[9049] Additional fixes for talent 17056 and ranks.
[getmangos.git] / src / game / Unit.cpp
blobc2baad92eabbca2f025529e6f11dffc49c414009
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "ObjectDefines.h"
27 #include "SpellMgr.h"
28 #include "Unit.h"
29 #include "QuestDef.h"
30 #include "Player.h"
31 #include "Creature.h"
32 #include "Spell.h"
33 #include "Group.h"
34 #include "SpellAuras.h"
35 #include "MapManager.h"
36 #include "ObjectAccessor.h"
37 #include "CreatureAI.h"
38 #include "Formulas.h"
39 #include "Pet.h"
40 #include "Util.h"
41 #include "Totem.h"
42 #include "BattleGround.h"
43 #include "InstanceSaveMgr.h"
44 #include "GridNotifiersImpl.h"
45 #include "CellImpl.h"
46 #include "Path.h"
47 #include "Traveller.h"
48 #include "VMapFactory.h"
50 #include <math.h>
52 float baseMoveSpeed[MAX_MOVE_TYPE] =
54 2.5f, // MOVE_WALK
55 7.0f, // MOVE_RUN
56 1.25f, // MOVE_RUN_BACK
57 4.722222f, // MOVE_SWIM
58 4.5f, // MOVE_SWIM_BACK
59 3.141594f, // MOVE_TURN_RATE
60 7.0f, // MOVE_FLIGHT
61 4.5f, // MOVE_FLIGHT_BACK
62 3.14f // MOVE_PITCH_RATE
65 // Used for prepare can/can`t triggr aura
66 static bool InitTriggerAuraData();
67 // Define can trigger auras
68 static bool isTriggerAura[TOTAL_AURAS];
69 // Define can`t trigger auras (need for disable second trigger)
70 static bool isNonTriggerAura[TOTAL_AURAS];
71 // Prepare lists
72 static bool procPrepared = InitTriggerAuraData();
74 Unit::Unit()
75 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostileRefManager(this)
77 m_objectType |= TYPEMASK_UNIT;
78 m_objectTypeId = TYPEID_UNIT;
80 m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
82 m_attackTimer[BASE_ATTACK] = 0;
83 m_attackTimer[OFF_ATTACK] = 0;
84 m_attackTimer[RANGED_ATTACK] = 0;
85 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
86 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
87 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
89 m_extraAttacks = 0;
91 m_state = 0;
92 m_form = FORM_NONE;
93 m_deathState = ALIVE;
95 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
96 m_currentSpells[i] = NULL;
98 m_addDmgOnce = 0;
100 for(int i = 0; i < MAX_TOTEM; ++i)
101 m_TotemSlot[i] = 0;
103 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
104 //m_Aura = NULL;
105 //m_AurasCheck = 2000;
106 //m_removeAuraTimer = 4;
107 m_AurasUpdateIterator = m_Auras.end();
108 m_AuraFlags = 0;
110 m_Visibility = VISIBILITY_ON;
112 m_detectInvisibilityMask = 0;
113 m_invisibilityMask = 0;
114 m_transform = 0;
115 m_ShapeShiftFormSpellId = 0;
116 m_canModifyStats = false;
118 for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
119 m_spellImmune[i].clear();
120 for (int i = 0; i < UNIT_MOD_END; ++i)
122 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
123 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
124 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
125 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
127 // implement 50% base damage from offhand
128 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
130 for (int i = 0; i < MAX_ATTACK; ++i)
132 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
133 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
135 for (int i = 0; i < MAX_STATS; ++i)
136 m_createStats[i] = 0.0f;
138 m_attacking = NULL;
139 m_modMeleeHitChance = 0.0f;
140 m_modRangedHitChance = 0.0f;
141 m_modSpellHitChance = 0.0f;
142 m_baseSpellCritChance = 5;
144 m_CombatTimer = 0;
145 m_lastManaUseTimer = 0;
147 //m_victimThreat = 0.0f;
148 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
149 m_threatModifier[i] = 1.0f;
150 m_isSorted = true;
151 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
152 m_speed_rate[i] = 1.0f;
154 m_charmInfo = NULL;
156 // remove aurastates allowing special moves
157 for(int i=0; i < MAX_REACTIVE; ++i)
158 m_reactiveTimer[i] = 0;
161 Unit::~Unit()
163 // set current spells as deletable
164 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
166 if (m_currentSpells[i])
168 m_currentSpells[i]->SetReferencedFromCurrent(false);
169 m_currentSpells[i] = NULL;
173 if (m_charmInfo)
174 delete m_charmInfo;
176 // those should be already removed at "RemoveFromWorld()" call
177 assert(m_gameObj.size() == 0);
178 assert(m_dynObjGUIDs.size() == 0);
179 assert(m_deletedAuras.size() == 0);
182 void Unit::Update( uint32 p_time )
184 if(!IsInWorld())
185 return;
187 /*if(p_time > m_AurasCheck)
189 m_AurasCheck = 2000;
190 _UpdateAura();
191 }else
192 m_AurasCheck -= p_time;*/
194 // WARNING! Order of execution here is important, do not change.
195 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
196 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
197 m_Events.Update( p_time );
198 _UpdateSpells( p_time );
200 CleanupDeletedAuras();
202 if (m_lastManaUseTimer)
204 if (p_time >= m_lastManaUseTimer)
205 m_lastManaUseTimer = 0;
206 else
207 m_lastManaUseTimer -= p_time;
210 if (CanHaveThreatList())
211 getThreatManager().UpdateForClient(p_time);
213 // update combat timer only for players and pets
214 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
216 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
217 // targets without stopping half way there and running off.
218 // These flags are reset after target dies or another command is given.
219 if( m_HostileRefManager.isEmpty() )
221 // m_CombatTimer set at aura start and it will be freeze until aura removing
222 if ( m_CombatTimer <= p_time )
223 ClearInCombat();
224 else
225 m_CombatTimer -= p_time;
229 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
231 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
234 // update abilities available only for fraction of time
235 UpdateReactives( p_time );
237 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
238 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
239 ModifyAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetHealth() > GetMaxHealth()*0.75f);
241 i_motionMaster.UpdateMotion(p_time);
244 bool Unit::haveOffhandWeapon() const
246 if(GetTypeId() == TYPEID_PLAYER)
247 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true,true);
248 else
249 return false;
252 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, MonsterMovementFlags flags, uint32 Time, Player* player)
254 float moveTime = Time;
256 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
257 data.append(GetPackGUID());
258 data << uint8(0); // new in 3.1
259 data << GetPositionX() << GetPositionY() << GetPositionZ();
260 data << uint32(getMSTime());
262 data << uint8(type); // unknown
263 switch(type)
265 case 0: // normal packet
266 break;
267 case 1: // stop packet (raw pos?)
268 SendMessageToSet( &data, true );
269 return;
270 case 2: // facing spot, not used currently
271 data << float(0);
272 data << float(0);
273 data << float(0);
274 break;
275 case 3: // not used currently
276 data << uint64(0); // probably target guid (facing target?)
277 break;
278 case 4: // not used currently
279 data << float(0); // facing angle
280 break;
283 data << uint32(flags);
285 if(flags & MONSTER_MOVE_WALK)
286 moveTime *= 1.05f;
288 data << uint32(moveTime); // Time in between points
289 data << uint32(1); // 1 single waypoint
290 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
292 if(player)
293 player->GetSession()->SendPacket(&data);
294 else
295 SendMessageToSet( &data, true );
298 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, MonsterMovementFlags flags)
300 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
302 uint32 pathSize = end - start;
304 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+1+4+4+4+4+1+4+4+4+pathSize*4*3) );
305 data.append(GetPackGUID());
306 data << uint8(0);
307 data << GetPositionX();
308 data << GetPositionY();
309 data << GetPositionZ();
310 data << uint32(getMSTime());
311 data << uint8(0);
312 data << uint32(flags);
313 data << uint32(traveltime);
314 data << uint32(pathSize);
315 data.append((char*)path.GetNodes(start), pathSize * 4 * 3);
316 SendMessageToSet(&data, true);
319 void Unit::BuildHeartBeatMsg(WorldPacket *data) const
321 MovementFlags move_flags = GetTypeId()==TYPEID_PLAYER
322 ? ((Player const*)this)->m_movementInfo.GetMovementFlags()
323 : MOVEMENTFLAG_NONE;
325 data->Initialize(MSG_MOVE_HEARTBEAT, 32);
326 data->append(GetPackGUID());
327 *data << uint32(move_flags); // movement flags
328 *data << uint16(0); // 2.3.0
329 *data << uint32(getMSTime()); // time
330 *data << float(GetPositionX());
331 *data << float(GetPositionY());
332 *data << float(GetPositionZ());
333 *data << float(GetOrientation());
334 *data << uint32(0);
337 void Unit::resetAttackTimer(WeaponAttackType type)
339 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
342 bool Unit::canReachWithAttack(Unit *pVictim) const
344 assert(pVictim);
345 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
346 if( reach <= 0.0f )
347 reach = 1.0f;
348 return IsWithinDistInMap(pVictim, reach);
351 void Unit::RemoveSpellsCausingAura(AuraType auraType)
353 if (auraType >= TOTAL_AURAS) return;
354 AuraList::const_iterator iter, next;
355 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
357 next = iter;
358 ++next;
360 if (*iter)
362 RemoveAurasDueToSpell((*iter)->GetId());
363 if (!m_modAuras[auraType].empty())
364 next = m_modAuras[auraType].begin();
365 else
366 return;
371 bool Unit::HasAuraType(AuraType auraType) const
373 return (!m_modAuras[auraType].empty());
376 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
377 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
379 if(!HasAuraType(auraType))
380 return;
382 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
383 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
384 float chance = float(damage) / max_dmg * 100.0f;
385 if (roll_chance_f(chance))
386 RemoveSpellsCausingAura(auraType);
389 void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
391 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
393 if(absorb)
394 absorb += damage;
395 damage = 0;
396 return;
399 //You don't lose health from damage taken from another player while in a sanctuary
400 //You still see it in the combat log though
401 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
403 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
404 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
406 if(absorb)
407 absorb += damage;
408 damage = 0;
412 uint32 originalDamage = damage;
414 //Script Event damage Deal
415 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
416 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
417 //Script Event damage taken
418 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
419 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
421 if(absorb && originalDamage > damage)
422 absorb += (originalDamage - damage);
425 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
427 // remove affects from victim (including from 0 damage and DoTs)
428 if(pVictim != this)
429 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
431 // remove affects from attacker at any non-DoT damage (including 0 damage)
432 if( damagetype != DOT)
434 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
435 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
437 if(pVictim != this)
438 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
440 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
441 pVictim->SetStandState(UNIT_STAND_STATE_STAND);
444 if(!damage)
446 // Rage from physical damage received .
447 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
448 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
450 return 0;
452 if (!spellProto || !IsSpellHaveAura(spellProto,SPELL_AURA_MOD_FEAR))
453 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
454 // root type spells do not dispel the root effect
455 if (!spellProto || !(spellProto->Mechanic == MECHANIC_ROOT || IsSpellHaveAura(spellProto,SPELL_AURA_MOD_ROOT)))
456 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
458 // no xp,health if type 8 /critters/
459 if(pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
461 pVictim->setDeathState(JUST_DIED);
462 pVictim->SetHealth(0);
464 // allow loot only if has loot_id in creature_template
465 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
466 if(cInfo && cInfo->lootid)
467 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
469 // some critters required for quests (need normal entry instead possible heroic in any cases)
470 if(GetTypeId() == TYPEID_PLAYER)
471 if(CreatureInfo const* normalInfo = ObjectMgr::GetCreatureTemplate(pVictim->GetEntry()))
472 ((Player*)this)->KilledMonster(normalInfo,pVictim->GetGUID());
474 return damage;
477 DEBUG_LOG("DealDamageStart");
479 uint32 health = pVictim->GetHealth();
480 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
482 // duel ends when player has 1 or less hp
483 bool duel_hasEnded = false;
484 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
486 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
487 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
488 damage = health-1;
490 duel_hasEnded = true;
492 //Get in CombatState
493 if(pVictim != this && damagetype != DOT)
495 SetInCombatWith(pVictim);
496 pVictim->SetInCombatWith(this);
498 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
499 SetContestedPvP(attackedPlayer);
502 // Rage from Damage made (only from direct weapon damage)
503 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
505 uint32 weaponSpeedHitFactor;
507 switch(cleanDamage->attackType)
509 case BASE_ATTACK:
511 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
512 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
513 else
514 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
516 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
518 break;
520 case OFF_ATTACK:
522 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
523 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
524 else
525 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
527 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
529 break;
531 case RANGED_ATTACK:
532 break;
536 if (GetTypeId() == TYPEID_PLAYER && this != pVictim)
538 Player *killer = ((Player*)this);
540 // in bg, count dmg if victim is also a player
541 if (pVictim->GetTypeId()==TYPEID_PLAYER)
543 if (BattleGround *bg = killer->GetBattleGround())
545 // FIXME: kept by compatibility. don't know in BG if the restriction apply.
546 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
550 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE, damage, 0, pVictim);
551 killer->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT, damage);
554 if (pVictim->GetTypeId() == TYPEID_PLAYER)
555 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED, damage);
557 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
558 ((Creature*)pVictim)->SetLootRecipient(this);
560 if (health <= damage)
562 DEBUG_LOG("DealDamage: victim just died");
564 if (pVictim->GetTypeId() == TYPEID_PLAYER)
565 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
567 // find player: owner of controlled `this` or `this` itself maybe
568 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
570 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
571 player = ((Creature*)pVictim)->GetLootRecipient();
572 // Reward player, his pets, and group/raid members
573 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
574 if(player && player!=pVictim)
576 player->RewardPlayerAndGroupAtKill(pVictim);
577 player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
579 WorldPacket data(SMSG_PARTYKILLLOG, (8+8)); //send event PARTY_KILL
580 data << uint64(player->GetGUID()); //player with killing blow
581 data << uint64(pVictim->GetGUID()); //victim
582 if (Group *group = player->GetGroup())
583 group->BroadcastPacket(&data, group->GetMemberGroup(player->GetGUID()));
584 else
585 player->SendDirectMessage(&data);
588 DEBUG_LOG("DealDamageAttackStop");
590 // stop combat
591 pVictim->CombatStop();
592 pVictim->getHostileRefManager().deleteReferences();
594 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
596 // if talent known but not triggered (check priest class for speedup check)
597 Aura* spiritOfRedemtionTalentReady = NULL;
598 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
599 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
601 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
602 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
604 if((*itr)->GetSpellProto()->SpellIconID==1654)
606 spiritOfRedemtionTalentReady = *itr;
607 break;
612 DEBUG_LOG("SET JUST_DIED");
613 if(!spiritOfRedemtionTalentReady)
614 pVictim->setDeathState(JUST_DIED);
616 DEBUG_LOG("DealDamageHealth1");
618 if(spiritOfRedemtionTalentReady)
620 // save value before aura remove
621 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
622 if(!ressSpellId)
623 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
625 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
626 pVictim->RemoveAllAurasOnDeath();
628 // restore for use at real death
629 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
631 // FORM_SPIRITOFREDEMPTION and related auras
632 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
634 else
635 pVictim->SetHealth(0);
637 // remember victim PvP death for corpse type and corpse reclaim delay
638 // at original death (not at SpiritOfRedemtionTalent timeout)
639 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
640 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
642 // Call KilledUnit for creatures
643 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
644 ((Creature*)this)->AI()->KilledUnit(pVictim);
646 // achievement stuff
647 if (pVictim->GetTypeId() == TYPEID_PLAYER)
649 if (GetTypeId() == TYPEID_UNIT)
650 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
651 else if(GetTypeId() == TYPEID_PLAYER && pVictim != this)
652 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam());
655 // 10% durability loss on death
656 // clean InHateListOf
657 if (pVictim->GetTypeId() == TYPEID_PLAYER)
659 // only if not player and not controlled by player pet. And not at BG
660 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
662 DEBUG_LOG("We are dead, loosing 10 percents durability");
663 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
664 // durability lost message
665 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
666 ((Player*)pVictim)->GetSession()->SendPacket(&data);
669 else // creature died
671 DEBUG_LOG("DealDamageNotPlayer");
672 Creature *cVictim = (Creature*)pVictim;
674 if(!cVictim->isPet())
676 cVictim->DeleteThreatList();
677 // only lootable if it has loot or can drop gold
678 if(cVictim->GetCreatureInfo()->lootid || cVictim->GetCreatureInfo()->maxgold > 0)
679 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
680 else
681 cVictim->lootForBody = true; // needed for skinning
683 // Call creature just died function
684 if (cVictim->AI())
685 cVictim->AI()->JustDied(this);
687 // Dungeon specific stuff, only applies to players killing creatures
688 if(cVictim->GetInstanceId())
690 Map *m = cVictim->GetMap();
691 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
692 // TODO: do instance binding anyway if the charmer/owner is offline
694 if(m->IsDungeon() && creditedPlayer)
696 if (m->IsRaidOrHeroicDungeon())
698 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
699 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
701 else
703 // the reset time is set but not added to the scheduler
704 // until the players leave the instance
705 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
706 if(InstanceSave *save = sInstanceSaveMgr.GetInstanceSave(cVictim->GetInstanceId()))
707 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
713 // last damage from non duel opponent or opponent controlled creature
714 if(duel_hasEnded)
716 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
717 Player *he = (Player*)pVictim;
719 assert(he->duel);
721 he->duel->opponent->CombatStopWithPets(true);
722 he->CombatStopWithPets(true);
724 he->DuelComplete(DUEL_INTERUPTED);
727 // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
728 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->InBattleGround())
730 Player *killed = ((Player*)pVictim);
731 if(BattleGround *bg = killed->GetBattleGround())
732 if(player)
733 bg->HandleKillPlayer(killed, player);
735 else if(pVictim->GetTypeId() == TYPEID_UNIT)
737 if (player)
738 if (BattleGround *bg = player->GetBattleGround())
739 bg->HandleKillUnit((Creature*)pVictim, player);
742 else // if (health <= damage)
744 DEBUG_LOG("DealDamageAlive");
746 if (pVictim->GetTypeId() == TYPEID_PLAYER)
747 ((Player*)pVictim)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
749 pVictim->ModifyHealth(- (int32)damage);
751 if(damagetype != DOT)
753 if(!getVictim())
755 // if not have main target then attack state with target (including AI call)
756 //start melee attacks only after melee hit
757 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
760 // if damage pVictim call AI reaction
761 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
762 ((Creature*)pVictim)->AI()->AttackedBy(this);
765 // polymorphed, hex and other negative transformed cases
766 uint32 morphSpell = pVictim->getTransForm();
767 if (morphSpell && !IsPositiveSpell(morphSpell))
769 if (SpellEntry const* morphEntry = sSpellStore.LookupEntry(morphSpell))
771 if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_CONFUSE))
772 pVictim->RemoveAurasDueToSpell(morphSpell);
773 else if (IsSpellHaveAura(morphEntry, SPELL_AURA_MOD_PACIFY_SILENCE))
774 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_PACIFY_SILENCE, damage);
778 if(damagetype == DIRECT_DAMAGE || damagetype == SPELL_DIRECT_DAMAGE)
780 if (!spellProto || !(spellProto->AuraInterruptFlags&AURA_INTERRUPT_FLAG_DIRECT_DAMAGE))
781 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
783 if (pVictim->GetTypeId() != TYPEID_PLAYER)
785 if(spellProto && IsDamageToThreatSpell(spellProto))
786 pVictim->AddThreat(this, damage*2, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
787 else
788 pVictim->AddThreat(this, damage, (cleanDamage && cleanDamage->hitOutCome == MELEE_HIT_CRIT), damageSchoolMask, spellProto);
790 else // victim is a player
792 // Rage from damage received
793 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
795 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
796 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
799 // random durability for items (HIT TAKEN)
800 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
802 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
803 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
807 if(GetTypeId()==TYPEID_PLAYER)
809 // random durability for items (HIT DONE)
810 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
812 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
813 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
817 // TODO: Store auras by interrupt flag to speed this up.
818 AuraMap& vAuras = pVictim->GetAuras();
819 for (AuraMap::const_iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
821 const SpellEntry *se = i->second->GetSpellProto();
822 next = i; ++next;
823 if (spellProto && spellProto->Id == se->Id) // Not drop auras added by self
824 continue;
825 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
827 bool remove = true;
828 if (se->procFlags & (1<<3))
830 if (!roll_chance_i(se->procChance))
831 remove = false;
833 if (remove)
835 pVictim->RemoveAurasDueToSpell(i->second->GetId());
836 // FIXME: this may cause the auras with proc chance to be rerolled several times
837 next = vAuras.begin();
842 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
844 if( damagetype != DOT )
846 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
848 // skip channeled spell (processed differently below)
849 if (i == CURRENT_CHANNELED_SPELL)
850 continue;
852 if(Spell* spell = pVictim->GetCurrentSpell(CurrentSpellTypes(i)))
854 if(spell->getState() == SPELL_STATE_PREPARING)
856 if(spell->m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_ABORT_ON_DMG)
857 pVictim->InterruptSpell(CurrentSpellTypes(i));
858 else
859 spell->Delayed();
865 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
867 if (spell->getState() == SPELL_STATE_CASTING)
869 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
870 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
872 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
873 spell->DelayedChannel();
875 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
877 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
878 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
881 else if (spell->getState() == SPELL_STATE_DELAYED)
882 // break channeled spell in delayed state on damage
884 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
885 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
890 // last damage from duel opponent
891 if(duel_hasEnded)
893 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
894 Player *he = (Player*)pVictim;
896 assert(he->duel);
898 he->SetHealth(1);
900 he->duel->opponent->CombatStopWithPets(true);
901 he->CombatStopWithPets(true);
903 he->CastSpell(he, 7267, true); // beg
904 he->DuelComplete(DUEL_WON);
908 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
910 return damage;
913 void Unit::CastStop(uint32 except_spellid)
915 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
916 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
917 InterruptSpell(CurrentSpellTypes(i),false);
920 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
922 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
924 if(!spellInfo)
926 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
927 return;
930 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
933 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
935 if(!spellInfo)
937 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
938 return;
941 if (castItem)
942 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
944 if(!originalCaster && triggeredByAura)
945 originalCaster = triggeredByAura->GetCasterGUID();
947 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
949 SpellCastTargets targets;
950 targets.setUnitTarget( Victim );
951 spell->m_CastItem = castItem;
952 spell->prepare(&targets, triggeredByAura);
955 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
957 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
959 if(!spellInfo)
961 sLog.outError("CastCustomSpell: unknown spell id %i", spellId);
962 return;
965 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
968 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
970 if(!spellInfo)
972 sLog.outError("CastCustomSpell: unknown spell");
973 return;
976 if (castItem)
977 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
979 if(!originalCaster && triggeredByAura)
980 originalCaster = triggeredByAura->GetCasterGUID();
982 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
984 if(bp0)
985 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
987 if(bp1)
988 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
990 if(bp2)
991 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
993 SpellCastTargets targets;
994 targets.setUnitTarget( Victim );
995 spell->m_CastItem = castItem;
996 spell->prepare(&targets, triggeredByAura);
999 // used for scripting
1000 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1002 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1004 if(!spellInfo)
1006 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1007 return;
1010 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
1013 // used for scripting
1014 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1016 if(!spellInfo)
1018 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1019 return;
1022 if (castItem)
1023 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1025 if(!originalCaster && triggeredByAura)
1026 originalCaster = triggeredByAura->GetCasterGUID();
1028 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1030 SpellCastTargets targets;
1031 targets.setDestination(x, y, z);
1032 spell->m_CastItem = castItem;
1033 spell->prepare(&targets, triggeredByAura);
1036 // Obsolete func need remove, here only for comotability vs another patches
1037 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage)
1039 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1040 SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
1041 CalculateSpellDamage(&damageInfo, damage, spellInfo);
1042 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
1043 SendSpellNonMeleeDamageLog(&damageInfo);
1044 DealSpellDamage(&damageInfo, true);
1045 return damageInfo.damage;
1048 void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
1050 SpellSchoolMask damageSchoolMask = SpellSchoolMask(damageInfo->schoolMask);
1051 Unit *pVictim = damageInfo->target;
1053 if (damage < 0)
1054 return;
1056 if(!this || !pVictim)
1057 return;
1058 if(!this->isAlive() || !pVictim->isAlive())
1059 return;
1061 uint32 crTypeMask = pVictim->GetCreatureTypeMask();
1062 // Check spell crit chance
1063 bool crit = isSpellCrit(pVictim, spellInfo, damageSchoolMask, attackType);
1064 bool blocked = false;
1066 // damage bonus (per damage class)
1067 switch (spellInfo->DmgClass)
1069 // Melee and Ranged Spells
1070 case SPELL_DAMAGE_CLASS_RANGED:
1071 case SPELL_DAMAGE_CLASS_MELEE:
1073 //Calculate damage bonus
1074 damage = MeleeDamageBonus(pVictim, damage, attackType, spellInfo, SPELL_DIRECT_DAMAGE);
1075 // Get blocked status
1076 blocked = isSpellBlocked(pVictim, spellInfo, attackType);
1078 // if crit add critical bonus
1079 if (crit)
1081 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1082 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1083 // Resilience - reduce crit damage
1084 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1085 if (attackType != RANGED_ATTACK)
1086 damage -= pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1087 else
1088 damage -= pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1091 break;
1092 // Magical Attacks
1093 case SPELL_DAMAGE_CLASS_NONE:
1094 case SPELL_DAMAGE_CLASS_MAGIC:
1096 // Calculate damage bonus
1097 damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
1098 // If crit add critical bonus
1099 if (crit)
1101 damageInfo->HitInfo|= SPELL_HIT_TYPE_CRIT;
1102 damage = SpellCriticalDamageBonus(spellInfo, damage, pVictim);
1103 // Resilience - reduce crit damage
1104 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1105 damage -= pVictim->GetSpellCritDamageReduction(redunction_affected_damage);
1108 break;
1111 // only from players
1112 if (GetTypeId() == TYPEID_PLAYER)
1114 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1115 damage -= pVictim->GetSpellDamageReduction(redunction_affected_damage);
1118 // damage mitigation
1119 if (damage > 0)
1121 // physical damage => armor
1122 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1124 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageSchoolMask);
1125 damage = damage - armor_affected_damage + CalcArmorReducedDamage(pVictim, armor_affected_damage);
1128 // block (only for damage class ranged and -melee, also non-physical damage possible)
1129 if (blocked)
1131 damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
1132 if (damage < damageInfo->blocked)
1133 damageInfo->blocked = damage;
1134 damage-=damageInfo->blocked;
1137 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damage,damageSchoolMask,spellInfo);
1138 CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, !(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
1139 damage-= damageInfo->absorb + damageInfo->resist;
1141 else
1142 damage = 0;
1143 damageInfo->damage = damage;
1146 void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
1148 if (!damageInfo)
1149 return;
1151 Unit *pVictim = damageInfo->target;
1153 if(!this || !pVictim)
1154 return;
1156 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1157 return;
1159 SpellEntry const *spellProto = sSpellStore.LookupEntry(damageInfo->SpellID);
1160 if (spellProto == NULL)
1162 sLog.outDebug("Unit::DealSpellDamage have wrong damageInfo->SpellID: %u", damageInfo->SpellID);
1163 return;
1166 //You don't lose health from damage taken from another player while in a sanctuary
1167 //You still see it in the combat log though
1168 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1170 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1171 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1172 return;
1175 // Call default DealDamage (send critical in hit info for threat calculation)
1176 CleanDamage cleanDamage(damageInfo->cleanDamage, BASE_ATTACK, damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT ? MELEE_HIT_CRIT : MELEE_HIT_NORMAL);
1177 DealDamage(pVictim, damageInfo->damage, &cleanDamage, SPELL_DIRECT_DAMAGE, SpellSchoolMask(damageInfo->schoolMask), spellProto, durabilityLoss);
1180 //TODO for melee need create structure as in
1181 void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *damageInfo, WeaponAttackType attackType)
1183 damageInfo->attacker = this;
1184 damageInfo->target = pVictim;
1185 damageInfo->damageSchoolMask = GetMeleeDamageSchoolMask();
1186 damageInfo->attackType = attackType;
1187 damageInfo->damage = 0;
1188 damageInfo->cleanDamage = 0;
1189 damageInfo->absorb = 0;
1190 damageInfo->resist = 0;
1191 damageInfo->blocked_amount = 0;
1193 damageInfo->TargetState = 0;
1194 damageInfo->HitInfo = 0;
1195 damageInfo->procAttacker = PROC_FLAG_NONE;
1196 damageInfo->procVictim = PROC_FLAG_NONE;
1197 damageInfo->procEx = PROC_EX_NONE;
1198 damageInfo->hitOutCome = MELEE_HIT_EVADE;
1200 if(!this || !pVictim)
1201 return;
1202 if(!this->isAlive() || !pVictim->isAlive())
1203 return;
1205 // Select HitInfo/procAttacker/procVictim flag based on attack type
1206 switch (attackType)
1208 case BASE_ATTACK:
1209 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
1210 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
1211 damageInfo->HitInfo = HITINFO_NORMALSWING2;
1212 break;
1213 case OFF_ATTACK:
1214 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
1215 damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
1216 damageInfo->HitInfo = HITINFO_LEFTSWING;
1217 break;
1218 case RANGED_ATTACK:
1219 damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
1220 damageInfo->procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
1221 damageInfo->HitInfo = 0x08;// test
1222 break;
1223 default:
1224 break;
1227 // Physical Immune check
1228 if (damageInfo->target->IsImmunedToDamage(damageInfo->damageSchoolMask))
1230 damageInfo->HitInfo |= HITINFO_NORMALSWING;
1231 damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
1233 damageInfo->procEx |=PROC_EX_IMMUNE;
1234 damageInfo->damage = 0;
1235 damageInfo->cleanDamage = 0;
1236 return;
1238 damage += CalculateDamage (damageInfo->attackType, false);
1239 // Add melee damage bonus
1240 damage = MeleeDamageBonus(damageInfo->target, damage, damageInfo->attackType);
1241 // Calculate armor reduction
1243 uint32 armor_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1244 damageInfo->damage = damage - armor_affected_damage + CalcArmorReducedDamage(damageInfo->target, armor_affected_damage);
1245 damageInfo->cleanDamage += damage - damageInfo->damage;
1247 damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
1249 // Disable parry or dodge for ranged attack
1250 if (damageInfo->attackType == RANGED_ATTACK)
1252 if (damageInfo->hitOutCome == MELEE_HIT_PARRY) damageInfo->hitOutCome = MELEE_HIT_NORMAL;
1253 if (damageInfo->hitOutCome == MELEE_HIT_DODGE) damageInfo->hitOutCome = MELEE_HIT_MISS;
1256 switch(damageInfo->hitOutCome)
1258 case MELEE_HIT_EVADE:
1260 damageInfo->HitInfo |= HITINFO_MISS|HITINFO_SWINGNOHITSOUND;
1261 damageInfo->TargetState = VICTIMSTATE_EVADES;
1263 damageInfo->procEx|=PROC_EX_EVADE;
1264 damageInfo->damage = 0;
1265 damageInfo->cleanDamage = 0;
1266 return;
1268 case MELEE_HIT_MISS:
1270 damageInfo->HitInfo |= HITINFO_MISS;
1271 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1273 damageInfo->procEx|=PROC_EX_MISS;
1274 damageInfo->damage = 0;
1275 damageInfo->cleanDamage = 0;
1276 break;
1278 case MELEE_HIT_NORMAL:
1279 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1280 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1281 break;
1282 case MELEE_HIT_CRIT:
1284 damageInfo->HitInfo |= HITINFO_CRITICALHIT;
1285 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1287 damageInfo->procEx|=PROC_EX_CRITICAL_HIT;
1288 // Crit bonus calc
1289 damageInfo->damage += damageInfo->damage;
1290 int32 mod=0;
1291 // Apply SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE or SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE
1292 if(damageInfo->attackType == RANGED_ATTACK)
1293 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1294 else
1296 mod += damageInfo->target->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1297 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1300 uint32 crTypeMask = damageInfo->target->GetCreatureTypeMask();
1302 // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS
1303 mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask);
1304 if (mod!=0)
1305 damageInfo->damage = int32((damageInfo->damage) * float((100.0f + mod)/100.0f));
1307 // Resilience - reduce crit damage
1308 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damageInfo->damage,damageInfo->damageSchoolMask);
1309 uint32 resilienceReduction;
1310 if (attackType != RANGED_ATTACK)
1311 resilienceReduction = pVictim->GetMeleeCritDamageReduction(redunction_affected_damage);
1312 else
1313 resilienceReduction = pVictim->GetRangedCritDamageReduction(redunction_affected_damage);
1315 damageInfo->damage -= resilienceReduction;
1316 damageInfo->cleanDamage += resilienceReduction;
1317 break;
1319 case MELEE_HIT_PARRY:
1320 damageInfo->TargetState = VICTIMSTATE_PARRY;
1321 damageInfo->procEx|=PROC_EX_PARRY;
1322 damageInfo->cleanDamage += damageInfo->damage;
1323 damageInfo->damage = 0;
1324 break;
1326 case MELEE_HIT_DODGE:
1327 damageInfo->TargetState = VICTIMSTATE_DODGE;
1328 damageInfo->procEx|=PROC_EX_DODGE;
1329 damageInfo->cleanDamage += damageInfo->damage;
1330 damageInfo->damage = 0;
1331 break;
1332 case MELEE_HIT_BLOCK:
1334 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1335 damageInfo->HitInfo |= HITINFO_BLOCK;
1336 damageInfo->procEx|=PROC_EX_BLOCK;
1337 damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
1338 if (damageInfo->blocked_amount >= damageInfo->damage)
1340 damageInfo->TargetState = VICTIMSTATE_BLOCKS;
1341 damageInfo->blocked_amount = damageInfo->damage;
1343 damageInfo->damage -= damageInfo->blocked_amount;
1344 damageInfo->cleanDamage += damageInfo->blocked_amount;
1345 break;
1347 case MELEE_HIT_GLANCING:
1349 damageInfo->HitInfo |= HITINFO_GLANCING;
1350 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1351 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1352 float reducePercent = 1.0f; //damage factor
1353 // calculate base values and mods
1354 float baseLowEnd = 1.3f;
1355 float baseHighEnd = 1.2f;
1356 switch(getClass()) // lowering base values for casters
1358 case CLASS_SHAMAN:
1359 case CLASS_PRIEST:
1360 case CLASS_MAGE:
1361 case CLASS_WARLOCK:
1362 case CLASS_DRUID:
1363 baseLowEnd -= 0.7f;
1364 baseHighEnd -= 0.3f;
1365 break;
1368 float maxLowEnd = 0.6f;
1369 switch(getClass()) // upper for melee classes
1371 case CLASS_WARRIOR:
1372 case CLASS_ROGUE:
1373 maxLowEnd = 0.91f; //If the attacker is a melee class then instead the lower value of 0.91
1376 // calculate values
1377 int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
1378 float lowEnd = baseLowEnd - ( 0.05f * diff );
1379 float highEnd = baseHighEnd - ( 0.03f * diff );
1381 // apply max/min bounds
1382 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
1383 lowEnd = 0.01f;
1384 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
1385 lowEnd = maxLowEnd;
1387 if ( highEnd < 0.2f ) //high end limits
1388 highEnd = 0.2f;
1389 if ( highEnd > 0.99f )
1390 highEnd = 0.99f;
1392 if(lowEnd > highEnd) // prevent negative range size
1393 lowEnd = highEnd;
1395 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
1397 damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
1398 damageInfo->damage = uint32(reducePercent * damageInfo->damage);
1399 break;
1401 case MELEE_HIT_CRUSHING:
1403 damageInfo->HitInfo |= HITINFO_CRUSHING;
1404 damageInfo->TargetState = VICTIMSTATE_NORMAL;
1405 damageInfo->procEx|=PROC_EX_NORMAL_HIT;
1406 // 150% normal damage
1407 damageInfo->damage += (damageInfo->damage / 2);
1408 break;
1410 default:
1412 break;
1415 // only from players
1416 if (GetTypeId() == TYPEID_PLAYER)
1418 uint32 redunction_affected_damage = CalcNotIgnoreDamageRedunction(damage,damageInfo->damageSchoolMask);
1419 if (attackType != RANGED_ATTACK)
1420 damage -= pVictim->GetMeleeDamageReduction(redunction_affected_damage);
1421 else
1422 damage -= pVictim->GetRangedDamageReduction(redunction_affected_damage);
1425 // Calculate absorb resist
1426 if(int32(damageInfo->damage) > 0)
1428 damageInfo->procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1430 // Calculate absorb & resists
1431 uint32 absorb_affected_damage = CalcNotIgnoreAbsorbDamage(damageInfo->damage,damageInfo->damageSchoolMask);
1432 CalcAbsorbResist(damageInfo->target, damageInfo->damageSchoolMask, DIRECT_DAMAGE, absorb_affected_damage, &damageInfo->absorb, &damageInfo->resist, true);
1433 damageInfo->damage-=damageInfo->absorb + damageInfo->resist;
1434 if (damageInfo->absorb)
1436 damageInfo->HitInfo|=HITINFO_ABSORB;
1437 damageInfo->procEx|=PROC_EX_ABSORB;
1439 if (damageInfo->resist)
1440 damageInfo->HitInfo|=HITINFO_RESIST;
1443 else // Umpossible get negative result but....
1444 damageInfo->damage = 0;
1447 void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
1449 if (damageInfo==0) return;
1450 Unit *pVictim = damageInfo->target;
1452 if(!this || !pVictim)
1453 return;
1455 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
1456 return;
1458 //You don't lose health from damage taken from another player while in a sanctuary
1459 //You still see it in the combat log though
1460 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1462 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
1463 if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
1464 return;
1467 // Hmmmm dont like this emotes client must by self do all animations
1468 if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
1469 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1470 if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
1471 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1473 if(damageInfo->TargetState == VICTIMSTATE_PARRY)
1475 // Get attack timers
1476 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1477 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1478 // Reduce attack time
1479 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1481 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20f;
1482 float percent60 = 3.0f * percent20;
1483 if(offtime > percent20 && offtime <= percent60)
1485 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1487 else if(offtime > percent60)
1489 offtime -= 2.0f * percent20;
1490 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1493 else
1495 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1496 float percent60 = 3.0f * percent20;
1497 if(basetime > percent20 && basetime <= percent60)
1499 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1501 else if(basetime > percent60)
1503 basetime -= 2.0f * percent20;
1504 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1509 // Call default DealDamage
1510 CleanDamage cleanDamage(damageInfo->cleanDamage,damageInfo->attackType,damageInfo->hitOutCome);
1511 DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, damageInfo->damageSchoolMask, NULL, durabilityLoss);
1513 // If this is a creature and it attacks from behind it has a probability to daze it's victim
1514 if( (damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
1515 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1517 // -probability is between 0% and 40%
1518 // 20% base chance
1519 float Probability = 20.0f;
1521 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1522 if( pVictim->getLevel() < 30 )
1523 Probability = 0.65f*pVictim->getLevel()+0.5f;
1525 uint32 VictimDefense=pVictim->GetDefenseSkillValue();
1526 uint32 AttackerMeleeSkill=GetUnitMeleeSkill();
1528 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1530 if(Probability > 40.0f)
1531 Probability = 40.0f;
1533 if(roll_chance_f(Probability))
1534 CastSpell(pVictim, 1604, true);
1537 // If not miss
1538 if (!(damageInfo->HitInfo & HITINFO_MISS))
1540 // on weapon hit casts
1541 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
1542 ((Player*)this)->CastItemCombatSpell(pVictim, damageInfo->attackType);
1544 // victim's damage shield
1545 std::set<Aura*> alreadyDone;
1546 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
1547 for(AuraList::const_iterator i = vDamageShields.begin(); i != vDamageShields.end();)
1549 if (alreadyDone.find(*i) == alreadyDone.end())
1551 alreadyDone.insert(*i);
1552 uint32 damage=(*i)->GetModifier()->m_amount;
1553 SpellEntry const *i_spellProto = (*i)->GetSpellProto();
1554 //Calculate absorb resist ??? no data in opcode for this possibly unable to absorb or resist?
