[9049] Additional fixes for talent 17056 and ranks.
[getmangos.git] / src / game / SpellAuras.cpp
blob990ce43b4ea6ca58642ce14dc6f5d9e53b7295e4
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "Vehicle.h"
47 #include "CellImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler[TOTAL_AURAS]=
53 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellBaseDamageBonusForVictim
68 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DealMeleeDamage
69 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT implemented in Unit::isVisibleForOrDetect
71 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a-3.2.2a)
100 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused, // 63 unused (3.0.8a-3.2.2a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell 41560 that has only visual effect (3.2.2a)
124 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE implemented in WorldSession::HandleMessagechatOpcode
129 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalcAbsorbResist
135 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
142 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused, // 90 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete 3.x? all player can see all auras now, but still have 2 spells including GM-spell (1852,2855)
154 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS implemented in diff functions.
166 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT imppemented in Player::RegenerateAll and Player::RegenerateHealth
170 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused, //119 unused (3.0.8a-3.2.2a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE implemented in Player::CanTameExoticPets
200 &Aura::HandleModMechanicImmunityMask, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect (check part)
201 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK implemented in Spell::Delayed and Spell::DelayedChannel
203 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT implemented in Unit::CalcAbsorbResist
207 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL implemented in Unit::isVisibleForOrDetect
208 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING implemented in Player::getMaxTimer
209 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN implemented in Player::CalculateReputationGain
210 &Aura::HandleUnused, //157 SPELL_AURA_PET_DAMAGE_MULTI (single test like spell 20782, also single for 214 aura)
211 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT implemented in Player::RewardHonor
213 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT implemented in Player::RegenerateAll and Player::RegenerateHealth
215 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE implememnted in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
217 &Aura::HandleUnused, //164 unused (3.0.8a-3.2.2a), only one test spell 10654
218 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused, //173 unused (3.0.8a-3.2.2a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM (22 spells)
231 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused, //181 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNoImmediateEffect, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746, implemented in ThreatCalcHelper::calcThreat
237 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
248 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
249 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN (single spell 24818 in 3.2.2a)
250 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused, //198 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_KILL_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
257 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
258 &Aura::HandleNoImmediateEffect, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus
259 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL, //210 "Increase flight speed by"
264 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleUnused, //214 Tamed Pet Passive (single test like spell 20782, also single for 157 aura)
268 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused, //217 unused (3.0.8a-3.2.2a)
271 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL, //221 ignored
275 &Aura::HandleUnused, //222 unused (3.0.8a-3.2.2a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL, //223 dummy code (cast damage spell to attacker) and another dymmy (jump to another nearby raid member)
277 &Aura::HandleUnused, //224 unused (3.0.8a-3.2.2a)
278 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect, //228 SPELL_AURA_DETECT_STEALTH
282 &Aura::HandleNoImmediateEffect, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
295 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING (only 2 test spels in 3.2.2a)
296 &Aura::HandleNULL, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
298 &Aura::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS implemented in Unit::CalculateSpellDuration
299 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL implemented in Unit::CalculateSpellDuration
300 &Aura::HandleNULL, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL, //252 haste all?
306 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL, //262 ignore combat/aura state?
316 &Aura::HandleAllowOnlyAbility, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused, //264 unused (3.0.8a-3.2.2a)
318 &Aura::HandleUnused, //265 unused (3.0.8a-3.2.2a)
319 &Aura::HandleUnused, //266 unused (3.0.8a-3.2.2a)
320 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNoImmediateEffect, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
323 &Aura::HandleUnused, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
324 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNoImmediateEffect, //272 SPELL_AURA_MAELSTROM_WEAPON (unclear use for aura, it used in (3.2.2a...3.3.0) in single spell 53817 that spellmode stacked and charged spell expected to be drop as stack
326 &Aura::HandleNoImmediateEffect, //273 SPELL_AURA_X_RAY (client side implementation)
327 &Aura::HandleNULL, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
333 &Aura::HandleModTargetArmorPct, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNoImmediateEffect, //281 SPELL_AURA_MOD_HONOR_GAIN implemented in Player::RewardHonor
335 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleNULL, //284 51 spells
338 &Aura::HandleAuraModAttackPowerOfArmor, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleNULL, //288 increase parry/deflect, prevent attack (single spell used 67801)
342 &Aura::HandleUnused, //289 unused (3.2.2a)
343 &Aura::HandleAuraModAllCritChance, //290 SPELL_AURA_MOD_ALL_CRIT_CHANCE
344 &Aura::HandleNoImmediateEffect, //291 SPELL_AURA_MOD_QUEST_XP_PCT implemented in Player::GiveXP
345 &Aura::HandleNULL, //292 call stabled pet
346 &Aura::HandleNULL, //293 3 spells
347 &Aura::HandleNULL, //294 2 spells, possible prevent mana regen
348 &Aura::HandleUnused, //295 unused (3.2.2a)
349 &Aura::HandleNULL, //296 2 spells
350 &Aura::HandleNULL, //297 1 spell (counter spell school?)
351 &Aura::HandleUnused, //298 unused (3.2.2a)
352 &Aura::HandleUnused, //299 unused (3.2.2a)
353 &Aura::HandleNULL, //300 3 spells (share damage?)
354 &Aura::HandleNULL, //301 5 spells
355 &Aura::HandleUnused, //302 unused (3.2.2a)
356 &Aura::HandleNULL, //303 17 spells
357 &Aura::HandleNULL, //304 2 spells (alcohol effect?)
358 &Aura::HandleAuraModIncreaseSpeed, //305 SPELL_AURA_MOD_MINIMUM_SPEED
359 &Aura::HandleNULL //306 1 spell
362 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
364 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
365 m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
366 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
367 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
368 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
369 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
371 assert(target);
373 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
375 m_spellProto = spellproto;
377 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
379 m_isPassive = IsPassiveSpell(GetId());
380 m_positive = IsPositiveEffect(GetId(), m_effIndex);
382 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
384 m_applyTime = time(NULL);
386 int32 damage;
387 if(!caster)
389 m_caster_guid = target->GetGUID();
390 damage = m_currentBasePoints+1; // stored value-1
391 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
393 else
395 m_caster_guid = caster->GetGUID();
397 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
398 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
400 if (!damage && castItem && castItem->GetItemSuffixFactor())
402 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
403 if(item_rand_suffix)
405 for (int k = 0; k < 3; ++k)
407 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
408 if(pEnchant)
410 for (int t = 0; t < 3; ++t)
411 if(pEnchant->spellid[t] == m_spellProto->Id)
413 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
414 break;
418 if(damage)
419 break;
425 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
426 m_permanent = true;
428 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
430 if(!m_permanent && modOwner)
432 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
433 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
434 if (m_maxduration<=0)
435 m_maxduration = 1;
438 m_duration = m_maxduration;
440 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
442 m_effIndex = eff;
443 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
445 // Apply periodic time mod
446 if(modOwner && m_modifier.periodictime)
447 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
449 // Start periodic on next tick or at aura apply
450 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
451 m_periodicTimer += m_modifier.periodictime;
453 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
455 m_procCharges = m_spellProto->procCharges;
456 if(modOwner)
457 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
459 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
460 m_spellProto->Stances &&
461 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
462 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
464 if (caster && m_spellProto->Id == 22959) // Improved Scorch
466 // Glyph of Improved Scorch
467 if (Aura* glyph = caster->GetDummyAura(56371))
468 m_stackAmount = glyph->GetModifier()->m_amount;
472 Aura::~Aura()
476 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
477 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
479 m_isAreaAura = true;
481 // caster==NULL in constructor args if target==caster in fact
482 Unit* caster_ptr = caster ? caster : target;
484 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
485 if(Player* modOwner = caster_ptr->GetSpellModOwner())
486 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
488 switch(spellproto->Effect[eff])
490 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
491 m_areaAuraType = AREA_AURA_PARTY;
492 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
493 m_modifier.m_auraname = SPELL_AURA_NONE;
494 break;
495 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
496 m_areaAuraType = AREA_AURA_RAID;
497 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
498 m_modifier.m_auraname = SPELL_AURA_NONE;
499 // Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
500 else if (target == caster_ptr && m_spellProto->Id == 53651)
501 m_modifier.m_auraname = SPELL_AURA_NONE;
502 break;
503 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
504 m_areaAuraType = AREA_AURA_FRIEND;
505 break;
506 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
507 m_areaAuraType = AREA_AURA_ENEMY;
508 if (target == caster_ptr)
509 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
510 break;
511 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
512 m_areaAuraType = AREA_AURA_PET;
513 break;
514 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
515 m_areaAuraType = AREA_AURA_OWNER;
516 if (target == caster_ptr)
517 m_modifier.m_auraname = SPELL_AURA_NONE;
518 break;
519 default:
520 sLog.outError("Wrong spell effect in AreaAura constructor");
521 ASSERT(false);
522 break;
526 AreaAura::~AreaAura()
530 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
531 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
533 m_isPersistent = true;
536 PersistentAreaAura::~PersistentAreaAura()
540 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
541 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
543 if (caster)
544 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetTargetGUID();
545 else
546 m_casters_target_guid = 0;
549 SingleEnemyTargetAura::~SingleEnemyTargetAura()
553 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
555 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
558 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
560 if (IsAreaAuraEffect(spellproto->Effect[eff]))
561 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
563 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
565 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
566 for (int i = 0; i < 3; ++i)
567 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
568 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
570 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
573 Unit* Aura::GetCaster() const
575 if(m_caster_guid == m_target->GetGUID())
576 return m_target;
578 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
579 //must return caster even if it's in another grid/map
580 Unit *unit = ObjectAccessor::GetUnitInWorld(*m_target,m_caster_guid);
581 return unit && unit->IsInWorld() ? unit : NULL;
584 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
586 m_modifier.m_auraname = t;
587 m_modifier.m_amount = a;
588 m_modifier.m_miscvalue = miscValue;
589 m_modifier.periodictime = pt;
592 void Aura::Update(uint32 diff)
594 if (m_duration > 0)
596 m_duration -= diff;
597 if (m_duration < 0)
598 m_duration = 0;
599 m_timeCla -= diff;
601 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
602 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
603 if(GetEffIndex()==0 && m_timeCla <= 0)
605 if(Unit* caster = GetCaster())
607 Powers powertype = Powers(m_spellProto->powerType);
608 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
609 m_timeCla = 1*IN_MILISECONDS;
610 if (manaPerSecond)
612 if(powertype==POWER_HEALTH)
613 caster->ModifyHealth(-manaPerSecond);
614 else
615 caster->ModifyPower(powertype,-manaPerSecond);
621 // Channeled aura required check distance from caster
622 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
624 Unit* caster = GetCaster();
625 if(!caster)
627 m_target->RemoveAura(GetId(), GetEffIndex());
628 return;
631 // need check distance for channeled target only
632 if (caster->GetChannelObjectGUID() == m_target->GetGUID())
634 // Get spell range
635 float max_range = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
637 if(Player* modOwner = caster->GetSpellModOwner())
638 modOwner->ApplySpellMod(GetId(), SPELLMOD_RANGE, max_range, NULL);
640 if(!caster->IsWithinDistInMap(m_target, max_range))
642 m_target->RemoveAura(GetId(), GetEffIndex());
643 return;
648 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
650 m_periodicTimer -= diff;
651 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
653 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
654 m_periodicTimer += m_modifier.periodictime;
655 PeriodicTick();
660 void AreaAura::Update(uint32 diff)
662 // update for the caster of the aura
663 if(m_caster_guid == m_target->GetGUID())
665 Unit* caster = m_target;
667 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
669 Unit* owner = caster->GetCharmerOrOwner();
670 if (!owner)
671 owner = caster;
672 std::list<Unit *> targets;
674 switch(m_areaAuraType)
676 case AREA_AURA_PARTY:
678 Group *pGroup = NULL;
680 if (owner->GetTypeId() == TYPEID_PLAYER)
681 pGroup = ((Player*)owner)->GetGroup();
683 if( pGroup)
685 uint8 subgroup = ((Player*)owner)->GetSubGroup();
686 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
688 Player* Target = itr->getSource();
689 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
691 if(caster->IsWithinDistInMap(Target, m_radius))
692 targets.push_back(Target);
693 Pet *pet = Target->GetPet();
694 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
695 targets.push_back(pet);
699 else
701 // add owner
702 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
703 targets.push_back(owner);
704 // add caster's pet
705 Unit* pet = caster->GetPet();
706 if( pet && caster->IsWithinDistInMap(pet, m_radius))
707 targets.push_back(pet);
709 break;
711 case AREA_AURA_RAID:
713 Group *pGroup = NULL;
715 if (owner->GetTypeId() == TYPEID_PLAYER)
716 pGroup = ((Player*)owner)->GetGroup();
718 if( pGroup)
720 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
722 Player* Target = itr->getSource();
723 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
725 if(caster->IsWithinDistInMap(Target, m_radius))
726 targets.push_back(Target);
727 Pet *pet = Target->GetPet();
728 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
729 targets.push_back(pet);
733 else
735 // add owner
736 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
737 targets.push_back(owner);
738 // add caster's pet
739 Unit* pet = caster->GetPet();
740 if( pet && caster->IsWithinDistInMap(pet, m_radius))
741 targets.push_back(pet);
743 break;
745 case AREA_AURA_FRIEND:
747 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
748 Cell cell(p);
749 cell.data.Part.reserved = ALL_DISTRICT;
750 cell.SetNoCreate();
752 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
753 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
754 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
755 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
756 CellLock<GridReadGuard> cell_lock(cell, p);
757 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap(), *caster, m_radius);
758 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap(), *caster, m_radius);
759 break;
761 case AREA_AURA_ENEMY:
763 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
764 Cell cell(p);
765 cell.data.Part.reserved = ALL_DISTRICT;
766 cell.SetNoCreate();
768 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
769 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
770 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
771 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
772 CellLock<GridReadGuard> cell_lock(cell, p);
773 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap(), *caster, m_radius);
774 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap(), *caster, m_radius);
775 break;
777 case AREA_AURA_OWNER:
778 case AREA_AURA_PET:
780 if(owner != caster && caster->IsWithinDistInMap(owner, m_radius))
781 targets.push_back(owner);
782 break;
786 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
788 // flag for seelction is need apply aura to current iteration target
789 bool apply = true;
791 // we need ignore present caster self applied are auras sometime
792 // in cases if this only auras applied for spell effect
793 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), m_effIndex);
794 for(Unit::AuraMap::const_iterator i = (*tIter)->GetAuras().lower_bound(spair); i != (*tIter)->GetAuras().upper_bound(spair); ++i)
796 if (i->second->IsDeleted())
797 continue;
799 switch(m_areaAuraType)
801 case AREA_AURA_ENEMY:
802 // non caster self-casted auras (non stacked)
803 if(i->second->GetModifier()->m_auraname != SPELL_AURA_NONE)
804 apply = false;
805 break;
806 case AREA_AURA_RAID:
807 // non caster self-casted auras (stacked from diff. casters)
808 if(i->second->GetModifier()->m_auraname != SPELL_AURA_NONE || i->second->GetCasterGUID() == GetCasterGUID())
809 apply = false;
810 break;
811 default:
812 // in generic case not allow stacking area auras
813 apply = false;
814 break;
817 if(!apply)
818 break;
821 if(!apply)
822 continue;
824 if(SpellEntry const *actualSpellInfo = sSpellMgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
826 int32 actualBasePoints = m_currentBasePoints;
827 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
828 if(actualSpellInfo != GetSpellProto())
829 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
830 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
831 aur->SetAuraDuration(GetAuraDuration());
832 (*tIter)->AddAura(aur);
836 Aura::Update(diff);
838 else // aura at non-caster
840 Unit* caster = GetCaster();
842 Aura::Update(diff);
844 // remove aura if out-of-range from caster (after teleport for example)
845 // or caster is isolated or caster no longer has the aura
846 // or caster is (no longer) friendly
847 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
848 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
849 !caster->IsWithinDistInMap(m_target, m_radius) ||
850 !caster->HasAura(GetId(), GetEffIndex()) ||
851 caster->IsFriendlyTo(m_target) != needFriendly
854 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(),GetCasterGUID());
856 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
858 // not check group if target == owner or target == pet
859 if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
861 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
863 Group *pGroup = check ? check->GetGroup() : NULL;
864 if( pGroup )
866 Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
867 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
868 m_target->RemoveAura(GetId(), GetEffIndex());
870 else
871 m_target->RemoveAura(GetId(), GetEffIndex());
874 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
876 // not check group if target == owner or target == pet
877 if (caster->GetCharmerOrOwnerGUID() != m_target->GetGUID() && caster->GetGUID() != m_target->GetCharmerOrOwnerGUID())
879 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
881 Group *pGroup = check ? check->GetGroup() : NULL;
882 if( pGroup )
884 Player* checkTarget = m_target->GetCharmerOrOwnerPlayerOrPlayerItself();
885 if(!checkTarget)
886 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
888 else
889 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
892 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
894 if( m_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
895 m_target->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
900 void PersistentAreaAura::Update(uint32 diff)
902 bool remove = false;
904 // remove the aura if its caster or the dynamic object causing it was removed
905 // or if the target moves too far from the dynamic object
906 if(Unit *caster = GetCaster())
908 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
909 if (dynObj)
911 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
912 remove = true;
914 else
915 remove = true;
917 else
918 remove = true;
920 Aura::Update(diff);
922 if(remove)
923 m_target->RemoveAura(GetId(), GetEffIndex());
926 void Aura::ApplyModifier(bool apply, bool Real)
928 AuraType aura = m_modifier.m_auraname;
930 SetInUse(true);
931 if(aura < TOTAL_AURAS)
932 (*this.*AuraHandler [aura])(apply, Real);
933 SetInUse(false);
936 bool Aura::IsNeedVisibleSlot(Unit const* caster) const
938 bool totemAura = caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem();
940 // passive auras (except totem auras) do not get placed in the slots
941 if (m_isPassive && !totemAura)
942 return false;
944 // generic not caster case
945 if (m_target != caster)
946 return true;
948 // special area auras case at caster
949 switch(m_spellProto->Effect[GetEffIndex()])
951 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
952 return false;
953 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
954 // not sure is totemAura need, just preserve old code results
955 return totemAura || m_modifier.m_auraname != SPELL_AURA_NONE;
956 default: break;
959 return true;
962 void Aura::_AddAura()
964 if (!GetId())
965 return;
966 if(!m_target)
967 return;
969 // Second aura if some spell
970 bool secondaura = false;
971 // Try find slot for aura
972 uint8 slot = NULL_AURA_SLOT;
973 // Lookup for some spell auras (and get slot from it)
974 for(uint8 i = 0; i < m_effIndex; ++i)
976 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
977 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
979 // allow use single slot only by auras from same caster
980 if(itr->second->GetCasterGUID()==GetCasterGUID())
982 slot = itr->second->GetAuraSlot();
983 secondaura = true;
984 break;
987 if (secondaura)
988 break;
990 // Lookup free slot
991 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
993 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
994 for(uint8 i = 0; i < MAX_AURAS; ++i)
996 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
997 if(itr == visibleAuras->end())
999 slot = i;
1000 // update for out of range group members (on 1 slot use)
1001 m_target->UpdateAuraForGroup(slot);
1002 break;
1007 Unit* caster = GetCaster();
1009 // set infinity cooldown state for spells
1010 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1012 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
1014 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
1015 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
1019 if (IsNeedVisibleSlot(caster))
1021 SetAuraSlot( slot );
1022 if(slot < MAX_AURAS) // slot found send data to client
1024 SetAura(false);
1025 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
1026 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
1027 SendAuraUpdate(false);
1030 //*****************************************************
1031 // Update target aura state flag (at 1 aura apply)
1032 // TODO: Make it easer
1033 //*****************************************************
1034 if (!secondaura)
1036 // Sitdown on apply aura req seated
1037 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
1038 m_target->SetStandState(UNIT_STAND_STATE_SIT);
1040 // register aura diminishing on apply
1041 if (getDiminishGroup() != DIMINISHING_NONE )
1042 m_target->ApplyDiminishingAura(getDiminishGroup(), true);
1044 // Update Seals information
1045 if (IsSealSpell(m_spellProto))
1046 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
1048 // Conflagrate aura state on Immolate and Shadowflame
1049 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK &&
1050 // Immolate
1051 ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
1052 // Shadowflame
1053 (m_spellProto->SpellFamilyFlags2 & 0x00000002)))
1054 m_target->ModifyAuraState(AURA_STATE_CONFLAGRATE, true);
1056 // Faerie Fire (druid versions)
1057 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
1058 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
1060 // Victorious
1061 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && (m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
1062 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
1064 // Swiftmend state on Regrowth & Rejuvenation
1065 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && (m_spellProto->SpellFamilyFlags & UI64LIT(0x50)))
1066 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
1068 // Deadly poison aura state
1069 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && (m_spellProto->SpellFamilyFlags & UI64LIT(0x10000)))
1070 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1072 // Enrage aura state
1073 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1074 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1079 bool Aura::_RemoveAura()
1081 // Remove all triggered by aura spells vs unlimited duration
1082 // except same aura replace case
1083 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1084 CleanupTriggeredSpells();
1086 Unit* caster = GetCaster();
1088 if(caster && IsPersistent())
1090 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1091 if (dynObj)
1092 dynObj->RemoveAffected(m_target);
1095 //passive auras do not get put in slots
1096 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1097 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1098 // return;
1100 uint8 slot = GetAuraSlot();
1102 if(slot >= MAX_AURAS) // slot not set
1103 return false;
1105 if(m_target->GetVisibleAura(slot) == 0)
1106 return false;
1108 bool lastaura = true;
1110 // find other aura in same slot (current already removed from list)
1111 for(uint8 i = 0; i < 3; ++i)
1113 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1114 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1116 if(itr->second->GetAuraSlot() == slot)
1118 lastaura = false;
1119 break;
1122 if(!lastaura)
1123 break;
1126 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1127 if (!lastaura)
1128 return false;
1130 // unregister aura diminishing (and store last time)
1131 if (getDiminishGroup() != DIMINISHING_NONE )
1132 m_target->ApplyDiminishingAura(getDiminishGroup(), false);
1134 SetAura(true);
1135 SetAuraFlags(AFLAG_NONE);
1136 SetAuraLevel(0);
1138 if (m_removeMode != AURA_REMOVE_BY_DELETE)
1140 SendAuraUpdate(true);
1142 // update for out of range group members
1143 m_target->UpdateAuraForGroup(slot);
1145 //*****************************************************
1146 // Update target aura state flag (at last aura remove)
1147 //*****************************************************
1148 // Enrage aura state
1149 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1150 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1152 uint32 removeState = 0;
1153 uint64 removeFamilyFlag = m_spellProto->SpellFamilyFlags;
1154 uint32 removeFamilyFlag2 = m_spellProto->SpellFamilyFlags2;
1155 switch(m_spellProto->SpellFamilyName)
1157 case SPELLFAMILY_PALADIN:
1158 if (IsSealSpell(m_spellProto))
1159 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1160 break;
1161 case SPELLFAMILY_WARLOCK:
1162 // Conflagrate aura state on Immolate and Shadowflame,
1163 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) ||
1164 (m_spellProto->SpellFamilyFlags2 & 0x00000002))
1166 removeFamilyFlag = UI64LIT(0x0000000000000004);
1167 removeFamilyFlag2 = 0x00000002;
1168 removeState = AURA_STATE_CONFLAGRATE;
1170 break;
1171 case SPELLFAMILY_DRUID:
1172 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000400))
1173 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1174 else if(m_spellProto->SpellFamilyFlags & UI64LIT(0x50))
1176 removeFamilyFlag = 0x50;
1177 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1179 break;
1180 case SPELLFAMILY_WARRIOR:
1181 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0004000000000000))
1182 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1183 break;
1184 case SPELLFAMILY_ROGUE:
1185 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x10000))
1186 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1187 break;
1188 case SPELLFAMILY_HUNTER:
1189 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
1190 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1193 // Remove state (but need check other auras for it)
1194 if (removeState)
1196 bool found = false;
1197 Unit::AuraMap& Auras = m_target->GetAuras();
1198 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1200 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1201 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1202 (auraSpellInfo->SpellFamilyFlags & removeFamilyFlag || auraSpellInfo->SpellFamilyFlags2 & removeFamilyFlag2))
1204 found = true;
1205 break;
1208 // this has been last aura
1209 if(!found)
1210 m_target->ModifyAuraState(AuraState(removeState), false);
1213 // reset cooldown state for spells
1214 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1216 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1217 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1218 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1222 return true;
1225 void Aura::SendAuraUpdate(bool remove)
1227 WorldPacket data(SMSG_AURA_UPDATE);
1228 data.append(m_target->GetPackGUID());
1229 data << uint8(GetAuraSlot());
1230 data << uint32(remove ? 0 : GetId());
1232 if(remove)
1234 m_target->SendMessageToSet(&data, true);
1235 return;
1238 uint8 auraFlags = GetAuraFlags();
1239 data << uint8(auraFlags);
1240 data << uint8(GetAuraLevel());
1241 data << uint8(m_procCharges ? m_procCharges*m_stackAmount : m_stackAmount);
1243 if(!(auraFlags & AFLAG_NOT_CASTER))
1245 data << uint8(0); // pguid
1248 if(auraFlags & AFLAG_DURATION)
1250 data << uint32(GetAuraMaxDuration());
1251 data << uint32(GetAuraDuration());
1254 m_target->SendMessageToSet(&data, true);
1257 void Aura::SetStackAmount(uint8 stackAmount)
1259 Unit *target = GetTarget();
1260 Unit *caster = GetCaster();
1261 if (!target || !caster)
1262 return;
1264 bool refresh = stackAmount >= m_stackAmount;
1265 if (stackAmount != m_stackAmount)
1267 m_stackAmount = stackAmount;
1268 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1269 // Reapply if amount change
1270 if (amount!=m_modifier.m_amount)
1272 ApplyModifier(false, true);
1273 m_modifier.m_amount = amount;
1274 ApplyModifier(true, true);
1278 if (refresh)
1279 // Stack increased refresh duration
1280 RefreshAura();
1281 else
1282 // Stack decreased only send update
1283 SendAuraUpdate(false);
1286 bool Aura::modStackAmount(int32 num)
1288 // Can`t mod
1289 if (!m_spellProto->StackAmount)
1290 return true;
1292 // Modify stack but limit it
1293 int32 stackAmount = m_stackAmount + num;
1294 if (stackAmount > m_spellProto->StackAmount)
1295 stackAmount = m_spellProto->StackAmount;
1296 else if (stackAmount <=0) // Last aura from stack removed
1298 m_stackAmount = 0;
1299 return true; // need remove aura
1302 // Update stack amount
1303 SetStackAmount(stackAmount);
1304 return false;
1307 void Aura::RefreshAura()
1309 m_duration = m_maxduration;
1310 SendAuraUpdate(false);
1313 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1315 // Check family name
1316 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1317 return false;
1318 // Check EffectClassMask
1319 uint32 const *ptr = getAuraSpellClassMask();
1320 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1321 return true;
1322 if (ptr[2] & spell->SpellFamilyFlags2)
1323 return true;
1324 return false;
1327 void Aura::ReapplyAffectedPassiveAuras( Unit* target, bool owner_mode )
1329 std::set<uint32> affectedSelf;
1330 std::set<uint32> affectedAuraCaster;
1332 for(Unit::AuraMap::const_iterator itr = target->GetAuras().begin(); itr != target->GetAuras().end(); ++itr)
1334 // permanent passive or permanent area aura
1335 // passive spells can be affected only by own or owner spell mods)
1336 if (itr->second->IsPermanent() && (owner_mode && itr->second->IsPassive() || itr->second->IsAreaAura()) &&
1337 // non deleted and not same aura (any with same spell id)
1338 !itr->second->IsDeleted() && itr->second->GetId() != GetId() &&
1339 // and affected by aura
1340 isAffectedOnSpell(itr->second->GetSpellProto()))
1342 // only applied by self or aura caster
1343 if (itr->second->GetCasterGUID() == target->GetGUID())
1344 affectedSelf.insert(itr->second->GetId());
1345 else if (itr->second->GetCasterGUID() == GetCasterGUID())
1346 affectedAuraCaster.insert(itr->second->GetId());
1350 for(std::set<uint32>::const_iterator set_itr = affectedSelf.begin(); set_itr != affectedSelf.end(); ++set_itr)
1352 target->RemoveAurasDueToSpell(*set_itr);
1353 target->CastSpell(m_target, *set_itr, true);
1356 if (!affectedAuraCaster.empty())
1358 Unit* caster = GetCaster();
1359 for(std::set<uint32>::const_iterator set_itr = affectedAuraCaster.begin(); set_itr != affectedAuraCaster.end(); ++set_itr)
1361 target->RemoveAurasDueToSpell(*set_itr);
1362 if (caster)
1363 caster->CastSpell(m_target, *set_itr, true);
1368 /*********************************************************/
1369 /*** BASIC AURA FUNCTION ***/
1370 /*********************************************************/
1371 void Aura::HandleAddModifier(bool apply, bool Real)
1373 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1374 return;
1376 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1377 return;
1379 if (apply)
1381 // Add custom charges for some mod aura
1382 switch (m_spellProto->Id)
1384 case 17941: // Shadow Trance
1385 case 22008: // Netherwind Focus
1386 case 31834: // Light's Grace
1387 case 34754: // Clearcasting
1388 case 34936: // Backlash
1389 case 44401: // Missile Barrage
1390 case 48108: // Hot Streak
1391 case 51124: // Killing Machine
1392 case 54741: // Firestarter
1393 case 57761: // Fireball!
