bp0
= dot
->GetModifier()->m_amount
;
4016 bp0
= 8 * caster
->SpellDamageBonus(this, spellEntry
, bp0
, DOT
, 1);
4018 // Remove spell auras from stack
4019 RemoveSingleSpellAurasByCasterSpell(spellId
, casterGUID
, AURA_REMOVE_BY_DISPEL
);
4021 CastCustomSpell(this, 64085, &bp0
, NULL
, NULL
, true, NULL
, NULL
, casterGUID
);
4027 RemoveSingleSpellAurasByCasterSpell(spellId
, casterGUID
, AURA_REMOVE_BY_DISPEL
);
4030 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId
, uint64 casterGUID
, Unit
*stealer
)
4032 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
4034 Aura
*aur
= iter
->second
;
4035 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
4037 int32 basePoints
= aur
->GetBasePoints();
4038 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
4039 // some different constructors
4040 Aura
* new_aur
= CreateAura(aur
->GetSpellProto(), aur
->GetEffIndex(), &basePoints
, stealer
, this);
4042 // set its duration and maximum duration
4043 // max duration 2 minutes (in msecs)
4044 int32 dur
= aur
->GetAuraDuration();
4045 const int32 max_dur
= 2*MINUTE
*IN_MILISECONDS
;
4046 new_aur
->SetAuraMaxDuration( max_dur
> dur
? dur
: max_dur
);
4047 new_aur
->SetAuraDuration( max_dur
> dur
? dur
: max_dur
);
4049 // Unregister _before_ adding to stealer
4050 aur
->UnregisterSingleCastAura();
4052 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
4053 new_aur
->SetIsSingleTarget(false);
4055 // add the new aura to stealer
4056 stealer
->AddAura(new_aur
);
4058 // Remove aura as dispel
4059 RemoveAura(iter
, AURA_REMOVE_BY_DISPEL
);
4066 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId
)
4068 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
4070 if (iter
->second
->GetId() == spellId
)
4071 RemoveAura(iter
, AURA_REMOVE_BY_CANCEL
);
4077 void Unit::RemoveAurasWithDispelType( DispelType type
)
4079 // Create dispel mask by dispel type
4080 uint32 dispelMask
= GetDispellMask(type
);
4081 // Dispel all existing auras vs current dispel type
4082 AuraMap
& auras
= GetAuras();
4083 for(AuraMap::iterator itr
= auras
.begin(); itr
!= auras
.end(); )
4085 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
4086 if( (1<<spell
->Dispel
) & dispelMask
)
4089 RemoveAurasDueToSpell(spell
->Id
);
4090 itr
= auras
.begin();
4097 void Unit::RemoveSingleAuraFromStack(AuraMap::iterator
&i
, AuraRemoveMode mode
)
4099 if (i
->second
->modStackAmount(-1))
4104 void Unit::RemoveSingleAuraFromStack(uint32 spellId
, uint32 effindex
, AuraRemoveMode mode
)
4106 AuraMap::iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4107 if(iter
!= m_Auras
.end())
4108 RemoveSingleAuraFromStack(iter
,mode
);
4111 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId
, AuraRemoveMode mode
)
4113 for (int i
=0; i
<3; ++i
)
4114 RemoveSingleAuraFromStack(spellId
, i
, mode
);
4117 void Unit::RemoveSingleSpellAurasByCasterSpell(uint32 spellId
, uint64 casterGUID
, AuraRemoveMode mode
)
4119 for (int i
=0; i
<3; ++i
)
4120 RemoveSingleAuraByCasterSpell(spellId
, i
, casterGUID
, mode
);
4123 void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId
, uint32 effindex
, uint64 casterGUID
, AuraRemoveMode mode
)
4125 spellEffectPair spair
= spellEffectPair(spellId
, effindex
);
4126 for(AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
); ++iter
)
4128 Aura
*aur
= iter
->second
;
4129 if (aur
->GetId() == spellId
&& aur
->GetCasterGUID() == casterGUID
)
4131 RemoveSingleAuraFromStack(iter
,mode
);
4138 void Unit::RemoveAurasDueToSpell(uint32 spellId
, Aura
* except
)
4140 for (int i
= 0; i
< 3; ++i
)
4141 RemoveAura(spellId
,i
,except
);
4144 void Unit::RemoveAurasDueToItemSpell(Item
* castItem
,uint32 spellId
)
4146 for (int k
=0; k
< 3; ++k
)
4148 spellEffectPair spair
= spellEffectPair(spellId
, k
);
4149 for (AuraMap::iterator iter
= m_Auras
.lower_bound(spair
); iter
!= m_Auras
.upper_bound(spair
);)
4151 if (iter
->second
->GetCastItemGUID() == castItem
->GetGUID())
4154 iter
= m_Auras
.upper_bound(spair
); // overwrite by more appropriate
4162 void Unit::RemoveAurasWithInterruptFlags(uint32 flags
)
4164 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
4166 if (iter
->second
->GetSpellProto()->AuraInterruptFlags
& flags
)
4173 void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase
)
4175 // single target auras from other casters
4176 for (AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); )
4178 if (iter
->second
->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter
->second
->GetSpellProto()))
4184 Unit
* caster
= iter
->second
->GetCaster();
4185 if(!caster
|| !caster
->InSamePhase(newPhase
))
4195 // single target auras at other targets
4196 AuraList
& scAuras
= GetSingleCastAuras();
4197 for (AuraList::iterator iter
= scAuras
.begin(); iter
!= scAuras
.end(); )
4200 if (aura
->GetTarget() != this && !aura
->GetTarget()->InSamePhase(newPhase
))
4202 scAuras
.erase(iter
); // explicitly remove, instead waiting remove in RemoveAura
4203 aura
->GetTarget()->RemoveAura(aura
);
4204 iter
= scAuras
.begin();
4212 void Unit::RemoveAura(Aura
* aura
, AuraRemoveMode mode
/*= AURA_REMOVE_BY_DEFAULT*/)
4214 AuraMap::iterator i
= m_Auras
.lower_bound(spellEffectPair(aura
->GetId(), aura
->GetEffIndex()));
4215 AuraMap::iterator upperBound
= m_Auras
.upper_bound(spellEffectPair(aura
->GetId(), aura
->GetEffIndex()));
4216 for (; i
!= upperBound
; ++i
)
4218 if (i
->second
== aura
)
4224 sLog
.outDebug("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura
->GetId(), aura
->GetEffIndex());
4227 void Unit::RemoveAura(AuraMap::iterator
&i
, AuraRemoveMode mode
)
4229 Aura
* Aur
= i
->second
;
4230 SpellEntry
const* AurSpellInfo
= Aur
->GetSpellProto();
4232 Aur
->UnregisterSingleCastAura();
4234 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4235 if (Aur
->GetModifier()->m_auraname
< TOTAL_AURAS
)
4237 m_modAuras
[Aur
->GetModifier()->m_auraname
].remove(Aur
);
4241 Aur
->SetRemoveMode(mode
);
4243 // if unit currently update aura list then make safe update iterator shift to next
4244 if (m_AurasUpdateIterator
== i
)
4245 ++m_AurasUpdateIterator
;
4247 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4248 // remove aura from list before to prevent deleting it before
4251 // now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
4253 // Statue unsummoned at aura remove
4254 Totem
* statue
= NULL
;
4255 if(IsChanneledSpell(AurSpellInfo
))
4256 if(Unit
* caster
= Aur
->GetCaster())
4257 if(caster
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem() && ((Totem
*)caster
)->GetTotemType()==TOTEM_STATUE
)
4258 statue
= ((Totem
*)caster
);
4260 sLog
.outDebug("Aura %u now is remove mode %d",Aur
->GetModifier()->m_auraname
, mode
);
4261 if (mode
!= AURA_REMOVE_BY_DELETE
) // not unapply if target will deleted
4262 Aur
->ApplyModifier(false,true);
4264 if (Aur
->_RemoveAura())
4266 // last aura in stack removed
4267 if (mode
!= AURA_REMOVE_BY_DELETE
&& IsSpellLastAuraEffect(Aur
->GetSpellProto(),Aur
->GetEffIndex()))
4268 Aur
->HandleSpellSpecificBoosts(false);
4271 // If aura in use (removed from code that plan access to it data after return)
4272 // store it in aura list with delayed deletion
4274 m_deletedAuras
.push_back(Aur
);
4281 // only way correctly remove all auras from list
4282 if( m_Auras
.empty() )
4285 i
= m_Auras
.begin();
4289 void Unit::RemoveAllAuras(AuraRemoveMode mode
/*= AURA_REMOVE_BY_DEFAULT*/)
4291 while (!m_Auras
.empty())
4293 AuraMap::iterator iter
= m_Auras
.begin();
4294 RemoveAura(iter
,mode
);
4298 void Unit::RemoveArenaAuras(bool onleave
)
4300 // in join, remove positive buffs, on end, remove negative
4301 // used to remove positive visible auras in arenas
4302 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
4304 if (!(iter
->second
->GetSpellProto()->AttributesEx4
& SPELL_ATTR_EX4_UNK21
) &&
4305 // don't remove stances, shadowform, pally/hunter auras
4306 !iter
->second
->IsPassive() && // don't remove passive auras
4307 (!(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) ||
4308 !(iter
->second
->GetSpellProto()->Attributes
& SPELL_ATTR_UNK8
)) &&
4309 // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
4310 (iter
->second
->IsPositive() != onleave
)) // remove positive buffs on enter, negative buffs on leave
4317 void Unit::RemoveAllAurasOnDeath()
4319 // used just after dieing to remove all visible auras
4320 // and disable the mods for the passive ones
4321 for(AuraMap::iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end();)
4323 if (!iter
->second
->IsPassive() && !iter
->second
->IsDeathPersistent())
4324 RemoveAura(iter
, AURA_REMOVE_BY_DEATH
);
4330 void Unit::DelayAura(uint32 spellId
, uint32 effindex
, int32 delaytime
)
4332 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4333 if (iter
!= m_Auras
.end())
4335 if (iter
->second
->GetAuraDuration() < delaytime
)
4336 iter
->second
->SetAuraDuration(0);
4338 iter
->second
->SetAuraDuration(iter
->second
->GetAuraDuration() - delaytime
);
4339 iter
->second
->SendAuraUpdate(false);
4340 sLog
.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter
->second
->GetModifier()->m_auraname
, GetGUIDLow(), iter
->second
->GetAuraDuration());
4344 void Unit::_RemoveAllAuraMods()
4346 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
4348 (*i
).second
->ApplyModifier(false);
4352 void Unit::_ApplyAllAuraMods()
4354 for (AuraMap::const_iterator i
= m_Auras
.begin(); i
!= m_Auras
.end(); ++i
)
4356 (*i
).second
->ApplyModifier(true);
4360 Aura
* Unit::GetAura(uint32 spellId
, uint32 effindex
)
4362 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, effindex
));
4363 if (iter
!= m_Auras
.end())
4364 return iter
->second
;
4368 Aura
* Unit::GetAura(AuraType type
, uint32 family
, uint64 familyFlag
, uint32 familyFlag2
, uint64 casterGUID
)
4370 AuraList
const& auras
= GetAurasByType(type
);
4371 for(AuraList::const_iterator i
= auras
.begin();i
!= auras
.end(); ++i
)
4373 SpellEntry
const *spell
= (*i
)->GetSpellProto();
4374 if (spell
->SpellFamilyName
== family
&& (spell
->SpellFamilyFlags
& familyFlag
|| spell
->SpellFamilyFlags2
& familyFlag2
))
4376 if (casterGUID
&& (*i
)->GetCasterGUID()!=casterGUID
)
4384 bool Unit::HasAura(uint32 spellId
) const
4386 for (int i
= 0; i
< 3 ; ++i
)
4388 AuraMap::const_iterator iter
= m_Auras
.find(spellEffectPair(spellId
, i
));
4389 if (iter
!= m_Auras
.end())
4395 void Unit::AddDynObject(DynamicObject
* dynObj
)
4397 m_dynObjGUIDs
.push_back(dynObj
->GetGUID());
4400 void Unit::RemoveDynObject(uint32 spellid
)
4402 if(m_dynObjGUIDs
.empty())
4404 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4406 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4409 i
= m_dynObjGUIDs
.erase(i
);
4411 else if(spellid
== 0 || dynObj
->GetSpellId() == spellid
)
4414 i
= m_dynObjGUIDs
.erase(i
);
4421 void Unit::RemoveAllDynObjects()
4423 while(!m_dynObjGUIDs
.empty())
4425 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*m_dynObjGUIDs
.begin());
4428 m_dynObjGUIDs
.erase(m_dynObjGUIDs
.begin());
4432 DynamicObject
* Unit::GetDynObject(uint32 spellId
, uint32 effIndex
)
4434 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4436 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4439 i
= m_dynObjGUIDs
.erase(i
);
4443 if (dynObj
->GetSpellId() == spellId
&& dynObj
->GetEffIndex() == effIndex
)
4450 DynamicObject
* Unit::GetDynObject(uint32 spellId
)
4452 for (DynObjectGUIDs::iterator i
= m_dynObjGUIDs
.begin(); i
!= m_dynObjGUIDs
.end();)
4454 DynamicObject
* dynObj
= GetMap()->GetDynamicObject(*i
);
4457 i
= m_dynObjGUIDs
.erase(i
);
4461 if (dynObj
->GetSpellId() == spellId
)
4468 GameObject
* Unit::GetGameObject(uint32 spellId
) const
4470 for (GameObjectList::const_iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); ++i
)
4471 if ((*i
)->GetSpellId() == spellId
)
4477 void Unit::AddGameObject(GameObject
* gameObj
)
4479 assert(gameObj
&& gameObj
->GetOwnerGUID()==0);
4480 m_gameObj
.push_back(gameObj
);
4481 gameObj
->SetOwnerGUID(GetGUID());
4483 if ( GetTypeId()==TYPEID_PLAYER
&& gameObj
->GetSpellId() )
4485 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(gameObj
->GetSpellId());
4486 // Need disable spell use for owner
4487 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4488 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4489 ((Player
*)this)->AddSpellAndCategoryCooldowns(createBySpell
,0,NULL
,true);
4493 void Unit::RemoveGameObject(GameObject
* gameObj
, bool del
)
4495 assert(gameObj
&& gameObj
->GetOwnerGUID()==GetGUID());
4497 gameObj
->SetOwnerGUID(0);
4499 // GO created by some spell
4500 if (uint32 spellid
= gameObj
->GetSpellId())
4502 RemoveAurasDueToSpell(spellid
);
4504 if (GetTypeId()==TYPEID_PLAYER
)
4506 SpellEntry
const* createBySpell
= sSpellStore
.LookupEntry(spellid
);
4507 // Need activate spell use for owner
4508 if (createBySpell
&& createBySpell
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
4509 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4510 ((Player
*)this)->SendCooldownEvent(createBySpell
);
4514 m_gameObj
.remove(gameObj
);
4518 gameObj
->SetRespawnTime(0);
4523 void Unit::RemoveGameObject(uint32 spellid
, bool del
)
4525 if(m_gameObj
.empty())
4527 GameObjectList::iterator i
, next
;
4528 for (i
= m_gameObj
.begin(); i
!= m_gameObj
.end(); i
= next
)
4531 if(spellid
== 0 || (*i
)->GetSpellId() == spellid
)
4533 (*i
)->SetOwnerGUID(0);
4536 (*i
)->SetRespawnTime(0);
4540 next
= m_gameObj
.erase(i
);
4547 void Unit::RemoveAllGameObjects()
4549 // remove references to unit
4550 for(GameObjectList::iterator i
= m_gameObj
.begin(); i
!= m_gameObj
.end();)
4552 (*i
)->SetOwnerGUID(0);
4553 (*i
)->SetRespawnTime(0);
4555 i
= m_gameObj
.erase(i
);
4559 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage
*log
)
4561 WorldPacket
data(SMSG_SPELLNONMELEEDAMAGELOG
, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4562 data
.append(log
->target
->GetPackGUID());
4563 data
.append(log
->attacker
->GetPackGUID());
4564 data
<< uint32(log
->SpellID
);
4565 data
<< uint32(log
->damage
); // damage amount
4566 data
<< uint32(log
->overkill
); // overkill
4567 data
<< uint8 (log
->schoolMask
); // damage school
4568 data
<< uint32(log
->absorb
); // AbsorbedDamage
4569 data
<< uint32(log
->resist
); // resist
4570 data
<< uint8 (log
->physicalLog
); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4571 data
<< uint8 (log
->unused
); // unused
4572 data
<< uint32(log
->blocked
); // blocked
4573 data
<< uint32(log
->HitInfo
);
4574 data
<< uint8 (0); // flag to use extend data
4575 SendMessageToSet( &data
, true );
4578 void Unit::SendSpellNonMeleeDamageLog(Unit
*target
, uint32 SpellID
, uint32 Damage
, SpellSchoolMask damageSchoolMask
, uint32 AbsorbedDamage
, uint32 Resist
, bool PhysicalDamage
, uint32 Blocked
, bool CriticalHit
)
4580 SpellNonMeleeDamage
log(this, target
, SpellID
, damageSchoolMask
);
4581 log
.damage
= Damage
- AbsorbedDamage
- Resist
- Blocked
;
4582 log
.absorb
= AbsorbedDamage
;
4583 log
.resist
= Resist
;
4584 log
.physicalLog
= PhysicalDamage
;
4585 log
.blocked
= Blocked
;
4586 log
.HitInfo
= SPELL_HIT_TYPE_UNK1
| SPELL_HIT_TYPE_UNK3
| SPELL_HIT_TYPE_UNK6
;
4588 log
.HitInfo
|= SPELL_HIT_TYPE_CRIT
;
4589 SendSpellNonMeleeDamageLog(&log
);
4592 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo
*pInfo
)
4594 Aura
*aura
= pInfo
->aura
;
4595 Modifier
*mod
= aura
->GetModifier();
4597 WorldPacket
data(SMSG_PERIODICAURALOG
, 30);
4598 data
.append(aura
->GetTarget()->GetPackGUID());
4599 data
.appendPackGUID(aura
->GetCasterGUID());
4600 data
<< uint32(aura
->GetId()); // spellId
4601 data
<< uint32(1); // count
4602 data
<< uint32(mod
->m_auraname
); // auraId
4603 switch(mod
->m_auraname
)
4605 case SPELL_AURA_PERIODIC_DAMAGE
:
4606 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
4607 data
<< uint32(pInfo
->damage
); // damage
4608 data
<< uint32(pInfo
->overDamage
); // overkill?
4609 data
<< uint32(GetSpellSchoolMask(aura
->GetSpellProto()));
4610 data
<< uint32(pInfo
->absorb
); // absorb
4611 data
<< uint32(pInfo
->resist
); // resist
4612 data
<< uint8(pInfo
->critical
? 1 : 0); // new 3.1.2 critical flag
4614 case SPELL_AURA_PERIODIC_HEAL
:
4615 case SPELL_AURA_OBS_MOD_HEALTH
:
4616 data
<< uint32(pInfo
->damage
); // damage
4617 data
<< uint32(pInfo
->overDamage
); // overheal?
4618 data
<< uint8(pInfo
->critical
? 1 : 0); // new 3.1.2 critical flag
4620 case SPELL_AURA_OBS_MOD_MANA
:
4621 case SPELL_AURA_PERIODIC_ENERGIZE
:
4622 data
<< uint32(mod
->m_miscvalue
); // power type
4623 data
<< uint32(pInfo
->damage
); // damage
4625 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4626 data
<< uint32(mod
->m_miscvalue
); // power type
4627 data
<< uint32(pInfo
->damage
); // amount
4628 data
<< float(pInfo
->multiplier
); // gain multiplier
4631 sLog
.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod
->m_auraname
));
4635 aura
->GetTarget()->SendMessageToSet(&data
, true);
4638 void Unit::ProcDamageAndSpell(Unit
*pVictim
, uint32 procAttacker
, uint32 procVictim
, uint32 procExtra
, uint32 amount
, WeaponAttackType attType
, SpellEntry
const *procSpell
)
4640 // Not much to do if no flags are set.
4642 ProcDamageAndSpellFor(false,pVictim
,procAttacker
, procExtra
,attType
, procSpell
, amount
);
4643 // Now go on with a victim's events'n'auras
4644 // Not much to do if no flags are set or there is no victim
4645 if(pVictim
&& pVictim
->isAlive() && procVictim
)
4646 pVictim
->ProcDamageAndSpellFor(true,this,procVictim
, procExtra
, attType
, procSpell
, amount
);
4649 void Unit::SendSpellMiss(Unit
*target
, uint32 spellID
, SpellMissInfo missInfo
)
4651 WorldPacket
data(SMSG_SPELLLOGMISS
, (4+8+1+4+8+1));
4652 data
<< uint32(spellID
);
4653 data
<< uint64(GetGUID());
4654 data
<< uint8(0); // can be 0 or 1
4655 data
<< uint32(1); // target count
4656 // for(i = 0; i < target count; ++i)
4657 data
<< uint64(target
->GetGUID()); // target GUID
4658 data
<< uint8(missInfo
);
4660 SendMessageToSet(&data
, true);
4663 void Unit::SendAttackStateUpdate(CalcDamageInfo
*damageInfo
)
4665 sLog
.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4668 WorldPacket
data(SMSG_ATTACKERSTATEUPDATE
, 16 + 45); // we guess size
4669 data
<< uint32(damageInfo
->HitInfo
);
4670 data
.append(damageInfo
->attacker
->GetPackGUID());
4671 data
.append(damageInfo
->target
->GetPackGUID());
4672 data
<< uint32(damageInfo
->damage
); // Full damage
4673 data
<< uint32(0); // overkill value
4674 data
<< uint8(count
); // Sub damage count
4676 for(int i
= 0; i
< count
; ++i
)
4678 data
<< uint32(damageInfo
->damageSchoolMask
); // School of sub damage
4679 data
<< float(damageInfo
->damage
); // sub damage
4680 data
<< uint32(damageInfo
->damage
); // Sub Damage
4683 if(damageInfo
->HitInfo
& (HITINFO_ABSORB
| HITINFO_ABSORB2
))
4685 for(int i
= 0; i
< count
; ++i
)
4686 data
<< uint32(damageInfo
->absorb
); // Absorb
4689 if(damageInfo
->HitInfo
& (HITINFO_RESIST
| HITINFO_RESIST2
))
4691 for(int i
= 0; i
< count
; ++i
)
4692 data
<< uint32(damageInfo
->resist
); // Resist
4695 data
<< uint8(damageInfo
->TargetState
);
4699 if(damageInfo
->HitInfo
& HITINFO_BLOCK
)
4700 data
<< uint32(damageInfo
->blocked_amount
);
4702 if(damageInfo
->HitInfo
& HITINFO_UNK3
)
4705 if(damageInfo
->HitInfo
& HITINFO_UNK1
)
4716 for(uint8 i
= 0; i
< 5; ++i
)
4724 SendMessageToSet( &data
, true );
4727 void Unit::SendAttackStateUpdate(uint32 HitInfo
, Unit
*target
, uint8 SwingType
, SpellSchoolMask damageSchoolMask
, uint32 Damage
, uint32 AbsorbDamage
, uint32 Resist
, VictimState TargetState
, uint32 BlockedAmount
)
4729 CalcDamageInfo dmgInfo
;
4730 dmgInfo
.HitInfo
= HitInfo
;
4731 dmgInfo
.attacker
= this;
4732 dmgInfo
.target
= target
;
4733 dmgInfo
.damage
= Damage
- AbsorbDamage
- Resist
- BlockedAmount
;
4734 dmgInfo
.damageSchoolMask
= damageSchoolMask
;
4735 dmgInfo
.absorb
= AbsorbDamage
;
4736 dmgInfo
.resist
= Resist
;
4737 dmgInfo
.TargetState
= TargetState
;
4738 dmgInfo
.blocked_amount
= BlockedAmount
;
4739 SendAttackStateUpdate(&dmgInfo
);
4742 bool Unit::HandleHasteAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * /*procSpell*/, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4744 SpellEntry
const *hasteSpell
= triggeredByAura
->GetSpellProto();
4746 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4747 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4749 uint32 triggered_spell_id
= 0;
4750 Unit
* target
= pVictim
;
4751 int32 basepoints0
= 0;
4753 switch(hasteSpell
->SpellFamilyName
)
4755 case SPELLFAMILY_ROGUE
:
4757 switch(hasteSpell
->Id
)
4763 target
= SelectNearbyTarget(pVictim
);
4766 basepoints0
= damage
;
4767 triggered_spell_id
= 22482;
4775 // processed charge only counting case
4776 if(!triggered_spell_id
)
4779 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4783 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell
->Id
,triggered_spell_id
);
4788 if(!target
|| target
!=this && !target
->isAlive())
4791 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4795 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4797 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4799 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4800 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4805 bool Unit::HandleSpellCritChanceAuraProc(Unit
*pVictim
, uint32
/*damage*/, Aura
* triggeredByAura
, SpellEntry
const * /*procSpell*/, uint32
/*procFlag*/, uint32
/*procEx*/, uint32 cooldown
)
4807 SpellEntry
const *triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
4809 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4810 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4812 uint32 triggered_spell_id
= 0;
4813 Unit
* target
= pVictim
;
4814 int32 basepoints0
= 0;
4816 switch(triggeredByAuraSpell
->SpellFamilyName
)
4818 case SPELLFAMILY_MAGE
:
4820 switch(triggeredByAuraSpell
->Id
)
4825 Unit
* caster
= triggeredByAura
->GetCaster();
4829 triggered_spell_id
= 54648;
4837 // processed charge only counting case
4838 if(!triggered_spell_id
)
4841 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
4845 sLog
.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell
->Id
,triggered_spell_id
);
4850 if(!target
|| target
!=this && !target
->isAlive())
4853 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
4857 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
4859 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
4861 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
4862 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
4867 bool Unit::HandleDummyAuraProc(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const * procSpell
, uint32 procFlag
, uint32 procEx
, uint32 cooldown
)
4869 SpellEntry
const *dummySpell
= triggeredByAura
->GetSpellProto ();
4870 uint32 effIndex
= triggeredByAura
->GetEffIndex();
4871 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
4873 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4874 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
4876 uint32 triggered_spell_id
= 0;
4877 Unit
* target
= pVictim
;
4878 int32 basepoints0
= 0;
4880 switch(dummySpell
->SpellFamilyName
)
4882 case SPELLFAMILY_GENERIC
:
4884 switch (dummySpell
->Id
)
4890 // return damage % to attacker but < 50% own total health
4891 basepoints0
= triggerAmount
*int32(damage
)/100;
4892 if(basepoints0
> GetMaxHealth()/2)
4893 basepoints0
= GetMaxHealth()/2;
4895 triggered_spell_id
= 25997;
4898 // Sweeping Strikes (NPC spells may be)
4902 // prevent chain of triggered spell from same triggered spell
4903 if(procSpell
&& procSpell
->Id
== 26654)
4906 target
= SelectNearbyTarget(pVictim
);
4910 triggered_spell_id
= 26654;
4913 // Twisted Reflection (boss spell)
4915 triggered_spell_id
= 21064;
4920 if (!procSpell
|| procSpell
->Id
== 24659)
4922 // Need remove one 24659 aura
4923 RemoveSingleSpellAurasFromStack(24659);
4926 // Restless Strength
4929 // Need remove one 24662 aura
4930 RemoveSingleSpellAurasFromStack(24662);
4933 // Adaptive Warding (Frostfire Regalia set)
4941 AuraList
const& mRegenInterupt
= GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
);
4942 for(AuraList::const_iterator iter
= mRegenInterupt
.begin(); iter
!= mRegenInterupt
.end(); ++iter
)
4944 if(SpellEntry
const* iterSpellProto
= (*iter
)->GetSpellProto())
4946 if(iterSpellProto
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (iterSpellProto
->SpellFamilyFlags
& UI64LIT(0x10000000)))
4956 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4958 case SPELL_SCHOOL_NORMAL
:
4959 case SPELL_SCHOOL_HOLY
:
4960 return false; // ignored
4961 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 28765; break;
4962 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 28768; break;
4963 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 28766; break;
4964 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 28769; break;
4965 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 28770; break;
4973 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4979 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
4981 case SPELL_SCHOOL_NORMAL
:
4982 return false; // ignore
4983 case SPELL_SCHOOL_HOLY
: triggered_spell_id
= 27536; break;
4984 case SPELL_SCHOOL_FIRE
: triggered_spell_id
= 27533; break;
4985 case SPELL_SCHOOL_NATURE
: triggered_spell_id
= 27538; break;
4986 case SPELL_SCHOOL_FROST
: triggered_spell_id
= 27534; break;
4987 case SPELL_SCHOOL_SHADOW
: triggered_spell_id
= 27535; break;
4988 case SPELL_SCHOOL_ARCANE
: triggered_spell_id
= 27540; break;
4996 // Mana Leech (Passive) (Priest Pet Aura)
5000 target
= GetOwner();
5004 triggered_spell_id
= 34650;
5012 if (!roll_chance_i(triggerAmount
))
5015 // Remove any stun effect on target
5016 AuraMap
& Auras
= pVictim
->GetAuras();
5017 for(AuraMap::const_iterator iter
= Auras
.begin(); iter
!= Auras
.end();)
5019 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
5020 if( spell
->Mechanic
== MECHANIC_STUN
||
5021 spell
->EffectMechanic
[iter
->second
->GetEffIndex()] == MECHANIC_STUN
)
5023 pVictim
->RemoveAurasDueToSpell(spell
->Id
);
5024 iter
= Auras
.begin();
5034 // Cast finish spell at last charge
5035 if (triggeredByAura
->GetAuraCharges() > 1)
5039 triggered_spell_id
= 33494;
5042 // Vampiric Aura (boss spell)
5045 basepoints0
= 3 * damage
; // 300%
5046 if (basepoints0
< 0)
5049 triggered_spell_id
= 31285;
5053 // Aura of Madness (Darkmoon Card: Madness trinket)
5054 //=====================================================
5055 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
5056 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
5057 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
5058 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5059 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
5060 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
5061 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
5062 // 41011 Martyr Complex: +35 stamina (All classes)
5063 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5064 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5067 if(GetTypeId() != TYPEID_PLAYER
)
5070 // Select class defined buff
5073 case CLASS_PALADIN
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5074 case CLASS_DRUID
: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5076 uint32 RandomSpell
[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
5077 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
5080 case CLASS_ROGUE
: // 39511,40997,40998,41002,41005,41011
5081 case CLASS_WARRIOR
: // 39511,40997,40998,41002,41005,41011
5083 uint32 RandomSpell
[]={39511,40997,40998,41002,41005,41011};
5084 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
5087 case CLASS_PRIEST
: // 40999,41002,41005,41009,41011,41406,41409
5088 case CLASS_SHAMAN
: // 40999,41002,41005,41009,41011,41406,41409
5089 case CLASS_MAGE
: // 40999,41002,41005,41009,41011,41406,41409
5090 case CLASS_WARLOCK
: // 40999,41002,41005,41009,41011,41406,41409
5092 uint32 RandomSpell
[]={40999,41002,41005,41009,41011,41406,41409};
5093 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
5096 case CLASS_HUNTER
: // 40997,40999,41002,41005,41009,41011,41406,41409
5098 uint32 RandomSpell
[]={40997,40999,41002,41005,41009,41011,41406,41409};
5099 triggered_spell_id
= RandomSpell
[ irand(0, sizeof(RandomSpell
)/sizeof(uint32
) - 1) ];
5107 if (roll_chance_i(10))
5108 ((Player
*)this)->Say("This is Madness!", LANG_UNIVERSAL
);
5111 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
5112 // cast 45479 Light's Wrath if Exalted by Aldor
5113 // cast 45429 Arcane Bolt if Exalted by Scryers
5116 if(GetTypeId() != TYPEID_PLAYER
)
5119 // Get Aldor reputation rank
5120 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
5123 triggered_spell_id
= 45479;
5126 // Get Scryers reputation rank
5127 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
5129 // triggered at positive/self casts also, current attack target used then
5130 if(IsFriendlyTo(target
))
5132 target
= getVictim();
5135 uint64 selected_guid
= ((Player
*)this)->GetSelection();
5136 target
= ObjectAccessor::GetUnit(*this,selected_guid
);
5140 if(IsFriendlyTo(target
))
5144 triggered_spell_id
= 45429;
5149 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
5150 // cast 45480 Light's Strength if Exalted by Aldor
5151 // cast 45428 Arcane Strike if Exalted by Scryers
5154 if(GetTypeId() != TYPEID_PLAYER
)
5157 // Get Aldor reputation rank
5158 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
5161 triggered_spell_id
= 45480;
5164 // Get Scryers reputation rank
5165 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
5167 triggered_spell_id
= 45428;
5172 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
5173 // cast 45431 Arcane Insight if Exalted by Aldor
5174 // cast 45432 Light's Ward if Exalted by Scryers
5177 if(GetTypeId() != TYPEID_PLAYER
)
5180 // Get Aldor reputation rank
5181 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
5184 triggered_spell_id
= 45432;
5187 // Get Scryers reputation rank
5188 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
5191 triggered_spell_id
= 45431;
5196 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
5197 // cast 45478 Light's Salvation if Exalted by Aldor
5198 // cast 45430 Arcane Surge if Exalted by Scryers
5201 if(GetTypeId() != TYPEID_PLAYER
)
5204 // Get Aldor reputation rank
5205 if (((Player
*)this)->GetReputationRank(932) == REP_EXALTED
)
5208 triggered_spell_id
= 45478;
5211 // Get Scryers reputation rank
5212 if (((Player
*)this)->GetReputationRank(934) == REP_EXALTED
)
5214 triggered_spell_id
= 45430;
5220 // Sunwell Exalted Caster Neck (??? neck)
5221 // cast ??? Light's Wrath if Exalted by Aldor
5222 // cast ??? Arcane Bolt if Exalted by Scryers*/
5224 return false; // old unused version
5228 triggered_spell_id
= 48503;
5229 basepoints0
= triggerAmount
;
5233 // Vampiric Touch (generic, used by some boss)
5237 triggered_spell_id
= 52724;
5238 basepoints0
= damage
/ 2;
5242 // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
5245 Unit
*owner
= GetOwner();
5246 if (!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
5249 // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
5250 owner
->CastSpell(owner
,58227,true,castItem
,triggeredByAura
);
5256 case SPELLFAMILY_MAGE
:
5259 if (dummySpell
->SpellIconID
== 459) // only this spell have SpellIconID == 459 and dummy aura
5261 if (getPowerType() != POWER_MANA
)
5265 basepoints0
= (triggerAmount
* GetMaxPower(POWER_MANA
) / 100);
5267 triggered_spell_id
= 29442;
5270 // Master of Elements
5271 if (dummySpell
->SpellIconID
== 1920)
5277 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5278 basepoints0
= cost
* triggerAmount
/100;
5279 if( basepoints0
<=0 )
5283 triggered_spell_id
= 29077;
5288 if (dummySpell
->SpellIconID
== 2120)
5294 switch (dummySpell
->Id
)
5296 case 31571: triggered_spell_id
= 57529; break;
5297 case 31572: triggered_spell_id
= 57531; break;
5299 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell
->Id
);
5306 if (dummySpell
->SpellIconID
== 2999)
5310 Aura
*counter
= GetAura(triggeredByAura
->GetId(), 1);
5314 // Count spell criticals in a row in second aura
5315 Modifier
*mod
= counter
->GetModifier();
5316 if (procEx
& PROC_EX_CRITICAL_HIT
)
5319 if (mod
->m_amount
< 100) // not enough
5321 // Crititcal counted -> roll chance
5322 if (roll_chance_i(triggerAmount
))
5323 CastSpell(this, 48108, true, castItem
, triggeredByAura
);
5329 if (dummySpell
->SpellIconID
== 2998)
5334 int32 cost
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5335 basepoints0
= cost
* triggerAmount
/100;
5336 if( basepoints0
<=0 )
5338 triggered_spell_id
= 44450;
5342 // Incanter's Regalia set (add trigger chance to Mana Shield)
5343 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
5345 if(GetTypeId() != TYPEID_PLAYER
)
5349 triggered_spell_id
= 37436;
5352 switch(dummySpell
->Id
)
5361 switch (dummySpell
->Id
)
5363 case 11119: basepoints0
= int32(0.04f
*damage
); break;
5364 case 11120: basepoints0
= int32(0.08f
*damage
); break;
5365 case 12846: basepoints0
= int32(0.12f
*damage
); break;
5366 case 12847: basepoints0
= int32(0.16f
*damage
); break;
5367 case 12848: basepoints0
= int32(0.20f
*damage
); break;
5369 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell
->Id
);
5373 triggered_spell_id
= 12654;
5379 //last charge and crit
5380 if (triggeredByAura
->GetAuraCharges() <= 1 && (procEx
& PROC_EX_CRITICAL_HIT
) )
5382 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
5383 return true; // charge counting (will removed)
5386 CastSpell(this, 28682, true, castItem
, triggeredByAura
);
5387 return (procEx
& PROC_EX_CRITICAL_HIT
); // charge update only at crit hits, no hidden cooldowns
5389 // Glyph of Ice Block
5392 if (GetTypeId() != TYPEID_PLAYER
)
5395 // not 100% safe with client version switches but for 3.1.3 no spells with cooldown that can have mage player except Frost Nova.
