2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
25 #include "UpdateMask.h"
27 #include "ObjectMgr.h"
32 #include "DynamicObject.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler
[TOTAL_AURAS
]=
53 &Aura::HandleNULL
, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight
, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess
, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage
, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy
, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse
, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm
, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear
, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal
, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed
, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat
, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt
, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun
, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone
, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect
, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellBaseDamageBonusForVictim
68 &Aura::HandleNoImmediateEffect
, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DealMeleeDamage
69 &Aura::HandleModStealth
, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect
, // 17 SPELL_AURA_MOD_STEALTH_DETECT implemented in Unit::isVisibleForOrDetect
71 &Aura::HandleInvisibility
, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect
, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen
, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen
, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance
, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell
, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize
, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify
, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot
, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence
, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect
, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat
, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill
, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed
, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed
, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed
, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth
, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy
, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift
, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity
, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity
, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity
, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity
, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity
, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell
, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect
, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures
, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources
, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused
, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a-3.2.2a)
100 &Aura::HandleAuraModParryPercent
, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL
, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent
, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect
, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_AMOUNT implemented in Unit::SpellCriticalHealingBonus
104 &Aura::HandleAuraModBlockPercent
, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent
, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech
, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance
, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance
, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform
, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance
, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed
, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect
, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence
, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale
, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel
, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused
, // 63 unused (3.0.8a-3.2.2a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech
, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed
, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath
, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm
, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked
, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb
, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused
, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell 41560 that has only visual effect (3.2.2a)
124 &Aura::HandleModSpellCritChanceShool
, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT
, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost
, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect
, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect
, // 75 SPELL_AURA_MOD_LANGUAGE implemented in WorldSession::HandleMessagechatOpcode
129 &Aura::HandleFarSight
, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity
, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted
, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone
, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat
, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect
, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT implemented in Unit::CalcAbsorbResist
135 &Aura::HandleWaterBreathing
, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance
, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen
, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen
, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem
, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect
, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect
, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT implemented in Player::RegenerateHealth
142 &Aura::HandlePeriodicDamagePCT
, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused
, // 90 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect
, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing
, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable
, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect
, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost
, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect
, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield
, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill
, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower
, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused
, //100 SPELL_AURA_AURAS_VISIBLE obsolete 3.x? all player can see all auras now, but still have 2 spells including GM-spell (1852,2855)
154 &Aura::HandleModResistancePercent
, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect
, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat
, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk
, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall
, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover
, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier
, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier
, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger
, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT
, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect
, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect
, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS implemented in diff functions.
166 &Aura::HandleNoImmediateEffect
, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect
, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect
, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect
, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT imppemented in Player::RegenerateAll and Player::RegenerateHealth
170 &Aura::HandleNoImmediateEffect
, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect
, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused
, //119 unused (3.0.8a-3.2.2a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable
, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy
, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent
, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance
, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower
, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect
, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect
, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect
, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet
, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed
, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed
, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect
, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent
, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent
, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt
, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone
, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect
, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat
, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste
, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction
, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste
, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste
, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT
, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive
, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall
, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints
, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect
, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE implemented in Player::CanTameExoticPets
200 &Aura::HandleModMechanicImmunityMask
, //147 SPELL_AURA_MECHANIC_IMMUNITY_MASK implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect (check part)
201 &Aura::HandleAuraRetainComboPoints
, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect
, //149 SPELL_AURA_REDUCE_PUSHBACK implemented in Spell::Delayed and Spell::DelayedChannel
203 &Aura::HandleShieldBlockValue
, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed
, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect
, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect
, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT implemented in Unit::CalcAbsorbResist
207 &Aura::HandleNoImmediateEffect
, //154 SPELL_AURA_MOD_STEALTH_LEVEL implemented in Unit::isVisibleForOrDetect
208 &Aura::HandleNoImmediateEffect
, //155 SPELL_AURA_MOD_WATER_BREATHING implemented in Player::getMaxTimer
209 &Aura::HandleNoImmediateEffect
, //156 SPELL_AURA_MOD_REPUTATION_GAIN implemented in Player::CalculateReputationGain
210 &Aura::HandleUnused
, //157 SPELL_AURA_PET_DAMAGE_MULTI (single test like spell 20782, also single for 214 aura)
211 &Aura::HandleShieldBlockValue
, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect
, //159 SPELL_AURA_NO_PVP_CREDIT implemented in Player::RewardHonor
213 &Aura::HandleNoImmediateEffect
, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect
, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT implemented in Player::RegenerateAll and Player::RegenerateHealth
215 &Aura::HandleAuraPowerBurn
, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect
, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE implememnted in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
217 &Aura::HandleUnused
, //164 unused (3.0.8a-3.2.2a), only one test spell 10654
218 &Aura::HandleNoImmediateEffect
, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent
, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent
, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect
, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect
, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL
, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed
, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed
, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused
, //173 unused (3.0.8a-3.2.2a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat
, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat
, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption
, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL
, //177 SPELL_AURA_AOE_CHARM (22 spells)
231 &Aura::HandleNoImmediateEffect
, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect
, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect
, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused
, //181 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent
, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNoImmediateEffect
, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746, implemented in ThreatCalcHelper::calcThreat
237 &Aura::HandleNoImmediateEffect
, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect
, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect
, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect
, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect
, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating
, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNoImmediateEffect
, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
244 &Aura::HandleAuraModUseNormalSpeed
, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct
, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct
, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNoImmediateEffect
, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL implement in Unit::CalcNotIgnoreAbsorbDamage
248 &Aura::HandleNoImmediateEffect
, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalcNotIgnoreAbsorbDamage
249 &Aura::HandleNULL
, //196 SPELL_AURA_MOD_COOLDOWN (single spell 24818 in 3.2.2a)
250 &Aura::HandleNoImmediateEffect
, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused
, //198 unused (3.0.8a-3.2.2a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect
, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect
, //200 SPELL_AURA_MOD_KILL_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight
, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect
, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect
, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
257 &Aura::HandleNoImmediateEffect
, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::SpellCriticalDamageBonus
258 &Aura::HandleNoImmediateEffect
, //205 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_DAMAGE implemented in Unit::SpellCriticalDamageBonus
259 &Aura::HandleNULL
, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed
, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed
, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed
, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL
, //210 "Increase flight speed by"
264 &Aura::HandleAuraModIncreaseFlightSpeed
, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent
, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect
, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleUnused
, //214 Tamed Pet Passive (single test like spell 20782, also single for 157 aura)
268 &Aura::HandleArenaPreparation
, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed
, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused
, //217 unused (3.0.8a-3.2.2a)
271 &Aura::HandleAuraModRangedHaste
, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen
, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat
, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL
, //221 ignored
275 &Aura::HandleUnused
, //222 unused (3.0.8a-3.2.2a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL
, //223 dummy code (cast damage spell to attacker) and another dymmy (jump to another nearby raid member)
277 &Aura::HandleUnused
, //224 unused (3.0.8a-3.2.2a)
278 &Aura::HandleNoImmediateEffect
, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy
, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue
, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect
, //228 SPELL_AURA_DETECT_STEALTH
282 &Aura::HandleNoImmediateEffect
, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE implemented in Unit::SpellDamageBonus
283 &Aura::HandleAuraModIncreaseMaxHealth
, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect
, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect
, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL
, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect
, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist
, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle
, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower
, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower
, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale
, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise
, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward
, //241 Forces the player to move forward
295 &Aura::HandleUnused
, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING (only 2 test spels in 3.2.2a)
296 &Aura::HandleNULL
, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage
, //244 SPELL_AURA_COMPREHEND_LANGUAGE
298 &Aura::HandleNoImmediateEffect
, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS implemented in Unit::CalculateSpellDuration
299 &Aura::HandleNoImmediateEffect
, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL implemented in Unit::CalculateSpellDuration
300 &Aura::HandleNULL
, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect
, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune
, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth
, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL
, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL
, //252 haste all?
306 &Aura::HandleNULL
, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL
, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect
, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura
, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL
, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL
, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL
, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect
, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase
, //261 SPELL_AURA_PHASE undetectable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL
, //262 ignore combat/aura state?
316 &Aura::HandleAllowOnlyAbility
, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused
, //264 unused (3.0.8a-3.2.2a)
318 &Aura::HandleUnused
, //265 unused (3.0.8a-3.2.2a)
319 &Aura::HandleUnused
, //266 unused (3.0.8a-3.2.2a)
320 &Aura::HandleNoImmediateEffect
, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent
, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNoImmediateEffect
, //269 SPELL_AURA_MOD_IGNORE_DAMAGE_REDUCTION_SCHOOL implemented in Unit::CalcNotIgnoreDamageRedunction
323 &Aura::HandleUnused
, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST (unused in 3.2.2a)
324 &Aura::HandleNoImmediateEffect
, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNoImmediateEffect
, //272 SPELL_AURA_MAELSTROM_WEAPON (unclear use for aura, it used in (3.2.2a...3.3.0) in single spell 53817 that spellmode stacked and charged spell expected to be drop as stack
326 &Aura::HandleNoImmediateEffect
, //273 SPELL_AURA_X_RAY (client side implementation)
327 &Aura::HandleNULL
, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect
, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL
, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect
, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL
, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL
, //279 visual effects? 58836 and 57507
333 &Aura::HandleModTargetArmorPct
, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNoImmediateEffect
, //281 SPELL_AURA_MOD_HONOR_GAIN implemented in Player::RewardHonor
335 &Aura::HandleAuraIncreaseBaseHealthPercent
, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect
, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleNULL
, //284 51 spells
338 &Aura::HandleAuraModAttackPowerOfArmor
, //285 SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR implemented in Player::UpdateAttackPowerAndDamage
339 &Aura::HandleNoImmediateEffect
, //286 SPELL_AURA_ABILITY_PERIODIC_CRIT implemented in Aura::IsCritFromAbilityAura called from Aura::PeriodicTick
340 &Aura::HandleNoImmediateEffect
, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleNULL
, //288 increase parry/deflect, prevent attack (single spell used 67801)
342 &Aura::HandleUnused
, //289 unused (3.2.2a)
343 &Aura::HandleAuraModAllCritChance
, //290 SPELL_AURA_MOD_ALL_CRIT_CHANCE
344 &Aura::HandleNoImmediateEffect
, //291 SPELL_AURA_MOD_QUEST_XP_PCT implemented in Player::GiveXP
345 &Aura::HandleNULL
, //292 call stabled pet
346 &Aura::HandleNULL
, //293 3 spells
347 &Aura::HandleNULL
, //294 2 spells, possible prevent mana regen
348 &Aura::HandleUnused
, //295 unused (3.2.2a)
349 &Aura::HandleNULL
, //296 2 spells
350 &Aura::HandleNULL
, //297 1 spell (counter spell school?)