1394 SetAuraCharges(1);
1395 break;
1398 m_spellmod = new SpellModifier(
1399 SpellModOp(m_modifier.m_miscvalue),
1400 SpellModType(m_modifier.m_auraname), // SpellModType value == spell aura types
1401 m_modifier.m_amount,
1402 this,
1403 // prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
1404 // all this spell expected expire not at use but at spell proc event check
1405 m_spellProto->StackAmount > 1 ? 0 : m_procCharges);
1408 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1410 // reapply talents to own passive persistent auras
1411 ReapplyAffectedPassiveAuras(m_target, true);
1413 // re-apply talents/passives/area auras applied to pet (it affected by player spellmods)
1414 if(Pet* pet = m_target->GetPet())
1415 ReapplyAffectedPassiveAuras(pet, true);
1417 // re-apply talents/passives/area auras applied to totems (it affected by player spellmods)
1418 for(int i = 0; i < MAX_TOTEM; ++i)
1419 if(m_target->m_TotemSlot[i])
1420 if(Creature* totem = m_target->GetMap()->GetCreature(m_target->m_TotemSlot[i]))
1421 ReapplyAffectedPassiveAuras(totem, true);
1423 // re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
1424 if (Group* group = ((Player*)m_target)->GetGroup())
1425 for(GroupReference *itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
1426 if (Player* member = itr->getSource())
1427 if (member != m_target && member->IsInMap(m_target))
1428 ReapplyAffectedPassiveAuras(member, false);
1431 void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
1433 // Use SpellModifier structure for check
1434 // used only fields:
1435 // spellId, mask, mask2
1436 if (apply)
1438 SpellModifier *mod = new SpellModifier;
1439 mod->spellId = GetId();
1441 uint32 const *ptr = m_spellProto->GetEffectSpellClassMask(m_effIndex);
1443 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1444 mod->mask2= ptr[2];
1445 m_spellmod = mod;
1447 else
1449 delete m_spellmod;
1450 m_spellmod = NULL;
1454 void Aura::TriggerSpell()
1456 const uint64& casterGUID = GetCasterGUID();
1457 Unit* target = GetTriggerTarget();
1459 if(!casterGUID || !target)
1460 return;
1462 // generic casting code with custom spells and target/caster customs
1463 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1465 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1466 SpellEntry const *auraSpellInfo = GetSpellProto();
1467 uint32 auraId = auraSpellInfo->Id;
1469 // specific code for cases with no trigger spell provided in field
1470 if (triggeredSpellInfo == NULL)
1472 switch(auraSpellInfo->SpellFamilyName)
1474 case SPELLFAMILY_GENERIC:
1476 switch(auraId)
1478 // Firestone Passive (1-5 ranks)
1479 case 758:
1480 case 17945:
1481 case 17947:
1482 case 17949:
1483 case 27252:
1485 if (target->GetTypeId() != TYPEID_PLAYER)
1486 return;
1487 Item* item = ((Player*)target)->GetWeaponForAttack(BASE_ATTACK);
1488 if (!item)
1489 return;
1490 uint32 enchant_id = 0;
1491 switch (GetId())
1493 case 758: enchant_id = 1803; break; // Rank 1
1494 case 17945: enchant_id = 1823; break; // Rank 2
1495 case 17947: enchant_id = 1824; break; // Rank 3
1496 case 17949: enchant_id = 1825; break; // Rank 4
1497 case 27252: enchant_id = 2645; break; // Rank 5
1498 default:
1499 return;
1501 // remove old enchanting before applying new
1502 ((Player*)target)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1503 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1504 // add new enchanting
1505 ((Player*)target)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1506 return;
1508 // // Periodic Mana Burn
1509 // case 812: break;
1510 // // Polymorphic Ray
1511 // case 6965: break;
1512 // // Fire Nova (1-7 ranks)
1513 // case 8350:
1514 // case 8508:
1515 // case 8509:
1516 // case 11312:
1517 // case 11313:
1518 // case 25540:
1519 // case 25544:
1520 // break;
1521 // Thaumaturgy Channel
1522 case 9712: trigger_spell_id = 21029; break;
1523 // // Egan's Blaster
1524 // case 17368: break;
1525 // // Haunted
1526 // case 18347: break;
1527 // // Ranshalla Waiting
1528 // case 18953: break;
1529 // // Inferno
1530 // case 19695: break;
1531 // // Frostwolf Muzzle DND
1532 // case 21794: break;
1533 // // Alterac Ram Collar DND
1534 // case 21866: break;
1535 // // Celebras Waiting
1536 // case 21916: break;
1537 // Brood Affliction: Bronze
1538 case 23170:
1540 m_target->CastSpell(m_target, 23171, true, 0, this);
1541 return;
1543 // // Mark of Frost
1544 // case 23184: break;
1545 // Restoration
1546 case 23493:
1548 int32 heal = target->GetMaxHealth() / 10;
1549 target->DealHeal(target, heal, auraSpellInfo);
1551 if (int32 mana = target->GetMaxPower(POWER_MANA))
1553 mana /= 10;
1554 target->EnergizeBySpell(target, 23493, mana, POWER_MANA);
1556 return;
1558 // // Stoneclaw Totem Passive TEST
1559 // case 23792: break;
1560 // // Axe Flurry
1561 // case 24018: break;
1562 // // Mark of Arlokk
1563 // case 24210: break;
1564 // // Restoration
1565 // case 24379: break;
1566 // // Happy Pet
1567 // case 24716: break;
1568 // // Dream Fog
1569 // case 24780: break;
1570 // // Cannon Prep
1571 // case 24832: break;
1572 // // Shadow Bolt Whirl
1573 // case 24834: break;
1574 // // Stink Trap
1575 // case 24918: break;
1576 // // Mark of Nature
1577 // case 25041: break;
1578 // // Agro Drones
1579 // case 25152: break;
1580 // Consume
1581 case 25371:
1583 int32 bpDamage = target->GetMaxHealth()*10/100;
1584 target->CastCustomSpell(target, 25373, &bpDamage, NULL, NULL, true, NULL, this, casterGUID);
1585 return;
1587 // // Pain Spike
1588 // case 25572: break;
1589 // // Rotate 360
1590 // case 26009: break;
1591 // // Rotate -360
1592 // case 26136: break;
1593 // // Consume
1594 // case 26196: break;
1595 // // Berserk
1596 // case 26615: break;
1597 // // Defile
1598 // case 27177: break;
1599 // // Teleport: IF/UC
1600 // case 27601: break;
1601 // // Five Fat Finger Exploding Heart Technique
1602 // case 27673: break;
1603 // // Nitrous Boost
1604 // case 27746: break;
1605 // // Steam Tank Passive
1606 // case 27747: break;
1607 // Frost Blast
1608 case 27808:
1610 int32 bpDamage = target->GetMaxHealth()*26/100;
1611 target->CastCustomSpell(target, 29879, &bpDamage, NULL, NULL, true, NULL, this, casterGUID);
1612 return;
1614 // // Detonate Mana
1615 // case 27819: break;
1616 // // Controller Timer
1617 // case 28095: break;
1618 // // Stalagg Chain
1619 // case 28096: break;
1620 // // Stalagg Tesla Passive
1621 // case 28097: break;
1622 // // Feugen Tesla Passive
1623 // case 28109: break;
1624 // // Feugen Chain
1625 // case 28111: break;
1626 // // Mark of Didier
1627 // case 28114: break;
1628 // // Communique Timer, camp
1629 // case 28346: break;
1630 // // Icebolt
1631 // case 28522: break;
1632 // // Silithyst
1633 // case 29519: break;
1634 // Inoculate Nestlewood Owlkin
1635 case 29528:
1636 if(target->GetTypeId() != TYPEID_UNIT)// prevent error reports in case ignored player target
1637 return;
1638 break;
1639 // // Overload
1640 // case 29768: break;
1641 // // Return Fire
1642 // case 29788: break;
1643 // // Return Fire
1644 // case 29793: break;
1645 // // Return Fire
1646 // case 29794: break;
1647 // // Guardian of Icecrown Passive
1648 // case 29897: break;
1649 // Feed Captured Animal
1650 case 29917: trigger_spell_id = 29916; break;
1651 // // Flame Wreath
1652 // case 29946: break;
1653 // // Flame Wreath
1654 // case 29947: break;
1655 // // Mind Exhaustion Passive
1656 // case 30025: break;
1657 // // Nether Beam - Serenity
1658 // case 30401: break;
1659 // Extract Gas
1660 case 30427:
1662 Unit* caster = GetCaster();
1663 if (!caster)
1664 return;
1665 // move loot to player inventory and despawn target
1666 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1667 target->GetTypeId() == TYPEID_UNIT &&
1668 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1670 Player* player = (Player*)caster;
1671 Creature* creature = (Creature*)target;
1672 // missing lootid has been reported on startup - just return
1673 if (!creature->GetCreatureInfo()->SkinLootId)
1674 return;
1676 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1678 creature->ForcedDespawn();
1680 return;
1682 // Quake
1683 case 30576: trigger_spell_id = 30571; break;
1684 // // Burning Maul
1685 // case 30598: break;
1686 // // Regeneration
1687 // case 30799:
1688 // case 30800:
1689 // case 30801:
1690 // break;
1691 // // Despawn Self - Smoke cloud
1692 // case 31269: break;
1693 // // Time Rift Periodic
1694 // case 31320: break;
1695 // // Corrupt Medivh
1696 // case 31326: break;
1697 // Doom
1698 case 31347:
1700 m_target->CastSpell(m_target,31350,true);
1701 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1702 return;
1704 // Spellcloth
1705 case 31373:
1707 // Summon Elemental after create item
1708 target->SummonCreature(17870, 0, 0, 0, target->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1709 return;
1711 // // Bloodmyst Tesla
1712 // case 31611: break;
1713 // Doomfire
1714 case 31944:
1716 int32 damage = m_modifier.m_amount * ((float)(GetAuraDuration() + m_modifier.periodictime) / GetAuraMaxDuration());
1717 target->CastCustomSpell(target, 31969, &damage, NULL, NULL, true, NULL, this, casterGUID);
1718 return;
1720 // // Teleport Test
1721 // case 32236: break;
1722 // // Earthquake
1723 // case 32686: break;
1724 // // Possess
1725 // case 33401: break;
1726 // // Draw Shadows
1727 // case 33563: break;
1728 // // Murmur's Touch
1729 // case 33711: break;
1730 // Flame Quills
1731 case 34229:
1733 // cast 24 spells 34269-34289, 34314-34316
1734 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1735 target->CastSpell(target, spell_id, true, NULL, this, casterGUID);
1736 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1737 target->CastSpell(target, spell_id, true, NULL, this, casterGUID);
1738 return;
1740 // // Gravity Lapse
1741 // case 34480: break;
1742 // // Tornado
1743 // case 34683: break;
1744 // // Frostbite Rotate
1745 // case 34748: break;
1746 // // Arcane Flurry
1747 // case 34821: break;
1748 // // Interrupt Shutdown
1749 // case 35016: break;
1750 // // Interrupt Shutdown
1751 // case 35176: break;
1752 // // Inferno
1753 // case 35268: break;
1754 // // Salaadin's Tesla
1755 // case 35515: break;
1756 // // Ethereal Channel (Red)
1757 // case 35518: break;
1758 // // Nether Vapor
1759 // case 35879: break;
1760 // // Dark Portal Storm
1761 // case 36018: break;
1762 // // Burning Maul
1763 // case 36056: break;
1764 // // Living Grove Defender Lifespan
1765 // case 36061: break;
1766 // // Professor Dabiri Talks
1767 // case 36064: break;
1768 // // Kael Gaining Power
1769 // case 36091: break;
1770 // // They Must Burn Bomb Aura
1771 // case 36344: break;
1772 // // They Must Burn Bomb Aura (self)
1773 // case 36350: break;
1774 // // Stolen Ravenous Ravager Egg
1775 // case 36401: break;
1776 // // Activated Cannon
1777 // case 36410: break;
1778 // // Stolen Ravenous Ravager Egg
1779 // case 36418: break;
1780 // // Enchanted Weapons
1781 // case 36510: break;
1782 // // Cursed Scarab Periodic
1783 // case 36556: break;
1784 // // Cursed Scarab Despawn Periodic
1785 // case 36561: break;
1786 // // Vision Guide
1787 // case 36573: break;
1788 // // Cannon Charging (platform)
1789 // case 36785: break;
1790 // // Cannon Charging (self)
1791 // case 36860: break;
1792 // Remote Toy
1793 case 37027: trigger_spell_id = 37029; break;
1794 // // Mark of Death
1795 // case 37125: break;
1796 // // Arcane Flurry
1797 // case 37268: break;
1798 // // Spout
1799 // case 37429: break;
1800 // // Spout
1801 // case 37430: break;
1802 // // Karazhan - Chess NPC AI, Snapshot timer
1803 // case 37440: break;
1804 // // Karazhan - Chess NPC AI, action timer
1805 // case 37504: break;
1806 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1807 // case 39400: break;
1808 // // Banish
1809 // case 37546: break;
1810 // // Shriveling Gaze
1811 // case 37589: break;
1812 // // Fake Aggro Radius (2 yd)
1813 // case 37815: break;
1814 // // Corrupt Medivh
1815 // case 37853: break;
1816 // Eye of Grillok
1817 case 38495:
1819 m_target->CastSpell(m_target, 38530, true);
1820 return;
1822 // Absorb Eye of Grillok (Zezzak's Shard)
1823 case 38554:
1825 if(m_target->GetTypeId() != TYPEID_UNIT)
1826 return;
1828 if (Unit* caster = GetCaster())
1829 caster->CastSpell(caster, 38495, true, NULL, this);
1830 else
1831 return;
1833 Creature* creatureTarget = (Creature*)m_target;
1835 creatureTarget->ForcedDespawn();
1836 return;
1838 // // Magic Sucker Device timer
1839 // case 38672: break;
1840 // // Tomb Guarding Charging
1841 // case 38751: break;
1842 // // Murmur's Touch
1843 // case 38794: break;
1844 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1845 // case 39105: break;
1846 // // Drain World Tree Visual
1847 // case 39140: break;
1848 // // Quest - Dustin's Undead Dragon Visual aura
1849 // case 39259: break;
1850 // // Hellfire - The Exorcism, Jules releases darkness, aura
1851 // case 39306: break;
1852 // // Inferno
1853 // case 39346: break;
1854 // // Enchanted Weapons
1855 // case 39489: break;
1856 // // Shadow Bolt Whirl
1857 // case 39630: break;
1858 // // Shadow Bolt Whirl
1859 // case 39634: break;
1860 // // Shadow Inferno
1861 // case 39645: break;
1862 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1863 case 39857: trigger_spell_id = 39856; break;
1864 // // Soulgrinder Ritual Visual (Smashed)
1865 // case 39974: break;
1866 // // Simon Game Pre-game timer
1867 // case 40041: break;
1868 // // Knockdown Fel Cannon: The Aggro Check Aura
1869 // case 40113: break;
1870 // // Spirit Lance
1871 // case 40157: break;
1872 // // Demon Transform 2
1873 // case 40398: break;
1874 // // Demon Transform 1
1875 // case 40511: break;
1876 // // Ancient Flames
1877 // case 40657: break;
1878 // // Ethereal Ring Cannon: Cannon Aura
1879 // case 40734: break;
1880 // // Cage Trap
1881 // case 40760: break;
1882 // // Random Periodic
1883 // case 40867: break;
1884 // // Prismatic Shield
1885 // case 40879: break;
1886 // // Aura of Desire
1887 // case 41350: break;
1888 // // Dementia
1889 // case 41404: break;
1890 // // Chaos Form
1891 // case 41629: break;
1892 // // Alert Drums
1893 // case 42177: break;
1894 // // Spout
1895 // case 42581: break;
1896 // // Spout
1897 // case 42582: break;
1898 // // Return to the Spirit Realm
1899 // case 44035: break;
1900 // // Curse of Boundless Agony
1901 // case 45050: break;
1902 // // Earthquake
1903 // case 46240: break;
1904 // Personalized Weather
1905 case 46736: trigger_spell_id = 46737; break;
1906 // // Stay Submerged
1907 // case 46981: break;
1908 // // Dragonblight Ram
1909 // case 47015: break;
1910 // // Party G.R.E.N.A.D.E.