5396 ((Player
*)this)->RemoveSpellCategoryCooldown(35, true);
5399 // Glyph of Polymorph
5402 if (!pVictim
|| !pVictim
->isAlive())
5405 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE
);
5406 pVictim
->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE_PERCENT
);
5412 case SPELLFAMILY_WARRIOR
:
5415 if (dummySpell
->SpellFamilyFlags
== UI64LIT(0x0000000800000000))
5417 // check attack comes not from behind
5418 if (!HasInArc(M_PI
, pVictim
))
5421 triggered_spell_id
= 22858;
5425 if (dummySpell
->SpellIconID
== 1697)
5427 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5428 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
5430 // Need stun or root mechanic
5431 if (!(GetAllSpellMechanicMask(procSpell
) & IMMUNE_TO_ROOT_AND_STUN_MASK
))
5434 switch (dummySpell
->Id
)
5436 case 29838: triggered_spell_id
=29842; break;
5437 case 29834: triggered_spell_id
=29841; break;
5438 case 42770: triggered_spell_id
=42771; break;
5440 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell
->Id
);
5448 if (dummySpell
->SpellIconID
== 3214)
5450 triggered_spell_id
= 59653;
5451 basepoints0
= GetShieldBlockValue() * triggerAmount
/ 100;
5456 if (dummySpell
->Id
== 12328)
5458 // prevent chain of triggered spell from same triggered spell
5459 if(procSpell
&& procSpell
->Id
== 26654)
5462 target
= SelectNearbyTarget(pVictim
);
5466 triggered_spell_id
= 26654;
5471 case SPELLFAMILY_WARLOCK
:
5473 // Seed of Corruption
5474 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000001000000000))
5476 Modifier
* mod
= triggeredByAura
->GetModifier();
5477 // if damage is more than need or target die from damage deal finish spell
5478 if( mod
->m_amount
<= damage
|| GetHealth() <= damage
)
5480 // remember guid before aura delete
5481 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5483 // Remove aura (before cast for prevent infinite loop handlers)
5484 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5486 // Cast finish spell (triggeredByAura already not exist!)
5487 CastSpell(this, 27285, true, castItem
, NULL
, casterGuid
);
5488 return true; // no hidden cooldown
5492 mod
->m_amount
-=damage
;
5495 // Seed of Corruption (Mobs cast) - no die req
5496 if (dummySpell
->SpellFamilyFlags
== UI64LIT(0x0) && dummySpell
->SpellIconID
== 1932)
5498 Modifier
* mod
= triggeredByAura
->GetModifier();
5499 // if damage is more than need deal finish spell
5500 if( mod
->m_amount
<= damage
)
5502 // remember guid before aura delete
5503 uint64 casterGuid
= triggeredByAura
->GetCasterGUID();
5505 // Remove aura (before cast for prevent infinite loop handlers)
5506 RemoveAurasDueToSpell(triggeredByAura
->GetId());
5508 // Cast finish spell (triggeredByAura already not exist!)
5509 CastSpell(this, 32865, true, castItem
, NULL
, casterGuid
);
5510 return true; // no hidden cooldown
5513 mod
->m_amount
-=damage
;
5517 if (dummySpell
->SpellIconID
== 3222)
5522 basepoints0
= damage
* triggerAmount
/ 100;
5523 triggered_spell_id
= 54181;
5526 switch(dummySpell
->Id
)
5528 // Nightfall & Glyph of Corruption
5534 triggered_spell_id
= 17941;
5543 basepoints0
= int32(damage
*triggerAmount
/100);
5545 triggered_spell_id
= 30294;
5548 // Shadowflame (Voidheart Raiment set bonus)
5551 triggered_spell_id
= 37379;
5554 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5562 basepoints0
= damage
* triggerAmount
/100;
5563 triggered_spell_id
= 37382;
5566 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5569 triggered_spell_id
= 37378;
5575 basepoints0
= int32(damage
* triggerAmount
/ 100);
5576 triggered_spell_id
= 63106;
5579 // Glyph of Life Tap
5582 triggered_spell_id
= 63321;
5588 case SPELLFAMILY_PRIEST
:
5591 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
5593 if(!pVictim
|| !pVictim
->isAlive())
5596 // pVictim is caster of aura
5597 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5600 // Energize 0.25% of max. mana
5601 pVictim
->CastSpell(pVictim
,57669,true,castItem
,triggeredByAura
);
5602 return true; // no hidden cooldown
5605 switch(dummySpell
->SpellIconID
)
5607 // Improved Shadowform
5610 if(!roll_chance_i(triggerAmount
))
5613 RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
5614 RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED
);
5620 basepoints0
= damage
* triggerAmount
/100;
5621 triggered_spell_id
= 47753;
5630 Aura
* healingAura
= pVictim
->GetAura(procSpell
->Id
,0);
5634 int32 healingfromticks
= SpellHealingBonus(pVictim
, procSpell
, (healingAura
->GetModifier()->m_amount
* GetSpellAuraMaxTicks(procSpell
)), DOT
);
5635 basepoints0
= healingfromticks
* triggerAmount
/ 100;
5636 triggered_spell_id
= 63544;
5639 // Improved Devouring Plague
5645 Aura
* leachAura
= pVictim
->GetAura(procSpell
->Id
,0);
5649 int32 damagefromticks
= SpellDamageBonus(pVictim
, procSpell
, (leachAura
->GetModifier()->m_amount
* GetSpellAuraMaxTicks(procSpell
)), DOT
);
5650 basepoints0
= damagefromticks
* triggerAmount
/ 100;
5651 triggered_spell_id
= 63675;
5656 switch(dummySpell
->Id
)
5661 if(!pVictim
|| !pVictim
->isAlive())
5664 // pVictim is caster of aura
5665 if(triggeredByAura
->GetCasterGUID() != pVictim
->GetGUID())
5669 int32 team
= triggerAmount
*damage
/500;
5670 int32 self
= triggerAmount
*damage
/100 - team
;
5671 pVictim
->CastCustomSpell(pVictim
,15290,&team
,&self
,NULL
,true,castItem
,triggeredByAura
);
5672 return true; // no hidden cooldown
5674 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5677 // Shadow Word: Pain
5678 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
5679 triggered_spell_id
= 40441;
5681 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000010))
5682 triggered_spell_id
= 40440;
5689 // Oracle Healing Bonus ("Garments of the Oracle" set)
5693 basepoints0
= int32(damage
* 10/100);
5695 triggered_spell_id
= 26170;
5698 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5701 if(!procSpell
|| (GetSpellSchoolMask(procSpell
) & (SPELL_SCHOOL_MASK_FROST
| SPELL_SCHOOL_MASK_SHADOW
))==0 )
5705 basepoints0
= damage
* triggerAmount
/100;
5707 triggered_spell_id
= 39373;
5710 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5713 triggered_spell_id
= 28810;
5716 // Glyph of Dispel Magic
5719 if(!target
->IsFriendlyTo(this))
5722 basepoints0
= int32(target
->GetMaxHealth() * triggerAmount
/ 100);
5723 triggered_spell_id
= 56131;
5729 case SPELLFAMILY_DRUID
:
5731 switch(dummySpell
->Id
)
5733 // Leader of the Pack
5736 // dummy m_amount store health percent (!=0 if Improved Leader of the Pack applied)
5737 int32 heal_percent
= triggeredByAura
->GetModifier()->m_amount
;
5741 // check explicitly only to prevent mana cast when halth cast cooldown
5742 if (cooldown
&& ((Player
*)this)->HasSpellCooldown(34299))
5746 triggered_spell_id
= 34299;
5747 basepoints0
= GetMaxHealth() * heal_percent
/ 100;
5751 if (triggeredByAura
->GetCasterGUID() == GetGUID())
5753 if (SpellEntry
const* manaCastEntry
= sSpellStore
.LookupEntry(60889))
5755 int32 mana_percent
= manaCastEntry
->CalculateSimpleValue(0) * heal_percent
;
5756 CastCustomSpell(this, manaCastEntry
, &mana_percent
, NULL
, NULL
, true, castItem
, triggeredByAura
);
5761 // Healing Touch (Dreamwalker Raiment set)
5765 basepoints0
= int32(procSpell
->manaCost
* 30 / 100);
5767 triggered_spell_id
= 28742;
5770 // Healing Touch Refund (Idol of Longevity trinket)
5774 triggered_spell_id
= 28848;
5777 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5782 triggered_spell_id
= 37238;
5785 // Druid Tier 6 Trinket
5791 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
5793 triggered_spell_id
= 40445;
5797 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000010))
5799 triggered_spell_id
= 40446;
5802 // Mangle (Bear) and Mangle (Cat)
5803 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000044000000000))
5805 triggered_spell_id
= 40452;
5811 if (!roll_chance_f(chance
))
5820 // Deadly Interrupt Effect
5821 triggered_spell_id
= 32747;
5826 if (dummySpell
->SpellIconID
== 2856)
5830 // Only 0 aura can proc
5834 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
5836 if (!roll_chance_i(60))
5838 triggered_spell_id
= 48518;
5843 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
5845 triggered_spell_id
= 48517;
5852 else if (dummySpell
->SpellIconID
== 2860)
5854 triggered_spell_id
= 48504;
5855 basepoints0
= triggerAmount
* damage
/ 100;
5860 case SPELLFAMILY_ROGUE
:
5862 switch(dummySpell
->Id
)
5864 // Deadly Throw Interrupt
5867 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5868 if (this == pVictim
)
5871 triggered_spell_id
= 32747;
5876 if (dummySpell
->SpellIconID
== 2909)
5878 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5879 // lookup Slice and Dice
5880 AuraList
const& sd
= GetAurasByType(SPELL_AURA_MOD_HASTE
);
5881 for(AuraList::const_iterator itr
= sd
.begin(); itr
!= sd
.end(); ++itr
)
5883 SpellEntry
const *spellProto
= (*itr
)->GetSpellProto();
5884 if (spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&&
5885 (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000040000)))
5887 (*itr
)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto
));
5888 (*itr
)->RefreshAura();
5895 if (dummySpell
->SpellIconID
== 2963)
5897 triggered_spell_id
= 44289;
5901 if (dummySpell
->SpellIconID
== 2116)
5907 basepoints0
= procSpell
->manaCost
* triggerAmount
/100;
5908 if (basepoints0
<= 0)
5912 triggered_spell_id
= 31663;
5917 case SPELLFAMILY_HUNTER
:
5919 // Aspect of the Viper
5920 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x4000000000000))
5922 uint32 maxmana
= GetMaxPower(POWER_MANA
);
5923 basepoints0
= int32(maxmana
* GetAttackTime(RANGED_ATTACK
)/1000.0f
/100.0f
);
5926 triggered_spell_id
= 34075;
5929 // Thrill of the Hunt
5930 if (dummySpell
->SpellIconID
== 2236)
5936 int32 mana
= procSpell
->manaCost
+ procSpell
->ManaCostPercentage
* GetCreateMana() / 100;
5937 basepoints0
= mana
* 40/100;
5938 if(basepoints0
<= 0)
5942 triggered_spell_id
= 34720;
5946 if ( dummySpell
->SpellIconID
== 3406 )
5948 triggered_spell_id
= 57669;
5953 if ( dummySpell
->SpellIconID
== 3579 )
5955 // Proc only from periodic (from trap activation proc another aura of this spell)
5956 if (!(procFlag
& PROC_FLAG_ON_DO_PERIODIC
) || !roll_chance_i(triggerAmount
))
5958 triggered_spell_id
= 56453;
5962 // Rapid Recuperation
5963 if ( dummySpell
->SpellIconID
== 3560 )
5965 // This effect only from Rapid Killing (mana regen)
5966 if (!(procSpell
->SpellFamilyFlags
& UI64LIT(0x0100000000000000)))
5971 switch(dummySpell
->Id
)
5973 case 53228: // Rank 1
5974 triggered_spell_id
= 56654;
5976 case 53232: // Rank 2
5977 triggered_spell_id
= 58882;
5984 case SPELLFAMILY_PALADIN
:
5986 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5987 if ((dummySpell
->SpellFamilyFlags
& UI64LIT(0x000000008000000)) && effIndex
==0)
5989 triggered_spell_id
= 25742;
5990 float ap
= GetTotalAttackPowerValue(BASE_ATTACK
);
5991 int32 holy
= SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY
) +
5992 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY
, pVictim
);
5993 basepoints0
= GetAttackTime(BASE_ATTACK
) * int32(ap
*0.022f
+ 0.044f
* holy
) / 1000;
5996 // Righteous Vengeance
5997 if (dummySpell
->SpellIconID
== 3025)
6000 basepoints0
= triggerAmount
*damage
/400;
6001 triggered_spell_id
= 61840;
6005 if (dummySpell
->SpellIconID
== 3030)
6008 basepoints0
= triggerAmount
*damage
/400;
6009 triggered_spell_id
= 54203;
6012 switch(dummySpell
->Id
)
6014 // Judgement of Light
6017 basepoints0
= int32( pVictim
->GetMaxHealth() * triggeredByAura
->GetModifier()->m_amount
/ 100 );
6018 pVictim
->CastCustomSpell(pVictim
, 20267, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
6021 // Judgement of Wisdom
6024 if (pVictim
->getPowerType() == POWER_MANA
)
6026 // 2% of maximum base mana
6027 basepoints0
= int32(pVictim
->GetCreateMana() * 2 / 100);
6028 pVictim
->CastCustomSpell(pVictim
, 20268, &basepoints0
, NULL
, NULL
, true, NULL
, triggeredByAura
);
6032 // Heart of the Crusader (Rank 1)
6034 triggered_spell_id
= 21183;
6036 // Heart of the Crusader (Rank 2)
6038 triggered_spell_id
= 54498;
6040 // Heart of the Crusader (Rank 3)
6042 triggered_spell_id
= 54499;
6044 case 20911: // Blessing of Sanctuary
6045 case 25899: // Greater Blessing of Sanctuary
6048 switch (target
->getPowerType())
6051 triggered_spell_id
= 57319;
6058 // Holy Power (Redemption Armor set)
6064 // Set class defined buff
6065 switch (pVictim
->getClass())
6071 triggered_spell_id
= 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6075 triggered_spell_id
= 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6079 triggered_spell_id
= 28791; // Increases the friendly target's attack power by $s1 for $d.
6082 triggered_spell_id
= 28790; // Increases the friendly target's armor
6089 // Spiritual Attunement
6093 // if healed by another unit (pVictim)
6098 basepoints0
= triggerAmount
*damage
/100;
6100 triggered_spell_id
= 31786;
6103 // Seal of Vengeance (damage calc on apply aura)
6106 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
6109 triggered_spell_id
= 31803;
6111 // Add 5-stack effect
6113 AuraList
const& auras
= target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
6114 for(AuraList::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
6116 if( ((*itr
)->GetId() == 31803) && (*itr
)->GetCasterGUID()==GetGUID())
6118 stacks
= (*itr
)->GetStackAmount();
6123 CastSpell(target
,42463,true,NULL
,triggeredByAura
);
6126 // Judgements of the Wise
6130 // triggered only at casted Judgement spells, not at additional Judgement effects
6131 if(!procSpell
|| procSpell
->Category
!= 1210)
6135 triggered_spell_id
= 31930;
6138 CastSpell(this, 57669, true, NULL
, triggeredByAura
);
6140 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
6148 // Flash of light/Holy light
6149 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x00000000C0000000))
6151 triggered_spell_id
= 40471;
6155 else if (GetSpellSpecific(procSpell
->Id
)==SPELL_JUDGEMENT
)
6157 triggered_spell_id
= 40472;
6163 if (!roll_chance_f(chance
))
6168 // Light's Beacon (heal target area aura)
6171 // not do bonus heal for explicit beacon focus healing
6172 if (GetGUID() == triggeredByAura
->GetCasterGUID())
6176 Unit
* beacon
= triggeredByAura
->GetCaster();
6180 // find caster main aura at beacon
6182 Unit::AuraList
const& baa
= beacon
->GetAurasByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL
);
6183 for(Unit::AuraList::const_iterator i
= baa
.begin(); i
!= baa
.end(); ++i
)
6185 if ((*i
)->GetId() == 53563 && (*i
)->GetCasterGUID() == pVictim
->GetGUID())
6192 // original heal must be form beacon caster
6196 triggered_spell_id
= 53652; // Beacon of Light
6197 basepoints0
= triggeredByAura
->GetModifier()->m_amount
*damage
/100;
6199 // cast with original caster set but beacon to beacon for apply caster mods and avoid LoS check
6200 beacon
->CastCustomSpell(beacon
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
,pVictim
->GetGUID());
6203 // Seal of Corruption (damage calc on apply aura)
6206 if(effIndex
!= 0) // effect 1,2 used by seal unleashing code
6209 triggered_spell_id
= 53742;
6211 // Add 5-stack effect
6213 AuraList
const& auras
= target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
6214 for(AuraList::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
6216 if( ((*itr
)->GetId() == 53742) && (*itr
)->GetCasterGUID()==GetGUID())
6218 stacks
= (*itr
)->GetStackAmount();
6223 CastSpell(target
,53739,true,NULL
,triggeredByAura
);
6226 // Glyph of Flash of Light
6229 triggered_spell_id
= 54957;
6230 basepoints0
= triggerAmount
*damage
/100;
6233 // Glyph of Holy Light
6236 triggered_spell_id
= 54968;
6237 basepoints0
= triggerAmount
*damage
/100;
6240 // Glyph of Divinity
6243 // Lookup base amount mana restore
6244 for (int i
=0; i
<3;++i
)
6245 if (procSpell
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
6247 int32 mana
= procSpell
->EffectBasePoints
[i
];
6248 CastCustomSpell(this, 54986, NULL
, &mana
, NULL
, true, castItem
, triggeredByAura
);
6253 // Sacred Shield (buff)
6256 triggered_spell_id
= 66922;
6257 SpellEntry
const* triggeredEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6258 if (!triggeredEntry
)
6261 basepoints0
= int32(damage
/ (GetSpellDuration(triggeredEntry
) / triggeredEntry
->EffectAmplitude
[0]));
6265 // Sacred Shield (talent rank)
6268 triggered_spell_id
= 58597;
6275 case SPELLFAMILY_SHAMAN
:
6277 switch(dummySpell
->Id
)
6279 // Totemic Power (The Earthshatterer set)
6285 // Set class defined buff
6286 switch (pVictim
->getClass())
6292 triggered_spell_id
= 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6296 triggered_spell_id
= 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6300 triggered_spell_id
= 28826; // Increases the friendly target's attack power by $s1 for $d.
6303 triggered_spell_id
= 28827; // Increases the friendly target's armor
6310 // Lesser Healing Wave (Totem of Flowing Water Relic)
6314 triggered_spell_id
= 28850;
6317 // Windfury Weapon (Passive) 1-5 Ranks
6320 if(GetTypeId()!=TYPEID_PLAYER
)
6323 if(!castItem
|| !castItem
->IsEquipped())
6326 // custom cooldown processing case
6327 if( cooldown
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
6330 // Now amount of extra power stored in 1 effect of Enchant spell
6331 // Get it by item enchant id
6333 switch (castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)))
6335 case 283: spellId
= 8232; break; // 1 Rank
6336 case 284: spellId
= 8235; break; // 2 Rank
6337 case 525: spellId
= 10486; break; // 3 Rank
6338 case 1669:spellId
= 16362; break; // 4 Rank
6339 case 2636:spellId
= 25505; break; // 5 Rank
6340 case 3785:spellId
= 58801; break; // 6 Rank
6341 case 3786:spellId
= 58803; break; // 7 Rank
6342 case 3787:spellId
= 58804; break; // 8 Rank
6345 sLog
.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
6346 castItem
->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT
)),dummySpell
->Id
);
6351 SpellEntry
const* windfurySpellEntry
= sSpellStore
.LookupEntry(spellId
);
6352 if(!windfurySpellEntry
)
6354 sLog
.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId
);
6358 int32 extra_attack_power
= CalculateSpellDamage(windfurySpellEntry
, 1, windfurySpellEntry
->EffectBasePoints
[1], pVictim
);
6361 if ( castItem
->GetSlot() == EQUIPMENT_SLOT_OFFHAND
)
6363 // Value gained from additional AP
6364 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(OFF_ATTACK
)/1000/2);
6365 triggered_spell_id
= 33750;
6370 // Value gained from additional AP
6371 basepoints0
= int32(extra_attack_power
/14.0f
* GetAttackTime(BASE_ATTACK
)/1000);
6372 triggered_spell_id
= 25504;
6375 // apply cooldown before cast to prevent processing itself
6377 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
6380 for ( uint32 i
= 0; i
<2; ++i
)
6381 CastCustomSpell(pVictim
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6385 // Shaman Tier 6 Trinket
6392 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
6394 triggered_spell_id
= 40465; // Lightning Bolt
6397 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080))
6399 triggered_spell_id
= 40465; // Lesser Healing Wave
6402 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000001000000000))
6404 triggered_spell_id
= 40466; // Stormstrike
6410 if (!roll_chance_f(chance
))
6416 // Glyph of Healing Wave
6419 // Not proc from self heals
6422 basepoints0
= triggerAmount
* damage
/ 100;
6424 triggered_spell_id
= 55533;
6431 target
= GetOwner();
6434 basepoints0
= triggerAmount
* damage
/ 100;
6435 triggered_spell_id
= 58879;
6438 // Shaman T8 Elemental 4P Bonus
6441 basepoints0
= int32( triggerAmount
* damage
/ 100 );
6442 triggered_spell_id
= 64930; // Electrified
6446 // Storm, Earth and Fire
6447 if (dummySpell
->SpellIconID
== 3063)
6449 // Earthbind Totem summon only
6450 if(procSpell
->Id
!= 2484)
6453 float chance
= triggerAmount
;
6454 if (!roll_chance_f(chance
))
6457 triggered_spell_id
= 64695;
6460 // Ancestral Awakening
6461 if (dummySpell
->SpellIconID
== 3065)
6463 triggered_spell_id
= 52759;
6464 basepoints0
= triggerAmount
* damage
/ 100;
6469 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
6472 basepoints0
= triggerAmount
;
6474 // Glyph of Earth Shield
6475 if (Aura
* aur
= GetDummyAura(63279))
6477 int32 aur_mod
= aur
->GetModifier()->m_amount
;
6478 basepoints0
= int32(basepoints0
* (aur_mod
+ 100.0f
) / 100.0f
);
6481 triggered_spell_id
= 379;
6484 // Improved Water Shield
6485 if (dummySpell
->SpellIconID
== 2287)
6487 // Lesser Healing Wave need aditional 60% roll
6488 if ((procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
6490 // lookup water shield
6491 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
6492 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
6494 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
6495 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000002000000000)))
6497 uint32 spell
= (*itr
)->GetSpellProto()->EffectTriggerSpell
[(*itr
)->GetEffIndex()];
6498 CastSpell(this, spell
, true, castItem
, triggeredByAura
);
6499 if ((*itr
)->DropAuraCharge())
6500 RemoveSingleSpellAurasFromStack((*itr
)->GetId());
6507 // Lightning Overload
6508 if (dummySpell
->SpellIconID
== 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6510 if(!procSpell
|| GetTypeId() != TYPEID_PLAYER
|| !pVictim
)
6513 // custom cooldown processing case
6514 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(dummySpell
->Id
))
6518 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6519 switch (procSpell
->Id
)
6522 case 403: spellId
= 45284; break; // Rank 1
6523 case 529: spellId
= 45286; break; // Rank 2
6524 case 548: spellId
= 45287; break; // Rank 3
6525 case 915: spellId
= 45288; break; // Rank 4
6526 case 943: spellId
= 45289; break; // Rank 5
6527 case 6041: spellId
= 45290; break; // Rank 6
6528 case 10391: spellId
= 45291; break; // Rank 7
6529 case 10392: spellId
= 45292; break; // Rank 8
6530 case 15207: spellId
= 45293; break; // Rank 9
6531 case 15208: spellId
= 45294; break; // Rank 10
6532 case 25448: spellId
= 45295; break; // Rank 11
6533 case 25449: spellId
= 45296; break; // Rank 12
6534 case 49237: spellId
= 49239; break; // Rank 13
6535 case 49238: spellId
= 49240; break; // Rank 14
6537 case 421: spellId
= 45297; break; // Rank 1
6538 case 930: spellId
= 45298; break; // Rank 2
6539 case 2860: spellId
= 45299; break; // Rank 3
6540 case 10605: spellId
= 45300; break; // Rank 4
6541 case 25439: spellId
= 45301; break; // Rank 5
6542 case 25442: spellId
= 45302; break; // Rank 6
6543 case 49270: spellId
= 49268; break; // Rank 7
6544 case 49271: spellId
= 49269; break; // Rank 8
6546 sLog
.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell
->Id
);
6549 // No thread generated mod
6550 // TODO: exist special flag in spell attributes for this, need found and use!