1555 //uint32 absorb;
1556 //uint32 resist;
1557 //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1558 //damage-=absorb + resist;
1560 pVictim->DealDamageMods(this,damage,NULL);
1562 WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
1563 data << uint64(pVictim->GetGUID());
1564 data << uint64(GetGUID());
1565 data << uint32(i_spellProto->Id);
1566 data << uint32(damage); // Damage
1567 data << uint32(0); // Overkill
1568 data << uint32(i_spellProto->SchoolMask);
1569 pVictim->SendMessageToSet(&data, true );
1571 pVictim->DealDamage(this, damage, 0, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(i_spellProto), i_spellProto, true);
1573 i = vDamageShields.begin();
1575 else
1576 ++i;
1582 void Unit::HandleEmoteCommand(uint32 anim_id)
1584 WorldPacket data( SMSG_EMOTE, 4 + 8 );
1585 data << uint32(anim_id);
1586 data << uint64(GetGUID());
1587 SendMessageToSet(&data, true);
1590 uint32 Unit::CalcNotIgnoreAbsorbDamage( uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const* spellInfo /*= NULL*/)
1592 float absorb_affected_rate = 1.0f;
1593 Unit::AuraList const& ignoreAbsorbSchool = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL);
1594 for(Unit::AuraList::const_iterator i = ignoreAbsorbSchool.begin(); i != ignoreAbsorbSchool.end(); ++i)
1595 if ((*i)->GetMiscValue() & damageSchoolMask)
1596 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1598 if(spellInfo)
1600 Unit::AuraList const& ignoreAbsorbForSpell = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL);
1601 for(Unit::AuraList::const_iterator citr = ignoreAbsorbForSpell.begin(); citr != ignoreAbsorbForSpell.end(); ++citr)
1602 if ((*citr)->isAffectedOnSpell(spellInfo))
1603 absorb_affected_rate *= (100.0f - (*citr)->GetModifier()->m_amount)/100.0f;
1606 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1609 uint32 Unit::CalcNotIgnoreDamageRedunction( uint32 damage, SpellSchoolMask damageSchoolMask)
1611 float absorb_affected_rate = 1.0f;
1612 Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL);
1613 for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i)
1614 if ((*i)->GetMiscValue() & damageSchoolMask)
1615 absorb_affected_rate *= (100.0f - (*i)->GetModifier()->m_amount)/100.0f;
1617 return absorb_affected_rate <= 0.0f ? 0 : (absorb_affected_rate < 1.0f ? uint32(damage * absorb_affected_rate) : damage);
1620 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1622 uint32 newdamage = 0;
1623 float armor = pVictim->GetArmor();
1625 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1626 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1628 // Apply Player CR_ARMOR_PENETRATION rating and percent talents
1629 if (GetTypeId()==TYPEID_PLAYER)
1630 armor *= 1.0f - ((Player*)this)->GetArmorPenetrationPct() / 100.0f;
1632 if (armor < 0.0f)
1633 armor = 0.0f;
1635 float levelModifier = getLevel();
1636 if (levelModifier > 59)
1637 levelModifier = levelModifier + (4.5f * (levelModifier-59));
1639 float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
1640 tmpvalue = tmpvalue/(1.0f + tmpvalue);
1642 if (tmpvalue < 0.0f)
1643 tmpvalue = 0.0f;
1644 if (tmpvalue > 0.75f)
1645 tmpvalue = 0.75f;
1647 newdamage = uint32(damage - (damage * tmpvalue));
1649 return (newdamage > 1) ? newdamage : 1;
1652 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, bool canReflect)
1654 if(!pVictim || !pVictim->isAlive() || !damage)
1655 return;
1657 // Magic damage, check for resists
1658 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1660 // Get base victim resistance for school
1661 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1662 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1663 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1665 tmpvalue2 *= (float)(0.15f / getLevel());
1666 if (tmpvalue2 < 0.0f)
1667 tmpvalue2 = 0.0f;
1668 if (tmpvalue2 > 0.75f)
1669 tmpvalue2 = 0.75f;
1670 uint32 ran = urand(0, 100);
1671 uint32 faq[4] = {24,6,4,6};
1672 uint8 m = 0;
1673 float Binom = 0.0f;
1674 for (uint8 i = 0; i < 4; ++i)
1676 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1677 if (ran > Binom )
1678 ++m;
1679 else
1680 break;
1682 if (damagetype == DOT && m == 4)
1683 *resist += uint32(damage - 1);
1684 else
1685 *resist += uint32(damage * m / 4);
1686 if(*resist > damage)
1687 *resist = damage;
1689 else
1690 *resist = 0;
1692 int32 RemainingDamage = damage - *resist;
1694 // Get unit state (need for some absorb check)
1695 uint32 unitflag = pVictim->GetUInt32Value(UNIT_FIELD_FLAGS);
1696 // Reflect damage spells (not cast any damage spell in aura lookup)
1697 uint32 reflectSpell = 0;
1698 int32 reflectDamage = 0;
1699 Aura* reflectTriggeredBy = NULL; // expected as not expired at reflect as in current cases
1700 // Death Prevention Aura
1701 SpellEntry const* preventDeathSpell = NULL;
1702 int32 preventDeathAmount = 0;
1704 // full absorb cases (by chance)
1705 AuraList const& vAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1706 for(AuraList::const_iterator i = vAbsorb.begin(); i != vAbsorb.end() && RemainingDamage > 0; ++i)
1708 // only work with proper school mask damage
1709 Modifier* i_mod = (*i)->GetModifier();
1710 if (!(i_mod->m_miscvalue & schoolMask))
1711 continue;
1713 SpellEntry const* i_spellProto = (*i)->GetSpellProto();
1714 // Fire Ward or Frost Ward
1715 if(i_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && i_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
1717 int chance = 0;
1718 Unit::AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_ADD_PCT_MODIFIER);
1719 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1721 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
1722 // Frost Warding (chance full absorb)
1723 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_MAGE && itr_spellProto->SpellIconID == 501)
1725 // chance stored in next dummy effect
1726 chance = itr_spellProto->CalculateSimpleValue(1);
1727 break;
1730 if(roll_chance_i(chance))
1732 int32 amount = RemainingDamage;
1733 RemainingDamage = 0;
1734 // Frost Warding (mana regen)
1735 pVictim->CastCustomSpell(pVictim, 57776, &amount, NULL, NULL, true, NULL, *i);
1736 break;
1741 // Need remove expired auras after
1742 bool existExpired = false;
1744 // absorb without mana cost
1745 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1746 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i)
1748 Modifier* mod = (*i)->GetModifier();
1749 if (!(mod->m_miscvalue & schoolMask))
1750 continue;
1752 SpellEntry const* spellProto = (*i)->GetSpellProto();
1754 // Max Amount can be absorbed by this aura
1755 int32 currentAbsorb = mod->m_amount;
1757 // Found empty aura (impossible but..)
1758 if (currentAbsorb <=0)
1760 existExpired = true;
1761 continue;
1763 // Handle custom absorb auras
1764 // TODO: try find better way
1765 switch(spellProto->SpellFamilyName)
1767 case SPELLFAMILY_GENERIC:
1769 // Astral Shift
1770 if (spellProto->SpellIconID == 3066)
1772 //reduces all damage taken while stun, fear or silence
1773 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1774 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1775 continue;
1777 // Nerves of Steel
1778 if (spellProto->SpellIconID == 2115)
1780 // while affected by Stun and Fear
1781 if (unitflag&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING))
1782 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1783 continue;
1785 // Spell Deflection
1786 if (spellProto->SpellIconID == 3006)
1788 // You have a chance equal to your Parry chance
1789 if (damagetype == DIRECT_DAMAGE && // Only for direct damage
1790 roll_chance_f(pVictim->GetUnitParryChance())) // Roll chance
1791 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1792 continue;
1794 // Reflective Shield (Lady Malande boss)
1795 if (spellProto->Id == 41475 && canReflect)
1797 if(RemainingDamage < currentAbsorb)
1798 reflectDamage = RemainingDamage / 2;
1799 else
1800 reflectDamage = currentAbsorb / 2;
1801 reflectSpell = 33619;
1802 reflectTriggeredBy = *i;
1803 break;
1805 if (spellProto->Id == 39228 || // Argussian Compass
1806 spellProto->Id == 60218) // Essence of Gossamer
1808 // Max absorb stored in 1 dummy effect
1809 if (spellProto->EffectBasePoints[1] < currentAbsorb)
1810 currentAbsorb = spellProto->EffectBasePoints[1];
1811 break;
1813 break;
1815 case SPELLFAMILY_DRUID:
1817 // Primal Tenacity
1818 if (spellProto->SpellIconID == 2253)
1820 //reduces all damage taken while Stunned
1821 if (unitflag & UNIT_FLAG_STUNNED)
1822 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1823 continue;
1825 break;
1827 case SPELLFAMILY_ROGUE:
1829 // Cheat Death (make less prio with Guardian Spirit case)
1830 if (!preventDeathSpell && spellProto->SpellIconID == 2109 &&
1831 pVictim->GetTypeId()==TYPEID_PLAYER && // Only players
1832 !((Player*)pVictim)->HasSpellCooldown(31231) &&
1833 // Only if no cooldown
1834 roll_chance_i((*i)->GetModifier()->m_amount))
1835 // Only if roll
1837 preventDeathSpell = (*i)->GetSpellProto();
1838 continue;
1840 break;
1842 case SPELLFAMILY_PRIEST:
1844 // Guardian Spirit
1845 if (spellProto->SpellIconID == 2873)
1847 preventDeathSpell = (*i)->GetSpellProto();
1848 preventDeathAmount = (*i)->GetModifier()->m_amount;
1849 continue;
1851 // Power Word: Shield
1852 if (spellProto->SpellFamilyFlags & UI64LIT(00000001) && spellProto->Mechanic == MECHANIC_SHIELD)
1854 // Glyph of Power Word: Shield
1855 if (Aura *glyph = pVictim->GetAura(55672,0))
1857 int32 heal = int32(glyph->GetModifier()->m_amount *
1858 (RemainingDamage >= currentAbsorb ? currentAbsorb : RemainingDamage) / 100);
1859 pVictim->CastCustomSpell(pVictim, 56160, &heal, NULL, NULL, true, 0, *i);
1862 // Reflective Shield
1863 if (spellProto->SpellFamilyFlags == 0x1 && canReflect)
1865 if (pVictim == this)
1866 break;
1867 Unit* caster = (*i)->GetCaster();
1868 if (!caster)
1869 break;
1870 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_DUMMY);
1871 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1873 switch((*k)->GetModifier()->m_miscvalue)
1875 case 5065: // Rank 1
1876 case 5064: // Rank 2
1878 if(RemainingDamage >= currentAbsorb)
1879 reflectDamage = (*k)->GetModifier()->m_amount * currentAbsorb/100;
1880 else
1881 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1882 reflectSpell = 33619;
1883 reflectTriggeredBy = *i;
1884 } break;
1885 default: break;
1888 break;
1890 break;
1892 case SPELLFAMILY_SHAMAN:
1894 // Astral Shift
1895 if (spellProto->SpellIconID == 3066)
1897 //reduces all damage taken while stun, fear or silence
1898 if (unitflag & (UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED))
1899 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1900 continue;
1902 break;
1904 case SPELLFAMILY_DEATHKNIGHT:
1906 // Shadow of Death
1907 if (spellProto->SpellIconID == 1958)
1909 // TODO: absorb only while transform
1910 continue;
1912 // Anti-Magic Shell (on self)
1913 if (spellProto->Id == 48707)
1915 // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power.
1916 // This, if I'm not mistaken, shows that we get back ~2% of the absorbed damage as runic power.
1917 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1918 int32 regen = absorbed * 2 / 10;
1919 pVictim->CastCustomSpell(pVictim, 49088, &regen, NULL, NULL, true, NULL, *i);
1920 RemainingDamage -= absorbed;
1921 continue;
1923 // Anti-Magic Shell (on single party/raid member)
1924 if (spellProto->Id == 50462)
1926 RemainingDamage -= RemainingDamage * currentAbsorb / 100;
1927 continue;
1929 // Anti-Magic Zone
1930 if (spellProto->Id == 50461)
1932 Unit* caster = (*i)->GetCaster();
1933 if (!caster)
1934 continue;
1935 int32 absorbed = RemainingDamage * currentAbsorb / 100;
1936 int32 canabsorb = caster->GetHealth();
1937 if (canabsorb < absorbed)
1938 absorbed = canabsorb;
1940 RemainingDamage -= absorbed;
1942 uint32 ab_damage = absorbed;
1943 DealDamageMods(caster,ab_damage,NULL);
1944 DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
1945 continue;
1947 break;
1949 default:
1950 break;
1953 // currentAbsorb - damage can be absorbed by shield
1954 // If need absorb less damage
1955 if (RemainingDamage < currentAbsorb)
1956 currentAbsorb = RemainingDamage;
1958 RemainingDamage -= currentAbsorb;
1960 // Reduce shield amount
1961 mod->m_amount-=currentAbsorb;
1962 if((*i)->DropAuraCharge())
1963 mod->m_amount = 0;
1964 // Need remove it later
1965 if (mod->m_amount<=0)
1966 existExpired = true;
1969 // Remove all expired absorb auras
1970 if (existExpired)
1972 for(AuraList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end();)
1974 if ((*i)->GetModifier()->m_amount<=0)
1976 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1977 i = vSchoolAbsorb.begin();
1979 else
1980 ++i;
1984 // Cast back reflect damage spell
1985 if (canReflect && reflectSpell)
1986 pVictim->CastCustomSpell(this, reflectSpell, &reflectDamage, NULL, NULL, true, NULL, reflectTriggeredBy);
1988 // absorb by mana cost
1989 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1990 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1992 next = i; ++next;
1994 // check damage school mask
1995 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1996 continue;
1998 int32 currentAbsorb;
1999 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2000 currentAbsorb = (*i)->GetModifier()->m_amount;
2001 else
2002 currentAbsorb = RemainingDamage;
2004 if (float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()])
2006 if(Player *modOwner = pVictim->GetSpellModOwner())
2007 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
2009 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
2010 if (currentAbsorb > maxAbsorb)
2011 currentAbsorb = maxAbsorb;
2013 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
2014 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
2017 (*i)->GetModifier()->m_amount -= currentAbsorb;
2018 if((*i)->GetModifier()->m_amount <= 0)
2020 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2021 next = vManaShield.begin();
2024 RemainingDamage -= currentAbsorb;
2027 // effects dependent from full absorb amount
2028 if (int32 full_absorb = damage - RemainingDamage - *resist)
2030 Unit::AuraList const& auras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
2031 for (Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
2033 SpellEntry const* itr_spellProto = (*itr)->GetSpellProto();
2035 // Incanter's Absorption
2036 if (itr_spellProto->SpellFamilyName == SPELLFAMILY_GENERIC &&
2037 itr_spellProto->SpellIconID == 2941)
2040 int32 amount = int32(full_absorb * (*itr)->GetModifier()->m_amount / 100);
2042 // apply normalized part of already accumulated amount in aura
2043 if (Aura* spdAura = pVictim->GetAura(44413,0))
2044 amount += spdAura->GetModifier()->m_amount * spdAura->GetAuraDuration() / spdAura->GetAuraMaxDuration();
2046 // limit 5 health percents
2047 int32 health_5percent = pVictim->GetMaxHealth()*5/100;
2048 if(amount > health_5percent)
2049 amount = health_5percent;
2051 // Incanter's Absorption (triggered absorb based spell power, will replace existed if any)
2052 pVictim->CastCustomSpell(pVictim, 44413, &amount, NULL, NULL, true);
2053 break;
2058 // only split damage if not damaging yourself
2059 if(pVictim != this)
2061 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
2062 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
2064 next = i; ++next;
2066 // check damage school mask
2067 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2068 continue;
2070 // Damage can be splitted only if aura has an alive caster
2071 Unit *caster = (*i)->GetCaster();
2072 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
2073 continue;
2075 int32 currentAbsorb;
2076 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
2077 currentAbsorb = (*i)->GetModifier()->m_amount;
2078 else
2079 currentAbsorb = RemainingDamage;
2081 RemainingDamage -= currentAbsorb;
2084 uint32 splitted = currentAbsorb;
2085 uint32 splitted_absorb = 0;
2086 DealDamageMods(caster,splitted,&splitted_absorb);
2088 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
2090 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2091 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2094 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
2095 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
2097 next = i; ++next;
2099 // check damage school mask
2100 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
2101 continue;
2103 // Damage can be splitted only if aura has an alive caster
2104 Unit *caster = (*i)->GetCaster();
2105 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
2106 continue;
2108 uint32 splitted = uint32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
2110 RemainingDamage -= int32(splitted);
2112 uint32 split_absorb = 0;
2113 DealDamageMods(caster,splitted,&split_absorb);
2115 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
2117 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
2118 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
2122 // Apply death prevention spells effects
2123 if (preventDeathSpell && RemainingDamage >= pVictim->GetHealth())
2125 switch(preventDeathSpell->SpellFamilyName)
2127 // Cheat Death
2128 case SPELLFAMILY_ROGUE:
2130 // Cheat Death
2131 if (preventDeathSpell->SpellIconID == 2109)
2133 pVictim->CastSpell(pVictim,31231,true);
2134 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
2135 // with health > 10% lost health until health==10%, in other case no losses
2136 uint32 health10 = pVictim->GetMaxHealth()/10;
2137 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
2139 break;
2141 // Guardian Spirit
2142 case SPELLFAMILY_PRIEST:
2144 // Guardian Spirit
2145 if (preventDeathSpell->SpellIconID == 2873)
2147 int32 healAmount = pVictim->GetMaxHealth() * preventDeathAmount / 100;
2148 pVictim->CastCustomSpell(pVictim, 48153, &healAmount, NULL, NULL, true);
2149 pVictim->RemoveAurasDueToSpell(preventDeathSpell->Id);
2150 RemainingDamage = 0;
2152 break;
2157 *absorb = damage - RemainingDamage - *resist;
2160 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2162 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DIED) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2163 return;
2165 if (!pVictim->isAlive())
2166 return;
2168 if(IsNonMeleeSpellCasted(false))
2169 return;
2171 uint32 hitInfo;
2172 if (attType == BASE_ATTACK)
2173 hitInfo = HITINFO_NORMALSWING2;
2174 else if (attType == OFF_ATTACK)
2175 hitInfo = HITINFO_LEFTSWING;
2176 else
2177 return; // ignore ranged case
2179 uint32 extraAttacks = m_extraAttacks;
2181 // melee attack spell casted at main hand attack only
2182 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2184 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2186 // not recent extra attack only at any non extra attack (melee spell case)
2187 if(!extra && extraAttacks)
2189 while(m_extraAttacks)
2191 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2192 if(m_extraAttacks > 0)
2193 --m_extraAttacks;
2196 return;
2199 // attack can be redirected to another target
2200 pVictim = SelectMagnetTarget(pVictim);
2202 CalcDamageInfo damageInfo;
2203 CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
2204 // Send log damage message to client
2205 DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
2206 SendAttackStateUpdate(&damageInfo);
2207 ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
2208 DealMeleeDamage(&damageInfo,true);
2210 if (GetTypeId() == TYPEID_PLAYER)
2211 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2212 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2213 else
2214 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2215 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
2217 // if damage pVictim call AI reaction
2218 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
2219 ((Creature*)pVictim)->AI()->AttackedBy(this);
2221 // extra attack only at any non extra attack (normal case)
2222 if(!extra && extraAttacks)
2224 while(m_extraAttacks)
2226 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2227 if(m_extraAttacks > 0)
2228 --m_extraAttacks;
2233 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2235 // This is only wrapper
2237 // Miss chance based on melee
2238 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2240 // Critical hit chance
2241 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2243 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2244 float dodge_chance = pVictim->GetUnitDodgeChance();
2245 float block_chance = pVictim->GetUnitBlockChance();
2246 float parry_chance = pVictim->GetUnitParryChance();
2248 // Useful if want to specify crit & miss chances for melee, else it could be removed
2249 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2251 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100));
2254 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance) const
2256 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2257 return MELEE_HIT_EVADE;
2259 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2260 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2262 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2263 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2265 // bonus from skills is 0.04%
2266 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2267 int32 sum = 0, tmp = 0;
2268 int32 roll = urand (0, 10000);
2270 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2271 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2272 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2274 tmp = miss_chance;
2276 if (tmp > 0 && roll < (sum += tmp ))
2278 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2279 return MELEE_HIT_MISS;
2282 // always crit against a sitting target (except 0 crit chance)
2283 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2285 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2286 return MELEE_HIT_CRIT;
2289 // Dodge chance
2291 // only players can't dodge if attacker is behind
2292 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2294 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2296 else
2298 // Reduce dodge chance by attacker expertise rating
2299 if (GetTypeId() == TYPEID_PLAYER)
2300 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2301 else
2302 dodge_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2304 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2305 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2307 tmp = dodge_chance;
2308 if ( (tmp > 0) // check if unit _can_ dodge
2309 && ((tmp -= skillBonus) > 0)
2310 && roll < (sum += tmp))
2312 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2313 return MELEE_HIT_DODGE;
2317 // parry & block chances
2319 // check if attack comes from behind, nobody can parry or block if attacker is behind
2320 if (!pVictim->HasInArc(M_PI,this))
2322 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2324 else
2326 // Reduce parry chance by attacker expertise rating
2327 if (GetTypeId() == TYPEID_PLAYER)
2328 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2329 else
2330 parry_chance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2332 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2334 int32 tmp2 = int32(parry_chance);
2335 if ( (tmp2 > 0) // check if unit _can_ parry
2336 && ((tmp2 -= skillBonus) > 0)
2337 && (roll < (sum += tmp2)))
2339 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
2340 return MELEE_HIT_PARRY;
2344 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2346 tmp = block_chance;
2347 if ( (tmp > 0) // check if unit _can_ block
2348 && ((tmp -= skillBonus) > 0)
2349 && (roll < (sum += tmp)))
2351 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2352 return MELEE_HIT_BLOCK;
2357 // Critical chance
2358 tmp = crit_chance;
2360 if (tmp > 0 && roll < (sum += tmp))
2362 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2363 return MELEE_HIT_CRIT;
2366 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2367 if( attType != RANGED_ATTACK &&
2368 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2369 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2370 getLevel() < pVictim->getLevelForTarget(this) )
2372 // cap possible value (with bonuses > max skill)
2373 int32 skill = attackerWeaponSkill;
2374 int32 maxskill = attackerMaxSkillValueForLevel;
2375 skill = (skill > maxskill) ? maxskill : skill;
2377 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2378 tmp = tmp > 4000 ? 4000 : tmp;
2379 if (roll < (sum += tmp))
2381 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2382 return MELEE_HIT_GLANCING;
2386 // mobs can score crushing blows if they're 4 or more levels above victim
2387 if (getLevelForTarget(pVictim) >= pVictim->getLevelForTarget(this) + 4 &&
2388 // can be from by creature (if can) or from controlled player that considered as creature
2389 (GetTypeId()!=TYPEID_PLAYER && !((Creature*)this)->isPet() &&
2390 !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) ||
2391 GetTypeId()==TYPEID_PLAYER && GetCharmerOrOwnerGUID()))
2393 // when their weapon skill is 15 or more above victim's defense skill
2394 tmp = victimDefenseSkill;
2395 int32 tmpmax = victimMaxSkillValueForLevel;
2396 // having defense above your maximum (from items, talents etc.) has no effect
2397 tmp = tmp > tmpmax ? tmpmax : tmp;
2398 // tmp = mob's level * 5 - player's current defense skill
2399 tmp = attackerMaxSkillValueForLevel - tmp;
2400 if(tmp >= 15)
2402 // add 2% chance per lacking skill point, min. is 15%
2403 tmp = tmp * 200 - 1500;
2404 if (roll < (sum += tmp))
2406 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2407 return MELEE_HIT_CRUSHING;
2412 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2413 return MELEE_HIT_NORMAL;
2416 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2418 float min_damage, max_damage;
2420 if (normalized && GetTypeId()==TYPEID_PLAYER)
2421 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2422 else
2424 switch (attType)
2426 case RANGED_ATTACK:
2427 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2428 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2429 break;
2430 case BASE_ATTACK:
2431 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2432 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2433 break;
2434 case OFF_ATTACK:
2435 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2436 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2437 break;
2438 // Just for good manner
2439 default:
2440 min_damage = 0.0f;
2441 max_damage = 0.0f;
2442 break;
2446 if (min_damage > max_damage)
2448 std::swap(min_damage,max_damage);
2451 if(max_damage == 0.0f)
2452 max_damage = 5.0f;
2454 return urand((uint32)min_damage, (uint32)max_damage);
2457 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2459 if(spellProto->spellLevel <= 0)
2460 return 1.0f;
2462 float LvlPenalty = 0.0f;
2464 if(spellProto->spellLevel < 20)
2465 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2466 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2467 if(LvlFactor > 1.0f)
2468 LvlFactor = 1.0f;
2470 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2473 void Unit::SendMeleeAttackStart(Unit* pVictim)
2475 WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
2476 data << uint64(GetGUID());
2477 data << uint64(pVictim->GetGUID());
2479 SendMessageToSet(&data, true);
2480 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2483 void Unit::SendMeleeAttackStop(Unit* victim)
2485 if(!victim)
2486 return;
2488 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2489 data.append(GetPackGUID());
2490 data.append(victim->GetPackGUID()); // can be 0x00...
2491 data << uint32(0); // can be 0x1
2492 SendMessageToSet(&data, true);
2493 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2495 /*if(victim->GetTypeId() == TYPEID_UNIT)
2496 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2499 bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, WeaponAttackType attackType)
2501 if (pVictim->HasInArc(M_PI,this))
2503 /* Currently not exist spells with ignore block
2504 // Ignore combat result aura (parry/dodge check on prepare)
2505 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2506 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2508 if (!(*i)->isAffectedOnSpell(spellProto))
2509 continue;
2510 if ((*i)->GetModifier()->m_miscvalue == )
2511 return false;
2515 // Check creatures flags_extra for disable block
2516 if(pVictim->GetTypeId()==TYPEID_UNIT &&
2517 ((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK )
2518 return false;
2520 float blockChance = pVictim->GetUnitBlockChance();
2521 blockChance += (int32(GetWeaponSkillValue(attackType)) - int32(pVictim->GetMaxSkillValueForLevel()))*0.04f;
2522 if (roll_chance_f(blockChance))
2523 return true;
2525 return false;
2528 // Melee based spells can be miss, parry or dodge on this step
2529 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2530 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2532 // Calculate hit chance (more correct for chance mod)
2533 int32 HitChance;
2535 // PvP - PvE melee chances
2536 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2537 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2538 if(leveldif < 3)
2539 HitChance = 95 - leveldif;
2540 else
2541 HitChance = 93 - (leveldif - 2) * lchance;
2543 // Hit chance depends from victim auras
2544 if(attType == RANGED_ATTACK)
2545 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2546 else
2547 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2549 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2550 if(Player *modOwner = GetSpellModOwner())
2551 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2553 // Miss = 100 - hit
2554 float miss_chance= 100.0f - HitChance;
2556 // Bonuses from attacker aura and ratings
2557 if (attType == RANGED_ATTACK)
2558 miss_chance -= m_modRangedHitChance;
2559 else
2560 miss_chance -= m_modMeleeHitChance;
2562 // bonus from skills is 0.04%
2563 miss_chance -= skillDiff * 0.04f;
2565 // Limit miss chance from 0 to 60%
2566 if (miss_chance < 0.0f)
2567 return 0.0f;
2568 if (miss_chance > 60.0f)
2569 return 60.0f;
2570 return miss_chance;
2573 // Melee based spells hit result calculations
2574 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2576 WeaponAttackType attType = BASE_ATTACK;
2578 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2579 attType = RANGED_ATTACK;
2581 // bonus from skills is 0.04% per skill Diff
2582 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2583 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2584 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2586 uint32 roll = urand (0, 10000);
2588 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2589 // Roll miss
2590 uint32 tmp = missChance;
2591 if (roll < tmp)
2592 return SPELL_MISS_MISS;
2594 // Chance resist mechanic (select max value from every mechanic spell effect)
2595 int32 resist_mech = 0;
2596 // Get effects mechanic and chance
2597 for(int eff = 0; eff < 3; ++eff)
2599 int32 effect_mech = GetEffectMechanic(spell, eff);
2600 if (effect_mech)
2602 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2603 if (resist_mech < temp*100)
2604 resist_mech = temp*100;
2607 // Roll chance
2608 tmp += resist_mech;
2609 if (roll < tmp)
2610 return SPELL_MISS_RESIST;
2612 bool canDodge = true;
2613 bool canParry = true;
2615 // Same spells cannot be parry/dodge
2616 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2617 return SPELL_MISS_NONE;
2619 // Ranged attack cannot be parry/dodge only deflect
2620 if (attType == RANGED_ATTACK)
2622 // only if in front
2623 if (pVictim->HasInArc(M_PI,this))
2625 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2626 tmp+=deflect_chance;
2627 if (roll < tmp)
2628 return SPELL_MISS_DEFLECT;
2630 return SPELL_MISS_NONE;
2633 // Check for attack from behind
2634 if (!pVictim->HasInArc(M_PI,this))
2636 // Can`t dodge from behind in PvP (but its possible in PvE)
2637 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
2638 canDodge = false;
2639 // Can`t parry
2640 canParry = false;
2642 // Check creatures flags_extra for disable parry
2643 if(pVictim->GetTypeId()==TYPEID_UNIT)
2645 uint32 flagEx = ((Creature*)pVictim)->GetCreatureInfo()->flags_extra;
2646 if( flagEx & CREATURE_FLAG_EXTRA_NO_PARRY )
2647 canParry = false;
2649 // Ignore combat result aura
2650 AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2651 for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
2653 if (!(*i)->isAffectedOnSpell(spell))
2654 continue;
2655 switch((*i)->GetModifier()->m_miscvalue)
2657 case MELEE_HIT_DODGE: canDodge = false; break;
2658 case MELEE_HIT_BLOCK: break; // Block check in hit step
2659 case MELEE_HIT_PARRY: canParry = false; break;
2660 default:
2661 DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue);
2662 break;
2666 if (canDodge)
2668 // Roll dodge
2669 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2670 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2671 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE)*100;
2672 // Reduce dodge chance by attacker expertise rating
2673 if (GetTypeId() == TYPEID_PLAYER)
2674 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2675 else
2676 dodgeChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2677 if (dodgeChance < 0)
2678 dodgeChance = 0;
2680 tmp += dodgeChance;
2681 if (roll < tmp)
2682 return SPELL_MISS_DODGE;
2685 if (canParry)
2687 // Roll parry
2688 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2689 // Reduce parry chance by attacker expertise rating
2690 if (GetTypeId() == TYPEID_PLAYER)
2691 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2692 else
2693 parryChance -= GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE)*25;
2694 if (parryChance < 0)
2695 parryChance = 0;
2697 tmp += parryChance;
2698 if (roll < tmp)
2699 return SPELL_MISS_PARRY;
2702 return SPELL_MISS_NONE;
2705 // TODO need use unit spell resistances in calculations
2706 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2708 // Can`t miss on dead target (on skinning for example)
2709 if (!pVictim->isAlive())
2710 return SPELL_MISS_NONE;
2712 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2713 // PvP - PvE spell misschances per leveldif > 2
2714 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2715 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2717 // Base hit chance from attacker and victim levels
2718 int32 modHitChance;
2719 if(leveldif < 3)
2720 modHitChance = 96 - leveldif;
2721 else
2722 modHitChance = 94 - (leveldif - 2) * lchance;
2724 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2725 if(Player *modOwner = GetSpellModOwner())
2726 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2727 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2728 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2729 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2730 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2731 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2732 if (IsAreaOfEffectSpell(spell))
2733 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2734 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2735 if (IsDispelSpell(spell))
2736 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2737 // Chance resist mechanic (select max value from every mechanic spell effect)
2738 int32 resist_mech = 0;
2739 // Get effects mechanic and chance
2740 for(int eff = 0; eff < 3; ++eff)
2742 int32 effect_mech = GetEffectMechanic(spell, eff);
2743 if (effect_mech)
2745 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2746 if (resist_mech < temp)
2747 resist_mech = temp;
2750 // Apply mod
2751 modHitChance-=resist_mech;
2753 // Chance resist debuff
2754 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2756 int32 HitChance = modHitChance * 100;
2757 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2758 HitChance += int32(m_modSpellHitChance*100.0f);
2760 // Decrease hit chance from victim rating bonus
2761 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2762 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2764 if (HitChance < 100) HitChance = 100;
2765 if (HitChance > 10000) HitChance = 10000;
2767 int32 tmp = 10000 - HitChance;
2769 uint32 rand = urand(0,10000);
2771 if (rand < tmp)
2772 return SPELL_MISS_MISS;
2774 // cast by caster in front of victim
2775 if (pVictim->HasInArc(M_PI,this))
2777 int32 deflect_chance = pVictim->GetTotalAuraModifier(SPELL_AURA_DEFLECT_SPELLS)*100;
2778 tmp+=deflect_chance;
2779 if (rand < tmp)
2780 return SPELL_MISS_DEFLECT;
2783 return SPELL_MISS_NONE;
2786 // Calculate spell hit result can be:
2787 // Every spell can: Evade/Immune/Reflect/Sucesful hit
2788 // For melee based spells:
2789 // Miss
2790 // Dodge
2791 // Parry
2792 // For spells
2793 // Resist
2794 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2796 // Return evade for units in evade mode
2797 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2798 return SPELL_MISS_EVADE;
2800 // Check for immune
2801 if (pVictim->IsImmunedToSpell(spell))
2802 return SPELL_MISS_IMMUNE;
2804 // All positive spells can`t miss
2805 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2806 if (IsPositiveSpell(spell->Id))
2807 return SPELL_MISS_NONE;
2809 // Check for immune
2810 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
2811 return SPELL_MISS_IMMUNE;
2813 // Try victim reflect spell
2814 if (CanReflect)
2816 int32 reflectchance = pVictim->GetTotalAuraModifier(SPELL_AURA_REFLECT_SPELLS);
2817 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2818 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2819 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2820 reflectchance += (*i)->GetModifier()->m_amount;
2821 if (reflectchance > 0 && roll_chance_i(reflectchance))
2823 // Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
2824 ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
2825 return SPELL_MISS_REFLECT;
2829 switch (spell->DmgClass)
2831 case SPELL_DAMAGE_CLASS_RANGED:
2832 case SPELL_DAMAGE_CLASS_MELEE:
2833 return MeleeSpellHitResult(pVictim, spell);
2834 case SPELL_DAMAGE_CLASS_NONE:
2835 case SPELL_DAMAGE_CLASS_MAGIC:
2836 return MagicSpellHitResult(pVictim, spell);
2838 return SPELL_MISS_NONE;
2841 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2843 if(!pVictim)
2844 return 0.0f;
2846 // Base misschance 5%
2847 float misschance = 5.0f;
2849 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2850 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2852 bool isNormal = false;
2853 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
2855 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2857 isNormal = true;
2858 break;
2861 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2862 misschance = 5.0f;
2863 else
2864 misschance = 24.0f;
2867 // PvP : PvE melee misschances per leveldif > 2
2868 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2870 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2871 if(leveldif < 0)
2872 leveldif = 0;
2874 // Hit chance from attacker based on ratings and auras
2875 float m_modHitChance;
2876 if (attType == RANGED_ATTACK)
2877 m_modHitChance = m_modRangedHitChance;
2878 else
2879 m_modHitChance = m_modMeleeHitChance;
2881 if(leveldif < 3)
2882 misschance += (leveldif - m_modHitChance);
2883 else
2884 misschance += ((leveldif - 2) * chance - m_modHitChance);
2886 // Hit chance for victim based on ratings
2887 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2889 if (attType == RANGED_ATTACK)
2890 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2891 else
2892 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2895 // Modify miss chance by victim auras
2896 if(attType == RANGED_ATTACK)
2897 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2898 else
2899 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2901 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2902 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2903 misschance -= skillBonus * 0.04f;
2905 // Limit miss chance from 0 to 60%
2906 if ( misschance < 0.0f)
2907 return 0.0f;
2908 if ( misschance > 60.0f)
2909 return 60.0f;
2911 return misschance;
2914 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2916 if(GetTypeId() == TYPEID_PLAYER)
2918 // in PvP use full skill instead current skill value
2919 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2920 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2921 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2922 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2923 return value;
2925 else
2926 return GetUnitMeleeSkill(target);
2929 float Unit::GetUnitDodgeChance() const
2931 if(hasUnitState(UNIT_STAT_STUNNED))
2932 return 0.0f;
2933 if( GetTypeId() == TYPEID_PLAYER )
2934 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2935 else
2937 if(((Creature const*)this)->isTotem())
2938 return 0.0f;
2939 else
2941 float dodge = 5.0f;
2942 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2943 return dodge > 0.0f ? dodge : 0.0f;
2948 float Unit::GetUnitParryChance() const
2950 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2951 return 0.0f;
2953 float chance = 0.0f;
2955 if(GetTypeId() == TYPEID_PLAYER)
2957 Player const* player = (Player const*)this;
2958 if(player->CanParry() )
2960 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true,true);
2961 if(!tmpitem)
2962 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true,true);
2964 if(tmpitem)
2965 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
2968 else if(GetTypeId() == TYPEID_UNIT)
2970 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
2972 chance = 5.0f;
2973 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
2977 return chance > 0.0f ? chance : 0.0f;
2980 float Unit::GetUnitBlockChance() const
2982 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
2983 return 0.0f;
2985 if(GetTypeId() == TYPEID_PLAYER)
2987 Player const* player = (Player const*)this;
2988 if(player->CanBlock() )
2990 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
2991 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
2992 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
2994 // is player but has no block ability or no not broken shield equipped
2995 return 0.0f;
2997 else
2999 if(((Creature const*)this)->isTotem())
3000 return 0.0f;
3001 else
3003 float block = 5.0f;
3004 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3005 return block > 0.0f ? block : 0.0f;
3010 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3012 float crit;
3014 if(GetTypeId() == TYPEID_PLAYER)
3016 switch(attackType)
3018 case BASE_ATTACK:
3019 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3020 break;
3021 case OFF_ATTACK:
3022 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3023 break;
3024 case RANGED_ATTACK:
3025 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3026 break;
3027 // Just for good manner
3028 default:
3029 crit = 0.0f;
3030 break;
3033 else
3035 crit = 5.0f;
3036 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3039 // flat aura mods
3040 if(attackType == RANGED_ATTACK)
3041 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3042 else
3043 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3045 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3047 // reduce crit chance from Rating for players
3048 if (attackType != RANGED_ATTACK)
3049 crit -= pVictim->GetMeleeCritChanceReduction();
3050 else
3051 crit -= pVictim->GetRangedCritChanceReduction();
3053 // Apply crit chance from defence skill
3054 crit += (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
3056 if (crit < 0.0f)
3057 crit = 0.0f;
3058 return crit;
3061 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3063 uint32 value = 0;
3064 if(GetTypeId() == TYPEID_PLAYER)
3066 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true,true);
3068 // feral or unarmed skill only for base attack
3069 if(attType != BASE_ATTACK && !item )
3070 return 0;
3072 if(IsInFeralForm())
3073 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3075 // weapon skill or (unarmed for base attack)
3076 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3078 // in PvP use full skill instead current skill value
3079 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3080 ? ((Player*)this)->GetMaxSkillValue(skill)
3081 : ((Player*)this)->GetSkillValue(skill);
3082 // Modify value from ratings
3083 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3084 switch (attType)
3086 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3087 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3088 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3091 else
3092 value = GetUnitMeleeSkill(target);
3093 return value;
3096 void Unit::_UpdateSpells( uint32 time )
3098 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3099 _UpdateAutoRepeatSpell();
3101 // remove finished spells from current pointers
3102 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3104 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3106 m_currentSpells[i]->SetReferencedFromCurrent(false);
3107 m_currentSpells[i] = NULL; // remove pointer
3111 // update auras
3112 // m_AurasUpdateIterator can be updated in inderect called code at aura remove to skip next planned to update but removed auras
3113 for (m_AurasUpdateIterator = m_Auras.begin(); m_AurasUpdateIterator != m_Auras.end();)
3115 Aura* i_aura = m_AurasUpdateIterator->second;
3116 ++m_AurasUpdateIterator; // need shift to next for allow update if need into aura update
3117 i_aura->UpdateAura(time);
3120 // remove expired auras
3121 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3123 if ((*i).second)
3125 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3126 RemoveAura(i);
3127 else
3128 ++i;
3130 else
3131 ++i;
3134 if(!m_gameObj.empty())
3136 GameObjectList::iterator ite1, dnext1;
3137 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3139 dnext1 = ite1;
3140 //(*i)->Update( difftime );
3141 if( !(*ite1)->isSpawned() )
3143 (*ite1)->SetOwnerGUID(0);
3144 (*ite1)->SetRespawnTime(0);
3145 (*ite1)->Delete();
3146 dnext1 = m_gameObj.erase(ite1);
3148 else
3149 ++dnext1;
3154 void Unit::_UpdateAutoRepeatSpell()
3156 //check "realtime" interrupts
3157 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3159 // cancel wand shoot
3160 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3161 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3162 m_AutoRepeatFirstCast = true;
3163 return;
3166 //apply delay
3167 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3168 setAttackTimer(RANGED_ATTACK,500);
3169 m_AutoRepeatFirstCast = false;
3171 //castroutine
3172 if (isAttackReady(RANGED_ATTACK))
3174 // Check if able to cast
3175 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true) != SPELL_CAST_OK)
3177 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3178 return;
3181 // we want to shoot
3182 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3183 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3185 // all went good, reset attack
3186 resetAttackTimer(RANGED_ATTACK);
3190 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3192 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3194 CurrentSpellTypes CSpellType = pSpell->GetCurrentContainer();
3196 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3198 // break same type spell if it is not delayed
3199 InterruptSpell(CSpellType,false);
3201 // special breakage effects:
3202 switch (CSpellType)
3204 case CURRENT_GENERIC_SPELL:
3206 // generic spells always break channeled not delayed spells
3207 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3209 // autorepeat breaking
3210 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3212 // break autorepeat if not Auto Shot
3213 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3214 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3215 m_AutoRepeatFirstCast = true;
3217 } break;
3219 case CURRENT_CHANNELED_SPELL:
3221 // channel spells always break generic non-delayed and any channeled spells
3222 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3223 InterruptSpell(CURRENT_CHANNELED_SPELL);
3225 // it also does break autorepeat if not Auto Shot
3226 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3227 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT )
3228 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3229 } break;
3231 case CURRENT_AUTOREPEAT_SPELL:
3233 // only Auto Shoot does not break anything
3234 if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT)
3236 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3237 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3238 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3240 // special action: set first cast flag
3241 m_AutoRepeatFirstCast = true;
3242 } break;
3244 default:
3246 // other spell types don't break anything now
3247 } break;
3250 // current spell (if it is still here) may be safely deleted now
3251 if (m_currentSpells[CSpellType])
3252 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3254 // set new current spell
3255 m_currentSpells[CSpellType] = pSpell;
3256 pSpell->SetReferencedFromCurrent(true);
3258 pSpell->m_selfContainer = &(m_currentSpells[pSpell->GetCurrentContainer()]);
3261 void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed)
3263 assert(spellType < CURRENT_MAX_SPELL);
3265 if (m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3267 // send autorepeat cancel message for autorepeat spells
3268 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3270 if(GetTypeId() == TYPEID_PLAYER)
3271 ((Player*)this)->SendAutoRepeatCancel(this);
3274 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3275 m_currentSpells[spellType]->cancel();
3277 // cancel can interrupt spell already (caster cancel ->target aura remove -> caster iterrupt)
3278 if (m_currentSpells[spellType])
3280 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3281 m_currentSpells[spellType] = NULL;
3286 void Unit::FinishSpell(CurrentSpellTypes spellType, bool ok /*= true*/)
3288 Spell* spell = m_currentSpells[spellType];
3289 if (!spell)
3290 return;
3292 if (spellType == CURRENT_CHANNELED_SPELL)
3293 spell->SendChannelUpdate(0);
3295 spell->finish(ok);
3299 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3301 // We don't do loop here to explicitly show that melee spell is excluded.
3302 // Maybe later some special spells will be excluded too.