1911 // case 51510: break;
1912 default:
1913 break;
1915 break;
1917 case SPELLFAMILY_MAGE:
1919 switch(auraId)
1921 // Invisibility
1922 case 66:
1923 // Here need periodic triger reducing threat spell (or do it manually)
1924 return;
1925 default:
1926 break;
1928 break;
1930 // case SPELLFAMILY_WARRIOR:
1931 // {
1932 // switch(auraId)
1933 // {
1934 // // Wild Magic
1935 // case 23410: break;
1936 // // Corrupted Totems
1937 // case 23425: break;
1938 // default:
1939 // break;
1940 // }
1941 // break;
1942 // }
1943 // case SPELLFAMILY_PRIEST:
1944 // {
1945 // switch(auraId)
1946 // {
1947 // // Blue Beam
1948 // case 32930: break;
1949 // // Fury of the Dreghood Elders
1950 // case 35460: break;
1951 // default:
1952 // break;
1953 // }
1954 // break;
1955 // }
1956 case SPELLFAMILY_HUNTER:
1958 switch (auraId)
1960 // Sniper training
1961 case 53302:
1962 case 53303:
1963 case 53304:
1964 if (target->GetTypeId() != TYPEID_PLAYER)
1965 return;
1967 // Reset reapply counter at move
1968 if (((Player*)target)->isMoving())
1970 m_modifier.m_amount = 6;
1971 return;
1974 // We are standing at the moment
1975 if (m_modifier.m_amount > 0)
1977 --m_modifier.m_amount;
1978 return;
1981 // select rank of buff
1982 switch(auraId)
1984 case 53302: trigger_spell_id = 64418; break;
1985 case 53303: trigger_spell_id = 64419; break;
1986 case 53304: trigger_spell_id = 64420; break;
1989 // If aura is active - no need to continue
1990 if (target->HasAura(trigger_spell_id))
1991 return;
1993 break;
1994 default:
1995 break;
1997 break;
1999 case SPELLFAMILY_DRUID:
2001 switch(auraId)
2003 // Cat Form
2004 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
2005 case 768:
2006 return;
2007 // Frenzied Regeneration
2008 case 22842:
2009 case 22895:
2010 case 22896:
2011 case 26999:
2013 int32 LifePerRage = GetModifier()->m_amount;
2015 int32 lRage = m_target->GetPower(POWER_RAGE);
2016 if(lRage > 100) // rage stored as rage*10
2017 lRage = 100;
2018 m_target->ModifyPower(POWER_RAGE, -lRage);
2019 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
2020 m_target->CastCustomSpell(m_target, 22845, &FRTriggerBasePoints, NULL, NULL, true, NULL, this);
2021 return;
2023 default:
2024 break;
2026 break;
2029 // case SPELLFAMILY_HUNTER:
2030 // {
2031 // switch(auraId)
2032 // {
2033 // //Frost Trap Aura
2034 // case 13810:
2035 // return;
2036 // //Rizzle's Frost Trap
2037 // case 39900:
2038 // return;
2039 // // Tame spells
2040 // case 19597: // Tame Ice Claw Bear
2041 // case 19676: // Tame Snow Leopard
2042 // case 19677: // Tame Large Crag Boar
2043 // case 19678: // Tame Adult Plainstrider
2044 // case 19679: // Tame Prairie Stalker
2045 // case 19680: // Tame Swoop
2046 // case 19681: // Tame Dire Mottled Boar
2047 // case 19682: // Tame Surf Crawler
2048 // case 19683: // Tame Armored Scorpid
2049 // case 19684: // Tame Webwood Lurker
2050 // case 19685: // Tame Nightsaber Stalker
2051 // case 19686: // Tame Strigid Screecher
2052 // case 30100: // Tame Crazed Dragonhawk
2053 // case 30103: // Tame Elder Springpaw
2054 // case 30104: // Tame Mistbat
2055 // case 30647: // Tame Barbed Crawler
2056 // case 30648: // Tame Greater Timberstrider
2057 // case 30652: // Tame Nightstalker
2058 // return;
2059 // default:
2060 // break;
2061 // }
2062 // break;
2063 // }
2064 case SPELLFAMILY_SHAMAN:
2066 switch(auraId)
2068 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
2069 case 28820:
2071 // Need remove self if Lightning Shield not active
2072 Unit::AuraMap const& auras = target->GetAuras();
2073 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
2075 SpellEntry const* spell = itr->second->GetSpellProto();
2076 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
2077 (spell->SpellFamilyFlags & UI64LIT(0x0000000000000400)))
2078 return;
2080 target->RemoveAurasDueToSpell(28820);
2081 return;
2083 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
2084 case 38443:
2086 bool all = true;
2087 for(int i = 0; i < MAX_TOTEM; ++i)
2089 if(!target->m_TotemSlot[i])
2091 all = false;
2092 break;
2096 if(all)
2097 target->CastSpell(target, 38437, true, NULL, this);
2098 else
2099 target->RemoveAurasDueToSpell(38437);
2100 return;
2102 default:
2103 break;
2105 break;
2107 default:
2108 break;
2111 // Reget trigger spell proto
2112 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
2114 else
2116 // Spell exist but require custom code
2117 switch(auraId)
2119 // Curse of Idiocy
2120 case 1010:
2122 // TODO: spell casted by result in correct way mostly
2123 // BUT:
2124 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2125 // but must show affect apply like item casting
2126 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2128 // prevent cast by triggered auras
2129 if(casterGUID == target->GetGUID())
2130 return;
2132 // stop triggering after each affected stats lost > 90
2133 int32 intelectLoss = 0;
2134 int32 spiritLoss = 0;
2136 Unit::AuraList const& mModStat = target->GetAurasByType(SPELL_AURA_MOD_STAT);
2137 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
2139 if ((*i)->GetId() == 1010)
2141 switch((*i)->GetModifier()->m_miscvalue)
2143 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
2144 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
2145 default: break;
2150 if(intelectLoss <= -90 && spiritLoss <= -90)
2151 return;
2153 break;
2155 // Mana Tide
2156 case 16191:
2158 target->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
2159 return;
2161 // Ground Slam
2162 case 33525:
2163 target->CastSpell(target, trigger_spell_id, true, NULL, this, casterGUID);
2164 return;
2165 // Beacon of Light
2166 case 53563:
2167 // original caster must be target (beacon)
2168 target->CastSpell(target, trigger_spell_id, true, NULL, this, target->GetGUID());
2169 return;
2170 // Rapid Recuperation (triggered energize have baspioints == 0)
2171 case 56654:
2172 case 58882:
2174 int32 mana = m_target->GetMaxPower(POWER_MANA) * m_modifier.m_amount / 100;
2175 target->CastCustomSpell(target, trigger_spell_id, &mana, NULL, NULL, true, NULL, this);
2176 return;
2181 // All ok cast by default case
2182 if(triggeredSpellInfo)
2183 target->CastSpell(target, triggeredSpellInfo, true, NULL, this, casterGUID);
2184 else
2186 if (Unit* caster = GetCaster())
2188 if(target->GetTypeId() != TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2189 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2194 void Aura::TriggerSpellWithValue()
2196 const uint64& casterGUID = GetCasterGUID();
2197 Unit* target = GetTriggerTarget();
2199 if(!casterGUID || !target)
2200 return;
2202 // generic casting code with custom spells and target/caster customs
2203 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2204 int32 basepoints0 = this->GetModifier()->m_amount;
2206 target->CastCustomSpell(target, trigger_spell_id, &basepoints0, NULL, NULL, true, NULL, this, casterGUID);
2209 /*********************************************************/
2210 /*** AURA EFFECTS ***/
2211 /*********************************************************/
2213 void Aura::HandleAuraDummy(bool apply, bool Real)
2215 // spells required only Real aura add/remove
2216 if(!Real)
2217 return;
2219 // AT APPLY
2220 if(apply)
2222 switch(m_spellProto->SpellFamilyName)
2224 case SPELLFAMILY_GENERIC:
2225 switch(GetId())
2227 case 1515: // Tame beast
2228 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2229 if (m_target->CanHaveThreatList())
2230 if (Unit* caster = GetCaster())
2231 m_target->AddThreat(caster, 10.0f, false, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
2232 return;
2233 case 13139: // net-o-matic
2234 // root to self part of (root_target->charge->root_self sequence
2235 if (Unit* caster = GetCaster())
2236 caster->CastSpell(caster, 13138, true, NULL, this);
2237 return;
2238 case 39850: // Rocket Blast
2239 if(roll_chance_i(20)) // backfire stun
2240 m_target->CastSpell(m_target, 51581, true, NULL, this);
2241 return;
2242 case 43873: // Headless Horseman Laugh
2243 m_target->PlayDistanceSound(11965);
2244 return;
2245 case 46354: // Blood Elf Illusion
2246 if (Unit* caster = GetCaster())
2248 switch(caster->getGender())
2250 case GENDER_FEMALE:
2251 caster->CastSpell(m_target, 46356, true, NULL, this);
2252 break;
2253 case GENDER_MALE:
2254 caster->CastSpell(m_target, 46355, true, NULL, this);
2255 break;
2256 default:
2257 break;
2260 return;
2261 case 46699: // Requires No Ammo
2262 if (m_target->GetTypeId() == TYPEID_PLAYER)
2263 // not use ammo and not allow use
2264 ((Player*)m_target)->RemoveAmmo();
2265 return;
2266 case 62061: // Festive Holiday Mount
2267 if (m_target->HasAuraType(SPELL_AURA_MOUNTED))
2268 // Reindeer Transformation
2269 m_target->CastSpell(m_target, 25860, true, NULL, this);
2270 return;
2272 break;
2273 case SPELLFAMILY_WARRIOR:
2274 // Overpower
2275 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004))
2277 // Must be casting target
2278 if (!m_target->IsNonMeleeSpellCasted(false))
2279 return;
2281 Unit* caster = GetCaster();
2282 if (!caster)
2283 return;
2285 Unit::AuraList const& modifierAuras = caster->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
2286 for(Unit::AuraList::const_iterator itr = modifierAuras.begin(); itr != modifierAuras.end(); ++itr)
2288 // Unrelenting Assault
2289 if((*itr)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARRIOR && (*itr)->GetSpellProto()->SpellIconID == 2775)
2291 switch ((*itr)->GetSpellProto()->Id)
2293 case 46859: // Unrelenting Assault, rank 1
2294 m_target->CastSpell(m_target,64849,true,NULL,(*itr));
2295 break;
2296 case 46860: // Unrelenting Assault, rank 2
2297 m_target->CastSpell(m_target,64850,true,NULL,(*itr));
2298 break;
2299 default:
2300 break;
2302 break;
2305 return;
2307 break;
2308 case SPELLFAMILY_SHAMAN:
2309 // Tidal Force
2310 if (GetId() == 55198)
2312 // apply max stack bufs
2313 SpellEntry const* buffEntry = sSpellStore.LookupEntry(55166);
2314 if (!buffEntry)
2315 return;
2316 for(int k = 0; k < buffEntry->StackAmount; ++k)
2317 m_target->CastSpell(m_target, buffEntry, true, NULL, this);
2319 // Earth Shield
2320 else if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x40000000000)))
2322 // prevent double apply bonuses
2323 if(m_target->GetTypeId() != TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2324 if (Unit* caster = GetCaster())
2325 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2326 return;
2328 break;
2331 // AT REMOVE
2332 else
2334 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2335 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2336 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2338 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2339 ((Player*)m_target)->SetFarSightGUID(0);
2340 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2341 ((Player*)m_target)->GetSession()->SendPacket(&data);
2342 return;
2345 if (IsQuestTameSpell(GetId()) && m_target->isAlive())
2347 Unit* caster = GetCaster();
2348 if (!caster || !caster->isAlive())
2349 return;
2351 uint32 finalSpelId = 0;
2352 switch(GetId())
2354 case 19548: finalSpelId = 19597; break;
2355 case 19674: finalSpelId = 19677; break;
2356 case 19687: finalSpelId = 19676; break;
2357 case 19688: finalSpelId = 19678; break;
2358 case 19689: finalSpelId = 19679; break;
2359 case 19692: finalSpelId = 19680; break;
2360 case 19693: finalSpelId = 19684; break;
2361 case 19694: finalSpelId = 19681; break;
2362 case 19696: finalSpelId = 19682; break;
2363 case 19697: finalSpelId = 19683; break;
2364 case 19699: finalSpelId = 19685; break;
2365 case 19700: finalSpelId = 19686; break;
2366 case 30646: finalSpelId = 30647; break;
2367 case 30653: finalSpelId = 30648; break;
2368 case 30654: finalSpelId = 30652; break;
2369 case 30099: finalSpelId = 30100; break;
2370 case 30102: finalSpelId = 30103; break;
2371 case 30105: finalSpelId = 30104; break;
2374 if(finalSpelId)
2375 caster->CastSpell(m_target, finalSpelId, true, NULL, this);
2376 return;
2379 switch(GetId())
2381 case 36730: // Flame Strike
2383 m_target->CastSpell(m_target, 36731, true, NULL, this);
2384 return;
2386 case 44191: // Flame Strike
2388 if (m_target->GetMap()->IsDungeon())
2390 uint32 spellId = m_target->GetMap()->IsRegularDifficulty() ? 44190 : 46163;
2392 m_target->CastSpell(m_target, spellId, true, NULL, this);
2394 return;
2396 case 45934: // Dark Fiend
2398 // Kill target if dispelled
2399 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2400 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2401 return;
2403 case 46308: // Burning Winds
2405 // casted only at creatures at spawn
2406 m_target->CastSpell(m_target, 47287, true, NULL, this);
2407 return;
2411 if (m_removeMode == AURA_REMOVE_BY_DEATH)
2413 // Stop caster Arcane Missle chanelling on death
2414 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2415 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000800)))
2417 if (Unit* caster = GetCaster())
2418 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2419 return;
2421 // Stop caster Penance chanelling on death
2422 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2423 (m_spellProto->SpellFamilyFlags2 & UI64LIT(0x00000080)))
2425 if (Unit* caster = GetCaster())
2426 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2427 return;
2432 // AT APPLY & REMOVE
2434 switch(m_spellProto->SpellFamilyName)
2436 case SPELLFAMILY_GENERIC:
2438 switch(GetId())
2440 // Recently Bandaged
2441 case 11196:
2442 m_target->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC, GetMiscValue(), apply);
2443 return;
2444 // Unstable Power
2445 case 24658:
2447 uint32 spellId = 24659;
2448 if (apply)
2450 SpellEntry const *spell = sSpellStore.LookupEntry(spellId);
2451 Unit* caster = GetCaster();
2452 if (!spell || !caster)
2453 return;
2455 for (int i=0; i < spell->StackAmount; ++i)
2456 caster->CastSpell(m_target, spellId, true, NULL, NULL, GetCasterGUID());
2457 return;
2459 m_target->RemoveAurasDueToSpell(spellId);
2460 return;
2462 // Restless Strength
2463 case 24661:
2465 uint32 spellId = 24662;
2466 if (apply)
2468 SpellEntry const* spell = sSpellStore.LookupEntry(spellId);
2469 Unit* caster = GetCaster();
2470 if (!spell || !caster)
2471 return;
2472 for (int i=0; i < spell->StackAmount; ++i)
2473 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2474 return;
2476 m_target->RemoveAurasDueToSpell(spellId);
2477 return;
2479 //Summon Fire Elemental
2480 case 40133:
2482 Unit* caster = GetCaster();
2483 if (!caster)
2484 return;
2486 Unit *owner = caster->GetOwner();
2487 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2489 if(apply)
2490 owner->CastSpell(owner, 8985, true);
2491 else
2492 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2494 return;
2496 //Summon Earth Elemental
2497 case 40132 :
2499 Unit* caster = GetCaster();
2500 if (!caster)
2501 return;
2503 Unit *owner = caster->GetOwner();
2504 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2506 if(apply)
2507 owner->CastSpell(owner, 19704, true);
2508 else
2509 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2511 return;
2513 //Dragonmaw Illusion
2514 case 40214 :
2516 if(apply)
2518 m_target->CastSpell(m_target, 40216, true);
2519 m_target->CastSpell(m_target, 42016, true);
2521 else
2523 m_target->RemoveAurasDueToSpell(40216);
2524 m_target->RemoveAurasDueToSpell(42016);
2526 return;
2528 // LK Intro VO (1)
2529 case 58204:
2530 if(m_target->GetTypeId() == TYPEID_PLAYER)
2532 // Play part 1
2533 if(apply)
2534 m_target->PlayDirectSound(14970, (Player *)m_target);
2535 // continue in 58205
2536 else
2537 m_target->CastSpell(m_target, 58205, true);
2539 return;
2540 // LK Intro VO (2)
2541 case 58205:
2542 if(m_target->GetTypeId() == TYPEID_PLAYER)
2544 // Play part 2
2545 if(apply)
2546 m_target->PlayDirectSound(14971, (Player *)m_target);
2547 // Play part 3
2548 else
2549 m_target->PlayDirectSound(14972, (Player *)m_target);
2551 return;
2552 case 40131:
2553 case 27978:
2554 if (apply)
2555 m_target->m_AuraFlags |= UNIT_AURAFLAG_ALIVE_INVISIBLE;
2556 else
2557 m_target->m_AuraFlags |= ~UNIT_AURAFLAG_ALIVE_INVISIBLE;
2558 return;
2560 break;
2562 case SPELLFAMILY_MAGE:
2563 break;
2564 case SPELLFAMILY_WARLOCK:
2566 // Haunt
2567 if (GetSpellProto()->SpellIconID == 3172 && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0004000000000000)))
2569 // NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%
2570 if (apply)
2571 m_modifier.m_amount = 0; // use value as damage counter instead redundent 100% percent
2572 else
2574 int32 bp0 = m_modifier.m_amount;
2576 if (Unit* caster = GetCaster())
2577 m_target->CastCustomSpell(caster,48210,&bp0,NULL,NULL,true);
2580 break;
2582 case SPELLFAMILY_PRIEST:
2584 // Pain and Suffering
2585 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2587 if(apply)
2589 // Reduce backfire damage (dot damage) from Shadow Word: Death
2590 // aura have wrong effectclassmask, so use hardcoded value
2591 m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_PCT,m_modifier.m_amount,GetId(),UI64LIT(0x0000200000000000));
2593 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2594 return;
2596 break;
2598 case SPELLFAMILY_DRUID:
2600 switch(GetId())
2602 case 34246: // Idol of the Emerald Queen
2603 case 60779: // Idol of Lush Moss
2605 if (m_target->GetTypeId() != TYPEID_PLAYER)
2606 return;
2608 if(apply)
2609 // dummy not have proper effectclassmask
2610 m_spellmod = new SpellModifier(SPELLMOD_DOT,SPELLMOD_FLAT,m_modifier.m_amount/7,GetId(),UI64LIT(0x001000000000));
2612 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2613 return;
2615 case 52610: // Savage Roar
2617 if(apply)
2619 if(m_target->m_form != FORM_CAT)
2620 return;
2622 m_target->CastSpell(m_target, 62071, true);
2624 else
2625 m_target-> RemoveAurasDueToSpell(62071);
2626 return;
2628 case 61336: // Survival Instincts
2630 if(apply)
2632 if (!m_target->IsInFeralForm())
2633 return;
2635 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2636 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2638 else
2639 m_target-> RemoveAurasDueToSpell(50322);
2640 return;
2644 // Lifebloom
2645 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000))
2647 if ( apply )
2649 if (Unit* caster = GetCaster())
2650 // prevent double apply bonuses
2651 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2652 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2654 else
2656 // Final heal only on dispelled or duration end
2657 if ( !(GetAuraDuration() <= 0 || m_removeMode == AURA_REMOVE_BY_DISPEL) )
2658 return;
2660 // have a look if there is still some other Lifebloom dummy aura
2661 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2662 for(Unit::AuraList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2663 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2664 ((*itr)->GetSpellProto()->SpellFamilyFlags & UI64LIT(0x1000000000)))
2665 return;
2667 // final heal
2668 if(m_target->IsInWorld() && m_stackAmount > 0)
2670 int32 amount = m_modifier.m_amount / m_stackAmount;
2671 m_target->CastCustomSpell(m_target, 33778, &amount, NULL, NULL, true, NULL, this, GetCasterGUID());
2673 if (Unit* caster = GetCaster())
2675 int32 returnmana = (GetSpellProto()->ManaCostPercentage * caster->GetCreateMana() / 100) * m_stackAmount / 2;
2676 caster->CastCustomSpell(caster, 64372, &returnmana, NULL, NULL, true, NULL, this, GetCasterGUID());
2680 return;
2683 // Predatory Strikes
2684 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2686 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2687 return;
2690 // Improved Moonkin Form
2691 if(GetSpellProto()->SpellIconID == 2855)
2693 uint32 spell_id;
2694 switch(GetId())
2696 case 48384: spell_id = 50170; break; //Rank 1
2697 case 48395: spell_id = 50171; break; //Rank 2
2698 case 48396: spell_id = 50172; break; //Rank 3
2699 default:
2700 sLog.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2701 return;
2704 if(apply)
2706 if(m_target->m_form != FORM_MOONKIN)
2707 return;
2709 m_target->CastSpell(m_target, spell_id, true);
2711 else
2712 m_target-> RemoveAurasDueToSpell(spell_id);
2713 return;
2715 break;
2717 case SPELLFAMILY_HUNTER:
2718 break;
2719 case SPELLFAMILY_PALADIN:
2720 switch(GetId())
2722 case 20911: // Blessing of Sanctuary
2723 case 25899: // Greater Blessing of Sanctuary
2725 if (apply)
2726 m_target->CastSpell(m_target, 67480, true, NULL, this);
2727 else
2728 m_target->RemoveAurasDueToSpell(67480);
2729 return;
2732 break;
2733 case SPELLFAMILY_SHAMAN:
2734 break;
2737 // pet auras
2738 if(PetAura const* petSpell = sSpellMgr.GetPetAura(GetId(), m_effIndex))
2740 if(apply)
2741 m_target->AddPetAura(petSpell);
2742 else
2743 m_target->RemovePetAura(petSpell);
2744 return;
2747 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2749 SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAuraMapBounds(GetId());
2750 if(saBounds.first != saBounds.second)
2752 uint32 zone, area;
2753 m_target->GetZoneAndAreaId(zone, area);
2755 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2757 // some auras remove at aura remove
2758 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
2759 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2760 // some auras applied at aura apply
2761 else if(itr->second->autocast)
2763 if( !m_target->HasAura(itr->second->spellId, 0) )
2764 m_target->CastSpell(m_target, itr->second->spellId, true);
2771 void Aura::HandleAuraMounted(bool apply, bool Real)
2773 // only at real add/remove aura
2774 if(!Real)
2775 return;
2777 if(apply)
2779 CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(m_modifier.m_miscvalue);
2780 if(!ci)
2782 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2783 return;
2786 uint32 team = 0;
2787 if (m_target->GetTypeId()==TYPEID_PLAYER)
2788 team = ((Player*)m_target)->GetTeam();
2790 uint32 display_id = sObjectMgr.ChooseDisplayId(team,ci);
2791 CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
2792 if (minfo)
2793 display_id = minfo->modelid;
2795 m_target->Mount(display_id);
2797 else
2799 m_target->Unmount();
2803 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2805 // only at real add/remove aura
2806 if(!Real)
2807 return;
2809 WorldPacket data;
2810 if(apply)
2811 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2812 else
2813 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2814 data.append(m_target->GetPackGUID());
2815 data << uint32(0);
2816 m_target->SendMessageToSet(&data, true);
2819 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2821 // only at real add/remove aura
2822 if(!Real)
2823 return;
2825 WorldPacket data;
2826 if(apply)
2827 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2828 else
2829 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2830 data.append(m_target->GetPackGUID());
2831 data << uint32(0);
2832 m_target->SendMessageToSet(&data, true);
2834 // start fall from current height
2835 if(!apply && m_target->GetTypeId() == TYPEID_PLAYER)
2836 ((Player*)m_target)->SetFallInformation(0, m_target->GetPositionZ());
2839 void Aura::HandleAuraHover(bool apply, bool Real)
2841 // only at real add/remove aura
2842 if(!Real)
2843 return;
2845 WorldPacket data;
2846 if(apply)
2847 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2848 else
2849 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2850 data.append(m_target->GetPackGUID());
2851 data << uint32(0);
2852 m_target->SendMessageToSet(&data, true);
2855 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2857 // update timers in client
2858 if(m_target->GetTypeId()==TYPEID_PLAYER)
2859 ((Player*)m_target)->UpdateMirrorTimers();
2862 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2864 if(!Real)
2865 return;
2867 uint32 modelid = 0;
2868 Powers PowerType = POWER_MANA;
2869 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2871 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
2872 if (!ssEntry)
2874 sLog.outError("Unknown shapeshift form %u in spell %u", form, GetId());
2875 return;
2878 if (ssEntry->modelID_A)
2880 // i will asume that creatures will always take the defined model from the dbc
2881 // since no field in creature_templates describes wether an alliance or
2882 // horde modelid should be used at shapeshifting
2883 if (m_target->GetTypeId() != TYPEID_PLAYER)
2884 modelid = ssEntry->modelID_A;
2885 else
2887 // players are a bit difficult since the dbc has seldomly an horde modelid
2888 // so we add hacks here to set the right model
2889 if (Player::TeamForRace(m_target->getRace()) == ALLIANCE)
2890 modelid = ssEntry->modelID_A;
2891 else // 3.2.3 only the moonkin form has this information
2892 modelid = ssEntry->modelID_H;
2894 // no model found, if player is horde we look here for our hardcoded modelids
2895 if (!modelid && Player::TeamForRace(m_target->getRace()) == HORDE)
2898 switch(form)
2900 case FORM_CAT:
2901 modelid = 8571;
2902 break;
2903 case FORM_BEAR:
2904 case FORM_DIREBEAR:
2905 modelid = 2289;
2906 break;
2907 case FORM_FLIGHT:
2908 modelid = 20872;
2909 break;
2910 case FORM_FLIGHT_EPIC:
2911 modelid = 21244;
2912 break;
2913 // per default use alliance modelid
2914 // mostly horde and alliance share the same
2915 default:
2916 modelid = ssEntry->modelID_A;
2917 break;
2923 // now only powertype must be set
2924 switch(form)
2926 case FORM_CAT:
2927 PowerType = POWER_ENERGY;
2928 break;
2929 case FORM_BEAR:
2930 case FORM_DIREBEAR:
2931 case FORM_BATTLESTANCE:
2932 case FORM_BERSERKERSTANCE:
2933 case FORM_DEFENSIVESTANCE:
2934 PowerType = POWER_RAGE;
2935 break;
2936 default:
2937 break;
2940 // remove polymorph before changing display id to keep new display id
2941 switch ( form )
2943 case FORM_CAT:
2944 case FORM_TREE:
2945 case FORM_TRAVEL:
2946 case FORM_AQUA:
2947 case FORM_BEAR:
2948 case FORM_DIREBEAR:
2949 case FORM_FLIGHT_EPIC:
2950 case FORM_FLIGHT:
2951 case FORM_MOONKIN:
2953 // remove movement affects
2954 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2955 Unit::AuraList const& slowingAuras = m_target->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
2956 for (Unit::AuraList::const_iterator iter = slowingAuras.begin(); iter != slowingAuras.end();)
2958 SpellEntry const* aurSpellInfo = (*iter)->GetSpellProto();
2960 uint32 aurMechMask = GetAllSpellMechanicMask(aurSpellInfo);
2962 // If spell that caused this aura has Croud Control or Daze effect
2963 if((aurMechMask & MECHANIC_NOT_REMOVED_BY_SHAPESHIFT) ||
2964 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
2965 aurSpellInfo->SpellIconID == 15 && aurSpellInfo->Dispel == 0 &&
2966 (aurMechMask & (1 << (MECHANIC_SNARE-1)))==0)
2968 ++iter;
2969 continue;
2972 // All OK, remove aura now
2973 m_target->RemoveAurasDueToSpellByCancel(aurSpellInfo->Id);
2974 iter = slowingAuras.begin();
2977 // and polymorphic affects
2978 if(m_target->IsPolymorphed())
2979 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2981 break;
2983 default:
2984 break;
2987 if(apply)
2989 // remove other shapeshift before applying a new one
2990 if(m_target->m_ShapeShiftFormSpellId)
2991 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId, this);
2993 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2995 if(modelid > 0)
2996 m_target->SetDisplayId(modelid);
2998 if(PowerType != POWER_MANA)
3000 // reset power to default values only at power change
3001 if(m_target->getPowerType() != PowerType)
3002 m_target->setPowerType(PowerType);
3004 switch(form)
3006 case FORM_CAT:
3007 case FORM_BEAR:
3008 case FORM_DIREBEAR:
3010 // get furor proc chance
3011 int32 furorChance = 0;
3012 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3013 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
3015 if ((*i)->GetSpellProto()->SpellIconID == 238)
3017 furorChance = (*i)->GetModifier()->m_amount;
3018 break;
3022 if (m_modifier.m_miscvalue == FORM_CAT)
3024 // Furor chance is now amount allowed to save energy for cat form
3025 // without talent it reset to 0
3026 if (m_target->GetPower(POWER_ENERGY) > furorChance)
3028 m_target->SetPower(POWER_ENERGY, 0);
3029 m_target->CastCustomSpell(m_target, 17099, &furorChance, NULL, NULL, this);
3032 else if(furorChance) // only if talent known
3034 m_target->SetPower(POWER_RAGE, 0);
3035 if(urand(1,100) <= furorChance)
3036 m_target->CastSpell(m_target, 17057, true, NULL, this);
3038 break;
3040 case FORM_BATTLESTANCE:
3041 case FORM_DEFENSIVESTANCE:
3042 case FORM_BERSERKERSTANCE:
3044 uint32 Rage_val = 0;
3045 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
3046 if(m_target->GetTypeId() == TYPEID_PLAYER)
3048 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
3049 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
3051 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
3052 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
3053 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
3054 Rage_val += m_target->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], m_target) * 10;
3058 if (m_target->GetPower(POWER_RAGE) > Rage_val)
3059 m_target->SetPower(POWER_RAGE, Rage_val);
3060 break;
3062 default:
3063 break;
3067 m_target->m_ShapeShiftFormSpellId = GetId();
3068 m_target->m_form = form;
3070 // a form can give the player a new castbar with some spells.. this is a clientside process..