6551 SpellModifier
*mod
= new SpellModifier(SPELLMOD_THREAT
,SPELLMOD_PCT
,-100,triggeredByAura
);
6553 ((Player
*)this)->AddSpellMod(mod
, true);
6555 // Remove cooldown (Chain Lightning - have Category Recovery time)
6556 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000002))
6557 ((Player
*)this)->RemoveSpellCooldown(spellId
);
6559 CastSpell(pVictim
, spellId
, true, castItem
, triggeredByAura
);
6561 ((Player
*)this)->AddSpellMod(mod
, false);
6563 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6564 ((Player
*)this)->AddSpellCooldown(dummySpell
->Id
,0,time(NULL
) + cooldown
);
6569 if(dummySpell
->SpellIconID
== 3059)
6571 // lookup Lightning Shield
6572 AuraList
const& vs
= GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL
);
6573 for(AuraList::const_iterator itr
= vs
.begin(); itr
!= vs
.end(); ++itr
)
6575 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
6576 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
6579 switch ((*itr
)->GetId())
6581 case 324: spell
= 26364; break;
6582 case 325: spell
= 26365; break;
6583 case 905: spell
= 26366; break;
6584 case 945: spell
= 26367; break;
6585 case 8134: spell
= 26369; break;
6586 case 10431: spell
= 26370; break;
6587 case 10432: spell
= 26363; break;
6588 case 25469: spell
= 26371; break;
6589 case 25472: spell
= 26372; break;
6590 case 49280: spell
= 49278; break;
6591 case 49281: spell
= 49279; break;
6595 CastSpell(target
, spell
, true, castItem
, triggeredByAura
);
6596 if ((*itr
)->DropAuraCharge())
6597 RemoveSingleSpellAurasFromStack((*itr
)->GetId());
6604 if (dummySpell
->SpellIconID
== 3780)
6606 Unit
*caster
= triggeredByAura
->GetCaster();
6608 if (!procSpell
|| !caster
)
6611 float distance
= caster
->GetDistance(pVictim
);
6612 int32 chance
= triggerAmount
;
6614 if (distance
< 15.0f
|| !roll_chance_i(chance
))
6617 // make triggered cast apply after current damage spell processing for prevent remove by it
6618 if(Spell
* spell
= GetCurrentSpell(CURRENT_GENERIC_SPELL
))
6619 spell
->AddTriggeredSpell(63685);
6624 case SPELLFAMILY_DEATHKNIGHT
:
6627 if (dummySpell
->SpellIconID
== 2636)
6629 if (GetTypeId() != TYPEID_PLAYER
|| !((Player
*)this)->isHonorOrXPTarget(pVictim
))
6631 basepoints0
= triggerAmount
* damage
/ 100;
6632 triggered_spell_id
= 53168;
6636 if (dummySpell
->SpellIconID
== 2664)
6638 basepoints0
= triggerAmount
;
6639 triggered_spell_id
= 50163;
6643 // Dancing Rune Weapon
6644 if (dummySpell
->Id
== 49028)
6646 // 1 dummy aura for dismiss rune blade
6649 // TODO: wite script for this "fights on its own, doing the same attacks"
6650 // NOTE: Trigger here on every attack and spell cast
6654 if (dummySpell
->Id
== 49005)
6656 // TODO: need more info (cooldowns/PPM)
6657 triggered_spell_id
= 61607;
6661 if (dummySpell
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
6663 basepoints0
= triggerAmount
* GetMaxHealth() / 100;
6664 triggered_spell_id
= 50181;
6669 if (dummySpell
->SpellIconID
== 2709)
6671 basepoints0
= triggerAmount
* damage
/ 100;
6672 triggered_spell_id
= 51460;
6675 // Threat of Thassarian
6676 if (dummySpell
->SpellIconID
== 2023)
6679 if (!procSpell
|| !haveOffhandWeapon())
6681 // Chance as basepoints for dummy aura
6682 if (!roll_chance_i(triggerAmount
))
6685 switch (procSpell
->Id
)
6688 case 49020: // Rank 1
6689 triggered_spell_id
= 66198; break;
6690 case 51423: // Rank 2
6691 triggered_spell_id
= 66972; break;
6692 case 51424: // Rank 3
6693 triggered_spell_id
= 66973; break;
6694 case 51425: // Rank 4
6695 triggered_spell_id
= 66974; break;
6697 case 49143: // Rank 1
6698 triggered_spell_id
= 66196; break;
6699 case 51416: // Rank 2
6700 triggered_spell_id
= 66958; break;
6701 case 51417: // Rank 3
6702 triggered_spell_id
= 66959; break;
6703 case 51418: // Rank 4
6704 triggered_spell_id
= 66960; break;
6705 case 51419: // Rank 5
6706 triggered_spell_id
= 66961; break;
6707 case 51420: // Rank 6
6708 triggered_spell_id
= 66962; break;
6710 case 45462: // Rank 1
6711 triggered_spell_id
= 66216; break;
6712 case 49917: // Rank 2
6713 triggered_spell_id
= 66988; break;
6714 case 49918: // Rank 3
6715 triggered_spell_id
= 66989; break;
6716 case 49919: // Rank 4
6717 triggered_spell_id
= 66990; break;
6718 case 49920: // Rank 5
6719 triggered_spell_id
= 66991; break;
6720 case 49921: // Rank 6
6721 triggered_spell_id
= 66992; break;
6723 case 49998: // Rank 1
6724 triggered_spell_id
= 66188; break;
6725 case 49999: // Rank 2
6726 triggered_spell_id
= 66950; break;
6727 case 45463: // Rank 3
6728 triggered_spell_id
= 66951; break;
6729 case 49923: // Rank 4
6730 triggered_spell_id
= 66952; break;
6731 case 49924: // Rank 5
6732 triggered_spell_id
= 66953; break;
6735 triggered_spell_id
= 66217; break;
6737 case 45902: // Rank 1
6738 triggered_spell_id
= 66215; break;
6739 case 49926: // Rank 2
6740 triggered_spell_id
= 66975; break;
6741 case 49927: // Rank 3
6742 triggered_spell_id
= 66976; break;
6743 case 49928: // Rank 4
6744 triggered_spell_id
= 66977; break;
6745 case 49929: // Rank 5
6746 triggered_spell_id
= 66978; break;
6747 case 49930: // Rank 6
6748 triggered_spell_id
= 66979; break;
6754 // Runic Power Back on Snare/Root
6755 if (dummySpell
->Id
== 61257)
6757 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6758 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
6760 // Need snare or root mechanic
6761 if (!(GetAllSpellMechanicMask(procSpell
) & IMMUNE_TO_ROOT_AND_SNARE_MASK
))
6763 triggered_spell_id
= 61258;
6768 if (dummySpell
->SpellIconID
== 1614)
6770 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK
, pVictim
)))
6772 basepoints0
= triggerAmount
* damage
/ 100;
6773 triggered_spell_id
= 50526;
6776 // Blood-Caked Blade
6777 if (dummySpell
->SpellIconID
== 138)
6779 triggered_spell_id
= dummySpell
->EffectTriggerSpell
[effIndex
];
6788 // processed charge only counting case
6789 if(!triggered_spell_id
)
6792 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
6796 sLog
.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell
->Id
,triggered_spell_id
);
6801 if(!target
|| target
!=this && !target
->isAlive())
6804 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
6808 CastCustomSpell(target
,triggered_spell_id
,&basepoints0
,NULL
,NULL
,true,castItem
,triggeredByAura
);
6810 CastSpell(target
,triggered_spell_id
,true,castItem
,triggeredByAura
);
6812 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
6813 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
6818 bool Unit::HandleProcTriggerSpell(Unit
*pVictim
, uint32 damage
, Aura
* triggeredByAura
, SpellEntry
const *procSpell
, uint32 procFlags
, uint32 procEx
, uint32 cooldown
)
6820 // Get triggered aura spell info
6821 SpellEntry
const* auraSpellInfo
= triggeredByAura
->GetSpellProto();
6823 // Basepoints of trigger aura
6824 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
6826 // Set trigger spell id, target, custom basepoints
6827 uint32 trigger_spell_id
= auraSpellInfo
->EffectTriggerSpell
[triggeredByAura
->GetEffIndex()];
6828 Unit
* target
= NULL
;
6829 int32 basepoints
[3] = {0, 0, 0};
6831 if(triggeredByAura
->GetModifier()->m_auraname
== SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
)
6832 basepoints
[0] = triggerAmount
;
6834 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6835 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
6837 // Try handle unknown trigger spells
6838 // Custom requirements (not listed in procEx) Warning! damage dealing after this
6839 // Custom triggered spells
6840 switch (auraSpellInfo
->SpellFamilyName
)
6842 case SPELLFAMILY_GENERIC
:
6843 switch(auraSpellInfo
->Id
)
6845 //case 191: // Elemental Response
6846 // switch (procSpell->School)
6848 // case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6849 // case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6850 // case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6851 // case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6852 // case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6853 // case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6854 // case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6857 //case 5301: break; // Defensive State (DND)
6858 //case 7137: break: // Shadow Charge (Rank 1)
6859 //case 7377: break: // Take Immune Periodic Damage <Not Working>
6860 //case 13358: break; // Defensive State (DND)
6861 //case 16092: break; // Defensive State (DND)
6862 //case 18943: break; // Double Attack
6863 //case 19194: break; // Double Attack
6864 //case 19817: break; // Double Attack
6865 //case 19818: break; // Double Attack
6866 //case 22835: break; // Drunken Rage
6867 // trigger_spell_id = 14822; break;
6868 case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
6869 trigger_spell_id
= 23781;
6871 //case 24949: break; // Defensive State 2 (DND)
6872 case 27522: // Mana Drain Trigger
6873 case 40336: // Mana Drain Trigger
6874 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6876 CastSpell(this, 29471, true, castItem
, triggeredByAura
);
6877 if (pVictim
&& pVictim
->isAlive())
6878 CastSpell(pVictim
, 27526, true, castItem
, triggeredByAura
);
6880 case 31255: // Deadly Swiftness (Rank 1)
6881 // whenever you deal damage to a target who is below 20% health.
6882 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() / 5)
6886 trigger_spell_id
= 22588;
6888 //case 33207: break; // Gossip NPC Periodic - Fidget
6889 case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6890 trigger_spell_id
= 33898;
6892 //case 34082: break; // Advantaged State (DND)
6893 //case 34783: break: // Spell Reflection
6894 //case 35205: break: // Vanish
6895 //case 35321: break; // Gushing Wound
6896 //case 36096: break: // Spell Reflection
6897 //case 36207: break: // Steal Weapon
6898 //case 36576: break: // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6899 //case 37030: break; // Chaotic Temperament
6900 //case 38363: break; // Gushing Wound
6901 //case 39215: break; // Gushing Wound
6902 //case 40250: break; // Improved Duration
6903 //case 40329: break; // Demo Shout Sensor
6904 //case 40364: break; // Entangling Roots Sensor
6905 //case 41054: break; // Copy Weapon
6906 // trigger_spell_id = 41055; break;
6907 //case 41248: break; // Consuming Strikes
6908 // trigger_spell_id = 41249; break;
6909 //case 42730: break: // Woe Strike
6910 //case 43453: break: // Rune Ward
6911 //case 43504: break; // Alterac Valley OnKill Proc Aura
6912 //case 44326: break: // Pure Energy Passive
6913 //case 44526: break; // Hate Monster (Spar) (30 sec)
6914 //case 44527: break; // Hate Monster (Spar Buddy) (30 sec)
6915 //case 44819: break; // Hate Monster (Spar Buddy) (>30% Health)
6916 //case 44820: break; // Hate Monster (Spar) (<30%)
6917 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
6918 // reduce you below $s1% health
6919 if (GetHealth() - damage
> GetMaxHealth() * triggerAmount
/ 100)
6922 //case 45903: break: // Offensive State
6923 //case 46146: break: // [PH] Ahune Spanky Hands
6924 //case 46939: break; // Black Bow of the Betrayer
6925 // trigger_spell_id = 29471; - gain mana
6926 // 27526; - drain mana if possible
6927 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6928 // Pct value stored in dummy
6929 basepoints
[0] = pVictim
->GetCreateHealth() * auraSpellInfo
->EffectBasePoints
[1] / 100;
6932 //case 45205: break; // Copy Offhand Weapon
6933 //case 45343: break; // Dark Flame Aura
6934 //case 47300: break; // Dark Flame Aura
6935 //case 48876: break; // Beast's Mark
6936 // trigger_spell_id = 48877; break;
6937 //case 49059: break; // Horde, Hate Monster (Spar Buddy) (>30% Health)
6938 //case 50051: break; // Ethereal Pet Aura
6939 //case 50689: break; // Blood Presence (Rank 1)
6940 //case 50844: break; // Blood Mirror
6941 //case 52856: break; // Charge
6942 //case 54072: break; // Knockback Ball Passive
6943 //case 54476: break; // Blood Presence
6944 //case 54775: break; // Abandon Vehicle on Poly
6945 case 57345: // Darkmoon Card: Greatness
6949 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 60229;stat
= GetStat(STAT_STRENGTH
); }
6951 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 60233;stat
= GetStat(STAT_AGILITY
); }
6953 if (GetStat(STAT_INTELLECT
)> stat
) { trigger_spell_id
= 60234;stat
= GetStat(STAT_INTELLECT
);}
6955 if (GetStat(STAT_SPIRIT
) > stat
) { trigger_spell_id
= 60235; }
6958 //case 55580: break: // Mana Link
6959 //case 57587: break: // Steal Ranged ()
6960 //case 57594: break; // Copy Ranged Weapon
6961 //case 59237: break; // Beast's Mark
6962 // trigger_spell_id = 59233; break;
6963 //case 59288: break; // Infra-Green Shield
6964 //case 59532: break; // Abandon Passengers on Poly
6965 //case 59735: break: // Woe Strike
6966 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
6970 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 67708;stat
= GetStat(STAT_STRENGTH
); }
6972 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 67703; }
6975 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
6979 if (GetStat(STAT_STRENGTH
) > stat
) { trigger_spell_id
= 67773;stat
= GetStat(STAT_STRENGTH
); }
6981 if (GetStat(STAT_AGILITY
) > stat
) { trigger_spell_id
= 67772; }
6986 case SPELLFAMILY_MAGE
:
6987 if (auraSpellInfo
->SpellIconID
== 2127) // Blazing Speed
6989 switch (auraSpellInfo
->Id
)
6991 case 31641: // Rank 1
6992 case 31642: // Rank 2
6993 trigger_spell_id
= 31643;
6996 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo
->Id
);
7000 // Persistent Shield (Scarab Brooch trinket)
7001 else if(auraSpellInfo
->Id
== 26467)
7003 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
7004 basepoints
[0] = damage
* 15 / 100;
7006 trigger_spell_id
= 26470;
7009 case SPELLFAMILY_WARRIOR
:
7010 if (auraSpellInfo
->Id
== 50421) // Scent of Blood
7011 trigger_spell_id
= 50422;
7013 case SPELLFAMILY_WARLOCK
:
7016 if (auraSpellInfo
->SpellIconID
== 1137)
7018 if(!pVictim
|| !pVictim
->isAlive() || pVictim
== this || procSpell
== NULL
)
7020 // Calculate spell tick count for spells
7021 uint32 tick
= 1; // Default tick = 1
7023 // Hellfire have 15 tick
7024 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000040))
7026 // Rain of Fire have 4 tick
7027 else if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
7032 // Calculate chance = baseChance / tick
7034 switch (auraSpellInfo
->Id
)
7036 case 18096: chance
= 13.0f
/ tick
; break;
7037 case 18073: chance
= 26.0f
/ tick
; break;
7040 if (!roll_chance_f(chance
))
7043 trigger_spell_id
= 18093;
7046 else if (auraSpellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
7048 Unit::AuraList
const& mAddFlatModifier
= GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
7049 for(Unit::AuraList::const_iterator i
= mAddFlatModifier
.begin(); i
!= mAddFlatModifier
.end(); ++i
)
7051 if ((*i
)->GetModifier()->m_miscvalue
== SPELLMOD_CHANCE_OF_SUCCESS
&& (*i
)->GetSpellProto()->SpellIconID
== 113)
7054 CastCustomSpell(this, 18371, &basepoints
[0], NULL
, NULL
, true, castItem
, triggeredByAura
);
7058 // Not remove charge (aura removed on death in any cases)
7059 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
7062 // Nether Protection
7063 else if (auraSpellInfo
->SpellIconID
== 1985)
7067 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
7069 case SPELL_SCHOOL_NORMAL
:
7070 return false; // ignore
7071 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 54370; break;
7072 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 54371; break;
7073 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 54375; break;
7074 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 54372; break;
7075 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 54374; break;
7076 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 54373; break;
7082 else if (auraSpellInfo
->Id
== 28845)
7084 // When your health drops below 20% ....
7085 if (GetHealth() - damage
> GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
7089 else if (auraSpellInfo
->Id
== 63156 || auraSpellInfo
->Id
== 63158)
7091 // Looking for dummy effect
7092 Aura
*aur
= GetAura(auraSpellInfo
->Id
, 1);
7096 // If target's health is not below equal certain value (35%) not proc
7097 if ((pVictim
->GetHealth() * 100 / pVictim
->GetMaxHealth()) > aur
->GetModifier()->m_amount
)
7102 case SPELLFAMILY_PRIEST
:
7104 // Greater Heal Refund (Avatar Raiment set)
7105 if (auraSpellInfo
->Id
==37594)
7107 // Not give if target already have full health
7108 if (pVictim
->GetHealth() == pVictim
->GetMaxHealth())
7110 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
7111 if (pVictim
->GetHealth() + damage
< pVictim
->GetMaxHealth())
7113 trigger_spell_id
= 37595;
7116 else if (auraSpellInfo
->SpellIconID
== 1875)
7118 switch (auraSpellInfo
->Id
)
7120 case 27811: trigger_spell_id
= 27813; break;
7121 case 27815: trigger_spell_id
= 27817; break;
7122 case 27816: trigger_spell_id
= 27818; break;
7124 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo
->Id
);
7127 basepoints
[0] = damage
* triggerAmount
/ 100 / 3;
7132 case SPELLFAMILY_DRUID
:
7134 // Druid Forms Trinket
7135 if (auraSpellInfo
->Id
==37336)
7139 case FORM_NONE
: trigger_spell_id
= 37344;break;
7140 case FORM_CAT
: trigger_spell_id
= 37341;break;
7142 case FORM_DIREBEAR
: trigger_spell_id
= 37340;break;
7143 case FORM_TREE
: trigger_spell_id
= 37342;break;
7144 case FORM_MOONKIN
: trigger_spell_id
= 37343;break;
7149 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
7150 else if (auraSpellInfo
->Id
==67353)
7154 case FORM_CAT
: trigger_spell_id
= 67355; break;
7156 case FORM_DIREBEAR
: trigger_spell_id
= 67354; break;
7163 case SPELLFAMILY_HUNTER
:
7165 if (auraSpellInfo
->SpellIconID
== 3247 && auraSpellInfo
->SpellVisual
[0] == 0)
7167 basepoints
[0] = damage
* triggerAmount
/ 100 / 8;
7168 trigger_spell_id
= 63468;
7171 // Rapid Recuperation
7172 else if (auraSpellInfo
->Id
== 53228 || auraSpellInfo
->Id
== 53232)
7174 // This effect only from Rapid Fire (ability cast)
7175 if (!(procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020)))
7179 case SPELLFAMILY_PALADIN
:
7183 if (auraSpellInfo->SpellIconID == 2137)
7185 switch (auraSpellInfo->Id)
7187 case 31828: // Rank 1
7188 case 31829: // Rank 2
7189 case 31830: // Rank 3
7192 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
7198 if (auraSpellInfo
->Id
==37705)
7200 trigger_spell_id
= 37706;
7204 if (auraSpellInfo
->Id
==60510)
7206 trigger_spell_id
= 60515;
7210 else if (auraSpellInfo
->SpellIconID
==241)
7214 // procspell is triggered spell but we need mana cost of original casted spell
7215 uint32 originalSpellId
= procSpell
->Id
;
7217 if (procSpell
->SpellFamilyFlags
& UI64LIT(0x0001000000000000))
7219 switch(procSpell
->Id
)
7221 case 25914: originalSpellId
= 20473; break;
7222 case 25913: originalSpellId
= 20929; break;
7223 case 25903: originalSpellId
= 20930; break;
7224 case 27175: originalSpellId
= 27174; break;
7225 case 33074: originalSpellId
= 33072; break;
7226 case 48820: originalSpellId
= 48824; break;
7227 case 48821: originalSpellId
= 48825; break;
7229 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell
->Id
);
7233 SpellEntry
const *originalSpell
= sSpellStore
.LookupEntry(originalSpellId
);
7236 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId
);
7239 // percent stored in effect 1 (class scripts) base points
7240 int32 cost
= originalSpell
->manaCost
+ originalSpell
->ManaCostPercentage
* GetCreateMana() / 100;
7241 basepoints
[0] = cost
*auraSpellInfo
->CalculateSimpleValue(1)/100;
7242 trigger_spell_id
= 20272;
7245 // Lightning Capacitor
7246 else if (auraSpellInfo
->Id
==37657)
7248 if(!pVictim
|| !pVictim
->isAlive())
7251 CastSpell(this, 37658, true, NULL
, triggeredByAura
);
7253 Aura
* dummy
= GetDummyAura(37658);
7254 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7255 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
7258 RemoveAurasDueToSpell(37658);
7259 trigger_spell_id
= 37661;
7262 // Bonus Healing (Crystal Spire of Karabor mace)
7263 else if (auraSpellInfo
->Id
== 40971)
7265 // If your target is below $s1% health
7266 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth() * triggerAmount
/ 100)
7269 // Thunder Capacitor
7270 else if (auraSpellInfo
->Id
== 54841)
7272 if(!pVictim
|| !pVictim
->isAlive())
7275 CastSpell(this, 54842, true, NULL
, triggeredByAura
);
7278 Aura
* dummy
= GetDummyAura(54842);
7279 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7280 if(!dummy
|| dummy
->GetStackAmount() < triggerAmount
)
7283 RemoveAurasDueToSpell(54842);
7284 trigger_spell_id
= 54843;
7289 case SPELLFAMILY_SHAMAN
:
7291 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
7292 if (auraSpellInfo
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
7294 switch(auraSpellInfo
->Id
)
7297 trigger_spell_id
= 26364; break;
7299 trigger_spell_id
= 26365; break;
7301 trigger_spell_id
= 26366; break;
7303 trigger_spell_id
= 26367; break;
7304 case 8134: // Rank 5
7305 trigger_spell_id
= 26369; break;
7306 case 10431: // Rank 6
7307 trigger_spell_id
= 26370; break;
7308 case 10432: // Rank 7
7309 trigger_spell_id
= 26363; break;
7310 case 25469: // Rank 8
7311 trigger_spell_id
= 26371; break;
7312 case 25472: // Rank 9
7313 trigger_spell_id
= 26372; break;
7314 case 49280: // Rank 10
7315 trigger_spell_id
= 49278; break;
7316 case 49281: // Rank 11
7317 trigger_spell_id
= 49279; break;
7319 sLog
.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo
->Id
);
7323 // Lightning Shield (The Ten Storms set)
7324 else if (auraSpellInfo
->Id
== 23551)
7326 trigger_spell_id
= 23552;
7329 // Damage from Lightning Shield (The Ten Storms set)
7330 else if (auraSpellInfo
->Id
== 23552)
7331 trigger_spell_id
= 27635;
7332 // Mana Surge (The Earthfury set)
7333 else if (auraSpellInfo
->Id
== 23572)
7337 basepoints
[0] = procSpell
->manaCost
* 35 / 100;
7338 trigger_spell_id
= 23571;
7341 // Nature's Guardian
7342 else if (auraSpellInfo
->SpellIconID
== 2013)
7344 // Check health condition - should drop to less 30% (damage deal after this!)
7345 if (!(10*(int32(GetHealth() - damage
)) < 3 * GetMaxHealth()))
7348 if(pVictim
&& pVictim
->isAlive())
7349 pVictim
->getThreatManager().modifyThreatPercent(this,-10);
7351 basepoints
[0] = triggerAmount
* GetMaxHealth() / 100;
7352 trigger_spell_id
= 31616;
7357 case SPELLFAMILY_DEATHKNIGHT
:
7360 if (auraSpellInfo
->SpellIconID
== 1930)
7364 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell
)))
7366 case SPELL_SCHOOL_NORMAL
:
7367 return false; // ignore
7368 case SPELL_SCHOOL_HOLY
: trigger_spell_id
= 50490; break;
7369 case SPELL_SCHOOL_FIRE
: trigger_spell_id
= 50362; break;
7370 case SPELL_SCHOOL_NATURE
: trigger_spell_id
= 50488; break;
7371 case SPELL_SCHOOL_FROST
: trigger_spell_id
= 50485; break;
7372 case SPELL_SCHOOL_SHADOW
: trigger_spell_id
= 50489; break;
7373 case SPELL_SCHOOL_ARCANE
: trigger_spell_id
= 50486; break;
7379 else if (auraSpellInfo
->Id
== 48266)
7381 if (GetTypeId() != TYPEID_PLAYER
)
7383 if (!((Player
*)this)->isHonorOrXPTarget(pVictim
))
7385 trigger_spell_id
= 50475;
7386 basepoints
[0] = damage
* triggerAmount
/ 100;
7389 else if (auraSpellInfo
->SpellIconID
== 85)
7391 if (GetTypeId() != TYPEID_PLAYER
|| getClass() != CLASS_DEATH_KNIGHT
||
7392 !((Player
*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD
))
7401 // All ok. Check current trigger spell
7402 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(trigger_spell_id
);
7405 // Not cast unknown spell
7406 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
7410 // not allow proc extra attack spell at extra attack
7411 if (m_extraAttacks
&& IsSpellHaveEffect(triggerEntry
, SPELL_EFFECT_ADD_EXTRA_ATTACKS
))
7414 // Custom basepoints/target for exist spell
7415 // dummy basepoints or other customs
7416 switch(trigger_spell_id
)
7418 // Cast positive spell on enemy target
7419 case 7099: // Curse of Mending
7420 case 39647: // Curse of Mending
7421 case 29494: // Temptation
7422 case 20233: // Improved Lay on Hands (cast on target)
7427 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
7428 case 15250: // Rogue Setup
7430 if(!pVictim
|| pVictim
!= getVictim()) // applied only for main target
7432 break; // continue normal case
7434 // Finish movies that add combo
7435 case 14189: // Seal Fate (Netherblade set)
7436 case 14157: // Ruthlessness
7438 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
7441 // Bloodthirst (($m/100)% of max health)
7444 basepoints
[0] = int32(GetMaxHealth() * triggerAmount
/ 100);
7447 // Shamanistic Rage triggered spell
7450 basepoints
[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
7453 // Enlightenment (trigger only from mana cost spells)
7456 if(!procSpell
|| procSpell
->powerType
!=POWER_MANA
|| procSpell
->manaCost
==0 && procSpell
->ManaCostPercentage
==0 && procSpell
->manaCostPerlevel
==0)
7463 // As the spell is proced from pet's attack - find owner
7464 Unit
* owner
= GetOwner();
7465 if (!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
7468 // This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
7470 if (Aura
* aur
= owner
->GetAura(48090,0))
7471 curBonus
= aur
->GetModifier()->m_amount
;
7472 int32 spellDamage
= owner
->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_MAGIC
) - curBonus
;
7473 if(spellDamage
<= 0)
7476 // percent stored in owner talent dummy
7477 AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
7478 for (AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
7480 if ((*i
)->GetSpellProto()->SpellIconID
== 3220)
7482 basepoints
[0] = basepoints
[1] = int32(spellDamage
* (*i
)->GetModifier()->m_amount
/ 100);
7491 // Remove cooldown on Shield Slam
7492 if (GetTypeId() == TYPEID_PLAYER
)
7493 ((Player
*)this)->RemoveSpellCategoryCooldown(1209, true);
7499 // have rank dependent proc chance, ignore too often cases
7500 // PPM = 2.5 * (rank of talent),
7501 uint32 rank
= sSpellMgr
.GetSpellRank(auraSpellInfo
->Id
);
7502 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
7503 if(!roll_chance_i(20*rank
))
7512 // For trigger from Blizzard need exist Improved Blizzard
7513 if (procSpell
->SpellFamilyName
==SPELLFAMILY_MAGE
&& (procSpell
->SpellFamilyFlags
& UI64LIT(0x0000000000000080)))
7516 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
7517 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
7519 int32 script
= (*i
)->GetModifier()->m_miscvalue
;
7520 if(script
==836 || script
==988 || script
==989)
7534 if (procSpell
== 0 || !(procEx
& (PROC_EX_NORMAL_HIT
|PROC_EX_CRITICAL_HIT
)) || this == pVictim
)
7537 // Need stun, fear or silence mechanic
7538 if (!(GetAllSpellMechanicMask(procSpell
) & IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK
))
7542 // Burning Determination
7547 // Need Interrupt or Silenced mechanic
7548 if (!(GetAllSpellMechanicMask(procSpell
) & IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK
))
7555 // Proc only from trap activation (from periodic proc another aura of this spell)
7556 if (!(procFlags
& PROC_FLAG_ON_TRAP_ACTIVATION
) || !roll_chance_i(triggerAmount
))
7560 // Druid - Savage Defense
7563 basepoints
[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK
) * triggerAmount
/ 100);
7568 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(trigger_spell_id
))
7571 // try detect target manually if not set
7572 if ( target
== NULL
)
7573 target
= !(procFlags
& PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL
) && IsPositiveSpell(trigger_spell_id
) ? this : pVictim
;
7576 if(!target
|| target
!=this && !target
->isAlive())
7579 if(basepoints
[0] || basepoints
[1] || basepoints
[2])
7580 CastCustomSpell(target
,trigger_spell_id
,
7581 basepoints
[0] ? &basepoints
[0] : NULL
,
7582 basepoints
[1] ? &basepoints
[1] : NULL
,
7583 basepoints
[2] ? &basepoints
[2] : NULL
,
7584 true,castItem
,triggeredByAura
);
7586 CastSpell(target
,trigger_spell_id
,true,castItem
,triggeredByAura
);
7588 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
7589 ((Player
*)this)->AddSpellCooldown(trigger_spell_id
,0,time(NULL
) + cooldown
);
7594 bool Unit::HandleOverrideClassScriptAuraProc(Unit
*pVictim
, uint32 damage
, Aura
*triggeredByAura
, SpellEntry
const *procSpell
, uint32 cooldown
)
7596 int32 scriptId
= triggeredByAura
->GetModifier()->m_miscvalue
;
7598 if(!pVictim
|| !pVictim
->isAlive())
7601 Item
* castItem
= triggeredByAura
->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7602 ? ((Player
*)this)->GetItemByGuid(triggeredByAura
->GetCastItemGUID()) : NULL
;
7604 // Basepoints of trigger aura
7605 int32 triggerAmount
= triggeredByAura
->GetModifier()->m_amount
;
7607 uint32 triggered_spell_id
= 0;
7611 case 836: // Improved Blizzard (Rank 1)
7613 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
7615 triggered_spell_id
= 12484;
7618 case 988: // Improved Blizzard (Rank 2)
7620 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
7622 triggered_spell_id
= 12485;
7625 case 989: // Improved Blizzard (Rank 3)
7627 if (!procSpell
|| procSpell
->SpellVisual
[0]!=9487)
7629 triggered_spell_id
= 12486;
7632 case 4086: // Improved Mend Pet (Rank 1)
7633 case 4087: // Improved Mend Pet (Rank 2)
7635 if(!roll_chance_i(triggerAmount
))
7638 triggered_spell_id
= 24406;
7641 case 4533: // Dreamwalker Raiment 2 pieces bonus
7644 if (!roll_chance_i(50))
7647 switch (pVictim
->getPowerType())
7649 case POWER_MANA
: triggered_spell_id
= 28722; break;
7650 case POWER_RAGE
: triggered_spell_id
= 28723; break;
7651 case POWER_ENERGY
: triggered_spell_id
= 28724; break;
7657 case 4537: // Dreamwalker Raiment 6 pieces bonus
7658 triggered_spell_id
= 28750; // Blessing of the Claw
7660 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
7661 triggered_spell_id
= 37445; // Mana Surge
7663 case 6953: // Warbringer
7664 RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK
,0,true);
7666 case 7010: // Revitalize (rank 1)
7667 case 7011: // Revitalize (rank 2)
7668 case 7012: // Revitalize (rank 3)
7670 if(!roll_chance_i(triggerAmount
))
7673 switch( pVictim
->getPowerType() )
7675 case POWER_MANA
: triggered_spell_id
= 48542; break;
7676 case POWER_RAGE
: triggered_spell_id
= 48541; break;
7677 case POWER_ENERGY
: triggered_spell_id
= 48540; break;
7678 case POWER_RUNIC_POWER
: triggered_spell_id
= 48543; break;
7679 default: return false;
7686 if(!triggered_spell_id
)
7689 // standard non-dummy case
7690 SpellEntry
const* triggerEntry
= sSpellStore
.LookupEntry(triggered_spell_id
);
7694 sLog
.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id
,scriptId
);
7698 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->HasSpellCooldown(triggered_spell_id
))
7701 CastSpell(pVictim
, triggered_spell_id
, true, castItem
, triggeredByAura
);
7703 if( cooldown
&& GetTypeId()==TYPEID_PLAYER
)
7704 ((Player
*)this)->AddSpellCooldown(triggered_spell_id
,0,time(NULL
) + cooldown
);
7709 void Unit::setPowerType(Powers new_powertype
)
7711 SetByteValue(UNIT_FIELD_BYTES_0
, 3, new_powertype
);
7713 if(GetTypeId() == TYPEID_PLAYER
)
7715 if(((Player
*)this)->GetGroup())
7716 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE
);
7718 else if(((Creature
*)this)->isPet())
7720 Pet
*pet
= ((Pet
*)this);
7721 if(pet
->isControlled())
7723 Unit
*owner
= GetOwner();
7724 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
7725 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE
);
7729 switch(new_powertype
)
7735 SetMaxPower(POWER_RAGE
,GetCreatePowers(POWER_RAGE
));
7736 SetPower( POWER_RAGE
,0);
7739 SetMaxPower(POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
7740 SetPower( POWER_FOCUS
,GetCreatePowers(POWER_FOCUS
));
7743 SetMaxPower(POWER_ENERGY
,GetCreatePowers(POWER_ENERGY
));
7745 case POWER_HAPPINESS
:
7746 SetMaxPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
7747 SetPower(POWER_HAPPINESS
,GetCreatePowers(POWER_HAPPINESS
));
7752 FactionTemplateEntry
const* Unit::getFactionTemplateEntry() const
7754 FactionTemplateEntry
const* entry
= sFactionTemplateStore
.LookupEntry(getFaction());
7757 static uint64 guid
= 0; // prevent repeating spam same faction problem
7759 if(GetGUID() != guid
)
7761 if(GetTypeId() == TYPEID_PLAYER
)
7762 sLog
.outError("Player %s have invalid faction (faction template id) #%u", ((Player
*)this)->GetName(), getFaction());
7764 sLog
.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature
*)this)->GetCreatureInfo()->Entry
, getFaction());
7771 bool Unit::IsHostileTo(Unit
const* unit
) const
7773 // always non-hostile to self
7777 // always non-hostile to GM in GM mode
7778 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
7781 // always hostile to enemy
7782 if(getVictim()==unit
|| unit
->getVictim()==this)
7785 // test pet/charm masters instead pers/charmeds
7786 Unit
const* testerOwner