3304 // generic spells are casted when they are not finished and not delayed
3305 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3306 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3307 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3308 return(true);
3310 // channeled spells may be delayed, but they are still considered casted
3311 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3312 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3313 return(true);
3315 // autorepeat spells may be finished or delayed, but they are still considered casted
3316 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3317 return(true);
3319 return(false);
3322 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3324 // generic spells are interrupted if they are not finished or delayed
3325 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3326 InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed);
3328 // autorepeat spells are interrupted if they are not finished or delayed
3329 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3330 InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed);
3332 // channeled spells are interrupted if they are not finished, even if they are delayed
3333 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3334 InterruptSpell(CURRENT_CHANNELED_SPELL,true);
3337 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3339 for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
3340 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3341 return m_currentSpells[i];
3342 return NULL;
3345 void Unit::SetInFront(Unit const* target)
3347 SetOrientation(GetAngle(target));
3350 void Unit::SetFacingToObject(WorldObject* pObject)
3352 // update orientation at server
3353 SetOrientation(GetAngle(pObject));
3355 // and client
3356 WorldPacket data;
3357 BuildHeartBeatMsg(&data);
3358 SendMessageToSet(&data, false);
3361 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3363 if(IsInWater())
3364 return c->canSwim();
3365 else
3366 return c->canWalk() || c->canFly();
3369 bool Unit::IsInWater() const
3371 return GetBaseMap()->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3374 bool Unit::IsUnderWater() const
3376 return GetBaseMap()->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3379 void Unit::DeMorph()
3381 SetDisplayId(GetNativeDisplayId());
3384 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3386 int32 modifier = 0;
3388 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3389 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3390 modifier += (*i)->GetModifier()->m_amount;
3392 return modifier;
3395 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3397 float multiplier = 1.0f;
3399 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3400 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3401 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3403 return multiplier;
3406 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3408 int32 modifier = 0;
3410 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3411 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3412 if ((*i)->GetModifier()->m_amount > modifier)
3413 modifier = (*i)->GetModifier()->m_amount;
3415 return modifier;
3418 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3420 int32 modifier = 0;
3422 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3423 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3424 if ((*i)->GetModifier()->m_amount < modifier)
3425 modifier = (*i)->GetModifier()->m_amount;
3427 return modifier;
3430 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3432 if(!misc_mask)
3433 return 0;
3435 int32 modifier = 0;
3437 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3438 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3440 Modifier* mod = (*i)->GetModifier();
3441 if (mod->m_miscvalue & misc_mask)
3442 modifier += mod->m_amount;
3444 return modifier;
3447 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3449 if(!misc_mask)
3450 return 1.0f;
3452 float multiplier = 1.0f;
3454 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3455 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3457 Modifier* mod = (*i)->GetModifier();
3458 if (mod->m_miscvalue & misc_mask)
3459 multiplier *= (100.0f + mod->m_amount)/100.0f;
3461 return multiplier;
3464 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3466 if(!misc_mask)
3467 return 0;
3469 int32 modifier = 0;
3471 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3472 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3474 Modifier* mod = (*i)->GetModifier();
3475 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3476 modifier = mod->m_amount;
3479 return modifier;
3482 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3484 if(!misc_mask)
3485 return 0;
3487 int32 modifier = 0;
3489 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3490 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3492 Modifier* mod = (*i)->GetModifier();
3493 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3494 modifier = mod->m_amount;
3497 return modifier;
3500 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3502 int32 modifier = 0;
3504 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3505 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3507 Modifier* mod = (*i)->GetModifier();
3508 if (mod->m_miscvalue == misc_value)
3509 modifier += mod->m_amount;
3511 return modifier;
3514 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3516 float multiplier = 1.0f;
3518 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3519 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3521 Modifier* mod = (*i)->GetModifier();
3522 if (mod->m_miscvalue == misc_value)
3523 multiplier *= (100.0f + mod->m_amount)/100.0f;
3525 return multiplier;
3528 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3530 int32 modifier = 0;
3532 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3533 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3535 Modifier* mod = (*i)->GetModifier();
3536 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3537 modifier = mod->m_amount;
3540 return modifier;
3543 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3545 int32 modifier = 0;
3547 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3548 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3550 Modifier* mod = (*i)->GetModifier();
3551 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3552 modifier = mod->m_amount;
3555 return modifier;
3558 float Unit::GetTotalAuraMultiplierByMiscValueForMask(AuraType auratype, uint32 mask) const
3560 if(!mask)
3561 return 1.0f;
3563 float multiplier = 1.0f;
3565 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3566 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3568 Modifier* mod = (*i)->GetModifier();
3569 if (mask & (1 << (mod->m_miscvalue -1)))
3570 multiplier *= (100.0f + mod->m_amount)/100.0f;
3572 return multiplier;
3575 bool Unit::AddAura(Aura *Aur)
3577 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3579 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3580 if( !isAlive() && !IsDeathPersistentSpell(aurSpellInfo) &&
3581 !IsDeathOnlySpell(aurSpellInfo) &&
3582 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3584 delete Aur;
3585 return false;
3588 if(Aur->GetTarget() != this)
3590 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3591 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3592 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3593 delete Aur;
3594 return false;
3597 // m_auraname can be modified to SPELL_AURA_NONE for area auras, this expected for this value
3598 AuraType aurName = Aur->GetModifier()->m_auraname;
3600 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3601 AuraMap::iterator i = m_Auras.find( spair );
3603 // take out same spell
3604 if (i != m_Auras.end())
3606 // passive and persistent auras can stack with themselves any number of times
3607 if (!Aur->IsPassive() && !Aur->IsPersistent())
3609 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3611 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3613 // Aura can stack on self -> Stack it;
3614 if(aurSpellInfo->StackAmount)
3616 // can be created with >1 stack by some spell mods
3617 i2->second->modStackAmount(Aur->GetStackAmount());
3618 delete Aur;
3619 return false;
3621 // can be only single (this check done at _each_ aura add
3622 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3623 break;
3626 bool stop = false;
3628 // m_auraname can be modified to SPELL_AURA_NONE for area auras, use original
3629 AuraType aurNameReal = AuraType(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]);
3631 switch(aurNameReal)
3633 // DoT/HoT/etc
3634 case SPELL_AURA_DUMMY: // allow stack
3635 case SPELL_AURA_PERIODIC_DAMAGE:
3636 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3637 case SPELL_AURA_PERIODIC_LEECH:
3638 case SPELL_AURA_PERIODIC_HEAL:
3639 case SPELL_AURA_OBS_MOD_HEALTH:
3640 case SPELL_AURA_PERIODIC_MANA_LEECH:
3641 case SPELL_AURA_OBS_MOD_MANA:
3642 case SPELL_AURA_POWER_BURN_MANA:
3643 break;
3644 case SPELL_AURA_PERIODIC_ENERGIZE: // all or self or clear non-stackable
3645 default: // not allow
3646 // can be only single (this check done at _each_ aura add
3647 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3648 stop = true;
3649 break;
3652 if(stop)
3653 break;
3658 // passive auras not stacable with other ranks
3659 if (!IsPassiveSpellStackableWithRanks(aurSpellInfo))
3661 if (!RemoveNoStackAurasDueToAura(Aur))
3663 delete Aur;
3664 return false; // couldn't remove conflicting aura with higher rank
3668 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3669 if (Aur->IsSingleTarget() && Aur->GetTarget())
3671 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3672 for(;;)
3674 Unit* caster = Aur->GetCaster();
3675 if(!caster) // caster deleted and not required adding scAura
3676 break;
3678 bool restart = false;
3679 AuraList& scAuras = caster->GetSingleCastAuras();
3680 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3682 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3683 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3685 if ((*itr)->IsInUse())
3687 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3688 continue;
3690 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3691 restart = true;
3692 break;
3696 if(!restart)
3698 // done
3699 scAuras.push_back(Aur);
3700 break;
3705 // add aura, register in lists and arrays
3706 Aur->_AddAura();
3707 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3708 if (aurName < TOTAL_AURAS)
3710 m_modAuras[aurName].push_back(Aur);
3713 Aur->ApplyModifier(true,true);
3714 sLog.outDebug("Aura %u now is in use", aurName);
3716 // if aura deleted before boosts apply ignore
3717 // this can be possible it it removed indirectly by triggered spell effect at ApplyModifier
3718 if (Aur->IsDeleted())
3719 return false;
3721 if(IsSpellLastAuraEffect(aurSpellInfo,Aur->GetEffIndex()))
3722 Aur->HandleSpellSpecificBoosts(true);
3724 return true;
3727 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3729 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3730 if(!spellInfo)
3731 return;
3732 AuraMap::const_iterator i,next;
3733 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3735 next = i;
3736 ++next;
3737 uint32 i_spellId = (*i).second->GetId();
3738 if((*i).second && i_spellId && i_spellId != spellId)
3740 if(sSpellMgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3742 RemoveAurasDueToSpell(i_spellId);
3744 if( m_Auras.empty() )
3745 break;
3746 else
3747 next = m_Auras.begin();
3753 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3755 if (!Aur)
3756 return false;
3758 SpellEntry const* spellProto = Aur->GetSpellProto();
3759 if (!spellProto)
3760 return false;
3762 uint32 spellId = Aur->GetId();
3763 uint32 effIndex = Aur->GetEffIndex();
3765 // passive spell special case (only non stackable with ranks)
3766 if(IsPassiveSpell(spellId))
3768 if(IsPassiveSpellStackableWithRanks(spellProto))
3769 return true;
3772 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3774 AuraMap::iterator i,next;
3775 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3777 next = i;
3778 ++next;
3779 if (!(*i).second) continue;
3781 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3783 if (!i_spellProto)
3784 continue;
3786 uint32 i_spellId = i_spellProto->Id;
3788 // early checks that spellId is passive non stackable spell
3789 if(IsPassiveSpell(i_spellId))
3791 // passive non-stackable spells not stackable only for same caster
3792 if(Aur->GetCasterGUID()!=i->second->GetCasterGUID())
3793 continue;
3795 // passive non-stackable spells not stackable only with another rank of same spell
3796 if (!sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3797 continue;
3800 uint32 i_effIndex = (*i).second->GetEffIndex();
3802 if(i_spellId == spellId) continue;
3804 bool is_triggered_by_spell = false;
3805 // prevent triggering aura of removing aura that triggered it
3806 for(int j = 0; j < 3; ++j)
3807 if (i_spellProto->EffectTriggerSpell[j] == spellId)
3808 is_triggered_by_spell = true;
3810 // prevent triggered aura of removing aura that triggering it (triggered effect early some aura of parent spell
3811 for(int j = 0; j < 3; ++j)
3812 if (spellProto->EffectTriggerSpell[j] == i_spellId)
3813 is_triggered_by_spell = true;
3815 if (is_triggered_by_spell)
3816 continue;
3818 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3820 // single allowed spell specific from same caster or from any caster at target
3821 bool is_spellSpecPerTargetPerCaster = IsSingleFromSpellSpecificPerTargetPerCaster(spellId_spec,i_spellId_spec);
3822 bool is_spellSpecPerTarget = IsSingleFromSpellSpecificPerTarget(spellId_spec,i_spellId_spec);
3823 if( is_spellSpecPerTarget || is_spellSpecPerTargetPerCaster && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3825 // cannot remove higher rank
3826 if (sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3827 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3828 return false;
3830 // Its a parent aura (create this aura in ApplyModifier)
3831 if ((*i).second->IsInUse())
3833 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3834 continue;
3836 RemoveAurasDueToSpell(i_spellId);
3838 if( m_Auras.empty() )
3839 break;
3840 else
3841 next = m_Auras.begin();
3843 continue;
3846 // spell with spell specific that allow single ranks for spell from diff caster
3847 // same caster case processed or early or later
3848 bool is_spellPerTarget = IsSingleFromSpellSpecificSpellRanksPerTarget(spellId_spec,i_spellId_spec);
3849 if ( is_spellPerTarget && Aur->GetCasterGUID() != (*i).second->GetCasterGUID() && sSpellMgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3851 // cannot remove higher rank
3852 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3853 return false;
3855 // Its a parent aura (create this aura in ApplyModifier)
3856 if ((*i).second->IsInUse())
3858 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3859 continue;
3861 RemoveAurasDueToSpell(i_spellId);
3863 if( m_Auras.empty() )
3864 break;
3865 else
3866 next = m_Auras.begin();
3868 continue;
3871 // non single (per caster) per target spell specific (possible single spell per target at caster)
3872 if( !is_spellSpecPerTargetPerCaster && !is_spellSpecPerTarget && sSpellMgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3874 // Its a parent aura (create this aura in ApplyModifier)
3875 if ((*i).second->IsInUse())
3877 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3878 continue;
3880 RemoveAurasDueToSpell(i_spellId);
3882 if( m_Auras.empty() )
3883 break;
3884 else
3885 next = m_Auras.begin();
3887 continue;
3890 // Potions stack aura by aura (elixirs/flask already checked)
3891 if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3893 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3895 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3896 return false; // cannot remove higher rank
3898 // Its a parent aura (create this aura in ApplyModifier)
3899 if ((*i).second->IsInUse())
3901 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3902 continue;
3904 RemoveAura(i);
3905 next = i;
3909 return true;
3912 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3914 spellEffectPair spair = spellEffectPair(spellId, effindex);
3915 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3917 if(iter->second!=except)
3919 RemoveAura(iter);
3920 iter = m_Auras.lower_bound(spair);
3922 else
3923 ++iter;
3927 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint64 casterGUID)
3929 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3931 Aura *aur = iter->second;
3932 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3933 RemoveAura(iter);
3934 else
3935 ++iter;
3939 void Unit::RemoveAurasByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID)
3941 spellEffectPair spair = spellEffectPair(spellId, effindex);
3942 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3944 Aura *aur = iter->second;
3945 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3947 RemoveAura(iter);
3948 iter = m_Auras.lower_bound(spair);
3950 else
3951 ++iter;
3955 void Unit::RemoveSingleAuraDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3957 SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
3959 // Custom dispel cases
3960 // Unstable Affliction
3961 if(spellEntry->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellEntry->SpellFamilyFlags & UI64LIT(0x010000000000)))
3963 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE,SPELLFAMILY_WARLOCK,UI64LIT(0x010000000000),0x00000000,casterGUID))
3965 int32 damage = dotAura->GetModifier()->m_amount*9;
3967 // Remove spell auras from stack
3968 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
3970 // backfire damage and silence
3971 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,casterGUID);
3972 return;
3975 // Flame Shock
3976 else if (spellEntry->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellEntry->SpellFamilyFlags & UI64LIT(0x10000000)))
3978 Unit* caster = NULL;
3979 uint32 triggeredSpell = 0;
3981 if (Aura* dotAura = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x10000000), 0x00000000, casterGUID))
3982 caster = dotAura->GetCaster();
3984 if (caster && !caster->isDead())
3986 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_DUMMY);
3987 for (Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3989 switch((*i)->GetId())
3991 case 51480: triggeredSpell=64694; break;// Lava Flows, Rank 1
3992 case 51481: triggeredSpell=65263; break;// Lava Flows, Rank 2
3993 case 51482: triggeredSpell=65264; break;// Lava Flows, Rank 3
3994 default: continue;
3996 break;
4000 // Remove spell auras from stack
4001 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4003 // Haste
4004 if (triggeredSpell)
4005 caster->CastSpell(caster, triggeredSpell, true);
4006 return;
4008 // Vampiric touch (first dummy aura)
4009 else if (spellEntry->SpellFamilyName == SPELLFAMILY_PRIEST && spellEntry->SpellFamilyFlags & UI64LIT(0x0000040000000000))
4011 if (Aura *dot = GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000040000000000), 0x00000000, casterGUID))
4013 if(Unit* caster = dot->GetCaster())
4015 int32 bp0 = dot->GetModifier()->m_amount;
4016 bp0 = 8 * caster->SpellDamageBonus(this, spellEntry, bp0, DOT, 1);
4018 // Remove spell auras from stack
4019 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4021 CastCustomSpell(this, 64085, &bp0, NULL, NULL, true, NULL, NULL, casterGUID);
4022 return;
4027 RemoveSingleSpellAurasByCasterSpell(spellId, casterGUID, AURA_REMOVE_BY_DISPEL);
4030 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
4032 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4034 Aura *aur = iter->second;
4035 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4037 int32 basePoints = aur->GetBasePoints();
4038 // construct the new aura for the attacker - will never return NULL, it's just a wrapper for
4039 // some different constructors
4040 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer, this);
4042 // set its duration and maximum duration
4043 // max duration 2 minutes (in msecs)
4044 int32 dur = aur->GetAuraDuration();
4045 const int32 max_dur = 2*MINUTE*IN_MILISECONDS;
4046 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
4047 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
4049 // Unregister _before_ adding to stealer
4050 aur->UnregisterSingleCastAura();
4052 // strange but intended behaviour: Stolen single target auras won't be treated as single targeted
4053 new_aur->SetIsSingleTarget(false);
4055 // add the new aura to stealer
4056 stealer->AddAura(new_aur);
4058 // Remove aura as dispel
4059 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4061 else
4062 ++iter;
4066 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4068 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4070 if (iter->second->GetId() == spellId)
4071 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4072 else
4073 ++iter;
4077 void Unit::RemoveAurasWithDispelType( DispelType type )
4079 // Create dispel mask by dispel type
4080 uint32 dispelMask = GetDispellMask(type);
4081 // Dispel all existing auras vs current dispel type
4082 AuraMap& auras = GetAuras();
4083 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4085 SpellEntry const* spell = itr->second->GetSpellProto();
4086 if( (1<<spell->Dispel) & dispelMask )
4088 // Dispel aura
4089 RemoveAurasDueToSpell(spell->Id);
4090 itr = auras.begin();
4092 else
4093 ++itr;
4097 void Unit::RemoveSingleAuraFromStack(AuraMap::iterator &i, AuraRemoveMode mode)
4099 if (i->second->modStackAmount(-1))
4100 RemoveAura(i,mode);
4104 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex, AuraRemoveMode mode)
4106 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4107 if(iter != m_Auras.end())
4108 RemoveSingleAuraFromStack(iter,mode);
4111 void Unit::RemoveSingleSpellAurasFromStack(uint32 spellId, AuraRemoveMode mode)
4113 for (int i=0; i<3; ++i)
4114 RemoveSingleAuraFromStack(spellId, i, mode);
4117 void Unit::RemoveSingleSpellAurasByCasterSpell(uint32 spellId, uint64 casterGUID, AuraRemoveMode mode)
4119 for (int i=0; i<3; ++i)
4120 RemoveSingleAuraByCasterSpell(spellId, i, casterGUID, mode);
4123 void Unit::RemoveSingleAuraByCasterSpell(uint32 spellId, uint32 effindex, uint64 casterGUID, AuraRemoveMode mode)
4125 spellEffectPair spair = spellEffectPair(spellId, effindex);
4126 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair); ++iter)
4128 Aura *aur = iter->second;
4129 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
4131 RemoveSingleAuraFromStack(iter,mode);
4132 break;
4138 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4140 for (int i = 0; i < 3; ++i)
4141 RemoveAura(spellId,i,except);
4144 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4146 for (int k=0; k < 3; ++k)
4148 spellEffectPair spair = spellEffectPair(spellId, k);
4149 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4151 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4153 RemoveAura(iter);
4154 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4156 else
4157 ++iter;
4162 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4164 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4166 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4167 RemoveAura(iter);
4168 else
4169 ++iter;
4173 void Unit::RemoveNotOwnSingleTargetAuras(uint32 newPhase)
4175 // single target auras from other casters
4176 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4178 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4180 if(!newPhase)
4181 RemoveAura(iter);
4182 else
4184 Unit* caster = iter->second->GetCaster();
4185 if(!caster || !caster->InSamePhase(newPhase))
4186 RemoveAura(iter);
4187 else
4188 ++iter;
4191 else
4192 ++iter;
4195 // single target auras at other targets
4196 AuraList& scAuras = GetSingleCastAuras();
4197 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4199 Aura* aura = *iter;
4200 if (aura->GetTarget() != this && !aura->GetTarget()->InSamePhase(newPhase))
4202 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4203 aura->GetTarget()->RemoveAura(aura);
4204 iter = scAuras.begin();
4206 else
4207 ++iter;
4212 void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4214 AuraMap::iterator i = m_Auras.lower_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4215 AuraMap::iterator upperBound = m_Auras.upper_bound(spellEffectPair(aura->GetId(), aura->GetEffIndex()));
4216 for (; i != upperBound; ++i)
4218 if (i->second == aura)
4220 RemoveAura(i,mode);
4221 return;
4224 sLog.outDebug("Trying to remove aura id %u effect %u by pointer but aura not found on target", aura->GetId(), aura->GetEffIndex());
4227 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4229 Aura* Aur = i->second;
4230 SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
4232 Aur->UnregisterSingleCastAura();
4234 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4235 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
4237 m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
4240 // Set remove mode
4241 Aur->SetRemoveMode(mode);
4243 // if unit currently update aura list then make safe update iterator shift to next
4244 if (m_AurasUpdateIterator == i)
4245 ++m_AurasUpdateIterator;
4247 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4248 // remove aura from list before to prevent deleting it before
4249 m_Auras.erase(i);
4251 // now aura removed from from list and can't be deleted by indirect call but can be referenced from callers
4253 // Statue unsummoned at aura remove
4254 Totem* statue = NULL;
4255 if(IsChanneledSpell(AurSpellInfo))
4256 if(Unit* caster = Aur->GetCaster())
4257 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4258 statue = ((Totem*)caster);
4260 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4261 if (mode != AURA_REMOVE_BY_DELETE) // not unapply if target will deleted
4262 Aur->ApplyModifier(false,true);
4264 if (Aur->_RemoveAura())
4266 // last aura in stack removed
4267 if (mode != AURA_REMOVE_BY_DELETE && IsSpellLastAuraEffect(Aur->GetSpellProto(),Aur->GetEffIndex()))
4268 Aur->HandleSpellSpecificBoosts(false);
4271 // If aura in use (removed from code that plan access to it data after return)
4272 // store it in aura list with delayed deletion
4273 if (Aur->IsInUse())
4274 m_deletedAuras.push_back(Aur);
4275 else
4276 delete Aur;
4278 if(statue)
4279 statue->UnSummon();
4281 // only way correctly remove all auras from list
4282 if( m_Auras.empty() )
4283 i = m_Auras.end();
4284 else
4285 i = m_Auras.begin();
4289 void Unit::RemoveAllAuras(AuraRemoveMode mode /*= AURA_REMOVE_BY_DEFAULT*/)
4291 while (!m_Auras.empty())
4293 AuraMap::iterator iter = m_Auras.begin();
4294 RemoveAura(iter,mode);
4298 void Unit::RemoveArenaAuras(bool onleave)
4300 // in join, remove positive buffs, on end, remove negative
4301 // used to remove positive visible auras in arenas
4302 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4304 if (!(iter->second->GetSpellProto()->AttributesEx4 & SPELL_ATTR_EX4_UNK21) &&
4305 // don't remove stances, shadowform, pally/hunter auras
4306 !iter->second->IsPassive() && // don't remove passive auras
4307 (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) ||
4308 !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) &&
4309 // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
4310 (iter->second->IsPositive() != onleave)) // remove positive buffs on enter, negative buffs on leave
4311 RemoveAura(iter);
4312 else
4313 ++iter;
4317 void Unit::RemoveAllAurasOnDeath()
4319 // used just after dieing to remove all visible auras
4320 // and disable the mods for the passive ones
4321 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4323 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4324 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4325 else
4326 ++iter;
4330 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4332 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4333 if (iter != m_Auras.end())
4335 if (iter->second->GetAuraDuration() < delaytime)
4336 iter->second->SetAuraDuration(0);
4337 else
4338 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4339 iter->second->SendAuraUpdate(false);
4340 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4344 void Unit::_RemoveAllAuraMods()
4346 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4348 (*i).second->ApplyModifier(false);
4352 void Unit::_ApplyAllAuraMods()
4354 for (AuraMap::const_iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4356 (*i).second->ApplyModifier(true);
4360 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4362 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4363 if (iter != m_Auras.end())
4364 return iter->second;
4365 return NULL;
4368 Aura* Unit::GetAura(AuraType type, uint32 family, uint64 familyFlag, uint32 familyFlag2, uint64 casterGUID)
4370 AuraList const& auras = GetAurasByType(type);
4371 for(AuraList::const_iterator i = auras.begin();i != auras.end(); ++i)
4373 SpellEntry const *spell = (*i)->GetSpellProto();
4374 if (spell->SpellFamilyName == family && (spell->SpellFamilyFlags & familyFlag || spell->SpellFamilyFlags2 & familyFlag2))
4376 if (casterGUID && (*i)->GetCasterGUID()!=casterGUID)
4377 continue;
4378 return (*i);
4381 return NULL;
4384 bool Unit::HasAura(uint32 spellId) const
4386 for (int i = 0; i < 3 ; ++i)
4388 AuraMap::const_iterator iter = m_Auras.find(spellEffectPair(spellId, i));
4389 if (iter != m_Auras.end())
4390 return true;
4392 return false;
4395 void Unit::AddDynObject(DynamicObject* dynObj)
4397 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4400 void Unit::RemoveDynObject(uint32 spellid)
4402 if(m_dynObjGUIDs.empty())
4403 return;
4404 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4406 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4407 if(!dynObj)
4409 i = m_dynObjGUIDs.erase(i);
4411 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4413 dynObj->Delete();
4414 i = m_dynObjGUIDs.erase(i);
4416 else
4417 ++i;
4421 void Unit::RemoveAllDynObjects()
4423 while(!m_dynObjGUIDs.empty())
4425 DynamicObject* dynObj = GetMap()->GetDynamicObject(*m_dynObjGUIDs.begin());
4426 if(dynObj)
4427 dynObj->Delete();
4428 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4432 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4434 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4436 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4437 if(!dynObj)
4439 i = m_dynObjGUIDs.erase(i);
4440 continue;
4443 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4444 return dynObj;
4445 ++i;
4447 return NULL;
4450 DynamicObject * Unit::GetDynObject(uint32 spellId)
4452 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4454 DynamicObject* dynObj = GetMap()->GetDynamicObject(*i);
4455 if(!dynObj)
4457 i = m_dynObjGUIDs.erase(i);
4458 continue;
4461 if (dynObj->GetSpellId() == spellId)
4462 return dynObj;
4463 ++i;
4465 return NULL;
4468 GameObject* Unit::GetGameObject(uint32 spellId) const
4470 for (GameObjectList::const_iterator i = m_gameObj.begin(); i != m_gameObj.end(); ++i)
4471 if ((*i)->GetSpellId() == spellId)
4472 return *i;
4474 return NULL;
4477 void Unit::AddGameObject(GameObject* gameObj)
4479 assert(gameObj && gameObj->GetOwnerGUID()==0);
4480 m_gameObj.push_back(gameObj);
4481 gameObj->SetOwnerGUID(GetGUID());
4483 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4485 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4486 // Need disable spell use for owner
4487 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4488 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4489 ((Player*)this)->AddSpellAndCategoryCooldowns(createBySpell,0,NULL,true);
4493 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4495 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4497 gameObj->SetOwnerGUID(0);
4499 // GO created by some spell
4500 if (uint32 spellid = gameObj->GetSpellId())
4502 RemoveAurasDueToSpell(spellid);
4504 if (GetTypeId()==TYPEID_PLAYER)
4506 SpellEntry const* createBySpell = sSpellStore.LookupEntry(spellid );
4507 // Need activate spell use for owner
4508 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4509 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
4510 ((Player*)this)->SendCooldownEvent(createBySpell);
4514 m_gameObj.remove(gameObj);
4516 if(del)
4518 gameObj->SetRespawnTime(0);
4519 gameObj->Delete();
4523 void Unit::RemoveGameObject(uint32 spellid, bool del)
4525 if(m_gameObj.empty())
4526 return;
4527 GameObjectList::iterator i, next;
4528 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4530 next = i;
4531 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4533 (*i)->SetOwnerGUID(0);
4534 if(del)
4536 (*i)->SetRespawnTime(0);
4537 (*i)->Delete();
4540 next = m_gameObj.erase(i);
4542 else
4543 ++next;
4547 void Unit::RemoveAllGameObjects()
4549 // remove references to unit
4550 for(GameObjectList::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4552 (*i)->SetOwnerGUID(0);
4553 (*i)->SetRespawnTime(0);
4554 (*i)->Delete();
4555 i = m_gameObj.erase(i);
4559 void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
4561 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
4562 data.append(log->target->GetPackGUID());
4563 data.append(log->attacker->GetPackGUID());
4564 data << uint32(log->SpellID);
4565 data << uint32(log->damage); // damage amount
4566 data << uint32(log->overkill); // overkill
4567 data << uint8 (log->schoolMask); // damage school
4568 data << uint32(log->absorb); // AbsorbedDamage
4569 data << uint32(log->resist); // resist
4570 data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4571 data << uint8 (log->unused); // unused
4572 data << uint32(log->blocked); // blocked
4573 data << uint32(log->HitInfo);
4574 data << uint8 (0); // flag to use extend data
4575 SendMessageToSet( &data, true );
4578 void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4580 SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
4581 log.damage = Damage - AbsorbedDamage - Resist - Blocked;
4582 log.absorb = AbsorbedDamage;
4583 log.resist = Resist;
4584 log.physicalLog = PhysicalDamage;
4585 log.blocked = Blocked;
4586 log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
4587 if(CriticalHit)
4588 log.HitInfo |= SPELL_HIT_TYPE_CRIT;
4589 SendSpellNonMeleeDamageLog(&log);
4592 void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
4594 Aura *aura = pInfo->aura;
4595 Modifier *mod = aura->GetModifier();
4597 WorldPacket data(SMSG_PERIODICAURALOG, 30);
4598 data.append(aura->GetTarget()->GetPackGUID());
4599 data.appendPackGUID(aura->GetCasterGUID());
4600 data << uint32(aura->GetId()); // spellId
4601 data << uint32(1); // count
4602 data << uint32(mod->m_auraname); // auraId
4603 switch(mod->m_auraname)
4605 case SPELL_AURA_PERIODIC_DAMAGE:
4606 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
4607 data << uint32(pInfo->damage); // damage
4608 data << uint32(pInfo->overDamage); // overkill?
4609 data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
4610 data << uint32(pInfo->absorb); // absorb
4611 data << uint32(pInfo->resist); // resist
4612 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4613 break;
4614 case SPELL_AURA_PERIODIC_HEAL:
4615 case SPELL_AURA_OBS_MOD_HEALTH:
4616 data << uint32(pInfo->damage); // damage
4617 data << uint32(pInfo->overDamage); // overheal?
4618 data << uint8(pInfo->critical ? 1 : 0); // new 3.1.2 critical flag
4619 break;
4620 case SPELL_AURA_OBS_MOD_MANA:
4621 case SPELL_AURA_PERIODIC_ENERGIZE:
4622 data << uint32(mod->m_miscvalue); // power type
4623 data << uint32(pInfo->damage); // damage
4624 break;
4625 case SPELL_AURA_PERIODIC_MANA_LEECH:
4626 data << uint32(mod->m_miscvalue); // power type
4627 data << uint32(pInfo->damage); // amount
4628 data << float(pInfo->multiplier); // gain multiplier
4629 break;
4630 default:
4631 sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(mod->m_auraname));
4632 return;
4635 aura->GetTarget()->SendMessageToSet(&data, true);
4638 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
4640 // Not much to do if no flags are set.
4641 if (procAttacker)
4642 ProcDamageAndSpellFor(false,pVictim,procAttacker, procExtra,attType, procSpell, amount);
4643 // Now go on with a victim's events'n'auras
4644 // Not much to do if no flags are set or there is no victim
4645 if(pVictim && pVictim->isAlive() && procVictim)
4646 pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount);
4649 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4651 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4652 data << uint32(spellID);
4653 data << uint64(GetGUID());
4654 data << uint8(0); // can be 0 or 1
4655 data << uint32(1); // target count
4656 // for(i = 0; i < target count; ++i)
4657 data << uint64(target->GetGUID()); // target GUID
4658 data << uint8(missInfo);
4659 // end loop
4660 SendMessageToSet(&data, true);
4663 void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
4665 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4667 uint32 count = 1;
4668 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
4669 data << uint32(damageInfo->HitInfo);
4670 data.append(damageInfo->attacker->GetPackGUID());
4671 data.append(damageInfo->target->GetPackGUID());
4672 data << uint32(damageInfo->damage); // Full damage
4673 data << uint32(0); // overkill value
4674 data << uint8(count); // Sub damage count
4676 for(int i = 0; i < count; ++i)
4678 data << uint32(damageInfo->damageSchoolMask); // School of sub damage
4679 data << float(damageInfo->damage); // sub damage
4680 data << uint32(damageInfo->damage); // Sub Damage
4683 if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4685 for(int i = 0; i < count; ++i)
4686 data << uint32(damageInfo->absorb); // Absorb
4689 if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4691 for(int i = 0; i < count; ++i)
4692 data << uint32(damageInfo->resist); // Resist
4695 data << uint8(damageInfo->TargetState);
4696 data << uint32(0);
4697 data << uint32(0);
4699 if(damageInfo->HitInfo & HITINFO_BLOCK)
4700 data << uint32(damageInfo->blocked_amount);
4702 if(damageInfo->HitInfo & HITINFO_UNK3)
4703 data << uint32(0);
4705 if(damageInfo->HitInfo & HITINFO_UNK1)
4707 data << uint32(0);
4708 data << float(0);
4709 data << float(0);
4710 data << float(0);
4711 data << float(0);
4712 data << float(0);
4713 data << float(0);
4714 data << float(0);
4715 data << float(0);
4716 for(uint8 i = 0; i < 5; ++i)
4718 data << float(0);
4719 data << float(0);
4721 data << uint32(0);
4724 SendMessageToSet( &data, true );
4727 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4729 CalcDamageInfo dmgInfo;
4730 dmgInfo.HitInfo = HitInfo;
4731 dmgInfo.attacker = this;
4732 dmgInfo.target = target;
4733 dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
4734 dmgInfo.damageSchoolMask = damageSchoolMask;
4735 dmgInfo.absorb = AbsorbDamage;
4736 dmgInfo.resist = Resist;
4737 dmgInfo.TargetState = TargetState;
4738 dmgInfo.blocked_amount = BlockedAmount;
4739 SendAttackStateUpdate(&dmgInfo);
4742 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4744 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4746 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4747 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4749 uint32 triggered_spell_id = 0;
4750 Unit* target = pVictim;
4751 int32 basepoints0 = 0;
4753 switch(hasteSpell->SpellFamilyName)
4755 case SPELLFAMILY_ROGUE:
4757 switch(hasteSpell->Id)
4759 // Blade Flurry
4760 case 13877:
4761 case 33735:
4763 target = SelectNearbyTarget(pVictim);
4764 if(!target)
4765 return false;
4766 basepoints0 = damage;
4767 triggered_spell_id = 22482;
4768 break;
4771 break;
4775 // processed charge only counting case
4776 if(!triggered_spell_id)
4777 return true;
4779 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4781 if(!triggerEntry)
4783 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4784 return false;
4787 // default case
4788 if(!target || target!=this && !target->isAlive())
4789 return false;
4791 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4792 return false;
4794 if(basepoints0)
4795 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4796 else
4797 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4799 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4800 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4802 return true;
4805 bool Unit::HandleSpellCritChanceAuraProc(Unit *pVictim, uint32 /*damage*/, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
4807 SpellEntry const *triggeredByAuraSpell = triggeredByAura->GetSpellProto();
4809 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4810 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4812 uint32 triggered_spell_id = 0;
4813 Unit* target = pVictim;
4814 int32 basepoints0 = 0;
4816 switch(triggeredByAuraSpell->SpellFamilyName)
4818 case SPELLFAMILY_MAGE:
4820 switch(triggeredByAuraSpell->Id)
4822 // Focus Magic
4823 case 54646:
4825 Unit* caster = triggeredByAura->GetCaster();
4826 if(!caster)
4827 return false;
4829 triggered_spell_id = 54648;
4830 target = caster;
4831 break;
4837 // processed charge only counting case
4838 if(!triggered_spell_id)
4839 return true;
4841 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4843 if(!triggerEntry)
4845 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",triggeredByAuraSpell->Id,triggered_spell_id);
4846 return false;
4849 // default case
4850 if(!target || target!=this && !target->isAlive())
4851 return false;
4853 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4854 return false;
4856 if(basepoints0)
4857 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4858 else
4859 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4861 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4862 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4864 return true;
4867 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown)
4869 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4870 uint32 effIndex = triggeredByAura->GetEffIndex();
4871 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
4873 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4874 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4876 uint32 triggered_spell_id = 0;
4877 Unit* target = pVictim;
4878 int32 basepoints0 = 0;
4880 switch(dummySpell->SpellFamilyName)
4882 case SPELLFAMILY_GENERIC:
4884 switch (dummySpell->Id)
4886 // Eye for an Eye
4887 case 9799:
4888 case 25988:
4890 // return damage % to attacker but < 50% own total health
4891 basepoints0 = triggerAmount*int32(damage)/100;
4892 if(basepoints0 > GetMaxHealth()/2)
4893 basepoints0 = GetMaxHealth()/2;
4895 triggered_spell_id = 25997;
4896 break;
4898 // Sweeping Strikes (NPC spells may be)
4899 case 18765:
4900 case 35429:
4902 // prevent chain of triggered spell from same triggered spell
4903 if(procSpell && procSpell->Id == 26654)
4904 return false;
4906 target = SelectNearbyTarget(pVictim);
4907 if(!target)
4908 return false;
4910 triggered_spell_id = 26654;
4911 break;
4913 // Twisted Reflection (boss spell)
4914 case 21063:
4915 triggered_spell_id = 21064;
4916 break;
4917 // Unstable Power
4918 case 24658:
4920 if (!procSpell || procSpell->Id == 24659)
4921 return false;
4922 // Need remove one 24659 aura
4923 RemoveSingleSpellAurasFromStack(24659);
4924 return true;
4926 // Restless Strength
4927 case 24661:
4929 // Need remove one 24662 aura
4930 RemoveSingleSpellAurasFromStack(24662);
4931 return true;
4933 // Adaptive Warding (Frostfire Regalia set)
4934 case 28764:
4936 if(!procSpell)
4937 return false;
4939 // find Mage Armor
4940 bool found = false;
4941 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4942 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4944 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4946 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & UI64LIT(0x10000000)))
4948 found=true;
4949 break;
4953 if(!found)
4954 return false;
4956 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4958 case SPELL_SCHOOL_NORMAL:
4959 case SPELL_SCHOOL_HOLY:
4960 return false; // ignored
4961 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4962 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4963 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4964 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4965 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4966 default:
4967 return false;
4970 target = this;
4971 break;
4973 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4974 case 27539:
4976 if(!procSpell)
4977 return false;
4979 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4981 case SPELL_SCHOOL_NORMAL:
4982 return false; // ignore
4983 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4984 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4985 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4986 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4987 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4988 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4989 default:
4990 return false;
4993 target = this;
4994 break;
4996 // Mana Leech (Passive) (Priest Pet Aura)
4997 case 28305:
4999 // Cast on owner
5000 target = GetOwner();
5001 if(!target)
5002 return false;
5004 triggered_spell_id = 34650;
5005 break;
5007 // Divine purpose
5008 case 31871:
5009 case 31872:
5011 // Roll chane
5012 if (!roll_chance_i(triggerAmount))
5013 return false;
5015 // Remove any stun effect on target
5016 AuraMap& Auras = pVictim->GetAuras();
5017 for(AuraMap::const_iterator iter = Auras.begin(); iter != Auras.end();)
5019 SpellEntry const *spell = iter->second->GetSpellProto();
5020 if( spell->Mechanic == MECHANIC_STUN ||
5021 spell->EffectMechanic[iter->second->GetEffIndex()] == MECHANIC_STUN)
5023 pVictim->RemoveAurasDueToSpell(spell->Id);
5024 iter = Auras.begin();
5026 else
5027 ++iter;
5029 return true;
5031 // Mark of Malice
5032 case 33493:
5034 // Cast finish spell at last charge
5035 if (triggeredByAura->GetAuraCharges() > 1)
5036 return false;
5038 target = this;
5039 triggered_spell_id = 33494;
5040 break;
5042 // Vampiric Aura (boss spell)
5043 case 38196:
5045 basepoints0 = 3 * damage; // 300%
5046 if (basepoints0 < 0)
5047 return false;
5049 triggered_spell_id = 31285;
5050 target = this;
5051 break;
5053 // Aura of Madness (Darkmoon Card: Madness trinket)
5054 //=====================================================
5055 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
5056 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
5057 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
5058 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5059 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
5060 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
5061 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
5062 // 41011 Martyr Complex: +35 stamina (All classes)
5063 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5064 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
5065 case 39446:
5067 if(GetTypeId() != TYPEID_PLAYER)
5068 return false;
5070 // Select class defined buff
5071 switch (getClass())
5073 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5074 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
5076 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
5077 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5078 break;
5080 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
5081 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
5083 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
5084 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5085 break;
5087 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
5088 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
5089 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
5090 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
5092 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
5093 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5094 break;
5096 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
5098 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
5099 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
5100 break;
5102 default:
5103 return false;
5106 target = this;
5107 if (roll_chance_i(10))
5108 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
5109 break;
5111 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
5112 // cast 45479 Light's Wrath if Exalted by Aldor
5113 // cast 45429 Arcane Bolt if Exalted by Scryers
5114 case 45481:
5116 if(GetTypeId() != TYPEID_PLAYER)
5117 return false;
5119 // Get Aldor reputation rank
5120 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5122 target = this;
5123 triggered_spell_id = 45479;
5124 break;
5126 // Get Scryers reputation rank
5127 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5129 // triggered at positive/self casts also, current attack target used then
5130 if(IsFriendlyTo(target))
5132 target = getVictim();
5133 if(!target)
5135 uint64 selected_guid = ((Player *)this)->GetSelection();
5136 target = ObjectAccessor::GetUnit(*this,selected_guid);
5137 if(!target)
5138 return false;
5140 if(IsFriendlyTo(target))
5141 return false;
5144 triggered_spell_id = 45429;
5145 break;
5147 return false;
5149 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
5150 // cast 45480 Light's Strength if Exalted by Aldor
5151 // cast 45428 Arcane Strike if Exalted by Scryers
5152 case 45482:
5154 if(GetTypeId() != TYPEID_PLAYER)
5155 return false;
5157 // Get Aldor reputation rank
5158 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5160 target = this;
5161 triggered_spell_id = 45480;
5162 break;
5164 // Get Scryers reputation rank
5165 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5167 triggered_spell_id = 45428;
5168 break;
5170 return false;
5172 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
5173 // cast 45431 Arcane Insight if Exalted by Aldor
5174 // cast 45432 Light's Ward if Exalted by Scryers
5175 case 45483:
5177 if(GetTypeId() != TYPEID_PLAYER)
5178 return false;
5180 // Get Aldor reputation rank
5181 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5183 target = this;
5184 triggered_spell_id = 45432;
5185 break;
5187 // Get Scryers reputation rank
5188 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5190 target = this;
5191 triggered_spell_id = 45431;
5192 break;
5194 return false;
5196 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
5197 // cast 45478 Light's Salvation if Exalted by Aldor
5198 // cast 45430 Arcane Surge if Exalted by Scryers
5199 case 45484:
5201 if(GetTypeId() != TYPEID_PLAYER)
5202 return false;
5204 // Get Aldor reputation rank
5205 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5207 target = this;
5208 triggered_spell_id = 45478;
5209 break;
5211 // Get Scryers reputation rank
5212 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5214 triggered_spell_id = 45430;
5215 break;
5217 return false;
5220 // Sunwell Exalted Caster Neck (??? neck)
5221 // cast ??? Light's Wrath if Exalted by Aldor
5222 // cast ??? Arcane Bolt if Exalted by Scryers*/
5223 case 46569:
5224 return false; // old unused version
5225 // Living Seed
5226 case 48504:
5228 triggered_spell_id = 48503;
5229 basepoints0 = triggerAmount;
5230 target = this;
5231 break;
5233 // Vampiric Touch (generic, used by some boss)
5234 case 52723:
5235 case 60501:
5237 triggered_spell_id = 52724;
5238 basepoints0 = damage / 2;
5239 target = this;
5240 break;
5242 // Shadowfiend Death (Gain mana if pet dies with Glyph of Shadowfiend)
5243 case 57989:
5245 Unit *owner = GetOwner();
5246 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
5247 return false;
5249 // Glyph of Shadowfiend (need cast as self cast for owner, no hidden cooldown)
5250 owner->CastSpell(owner,58227,true,castItem,triggeredByAura);
5251 return true;
5254 break;
5256 case SPELLFAMILY_MAGE:
5258 // Magic Absorption
5259 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
5261 if (getPowerType() != POWER_MANA)
5262 return false;
5264 // mana reward
5265 basepoints0 = (triggerAmount * GetMaxPower(POWER_MANA) / 100);
5266 target = this;
5267 triggered_spell_id = 29442;
5268 break;
5270 // Master of Elements
5271 if (dummySpell->SpellIconID == 1920)
5273 if(!procSpell)
5274 return false;
5276 // mana cost save
5277 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5278 basepoints0 = cost * triggerAmount/100;
5279 if( basepoints0 <=0 )
5280 return false;
5282 target = this;
5283 triggered_spell_id = 29077;
5284 break;
5287 // Arcane Potency
5288 if (dummySpell->SpellIconID == 2120)
5290 if(!procSpell)
5291 return false;
5293 target = this;
5294 switch (dummySpell->Id)
5296 case 31571: triggered_spell_id = 57529; break;
5297 case 31572: triggered_spell_id = 57531; break;
5298 default:
5299 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u",dummySpell->Id);
5300 return false;
5302 break;
5305 // Hot Streak
5306 if (dummySpell->SpellIconID == 2999)
5308 if (effIndex!=0)
5309 return true;
5310 Aura *counter = GetAura(triggeredByAura->GetId(), 1);
5311 if (!counter)
5312 return true;
5314 // Count spell criticals in a row in second aura
5315 Modifier *mod = counter->GetModifier();
5316 if (procEx & PROC_EX_CRITICAL_HIT)
5318 mod->m_amount *=2;
5319 if (mod->m_amount < 100) // not enough
5320 return true;
5321 // Crititcal counted -> roll chance
5322 if (roll_chance_i(triggerAmount))
5323 CastSpell(this, 48108, true, castItem, triggeredByAura);
5325 mod->m_amount = 25;
5326 return true;
5328 // Burnout
5329 if (dummySpell->SpellIconID == 2998)
5331 if(!procSpell)
5332 return false;
5334 int32 cost = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5335 basepoints0 = cost * triggerAmount/100;
5336 if( basepoints0 <=0 )
5337 return false;
5338 triggered_spell_id = 44450;
5339 target = this;
5340 break;
5342 // Incanter's Regalia set (add trigger chance to Mana Shield)
5343 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5345 if(GetTypeId() != TYPEID_PLAYER)
5346 return false;
5348 target = this;
5349 triggered_spell_id = 37436;
5350 break;
5352 switch(dummySpell->Id)
5354 // Ignite
5355 case 11119:
5356 case 11120:
5357 case 12846:
5358 case 12847:
5359 case 12848:
5361 switch (dummySpell->Id)
5363 case 11119: basepoints0 = int32(0.04f*damage); break;
5364 case 11120: basepoints0 = int32(0.08f*damage); break;
5365 case 12846: basepoints0 = int32(0.12f*damage); break;
5366 case 12847: basepoints0 = int32(0.16f*damage); break;
5367 case 12848: basepoints0 = int32(0.20f*damage); break;
5368 default:
5369 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5370 return false;
5373 triggered_spell_id = 12654;
5374 break;
5376 // Combustion
5377 case 11129:
5379 //last charge and crit
5380 if (triggeredByAura->GetAuraCharges() <= 1 && (procEx & PROC_EX_CRITICAL_HIT) )
5382 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
5383 return true; // charge counting (will removed)
5386 CastSpell(this, 28682, true, castItem, triggeredByAura);
5387 return (procEx & PROC_EX_CRITICAL_HIT); // charge update only at crit hits, no hidden cooldowns
5389 // Glyph of Ice Block
5390 case 56372:
5392 if (GetTypeId() != TYPEID_PLAYER)
5393 return false;
5395 // not 100% safe with client version switches but for 3.1.3 no spells with cooldown that can have mage player except Frost Nova.