3071 // serverside just needs to register the new spells so that player isn't kicked as cheater
3072 if (m_target->GetTypeId() == TYPEID_PLAYER)
3073 for (uint32 i = 0; i < 8; ++i)
3074 if (ssEntry->spellId[i])
3075 ((Player*)m_target)->addSpell(ssEntry->spellId[i], true, false, false, false);
3078 else
3080 if(modelid > 0)
3081 m_target->SetDisplayId(m_target->GetNativeDisplayId());
3082 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
3083 if(m_target->getClass() == CLASS_DRUID)
3084 m_target->setPowerType(POWER_MANA);
3085 m_target->m_ShapeShiftFormSpellId = 0;
3086 m_target->m_form = FORM_NONE;
3088 switch(form)
3090 // Nordrassil Harness - bonus
3091 case FORM_BEAR:
3092 case FORM_DIREBEAR:
3093 case FORM_CAT:
3094 if(Aura* dummy = m_target->GetDummyAura(37315) )
3095 m_target->CastSpell(m_target, 37316, true, NULL, dummy);
3096 break;
3097 // Nordrassil Regalia - bonus
3098 case FORM_MOONKIN:
3099 if(Aura* dummy = m_target->GetDummyAura(37324) )
3100 m_target->CastSpell(m_target, 37325, true, NULL, dummy);
3101 break;
3102 default:
3103 break;
3106 // look at the comment in apply-part
3107 if (m_target->GetTypeId() == TYPEID_PLAYER)
3108 for (uint32 i = 0; i < 8; ++i)
3109 if (ssEntry->spellId[i])
3110 ((Player*)m_target)->removeSpell(ssEntry->spellId[i], false, false, false);
3114 // adding/removing linked auras
3115 // add/remove the shapeshift aura's boosts
3116 HandleShapeshiftBoosts(apply);
3118 if(m_target->GetTypeId() == TYPEID_PLAYER)
3119 ((Player*)m_target)->InitDataForForm();
3122 void Aura::HandleAuraTransform(bool apply, bool Real)
3124 if (apply)
3126 // special case (spell specific functionality)
3127 if (m_modifier.m_miscvalue == 0)
3129 // player applied only
3130 if (m_target->GetTypeId() != TYPEID_PLAYER)
3131 return;
3133 switch (GetId())
3135 // Orb of Deception
3136 case 16739:
3138 uint32 orb_model = m_target->GetNativeDisplayId();
3139 switch(orb_model)
3141 // Troll Female
3142 case 1479: m_target->SetDisplayId(10134); break;
3143 // Troll Male
3144 case 1478: m_target->SetDisplayId(10135); break;
3145 // Tauren Male
3146 case 59: m_target->SetDisplayId(10136); break;
3147 // Human Male
3148 case 49: m_target->SetDisplayId(10137); break;
3149 // Human Female
3150 case 50: m_target->SetDisplayId(10138); break;
3151 // Orc Male
3152 case 51: m_target->SetDisplayId(10139); break;
3153 // Orc Female
3154 case 52: m_target->SetDisplayId(10140); break;
3155 // Dwarf Male
3156 case 53: m_target->SetDisplayId(10141); break;
3157 // Dwarf Female
3158 case 54: m_target->SetDisplayId(10142); break;
3159 // NightElf Male
3160 case 55: m_target->SetDisplayId(10143); break;
3161 // NightElf Female
3162 case 56: m_target->SetDisplayId(10144); break;
3163 // Undead Female
3164 case 58: m_target->SetDisplayId(10145); break;
3165 // Undead Male
3166 case 57: m_target->SetDisplayId(10146); break;
3167 // Tauren Female
3168 case 60: m_target->SetDisplayId(10147); break;
3169 // Gnome Male
3170 case 1563: m_target->SetDisplayId(10148); break;
3171 // Gnome Female
3172 case 1564: m_target->SetDisplayId(10149); break;
3173 // BloodElf Female
3174 case 15475: m_target->SetDisplayId(17830); break;
3175 // BloodElf Male
3176 case 15476: m_target->SetDisplayId(17829); break;
3177 // Dranei Female
3178 case 16126: m_target->SetDisplayId(17828); break;
3179 // Dranei Male
3180 case 16125: m_target->SetDisplayId(17827); break;
3181 default: break;
3183 break;
3185 // Murloc costume
3186 case 42365: m_target->SetDisplayId(21723); break;
3187 // Honor the Dead
3188 case 65386:
3189 case 65495:
3191 switch(m_target->getGender())
3193 case GENDER_MALE:
3194 m_target->SetDisplayId(29203); // Chapman
3195 break;
3196 case GENDER_FEMALE:
3197 case GENDER_NONE:
3198 m_target->SetDisplayId(29204); // Catrina
3199 break;
3201 break;
3203 default: break;
3206 else
3208 uint32 model_id;
3210 CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(m_modifier.m_miscvalue);
3211 if (!ci)
3213 model_id = 16358; // pig pink ^_^
3214 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
3216 else
3217 model_id = ci->DisplayID_A[0]; // Will use the default model here
3219 // Polymorph (sheep/penguin case)
3220 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && GetSpellProto()->SpellIconID == 82)
3221 if (Unit* caster = GetCaster())
3222 if (caster->HasAura(52648)) // Glyph of the Penguin
3223 model_id = 26452;
3225 m_target->SetDisplayId(model_id);
3227 // Dragonmaw Illusion (set mount model also)
3228 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
3229 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3232 // update active transform spell only not set or not overwriting negative by positive case
3233 if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
3234 m_target->setTransForm(GetId());
3236 // polymorph case
3237 if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
3239 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3240 // only if caster is Player (after patch 2.4.2)
3241 if (IS_PLAYER_GUID(GetCasterGUID()) )
3242 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
3244 //dismount polymorphed target (after patch 2.4.2)
3245 if (m_target->IsMounted())
3246 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
3249 else
3251 // ApplyModifier(true) will reapply it if need
3252 m_target->setTransForm(0);
3253 m_target->SetDisplayId(m_target->GetNativeDisplayId());
3255 // re-aplly some from still active with preference negative cases
3256 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
3257 if (!otherTransforms.empty())
3259 // look for other transform auras
3260 Aura* handledAura = *otherTransforms.begin();
3261 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
3263 // negative auras are preferred
3264 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
3266 handledAura = *i;
3267 break;
3270 handledAura->ApplyModifier(true);
3273 // Dragonmaw Illusion (restore mount model)
3274 if (GetId() == 42016 && m_target->GetMountID() == 16314)
3276 if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
3278 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
3279 if (CreatureInfo const* ci = ObjectMgr::GetCreatureTemplate(cr_id))
3281 uint32 team = 0;
3282 if (m_target->GetTypeId() == TYPEID_PLAYER)
3283 team = ((Player*)m_target)->GetTeam();
3285 uint32 display_id = sObjectMgr.ChooseDisplayId(team, ci);
3286 CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(display_id);
3287 if (minfo)
3288 display_id = minfo->modelid;
3290 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, display_id);
3297 void Aura::HandleForceReaction(bool apply, bool Real)
3299 if(m_target->GetTypeId() != TYPEID_PLAYER)
3300 return;
3302 if(!Real)
3303 return;
3305 Player* player = (Player*)m_target;
3307 uint32 faction_id = m_modifier.m_miscvalue;
3308 ReputationRank faction_rank = ReputationRank(m_modifier.m_amount);
3310 player->GetReputationMgr().ApplyForceReaction(faction_id, faction_rank, apply);
3311 player->GetReputationMgr().SendForceReactions();
3313 // stop fighting if at apply forced rank friendly or at remove real rank friendly
3314 if (apply && faction_rank >= REP_FRIENDLY || !apply && player->GetReputationRank(faction_id) >= REP_FRIENDLY)
3315 player->StopAttackFaction(faction_id);
3318 void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
3320 if(m_target->GetTypeId() != TYPEID_PLAYER)
3321 return;
3323 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
3324 int32 points = GetModifier()->m_amount;
3326 ((Player*)m_target)->ModifySkillBonus(prot, (apply ? points: -points), m_modifier.m_auraname == SPELL_AURA_MOD_SKILL_TALENT);
3327 if(prot == SKILL_DEFENSE)
3328 ((Player*)m_target)->UpdateDefenseBonusesMod();
3331 void Aura::HandleChannelDeathItem(bool apply, bool Real)
3333 if(Real && !apply)
3335 if(m_removeMode != AURA_REMOVE_BY_DEATH)
3336 return;
3337 // Item amount
3338 if (m_modifier.m_amount <= 0)
3339 return;
3341 SpellEntry const *spellInfo = GetSpellProto();
3342 if(spellInfo->EffectItemType[m_effIndex] == 0)
3343 return;
3345 Unit* victim = GetTarget();
3346 Unit* caster = GetCaster();
3347 if (!caster || caster->GetTypeId() != TYPEID_PLAYER)
3348 return;
3350 // Soul Shard only from non-grey units
3351 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
3352 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
3353 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
3354 return;
3355 //Adding items
3356 uint32 noSpaceForCount = 0;
3357 uint32 count = m_modifier.m_amount;
3359 ItemPosCountVec dest;
3360 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
3361 if( msg != EQUIP_ERR_OK )
3363 count-=noSpaceForCount;
3364 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
3365 if (count==0)
3366 return;
3369 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
3370 ((Player*)caster)->SendNewItem(newitem, count, true, false);
3374 void Aura::HandleBindSight(bool apply, bool /*Real*/)
3376 Unit* caster = GetCaster();
3377 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3378 return;
3380 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3383 void Aura::HandleFarSight(bool apply, bool /*Real*/)
3385 Unit* caster = GetCaster();
3386 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3387 return;
3389 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3392 void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
3394 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3395 return;
3397 if(apply)
3398 m_target->RemoveNoStackAurasDueToAura(this);
3399 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3402 void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
3404 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3405 return;
3407 if(apply)
3408 m_target->RemoveNoStackAurasDueToAura(this);
3409 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3412 void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
3414 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3415 return;
3417 if(apply)
3418 m_target->RemoveNoStackAurasDueToAura(this);
3420 m_target->ApplyModFlag(PLAYER_FIELD_BYTES, PLAYER_FIELD_BYTE_TRACK_STEALTHED, apply);
3423 void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
3425 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X, m_modifier.m_amount, apply);
3428 void Aura::HandleModPossess(bool apply, bool Real)
3430 if(!Real)
3431 return;
3433 // not possess yourself
3434 if(GetCasterGUID() == m_target->GetGUID())
3435 return;
3437 Unit* caster = GetCaster();
3438 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3439 return;
3441 Player* p_caster = (Player*)caster;
3444 if( apply )
3446 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3448 m_target->SetCharmerGUID(p_caster->GetGUID());
3449 m_target->setFaction(p_caster->getFaction());
3451 p_caster->SetCharm(m_target);
3453 p_caster->SetFarSightGUID(m_target->GetGUID());
3454 p_caster->SetClientControl(m_target, 1);
3455 p_caster->SetMover(m_target);
3457 m_target->CombatStop();
3458 m_target->DeleteThreatList();
3460 if(m_target->GetTypeId() == TYPEID_UNIT)
3462 m_target->StopMoving();
3463 m_target->GetMotionMaster()->Clear();
3464 m_target->GetMotionMaster()->MoveIdle();
3466 else if(m_target->GetTypeId() == TYPEID_PLAYER)
3468 ((Player*)m_target)->SetClientControl(m_target, 0);
3471 if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
3472 charmInfo->InitPossessCreateSpells();
3474 p_caster->PossessSpellInitialize();
3476 else
3478 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3480 m_target->SetCharmerGUID(0);
3481 p_caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3483 if(m_target->GetTypeId() == TYPEID_PLAYER)
3485 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3486 ((Player*)m_target)->SetClientControl(m_target, 1);
3488 else if(m_target->GetTypeId() == TYPEID_UNIT)
3490 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3491 m_target->setFaction(cinfo->faction_A);
3494 p_caster->SetCharm(NULL);
3496 p_caster->SetFarSightGUID(0);
3497 p_caster->SetClientControl(m_target, 0);
3498 p_caster->SetMover(NULL);
3500 p_caster->RemovePetActionBar();
3502 if(m_target->GetTypeId() == TYPEID_UNIT)
3504 ((Creature*)m_target)->AIM_Initialize();
3506 if (((Creature*)m_target)->AI())
3507 ((Creature*)m_target)->AI()->AttackedBy(caster);
3512 void Aura::HandleModPossessPet(bool apply, bool Real)
3514 if(!Real)
3515 return;
3517 Unit* caster = GetCaster();
3518 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3519 return;
3521 Pet *pet = caster->GetPet();
3522 if(!pet || pet != m_target)
3523 return;
3525 Player* p_caster = (Player*)caster;
3527 if(apply)
3528 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3529 else
3530 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
3532 p_caster->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3533 p_caster->SetCharm(apply ? pet : NULL);
3534 p_caster->SetClientControl(pet, apply ? 1 : 0);
3535 ((Player*)caster)->SetMover(apply ? pet : NULL);
3537 if(apply)
3539 pet->StopMoving();
3540 pet->GetMotionMaster()->Clear();
3541 pet->GetMotionMaster()->MoveIdle();
3543 else
3545 pet->AttackStop();
3546 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3547 pet->AddMonsterMoveFlag(MONSTER_MOVE_WALK);
3551 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
3553 if(!Real)
3554 return;
3556 // Recalculate pet talent points
3557 if (Pet *pet=m_target->GetPet())
3558 pet->InitTalentForLevel();
3561 void Aura::HandleModCharm(bool apply, bool Real)
3563 if(!Real)
3564 return;
3566 // not charm yourself
3567 if(GetCasterGUID() == m_target->GetGUID())
3568 return;
3570 Unit* caster = GetCaster();
3571 if(!caster)
3572 return;
3574 if( apply )
3576 if (m_target->GetCharmerGUID())
3578 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
3579 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS);
3582 m_target->SetCharmerGUID(GetCasterGUID());
3583 m_target->setFaction(caster->getFaction());
3584 m_target->CastStop(m_target == caster ? GetId() : 0);
3585 caster->SetCharm(m_target);
3587 m_target->CombatStop();
3588 m_target->DeleteThreatList();
3590 if(m_target->GetTypeId() == TYPEID_UNIT)
3592 ((Creature*)m_target)->AIM_Initialize();
3593 CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
3594 charmInfo->InitCharmCreateSpells();
3595 charmInfo->SetReactState( REACT_DEFENSIVE );
3597 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3599 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3600 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3602 // creature with pet number expected have class set
3603 if(m_target->GetByteValue(UNIT_FIELD_BYTES_0, 1)==0)
3605 if(cinfo->unit_class==0)
3606 sLog.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo->Entry);
3607 else
3608 sLog.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo->Entry,cinfo->unit_class);
3610 m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, CLASS_MAGE);
3613 //just to enable stat window
3614 charmInfo->SetPetNumber(sObjectMgr.GeneratePetNumber(), true);
3615 //if charmed two demons the same session, the 2nd gets the 1st one's name
3616 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3621 if(caster->GetTypeId() == TYPEID_PLAYER)
3622 ((Player*)caster)->CharmSpellInitialize();
3624 else
3626 m_target->SetCharmerGUID(0);
3628 if(m_target->GetTypeId() == TYPEID_PLAYER)
3629 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3630 else
3632 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3634 // restore faction
3635 if(((Creature*)m_target)->isPet())
3637 if(Unit* owner = m_target->GetOwner())
3638 m_target->setFaction(owner->getFaction());
3639 else if(cinfo)
3640 m_target->setFaction(cinfo->faction_A);
3642 else if(cinfo) // normal creature
3643 m_target->setFaction(cinfo->faction_A);
3645 // restore UNIT_FIELD_BYTES_0
3646 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3648 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3649 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3651 if(m_target->GetCharmInfo())
3652 m_target->GetCharmInfo()->SetPetNumber(0, true);
3653 else
3654 sLog.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target->GetGUIDLow(), m_target->GetTypeId());
3658 caster->SetCharm(NULL);
3660 if(caster->GetTypeId() == TYPEID_PLAYER)
3661 ((Player*)caster)->RemovePetActionBar();
3663 if(m_target->GetTypeId() == TYPEID_UNIT)
3665 ((Creature*)m_target)->AIM_Initialize();
3666 if (((Creature*)m_target)->AI())
3667 ((Creature*)m_target)->AI()->AttackedBy(caster);
3672 void Aura::HandleModConfuse(bool apply, bool Real)
3674 if(!Real)
3675 return;
3677 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3680 void Aura::HandleModFear(bool apply, bool Real)
3682 if (!Real)
3683 return;
3685 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3688 void Aura::HandleFeignDeath(bool apply, bool Real)
3690 if(!Real)
3691 return;
3693 m_target->SetFeignDeath(apply, GetCasterGUID(), GetId());
3696 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3698 if(!Real)
3699 return;
3701 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3702 return;
3704 // not sure for it's correctness
3705 if(apply)
3706 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3707 else
3708 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3710 // only at real add/remove aura
3711 if (m_target->GetTypeId() != TYPEID_PLAYER)
3712 return;
3714 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3715 if (m_target->IsInFeralForm())
3716 return;
3718 if (apply)
3719 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3720 else
3721 ((Player *)m_target)->SetRegularAttackTime();
3723 m_target->UpdateDamagePhysical(BASE_ATTACK);
3726 void Aura::HandleAuraModStun(bool apply, bool Real)
3728 if(!Real)
3729 return;
3731 if (apply)
3733 // Frost stun aura -> freeze/unfreeze target
3734 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3735 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3737 m_target->addUnitState(UNIT_STAT_STUNNED);
3738 m_target->SetTargetGUID(0);
3740 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3741 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3743 // Creature specific
3744 if(m_target->GetTypeId() != TYPEID_PLAYER)
3745 m_target->StopMoving();
3746 else
3748 ((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
3749 m_target->SetStandState(UNIT_STAND_STATE_STAND);// in 1.5 client
3752 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3753 data.append(m_target->GetPackGUID());
3754 data << uint32(0);
3755 m_target->SendMessageToSet(&data, true);
3757 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3758 if(GetId() == 39837)
3760 GameObject* pObj = new GameObject;
3761 if(pObj->Create(sObjectMgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3762 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3764 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3765 pObj->SetSpellId(GetId());
3766 m_target->AddGameObject(pObj);
3767 m_target->GetMap()->Add(pObj);
3769 else
3770 delete pObj;
3773 else
3775 // Frost stun aura -> freeze/unfreeze target
3776 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3778 bool found_another = false;
3779 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3781 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3782 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3784 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3786 found_another = true;
3787 break;
3790 if(found_another)
3791 break;
3794 if(!found_another)
3795 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3798 // Real remove called after current aura remove from lists, check if other similar auras active
3799 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3800 return;
3802 m_target->clearUnitState(UNIT_STAT_STUNNED);
3803 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3805 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3807 if(m_target->getVictim() && m_target->isAlive())
3808 m_target->SetTargetGUID(m_target->getVictim()->GetGUID());
3810 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3811 data.append(m_target->GetPackGUID());
3812 data << uint32(0);
3813 m_target->SendMessageToSet(&data, true);
3816 // Wyvern Sting
3817 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & UI64LIT(0x0000100000000000))
3819 Unit* caster = GetCaster();
3820 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3821 return;
3823 uint32 spell_id = 0;
3825 switch(GetId())
3827 case 19386: spell_id = 24131; break;
3828 case 24132: spell_id = 24134; break;
3829 case 24133: spell_id = 24135; break;
3830 case 27068: spell_id = 27069; break;
3831 case 49011: spell_id = 49009; break;
3832 case 49012: spell_id = 49010; break;
3833 default:
3834 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3835 return;
3838 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3840 if(!spellInfo)
3841 return;
3843 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3844 return;
3849 void Aura::HandleModStealth(bool apply, bool Real)
3851 if (apply)
3853 // drop flag at stealth in bg
3854 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3856 // only at real aura add
3857 if (Real)
3859 m_target->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3861 if (m_target->GetTypeId()==TYPEID_PLAYER)
3862 m_target->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3864 // apply only if not in GM invisibility (and overwrite invisibility state)
3865 if (m_target->GetVisibility()!=VISIBILITY_OFF)
3867 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3868 m_target->SetVisibility(VISIBILITY_GROUP_STEALTH);
3871 // apply full stealth period bonuses only at first stealth aura in stack
3872 if(m_target->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
3874 Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3875 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3877 // Master of Subtlety
3878 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3880 m_target->RemoveAurasDueToSpell(31666);
3881 int32 bp = (*i)->GetModifier()->m_amount;
3882 m_target->CastCustomSpell(m_target,31665,&bp,NULL,NULL,true);
3884 // Overkill
3885 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3887 m_target->RemoveAurasDueToSpell(58428);
3888 m_target->CastSpell(m_target, 58427, true);
3894 else
3896 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3897 if (Real && !m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3899 // if no GM invisibility
3900 if (m_target->GetVisibility()!=VISIBILITY_OFF)
3902 m_target->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3904 if (m_target->GetTypeId()==TYPEID_PLAYER)
3905 m_target->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3907 // restore invisibility if any
3908 if (m_target->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3910 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3911 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3913 else
3914 m_target->SetVisibility(VISIBILITY_ON);
3917 // apply delayed talent bonus remover at last stealth aura remove
3918 Unit::AuraList const& mDummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
3919 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3921 // Master of Subtlety
3922 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3923 m_target->CastSpell(m_target, 31666, true);
3924 // Overkill
3925 else if ((*i)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000400000))
3926 m_target->CastSpell(m_target, 58428, true);
3932 void Aura::HandleInvisibility(bool apply, bool Real)
3934 if(apply)
3936 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3938 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3940 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3942 // apply glow vision
3943 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3947 // apply only if not in GM invisibility and not stealth
3948 if(m_target->GetVisibility() == VISIBILITY_ON)
3950 // Aura not added yet but visibility code expect temporary add aura
3951 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3952 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3955 else
3957 // recalculate value at modifier remove (current aura already removed)
3958 m_target->m_invisibilityMask = 0;
3959 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3960 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3961 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3963 // only at real aura remove and if not have different invisibility auras.