= GetCharmerOrOwner();
7787 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7789 // always hostile to owner's enemy
7790 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7793 // always hostile to enemy owner
7794 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7797 // always hostile to owner of owner's enemy
7798 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7801 Unit
const* tester
= testerOwner
? testerOwner
: this;
7802 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7804 // always non-hostile to target with common owner, or to owner/pet
7808 // special cases (Duel, etc)
7809 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7811 Player
const* pTester
= (Player
const*)tester
;
7812 Player
const* pTarget
= (Player
const*)target
;
7815 if(pTester
->duel
&& pTester
->duel
->opponent
== pTarget
&& pTester
->duel
->startTime
!= 0)
7819 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7823 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7827 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7831 // Green/Blue (can't attack)
7832 if(pTester
->GetTeam()==pTarget
->GetTeam())
7835 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7836 return pTester
->IsPvP() && pTarget
->IsPvP();
7839 // faction base cases
7840 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7841 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7842 if(!tester_faction
|| !target_faction
)
7845 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7848 // PvC forced reaction and reputation case
7849 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7852 if(target_faction
->faction
)
7854 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7855 return *force
<= REP_HOSTILE
;
7857 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7858 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7859 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7860 return (factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7863 // CvP forced reaction and reputation case
7864 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7867 if(tester_faction
->faction
)
7869 if(ReputationRank
const* force
= ((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7870 return *force
<= REP_HOSTILE
;
7872 // apply reputation state
7873 FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
);
7874 if(raw_tester_faction
&& raw_tester_faction
->reputationListID
>=0 )
7875 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) <= REP_HOSTILE
;
7879 // common faction based case (CvC,PvC,CvP)
7880 return tester_faction
->IsHostileTo(*target_faction
);
7883 bool Unit::IsFriendlyTo(Unit
const* unit
) const
7885 // always friendly to self
7889 // always friendly to GM in GM mode
7890 if(unit
->GetTypeId()==TYPEID_PLAYER
&& ((Player
const*)unit
)->isGameMaster())
7893 // always non-friendly to enemy
7894 if(getVictim()==unit
|| unit
->getVictim()==this)
7897 // test pet/charm masters instead pers/charmeds
7898 Unit
const* testerOwner
= GetCharmerOrOwner();
7899 Unit
const* targetOwner
= unit
->GetCharmerOrOwner();
7901 // always non-friendly to owner's enemy
7902 if(testerOwner
&& (testerOwner
->getVictim()==unit
|| unit
->getVictim()==testerOwner
))
7905 // always non-friendly to enemy owner
7906 if(targetOwner
&& (getVictim()==targetOwner
|| targetOwner
->getVictim()==this))
7909 // always non-friendly to owner of owner's enemy
7910 if(testerOwner
&& targetOwner
&& (testerOwner
->getVictim()==targetOwner
|| targetOwner
->getVictim()==testerOwner
))
7913 Unit
const* tester
= testerOwner
? testerOwner
: this;
7914 Unit
const* target
= targetOwner
? targetOwner
: unit
;
7916 // always friendly to target with common owner, or to owner/pet
7920 // special cases (Duel)
7921 if(tester
->GetTypeId()==TYPEID_PLAYER
&& target
->GetTypeId()==TYPEID_PLAYER
)
7923 Player
const* pTester
= (Player
const*)tester
;
7924 Player
const* pTarget
= (Player
const*)target
;
7927 if(pTester
->duel
&& pTester
->duel
->opponent
== target
&& pTester
->duel
->startTime
!= 0)
7931 if(pTester
->GetGroup() && pTester
->GetGroup()==pTarget
->GetGroup())
7935 if(pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
) && pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_SANCTUARY
))
7939 if(pTester
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
) && pTarget
->HasByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_FFA_PVP
))
7943 // Green/Blue (non-attackable)
7944 if(pTester
->GetTeam()==pTarget
->GetTeam())
7947 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7948 return !pTarget
->IsPvP();
7951 // faction base cases
7952 FactionTemplateEntry
const*tester_faction
= tester
->getFactionTemplateEntry();
7953 FactionTemplateEntry
const*target_faction
= target
->getFactionTemplateEntry();
7954 if(!tester_faction
|| !target_faction
)
7957 if(target
->isAttackingPlayer() && tester
->IsContestedGuard())
7960 // PvC forced reaction and reputation case
7961 if(tester
->GetTypeId()==TYPEID_PLAYER
)
7964 if(target_faction
->faction
)
7966 if(ReputationRank
const* force
=((Player
*)tester
)->GetReputationMgr().GetForcedRankIfAny(target_faction
))
7967 return *force
>= REP_FRIENDLY
;
7969 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7970 if(FactionEntry
const* raw_target_faction
= sFactionStore
.LookupEntry(target_faction
->faction
))
7971 if(FactionState
const* factionState
= ((Player
*)tester
)->GetReputationMgr().GetState(raw_target_faction
))
7972 return !(factionState
->Flags
& FACTION_FLAG_AT_WAR
);
7975 // CvP forced reaction and reputation case
7976 else if(target
->GetTypeId()==TYPEID_PLAYER
)
7979 if(tester_faction
->faction
)
7981 if(ReputationRank
const* force
=((Player
*)target
)->GetReputationMgr().GetForcedRankIfAny(tester_faction
))
7982 return *force
>= REP_FRIENDLY
;
7984 // apply reputation state
7985 if(FactionEntry
const* raw_tester_faction
= sFactionStore
.LookupEntry(tester_faction
->faction
))
7986 if(raw_tester_faction
->reputationListID
>=0 )
7987 return ((Player
const*)target
)->GetReputationMgr().GetRank(raw_tester_faction
) >= REP_FRIENDLY
;
7991 // common faction based case (CvC,PvC,CvP)
7992 return tester_faction
->IsFriendlyTo(*target_faction
);
7995 bool Unit::IsHostileToPlayers() const
7997 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
7998 if(!my_faction
|| !my_faction
->faction
)
8001 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
8002 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
8005 return my_faction
->IsHostileToPlayers();
8008 bool Unit::IsNeutralToAll() const
8010 FactionTemplateEntry
const* my_faction
= getFactionTemplateEntry();
8011 if(!my_faction
|| !my_faction
->faction
)
8014 FactionEntry
const* raw_faction
= sFactionStore
.LookupEntry(my_faction
->faction
);
8015 if(raw_faction
&& raw_faction
->reputationListID
>=0 )
8018 return my_faction
->IsNeutralToAll();
8021 bool Unit::Attack(Unit
*victim
, bool meleeAttack
)
8023 if(!victim
|| victim
== this)
8026 // dead units can neither attack nor be attacked
8027 if(!isAlive() || !victim
->IsInWorld() || !victim
->isAlive())
8030 // player cannot attack in mount state
8031 if(GetTypeId()==TYPEID_PLAYER
&& IsMounted())
8034 // nobody can attack GM in GM-mode
8035 if(victim
->GetTypeId()==TYPEID_PLAYER
)
8037 if(((Player
*)victim
)->isGameMaster())
8042 if(((Creature
*)victim
)->IsInEvadeMode())
8046 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
8047 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE
))
8048 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE
);
8050 // in fighting already
8053 if (m_attacking
== victim
)
8055 // switch to melee attack from ranged/magic
8056 if( meleeAttack
&& !hasUnitState(UNIT_STAT_MELEE_ATTACKING
) )
8058 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
8059 SendMeleeAttackStart(victim
);
8065 // remove old target data
8071 // set position before any AI calls/assistance
8072 if(GetTypeId()==TYPEID_UNIT
)
8073 ((Creature
*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
8077 SetTargetGUID(victim
->GetGUID());
8080 addUnitState(UNIT_STAT_MELEE_ATTACKING
);
8082 m_attacking
= victim
;
8083 m_attacking
->_addAttacker(this);
8085 if (GetTypeId() == TYPEID_UNIT
)
8087 ((Creature
*)this)->SendAIReaction(AI_REACTION_AGGRO
);
8088 ((Creature
*)this)->CallAssistance();
8091 // delay offhand weapon attack to next attack time
8092 if(haveOffhandWeapon())
8093 resetAttackTimer(OFF_ATTACK
);
8096 SendMeleeAttackStart(victim
);
8101 bool Unit::AttackStop(bool targetSwitch
/*=false*/)
8106 Unit
* victim
= m_attacking
;
8108 m_attacking
->_removeAttacker(this);
8114 clearUnitState(UNIT_STAT_MELEE_ATTACKING
);
8116 InterruptSpell(CURRENT_MELEE_SPELL
);
8118 // reset only at real combat stop
8119 if(!targetSwitch
&& GetTypeId()==TYPEID_UNIT
)
8121 ((Creature
*)this)->SetNoCallAssistance(false);
8122 ((Creature
*)this)->SetNoSearchAssistance(false);
8125 SendMeleeAttackStop(victim
);
8130 void Unit::CombatStop(bool includingCast
)
8132 if (includingCast
&& IsNonMeleeSpellCasted(false))
8133 InterruptNonMeleeSpells(false);
8136 RemoveAllAttackers();
8137 if( GetTypeId()==TYPEID_PLAYER
)
8138 ((Player
*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
8142 void Unit::CombatStopWithPets(bool includingCast
)
8144 CombatStop(includingCast
);
8145 if(Pet
* pet
= GetPet())
8146 pet
->CombatStop(includingCast
);
8147 if(Unit
* charm
= GetCharm())
8148 charm
->CombatStop(includingCast
);
8150 for(GuardianPetList::const_iterator itr
= m_guardianPets
.begin(); itr
!= m_guardianPets
.end(); ++itr
)
8151 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
8152 guardian
->CombatStop(includingCast
);
8155 bool Unit::isAttackingPlayer() const
8157 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
8160 Pet
* pet
= GetPet();
8161 if(pet
&& pet
->isAttackingPlayer())
8164 Unit
* charmed
= GetCharm();
8165 if(charmed
&& charmed
->isAttackingPlayer())
8168 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
8172 Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
8173 if(totem
&& totem
->isAttackingPlayer())
8181 void Unit::RemoveAllAttackers()
8183 while (!m_attackers
.empty())
8185 AttackerSet::iterator iter
= m_attackers
.begin();
8186 if(!(*iter
)->AttackStop())
8188 sLog
.outError("WORLD: Unit has an attacker that isn't attacking it!");
8189 m_attackers
.erase(iter
);
8194 bool Unit::HasAuraStateForCaster(AuraState flag
, uint64 caster
) const
8196 if(!HasAuraState(flag
))
8199 // single per-caster aura state
8200 if(flag
== AURA_STATE_CONFLAGRATE
)
8202 Unit::AuraList
const& dotList
= GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
8203 for(Unit::AuraList::const_iterator i
= dotList
.begin(); i
!= dotList
.end(); ++i
)
8205 if ((*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
8206 (*i
)->GetCasterGUID() == caster
&&
8208 (((*i
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
8210 ((*i
)->GetSpellProto()->SpellFamilyFlags2
& 0x00000002)))
8222 void Unit::ModifyAuraState(AuraState flag
, bool apply
)
8226 if (!HasFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1)))
8228 SetFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
8229 if(GetTypeId() == TYPEID_PLAYER
)
8231 const PlayerSpellMap
& sp_list
= ((Player
*)this)->GetSpellMap();
8232 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
8234 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
8235 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
8236 if (!spellInfo
|| !IsPassiveSpell(itr
->first
)) continue;
8237 if (spellInfo
->CasterAuraState
== flag
)
8238 CastSpell(this, itr
->first
, true, NULL
);
8245 if (HasFlag(UNIT_FIELD_AURASTATE
,1<<(flag
-1)))
8247 RemoveFlag(UNIT_FIELD_AURASTATE
, 1<<(flag
-1));
8249 if (flag
!= AURA_STATE_ENRAGE
) // enrage aura state triggering continues auras
8251 Unit::AuraMap
& tAuras
= GetAuras();
8252 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
8254 SpellEntry
const* spellProto
= (*itr
).second
->GetSpellProto();
8255 if (spellProto
->CasterAuraState
== flag
)
8257 // exceptions (applied at state but not removed at state change)
8259 if(spellProto
->SpellIconID
==2006 && spellProto
->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& spellProto
->SpellFamilyFlags
==0x100000)
8275 Unit
*Unit::GetOwner() const
8277 if(uint64 ownerid
= GetOwnerGUID())
8278 return ObjectAccessor::GetUnit(*this, ownerid
);
8282 Unit
*Unit::GetCharmer() const
8284 if(uint64 charmerid
= GetCharmerGUID())
8285 return ObjectAccessor::GetUnit(*this, charmerid
);
8289 Player
* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
8291 uint64 guid
= GetCharmerOrOwnerGUID();
8292 if(IS_PLAYER_GUID(guid
))
8293 return ObjectAccessor::FindPlayer(guid
);
8295 return GetTypeId()==TYPEID_PLAYER
? (Player
*)this : NULL
;
8298 Pet
* Unit::GetPet() const
8300 if(uint64 pet_guid
= GetPetGUID())
8302 if(Pet
* pet
= GetMap()->GetPet(pet_guid
))
8305 sLog
.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid
));
8306 const_cast<Unit
*>(this)->SetPet(0);
8312 Unit
* Unit::GetCharm() const
8314 if (uint64 charm_guid
= GetCharmGUID())
8316 if(Unit
* pet
= ObjectAccessor::GetUnit(*this, charm_guid
))
8319 sLog
.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid
));
8320 const_cast<Unit
*>(this)->SetCharm(NULL
);
8326 void Unit::Uncharm()
8328 if (Unit
* charm
= GetCharm())
8330 charm
->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM
);
8331 charm
->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS
);
8335 float Unit::GetCombatDistance( const Unit
* target
) const
8337 float radius
= target
->GetFloatValue(UNIT_FIELD_COMBATREACH
) + GetFloatValue(UNIT_FIELD_COMBATREACH
);
8338 float dx
= GetPositionX() - target
->GetPositionX();
8339 float dy
= GetPositionY() - target
->GetPositionY();
8340 float dz
= GetPositionZ() - target
->GetPositionZ();
8341 float dist
= sqrt((dx
*dx
) + (dy
*dy
) + (dz
*dz
)) - radius
;
8342 return ( dist
> 0 ? dist
: 0);
8345 void Unit::SetPet(Pet
* pet
)
8347 SetPetGUID(pet
? pet
->GetGUID() : 0);
8349 // FIXME: hack, speed must be set only at follow
8350 if(pet
&& GetTypeId()==TYPEID_PLAYER
)
8351 for(int i
= 0; i
< MAX_MOVE_TYPE
; ++i
)
8352 pet
->SetSpeed(UnitMoveType(i
), m_speed_rate
[i
], true);
8355 void Unit::SetCharm(Unit
* pet
)
8357 SetCharmGUID(pet
? pet
->GetGUID() : 0);
8360 void Unit::AddGuardian( Pet
* pet
)
8362 m_guardianPets
.insert(pet
->GetGUID());
8365 void Unit::RemoveGuardian( Pet
* pet
)
8367 m_guardianPets
.erase(pet
->GetGUID());
8370 void Unit::RemoveGuardians()
8372 while(!m_guardianPets
.empty())
8374 uint64 guid
= *m_guardianPets
.begin();
8375 if(Pet
* pet
= GetMap()->GetPet(guid
))
8376 pet
->Remove(PET_SAVE_AS_DELETED
);
8378 m_guardianPets
.erase(guid
);
8382 Pet
* Unit::FindGuardianWithEntry(uint32 entry
)
8384 // pet guid middle part is entry (and creature also)
8385 // and in guardian list must be guardians with same entry _always_
8386 for(GuardianPetList::const_iterator itr
= m_guardianPets
.begin(); itr
!= m_guardianPets
.end(); ++itr
)
8387 if(Pet
* pet
= GetMap()->GetPet(*itr
))
8388 if (pet
->GetEntry() == entry
)
8394 void Unit::UnsummonAllTotems()
8396 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
8401 Creature
*OldTotem
= GetMap()->GetCreature(m_TotemSlot
[i
]);
8402 if (OldTotem
&& OldTotem
->isTotem())
8403 ((Totem
*)OldTotem
)->UnSummon();
8407 int32
Unit::DealHeal(Unit
*pVictim
, uint32 addhealth
, SpellEntry
const *spellProto
, bool critical
)
8409 int32 gain
= pVictim
->ModifyHealth(int32(addhealth
));
8413 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
8416 if (unit
->GetTypeId()==TYPEID_PLAYER
)
8418 // overheal = addhealth - gain
8419 unit
->SendHealSpellLog(pVictim
, spellProto
->Id
, addhealth
, addhealth
- gain
, critical
);
8421 if (BattleGround
*bg
= ((Player
*)unit
)->GetBattleGround())
8422 bg
->UpdatePlayerScore((Player
*)unit
, SCORE_HEALING_DONE
, gain
);
8424 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
8426 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
, gain
, 0, pVictim
);
8428 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
, addhealth
);
8431 if (pVictim
->GetTypeId()==TYPEID_PLAYER
)
8433 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
, gain
);
8434 ((Player
*)pVictim
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
, addhealth
);
8440 Unit
* Unit::SelectMagnetTarget(Unit
*victim
, SpellEntry
const *spellInfo
)
8446 if(spellInfo
&& (spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
))
8448 Unit::AuraList
const& magnetAuras
= victim
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
8449 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
8450 if(Unit
* magnet
= (*itr
)->GetCaster())
8451 if(magnet
->IsWithinLOSInMap(this) && magnet
->isAlive())
8454 // Melee && ranged case
8457 AuraList
const& hitTriggerAuras
= victim
->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER
);
8458 for(AuraList::const_iterator i
= hitTriggerAuras
.begin(); i
!= hitTriggerAuras
.end(); ++i
)
8459 if(Unit
* magnet
= (*i
)->GetCaster())
8460 if(magnet
->isAlive() && magnet
->IsWithinLOSInMap(this))
8461 if(roll_chance_i((*i
)->GetModifier()->m_amount
))
8468 void Unit::SendHealSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, uint32 OverHeal
, bool critical
)
8471 WorldPacket
data(SMSG_SPELLHEALLOG
, (8+8+4+4+1));
8472 data
.append(pVictim
->GetPackGUID());
8473 data
.append(GetPackGUID());
8474 data
<< uint32(SpellID
);
8475 data
<< uint32(Damage
);
8476 data
<< uint32(OverHeal
);
8477 data
<< uint8(critical
? 1 : 0);
8478 data
<< uint8(0); // unused in client?
8479 SendMessageToSet(&data
, true);
8482 void Unit::SendEnergizeSpellLog(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
8484 WorldPacket
data(SMSG_SPELLENERGIZELOG
, (8+8+4+4+4+1));
8485 data
.append(pVictim
->GetPackGUID());
8486 data
.append(GetPackGUID());
8487 data
<< uint32(SpellID
);
8488 data
<< uint32(powertype
);
8489 data
<< uint32(Damage
);
8490 SendMessageToSet(&data
, true);
8493 void Unit::EnergizeBySpell(Unit
*pVictim
, uint32 SpellID
, uint32 Damage
, Powers powertype
)
8495 SendEnergizeSpellLog(pVictim
, SpellID
, Damage
, powertype
);
8496 // needs to be called after sending spell log
8497 pVictim
->ModifyPower(powertype
, Damage
);
8500 uint32
Unit::SpellDamageBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 pdamage
, DamageEffectType damagetype
, uint32 stack
)
8502 if(!spellProto
|| !pVictim
|| damagetype
==DIRECT_DAMAGE
)
8505 // For totems get damage bonus from owner (statue isn't totem in fact)
8506 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
8508 if(Unit
* owner
= GetOwner())
8509 return owner
->SpellDamageBonus(pVictim
, spellProto
, pdamage
, damagetype
);
8512 // Taken/Done total percent damage auras
8513 float DoneTotalMod
= 1.0f
;
8514 float TakenTotalMod
= 1.0f
;
8515 int32 DoneTotal
= 0;
8516 int32 TakenTotal
= 0;
8520 if( GetTypeId() == TYPEID_UNIT
&& !((Creature
*)this)->isPet() )
8521 DoneTotalMod
*= ((Creature
*)this)->GetSpellDamageMod(((Creature
*)this)->GetCreatureInfo()->rank
);
8523 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
8524 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
8526 if (((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
)) &&
8527 (*i
)->GetSpellProto()->EquippedItemClass
== -1 &&
8528 // -1 == any item class (not wand then)
8529 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0)
8530 // 0 == any inventory type (not wand then)
8532 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8536 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8537 // Add flat bonus from spell damage versus
8538 DoneTotal
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS
, creatureTypeMask
);
8539 AuraList
const& mDamageDoneVersus
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
);
8540 for(AuraList::const_iterator i
= mDamageDoneVersus
.begin();i
!= mDamageDoneVersus
.end(); ++i
)
8541 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8542 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8544 // done scripted mod (take it from owner)
8545 Unit
*owner
= GetOwner();
8546 if (!owner
) owner
= this;
8547 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8548 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8550 if (!(*i
)->isAffectedOnSpell(spellProto
))
8552 switch((*i
)->GetModifier()->m_miscvalue
)
8554 case 4920: // Molten Fury
8556 case 6917: // Death's Embrace
8560 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8561 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8568 // effect 1 m_amount
8569 int32 maxPercent
= (*i
)->GetModifier()->m_amount
;
8570 // effect 0 m_amount
8571 int32 stepPercent
= CalculateSpellDamage((*i
)->GetSpellProto(), 0, (*i
)->GetSpellProto()->EffectBasePoints
[0], this);
8572 // count affliction effects and calc additional damage in percentage
8573 int32 modPercent
= 0;
8574 AuraMap
const& victimAuras
= pVictim
->GetAuras();
8575 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
8577 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
8578 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_WARLOCK
|| !(m_spell
->SpellFamilyFlags
& UI64LIT(0x0004071B8044C402)))
8580 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
8581 if (modPercent
>= maxPercent
)
8583 modPercent
= maxPercent
;
8587 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
8590 case 6916: // Death's Embrace
8593 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
))
8594 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8596 case 5481: // Starfire Bonus
8598 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DRUID
, UI64LIT(0x0000000000200002)))
8599 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8602 case 4418: // Increased Shock Damage
8603 case 4554: // Increased Lightning Damage
8604 case 4555: // Improved Moonfire
8605 case 5142: // Increased Lightning Damage
8606 case 5147: // Improved Consecration / Libram of Resurgence
8607 case 5148: // Idol of the Shooting Star
8608 case 6008: // Increased Lightning Damage / Totem of Hex
8610 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
8618 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
8620 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8621 DoneTotalMod
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
8623 else // Tundra Stalker
8625 // Frost Fever (target debuff)
8626 if (pVictim
->GetAura(SPELL_AURA_MOD_HASTE
, SPELLFAMILY_DEATHKNIGHT
, UI64LIT(0x0000000000000000), 0x00000002))
8627 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8632 case 7293: // Rage of Rivendare
8634 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, UI64LIT(0x0200000000000000)))
8635 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8641 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_PRIEST
, UI64LIT(0x0000000000008000), 0, GetGUID()))
8642 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8652 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, UI64LIT(0x0000000000000400)))
8653 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
8659 // Custom scripted damage
8660 switch(spellProto
->SpellFamilyName
)
8662 case SPELLFAMILY_MAGE
:
8665 if (spellProto
->SpellIconID
== 186)
8667 if (pVictim
->isFrozen())
8669 float multiplier
= 3.0f
;
8671 // if target have higher level
8672 if (pVictim
->getLevel() > getLevel())
8673 // Glyph of Ice Lance
8674 if (Aura
* glyph
= GetDummyAura(56377))
8675 multiplier
= glyph
->GetModifier()->m_amount
;
8677 DoneTotalMod
*= multiplier
;
8680 // Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
8681 if ((spellProto
->SpellFamilyFlags
& UI64LIT(0x0000900020200021)) &&
8682 (pVictim
->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED
) || pVictim
->HasAuraType(SPELL_AURA_MELEE_SLOW
)))
8684 //Search for Torment the weak dummy aura
8685 Unit::AuraList
const& ttw
= GetAurasByType(SPELL_AURA_DUMMY
);
8686 for(Unit::AuraList::const_iterator i
= ttw
.begin(); i
!= ttw
.end(); ++i
)
8688 if ((*i
)->GetSpellProto()->SpellIconID
== 3263)
8690 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8697 case SPELLFAMILY_WARLOCK
:
8700 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
8702 if (pVictim
->GetHealth() * 100 / pVictim
->GetMaxHealth() <= 25)
8707 case SPELLFAMILY_DEATHKNIGHT
:
8709 // Icy Touch, Howling Blast and Frost Strike
8710 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000600000002))
8714 Unit::AuraMap
const& auras
= pVictim
->GetAuras();
8715 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
8717 if(itr
->second
->GetSpellProto()->Dispel
== DISPEL_DISEASE
)
8726 // search for Glacier Rot dummy aura
8727 Unit::AuraList
const& dummyAuras
= GetAurasByType(SPELL_AURA_DUMMY
);
8728 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
8730 if ((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()] == 7244)
8732 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
8745 AuraList
const& mModDamagePercentTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
);
8746 for(AuraList::const_iterator i
= mModDamagePercentTaken
.begin(); i
!= mModDamagePercentTaken
.end(); ++i
)
8748 if ((*i
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellProto
))
8749 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8752 // .. taken pct: dummy auras
8753 if (pVictim
->GetTypeId() == TYPEID_PLAYER
)
8756 if (Aura
*dummy
= pVictim
->GetDummyAura(45182))
8758 float mod
= -((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL
)*2*4;
8759 if (mod
< dummy
->GetModifier()->m_amount
)
8760 mod
= dummy
->GetModifier()->m_amount
;
8761 TakenTotalMod
*= (mod
+100.0f
)/100.0f
;
8765 // From caster spells
8766 AuraList
const& mOwnerTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER
);
8767 for(AuraList::const_iterator i
= mOwnerTaken
.begin(); i
!= mOwnerTaken
.end(); ++i
)
8769 if ((*i
)->GetCasterGUID() == GetGUID() && (*i
)->isAffectedOnSpell(spellProto
))
8770 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8773 // Mod damage from spell mechanic
8774 TakenTotalMod
*= pVictim
->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
,GetAllSpellMechanicMask(spellProto
));
8776 // Mod damage taken from AoE spells
8777 if(IsAreaOfEffectSpell(spellProto
))
8779 AuraList
const& avoidAuras
= pVictim
->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
);
8780 for(AuraList::const_iterator itr
= avoidAuras
.begin(); itr
!= avoidAuras
.end(); ++itr
)
8781 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
8784 // Taken/Done fixed damage bonus auras
8785 int32 DoneAdvertisedBenefit
= SpellBaseDamageBonus(GetSpellSchoolMask(spellProto
));
8786 int32 TakenAdvertisedBenefit
= SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
8788 // Pets just add their bonus damage to their spell damage
8789 // note that their spell damage is just gain of their own auras
8790 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
8791 DoneAdvertisedBenefit
+= ((Pet
*)this)->GetBonusDamage();
8793 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
8794 // Spellmod SpellDamage
8795 float SpellModSpellDamage
= 100.0f
;
8796 if(Player
* modOwner
= GetSpellModOwner())
8797 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_SPELL_BONUS_DAMAGE
,SpellModSpellDamage
);
8798 SpellModSpellDamage
/= 100.0f
;
8800 // Check for table values
8801 if (SpellBonusEntry
const* bonus
= sSpellMgr
.GetSpellBonusData(spellProto
->Id
))
8804 if (damagetype
== DOT
)
8805 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
8807 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
8809 if (bonus
->ap_bonus
)
8810 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
8812 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
8813 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
8815 // Default calculation
8816 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
8818 // Damage over Time spells bonus calculation
8819 float DotFactor
= 1.0f
;
8820 if (damagetype
== DOT
)
8822 if (!IsChanneledSpell(spellProto
))
8823 DotFactor
= GetSpellDuration(spellProto
) / 15000.0f
;
8825 if (uint16 DotTicks
= GetSpellAuraMaxTicks(spellProto
))
8827 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
8828 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
8831 // Distribute Damage over multiple effects, reduce by AoE
8832 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
8833 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
8834 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8835 for(int j
= 0; j
< 3; ++j
)
8837 if (spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
8838 (spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&&
8839 spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
))
8845 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
);
8846 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
);
8849 float tmpDamage
= (pdamage
+ DoneTotal
) * DoneTotalMod
;
8850 // apply spellmod to Done damage (flat and pct)
8851 if(Player
* modOwner
= GetSpellModOwner())
8852 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
8854 tmpDamage
= (tmpDamage
+ TakenTotal
) * TakenTotalMod
;
8856 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
8859 int32
Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask
)
8861 int32 DoneAdvertisedBenefit
= 0;
8864 AuraList
const& mDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
8865 for(AuraList::const_iterator i
= mDamageDone
.begin();i
!= mDamageDone
.end(); ++i
)
8867 if (((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0 &&
8868 (*i
)->GetSpellProto()->EquippedItemClass
== -1 && // -1 == any item class (not wand then)
8869 (*i
)->GetSpellProto()->EquippedItemInventoryTypeMask
== 0) // 0 == any inventory type (not wand then)
8870 DoneAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8873 if (GetTypeId() == TYPEID_PLAYER
)
8876 DoneAdvertisedBenefit
+=((Player
*)this)->GetBaseSpellPowerBonus();
8878 // Damage bonus from stats
8879 AuraList
const& mDamageDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT
);
8880 for(AuraList::const_iterator i
= mDamageDoneOfStatPercent
.begin();i
!= mDamageDoneOfStatPercent
.end(); ++i
)
8882 if((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8884 // stat used stored in miscValueB for this aura
8885 Stats usedStat
= Stats((*i
)->GetMiscBValue());
8886 DoneAdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8889 // ... and attack power
8890 AuraList
const& mDamageDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER
);
8891 for(AuraList::const_iterator i
=mDamageDonebyAP
.begin();i
!= mDamageDonebyAP
.end(); ++i
)
8893 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
8894 DoneAdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
8898 return DoneAdvertisedBenefit
;
8901 int32
Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
8903 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
8905 int32 TakenAdvertisedBenefit
= 0;
8906 // ..done (for creature type by mask) in taken
8907 AuraList
const& mDamageDoneCreature
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
);
8908 for(AuraList::const_iterator i
= mDamageDoneCreature
.begin();i
!= mDamageDoneCreature
.end(); ++i
)
8910 if(creatureTypeMask
& uint32((*i
)->GetModifier()->m_miscvalue
))
8911 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8915 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN
);
8916 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
8918 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
8919 TakenAdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
8922 return TakenAdvertisedBenefit
;
8925 bool Unit::isSpellCrit(Unit
*pVictim
, SpellEntry
const *spellProto
, SpellSchoolMask schoolMask
, WeaponAttackType attackType
)
8927 // not critting spell
8928 if((spellProto
->AttributesEx2
& SPELL_ATTR_EX2_CANT_CRIT
))
8931 float crit_chance
= 0.0f
;
8932 switch(spellProto
->DmgClass
)
8934 case SPELL_DAMAGE_CLASS_NONE
:
8936 case SPELL_DAMAGE_CLASS_MAGIC
:
8938 if (schoolMask
& SPELL_SCHOOL_MASK_NORMAL
)
8940 // For other schools
8941 else if (GetTypeId() == TYPEID_PLAYER
)
8942 crit_chance
= GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1
+ GetFirstSchoolInMask(schoolMask
));
8945 crit_chance
= m_baseSpellCritChance
;
8946 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
8951 if (!IsPositiveSpell(spellProto
->Id
))
8953 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
8954 crit_chance
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
, schoolMask
);
8955 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
8956 crit_chance
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
);
8957 // Modify by player victim resilience
8958 crit_chance
-= pVictim
->GetSpellCritChanceReduction();
8961 // scripted (increase crit chance ... against ... target by x%)
8962 // scripted (Increases the critical effect chance of your .... by x% on targets ...)