5396 ((Player*)this)->RemoveSpellCategoryCooldown(35, true);
5397 return true;
5399 // Glyph of Polymorph
5400 case 56375:
5402 if (!pVictim || !pVictim->isAlive())
5403 return false;
5405 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE);
5406 pVictim->RemoveSpellsCausingAura(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
5407 return true;
5410 break;
5412 case SPELLFAMILY_WARRIOR:
5414 // Retaliation
5415 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0000000800000000))
5417 // check attack comes not from behind
5418 if (!HasInArc(M_PI, pVictim))
5419 return false;
5421 triggered_spell_id = 22858;
5422 break;
5424 // Second Wind
5425 if (dummySpell->SpellIconID == 1697)
5427 // only for spells and hit/crit (trigger start always) and not start from self casted spells (5530 Mace Stun Effect for example)
5428 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
5429 return false;
5430 // Need stun or root mechanic
5431 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_STUN_MASK))
5432 return false;
5434 switch (dummySpell->Id)
5436 case 29838: triggered_spell_id=29842; break;
5437 case 29834: triggered_spell_id=29841; break;
5438 case 42770: triggered_spell_id=42771; break;
5439 default:
5440 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (SW)",dummySpell->Id);
5441 return false;
5444 target = this;
5445 break;
5447 // Damage Shield
5448 if (dummySpell->SpellIconID == 3214)
5450 triggered_spell_id = 59653;
5451 basepoints0 = GetShieldBlockValue() * triggerAmount / 100;
5452 break;
5455 // Sweeping Strikes
5456 if (dummySpell->Id == 12328)
5458 // prevent chain of triggered spell from same triggered spell
5459 if(procSpell && procSpell->Id == 26654)
5460 return false;
5462 target = SelectNearbyTarget(pVictim);
5463 if(!target)
5464 return false;
5466 triggered_spell_id = 26654;
5467 break;
5469 break;
5471 case SPELLFAMILY_WARLOCK:
5473 // Seed of Corruption
5474 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
5476 Modifier* mod = triggeredByAura->GetModifier();
5477 // if damage is more than need or target die from damage deal finish spell
5478 if( mod->m_amount <= damage || GetHealth() <= damage )
5480 // remember guid before aura delete
5481 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5483 // Remove aura (before cast for prevent infinite loop handlers)
5484 RemoveAurasDueToSpell(triggeredByAura->GetId());
5486 // Cast finish spell (triggeredByAura already not exist!)
5487 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5488 return true; // no hidden cooldown
5491 // Damage counting
5492 mod->m_amount-=damage;
5493 return true;
5495 // Seed of Corruption (Mobs cast) - no die req
5496 if (dummySpell->SpellFamilyFlags == UI64LIT(0x0) && dummySpell->SpellIconID == 1932)
5498 Modifier* mod = triggeredByAura->GetModifier();
5499 // if damage is more than need deal finish spell
5500 if( mod->m_amount <= damage )
5502 // remember guid before aura delete
5503 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5505 // Remove aura (before cast for prevent infinite loop handlers)
5506 RemoveAurasDueToSpell(triggeredByAura->GetId());
5508 // Cast finish spell (triggeredByAura already not exist!)
5509 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5510 return true; // no hidden cooldown
5512 // Damage counting
5513 mod->m_amount-=damage;
5514 return true;
5516 // Fel Synergy
5517 if (dummySpell->SpellIconID == 3222)
5519 target = GetPet();
5520 if (!target)
5521 return false;
5522 basepoints0 = damage * triggerAmount / 100;
5523 triggered_spell_id = 54181;
5524 break;
5526 switch(dummySpell->Id)
5528 // Nightfall & Glyph of Corruption
5529 case 18094:
5530 case 18095:
5531 case 56218:
5533 target = this;
5534 triggered_spell_id = 17941;
5535 break;
5537 //Soul Leech
5538 case 30293:
5539 case 30295:
5540 case 30296:
5542 // health
5543 basepoints0 = int32(damage*triggerAmount/100);
5544 target = this;
5545 triggered_spell_id = 30294;
5546 break;
5548 // Shadowflame (Voidheart Raiment set bonus)
5549 case 37377:
5551 triggered_spell_id = 37379;
5552 break;
5554 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5555 case 37381:
5557 target = GetPet();
5558 if(!target)
5559 return false;
5561 // heal amount
5562 basepoints0 = damage * triggerAmount/100;
5563 triggered_spell_id = 37382;
5564 break;
5566 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5567 case 39437:
5569 triggered_spell_id = 37378;
5570 break;
5572 // Siphon Life
5573 case 63108:
5575 basepoints0 = int32(damage * triggerAmount / 100);
5576 triggered_spell_id = 63106;
5577 break;
5579 // Glyph of Life Tap
5580 case 63320:
5582 triggered_spell_id = 63321;
5583 break;
5586 break;
5588 case SPELLFAMILY_PRIEST:
5590 // Vampiric Touch
5591 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
5593 if(!pVictim || !pVictim->isAlive())
5594 return false;
5596 // pVictim is caster of aura
5597 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5598 return false;
5600 // Energize 0.25% of max. mana
5601 pVictim->CastSpell(pVictim,57669,true,castItem,triggeredByAura);
5602 return true; // no hidden cooldown
5605 switch(dummySpell->SpellIconID)
5607 // Improved Shadowform
5608 case 217:
5610 if(!roll_chance_i(triggerAmount))
5611 return false;
5613 RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
5614 RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
5615 break;
5617 // Divine Aegis
5618 case 2820:
5620 basepoints0 = damage * triggerAmount/100;
5621 triggered_spell_id = 47753;
5622 break;
5624 // Empowered Renew
5625 case 3021:
5627 if (!procSpell)
5628 return false;
5630 Aura* healingAura = pVictim->GetAura(procSpell->Id,0);
5631 if (!healingAura)
5632 return false;
5634 int32 healingfromticks = SpellHealingBonus(pVictim, procSpell, (healingAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
5635 basepoints0 = healingfromticks * triggerAmount / 100;
5636 triggered_spell_id = 63544;
5637 break;
5639 // Improved Devouring Plague
5640 case 3790:
5642 if (!procSpell)
5643 return false;
5645 Aura* leachAura = pVictim->GetAura(procSpell->Id,0);
5646 if (!leachAura)
5647 return false;
5649 int32 damagefromticks = SpellDamageBonus(pVictim, procSpell, (leachAura->GetModifier()->m_amount* GetSpellAuraMaxTicks(procSpell)), DOT);
5650 basepoints0 = damagefromticks * triggerAmount / 100;
5651 triggered_spell_id = 63675;
5652 break;
5656 switch(dummySpell->Id)
5658 // Vampiric Embrace
5659 case 15286:
5661 if(!pVictim || !pVictim->isAlive())
5662 return false;
5664 // pVictim is caster of aura
5665 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5666 return false;
5668 // heal amount
5669 int32 team = triggerAmount*damage/500;
5670 int32 self = triggerAmount*damage/100 - team;
5671 pVictim->CastCustomSpell(pVictim,15290,&team,&self,NULL,true,castItem,triggeredByAura);
5672 return true; // no hidden cooldown
5674 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5675 case 40438:
5677 // Shadow Word: Pain
5678 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000008000))
5679 triggered_spell_id = 40441;
5680 // Renew
5681 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5682 triggered_spell_id = 40440;
5683 else
5684 return false;
5686 target = this;
5687 break;
5689 // Oracle Healing Bonus ("Garments of the Oracle" set)
5690 case 26169:
5692 // heal amount
5693 basepoints0 = int32(damage * 10/100);
5694 target = this;
5695 triggered_spell_id = 26170;
5696 break;
5698 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5699 case 39372:
5701 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5702 return false;
5704 // heal amount
5705 basepoints0 = damage * triggerAmount/100;
5706 target = this;
5707 triggered_spell_id = 39373;
5708 break;
5710 // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus)
5711 case 28809:
5713 triggered_spell_id = 28810;
5714 break;
5716 // Glyph of Dispel Magic
5717 case 55677:
5719 if(!target->IsFriendlyTo(this))
5720 return false;
5722 basepoints0 = int32(target->GetMaxHealth() * triggerAmount / 100);
5723 triggered_spell_id = 56131;
5724 break;
5727 break;
5729 case SPELLFAMILY_DRUID:
5731 switch(dummySpell->Id)
5733 // Leader of the Pack
5734 case 24932:
5736 // dummy m_amount store health percent (!=0 if Improved Leader of the Pack applied)
5737 int32 heal_percent = triggeredByAura->GetModifier()->m_amount;
5738 if (!heal_percent)
5739 return false;
5741 // check explicitly only to prevent mana cast when halth cast cooldown
5742 if (cooldown && ((Player*)this)->HasSpellCooldown(34299))
5743 return false;
5745 // health
5746 triggered_spell_id = 34299;
5747 basepoints0 = GetMaxHealth() * heal_percent / 100;
5748 target = this;
5750 // mana to caster
5751 if (triggeredByAura->GetCasterGUID() == GetGUID())
5753 if (SpellEntry const* manaCastEntry = sSpellStore.LookupEntry(60889))
5755 int32 mana_percent = manaCastEntry->CalculateSimpleValue(0) * heal_percent;
5756 CastCustomSpell(this, manaCastEntry, &mana_percent, NULL, NULL, true, castItem, triggeredByAura);
5759 break;
5761 // Healing Touch (Dreamwalker Raiment set)
5762 case 28719:
5764 // mana back
5765 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5766 target = this;
5767 triggered_spell_id = 28742;
5768 break;
5770 // Healing Touch Refund (Idol of Longevity trinket)
5771 case 28847:
5773 target = this;
5774 triggered_spell_id = 28848;
5775 break;
5777 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5778 case 37288:
5779 case 37295:
5781 target = this;
5782 triggered_spell_id = 37238;
5783 break;
5785 // Druid Tier 6 Trinket
5786 case 40442:
5788 float chance;
5790 // Starfire
5791 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
5793 triggered_spell_id = 40445;
5794 chance = 25.0f;
5796 // Rejuvenation
5797 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000010))
5799 triggered_spell_id = 40446;
5800 chance = 25.0f;
5802 // Mangle (Bear) and Mangle (Cat)
5803 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000044000000000))
5805 triggered_spell_id = 40452;
5806 chance = 40.0f;
5808 else
5809 return false;
5811 if (!roll_chance_f(chance))
5812 return false;
5814 target = this;
5815 break;
5817 // Maim Interrupt
5818 case 44835:
5820 // Deadly Interrupt Effect
5821 triggered_spell_id = 32747;
5822 break;
5825 // Eclipse
5826 if (dummySpell->SpellIconID == 2856)
5828 if (!procSpell)
5829 return false;
5830 // Only 0 aura can proc
5831 if (effIndex!=0)
5832 return true;
5833 // Wrath crit
5834 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
5836 if (!roll_chance_i(60))
5837 return false;
5838 triggered_spell_id = 48518;
5839 target = this;
5840 break;
5842 // Starfire crit
5843 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000004))
5845 triggered_spell_id = 48517;
5846 target = this;
5847 break;
5849 return false;
5851 // Living Seed
5852 else if (dummySpell->SpellIconID == 2860)
5854 triggered_spell_id = 48504;
5855 basepoints0 = triggerAmount * damage / 100;
5856 break;
5858 break;
5860 case SPELLFAMILY_ROGUE:
5862 switch(dummySpell->Id)
5864 // Deadly Throw Interrupt
5865 case 32748:
5867 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5868 if (this == pVictim)
5869 return false;
5871 triggered_spell_id = 32747;
5872 break;
5875 // Cut to the Chase
5876 if (dummySpell->SpellIconID == 2909)
5878 // "refresh your Slice and Dice duration to its 5 combo point maximum"
5879 // lookup Slice and Dice
5880 AuraList const& sd = GetAurasByType(SPELL_AURA_MOD_HASTE);
5881 for(AuraList::const_iterator itr = sd.begin(); itr != sd.end(); ++itr)
5883 SpellEntry const *spellProto = (*itr)->GetSpellProto();
5884 if (spellProto->SpellFamilyName == SPELLFAMILY_ROGUE &&
5885 (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000040000)))
5887 (*itr)->SetAuraMaxDuration(GetSpellMaxDuration(spellProto));
5888 (*itr)->RefreshAura();
5889 return true;
5892 return false;
5894 // Deadly Brew
5895 if (dummySpell->SpellIconID == 2963)
5897 triggered_spell_id = 44289;
5898 break;
5900 // Quick Recovery
5901 if (dummySpell->SpellIconID == 2116)
5903 if(!procSpell)
5904 return false;
5906 // energy cost save
5907 basepoints0 = procSpell->manaCost * triggerAmount/100;
5908 if (basepoints0 <= 0)
5909 return false;
5911 target = this;
5912 triggered_spell_id = 31663;
5913 break;
5915 break;
5917 case SPELLFAMILY_HUNTER:
5919 // Aspect of the Viper
5920 if (dummySpell->SpellFamilyFlags & UI64LIT(0x4000000000000))
5922 uint32 maxmana = GetMaxPower(POWER_MANA);
5923 basepoints0 = int32(maxmana* GetAttackTime(RANGED_ATTACK)/1000.0f/100.0f);
5925 target = this;
5926 triggered_spell_id = 34075;
5927 break;
5929 // Thrill of the Hunt
5930 if (dummySpell->SpellIconID == 2236)
5932 if(!procSpell)
5933 return false;
5935 // mana cost save
5936 int32 mana = procSpell->manaCost + procSpell->ManaCostPercentage * GetCreateMana() / 100;
5937 basepoints0 = mana * 40/100;
5938 if(basepoints0 <= 0)
5939 return false;
5941 target = this;
5942 triggered_spell_id = 34720;
5943 break;
5945 // Hunting Party
5946 if ( dummySpell->SpellIconID == 3406 )
5948 triggered_spell_id = 57669;
5949 target = this;
5950 break;
5952 // Lock and Load
5953 if ( dummySpell->SpellIconID == 3579 )
5955 // Proc only from periodic (from trap activation proc another aura of this spell)
5956 if (!(procFlag & PROC_FLAG_ON_DO_PERIODIC) || !roll_chance_i(triggerAmount))
5957 return false;
5958 triggered_spell_id = 56453;
5959 target = this;
5960 break;
5962 // Rapid Recuperation
5963 if ( dummySpell->SpellIconID == 3560 )
5965 // This effect only from Rapid Killing (mana regen)
5966 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0100000000000000)))
5967 return false;
5969 target = this;
5971 switch(dummySpell->Id)
5973 case 53228: // Rank 1
5974 triggered_spell_id = 56654;
5975 break;
5976 case 53232: // Rank 2
5977 triggered_spell_id = 58882;
5978 break;
5980 break;
5982 break;
5984 case SPELLFAMILY_PALADIN:
5986 // Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
5987 if ((dummySpell->SpellFamilyFlags & UI64LIT(0x000000008000000)) && effIndex==0)
5989 triggered_spell_id = 25742;
5990 float ap = GetTotalAttackPowerValue(BASE_ATTACK);
5991 int32 holy = SpellBaseDamageBonus(SPELL_SCHOOL_MASK_HOLY) +
5992 SpellBaseDamageBonusForVictim(SPELL_SCHOOL_MASK_HOLY, pVictim);
5993 basepoints0 = GetAttackTime(BASE_ATTACK) * int32(ap*0.022f + 0.044f * holy) / 1000;
5994 break;
5996 // Righteous Vengeance
5997 if (dummySpell->SpellIconID == 3025)
5999 // 4 damage tick
6000 basepoints0 = triggerAmount*damage/400;
6001 triggered_spell_id = 61840;
6002 break;
6004 // Sheath of Light
6005 if (dummySpell->SpellIconID == 3030)
6007 // 4 healing tick
6008 basepoints0 = triggerAmount*damage/400;
6009 triggered_spell_id = 54203;
6010 break;
6012 switch(dummySpell->Id)
6014 // Judgement of Light
6015 case 20185:
6017 basepoints0 = int32( pVictim->GetMaxHealth() * triggeredByAura->GetModifier()->m_amount / 100 );
6018 pVictim->CastCustomSpell(pVictim, 20267, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
6019 return true;
6021 // Judgement of Wisdom
6022 case 20186:
6024 if (pVictim->getPowerType() == POWER_MANA)
6026 // 2% of maximum base mana
6027 basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
6028 pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, NULL, triggeredByAura);
6030 return true;
6032 // Heart of the Crusader (Rank 1)
6033 case 20335:
6034 triggered_spell_id = 21183;
6035 break;
6036 // Heart of the Crusader (Rank 2)
6037 case 20336:
6038 triggered_spell_id = 54498;
6039 break;
6040 // Heart of the Crusader (Rank 3)
6041 case 20337:
6042 triggered_spell_id = 54499;
6043 break;
6044 case 20911: // Blessing of Sanctuary
6045 case 25899: // Greater Blessing of Sanctuary
6047 target = this;
6048 switch (target->getPowerType())
6050 case POWER_MANA:
6051 triggered_spell_id = 57319;
6052 break;
6053 default:
6054 return false;
6056 break;
6058 // Holy Power (Redemption Armor set)
6059 case 28789:
6061 if(!pVictim)
6062 return false;
6064 // Set class defined buff
6065 switch (pVictim->getClass())
6067 case CLASS_PALADIN:
6068 case CLASS_PRIEST:
6069 case CLASS_SHAMAN:
6070 case CLASS_DRUID:
6071 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6072 break;
6073 case CLASS_MAGE:
6074 case CLASS_WARLOCK:
6075 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6076 break;
6077 case CLASS_HUNTER:
6078 case CLASS_ROGUE:
6079 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
6080 break;
6081 case CLASS_WARRIOR:
6082 triggered_spell_id = 28790; // Increases the friendly target's armor
6083 break;
6084 default:
6085 return false;
6087 break;
6089 // Spiritual Attunement
6090 case 31785:
6091 case 33776:
6093 // if healed by another unit (pVictim)
6094 if(this == pVictim)
6095 return false;
6097 // heal amount
6098 basepoints0 = triggerAmount*damage/100;
6099 target = this;
6100 triggered_spell_id = 31786;
6101 break;
6103 // Seal of Vengeance (damage calc on apply aura)
6104 case 31801:
6106 if(effIndex != 0) // effect 1,2 used by seal unleashing code
6107 return false;
6109 triggered_spell_id = 31803;
6111 // Add 5-stack effect
6112 int8 stacks = 0;
6113 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6114 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6116 if( ((*itr)->GetId() == 31803) && (*itr)->GetCasterGUID()==GetGUID())
6118 stacks = (*itr)->GetStackAmount();
6119 break;
6122 if(stacks >= 5)
6123 CastSpell(target,42463,true,NULL,triggeredByAura);
6124 break;
6126 // Judgements of the Wise
6127 case 31876:
6128 case 31877:
6129 case 31878:
6130 // triggered only at casted Judgement spells, not at additional Judgement effects
6131 if(!procSpell || procSpell->Category != 1210)
6132 return false;
6134 target = this;
6135 triggered_spell_id = 31930;
6137 // Replenishment
6138 CastSpell(this, 57669, true, NULL, triggeredByAura);
6139 break;
6140 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
6141 case 40470:
6143 if (!procSpell)
6144 return false;
6146 float chance;
6148 // Flash of light/Holy light
6149 if (procSpell->SpellFamilyFlags & UI64LIT(0x00000000C0000000))
6151 triggered_spell_id = 40471;
6152 chance = 15.0f;
6154 // Judgement (any)
6155 else if (GetSpellSpecific(procSpell->Id)==SPELL_JUDGEMENT)
6157 triggered_spell_id = 40472;
6158 chance = 50.0f;
6160 else
6161 return false;
6163 if (!roll_chance_f(chance))
6164 return false;
6166 break;
6168 // Light's Beacon (heal target area aura)
6169 case 53651:
6171 // not do bonus heal for explicit beacon focus healing
6172 if (GetGUID() == triggeredByAura->GetCasterGUID())
6173 return false;
6175 // beacon
6176 Unit* beacon = triggeredByAura->GetCaster();
6177 if (!beacon)
6178 return false;
6180 // find caster main aura at beacon
6181 Aura* dummy = NULL;
6182 Unit::AuraList const& baa = beacon->GetAurasByType(SPELL_AURA_PERIODIC_TRIGGER_SPELL);
6183 for(Unit::AuraList::const_iterator i = baa.begin(); i != baa.end(); ++i)
6185 if ((*i)->GetId() == 53563 && (*i)->GetCasterGUID() == pVictim->GetGUID())
6187 dummy = (*i);
6188 break;
6192 // original heal must be form beacon caster
6193 if (!dummy)
6194 return false;
6196 triggered_spell_id = 53652; // Beacon of Light
6197 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
6199 // cast with original caster set but beacon to beacon for apply caster mods and avoid LoS check
6200 beacon->CastCustomSpell(beacon,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura,pVictim->GetGUID());
6201 return true;
6203 // Seal of Corruption (damage calc on apply aura)
6204 case 53736:
6206 if(effIndex != 0) // effect 1,2 used by seal unleashing code
6207 return false;
6209 triggered_spell_id = 53742;
6211 // Add 5-stack effect
6212 int8 stacks = 0;
6213 AuraList const& auras = target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
6214 for(AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
6216 if( ((*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
6218 stacks = (*itr)->GetStackAmount();
6219 break;
6222 if(stacks >= 5)
6223 CastSpell(target,53739,true,NULL,triggeredByAura);
6224 break;
6226 // Glyph of Flash of Light
6227 case 54936:
6229 triggered_spell_id = 54957;
6230 basepoints0 = triggerAmount*damage/100;
6231 break;
6233 // Glyph of Holy Light
6234 case 54937:
6236 triggered_spell_id = 54968;
6237 basepoints0 = triggerAmount*damage/100;
6238 break;
6240 // Glyph of Divinity
6241 case 54939:
6243 // Lookup base amount mana restore
6244 for (int i=0; i<3;++i)
6245 if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
6247 int32 mana = procSpell->EffectBasePoints[i];
6248 CastCustomSpell(this, 54986, NULL, &mana, NULL, true, castItem, triggeredByAura);
6249 break;
6251 return true;
6253 // Sacred Shield (buff)
6254 case 58597:
6256 triggered_spell_id = 66922;
6257 SpellEntry const* triggeredEntry = sSpellStore.LookupEntry(triggered_spell_id);
6258 if (!triggeredEntry)
6259 return false;
6261 basepoints0 = int32(damage / (GetSpellDuration(triggeredEntry) / triggeredEntry->EffectAmplitude[0]));
6262 target = this;
6263 break;
6265 // Sacred Shield (talent rank)
6266 case 53601:
6268 triggered_spell_id = 58597;
6269 target = this;
6270 break;
6273 break;
6275 case SPELLFAMILY_SHAMAN:
6277 switch(dummySpell->Id)
6279 // Totemic Power (The Earthshatterer set)
6280 case 28823:
6282 if( !pVictim )
6283 return false;
6285 // Set class defined buff
6286 switch (pVictim->getClass())
6288 case CLASS_PALADIN:
6289 case CLASS_PRIEST:
6290 case CLASS_SHAMAN:
6291 case CLASS_DRUID:
6292 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
6293 break;
6294 case CLASS_MAGE:
6295 case CLASS_WARLOCK:
6296 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
6297 break;
6298 case CLASS_HUNTER:
6299 case CLASS_ROGUE:
6300 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
6301 break;
6302 case CLASS_WARRIOR:
6303 triggered_spell_id = 28827; // Increases the friendly target's armor
6304 break;
6305 default:
6306 return false;
6308 break;
6310 // Lesser Healing Wave (Totem of Flowing Water Relic)
6311 case 28849:
6313 target = this;
6314 triggered_spell_id = 28850;
6315 break;
6317 // Windfury Weapon (Passive) 1-5 Ranks
6318 case 33757:
6320 if(GetTypeId()!=TYPEID_PLAYER)
6321 return false;
6323 if(!castItem || !castItem->IsEquipped())
6324 return false;
6326 // custom cooldown processing case
6327 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6328 return false;
6330 // Now amount of extra power stored in 1 effect of Enchant spell
6331 // Get it by item enchant id
6332 uint32 spellId;
6333 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
6335 case 283: spellId = 8232; break; // 1 Rank
6336 case 284: spellId = 8235; break; // 2 Rank
6337 case 525: spellId = 10486; break; // 3 Rank
6338 case 1669:spellId = 16362; break; // 4 Rank
6339 case 2636:spellId = 25505; break; // 5 Rank
6340 case 3785:spellId = 58801; break; // 6 Rank
6341 case 3786:spellId = 58803; break; // 7 Rank
6342 case 3787:spellId = 58804; break; // 8 Rank
6343 default:
6345 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
6346 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
6347 return false;
6351 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
6352 if(!windfurySpellEntry)
6354 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
6355 return false;
6358 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
6360 // Off-Hand case
6361 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
6363 // Value gained from additional AP
6364 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
6365 triggered_spell_id = 33750;
6367 // Main-Hand case
6368 else
6370 // Value gained from additional AP
6371 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
6372 triggered_spell_id = 25504;
6375 // apply cooldown before cast to prevent processing itself
6376 if( cooldown )
6377 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6379 // Attack Twice
6380 for ( uint32 i = 0; i<2; ++i )
6381 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6383 return true;
6385 // Shaman Tier 6 Trinket
6386 case 40463:
6388 if( !procSpell )
6389 return false;
6391 float chance;
6392 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6394 triggered_spell_id = 40465; // Lightning Bolt
6395 chance = 15.0f;
6397 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080))
6399 triggered_spell_id = 40465; // Lesser Healing Wave
6400 chance = 10.0f;
6402 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000001000000000))
6404 triggered_spell_id = 40466; // Stormstrike
6405 chance = 50.0f;
6407 else
6408 return false;
6410 if (!roll_chance_f(chance))
6411 return false;
6413 target = this;
6414 break;
6416 // Glyph of Healing Wave
6417 case 55440:
6419 // Not proc from self heals
6420 if (this==pVictim)
6421 return false;
6422 basepoints0 = triggerAmount * damage / 100;
6423 target = this;
6424 triggered_spell_id = 55533;
6425 break;
6427 // Spirit Hunt
6428 case 58877:
6430 // Cast on owner
6431 target = GetOwner();
6432 if(!target)
6433 return false;
6434 basepoints0 = triggerAmount * damage / 100;
6435 triggered_spell_id = 58879;
6436 break;
6438 // Shaman T8 Elemental 4P Bonus
6439 case 64928:
6441 basepoints0 = int32( triggerAmount * damage / 100 );
6442 triggered_spell_id = 64930; // Electrified
6443 break;
6446 // Storm, Earth and Fire
6447 if (dummySpell->SpellIconID == 3063)
6449 // Earthbind Totem summon only
6450 if(procSpell->Id != 2484)
6451 return false;
6453 float chance = triggerAmount;
6454 if (!roll_chance_f(chance))
6455 return false;
6457 triggered_spell_id = 64695;
6458 break;
6460 // Ancestral Awakening
6461 if (dummySpell->SpellIconID == 3065)
6463 triggered_spell_id = 52759;
6464 basepoints0 = triggerAmount * damage / 100;
6465 target = this;
6466 break;
6468 // Earth Shield
6469 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000040000000000))
6471 target = this;
6472 basepoints0 = triggerAmount;
6474 // Glyph of Earth Shield
6475 if (Aura* aur = GetDummyAura(63279))
6477 int32 aur_mod = aur->GetModifier()->m_amount;
6478 basepoints0 = int32(basepoints0 * (aur_mod + 100.0f) / 100.0f);
6481 triggered_spell_id = 379;
6482 break;
6484 // Improved Water Shield
6485 if (dummySpell->SpellIconID == 2287)
6487 // Lesser Healing Wave need aditional 60% roll
6488 if ((procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)) && !roll_chance_i(60))
6489 return false;
6490 // lookup water shield
6491 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6492 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6494 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6495 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000002000000000)))
6497 uint32 spell = (*itr)->GetSpellProto()->EffectTriggerSpell[(*itr)->GetEffIndex()];
6498 CastSpell(this, spell, true, castItem, triggeredByAura);
6499 if ((*itr)->DropAuraCharge())
6500 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6501 return true;
6504 return false;
6505 break;
6507 // Lightning Overload
6508 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
6510 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
6511 return false;
6513 // custom cooldown processing case
6514 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
6515 return false;
6517 uint32 spellId = 0;
6518 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
6519 switch (procSpell->Id)
6521 // Lightning Bolt
6522 case 403: spellId = 45284; break; // Rank 1
6523 case 529: spellId = 45286; break; // Rank 2
6524 case 548: spellId = 45287; break; // Rank 3
6525 case 915: spellId = 45288; break; // Rank 4
6526 case 943: spellId = 45289; break; // Rank 5
6527 case 6041: spellId = 45290; break; // Rank 6
6528 case 10391: spellId = 45291; break; // Rank 7
6529 case 10392: spellId = 45292; break; // Rank 8
6530 case 15207: spellId = 45293; break; // Rank 9
6531 case 15208: spellId = 45294; break; // Rank 10
6532 case 25448: spellId = 45295; break; // Rank 11
6533 case 25449: spellId = 45296; break; // Rank 12
6534 case 49237: spellId = 49239; break; // Rank 13
6535 case 49238: spellId = 49240; break; // Rank 14
6536 // Chain Lightning
6537 case 421: spellId = 45297; break; // Rank 1
6538 case 930: spellId = 45298; break; // Rank 2
6539 case 2860: spellId = 45299; break; // Rank 3
6540 case 10605: spellId = 45300; break; // Rank 4
6541 case 25439: spellId = 45301; break; // Rank 5
6542 case 25442: spellId = 45302; break; // Rank 6
6543 case 49270: spellId = 49268; break; // Rank 7
6544 case 49271: spellId = 49269; break; // Rank 8
6545 default:
6546 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
6547 return false;
6549 // No thread generated mod
6550 // TODO: exist special flag in spell attributes for this, need found and use!
6551 SpellModifier *mod = new SpellModifier(SPELLMOD_THREAT,SPELLMOD_PCT,-100,triggeredByAura);
6553 ((Player*)this)->AddSpellMod(mod, true);
6555 // Remove cooldown (Chain Lightning - have Category Recovery time)
6556 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000002))
6557 ((Player*)this)->RemoveSpellCooldown(spellId);
6559 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
6561 ((Player*)this)->AddSpellMod(mod, false);
6563 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6564 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
6566 return true;
6568 // Static Shock
6569 if(dummySpell->SpellIconID == 3059)
6571 // lookup Lightning Shield
6572 AuraList const& vs = GetAurasByType(SPELL_AURA_PROC_TRIGGER_SPELL);
6573 for(AuraList::const_iterator itr = vs.begin(); itr != vs.end(); ++itr)
6575 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN &&
6576 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
6578 uint32 spell = 0;
6579 switch ((*itr)->GetId())
6581 case 324: spell = 26364; break;
6582 case 325: spell = 26365; break;
6583 case 905: spell = 26366; break;
6584 case 945: spell = 26367; break;
6585 case 8134: spell = 26369; break;
6586 case 10431: spell = 26370; break;
6587 case 10432: spell = 26363; break;
6588 case 25469: spell = 26371; break;
6589 case 25472: spell = 26372; break;
6590 case 49280: spell = 49278; break;
6591 case 49281: spell = 49279; break;
6592 default:
6593 return false;
6595 CastSpell(target, spell, true, castItem, triggeredByAura);
6596 if ((*itr)->DropAuraCharge())
6597 RemoveSingleSpellAurasFromStack((*itr)->GetId());
6598 return true;
6601 return false;
6603 // Frozen Power
6604 if (dummySpell->SpellIconID == 3780)
6606 Unit *caster = triggeredByAura->GetCaster();
6608 if (!procSpell || !caster)
6609 return false;
6611 float distance = caster->GetDistance(pVictim);
6612 int32 chance = triggerAmount;
6614 if (distance < 15.0f || !roll_chance_i(chance))
6615 return false;
6617 // make triggered cast apply after current damage spell processing for prevent remove by it
6618 if(Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
6619 spell->AddTriggeredSpell(63685);
6620 return true;
6622 break;
6624 case SPELLFAMILY_DEATHKNIGHT:
6626 // Blood Aura
6627 if (dummySpell->SpellIconID == 2636)
6629 if (GetTypeId() != TYPEID_PLAYER || !((Player*)this)->isHonorOrXPTarget(pVictim))
6630 return false;
6631 basepoints0 = triggerAmount * damage / 100;
6632 triggered_spell_id = 53168;
6633 break;
6635 // Butchery
6636 if (dummySpell->SpellIconID == 2664)
6638 basepoints0 = triggerAmount;
6639 triggered_spell_id = 50163;
6640 target = this;
6641 break;
6643 // Dancing Rune Weapon
6644 if (dummySpell->Id == 49028)
6646 // 1 dummy aura for dismiss rune blade
6647 if (effIndex!=2)
6648 return false;
6649 // TODO: wite script for this "fights on its own, doing the same attacks"
6650 // NOTE: Trigger here on every attack and spell cast
6651 return false;
6653 // Mark of Blood
6654 if (dummySpell->Id == 49005)
6656 // TODO: need more info (cooldowns/PPM)
6657 triggered_spell_id = 61607;
6658 break;
6660 // Vendetta
6661 if (dummySpell->SpellFamilyFlags & UI64LIT(0x0000000000010000))
6663 basepoints0 = triggerAmount * GetMaxHealth() / 100;
6664 triggered_spell_id = 50181;
6665 target = this;
6666 break;
6668 // Necrosis
6669 if (dummySpell->SpellIconID == 2709)
6671 basepoints0 = triggerAmount * damage / 100;
6672 triggered_spell_id = 51460;
6673 break;
6675 // Threat of Thassarian
6676 if (dummySpell->SpellIconID == 2023)
6678 // Must Dual Wield
6679 if (!procSpell || !haveOffhandWeapon())
6680 return false;
6681 // Chance as basepoints for dummy aura
6682 if (!roll_chance_i(triggerAmount))
6683 return false;
6685 switch (procSpell->Id)
6687 // Obliterate
6688 case 49020: // Rank 1
6689 triggered_spell_id = 66198; break;
6690 case 51423: // Rank 2
6691 triggered_spell_id = 66972; break;
6692 case 51424: // Rank 3
6693 triggered_spell_id = 66973; break;
6694 case 51425: // Rank 4
6695 triggered_spell_id = 66974; break;
6696 // Frost Strike
6697 case 49143: // Rank 1
6698 triggered_spell_id = 66196; break;
6699 case 51416: // Rank 2
6700 triggered_spell_id = 66958; break;
6701 case 51417: // Rank 3
6702 triggered_spell_id = 66959; break;
6703 case 51418: // Rank 4
6704 triggered_spell_id = 66960; break;
6705 case 51419: // Rank 5
6706 triggered_spell_id = 66961; break;
6707 case 51420: // Rank 6
6708 triggered_spell_id = 66962; break;
6709 // Plague Strike
6710 case 45462: // Rank 1
6711 triggered_spell_id = 66216; break;
6712 case 49917: // Rank 2
6713 triggered_spell_id = 66988; break;
6714 case 49918: // Rank 3
6715 triggered_spell_id = 66989; break;
6716 case 49919: // Rank 4
6717 triggered_spell_id = 66990; break;
6718 case 49920: // Rank 5
6719 triggered_spell_id = 66991; break;
6720 case 49921: // Rank 6
6721 triggered_spell_id = 66992; break;
6722 // Death Strike
6723 case 49998: // Rank 1
6724 triggered_spell_id = 66188; break;
6725 case 49999: // Rank 2
6726 triggered_spell_id = 66950; break;
6727 case 45463: // Rank 3
6728 triggered_spell_id = 66951; break;
6729 case 49923: // Rank 4
6730 triggered_spell_id = 66952; break;
6731 case 49924: // Rank 5
6732 triggered_spell_id = 66953; break;
6733 // Rune Strike
6734 case 56815:
6735 triggered_spell_id = 66217; break;
6736 // Blood Strike
6737 case 45902: // Rank 1
6738 triggered_spell_id = 66215; break;
6739 case 49926: // Rank 2
6740 triggered_spell_id = 66975; break;
6741 case 49927: // Rank 3
6742 triggered_spell_id = 66976; break;
6743 case 49928: // Rank 4
6744 triggered_spell_id = 66977; break;
6745 case 49929: // Rank 5
6746 triggered_spell_id = 66978; break;
6747 case 49930: // Rank 6
6748 triggered_spell_id = 66979; break;
6749 default:
6750 return false;
6752 break;
6754 // Runic Power Back on Snare/Root
6755 if (dummySpell->Id == 61257)
6757 // only for spells and hit/crit (trigger start always) and not start from self casted spells
6758 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
6759 return false;
6760 // Need snare or root mechanic
6761 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_ROOT_AND_SNARE_MASK))
6762 return false;
6763 triggered_spell_id = 61258;
6764 target = this;
6765 break;
6767 // Wandering Plague
6768 if (dummySpell->SpellIconID == 1614)
6770 if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, pVictim)))
6771 return false;
6772 basepoints0 = triggerAmount * damage / 100;
6773 triggered_spell_id = 50526;
6774 break;
6776 // Blood-Caked Blade
6777 if (dummySpell->SpellIconID == 138)
6779 triggered_spell_id = dummySpell->EffectTriggerSpell[effIndex];
6780 break;
6782 break;
6784 default:
6785 break;
6788 // processed charge only counting case
6789 if(!triggered_spell_id)
6790 return true;
6792 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6794 if(!triggerEntry)
6796 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
6797 return false;
6800 // default case
6801 if(!target || target!=this && !target->isAlive())
6802 return false;
6804 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6805 return false;
6807 if(basepoints0)
6808 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6809 else
6810 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6812 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6813 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6815 return true;
6818 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags, uint32 procEx, uint32 cooldown)
6820 // Get triggered aura spell info
6821 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
6823 // Basepoints of trigger aura
6824 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
6826 // Set trigger spell id, target, custom basepoints
6827 uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
6828 Unit* target = NULL;
6829 int32 basepoints[3] = {0, 0, 0};
6831 if(triggeredByAura->GetModifier()->m_auraname == SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE)
6832 basepoints[0] = triggerAmount;
6834 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6835 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6837 // Try handle unknown trigger spells
6838 // Custom requirements (not listed in procEx) Warning! damage dealing after this
6839 // Custom triggered spells
6840 switch (auraSpellInfo->SpellFamilyName)
6842 case SPELLFAMILY_GENERIC:
6843 switch(auraSpellInfo->Id)
6845 //case 191: // Elemental Response
6846 // switch (procSpell->School)
6847 // {
6848 // case SPELL_SCHOOL_FIRE: trigger_spell_id = 34192; break;
6849 // case SPELL_SCHOOL_FROST: trigger_spell_id = 34193; break;
6850 // case SPELL_SCHOOL_ARCANE:trigger_spell_id = 34194; break;
6851 // case SPELL_SCHOOL_NATURE:trigger_spell_id = 34195; break;
6852 // case SPELL_SCHOOL_SHADOW:trigger_spell_id = 34196; break;
6853 // case SPELL_SCHOOL_HOLY: trigger_spell_id = 34197; break;
6854 // case SPELL_SCHOOL_NORMAL:trigger_spell_id = 34198; break;
6855 // }
6856 // break;
6857 //case 5301: break; // Defensive State (DND)
6858 //case 7137: break: // Shadow Charge (Rank 1)
6859 //case 7377: break: // Take Immune Periodic Damage <Not Working>
6860 //case 13358: break; // Defensive State (DND)
6861 //case 16092: break; // Defensive State (DND)
6862 //case 18943: break; // Double Attack
6863 //case 19194: break; // Double Attack
6864 //case 19817: break; // Double Attack
6865 //case 19818: break; // Double Attack
6866 //case 22835: break; // Drunken Rage
6867 // trigger_spell_id = 14822; break;
6868 case 23780: // Aegis of Preservation (Aegis of Preservation trinket)
6869 trigger_spell_id = 23781;
6870 break;
6871 //case 24949: break; // Defensive State 2 (DND)
6872 case 27522: // Mana Drain Trigger
6873 case 40336: // Mana Drain Trigger
6874 // On successful melee or ranged attack gain $29471s1 mana and if possible drain $27526s1 mana from the target.