3964 if(Real && m_target->m_invisibilityMask == 0)
3966 // remove glow vision
3967 if(m_target->GetTypeId() == TYPEID_PLAYER)
3968 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3970 // apply only if not in GM invisibility & not stealthed while invisible
3971 if(m_target->GetVisibility() != VISIBILITY_OFF)
3973 // if have stealth aura then already have stealth visibility
3974 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3975 m_target->SetVisibility(VISIBILITY_ON);
3981 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3983 if(apply)
3985 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3987 else
3989 // recalculate value at modifier remove (current aura already removed)
3990 m_target->m_detectInvisibilityMask = 0;
3991 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3992 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3993 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3995 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3996 ((Player*)m_target)->UpdateVisibilityForPlayer();
3999 void Aura::HandleAuraModRoot(bool apply, bool Real)
4001 // only at real add/remove aura
4002 if(!Real)
4003 return;
4005 if (apply)
4007 // Frost root aura -> freeze/unfreeze target
4008 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
4009 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
4011 m_target->addUnitState(UNIT_STAT_ROOT);
4012 m_target->SetTargetGUID(0);
4013 // probably wrong (this add skinnable flag)
4014 // TODO: find correct flag
4015 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
4017 //Save last orientation
4018 if( m_target->getVictim() )
4019 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
4021 if(m_target->GetTypeId() == TYPEID_PLAYER)
4023 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
4024 data.append(m_target->GetPackGUID());
4025 data << (uint32)2;
4026 m_target->SendMessageToSet(&data, true);
4028 //Clear unit movement flags
4029 ((Player*)m_target)->m_movementInfo.SetMovementFlags(MOVEMENTFLAG_NONE);
4031 else
4032 m_target->StopMoving();
4034 else
4036 // Frost root aura -> freeze/unfreeze target
4037 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
4039 bool found_another = false;
4040 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
4042 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
4043 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
4045 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
4047 found_another = true;
4048 break;
4051 if(found_another)
4052 break;
4055 if(!found_another)
4056 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
4059 // Real remove called after current aura remove from lists, check if other similar auras active
4060 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
4061 return;
4063 m_target->clearUnitState(UNIT_STAT_ROOT);
4064 // probably wrong (this add skinnable flag)
4065 // TODO: find correct flag
4066 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
4068 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
4070 if(m_target->getVictim() && m_target->isAlive())
4071 m_target->SetTargetGUID(m_target->getVictim()->GetGUID());
4073 if(m_target->GetTypeId() == TYPEID_PLAYER)
4075 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
4076 data.append(m_target->GetPackGUID());
4077 data << (uint32)2;
4078 m_target->SendMessageToSet(&data, true);
4084 void Aura::HandleAuraModSilence(bool apply, bool Real)
4086 // only at real add/remove aura
4087 if(!Real)
4088 return;
4090 if(apply)
4092 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
4093 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
4094 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
4095 if (Spell* spell = m_target->GetCurrentSpell(CurrentSpellTypes(i)))
4096 if(spell->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
4097 // Stop spells on prepare or casting state
4098 m_target->InterruptSpell(CurrentSpellTypes(i), false);
4100 else
4102 // Real remove called after current aura remove from lists, check if other similar auras active
4103 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
4104 return;
4106 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
4110 void Aura::HandleModThreat(bool apply, bool Real)
4112 // only at real add/remove aura
4113 if (!Real)
4114 return;
4116 if (!m_target->isAlive())
4117 return;
4119 Unit* caster = GetCaster();
4121 if (!caster || !caster->isAlive())
4122 return;
4124 int level_diff = 0;
4125 int multiplier = 0;
4126 switch (GetId())
4128 // Arcane Shroud
4129 case 26400:
4130 level_diff = m_target->getLevel() - 60;
4131 multiplier = 2;
4132 break;
4133 // The Eye of Diminution
4134 case 28862:
4135 level_diff = m_target->getLevel() - 60;
4136 multiplier = 1;
4137 break;
4140 if (level_diff > 0)
4141 m_modifier.m_amount += multiplier * level_diff;
4143 if (m_target->GetTypeId() == TYPEID_PLAYER)
4144 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
4145 if (m_modifier.m_miscvalue & int32(1<<x))
4146 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_modifier.m_amount, apply);
4149 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
4151 // only at real add/remove aura
4152 if (!Real)
4153 return;
4155 if (!m_target->isAlive() || m_target->GetTypeId() != TYPEID_PLAYER)
4156 return;
4158 Unit* caster = GetCaster();
4160 if (!caster || !caster->isAlive())
4161 return;
4163 float threatMod = apply ? float(m_modifier.m_amount) : float(-m_modifier.m_amount);
4165 m_target->getHostileRefManager().threatAssist(caster, threatMod, GetSpellProto());
4168 void Aura::HandleModTaunt(bool apply, bool Real)
4170 // only at real add/remove aura
4171 if (!Real)
4172 return;
4174 if (!m_target->isAlive() || !m_target->CanHaveThreatList())
4175 return;
4177 Unit* caster = GetCaster();
4179 if (!caster || !caster->isAlive())
4180 return;
4182 if (apply)
4183 m_target->TauntApply(caster);
4184 else
4186 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4187 m_target->TauntFadeOut(caster);
4191 /*********************************************************/
4192 /*** MODIFY SPEED ***/
4193 /*********************************************************/
4194 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
4196 // all applied/removed only at real aura add/remove
4197 if(!Real)
4198 return;
4200 m_target->UpdateSpeed(MOVE_RUN, true);
4203 void Aura::HandleAuraModIncreaseMountedSpeed(bool apply, bool Real)
4205 // all applied/removed only at real aura add/remove
4206 if(!Real)
4207 return;
4209 m_target->UpdateSpeed(MOVE_RUN, true);
4211 // Festive Holiday Mount
4212 if (apply && GetSpellProto()->SpellIconID != 1794 && m_target->HasAura(62061))
4213 // Reindeer Transformation
4214 m_target->CastSpell(m_target, 25860, true, NULL, this);
4217 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
4219 // all applied/removed only at real aura add/remove
4220 if(!Real)
4221 return;
4223 // Enable Fly mode for flying mounts
4224 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
4226 WorldPacket data;
4227 if(apply)
4228 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
4229 else
4230 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
4231 data.append(m_target->GetPackGUID());
4232 data << uint32(0); // unknown
4233 m_target->SendMessageToSet(&data, true);
4235 //Players on flying mounts must be immune to polymorph
4236 if (m_target->GetTypeId()==TYPEID_PLAYER)
4237 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
4239 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4240 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
4241 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
4243 // Festive Holiday Mount
4244 if (apply && GetSpellProto()->SpellIconID != 1794 && m_target->HasAura(62061))
4245 // Reindeer Transformation
4246 m_target->CastSpell(m_target, 25860, true, NULL, this);
4249 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4252 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
4254 // all applied/removed only at real aura add/remove
4255 if(!Real)
4256 return;
4258 m_target->UpdateSpeed(MOVE_SWIM, true);
4261 void Aura::HandleAuraModDecreaseSpeed(bool apply, bool Real)
4263 // all applied/removed only at real aura add/remove
4264 if(!Real)
4265 return;
4267 if (apply)
4269 // Gronn Lord's Grasp, becomes stoned
4270 if (GetId() == 33572)
4272 if (GetStackAmount() >= 5 && !m_target->HasAura(33652))
4273 m_target->CastSpell(m_target, 33652, true);
4277 m_target->UpdateSpeed(MOVE_RUN, true);
4278 m_target->UpdateSpeed(MOVE_SWIM, true);
4279 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4282 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
4284 // all applied/removed only at real aura add/remove
4285 if(!Real)
4286 return;
4288 m_target->UpdateSpeed(MOVE_RUN, true);
4289 m_target->UpdateSpeed(MOVE_SWIM, true);
4290 m_target->UpdateSpeed(MOVE_FLIGHT, true);
4293 /*********************************************************/
4294 /*** IMMUNITY ***/
4295 /*********************************************************/
4297 void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
4299 uint32 misc = m_modifier.m_miscvalue;
4300 // Forbearance
4301 // in DBC wrong mechanic immune since 3.0.x
4302 if (GetId() == 25771)
4303 misc = MECHANIC_IMMUNE_SHIELD;
4306 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4308 uint32 mechanic = 1 << (misc-1);
4310 //immune movement impairment and loss of control
4311 if(GetId()==42292 || GetId()==59752)
4312 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4314 m_target->RemoveAurasAtMechanicImmunity(mechanic,GetId());
4317 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,misc,apply);
4319 // Bestial Wrath
4320 if (GetSpellProto()->SpellFamilyName == SPELLFAMILY_HUNTER && GetSpellProto()->SpellIconID == 1680)
4322 // The Beast Within cast on owner if talent present
4323 if (Unit* owner = m_target->GetOwner())
4325 // Search talent
4326 Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
4327 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
4329 if ((*i)->GetSpellProto()->SpellIconID == 2229)
4331 if (apply)
4332 owner->CastSpell(owner, 34471, true, 0, this);
4333 else
4334 owner->RemoveAurasDueToSpell(34471);
4335 break;
4342 void Aura::HandleModMechanicImmunityMask(bool apply, bool /*Real*/)
4344 uint32 mechanic = m_modifier.m_miscvalue;
4346 if(apply && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4347 m_target->RemoveAurasAtMechanicImmunity(mechanic,GetId());
4349 // check implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect
4352 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4353 void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
4355 // when removing flag aura, handle flag drop
4356 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4357 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4359 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4360 bg->EventPlayerDroppedFlag(((Player*)m_target));
4363 m_target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, m_modifier.m_miscvalue, apply);
4366 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4368 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4370 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4371 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4373 if (auraList.front() != this) // skip itself aura (it already added)
4375 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4376 itr = auraList.begin();
4378 else
4379 ++itr;
4383 m_target->ApplySpellImmune(GetId(), IMMUNITY_STATE, m_modifier.m_miscvalue, apply);
4386 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4388 m_target->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL, m_modifier.m_miscvalue, apply);
4390 // remove all flag auras (they are positive, but they must be removed when you are immune)
4391 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4392 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4393 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4395 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4396 if( Real && apply
4397 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4398 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4400 uint32 school_mask = m_modifier.m_miscvalue;
4401 Unit::AuraMap& Auras = m_target->GetAuras();
4402 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4404 next = iter;
4405 ++next;
4406 SpellEntry const *spell = iter->second->GetSpellProto();
4407 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4408 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4409 && !iter->second->IsPositive() //Don't remove positive spells
4410 && spell->Id != GetId() ) //Don't remove self
4412 m_target->RemoveAurasDueToSpell(spell->Id);
4413 if(Auras.empty())
4414 break;
4415 else
4416 next = Auras.begin();
4420 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4422 if( apply )
4423 m_target->addUnitState(UNIT_STAT_ISOLATED);
4424 else
4425 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4429 void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
4431 m_target->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE, m_modifier.m_miscvalue, apply);
4434 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4436 // all applied/removed only at real aura add/remove
4437 if(!Real)
4438 return;
4440 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4443 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4445 if(!Real)
4446 return;
4448 if(apply)
4450 // some spell have charges by functionality not have its in spell data
4451 switch (GetId())
4453 case 28200: // Ascendance (Talisman of Ascendance trinket)
4454 SetAuraCharges(6);
4455 break;
4456 default: break;
4461 void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
4463 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4464 if(apply)
4465 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4466 else
4467 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4470 /*********************************************************/
4471 /*** PERIODIC ***/
4472 /*********************************************************/
4474 void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
4476 m_isPeriodic = apply;
4478 if (!apply)
4480 switch(m_spellProto->Id)
4482 case 66: // Invisibility
4483 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4484 m_target->CastSpell(m_target, 32612, true, NULL, this);
4486 return;
4487 case 42783: //Wrath of the Astrom...
4488 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && GetEffIndex() + 1 < 3)
4489 m_target->CastSpell(m_target, m_spellProto->CalculateSimpleValue(GetEffIndex()+1), true);
4490 return;
4491 default:
4492 break;
4497 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
4499 m_isPeriodic = apply;
4502 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4504 if (!Real)
4505 return;
4507 // For prevent double apply bonuses
4508 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4510 if (apply && !loading)
4512 switch (GetId())
4514 case 54833: // Glyph of Innervate (value%/2 of casters base mana)
4516 if (Unit* caster = GetCaster())
4517 m_modifier.m_amount = int32(caster->GetCreateMana() * GetBasePoints() / (200 * m_maxduration / m_periodicTimer));
4518 break;
4521 case 29166: // Innervate (value% of casters base mana)
4523 if (Unit* caster = GetCaster())
4525 // Glyph of Innervate
4526 if (caster->HasAura(54832))
4527 caster->CastSpell(caster,54833,true,NULL,this);
4529 m_modifier.m_amount = int32(caster->GetCreateMana() * GetBasePoints() / (100 * m_maxduration / m_periodicTimer));
4531 break;
4533 case 48391: // Owlkin Frenzy 2% base mana
4534 m_modifier.m_amount = m_target->GetCreateMana() * 2 / 100;
4535 break;
4536 case 57669: // Replenishment (0.2% from max)
4537 case 61782: // Infinite Replenishment
4538 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 2 / 1000;
4539 break;
4540 default:
4541 break;
4545 m_isPeriodic = apply;
4548 void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
4550 m_isPeriodic = apply;
4553 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4555 // spells required only Real aura add/remove
4556 if(!Real)
4557 return;
4559 // For prevent double apply bonuses
4560 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4562 SpellEntry const*spell = GetSpellProto();
4563 switch( spell->SpellFamilyName)
4565 case SPELLFAMILY_ROGUE:
4567 if(!apply)
4569 switch(spell->Id)
4571 // Master of Subtlety
4572 case 31666: m_target->RemoveAurasDueToSpell(31665); break;
4573 // Overkill
4574 case 58428: m_target->RemoveAurasDueToSpell(58427); break;
4577 break;
4579 case SPELLFAMILY_HUNTER:
4581 Unit* caster = GetCaster();
4583 // Explosive Shot
4584 if (apply && !loading && caster)
4585 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 14 / 100);
4586 break;
4590 m_isPeriodic = apply;
4593 void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
4595 m_isPeriodic = apply;
4598 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4600 // spells required only Real aura add/remove
4601 if(!Real)
4602 return;
4604 m_isPeriodic = apply;
4606 // For prevent double apply bonuses
4607 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4609 // Custom damage calculation after
4610 if (apply)
4612 if(loading)
4613 return;
4615 Unit *caster = GetCaster();
4616 if (!caster)
4617 return;
4619 switch (m_spellProto->SpellFamilyName)
4621 case SPELLFAMILY_GENERIC:
4623 // Pounce Bleed
4624 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4626 // $AP*0.18/6 bonus per tick
4627 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4628 return;
4630 break;
4632 case SPELLFAMILY_WARRIOR:
4634 // Rend
4635 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000020))
4637 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4638 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4639 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4640 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4641 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4642 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4643 return;
4645 break;
4647 case SPELLFAMILY_DRUID:
4649 // Rake
4650 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000001000) && m_spellProto->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
4652 // $AP*0.18/3 bonus per tick
4653 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4654 return;
4656 // Lacerate
4657 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000010000000000))
4659 // $AP*0.05/5 bonus per tick
4660 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4661 return;
4663 // Rip
4664 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000800000))
4666 // 0.01*$AP*cp
4667 if (caster->GetTypeId() != TYPEID_PLAYER)
4668 return;
4670 uint8 cp = ((Player*)caster)->GetComboPoints();
4672 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4673 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4674 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4676 if((*itr)->GetId()==34241)
4678 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4679 break;
4682 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4683 return;
4685 // Lock Jaw
4686 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x1000000000000000))
4688 // 0.15*$AP
4689 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4690 return;
4692 break;
4694 case SPELLFAMILY_ROGUE:
4696 // Rupture
4697 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000100000))
4699 if (caster->GetTypeId() != TYPEID_PLAYER)
4700 return;
4701 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4702 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4703 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4704 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4705 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4706 float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
4707 uint8 cp = ((Player*)caster)->GetComboPoints();
4708 if (cp > 5) cp = 5;
4709 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4710 return;
4712 // Garrote
4713 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x000000000000000100))
4715 // $AP*0.07 bonus per tick
4716 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4717 return;
4719 // Deadly Poison
4720 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000010000))
4722 // 0.08*$AP / 4 * amount of stack
4723 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4724 return;
4726 break;
4728 case SPELLFAMILY_HUNTER:
4730 // Serpent Sting
4731 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000004000))
4733 // $RAP*0.2/5 bonus per tick
4734 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.2 / 5);
4735 return;
4737 // Immolation Trap
4738 if ((m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000004)) && m_spellProto->SpellIconID == 678)
4740 // $RAP*0.1/5 bonus per tick
4741 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4742 return;
4744 break;
4746 default:
4747 break;
4750 // remove time effects
4751 else
4753 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4754 if(m_spellProto->Id == 41917)
4755 m_target->CastSpell(m_target, 41915, true);
4759 void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
4761 m_isPeriodic = apply;
4764 void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
4766 m_isPeriodic = apply;
4769 void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
4771 m_isPeriodic = apply;
4774 void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
4776 m_isPeriodic = apply;
4779 /*********************************************************/
4780 /*** MODIFY STATS ***/
4781 /*********************************************************/
4783 /********************************/
4784 /*** RESISTANCE ***/
4785 /********************************/
4787 void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
4789 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4791 if(m_modifier.m_miscvalue & int32(1<<x))
4793 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4794 if(m_target->GetTypeId() == TYPEID_PLAYER)
4795 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4800 void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
4802 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4804 if(m_modifier.m_miscvalue & int32(1<<x))
4806 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4807 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4808 m_target->ApplyResistanceBuffModsMod(SpellSchools(x), m_positive, m_modifier.m_amount, apply);
4813 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
4815 // only players have base stats
4816 if(m_target->GetTypeId() != TYPEID_PLAYER)
4818 //pets only have base armor
4819 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4820 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4822 else
4824 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4826 if(m_modifier.m_miscvalue & int32(1<<x))
4827 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4832 void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
4834 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4836 if(m_modifier.m_miscvalue & int32(1<<i))
4838 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4839 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4841 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), true, m_modifier.m_amount, apply);
4842 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i), false, m_modifier.m_amount, apply);
4848 void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
4850 // only players have base stats
4851 if(m_target->GetTypeId() != TYPEID_PLAYER)
4853 //only pets have base stats
4854 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4855 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4857 else
4859 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4860 if(m_modifier.m_miscvalue & (1<<i))
4861 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4865 /********************************/
4866 /*** STAT ***/
4867 /********************************/
4869 void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
4871 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4873 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4874 return;
4877 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4879 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4880 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4882 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4883 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4884 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4885 m_target->ApplyStatBuffMod(Stats(i), m_modifier.m_amount, apply);
4890 void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
4892 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4894 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4895 return;
4898 // only players have base stats
4899 if (m_target->GetTypeId() != TYPEID_PLAYER)
4900 return;
4902 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4904 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4905 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4909 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4911 if(m_target->GetTypeId() != TYPEID_PLAYER)
4912 return;
4914 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4915 // This information for client side use only
4916 // Recalculate bonus
4917 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4920 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4922 if(m_target->GetTypeId() != TYPEID_PLAYER)
4923 return;
4925 // Recalculate bonus
4926 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4929 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4931 if(!Real || !apply)
4932 return;
4934 if(GetId() == 33206)
4935 m_target->CastSpell(m_target, 44416, true, NULL, this, GetCasterGUID());
4938 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4940 if(m_target->GetTypeId() != TYPEID_PLAYER)
4941 return;
4943 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4944 // This information for client side use only
4945 // Recalculate bonus
4946 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4949 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4951 if(m_target->GetTypeId() != TYPEID_PLAYER)
4952 return;
4954 // Recalculate bonus
4955 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4958 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4960 if(m_target->GetTypeId() != TYPEID_PLAYER)
4961 return;
4962 // implemented in Unit::SpellHealingBonus
4963 // this information is for client side only
4964 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4967 void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
4969 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4971 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4972 return;
4975 //save current and max HP before applying aura
4976 uint32 curHPValue = m_target->GetHealth();
4977 uint32 maxHPValue = m_target->GetMaxHealth();
4979 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4981 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4983 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4984 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4985 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4989 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4990 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4992 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4993 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4994 m_target->SetHealth(newHPValue);
4998 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
5000 if(m_target->GetTypeId() != TYPEID_PLAYER)
5001 return;
5003 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
5005 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
5006 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
5007 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
5008 return;
5011 // Recalculate Armor
5012 m_target->UpdateArmor();
5015 /********************************/
5016 /*** HEAL & ENERGIZE ***/
5017 /********************************/
5018 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
5020 m_isPeriodic = apply;
5023 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
5025 if(m_modifier.periodictime == 0)
5026 m_modifier.periodictime = 1000;
5028 m_periodicTimer = m_modifier.periodictime;
5029 m_isPeriodic = apply;
5032 void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
5034 if(m_modifier.periodictime == 0)
5035 m_modifier.periodictime = 5000;
5037 m_periodicTimer = 5000;
5038 m_isPeriodic = apply;
5041 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
5043 if (!Real)
5044 return;
5046 Powers pt = m_target->getPowerType();
5047 if(m_modifier.periodictime == 0)
5049 // Anger Management (only spell use this aura for rage)
5050 if (pt == POWER_RAGE)
5051 m_modifier.periodictime = 3000;
5052 else
5053 m_modifier.periodictime = 2000;
5056 m_periodicTimer = 5000;
5058 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
5059 ((Player*)m_target)->UpdateManaRegen();
5061 m_isPeriodic = apply;
5064 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
5066 // spells required only Real aura add/remove
5067 if(!Real)
5068 return;
5070 if (m_target->GetTypeId() != TYPEID_PLAYER)
5071 return;
5073 // Update manaregen value
5074 if (m_modifier.m_miscvalue == POWER_MANA)
5075 ((Player*)m_target)->UpdateManaRegen();
5078 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
5080 // spells required only Real aura add/remove
5081 if(!Real)
5082 return;
5084 if (m_target->GetTypeId() != TYPEID_PLAYER)
5085 return;
5087 //Note: an increase in regen does NOT cause threat.