8963 AuraList
const& mOverrideClassScript
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
8964 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
8966 if (!((*i
)->isAffectedOnSpell(spellProto
)))
8968 switch((*i
)->GetModifier()->m_miscvalue
)
8970 case 849: if (pVictim
->isFrozen()) crit_chance
+= 17.0f
; break; //Shatter Rank 1
8971 case 910: if (pVictim
->isFrozen()) crit_chance
+= 34.0f
; break; //Shatter Rank 2
8972 case 911: if (pVictim
->isFrozen()) crit_chance
+= 50.0f
; break; //Shatter Rank 3
8973 case 7917: // Glyph of Shadowburn
8974 if (pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
8975 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8977 case 7997: // Renewed Hope
8979 if (pVictim
->HasAura(6788))
8980 crit_chance
+=(*i
)->GetModifier()->m_amount
;
8986 // Custom crit by class
8987 switch(spellProto
->SpellFamilyName
)
8989 case SPELLFAMILY_PRIEST
:
8991 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000800))
8993 if (pVictim
->GetHealth() > pVictim
->GetMaxHealth()/2)
8995 AuraList
const& mDummyAuras
= GetAurasByType(SPELL_AURA_DUMMY
);
8996 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
8998 // Improved Flash Heal
8999 if ((*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
9000 (*i
)->GetSpellProto()->SpellIconID
== 2542)
9002 crit_chance
+=(*i
)->GetModifier()->m_amount
;
9008 case SPELLFAMILY_PALADIN
:
9010 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000040000000))
9012 Aura
*aura
= pVictim
->GetDummyAura(58597);
9013 if (aura
&& aura
->GetCasterGUID() == GetGUID())
9014 crit_chance
+=aura
->GetModifier()->m_amount
;
9017 else if (spellProto
->Category
== 19)
9019 if (pVictim
->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD
)
9023 case SPELLFAMILY_SHAMAN
:
9025 if (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
9028 if (Aura
*flameShock
= pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_SHAMAN
, UI64LIT(0x0000000010000000), 0, GetGUID()))
9036 case SPELL_DAMAGE_CLASS_MELEE
:
9038 // Judgement of Command proc always crits on stunned target
9039 if(spellProto
->SpellFamilyName
== SPELLFAMILY_PALADIN
)
9041 if(spellProto
->SpellFamilyFlags
& 0x0000000000800000LL
&& spellProto
->SpellIconID
== 561)
9043 if(pVictim
->hasUnitState(UNIT_STAT_STUNNED
))
9048 case SPELL_DAMAGE_CLASS_RANGED
:
9051 crit_chance
= GetUnitCriticalChance(attackType
, pVictim
);
9053 crit_chance
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
, schoolMask
);
9060 // only players use intelligence for critical chance computations
9061 if(Player
* modOwner
= GetSpellModOwner())
9062 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRITICAL_CHANCE
, crit_chance
);
9064 crit_chance
= crit_chance
> 0.0f
? crit_chance
: 0.0f
;
9065 if (roll_chance_f(crit_chance
))
9070 uint32
Unit::SpellCriticalDamageBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
9072 // Calculate critical bonus
9074 switch(spellProto
->DmgClass
)
9076 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
9077 case SPELL_DAMAGE_CLASS_RANGED
:
9078 crit_bonus
= damage
;
9081 crit_bonus
= damage
/ 2; // for spells is 50%
9085 // adds additional damage to crit_bonus (from talents)
9086 if(Player
* modOwner
= GetSpellModOwner())
9087 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_CRIT_DAMAGE_BONUS
, crit_bonus
);
9090 return damage
+= crit_bonus
;
9092 int32 critPctDamageMod
= 0;
9093 if(spellProto
->DmgClass
>= SPELL_DAMAGE_CLASS_MELEE
)
9095 if(GetWeaponAttackType(spellProto
) == RANGED_ATTACK
)
9096 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE
);
9099 critPctDamageMod
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
);
9100 critPctDamageMod
+= GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
);
9104 critPctDamageMod
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE
,GetSpellSchoolMask(spellProto
));
9106 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
9107 critPctDamageMod
+= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
);
9109 if(critPctDamageMod
!=0)
9110 crit_bonus
= int32(crit_bonus
* float((100.0f
+ critPctDamageMod
)/100.0f
));
9113 damage
+= crit_bonus
;
9118 uint32
Unit::SpellCriticalHealingBonus(SpellEntry
const *spellProto
, uint32 damage
, Unit
*pVictim
)
9120 // Calculate critical bonus
9122 switch(spellProto
->DmgClass
)
9124 case SPELL_DAMAGE_CLASS_MELEE
: // for melee based spells is 100%
9125 case SPELL_DAMAGE_CLASS_RANGED
:
9126 // TODO: write here full calculation for melee/ranged spells
9127 crit_bonus
= damage
;
9130 crit_bonus
= damage
/ 2; // for spells is 50%
9136 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
9137 crit_bonus
= int32(crit_bonus
* GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
, creatureTypeMask
));
9141 damage
+= crit_bonus
;
9143 damage
= int32(damage
* GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT
));
9148 uint32
Unit::SpellHealingBonus(Unit
*pVictim
, SpellEntry
const *spellProto
, uint32 healamount
, DamageEffectType damagetype
, uint32 stack
)
9150 // No heal amount for this class spells
9151 if (spellProto
->DmgClass
== SPELL_DAMAGE_CLASS_NONE
)
9154 // For totems get healing bonus from owner (statue isn't totem in fact)
9155 if( GetTypeId()==TYPEID_UNIT
&& ((Creature
*)this)->isTotem() && ((Totem
*)this)->GetTotemType()!=TOTEM_STATUE
)
9156 if(Unit
* owner
= GetOwner())
9157 return owner
->SpellHealingBonus(pVictim
, spellProto
, healamount
, damagetype
, stack
);
9160 // Taken/Done total percent damage auras
9161 float DoneTotalMod
= 1.0f
;
9162 float TakenTotalMod
= 1.0f
;
9163 int32 DoneTotal
= 0;
9164 int32 TakenTotal
= 0;
9166 // Healing done percent
9167 AuraList
const& mHealingDonePct
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT
);
9168 for(AuraList::const_iterator i
= mHealingDonePct
.begin();i
!= mHealingDonePct
.end(); ++i
)
9169 DoneTotalMod
*= (100.0f
+ (*i
)->GetModifier()->m_amount
) / 100.0f
;
9171 // done scripted mod (take it from owner)
9172 Unit
*owner
= GetOwner();
9173 if (!owner
) owner
= this;
9174 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
9175 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
9177 if (!(*i
)->isAffectedOnSpell(spellProto
))
9179 switch((*i
)->GetModifier()->m_miscvalue
)
9181 case 4415: // Increased Rejuvenation Healing
9183 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
9184 DoneTotal
+=(*i
)->GetModifier()->m_amount
;
9186 case 7997: // Renewed Hope
9188 if (pVictim
->HasAura(6788))
9189 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
9191 case 21: // Test of Faith
9194 if (pVictim
->GetHealth() < pVictim
->GetMaxHealth()/2)
9195 DoneTotalMod
*=((*i
)->GetModifier()->m_amount
+ 100.0f
)/100.0f
;
9197 case 7798: // Glyph of Regrowth
9199 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_HEAL
, SPELLFAMILY_DRUID
, UI64LIT(0x0000000000000040)))
9200 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
9203 case 8477: // Nourish Heal Boost
9205 int32 stepPercent
= (*i
)->GetModifier()->m_amount
;
9206 int32 modPercent
= 0;
9207 AuraMap
const& victimAuras
= pVictim
->GetAuras();
9208 for (AuraMap::const_iterator itr
= victimAuras
.begin(); itr
!= victimAuras
.end(); ++itr
)
9210 if (itr
->second
->GetCasterGUID()!=GetGUID())
9212 SpellEntry
const* m_spell
= itr
->second
->GetSpellProto();
9213 if (m_spell
->SpellFamilyName
!= SPELLFAMILY_DRUID
||
9214 !(m_spell
->SpellFamilyFlags
& UI64LIT(0x0000001000000050)))
9216 modPercent
+= stepPercent
* itr
->second
->GetStackAmount();
9218 DoneTotalMod
*= (modPercent
+100.0f
)/100.0f
;
9221 case 7871: // Glyph of Lesser Healing Wave
9223 if (pVictim
->GetAura(SPELL_AURA_DUMMY
, SPELLFAMILY_SHAMAN
, UI64LIT(0x0000040000000000), 0, GetGUID()))
9224 DoneTotalMod
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
9232 // Taken/Done fixed damage bonus auras
9233 int32 DoneAdvertisedBenefit
= SpellBaseHealingBonus(GetSpellSchoolMask(spellProto
));
9234 int32 TakenAdvertisedBenefit
= SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto
), pVictim
);
9236 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
9237 // Spellmod SpellDamage
9238 float SpellModSpellDamage
= 100.0f
;
9239 if(Player
* modOwner
= GetSpellModOwner())
9240 modOwner
->ApplySpellMod(spellProto
->Id
, SPELLMOD_SPELL_BONUS_DAMAGE
, SpellModSpellDamage
);
9241 SpellModSpellDamage
/= 100.0f
;
9243 // Check for table values
9244 SpellBonusEntry
const* bonus
= sSpellMgr
.GetSpellBonusData(spellProto
->Id
);
9248 if (damagetype
== DOT
)
9249 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
9251 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
9253 if (bonus
->ap_bonus
)
9254 DoneTotal
+= int32(bonus
->ap_bonus
* GetTotalAttackPowerValue(BASE_ATTACK
) * stack
);
9256 DoneTotal
+= int32(DoneAdvertisedBenefit
* coeff
* SpellModSpellDamage
);
9257 TakenTotal
+= int32(TakenAdvertisedBenefit
* coeff
);
9259 // Default calculation
9260 else if (DoneAdvertisedBenefit
|| TakenAdvertisedBenefit
)
9262 // Damage over Time spells bonus calculation
9263 float DotFactor
= 1.0f
;
9264 if(damagetype
== DOT
)
9266 if(!IsChanneledSpell(spellProto
))
9267 DotFactor
= GetSpellDuration(spellProto
) / 15000.0f
;
9268 uint16 DotTicks
= GetSpellAuraMaxTicks(spellProto
);
9271 DoneAdvertisedBenefit
= DoneAdvertisedBenefit
* int32(stack
) / DotTicks
;
9272 TakenAdvertisedBenefit
= TakenAdvertisedBenefit
* int32(stack
) / DotTicks
;
9275 // Distribute Damage over multiple effects, reduce by AoE
9276 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
9277 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
9278 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
9279 for(int j
= 0; j
< 3; ++j
)
9281 if( spellProto
->Effect
[j
] == SPELL_EFFECT_HEALTH_LEECH
||
9282 spellProto
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
&& spellProto
->EffectApplyAuraName
[j
] == SPELL_AURA_PERIODIC_LEECH
)
9288 DoneTotal
+= int32(DoneAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* SpellModSpellDamage
* 1.88f
);
9289 TakenTotal
+= int32(TakenAdvertisedBenefit
* (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
* 1.88f
);
9292 // use float as more appropriate for negative values and percent applying
9293 float heal
= (healamount
+ DoneTotal
)*DoneTotalMod
;
9294 // apply spellmod to Done amount
9295 if(Player
* modOwner
= GetSpellModOwner())
9296 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, heal
);
9299 // Healing Wave cast
9300 if (spellProto
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&& (spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000040)))
9302 // Search for Healing Way on Victim
9303 Unit::AuraList
const& auraDummy
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
9304 for(Unit::AuraList::const_iterator itr
= auraDummy
.begin(); itr
!=auraDummy
.end(); ++itr
)
9305 if((*itr
)->GetId() == 29203)
9306 TakenTotalMod
*= ((*itr
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
9309 // Healing taken percent
9310 float minval
= pVictim
->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
9312 TakenTotalMod
*= (100.0f
+ minval
) / 100.0f
;
9314 float maxval
= pVictim
->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT
);
9316 TakenTotalMod
*= (100.0f
+ maxval
) / 100.0f
;
9318 AuraList
const& mHealingGet
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED
);
9319 for(AuraList::const_iterator i
= mHealingGet
.begin(); i
!= mHealingGet
.end(); ++i
)
9320 if ((*i
)->isAffectedOnSpell(spellProto
))
9321 TakenTotalMod
*= ((*i
)->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
9323 heal
= (heal
+ TakenTotal
) * TakenTotalMod
;
9325 return heal
< 0 ? 0 : uint32(heal
);
9328 int32
Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask
)
9330 int32 AdvertisedBenefit
= 0;
9332 AuraList
const& mHealingDone
= GetAurasByType(SPELL_AURA_MOD_HEALING_DONE
);
9333 for(AuraList::const_iterator i
= mHealingDone
.begin();i
!= mHealingDone
.end(); ++i
)
9334 if(((*i
)->GetModifier()->m_miscvalue
& schoolMask
) != 0)
9335 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
9337 // Healing bonus of spirit, intellect and strength
9338 if (GetTypeId() == TYPEID_PLAYER
)
9341 AdvertisedBenefit
+=((Player
*)this)->GetBaseSpellPowerBonus();
9343 // Healing bonus from stats
9344 AuraList
const& mHealingDoneOfStatPercent
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT
);
9345 for(AuraList::const_iterator i
= mHealingDoneOfStatPercent
.begin();i
!= mHealingDoneOfStatPercent
.end(); ++i
)
9347 // stat used dependent from misc value (stat index)
9348 Stats usedStat
= Stats((*i
)->GetSpellProto()->EffectMiscValue
[(*i
)->GetEffIndex()]);
9349 AdvertisedBenefit
+= int32(GetStat(usedStat
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
9352 // ... and attack power
9353 AuraList
const& mHealingDonebyAP
= GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER
);
9354 for(AuraList::const_iterator i
= mHealingDonebyAP
.begin();i
!= mHealingDonebyAP
.end(); ++i
)
9355 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
9356 AdvertisedBenefit
+= int32(GetTotalAttackPowerValue(BASE_ATTACK
) * (*i
)->GetModifier()->m_amount
/ 100.0f
);
9358 return AdvertisedBenefit
;
9361 int32
Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask
, Unit
*pVictim
)
9363 int32 AdvertisedBenefit
= 0;
9364 AuraList
const& mDamageTaken
= pVictim
->GetAurasByType(SPELL_AURA_MOD_HEALING
);
9365 for(AuraList::const_iterator i
= mDamageTaken
.begin();i
!= mDamageTaken
.end(); ++i
)
9366 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
)
9367 AdvertisedBenefit
+= (*i
)->GetModifier()->m_amount
;
9369 return AdvertisedBenefit
;
9372 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask
)
9374 //If m_immuneToSchool type contain this school type, IMMUNE damage.
9375 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
9376 for (SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
9377 if (itr
->type
& shoolMask
)
9380 //If m_immuneToDamage type contain magic, IMMUNE damage.
9381 SpellImmuneList
const& damageList
= m_spellImmune
[IMMUNITY_DAMAGE
];
9382 for (SpellImmuneList::const_iterator itr
= damageList
.begin(); itr
!= damageList
.end(); ++itr
)
9383 if (itr
->type
& shoolMask
)
9389 bool Unit::IsImmunedToSpell(SpellEntry
const* spellInfo
)
9394 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
9395 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
9397 SpellImmuneList
const& dispelList
= m_spellImmune
[IMMUNITY_DISPEL
];
9398 for(SpellImmuneList::const_iterator itr
= dispelList
.begin(); itr
!= dispelList
.end(); ++itr
)
9399 if (itr
->type
== spellInfo
->Dispel
)
9402 if (!(spellInfo
->AttributesEx
& SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE
) && // unaffected by school immunity
9403 !(spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)) // can remove immune (by dispell or immune it)
9405 SpellImmuneList
const& schoolList
= m_spellImmune
[IMMUNITY_SCHOOL
];
9406 for(SpellImmuneList::const_iterator itr
= schoolList
.begin(); itr
!= schoolList
.end(); ++itr
)
9407 if (!(IsPositiveSpell(itr
->spellId
) && IsPositiveSpell(spellInfo
->Id
)) &&
9408 (itr
->type
& GetSpellSchoolMask(spellInfo
)))
9412 if(uint32 mechanic
= spellInfo
->Mechanic
)
9414 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
9415 for(SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
9416 if (itr
->type
== mechanic
)
9419 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK
);
9420 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
9421 if ((*iter
)->GetModifier()->m_miscvalue
& (1 << (mechanic
-1)))
9428 bool Unit::IsImmunedToSpellEffect(SpellEntry
const* spellInfo
, uint32 index
) const
9430 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
9431 uint32 effect
= spellInfo
->Effect
[index
];
9432 SpellImmuneList
const& effectList
= m_spellImmune
[IMMUNITY_EFFECT
];
9433 for (SpellImmuneList::const_iterator itr
= effectList
.begin(); itr
!= effectList
.end(); ++itr
)
9434 if (itr
->type
== effect
)
9437 if(uint32 mechanic
= spellInfo
->EffectMechanic
[index
])
9439 SpellImmuneList
const& mechanicList
= m_spellImmune
[IMMUNITY_MECHANIC
];
9440 for (SpellImmuneList::const_iterator itr
= mechanicList
.begin(); itr
!= mechanicList
.end(); ++itr
)
9441 if (itr
->type
== mechanic
)
9444 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK
);
9445 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
9446 if ((*iter
)->GetModifier()->m_miscvalue
& (1 << (mechanic
-1)))
9450 if(uint32 aura
= spellInfo
->EffectApplyAuraName
[index
])
9452 SpellImmuneList
const& list
= m_spellImmune
[IMMUNITY_STATE
];
9453 for(SpellImmuneList::const_iterator itr
= list
.begin(); itr
!= list
.end(); ++itr
)
9454 if (itr
->type
== aura
)
9457 // Check for immune to application of harmful magical effects
9458 AuraList
const& immuneAuraApply
= GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL
);
9459 for(AuraList::const_iterator iter
= immuneAuraApply
.begin(); iter
!= immuneAuraApply
.end(); ++iter
)
9460 if (spellInfo
->Dispel
== DISPEL_MAGIC
&& // Magic debuff
9461 ((*iter
)->GetModifier()->m_miscvalue
& GetSpellSchoolMask(spellInfo
)) && // Check school
9462 !IsPositiveEffect(spellInfo
->Id
, index
)) // Harmful
9469 bool Unit::IsDamageToThreatSpell(SpellEntry
const * spellInfo
) const
9474 uint32 family
= spellInfo
->SpellFamilyName
;
9475 uint64 flags
= spellInfo
->SpellFamilyFlags
;
9477 if ((family
== 5 && flags
== 256) || //Searing Pain
9478 (family
== 6 && flags
== 8192) || //Mind Blast
9479 (family
== 11 && flags
== 1048576)) //Earth Shock
9485 uint32
Unit::MeleeDamageBonus(Unit
*pVictim
, uint32 pdamage
,WeaponAttackType attType
, SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 stack
)
9493 // differentiate for weapon damage based spells
9494 bool isWeaponDamageBasedSpell
= !(spellProto
&& (damagetype
== DOT
|| IsSpellHaveEffect(spellProto
, SPELL_EFFECT_SCHOOL_DAMAGE
)));
9495 Item
* pWeapon
= GetTypeId() == TYPEID_PLAYER
? ((Player
*)this)->GetWeaponForAttack(attType
,true,false) : NULL
;
9496 uint32 creatureTypeMask
= pVictim
->GetCreatureTypeMask();
9497 uint32 schoolMask
= spellProto
? spellProto
->SchoolMask
: GetMeleeDamageSchoolMask();
9498 uint32 mechanicMask
= spellProto
? GetAllSpellMechanicMask(spellProto
) : 0;
9500 // Shred also have bonus as MECHANIC_BLEED damages
9501 if (spellProto
&& spellProto
->SpellFamilyName
==SPELLFAMILY_DRUID
&& spellProto
->SpellFamilyFlags
& UI64LIT(0x00008000))
9502 mechanicMask
|= (1 << (MECHANIC_BLEED
-1));
9505 // FLAT damage bonus auras
9506 // =======================
9508 int32 TakenFlat
= 0;
9511 // ..done flat, already included in wepon damage based spells
9512 if (!isWeaponDamageBasedSpell
)
9514 AuraList
const& mModDamageDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE
);
9515 for(AuraList::const_iterator i
= mModDamageDone
.begin(); i
!= mModDamageDone
.end(); ++i
)
9517 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
&& // schoolmask has to fit with the intrinsic spell school
9518 (*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9519 ((*i
)->GetSpellProto()->EquippedItemClass
== -1 || // general, weapon independent
9520 pWeapon
&& pWeapon
->IsFitToSpellRequirements((*i
)->GetSpellProto()))) // OR used weapon fits aura requirements
9522 DoneFlat
+= (*i
)->GetModifier()->m_amount
;
9526 // Pets just add their bonus damage to their melee damage
9527 if (GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
9528 DoneFlat
+= ((Pet
*)this)->GetBonusDamage();
9531 // ..done flat (by creature type mask)
9532 DoneFlat
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE
, creatureTypeMask
);
9534 // ..done flat (base at attack power for marked target and base at attack power for creature type)
9535 if (attType
== RANGED_ATTACK
)
9537 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
);
9538 APbonus
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS
, creatureTypeMask
);
9539 TakenFlat
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN
);
9543 APbonus
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS
);
9544 APbonus
+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS
, creatureTypeMask
);
9545 TakenFlat
+= pVictim
->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN
);
9548 // ..taken flat (by school mask)
9549 TakenFlat
+= pVictim
->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN
, schoolMask
);
9551 // PERCENT damage auras
9552 // ====================
9553 float DonePercent
= 1.0f
;
9554 float TakenPercent
= 1.0f
;
9556 // ..done pct, already included in weapon damage based spells
9557 if(!isWeaponDamageBasedSpell
)
9559 AuraList
const& mModDamagePercentDone
= GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
);
9560 for(AuraList::const_iterator i
= mModDamagePercentDone
.begin(); i
!= mModDamagePercentDone
.end(); ++i
)
9562 if ((*i
)->GetModifier()->m_miscvalue
& schoolMask
&& // schoolmask has to fit with the intrinsic spell school
9563 (*i
)->GetModifier()->m_miscvalue
& GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9564 ((*i
)->GetSpellProto()->EquippedItemClass
== -1 || // general, weapon independent
9565 pWeapon
&& pWeapon
->IsFitToSpellRequirements((*i
)->GetSpellProto()))) // OR used weapon fits aura requirements
9567 DonePercent
*= ((*i
)->GetModifier()->m_amount
+100.0f
) / 100.0f
;
9571 if (attType
== OFF_ATTACK
)
9572 DonePercent
*= GetModifierValue(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
); // no school check required
9575 // ..done pct (by creature type mask)
9576 DonePercent
*= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS
, creatureTypeMask
);
9578 // ..taken pct (by school mask)
9579 TakenPercent
*= pVictim
->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
, schoolMask
);
9581 // ..taken pct (by mechanic mask)
9582 TakenPercent
*= pVictim
->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT
,mechanicMask
);
9584 // ..taken pct (melee/ranged)
9585 if(attType
== RANGED_ATTACK
)
9586 TakenPercent
*= pVictim
->GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT
);
9588 TakenPercent
*= pVictim
->GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT
);
9590 // ..taken pct (aoe avoidance)
9591 if(spellProto
&& IsAreaOfEffectSpell(spellProto
))
9592 TakenPercent
*= pVictim
->GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
);
9595 // special dummys/class sripts and other effects
9596 // =============================================
9597 Unit
*owner
= GetOwner();
9601 // ..done (class scripts)
9604 AuraList
const& mOverrideClassScript
= owner
->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
9605 for(AuraList::const_iterator i
= mOverrideClassScript
.begin(); i
!= mOverrideClassScript
.end(); ++i
)
9607 if (!(*i
)->isAffectedOnSpell(spellProto
))
9610 switch((*i
)->GetModifier()->m_miscvalue
)
9617 if ((*i
)->GetSpellProto()->SpellIconID
== 2656)
9619 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
9620 DonePercent
*= (100.0f
+(*i
)->GetModifier()->m_amount
)/100.0f
;
9622 else // Tundra Stalker
9624 // Frost Fever (target debuff)
9625 if (pVictim
->GetAura(SPELL_AURA_MOD_HASTE
, SPELLFAMILY_DEATHKNIGHT
, UI64LIT(0x0000000000000000), 0x00000002))
9626 DonePercent
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
9631 case 7293: // Rage of Rivendare
9633 if (pVictim
->GetAura(SPELL_AURA_PERIODIC_DAMAGE
, SPELLFAMILY_DEATHKNIGHT
, UI64LIT(0x0200000000000000)))
9634 DonePercent
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
9644 if (pVictim
->GetAura(SPELL_AURA_MOD_STALKED
, SPELLFAMILY_HUNTER
, UI64LIT(0x0000000000000400)))
9645 DonePercent
*= ((*i
)->GetModifier()->m_amount
+100.0f
)/100.0f
;
9652 // .. taken (dummy auras)
9653 AuraList
const& mDummyAuras
= pVictim
->GetAurasByType(SPELL_AURA_DUMMY
);
9654 for(AuraList::const_iterator i
= mDummyAuras
.begin(); i
!= mDummyAuras
.end(); ++i
)
9656 switch((*i
)->GetSpellProto()->SpellIconID
)
9660 if((*i
)->GetModifier()->m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
)
9662 if(pVictim
->GetTypeId() != TYPEID_PLAYER
)
9665 float mod
= ((Player
*)pVictim
)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE
)*(-8.0f
);
9666 if (mod
< (*i
)->GetModifier()->m_amount
)
9667 mod
= (*i
)->GetModifier()->m_amount
;
9669 TakenPercent
*= (mod
+ 100.0f
) / 100.0f
;
9675 // .. taken (class scripts)
9676 AuraList
const& mclassScritAuras
= GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
);
9677 for(AuraList::const_iterator i
= mclassScritAuras
.begin(); i
!= mclassScritAuras
.end(); ++i
)
9679 switch((*i
)->GetMiscValue())
9684 if(pVictim
->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
))
9686 Aura
* eff0
= GetAura((*i
)->GetId(), 0);
9687 if (!eff0
|| (*i
)->GetEffIndex() != 1)
9689 sLog
.outError("Spell structure of DD (%u) changed.",(*i
)->GetId());
9693 // effect 0 have expected value but in negative state
9694 TakenPercent
*= (-eff0
->GetModifier()->m_amount
+ 100.0f
) / 100.0f
;
9701 // final calculation
9702 // =================
9704 // scaling of non weapon based spells
9705 if (!isWeaponDamageBasedSpell
)
9707 float LvlPenalty
= CalculateLevelPenalty(spellProto
);
9709 // Check for table values
9710 if (SpellBonusEntry
const* bonus
= sSpellMgr
.GetSpellBonusData(spellProto
->Id
))
9713 if (damagetype
== DOT
)
9714 coeff
= bonus
->dot_damage
* LvlPenalty
* stack
;
9716 coeff
= bonus
->direct_damage
* LvlPenalty
* stack
;
9718 if (bonus
->ap_bonus
)
9719 DoneFlat
+= bonus
->ap_bonus
* (GetTotalAttackPowerValue(BASE_ATTACK
) + APbonus
) * stack
;
9724 // Default calculation
9725 else if (DoneFlat
|| TakenFlat
)
9727 // Damage over Time spells bonus calculation
9728 float DotFactor
= 1.0f
;
9729 if(damagetype
== DOT
)
9731 if(!IsChanneledSpell(spellProto
))
9732 DotFactor
= GetSpellDuration(spellProto
) / 15000.0f
;
9733 uint16 DotTicks
= GetSpellAuraMaxTicks(spellProto
);
9736 DoneFlat
= DoneFlat
* int32(stack
) / DotTicks
;
9737 TakenFlat
= TakenFlat
* int32(stack
) / DotTicks
;
9740 // Distribute Damage over multiple effects, reduce by AoE
9741 uint32 CastingTime
= !IsChanneledSpell(spellProto
) ? GetSpellCastTime(spellProto
) : GetSpellDuration(spellProto
);
9742 CastingTime
= GetCastingTimeForBonus( spellProto
, damagetype
, CastingTime
);
9743 DoneFlat
*= (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
;
9744 TakenFlat
*= (CastingTime
/ 3500.0f
) * DotFactor
* LvlPenalty
;
9747 // weapon damage based spells
9748 else if( APbonus
|| DoneFlat
)
9750 bool normalized
= spellProto
? IsSpellHaveEffect(spellProto
, SPELL_EFFECT_NORMALIZED_WEAPON_DMG
) : false;
9751 DoneFlat
+= int32(APbonus
/ 14.0f
* GetAPMultiplier(attType
,normalized
));
9753 // for weapon damage based spells we still have to apply damage done percent mods
9754 // (that are already included into pdamage) to not-yet included DoneFlat
9755 // e.g. from doneVersusCreature, apBonusVs...