351 &Aura::HandleUnused
, //298 unused (3.2.2a)
352 &Aura::HandleUnused
, //299 unused (3.2.2a)
353 &Aura::HandleNULL
, //300 3 spells (share damage?)
354 &Aura::HandleNULL
, //301 5 spells
355 &Aura::HandleUnused
, //302 unused (3.2.2a)
356 &Aura::HandleNULL
, //303 17 spells
357 &Aura::HandleNULL
, //304 2 spells (alcohol effect?)
358 &Aura::HandleAuraModIncreaseSpeed
, //305 SPELL_AURA_MOD_MINIMUM_SPEED
359 &Aura::HandleNULL
//306 1 spell
362 static AuraType
const frozenAuraTypes
[] = { SPELL_AURA_MOD_ROOT
, SPELL_AURA_MOD_STUN
, SPELL_AURA_NONE
};
364 Aura::Aura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
) :
365 m_spellmod(NULL
), m_caster_guid(0), m_target(target
), m_castItemGuid(castItem
?castItem
->GetGUID():0),
366 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT
), m_AuraDRGroup(DIMINISHING_NONE
),
367 m_effIndex(eff
), m_auraSlot(MAX_AURAS
), m_auraFlags(AFLAG_NONE
), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
368 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
369 m_isRemovedOnShapeLost(true), m_in_use(0), m_deleted(false)
373 assert(spellproto
&& spellproto
== sSpellStore
.LookupEntry( spellproto
->Id
) && "`info` must be pointer to sSpellStore element");
375 m_spellProto
= spellproto
;
377 m_currentBasePoints
= currentBasePoints
? *currentBasePoints
: m_spellProto
->EffectBasePoints
[eff
];
379 m_isPassive
= IsPassiveSpell(GetId());
380 m_positive
= IsPositiveEffect(GetId(), m_effIndex
);
382 m_isSingleTargetAura
= IsSingleTargetSpell(m_spellProto
);
384 m_applyTime
= time(NULL
);
389 m_caster_guid
= target
->GetGUID();
390 damage
= m_currentBasePoints
+1; // stored value-1
391 m_maxduration
= target
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
395 m_caster_guid
= caster
->GetGUID();
397 damage
= caster
->CalculateSpellDamage(m_spellProto
,m_effIndex
,m_currentBasePoints
,target
);
398 m_maxduration
= caster
->CalculateSpellDuration(m_spellProto
, m_effIndex
, target
);
400 if (!damage
&& castItem
&& castItem
->GetItemSuffixFactor())
402 ItemRandomSuffixEntry
const *item_rand_suffix
= sItemRandomSuffixStore
.LookupEntry(abs(castItem
->GetItemRandomPropertyId()));
405 for (int k
= 0; k
< 3; ++k
)
407 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(item_rand_suffix
->enchant_id
[k
]);
410 for (int t
= 0; t
< 3; ++t
)
411 if(pEnchant
->spellid
[t
] == m_spellProto
->Id
)
413 damage
= uint32((item_rand_suffix
->prefix
[k
]*castItem
->GetItemSuffixFactor()) / 10000 );
425 if(m_maxduration
== -1 || m_isPassive
&& m_spellProto
->DurationIndex
== 0)
428 Player
* modOwner
= caster
? caster
->GetSpellModOwner() : NULL
;
430 if(!m_permanent
&& modOwner
)
432 modOwner
->ApplySpellMod(GetId(), SPELLMOD_DURATION
, m_maxduration
);
433 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
434 if (m_maxduration
<=0)
438 m_duration
= m_maxduration
;
440 sLog
.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto
->Id
, m_spellProto
->EffectApplyAuraName
[eff
], m_maxduration
, m_spellProto
->EffectImplicitTargetA
[eff
],damage
);
443 SetModifier(AuraType(m_spellProto
->EffectApplyAuraName
[eff
]), damage
, m_spellProto
->EffectAmplitude
[eff
], m_spellProto
->EffectMiscValue
[eff
]);
445 // Apply periodic time mod
446 if(modOwner
&& m_modifier
.periodictime
)
447 modOwner
->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME
, m_modifier
.periodictime
);
449 // Start periodic on next tick or at aura apply
450 if (!(m_spellProto
->AttributesEx5
& SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY
))
451 m_periodicTimer
+= m_modifier
.periodictime
;
453 m_isDeathPersist
= IsDeathPersistentSpell(m_spellProto
);
455 m_procCharges
= m_spellProto
->procCharges
;
457 modOwner
->ApplySpellMod(GetId(), SPELLMOD_CHARGES
, m_procCharges
);
459 m_isRemovedOnShapeLost
= (m_caster_guid
==m_target
->GetGUID() &&
460 m_spellProto
->Stances
&&
461 !(m_spellProto
->AttributesEx2
& SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT
) &&
462 !(m_spellProto
->Attributes
& SPELL_ATTR_NOT_SHAPESHIFT
));
464 if (caster
&& m_spellProto
->Id
== 22959) // Improved Scorch
466 // Glyph of Improved Scorch
467 if (Aura
* glyph
= caster
->GetDummyAura(56371))
468 m_stackAmount
= glyph
->GetModifier()->m_amount
;
476 AreaAura::AreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
477 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
481 // caster==NULL in constructor args if target==caster in fact
482 Unit
* caster_ptr
= caster
? caster
: target
;
484 m_radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(GetSpellProto()->EffectRadiusIndex
[m_effIndex
]));
485 if(Player
* modOwner
= caster_ptr
->GetSpellModOwner())
486 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RADIUS
, m_radius
);
488 switch(spellproto
->Effect
[eff
])
490 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
491 m_areaAuraType
= AREA_AURA_PARTY
;
492 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
493 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
495 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
496 m_areaAuraType
= AREA_AURA_RAID
;
497 if (target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isTotem())
498 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
499 // Light's Beacon not applied to caster itself (TODO: more generic check for another simialr spell if any?)
500 else if (target
== caster_ptr
&& m_spellProto
->Id
== 53651)
501 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
503 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND
:
504 m_areaAuraType
= AREA_AURA_FRIEND
;
506 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
507 m_areaAuraType
= AREA_AURA_ENEMY
;
508 if (target
== caster_ptr
)
509 m_modifier
.m_auraname
= SPELL_AURA_NONE
; // Do not do any effect on self
511 case SPELL_EFFECT_APPLY_AREA_AURA_PET
:
512 m_areaAuraType
= AREA_AURA_PET
;
514 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER
:
515 m_areaAuraType
= AREA_AURA_OWNER
;
516 if (target
== caster_ptr
)
517 m_modifier
.m_auraname
= SPELL_AURA_NONE
;
520 sLog
.outError("Wrong spell effect in AreaAura constructor");
526 AreaAura::~AreaAura()
530 PersistentAreaAura::PersistentAreaAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
531 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
533 m_isPersistent
= true;
536 PersistentAreaAura::~PersistentAreaAura()
540 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
,
541 Unit
*caster
, Item
* castItem
) : Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
)
544 m_casters_target_guid
= caster
->GetTypeId()==TYPEID_PLAYER
? ((Player
*)caster
)->GetSelection() : caster
->GetTargetGUID();
546 m_casters_target_guid
= 0;
549 SingleEnemyTargetAura::~SingleEnemyTargetAura()
553 Unit
* SingleEnemyTargetAura::GetTriggerTarget() const
555 return ObjectAccessor::GetUnit(*m_target
, m_casters_target_guid
);
558 Aura
* CreateAura(SpellEntry
const* spellproto
, uint32 eff
, int32
*currentBasePoints
, Unit
*target
, Unit
*caster
, Item
* castItem
)
560 if (IsAreaAuraEffect(spellproto
->Effect
[eff
]))
561 return new AreaAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
563 uint32 triggeredSpellId
= spellproto
->EffectTriggerSpell
[eff
];
565 if(SpellEntry
const* triggeredSpellInfo
= sSpellStore
.LookupEntry(triggeredSpellId
))
566 for (int i
= 0; i
< 3; ++i
)
567 if (triggeredSpellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_ENEMY
)
568 return new SingleEnemyTargetAura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
570 return new Aura(spellproto
, eff
, currentBasePoints
, target
, caster
, castItem
);
573 Unit
* Aura::GetCaster() const
575 if(m_caster_guid
== m_target
->GetGUID())
578 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
579 //must return caster even if it's in another grid/map
580 Unit
*unit
= ObjectAccessor::GetUnitInWorld(*m_target
,m_caster_guid
);
581 return unit
&& unit
->IsInWorld() ? unit
: NULL
;
584 void Aura::SetModifier(AuraType t
, int32 a
, uint32 pt
, int32 miscValue
)
586 m_modifier
.m_auraname
= t
;
587 m_modifier
.m_amount
= a
;
588 m_modifier
.m_miscvalue
= miscValue
;
589 m_modifier
.periodictime
= pt
;
592 void Aura::Update(uint32 diff
)
601 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
602 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
603 if(GetEffIndex()==0 && m_timeCla
<= 0)
605 if(Unit
* caster
= GetCaster())
607 Powers powertype
= Powers(m_spellProto
->powerType
);
608 int32 manaPerSecond
= m_spellProto
->manaPerSecond
+ m_spellProto
->manaPerSecondPerLevel
* caster
->getLevel();
609 m_timeCla
= 1*IN_MILISECONDS
;
612 if(powertype
==POWER_HEALTH
)
613 caster
->ModifyHealth(-manaPerSecond
);
615 caster
->ModifyPower(powertype
,-manaPerSecond
);
621 // Channeled aura required check distance from caster
622 if(IsChanneledSpell(m_spellProto
) && m_caster_guid
!= m_target
->GetGUID())
624 Unit
* caster
= GetCaster();
627 m_target
->RemoveAura(GetId(), GetEffIndex());
631 // need check distance for channeled target only
632 if (caster
->GetChannelObjectGUID() == m_target
->GetGUID())
635 float max_range
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellProto
->rangeIndex
));
637 if(Player
* modOwner
= caster
->GetSpellModOwner())
638 modOwner
->ApplySpellMod(GetId(), SPELLMOD_RANGE
, max_range
, NULL
);
640 if(!caster
->IsWithinDistInMap(m_target
, max_range
))
642 m_target
->RemoveAura(GetId(), GetEffIndex());
648 if(m_isPeriodic
&& (m_duration
>= 0 || m_isPassive
|| m_permanent
))
650 m_periodicTimer
-= diff
;
651 if(m_periodicTimer
<= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
653 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
654 m_periodicTimer
+= m_modifier
.periodictime
;
660 void AreaAura::Update(uint32 diff
)
662 // update for the caster of the aura
663 if(m_caster_guid
== m_target
->GetGUID())
665 Unit
* caster
= m_target
;
667 if( !caster
->hasUnitState(UNIT_STAT_ISOLATED
) )
669 Unit
* owner
= caster
->GetCharmerOrOwner();
672 std::list
<Unit
*> targets
;
674 switch(m_areaAuraType
)
676 case AREA_AURA_PARTY
:
678 Group
*pGroup
= NULL
;
680 if (owner
->GetTypeId() == TYPEID_PLAYER