5088 ((Player*)m_target)->UpdateManaRegen();
5091 void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
5093 if(apply)
5094 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
5095 else
5096 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
5099 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
5101 // Special case with temporary increase max/current health
5102 switch(GetId())
5104 case 12976: // Warrior Last Stand triggered spell
5105 case 28726: // Nightmare Seed ( Nightmare Seed )
5106 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
5107 case 44055: case 55915: case 55917: case 67596: // Tremendous Fortitude (Battlemaster's Alacrity)
5108 case 50322: // Survival Instincts
5109 case 54443: // Demonic Empowerment (Voidwalker)
5111 if(Real)
5113 if(apply)
5115 // Demonic Empowerment (Voidwalker) - special case, store percent in data
5116 // recalculate to full amount at apply for proper remove
5117 if (GetId() == 54443)
5118 m_modifier.m_amount = m_target->GetMaxHealth() * m_modifier.m_amount / 100;
5120 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5121 m_target->ModifyHealth(m_modifier.m_amount);
5123 else
5125 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
5126 m_target->ModifyHealth(-m_modifier.m_amount);
5127 else
5128 m_target->SetHealth(1);
5129 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5132 return;
5136 // generic case
5137 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5140 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
5142 uint32 oldhealth = m_target->GetHealth();
5143 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
5145 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5147 // refresh percentage
5148 if(oldhealth > 0)
5150 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
5151 if(newhealth==0)
5152 newhealth = 1;
5154 m_target->SetHealth(newhealth);
5158 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool Real)
5160 Powers powerType = m_target->getPowerType();
5161 if(int32(powerType) != m_modifier.m_miscvalue)
5162 return;
5164 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
5166 // Special case with temporary increase max/current power (percent)
5167 if (GetId()==64904) // Hymn of Hope
5169 if(Real)
5171 uint32 val = m_target->GetPower(powerType);
5172 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
5173 m_target->SetPower(powerType, apply ? val*(100+m_modifier.m_amount)/100 : val*100/(100+m_modifier.m_amount));
5175 return;
5178 // generic flat case
5179 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5182 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
5184 Powers powerType = m_target->getPowerType();
5185 if(int32(powerType) != m_modifier.m_miscvalue)
5186 return;
5188 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
5190 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
5193 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
5195 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
5198 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
5200 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
5203 /********************************/
5204 /*** FIGHT ***/
5205 /********************************/
5207 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5209 if(m_target->GetTypeId() != TYPEID_PLAYER)
5210 return;
5212 ((Player*)m_target)->UpdateParryPercentage();
5215 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5217 if(m_target->GetTypeId() != TYPEID_PLAYER)
5218 return;
5220 ((Player*)m_target)->UpdateDodgePercentage();
5221 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5224 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5226 if(m_target->GetTypeId() != TYPEID_PLAYER)
5227 return;
5229 ((Player*)m_target)->UpdateBlockPercentage();
5230 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5233 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
5235 // spells required only Real aura add/remove
5236 if(!Real)
5237 return;
5239 if(m_target->GetTypeId() != TYPEID_PLAYER)
5240 return;
5242 ((Player*)m_target)->UpdateManaRegen();
5245 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
5247 if(m_target->GetTypeId() != TYPEID_PLAYER)
5248 return;
5250 // apply item specific bonuses for already equipped weapon
5251 if(Real)
5253 for(int i = 0; i < MAX_ATTACK; ++i)
5254 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i),true,false))
5255 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem, WeaponAttackType(i), this, apply);
5258 // mods must be applied base at equipped weapon class and subclass comparison
5259 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5260 // m_modifier.m_miscvalue comparison with item generated damage types
5262 if (GetSpellProto()->EquippedItemClass == -1)
5264 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5265 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5266 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
5268 else
5270 // done in Player::_ApplyWeaponDependentAuraMods
5274 void Aura::HandleModHitChance(bool apply, bool /*Real*/)
5276 if(m_target->GetTypeId() == TYPEID_PLAYER)
5278 ((Player*)m_target)->UpdateMeleeHitChances();
5279 ((Player*)m_target)->UpdateRangedHitChances();
5281 else
5283 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5284 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
5288 void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
5290 if(m_target->GetTypeId() == TYPEID_PLAYER)
5292 ((Player*)m_target)->UpdateSpellHitChances();
5294 else
5296 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
5300 void Aura::HandleModSpellCritChance(bool apply, bool Real)
5302 // spells required only Real aura add/remove
5303 if(!Real)
5304 return;
5306 if(m_target->GetTypeId() == TYPEID_PLAYER)
5308 ((Player*)m_target)->UpdateAllSpellCritChances();
5310 else
5312 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
5316 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
5318 // spells required only Real aura add/remove
5319 if(!Real)
5320 return;
5322 if(m_target->GetTypeId() != TYPEID_PLAYER)
5323 return;
5325 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
5326 if (m_modifier.m_miscvalue & (1<<school))
5327 ((Player*)m_target)->UpdateSpellCritChance(school);
5330 /********************************/
5331 /*** ATTACK SPEED ***/
5332 /********************************/
5334 void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
5336 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
5339 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
5341 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5342 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5343 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5346 void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
5348 m_target->ApplyCastTimePercentMod(m_modifier.m_amount, apply);
5349 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5350 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5351 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5354 void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
5356 if(!m_target->isAlive() )
5357 return;
5359 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
5362 void Aura::HandleHaste(bool apply, bool /*Real*/)
5364 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount, apply);
5365 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount, apply);
5366 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5369 void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
5371 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5374 void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
5376 if(m_target->GetTypeId() != TYPEID_PLAYER)
5377 return;
5378 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
5381 /********************************/
5382 /*** ATTACK POWER ***/
5383 /********************************/
5385 void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
5387 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5390 void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
5392 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5393 return;
5395 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5398 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
5400 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5401 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5404 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
5406 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5407 return;
5409 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5410 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5413 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5415 // spells required only Real aura add/remove
5416 if(!Real)
5417 return;
5419 // Recalculate bonus
5420 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5421 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5424 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5426 // spells required only Real aura add/remove
5427 if(!Real)
5428 return;
5430 // Recalculate bonus
5431 if(m_target->GetTypeId() == TYPEID_PLAYER)
5432 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5435 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real)
5437 // spells required only Real aura add/remove
5438 if(!Real)
5439 return;
5441 // Recalculate bonus
5442 if(m_target->GetTypeId() == TYPEID_PLAYER)
5443 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5445 /********************************/
5446 /*** DAMAGE BONUS ***/
5447 /********************************/
5448 void Aura::HandleModDamageDone(bool apply, bool Real)
5450 // apply item specific bonuses for already equipped weapon
5451 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5453 for(int i = 0; i < MAX_ATTACK; ++i)
5454 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i),true,false))
5455 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5458 // m_modifier.m_miscvalue is bitmask of spell schools
5459 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5460 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5461 // 127 - full bitmask any damages
5463 // mods must be applied base at equipped weapon class and subclass comparison
5464 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5465 // m_modifier.m_miscvalue comparison with item generated damage types
5467 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5469 // apply generic physical damage bonuses including wand case
5470 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5472 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5473 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5474 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5476 else
5478 // done in Player::_ApplyWeaponDependentAuraMods
5481 if(m_target->GetTypeId() == TYPEID_PLAYER)
5483 if(m_positive)
5484 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS, m_modifier.m_amount, apply);
5485 else
5486 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG, m_modifier.m_amount, apply);
5490 // Skip non magic case for speedup
5491 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5492 return;
5494 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5496 // wand magic case (skip generic to all item spell bonuses)
5497 // done in Player::_ApplyWeaponDependentAuraMods
5499 // Skip item specific requirements for not wand magic damage
5500 return;
5503 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5504 // This information for client side use only
5505 if(m_target->GetTypeId() == TYPEID_PLAYER)
5507 if(m_positive)
5509 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5511 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5512 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + i, m_modifier.m_amount, apply);
5515 else
5517 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5519 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5520 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + i, m_modifier.m_amount, apply);
5523 Pet* pet = m_target->GetPet();
5524 if(pet)
5525 pet->UpdateAttackPowerAndDamage();
5529 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5531 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5533 // apply item specific bonuses for already equipped weapon
5534 if(Real && m_target->GetTypeId() == TYPEID_PLAYER)
5536 for(int i = 0; i < MAX_ATTACK; ++i)
5537 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i),true,false))
5538 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem, WeaponAttackType(i), this, apply);
5541 // m_modifier.m_miscvalue is bitmask of spell schools
5542 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5543 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5544 // 127 - full bitmask any damages
5546 // mods must be applied base at equipped weapon class and subclass comparison
5547 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5548 // m_modifier.m_miscvalue comparison with item generated damage types
5550 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5552 // apply generic physical damage bonuses including wand case
5553 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5555 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5556 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5557 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5559 else
5561 // done in Player::_ApplyWeaponDependentAuraMods
5563 // For show in client
5564 if(m_target->GetTypeId() == TYPEID_PLAYER)
5565 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT, m_modifier.m_amount/100.0f, apply);
5568 // Skip non magic case for speedup
5569 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5570 return;
5572 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5574 // wand magic case (skip generic to all item spell bonuses)
5575 // done in Player::_ApplyWeaponDependentAuraMods
5577 // Skip item specific requirements for not wand magic damage
5578 return;
5581 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5582 // Send info to client
5583 if(m_target->GetTypeId() == TYPEID_PLAYER)
5584 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5585 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT + i, m_modifier.m_amount/100.0f, apply);
5588 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5590 // spells required only Real aura add/remove
5591 if(!Real)
5592 return;
5594 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5596 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5599 /********************************/
5600 /*** POWER COST ***/
5601 /********************************/
5603 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5605 // spells required only Real aura add/remove
5606 if(!Real)
5607 return;
5609 float amount = m_modifier.m_amount/100.0f;
5610 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5611 if(m_modifier.m_miscvalue & (1<<i))
5612 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply);
5615 void Aura::HandleModPowerCost(bool apply, bool Real)
5617 // spells required only Real aura add/remove
5618 if(!Real)
5619 return;
5621 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5622 if(m_modifier.m_miscvalue & (1<<i))
5623 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + i, m_modifier.m_amount, apply);
5626 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
5628 // spells required only Real aura add/remove
5629 if(!Real)
5630 return;
5631 if(m_target->GetTypeId() != TYPEID_PLAYER)
5632 return;
5633 uint32 mask[3] = {0, 0, 0};
5634 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5635 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5637 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5638 mask[0] |= ptr[0];
5639 mask[1] |= ptr[1];
5640 mask[2] |= ptr[2];
5643 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+0, mask[0]);
5644 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5645 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5648 /*********************************************************/
5649 /*** OTHERS ***/
5650 /*********************************************************/
5652 void Aura::HandleShapeshiftBoosts(bool apply)
5654 uint32 spellId1 = 0;
5655 uint32 spellId2 = 0;
5656 uint32 HotWSpellId = 0;
5657 uint32 MasterShaperSpellId = 0;
5659 uint32 form = GetModifier()->m_miscvalue;
5661 switch(form)
5663 case FORM_CAT:
5664 spellId1 = 3025;
5665 HotWSpellId = 24900;
5666 MasterShaperSpellId = 48420;
5667 break;
5668 case FORM_TREE:
5669 spellId1 = 5420;
5670 spellId2 = 34123;
5671 MasterShaperSpellId = 48422;
5672 break;
5673 case FORM_TRAVEL:
5674 spellId1 = 5419;
5675 break;
5676 case FORM_AQUA:
5677 spellId1 = 5421;
5678 break;
5679 case FORM_BEAR:
5680 spellId1 = 1178;
5681 spellId2 = 21178;
5682 HotWSpellId = 24899;
5683 MasterShaperSpellId = 48418;
5684 break;
5685 case FORM_DIREBEAR:
5686 spellId1 = 9635;
5687 spellId2 = 21178;
5688 HotWSpellId = 24899;
5689 MasterShaperSpellId = 48418;
5690 break;
5691 case FORM_BATTLESTANCE:
5692 spellId1 = 21156;
5693 break;
5694 case FORM_DEFENSIVESTANCE:
5695 spellId1 = 7376;
5696 break;
5697 case FORM_BERSERKERSTANCE:
5698 spellId1 = 7381;
5699 break;
5700 case FORM_MOONKIN:
5701 spellId1 = 24905;
5702 MasterShaperSpellId = 48421;
5703 break;
5704 case FORM_FLIGHT:
5705 spellId1 = 33948;
5706 spellId2 = 34764;
5707 break;
5708 case FORM_FLIGHT_EPIC:
5709 spellId1 = 40122;
5710 spellId2 = 40121;
5711 break;
5712 case FORM_METAMORPHOSIS:
5713 spellId1 = 54817;
5714 spellId2 = 54879;
5715 break;
5716 case FORM_SPIRITOFREDEMPTION:
5717 spellId1 = 27792;
5718 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5719 break;
5720 case FORM_SHADOW:
5721 spellId1 = 49868;
5723 if(m_target->GetTypeId() == TYPEID_PLAYER) // Spell 49868 have same category as main form spell and share cooldown
5724 ((Player*)m_target)->RemoveSpellCooldown(49868);
5725 break;
5726 case FORM_GHOSTWOLF:
5727 spellId1 = 67116;
5728 break;
5729 case FORM_AMBIENT:
5730 case FORM_GHOUL:
5731 case FORM_STEALTH:
5732 case FORM_CREATURECAT:
5733 case FORM_CREATUREBEAR:
5734 break;
5737 if(apply)
5739 if (spellId1)
5740 m_target->CastSpell(m_target, spellId1, true, NULL, this );
5741 if (spellId2)
5742 m_target->CastSpell(m_target, spellId2, true, NULL, this);
5744 if (m_target->GetTypeId() == TYPEID_PLAYER)
5746 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5747 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5749 if (itr->second->state == PLAYERSPELL_REMOVED) continue;
5750 if (itr->first==spellId1 || itr->first==spellId2) continue;
5751 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5752 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7))))
5753 continue;
5754 if (spellInfo->Stances & (1<<(form-1)))
5755 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5758 // Master Shapeshifter
5759 if (MasterShaperSpellId)
5761 Unit::AuraList const& ShapeShifterAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5762 for(Unit::AuraList::const_iterator i = ShapeShifterAuras.begin(); i != ShapeShifterAuras.end(); i++)
5764 if ((*i)->GetSpellProto()->SpellIconID == 2851)
5766 int32 ShiftMod = (*i)->GetModifier()->m_amount;
5767 m_target->CastCustomSpell(m_target, MasterShaperSpellId, &ShiftMod, NULL, NULL, true);
5768 break;
5773 // Leader of the Pack
5774 if (((Player*)m_target)->HasSpell(17007))
5776 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5777 if (spellInfo && spellInfo->Stances & (1<<(form-1)))
5778 m_target->CastSpell(m_target, 24932, true, NULL, this);
5781 // Savage Roar
5782 if (form == FORM_CAT && ((Player*)m_target)->HasAura(52610))
5783 m_target->CastSpell(m_target, 62071, true);
5785 // Improved Moonkin Form
5786 if (form == FORM_MOONKIN)
5788 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5789 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); i++)
5791 if ((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_DRUID &&
5792 (*i)->GetSpellProto()->SpellIconID == 2855)
5794 uint32 spell_id = 0;
5795 switch((*i)->GetId())
5797 case 48384:spell_id=50170;break;//Rank 1
5798 case 48395:spell_id=50171;break;//Rank 2
5799 case 48396:spell_id=50172;break;//Rank 3
5800 default:
5801 sLog.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i)->GetId());
5802 break;
5805 if(spell_id)
5806 m_target->CastSpell(m_target, spell_id, true, NULL, this);
5807 break;
5812 // Heart of the Wild
5813 if (HotWSpellId)
5815 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5816 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5818 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5820 int32 HotWMod = (*i)->GetModifier()->m_amount;
5821 if(GetModifier()->m_miscvalue == FORM_CAT)
5822 HotWMod /= 2;
5824 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5825 break;
5831 else
5833 if(spellId1)
5834 m_target->RemoveAurasDueToSpell(spellId1);
5835 if(spellId2)
5836 m_target->RemoveAurasDueToSpell(spellId2);
5837 if(MasterShaperSpellId)
5838 m_target->RemoveAurasDueToSpell(MasterShaperSpellId);
5840 Unit::AuraMap& tAuras = m_target->GetAuras();
5841 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5843 if (itr->second->IsRemovedOnShapeLost())