9760 case BASE_ATTACK
: unitMod
= UNIT_MOD_DAMAGE_MAINHAND
; break;
9761 case OFF_ATTACK
: unitMod
= UNIT_MOD_DAMAGE_OFFHAND
; break;
9762 case RANGED_ATTACK
: unitMod
= UNIT_MOD_DAMAGE_RANGED
; break;
9765 DoneFlat
*= GetModifierValue(unitMod
, TOTAL_PCT
);
9768 float tmpDamage
= float(int32(pdamage
) + DoneFlat
) * DonePercent
;
9770 // apply spellmod to Done damage
9773 if(Player
* modOwner
= GetSpellModOwner())
9774 modOwner
->ApplySpellMod(spellProto
->Id
, damagetype
== DOT
? SPELLMOD_DOT
: SPELLMOD_DAMAGE
, tmpDamage
);
9777 tmpDamage
= (tmpDamage
+ TakenFlat
) * TakenPercent
;
9779 // bonus result can be negative
9780 return tmpDamage
> 0 ? uint32(tmpDamage
) : 0;
9783 void Unit::ApplySpellImmune(uint32 spellId
, uint32 op
, uint32 type
, bool apply
)
9787 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(), next
; itr
!= m_spellImmune
[op
].end(); itr
= next
)
9790 if(itr
->type
== type
)
9792 m_spellImmune
[op
].erase(itr
);
9793 next
= m_spellImmune
[op
].begin();
9797 Immune
.spellId
= spellId
;
9799 m_spellImmune
[op
].push_back(Immune
);
9803 for (SpellImmuneList::iterator itr
= m_spellImmune
[op
].begin(); itr
!= m_spellImmune
[op
].end(); ++itr
)
9805 if(itr
->spellId
== spellId
)
9807 m_spellImmune
[op
].erase(itr
);
9815 void Unit::ApplySpellDispelImmunity(const SpellEntry
* spellProto
, DispelType type
, bool apply
)
9817 ApplySpellImmune(spellProto
->Id
,IMMUNITY_DISPEL
, type
, apply
);
9819 if (apply
&& spellProto
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
9820 RemoveAurasWithDispelType(type
);
9823 float Unit::GetWeaponProcChance() const
9825 // normalized proc chance for weapon attack speed
9827 if (isAttackReady(BASE_ATTACK
))
9828 return (GetAttackTime(BASE_ATTACK
) * 1.8f
/ 1000.0f
);
9829 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK
))
9830 return (GetAttackTime(OFF_ATTACK
) * 1.6f
/ 1000.0f
);
9835 float Unit::GetPPMProcChance(uint32 WeaponSpeed
, float PPM
) const
9837 // proc per minute chance calculation
9838 if (PPM
<= 0.0f
) return 0.0f
;
9839 return WeaponSpeed
* PPM
/ 600.0f
; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
9842 void Unit::Mount(uint32 mount
)
9847 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING
);
9849 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, mount
);
9851 SetFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
9854 if(GetTypeId() == TYPEID_PLAYER
)
9855 ((Player
*)this)->UnsummonPetTemporaryIfAny();
9858 void Unit::Unmount()
9863 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED
);
9865 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, 0);
9866 RemoveFlag( UNIT_FIELD_FLAGS
, UNIT_FLAG_MOUNT
);
9868 // only resummon old pet if the player is already added to a map
9869 // this prevents adding a pet to a not created map which would otherwise cause a crash
9870 // (it could probably happen when logging in after a previous crash)
9871 if(GetTypeId() == TYPEID_PLAYER
)
9872 ((Player
*)this)->ResummonPetTemporaryUnSummonedIfAny();
9875 void Unit::SetInCombatWith(Unit
* enemy
)
9877 Unit
* eOwner
= enemy
->GetCharmerOrOwnerOrSelf();
9878 if (eOwner
->IsPvP())
9880 SetInCombatState(true,enemy
);
9885 if (eOwner
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)eOwner
)->duel
)
9887 Unit
const* myOwner
= GetCharmerOrOwnerOrSelf();
9888 if(((Player
const*)eOwner
)->duel
->opponent
== myOwner
)
9890 SetInCombatState(true,enemy
);
9895 SetInCombatState(false,enemy
);
9898 void Unit::SetInCombatState(bool PvP
, Unit
* enemy
)
9900 // only alive units can be in combat
9905 m_CombatTimer
= 5000;
9907 bool creatureNotInCombat
= GetTypeId()==TYPEID_UNIT
&& !HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
9909 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
9911 if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
9912 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
9914 if (creatureNotInCombat
)
9916 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_OOC_NOT_ATTACKABLE
);
9918 if (((Creature
*)this)->AI())
9919 ((Creature
*)this)->AI()->EnterCombat(enemy
);
9923 void Unit::ClearInCombat()
9926 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_IN_COMBAT
);
9928 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER
&& ((Creature
*)this)->isPet()))
9929 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PET_IN_COMBAT
);
9931 // Player's state will be cleared in Player::UpdateContestedPvP
9932 if (GetTypeId() != TYPEID_PLAYER
)
9934 Creature
* creature
= (Creature
*)this;
9935 if (creature
->GetCreatureInfo() && creature
->GetCreatureInfo()->unit_flags
& UNIT_FLAG_OOC_NOT_ATTACKABLE
)
9936 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_OOC_NOT_ATTACKABLE
);
9938 clearUnitState(UNIT_STAT_ATTACK_PLAYER
);
9941 ((Player
*)this)->UpdatePotionCooldown();
9944 bool Unit::isTargetableForAttack(bool inverseAlive
/*=false*/) const
9946 if (GetTypeId()==TYPEID_PLAYER
&& ((Player
*)this)->isGameMaster())
9949 if (HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
| UNIT_FLAG_NOT_SELECTABLE
))
9952 // to be removed if unit by any reason enter combat
9953 if (HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_OOC_NOT_ATTACKABLE
))
9956 // inversealive is needed for some spells which need to be casted at dead targets (aoe)
9957 if (isAlive() == inverseAlive
)
9960 return IsInWorld() && !hasUnitState(UNIT_STAT_DIED
) && !isInFlight();
9963 int32
Unit::ModifyHealth(int32 dVal
)
9970 int32 curHealth
= (int32
)GetHealth();
9972 int32 val
= dVal
+ curHealth
;
9979 int32 maxHealth
= (int32
)GetMaxHealth();
9984 gain
= val
- curHealth
;
9986 else if(curHealth
!= maxHealth
)
9988 SetHealth(maxHealth
);
9989 gain
= maxHealth
- curHealth
;
9995 int32
Unit::ModifyPower(Powers power
, int32 dVal
)
10002 int32 curPower
= (int32
)GetPower(power
);
10004 int32 val
= dVal
+ curPower
;
10011 int32 maxPower
= (int32
)GetMaxPower(power
);
10015 SetPower(power
,val
);
10016 gain
= val
- curPower
;
10018 else if(curPower
!= maxPower
)
10020 SetPower(power
,maxPower
);
10021 gain
= maxPower
- curPower
;
10027 bool Unit::isVisibleForOrDetect(Unit
const* u
, WorldObject
const* viewPoint
, bool detect
, bool inVisibleList
, bool is3dDistance
) const
10029 if(!u
|| !IsInMap(u
))
10032 // Always can see self
10036 // player visible for other player if not logout and at same transport
10037 // including case when player is out of world
10038 bool at_same_transport
=
10039 GetTypeId() == TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
&&
10040 !((Player
*)this)->GetSession()->PlayerLogout() && !((Player
*)u
)->GetSession()->PlayerLogout() &&
10041 !((Player
*)this)->GetSession()->PlayerLoading() && !((Player
*)u
)->GetSession()->PlayerLoading() &&
10042 ((Player
*)this)->GetTransport() && ((Player
*)this)->GetTransport() == ((Player
*)u
)->GetTransport();
10045 if(!at_same_transport
&& (!IsInWorld() || !u
->IsInWorld()))
10048 // forbidden to seen (at GM respawn command)
10049 if(m_Visibility
==VISIBILITY_RESPAWN
)
10052 Map
& _map
= *u
->GetMap();
10053 // Grid dead/alive checks
10054 if (u
->GetTypeId()==TYPEID_PLAYER
)
10056 // non visible at grid for any stealth state
10057 if(!IsVisibleInGridForPlayer((Player
*)u
))
10060 // if player is dead then he can't detect anyone in any cases
10066 // all dead creatures/players not visible for any creatures
10067 if(!u
->isAlive() || !isAlive())
10071 // always seen by far sight caster
10072 if (u
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)u
)->GetFarSight()==GetGUID())
10075 // different visible distance checks
10076 if (u
->isInFlight()) // what see player in flight
10078 // use object grey distance for all (only see objects any way)
10079 if (!IsWithinDistInMap(viewPoint
,World::GetMaxVisibleDistanceInFlight()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
10082 else if(!isAlive()) // distance for show body
10084 if (!IsWithinDistInMap(viewPoint
,World::GetMaxVisibleDistanceForObject()+(inVisibleList
? World::GetVisibleObjectGreyDistance() : 0.0f
), is3dDistance
))
10087 else if(GetTypeId()==TYPEID_PLAYER
) // distance for show player
10089 if(u
->GetTypeId()==TYPEID_PLAYER
)
10091 // Players far than max visible distance for player or not in our map are not visible too
10092 if (!at_same_transport
&& !IsWithinDistInMap(viewPoint
, _map
.GetVisibilityDistance() + (inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
10097 // Units far than max visible distance for creature or not in our map are not visible too
10098 if (!IsWithinDistInMap(viewPoint
, _map
.GetVisibilityDistance() + (inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
10102 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
10104 // Pet/charmed far than max visible distance for player or not in our map are not visible too
10105 if (!IsWithinDistInMap(viewPoint
, _map
.GetVisibilityDistance() + (inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
10108 else // distance for show creature
10110 // Units far than max visible distance for creature or not in our map are not visible too
10111 if (!IsWithinDistInMap(viewPoint
, _map
.GetVisibilityDistance() + (inVisibleList
? World::GetVisibleUnitGreyDistance() : 0.0f
), is3dDistance
))
10115 // always seen by owner
10116 if (GetCharmerOrOwnerGUID()==u
->GetGUID())
10119 // isInvisibleForAlive() those units can only be seen by dead or if other
10120 // unit is also invisible for alive.. if an isinvisibleforalive unit dies we
10121 // should be able to see it too
10122 if (u
->isAlive() && isAlive() && isInvisibleForAlive() != u
->isInvisibleForAlive())
10123 if (u
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)u
)->isGameMaster())
10126 // Visible units, always are visible for all units, except for units under invisibility and phases
10127 if (m_Visibility
== VISIBILITY_ON
&& u
->m_invisibilityMask
==0 && InSamePhase(u
))
10130 // GMs see any players, not higher GMs and all units in any phase
10131 if (u
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)u
)->isGameMaster())
10133 if(GetTypeId() == TYPEID_PLAYER
)
10134 return ((Player
*)this)->GetSession()->GetSecurity() <= ((Player
*)u
)->GetSession()->GetSecurity();
10139 // non faction visibility non-breakable for non-GMs
10140 if (m_Visibility
== VISIBILITY_OFF
)
10143 // phased visibility (both must phased in same way)
10144 if(!InSamePhase(u
))
10147 // raw invisibility
10148 bool invisible
= (m_invisibilityMask
!= 0 || u
->m_invisibilityMask
!=0);
10150 // detectable invisibility case
10152 // Invisible units, always are visible for units under same invisibility type
10153 (m_invisibilityMask
& u
->m_invisibilityMask
)!=0 ||
10154 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
10155 u
->canDetectInvisibilityOf(this) ||
10156 // Units that can detect invisibility always are visible for units that can be detected
10157 canDetectInvisibilityOf(u
) ))
10162 // special cases for always overwrite invisibility/stealth
10163 if(invisible
|| m_Visibility
== VISIBILITY_GROUP_STEALTH
)
10165 // non-hostile case
10166 if (!u
->IsHostileTo(this))
10168 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
10169 if(GetTypeId()==TYPEID_PLAYER
&& u
->GetTypeId()==TYPEID_PLAYER
)
10171 if(((Player
*)this)->IsGroupVisibleFor(((Player
*)u
)))
10174 // else apply same rules as for hostile case (detecting check for stealth)
10180 // Hunter mark functionality
10181 AuraList
const& auras
= GetAurasByType(SPELL_AURA_MOD_STALKED
);
10182 for(AuraList::const_iterator iter
= auras
.begin(); iter
!= auras
.end(); ++iter
)
10183 if((*iter
)->GetCasterGUID()==u
->GetGUID())
10186 // else apply detecting check for stealth
10189 // none other cases for detect invisibility, so invisible
10193 // else apply stealth detecting check
10196 // unit got in stealth in this moment and must ignore old detected state
10197 if (m_Visibility
== VISIBILITY_GROUP_NO_DETECT
)
10200 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
10201 if (m_Visibility
!= VISIBILITY_GROUP_STEALTH
)
10204 // NOW ONLY STEALTH CASE
10206 //if in non-detect mode then invisible for unit
10207 //mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
10208 //players detect players only in Player::HandleStealthedUnitsDetection()
10210 return (u
->GetTypeId() == TYPEID_PLAYER
) ? ((Player
*)u
)->HaveAtClient(this) : false;
10214 // If is attacked then stealth is lost, some creature can use stealth too
10215 if( !getAttackers().empty() )
10218 // If there is collision rogue is seen regardless of level difference
10219 if (IsWithinDist(u
,0.24f
))
10222 //If a mob or player is stunned he will not be able to detect stealth
10223 if (u
->hasUnitState(UNIT_STAT_STUNNED
) && (u
!= this))
10227 float visibleDistance
= (u
->GetTypeId() == TYPEID_PLAYER
) ? MAX_PLAYER_STEALTH_DETECT_RANGE
: ((Creature
const*)u
)->GetAttackDistance(this);
10229 //Always invisible from back (when stealth detection is on), also filter max distance cases
10230 bool isInFront
= viewPoint
->isInFrontInMap(this, visibleDistance
);
10234 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
10235 if(!u
->HasAuraType(SPELL_AURA_DETECT_STEALTH
))
10237 //Calculation if target is in front
10239 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
10240 visibleDistance
= 10.5f
- (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH
)/100.0f
);
10242 //Visible distance is modified by
10243 //-Level Diff (every level diff = 1.0f in visible distance)
10244 visibleDistance
+= int32(u
->getLevelForTarget(this)) - int32(getLevelForTarget(u
));
10246 //This allows to check talent tree and will add addition stealth dependent on used points)
10247 int32 stealthMod
= GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL
);
10251 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
10252 //based on wowwiki every 5 mod we have 1 more level diff in calculation
10253 visibleDistance
+= (int32(u
->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_DETECT
)) - stealthMod
)/5.0f
;
10254 visibleDistance
= visibleDistance
> MAX_PLAYER_STEALTH_DETECT_RANGE
? MAX_PLAYER_STEALTH_DETECT_RANGE
: visibleDistance
;
10256 // recheck new distance
10257 if(visibleDistance
<= 0 || !IsWithinDist(viewPoint
,visibleDistance
))
10261 // Now check is target visible with LoS
10263 viewPoint
->GetPosition(ox
,oy
,oz
);
10264 return IsWithinLOS(ox
,oy
,oz
);
10267 void Unit::SetVisibility(UnitVisibility x
)
10275 if(GetTypeId()==TYPEID_PLAYER
)
10276 m
->PlayerRelocation((Player
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10278 m
->CreatureRelocation((Creature
*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10282 bool Unit::canDetectInvisibilityOf(Unit
const* u
) const
10284 if(uint32 mask
= (m_detectInvisibilityMask
& u
->m_invisibilityMask
))
10286 for(uint32 i
= 0; i
< 10; ++i
)
10288 if(((1 << i
) & mask
)==0)
10291 // find invisibility level
10292 uint32 invLevel
= 0;
10293 Unit::AuraList
const& iAuras
= u
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
10294 for(Unit::AuraList::const_iterator itr
= iAuras
.begin(); itr
!= iAuras
.end(); ++itr
)
10295 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& invLevel
< (*itr
)->GetModifier()->m_amount
)
10296 invLevel
= (*itr
)->GetModifier()->m_amount
;
10298 // find invisibility detect level
10299 uint32 detectLevel
= 0;
10300 Unit::AuraList
const& dAuras
= GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
10301 for(Unit::AuraList::const_iterator itr
= dAuras
.begin(); itr
!= dAuras
.end(); ++itr
)
10302 if(((*itr
)->GetModifier()->m_miscvalue
)==i
&& detectLevel
< (*itr
)->GetModifier()->m_amount
)
10303 detectLevel
= (*itr
)->GetModifier()->m_amount
;
10305 if(i
==6 && GetTypeId()==TYPEID_PLAYER
) // special drunk detection case
10307 detectLevel
= ((Player
*)this)->GetDrunkValue();
10310 if(invLevel
<= detectLevel
)
10318 void Unit::UpdateSpeed(UnitMoveType mtype
, bool forced
)
10320 int32 main_speed_mod
= 0;
10321 float stack_bonus
= 1.0f
;
10322 float non_stack_bonus
= 1.0f
;
10330 if (IsMounted()) // Use on mount auras
10332 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
);
10333 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
);
10334 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
))/100.0f
;
10338 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED
);
10339 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS
);
10340 non_stack_bonus
= (100.0f
+ GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK
))/100.0f
;
10344 case MOVE_RUN_BACK
:
10348 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED
);
10351 case MOVE_SWIM_BACK
:
10355 if (IsMounted()) // Use on mount auras
10356 main_speed_mod
= GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
);
10357 else // Use not mount (shapeshift for example) auras (should stack)
10358 main_speed_mod
= GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT
);
10359 stack_bonus
= GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
);
10360 non_stack_bonus
= (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
))/100.0f
;
10363 case MOVE_FLIGHT_BACK
:
10366 sLog
.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype
);
10370 float bonus
= non_stack_bonus
> stack_bonus
? non_stack_bonus
: stack_bonus
;
10371 // now we ready for speed calculation
10372 float speed
= main_speed_mod
? bonus
*(100.0f
+ main_speed_mod
)/100.0f
: bonus
;
10380 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
10381 // TODO: possible affect only on MOVE_RUN
10382 if(int32 normalization
= GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
))
10384 // Use speed from aura
10385 float max_speed
= normalization
/ baseMoveSpeed
[mtype
];
10386 if (speed
> max_speed
)
10395 // Apply strongest slow aura mod to speed
10396 int32 slow
= GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED
);
10399 speed
*=(100.0f
+ slow
)/100.0f
;
10400 float min_speed
= (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED
) / 100.0f
;
10401 if (speed
< min_speed
)
10404 SetSpeed(mtype
, speed
, forced
);
10407 float Unit::GetSpeed( UnitMoveType mtype
) const
10409 return m_speed_rate
[mtype
]*baseMoveSpeed
[mtype
];
10412 void Unit::SetSpeed(UnitMoveType mtype
, float rate
, bool forced
)
10417 // Update speed only on change
10418 if (m_speed_rate
[mtype
] == rate
)
10421 m_speed_rate
[mtype
] = rate
;
10423 propagateSpeedChange();
10431 data
.Initialize(MSG_MOVE_SET_WALK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
10434 data
.Initialize(MSG_MOVE_SET_RUN_SPEED
, 8+4+2+4+4+4+4+4+4+4);
10436 case MOVE_RUN_BACK
:
10437 data
.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
10440 data
.Initialize(MSG_MOVE_SET_SWIM_SPEED
, 8+4+2+4+4+4+4+4+4+4);
10442 case MOVE_SWIM_BACK
:
10443 data
.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
10445 case MOVE_TURN_RATE
:
10446 data
.Initialize(MSG_MOVE_SET_TURN_RATE
, 8+4+2+4+4+4+4+4+4+4);
10449 data
.Initialize(MSG_MOVE_SET_FLIGHT_SPEED
, 8+4+2+4+4+4+4+4+4+4);
10451 case MOVE_FLIGHT_BACK
:
10452 data
.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED
, 8+4+2+4+4+4+4+4+4+4);
10454 case MOVE_PITCH_RATE
:
10455 data
.Initialize(MSG_MOVE_SET_PITCH_RATE
, 8+4+2+4+4+4+4+4+4+4);
10458 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
10462 data
.append(GetPackGUID());
10463 data
<< uint32(0); // movement flags
10464 data
<< uint16(0); // unk flags
10465 data
<< uint32(getMSTime());
10466 data
<< float(GetPositionX());
10467 data
<< float(GetPositionY());
10468 data
<< float(GetPositionZ());
10469 data
<< float(GetOrientation());
10470 data
<< uint32(0); // fall time
10471 data
<< float(GetSpeed(mtype
));
10472 SendMessageToSet( &data
, true );
10476 if(GetTypeId() == TYPEID_PLAYER
)
10478 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
10479 // and do it only for real sent packets and use run for run/mounted as client expected
10480 ++((Player
*)this)->m_forced_speed_changes
[mtype
];
10486 data
.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE
, 16);
10489 data
.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE
, 17);
10491 case MOVE_RUN_BACK
:
10492 data
.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE
, 16);
10495 data
.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE
, 16);
10497 case MOVE_SWIM_BACK
:
10498 data
.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE
, 16);
10500 case MOVE_TURN_RATE
:
10501 data
.Initialize(SMSG_FORCE_TURN_RATE_CHANGE
, 16);
10504 data
.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE
, 16);
10506 case MOVE_FLIGHT_BACK
:
10507 data
.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE
, 16);
10509 case MOVE_PITCH_RATE
:
10510 data
.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE
, 16);
10513 sLog
.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype
);
10516 data
.append(GetPackGUID());
10517 data
<< (uint32
)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
10518 if (mtype
== MOVE_RUN
)
10519 data
<< uint8(0); // new 2.1.0
10520 data
<< float(GetSpeed(mtype
));
10521 SendMessageToSet( &data
, true );
10523 if(Pet
* pet
= GetPet())
10524 pet
->SetSpeed(MOVE_RUN
, m_speed_rate
[mtype
],forced
);
10527 void Unit::SetHover(bool on
)
10530 CastSpell(this, 11010, true);
10532 RemoveAurasDueToSpell(11010);
10535 void Unit::setDeathState(DeathState s
)
10537 if (s
!= ALIVE
&& s
!= JUST_ALIVED
)
10540 DeleteThreatList();
10541 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
10543 if(IsNonMeleeSpellCasted(false))
10544 InterruptNonMeleeSpells(false);
10547 if (s
== JUST_DIED
)
10549 RemoveAllAurasOnDeath();
10551 UnsummonAllTotems();
10553 // after removing a Fearaura (in RemoveAllAurasOnDeath)
10554 // Unit::SetFeared is called and makes that creatures attack player again
10557 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT
, false);
10558 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT
, false);
10559 // remove aurastates allowing special moves
10560 ClearAllReactives();
10561 ClearDiminishings();
10563 else if(s
== JUST_ALIVED
)
10565 RemoveFlag (UNIT_FIELD_FLAGS
, UNIT_FLAG_SKINNABLE
); // clear skinnable for creature and player (at battleground)
10568 if (m_deathState
!= ALIVE
&& s
== ALIVE
)
10570 //_ApplyAllAuraMods();
10575 /*########################################
10577 ######## AGGRO SYSTEM ########
10579 ########################################*/
10580 bool Unit::CanHaveThreatList() const
10582 // only creatures can have threat list
10583 if( GetTypeId() != TYPEID_UNIT
)
10586 // only alive units can have threat list
10590 // totems can not have threat list
10591 if( ((Creature
*)this)->isTotem() )
10594 // vehicles can not have threat list
10595 if( ((Creature
*)this)->isVehicle() )
10598 // pets can not have a threat list, unless they are controlled by a creature
10599 if( ((Creature
*)this)->isPet() && IS_PLAYER_GUID(((Pet
*)this)->GetOwnerGUID()) )
10605 //======================================================================
10607 float Unit::ApplyTotalThreatModifier(float threat
, SpellSchoolMask schoolMask
)
10609 if (!HasAuraType(SPELL_AURA_MOD_THREAT
))
10612 if (schoolMask
== SPELL_SCHOOL_MASK_NONE
)
10615 SpellSchools school
= GetFirstSchoolInMask(schoolMask
);
10617 return threat
* m_threatModifier
[school
];
10620 //======================================================================
10622 void Unit::AddThreat(Unit
* pVictim
, float threat
/*= 0.0f*/, bool crit
/*= false*/, SpellSchoolMask schoolMask
/*= SPELL_SCHOOL_MASK_NONE*/, SpellEntry
const *threatSpell
/*= NULL*/)
10624 // Only mobs can manage threat lists
10625 if(CanHaveThreatList())
10626 m_ThreatManager
.addThreat(pVictim
, threat
, crit
, schoolMask
, threatSpell
);
10629 //======================================================================
10631 void Unit::DeleteThreatList()
10633 if(CanHaveThreatList() && !m_ThreatManager
.isThreatListEmpty())
10635 m_ThreatManager
.clearReferences();
10638 //======================================================================
10640 void Unit::TauntApply(Unit
* taunter
)
10642 assert(GetTypeId()== TYPEID_UNIT
);
10644 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
10647 if(!CanHaveThreatList())
10650 Unit
*target
= getVictim();
10651 if(target
&& target
== taunter
)
10654 SetInFront(taunter
);
10655 if (((Creature
*)this)->AI())
10656 ((Creature
*)this)->AI()->AttackStart(taunter
);
10658 m_ThreatManager
.tauntApply(taunter
);
10661 //======================================================================
10663 void Unit::TauntFadeOut(Unit
*taunter
)
10665 assert(GetTypeId()== TYPEID_UNIT
);
10667 if(!taunter
|| (taunter
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)taunter
)->isGameMaster()))
10670 if(!CanHaveThreatList())
10673 Unit
*target
= getVictim();
10674 if(!target
|| target
!= taunter
)
10677 if(m_ThreatManager
.isThreatListEmpty())
10679 if(((Creature
*)this)->AI())
10680 ((Creature
*)this)->AI()->EnterEvadeMode();
10684 m_ThreatManager
.tauntFadeOut(taunter
);
10685 target
= m_ThreatManager
.getHostileTarget();
10687 if (target
&& target
!= taunter
)
10689 SetInFront(target
);
10690 if (((Creature
*)this)->AI())
10691 ((Creature
*)this)->AI()->AttackStart(target
);
10695 //======================================================================
10697 bool Unit::SelectHostileTarget()
10699 //function provides main threat functionality
10700 //next-victim-selection algorithm and evade mode are called
10701 //threat list sorting etc.
10703 assert(GetTypeId()== TYPEID_UNIT
);
10705 if (!this->isAlive())
10707 //This function only useful once AI has been initialized
10708 if (!((Creature
*)this)->AI())
10711 Unit
* target
= NULL
;
10713 // First checking if we have some taunt on us
10714 const AuraList
& tauntAuras
= GetAurasByType(SPELL_AURA_MOD_TAUNT
);
10715 if ( !tauntAuras
.empty() )
10719 // The last taunt aura caster is alive an we are happy to attack him
10720 if ( (caster
= tauntAuras
.back()->GetCaster()) && caster
->isAlive() )
10722 else if (tauntAuras
.size() > 1)
10724 // We do not have last taunt aura caster but we have more taunt auras,
10725 // so find first available target
10727 // Auras are pushed_back, last caster will be on the end
10728 AuraList::const_iterator aura
= --tauntAuras
.end();
10732 if ( (caster
= (*aura
)->GetCaster()) &&
10733 caster
->IsInMap(this) && caster
->isTargetableForAttack() && caster
->isInAccessablePlaceFor((Creature
*)this) )
10738 }while (aura
!= tauntAuras
.begin());
10742 if ( !target
&& !m_ThreatManager
.isThreatListEmpty() )
10743 // No taunt aura or taunt aura caster is dead standart target selection
10744 target
= m_ThreatManager
.getHostileTarget();
10748 if(!hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_DIED
))
10749 SetInFront(target
);
10750 ((Creature
*)this)->AI()->AttackStart(target
);
10754 // no target but something prevent go to evade mode
10755 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT
) )
10758 // last case when creature don't must go to evade mode:
10759 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
10760 // for example at owner command to pet attack some far away creature
10761 // Note: creature not have targeted movement generator but have attacker in this case
10762 if (GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE
|| hasUnitState(UNIT_STAT_FOLLOW
))
10764 for(AttackerSet::const_iterator itr
= m_attackers
.begin(); itr
!= m_attackers
.end(); ++itr
)
10766 if ((*itr
)->IsInMap(this) && (*itr
)->isTargetableForAttack() && (*itr
)->isInAccessablePlaceFor((Creature
*)this))
10771 // enter in evade mode in other case
10772 ((Creature
*)this)->AI()->EnterEvadeMode();
10777 //======================================================================
10778 //======================================================================
10779 //======================================================================
10781 int32
Unit::CalculateSpellDamage(SpellEntry
const* spellProto
, uint8 effect_index
, int32 effBasePoints
, Unit
const* target
)
10783 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
10785 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
10787 int32 level
= int32(getLevel());
10788 if (level
> (int32
)spellProto
->maxLevel
&& spellProto
->maxLevel
> 0)
10789 level
= (int32
)spellProto
->maxLevel
;
10790 else if (level
< (int32
)spellProto
->baseLevel
)
10791 level
= (int32
)spellProto
->baseLevel
;
10792 level
-= (int32
)spellProto
->spellLevel
;
10794 float basePointsPerLevel
= spellProto
->EffectRealPointsPerLevel
[effect_index
];
10795 float randomPointsPerLevel
= spellProto
->EffectDicePerLevel
[effect_index
];
10796 int32 basePoints
= int32(effBasePoints
+ level
* basePointsPerLevel
);
10797 int32 randomPoints
= int32(spellProto
->EffectDieSides
[effect_index
] + level
* randomPointsPerLevel
);
10798 float comboDamage
= spellProto
->EffectPointsPerComboPoint
[effect_index
];
10800 // range can have possitive and negative values, so order its for irand
10801 int32 randvalue
= int32(spellProto
->EffectBaseDice
[effect_index
]) >= randomPoints
10802 ? irand(randomPoints
, int32(spellProto
->EffectBaseDice
[effect_index
]))
10803 : irand(int32(spellProto
->EffectBaseDice
[effect_index
]), randomPoints
);
10805 int32 value
= basePoints
+ randvalue
;
10807 if(comboDamage
!= 0 && unitPlayer
&& target
&& (target
->GetGUID() == unitPlayer
->GetComboTarget()))
10808 value
+= (int32
)(comboDamage
* comboPoints
);
10810 if(Player
* modOwner
= GetSpellModOwner())
10812 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_ALL_EFFECTS
, value
);
10813 switch(effect_index
)
10816 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT1
, value
);
10819 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT2
, value
);
10822 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_EFFECT3
, value
);
10827 if(spellProto
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
&& spellProto
->spellLevel
&&
10828 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE
&&
10829 spellProto
->Effect
[effect_index
] != SPELL_EFFECT_KNOCK_BACK
&&
10830 (spellProto
->Effect
[effect_index
] != SPELL_EFFECT_APPLY_AURA
|| spellProto
->EffectApplyAuraName
[effect_index
] != SPELL_AURA_MOD_DECREASE_SPEED
))
10831 value
= int32(value
*0.25f
*exp(getLevel()*(70-spellProto
->spellLevel
)/1000.0f
));
10836 int32
Unit::CalculateSpellDuration(SpellEntry
const* spellProto
, uint8 effect_index
, Unit
const* target
)
10838 Player
* unitPlayer
= (GetTypeId() == TYPEID_PLAYER
) ? (Player
*)this : NULL
;
10840 uint8 comboPoints
= unitPlayer
? unitPlayer
->GetComboPoints() : 0;
10842 int32 minduration
= GetSpellDuration(spellProto
);
10843 int32 maxduration
= GetSpellMaxDuration(spellProto
);
10847 if( minduration
!= -1 && minduration
!= maxduration
)
10848 duration
= minduration
+ int32((maxduration
- minduration
) * comboPoints
/ 5);
10850 duration
= minduration
;
10854 int32 mechanic
= GetEffectMechanic(spellProto
, effect_index
);
10855 // Find total mod value (negative bonus)
10856 int32 durationMod_always
= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD
, mechanic
);
10857 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
10858 durationMod_always
+=target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
, spellProto
->Dispel
);
10859 // Find max mod (negative bonus)
10860 int32 durationMod_not_stack
= target
->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK
, mechanic
);
10862 if (!IsPositiveSpell(spellProto
->Id
))
10863 durationMod_always
+= target
->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
, spellProto
->DmgClass
);
10865 int32 durationMod
= 0;
10866 // Select strongest negative mod
10867 if (durationMod_always
> durationMod_not_stack
)
10868 durationMod
= durationMod_not_stack
;
10870 durationMod
= durationMod_always
;
10872 if (durationMod
!= 0)
10873 duration
= int32(int64(duration
) * (100+durationMod
) /100);
10875 if (duration
< 0) duration
= 0;
10881 DiminishingLevels
Unit::GetDiminishing(DiminishingGroup group
)
10883 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
10885 if(i
->DRGroup
!= group
)
10889 return DIMINISHING_LEVEL_1
;
10892 return DIMINISHING_LEVEL_1
;
10894 // If last spell was casted more than 15 seconds ago - reset the count.
10895 if(i
->stack
==0 && getMSTimeDiff(i
->hitTime
,getMSTime()) > 15000)
10897 i
->hitCount
= DIMINISHING_LEVEL_1
;
10898 return DIMINISHING_LEVEL_1
;
10900 // or else increase the count.