6875 if (isAlive())
6876 CastSpell(this, 29471, true, castItem, triggeredByAura);
6877 if (pVictim && pVictim->isAlive())
6878 CastSpell(pVictim, 27526, true, castItem, triggeredByAura);
6879 return true;
6880 case 31255: // Deadly Swiftness (Rank 1)
6881 // whenever you deal damage to a target who is below 20% health.
6882 if (pVictim->GetHealth() > pVictim->GetMaxHealth() / 5)
6883 return false;
6885 target = this;
6886 trigger_spell_id = 22588;
6887 break;
6888 //case 33207: break; // Gossip NPC Periodic - Fidget
6889 case 33896: // Desperate Defense (Stonescythe Whelp, Stonescythe Alpha, Stonescythe Ambusher)
6890 trigger_spell_id = 33898;
6891 break;
6892 //case 34082: break; // Advantaged State (DND)
6893 //case 34783: break: // Spell Reflection
6894 //case 35205: break: // Vanish
6895 //case 35321: break; // Gushing Wound
6896 //case 36096: break: // Spell Reflection
6897 //case 36207: break: // Steal Weapon
6898 //case 36576: break: // Shaleskin (Shaleskin Flayer, Shaleskin Ripper) 30023 trigger
6899 //case 37030: break; // Chaotic Temperament
6900 //case 38363: break; // Gushing Wound
6901 //case 39215: break; // Gushing Wound
6902 //case 40250: break; // Improved Duration
6903 //case 40329: break; // Demo Shout Sensor
6904 //case 40364: break; // Entangling Roots Sensor
6905 //case 41054: break; // Copy Weapon
6906 // trigger_spell_id = 41055; break;
6907 //case 41248: break; // Consuming Strikes
6908 // trigger_spell_id = 41249; break;
6909 //case 42730: break: // Woe Strike
6910 //case 43453: break: // Rune Ward
6911 //case 43504: break; // Alterac Valley OnKill Proc Aura
6912 //case 44326: break: // Pure Energy Passive
6913 //case 44526: break; // Hate Monster (Spar) (30 sec)
6914 //case 44527: break; // Hate Monster (Spar Buddy) (30 sec)
6915 //case 44819: break; // Hate Monster (Spar Buddy) (>30% Health)
6916 //case 44820: break; // Hate Monster (Spar) (<30%)
6917 case 45057: // Evasive Maneuvers (Commendation of Kael`thas trinket)
6918 // reduce you below $s1% health
6919 if (GetHealth() - damage > GetMaxHealth() * triggerAmount / 100)
6920 return false;
6921 break;
6922 //case 45903: break: // Offensive State
6923 //case 46146: break: // [PH] Ahune Spanky Hands
6924 //case 46939: break; // Black Bow of the Betrayer
6925 // trigger_spell_id = 29471; - gain mana
6926 // 27526; - drain mana if possible
6927 case 43820: // Charm of the Witch Doctor (Amani Charm of the Witch Doctor trinket)
6928 // Pct value stored in dummy
6929 basepoints[0] = pVictim->GetCreateHealth() * auraSpellInfo->EffectBasePoints[1] / 100;
6930 target = pVictim;
6931 break;
6932 //case 45205: break; // Copy Offhand Weapon
6933 //case 45343: break; // Dark Flame Aura
6934 //case 47300: break; // Dark Flame Aura
6935 //case 48876: break; // Beast's Mark
6936 // trigger_spell_id = 48877; break;
6937 //case 49059: break; // Horde, Hate Monster (Spar Buddy) (>30% Health)
6938 //case 50051: break; // Ethereal Pet Aura
6939 //case 50689: break; // Blood Presence (Rank 1)
6940 //case 50844: break; // Blood Mirror
6941 //case 52856: break; // Charge
6942 //case 54072: break; // Knockback Ball Passive
6943 //case 54476: break; // Blood Presence
6944 //case 54775: break; // Abandon Vehicle on Poly
6945 case 57345: // Darkmoon Card: Greatness
6947 float stat = 0.0f;
6948 // strength
6949 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 60229;stat = GetStat(STAT_STRENGTH); }
6950 // agility
6951 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 60233;stat = GetStat(STAT_AGILITY); }
6952 // intellect
6953 if (GetStat(STAT_INTELLECT)> stat) { trigger_spell_id = 60234;stat = GetStat(STAT_INTELLECT);}
6954 // spirit
6955 if (GetStat(STAT_SPIRIT) > stat) { trigger_spell_id = 60235; }
6956 break;
6958 //case 55580: break: // Mana Link
6959 //case 57587: break: // Steal Ranged ()
6960 //case 57594: break; // Copy Ranged Weapon
6961 //case 59237: break; // Beast's Mark
6962 // trigger_spell_id = 59233; break;
6963 //case 59288: break; // Infra-Green Shield
6964 //case 59532: break; // Abandon Passengers on Poly
6965 //case 59735: break: // Woe Strike
6966 case 67702: // Death's Choice, Item - Coliseum 25 Normal Melee Trinket
6968 float stat = 0.0f;
6969 // strength
6970 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67708;stat = GetStat(STAT_STRENGTH); }
6971 // agility
6972 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67703; }
6973 break;
6975 case 67771: // Death's Choice (heroic), Item - Coliseum 25 Heroic Melee Trinket
6977 float stat = 0.0f;
6978 // strength
6979 if (GetStat(STAT_STRENGTH) > stat) { trigger_spell_id = 67773;stat = GetStat(STAT_STRENGTH); }
6980 // agility
6981 if (GetStat(STAT_AGILITY) > stat) { trigger_spell_id = 67772; }
6982 break;
6985 break;
6986 case SPELLFAMILY_MAGE:
6987 if (auraSpellInfo->SpellIconID == 2127) // Blazing Speed
6989 switch (auraSpellInfo->Id)
6991 case 31641: // Rank 1
6992 case 31642: // Rank 2
6993 trigger_spell_id = 31643;
6994 break;
6995 default:
6996 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed",auraSpellInfo->Id);
6997 return false;
7000 // Persistent Shield (Scarab Brooch trinket)
7001 else if(auraSpellInfo->Id == 26467)
7003 // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect)
7004 basepoints[0] = damage * 15 / 100;
7005 target = pVictim;
7006 trigger_spell_id = 26470;
7008 break;
7009 case SPELLFAMILY_WARRIOR:
7010 if (auraSpellInfo->Id == 50421) // Scent of Blood
7011 trigger_spell_id = 50422;
7012 break;
7013 case SPELLFAMILY_WARLOCK:
7015 // Pyroclasm
7016 if (auraSpellInfo->SpellIconID == 1137)
7018 if(!pVictim || !pVictim->isAlive() || pVictim == this || procSpell == NULL)
7019 return false;
7020 // Calculate spell tick count for spells
7021 uint32 tick = 1; // Default tick = 1
7023 // Hellfire have 15 tick
7024 if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000040))
7025 tick = 15;
7026 // Rain of Fire have 4 tick
7027 else if (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
7028 tick = 4;
7029 else
7030 return false;
7032 // Calculate chance = baseChance / tick
7033 float chance = 0;
7034 switch (auraSpellInfo->Id)
7036 case 18096: chance = 13.0f / tick; break;
7037 case 18073: chance = 26.0f / tick; break;
7039 // Roll chance
7040 if (!roll_chance_f(chance))
7041 return false;
7043 trigger_spell_id = 18093;
7045 // Drain Soul
7046 else if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7048 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
7049 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
7051 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
7053 // Drain Soul
7054 CastCustomSpell(this, 18371, &basepoints[0], NULL, NULL, true, castItem, triggeredByAura);
7055 break;
7058 // Not remove charge (aura removed on death in any cases)
7059 // Need for correct work Drain Soul SPELL_AURA_CHANNEL_DEATH_ITEM aura
7060 return false;
7062 // Nether Protection
7063 else if (auraSpellInfo->SpellIconID == 1985)
7065 if (!procSpell)
7066 return false;
7067 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7069 case SPELL_SCHOOL_NORMAL:
7070 return false; // ignore
7071 case SPELL_SCHOOL_HOLY: trigger_spell_id = 54370; break;
7072 case SPELL_SCHOOL_FIRE: trigger_spell_id = 54371; break;
7073 case SPELL_SCHOOL_NATURE: trigger_spell_id = 54375; break;
7074 case SPELL_SCHOOL_FROST: trigger_spell_id = 54372; break;
7075 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 54374; break;
7076 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 54373; break;
7077 default:
7078 return false;
7081 // Cheat Death
7082 else if (auraSpellInfo->Id == 28845)
7084 // When your health drops below 20% ....
7085 if (GetHealth() - damage > GetMaxHealth() / 5 || GetHealth() < GetMaxHealth() / 5)
7086 return false;
7088 // Decimation
7089 else if (auraSpellInfo->Id == 63156 || auraSpellInfo->Id == 63158)
7091 // Looking for dummy effect
7092 Aura *aur = GetAura(auraSpellInfo->Id, 1);
7093 if (!aur)
7094 return false;
7096 // If target's health is not below equal certain value (35%) not proc
7097 if ((pVictim->GetHealth() * 100 / pVictim->GetMaxHealth()) > aur->GetModifier()->m_amount)
7098 return false;
7100 break;
7102 case SPELLFAMILY_PRIEST:
7104 // Greater Heal Refund (Avatar Raiment set)
7105 if (auraSpellInfo->Id==37594)
7107 // Not give if target already have full health
7108 if (pVictim->GetHealth() == pVictim->GetMaxHealth())
7109 return false;
7110 // If your Greater Heal brings the target to full health, you gain $37595s1 mana.
7111 if (pVictim->GetHealth() + damage < pVictim->GetMaxHealth())
7112 return false;
7113 trigger_spell_id = 37595;
7115 // Blessed Recovery
7116 else if (auraSpellInfo->SpellIconID == 1875)
7118 switch (auraSpellInfo->Id)
7120 case 27811: trigger_spell_id = 27813; break;
7121 case 27815: trigger_spell_id = 27817; break;
7122 case 27816: trigger_spell_id = 27818; break;
7123 default:
7124 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
7125 return false;
7127 basepoints[0] = damage * triggerAmount / 100 / 3;
7128 target = this;
7130 break;
7132 case SPELLFAMILY_DRUID:
7134 // Druid Forms Trinket
7135 if (auraSpellInfo->Id==37336)
7137 switch(m_form)
7139 case FORM_NONE: trigger_spell_id = 37344;break;
7140 case FORM_CAT: trigger_spell_id = 37341;break;
7141 case FORM_BEAR:
7142 case FORM_DIREBEAR: trigger_spell_id = 37340;break;
7143 case FORM_TREE: trigger_spell_id = 37342;break;
7144 case FORM_MOONKIN: trigger_spell_id = 37343;break;
7145 default:
7146 return false;
7149 // Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
7150 else if (auraSpellInfo->Id==67353)
7152 switch(m_form)
7154 case FORM_CAT: trigger_spell_id = 67355; break;
7155 case FORM_BEAR:
7156 case FORM_DIREBEAR: trigger_spell_id = 67354; break;
7157 default:
7158 return false;
7161 break;
7163 case SPELLFAMILY_HUNTER:
7164 // Piercing Shots
7165 if (auraSpellInfo->SpellIconID == 3247 && auraSpellInfo->SpellVisual[0] == 0)
7167 basepoints[0] = damage * triggerAmount / 100 / 8;
7168 trigger_spell_id = 63468;
7169 target = pVictim;
7171 // Rapid Recuperation
7172 else if (auraSpellInfo->Id == 53228 || auraSpellInfo->Id == 53232)
7174 // This effect only from Rapid Fire (ability cast)
7175 if (!(procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000020)))
7176 return false;
7178 break;
7179 case SPELLFAMILY_PALADIN:
7182 // Blessed Life
7183 if (auraSpellInfo->SpellIconID == 2137)
7185 switch (auraSpellInfo->Id)
7187 case 31828: // Rank 1
7188 case 31829: // Rank 2
7189 case 31830: // Rank 3
7190 break;
7191 default:
7192 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u miss posibly Blessed Life", auraSpellInfo->Id);
7193 return false;
7197 // Healing Discount
7198 if (auraSpellInfo->Id==37705)
7200 trigger_spell_id = 37706;
7201 target = this;
7203 // Soul Preserver
7204 if (auraSpellInfo->Id==60510)
7206 trigger_spell_id = 60515;
7207 target = this;
7209 // Illumination
7210 else if (auraSpellInfo->SpellIconID==241)
7212 if(!procSpell)
7213 return false;
7214 // procspell is triggered spell but we need mana cost of original casted spell
7215 uint32 originalSpellId = procSpell->Id;
7216 // Holy Shock heal
7217 if (procSpell->SpellFamilyFlags & UI64LIT(0x0001000000000000))
7219 switch(procSpell->Id)
7221 case 25914: originalSpellId = 20473; break;
7222 case 25913: originalSpellId = 20929; break;
7223 case 25903: originalSpellId = 20930; break;
7224 case 27175: originalSpellId = 27174; break;
7225 case 33074: originalSpellId = 33072; break;
7226 case 48820: originalSpellId = 48824; break;
7227 case 48821: originalSpellId = 48825; break;
7228 default:
7229 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
7230 return false;
7233 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
7234 if(!originalSpell)
7236 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
7237 return false;
7239 // percent stored in effect 1 (class scripts) base points
7240 int32 cost = originalSpell->manaCost + originalSpell->ManaCostPercentage * GetCreateMana() / 100;
7241 basepoints[0] = cost*auraSpellInfo->CalculateSimpleValue(1)/100;
7242 trigger_spell_id = 20272;
7243 target = this;
7245 // Lightning Capacitor
7246 else if (auraSpellInfo->Id==37657)
7248 if(!pVictim || !pVictim->isAlive())
7249 return false;
7250 // stacking
7251 CastSpell(this, 37658, true, NULL, triggeredByAura);
7253 Aura * dummy = GetDummyAura(37658);
7254 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7255 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7256 return false;
7258 RemoveAurasDueToSpell(37658);
7259 trigger_spell_id = 37661;
7260 target = pVictim;
7262 // Bonus Healing (Crystal Spire of Karabor mace)
7263 else if (auraSpellInfo->Id == 40971)
7265 // If your target is below $s1% health
7266 if (pVictim->GetHealth() > pVictim->GetMaxHealth() * triggerAmount / 100)
7267 return false;
7269 // Thunder Capacitor
7270 else if (auraSpellInfo->Id == 54841)
7272 if(!pVictim || !pVictim->isAlive())
7273 return false;
7274 // stacking
7275 CastSpell(this, 54842, true, NULL, triggeredByAura);
7277 // counting
7278 Aura * dummy = GetDummyAura(54842);
7279 // release at 3 aura in stack (cont contain in basepoint of trigger aura)
7280 if(!dummy || dummy->GetStackAmount() < triggerAmount)
7281 return false;
7283 RemoveAurasDueToSpell(54842);
7284 trigger_spell_id = 54843;
7285 target = pVictim;
7287 break;
7289 case SPELLFAMILY_SHAMAN:
7291 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc
7292 if (auraSpellInfo->SpellFamilyFlags & UI64LIT(0x0000000000000400))
7294 switch(auraSpellInfo->Id)
7296 case 324: // Rank 1
7297 trigger_spell_id = 26364; break;
7298 case 325: // Rank 2
7299 trigger_spell_id = 26365; break;
7300 case 905: // Rank 3
7301 trigger_spell_id = 26366; break;
7302 case 945: // Rank 4
7303 trigger_spell_id = 26367; break;
7304 case 8134: // Rank 5
7305 trigger_spell_id = 26369; break;
7306 case 10431: // Rank 6
7307 trigger_spell_id = 26370; break;
7308 case 10432: // Rank 7
7309 trigger_spell_id = 26363; break;
7310 case 25469: // Rank 8
7311 trigger_spell_id = 26371; break;
7312 case 25472: // Rank 9
7313 trigger_spell_id = 26372; break;
7314 case 49280: // Rank 10
7315 trigger_spell_id = 49278; break;
7316 case 49281: // Rank 11
7317 trigger_spell_id = 49279; break;
7318 default:
7319 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield", auraSpellInfo->Id);
7320 return false;
7323 // Lightning Shield (The Ten Storms set)
7324 else if (auraSpellInfo->Id == 23551)
7326 trigger_spell_id = 23552;
7327 target = pVictim;
7329 // Damage from Lightning Shield (The Ten Storms set)
7330 else if (auraSpellInfo->Id == 23552)
7331 trigger_spell_id = 27635;
7332 // Mana Surge (The Earthfury set)
7333 else if (auraSpellInfo->Id == 23572)
7335 if(!procSpell)
7336 return false;
7337 basepoints[0] = procSpell->manaCost * 35 / 100;
7338 trigger_spell_id = 23571;
7339 target = this;
7341 // Nature's Guardian
7342 else if (auraSpellInfo->SpellIconID == 2013)
7344 // Check health condition - should drop to less 30% (damage deal after this!)
7345 if (!(10*(int32(GetHealth() - damage)) < 3 * GetMaxHealth()))
7346 return false;
7348 if(pVictim && pVictim->isAlive())
7349 pVictim->getThreatManager().modifyThreatPercent(this,-10);
7351 basepoints[0] = triggerAmount * GetMaxHealth() / 100;
7352 trigger_spell_id = 31616;
7353 target = this;
7355 break;
7357 case SPELLFAMILY_DEATHKNIGHT:
7359 // Acclimation
7360 if (auraSpellInfo->SpellIconID == 1930)
7362 if (!procSpell)
7363 return false;
7364 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
7366 case SPELL_SCHOOL_NORMAL:
7367 return false; // ignore
7368 case SPELL_SCHOOL_HOLY: trigger_spell_id = 50490; break;
7369 case SPELL_SCHOOL_FIRE: trigger_spell_id = 50362; break;
7370 case SPELL_SCHOOL_NATURE: trigger_spell_id = 50488; break;
7371 case SPELL_SCHOOL_FROST: trigger_spell_id = 50485; break;
7372 case SPELL_SCHOOL_SHADOW: trigger_spell_id = 50489; break;
7373 case SPELL_SCHOOL_ARCANE: trigger_spell_id = 50486; break;
7374 default:
7375 return false;
7378 // Blood Presence
7379 else if (auraSpellInfo->Id == 48266)
7381 if (GetTypeId() != TYPEID_PLAYER)
7382 return false;
7383 if (!((Player*)this)->isHonorOrXPTarget(pVictim))
7384 return false;
7385 trigger_spell_id = 50475;
7386 basepoints[0] = damage * triggerAmount / 100;
7388 // Blade Barrier
7389 else if (auraSpellInfo->SpellIconID == 85)
7391 if (GetTypeId() != TYPEID_PLAYER || getClass() != CLASS_DEATH_KNIGHT ||
7392 !((Player*)this)->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD))
7393 return false;
7395 break;
7397 default:
7398 break;
7401 // All ok. Check current trigger spell
7402 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(trigger_spell_id);
7403 if (!triggerEntry)
7405 // Not cast unknown spell
7406 // sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
7407 return false;
7410 // not allow proc extra attack spell at extra attack
7411 if (m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS))
7412 return false;
7414 // Custom basepoints/target for exist spell
7415 // dummy basepoints or other customs
7416 switch(trigger_spell_id)
7418 // Cast positive spell on enemy target
7419 case 7099: // Curse of Mending
7420 case 39647: // Curse of Mending
7421 case 29494: // Temptation
7422 case 20233: // Improved Lay on Hands (cast on target)
7424 target = pVictim;
7425 break;
7427 // Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
7428 case 15250: // Rogue Setup
7430 if(!pVictim || pVictim != getVictim()) // applied only for main target
7431 return false;
7432 break; // continue normal case
7434 // Finish movies that add combo
7435 case 14189: // Seal Fate (Netherblade set)
7436 case 14157: // Ruthlessness
7438 // Need add combopoint AFTER finish movie (or they dropped in finish phase)
7439 break;
7441 // Bloodthirst (($m/100)% of max health)
7442 case 23880:
7444 basepoints[0] = int32(GetMaxHealth() * triggerAmount / 100);
7445 break;
7447 // Shamanistic Rage triggered spell
7448 case 30824:
7450 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7451 break;
7453 // Enlightenment (trigger only from mana cost spells)
7454 case 35095:
7456 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
7457 return false;
7458 break;
7460 // Demonic Pact
7461 case 48090:
7463 // As the spell is proced from pet's attack - find owner
7464 Unit* owner = GetOwner();
7465 if (!owner || owner->GetTypeId() != TYPEID_PLAYER)
7466 return false;
7468 // This spell doesn't stack, but refreshes duration. So we receive current bonuses to minus them later.
7469 int32 curBonus = 0;
7470 if (Aura* aur = owner->GetAura(48090,0))
7471 curBonus = aur->GetModifier()->m_amount;
7472 int32 spellDamage = owner->SpellBaseDamageBonus(SPELL_SCHOOL_MASK_MAGIC) - curBonus;
7473 if(spellDamage <= 0)
7474 return false;
7476 // percent stored in owner talent dummy
7477 AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
7478 for (AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
7480 if ((*i)->GetSpellProto()->SpellIconID == 3220)
7482 basepoints[0] = basepoints[1] = int32(spellDamage * (*i)->GetModifier()->m_amount / 100);
7483 break;
7486 break;
7488 // Sword and Board
7489 case 50227:
7491 // Remove cooldown on Shield Slam
7492 if (GetTypeId() == TYPEID_PLAYER)
7493 ((Player*)this)->RemoveSpellCategoryCooldown(1209, true);
7494 break;
7496 // Maelstrom Weapon
7497 case 53817:
7499 // have rank dependent proc chance, ignore too often cases
7500 // PPM = 2.5 * (rank of talent),
7501 uint32 rank = sSpellMgr.GetSpellRank(auraSpellInfo->Id);
7502 // 5 rank -> 100% 4 rank -> 80% and etc from full rate
7503 if(!roll_chance_i(20*rank))
7504 return false;
7505 break;
7507 // Brain Freeze
7508 case 57761:
7510 if(!procSpell)
7511 return false;
7512 // For trigger from Blizzard need exist Improved Blizzard
7513 if (procSpell->SpellFamilyName==SPELLFAMILY_MAGE && (procSpell->SpellFamilyFlags & UI64LIT(0x0000000000000080)))
7515 bool found = false;
7516 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7517 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7519 int32 script = (*i)->GetModifier()->m_miscvalue;
7520 if(script==836 || script==988 || script==989)
7522 found=true;
7523 break;
7526 if(!found)
7527 return false;
7529 break;
7531 // Astral Shift
7532 case 52179:
7534 if (procSpell == 0 || !(procEx & (PROC_EX_NORMAL_HIT|PROC_EX_CRITICAL_HIT)) || this == pVictim)
7535 return false;
7537 // Need stun, fear or silence mechanic
7538 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK))
7539 return false;
7540 break;
7542 // Burning Determination
7543 case 54748:
7545 if(!procSpell)
7546 return false;
7547 // Need Interrupt or Silenced mechanic
7548 if (!(GetAllSpellMechanicMask(procSpell) & IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK))
7549 return false;
7550 break;
7552 // Lock and Load
7553 case 56453:
7555 // Proc only from trap activation (from periodic proc another aura of this spell)
7556 if (!(procFlags & PROC_FLAG_ON_TRAP_ACTIVATION) || !roll_chance_i(triggerAmount))
7557 return false;
7558 break;
7560 // Druid - Savage Defense
7561 case 62606:
7563 basepoints[0] = int32(GetTotalAttackPowerValue(BASE_ATTACK) * triggerAmount / 100);
7564 break;
7568 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(trigger_spell_id))
7569 return false;
7571 // try detect target manually if not set
7572 if ( target == NULL )
7573 target = !(procFlags & PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL) && IsPositiveSpell(trigger_spell_id) ? this : pVictim;
7575 // default case
7576 if(!target || target!=this && !target->isAlive())
7577 return false;
7579 if(basepoints[0] || basepoints[1] || basepoints[2])
7580 CastCustomSpell(target,trigger_spell_id,
7581 basepoints[0] ? &basepoints[0] : NULL,
7582 basepoints[1] ? &basepoints[1] : NULL,
7583 basepoints[2] ? &basepoints[2] : NULL,
7584 true,castItem,triggeredByAura);
7585 else
7586 CastSpell(target,trigger_spell_id,true,castItem,triggeredByAura);
7588 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7589 ((Player*)this)->AddSpellCooldown(trigger_spell_id,0,time(NULL) + cooldown);
7591 return true;
7594 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
7596 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
7598 if(!pVictim || !pVictim->isAlive())
7599 return false;
7601 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
7602 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
7604 // Basepoints of trigger aura
7605 int32 triggerAmount = triggeredByAura->GetModifier()->m_amount;
7607 uint32 triggered_spell_id = 0;
7609 switch(scriptId)
7611 case 836: // Improved Blizzard (Rank 1)
7613 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7614 return false;
7615 triggered_spell_id = 12484;
7616 break;
7618 case 988: // Improved Blizzard (Rank 2)
7620 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7621 return false;
7622 triggered_spell_id = 12485;
7623 break;
7625 case 989: // Improved Blizzard (Rank 3)
7627 if (!procSpell || procSpell->SpellVisual[0]!=9487)
7628 return false;
7629 triggered_spell_id = 12486;
7630 break;
7632 case 4086: // Improved Mend Pet (Rank 1)
7633 case 4087: // Improved Mend Pet (Rank 2)
7635 if(!roll_chance_i(triggerAmount))
7636 return false;
7638 triggered_spell_id = 24406;
7639 break;
7641 case 4533: // Dreamwalker Raiment 2 pieces bonus
7643 // Chance 50%
7644 if (!roll_chance_i(50))
7645 return false;
7647 switch (pVictim->getPowerType())
7649 case POWER_MANA: triggered_spell_id = 28722; break;
7650 case POWER_RAGE: triggered_spell_id = 28723; break;
7651 case POWER_ENERGY: triggered_spell_id = 28724; break;
7652 default:
7653 return false;
7655 break;
7657 case 4537: // Dreamwalker Raiment 6 pieces bonus
7658 triggered_spell_id = 28750; // Blessing of the Claw
7659 break;
7660 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
7661 triggered_spell_id = 37445; // Mana Surge
7662 break;
7663 case 6953: // Warbringer
7664 RemoveAurasAtMechanicImmunity(IMMUNE_TO_ROOT_AND_SNARE_MASK,0,true);
7665 return true;
7666 case 7010: // Revitalize (rank 1)
7667 case 7011: // Revitalize (rank 2)
7668 case 7012: // Revitalize (rank 3)
7670 if(!roll_chance_i(triggerAmount))
7671 return false;
7673 switch( pVictim->getPowerType() )
7675 case POWER_MANA: triggered_spell_id = 48542; break;
7676 case POWER_RAGE: triggered_spell_id = 48541; break;
7677 case POWER_ENERGY: triggered_spell_id = 48540; break;
7678 case POWER_RUNIC_POWER: triggered_spell_id = 48543; break;
7679 default: return false;
7681 break;
7685 // not processed
7686 if(!triggered_spell_id)
7687 return false;
7689 // standard non-dummy case
7690 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
7692 if(!triggerEntry)
7694 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
7695 return false;
7698 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
7699 return false;
7701 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
7703 if( cooldown && GetTypeId()==TYPEID_PLAYER )
7704 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
7706 return true;
7709 void Unit::setPowerType(Powers new_powertype)
7711 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
7713 if(GetTypeId() == TYPEID_PLAYER)
7715 if(((Player*)this)->GetGroup())
7716 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
7718 else if(((Creature*)this)->isPet())
7720 Pet *pet = ((Pet*)this);
7721 if(pet->isControlled())
7723 Unit *owner = GetOwner();
7724 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
7725 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
7729 switch(new_powertype)
7731 default:
7732 case POWER_MANA:
7733 break;
7734 case POWER_RAGE:
7735 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
7736 SetPower( POWER_RAGE,0);
7737 break;
7738 case POWER_FOCUS:
7739 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7740 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
7741 break;
7742 case POWER_ENERGY:
7743 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
7744 break;
7745 case POWER_HAPPINESS:
7746 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7747 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
7748 break;
7752 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
7754 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
7755 if(!entry)
7757 static uint64 guid = 0; // prevent repeating spam same faction problem
7759 if(GetGUID() != guid)
7761 if(GetTypeId() == TYPEID_PLAYER)
7762 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
7763 else
7764 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
7765 guid = GetGUID();
7768 return entry;
7771 bool Unit::IsHostileTo(Unit const* unit) const
7773 // always non-hostile to self
7774 if(unit==this)
7775 return false;
7777 // always non-hostile to GM in GM mode
7778 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7779 return false;
7781 // always hostile to enemy
7782 if(getVictim()==unit || unit->getVictim()==this)
7783 return true;
7785 // test pet/charm masters instead pers/charmeds
7786 Unit const* testerOwner = GetCharmerOrOwner();
7787 Unit const* targetOwner = unit->GetCharmerOrOwner();
7789 // always hostile to owner's enemy
7790 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7791 return true;
7793 // always hostile to enemy owner
7794 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7795 return true;
7797 // always hostile to owner of owner's enemy
7798 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7799 return true;
7801 Unit const* tester = testerOwner ? testerOwner : this;
7802 Unit const* target = targetOwner ? targetOwner : unit;
7804 // always non-hostile to target with common owner, or to owner/pet
7805 if(tester==target)
7806 return false;
7808 // special cases (Duel, etc)
7809 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7811 Player const* pTester = (Player const*)tester;
7812 Player const* pTarget = (Player const*)target;
7814 // Duel
7815 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
7816 return true;
7818 // Group
7819 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7820 return false;
7822 // Sanctuary
7823 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7824 return false;
7826 // PvP FFA state
7827 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7828 return true;
7830 //= PvP states
7831 // Green/Blue (can't attack)
7832 if(pTester->GetTeam()==pTarget->GetTeam())
7833 return false;
7835 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
7836 return pTester->IsPvP() && pTarget->IsPvP();
7839 // faction base cases
7840 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7841 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7842 if(!tester_faction || !target_faction)
7843 return false;
7845 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7846 return true;
7848 // PvC forced reaction and reputation case
7849 if(tester->GetTypeId()==TYPEID_PLAYER)
7851 // forced reaction
7852 if(target_faction->faction)
7854 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7855 return *force <= REP_HOSTILE;
7857 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
7858 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7859 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7860 return (factionState->Flags & FACTION_FLAG_AT_WAR);
7863 // CvP forced reaction and reputation case
7864 else if(target->GetTypeId()==TYPEID_PLAYER)
7866 // forced reaction
7867 if(tester_faction->faction)
7869 if(ReputationRank const* force = ((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7870 return *force <= REP_HOSTILE;
7872 // apply reputation state
7873 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
7874 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
7875 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) <= REP_HOSTILE;
7879 // common faction based case (CvC,PvC,CvP)
7880 return tester_faction->IsHostileTo(*target_faction);
7883 bool Unit::IsFriendlyTo(Unit const* unit) const
7885 // always friendly to self
7886 if(unit==this)
7887 return true;
7889 // always friendly to GM in GM mode
7890 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
7891 return true;
7893 // always non-friendly to enemy
7894 if(getVictim()==unit || unit->getVictim()==this)
7895 return false;
7897 // test pet/charm masters instead pers/charmeds
7898 Unit const* testerOwner = GetCharmerOrOwner();
7899 Unit const* targetOwner = unit->GetCharmerOrOwner();
7901 // always non-friendly to owner's enemy
7902 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
7903 return false;
7905 // always non-friendly to enemy owner
7906 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
7907 return false;
7909 // always non-friendly to owner of owner's enemy
7910 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
7911 return false;
7913 Unit const* tester = testerOwner ? testerOwner : this;
7914 Unit const* target = targetOwner ? targetOwner : unit;
7916 // always friendly to target with common owner, or to owner/pet
7917 if(tester==target)
7918 return true;
7920 // special cases (Duel)
7921 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
7923 Player const* pTester = (Player const*)tester;
7924 Player const* pTarget = (Player const*)target;
7926 // Duel
7927 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
7928 return false;
7930 // Group
7931 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
7932 return true;
7934 // Sanctuary
7935 if(pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY) && pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_SANCTUARY))
7936 return true;
7938 // PvP FFA state
7939 if(pTester->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP) && pTarget->HasByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP))
7940 return false;
7942 //= PvP states
7943 // Green/Blue (non-attackable)
7944 if(pTester->GetTeam()==pTarget->GetTeam())
7945 return true;
7947 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
7948 return !pTarget->IsPvP();
7951 // faction base cases
7952 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
7953 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
7954 if(!tester_faction || !target_faction)
7955 return false;
7957 if(target->isAttackingPlayer() && tester->IsContestedGuard())
7958 return false;
7960 // PvC forced reaction and reputation case
7961 if(tester->GetTypeId()==TYPEID_PLAYER)
7963 // forced reaction
7964 if(target_faction->faction)
7966 if(ReputationRank const* force =((Player*)tester)->GetReputationMgr().GetForcedRankIfAny(target_faction))
7967 return *force >= REP_FRIENDLY;
7969 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
7970 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
7971 if(FactionState const* factionState = ((Player*)tester)->GetReputationMgr().GetState(raw_target_faction))
7972 return !(factionState->Flags & FACTION_FLAG_AT_WAR);
7975 // CvP forced reaction and reputation case
7976 else if(target->GetTypeId()==TYPEID_PLAYER)
7978 // forced reaction
7979 if(tester_faction->faction)
7981 if(ReputationRank const* force =((Player*)target)->GetReputationMgr().GetForcedRankIfAny(tester_faction))
7982 return *force >= REP_FRIENDLY;
7984 // apply reputation state
7985 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
7986 if(raw_tester_faction->reputationListID >=0 )
7987 return ((Player const*)target)->GetReputationMgr().GetRank(raw_tester_faction) >= REP_FRIENDLY;
7991 // common faction based case (CvC,PvC,CvP)
7992 return tester_faction->IsFriendlyTo(*target_faction);
7995 bool Unit::IsHostileToPlayers() const
7997 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
7998 if(!my_faction || !my_faction->faction)
7999 return false;
8001 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8002 if(raw_faction && raw_faction->reputationListID >=0 )
8003 return false;
8005 return my_faction->IsHostileToPlayers();
8008 bool Unit::IsNeutralToAll() const
8010 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
8011 if(!my_faction || !my_faction->faction)
8012 return true;
8014 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
8015 if(raw_faction && raw_faction->reputationListID >=0 )
8016 return false;
8018 return my_faction->IsNeutralToAll();
8021 bool Unit::Attack(Unit *victim, bool meleeAttack)
8023 if(!victim || victim == this)
8024 return false;
8026 // dead units can neither attack nor be attacked
8027 if(!isAlive() || !victim->IsInWorld() || !victim->isAlive())
8028 return false;
8030 // player cannot attack in mount state
8031 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
8032 return false;
8034 // nobody can attack GM in GM-mode
8035 if(victim->GetTypeId()==TYPEID_PLAYER)
8037 if(((Player*)victim)->isGameMaster())
8038 return false;
8040 else
8042 if(((Creature*)victim)->IsInEvadeMode())
8043 return false;
8046 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
8047 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
8048 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
8050 // in fighting already
8051 if (m_attacking)
8053 if (m_attacking == victim)
8055 // switch to melee attack from ranged/magic
8056 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
8058 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8059 SendMeleeAttackStart(victim);
8060 return true;
8062 return false;
8065 // remove old target data
8066 AttackStop(true);
8068 // new battle
8069 else
8071 // set position before any AI calls/assistance
8072 if(GetTypeId()==TYPEID_UNIT)
8073 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
8076 // Set our target
8077 SetTargetGUID(victim->GetGUID());
8079 if(meleeAttack)
8080 addUnitState(UNIT_STAT_MELEE_ATTACKING);
8082 m_attacking = victim;
8083 m_attacking->_addAttacker(this);
8085 if (GetTypeId() == TYPEID_UNIT)
8087 ((Creature*)this)->SendAIReaction(AI_REACTION_AGGRO);
8088 ((Creature*)this)->CallAssistance();
8091 // delay offhand weapon attack to next attack time
8092 if(haveOffhandWeapon())
8093 resetAttackTimer(OFF_ATTACK);
8095 if(meleeAttack)
8096 SendMeleeAttackStart(victim);
8098 return true;
8101 bool Unit::AttackStop(bool targetSwitch /*=false*/)
8103 if (!m_attacking)
8104 return false;
8106 Unit* victim = m_attacking;
8108 m_attacking->_removeAttacker(this);
8109 m_attacking = NULL;
8111 // Clear our target
8112 SetTargetGUID(0);
8114 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
8116 InterruptSpell(CURRENT_MELEE_SPELL);
8118 // reset only at real combat stop
8119 if(!targetSwitch && GetTypeId()==TYPEID_UNIT )
8121 ((Creature*)this)->SetNoCallAssistance(false);
8122 ((Creature*)this)->SetNoSearchAssistance(false);
8125 SendMeleeAttackStop(victim);
8127 return true;
8130 void Unit::CombatStop(bool includingCast)
8132 if (includingCast && IsNonMeleeSpellCasted(false))
8133 InterruptNonMeleeSpells(false);
8135 AttackStop();
8136 RemoveAllAttackers();
8137 if( GetTypeId()==TYPEID_PLAYER )
8138 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
8139 ClearInCombat();
8142 void Unit::CombatStopWithPets(bool includingCast)
8144 CombatStop(includingCast);
8145 if(Pet* pet = GetPet())
8146 pet->CombatStop(includingCast);
8147 if(Unit* charm = GetCharm())
8148 charm->CombatStop(includingCast);
8150 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
8151 if(Unit* guardian = Unit::GetUnit(*this,*itr))
8152 guardian->CombatStop(includingCast);
8155 bool Unit::isAttackingPlayer() const
8157 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
8158 return true;
8160 Pet* pet = GetPet();
8161 if(pet && pet->isAttackingPlayer())
8162 return true;
8164 Unit* charmed = GetCharm();
8165 if(charmed && charmed->isAttackingPlayer())
8166 return true;
8168 for (int8 i = 0; i < MAX_TOTEM; ++i)
8170 if(m_TotemSlot[i])
8172 Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]);
8173 if(totem && totem->isAttackingPlayer())
8174 return true;
8178 return false;
8181 void Unit::RemoveAllAttackers()
8183 while (!m_attackers.empty())
8185 AttackerSet::iterator iter = m_attackers.begin();
8186 if(!(*iter)->AttackStop())
8188 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
8189 m_attackers.erase(iter);
8194 bool Unit::HasAuraStateForCaster(AuraState flag, uint64 caster) const
8196 if(!HasAuraState(flag))
8197 return false;
8199 // single per-caster aura state
8200 if(flag == AURA_STATE_CONFLAGRATE)
8202 Unit::AuraList const& dotList = GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
8203 for(Unit::AuraList::const_iterator i = dotList.begin(); i != dotList.end(); ++i)
8205 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK &&
8206 (*i)->GetCasterGUID() == caster &&
8207 // Immolate
8208 (((*i)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
8209 // Shadowflame
8210 ((*i)->GetSpellProto()->SpellFamilyFlags2 & 0x00000002)))
8212 return true;
8216 return false;
8219 return true;
8222 void Unit::ModifyAuraState(AuraState flag, bool apply)
8224 if (apply)
8226 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
8228 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8229 if(GetTypeId() == TYPEID_PLAYER)
8231 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
8232 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
8234 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
8235 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
8236 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
8237 if (spellInfo->CasterAuraState == flag)
8238 CastSpell(this, itr->first, true, NULL);
8243 else
8245 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
8247 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
8249 if (flag != AURA_STATE_ENRAGE) // enrage aura state triggering continues auras
8251 Unit::AuraMap& tAuras = GetAuras();
8252 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
8254 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
8255 if (spellProto->CasterAuraState == flag)
8257 // exceptions (applied at state but not removed at state change)
8258 // Rampage
8259 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
8261 ++itr;
8262 continue;
8265 RemoveAura(itr);
8267 else
8268 ++itr;
8275 Unit *Unit::GetOwner() const
8277 if(uint64 ownerid = GetOwnerGUID())
8278 return ObjectAccessor::GetUnit(*this, ownerid);
8279 return NULL;
8282 Unit *Unit::GetCharmer() const
8284 if(uint64 charmerid = GetCharmerGUID())
8285 return ObjectAccessor::GetUnit(*this, charmerid);
8286 return NULL;
8289 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
8291 uint64 guid = GetCharmerOrOwnerGUID();
8292 if(IS_PLAYER_GUID(guid))
8293 return ObjectAccessor::FindPlayer(guid);
8295 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
8298 Pet* Unit::GetPet() const
8300 if(uint64 pet_guid = GetPetGUID())
8302 if(Pet* pet = GetMap()->GetPet(pet_guid))
8303 return pet;
8305 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
8306 const_cast<Unit*>(this)->SetPet(0);
8309 return NULL;
8312 Unit* Unit::GetCharm() const
8314 if (uint64 charm_guid = GetCharmGUID())
8316 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
8317 return pet;
8319 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
8320 const_cast<Unit*>(this)->SetCharm(NULL);
8323 return NULL;
8326 void Unit::Uncharm()
8328 if (Unit* charm = GetCharm())
8330 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
8331 charm->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
8335 float Unit::GetCombatDistance( const Unit* target ) const
8337 float radius = target->GetFloatValue(UNIT_FIELD_COMBATREACH) + GetFloatValue(UNIT_FIELD_COMBATREACH);
8338 float dx = GetPositionX() - target->GetPositionX();
8339 float dy = GetPositionY() - target->GetPositionY();
8340 float dz = GetPositionZ() - target->GetPositionZ();
8341 float dist = sqrt((dx*dx) + (dy*dy) + (dz*dz)) - radius;
8342 return ( dist > 0 ? dist : 0);
8345 void Unit::SetPet(Pet* pet)
8347 SetPetGUID(pet ? pet->GetGUID() : 0);
8349 // FIXME: hack, speed must be set only at follow
8350 if(pet && GetTypeId()==TYPEID_PLAYER)
8351 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
8352 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
8355 void Unit::SetCharm(Unit* pet)
8357 SetCharmGUID(pet ? pet->GetGUID() : 0);
8360 void Unit::AddGuardian( Pet* pet )
8362 m_guardianPets.insert(pet->GetGUID());
8365 void Unit::RemoveGuardian( Pet* pet )
8367 m_guardianPets.erase(pet->GetGUID());
8370 void Unit::RemoveGuardians()
8372 while(!m_guardianPets.empty())
8374 uint64 guid = *m_guardianPets.begin();
8375 if(Pet* pet = GetMap()->GetPet(guid))
8376 pet->Remove(PET_SAVE_AS_DELETED);
8378 m_guardianPets.erase(guid);
8382 Pet* Unit::FindGuardianWithEntry(uint32 entry)
8384 // pet guid middle part is entry (and creature also)
8385 // and in guardian list must be guardians with same entry _always_
8386 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
8387 if(Pet* pet = GetMap()->GetPet(*itr))
8388 if (pet->GetEntry() == entry)
8389 return pet;
8391 return NULL;
8394 void Unit::UnsummonAllTotems()
8396 for (int8 i = 0; i < MAX_TOTEM; ++i)
8398 if(!m_TotemSlot[i])
8399 continue;
8401 Creature *OldTotem = GetMap()->GetCreature(m_TotemSlot[i]);
8402 if (OldTotem && OldTotem->isTotem())
8403 ((Totem*)OldTotem)->UnSummon();
8407 int32 Unit::DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical)
8409 int32 gain = pVictim->ModifyHealth(int32(addhealth));
8411 Unit* unit = this;
8413 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8414 unit = GetOwner();
8416 if (unit->GetTypeId()==TYPEID_PLAYER)
8418 // overheal = addhealth - gain
8419 unit->SendHealSpellLog(pVictim, spellProto->Id, addhealth, addhealth - gain, critical);
8421 if (BattleGround *bg = ((Player*)unit)->GetBattleGround())
8422 bg->UpdatePlayerScore((Player*)unit, SCORE_HEALING_DONE, gain);
8424 // use the actual gain, as the overheal shall not be counted, skip gain 0 (it ignored anyway in to criteria)
8425 if (gain)
8426 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE, gain, 0, pVictim);
8428 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED, addhealth);
8431 if (pVictim->GetTypeId()==TYPEID_PLAYER)
8433 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED, gain);
8434 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED, addhealth);
8437 return gain;
8440 Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
8442 if(!victim)
8443 return NULL;
8445 // Magic case
8446 if(spellInfo && (spellInfo->DmgClass == SPELL_DAMAGE_CLASS_NONE || spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC))
8448 Unit::AuraList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
8449 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
8450 if(Unit* magnet = (*itr)->GetCaster())
8451 if(magnet->IsWithinLOSInMap(this) && magnet->isAlive())
8452 return magnet;
8454 // Melee && ranged case
8455 else
8457 AuraList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
8458 for(AuraList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
8459 if(Unit* magnet = (*i)->GetCaster())
8460 if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
8461 if(roll_chance_i((*i)->GetModifier()->m_amount))
8462 return magnet;
8465 return victim;
8468 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, uint32 OverHeal, bool critical)
8470 // we guess size
8471 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
8472 data.append(pVictim->GetPackGUID());
8473 data.append(GetPackGUID());
8474 data << uint32(SpellID);
8475 data << uint32(Damage);
8476 data << uint32(OverHeal);
8477 data << uint8(critical ? 1 : 0);
8478 data << uint8(0); // unused in client?