5845 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5846 itr = tAuras.begin();
5848 else
5849 ++itr;
5854 void Aura::HandleSpellSpecificBoosts(bool apply)
5856 bool cast_at_remove = false; // if spell must be casted at last aura from stack remove
5857 uint32 spellId1 = 0;
5858 uint32 spellId2 = 0;
5859 uint32 spellId3 = 0;
5860 uint32 spellId4 = 0;
5862 switch(GetSpellProto()->SpellFamilyName)
5864 case SPELLFAMILY_GENERIC:
5866 // Illusionary Barrier
5867 if(GetId() == 57350 && !apply && m_target->getPowerType() == POWER_MANA)
5869 cast_at_remove = true;
5870 spellId1 = 60242; // Darkmoon Card: Illusion
5872 else
5873 return;
5874 break;
5876 case SPELLFAMILY_MAGE:
5878 // Ice Barrier (non stacking from one caster)
5879 if (m_spellProto->SpellIconID == 32)
5881 if (!apply && (m_removeMode == AURA_REMOVE_BY_DISPEL || (m_removeMode == AURA_REMOVE_BY_DEFAULT && !GetModifier()->m_amount)))
5883 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5884 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
5886 // Shattered Barrier
5887 if ((*itr)->GetSpellProto()->SpellIconID == 2945)
5889 cast_at_remove = true;
5890 // first rank have 50% chance
5891 if ((*itr)->GetId() != 44745 || roll_chance_i(50))
5892 spellId1 = 55080;
5893 break;
5897 else
5898 return;
5900 else
5901 return;
5903 case SPELLFAMILY_WARRIOR:
5905 if(!apply)
5907 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5908 if (GetSpellProto()->Mechanic != MECHANIC_BLEED)
5909 return;
5911 // If target still has one of Warrior's bleeds, do nothing
5912 Unit::AuraList const& PeriodicDamage = m_target->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
5913 for(Unit::AuraList::const_iterator i = PeriodicDamage.begin(); i != PeriodicDamage.end(); ++i)
5914 if( (*i)->GetCasterGUID() == GetCasterGUID() &&
5915 (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARRIOR &&
5916 (*i)->GetSpellProto()->Mechanic == MECHANIC_BLEED)
5917 return;
5919 spellId1 = 30069; // Blood Frenzy (Rank 1)
5920 spellId2 = 30070; // Blood Frenzy (Rank 2)
5922 break;
5924 case SPELLFAMILY_WARLOCK:
5925 // Fear (non stacking)
5926 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000040000000000))
5928 if(!apply)
5930 Unit* caster = GetCaster();
5931 if(!caster)
5932 return;
5934 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
5935 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
5937 SpellEntry const* dummyEntry = (*itr)->GetSpellProto();
5938 // Improved Fear
5939 if (dummyEntry->SpellFamilyName == SPELLFAMILY_WARLOCK && dummyEntry->SpellIconID == 98)
5941 cast_at_remove = true;
5942 switch((*itr)->GetModifier()->m_amount)
5944 // Rank 1
5945 case 0: spellId1 = 60946; break;
5946 // Rank 1
5947 case 1: spellId1 = 60947; break;
5949 break;
5953 else
5954 return;
5956 else
5957 return;
5958 break;
5959 case SPELLFAMILY_PRIEST:
5961 // Shadow Word: Pain (need visual check fro skip improvement talent) or Vampiric Touch
5962 if (m_spellProto->SpellIconID == 234 && m_spellProto->SpellVisual[0] || m_spellProto->SpellIconID == 2213)
5964 if (!apply && m_removeMode == AURA_REMOVE_BY_DISPEL)
5966 Unit* caster = GetCaster();
5967 if(!caster)
5968 return;
5970 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
5971 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
5973 // Shadow Affinity
5974 if ((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST
5975 && (*itr)->GetSpellProto()->SpellIconID == 178)
5977 // custom cast code
5978 int32 basepoints0 = (*itr)->GetModifier()->m_amount * caster->GetCreateMana() / 100;
5979 caster->CastCustomSpell(caster, 64103, &basepoints0, NULL, NULL, true, NULL, this);
5980 return;
5984 else
5985 return;
5988 switch(GetId())
5990 // Abolish Disease (remove 1 more poison effect with Body and Soul)
5991 case 552:
5993 if(apply)
5995 int chance =0;
5996 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
5997 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
5999 SpellEntry const* dummyEntry = (*itr)->GetSpellProto();
6000 // Body and Soul (talent ranks)
6001 if (dummyEntry->SpellFamilyName == SPELLFAMILY_PRIEST && dummyEntry->SpellIconID == 2218 &&
6002 dummyEntry->SpellVisual[0]==0)
6004 chance = (*itr)->GetSpellProto()->CalculateSimpleValue(1);
6005 break;
6009 if(roll_chance_i(chance))
6010 spellId1 = 64134; // Body and Soul (periodic dispel effect)
6012 else
6013 spellId1 = 64134; // Body and Soul (periodic dispel effect)
6014 break;
6016 // Dispersion mana reg and immunity
6017 case 47585:
6018 spellId1 = 60069; // Dispersion
6019 spellId2 = 63230; // Dispersion
6020 break;
6021 default:
6022 return;
6024 break;
6026 case SPELLFAMILY_ROGUE:
6027 // Sprint (skip non player casted spells by category)
6028 if (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000040) && GetSpellProto()->Category == 44)
6030 if(!apply || m_target->HasAura(58039)) // Glyph of Blurred Speed
6031 spellId1 = 61922; // Sprint (waterwalk)
6032 else
6033 return;
6035 else
6036 return;
6037 break;
6038 case SPELLFAMILY_HUNTER:
6040 // The Beast Within and Bestial Wrath - immunity
6041 if (GetId() == 19574 || GetId() == 34471)
6043 spellId1 = 24395;
6044 spellId2 = 24396;
6045 spellId3 = 24397;
6046 spellId4 = 26592;
6048 // Aspect of the Dragonhawk dodge
6049 else if (GetSpellProto()->SpellFamilyFlags2 & 0x00001000)
6051 spellId1 = 61848;
6053 // triggered spell have same category as main spell and cooldown
6054 if (apply && m_target->GetTypeId()==TYPEID_PLAYER)
6055 ((Player*)m_target)->RemoveSpellCooldown(61848);
6057 else
6058 return;
6059 break;
6061 case SPELLFAMILY_PALADIN:
6063 if (m_spellProto->Id == 31884) // Avenging Wrath
6065 if(!apply)
6066 spellId1 = 57318; // Sanctified Wrath (triggered)
6067 else
6069 int32 percent = 0;
6070 Unit::AuraList const& dummyAuras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
6071 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
6073 if ((*itr)->GetSpellProto()->SpellIconID == 3029)
6075 percent = (*itr)->GetModifier()->m_amount;
6076 break;
6080 // apply in special way
6081 if(percent)
6083 spellId1 = 57318; // Sanctified Wrath (triggered)
6084 // prevent aura deletion, specially in multi-boost case
6085 SetInUse(true);
6086 m_target->CastCustomSpell(m_target, spellId1, &percent, &percent, NULL, true, NULL, this);
6087 SetInUse(false);
6089 return;
6091 break;
6094 // Only process on player casting paladin aura
6095 // all aura bonuses applied also in aura area effect way to caster
6096 if (GetCasterGUID() != m_target->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
6097 return;
6099 if (GetSpellSpecific(m_spellProto->Id) != SPELL_AURA)
6100 return;
6102 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
6103 if ((GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000008))==0)
6104 spellId1 = 63531; // placeholder for talent spell mods
6105 // Improved Concentration Aura (auras bonus)
6106 spellId2 = 63510; // placeholder for talent spell mods
6107 // Improved Devotion Aura (auras bonus)
6108 spellId3 = 63514; // placeholder for talent spell mods
6109 break;
6111 case SPELLFAMILY_DEATHKNIGHT:
6113 if (GetSpellSpecific(m_spellProto->Id) != SPELL_PRESENCE)
6114 return;
6116 // Frost Presence health
6117 if (GetId() == 48263)
6118 spellId1 = 61261;
6119 // Unholy Presence move speed
6120 else if (GetId() == 48265)
6121 spellId1 = 49772;
6122 else
6123 return;
6125 break;
6127 default:
6128 return;
6131 // prevent aura deletion, specially in multi-boost case
6132 SetInUse(true);
6134 if (apply || cast_at_remove)
6136 if (spellId1)
6137 m_target->CastSpell(m_target, spellId1, true, NULL, this);
6138 if (spellId2 && !IsDeleted())
6139 m_target->CastSpell(m_target, spellId2, true, NULL, this);
6140 if (spellId3 && !IsDeleted())
6141 m_target->CastSpell(m_target, spellId3, true, NULL, this);
6142 if (spellId4 && !IsDeleted())
6143 m_target->CastSpell(m_target, spellId4, true, NULL, this);
6145 else
6147 if (spellId1)
6148 m_target->RemoveAurasByCasterSpell(spellId1, GetCasterGUID());
6149 if (spellId2)
6150 m_target->RemoveAurasByCasterSpell(spellId2, GetCasterGUID());
6151 if (spellId3)
6152 m_target->RemoveAurasByCasterSpell(spellId3, GetCasterGUID());
6153 if (spellId4)
6154 m_target->RemoveAurasByCasterSpell(spellId4, GetCasterGUID());
6157 SetInUse(false);
6160 void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
6162 if(m_target->GetTypeId() != TYPEID_UNIT)
6163 return;
6165 CreatureInfo const * ci = ObjectMgr::GetCreatureTemplate(m_target->GetEntry());
6166 if(ci && ci->type == CREATURE_TYPE_BEAST)
6167 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
6170 void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
6172 if(apply)
6173 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
6174 else
6175 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
6178 void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
6180 if(m_target->GetTypeId() != TYPEID_PLAYER)
6181 return;
6183 if(apply)
6184 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
6185 else
6186 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
6189 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
6191 HandleAuraModPacify(apply, Real);
6192 HandleAuraModSilence(apply, Real);
6195 void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
6197 if(m_target->GetTypeId() != TYPEID_PLAYER)
6198 return;
6200 if(apply)
6202 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
6204 else
6206 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
6210 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
6212 // all applied/removed only at real aura add/remove
6213 if(!Real)
6214 return;
6216 // allow fly
6217 WorldPacket data;
6218 if(apply)
6219 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
6220 else
6221 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
6222 data.append(m_target->GetPackGUID());
6223 data << uint32(0); // unk
6224 m_target->SendMessageToSet(&data, true);
6227 void Aura::HandleModRating(bool apply, bool Real)
6229 // spells required only Real aura add/remove
6230 if(!Real)
6231 return;
6233 if(m_target->GetTypeId() != TYPEID_PLAYER)
6234 return;
6236 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
6237 if (m_modifier.m_miscvalue & (1 << rating))
6238 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
6241 void Aura::HandleModRatingFromStat(bool apply, bool Real)
6243 // spells required only Real aura add/remove
6244 if(!Real)
6245 return;
6247 if(m_target->GetTypeId() != TYPEID_PLAYER)
6248 return;
6249 // Just recalculate ratings
6250 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
6251 if (m_modifier.m_miscvalue & (1 << rating))
6252 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
6255 void Aura::HandleForceMoveForward(bool apply, bool Real)
6257 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
6258 return;
6259 if(apply)
6260 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
6261 else
6262 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
6265 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
6267 if(m_target->GetTypeId() != TYPEID_PLAYER)
6268 return;
6270 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
6271 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
6274 void Aura::HandleModTargetResistance(bool apply, bool Real)
6276 // spells required only Real aura add/remove
6277 if(!Real)
6278 return;
6279 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
6281 // show armor penetration
6282 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
6283 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE, m_modifier.m_amount, apply);
6285 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
6286 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
6287 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, m_modifier.m_amount, apply);
6290 void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
6292 BaseModType modType = FLAT_MOD;
6293 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
6294 modType = PCT_MOD;
6296 if(m_target->GetTypeId() == TYPEID_PLAYER)
6297 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
6300 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
6302 // spells required only Real aura add/remove
6303 if(!Real)
6304 return;
6306 if(m_target->GetTypeId() != TYPEID_PLAYER)
6307 return;
6309 Player *target = (Player*)m_target;
6311 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
6312 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
6313 if( !apply && m_duration==0 && target->GetComboTarget())
6314 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
6315 target->AddComboPoints(unit, -m_modifier.m_amount);
6318 void Aura::HandleModUnattackable( bool Apply, bool Real )
6320 if(Real && Apply)
6322 m_target->CombatStop();
6323 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
6325 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
6328 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
6330 // spells required only Real aura add/remove
6331 if(!Real)
6332 return;
6334 // prepare spirit state
6335 if(apply)
6337 if(m_target->GetTypeId()==TYPEID_PLAYER)
6339 // disable breath/etc timers
6340 ((Player*)m_target)->StopMirrorTimers();
6342 // set stand state (expected in this form)
6343 if(!m_target->IsStandState())
6344 m_target->SetStandState(UNIT_STAND_STATE_STAND);
6347 m_target->SetHealth(1);
6349 // die at aura end
6350 else
6351 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
6354 void Aura::CleanupTriggeredSpells()
6356 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
6357 if(!tSpellId)
6358 return;
6360 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
6361 if(!tProto)
6362 return;
6364 if(GetSpellDuration(tProto) != -1)
6365 return;
6367 // needed for spell 43680, maybe others
6368 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6369 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
6370 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
6371 return;
6372 m_target->RemoveAurasDueToSpell(tSpellId);
6375 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
6377 if(!Real)
6378 return;
6380 Unit* caster = GetCaster();
6381 if(!caster)
6382 return;
6384 if (apply)
6386 // prevent double apply bonuses
6387 if (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
6389 float DoneActualBenefit = 0.0f;
6390 switch(m_spellProto->SpellFamilyName)
6392 case SPELLFAMILY_PRIEST:
6393 // Power Word: Shield
6394 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001))
6395 //+80.68% from +spell bonus
6396 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.8068f;
6397 break;
6398 case SPELLFAMILY_MAGE:
6399 // Frost Ward, Fire Ward
6400 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000108))
6401 //+10% from +spell bonus
6402 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
6403 // Ice Barrier
6404 else if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000100000000))
6405 //+80.67% from +spell bonus
6406 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.8067f;
6407 break;
6408 case SPELLFAMILY_WARLOCK:
6409 // Shadow Ward
6410 if (m_spellProto->SpellFamilyFlags2 & 0x00000040)
6411 //+30% from +spell bonus
6412 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.30f;
6413 break;
6414 case SPELLFAMILY_PALADIN:
6415 // Sacred Shield
6416 // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
6417 if (m_spellProto->SpellFamilyFlags & UI64LIT(0x0008000000000000))
6419 // +75% from spell power
6420 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.75f;
6422 break;
6423 default:
6424 break;
6427 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6429 m_modifier.m_amount += (int32)DoneActualBenefit;
6432 else
6434 if (caster &&
6435 // Power Word: Shield
6436 m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && m_spellProto->Mechanic == MECHANIC_SHIELD &&
6437 (m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000000001)) &&
6438 // completely absorbed or dispelled
6439 ((m_removeMode == AURA_REMOVE_BY_DEFAULT && !m_modifier.m_amount) || m_removeMode == AURA_REMOVE_BY_DISPEL))
6441 Unit::AuraList const& vDummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
6442 for(Unit::AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
6444 SpellEntry const* vSpell = (*itr)->GetSpellProto();
6446 // Rapture (main spell)
6447 if(vSpell->SpellFamilyName == SPELLFAMILY_PRIEST && vSpell->SpellIconID == 2894 && vSpell->Effect[1])
6449 switch((*itr)->GetEffIndex())
6451 case 0:
6453 // energize caster
6454 int32 manapct1000 = 5 * ((*itr)->GetModifier()->m_amount + sSpellMgr.GetSpellRank(vSpell->Id));
6455 int32 basepoints0 = caster->GetMaxPower(POWER_MANA) * manapct1000 / 1000;
6456 caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true);
6457 break;
6459 case 1:
6461 // energize target
6462 if (!roll_chance_i((*itr)->GetModifier()->m_amount) || caster->HasAura(63853))
6463 break;
6465 switch(m_target->getPowerType())
6467 case POWER_RUNIC_POWER:
6468 m_target->CastSpell(m_target, 63652, true, NULL, NULL, m_caster_guid);
6469 break;
6470 case POWER_RAGE:
6471 m_target->CastSpell(m_target, 63653, true, NULL, NULL, m_caster_guid);
6472 break;
6473 case POWER_MANA:
6475 int32 basepoints0 = m_target->GetMaxPower(POWER_MANA) * 2 / 100;
6476 m_target->CastCustomSpell(m_target, 63654, &basepoints0, NULL, NULL, true);
6477 break;
6479 case POWER_ENERGY:
6480 m_target->CastSpell(m_target, 63655, true, NULL, NULL, m_caster_guid);
6481 break;
6482 default:
6483 break;
6486 //cooldwon aura
6487 caster->CastSpell(caster, 63853, true);
6488 break;
6490 default:
6491 sLog.outError("Changes in R-dummy spell???: effect 3");
6492 break;
6500 void Aura::PeriodicTick()
6502 switch(m_modifier.m_auraname)
6504 case SPELL_AURA_PERIODIC_DAMAGE:
6505 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
6507 Unit *pCaster = GetCaster();
6508 if(!pCaster)
6509 return;
6511 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6512 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6513 return;
6515 // Check for immune (not use charges)
6516 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6517 return;
6519 // some auras remove at specific health level or more
6520 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
6522 switch(GetId())
6524 case 43093: case 31956: case 38801:
6525 case 35321: case 38363: case 39215:
6526 if(m_target->GetHealth() == m_target->GetMaxHealth() )
6528 m_target->RemoveAurasDueToSpell(GetId());
6529 return;
6531 break;
6532 case 38772:
6534 uint32 percent =
6535 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
6536 pCaster->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints[GetEffIndex() + 1], m_target) :
6537 100;
6538 if(m_target->GetHealth() * 100 >= m_target->GetMaxHealth() * percent )
6540 m_target->RemoveAurasDueToSpell(GetId());
6541 return;
6543 break;
6545 default:
6546 break;
6550 uint32 absorb = 0;
6551 uint32 resist = 0;
6552 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6554 // ignore non positive values (can be result apply spellmods to aura damage
6555 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6557 uint32 pdamage;
6559 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
6561 pdamage = amount;
6563 // SpellDamageBonus for magic spells
6564 if(GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_NONE || GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC)
6565 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6566 // MeleeDamagebonus for weapon based spells
6567 else
6569 WeaponAttackType attackType = GetWeaponAttackType(GetSpellProto());
6570 pdamage = pCaster->MeleeDamageBonus(m_target, pdamage, attackType, GetSpellProto(), DOT, GetStackAmount());
6573 // Calculate armor mitigation if it is a physical spell
6574 // But not for bleed mechanic spells
6575 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
6576 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
6578 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
6579 cleanDamage.damage += pdamage - pdamageReductedArmor;
6580 pdamage = pdamageReductedArmor;
6583 // Curse of Agony damage-per-tick calculation
6584 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID==544)
6586 // 1..4 ticks, 1/2 from normal tick damage
6587 if (m_duration >= ((m_maxduration-m_modifier.periodictime) * 2 / 3))
6588 pdamage = pdamage/2;
6589 // 9..12 ticks, 3/2 from normal tick damage
6590 else if(m_duration < ((m_maxduration-m_modifier.periodictime) / 3))
6591 pdamage += (pdamage + 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6592 // 5..8 ticks have normal tick damage
6595 else
6596 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
6598 // This method can modify pdamage
6599 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
6601 // send critical in hit info for threat calculation
6602 if (isCrit)
6604 cleanDamage.hitOutCome = MELEE_HIT_CRIT;
6605 // Resilience - reduce crit damage
6606 pdamage -= m_target->GetSpellCritDamageReduction(pdamage);
6609 // only from players
6610 // FIXME: need use SpellDamageBonus instead?