10903 return DiminishingLevels(i
->hitCount
);
10906 return DIMINISHING_LEVEL_1
;
10909 void Unit::IncrDiminishing(DiminishingGroup group
)
10911 // Checking for existing in the table
10912 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
10914 if(i
->DRGroup
!= group
)
10916 if(i
->hitCount
< DIMINISHING_LEVEL_IMMUNE
)
10920 m_Diminishing
.push_back(DiminishingReturn(group
,getMSTime(),DIMINISHING_LEVEL_2
));
10923 void Unit::ApplyDiminishingToDuration(DiminishingGroup group
, int32
&duration
,Unit
* caster
,DiminishingLevels Level
, int32 limitduration
)
10925 if(duration
== -1 || group
== DIMINISHING_NONE
|| caster
->IsFriendlyTo(this) )
10928 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
10929 if(limitduration
> 0 && duration
> limitduration
)
10931 // test pet/charm masters instead pets/charmeds
10932 Unit
const* targetOwner
= GetCharmerOrOwner();
10933 Unit
const* casterOwner
= caster
->GetCharmerOrOwner();
10935 Unit
const* target
= targetOwner
? targetOwner
: this;
10936 Unit
const* source
= casterOwner
? casterOwner
: caster
;
10938 if(target
->GetTypeId() == TYPEID_PLAYER
&& source
->GetTypeId() == TYPEID_PLAYER
)
10939 duration
= limitduration
;
10944 // Some diminishings applies to mobs too (for example, Stun)
10945 if((GetDiminishingReturnsGroupType(group
) == DRTYPE_PLAYER
&& GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(group
) == DRTYPE_ALL
)
10947 DiminishingLevels diminish
= Level
;
10950 case DIMINISHING_LEVEL_1
: break;
10951 case DIMINISHING_LEVEL_2
: mod
= 0.5f
; break;
10952 case DIMINISHING_LEVEL_3
: mod
= 0.25f
; break;
10953 case DIMINISHING_LEVEL_IMMUNE
: mod
= 0.0f
;break;
10958 duration
= int32(duration
* mod
);
10961 void Unit::ApplyDiminishingAura( DiminishingGroup group
, bool apply
)
10963 // Checking for existing in the table
10964 for(Diminishing::iterator i
= m_Diminishing
.begin(); i
!= m_Diminishing
.end(); ++i
)
10966 if(i
->DRGroup
!= group
)
10974 // Remember time after last aura from group removed
10976 i
->hitTime
= getMSTime();
10982 Unit
* Unit::GetUnit(WorldObject
& object
, uint64 guid
)
10984 return ObjectAccessor::GetUnit(object
,guid
);
10987 bool Unit::isVisibleForInState( Player
const* u
, WorldObject
const* viewPoint
, bool inVisibleList
) const
10989 return isVisibleForOrDetect(u
, viewPoint
, false, inVisibleList
, false);
10992 /// returns true if creature can't be seen by alive units
10993 bool Unit::isInvisibleForAlive() const
10995 if (m_AuraFlags
& UNIT_AURAFLAG_ALIVE_INVISIBLE
)
10997 // TODO: maybe spiritservices also have just an aura
10998 return isSpiritService();
11001 uint32
Unit::GetCreatureType() const
11003 if(GetTypeId() == TYPEID_PLAYER
)
11005 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(m_form
);
11006 if(ssEntry
&& ssEntry
->creatureType
> 0)
11007 return ssEntry
->creatureType
;
11009 return CREATURE_TYPE_HUMANOID
;
11012 return ((Creature
*)this)->GetCreatureInfo()->type
;
11015 /*#######################################
11017 ######## STAT SYSTEM ########
11019 #######################################*/
11021 bool Unit::HandleStatModifier(UnitMods unitMod
, UnitModifierType modifierType
, float amount
, bool apply
)
11023 if(unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
11025 sLog
.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
11031 switch(modifierType
)
11035 m_auraModifiersGroup
[unitMod
][modifierType
] += apply
? amount
: -amount
;
11039 if(amount
<= -100.0f
) //small hack-fix for -100% modifiers
11042 val
= (100.0f
+ amount
) / 100.0f
;
11043 m_auraModifiersGroup
[unitMod
][modifierType
] *= apply
? val
: (1.0f
/val
);
11050 if(!CanModifyStats())
11055 case UNIT_MOD_STAT_STRENGTH
:
11056 case UNIT_MOD_STAT_AGILITY
:
11057 case UNIT_MOD_STAT_STAMINA
:
11058 case UNIT_MOD_STAT_INTELLECT
:
11059 case UNIT_MOD_STAT_SPIRIT
: UpdateStats(GetStatByAuraGroup(unitMod
)); break;
11061 case UNIT_MOD_ARMOR
: UpdateArmor(); break;
11062 case UNIT_MOD_HEALTH
: UpdateMaxHealth(); break;
11064 case UNIT_MOD_MANA
:
11065 case UNIT_MOD_RAGE
:
11066 case UNIT_MOD_FOCUS
:
11067 case UNIT_MOD_ENERGY
:
11068 case UNIT_MOD_HAPPINESS
:
11069 case UNIT_MOD_RUNE
:
11070 case UNIT_MOD_RUNIC_POWER
: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod
)); break;
11072 case UNIT_MOD_RESISTANCE_HOLY
:
11073 case UNIT_MOD_RESISTANCE_FIRE
:
11074 case UNIT_MOD_RESISTANCE_NATURE
:
11075 case UNIT_MOD_RESISTANCE_FROST
:
11076 case UNIT_MOD_RESISTANCE_SHADOW
:
11077 case UNIT_MOD_RESISTANCE_ARCANE
: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod
)); break;
11079 case UNIT_MOD_ATTACK_POWER
: UpdateAttackPowerAndDamage(); break;
11080 case UNIT_MOD_ATTACK_POWER_RANGED
: UpdateAttackPowerAndDamage(true); break;
11082 case UNIT_MOD_DAMAGE_MAINHAND
: UpdateDamagePhysical(BASE_ATTACK
); break;
11083 case UNIT_MOD_DAMAGE_OFFHAND
: UpdateDamagePhysical(OFF_ATTACK
); break;
11084 case UNIT_MOD_DAMAGE_RANGED
: UpdateDamagePhysical(RANGED_ATTACK
); break;
11093 float Unit::GetModifierValue(UnitMods unitMod
, UnitModifierType modifierType
) const
11095 if( unitMod
>= UNIT_MOD_END
|| modifierType
>= MODIFIER_TYPE_END
)
11097 sLog
.outError("trial to access non existed modifier value from UnitMods!");
11101 if(modifierType
== TOTAL_PCT
&& m_auraModifiersGroup
[unitMod
][modifierType
] <= 0.0f
)
11104 return m_auraModifiersGroup
[unitMod
][modifierType
];
11107 float Unit::GetTotalStatValue(Stats stat
) const
11109 UnitMods unitMod
= UnitMods(UNIT_MOD_STAT_START
+ stat
);
11111 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
11114 // value = ((base_value * base_pct) + total_value) * total_pct
11115 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
] + GetCreateStat(stat
);
11116 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
11117 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
11118 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
11123 float Unit::GetTotalAuraModValue(UnitMods unitMod
) const
11125 if(unitMod
>= UNIT_MOD_END
)
11127 sLog
.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
11131 if(m_auraModifiersGroup
[unitMod
][TOTAL_PCT
] <= 0.0f
)
11134 float value
= m_auraModifiersGroup
[unitMod
][BASE_VALUE
];
11135 value
*= m_auraModifiersGroup
[unitMod
][BASE_PCT
];
11136 value
+= m_auraModifiersGroup
[unitMod
][TOTAL_VALUE
];
11137 value
*= m_auraModifiersGroup
[unitMod
][TOTAL_PCT
];
11142 SpellSchools
Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod
) const
11144 SpellSchools school
= SPELL_SCHOOL_NORMAL
;
11148 case UNIT_MOD_RESISTANCE_HOLY
: school
= SPELL_SCHOOL_HOLY
; break;
11149 case UNIT_MOD_RESISTANCE_FIRE
: school
= SPELL_SCHOOL_FIRE
; break;
11150 case UNIT_MOD_RESISTANCE_NATURE
: school
= SPELL_SCHOOL_NATURE
; break;
11151 case UNIT_MOD_RESISTANCE_FROST
: school
= SPELL_SCHOOL_FROST
; break;
11152 case UNIT_MOD_RESISTANCE_SHADOW
: school
= SPELL_SCHOOL_SHADOW
; break;
11153 case UNIT_MOD_RESISTANCE_ARCANE
: school
= SPELL_SCHOOL_ARCANE
; break;
11162 Stats
Unit::GetStatByAuraGroup(UnitMods unitMod
) const
11164 Stats stat
= STAT_STRENGTH
;
11168 case UNIT_MOD_STAT_STRENGTH
: stat
= STAT_STRENGTH
; break;
11169 case UNIT_MOD_STAT_AGILITY
: stat
= STAT_AGILITY
; break;
11170 case UNIT_MOD_STAT_STAMINA
: stat
= STAT_STAMINA
; break;
11171 case UNIT_MOD_STAT_INTELLECT
: stat
= STAT_INTELLECT
; break;
11172 case UNIT_MOD_STAT_SPIRIT
: stat
= STAT_SPIRIT
; break;
11181 Powers
Unit::GetPowerTypeByAuraGroup(UnitMods unitMod
) const
11185 case UNIT_MOD_MANA
: return POWER_MANA
;
11186 case UNIT_MOD_RAGE
: return POWER_RAGE
;
11187 case UNIT_MOD_FOCUS
: return POWER_FOCUS
;
11188 case UNIT_MOD_ENERGY
: return POWER_ENERGY
;
11189 case UNIT_MOD_HAPPINESS
: return POWER_HAPPINESS
;
11190 case UNIT_MOD_RUNE
: return POWER_RUNE
;
11191 case UNIT_MOD_RUNIC_POWER
:return POWER_RUNIC_POWER
;
11192 default: return POWER_MANA
;
11198 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType
) const
11200 if (attType
== RANGED_ATTACK
)
11202 int32 ap
= GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS
);
11205 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER
));
11209 int32 ap
= GetInt32Value(UNIT_FIELD_ATTACK_POWER
) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS
);
11212 return ap
* (1.0f
+ GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER
));
11216 float Unit::GetWeaponDamageRange(WeaponAttackType attType
,WeaponDamageRange type
) const
11218 if (attType
== OFF_ATTACK
&& !haveOffhandWeapon())
11221 return m_weaponDamage
[attType
][type
];
11224 void Unit::SetLevel(uint32 lvl
)
11226 SetUInt32Value(UNIT_FIELD_LEVEL
, lvl
);
11229 if ((GetTypeId() == TYPEID_PLAYER
) && ((Player
*)this)->GetGroup())
11230 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL
);
11233 void Unit::SetHealth(uint32 val
)
11235 uint32 maxHealth
= GetMaxHealth();
11236 if(maxHealth
< val
)
11239 SetUInt32Value(UNIT_FIELD_HEALTH
, val
);
11242 if(GetTypeId() == TYPEID_PLAYER
)
11244 if(((Player
*)this)->GetGroup())
11245 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP
);
11247 else if(((Creature
*)this)->isPet())
11249 Pet
*pet
= ((Pet
*)this);
11250 if(pet
->isControlled())
11252 Unit
*owner
= GetOwner();
11253 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11254 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP
);
11259 void Unit::SetMaxHealth(uint32 val
)
11261 uint32 health
= GetHealth();
11262 SetUInt32Value(UNIT_FIELD_MAXHEALTH
, val
);
11265 if(GetTypeId() == TYPEID_PLAYER
)
11267 if(((Player
*)this)->GetGroup())
11268 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP
);
11270 else if(((Creature
*)this)->isPet())
11272 Pet
*pet
= ((Pet
*)this);
11273 if(pet
->isControlled())
11275 Unit
*owner
= GetOwner();
11276 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11277 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP
);
11285 void Unit::SetPower(Powers power
, uint32 val
)
11287 if(GetPower(power
) == val
)
11290 uint32 maxPower
= GetMaxPower(power
);
11294 SetStatInt32Value(UNIT_FIELD_POWER1
+ power
, val
);
11296 WorldPacket
data(SMSG_POWER_UPDATE
);
11297 data
.append(GetPackGUID());
11298 data
<< uint8(power
);
11299 data
<< uint32(val
);
11300 SendMessageToSet(&data
, GetTypeId() == TYPEID_PLAYER
? true : false);
11303 if(GetTypeId() == TYPEID_PLAYER
)
11305 if(((Player
*)this)->GetGroup())
11306 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
11308 else if(((Creature
*)this)->isPet())
11310 Pet
*pet
= ((Pet
*)this);
11311 if(pet
->isControlled())
11313 Unit
*owner
= GetOwner();
11314 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11315 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
11318 // Update the pet's character sheet with happiness damage bonus
11319 if(pet
->getPetType() == HUNTER_PET
&& power
== POWER_HAPPINESS
)
11321 pet
->UpdateDamagePhysical(BASE_ATTACK
);
11326 void Unit::SetMaxPower(Powers power
, uint32 val
)
11328 uint32 cur_power
= GetPower(power
);
11329 SetStatInt32Value(UNIT_FIELD_MAXPOWER1
+ power
, val
);
11332 if(GetTypeId() == TYPEID_PLAYER
)
11334 if(((Player
*)this)->GetGroup())
11335 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
11337 else if(((Creature
*)this)->isPet())
11339 Pet
*pet
= ((Pet
*)this);
11340 if(pet
->isControlled())
11342 Unit
*owner
= GetOwner();
11343 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11344 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
11348 if(val
< cur_power
)
11349 SetPower(power
, val
);
11352 void Unit::ApplyPowerMod(Powers power
, uint32 val
, bool apply
)
11354 ApplyModUInt32Value(UNIT_FIELD_POWER1
+power
, val
, apply
);
11357 if(GetTypeId() == TYPEID_PLAYER
)
11359 if(((Player
*)this)->GetGroup())
11360 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER
);
11362 else if(((Creature
*)this)->isPet())
11364 Pet
*pet
= ((Pet
*)this);
11365 if(pet
->isControlled())
11367 Unit
*owner
= GetOwner();
11368 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11369 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER
);
11374 void Unit::ApplyMaxPowerMod(Powers power
, uint32 val
, bool apply
)
11376 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1
+power
, val
, apply
);
11379 if(GetTypeId() == TYPEID_PLAYER
)
11381 if(((Player
*)this)->GetGroup())
11382 ((Player
*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER
);
11384 else if(((Creature
*)this)->isPet())
11386 Pet
*pet
= ((Pet
*)this);
11387 if(pet
->isControlled())
11389 Unit
*owner
= GetOwner();
11390 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
11391 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER
);
11396 void Unit::ApplyAuraProcTriggerDamage( Aura
* aura
, bool apply
)
11398 AuraList
& tAuraProcTriggerDamage
= m_modAuras
[SPELL_AURA_PROC_TRIGGER_DAMAGE
];
11400 tAuraProcTriggerDamage
.push_back(aura
);
11402 tAuraProcTriggerDamage
.remove(aura
);
11405 uint32
Unit::GetCreatePowers( Powers power
) const
11407 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
11410 case POWER_MANA
: return GetCreateMana();
11411 case POWER_RAGE
: return 1000;
11412 case POWER_FOCUS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 100);
11413 case POWER_ENERGY
: return 100;
11414 case POWER_HAPPINESS
: return (GetTypeId()==TYPEID_PLAYER
|| !((Creature
const*)this)->isPet() || ((Pet
const*)this)->getPetType()!=HUNTER_PET
? 0 : 1050000);
11415 case POWER_RUNIC_POWER
: return 1000;
11416 case POWER_RUNE
: return 0;
11417 case POWER_HEALTH
: return 0;
11423 void Unit::AddToWorld()
11425 Object::AddToWorld();
11428 void Unit::RemoveFromWorld()
11434 RemoveNotOwnSingleTargetAuras();
11436 RemoveAllGameObjects();
11437 RemoveAllDynObjects();
11438 CleanupDeletedAuras();
11441 Object::RemoveFromWorld();
11444 void Unit::CleanupsBeforeDelete()
11446 if(m_uint32Values
) // only for fully created object
11448 InterruptNonMeleeSpells(true);
11449 m_Events
.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
11451 ClearComboPointHolders();
11452 DeleteThreatList();
11453 getHostileRefManager().setOnlineOfflineState(false);
11454 RemoveAllAuras(AURA_REMOVE_BY_DELETE
);
11455 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
11457 WorldObject::CleanupsBeforeDelete();
11460 CharmInfo
* Unit::InitCharmInfo(Unit
*charm
)
11463 m_charmInfo
= new CharmInfo(charm
);
11464 return m_charmInfo
;
11467 CharmInfo::CharmInfo(Unit
* unit
)
11468 : m_unit(unit
), m_CommandState(COMMAND_FOLLOW
), m_reactState(REACT_PASSIVE
), m_petnumber(0)
11470 for(int i
= 0; i
< CREATURE_MAX_SPELLS
; ++i
)
11471 m_charmspells
[i
].SetActionAndType(0,ACT_DISABLED
);
11474 void CharmInfo::InitPetActionBar()
11476 // the first 3 SpellOrActions are attack, follow and stay
11477 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_PET_SPELL_START
- ACTION_BAR_INDEX_START
; ++i
)
11478 SetActionBar(ACTION_BAR_INDEX_START
+ i
,COMMAND_ATTACK
- i
,ACT_COMMAND
);
11480 // middle 4 SpellOrActions are spells/special attacks/abilities
11481 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_PET_SPELL_END
-ACTION_BAR_INDEX_PET_SPELL_START
; ++i
)
11482 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START
+ i
,0,ACT_DISABLED
);
11484 // last 3 SpellOrActions are reactions
11485 for(uint32 i
= 0; i
< ACTION_BAR_INDEX_END
- ACTION_BAR_INDEX_PET_SPELL_END
; ++i
)
11486 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END
+ i
,COMMAND_ATTACK
- i
,ACT_REACTION
);
11489 void CharmInfo::InitEmptyActionBar()
11491 SetActionBar(ACTION_BAR_INDEX_START
,COMMAND_ATTACK
,ACT_COMMAND
);
11492 for(uint32 x
= ACTION_BAR_INDEX_START
+1; x
< ACTION_BAR_INDEX_END
; ++x
)
11493 SetActionBar(x
,0,ACT_PASSIVE
);
11496 void CharmInfo::InitPossessCreateSpells()
11498 InitEmptyActionBar(); //charm action bar
11500 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //possessed players don't have spells, keep the action bar empty
11503 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
11505 if (IsPassiveSpell(((Creature
*)m_unit
)->m_spells
[x
]))
11506 m_unit
->CastSpell(m_unit
, ((Creature
*)m_unit
)->m_spells
[x
], true);
11508 AddSpellToActionBar(((Creature
*)m_unit
)->m_spells
[x
], ACT_PASSIVE
);
11512 void CharmInfo::InitCharmCreateSpells()
11514 if(m_unit
->GetTypeId() == TYPEID_PLAYER
) //charmed players don't have spells
11516 InitEmptyActionBar();
11520 InitPetActionBar();
11522 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
11524 uint32 spellId
= ((Creature
*)m_unit
)->m_spells
[x
];
11528 m_charmspells
[x
].SetActionAndType(spellId
,ACT_DISABLED
);
11532 if (IsPassiveSpell(spellId
))
11534 m_unit
->CastSpell(m_unit
, spellId
, true);
11535 m_charmspells
[x
].SetActionAndType(spellId
,ACT_PASSIVE
);
11539 m_charmspells
[x
].SetActionAndType(spellId
,ACT_DISABLED
);
11541 ActiveStates newstate
;
11542 bool onlyselfcast
= true;
11543 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(spellId
);
11545 if(!spellInfo
) onlyselfcast
= false;
11546 for(uint32 i
= 0;i
<3 && onlyselfcast
;++i
) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
11548 if(spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
&& spellInfo
->EffectImplicitTargetA
[i
] != 0)
11549 onlyselfcast
= false;
11552 if(onlyselfcast
|| !IsPositiveSpell(spellId
)) //only self cast and spells versus enemies are autocastable
11553 newstate
= ACT_DISABLED
;
11555 newstate
= ACT_PASSIVE
;
11557 AddSpellToActionBar(spellId
, newstate
);
11562 bool CharmInfo::AddSpellToActionBar(uint32 spell_id
, ActiveStates newstate
)
11564 uint32 first_id
= sSpellMgr
.GetFirstSpellInChain(spell_id
);
11566 // new spell rank can be already listed
11567 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
11569 if (uint32 action
= PetActionBar
[i
].GetAction())
11571 if (PetActionBar
[i
].IsActionBarForSpell() && sSpellMgr
.GetFirstSpellInChain(action
) == first_id
)
11573 PetActionBar
[i
].SetAction(spell_id
);
11579 // or use empty slot in other case
11580 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
11582 if (!PetActionBar
[i
].GetAction() && PetActionBar
[i
].IsActionBarForSpell())
11584 SetActionBar(i
,spell_id
,newstate
== ACT_DECIDE
? ACT_DISABLED
: newstate
);
11591 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id
)
11593 uint32 first_id
= sSpellMgr
.GetFirstSpellInChain(spell_id
);
11595 for(uint8 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
11597 if (uint32 action
= PetActionBar
[i
].GetAction())
11599 if (PetActionBar
[i
].IsActionBarForSpell() && sSpellMgr
.GetFirstSpellInChain(action
) == first_id
)
11601 SetActionBar(i
,0,ACT_DISABLED
);
11610 void CharmInfo::ToggleCreatureAutocast(uint32 spellid
, bool apply
)
11612 if(IsPassiveSpell(spellid
))
11615 for(uint32 x
= 0; x
< CREATURE_MAX_SPELLS
; ++x
)
11616 if(spellid
== m_charmspells
[x
].GetAction())
11617 m_charmspells
[x
].SetType(apply
? ACT_ENABLED
: ACT_DISABLED
);
11620 void CharmInfo::SetPetNumber(uint32 petnumber
, bool statwindow
)
11622 m_petnumber
= petnumber
;
11624 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, m_petnumber
);
11626 m_unit
->SetUInt32Value(UNIT_FIELD_PETNUMBER
, 0);
11629 void CharmInfo::LoadPetActionBar(const std::string
& data
)
11631 InitPetActionBar();
11633 Tokens tokens
= StrSplit(data
, " ");
11635 if (tokens
.size() != (ACTION_BAR_INDEX_END
-ACTION_BAR_INDEX_START
)*2)
11636 return; // non critical, will reset to default
11639 Tokens::iterator iter
;
11640 for(iter
= tokens
.begin(), index
= ACTION_BAR_INDEX_START
; index
< ACTION_BAR_INDEX_END
; ++iter
, ++index
)
11642 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
11643 uint8 type
= atol((*iter
).c_str());
11645 uint32 action
= atol((*iter
).c_str());
11647 PetActionBar
[index
].SetActionAndType(action
,ActiveStates(type
));
11649 // check correctness
11650 if(PetActionBar
[index
].IsActionBarForSpell() && !sSpellStore
.LookupEntry(PetActionBar
[index
].GetAction()))
11651 SetActionBar(index
,0,ACT_DISABLED
);
11655 void CharmInfo::BuildActionBar( WorldPacket
* data
)
11657 for(uint32 i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
11658 *data
<< uint32(PetActionBar
[i
].packedData
);
11661 void CharmInfo::SetSpellAutocast( uint32 spell_id
, bool state
)
11663 for(int i
= 0; i
< MAX_UNIT_ACTION_BAR_INDEX
; ++i
)
11665 if(spell_id
== PetActionBar
[i
].GetAction() && PetActionBar
[i
].IsActionBarForSpell())
11667 PetActionBar
[i
].SetType(state
? ACT_ENABLED
: ACT_DISABLED
);
11673 bool Unit::isFrozen() const
11675 return HasAuraState(AURA_STATE_FROZEN
);
11678 struct ProcTriggeredData
11680 ProcTriggeredData(SpellProcEventEntry
const * _spellProcEvent
, Aura
* _triggeredByAura
)
11681 : spellProcEvent(_spellProcEvent
), triggeredByAura(_triggeredByAura
),
11682 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura
->GetId(),triggeredByAura
->GetEffIndex()))
11684 SpellProcEventEntry
const *spellProcEvent
;
11685 Aura
* triggeredByAura
;
11686 Unit::spellEffectPair triggeredByAura_SpellPair
;
11689 typedef std::list
< ProcTriggeredData
> ProcTriggeredList
;
11690 typedef std::list
< uint32
> RemoveSpellList
;
11692 // List of auras that CAN be trigger but may not exist in spell_proc_event
11693 // in most case need for drop charges
11694 // in some types of aura need do additional check
11695 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
11696 bool InitTriggerAuraData()
11698 for (int i
=0;i
<TOTAL_AURAS
;++i
)
11700 isTriggerAura
[i
]=false;
11701 isNonTriggerAura
[i
] = false;
11703 isTriggerAura
[SPELL_AURA_DUMMY
] = true;
11704 isTriggerAura
[SPELL_AURA_MOD_CONFUSE
] = true;
11705 isTriggerAura
[SPELL_AURA_MOD_THREAT
] = true;
11706 isTriggerAura
[SPELL_AURA_MOD_STUN
] = true; // Aura not have charges but need remove him on trigger
11707 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_DONE
] = true;
11708 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_TAKEN
] = true;
11709 isTriggerAura
[SPELL_AURA_MOD_RESISTANCE
] = true;
11710 isTriggerAura
[SPELL_AURA_MOD_ROOT
] = true;
11711 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS
] = true;
11712 isTriggerAura
[SPELL_AURA_DAMAGE_IMMUNITY
] = true;
11713 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL
] = true;
11714 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_DAMAGE
] = true;
11715 isTriggerAura
[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
] = true;
11716 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
] = true;
11717 isTriggerAura
[SPELL_AURA_MOD_POWER_COST_SCHOOL
] = true;
11718 isTriggerAura
[SPELL_AURA_REFLECT_SPELLS_SCHOOL
] = true;
11719 isTriggerAura
[SPELL_AURA_MECHANIC_IMMUNITY
] = true;
11720 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
] = true;
11721 isTriggerAura
[SPELL_AURA_SPELL_MAGNET
] = true;
11722 isTriggerAura
[SPELL_AURA_MOD_ATTACK_POWER
] = true;
11723 isTriggerAura
[SPELL_AURA_ADD_CASTER_HIT_TRIGGER
] = true;
11724 isTriggerAura
[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
] = true;
11725 isTriggerAura
[SPELL_AURA_MOD_MECHANIC_RESISTANCE
] = true;
11726 isTriggerAura
[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
] = true;
11727 isTriggerAura
[SPELL_AURA_MOD_HASTE
] = true;
11728 isTriggerAura
[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE
]=true;
11729 isTriggerAura
[SPELL_AURA_PRAYER_OF_MENDING
] = true;
11730 isTriggerAura
[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
] = true;
11731 isTriggerAura
[SPELL_AURA_MOD_DAMAGE_FROM_CASTER
] = true;
11732 isTriggerAura
[SPELL_AURA_MOD_SPELL_CRIT_CHANCE
] = true;
11733 isTriggerAura
[SPELL_AURA_MAELSTROM_WEAPON
] = true;
11735 isNonTriggerAura
[SPELL_AURA_MOD_POWER_REGEN
]=true;
11736 isNonTriggerAura
[SPELL_AURA_REDUCE_PUSHBACK
]=true;
11741 uint32
createProcExtendMask(SpellNonMeleeDamage
*damageInfo
, SpellMissInfo missCondition
)
11743 uint32 procEx
= PROC_EX_NONE
;
11744 // Check victim state
11745 if (missCondition
!=SPELL_MISS_NONE
)
11746 switch (missCondition
)
11748 case SPELL_MISS_MISS
: procEx
|=PROC_EX_MISS
; break;
11749 case SPELL_MISS_RESIST
: procEx
|=PROC_EX_RESIST
; break;
11750 case SPELL_MISS_DODGE
: procEx
|=PROC_EX_DODGE
; break;
11751 case SPELL_MISS_PARRY
: procEx
|=PROC_EX_PARRY
; break;
11752 case SPELL_MISS_BLOCK
: procEx
|=PROC_EX_BLOCK
; break;
11753 case SPELL_MISS_EVADE
: procEx
|=PROC_EX_EVADE
; break;
11754 case SPELL_MISS_IMMUNE
: procEx
|=PROC_EX_IMMUNE
; break;
11755 case SPELL_MISS_IMMUNE2
: procEx
|=PROC_EX_IMMUNE
; break;
11756 case SPELL_MISS_DEFLECT
: procEx
|=PROC_EX_DEFLECT
;break;
11757 case SPELL_MISS_ABSORB
: procEx
|=PROC_EX_ABSORB
; break;
11758 case SPELL_MISS_REFLECT
: procEx
|=PROC_EX_REFLECT
;break;
11765 if (damageInfo
->blocked
)
11766 procEx
|=PROC_EX_BLOCK
;
11768 if (damageInfo
->absorb
)
11769 procEx
|=PROC_EX_ABSORB
;
11771 if (damageInfo
->HitInfo
& SPELL_HIT_TYPE_CRIT
)
11772 procEx
|=PROC_EX_CRITICAL_HIT
;
11774 procEx
|=PROC_EX_NORMAL_HIT
;
11779 void Unit::ProcDamageAndSpellFor( bool isVictim
, Unit
* pTarget
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, SpellEntry
const * procSpell
, uint32 damage
)
11781 // For melee/ranged based attack need update skills and set some Aura states
11782 if (procFlag
& MELEE_BASED_TRIGGER_MASK
)
11784 // Update skills here for players
11785 if (GetTypeId() == TYPEID_PLAYER
)
11787 // On melee based hit/miss/resist need update skill (for victim and attacker)
11788 if (procExtra
&(PROC_EX_NORMAL_HIT
|PROC_EX_MISS
|PROC_EX_RESIST
))
11790 if (pTarget
->GetTypeId() != TYPEID_PLAYER
&& pTarget
->GetCreatureType() != CREATURE_TYPE_CRITTER
)
11791 ((Player
*)this)->UpdateCombatSkills(pTarget
, attType
, isVictim
);
11793 // Update defence if player is victim and parry/dodge/block
11794 if (isVictim
&& procExtra
&(PROC_EX_DODGE
|PROC_EX_PARRY
|PROC_EX_BLOCK
))
11795 ((Player
*)this)->UpdateDefense();
11797 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
11798 if (procExtra
& (PROC_EX_CRITICAL_HIT
|PROC_EX_PARRY
|PROC_EX_DODGE
|PROC_EX_BLOCK
))
11803 // if victim and dodge attack
11804 if (procExtra
&PROC_EX_DODGE
)
11806 //Update AURA_STATE on dodge
11807 if (getClass() != CLASS_ROGUE
) // skip Rogue Riposte
11809 ModifyAuraState(AURA_STATE_DEFENSE
, true);
11810 StartReactiveTimer( REACTIVE_DEFENSE
);
11813 // if victim and parry attack
11814 if (procExtra
& PROC_EX_PARRY
)
11816 // For Hunters only Counterattack (skip Mongoose bite)
11817 if (getClass() == CLASS_HUNTER
)
11819 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, true);
11820 StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
11824 ModifyAuraState(AURA_STATE_DEFENSE
, true);
11825 StartReactiveTimer( REACTIVE_DEFENSE
);
11828 // if and victim block attack
11829 if (procExtra
& PROC_EX_BLOCK
)
11831 ModifyAuraState(AURA_STATE_DEFENSE
,true);
11832 StartReactiveTimer( REACTIVE_DEFENSE
);
11835 else //For attacker
11837 // Overpower on victim dodge
11838 if (procExtra
&PROC_EX_DODGE
&& GetTypeId() == TYPEID_PLAYER
&& getClass() == CLASS_WARRIOR
)
11840 ((Player
*)this)->AddComboPoints(pTarget
, 1);
11841 StartReactiveTimer( REACTIVE_OVERPOWER
);
11847 RemoveSpellList removedSpells
;
11848 ProcTriggeredList procTriggered
;
11849 // Fill procTriggered list
11850 for(AuraMap::const_iterator itr
= GetAuras().begin(); itr
!= GetAuras().end(); ++itr
)
11852 // skip deleted auras (possible at recursive triggered call
11853 if(itr
->second
->IsDeleted())
11856 SpellProcEventEntry
const* spellProcEvent
= NULL
;
11857 if(!IsTriggeredAtSpellProcEvent(pTarget
, itr
->second
, procSpell
, procFlag
, procExtra
, attType
, isVictim
, (damage
> 0), spellProcEvent
))
11860 itr
->second
->SetInUse(true); // prevent aura deletion
11861 procTriggered
.push_back( ProcTriggeredData(spellProcEvent
, itr
->second
) );
11865 if (procTriggered
.empty())
11868 // Handle effects proceed this time
11869 for(ProcTriggeredList::const_iterator i
= procTriggered
.begin(); i
!= procTriggered
.end(); ++i
)
11871 // Some auras can be deleted in function called in this loop (except first, ofc)
11872 Aura
*triggeredByAura
= i
->triggeredByAura
;
11873 if(triggeredByAura
->IsDeleted())
11876 SpellProcEventEntry
const *spellProcEvent
= i
->spellProcEvent
;
11877 Modifier
*auraModifier
= triggeredByAura
->GetModifier();
11878 SpellEntry
const *spellInfo
= triggeredByAura
->GetSpellProto();
11879 bool useCharges
= triggeredByAura
->GetAuraCharges() > 0;
11880 // For players set spell cooldown if need
11881 uint32 cooldown
= 0;
11882 if (GetTypeId() == TYPEID_PLAYER
&& spellProcEvent
&& spellProcEvent
->cooldown
)
11883 cooldown
= spellProcEvent
->cooldown
;
11885 switch(auraModifier
->m_auraname
)
11887 case SPELL_AURA_PROC_TRIGGER_SPELL
:
11889 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11890 // Don`t drop charge or add cooldown for not started trigger
11891 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
11893 triggeredByAura
->SetInUse(false);
11898 case SPELL_AURA_PROC_TRIGGER_DAMAGE
:
11900 sLog
.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier
->m_amount
, spellInfo
->Id
, (isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11901 SpellNonMeleeDamage
damageInfo(this, pTarget
, spellInfo
->Id
, spellInfo
->SchoolMask
);
11902 CalculateSpellDamage(&damageInfo
, auraModifier
->m_amount
, spellInfo
);
11903 DealDamageMods(damageInfo
.target
,damageInfo
.damage
,&damageInfo
.absorb
);
11904 SendSpellNonMeleeDamageLog(&damageInfo
);
11905 DealSpellDamage(&damageInfo
, true);
11908 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
:
11909 case SPELL_AURA_MANA_SHIELD
:
11910 case SPELL_AURA_OBS_MOD_MANA
:
11911 case SPELL_AURA_DUMMY
:
11913 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11914 if (!HandleDummyAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
11916 triggeredByAura
->SetInUse(false);
11921 case SPELL_AURA_MOD_HASTE
:
11923 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11924 if (!HandleHasteAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
11926 triggeredByAura
->SetInUse(false);
11931 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
:
11933 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11934 if (!HandleOverrideClassScriptAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, cooldown
))
11936 triggeredByAura
->SetInUse(false);
11941 case SPELL_AURA_PRAYER_OF_MENDING
:
11943 sLog
.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
11944 (isVictim
?"a victim's":"an attacker's"),triggeredByAura
->GetId());
11946 HandleMendingAuraProc(triggeredByAura
);
11949 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
:
11951 sLog
.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
11953 if (!HandleProcTriggerSpell(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
11955 triggeredByAura
->SetInUse(false);
11960 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
:
11961 // Skip melee hits or instant cast spells
11962 if (procSpell
== NULL
|| GetSpellCastTime(procSpell
) == 0)
11964 triggeredByAura
->SetInUse(false);
11968 case SPELL_AURA_REFLECT_SPELLS_SCHOOL
:
11969 // Skip Melee hits and spells ws wrong school
11970 if (procSpell
== NULL
|| (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0)
11972 triggeredByAura
->SetInUse(false);
11976 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
:
11977 case SPELL_AURA_MOD_POWER_COST_SCHOOL
:
11978 // Skip melee hits and spells ws wrong school or zero cost
11979 if (procSpell
== NULL
||
11980 (procSpell
->manaCost
== 0 && procSpell
->ManaCostPercentage
== 0) || // Cost check
11981 (auraModifier
->m_miscvalue
& procSpell
->SchoolMask
) == 0) // School check
11983 triggeredByAura
->SetInUse(false);
11987 case SPELL_AURA_MECHANIC_IMMUNITY
:
11988 // Compare mechanic
11989 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
11991 triggeredByAura
->SetInUse(false);
11995 case SPELL_AURA_MOD_MECHANIC_RESISTANCE
:
11996 // Compare mechanic
11997 if (procSpell
==NULL
|| procSpell
->Mechanic
!= auraModifier
->m_miscvalue
)
11999 triggeredByAura
->SetInUse(false);
12003 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER
:
12005 if (triggeredByAura
->GetCasterGUID() != pTarget
->GetGUID())
12007 triggeredByAura
->SetInUse(false);
12011 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE
:
12014 triggeredByAura
->SetInUse(false);
12017 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
12018 if (!HandleSpellCritChanceAuraProc(pTarget
, damage
, triggeredByAura
, procSpell
, procFlag
, procExtra
, cooldown
))
12020 triggeredByAura
->SetInUse(false);
12024 case SPELL_AURA_MAELSTROM_WEAPON
:
12025 sLog
.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s maelstrom aura of spell %u)", spellInfo
->Id
,(isVictim
?"a victim's":"an attacker's"), triggeredByAura
->GetId());
12027 // remove all stack;
12028 RemoveSpellsCausingAura(SPELL_AURA_MAELSTROM_WEAPON
);
12029 triggeredByAura
->SetInUse(false); // this safe, aura locked
12030 continue; // avoid re-remove attempts
12032 // nothing do, just charges counter
12036 // Remove charge (aura can be removed by triggers)
12037 if(useCharges
&& !triggeredByAura
->IsDeleted())
12039 // If last charge dropped add spell to remove list
12040 if(triggeredByAura
->DropAuraCharge())
12041 removedSpells
.push_back(triggeredByAura
->GetId());
12044 triggeredByAura
->SetInUse(false);
12046 if (!removedSpells
.empty())
12048 // Sort spells and remove dublicates
12049 removedSpells
.sort();
12050 removedSpells
.unique();
12051 // Remove auras from removedAuras
12052 for(RemoveSpellList::const_iterator i
= removedSpells
.begin(); i
!= removedSpells
.end();++i
)
12053 RemoveSingleSpellAurasFromStack(*i
);
12057 SpellSchoolMask
Unit::GetMeleeDamageSchoolMask() const
12059 return SPELL_SCHOOL_MASK_NORMAL
;
12062 Player
* Unit::GetSpellModOwner()
12064 if(GetTypeId()==TYPEID_PLAYER
)
12065 return (Player
*)this;
12066 if(((Creature
*)this)->isPet() || ((Creature
*)this)->isTotem())
12068 Unit
* owner
= GetOwner();
12069 if(owner
&& owner
->GetTypeId()==TYPEID_PLAYER
)
12070 return (Player
*)owner
;
12075 ///----------Pet responses methods-----------------
12076 void Unit::SendPetCastFail(uint32 spellid
, SpellCastResult msg
)
12078 if(msg
== SPELL_CAST_OK
)
12081 Unit
*owner
= GetCharmerOrOwner();
12082 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
12085 WorldPacket
data(SMSG_PET_CAST_FAILED
, 1 + 4 + 1);
12086 data
<< uint8(0); // cast count?