8479 SendMessageToSet(&data, true);
8482 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8484 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
8485 data.append(pVictim->GetPackGUID());
8486 data.append(GetPackGUID());
8487 data << uint32(SpellID);
8488 data << uint32(powertype);
8489 data << uint32(Damage);
8490 SendMessageToSet(&data, true);
8493 void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
8495 SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
8496 // needs to be called after sending spell log
8497 pVictim->ModifyPower(powertype, Damage);
8500 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)
8502 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
8503 return pdamage;
8505 // For totems get damage bonus from owner (statue isn't totem in fact)
8506 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
8508 if(Unit* owner = GetOwner())
8509 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
8512 // Taken/Done total percent damage auras
8513 float DoneTotalMod = 1.0f;
8514 float TakenTotalMod = 1.0f;
8515 int32 DoneTotal = 0;
8516 int32 TakenTotal = 0;
8518 // ..done
8519 // Creature damage
8520 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
8521 DoneTotalMod *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
8523 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
8524 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
8526 if (((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
8527 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
8528 // -1 == any item class (not wand then)
8529 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0)
8530 // 0 == any inventory type (not wand then)
8532 DoneTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8536 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8537 // Add flat bonus from spell damage versus
8538 DoneTotal += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
8539 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8540 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8541 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8542 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8544 // done scripted mod (take it from owner)
8545 Unit *owner = GetOwner();
8546 if (!owner) owner = this;
8547 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8548 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8550 if (!(*i)->isAffectedOnSpell(spellProto))
8551 continue;
8552 switch((*i)->GetModifier()->m_miscvalue)
8554 case 4920: // Molten Fury
8555 case 4919:
8556 case 6917: // Death's Embrace
8557 case 6926:
8558 case 6928:
8560 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8561 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8562 break;
8564 // Soul Siphon
8565 case 4992:
8566 case 4993:
8568 // effect 1 m_amount
8569 int32 maxPercent = (*i)->GetModifier()->m_amount;
8570 // effect 0 m_amount
8571 int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
8572 // count affliction effects and calc additional damage in percentage
8573 int32 modPercent = 0;
8574 AuraMap const& victimAuras = pVictim->GetAuras();
8575 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
8577 SpellEntry const* m_spell = itr->second->GetSpellProto();
8578 if (m_spell->SpellFamilyName != SPELLFAMILY_WARLOCK || !(m_spell->SpellFamilyFlags & UI64LIT(0x0004071B8044C402)))
8579 continue;
8580 modPercent += stepPercent * itr->second->GetStackAmount();
8581 if (modPercent >= maxPercent)
8583 modPercent = maxPercent;
8584 break;
8587 DoneTotalMod *= (modPercent+100.0f)/100.0f;
8588 break;
8590 case 6916: // Death's Embrace
8591 case 6925:
8592 case 6927:
8593 if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
8594 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8595 break;
8596 case 5481: // Starfire Bonus
8598 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, UI64LIT(0x0000000000200002)))
8599 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8600 break;
8602 case 4418: // Increased Shock Damage
8603 case 4554: // Increased Lightning Damage
8604 case 4555: // Improved Moonfire
8605 case 5142: // Increased Lightning Damage
8606 case 5147: // Improved Consecration / Libram of Resurgence
8607 case 5148: // Idol of the Shooting Star
8608 case 6008: // Increased Lightning Damage / Totem of Hex
8610 DoneTotal+=(*i)->GetModifier()->m_amount;
8611 break;
8613 // Tundra Stalker
8614 // Merciless Combat
8615 case 7277:
8617 // Merciless Combat
8618 if ((*i)->GetSpellProto()->SpellIconID == 2656)
8620 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8621 DoneTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8623 else // Tundra Stalker
8625 // Frost Fever (target debuff)
8626 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
8627 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8628 break;
8630 break;
8632 case 7293: // Rage of Rivendare
8634 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
8635 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8636 break;
8638 // Twisted Faith
8639 case 7377:
8641 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, UI64LIT(0x0000000000008000), 0, GetGUID()))
8642 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8643 break;
8645 // Marked for Death
8646 case 7598:
8647 case 7599:
8648 case 7600:
8649 case 7601:
8650 case 7602:
8652 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
8653 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8654 break;
8659 // Custom scripted damage
8660 switch(spellProto->SpellFamilyName)
8662 case SPELLFAMILY_MAGE:
8664 // Ice Lance
8665 if (spellProto->SpellIconID == 186)
8667 if (pVictim->isFrozen())
8669 float multiplier = 3.0f;
8671 // if target have higher level
8672 if (pVictim->getLevel() > getLevel())
8673 // Glyph of Ice Lance
8674 if (Aura* glyph = GetDummyAura(56377))
8675 multiplier = glyph->GetModifier()->m_amount;
8677 DoneTotalMod *= multiplier;
8680 // Torment the weak affected (Arcane Barrage, Arcane Blast, Frostfire Bolt, Arcane Missiles, Fireball)
8681 if ((spellProto->SpellFamilyFlags & UI64LIT(0x0000900020200021)) &&
8682 (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_MELEE_SLOW)))
8684 //Search for Torment the weak dummy aura
8685 Unit::AuraList const& ttw = GetAurasByType(SPELL_AURA_DUMMY);
8686 for(Unit::AuraList::const_iterator i = ttw.begin(); i != ttw.end(); ++i)
8688 if ((*i)->GetSpellProto()->SpellIconID == 3263)
8690 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
8691 break;
8695 break;
8697 case SPELLFAMILY_WARLOCK:
8699 // Drain Soul
8700 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
8702 if (pVictim->GetHealth() * 100 / pVictim->GetMaxHealth() <= 25)
8703 DoneTotalMod *= 4;
8705 break;
8707 case SPELLFAMILY_DEATHKNIGHT:
8709 // Icy Touch, Howling Blast and Frost Strike
8710 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000600000002))
8712 // search disease
8713 bool found = false;
8714 Unit::AuraMap const& auras = pVictim->GetAuras();
8715 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
8717 if(itr->second->GetSpellProto()->Dispel == DISPEL_DISEASE)
8719 found = true;
8720 break;
8723 if(!found)
8724 break;
8726 // search for Glacier Rot dummy aura
8727 Unit::AuraList const& dummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
8728 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
8730 if ((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()] == 7244)
8732 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
8733 break;
8737 break;
8739 default:
8740 break;
8744 // ..taken
8745 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8746 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8748 if ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
8749 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8752 // .. taken pct: dummy auras
8753 if (pVictim->GetTypeId() == TYPEID_PLAYER)
8755 //Cheat Death
8756 if (Aura *dummy = pVictim->GetDummyAura(45182))
8758 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
8759 if (mod < dummy->GetModifier()->m_amount)
8760 mod = dummy->GetModifier()->m_amount;
8761 TakenTotalMod *= (mod+100.0f)/100.0f;
8765 // From caster spells
8766 AuraList const& mOwnerTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER);
8767 for(AuraList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i)
8769 if ((*i)->GetCasterGUID() == GetGUID() && (*i)->isAffectedOnSpell(spellProto))
8770 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
8773 // Mod damage from spell mechanic
8774 TakenTotalMod *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,GetAllSpellMechanicMask(spellProto));
8776 // Mod damage taken from AoE spells
8777 if(IsAreaOfEffectSpell(spellProto))
8779 AuraList const& avoidAuras = pVictim->GetAurasByType(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
8780 for(AuraList::const_iterator itr = avoidAuras.begin(); itr != avoidAuras.end(); ++itr)
8781 TakenTotalMod *= ((*itr)->GetModifier()->m_amount + 100.0f) / 100.0f;
8784 // Taken/Done fixed damage bonus auras
8785 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto));
8786 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
8788 // Pets just add their bonus damage to their spell damage
8789 // note that their spell damage is just gain of their own auras
8790 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
8791 DoneAdvertisedBenefit += ((Pet*)this)->GetBonusDamage();
8793 float LvlPenalty = CalculateLevelPenalty(spellProto);
8794 // Spellmod SpellDamage
8795 float SpellModSpellDamage = 100.0f;
8796 if(Player* modOwner = GetSpellModOwner())
8797 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
8798 SpellModSpellDamage /= 100.0f;
8800 // Check for table values
8801 if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
8803 float coeff;
8804 if (damagetype == DOT)
8805 coeff = bonus->dot_damage * LvlPenalty * stack;
8806 else
8807 coeff = bonus->direct_damage * LvlPenalty * stack;
8809 if (bonus->ap_bonus)
8810 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
8812 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
8813 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
8815 // Default calculation
8816 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
8818 // Damage over Time spells bonus calculation
8819 float DotFactor = 1.0f;
8820 if (damagetype == DOT)
8822 if (!IsChanneledSpell(spellProto))
8823 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
8825 if (uint16 DotTicks = GetSpellAuraMaxTicks(spellProto))
8827 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
8828 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
8831 // Distribute Damage over multiple effects, reduce by AoE
8832 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
8833 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
8834 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
8835 for(int j = 0; j < 3; ++j)
8837 if (spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
8838 (spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA &&
8839 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH))
8841 CastingTime /= 2;
8842 break;
8845 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage);
8846 TakenTotal+= int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty);
8849 float tmpDamage = (pdamage + DoneTotal) * DoneTotalMod;
8850 // apply spellmod to Done damage (flat and pct)
8851 if(Player* modOwner = GetSpellModOwner())
8852 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
8854 tmpDamage = (tmpDamage + TakenTotal) * TakenTotalMod;
8856 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
8859 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
8861 int32 DoneAdvertisedBenefit = 0;
8863 // ..done
8864 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
8865 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
8867 if (((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
8868 (*i)->GetSpellProto()->EquippedItemClass == -1 && // -1 == any item class (not wand then)
8869 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0) // 0 == any inventory type (not wand then)
8870 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8873 if (GetTypeId() == TYPEID_PLAYER)
8875 // Base value
8876 DoneAdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
8878 // Damage bonus from stats
8879 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
8880 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
8882 if((*i)->GetModifier()->m_miscvalue & schoolMask)
8884 // stat used stored in miscValueB for this aura
8885 Stats usedStat = Stats((*i)->GetMiscBValue());
8886 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
8889 // ... and attack power
8890 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
8891 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
8893 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
8894 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
8898 return DoneAdvertisedBenefit;
8901 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
8903 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8905 int32 TakenAdvertisedBenefit = 0;
8906 // ..done (for creature type by mask) in taken
8907 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8908 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8910 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8911 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8914 // ..taken
8915 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8916 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8918 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
8919 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
8922 return TakenAdvertisedBenefit;
8925 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
8927 // not critting spell
8928 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
8929 return false;
8931 float crit_chance = 0.0f;
8932 switch(spellProto->DmgClass)
8934 case SPELL_DAMAGE_CLASS_NONE:
8935 return false;
8936 case SPELL_DAMAGE_CLASS_MAGIC:
8938 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
8939 crit_chance = 0.0f;
8940 // For other schools
8941 else if (GetTypeId() == TYPEID_PLAYER)
8942 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
8943 else
8945 crit_chance = m_baseSpellCritChance;
8946 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
8948 // taken
8949 if (pVictim)
8951 if (!IsPositiveSpell(spellProto->Id))
8953 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
8954 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
8955 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
8956 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
8957 // Modify by player victim resilience
8958 crit_chance -= pVictim->GetSpellCritChanceReduction();
8961 // scripted (increase crit chance ... against ... target by x%)
8962 // scripted (Increases the critical effect chance of your .... by x% on targets ...)
8963 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8964 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
8966 if (!((*i)->isAffectedOnSpell(spellProto)))
8967 continue;
8968 switch((*i)->GetModifier()->m_miscvalue)
8970 case 849: if (pVictim->isFrozen()) crit_chance+= 17.0f; break; //Shatter Rank 1
8971 case 910: if (pVictim->isFrozen()) crit_chance+= 34.0f; break; //Shatter Rank 2
8972 case 911: if (pVictim->isFrozen()) crit_chance+= 50.0f; break; //Shatter Rank 3
8973 case 7917: // Glyph of Shadowburn
8974 if (pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8975 crit_chance+=(*i)->GetModifier()->m_amount;
8976 break;
8977 case 7997: // Renewed Hope
8978 case 7998:
8979 if (pVictim->HasAura(6788))
8980 crit_chance+=(*i)->GetModifier()->m_amount;
8981 break;
8982 default:
8983 break;
8986 // Custom crit by class
8987 switch(spellProto->SpellFamilyName)
8989 case SPELLFAMILY_PRIEST:
8990 // Flash Heal
8991 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800))
8993 if (pVictim->GetHealth() > pVictim->GetMaxHealth()/2)
8994 break;
8995 AuraList const& mDummyAuras = GetAurasByType(SPELL_AURA_DUMMY);
8996 for(AuraList::const_iterator i = mDummyAuras.begin(); i!= mDummyAuras.end(); ++i)
8998 // Improved Flash Heal
8999 if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST &&
9000 (*i)->GetSpellProto()->SpellIconID == 2542)
9002 crit_chance+=(*i)->GetModifier()->m_amount;
9003 break;
9007 break;
9008 case SPELLFAMILY_PALADIN:
9009 // Sacred Shield
9010 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000000040000000))
9012 Aura *aura = pVictim->GetDummyAura(58597);
9013 if (aura && aura->GetCasterGUID() == GetGUID())
9014 crit_chance+=aura->GetModifier()->m_amount;
9016 // Exorcism
9017 else if (spellProto->Category == 19)
9019 if (pVictim->GetCreatureTypeMask() & CREATURE_TYPEMASK_DEMON_OR_UNDEAD)
9020 return true;
9022 break;
9023 case SPELLFAMILY_SHAMAN:
9024 // Lava Burst
9025 if (spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
9027 // Flame Shock
9028 if (Aura *flameShock = pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_SHAMAN, UI64LIT(0x0000000010000000), 0, GetGUID()))
9029 return true;
9031 break;
9034 break;
9036 case SPELL_DAMAGE_CLASS_MELEE:
9038 // Judgement of Command proc always crits on stunned target
9039 if(spellProto->SpellFamilyName == SPELLFAMILY_PALADIN)
9041 if(spellProto->SpellFamilyFlags & 0x0000000000800000LL && spellProto->SpellIconID == 561)
9043 if(pVictim->hasUnitState(UNIT_STAT_STUNNED))
9044 return true;
9048 case SPELL_DAMAGE_CLASS_RANGED:
9050 if (pVictim)
9051 crit_chance = GetUnitCriticalChance(attackType, pVictim);
9053 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
9054 break;
9056 default:
9057 return false;
9059 // percent done
9060 // only players use intelligence for critical chance computations
9061 if(Player* modOwner = GetSpellModOwner())
9062 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
9064 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
9065 if (roll_chance_f(crit_chance))
9066 return true;
9067 return false;
9070 uint32 Unit::SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9072 // Calculate critical bonus
9073 int32 crit_bonus;
9074 switch(spellProto->DmgClass)
9076 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9077 case SPELL_DAMAGE_CLASS_RANGED:
9078 crit_bonus = damage;
9079 break;
9080 default:
9081 crit_bonus = damage / 2; // for spells is 50%
9082 break;
9085 // adds additional damage to crit_bonus (from talents)
9086 if(Player* modOwner = GetSpellModOwner())
9087 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
9089 if(!pVictim)
9090 return damage += crit_bonus;
9092 int32 critPctDamageMod = 0;
9093 if(spellProto->DmgClass >= SPELL_DAMAGE_CLASS_MELEE)
9095 if(GetWeaponAttackType(spellProto) == RANGED_ATTACK)
9096 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
9097 else
9099 critPctDamageMod += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
9100 critPctDamageMod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
9103 else
9104 critPctDamageMod += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE,GetSpellSchoolMask(spellProto));
9106 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9107 critPctDamageMod += GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask);
9109 if(critPctDamageMod!=0)
9110 crit_bonus = int32(crit_bonus * float((100.0f + critPctDamageMod)/100.0f));
9112 if(crit_bonus > 0)
9113 damage += crit_bonus;
9115 return damage;
9118 uint32 Unit::SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
9120 // Calculate critical bonus
9121 int32 crit_bonus;
9122 switch(spellProto->DmgClass)
9124 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
9125 case SPELL_DAMAGE_CLASS_RANGED:
9126 // TODO: write here full calculation for melee/ranged spells
9127 crit_bonus = damage;
9128 break;
9129 default:
9130 crit_bonus = damage / 2; // for spells is 50%
9131 break;
9134 if(pVictim)
9136 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9137 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
9140 if(crit_bonus > 0)
9141 damage += crit_bonus;
9143 damage = int32(damage * GetTotalAuraMultiplier(SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT));
9145 return damage;
9148 uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack)
9150 // No heal amount for this class spells
9151 if (spellProto->DmgClass == SPELL_DAMAGE_CLASS_NONE)
9152 return healamount;
9154 // For totems get healing bonus from owner (statue isn't totem in fact)
9155 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
9156 if(Unit* owner = GetOwner())
9157 return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);
9159 // Healing Done
9160 // Taken/Done total percent damage auras
9161 float DoneTotalMod = 1.0f;
9162 float TakenTotalMod = 1.0f;
9163 int32 DoneTotal = 0;
9164 int32 TakenTotal = 0;
9166 // Healing done percent
9167 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
9168 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
9169 DoneTotalMod *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
9171 // done scripted mod (take it from owner)
9172 Unit *owner = GetOwner();
9173 if (!owner) owner = this;
9174 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9175 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9177 if (!(*i)->isAffectedOnSpell(spellProto))
9178 continue;
9179 switch((*i)->GetModifier()->m_miscvalue)
9181 case 4415: // Increased Rejuvenation Healing
9182 case 4953:
9183 case 3736: // Hateful Totem of the Third Wind / Increased Lesser Healing Wave / LK Arena (4/5/6) Totem of the Third Wind / Savage Totem of the Third Wind
9184 DoneTotal+=(*i)->GetModifier()->m_amount;
9185 break;
9186 case 7997: // Renewed Hope
9187 case 7998:
9188 if (pVictim->HasAura(6788))
9189 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9190 break;
9191 case 21: // Test of Faith
9192 case 6935:
9193 case 6918:
9194 if (pVictim->GetHealth() < pVictim->GetMaxHealth()/2)
9195 DoneTotalMod *=((*i)->GetModifier()->m_amount + 100.0f)/100.0f;
9196 break;
9197 case 7798: // Glyph of Regrowth
9199 if (pVictim->GetAura(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, UI64LIT(0x0000000000000040)))
9200 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9201 break;
9203 case 8477: // Nourish Heal Boost
9205 int32 stepPercent = (*i)->GetModifier()->m_amount;
9206 int32 modPercent = 0;
9207 AuraMap const& victimAuras = pVictim->GetAuras();
9208 for (AuraMap::const_iterator itr = victimAuras.begin(); itr != victimAuras.end(); ++itr)
9210 if (itr->second->GetCasterGUID()!=GetGUID())
9211 continue;
9212 SpellEntry const* m_spell = itr->second->GetSpellProto();
9213 if (m_spell->SpellFamilyName != SPELLFAMILY_DRUID ||
9214 !(m_spell->SpellFamilyFlags & UI64LIT(0x0000001000000050)))
9215 continue;
9216 modPercent += stepPercent * itr->second->GetStackAmount();
9218 DoneTotalMod *= (modPercent+100.0f)/100.0f;
9219 break;
9221 case 7871: // Glyph of Lesser Healing Wave
9223 if (pVictim->GetAura(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, UI64LIT(0x0000040000000000), 0, GetGUID()))
9224 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9225 break;
9227 default:
9228 break;
9232 // Taken/Done fixed damage bonus auras
9233 int32 DoneAdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
9234 int32 TakenAdvertisedBenefit = SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
9236 float LvlPenalty = CalculateLevelPenalty(spellProto);
9237 // Spellmod SpellDamage
9238 float SpellModSpellDamage = 100.0f;
9239 if(Player* modOwner = GetSpellModOwner())
9240 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_SPELL_BONUS_DAMAGE, SpellModSpellDamage);
9241 SpellModSpellDamage /= 100.0f;
9243 // Check for table values
9244 SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id);
9245 if (bonus)
9247 float coeff;
9248 if (damagetype == DOT)
9249 coeff = bonus->dot_damage * LvlPenalty * stack;
9250 else
9251 coeff = bonus->direct_damage * LvlPenalty * stack;
9253 if (bonus->ap_bonus)
9254 DoneTotal += int32(bonus->ap_bonus * GetTotalAttackPowerValue(BASE_ATTACK) * stack);
9256 DoneTotal += int32(DoneAdvertisedBenefit * coeff * SpellModSpellDamage);
9257 TakenTotal += int32(TakenAdvertisedBenefit * coeff);
9259 // Default calculation
9260 else if (DoneAdvertisedBenefit || TakenAdvertisedBenefit)
9262 // Damage over Time spells bonus calculation
9263 float DotFactor = 1.0f;
9264 if(damagetype == DOT)
9266 if(!IsChanneledSpell(spellProto))
9267 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
9268 uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
9269 if(DotTicks)
9271 DoneAdvertisedBenefit = DoneAdvertisedBenefit * int32(stack) / DotTicks;
9272 TakenAdvertisedBenefit = TakenAdvertisedBenefit * int32(stack) / DotTicks;
9275 // Distribute Damage over multiple effects, reduce by AoE
9276 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
9277 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
9278 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
9279 for(int j = 0; j < 3; ++j)
9281 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
9282 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
9284 CastingTime /= 2;
9285 break;
9288 DoneTotal += int32(DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * SpellModSpellDamage * 1.88f);
9289 TakenTotal += int32(TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty * 1.88f);
9292 // use float as more appropriate for negative values and percent applying
9293 float heal = (healamount + DoneTotal)*DoneTotalMod;
9294 // apply spellmod to Done amount
9295 if(Player* modOwner = GetSpellModOwner())
9296 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
9298 // Taken mods
9299 // Healing Wave cast
9300 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && (spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000040)))
9302 // Search for Healing Way on Victim
9303 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9304 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
9305 if((*itr)->GetId() == 29203)
9306 TakenTotalMod *= ((*itr)->GetModifier()->m_amount+100.0f) / 100.0f;
9309 // Healing taken percent
9310 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
9311 if(minval)
9312 TakenTotalMod *= (100.0f + minval) / 100.0f;
9314 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
9315 if(maxval)
9316 TakenTotalMod *= (100.0f + maxval) / 100.0f;
9318 AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED);
9319 for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
9320 if ((*i)->isAffectedOnSpell(spellProto))
9321 TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f;
9323 heal = (heal + TakenTotal) * TakenTotalMod;
9325 return heal < 0 ? 0 : uint32(heal);
9328 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
9330 int32 AdvertisedBenefit = 0;
9332 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
9333 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
9334 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
9335 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9337 // Healing bonus of spirit, intellect and strength
9338 if (GetTypeId() == TYPEID_PLAYER)
9340 // Base value
9341 AdvertisedBenefit +=((Player*)this)->GetBaseSpellPowerBonus();
9343 // Healing bonus from stats
9344 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
9345 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
9347 // stat used dependent from misc value (stat index)
9348 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
9349 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
9352 // ... and attack power
9353 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
9354 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
9355 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9356 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
9358 return AdvertisedBenefit;
9361 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
9363 int32 AdvertisedBenefit = 0;
9364 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
9365 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
9366 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
9367 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
9369 return AdvertisedBenefit;
9372 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
9374 //If m_immuneToSchool type contain this school type, IMMUNE damage.
9375 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9376 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9377 if (itr->type & shoolMask)
9378 return true;
9380 //If m_immuneToDamage type contain magic, IMMUNE damage.
9381 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
9382 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
9383 if (itr->type & shoolMask)
9384 return true;
9386 return false;
9389 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
9391 if (!spellInfo)
9392 return false;
9394 //TODO add spellEffect immunity checks!, player with flag in bg is imune to imunity buffs from other friendly players!
9395 //SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_EFFECT];
9397 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
9398 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
9399 if (itr->type == spellInfo->Dispel)
9400 return true;
9402 if (!(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && // unaffected by school immunity
9403 !(spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)) // can remove immune (by dispell or immune it)
9405 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
9406 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
9407 if (!(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
9408 (itr->type & GetSpellSchoolMask(spellInfo)))
9409 return true;
9412 if(uint32 mechanic = spellInfo->Mechanic)
9414 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9415 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9416 if (itr->type == mechanic)
9417 return true;
9419 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9420 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9421 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9422 return true;
9425 return false;
9428 bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
9430 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
9431 uint32 effect = spellInfo->Effect[index];
9432 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
9433 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
9434 if (itr->type == effect)
9435 return true;
9437 if(uint32 mechanic = spellInfo->EffectMechanic[index])
9439 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
9440 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
9441 if (itr->type == mechanic)
9442 return true;
9444 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY_MASK);
9445 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9446 if ((*iter)->GetModifier()->m_miscvalue & (1 << (mechanic-1)))
9447 return true;
9450 if(uint32 aura = spellInfo->EffectApplyAuraName[index])
9452 SpellImmuneList const& list = m_spellImmune[IMMUNITY_STATE];
9453 for(SpellImmuneList::const_iterator itr = list.begin(); itr != list.end(); ++itr)
9454 if (itr->type == aura)
9455 return true;
9457 // Check for immune to application of harmful magical effects
9458 AuraList const& immuneAuraApply = GetAurasByType(SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL);
9459 for(AuraList::const_iterator iter = immuneAuraApply.begin(); iter != immuneAuraApply.end(); ++iter)
9460 if (spellInfo->Dispel == DISPEL_MAGIC && // Magic debuff
9461 ((*iter)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellInfo)) && // Check school
9462 !IsPositiveEffect(spellInfo->Id, index)) // Harmful
9463 return true;
9466 return false;
9469 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
9471 if (!spellInfo)
9472 return false;
9474 uint32 family = spellInfo->SpellFamilyName;
9475 uint64 flags = spellInfo->SpellFamilyFlags;
9477 if ((family == 5 && flags == 256) || //Searing Pain
9478 (family == 6 && flags == 8192) || //Mind Blast
9479 (family == 11 && flags == 1048576)) //Earth Shock
9480 return true;
9482 return false;
9485 uint32 Unit::MeleeDamageBonus(Unit *pVictim, uint32 pdamage,WeaponAttackType attType, SpellEntry const *spellProto, DamageEffectType damagetype, uint32 stack)
9487 if (!pVictim)
9488 return pdamage;
9490 if (pdamage == 0)
9491 return pdamage;
9493 // differentiate for weapon damage based spells
9494 bool isWeaponDamageBasedSpell = !(spellProto && (damagetype == DOT || IsSpellHaveEffect(spellProto, SPELL_EFFECT_SCHOOL_DAMAGE)));
9495 Item* pWeapon = GetTypeId() == TYPEID_PLAYER ? ((Player*)this)->GetWeaponForAttack(attType,true,false) : NULL;
9496 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
9497 uint32 schoolMask = spellProto ? spellProto->SchoolMask : GetMeleeDamageSchoolMask();
9498 uint32 mechanicMask = spellProto ? GetAllSpellMechanicMask(spellProto) : 0;
9500 // Shred also have bonus as MECHANIC_BLEED damages
9501 if (spellProto && spellProto->SpellFamilyName==SPELLFAMILY_DRUID && spellProto->SpellFamilyFlags & UI64LIT(0x00008000))
9502 mechanicMask |= (1 << (MECHANIC_BLEED-1));
9505 // FLAT damage bonus auras
9506 // =======================
9507 int32 DoneFlat = 0;
9508 int32 TakenFlat = 0;
9509 int32 APbonus = 0;
9511 // ..done flat, already included in wepon damage based spells
9512 if (!isWeaponDamageBasedSpell)
9514 AuraList const& mModDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
9515 for(AuraList::const_iterator i = mModDamageDone.begin(); i != mModDamageDone.end(); ++i)
9517 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9518 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9519 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9520 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
9522 DoneFlat += (*i)->GetModifier()->m_amount;
9526 // Pets just add their bonus damage to their melee damage
9527 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
9528 DoneFlat += ((Pet*)this)->GetBonusDamage();
9531 // ..done flat (by creature type mask)
9532 DoneFlat += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE, creatureTypeMask);
9534 // ..done flat (base at attack power for marked target and base at attack power for creature type)
9535 if (attType == RANGED_ATTACK)
9537 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
9538 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS, creatureTypeMask);
9539 TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
9541 else
9543 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
9544 APbonus += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS, creatureTypeMask);
9545 TakenFlat += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
9548 // ..taken flat (by school mask)
9549 TakenFlat += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, schoolMask);
9551 // PERCENT damage auras
9552 // ====================
9553 float DonePercent = 1.0f;
9554 float TakenPercent = 1.0f;
9556 // ..done pct, already included in weapon damage based spells
9557 if(!isWeaponDamageBasedSpell)
9559 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
9560 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
9562 if ((*i)->GetModifier()->m_miscvalue & schoolMask && // schoolmask has to fit with the intrinsic spell school
9563 (*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask() && // AND schoolmask has to fit with weapon damage school (essential for non-physical spells)
9564 ((*i)->GetSpellProto()->EquippedItemClass == -1 || // general, weapon independent
9565 pWeapon && pWeapon->IsFitToSpellRequirements((*i)->GetSpellProto()))) // OR used weapon fits aura requirements
9567 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f) / 100.0f;
9571 if (attType == OFF_ATTACK)
9572 DonePercent *= GetModifierValue(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT); // no school check required
9575 // ..done pct (by creature type mask)
9576 DonePercent *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS, creatureTypeMask);
9578 // ..taken pct (by school mask)
9579 TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, schoolMask);
9581 // ..taken pct (by mechanic mask)
9582 TakenPercent *= pVictim->GetTotalAuraMultiplierByMiscValueForMask(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT,mechanicMask);
9584 // ..taken pct (melee/ranged)
9585 if(attType == RANGED_ATTACK)
9586 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
9587 else
9588 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
9590 // ..taken pct (aoe avoidance)
9591 if(spellProto && IsAreaOfEffectSpell(spellProto))
9592 TakenPercent *= pVictim->GetTotalAuraMultiplier(SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE);
9595 // special dummys/class sripts and other effects
9596 // =============================================
9597 Unit *owner = GetOwner();
9598 if (!owner)
9599 owner = this;
9601 // ..done (class scripts)
9602 if(spellProto)
9604 AuraList const& mOverrideClassScript= owner->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9605 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
9607 if (!(*i)->isAffectedOnSpell(spellProto))
9608 continue;
9610 switch((*i)->GetModifier()->m_miscvalue)
9612 // Tundra Stalker
9613 // Merciless Combat
9614 case 7277:
9616 // Merciless Combat
9617 if ((*i)->GetSpellProto()->SpellIconID == 2656)
9619 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9620 DonePercent *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
9622 else // Tundra Stalker
9624 // Frost Fever (target debuff)
9625 if (pVictim->GetAura(SPELL_AURA_MOD_HASTE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0000000000000000), 0x00000002))
9626 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9627 break;
9629 break;
9631 case 7293: // Rage of Rivendare
9633 if (pVictim->GetAura(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, UI64LIT(0x0200000000000000)))
9634 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9635 break;
9637 // Marked for Death
9638 case 7598:
9639 case 7599:
9640 case 7600:
9641 case 7601:
9642 case 7602:
9644 if (pVictim->GetAura(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, UI64LIT(0x0000000000000400)))
9645 DonePercent *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
9646 break;
9652 // .. taken (dummy auras)
9653 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
9654 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
9656 switch((*i)->GetSpellProto()->SpellIconID)
9658 //Cheat Death
9659 case 2109:
9660 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
9662 if(pVictim->GetTypeId() != TYPEID_PLAYER)
9663 continue;
9665 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
9666 if (mod < (*i)->GetModifier()->m_amount)
9667 mod = (*i)->GetModifier()->m_amount;
9669 TakenPercent *= (mod + 100.0f) / 100.0f;
9671 break;
9675 // .. taken (class scripts)
9676 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
9677 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
9679 switch((*i)->GetMiscValue())
9681 // Dirty Deeds
9682 case 6427:
9683 case 6428:
9684 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
9686 Aura* eff0 = GetAura((*i)->GetId(), 0);
9687 if (!eff0 || (*i)->GetEffIndex() != 1)
9689 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
9690 continue;
9693 // effect 0 have expected value but in negative state
9694 TakenPercent *= (-eff0->GetModifier()->m_amount + 100.0f) / 100.0f;
9696 break;
9701 // final calculation
9702 // =================
9704 // scaling of non weapon based spells
9705 if (!isWeaponDamageBasedSpell)
9707 float LvlPenalty = CalculateLevelPenalty(spellProto);
9709 // Check for table values
9710 if (SpellBonusEntry const* bonus = sSpellMgr.GetSpellBonusData(spellProto->Id))
9712 float coeff;
9713 if (damagetype == DOT)
9714 coeff = bonus->dot_damage * LvlPenalty * stack;
9715 else
9716 coeff = bonus->direct_damage * LvlPenalty * stack;
9718 if (bonus->ap_bonus)
9719 DoneFlat += bonus->ap_bonus * (GetTotalAttackPowerValue(BASE_ATTACK) + APbonus) * stack;
9721 DoneFlat *= coeff;
9722 TakenFlat *= coeff;
9724 // Default calculation
9725 else if (DoneFlat || TakenFlat)
9727 // Damage over Time spells bonus calculation
9728 float DotFactor = 1.0f;
9729 if(damagetype == DOT)
9731 if(!IsChanneledSpell(spellProto))
9732 DotFactor = GetSpellDuration(spellProto) / 15000.0f;
9733 uint16 DotTicks = GetSpellAuraMaxTicks(spellProto);
9734 if(DotTicks)
9736 DoneFlat = DoneFlat * int32(stack) / DotTicks;
9737 TakenFlat = TakenFlat * int32(stack) / DotTicks;
9740 // Distribute Damage over multiple effects, reduce by AoE
9741 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
9742 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
9743 DoneFlat *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
9744 TakenFlat*= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
9747 // weapon damage based spells
9748 else if( APbonus || DoneFlat )
9750 bool normalized = spellProto ? IsSpellHaveEffect(spellProto, SPELL_EFFECT_NORMALIZED_WEAPON_DMG) : false;
9751 DoneFlat += int32(APbonus / 14.0f * GetAPMultiplier(attType,normalized));
9753 // for weapon damage based spells we still have to apply damage done percent mods
9754 // (that are already included into pdamage) to not-yet included DoneFlat
9755 // e.g. from doneVersusCreature, apBonusVs...
9756 UnitMods unitMod;
9757 switch(attType)
9759 default:
9760 case BASE_ATTACK: unitMod = UNIT_MOD_DAMAGE_MAINHAND; break;
9761 case OFF_ATTACK: unitMod = UNIT_MOD_DAMAGE_OFFHAND; break;
9762 case RANGED_ATTACK: unitMod = UNIT_MOD_DAMAGE_RANGED; break;
9765 DoneFlat *= GetModifierValue(unitMod, TOTAL_PCT);
9768 float tmpDamage = float(int32(pdamage) + DoneFlat) * DonePercent;
9770 // apply spellmod to Done damage
9771 if(spellProto)
9773 if(Player* modOwner = GetSpellModOwner())
9774 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
9777 tmpDamage = (tmpDamage + TakenFlat) * TakenPercent;
9779 // bonus result can be negative
9780 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
9783 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
9785 if (apply)
9787 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
9789 next = itr; ++next;
9790 if(itr->type == type)
9792 m_spellImmune[op].erase(itr);
9793 next = m_spellImmune[op].begin();
9796 SpellImmune Immune;
9797 Immune.spellId = spellId;
9798 Immune.type = type;
9799 m_spellImmune[op].push_back(Immune);
9801 else
9803 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
9805 if(itr->spellId == spellId)
9807 m_spellImmune[op].erase(itr);
9808 break;
9815 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
9817 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
9819 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
9820 RemoveAurasWithDispelType(type);
9823 float Unit::GetWeaponProcChance() const
9825 // normalized proc chance for weapon attack speed
9826 // (odd formula...)