)
681 pGroup
= ((Player
*)owner
)->GetGroup();
685 uint8 subgroup
= ((Player
*)owner
)->GetSubGroup();
686 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
688 Player
* Target
= itr
->getSource();
689 if(Target
&& Target
->isAlive() && Target
->GetSubGroup()==subgroup
&& caster
->IsFriendlyTo(Target
))
691 if(caster
->IsWithinDistInMap(Target
, m_radius
))
692 targets
.push_back(Target
);
693 Pet
*pet
= Target
->GetPet();
694 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
695 targets
.push_back(pet
);
702 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
703 targets
.push_back(owner
);
705 Unit
* pet
= caster
->GetPet();
706 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
707 targets
.push_back(pet
);
713 Group
*pGroup
= NULL
;
715 if (owner
->GetTypeId() == TYPEID_PLAYER
)
716 pGroup
= ((Player
*)owner
)->GetGroup();
720 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
722 Player
* Target
= itr
->getSource();
723 if(Target
&& Target
->isAlive() && caster
->IsFriendlyTo(Target
))
725 if(caster
->IsWithinDistInMap(Target
, m_radius
))
726 targets
.push_back(Target
);
727 Pet
*pet
= Target
->GetPet();
728 if(pet
&& pet
->isAlive() && caster
->IsWithinDistInMap(pet
, m_radius
))
729 targets
.push_back(pet
);
736 if( owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
) )
737 targets
.push_back(owner
);
739 Unit
* pet
= caster
->GetPet();
740 if( pet
&& caster
->IsWithinDistInMap(pet
, m_radius
))
741 targets
.push_back(pet
);
745 case AREA_AURA_FRIEND
:
747 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
749 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
752 MaNGOS::AnyFriendlyUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
);
753 MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
> searcher(caster
,targets
, u_check
);
754 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
755 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyFriendlyUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
756 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
757 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
758 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
761 case AREA_AURA_ENEMY
:
763 CellPair
p(MaNGOS::ComputeCellPair(caster
->GetPositionX(), caster
->GetPositionY()));
765 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
768 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(caster
, owner
, m_radius
); // No GetCharmer in searcher
769 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(caster
, targets
, u_check
);
770 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
771 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
772 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
773 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
774 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *caster
->GetMap(), *caster
, m_radius
);
777 case AREA_AURA_OWNER
:
780 if(owner
!= caster
&& caster
->IsWithinDistInMap(owner
, m_radius
))
781 targets
.push_back(owner
);
786 for(std::list
<Unit
*>::iterator tIter
= targets
.begin(); tIter
!= targets
.end(); tIter
++)
788 // flag for seelction is need apply aura to current iteration target
791 // we need ignore present caster self applied are auras sometime
792 // in cases if this only auras applied for spell effect
793 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), m_effIndex
);
794 for(Unit::AuraMap::const_iterator i
= (*tIter
)->GetAuras().lower_bound(spair
); i
!= (*tIter
)->GetAuras().upper_bound(spair
); ++i
)
796 if (i
->second
->IsDeleted())
799 switch(m_areaAuraType
)
801 case AREA_AURA_ENEMY
:
802 // non caster self-casted auras (non stacked)
803 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
)
807 // non caster self-casted auras (stacked from diff. casters)
808 if(i
->second
->GetModifier()->m_auraname
!= SPELL_AURA_NONE
|| i
->second
->GetCasterGUID() == GetCasterGUID())
812 // in generic case not allow stacking area auras
824 if(SpellEntry
const *actualSpellInfo
= sSpellMgr
.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter
)->getLevel()))
826 int32 actualBasePoints
= m_currentBasePoints
;
827 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
828 if(actualSpellInfo
!= GetSpellProto())
829 actualBasePoints
= actualSpellInfo
->EffectBasePoints
[m_effIndex
];
830 AreaAura
*aur
= new AreaAura(actualSpellInfo
, m_effIndex
, &actualBasePoints
, (*tIter
), caster
, NULL
);
831 aur
->SetAuraDuration(GetAuraDuration());
832 (*tIter
)->AddAura(aur
);
838 else // aura at non-caster
840 Unit
* caster
= GetCaster();
844 // remove aura if out-of-range from caster (after teleport for example)
845 // or caster is isolated or caster no longer has the aura
846 // or caster is (no longer) friendly
847 bool needFriendly
= (m_areaAuraType
== AREA_AURA_ENEMY
? false : true);
848 if( !caster
|| caster
->hasUnitState(UNIT_STAT_ISOLATED
) ||
849 !caster
->IsWithinDistInMap(m_target
, m_radius
) ||
850 !caster
->HasAura(GetId(), GetEffIndex()) ||
851 caster
->IsFriendlyTo(m_target
) != needFriendly
854 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(),GetCasterGUID());
856 else if( m_areaAuraType
== AREA_AURA_PARTY
) // check if in same sub group
858 // not check group if target == owner or target == pet
859 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
861 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
863 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
866 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
867 if(!checkTarget
|| !pGroup
->SameSubGroup(check
, checkTarget
))
868 m_target
->RemoveAura(GetId(), GetEffIndex());
871 m_target
->RemoveAura(GetId(), GetEffIndex());
874 else if( m_areaAuraType
== AREA_AURA_RAID
) // TODO: fix me!
876 // not check group if target == owner or target == pet
877 if (caster
->GetCharmerOrOwnerGUID() != m_target
->GetGUID() && caster
->GetGUID() != m_target
->GetCharmerOrOwnerGUID())
879 Player
* check
= caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
881 Group
*pGroup
= check
? check
->GetGroup() : NULL
;
884 Player
* checkTarget
= m_target
->GetCharmerOrOwnerPlayerOrPlayerItself();
886 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
889 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
892 else if( m_areaAuraType
== AREA_AURA_PET
|| m_areaAuraType
== AREA_AURA_OWNER
)
894 if( m_target
->GetGUID() != caster
->GetCharmerOrOwnerGUID() )
895 m_target
->RemoveAurasByCasterSpell(GetId(), GetEffIndex(), GetCasterGUID());
900 void PersistentAreaAura::Update(uint32 diff
)
904 // remove the aura if its caster or the dynamic object causing it was removed
905 // or if the target moves too far from the dynamic object
906 if(Unit
*caster
= GetCaster())
908 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
911 if (!m_target
->IsWithinDistInMap(dynObj
, dynObj
->GetRadius()))
923 m_target
->RemoveAura(GetId(), GetEffIndex());
926 void Aura::ApplyModifier(bool apply
, bool Real
)
928 AuraType aura
= m_modifier
.m_auraname
;
931 if(aura
< TOTAL_AURAS
)
932 (*this.*AuraHandler
[aura
])(apply
, Real
);
936 bool Aura::IsNeedVisibleSlot(Unit
const* caster
) const
938 bool totemAura
= caster
&& caster
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)caster
)->isTotem();
940 // passive auras (except totem auras) do not get placed in the slots
941 if (m_isPassive
&& !totemAura
)
944 // generic not caster case
945 if (m_target
!= caster
)
948 // special area auras case at caster
949 switch(m_spellProto
->Effect
[GetEffIndex()])
951 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY
:
953 case SPELL_EFFECT_APPLY_AREA_AURA_RAID
:
954 // not sure is totemAura need, just preserve old code results
955 return totemAura
|| m_modifier
.m_auraname
!= SPELL_AURA_NONE
;
962 void Aura::_AddAura()
969 // Second aura if some spell
970 bool secondaura
= false;
971 // Try find slot for aura
972 uint8 slot
= NULL_AURA_SLOT
;
973 // Lookup for some spell auras (and get slot from it)
974 for(uint8 i
= 0; i
< m_effIndex
; ++i
)
976 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
977 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
979 // allow use single slot only by auras from same caster
980 if(itr
->second
->GetCasterGUID()==GetCasterGUID())
982 slot
= itr
->second
->GetAuraSlot();
991 if (!secondaura
&& m_target
->GetVisibleAurasCount() < MAX_AURAS
)
993 Unit::VisibleAuraMap
const *visibleAuras
= m_target
->GetVisibleAuras();
994 for(uint8 i
= 0; i
< MAX_AURAS
; ++i
)
996 Unit::VisibleAuraMap::const_iterator itr
= visibleAuras
->find(i
);
997 if(itr
== visibleAuras
->end())
1000 // update for out of range group members (on 1 slot use)
1001 m_target
->UpdateAuraForGroup(slot
);
1007 Unit
* caster
= GetCaster();
1009 // set infinity cooldown state for spells
1010 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1012 if (m_spellProto
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1014 Item
* castItem
= m_castItemGuid
? ((Player
*)caster
)->GetItemByGuid(m_castItemGuid
) : NULL
;
1015 ((Player
*)caster
)->AddSpellAndCategoryCooldowns(m_spellProto
,castItem
? castItem
->GetEntry() : 0, NULL
,true);
1019 if (IsNeedVisibleSlot(caster
))
1021 SetAuraSlot( slot
);
1022 if(slot
< MAX_AURAS
) // slot found send data to client
1025 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER
| ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION
: AFLAG_NONE
) | (IsPositive() ? AFLAG_POSITIVE
: AFLAG_NEGATIVE
));
1026 SetAuraLevel(caster
? caster
->getLevel() : sWorld
.getConfig(CONFIG_MAX_PLAYER_LEVEL
));
1027 SendAuraUpdate(false);
1030 //*****************************************************
1031 // Update target aura state flag (at 1 aura apply)
1032 // TODO: Make it easer
1033 //*****************************************************
1036 // Sitdown on apply aura req seated
1037 if (m_spellProto
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
&& !m_target
->IsSitState())
1038 m_target
->SetStandState(UNIT_STAND_STATE_SIT
);
1040 // register aura diminishing on apply
1041 if (getDiminishGroup() != DIMINISHING_NONE
)
1042 m_target