12087 data
<< uint32(spellid
);
12088 data
<< uint8(msg
);
12089 // uint32 for some reason
12090 // uint32 for some reason
12091 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
12094 void Unit::SendPetActionFeedback (uint8 msg
)
12096 Unit
* owner
= GetOwner();
12097 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
12100 WorldPacket
data(SMSG_PET_ACTION_FEEDBACK
, 1);
12101 data
<< uint8(msg
);
12102 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
12105 void Unit::SendPetTalk (uint32 pettalk
)
12107 Unit
* owner
= GetOwner();
12108 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
12111 WorldPacket
data(SMSG_PET_ACTION_SOUND
, 8 + 4);
12112 data
<< uint64(GetGUID());
12113 data
<< uint32(pettalk
);
12114 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
12117 void Unit::SendPetAIReaction(uint64 guid
)
12119 Unit
* owner
= GetOwner();
12120 if(!owner
|| owner
->GetTypeId() != TYPEID_PLAYER
)
12123 WorldPacket
data(SMSG_AI_REACTION
, 8 + 4);
12124 data
<< uint64(guid
);
12125 data
<< uint32(AI_REACTION_AGGRO
);
12126 ((Player
*)owner
)->GetSession()->SendPacket(&data
);
12129 ///----------End of Pet responses methods----------
12131 void Unit::StopMoving()
12133 clearUnitState(UNIT_STAT_MOVING
);
12135 // send explicit stop packet
12136 // player expected for correct work MONSTER_MOVE_WALK
12137 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, GetTypeId()==TYPEID_PLAYER
? MONSTER_MOVE_WALK
: MONSTER_MOVE_NONE
, 0);
12139 // update position and orientation for near players
12141 BuildHeartBeatMsg(&data
);
12142 SendMessageToSet(&data
,false);
12145 void Unit::SetFeared(bool apply
, uint64
const& casterGUID
, uint32 spellID
, uint32 time
)
12149 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING
))
12152 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
12154 GetMotionMaster()->MovementExpired(false);
12155 CastStop(GetGUID()==casterGUID
? spellID
: 0);
12157 Unit
* caster
= ObjectAccessor::GetUnit(*this,casterGUID
);
12159 GetMotionMaster()->MoveFleeing(caster
, time
); // caster==NULL processed in MoveFleeing
12163 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
);
12165 GetMotionMaster()->MovementExpired(false);
12167 if( GetTypeId() != TYPEID_PLAYER
&& isAlive() )
12169 // restore appropriate movement generator
12171 GetMotionMaster()->MoveChase(getVictim());
12173 GetMotionMaster()->Initialize();
12175 // attack caster if can
12176 Unit
* caster
= Unit::GetUnit(*this, casterGUID
);
12177 if(caster
&& ((Creature
*)this)->AI())
12178 ((Creature
*)this)->AI()->AttackedBy(caster
);
12182 if (GetTypeId() == TYPEID_PLAYER
)
12183 ((Player
*)this)->SetClientControl(this, !apply
);
12186 void Unit::SetConfused(bool apply
, uint64
const& casterGUID
, uint32 spellID
)
12190 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
12192 CastStop(GetGUID()==casterGUID
? spellID
: 0);
12194 GetMotionMaster()->MoveConfused();
12198 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
);
12200 GetMotionMaster()->MovementExpired(false);
12202 if (GetTypeId() != TYPEID_PLAYER
&& isAlive())
12204 // restore appropriate movement generator
12206 GetMotionMaster()->MoveChase(getVictim());
12208 GetMotionMaster()->Initialize();
12212 if(GetTypeId() == TYPEID_PLAYER
)
12213 ((Player
*)this)->SetClientControl(this, !apply
);
12216 void Unit::SetFeignDeath(bool apply
, uint64
const& casterGUID
, uint32 spellID
)
12221 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12224 SendMessageToSet(&data,true);
12227 if(GetTypeId() != TYPEID_PLAYER
)
12230 ((Player
*)this)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
12232 // blizz like 2.0.x
12233 SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
12234 // blizz like 2.0.x
12235 SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
12236 // blizz like 2.0.x
12237 SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
12239 addUnitState(UNIT_STAT_DIED
);
12241 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
12243 // prevent interrupt message
12244 if (casterGUID
== GetGUID())
12245 FinishSpell(CURRENT_GENERIC_SPELL
,false);
12246 InterruptNonMeleeSpells(true);
12247 getHostileRefManager().deleteReferences();
12252 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12255 SendMessageToSet(&data,true);
12257 // blizz like 2.0.x
12258 RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_UNK_29
);
12259 // blizz like 2.0.x
12260 RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FEIGN_DEATH
);
12261 // blizz like 2.0.x
12262 RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_DEAD
);
12264 clearUnitState(UNIT_STAT_DIED
);
12266 if (GetTypeId() != TYPEID_PLAYER
&& isAlive())
12268 // restore appropriate movement generator
12270 GetMotionMaster()->MoveChase(getVictim());
12272 GetMotionMaster()->Initialize();
12278 bool Unit::IsSitState() const
12280 uint8 s
= getStandState();
12282 s
== UNIT_STAND_STATE_SIT_CHAIR
|| s
== UNIT_STAND_STATE_SIT_LOW_CHAIR
||
12283 s
== UNIT_STAND_STATE_SIT_MEDIUM_CHAIR
|| s
== UNIT_STAND_STATE_SIT_HIGH_CHAIR
||
12284 s
== UNIT_STAND_STATE_SIT
;
12287 bool Unit::IsStandState() const
12289 uint8 s
= getStandState();
12290 return !IsSitState() && s
!= UNIT_STAND_STATE_SLEEP
&& s
!= UNIT_STAND_STATE_KNEEL
;
12293 void Unit::SetStandState(uint8 state
)
12295 SetByteValue(UNIT_FIELD_BYTES_1
, 0, state
);
12297 if (IsStandState())
12298 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED
);
12300 if(GetTypeId()==TYPEID_PLAYER
)
12302 WorldPacket
data(SMSG_STANDSTATE_UPDATE
, 1);
12303 data
<< (uint8
)state
;
12304 ((Player
*)this)->GetSession()->SendPacket(&data
);
12308 bool Unit::IsPolymorphed() const
12310 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH
;
12313 void Unit::SetDisplayId(uint32 modelId
)
12315 SetUInt32Value(UNIT_FIELD_DISPLAYID
, modelId
);
12317 if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
12319 Pet
*pet
= ((Pet
*)this);
12320 if(!pet
->isControlled())
12322 Unit
*owner
= GetOwner();
12323 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
12324 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID
);
12328 void Unit::ClearComboPointHolders()
12330 while(!m_ComboPointHolders
.empty())
12332 uint32 lowguid
= *m_ComboPointHolders
.begin();
12334 Player
* plr
= sObjectMgr
.GetPlayer(MAKE_NEW_GUID(lowguid
, 0, HIGHGUID_PLAYER
));
12335 if(plr
&& plr
->GetComboTarget()==GetGUID()) // recheck for safe
12336 plr
->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
12338 m_ComboPointHolders
.erase(lowguid
); // or remove manually
12342 void Unit::ClearAllReactives()
12344 for(int i
=0; i
< MAX_REACTIVE
; ++i
)
12345 m_reactiveTimer
[i
] = 0;
12347 if (HasAuraState( AURA_STATE_DEFENSE
))
12348 ModifyAuraState(AURA_STATE_DEFENSE
, false);
12349 if (getClass() == CLASS_HUNTER
&& HasAuraState( AURA_STATE_HUNTER_PARRY
))
12350 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
12351 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
12352 ((Player
*)this)->ClearComboPoints();
12355 void Unit::UpdateReactives( uint32 p_time
)
12357 for(int i
= 0; i
< MAX_REACTIVE
; ++i
)
12359 ReactiveType reactive
= ReactiveType(i
);
12361 if(!m_reactiveTimer
[reactive
])
12364 if ( m_reactiveTimer
[reactive
] <= p_time
)
12366 m_reactiveTimer
[reactive
] = 0;
12368 switch ( reactive
)
12370 case REACTIVE_DEFENSE
:
12371 if (HasAuraState(AURA_STATE_DEFENSE
))
12372 ModifyAuraState(AURA_STATE_DEFENSE
, false);
12374 case REACTIVE_HUNTER_PARRY
:
12375 if ( getClass() == CLASS_HUNTER
&& HasAuraState(AURA_STATE_HUNTER_PARRY
))
12376 ModifyAuraState(AURA_STATE_HUNTER_PARRY
, false);
12378 case REACTIVE_OVERPOWER
:
12379 if(getClass() == CLASS_WARRIOR
&& GetTypeId() == TYPEID_PLAYER
)
12380 ((Player
*)this)->ClearComboPoints();
12388 m_reactiveTimer
[reactive
] -= p_time
;
12393 Unit
* Unit::SelectNearbyTarget(Unit
* except
/*= NULL*/) const
12395 CellPair
p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
12397 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
12398 cell
.SetNoCreate();
12400 std::list
<Unit
*> targets
;
12403 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
u_check(this, this, ATTACK_DISTANCE
);
12404 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
> searcher(this, targets
, u_check
);
12406 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
12407 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
12409 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
12410 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *GetMap(), *this, ATTACK_DISTANCE
);
12411 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *GetMap(), *this, ATTACK_DISTANCE
);
12414 // remove current target
12416 targets
.remove(except
);
12418 // remove not LoS targets
12419 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end();)
12421 if(!IsWithinLOSInMap(*tIter
))
12423 std::list
<Unit
*>::iterator tIter2
= tIter
;
12425 targets
.erase(tIter2
);
12431 // no appropriate targets
12432 if(targets
.empty())
12436 uint32 rIdx
= urand(0,targets
.size()-1);
12437 std::list
<Unit
*>::const_iterator tcIter
= targets
.begin();
12438 for(uint32 i
= 0; i
< rIdx
; ++i
)
12444 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag
)
12446 for (AuraMap::const_iterator iter
= m_Auras
.begin(); iter
!= m_Auras
.end(); ++iter
)
12448 if (!iter
->second
->IsPositive() && iter
->second
->GetSpellProto()->AuraInterruptFlags
& flag
)
12454 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att
,float val
, bool apply
)
12458 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], val
, !apply
);
12459 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,val
,!apply
);
12463 ApplyPercentModFloatVar(m_modAttackSpeedPct
[att
], -val
, apply
);
12464 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME
+att
,-val
,apply
);
12468 void Unit::ApplyCastTimePercentMod(float val
, bool apply
)
12471 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,val
,!apply
);
12473 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED
,-val
,apply
);
12476 uint32
Unit::GetCastingTimeForBonus( SpellEntry
const *spellProto
, DamageEffectType damagetype
, uint32 CastingTime
)
12478 // Not apply this to creature casted spells with casttime==0
12479 if(CastingTime
==0 && GetTypeId()==TYPEID_UNIT
&& !((Creature
*)this)->isPet())
12482 if (CastingTime
> 7000) CastingTime
= 7000;
12483 if (CastingTime
< 1500) CastingTime
= 1500;
12485 if(damagetype
== DOT
&& !IsChanneledSpell(spellProto
))
12486 CastingTime
= 3500;
12488 int32 overTime
= 0;
12490 bool DirectDamage
= false;
12491 bool AreaEffect
= false;
12493 for ( uint32 i
=0; i
<3;++i
)
12495 switch ( spellProto
->Effect
[i
] )
12497 case SPELL_EFFECT_SCHOOL_DAMAGE
:
12498 case SPELL_EFFECT_POWER_DRAIN
:
12499 case SPELL_EFFECT_HEALTH_LEECH
:
12500 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
:
12501 case SPELL_EFFECT_POWER_BURN
:
12502 case SPELL_EFFECT_HEAL
:
12503 DirectDamage
= true;
12505 case SPELL_EFFECT_APPLY_AURA
:
12506 switch ( spellProto
->EffectApplyAuraName
[i
] )
12508 case SPELL_AURA_PERIODIC_DAMAGE
:
12509 case SPELL_AURA_PERIODIC_HEAL
:
12510 case SPELL_AURA_PERIODIC_LEECH
:
12511 if ( GetSpellDuration(spellProto
) )
12512 overTime
= GetSpellDuration(spellProto
);
12515 // -5% per additional effect
12523 if(IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetA
[i
])) || IsAreaEffectTarget(Targets(spellProto
->EffectImplicitTargetB
[i
])))
12527 // Combined Spells with Both Over Time and Direct Damage
12528 if ( overTime
> 0 && CastingTime
> 0 && DirectDamage
)
12530 // mainly for DoTs which are 3500 here otherwise
12531 uint32 OriginalCastTime
= GetSpellCastTime(spellProto
);
12532 if (OriginalCastTime
> 7000) OriginalCastTime
= 7000;
12533 if (OriginalCastTime
< 1500) OriginalCastTime
= 1500;
12534 // Portion to Over Time
12535 float PtOT
= (overTime
/ 15000.0f
) / ((overTime
/ 15000.0f
) + (OriginalCastTime
/ 3500.0f
));
12537 if ( damagetype
== DOT
)
12538 CastingTime
= uint32(CastingTime
* PtOT
);
12539 else if ( PtOT
< 1.0f
)
12540 CastingTime
= uint32(CastingTime
* (1 - PtOT
));
12545 // Area Effect Spells receive only half of bonus
12549 // -5% of total per any additional effect
12550 for ( uint8 i
=0; i
<effects
; ++i
)
12552 if ( CastingTime
> 175 )
12554 CastingTime
-= 175;
12563 return CastingTime
;
12566 void Unit::UpdateAuraForGroup(uint8 slot
)
12568 if(GetTypeId() == TYPEID_PLAYER
)
12570 Player
* player
= (Player
*)this;
12571 if(player
->GetGroup())
12573 player
->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS
);
12574 player
->SetAuraUpdateMask(slot
);
12577 else if(GetTypeId() == TYPEID_UNIT
&& ((Creature
*)this)->isPet())
12579 Pet
*pet
= ((Pet
*)this);
12580 if(pet
->isControlled())
12582 Unit
*owner
= GetOwner();
12583 if(owner
&& (owner
->GetTypeId() == TYPEID_PLAYER
) && ((Player
*)owner
)->GetGroup())
12585 ((Player
*)owner
)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS
);
12586 pet
->SetAuraUpdateMask(slot
);
12592 float Unit::GetAPMultiplier(WeaponAttackType attType
, bool normalized
)
12594 if (!normalized
|| GetTypeId() != TYPEID_PLAYER
)
12595 return float(GetAttackTime(attType
))/1000.0f
;
12597 Item
*Weapon
= ((Player
*)this)->GetWeaponForAttack(attType
, true, false);
12599 return 2.4; // fist attack
12601 switch (Weapon
->GetProto()->InventoryType
)
12603 case INVTYPE_2HWEAPON
:
12605 case INVTYPE_RANGED
:
12606 case INVTYPE_RANGEDRIGHT
:
12607 case INVTYPE_THROWN
:
12609 case INVTYPE_WEAPON
:
12610 case INVTYPE_WEAPONMAINHAND
:
12611 case INVTYPE_WEAPONOFFHAND
:
12613 return Weapon
->GetProto()->SubClass
==ITEM_SUBCLASS_WEAPON_DAGGER
? 1.7 : 2.4;
12617 Aura
* Unit::GetDummyAura( uint32 spell_id
) const
12619 Unit::AuraList
const& mDummy
= GetAurasByType(SPELL_AURA_DUMMY
);
12620 for(Unit::AuraList::const_iterator itr
= mDummy
.begin(); itr
!= mDummy
.end(); ++itr
)
12621 if ((*itr
)->GetId() == spell_id
)
12627 void Unit::SetContestedPvP(Player
*attackedPlayer
)
12629 Player
* player
= GetCharmerOrOwnerPlayerOrPlayerItself();
12631 if(!player
|| attackedPlayer
&& (attackedPlayer
== player
|| player
->duel
&& player
->duel
->opponent
== attackedPlayer
))
12634 player
->SetContestedPvPTimer(30000);
12635 if(!player
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
12637 player
->addUnitState(UNIT_STAT_ATTACK_PLAYER
);
12638 player
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_CONTESTED_PVP
);
12639 // call MoveInLineOfSight for nearby contested guards
12640 SetVisibility(GetVisibility());
12642 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
12644 addUnitState(UNIT_STAT_ATTACK_PLAYER
);
12645 // call MoveInLineOfSight for nearby contested guards
12646 SetVisibility(GetVisibility());
12650 void Unit::AddPetAura(PetAura
const* petSpell
)
12652 m_petAuras
.insert(petSpell
);
12653 if(Pet
* pet
= GetPet())
12654 pet
->CastPetAura(petSpell
);
12657 void Unit::RemovePetAura(PetAura
const* petSpell
)
12659 m_petAuras
.erase(petSpell
);
12660 if(Pet
* pet
= GetPet())
12661 pet
->RemoveAurasDueToSpell(petSpell
->GetAura(pet
->GetEntry()));
12664 Pet
* Unit::CreateTamedPetFrom(Creature
* creatureTarget
,uint32 spell_id
)
12666 Pet
* pet
= new Pet(HUNTER_PET
);
12668 if(!pet
->CreateBaseAtCreature(creatureTarget
))
12674 pet
->SetOwnerGUID(GetGUID());
12675 pet
->SetCreatorGUID(GetGUID());
12676 pet
->setFaction(getFaction());
12677 pet
->SetUInt32Value(UNIT_CREATED_BY_SPELL
, spell_id
);
12679 if(GetTypeId()==TYPEID_PLAYER
)
12680 pet
->SetUInt32Value(UNIT_FIELD_FLAGS
, UNIT_FLAG_PVP_ATTACKABLE
);
12685 uint32 level
= (creatureTarget
->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget
->getLevel();
12687 if(!pet
->InitStatsForLevel(level
))
12689 sLog
.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget
->GetEntry());
12694 pet
->GetCharmInfo()->SetPetNumber(sObjectMgr
.GeneratePetNumber(), true);
12695 // this enables pet details window (Shift+P)
12696 pet
->AIM_Initialize();
12697 pet
->InitPetCreateSpells();
12698 pet
->InitLevelupSpellsForLevel();
12699 pet
->InitTalentForLevel();
12700 pet
->SetHealth(pet
->GetMaxHealth());
12705 bool Unit::IsTriggeredAtSpellProcEvent(Unit
*pVictim
, Aura
* aura
, SpellEntry
const* procSpell
, uint32 procFlag
, uint32 procExtra
, WeaponAttackType attType
, bool isVictim
, bool active
, SpellProcEventEntry
const*& spellProcEvent
)
12707 SpellEntry
const* spellProto
= aura
->GetSpellProto ();
12709 // Get proc Event Entry
12710 spellProcEvent
= sSpellMgr
.GetSpellProcEvent(spellProto
->Id
);
12712 // Aura info stored here
12713 Modifier
*mod
= aura
->GetModifier();
12715 if (isNonTriggerAura
[mod
->m_auraname
])
12717 // If not trigger by default and spellProcEvent==NULL - skip
12718 if (!isTriggerAura
[mod
->m_auraname
] && spellProcEvent
==NULL
)
12721 // Get EventProcFlag
12722 uint32 EventProcFlag
;
12723 if (spellProcEvent
&& spellProcEvent
->procFlags
) // if exist get custom spellProcEvent->procFlags
12724 EventProcFlag
= spellProcEvent
->procFlags
;
12726 EventProcFlag
= spellProto
->procFlags
; // else get from spell proto
12727 // Continue if no trigger exist
12728 if (!EventProcFlag
)
12731 // Check spellProcEvent data requirements
12732 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent
, EventProcFlag
, procSpell
, procFlag
, procExtra
, active
))
12735 // In most cases req get honor or XP from kill
12736 if (EventProcFlag
& PROC_FLAG_KILL
&& GetTypeId() == TYPEID_PLAYER
)
12738 bool allow
= ((Player
*)this)->isHonorOrXPTarget(pVictim
);
12739 // Shadow Word: Death - can trigger from every kill
12740 if (aura
->GetId() == 32409)
12745 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
12746 // But except periodic triggers (can triggered from self)
12747 if(procSpell
&& procSpell
->Id
== spellProto
->Id
&& !(spellProto
->procFlags
& PROC_FLAG_ON_TAKE_PERIODIC
))
12750 // Check if current equipment allows aura to proc
12751 if(!isVictim
&& GetTypeId() == TYPEID_PLAYER
)
12753 if(spellProto
->EquippedItemClass
== ITEM_CLASS_WEAPON
)
12756 if(attType
== BASE_ATTACK
)
12757 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_MAINHAND
);
12758 else if (attType
== OFF_ATTACK
)
12759 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
12761 item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_RANGED
);
12763 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_WEAPON
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
12766 else if(spellProto
->EquippedItemClass
== ITEM_CLASS_ARMOR
)
12768 // Check if player is wearing shield
12769 Item
*item
= ((Player
*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0
, EQUIPMENT_SLOT_OFFHAND
);
12770 if(!item
|| item
->IsBroken() || item
->GetProto()->Class
!= ITEM_CLASS_ARMOR
|| !((1<<item
->GetProto()->SubClass
) & spellProto
->EquippedItemSubClassMask
))
12774 // Get chance from spell
12775 float chance
= (float)spellProto
->procChance
;
12776 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
12777 if(spellProcEvent
&& spellProcEvent
->customChance
)
12778 chance
= spellProcEvent
->customChance
;
12779 // If PPM exist calculate chance from PPM
12780 if(!isVictim
&& spellProcEvent
&& spellProcEvent
->ppmRate
!= 0)
12782 uint32 WeaponSpeed
= GetAttackTime(attType
);
12783 chance
= GetPPMProcChance(WeaponSpeed
, spellProcEvent
->ppmRate
);
12785 // Apply chance modifer aura
12786 if(Player
* modOwner
= GetSpellModOwner())
12788 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_CHANCE_OF_SUCCESS
,chance
);
12789 modOwner
->ApplySpellMod(spellProto
->Id
,SPELLMOD_FREQUENCY_OF_SUCCESS
,chance
);
12792 return roll_chance_f(chance
);
12795 bool Unit::HandleMendingAuraProc( Aura
* triggeredByAura
)
12797 // aura can be deleted at casts
12798 SpellEntry
const* spellProto
= triggeredByAura
->GetSpellProto();
12799 uint32 effIdx
= triggeredByAura
->GetEffIndex();
12800 int32 heal
= triggeredByAura
->GetModifier()->m_amount
;
12801 uint64 caster_guid
= triggeredByAura
->GetCasterGUID();
12804 int32 jumps
= triggeredByAura
->GetAuraCharges()-1;
12806 // current aura expire
12807 triggeredByAura
->SetAuraCharges(1); // will removed at next charges decrease
12809 // next target selection
12810 if(jumps
> 0 && GetTypeId()==TYPEID_PLAYER
&& IS_PLAYER_GUID(caster_guid
))
12813 if (spellProto
->EffectRadiusIndex
[effIdx
])
12814 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(spellProto
->EffectRadiusIndex
[effIdx
]));
12816 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spellProto
->rangeIndex
));
12818 if(Player
* caster
= ((Player
*)triggeredByAura
->GetCaster()))
12820 caster
->ApplySpellMod(spellProto
->Id
, SPELLMOD_RADIUS
, radius
,NULL
);
12822 if(Player
* target
= ((Player
*)this)->GetNextRandomRaidMember(radius
))
12824 // aura will applied from caster, but spell casted from current aura holder
12825 SpellModifier
*mod
= new SpellModifier(SPELLMOD_CHARGES
,SPELLMOD_FLAT
,jumps
-5,spellProto
->Id
,spellProto
->SpellFamilyFlags
,spellProto
->SpellFamilyFlags2
);
12827 // remove before apply next (locked against deleted)
12828 triggeredByAura
->SetInUse(true);
12829 RemoveAurasByCasterSpell(spellProto
->Id
,caster
->GetGUID());
12831 caster
->AddSpellMod(mod
, true);
12832 CastCustomSpell(target
,spellProto
->Id
,&heal
,NULL
,NULL
,true,NULL
,triggeredByAura
,caster
->GetGUID());
12833 caster
->AddSpellMod(mod
, false);
12834 triggeredByAura
->SetInUse(false);
12840 CastCustomSpell(this,33110,&heal
,NULL
,NULL
,true,NULL
,NULL
,caster_guid
);
12844 void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask
, uint32 exceptSpellId
, bool non_positive
/*= false*/)
12846 Unit::AuraMap
& auras
= GetAuras();
12847 for(Unit::AuraMap::iterator iter
= auras
.begin(); iter
!= auras
.end();)
12849 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
12850 if (spell
->Id
== exceptSpellId
)
12852 else if (non_positive
&& iter
->second
->IsPositive())
12854 else if (spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
)
12856 else if (GetSpellMechanicMask(spell
, iter
->second
->GetEffIndex()) & mechMask
)
12858 RemoveAurasDueToSpell(spell
->Id
);
12862 iter
= auras
.begin();
12869 void Unit::SetPhaseMask(uint32 newPhaseMask
, bool update
)
12871 if(newPhaseMask
==GetPhaseMask())
12875 RemoveNotOwnSingleTargetAuras(newPhaseMask
); // we can lost access to caster or target
12877 WorldObject::SetPhaseMask(newPhaseMask
,update
);
12880 if(Pet
* pet
= GetPet())
12881 pet
->SetPhaseMask(newPhaseMask
,true);
12884 void Unit::NearTeleportTo( float x
, float y
, float z
, float orientation
, bool casting
/*= false*/ )
12886 if(GetTypeId() == TYPEID_PLAYER
)
12887 ((Player
*)this)->TeleportTo(GetMapId(), x
, y
, z
, orientation
, TELE_TO_NOT_LEAVE_TRANSPORT
| TELE_TO_NOT_LEAVE_COMBAT
| TELE_TO_NOT_UNSUMMON_PET
| (casting
? TELE_TO_SPELL
: 0));
12890 GetMap()->CreatureRelocation((Creature
*)this, x
, y
, z
, orientation
);
12893 BuildHeartBeatMsg(&data
);
12894 SendMessageToSet(&data
, false);
12898 void Unit::SetPvP( bool state
)
12901 SetByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_PVP
);
12903 RemoveByteFlag(UNIT_FIELD_BYTES_2
, 1, UNIT_BYTE2_FLAG_PVP
);
12905 if(Pet
* pet
= GetPet())
12906 pet
->SetPvP(state
);
12907 if(Unit
* charmed
= GetCharm())
12908 charmed
->SetPvP(state
);
12910 for (int8 i
= 0; i
< MAX_TOTEM
; ++i
)
12912 if(Creature
*totem
= GetMap()->GetCreature(m_TotemSlot
[i
]))
12913 totem
->SetPvP(state
);
12916 void Unit::KnockBackFrom(Unit
* target
, float horizintalSpeed
, float verticalSpeed
)
12918 float angle
= this == target
? GetOrientation() + M_PI
: target
->GetAngle(this);
12919 float vsin
= sin(angle
);
12920 float vcos
= cos(angle
);
12922 // Effect propertly implemented only for players
12923 if(GetTypeId()==TYPEID_PLAYER
)
12925 WorldPacket
data(SMSG_MOVE_KNOCK_BACK
, 8+4+4+4+4+4);
12926 data
.append(GetPackGUID());
12927 data
<< uint32(0); // Sequence
12928 data
<< float(vcos
); // x direction
12929 data
<< float(vsin
); // y direction
12930 data
<< float(horizintalSpeed
); // Horizontal speed
12931 data
<< float(-verticalSpeed
); // Z Movement speed (vertical)
12932 ((Player
*)this)->GetSession()->SendPacket(&data
);
12936 float dis
= horizintalSpeed
;
12939 GetPosition(ox
, oy
, oz
);
12941 float fx
= ox
+ dis
* vcos
;
12942 float fy
= oy
+ dis
* vsin
;
12945 float fx2
, fy2
, fz2
; // getObjectHitPos overwrite last args in any result case
12946 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox
,oy
,oz
+0.5, fx
,fy
,oz
+0.5,fx2
,fy2
,fz2
, -0.5))
12951 UpdateGroundPositionZ(fx
, fy
, fz
);
12954 //FIXME: this mostly hack, must exist some packet for proper creature move at client side
12955 // with CreatureRelocation at server side
12956 NearTeleportTo(fx
, fy
, fz
, GetOrientation(), this == target
);
12960 float Unit::GetCombatRatingReduction(CombatRating cr
) const
12962 if (GetTypeId() == TYPEID_PLAYER
)
12963 return ((Player
const*)this)->GetRatingBonusValue(cr
);
12964 else if (((Creature
const*)this)->isPet())
12966 // Player's pet have 0.4 resilience from owner
12967 if (Unit
* owner
= GetOwner())
12968 if(owner
->GetTypeId() == TYPEID_PLAYER
)
12969 return ((Player
*)owner
)->GetRatingBonusValue(cr
) * 0.4f
;
12975 uint32
Unit::GetCombatRatingDamageReduction(CombatRating cr
, float rate
, float cap
, uint32 damage
) const
12977 float percent
= GetCombatRatingReduction(cr
) * rate
;
12980 return uint32 (percent
* damage
/ 100.0f
);
12983 void Unit::SendThreatUpdate()
12985 ThreatList
const& tlist
= getThreatManager().getThreatList();
12986 if (uint32 count
= tlist
.size())
12988 sLog
.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
12989 WorldPacket
data(SMSG_THREAT_UPDATE
, 8 + count
* 8);
12990 data
.append(GetPackGUID());
12991 data
<< uint32(count
);
12992 for (ThreatList::const_iterator itr
= tlist
.begin(); itr
!= tlist
.end(); ++itr
)
12994 data
.appendPackGUID((*itr
)->getUnitGuid());
12995 data
<< uint32((*itr
)->getThreat());
12997 SendMessageToSet(&data
, false);
13001 void Unit::SendHighestThreatUpdate(HostileReference
* pHostilReference
)
13003 ThreatList
const& tlist
= getThreatManager().getThreatList();
13004 if (uint32 count
= tlist
.size())
13006 sLog
.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
13007 WorldPacket
data(SMSG_HIGHEST_THREAT_UPDATE
, 8 + 8 + count
* 8);
13008 data
.append(GetPackGUID());
13009 data
.appendPackGUID(pHostilReference
->getUnitGuid());
13010 data
<< uint32(count
);
13011 for (ThreatList::const_iterator itr
= tlist
.begin(); itr
!= tlist
.end(); ++itr
)
13013 data
.appendPackGUID((*itr
)->getUnitGuid());
13014 data
<< uint32((*itr
)->getThreat());
13016 SendMessageToSet(&data
, false);
13020 void Unit::SendThreatClear()
13022 sLog
.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
13023 WorldPacket
data(SMSG_THREAT_CLEAR
, 8);
13024 data
.append(GetPackGUID());
13025 SendMessageToSet(&data
, false);
13028 void Unit::SendThreatRemove(HostileReference
* pHostileReference
)
13030 sLog
.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
13031 WorldPacket
data(SMSG_THREAT_REMOVE
, 8 + 8);
13032 data
.append(GetPackGUID());
13033 data
.appendPackGUID(pHostileReference
->getUnitGuid());
13034 SendMessageToSet(&data
, false);
13037 void Unit::StopAttackFaction(uint32 faction_id
)
13039 if (Unit
* victim
= getVictim())
13041 if (victim
->getFactionTemplateEntry()->faction
==faction_id
)
13044 if (IsNonMeleeSpellCasted(false))
13045 InterruptNonMeleeSpells(false);
13047 // melee and ranged forced attack cancel
13048 if (GetTypeId() == TYPEID_PLAYER
)
13049 ((Player
*)this)->SendAttackSwingCancelAttack();
13053 AttackerSet
const& attackers
= getAttackers();
13054 for(AttackerSet::const_iterator itr
= attackers
.begin(); itr
!= attackers
.end();)
13056 if ((*itr
)->getFactionTemplateEntry()->faction
==faction_id
)
13058 (*itr
)->AttackStop();
13059 itr
= attackers
.begin();
13065 getHostileRefManager().deleteReferencesForFaction(faction_id
);
13067 if(Pet
* pet
= GetPet())
13068 pet
->StopAttackFaction(faction_id
);
13069 if(Unit
* charm
= GetCharm())
13070 charm
->StopAttackFaction(faction_id
);
13072 for(GuardianPetList::const_iterator itr
= m_guardianPets
.begin(); itr
!= m_guardianPets
.end(); ++itr
)
13073 if(Unit
* guardian
= Unit::GetUnit(*this,*itr
))
13074 guardian
->StopAttackFaction(faction_id
);
13077 void Unit::CleanupDeletedAuras()
13079 // really delete auras "deleted" while processing its ApplyModify code
13080 for(AuraList::const_iterator itr
= m_deletedAuras
.begin(); itr
!= m_deletedAuras
.end(); ++itr
)
13082 m_deletedAuras
.clear();