9827 if (isAttackReady(BASE_ATTACK))
9828 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
9829 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
9830 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
9832 return 0.0f;
9835 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
9837 // proc per minute chance calculation
9838 if (PPM <= 0.0f) return 0.0f;
9839 return WeaponSpeed * PPM / 600.0f; // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
9842 void Unit::Mount(uint32 mount)
9844 if(!mount)
9845 return;
9847 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
9849 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
9851 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
9853 // unsummon pet
9854 if(GetTypeId() == TYPEID_PLAYER)
9855 ((Player*)this)->UnsummonPetTemporaryIfAny();
9858 void Unit::Unmount()
9860 if (!IsMounted())
9861 return;
9863 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
9865 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
9866 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
9868 // only resummon old pet if the player is already added to a map
9869 // this prevents adding a pet to a not created map which would otherwise cause a crash
9870 // (it could probably happen when logging in after a previous crash)
9871 if(GetTypeId() == TYPEID_PLAYER)
9872 ((Player*)this)->ResummonPetTemporaryUnSummonedIfAny();
9875 void Unit::SetInCombatWith(Unit* enemy)
9877 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
9878 if (eOwner->IsPvP())
9880 SetInCombatState(true,enemy);
9881 return;
9884 //check for duel
9885 if (eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
9887 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
9888 if(((Player const*)eOwner)->duel->opponent == myOwner)
9890 SetInCombatState(true,enemy);
9891 return;
9895 SetInCombatState(false,enemy);
9898 void Unit::SetInCombatState(bool PvP, Unit* enemy)
9900 // only alive units can be in combat
9901 if (!isAlive())
9902 return;
9904 if (PvP)
9905 m_CombatTimer = 5000;
9907 bool creatureNotInCombat = GetTypeId()==TYPEID_UNIT && !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9909 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9911 if (isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
9912 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
9914 if (creatureNotInCombat)
9916 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
9918 if (((Creature*)this)->AI())
9919 ((Creature*)this)->AI()->EnterCombat(enemy);
9923 void Unit::ClearInCombat()
9925 m_CombatTimer = 0;
9926 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
9928 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
9929 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
9931 // Player's state will be cleared in Player::UpdateContestedPvP
9932 if (GetTypeId() != TYPEID_PLAYER)
9934 Creature* creature = (Creature*)this;
9935 if (creature->GetCreatureInfo() && creature->GetCreatureInfo()->unit_flags & UNIT_FLAG_OOC_NOT_ATTACKABLE)
9936 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
9938 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
9940 else
9941 ((Player*)this)->UpdatePotionCooldown();
9944 bool Unit::isTargetableForAttack(bool inverseAlive /*=false*/) const
9946 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
9947 return false;
9949 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
9950 return false;
9952 // to be removed if unit by any reason enter combat
9953 if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE))
9954 return false;
9956 // inversealive is needed for some spells which need to be casted at dead targets (aoe)
9957 if (isAlive() == inverseAlive)
9958 return false;
9960 return IsInWorld() && !hasUnitState(UNIT_STAT_DIED) && !isInFlight();
9963 int32 Unit::ModifyHealth(int32 dVal)
9965 int32 gain = 0;
9967 if(dVal==0)
9968 return 0;
9970 int32 curHealth = (int32)GetHealth();
9972 int32 val = dVal + curHealth;
9973 if(val <= 0)
9975 SetHealth(0);
9976 return -curHealth;
9979 int32 maxHealth = (int32)GetMaxHealth();
9981 if(val < maxHealth)
9983 SetHealth(val);
9984 gain = val - curHealth;
9986 else if(curHealth != maxHealth)
9988 SetHealth(maxHealth);
9989 gain = maxHealth - curHealth;
9992 return gain;
9995 int32 Unit::ModifyPower(Powers power, int32 dVal)
9997 int32 gain = 0;
9999 if(dVal==0)
10000 return 0;
10002 int32 curPower = (int32)GetPower(power);
10004 int32 val = dVal + curPower;
10005 if(val <= 0)
10007 SetPower(power,0);
10008 return -curPower;
10011 int32 maxPower = (int32)GetMaxPower(power);
10013 if(val < maxPower)
10015 SetPower(power,val);
10016 gain = val - curPower;
10018 else if(curPower != maxPower)
10020 SetPower(power,maxPower);
10021 gain = maxPower - curPower;
10024 return gain;
10027 bool Unit::isVisibleForOrDetect(Unit const* u, WorldObject const* viewPoint, bool detect, bool inVisibleList, bool is3dDistance) const
10029 if(!u || !IsInMap(u))
10030 return false;
10032 // Always can see self
10033 if (u==this)
10034 return true;
10036 // player visible for other player if not logout and at same transport
10037 // including case when player is out of world
10038 bool at_same_transport =
10039 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
10040 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
10041 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
10042 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
10044 // not in world
10045 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
10046 return false;
10048 // forbidden to seen (at GM respawn command)
10049 if(m_Visibility==VISIBILITY_RESPAWN)
10050 return false;
10052 Map& _map = *u->GetMap();
10053 // Grid dead/alive checks
10054 if (u->GetTypeId()==TYPEID_PLAYER)
10056 // non visible at grid for any stealth state
10057 if(!IsVisibleInGridForPlayer((Player *)u))
10058 return false;
10060 // if player is dead then he can't detect anyone in any cases
10061 if(!u->isAlive())
10062 detect = false;
10064 else
10066 // all dead creatures/players not visible for any creatures
10067 if(!u->isAlive() || !isAlive())
10068 return false;
10071 // always seen by far sight caster
10072 if (u->GetTypeId()==TYPEID_PLAYER && ((Player*)u)->GetFarSight()==GetGUID())
10073 return true;
10075 // different visible distance checks
10076 if (u->isInFlight()) // what see player in flight
10078 // use object grey distance for all (only see objects any way)
10079 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10080 return false;
10082 else if(!isAlive()) // distance for show body
10084 if (!IsWithinDistInMap(viewPoint,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f), is3dDistance))
10085 return false;
10087 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
10089 if(u->GetTypeId()==TYPEID_PLAYER)
10091 // Players far than max visible distance for player or not in our map are not visible too
10092 if (!at_same_transport && !IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10093 return false;
10095 else
10097 // Units far than max visible distance for creature or not in our map are not visible too
10098 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10099 return false;
10102 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
10104 // Pet/charmed far than max visible distance for player or not in our map are not visible too
10105 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10106 return false;
10108 else // distance for show creature
10110 // Units far than max visible distance for creature or not in our map are not visible too
10111 if (!IsWithinDistInMap(viewPoint, _map.GetVisibilityDistance() + (inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f), is3dDistance))
10112 return false;
10115 // always seen by owner
10116 if (GetCharmerOrOwnerGUID()==u->GetGUID())
10117 return true;
10119 // isInvisibleForAlive() those units can only be seen by dead or if other
10120 // unit is also invisible for alive.. if an isinvisibleforalive unit dies we
10121 // should be able to see it too
10122 if (u->isAlive() && isAlive() && isInvisibleForAlive() != u->isInvisibleForAlive())
10123 if (u->GetTypeId() != TYPEID_PLAYER || !((Player *)u)->isGameMaster())
10124 return false;
10126 // Visible units, always are visible for all units, except for units under invisibility and phases
10127 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0 && InSamePhase(u))
10128 return true;
10130 // GMs see any players, not higher GMs and all units in any phase
10131 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
10133 if(GetTypeId() == TYPEID_PLAYER)
10134 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
10135 else
10136 return true;
10139 // non faction visibility non-breakable for non-GMs
10140 if (m_Visibility == VISIBILITY_OFF)
10141 return false;
10143 // phased visibility (both must phased in same way)
10144 if(!InSamePhase(u))
10145 return false;
10147 // raw invisibility
10148 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
10150 // detectable invisibility case
10151 if( invisible && (
10152 // Invisible units, always are visible for units under same invisibility type
10153 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
10154 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
10155 u->canDetectInvisibilityOf(this) ||
10156 // Units that can detect invisibility always are visible for units that can be detected
10157 canDetectInvisibilityOf(u) ))
10159 invisible = false;
10162 // special cases for always overwrite invisibility/stealth
10163 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
10165 // non-hostile case
10166 if (!u->IsHostileTo(this))
10168 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
10169 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
10171 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
10172 return true;
10174 // else apply same rules as for hostile case (detecting check for stealth)
10177 // hostile case
10178 else
10180 // Hunter mark functionality
10181 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
10182 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
10183 if((*iter)->GetCasterGUID()==u->GetGUID())
10184 return true;
10186 // else apply detecting check for stealth
10189 // none other cases for detect invisibility, so invisible
10190 if(invisible)
10191 return false;
10193 // else apply stealth detecting check
10196 // unit got in stealth in this moment and must ignore old detected state
10197 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
10198 return false;
10200 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
10201 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
10202 return true;
10204 // NOW ONLY STEALTH CASE
10206 //if in non-detect mode then invisible for unit
10207 //mobs always detect players (detect == true)... return 'false' for those mobs which have (detect == false)
10208 //players detect players only in Player::HandleStealthedUnitsDetection()
10209 if (!detect)
10210 return (u->GetTypeId() == TYPEID_PLAYER) ? ((Player*)u)->HaveAtClient(this) : false;
10212 // Special cases
10214 // If is attacked then stealth is lost, some creature can use stealth too
10215 if( !getAttackers().empty() )
10216 return true;
10218 // If there is collision rogue is seen regardless of level difference
10219 if (IsWithinDist(u,0.24f))
10220 return true;
10222 //If a mob or player is stunned he will not be able to detect stealth
10223 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
10224 return false;
10226 // set max ditance
10227 float visibleDistance = (u->GetTypeId() == TYPEID_PLAYER) ? MAX_PLAYER_STEALTH_DETECT_RANGE : ((Creature const*)u)->GetAttackDistance(this);
10229 //Always invisible from back (when stealth detection is on), also filter max distance cases
10230 bool isInFront = viewPoint->isInFrontInMap(this, visibleDistance);
10231 if(!isInFront)
10232 return false;
10234 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
10235 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
10237 //Calculation if target is in front
10239 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
10240 visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
10242 //Visible distance is modified by
10243 //-Level Diff (every level diff = 1.0f in visible distance)
10244 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
10246 //This allows to check talent tree and will add addition stealth dependent on used points)
10247 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
10248 if(stealthMod < 0)
10249 stealthMod = 0;
10251 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
10252 //based on wowwiki every 5 mod we have 1 more level diff in calculation
10253 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_DETECT)) - stealthMod)/5.0f;
10254 visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
10256 // recheck new distance
10257 if(visibleDistance <= 0 || !IsWithinDist(viewPoint,visibleDistance))
10258 return false;
10261 // Now check is target visible with LoS
10262 float ox,oy,oz;
10263 viewPoint->GetPosition(ox,oy,oz);
10264 return IsWithinLOS(ox,oy,oz);
10267 void Unit::SetVisibility(UnitVisibility x)
10269 m_Visibility = x;
10271 if(IsInWorld())
10273 Map *m = GetMap();
10275 if(GetTypeId()==TYPEID_PLAYER)
10276 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10277 else
10278 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
10282 bool Unit::canDetectInvisibilityOf(Unit const* u) const
10284 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
10286 for(uint32 i = 0; i < 10; ++i)
10288 if(((1 << i) & mask)==0)
10289 continue;
10291 // find invisibility level
10292 uint32 invLevel = 0;
10293 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
10294 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
10295 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
10296 invLevel = (*itr)->GetModifier()->m_amount;
10298 // find invisibility detect level
10299 uint32 detectLevel = 0;
10300 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
10301 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
10302 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
10303 detectLevel = (*itr)->GetModifier()->m_amount;
10305 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
10307 detectLevel = ((Player*)this)->GetDrunkValue();
10310 if(invLevel <= detectLevel)
10311 return true;
10315 return false;
10318 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
10320 int32 main_speed_mod = 0;
10321 float stack_bonus = 1.0f;
10322 float non_stack_bonus = 1.0f;
10324 switch(mtype)
10326 case MOVE_WALK:
10327 return;
10328 case MOVE_RUN:
10330 if (IsMounted()) // Use on mount auras
10332 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
10333 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
10334 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
10336 else
10338 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
10339 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
10340 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
10342 break;
10344 case MOVE_RUN_BACK:
10345 return;
10346 case MOVE_SWIM:
10348 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
10349 break;
10351 case MOVE_SWIM_BACK:
10352 return;
10353 case MOVE_FLIGHT:
10355 if (IsMounted()) // Use on mount auras
10356 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
10357 else // Use not mount (shapeshift for example) auras (should stack)
10358 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
10359 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
10360 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
10361 break;
10363 case MOVE_FLIGHT_BACK:
10364 return;
10365 default:
10366 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
10367 return;
10370 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
10371 // now we ready for speed calculation
10372 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
10374 switch(mtype)
10376 case MOVE_RUN:
10377 case MOVE_SWIM:
10378 case MOVE_FLIGHT:
10380 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
10381 // TODO: possible affect only on MOVE_RUN
10382 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
10384 // Use speed from aura
10385 float max_speed = normalization / baseMoveSpeed[mtype];
10386 if (speed > max_speed)
10387 speed = max_speed;
10389 break;
10391 default:
10392 break;
10395 // Apply strongest slow aura mod to speed
10396 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
10397 if (slow)
10399 speed *=(100.0f + slow)/100.0f;
10400 float min_speed = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED) / 100.0f;
10401 if (speed < min_speed)
10402 speed = min_speed;
10404 SetSpeed(mtype, speed, forced);
10407 float Unit::GetSpeed( UnitMoveType mtype ) const
10409 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
10412 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
10414 if (rate < 0)
10415 rate = 0.0f;
10417 // Update speed only on change
10418 if (m_speed_rate[mtype] == rate)
10419 return;
10421 m_speed_rate[mtype] = rate;
10423 propagateSpeedChange();
10425 WorldPacket data;
10426 if(!forced)
10428 switch(mtype)
10430 case MOVE_WALK:
10431 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10432 break;
10433 case MOVE_RUN:
10434 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4);
10435 break;
10436 case MOVE_RUN_BACK:
10437 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10438 break;
10439 case MOVE_SWIM:
10440 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4);
10441 break;
10442 case MOVE_SWIM_BACK:
10443 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10444 break;
10445 case MOVE_TURN_RATE:
10446 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4);
10447 break;
10448 case MOVE_FLIGHT:
10449 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4);
10450 break;
10451 case MOVE_FLIGHT_BACK:
10452 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4);
10453 break;
10454 case MOVE_PITCH_RATE:
10455 data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
10456 break;
10457 default:
10458 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
10459 return;
10462 data.append(GetPackGUID());
10463 data << uint32(0); // movement flags
10464 data << uint16(0); // unk flags
10465 data << uint32(getMSTime());
10466 data << float(GetPositionX());
10467 data << float(GetPositionY());
10468 data << float(GetPositionZ());
10469 data << float(GetOrientation());
10470 data << uint32(0); // fall time
10471 data << float(GetSpeed(mtype));
10472 SendMessageToSet( &data, true );
10474 else
10476 if(GetTypeId() == TYPEID_PLAYER)
10478 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
10479 // and do it only for real sent packets and use run for run/mounted as client expected
10480 ++((Player*)this)->m_forced_speed_changes[mtype];
10483 switch(mtype)
10485 case MOVE_WALK:
10486 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
10487 break;
10488 case MOVE_RUN:
10489 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
10490 break;
10491 case MOVE_RUN_BACK:
10492 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
10493 break;
10494 case MOVE_SWIM:
10495 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
10496 break;
10497 case MOVE_SWIM_BACK:
10498 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
10499 break;
10500 case MOVE_TURN_RATE:
10501 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
10502 break;
10503 case MOVE_FLIGHT:
10504 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
10505 break;
10506 case MOVE_FLIGHT_BACK:
10507 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
10508 break;
10509 case MOVE_PITCH_RATE:
10510 data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
10511 break;
10512 default:
10513 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
10514 return;
10516 data.append(GetPackGUID());
10517 data << (uint32)0; // moveEvent, NUM_PMOVE_EVTS = 0x39
10518 if (mtype == MOVE_RUN)
10519 data << uint8(0); // new 2.1.0
10520 data << float(GetSpeed(mtype));
10521 SendMessageToSet( &data, true );
10523 if(Pet* pet = GetPet())
10524 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
10527 void Unit::SetHover(bool on)
10529 if(on)
10530 CastSpell(this, 11010, true);
10531 else
10532 RemoveAurasDueToSpell(11010);
10535 void Unit::setDeathState(DeathState s)
10537 if (s != ALIVE && s!= JUST_ALIVED)
10539 CombatStop();
10540 DeleteThreatList();
10541 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
10543 if(IsNonMeleeSpellCasted(false))
10544 InterruptNonMeleeSpells(false);
10547 if (s == JUST_DIED)
10549 RemoveAllAurasOnDeath();
10550 RemoveGuardians();
10551 UnsummonAllTotems();
10553 // after removing a Fearaura (in RemoveAllAurasOnDeath)
10554 // Unit::SetFeared is called and makes that creatures attack player again
10555 StopMoving();
10557 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
10558 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
10559 // remove aurastates allowing special moves
10560 ClearAllReactives();
10561 ClearDiminishings();
10563 else if(s == JUST_ALIVED)
10565 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
10568 if (m_deathState != ALIVE && s == ALIVE)
10570 //_ApplyAllAuraMods();
10572 m_deathState = s;
10575 /*########################################
10576 ######## ########
10577 ######## AGGRO SYSTEM ########
10578 ######## ########
10579 ########################################*/
10580 bool Unit::CanHaveThreatList() const
10582 // only creatures can have threat list
10583 if( GetTypeId() != TYPEID_UNIT )
10584 return false;
10586 // only alive units can have threat list
10587 if( !isAlive() )
10588 return false;
10590 // totems can not have threat list
10591 if( ((Creature*)this)->isTotem() )
10592 return false;
10594 // vehicles can not have threat list
10595 if( ((Creature*)this)->isVehicle() )
10596 return false;
10598 // pets can not have a threat list, unless they are controlled by a creature
10599 if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) )
10600 return false;
10602 return true;
10605 //======================================================================
10607 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
10609 if (!HasAuraType(SPELL_AURA_MOD_THREAT))
10610 return threat;
10612 if (schoolMask == SPELL_SCHOOL_MASK_NONE)
10613 return threat;
10615 SpellSchools school = GetFirstSchoolInMask(schoolMask);
10617 return threat * m_threatModifier[school];
10620 //======================================================================
10622 void Unit::AddThreat(Unit* pVictim, float threat /*= 0.0f*/, bool crit /*= false*/, SpellSchoolMask schoolMask /*= SPELL_SCHOOL_MASK_NONE*/, SpellEntry const *threatSpell /*= NULL*/)
10624 // Only mobs can manage threat lists
10625 if(CanHaveThreatList())
10626 m_ThreatManager.addThreat(pVictim, threat, crit, schoolMask, threatSpell);
10629 //======================================================================
10631 void Unit::DeleteThreatList()
10633 if(CanHaveThreatList() && !m_ThreatManager.isThreatListEmpty())
10634 SendThreatClear();
10635 m_ThreatManager.clearReferences();
10638 //======================================================================
10640 void Unit::TauntApply(Unit* taunter)
10642 assert(GetTypeId()== TYPEID_UNIT);
10644 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
10645 return;
10647 if(!CanHaveThreatList())
10648 return;
10650 Unit *target = getVictim();
10651 if(target && target == taunter)
10652 return;
10654 SetInFront(taunter);
10655 if (((Creature*)this)->AI())
10656 ((Creature*)this)->AI()->AttackStart(taunter);
10658 m_ThreatManager.tauntApply(taunter);
10661 //======================================================================
10663 void Unit::TauntFadeOut(Unit *taunter)
10665 assert(GetTypeId()== TYPEID_UNIT);
10667 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
10668 return;
10670 if(!CanHaveThreatList())
10671 return;
10673 Unit *target = getVictim();
10674 if(!target || target != taunter)
10675 return;
10677 if(m_ThreatManager.isThreatListEmpty())
10679 if(((Creature*)this)->AI())
10680 ((Creature*)this)->AI()->EnterEvadeMode();
10681 return;
10684 m_ThreatManager.tauntFadeOut(taunter);
10685 target = m_ThreatManager.getHostileTarget();
10687 if (target && target != taunter)
10689 SetInFront(target);
10690 if (((Creature*)this)->AI())
10691 ((Creature*)this)->AI()->AttackStart(target);
10695 //======================================================================
10697 bool Unit::SelectHostileTarget()
10699 //function provides main threat functionality
10700 //next-victim-selection algorithm and evade mode are called
10701 //threat list sorting etc.
10703 assert(GetTypeId()== TYPEID_UNIT);
10705 if (!this->isAlive())
10706 return false;
10707 //This function only useful once AI has been initialized
10708 if (!((Creature*)this)->AI())
10709 return false;
10711 Unit* target = NULL;
10713 // First checking if we have some taunt on us
10714 const AuraList& tauntAuras = GetAurasByType(SPELL_AURA_MOD_TAUNT);
10715 if ( !tauntAuras.empty() )
10717 Unit* caster;
10719 // The last taunt aura caster is alive an we are happy to attack him
10720 if ( (caster = tauntAuras.back()->GetCaster()) && caster->isAlive() )
10721 return true;
10722 else if (tauntAuras.size() > 1)
10724 // We do not have last taunt aura caster but we have more taunt auras,
10725 // so find first available target
10727 // Auras are pushed_back, last caster will be on the end
10728 AuraList::const_iterator aura = --tauntAuras.end();
10731 --aura;
10732 if ( (caster = (*aura)->GetCaster()) &&
10733 caster->IsInMap(this) && caster->isTargetableForAttack() && caster->isInAccessablePlaceFor((Creature*)this) )
10735 target = caster;
10736 break;
10738 }while (aura != tauntAuras.begin());
10742 if ( !target && !m_ThreatManager.isThreatListEmpty() )
10743 // No taunt aura or taunt aura caster is dead standart target selection
10744 target = m_ThreatManager.getHostileTarget();
10746 if(target)
10748 if(!hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_DIED))
10749 SetInFront(target);
10750 ((Creature*)this)->AI()->AttackStart(target);
10751 return true;
10754 // no target but something prevent go to evade mode
10755 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
10756 return false;
10758 // last case when creature don't must go to evade mode:
10759 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
10760 // for example at owner command to pet attack some far away creature
10761 // Note: creature not have targeted movement generator but have attacker in this case
10762 if (GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE || hasUnitState(UNIT_STAT_FOLLOW))
10764 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
10766 if ((*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this))
10767 return false;
10771 // enter in evade mode in other case
10772 ((Creature*)this)->AI()->EnterEvadeMode();
10774 return false;
10777 //======================================================================
10778 //======================================================================
10779 //======================================================================
10781 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
10783 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
10785 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
10787 int32 level = int32(getLevel());
10788 if (level > (int32)spellProto->maxLevel && spellProto->maxLevel > 0)
10789 level = (int32)spellProto->maxLevel;
10790 else if (level < (int32)spellProto->baseLevel)
10791 level = (int32)spellProto->baseLevel;
10792 level-= (int32)spellProto->spellLevel;
10794 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
10795 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
10796 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
10797 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
10798 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
10800 // range can have possitive and negative values, so order its for irand
10801 int32 randvalue = int32(spellProto->EffectBaseDice[effect_index]) >= randomPoints
10802 ? irand(randomPoints, int32(spellProto->EffectBaseDice[effect_index]))
10803 : irand(int32(spellProto->EffectBaseDice[effect_index]), randomPoints);
10805 int32 value = basePoints + randvalue;
10806 //random damage
10807 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
10808 value += (int32)(comboDamage * comboPoints);
10810 if(Player* modOwner = GetSpellModOwner())
10812 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
10813 switch(effect_index)
10815 case 0:
10816 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
10817 break;
10818 case 1:
10819 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
10820 break;
10821 case 2:
10822 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
10823 break;
10827 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
10828 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
10829 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK &&
10830 (spellProto->Effect[effect_index] != SPELL_EFFECT_APPLY_AURA || spellProto->EffectApplyAuraName[effect_index] != SPELL_AURA_MOD_DECREASE_SPEED))
10831 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
10833 return value;
10836 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
10838 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
10840 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
10842 int32 minduration = GetSpellDuration(spellProto);
10843 int32 maxduration = GetSpellMaxDuration(spellProto);
10845 int32 duration;
10847 if( minduration != -1 && minduration != maxduration )
10848 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
10849 else
10850 duration = minduration;
10852 if (duration > 0)
10854 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
10855 // Find total mod value (negative bonus)
10856 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
10857 // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?)
10858 durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel);
10859 // Find max mod (negative bonus)
10860 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
10862 if (!IsPositiveSpell(spellProto->Id))
10863 durationMod_always += target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS, spellProto->DmgClass);
10865 int32 durationMod = 0;
10866 // Select strongest negative mod
10867 if (durationMod_always > durationMod_not_stack)
10868 durationMod = durationMod_not_stack;
10869 else
10870 durationMod = durationMod_always;
10872 if (durationMod != 0)
10873 duration = int32(int64(duration) * (100+durationMod) /100);
10875 if (duration < 0) duration = 0;
10878 return duration;
10881 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
10883 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10885 if(i->DRGroup != group)
10886 continue;
10888 if(!i->hitCount)
10889 return DIMINISHING_LEVEL_1;
10891 if(!i->hitTime)
10892 return DIMINISHING_LEVEL_1;
10894 // If last spell was casted more than 15 seconds ago - reset the count.
10895 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
10897 i->hitCount = DIMINISHING_LEVEL_1;
10898 return DIMINISHING_LEVEL_1;
10900 // or else increase the count.
10901 else
10903 return DiminishingLevels(i->hitCount);
10906 return DIMINISHING_LEVEL_1;
10909 void Unit::IncrDiminishing(DiminishingGroup group)
10911 // Checking for existing in the table
10912 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10914 if(i->DRGroup != group)
10915 continue;
10916 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
10917 i->hitCount += 1;
10918 return;
10920 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
10923 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level, int32 limitduration)
10925 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
10926 return;
10928 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
10929 if(limitduration > 0 && duration > limitduration)
10931 // test pet/charm masters instead pets/charmeds
10932 Unit const* targetOwner = GetCharmerOrOwner();
10933 Unit const* casterOwner = caster->GetCharmerOrOwner();
10935 Unit const* target = targetOwner ? targetOwner : this;
10936 Unit const* source = casterOwner ? casterOwner : caster;
10938 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
10939 duration = limitduration;
10942 float mod = 1.0f;
10944 // Some diminishings applies to mobs too (for example, Stun)
10945 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
10947 DiminishingLevels diminish = Level;
10948 switch(diminish)
10950 case DIMINISHING_LEVEL_1: break;
10951 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
10952 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
10953 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
10954 default: break;
10958 duration = int32(duration * mod);
10961 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
10963 // Checking for existing in the table
10964 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
10966 if(i->DRGroup != group)
10967 continue;
10969 if(apply)
10970 i->stack += 1;
10971 else if(i->stack)
10973 i->stack -= 1;
10974 // Remember time after last aura from group removed
10975 if (i->stack == 0)
10976 i->hitTime = getMSTime();
10978 break;
10982 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
10984 return ObjectAccessor::GetUnit(object,guid);
10987 bool Unit::isVisibleForInState( Player const* u, WorldObject const* viewPoint, bool inVisibleList ) const
10989 return isVisibleForOrDetect(u, viewPoint, false, inVisibleList, false);
10992 /// returns true if creature can't be seen by alive units
10993 bool Unit::isInvisibleForAlive() const
10995 if (m_AuraFlags & UNIT_AURAFLAG_ALIVE_INVISIBLE)
10996 return true;
10997 // TODO: maybe spiritservices also have just an aura
10998 return isSpiritService();
11001 uint32 Unit::GetCreatureType() const
11003 if(GetTypeId() == TYPEID_PLAYER)
11005 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(m_form);
11006 if(ssEntry && ssEntry->creatureType > 0)
11007 return ssEntry->creatureType;
11008 else
11009 return CREATURE_TYPE_HUMANOID;
11011 else
11012 return ((Creature*)this)->GetCreatureInfo()->type;
11015 /*#######################################
11016 ######## ########
11017 ######## STAT SYSTEM ########
11018 ######## ########
11019 #######################################*/
11021 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
11023 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11025 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
11026 return false;
11029 float val = 1.0f;
11031 switch(modifierType)
11033 case BASE_VALUE:
11034 case TOTAL_VALUE:
11035 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
11036 break;
11037 case BASE_PCT:
11038 case TOTAL_PCT:
11039 if(amount <= -100.0f) //small hack-fix for -100% modifiers
11040 amount = -200.0f;
11042 val = (100.0f + amount) / 100.0f;
11043 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
11044 break;
11046 default:
11047 break;
11050 if(!CanModifyStats())
11051 return false;
11053 switch(unitMod)
11055 case UNIT_MOD_STAT_STRENGTH:
11056 case UNIT_MOD_STAT_AGILITY:
11057 case UNIT_MOD_STAT_STAMINA:
11058 case UNIT_MOD_STAT_INTELLECT:
11059 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
11061 case UNIT_MOD_ARMOR: UpdateArmor(); break;
11062 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
11064 case UNIT_MOD_MANA:
11065 case UNIT_MOD_RAGE:
11066 case UNIT_MOD_FOCUS:
11067 case UNIT_MOD_ENERGY:
11068 case UNIT_MOD_HAPPINESS:
11069 case UNIT_MOD_RUNE:
11070 case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
11072 case UNIT_MOD_RESISTANCE_HOLY:
11073 case UNIT_MOD_RESISTANCE_FIRE:
11074 case UNIT_MOD_RESISTANCE_NATURE:
11075 case UNIT_MOD_RESISTANCE_FROST:
11076 case UNIT_MOD_RESISTANCE_SHADOW:
11077 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
11079 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
11080 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
11082 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
11083 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
11084 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
11086 default:
11087 break;
11090 return true;
11093 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
11095 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
11097 sLog.outError("trial to access non existed modifier value from UnitMods!");
11098 return 0.0f;
11101 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
11102 return 0.0f;
11104 return m_auraModifiersGroup[unitMod][modifierType];
11107 float Unit::GetTotalStatValue(Stats stat) const
11109 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
11111 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11112 return 0.0f;
11114 // value = ((base_value * base_pct) + total_value) * total_pct
11115 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
11116 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11117 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11118 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11120 return value;
11123 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
11125 if(unitMod >= UNIT_MOD_END)
11127 sLog.outError("trial to access non existed UnitMods in GetTotalAuraModValue()!");
11128 return 0.0f;
11131 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
11132 return 0.0f;
11134 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
11135 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
11136 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
11137 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
11139 return value;
11142 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
11144 SpellSchools school = SPELL_SCHOOL_NORMAL;
11146 switch(unitMod)
11148 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
11149 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
11150 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
11151 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
11152 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
11153 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
11155 default:
11156 break;
11159 return school;
11162 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
11164 Stats stat = STAT_STRENGTH;
11166 switch(unitMod)
11168 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
11169 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
11170 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
11171 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
11172 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
11174 default:
11175 break;
11178 return stat;
11181 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
11183 switch(unitMod)
11185 case UNIT_MOD_MANA: return POWER_MANA;
11186 case UNIT_MOD_RAGE: return POWER_RAGE;
11187 case UNIT_MOD_FOCUS: return POWER_FOCUS;
11188 case UNIT_MOD_ENERGY: return POWER_ENERGY;
11189 case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
11190 case UNIT_MOD_RUNE: return POWER_RUNE;
11191 case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER;
11192 default: return POWER_MANA;
11195 return POWER_MANA;
11198 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
11200 if (attType == RANGED_ATTACK)
11202 int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
11203 if (ap < 0)
11204 return 0.0f;
11205 return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
11207 else
11209 int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
11210 if (ap < 0)
11211 return 0.0f;
11212 return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
11216 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
11218 if (attType == OFF_ATTACK && !haveOffhandWeapon())
11219 return 0.0f;
11221 return m_weaponDamage[attType][type];
11224 void Unit::SetLevel(uint32 lvl)
11226 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
11228 // group update
11229 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
11230 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
11233 void Unit::SetHealth(uint32 val)
11235 uint32 maxHealth = GetMaxHealth();
11236 if(maxHealth < val)
11237 val = maxHealth;
11239 SetUInt32Value(UNIT_FIELD_HEALTH, val);
11241 // group update
11242 if(GetTypeId() == TYPEID_PLAYER)
11244 if(((Player*)this)->GetGroup())
11245 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
11247 else if(((Creature*)this)->isPet())
11249 Pet *pet = ((Pet*)this);
11250 if(pet->isControlled())
11252 Unit *owner = GetOwner();
11253 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11254 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
11259 void Unit::SetMaxHealth(uint32 val)
11261 uint32 health = GetHealth();
11262 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
11264 // group update
11265 if(GetTypeId() == TYPEID_PLAYER)
11267 if(((Player*)this)->GetGroup())
11268 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
11270 else if(((Creature*)this)->isPet())
11272 Pet *pet = ((Pet*)this);
11273 if(pet->isControlled())
11275 Unit *owner = GetOwner();
11276 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11277 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
11281 if(val < health)
11282 SetHealth(val);
11285 void Unit::SetPower(Powers power, uint32 val)
11287 if(GetPower(power) == val)
11288 return;
11290 uint32 maxPower = GetMaxPower(power);
11291 if(maxPower < val)
11292 val = maxPower;
11294 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
11296 WorldPacket data(SMSG_POWER_UPDATE);
11297 data.append(GetPackGUID());
11298 data << uint8(power);
11299 data << uint32(val);
11300 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
11302 // group update
11303 if(GetTypeId() == TYPEID_PLAYER)
11305 if(((Player*)this)->GetGroup())
11306 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11308 else if(((Creature*)this)->isPet())
11310 Pet *pet = ((Pet*)this);
11311 if(pet->isControlled())
11313 Unit *owner = GetOwner();
11314 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11315 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11318 // Update the pet's character sheet with happiness damage bonus
11319 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
11321 pet->UpdateDamagePhysical(BASE_ATTACK);
11326 void Unit::SetMaxPower(Powers power, uint32 val)
11328 uint32 cur_power = GetPower(power);
11329 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
11331 // group update
11332 if(GetTypeId() == TYPEID_PLAYER)
11334 if(((Player*)this)->GetGroup())
11335 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11337 else if(((Creature*)this)->isPet())
11339 Pet *pet = ((Pet*)this);
11340 if(pet->isControlled())
11342 Unit *owner = GetOwner();
11343 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11344 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11348 if(val < cur_power)
11349 SetPower(power, val);
11352 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
11354 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
11356 // group update
11357 if(GetTypeId() == TYPEID_PLAYER)
11359 if(((Player*)this)->GetGroup())
11360 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
11362 else if(((Creature*)this)->isPet())
11364 Pet *pet = ((Pet*)this);
11365 if(pet->isControlled())
11367 Unit *owner = GetOwner();
11368 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11369 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
11374 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
11376 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
11378 // group update
11379 if(GetTypeId() == TYPEID_PLAYER)
11381 if(((Player*)this)->GetGroup())
11382 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
11384 else if(((Creature*)this)->isPet())
11386 Pet *pet = ((Pet*)this);
11387 if(pet->isControlled())
11389 Unit *owner = GetOwner();
11390 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
11391 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
11396 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
11398 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
11399 if(apply)
11400 tAuraProcTriggerDamage.push_back(aura);
11401 else
11402 tAuraProcTriggerDamage.remove(aura);
11405 uint32 Unit::GetCreatePowers( Powers power ) const
11407 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
11408 switch(power)
11410 case POWER_MANA: return GetCreateMana();
11411 case POWER_RAGE: return 1000;
11412 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
11413 case POWER_ENERGY: return 100;
11414 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
11415 case POWER_RUNIC_POWER: return 1000;
11416 case POWER_RUNE: return 0;
11417 case POWER_HEALTH: return 0;
11420 return 0;
11423 void Unit::AddToWorld()
11425 Object::AddToWorld();
11428 void Unit::RemoveFromWorld()
11430 // cleanup
11431 if (IsInWorld())
11433 Uncharm();
11434 RemoveNotOwnSingleTargetAuras();
11435 RemoveGuardians();
11436 RemoveAllGameObjects();
11437 RemoveAllDynObjects();
11438 CleanupDeletedAuras();
11441 Object::RemoveFromWorld();
11444 void Unit::CleanupsBeforeDelete()
11446 if(m_uint32Values) // only for fully created object
11448 InterruptNonMeleeSpells(true);
11449 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
11450 CombatStop();
11451 ClearComboPointHolders();
11452 DeleteThreatList();
11453 getHostileRefManager().setOnlineOfflineState(false);
11454 RemoveAllAuras(AURA_REMOVE_BY_DELETE);
11455 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
11457 WorldObject::CleanupsBeforeDelete();
11460 CharmInfo* Unit::InitCharmInfo(Unit *charm)
11462 if(!m_charmInfo)
11463 m_charmInfo = new CharmInfo(charm);
11464 return m_charmInfo;
11467 CharmInfo::CharmInfo(Unit* unit)
11468 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
11470 for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
11471 m_charmspells[i].SetActionAndType(0,ACT_DISABLED);
11474 void CharmInfo::InitPetActionBar()
11476 // the first 3 SpellOrActions are attack, follow and stay
11477 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_START - ACTION_BAR_INDEX_START; ++i)
11478 SetActionBar(ACTION_BAR_INDEX_START + i,COMMAND_ATTACK - i,ACT_COMMAND);
11480 // middle 4 SpellOrActions are spells/special attacks/abilities
11481 for(uint32 i = 0; i < ACTION_BAR_INDEX_PET_SPELL_END-ACTION_BAR_INDEX_PET_SPELL_START; ++i)
11482 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_START + i,0,ACT_DISABLED);
11484 // last 3 SpellOrActions are reactions
11485 for(uint32 i = 0; i < ACTION_BAR_INDEX_END - ACTION_BAR_INDEX_PET_SPELL_END; ++i)
11486 SetActionBar(ACTION_BAR_INDEX_PET_SPELL_END + i,COMMAND_ATTACK - i,ACT_REACTION);
11489 void CharmInfo::InitEmptyActionBar()
11491 SetActionBar(ACTION_BAR_INDEX_START,COMMAND_ATTACK,ACT_COMMAND);
11492 for(uint32 x = ACTION_BAR_INDEX_START+1; x < ACTION_BAR_INDEX_END; ++x)
11493 SetActionBar(x,0,ACT_PASSIVE);
11496 void CharmInfo::InitPossessCreateSpells()
11498 InitEmptyActionBar(); //charm action bar