->ApplyDiminishingAura(getDiminishGroup(), true);
1044 // Update Seals information
1045 if (IsSealSpell(m_spellProto
))
1046 m_target
->ModifyAuraState(AURA_STATE_JUDGEMENT
, true);
1048 // Conflagrate aura state on Immolate and Shadowflame
1049 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&&
1051 ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1053 (m_spellProto
->SpellFamilyFlags2
& 0x00000002)))
1054 m_target
->ModifyAuraState(AURA_STATE_CONFLAGRATE
, true);
1056 // Faerie Fire (druid versions)
1057 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
1058 m_target
->ModifyAuraState(AURA_STATE_FAERIE_FIRE
, true);
1061 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
1062 m_target
->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH
, true);
1064 // Swiftmend state on Regrowth & Rejuvenation
1065 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50)))
1066 m_target
->ModifyAuraState(AURA_STATE_SWIFTMEND
, true);
1068 // Deadly poison aura state
1069 if(m_spellProto
->SpellFamilyName
== SPELLFAMILY_ROGUE
&& (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000)))
1070 m_target
->ModifyAuraState(AURA_STATE_DEADLY_POISON
, true);
1072 // Enrage aura state
1073 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1074 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, true);
1079 bool Aura::_RemoveAura()
1081 // Remove all triggered by aura spells vs unlimited duration
1082 // except same aura replace case
1083 if(m_removeMode
!=AURA_REMOVE_BY_STACK
)
1084 CleanupTriggeredSpells();
1086 Unit
* caster
= GetCaster();
1088 if(caster
&& IsPersistent())
1090 DynamicObject
*dynObj
= caster
->GetDynObject(GetId(), GetEffIndex());
1092 dynObj
->RemoveAffected(m_target
);
1095 //passive auras do not get put in slots
1096 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1097 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1100 uint8 slot
= GetAuraSlot();
1102 if(slot
>= MAX_AURAS
) // slot not set
1105 if(m_target
->GetVisibleAura(slot
) == 0)
1108 bool lastaura
= true;
1110 // find other aura in same slot (current already removed from list)
1111 for(uint8 i
= 0; i
< 3; ++i
)
1113 Unit::spellEffectPair spair
= Unit::spellEffectPair(GetId(), i
);
1114 for(Unit::AuraMap::const_iterator itr
= m_target
->GetAuras().lower_bound(spair
); itr
!= m_target
->GetAuras().upper_bound(spair
); ++itr
)
1116 if(itr
->second
->GetAuraSlot() == slot
)
1126 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1130 // unregister aura diminishing (and store last time)
1131 if (getDiminishGroup() != DIMINISHING_NONE
)
1132 m_target
->ApplyDiminishingAura(getDiminishGroup(), false);
1135 SetAuraFlags(AFLAG_NONE
);
1138 if (m_removeMode
!= AURA_REMOVE_BY_DELETE
)
1140 SendAuraUpdate(true);
1142 // update for out of range group members
1143 m_target
->UpdateAuraForGroup(slot
);
1145 //*****************************************************
1146 // Update target aura state flag (at last aura remove)
1147 //*****************************************************
1148 // Enrage aura state
1149 if(m_spellProto
->Dispel
== DISPEL_ENRAGE
)
1150 m_target
->ModifyAuraState(AURA_STATE_ENRAGE
, false);
1152 uint32 removeState
= 0;
1153 uint64 removeFamilyFlag
= m_spellProto
->SpellFamilyFlags
;
1154 uint32 removeFamilyFlag2
= m_spellProto
->SpellFamilyFlags2
;
1155 switch(m_spellProto
->SpellFamilyName
)
1157 case SPELLFAMILY_PALADIN
:
1158 if (IsSealSpell(m_spellProto
))
1159 removeState
= AURA_STATE_JUDGEMENT
; // Update Seals information
1161 case SPELLFAMILY_WARLOCK
:
1162 // Conflagrate aura state on Immolate and Shadowflame,
1163 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) ||
1164 (m_spellProto
->SpellFamilyFlags2
& 0x00000002))
1166 removeFamilyFlag
= UI64LIT(0x0000000000000004);
1167 removeFamilyFlag2
= 0x00000002;
1168 removeState
= AURA_STATE_CONFLAGRATE
;
1171 case SPELLFAMILY_DRUID
:
1172 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000400))
1173 removeState
= AURA_STATE_FAERIE_FIRE
; // Faerie Fire (druid versions)
1174 else if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x50))
1176 removeFamilyFlag
= 0x50;
1177 removeState
= AURA_STATE_SWIFTMEND
; // Swiftmend aura state
1180 case SPELLFAMILY_WARRIOR
:
1181 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0004000000000000))
1182 removeState
= AURA_STATE_WARRIOR_VICTORY_RUSH
; // Victorious
1184 case SPELLFAMILY_ROGUE
:
1185 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x10000))
1186 removeState
= AURA_STATE_DEADLY_POISON
; // Deadly poison aura state
1188 case SPELLFAMILY_HUNTER
:
1189 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
1190 removeState
= AURA_STATE_FAERIE_FIRE
; // Sting (hunter versions)
1193 // Remove state (but need check other auras for it)
1197 Unit::AuraMap
& Auras
= m_target
->GetAuras();
1198 for(Unit::AuraMap::iterator i
= Auras
.begin(); i
!= Auras
.end(); ++i
)
1200 SpellEntry
const *auraSpellInfo
= (*i
).second
->GetSpellProto();
1201 if(auraSpellInfo
->SpellFamilyName
== m_spellProto
->SpellFamilyName
&&
1202 (auraSpellInfo
->SpellFamilyFlags
& removeFamilyFlag
|| auraSpellInfo
->SpellFamilyFlags2
& removeFamilyFlag2
))
1208 // this has been last aura
1210 m_target
->ModifyAuraState(AuraState(removeState
), false);
1213 // reset cooldown state for spells
1214 if(caster
&& caster
->GetTypeId() == TYPEID_PLAYER
)
1216 if ( GetSpellProto()->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
1217 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1218 ((Player
*)caster
)->SendCooldownEvent(GetSpellProto());
1225 void Aura::SendAuraUpdate(bool remove
)
1227 WorldPacket
data(SMSG_AURA_UPDATE
);
1228 data
.append(m_target
->GetPackGUID());
1229 data
<< uint8(GetAuraSlot());
1230 data
<< uint32(remove
? 0 : GetId());
1234 m_target
->SendMessageToSet(&data
, true);
1238 uint8 auraFlags
= GetAuraFlags();
1239 data
<< uint8(auraFlags
);
1240 data
<< uint8(GetAuraLevel());
1241 data
<< uint8(m_procCharges
? m_procCharges
*m_stackAmount
: m_stackAmount
);
1243 if(!(auraFlags
& AFLAG_NOT_CASTER
))
1245 data
<< uint8(0); // pguid
1248 if(auraFlags
& AFLAG_DURATION
)
1250 data
<< uint32(GetAuraMaxDuration());
1251 data
<< uint32(GetAuraDuration());
1254 m_target
->SendMessageToSet(&data
, true);
1257 void Aura::SetStackAmount(uint8 stackAmount
)
1259 Unit
*target
= GetTarget();
1260 Unit
*caster
= GetCaster();
1261 if (!target
|| !caster
)
1264 bool refresh
= stackAmount
>= m_stackAmount
;
1265 if (stackAmount
!= m_stackAmount
)
1267 m_stackAmount
= stackAmount
;
1268 int32 amount
= m_stackAmount
* caster
->CalculateSpellDamage(m_spellProto
, m_effIndex
, m_currentBasePoints
, target
);
1269 // Reapply if amount change
1270 if (amount
!=m_modifier
.m_amount
)
1272 ApplyModifier(false, true);
1273 m_modifier
.m_amount
= amount
;
1274 ApplyModifier(true, true);
1279 // Stack increased refresh duration
1282 // Stack decreased only send update
1283 SendAuraUpdate(false);
1286 bool Aura::modStackAmount(int32 num
)
1289 if (!m_spellProto
->StackAmount
)
1292 // Modify stack but limit it
1293 int32 stackAmount
= m_stackAmount
+ num
;
1294 if (stackAmount
> m_spellProto
->StackAmount
)
1295 stackAmount
= m_spellProto
->StackAmount
;
1296 else if (stackAmount
<=0) // Last aura from stack removed
1299 return true; // need remove aura
1302 // Update stack amount
1303 SetStackAmount(stackAmount
);
1307 void Aura::RefreshAura()
1309 m_duration
= m_maxduration
;
1310 SendAuraUpdate(false);
1313 bool Aura::isAffectedOnSpell(SpellEntry
const *spell
) const
1315 // Check family name
1316 if (spell
->SpellFamilyName
!= m_spellProto
->SpellFamilyName
)
1318 // Check EffectClassMask
1319 uint32
const *ptr
= getAuraSpellClassMask();
1320 if (((uint64
*)ptr
)[0] & spell
->SpellFamilyFlags
)
1322 if (ptr
[2] & spell
->SpellFamilyFlags2
)
1327 void Aura::ReapplyAffectedPassiveAuras( Unit
* target
, bool owner_mode
)
1329 std::set
<uint32
> affectedSelf
;
1330 std::set
<uint32
> affectedAuraCaster
;
1332 for(Unit::AuraMap::const_iterator itr
= target
->GetAuras().begin(); itr
!= target
->GetAuras().end(); ++itr
)
1334 // permanent passive or permanent area aura
1335 // passive spells can be affected only by own or owner spell mods)
1336 if (itr
->second
->IsPermanent() && (owner_mode
&& itr
->second
->IsPassive() || itr
->second
->IsAreaAura()) &&
1337 // non deleted and not same aura (any with same spell id)
1338 !itr
->second
->IsDeleted() && itr
->second
->GetId() != GetId() &&
1339 // and affected by aura
1340 isAffectedOnSpell(itr
->second
->GetSpellProto()))
1342 // only applied by self or aura caster
1343 if (itr
->second
->GetCasterGUID() == target
->GetGUID())
1344 affectedSelf
.insert(itr
->second
->GetId());
1345 else if (itr
->second
->GetCasterGUID() == GetCasterGUID())
1346 affectedAuraCaster
.insert(itr
->second
->GetId());
1350 for(std::set
<uint32
>::const_iterator set_itr
= affectedSelf
.begin(); set_itr
!= affectedSelf
.end(); ++set_itr
)
1352 target
->RemoveAurasDueToSpell(*set_itr
);
1353 target
->CastSpell(m_target
, *set_itr
, true);
1356 if (!affectedAuraCaster
.empty())
1358 Unit
* caster
= GetCaster();
1359 for(std::set
<uint32
>::const_iterator set_itr
= affectedAuraCaster
.begin(); set_itr
!= affectedAuraCaster
.end(); ++set_itr
)
1361 target
->RemoveAurasDueToSpell(*set_itr
);
1363 caster
->CastSpell(m_target
, *set_itr
, true);
1368 /*********************************************************/
1369 /*** BASIC AURA FUNCTION ***/
1370 /*********************************************************/
1371 void Aura::HandleAddModifier(bool apply
, bool Real
)
1373 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !Real
)
1376 if(m_modifier
.m_miscvalue
>= MAX_SPELLMOD
)
1381 // Add custom charges for some mod aura
1382 switch (m_spellProto
->Id
)
1384 case 17941: // Shadow Trance
1385 case 22008: // Netherwind Focus
1386 case 31834: // Light's Grace
1387 case 34754: // Clearcasting
1388 case 34936: // Backlash
1389 case 44401: // Missile Barrage
1390 case 48108: // Hot Streak
1391 case 51124: // Killing Machine
1392 case 54741: // Firestarter
1393 case 57761: // Fireball!