6611 if (IS_PLAYER_GUID(m_caster_guid))
6612 pdamage -= m_target->GetSpellDamageReduction(pdamage);
6614 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, !(GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
6616 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6617 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
6619 pCaster->DealDamageMods(m_target, pdamage, &absorb);
6621 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f, isCrit);
6622 m_target->SendPeriodicAuraLog(&pInfo);
6624 // Set trigger flag
6625 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6626 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6627 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage - absorb - resist);
6628 if (pdamage)
6629 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6630 pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
6632 pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6633 break;
6635 case SPELL_AURA_PERIODIC_LEECH:
6636 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
6638 Unit *pCaster = GetCaster();
6639 if(!pCaster)
6640 return;
6642 if(!pCaster->isAlive())
6643 return;
6645 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6646 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6647 return;
6649 // Check for immune
6650 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6651 return;
6653 uint32 absorb=0;
6654 uint32 resist=0;
6655 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6657 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6659 //Calculate armor mitigation if it is a physical spell
6660 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
6662 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
6663 cleanDamage.damage += pdamage - pdamageReductedArmor;
6664 pdamage = pdamageReductedArmor;
6667 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6669 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist, !(GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED));
6671 if(m_target->GetHealth() < pdamage)
6672 pdamage = uint32(m_target->GetHealth());
6674 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6675 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
6677 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
6679 float multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue[GetEffIndex()] : 1;
6681 // Set trigger flag
6682 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6683 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6684 pdamage = (pdamage <= absorb + resist) ? 0 : (pdamage-absorb-resist);
6685 if (pdamage)
6686 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6687 pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, GetSpellProto());
6688 int32 new_damage = pCaster->DealDamage(m_target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6690 if (!m_target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
6691 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; ++i)
6692 if (Spell* spell = pCaster->GetCurrentSpell(CurrentSpellTypes(i)))
6693 if (spell->m_spellInfo->Id == GetId())
6694 spell->cancel();
6697 if(Player *modOwner = pCaster->GetSpellModOwner())
6698 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, multiplier);
6700 uint32 heal = pCaster->SpellHealingBonus(pCaster, GetSpellProto(), uint32(new_damage * multiplier), DOT, GetStackAmount());
6702 int32 gain = pCaster->DealHeal(pCaster, heal, GetSpellProto());
6703 pCaster->getHostileRefManager().threatAssist(pCaster, gain * 0.5f, GetSpellProto());
6704 break;
6706 case SPELL_AURA_PERIODIC_HEAL:
6707 case SPELL_AURA_OBS_MOD_HEALTH:
6709 Unit *pCaster = GetCaster();
6710 if(!pCaster)
6711 return;
6713 // heal for caster damage (must be alive)
6714 if(m_target != pCaster && GetSpellProto()->SpellVisual[0] == 163 && !pCaster->isAlive())
6715 return;
6717 // ignore non positive values (can be result apply spellmods to aura damage
6718 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6720 uint32 pdamage;
6722 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
6723 pdamage = uint32(m_target->GetMaxHealth() * amount / 100);
6724 else
6726 pdamage = amount;
6728 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6729 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellIconID == 2864)
6731 int32 ticks = m_maxduration/m_modifier.periodictime;
6732 int32 remainingTicks = int32(float(m_duration) / m_modifier.periodictime + 0.5);
6733 pdamage = int32(pdamage) + int32(amount)*ticks*(-6+2*remainingTicks)/100;
6737 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
6739 // This method can modify pdamage
6740 bool isCrit = IsCritFromAbilityAura(pCaster, pdamage);
6742 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6743 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6745 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f, isCrit);
6746 m_target->SendPeriodicAuraLog(&pInfo);
6748 int32 gain = m_target->ModifyHealth(pdamage);
6750 // Set trigger flag
6751 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;
6752 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;
6753 pCaster->ProcDamageAndSpell(m_target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, gain, BASE_ATTACK, m_spellProto);
6755 // add HoTs to amount healed in bgs
6756 if( pCaster->GetTypeId() == TYPEID_PLAYER )
6757 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
6758 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
6760 m_target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6762 SpellEntry const* spellProto = GetSpellProto();
6764 // heal for caster damage
6765 if(m_target != pCaster && spellProto->SpellVisual[0] == 163)
6767 uint32 dmg = spellProto->manaPerSecond;
6768 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
6770 pCaster->RemoveAurasDueToSpell(GetId());
6772 // finish current generic/channeling spells, don't affect autorepeat
6773 pCaster->FinishSpell(CURRENT_GENERIC_SPELL);
6774 pCaster->FinishSpell(CURRENT_CHANNELED_SPELL);
6776 else
6778 uint32 damage = gain;
6779 uint32 absorb = 0;
6780 pCaster->DealDamageMods(pCaster, damage, &absorb);
6781 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), damage, GetSpellSchoolMask(GetSpellProto()), absorb, 0, false, 0, false);
6783 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
6784 pCaster->DealDamage(pCaster, damage, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6788 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6789 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6790 // ignore item heals
6791 // if(procSpell && !haveCastItem)
6792 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6793 break;
6795 case SPELL_AURA_PERIODIC_MANA_LEECH:
6797 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6798 return;
6800 Powers power = Powers(m_modifier.m_miscvalue);
6802 // power type might have changed between aura applying and tick (druid's shapeshift)
6803 if(m_target->getPowerType() != power)
6804 return;
6806 Unit *pCaster = GetCaster();
6807 if(!pCaster)
6808 return;
6810 if(!pCaster->isAlive())
6811 return;
6813 if( GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6814 pCaster->SpellHitResult(m_target, GetSpellProto(), false) != SPELL_MISS_NONE)
6815 return;
6817 // Check for immune (not use charges)
6818 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6819 return;
6821 // ignore non positive values (can be result apply spellmods to aura damage
6822 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6824 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6825 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6826 if (m_spellProto->ManaCostPercentage)
6828 // max value
6829 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
6830 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
6831 if(pdamage > maxmana)
6832 pdamage = maxmana;
6835 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6836 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6838 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
6840 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6841 if (power == POWER_MANA)
6842 drain_amount -= m_target->GetSpellCritDamageReduction(drain_amount);
6844 m_target->ModifyPower(power, -drain_amount);
6846 float gain_multiplier = 0;
6848 if(pCaster->GetMaxPower(power) > 0)
6850 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6852 if(Player *modOwner = pCaster->GetSpellModOwner())
6853 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6856 SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
6857 m_target->SendPeriodicAuraLog(&pInfo);
6859 int32 gain_amount = int32(drain_amount * gain_multiplier);
6861 if(gain_amount)
6863 int32 gain = pCaster->ModifyPower(power, gain_amount);
6864 m_target->AddThreat(pCaster, float(gain) * 0.5f, pInfo.critical, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6866 break;
6868 case SPELL_AURA_PERIODIC_ENERGIZE:
6870 // ignore non positive values (can be result apply spellmods to aura damage
6871 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6873 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6874 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6876 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6877 break;
6879 Powers power = Powers(m_modifier.m_miscvalue);
6881 if(m_target->GetMaxPower(power) == 0)
6882 break;
6884 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6885 m_target->SendPeriodicAuraLog(&pInfo);
6887 int32 gain = m_target->ModifyPower(power,pdamage);
6889 if(Unit* pCaster = GetCaster())
6890 m_target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6891 break;
6893 case SPELL_AURA_OBS_MOD_MANA:
6895 // ignore non positive values (can be result apply spellmods to aura damage
6896 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6898 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount / 100);
6900 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6901 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6903 if(m_target->GetMaxPower(POWER_MANA) == 0)
6904 break;
6906 SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, 0, 0, 0.0f);
6907 m_target->SendPeriodicAuraLog(&pInfo);
6909 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6911 if(Unit* pCaster = GetCaster())
6912 m_target->getHostileRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6913 break;
6915 case SPELL_AURA_POWER_BURN_MANA:
6917 Unit *pCaster = GetCaster();
6918 if(!pCaster)
6919 return;
6921 // Check for immune (not use charges)
6922 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6923 return;
6925 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6927 Powers powerType = Powers(m_modifier.m_miscvalue);
6929 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6930 return;
6932 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6933 if (powerType == POWER_MANA)
6934 pdamage -= m_target->GetSpellCritDamageReduction(pdamage);
6936 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6938 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6940 SpellEntry const* spellProto = GetSpellProto();
6941 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6942 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6943 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6945 pCaster->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
6947 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6949 // Set trigger flag
6950 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6951 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6952 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6953 if (damageInfo.damage)
6954 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6956 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6958 pCaster->DealSpellDamage(&damageInfo, true);
6959 break;
6961 case SPELL_AURA_MOD_REGEN:
6963 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6964 if (Unit *caster = GetCaster())
6965 m_target->getHostileRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6966 break;
6968 case SPELL_AURA_MOD_POWER_REGEN:
6970 Powers pt = m_target->getPowerType();
6971 if(int32(pt) != m_modifier.m_miscvalue)
6972 return;
6974 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6976 // eating anim
6977 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6979 else if( GetId() == 20577 )
6981 // cannibalize anim
6982 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6985 // Anger Management
6986 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6987 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6988 if(pt == POWER_RAGE)
6989 m_target->ModifyPower(pt, m_modifier.m_amount * 3 / 5);
6990 break;
6992 // Here tick dummy auras
6993 case SPELL_AURA_PERIODIC_DUMMY:
6995 PeriodicDummyTick();
6996 break;
6998 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
7000 TriggerSpell();
7001 break;
7003 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
7005 TriggerSpellWithValue();
7006 break;
7008 default:
7009 break;
7013 void Aura::PeriodicDummyTick()
7015 SpellEntry const* spell = GetSpellProto();
7016 switch (spell->SpellFamilyName)
7018 case SPELLFAMILY_GENERIC:
7019 switch (spell->Id)
7021 // Drink
7022 case 430:
7023 case 431:
7024 case 432:
7025 case 1133:
7026 case 1135:
7027 case 1137:
7028 case 10250:
7029 case 22734:
7030 case 27089:
7031 case 34291:
7032 case 43182:
7033 case 43183:
7034 case 43706:
7035 case 46755:
7036 case 49472: // Drink Coffee
7037 case 57073:
7038 case 61830:
7040 if (m_target->GetTypeId() != TYPEID_PLAYER)
7041 return;
7042 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
7043 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
7044 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
7046 if ((*i)->GetId() == GetId())
7048 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
7049 ((Player*)m_target)->UpdateManaRegen();
7050 // Disable continue
7051 m_isPeriodic = false;
7052 return;
7055 return;
7057 // Forsaken Skills
7058 case 7054:
7060 // Possibly need cast one of them (but
7061 // 7038 Forsaken Skill: Swords
7062 // 7039 Forsaken Skill: Axes
7063 // 7040 Forsaken Skill: Daggers
7064 // 7041 Forsaken Skill: Maces
7065 // 7042 Forsaken Skill: Staves
7066 // 7043 Forsaken Skill: Bows
7067 // 7044 Forsaken Skill: Guns
7068 // 7045 Forsaken Skill: 2H Axes
7069 // 7046 Forsaken Skill: 2H Maces
7070 // 7047 Forsaken Skill: 2H Swords
7071 // 7048 Forsaken Skill: Defense
7072 // 7049 Forsaken Skill: Fire
7073 // 7050 Forsaken Skill: Frost
7074 // 7051 Forsaken Skill: Holy
7075 // 7053 Forsaken Skill: Shadow
7076 return;
7078 // // Panda
7079 // case 19230: break;
7080 // // Gossip NPC Periodic - Talk
7081 // case 33208: break;
7082 // // Gossip NPC Periodic - Despawn
7083 // case 33209: break;
7084 // // Steal Weapon
7085 // case 36207: break;
7086 // // Simon Game START timer, (DND)
7087 // case 39993: break;
7088 // // Knockdown Fel Cannon: break; The Aggro Burst
7089 // case 40119: break;
7090 // // Old Mount Spell
7091 // case 40154: break;
7092 // // Magnetic Pull
7093 // case 40581: break;
7094 // // Ethereal Ring: break; The Bolt Burst
7095 // case 40801: break;
7096 // // Crystal Prison
7097 // case 40846: break;
7098 // // Copy Weapon
7099 // case 41054: break;
7100 // // Dementia
7101 // case 41404: break;
7102 // // Ethereal Ring Visual, Lightning Aura
7103 // case 41477: break;
7104 // // Ethereal Ring Visual, Lightning Aura (Fork)
7105 // case 41525: break;
7106 // // Ethereal Ring Visual, Lightning Jumper Aura
7107 // case 41567: break;
7108 // // No Man's Land
7109 // case 41955: break;
7110 // // Headless Horseman - Fire
7111 // case 42074: break;
7112 // // Headless Horseman - Visual - Large Fire
7113 // case 42075: break;
7114 // // Headless Horseman - Start Fire, Periodic Aura
7115 // case 42140: break;
7116 // // Ram Speed Boost
7117 // case 42152: break;
7118 // // Headless Horseman - Fires Out Victory Aura
7119 // case 42235: break;
7120 // // Pumpkin Life Cycle
7121 // case 42280: break;
7122 // // Brewfest Request Chick Chuck Mug Aura
7123 // case 42537: break;
7124 // // Squashling
7125 // case 42596: break;
7126 // // Headless Horseman Climax, Head: Periodic
7127 // case 42603: break;
7128 // // Fire Bomb
7129 // case 42621: break;
7130 // // Headless Horseman - Conflagrate, Periodic Aura
7131 // case 42637: break;
7132 // // Headless Horseman - Create Pumpkin Treats Aura
7133 // case 42774: break;
7134 // // Headless Horseman Climax - Summoning Rhyme Aura
7135 // case 42879: break;
7136 // // Tricky Treat
7137 // case 42919: break;
7138 // // Giddyup!
7139 // case 42924: break;
7140 // // Ram - Trot
7141 // case 42992: break;
7142 // // Ram - Canter
7143 // case 42993: break;
7144 // // Ram - Gallop
7145 // case 42994: break;
7146 // // Ram Level - Neutral
7147 // case 43310: break;
7148 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
7149 // case 43884: break;
7150 // // Wretched!
7151 // case 43963: break;
7152 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
7153 // case 44000: break;
7154 // // Energy Feedback
7155 // case 44328: break;
7156 // // Romantic Picnic
7157 // case 45102: break;
7158 // // Romantic Picnic
7159 // case 45123: break;
7160 // // Looking for Love
7161 // case 45124: break;
7162 // // Kite - Lightning Strike Kite Aura
7163 // case 45197: break;
7164 // // Rocket Chicken
7165 // case 45202: break;
7166 // // Copy Offhand Weapon
7167 // case 45205: break;
7168 // // Upper Deck - Kite - Lightning Periodic Aura
7169 // case 45207: break;
7170 // // Kite -Sky Lightning Strike Kite Aura
7171 // case 45251: break;
7172 // // Ribbon Pole Dancer Check Aura
7173 // case 45390: break;
7174 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
7175 // case 45406: break;
7176 // // Parachute
7177 // case 45472: break;
7178 // // Alliance Flag, Extra Damage Debuff
7179 // case 45898: break;
7180 // // Horde Flag, Extra Damage Debuff
7181 // case 45899: break;
7182 // // Ahune - Summoning Rhyme Aura
7183 // case 45926: break;
7184 // // Ahune - Slippery Floor
7185 // case 45945: break;
7186 // // Ahune's Shield
7187 // case 45954: break;
7188 // // Nether Vapor Lightning
7189 // case 45960: break;
7190 // // Darkness
7191 // case 45996: break;
7192 // // Summon Blood Elves Periodic
7193 // case 46041: break;
7194 // // Transform Visual Missile Periodic
7195 // case 46205: break;
7196 // // Find Opening Beam End
7197 // case 46333: break;
7198 // // Ice Spear Control Aura
7199 // case 46371: break;
7200 // // Hailstone Chill
7201 // case 46458: break;
7202 // // Hailstone Chill, Internal
7203 // case 46465: break;
7204 // // Chill, Internal Shifter
7205 // case 46549: break;
7206 // // Summon Ice Spear Knockback Delayer
7207 // case 46878: break;
7208 // // Burninate Effect
7209 // case 47214: break;
7210 // // Fizzcrank Practice Parachute
7211 // case 47228: break;
7212 // // Send Mug Control Aura
7213 // case 47369: break;
7214 // // Direbrew's Disarm (precast)
7215 // case 47407: break;
7216 // // Mole Machine Port Schedule
7217 // case 47489: break;
7218 // case 47941: break; // Crystal Spike
7219 // case 48200: break; // Healer Aura
7220 // case 48630: break; // Summon Gauntlet Mobs Periodic
7221 // case 49313: break; // Proximity Mine Area Aura
7222 // // Mole Machine Portal Schedule
7223 // case 49466: break;
7224 // case 49555: break; // Corpse Explode
7225 // case 49592: break; // Temporal Rift
7226 // case 49957: break; // Cutting Laser
7227 // case 50085: break; // Slow Fall
7228 // // Listening to Music
7229 // case 50493: break;
7230 // // Love Rocket Barrage
7231 // case 50530: break;
7232 // Exist more after, need add later
7233 default:
7234 break;
7236 // Prey on the Weak
7237 if (spell->SpellIconID == 2983)
7239 Unit *target=m_target->getVictim();
7240 if (target && (m_target->GetHealth() * 100 / m_target->GetMaxHealth() > target->GetHealth() * 100 / target->GetMaxHealth()))
7242 if(!m_target->HasAura(58670))
7244 int32 basepoints = GetBasePoints();
7245 m_target->CastCustomSpell(m_target, 58670, &basepoints, 0, 0, true);
7248 else
7249 m_target->RemoveAurasDueToSpell(58670);
7251 break;
7252 case SPELLFAMILY_MAGE:
7254 // Mirror Image
7255 // if (spell->Id == 55342)
7256 // return;
7257 break;
7259 case SPELLFAMILY_DRUID:
7261 switch (spell->Id)
7263 // Frenzied Regeneration
7264 case 22842:
7266 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
7267 // Should be manauser
7268 if (m_target->getPowerType() != POWER_RAGE)
7269 return;
7270 uint32 rage = m_target->GetPower(POWER_RAGE);
7271 // Nothing todo
7272 if (rage == 0)
7273 return;
7274 int32 mod = (rage < 100) ? rage : 100;
7275 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
7276 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
7277 m_target->CastCustomSpell(m_target, 22845, &regen, NULL, NULL, true, NULL, this);
7278 m_target->SetPower(POWER_RAGE, rage-mod);
7279 return;
7281 // Force of Nature
7282 case 33831:
7283 return;
7284 default:
7285 break;
7287 break;
7289 case SPELLFAMILY_ROGUE:
7291 switch (spell->Id)
7293 // Killing Spree
7294 case 51690:
7296 if (m_target->hasUnitState(UNIT_STAT_STUNNED) || m_target->HasAuraType(SPELL_AURA_MOD_FEAR))
7297 return;
7299 std::list<Unit*> targets;
7301 // eff_radius ==0
7302 float radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spell->rangeIndex));
7304 CellPair p(MaNGOS::ComputeCellPair(m_target->GetPositionX(),m_target->GetPositionY()));
7305 Cell cell(p);
7306 cell.data.Part.reserved = ALL_DISTRICT;
7308 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck u_check(m_target, m_target, radius);
7309 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck> checker(m_target, targets, u_check);
7311 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker);
7312 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker);
7314 CellLock<GridReadGuard> cell_lock(cell, p);
7316 cell_lock->Visit(cell_lock, grid_object_checker, *m_target->GetMap(), *m_target, radius);
7317 cell_lock->Visit(cell_lock, world_object_checker, *m_target->GetMap(), *m_target, radius);
7320 if(targets.empty())
7321 return;
7323 std::list<Unit*>::const_iterator itr = targets.begin();
7324 std::advance(itr, rand()%targets.size());
7325 Unit* target = *itr;
7327 m_target->CastSpell(target, 57840, true);
7328 m_target->CastSpell(target, 57841, true);
7329 return;
7331 default:
7332 break;
7334 break;
7336 case SPELLFAMILY_HUNTER:
7338 // Explosive Shot
7339 if (spell->SpellFamilyFlags & UI64LIT(0x8000000000000000))
7341 m_target->CastCustomSpell(m_target, 53352, &m_modifier.m_amount, 0, 0, true, 0, this, GetCasterGUID());
7342 return;
7344 switch (spell->Id)
7346 // Harpooner's Mark
7347 // case 40084:
7348 // return;
7349 // Feeding Frenzy Rank 1
7350 case 53511:
7351 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
7352 m_target->CastSpell(m_target, 60096, true, 0, this);
7353 return;
7354 // Feeding Frenzy Rank 2
7355 case 53512:
7356 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
7357 m_target->CastSpell(m_target, 60097, true, 0, this);
7358 return;
7359 default:
7360 break;
7362 break;
7364 case SPELLFAMILY_SHAMAN:
7366 // Astral Shift
7367 if (spell->Id == 52179)
7369 // Periodic need for remove visual on stun/fear/silence lost
7370 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
7371 m_target->RemoveAurasDueToSpell(52179);
7372 return;
7374 break;
7376 case SPELLFAMILY_DEATHKNIGHT:
7378 // Death and Decay
7379 if (spell->SpellFamilyFlags & UI64LIT(0x0000000000000020))
7381 if (Unit *caster = GetCaster())
7382 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
7383 return;
7385 // Raise Dead
7386 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
7387 // return;
7388 // Chains of Ice
7389 if (spell->SpellFamilyFlags & UI64LIT(0x0000400000000000))
7391 // Get 0 effect aura
7392 Aura *slow = m_target->GetAura(GetId(), 0);
7393 if (slow)
7395 slow->ApplyModifier(false, true);
7396 Modifier *mod = slow->GetModifier();
7397 mod->m_amount+= m_modifier.m_amount;
7398 if (mod->m_amount > 0) mod->m_amount = 0;
7399 slow->ApplyModifier(true, true);
7401 return;
7403 // Summon Gargoyle
7404 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
7405 // return;
7406 // Death Rune Mastery
7407 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7408 // return;
7409 // Bladed Armor
7410 if (spell->SpellIconID == 2653)
7412 // Increases your attack power by $s1 for every $s2 armor value you have.
7413 // Calculate AP bonus (from 1 efect of this spell)
7414 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
7415 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, NULL, true, NULL, this);
7416 return;
7418 // Reaping
7419 // if (spell->SpellIconID == 22)
7420 // return;
7421 // Blood of the North
7422 // if (spell->SpellIconID == 30412)
7423 // return;
7424 break;
7426 default:
7427 break;
7431 void Aura::HandlePreventFleeing(bool apply, bool Real)
7433 if(!Real)
7434 return;
7436 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
7437 if( !fearAuras.empty() )
7439 if (apply)
7440 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
7441 else
7442 m_target->SetFeared(true);
7446 void Aura::HandleManaShield(bool apply, bool Real)
7448 if(!Real)
7449 return;
7451 // prevent double apply bonuses
7452 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
7454 if(Unit* caster = GetCaster())
7456 float DoneActualBenefit = 0.0f;
7457 switch(m_spellProto->SpellFamilyName)
7459 case SPELLFAMILY_MAGE:
7460 if(m_spellProto->SpellFamilyFlags & UI64LIT(0x0000000000008000))
7462 // Mana Shield
7463 // +50% from +spd bonus
7464 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
7465 break;
7467 break;
7468 default:
7469 break;
7472 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
7474 m_modifier.m_amount += (int32)DoneActualBenefit;
7479 void Aura::HandleArenaPreparation(bool apply, bool Real)
7481 if(!Real)
7482 return;
7484 if(apply)
7485 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
7486 else
7487 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
7491 * Such auras are applied from a caster(=player) to a vehicle.
7492 * This has been verified using spell #49256
7494 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
7496 if(!Real)
7497 return;
7499 Unit *player = GetCaster();
7500 Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
7501 if(!player || player->GetTypeId() != TYPEID_PLAYER || !vehicle)
7502 return;
7504 if (apply)
7506 if(Pet *pet = player->GetPet())
7507 pet->Remove(PET_SAVE_AS_CURRENT);
7508 ((Player*)player)->EnterVehicle(vehicle);
7510 else
7512 SpellEntry const *spell = GetSpellProto();
7514 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7515 player->RemoveAurasDueToSpell(spell->Id);
7517 ((Player*)player)->ExitVehicle(vehicle);
7521 void Aura::HandleAuraConvertRune(bool apply, bool Real)
7523 if(!Real)
7524 return;
7526 if(m_target->GetTypeId() != TYPEID_PLAYER)
7527 return;
7529 Player *plr = (Player*)m_target;
7531 if(plr->getClass() != CLASS_DEATH_KNIGHT)
7532 return;
7534 // how to determine what rune need to be converted?
7535 for(uint32 i = 0; i < MAX_RUNES; ++i)
7537 if(apply)
7539 if(!plr->GetRuneCooldown(i))
7541 plr->ConvertRune(i, RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex]));
7542 break;
7545 else
7547 if(plr->GetCurrentRune(i) == RuneType(GetSpellProto()->EffectMiscValueB[m_effIndex]))
7549 plr->ConvertRune(i, plr->GetBaseRune(i));
7550 break;
7556 void Aura::HandlePhase(bool apply, bool Real)
7558 if(!Real)
7559 return;
7561 // always non stackable
7562 if(apply)
7564 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
7565 if(!phases.empty())
7566 m_target->RemoveAurasDueToSpell(phases.front()->GetId(), this);
7569 // no-phase is also phase state so same code for apply and remove
7571 // phase auras normally not expected at BG but anyway better check
7572 if(m_target->GetTypeId() == TYPEID_PLAYER)
7574 // drop flag at invisible in bg
7575 if(((Player*)m_target)->InBattleGround())
7576 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
7577 bg->EventPlayerDroppedFlag((Player*)m_target);
7579 // GM-mode have mask 0xFFFFFFFF
7580 if(!((Player*)m_target)->isGameMaster())
7581 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
7583 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
7585 if(GetEffIndex()==0)
7587 SpellAreaForAreaMapBounds saBounds = sSpellMgr.GetSpellAreaForAuraMapBounds(GetId());
7588 if(saBounds.first != saBounds.second)
7590 uint32 zone, area;
7591 m_target->GetZoneAndAreaId(zone, area);
7593 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
7595 // some auras remove at aura remove
7596 if(!itr->second->IsFitToRequirements((Player*)m_target, zone, area))
7597 m_target->RemoveAurasDueToSpell(itr->second->spellId);
7598 // some auras applied at aura apply
7599 else if(itr->second->autocast)
7601 if( !m_target->HasAura(itr->second->spellId, 0) )
7602 m_target->CastSpell(m_target, itr->second->spellId, true);
7608 else
7609 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL, false);
7611 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7612 if(m_target->GetVisibility() != VISIBILITY_OFF)
7613 m_target->SetVisibility(m_target->GetVisibility());
7616 void Aura::UnregisterSingleCastAura()
7618 if (IsSingleTarget())
7620 if(Unit* caster = GetCaster())
7622 caster->GetSingleCastAuras().remove(this);
7624 else
7626 sLog.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7627 assert(false);
7629 m_isSingleTargetAura = false;
7633 void Aura::HandleAuraSafeFall( bool Apply, bool Real )
7635 // implemented in WorldSession::HandleMovementOpcodes
7637 // only special case
7638 if(Apply && Real && GetId() == 32474 && m_target->GetTypeId() == TYPEID_PLAYER)
7639 ((Player*)m_target)->ActivateTaxiPathTo(506, GetId());
7642 bool Aura::IsCritFromAbilityAura(Unit* caster, uint32& damage)
7644 Unit::AuraList const& auras = caster->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT);
7645 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
7647 if (!(*itr)->isAffectedOnSpell(m_spellProto))
7648 continue;
7649 if (!caster->isSpellCrit(m_target, m_spellProto, GetSpellSchoolMask(m_spellProto)))
7650 break;
7652 damage = caster->SpellCriticalDamageBonus(m_spellProto, damage, m_target);
7653 return true;
7655 return false;
7658 void Aura::HandleModTargetArmorPct(bool apply, bool Real)
7660 if(m_target->GetTypeId() != TYPEID_PLAYER)
7661 return;
7663 ((Player*)m_target)->UpdateArmorPenetration();
7666 void Aura::HandleAuraModAllCritChance(bool apply, bool Real)
7668 // spells required only Real aura add/remove
7669 if(!Real)
7670 return;
7672 if(m_target->GetTypeId() != TYPEID_PLAYER)
7673 return;
7675 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
7676 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
7677 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
7679 // included in Player::UpdateSpellCritChance calculation
7680 ((Player*)m_target)->UpdateAllSpellCritChances();
7683 void Aura::HandleAllowOnlyAbility(bool apply, bool Real)
7685 if(!Real)
7686 return;
7688 if(apply)
7690 m_target->setAttackTimer(BASE_ATTACK,m_duration);
7691 m_target->setAttackTimer(RANGED_ATTACK,m_duration);
7692 m_target->setAttackTimer(OFF_ATTACK,m_duration);
7694 else
7696 m_target->resetAttackTimer(BASE_ATTACK);
7697 m_target->resetAttackTimer(RANGED_ATTACK);
7698 m_target->resetAttackTimer(OFF_ATTACK);
7701 m_target->UpdateDamagePhysical(BASE_ATTACK);
7702 m_target->UpdateDamagePhysical(RANGED_ATTACK);
7703 m_target->UpdateDamagePhysical(OFF_ATTACK);