11500 if(m_unit->GetTypeId() == TYPEID_PLAYER) //possessed players don't have spells, keep the action bar empty
11501 return;
11503 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11505 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
11506 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
11507 else
11508 AddSpellToActionBar(((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
11512 void CharmInfo::InitCharmCreateSpells()
11514 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
11516 InitEmptyActionBar();
11517 return;
11520 InitPetActionBar();
11522 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11524 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
11526 if(!spellId)
11528 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
11529 continue;
11532 if (IsPassiveSpell(spellId))
11534 m_unit->CastSpell(m_unit, spellId, true);
11535 m_charmspells[x].SetActionAndType(spellId,ACT_PASSIVE);
11537 else
11539 m_charmspells[x].SetActionAndType(spellId,ACT_DISABLED);
11541 ActiveStates newstate;
11542 bool onlyselfcast = true;
11543 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
11545 if(!spellInfo) onlyselfcast = false;
11546 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
11548 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
11549 onlyselfcast = false;
11552 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
11553 newstate = ACT_DISABLED;
11554 else
11555 newstate = ACT_PASSIVE;
11557 AddSpellToActionBar(spellId, newstate);
11562 bool CharmInfo::AddSpellToActionBar(uint32 spell_id, ActiveStates newstate)
11564 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
11566 // new spell rank can be already listed
11567 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11569 if (uint32 action = PetActionBar[i].GetAction())
11571 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
11573 PetActionBar[i].SetAction(spell_id);
11574 return true;
11579 // or use empty slot in other case
11580 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11582 if (!PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
11584 SetActionBar(i,spell_id,newstate == ACT_DECIDE ? ACT_DISABLED : newstate);
11585 return true;
11588 return false;
11591 bool CharmInfo::RemoveSpellFromActionBar(uint32 spell_id)
11593 uint32 first_id = sSpellMgr.GetFirstSpellInChain(spell_id);
11595 for(uint8 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11597 if (uint32 action = PetActionBar[i].GetAction())
11599 if (PetActionBar[i].IsActionBarForSpell() && sSpellMgr.GetFirstSpellInChain(action) == first_id)
11601 SetActionBar(i,0,ACT_DISABLED);
11602 return true;
11607 return false;
11610 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
11612 if(IsPassiveSpell(spellid))
11613 return;
11615 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
11616 if(spellid == m_charmspells[x].GetAction())
11617 m_charmspells[x].SetType(apply ? ACT_ENABLED : ACT_DISABLED);
11620 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
11622 m_petnumber = petnumber;
11623 if(statwindow)
11624 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
11625 else
11626 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
11629 void CharmInfo::LoadPetActionBar(const std::string& data )
11631 InitPetActionBar();
11633 Tokens tokens = StrSplit(data, " ");
11635 if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START)*2)
11636 return; // non critical, will reset to default
11638 int index;
11639 Tokens::iterator iter;
11640 for(iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index )
11642 // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion
11643 uint8 type = atol((*iter).c_str());
11644 ++iter;
11645 uint32 action = atol((*iter).c_str());
11647 PetActionBar[index].SetActionAndType(action,ActiveStates(type));
11649 // check correctness
11650 if(PetActionBar[index].IsActionBarForSpell() && !sSpellStore.LookupEntry(PetActionBar[index].GetAction()))
11651 SetActionBar(index,0,ACT_DISABLED);
11655 void CharmInfo::BuildActionBar( WorldPacket* data )
11657 for(uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11658 *data << uint32(PetActionBar[i].packedData);
11661 void CharmInfo::SetSpellAutocast( uint32 spell_id, bool state )
11663 for(int i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
11665 if(spell_id == PetActionBar[i].GetAction() && PetActionBar[i].IsActionBarForSpell())
11667 PetActionBar[i].SetType(state ? ACT_ENABLED : ACT_DISABLED);
11668 break;
11673 bool Unit::isFrozen() const
11675 return HasAuraState(AURA_STATE_FROZEN);
11678 struct ProcTriggeredData
11680 ProcTriggeredData(SpellProcEventEntry const * _spellProcEvent, Aura* _triggeredByAura)
11681 : spellProcEvent(_spellProcEvent), triggeredByAura(_triggeredByAura),
11682 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex()))
11684 SpellProcEventEntry const *spellProcEvent;
11685 Aura* triggeredByAura;
11686 Unit::spellEffectPair triggeredByAura_SpellPair;
11689 typedef std::list< ProcTriggeredData > ProcTriggeredList;
11690 typedef std::list< uint32> RemoveSpellList;
11692 // List of auras that CAN be trigger but may not exist in spell_proc_event
11693 // in most case need for drop charges
11694 // in some types of aura need do additional check
11695 // for example SPELL_AURA_MECHANIC_IMMUNITY - need check for mechanic
11696 bool InitTriggerAuraData()
11698 for (int i=0;i<TOTAL_AURAS;++i)
11700 isTriggerAura[i]=false;
11701 isNonTriggerAura[i] = false;
11703 isTriggerAura[SPELL_AURA_DUMMY] = true;
11704 isTriggerAura[SPELL_AURA_MOD_CONFUSE] = true;
11705 isTriggerAura[SPELL_AURA_MOD_THREAT] = true;
11706 isTriggerAura[SPELL_AURA_MOD_STUN] = true; // Aura not have charges but need remove him on trigger
11707 isTriggerAura[SPELL_AURA_MOD_DAMAGE_DONE] = true;
11708 isTriggerAura[SPELL_AURA_MOD_DAMAGE_TAKEN] = true;
11709 isTriggerAura[SPELL_AURA_MOD_RESISTANCE] = true;
11710 isTriggerAura[SPELL_AURA_MOD_ROOT] = true;
11711 isTriggerAura[SPELL_AURA_REFLECT_SPELLS] = true;
11712 isTriggerAura[SPELL_AURA_DAMAGE_IMMUNITY] = true;
11713 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true;
11714 isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true;
11715 isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true;
11716 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true;
11717 isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true;
11718 isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true;
11719 isTriggerAura[SPELL_AURA_MECHANIC_IMMUNITY] = true;
11720 isTriggerAura[SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN] = true;
11721 isTriggerAura[SPELL_AURA_SPELL_MAGNET] = true;
11722 isTriggerAura[SPELL_AURA_MOD_ATTACK_POWER] = true;
11723 isTriggerAura[SPELL_AURA_ADD_CASTER_HIT_TRIGGER] = true;
11724 isTriggerAura[SPELL_AURA_OVERRIDE_CLASS_SCRIPTS] = true;
11725 isTriggerAura[SPELL_AURA_MOD_MECHANIC_RESISTANCE] = true;
11726 isTriggerAura[SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS] = true;
11727 isTriggerAura[SPELL_AURA_MOD_HASTE] = true;
11728 isTriggerAura[SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE]=true;
11729 isTriggerAura[SPELL_AURA_PRAYER_OF_MENDING] = true;
11730 isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE] = true;
11731 isTriggerAura[SPELL_AURA_MOD_DAMAGE_FROM_CASTER] = true;
11732 isTriggerAura[SPELL_AURA_MOD_SPELL_CRIT_CHANCE] = true;
11733 isTriggerAura[SPELL_AURA_MAELSTROM_WEAPON] = true;
11735 isNonTriggerAura[SPELL_AURA_MOD_POWER_REGEN]=true;
11736 isNonTriggerAura[SPELL_AURA_REDUCE_PUSHBACK]=true;
11738 return true;
11741 uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition)
11743 uint32 procEx = PROC_EX_NONE;
11744 // Check victim state
11745 if (missCondition!=SPELL_MISS_NONE)
11746 switch (missCondition)
11748 case SPELL_MISS_MISS: procEx|=PROC_EX_MISS; break;
11749 case SPELL_MISS_RESIST: procEx|=PROC_EX_RESIST; break;
11750 case SPELL_MISS_DODGE: procEx|=PROC_EX_DODGE; break;
11751 case SPELL_MISS_PARRY: procEx|=PROC_EX_PARRY; break;
11752 case SPELL_MISS_BLOCK: procEx|=PROC_EX_BLOCK; break;
11753 case SPELL_MISS_EVADE: procEx|=PROC_EX_EVADE; break;
11754 case SPELL_MISS_IMMUNE: procEx|=PROC_EX_IMMUNE; break;
11755 case SPELL_MISS_IMMUNE2: procEx|=PROC_EX_IMMUNE; break;
11756 case SPELL_MISS_DEFLECT: procEx|=PROC_EX_DEFLECT;break;
11757 case SPELL_MISS_ABSORB: procEx|=PROC_EX_ABSORB; break;
11758 case SPELL_MISS_REFLECT: procEx|=PROC_EX_REFLECT;break;
11759 default:
11760 break;
11762 else
11764 // On block
11765 if (damageInfo->blocked)
11766 procEx|=PROC_EX_BLOCK;
11767 // On absorb
11768 if (damageInfo->absorb)
11769 procEx|=PROC_EX_ABSORB;
11770 // On crit
11771 if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT)
11772 procEx|=PROC_EX_CRITICAL_HIT;
11773 else
11774 procEx|=PROC_EX_NORMAL_HIT;
11776 return procEx;
11779 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage )
11781 // For melee/ranged based attack need update skills and set some Aura states
11782 if (procFlag & MELEE_BASED_TRIGGER_MASK)
11784 // Update skills here for players
11785 if (GetTypeId() == TYPEID_PLAYER)
11787 // On melee based hit/miss/resist need update skill (for victim and attacker)
11788 if (procExtra&(PROC_EX_NORMAL_HIT|PROC_EX_MISS|PROC_EX_RESIST))
11790 if (pTarget->GetTypeId() != TYPEID_PLAYER && pTarget->GetCreatureType() != CREATURE_TYPE_CRITTER)
11791 ((Player*)this)->UpdateCombatSkills(pTarget, attType, isVictim);
11793 // Update defence if player is victim and parry/dodge/block
11794 if (isVictim && procExtra&(PROC_EX_DODGE|PROC_EX_PARRY|PROC_EX_BLOCK))
11795 ((Player*)this)->UpdateDefense();
11797 // If exist crit/parry/dodge/block need update aura state (for victim and attacker)
11798 if (procExtra & (PROC_EX_CRITICAL_HIT|PROC_EX_PARRY|PROC_EX_DODGE|PROC_EX_BLOCK))
11800 // for victim
11801 if (isVictim)
11803 // if victim and dodge attack
11804 if (procExtra&PROC_EX_DODGE)
11806 //Update AURA_STATE on dodge
11807 if (getClass() != CLASS_ROGUE) // skip Rogue Riposte
11809 ModifyAuraState(AURA_STATE_DEFENSE, true);
11810 StartReactiveTimer( REACTIVE_DEFENSE );
11813 // if victim and parry attack
11814 if (procExtra & PROC_EX_PARRY)
11816 // For Hunters only Counterattack (skip Mongoose bite)
11817 if (getClass() == CLASS_HUNTER)
11819 ModifyAuraState(AURA_STATE_HUNTER_PARRY, true);
11820 StartReactiveTimer( REACTIVE_HUNTER_PARRY );
11822 else
11824 ModifyAuraState(AURA_STATE_DEFENSE, true);
11825 StartReactiveTimer( REACTIVE_DEFENSE );
11828 // if and victim block attack
11829 if (procExtra & PROC_EX_BLOCK)
11831 ModifyAuraState(AURA_STATE_DEFENSE,true);
11832 StartReactiveTimer( REACTIVE_DEFENSE );
11835 else //For attacker
11837 // Overpower on victim dodge
11838 if (procExtra&PROC_EX_DODGE && GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
11840 ((Player*)this)->AddComboPoints(pTarget, 1);
11841 StartReactiveTimer( REACTIVE_OVERPOWER );
11847 RemoveSpellList removedSpells;
11848 ProcTriggeredList procTriggered;
11849 // Fill procTriggered list
11850 for(AuraMap::const_iterator itr = GetAuras().begin(); itr!= GetAuras().end(); ++itr)
11852 // skip deleted auras (possible at recursive triggered call
11853 if(itr->second->IsDeleted())
11854 continue;
11856 SpellProcEventEntry const* spellProcEvent = NULL;
11857 if(!IsTriggeredAtSpellProcEvent(pTarget, itr->second, procSpell, procFlag, procExtra, attType, isVictim, (damage > 0), spellProcEvent))
11858 continue;
11860 itr->second->SetInUse(true); // prevent aura deletion
11861 procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) );
11864 // Nothing found
11865 if (procTriggered.empty())
11866 return;
11868 // Handle effects proceed this time
11869 for(ProcTriggeredList::const_iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
11871 // Some auras can be deleted in function called in this loop (except first, ofc)
11872 Aura *triggeredByAura = i->triggeredByAura;
11873 if(triggeredByAura->IsDeleted())
11874 continue;
11876 SpellProcEventEntry const *spellProcEvent = i->spellProcEvent;
11877 Modifier *auraModifier = triggeredByAura->GetModifier();
11878 SpellEntry const *spellInfo = triggeredByAura->GetSpellProto();
11879 bool useCharges = triggeredByAura->GetAuraCharges() > 0;
11880 // For players set spell cooldown if need
11881 uint32 cooldown = 0;
11882 if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
11883 cooldown = spellProcEvent->cooldown;
11885 switch(auraModifier->m_auraname)
11887 case SPELL_AURA_PROC_TRIGGER_SPELL:
11889 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11890 // Don`t drop charge or add cooldown for not started trigger
11891 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11893 triggeredByAura->SetInUse(false);
11894 continue;
11896 break;
11898 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
11900 sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", auraModifier->m_amount, spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11901 SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
11902 CalculateSpellDamage(&damageInfo, auraModifier->m_amount, spellInfo);
11903 DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
11904 SendSpellNonMeleeDamageLog(&damageInfo);
11905 DealSpellDamage(&damageInfo, true);
11906 break;
11908 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
11909 case SPELL_AURA_MANA_SHIELD:
11910 case SPELL_AURA_OBS_MOD_MANA:
11911 case SPELL_AURA_DUMMY:
11913 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11914 if (!HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11916 triggeredByAura->SetInUse(false);
11917 continue;
11919 break;
11921 case SPELL_AURA_MOD_HASTE:
11923 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11924 if (!HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11926 triggeredByAura->SetInUse(false);
11927 continue;
11929 break;
11931 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
11933 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11934 if (!HandleOverrideClassScriptAuraProc(pTarget, damage, triggeredByAura, procSpell, cooldown))
11936 triggeredByAura->SetInUse(false);
11937 continue;
11939 break;
11941 case SPELL_AURA_PRAYER_OF_MENDING:
11943 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
11944 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
11946 HandleMendingAuraProc(triggeredByAura);
11947 break;
11949 case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
11951 sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
11953 if (!HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
11955 triggeredByAura->SetInUse(false);
11956 continue;
11958 break;
11960 case SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK:
11961 // Skip melee hits or instant cast spells
11962 if (procSpell == NULL || GetSpellCastTime(procSpell) == 0)
11964 triggeredByAura->SetInUse(false);
11965 continue;
11967 break;
11968 case SPELL_AURA_REFLECT_SPELLS_SCHOOL:
11969 // Skip Melee hits and spells ws wrong school
11970 if (procSpell == NULL || (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0)
11972 triggeredByAura->SetInUse(false);
11973 continue;
11975 break;
11976 case SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT:
11977 case SPELL_AURA_MOD_POWER_COST_SCHOOL:
11978 // Skip melee hits and spells ws wrong school or zero cost
11979 if (procSpell == NULL ||
11980 (procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0) || // Cost check
11981 (auraModifier->m_miscvalue & procSpell->SchoolMask) == 0) // School check
11983 triggeredByAura->SetInUse(false);
11984 continue;
11986 break;
11987 case SPELL_AURA_MECHANIC_IMMUNITY:
11988 // Compare mechanic
11989 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
11991 triggeredByAura->SetInUse(false);
11992 continue;
11994 break;
11995 case SPELL_AURA_MOD_MECHANIC_RESISTANCE:
11996 // Compare mechanic
11997 if (procSpell==NULL || procSpell->Mechanic != auraModifier->m_miscvalue)
11999 triggeredByAura->SetInUse(false);
12000 continue;
12002 break;
12003 case SPELL_AURA_MOD_DAMAGE_FROM_CASTER:
12004 // Compare casters
12005 if (triggeredByAura->GetCasterGUID() != pTarget->GetGUID())
12007 triggeredByAura->SetInUse(false);
12008 continue;
12010 break;
12011 case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
12012 if (!procSpell)
12014 triggeredByAura->SetInUse(false);
12015 continue;
12017 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s spell crit chance aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12018 if (!HandleSpellCritChanceAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
12020 triggeredByAura->SetInUse(false);
12021 continue;
12023 break;
12024 case SPELL_AURA_MAELSTROM_WEAPON:
12025 sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s maelstrom aura of spell %u)", spellInfo->Id,(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
12027 // remove all stack;
12028 RemoveSpellsCausingAura(SPELL_AURA_MAELSTROM_WEAPON);
12029 triggeredByAura->SetInUse(false); // this safe, aura locked
12030 continue; // avoid re-remove attempts
12031 default:
12032 // nothing do, just charges counter
12033 break;
12036 // Remove charge (aura can be removed by triggers)
12037 if(useCharges && !triggeredByAura->IsDeleted())
12039 // If last charge dropped add spell to remove list
12040 if(triggeredByAura->DropAuraCharge())
12041 removedSpells.push_back(triggeredByAura->GetId());
12044 triggeredByAura->SetInUse(false);
12046 if (!removedSpells.empty())
12048 // Sort spells and remove dublicates
12049 removedSpells.sort();
12050 removedSpells.unique();
12051 // Remove auras from removedAuras
12052 for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i)
12053 RemoveSingleSpellAurasFromStack(*i);
12057 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
12059 return SPELL_SCHOOL_MASK_NORMAL;
12062 Player* Unit::GetSpellModOwner()
12064 if(GetTypeId()==TYPEID_PLAYER)
12065 return (Player*)this;
12066 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
12068 Unit* owner = GetOwner();
12069 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
12070 return (Player*)owner;
12072 return NULL;
12075 ///----------Pet responses methods-----------------
12076 void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
12078 if(msg == SPELL_CAST_OK)
12079 return;
12081 Unit *owner = GetCharmerOrOwner();
12082 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12083 return;
12085 WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
12086 data << uint8(0); // cast count?
12087 data << uint32(spellid);
12088 data << uint8(msg);
12089 // uint32 for some reason
12090 // uint32 for some reason
12091 ((Player*)owner)->GetSession()->SendPacket(&data);
12094 void Unit::SendPetActionFeedback (uint8 msg)
12096 Unit* owner = GetOwner();
12097 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12098 return;
12100 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
12101 data << uint8(msg);
12102 ((Player*)owner)->GetSession()->SendPacket(&data);
12105 void Unit::SendPetTalk (uint32 pettalk)
12107 Unit* owner = GetOwner();
12108 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12109 return;
12111 WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
12112 data << uint64(GetGUID());
12113 data << uint32(pettalk);
12114 ((Player*)owner)->GetSession()->SendPacket(&data);
12117 void Unit::SendPetAIReaction(uint64 guid)
12119 Unit* owner = GetOwner();
12120 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
12121 return;
12123 WorldPacket data(SMSG_AI_REACTION, 8 + 4);
12124 data << uint64(guid);
12125 data << uint32(AI_REACTION_AGGRO);
12126 ((Player*)owner)->GetSession()->SendPacket(&data);
12129 ///----------End of Pet responses methods----------
12131 void Unit::StopMoving()
12133 clearUnitState(UNIT_STAT_MOVING);
12135 // send explicit stop packet
12136 // player expected for correct work MONSTER_MOVE_WALK
12137 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : MONSTER_MOVE_NONE, 0);
12139 // update position and orientation for near players
12140 WorldPacket data;
12141 BuildHeartBeatMsg(&data);
12142 SendMessageToSet(&data,false);
12145 void Unit::SetFeared(bool apply, uint64 const& casterGUID, uint32 spellID, uint32 time)
12147 if( apply )
12149 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
12150 return;
12152 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12154 GetMotionMaster()->MovementExpired(false);
12155 CastStop(GetGUID()==casterGUID ? spellID : 0);
12157 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
12159 GetMotionMaster()->MoveFleeing(caster, time); // caster==NULL processed in MoveFleeing
12161 else
12163 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
12165 GetMotionMaster()->MovementExpired(false);
12167 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
12169 // restore appropriate movement generator
12170 if(getVictim())
12171 GetMotionMaster()->MoveChase(getVictim());
12172 else
12173 GetMotionMaster()->Initialize();
12175 // attack caster if can
12176 Unit* caster = Unit::GetUnit(*this, casterGUID);
12177 if(caster && ((Creature*)this)->AI())
12178 ((Creature*)this)->AI()->AttackedBy(caster);
12182 if (GetTypeId() == TYPEID_PLAYER)
12183 ((Player*)this)->SetClientControl(this, !apply);
12186 void Unit::SetConfused(bool apply, uint64 const& casterGUID, uint32 spellID)
12188 if( apply )
12190 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12192 CastStop(GetGUID()==casterGUID ? spellID : 0);
12194 GetMotionMaster()->MoveConfused();
12196 else
12198 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
12200 GetMotionMaster()->MovementExpired(false);
12202 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12204 // restore appropriate movement generator
12205 if(getVictim())
12206 GetMotionMaster()->MoveChase(getVictim());
12207 else
12208 GetMotionMaster()->Initialize();
12212 if(GetTypeId() == TYPEID_PLAYER)
12213 ((Player*)this)->SetClientControl(this, !apply);
12216 void Unit::SetFeignDeath(bool apply, uint64 const& casterGUID, uint32 spellID)
12218 if( apply )
12221 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12222 data<<GetGUID();
12223 data<<uint8(0);
12224 SendMessageToSet(&data,true);
12227 if(GetTypeId() != TYPEID_PLAYER)
12228 StopMoving();
12229 else
12230 ((Player*)this)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
12232 // blizz like 2.0.x
12233 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12234 // blizz like 2.0.x
12235 SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12236 // blizz like 2.0.x
12237 SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12239 addUnitState(UNIT_STAT_DIED);
12240 CombatStop();
12241 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
12243 // prevent interrupt message
12244 if (casterGUID == GetGUID())
12245 FinishSpell(CURRENT_GENERIC_SPELL,false);
12246 InterruptNonMeleeSpells(true);
12247 getHostileRefManager().deleteReferences();
12249 else
12252 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
12253 data<<GetGUID();
12254 data<<uint8(1);
12255 SendMessageToSet(&data,true);
12257 // blizz like 2.0.x
12258 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
12259 // blizz like 2.0.x
12260 RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
12261 // blizz like 2.0.x
12262 RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
12264 clearUnitState(UNIT_STAT_DIED);
12266 if (GetTypeId() != TYPEID_PLAYER && isAlive())
12268 // restore appropriate movement generator
12269 if(getVictim())
12270 GetMotionMaster()->MoveChase(getVictim());
12271 else
12272 GetMotionMaster()->Initialize();
12278 bool Unit::IsSitState() const
12280 uint8 s = getStandState();
12281 return
12282 s == UNIT_STAND_STATE_SIT_CHAIR || s == UNIT_STAND_STATE_SIT_LOW_CHAIR ||
12283 s == UNIT_STAND_STATE_SIT_MEDIUM_CHAIR || s == UNIT_STAND_STATE_SIT_HIGH_CHAIR ||
12284 s == UNIT_STAND_STATE_SIT;
12287 bool Unit::IsStandState() const
12289 uint8 s = getStandState();
12290 return !IsSitState() && s != UNIT_STAND_STATE_SLEEP && s != UNIT_STAND_STATE_KNEEL;
12293 void Unit::SetStandState(uint8 state)
12295 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
12297 if (IsStandState())
12298 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
12300 if(GetTypeId()==TYPEID_PLAYER)
12302 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
12303 data << (uint8)state;
12304 ((Player*)this)->GetSession()->SendPacket(&data);
12308 bool Unit::IsPolymorphed() const
12310 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
12313 void Unit::SetDisplayId(uint32 modelId)
12315 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
12317 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12319 Pet *pet = ((Pet*)this);
12320 if(!pet->isControlled())
12321 return;
12322 Unit *owner = GetOwner();
12323 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12324 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
12328 void Unit::ClearComboPointHolders()
12330 while(!m_ComboPointHolders.empty())
12332 uint32 lowguid = *m_ComboPointHolders.begin();
12334 Player* plr = sObjectMgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
12335 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
12336 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
12337 else
12338 m_ComboPointHolders.erase(lowguid); // or remove manually
12342 void Unit::ClearAllReactives()
12344 for(int i=0; i < MAX_REACTIVE; ++i)
12345 m_reactiveTimer[i] = 0;
12347 if (HasAuraState( AURA_STATE_DEFENSE))
12348 ModifyAuraState(AURA_STATE_DEFENSE, false);
12349 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
12350 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12351 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12352 ((Player*)this)->ClearComboPoints();
12355 void Unit::UpdateReactives( uint32 p_time )
12357 for(int i = 0; i < MAX_REACTIVE; ++i)
12359 ReactiveType reactive = ReactiveType(i);
12361 if(!m_reactiveTimer[reactive])
12362 continue;
12364 if ( m_reactiveTimer[reactive] <= p_time)
12366 m_reactiveTimer[reactive] = 0;
12368 switch ( reactive )
12370 case REACTIVE_DEFENSE:
12371 if (HasAuraState(AURA_STATE_DEFENSE))
12372 ModifyAuraState(AURA_STATE_DEFENSE, false);
12373 break;
12374 case REACTIVE_HUNTER_PARRY:
12375 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
12376 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
12377 break;
12378 case REACTIVE_OVERPOWER:
12379 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
12380 ((Player*)this)->ClearComboPoints();
12381 break;
12382 default:
12383 break;
12386 else
12388 m_reactiveTimer[reactive] -= p_time;
12393 Unit* Unit::SelectNearbyTarget(Unit* except /*= NULL*/) const
12395 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
12396 Cell cell(p);
12397 cell.data.Part.reserved = ALL_DISTRICT;
12398 cell.SetNoCreate();
12400 std::list<Unit *> targets;
12403 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
12404 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check);
12406 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
12407 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
12409 CellLock<GridReadGuard> cell_lock(cell, p);
12410 cell_lock->Visit(cell_lock, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
12411 cell_lock->Visit(cell_lock, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE);
12414 // remove current target
12415 if(except)
12416 targets.remove(except);
12418 // remove not LoS targets
12419 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
12421 if(!IsWithinLOSInMap(*tIter))
12423 std::list<Unit *>::iterator tIter2 = tIter;
12424 ++tIter;
12425 targets.erase(tIter2);
12427 else
12428 ++tIter;
12431 // no appropriate targets
12432 if(targets.empty())
12433 return NULL;
12435 // select random
12436 uint32 rIdx = urand(0,targets.size()-1);
12437 std::list<Unit *>::const_iterator tcIter = targets.begin();
12438 for(uint32 i = 0; i < rIdx; ++i)
12439 ++tcIter;
12441 return *tcIter;
12444 bool Unit::hasNegativeAuraWithInterruptFlag(uint32 flag)
12446 for (AuraMap::const_iterator iter = m_Auras.begin(); iter != m_Auras.end(); ++iter)
12448 if (!iter->second->IsPositive() && iter->second->GetSpellProto()->AuraInterruptFlags & flag)
12449 return true;
12451 return false;
12454 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
12456 if(val > 0)
12458 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
12459 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
12461 else
12463 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
12464 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
12468 void Unit::ApplyCastTimePercentMod(float val, bool apply )
12470 if(val > 0)
12471 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
12472 else
12473 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
12476 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
12478 // Not apply this to creature casted spells with casttime==0
12479 if(CastingTime==0 && GetTypeId()==TYPEID_UNIT && !((Creature*)this)->isPet())
12480 return 3500;
12482 if (CastingTime > 7000) CastingTime = 7000;
12483 if (CastingTime < 1500) CastingTime = 1500;
12485 if(damagetype == DOT && !IsChanneledSpell(spellProto))
12486 CastingTime = 3500;
12488 int32 overTime = 0;
12489 uint8 effects = 0;
12490 bool DirectDamage = false;
12491 bool AreaEffect = false;
12493 for ( uint32 i=0; i<3;++i)
12495 switch ( spellProto->Effect[i] )
12497 case SPELL_EFFECT_SCHOOL_DAMAGE:
12498 case SPELL_EFFECT_POWER_DRAIN:
12499 case SPELL_EFFECT_HEALTH_LEECH:
12500 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
12501 case SPELL_EFFECT_POWER_BURN:
12502 case SPELL_EFFECT_HEAL:
12503 DirectDamage = true;
12504 break;
12505 case SPELL_EFFECT_APPLY_AURA:
12506 switch ( spellProto->EffectApplyAuraName[i] )
12508 case SPELL_AURA_PERIODIC_DAMAGE:
12509 case SPELL_AURA_PERIODIC_HEAL:
12510 case SPELL_AURA_PERIODIC_LEECH:
12511 if ( GetSpellDuration(spellProto) )
12512 overTime = GetSpellDuration(spellProto);
12513 break;
12514 default:
12515 // -5% per additional effect
12516 ++effects;
12517 break;
12519 default:
12520 break;
12523 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
12524 AreaEffect = true;
12527 // Combined Spells with Both Over Time and Direct Damage
12528 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
12530 // mainly for DoTs which are 3500 here otherwise
12531 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
12532 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
12533 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
12534 // Portion to Over Time
12535 float PtOT = (overTime / 15000.0f) / ((overTime / 15000.0f) + (OriginalCastTime / 3500.0f));
12537 if ( damagetype == DOT )
12538 CastingTime = uint32(CastingTime * PtOT);
12539 else if ( PtOT < 1.0f )
12540 CastingTime = uint32(CastingTime * (1 - PtOT));
12541 else
12542 CastingTime = 0;
12545 // Area Effect Spells receive only half of bonus
12546 if ( AreaEffect )
12547 CastingTime /= 2;
12549 // -5% of total per any additional effect
12550 for ( uint8 i=0; i<effects; ++i)
12552 if ( CastingTime > 175 )
12554 CastingTime -= 175;
12556 else
12558 CastingTime = 0;
12559 break;
12563 return CastingTime;
12566 void Unit::UpdateAuraForGroup(uint8 slot)
12568 if(GetTypeId() == TYPEID_PLAYER)
12570 Player* player = (Player*)this;
12571 if(player->GetGroup())
12573 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
12574 player->SetAuraUpdateMask(slot);
12577 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
12579 Pet *pet = ((Pet*)this);
12580 if(pet->isControlled())
12582 Unit *owner = GetOwner();
12583 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
12585 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
12586 pet->SetAuraUpdateMask(slot);
12592 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
12594 if (!normalized || GetTypeId() != TYPEID_PLAYER)
12595 return float(GetAttackTime(attType))/1000.0f;
12597 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType, true, false);
12598 if (!Weapon)
12599 return 2.4; // fist attack
12601 switch (Weapon->GetProto()->InventoryType)
12603 case INVTYPE_2HWEAPON:
12604 return 3.3;
12605 case INVTYPE_RANGED:
12606 case INVTYPE_RANGEDRIGHT:
12607 case INVTYPE_THROWN:
12608 return 2.8;
12609 case INVTYPE_WEAPON:
12610 case INVTYPE_WEAPONMAINHAND:
12611 case INVTYPE_WEAPONOFFHAND:
12612 default:
12613 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
12617 Aura* Unit::GetDummyAura( uint32 spell_id ) const
12619 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
12620 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
12621 if ((*itr)->GetId() == spell_id)
12622 return *itr;
12624 return NULL;
12627 void Unit::SetContestedPvP(Player *attackedPlayer)
12629 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
12631 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
12632 return;
12634 player->SetContestedPvPTimer(30000);
12635 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
12637 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
12638 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
12639 // call MoveInLineOfSight for nearby contested guards
12640 SetVisibility(GetVisibility());
12642 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
12644 addUnitState(UNIT_STAT_ATTACK_PLAYER);
12645 // call MoveInLineOfSight for nearby contested guards
12646 SetVisibility(GetVisibility());
12650 void Unit::AddPetAura(PetAura const* petSpell)
12652 m_petAuras.insert(petSpell);
12653 if(Pet* pet = GetPet())
12654 pet->CastPetAura(petSpell);
12657 void Unit::RemovePetAura(PetAura const* petSpell)
12659 m_petAuras.erase(petSpell);
12660 if(Pet* pet = GetPet())
12661 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
12664 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
12666 Pet* pet = new Pet(HUNTER_PET);
12668 if(!pet->CreateBaseAtCreature(creatureTarget))
12670 delete pet;
12671 return NULL;
12674 pet->SetOwnerGUID(GetGUID());
12675 pet->SetCreatorGUID(GetGUID());
12676 pet->setFaction(getFaction());
12677 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
12679 if(GetTypeId()==TYPEID_PLAYER)
12680 pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
12682 if(IsPvP())
12683 pet->SetPvP(true);
12685 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
12687 if(!pet->InitStatsForLevel(level))
12689 sLog.outError("Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
12690 delete pet;
12691 return NULL;
12694 pet->GetCharmInfo()->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
12695 // this enables pet details window (Shift+P)
12696 pet->AIM_Initialize();
12697 pet->InitPetCreateSpells();
12698 pet->InitLevelupSpellsForLevel();
12699 pet->InitTalentForLevel();
12700 pet->SetHealth(pet->GetMaxHealth());
12702 return pet;
12705 bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry const* procSpell, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent )
12707 SpellEntry const* spellProto = aura->GetSpellProto ();
12709 // Get proc Event Entry
12710 spellProcEvent = sSpellMgr.GetSpellProcEvent(spellProto->Id);
12712 // Aura info stored here
12713 Modifier *mod = aura->GetModifier();
12714 // Skip this auras
12715 if (isNonTriggerAura[mod->m_auraname])
12716 return false;
12717 // If not trigger by default and spellProcEvent==NULL - skip
12718 if (!isTriggerAura[mod->m_auraname] && spellProcEvent==NULL)
12719 return false;
12721 // Get EventProcFlag
12722 uint32 EventProcFlag;
12723 if (spellProcEvent && spellProcEvent->procFlags) // if exist get custom spellProcEvent->procFlags
12724 EventProcFlag = spellProcEvent->procFlags;
12725 else
12726 EventProcFlag = spellProto->procFlags; // else get from spell proto
12727 // Continue if no trigger exist
12728 if (!EventProcFlag)
12729 return false;
12731 // Check spellProcEvent data requirements
12732 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
12733 return false;
12735 // In most cases req get honor or XP from kill
12736 if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)
12738 bool allow = ((Player*)this)->isHonorOrXPTarget(pVictim);
12739 // Shadow Word: Death - can trigger from every kill
12740 if (aura->GetId() == 32409)
12741 allow = true;
12742 if (!allow)
12743 return false;
12745 // Aura added by spell can`t trogger from self (prevent drop charges/do triggers)
12746 // But except periodic triggers (can triggered from self)
12747 if(procSpell && procSpell->Id == spellProto->Id && !(spellProto->procFlags & PROC_FLAG_ON_TAKE_PERIODIC))
12748 return false;
12750 // Check if current equipment allows aura to proc
12751 if(!isVictim && GetTypeId() == TYPEID_PLAYER)
12753 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
12755 Item *item = NULL;
12756 if(attType == BASE_ATTACK)
12757 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
12758 else if (attType == OFF_ATTACK)
12759 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
12760 else
12761 item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
12763 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_WEAPON || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
12764 return false;
12766 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
12768 // Check if player is wearing shield
12769 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
12770 if(!item || item->IsBroken() || item->GetProto()->Class != ITEM_CLASS_ARMOR || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
12771 return false;
12774 // Get chance from spell
12775 float chance = (float)spellProto->procChance;
12776 // If in spellProcEvent exist custom chance, chance = spellProcEvent->customChance;
12777 if(spellProcEvent && spellProcEvent->customChance)
12778 chance = spellProcEvent->customChance;
12779 // If PPM exist calculate chance from PPM
12780 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
12782 uint32 WeaponSpeed = GetAttackTime(attType);
12783 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
12785 // Apply chance modifer aura
12786 if(Player* modOwner = GetSpellModOwner())
12788 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
12789 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_FREQUENCY_OF_SUCCESS,chance);
12792 return roll_chance_f(chance);
12795 bool Unit::HandleMendingAuraProc( Aura* triggeredByAura )
12797 // aura can be deleted at casts
12798 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
12799 uint32 effIdx = triggeredByAura->GetEffIndex();
12800 int32 heal = triggeredByAura->GetModifier()->m_amount;
12801 uint64 caster_guid = triggeredByAura->GetCasterGUID();
12803 // jumps
12804 int32 jumps = triggeredByAura->GetAuraCharges()-1;
12806 // current aura expire
12807 triggeredByAura->SetAuraCharges(1); // will removed at next charges decrease
12809 // next target selection
12810 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
12812 float radius;
12813 if (spellProto->EffectRadiusIndex[effIdx])
12814 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
12815 else
12816 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
12818 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
12820 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
12822 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
12824 // aura will applied from caster, but spell casted from current aura holder
12825 SpellModifier *mod = new SpellModifier(SPELLMOD_CHARGES,SPELLMOD_FLAT,jumps-5,spellProto->Id,spellProto->SpellFamilyFlags,spellProto->SpellFamilyFlags2);
12827 // remove before apply next (locked against deleted)
12828 triggeredByAura->SetInUse(true);
12829 RemoveAurasByCasterSpell(spellProto->Id,caster->GetGUID());
12831 caster->AddSpellMod(mod, true);
12832 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
12833 caster->AddSpellMod(mod, false);
12834 triggeredByAura->SetInUse(false);
12839 // heal
12840 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
12841 return true;
12844 void Unit::RemoveAurasAtMechanicImmunity(uint32 mechMask, uint32 exceptSpellId, bool non_positive /*= false*/)
12846 Unit::AuraMap& auras = GetAuras();
12847 for(Unit::AuraMap::iterator iter = auras.begin(); iter != auras.end();)
12849 SpellEntry const *spell = iter->second->GetSpellProto();
12850 if (spell->Id == exceptSpellId)
12851 ++iter;
12852 else if (non_positive && iter->second->IsPositive())
12853 ++iter;
12854 else if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
12855 ++iter;
12856 else if (GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechMask)
12858 RemoveAurasDueToSpell(spell->Id);
12859 if(auras.empty())
12860 break;
12861 else
12862 iter = auras.begin();
12864 else
12865 ++iter;
12869 void Unit::SetPhaseMask(uint32 newPhaseMask, bool update)
12871 if(newPhaseMask==GetPhaseMask())
12872 return;
12874 if(IsInWorld())
12875 RemoveNotOwnSingleTargetAuras(newPhaseMask); // we can lost access to caster or target
12877 WorldObject::SetPhaseMask(newPhaseMask,update);
12879 if(IsInWorld())
12880 if(Pet* pet = GetPet())
12881 pet->SetPhaseMask(newPhaseMask,true);
12884 void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool casting /*= false*/ )
12886 if(GetTypeId() == TYPEID_PLAYER)
12887 ((Player*)this)->TeleportTo(GetMapId(), x, y, z, orientation, TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET | (casting ? TELE_TO_SPELL : 0));
12888 else
12890 GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
12892 WorldPacket data;
12893 BuildHeartBeatMsg(&data);
12894 SendMessageToSet(&data, false);
12898 void Unit::SetPvP( bool state )
12900 if(state)
12901 SetByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
12902 else
12903 RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP);
12905 if(Pet* pet = GetPet())
12906 pet->SetPvP(state);
12907 if(Unit* charmed = GetCharm())
12908 charmed->SetPvP(state);
12910 for (int8 i = 0; i < MAX_TOTEM; ++i)
12911 if(m_TotemSlot[i])
12912 if(Creature *totem = GetMap()->GetCreature(m_TotemSlot[i]))
12913 totem->SetPvP(state);
12916 void Unit::KnockBackFrom(Unit* target, float horizintalSpeed, float verticalSpeed)
12918 float angle = this == target ? GetOrientation() + M_PI : target->GetAngle(this);
12919 float vsin = sin(angle);
12920 float vcos = cos(angle);
12922 // Effect propertly implemented only for players
12923 if(GetTypeId()==TYPEID_PLAYER)
12925 WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
12926 data.append(GetPackGUID());
12927 data << uint32(0); // Sequence
12928 data << float(vcos); // x direction
12929 data << float(vsin); // y direction
12930 data << float(horizintalSpeed); // Horizontal speed
12931 data << float(-verticalSpeed); // Z Movement speed (vertical)
12932 ((Player*)this)->GetSession()->SendPacket(&data);
12934 else
12936 float dis = horizintalSpeed;
12938 float ox, oy, oz;
12939 GetPosition(ox, oy, oz);
12941 float fx = ox + dis * vcos;
12942 float fy = oy + dis * vsin;
12943 float fz = oz;
12945 float fx2, fy2, fz2; // getObjectHitPos overwrite last args in any result case
12946 if(VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(GetMapId(), ox,oy,oz+0.5, fx,fy,oz+0.5,fx2,fy2,fz2, -0.5))
12948 fx = fx2;
12949 fy = fy2;
12950 fz = fz2;
12951 UpdateGroundPositionZ(fx, fy, fz);
12954 //FIXME: this mostly hack, must exist some packet for proper creature move at client side
12955 // with CreatureRelocation at server side
12956 NearTeleportTo(fx, fy, fz, GetOrientation(), this == target);
12960 float Unit::GetCombatRatingReduction(CombatRating cr) const
12962 if (GetTypeId() == TYPEID_PLAYER)
12963 return ((Player const*)this)->GetRatingBonusValue(cr);
12964 else if (((Creature const*)this)->isPet())
12966 // Player's pet have 0.4 resilience from owner
12967 if (Unit* owner = GetOwner())
12968 if(owner->GetTypeId() == TYPEID_PLAYER)
12969 return ((Player*)owner)->GetRatingBonusValue(cr) * 0.4f;
12972 return 0.0f;
12975 uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const
12977 float percent = GetCombatRatingReduction(cr) * rate;
12978 if (percent > cap)
12979 percent = cap;
12980 return uint32 (percent * damage / 100.0f);
12983 void Unit::SendThreatUpdate()
12985 ThreatList const& tlist = getThreatManager().getThreatList();
12986 if (uint32 count = tlist.size())
12988 sLog.outDebug( "WORLD: Send SMSG_THREAT_UPDATE Message" );
12989 WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
12990 data.append(GetPackGUID());
12991 data << uint32(count);
12992 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
12994 data.appendPackGUID((*itr)->getUnitGuid());
12995 data << uint32((*itr)->getThreat());
12997 SendMessageToSet(&data, false);
13001 void Unit::SendHighestThreatUpdate(HostileReference* pHostilReference)
13003 ThreatList const& tlist = getThreatManager().getThreatList();
13004 if (uint32 count = tlist.size())
13006 sLog.outDebug( "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message" );
13007 WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
13008 data.append(GetPackGUID());
13009 data.appendPackGUID(pHostilReference->getUnitGuid());
13010 data << uint32(count);
13011 for (ThreatList::const_iterator itr = tlist.begin(); itr != tlist.end(); ++itr)
13013 data.appendPackGUID((*itr)->getUnitGuid());
13014 data << uint32((*itr)->getThreat());
13016 SendMessageToSet(&data, false);
13020 void Unit::SendThreatClear()
13022 sLog.outDebug( "WORLD: Send SMSG_THREAT_CLEAR Message" );
13023 WorldPacket data(SMSG_THREAT_CLEAR, 8);
13024 data.append(GetPackGUID());
13025 SendMessageToSet(&data, false);
13028 void Unit::SendThreatRemove(HostileReference* pHostileReference)
13030 sLog.outDebug( "WORLD: Send SMSG_THREAT_REMOVE Message" );
13031 WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
13032 data.append(GetPackGUID());
13033 data.appendPackGUID(pHostileReference->getUnitGuid());
13034 SendMessageToSet(&data, false);
13037 void Unit::StopAttackFaction(uint32 faction_id)
13039 if (Unit* victim = getVictim())
13041 if (victim->getFactionTemplateEntry()->faction==faction_id)
13043 AttackStop();
13044 if (IsNonMeleeSpellCasted(false))
13045 InterruptNonMeleeSpells(false);
13047 // melee and ranged forced attack cancel
13048 if (GetTypeId() == TYPEID_PLAYER)
13049 ((Player*)this)->SendAttackSwingCancelAttack();
13053 AttackerSet const& attackers = getAttackers();
13054 for(AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
13056 if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
13058 (*itr)->AttackStop();
13059 itr = attackers.begin();
13061 else
13062 ++itr;
13065 getHostileRefManager().deleteReferencesForFaction(faction_id);
13067 if(Pet* pet = GetPet())
13068 pet->StopAttackFaction(faction_id);
13069 if(Unit* charm = GetCharm())
13070 charm->StopAttackFaction(faction_id);
13072 for(GuardianPetList::const_iterator itr = m_guardianPets.begin(); itr != m_guardianPets.end(); ++itr)
13073 if(Unit* guardian = Unit::GetUnit(*this,*itr))
13074 guardian->StopAttackFaction(faction_id);
13077 void Unit::CleanupDeletedAuras()
13079 // really delete auras "deleted" while processing its ApplyModify code
13080 for(AuraList::const_iterator itr = m_deletedAuras.begin(); itr != m_deletedAuras.end(); ++itr)
13081 delete *itr;
13082 m_deletedAuras.clear();