1398 m_spellmod
= new SpellModifier(
1399 SpellModOp(m_modifier
.m_miscvalue
),
1400 SpellModType(m_modifier
.m_auraname
), // SpellModType value == spell aura types
1401 m_modifier
.m_amount
,
1403 // prevent expire spell mods with (charges > 0 && m_stackAmount > 1)
1404 // all this spell expected expire not at use but at spell proc event check
1405 m_spellProto
->StackAmount
> 1 ? 0 : m_procCharges
);
1408 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
1410 // reapply talents to own passive persistent auras
1411 ReapplyAffectedPassiveAuras(m_target
, true);
1413 // re-apply talents/passives/area auras applied to pet (it affected by player spellmods)
1414 if(Pet
* pet
= m_target
->GetPet())
1415 ReapplyAffectedPassiveAuras(pet
, true);
1417 // re-apply talents/passives/area auras applied to totems (it affected by player spellmods)
1418 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
1419 if(m_target
->m_TotemSlot
[i
])
1420 if(Creature
* totem
= m_target
->GetMap()->GetCreature(m_target
->m_TotemSlot
[i
]))
1421 ReapplyAffectedPassiveAuras(totem
, true);
1423 // re-apply talents/passives/area auras applied to group members (it affected by player spellmods)
1424 if (Group
* group
= ((Player
*)m_target
)->GetGroup())
1425 for(GroupReference
*itr
= group
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1426 if (Player
* member
= itr
->getSource())
1427 if (member
!= m_target
&& member
->IsInMap(m_target
))
1428 ReapplyAffectedPassiveAuras(member
, false);
1431 void Aura::HandleAddTargetTrigger(bool apply
, bool /*Real*/)
1433 // Use SpellModifier structure for check
1434 // used only fields:
1435 // spellId, mask, mask2
1438 SpellModifier
*mod
= new SpellModifier
;
1439 mod
->spellId
= GetId();
1441 uint32
const *ptr
= m_spellProto
->GetEffectSpellClassMask(m_effIndex
);
1443 mod
->mask
= (uint64
)ptr
[0] | (uint64
)ptr
[1]<<32;
1454 void Aura::TriggerSpell()
1456 const uint64
& casterGUID
= GetCasterGUID();
1457 Unit
* target
= GetTriggerTarget();
1459 if(!casterGUID
|| !target
)
1462 // generic casting code with custom spells and target/caster customs
1463 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
1465 SpellEntry
const *triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
1466 SpellEntry
const *auraSpellInfo
= GetSpellProto();
1467 uint32 auraId
= auraSpellInfo
->Id
;
1469 // specific code for cases with no trigger spell provided in field
1470 if (triggeredSpellInfo
== NULL
)
1472 switch(auraSpellInfo
->SpellFamilyName
)
1474 case SPELLFAMILY_GENERIC
:
1478 // Firestone Passive (1-5 ranks)
1485 if (target
->GetTypeId() != TYPEID_PLAYER
)
1487 Item
* item
= ((Player
*)target
)->GetWeaponForAttack(BASE_ATTACK
);
1490 uint32 enchant_id
= 0;
1493 case 758: enchant_id
= 1803; break; // Rank 1
1494 case 17945: enchant_id
= 1823; break; // Rank 2
1495 case 17947: enchant_id
= 1824; break; // Rank 3
1496 case 17949: enchant_id
= 1825; break; // Rank 4
1497 case 27252: enchant_id
= 2645; break; // Rank 5
1501 // remove old enchanting before applying new
1502 ((Player
*)target
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,false);
1503 item
->SetEnchantment(TEMP_ENCHANTMENT_SLOT
, enchant_id
, m_modifier
.periodictime
+1000, 0);
1504 // add new enchanting
1505 ((Player
*)target
)->ApplyEnchantment(item
,TEMP_ENCHANTMENT_SLOT
,true);
1508 // // Periodic Mana Burn
1510 // // Polymorphic Ray
1511 // case 6965: break;
1512 // // Fire Nova (1-7 ranks)
1521 // Thaumaturgy Channel
1522 case 9712: trigger_spell_id
= 21029; break;
1523 // // Egan's Blaster
1524 // case 17368: break;
1526 // case 18347: break;
1527 // // Ranshalla Waiting
1528 // case 18953: break;
1530 // case 19695: break;
1531 // // Frostwolf Muzzle DND
1532 // case 21794: break;
1533 // // Alterac Ram Collar DND
1534 // case 21866: break;
1535 // // Celebras Waiting
1536 // case 21916: break;
1537 // Brood Affliction: Bronze
1540 m_target
->CastSpell(m_target
, 23171, true, 0, this);
1544 // case 23184: break;
1548 int32 heal
= target
->GetMaxHealth() / 10;
1549 target
->DealHeal(target
, heal
, auraSpellInfo
);
1551 if (int32 mana
= target
->GetMaxPower(POWER_MANA
))
1554 target
->EnergizeBySpell(target
, 23493, mana
, POWER_MANA
);
1558 // // Stoneclaw Totem Passive TEST
1559 // case 23792: break;
1561 // case 24018: break;
1562 // // Mark of Arlokk
1563 // case 24210: break;
1565 // case 24379: break;
1567 // case 24716: break;
1569 // case 24780: break;
1571 // case 24832: break;
1572 // // Shadow Bolt Whirl
1573 // case 24834: break;
1575 // case 24918: break;
1576 // // Mark of Nature
1577 // case 25041: break;
1579 // case 25152: break;
1583 int32 bpDamage
= target
->GetMaxHealth()*10/100;
1584 target
->CastCustomSpell(target
, 25373, &bpDamage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1588 // case 25572: break;
1590 // case 26009: break;
1592 // case 26136: break;
1594 // case 26196: break;
1596 // case 26615: break;
1598 // case 27177: break;
1599 // // Teleport: IF/UC
1600 // case 27601: break;
1601 // // Five Fat Finger Exploding Heart Technique
1602 // case 27673: break;
1604 // case 27746: break;
1605 // // Steam Tank Passive
1606 // case 27747: break;
1610 int32 bpDamage
= target
->GetMaxHealth()*26/100;
1611 target
->CastCustomSpell(target
, 29879, &bpDamage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1615 // case 27819: break;
1616 // // Controller Timer
1617 // case 28095: break;
1619 // case 28096: break;
1620 // // Stalagg Tesla Passive
1621 // case 28097: break;
1622 // // Feugen Tesla Passive
1623 // case 28109: break;
1625 // case 28111: break;
1626 // // Mark of Didier
1627 // case 28114: break;
1628 // // Communique Timer, camp
1629 // case 28346: break;
1631 // case 28522: break;
1633 // case 29519: break;
1634 // Inoculate Nestlewood Owlkin
1636 if(target
->GetTypeId() != TYPEID_UNIT
)// prevent error reports in case ignored player target
1640 // case 29768: break;
1642 // case 29788: break;
1644 // case 29793: break;
1646 // case 29794: break;
1647 // // Guardian of Icecrown Passive
1648 // case 29897: break;
1649 // Feed Captured Animal
1650 case 29917: trigger_spell_id
= 29916; break;
1652 // case 29946: break;
1654 // case 29947: break;
1655 // // Mind Exhaustion Passive
1656 // case 30025: break;
1657 // // Nether Beam - Serenity
1658 // case 30401: break;
1662 Unit
* caster
= GetCaster();
1665 // move loot to player inventory and despawn target
1666 if(caster
->GetTypeId() ==TYPEID_PLAYER
&&
1667 target
->GetTypeId() == TYPEID_UNIT
&&
1668 ((Creature
*)target
)->GetCreatureInfo()->type
== CREATURE_TYPE_GAS_CLOUD
)
1670 Player
* player
= (Player
*)caster
;
1671 Creature
* creature
= (Creature
*)target
;
1672 // missing lootid has been reported on startup - just return
1673 if (!creature
->GetCreatureInfo()->SkinLootId
)
1676 player
->AutoStoreLoot(creature
->GetCreatureInfo()->SkinLootId
,LootTemplates_Skinning
,true);
1678 creature
->ForcedDespawn();
1683 case 30576: trigger_spell_id
= 30571; break;
1685 // case 30598: break;
1691 // // Despawn Self - Smoke cloud
1692 // case 31269: break;
1693 // // Time Rift Periodic
1694 // case 31320: break;
1695 // // Corrupt Medivh
1696 // case 31326: break;
1700 m_target
->CastSpell(m_target
,31350,true);
1701 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
1707 // Summon Elemental after create item
1708 target
->SummonCreature(17870, 0, 0, 0, target
->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN
, 0);
1711 // // Bloodmyst Tesla
1712 // case 31611: break;
1716 int32 damage
= m_modifier
.m_amount
* ((float)(GetAuraDuration() + m_modifier
.periodictime
) / GetAuraMaxDuration());
1717 target
->CastCustomSpell(target
, 31969, &damage
, NULL
, NULL
, true, NULL
, this, casterGUID
);
1721 // case 32236: break;
1723 // case 32686: break;
1725 // case 33401: break;
1727 // case 33563: break;
1728 // // Murmur's Touch
1729 // case 33711: break;
1733 // cast 24 spells 34269-34289, 34314-34316
1734 for(uint32 spell_id
= 34269; spell_id
!= 34290; ++spell_id
)
1735 target
->CastSpell(target
, spell_id
, true, NULL
, this, casterGUID
);
1736 for(uint32 spell_id
= 34314; spell_id
!= 34317; ++spell_id
)
1737 target
->CastSpell(target
, spell_id
, true, NULL
, this, casterGUID
);
1741 // case 34480: break;
1743 // case 34683: break;
1744 // // Frostbite Rotate
1745 // case 34748: break;
1747 // case 34821: break;
1748 // // Interrupt Shutdown
1749 // case 35016: break;
1750 // // Interrupt Shutdown
1751 // case 35176: break;
1753 // case 35268: break;
1754 // // Salaadin's Tesla
1755 // case 35515: break;
1756 // // Ethereal Channel (Red)
1757 // case 35518: break;
1759 // case 35879: break;
1760 // // Dark Portal Storm
1761 // case 36018: break;
1763 // case 36056: break;
1764 // // Living Grove Defender Lifespan
1765 // case 36061: break;
1766 // // Professor Dabiri Talks
1767 // case 36064: break;
1768 // // Kael Gaining Power
1769 // case 36091: break;
1770 // // They Must Burn Bomb Aura
1771 // case 36344: break;
1772 // // They Must Burn Bomb Aura (self)
1773 // case 36350: break;
1774 // // Stolen Ravenous Ravager Egg
1775 // case 36401: break;
1776 // // Activated Cannon
1777 // case 36410: break;
1778 // // Stolen Ravenous Ravager Egg
1779 // case 36418: break;
1780 // // Enchanted Weapons
1781 // case 36510: break;
1782 // // Cursed Scarab Periodic
1783 // case 36556: break;
1784 // // Cursed Scarab Despawn Periodic
1785 // case 36561: break;
1787 // case 36573: break;
1788 // // Cannon Charging (platform)
1789 // case 36785: break;
1790 // // Cannon Charging (self)
1791 // case 36860: break;
1793 case 37027: trigger_spell_id
= 37029; break;
1795 // case 37125: break;
1797 // case 37268: break;
1799 // case 37429: break;
1801 // case 37430: break;
1802 // // Karazhan - Chess NPC AI, Snapshot timer
1803 // case 37440: break;
1804 // // Karazhan - Chess NPC AI, action timer
1805 // case 37504: break;
1806 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1807 // case 39400: break;
1809 // case 37546: break;
1810 // // Shriveling Gaze
1811 // case 37589: break;
1812 // // Fake Aggro Radius (2 yd)
1813 // case 37815: break;
1814 // // Corrupt Medivh
1815 // case 37853: break;
1819 m_target
->CastSpell(m_target
, 38530, true);
1822 // Absorb Eye of Grillok (Zezzak's Shard)
1825 if(m_target
->GetTypeId() != TYPEID_UNIT
)
1828 if (Unit
* caster
= GetCaster())
1829 caster
->CastSpell(caster
, 38495, true, NULL
, this);
1833 Creature
* creatureTarget
= (Creature
*)m_target
;
1835 creatureTarget
->ForcedDespawn();
1838 // // Magic Sucker Device timer
1839 // case 38672: break;
1840 // // Tomb Guarding Charging
1841 // case 38751: break;
1842 // // Murmur's Touch
1843 // case 38794: break;
1844 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1845 // case 39105: break;
1846 // // Drain World Tree Visual
1847 // case 39140: break;
1848 // // Quest - Dustin's Undead Dragon Visual aura
1849 // case 39259: break;
1850 // // Hellfire - The Exorcism, Jules releases darkness, aura
1851 // case 39306: break;
1853 // case 39346: break;
1854 // // Enchanted Weapons
1855 // case 39489: break;
1856 // // Shadow Bolt Whirl
1857 // case 39630: break;
1858 // // Shadow Bolt Whirl
1859 // case 39634: break;
1860 // // Shadow Inferno
1861 // case 39645: break;
1862 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1863 case 39857: trigger_spell_id
= 39856; break;
1864 // // Soulgrinder Ritual Visual (Smashed)
1865 // case 39974: break;
1866 // // Simon Game Pre-game timer
1867 // case 40041: break;
1868 // // Knockdown Fel Cannon: The Aggro Check Aura
1869 // case 40113: break;
1871 // case 40157: break;
1872 // // Demon Transform 2
1873 // case 40398: break;
1874 // // Demon Transform 1
1875 // case 40511: break;
1876 // // Ancient Flames
1877 // case 40657: break;
1878 // // Ethereal Ring Cannon: Cannon Aura
1879 // case 40734: break;
1881 // case 40760: break;
1882 // // Random Periodic
1883 // case 40867: break;
1884 // // Prismatic Shield
1885 // case 40879: break;
1886 // // Aura of Desire
1887 // case 41350: break;
1889 // case 41404: break;
1891 // case 41629: break;
1893 // case 42177: break;
1895 // case 42581: break;
1897 // case 42582: break;
1898 // // Return to the Spirit Realm
1899 // case 44035: break;
1900 // // Curse of Boundless Agony
1901 // case 45050: break;
1903 // case 46240: break;
1904 // Personalized Weather
1905 case 46736: trigger_spell_id
= 46737; break;
1906 // // Stay Submerged
1907 // case 46981: break;
1908 // // Dragonblight Ram
1909 // case 47015: break;
1910 // // Party G.R.E.N.A.D.E.
1911 // case 51510: break;
1917 case SPELLFAMILY_MAGE
:
1923 // Here need periodic triger reducing threat spell (or do it manually)
1930 // case SPELLFAMILY_WARRIOR:
1935 // case 23410: break;
1936 // // Corrupted Totems
1937 // case 23425: break;
1943 // case SPELLFAMILY_PRIEST:
1948 // case 32930: break;
1949 // // Fury of the Dreghood Elders
1950 // case 35460: break;
1956 case SPELLFAMILY_HUNTER
:
1964 if (target
->GetTypeId() != TYPEID_PLAYER
)
1967 // Reset reapply counter at move
1968 if (((Player
*)target
)->isMoving())
1970 m_modifier
.m_amount
= 6;
1974 // We are standing at the moment
1975 if (m_modifier
.m_amount
> 0)
1977 --m_modifier
.m_amount
;
1981 // select rank of buff
1984 case 53302: trigger_spell_id
= 64418; break;
1985 case 53303: trigger_spell_id
= 64419; break;
1986 case 53304: trigger_spell_id
= 64420; break;
1989 // If aura is active - no need to continue
1990 if (target
->HasAura(trigger_spell_id
))
1999 case SPELLFAMILY_DRUID
:
2004 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
2007 // Frenzied Regeneration
2013 int32 LifePerRage
= GetModifier()->m_amount
;
2015 int32 lRage
= m_target
->GetPower(POWER_RAGE
);
2016 if(lRage
> 100) // rage stored as rage*10
2018 m_target
->ModifyPower(POWER_RAGE
, -lRage
);
2019 int32 FRTriggerBasePoints
= int32(lRage
*LifePerRage
/10);
2020 m_target
->CastCustomSpell(m_target
, 22845, &FRTriggerBasePoints
, NULL
, NULL
, true, NULL
, this);
2029 // case SPELLFAMILY_HUNTER:
2033 // //Frost Trap Aura
2036 // //Rizzle's Frost Trap
2040 // case 19597: // Tame Ice Claw Bear
2041 // case 19676: // Tame Snow Leopard
2042 // case 19677: // Tame Large Crag Boar
2043 // case 19678: // Tame Adult Plainstrider
2044 // case 19679: // Tame Prairie Stalker
2045 // case 19680: // Tame Swoop
2046 // case 19681: // Tame Dire Mottled Boar
2047 // case 19682: // Tame Surf Crawler
2048 // case 19683: // Tame Armored Scorpid
2049 // case 19684: // Tame Webwood Lurker
2050 // case 19685: // Tame Nightsaber Stalker
2051 // case 19686: // Tame Strigid Screecher
2052 // case 30100: // Tame Crazed Dragonhawk
2053 // case 30103: // Tame Elder Springpaw
2054 // case 30104: // Tame Mistbat
2055 // case 30647: // Tame Barbed Crawler
2056 // case 30648: // Tame Greater Timberstrider
2057 // case 30652: // Tame Nightstalker
2064 case SPELLFAMILY_SHAMAN
:
2068 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
2071 // Need remove self if Lightning Shield not active
2072 Unit::AuraMap
const& auras
= target
->GetAuras();
2073 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
2075 SpellEntry
const* spell
= itr
->second
->GetSpellProto();
2076 if( spell
->SpellFamilyName
== SPELLFAMILY_SHAMAN
&&
2077 (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000400)))
2080 target
->RemoveAurasDueToSpell(28820);
2083 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
2087 for(int i
= 0; i
< MAX_TOTEM
; ++i
)
2089 if(!target
->m_TotemSlot
[i
])
2097 target
->CastSpell(target
, 38437, true, NULL
, this);
2099 target
->RemoveAurasDueToSpell(38437);
2111 // Reget trigger spell proto
2112 triggeredSpellInfo
= sSpellStore
.LookupEntry(trigger_spell_id
);
2116 // Spell exist but require custom code
2122 // TODO: spell casted by result in correct way mostly
2124 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
2125 // but must show affect apply like item casting
2126 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
2128 // prevent cast by triggered auras
2129 if(casterGUID
== target
->GetGUID())
2132 // stop triggering after each affected stats lost > 90
2133 int32 intelectLoss
= 0;
2134 int32 spiritLoss
= 0;
2136 Unit::AuraList
const& mModStat
= target
->GetAurasByType(SPELL_AURA_MOD_STAT
);
2137 for(Unit::AuraList::const_iterator i
= mModStat
.begin(); i
!= mModStat
.end(); ++i
)
2139 if ((*i
)->GetId() == 1010)
2141 switch((*i
)->GetModifier()->m_miscvalue
)
2143 case STAT_INTELLECT
: intelectLoss
+= (*i
)->GetModifier()->m_amount
; break;
2144 case STAT_SPIRIT
: spiritLoss
+= (*i
)->GetModifier()->m_amount
; break;
2150 if(intelectLoss
<= -90 && spiritLoss
<= -90)
2158 target
->CastCustomSpell(target
, trigger_spell_id
, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
2163 target
->CastSpell(target
, trigger_spell_id
, true, NULL
, this, casterGUID
);
2167 // original caster must be target (beacon)
2168 target
->CastSpell(target
, trigger_spell_id
, true, NULL
, this, target
->GetGUID());
2170 // Rapid Recuperation (triggered energize have baspioints == 0)
2174 int32 mana
= m_target
->GetMaxPower(POWER_MANA
) * m_modifier
.m_amount
/ 100;
2175 target
->CastCustomSpell(target
, trigger_spell_id
, &mana
, NULL
, NULL
, true, NULL
, this);
2181 // All ok cast by default case
2182 if(triggeredSpellInfo
)
2183 target
->CastSpell(target
, triggeredSpellInfo
, true, NULL
, this, casterGUID
);
2186 if (Unit
* caster
= GetCaster())
2188 if(target
->GetTypeId() != TYPEID_UNIT
|| !Script
->EffectDummyCreature(caster
, GetId(), GetEffIndex(), (Creature
*)target
))
2189 sLog
.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2194 void Aura::TriggerSpellWithValue()
2196 const uint64
& casterGUID
= GetCasterGUID();
2197 Unit
* target
= GetTriggerTarget();
2199 if(!casterGUID
|| !target
)
2202 // generic casting code with custom spells and target/caster customs
2203 uint32 trigger_spell_id
= GetSpellProto()->EffectTriggerSpell
[m_effIndex
];
2204 int32 basepoints0
= this->GetModifier()->m_amount
;
2206 target
->CastCustomSpell(target
, trigger_spell_id
, &basepoints0
, NULL
, NULL
, true, NULL
, this, casterGUID
);
2209 /*********************************************************/
2210 /*** AURA EFFECTS ***/
2211 /*********************************************************/
2213 void Aura::HandleAuraDummy(bool apply
, bool Real
)
2215 // spells required only Real aura add/remove
2222 switch(m_spellProto
->SpellFamilyName
)
2224 case SPELLFAMILY_GENERIC
:
2227 case 1515: // Tame beast
2228 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2229 if (m_target
->CanHaveThreatList())
2230 if (Unit
* caster
= GetCaster())
2231 m_target
->AddThreat(caster
, 10.0f
, false, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
2233 case 13139: // net-o-matic
2234 // root to self part of (root_target->charge->root_self sequence
2235 if (Unit
* caster
= GetCaster())
2236 caster
->CastSpell(caster
, 13138, true, NULL
, this);
2238 case 39850: // Rocket Blast
2239 if(roll_chance_i(20)) // backfire stun
2240 m_target
->CastSpell(m_target
, 51581, true, NULL
, this);
2242 case 43873: // Headless Horseman Laugh
2243 m_target
->PlayDistanceSound(11965);
2245 case 46354: // Blood Elf Illusion
2246 if (Unit
* caster
= GetCaster())
2248 switch(caster
->getGender())
2251 caster
->CastSpell(m_target
, 46356, true, NULL
, this);
2254 caster
->CastSpell(m_target
, 46355, true, NULL
, this);
2261 case 46699: // Requires No Ammo
2262 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
2263 // not use ammo and not allow use
2264 ((Player
*)m_target
)->RemoveAmmo();
2266 case 62061: // Festive Holiday Mount
2267 if (m_target
->HasAuraType(SPELL_AURA_MOUNTED
))
2268 // Reindeer Transformation
2269 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
2273 case SPELLFAMILY_WARRIOR
:
2275 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004))
2277 // Must be casting target
2278 if (!m_target
->IsNonMeleeSpellCasted(false))
2281 Unit
* caster
= GetCaster();
2285 Unit::AuraList
const& modifierAuras
= caster
->GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER
);
2286 for(Unit::AuraList::const_iterator itr
= modifierAuras
.begin(); itr
!= modifierAuras
.end(); ++itr
)
2288 // Unrelenting Assault
2289 if((*itr
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARRIOR
&& (*itr
)->GetSpellProto()->SpellIconID
== 2775)
2291 switch ((*itr
)->GetSpellProto()->Id
)
2293 case 46859: // Unrelenting Assault, rank 1
2294 m_target
->CastSpell(m_target
,64849,true,NULL
,(*itr
));
2296 case 46860: // Unrelenting Assault, rank 2
2297 m_target
->CastSpell(m_target
,64850,true,NULL
,(*itr
));
2308 case SPELLFAMILY_SHAMAN
:
2310 if (GetId() == 55198)
2312 // apply max stack bufs
2313 SpellEntry
const* buffEntry
= sSpellStore
.LookupEntry(55166);
2316 for(int k
= 0; k
< buffEntry
->StackAmount
; ++k
)
2317 m_target
->CastSpell(m_target
, buffEntry
, true, NULL
, this);
2320 else if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x40000000000)))
2322 // prevent double apply bonuses
2323 if(m_target
->GetTypeId() != TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2324 if (Unit
* caster
= GetCaster())
2325 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2334 if( m_target
->GetTypeId() == TYPEID_PLAYER
&&
2335 ( GetSpellProto()->Effect
[0]==72 || GetSpellProto()->Effect
[0]==6 &&
2336 ( GetSpellProto()->EffectApplyAuraName
[0]==1 || GetSpellProto()->EffectApplyAuraName
[0]==128 ) ) )
2338 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2339 ((Player
*)m_target
)->SetFarSightGUID(0);
2340 WorldPacket
data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE
, 0);
2341 ((Player
*)m_target
)->GetSession()->SendPacket(&data
);
2345 if (IsQuestTameSpell(GetId()) && m_target
->isAlive())
2347 Unit
* caster
= GetCaster();
2348 if (!caster
|| !caster
->isAlive())
2351 uint32 finalSpelId
= 0;
2354 case 19548: finalSpelId
= 19597; break;
2355 case 19674: finalSpelId
= 19677; break;
2356 case 19687: finalSpelId
= 19676; break;
2357 case 19688: finalSpelId
= 19678; break;
2358 case 19689: finalSpelId
= 19679; break;
2359 case 19692: finalSpelId
= 19680; break;
2360 case 19693: finalSpelId
= 19684; break;
2361 case 19694: finalSpelId
= 19681; break;
2362 case 19696: finalSpelId
= 19682; break;
2363 case 19697: finalSpelId
= 19683; break;
2364 case 19699: finalSpelId
= 19685; break;
2365 case 19700: finalSpelId
= 19686; break;
2366 case 30646: finalSpelId
= 30647; break;
2367 case 30653: finalSpelId
= 30648; break;
2368 case 30654: finalSpelId
= 30652; break;
2369 case 30099: finalSpelId
= 30100; break;
2370 case 30102: finalSpelId
= 30103; break;
2371 case 30105: finalSpelId
= 30104; break;
2375 caster
->CastSpell(m_target
, finalSpelId
, true, NULL
, this);
2381 case 36730: // Flame Strike
2383 m_target
->CastSpell(m_target
, 36731, true, NULL
, this);
2386 case 44191: // Flame Strike
2388 if (m_target
->GetMap()->IsDungeon())
2390 uint32 spellId
= m_target
->GetMap()->IsRegularDifficulty() ? 44190 : 46163;
2392 m_target
->CastSpell(m_target
, spellId
, true, NULL
, this);
2396 case 45934: // Dark Fiend
2398 // Kill target if dispelled
2399 if (m_removeMode
==AURA_REMOVE_BY_DISPEL
)
2400 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, NULL
, false);
2403 case 46308: // Burning Winds
2405 // casted only at creatures at spawn
2406 m_target
->CastSpell(m_target
, 47287, true, NULL
, this);
2411 if (m_removeMode
== AURA_REMOVE_BY_DEATH
)
2413 // Stop caster Arcane Missle chanelling on death
2414 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
2415 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000800)))
2417 if (Unit
* caster
= GetCaster())
2418 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2421 // Stop caster Penance chanelling on death
2422 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&&
2423 (m_spellProto
->SpellFamilyFlags2
& UI64LIT(0x00000080)))
2425 if (Unit
* caster
= GetCaster())
2426 caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
);
2432 // AT APPLY & REMOVE
2434 switch(m_spellProto
->SpellFamilyName
)
2436 case SPELLFAMILY_GENERIC
:
2440 // Recently Bandaged
2442 m_target
->ApplySpellImmune(GetId(), IMMUNITY_MECHANIC
, GetMiscValue(), apply
);
2447 uint32 spellId
= 24659;
2450 SpellEntry
const *spell
= sSpellStore
.LookupEntry(spellId
);
2451 Unit
* caster
= GetCaster();
2452 if (!spell
|| !caster
)
2455 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2456 caster
->CastSpell(m_target
, spellId
, true, NULL
, NULL
, GetCasterGUID());
2459 m_target
->RemoveAurasDueToSpell(spellId
);
2462 // Restless Strength
2465 uint32 spellId
= 24662;
2468 SpellEntry
const* spell
= sSpellStore
.LookupEntry(spellId
);
2469 Unit
* caster
= GetCaster();
2470 if (!spell
|| !caster
)
2472 for (int i
=0; i
< spell
->StackAmount
; ++i
)
2473 caster
->CastSpell(m_target
, spell
->Id
, true, NULL
, NULL
, GetCasterGUID());
2476 m_target
->RemoveAurasDueToSpell(spellId
);
2479 //Summon Fire Elemental
2482 Unit
* caster
= GetCaster();
2486 Unit
*owner
= caster
->GetOwner();
2487 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2490 owner
->CastSpell(owner
, 8985, true);
2492 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2496 //Summon Earth Elemental
2499 Unit
* caster
= GetCaster();
2503 Unit
*owner
= caster
->GetOwner();
2504 if (owner
&& owner
->GetTypeId() == TYPEID_PLAYER
)
2507 owner
->CastSpell(owner
, 19704, true);
2509 ((Player
*)owner
)->RemovePet(NULL
, PET_SAVE_NOT_IN_SLOT
, true);
2513 //Dragonmaw Illusion
2518 m_target
->CastSpell(m_target
, 40216, true);
2519 m_target
->CastSpell(m_target
, 42016, true);
2523 m_target
->RemoveAurasDueToSpell(40216);
2524 m_target
->RemoveAurasDueToSpell(42016);
2530 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2534 m_target
->PlayDirectSound(14970, (Player
*)m_target
);
2535 // continue in 58205
2537 m_target
->CastSpell(m_target
, 58205, true);
2542 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
2546 m_target
->PlayDirectSound(14971, (Player
*)m_target
);
2549 m_target
->PlayDirectSound(14972, (Player
*)m_target
);
2555 m_target
->m_AuraFlags
|= UNIT_AURAFLAG_ALIVE_INVISIBLE
;
2557 m_target
->m_AuraFlags
|= ~UNIT_AURAFLAG_ALIVE_INVISIBLE
;
2562 case SPELLFAMILY_MAGE
:
2564 case SPELLFAMILY_WARLOCK
:
2567 if (GetSpellProto()->SpellIconID
== 3172 && (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0004000000000000)))
2569 // NOTE: for avoid use additional field damage stored in dummy value (replace unused 100%
2571 m_modifier
.m_amount
= 0; // use value as damage counter instead redundent 100% percent
2574 int32 bp0
= m_modifier
.m_amount
;
2576 if (Unit
* caster
= GetCaster())
2577 m_target
->CastCustomSpell(caster
,48210,&bp0
,NULL
,NULL
,true);
2582 case SPELLFAMILY_PRIEST
:
2584 // Pain and Suffering
2585 if( m_spellProto
->SpellIconID
== 2874 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2589 // Reduce backfire damage (dot damage) from Shadow Word: Death
2590 // aura have wrong effectclassmask, so use hardcoded value
2591 m_spellmod
= new SpellModifier(SPELLMOD_DOT
,SPELLMOD_PCT
,m_modifier
.m_amount
,GetId(),UI64LIT(0x0000200000000000));
2593 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2598 case SPELLFAMILY_DRUID
:
2602 case 34246: // Idol of the Emerald Queen
2603 case 60779: // Idol of Lush Moss
2605 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2609 // dummy not have proper effectclassmask
2610 m_spellmod
= new SpellModifier(SPELLMOD_DOT
,SPELLMOD_FLAT
,m_modifier
.m_amount
/7,GetId(),UI64LIT(0x001000000000));
2612 ((Player
*)m_target
)->AddSpellMod(m_spellmod
, apply
);
2615 case 52610: // Savage Roar
2619 if(m_target
->m_form
!= FORM_CAT
)
2622 m_target
->CastSpell(m_target
, 62071, true);
2625 m_target
-> RemoveAurasDueToSpell(62071);
2628 case 61336: // Survival Instincts
2632 if (!m_target
->IsInFeralForm())
2635 int32 bp0
= int32(m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100);
2636 m_target
->CastCustomSpell(m_target
, 50322, &bp0
, NULL
, NULL
, true);
2639 m_target
-> RemoveAurasDueToSpell(50322);
2645 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000))
2649 if (Unit
* caster
= GetCaster())
2650 // prevent double apply bonuses
2651 if(m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
2652 m_modifier
.m_amount
= caster
->SpellHealingBonus(m_target
, GetSpellProto(), m_modifier
.m_amount
, SPELL_DIRECT_DAMAGE
);
2656 // Final heal only on dispelled or duration end
2657 if ( !(GetAuraDuration() <= 0 || m_removeMode
== AURA_REMOVE_BY_DISPEL
) )
2660 // have a look if there is still some other Lifebloom dummy aura
2661 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
2662 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!=auras
.end(); ++itr
)
2663 if((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_DRUID
&&
2664 ((*itr
)->GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x1000000000)))
2668 if(m_target
->IsInWorld() && m_stackAmount
> 0)
2670 int32 amount
= m_modifier
.m_amount
/ m_stackAmount
;
2671 m_target
->CastCustomSpell(m_target
, 33778, &amount
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2673 if (Unit
* caster
= GetCaster())
2675 int32 returnmana
= (GetSpellProto()->ManaCostPercentage
* caster
->GetCreateMana() / 100) * m_stackAmount
/ 2;
2676 caster
->CastCustomSpell(caster
, 64372, &returnmana
, NULL
, NULL
, true, NULL
, this, GetCasterGUID());
2683 // Predatory Strikes
2684 if(m_target
->GetTypeId()==TYPEID_PLAYER
&& GetSpellProto()->SpellIconID
== 1563)
2686 ((Player
*)m_target
)->UpdateAttackPowerAndDamage();
2690 // Improved Moonkin Form
2691 if(GetSpellProto()->SpellIconID
== 2855)
2696 case 48384: spell_id
= 50170; break; //Rank 1
2697 case 48395: spell_id
= 50171; break; //Rank 2
2698 case 48396: spell_id
= 50172; break; //Rank 3
2700 sLog
.outError("HandleAuraDummy: Not handled rank of IMF (Spell: %u)",GetId());
2706 if(m_target
->m_form
!= FORM_MOONKIN
)
2709 m_target
->CastSpell(m_target
, spell_id
, true);
2712 m_target
-> RemoveAurasDueToSpell(spell_id
);
2717 case SPELLFAMILY_HUNTER
:
2719 case SPELLFAMILY_PALADIN
:
2722 case 20911: // Blessing of Sanctuary
2723 case 25899: // Greater Blessing of Sanctuary
2726 m_target
->CastSpell(m_target
, 67480, true, NULL
, this);
2728 m_target
->RemoveAurasDueToSpell(67480);
2733 case SPELLFAMILY_SHAMAN
:
2738 if(PetAura
const* petSpell
= sSpellMgr
.GetPetAura(GetId(), m_effIndex
))
2741 m_target
->AddPetAura(petSpell
);
2743 m_target
->RemovePetAura(petSpell
);
2747 if(GetEffIndex()==0 && m_target
->GetTypeId()==TYPEID_PLAYER
)
2749 SpellAreaForAreaMapBounds saBounds
= sSpellMgr
.GetSpellAreaForAuraMapBounds(GetId());
2750 if(saBounds
.first
!= saBounds
.second
)
2753 m_target
->GetZoneAndAreaId(zone
, area
);
2755 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
2757 // some auras remove at aura remove
2758 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
2759 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
2760 // some auras applied at aura apply
2761 else if(itr
->second
->autocast
)
2763 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
2764 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
2771 void Aura::HandleAuraMounted(bool apply
, bool Real
)
2773 // only at real add/remove aura
2779 CreatureInfo
const* ci
= ObjectMgr::GetCreatureTemplate(m_modifier
.m_miscvalue
);
2782 sLog
.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier
.m_miscvalue
);
2787 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
2788 team
= ((Player
*)m_target
)->GetTeam();
2790 uint32 display_id
= sObjectMgr
.ChooseDisplayId(team
,ci
);
2791 CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelRandomGender(display_id
);
2793 display_id
= minfo
->modelid
;
2795 m_target
->Mount(display_id
);
2799 m_target
->Unmount();
2803 void Aura::HandleAuraWaterWalk(bool apply
, bool Real
)
2805 // only at real add/remove aura
2811 data
.Initialize(SMSG_MOVE_WATER_WALK
, 8+4);
2813 data
.Initialize(SMSG_MOVE_LAND_WALK
, 8+4);
2814 data
.append(m_target
->GetPackGUID());
2816 m_target
->SendMessageToSet(&data
, true);
2819 void Aura::HandleAuraFeatherFall(bool apply
, bool Real
)
2821 // only at real add/remove aura
2827 data
.Initialize(SMSG_MOVE_FEATHER_FALL
, 8+4);
2829 data
.Initialize(SMSG_MOVE_NORMAL_FALL
, 8+4);
2830 data
.append(m_target
->GetPackGUID());
2832 m_target
->SendMessageToSet(&data
, true);
2834 // start fall from current height
2835 if(!apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
2836 ((Player
*)m_target
)->SetFallInformation(0, m_target
->GetPositionZ());
2839 void Aura::HandleAuraHover(bool apply
, bool Real
)
2841 // only at real add/remove aura
2847 data
.Initialize(SMSG_MOVE_SET_HOVER
, 8+4);
2849 data
.Initialize(SMSG_MOVE_UNSET_HOVER
, 8+4);
2850 data
.append(m_target
->GetPackGUID());
2852 m_target
->SendMessageToSet(&data
, true);
2855 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2857 // update timers in client
2858 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
2859 ((Player
*)m_target
)->UpdateMirrorTimers();
2862 void Aura::HandleAuraModShapeshift(bool apply
, bool Real
)
2868 Powers PowerType
= POWER_MANA
;
2869 ShapeshiftForm form
= ShapeshiftForm(m_modifier
.m_miscvalue
);
2871 SpellShapeshiftEntry
const* ssEntry
= sSpellShapeshiftStore
.LookupEntry(form
);
2874 sLog
.outError("Unknown shapeshift form %u in spell %u", form
, GetId());
2878 if (ssEntry
->modelID_A
)
2880 // i will asume that creatures will always take the defined model from the dbc
2881 // since no field in creature_templates describes wether an alliance or
2882 // horde modelid should be used at shapeshifting
2883 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
2884 modelid
= ssEntry
->modelID_A
;
2887 // players are a bit difficult since the dbc has seldomly an horde modelid
2888 // so we add hacks here to set the right model
2889 if (Player::TeamForRace(m_target
->getRace()) == ALLIANCE
)
2890 modelid
= ssEntry
->modelID_A
;
2891 else // 3.2.3 only the moonkin form has this information
2892 modelid
= ssEntry
->modelID_H
;
2894 // no model found, if player is horde we look here for our hardcoded modelids
2895 if (!modelid
&& Player::TeamForRace(m_target
->getRace()) == HORDE
)
2910 case FORM_FLIGHT_EPIC
:
2913 // per default use alliance modelid
2914 // mostly horde and alliance share the same
2916 modelid
= ssEntry
->modelID_A
;
2923 // now only powertype must be set
2927 PowerType
= POWER_ENERGY
;
2931 case FORM_BATTLESTANCE
:
2932 case FORM_BERSERKERSTANCE
:
2933 case FORM_DEFENSIVESTANCE
:
2934 PowerType
= POWER_RAGE
;
2940 // remove polymorph before changing display id to keep new display id
2949 case FORM_FLIGHT_EPIC
:
2953 // remove movement affects
2954 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT
);
2955 Unit::AuraList
const& slowingAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED
);
2956 for (Unit::AuraList::const_iterator iter
= slowingAuras
.begin(); iter
!= slowingAuras
.end();)
2958 SpellEntry
const* aurSpellInfo
= (*iter
)->GetSpellProto();
2960 uint32 aurMechMask
= GetAllSpellMechanicMask(aurSpellInfo
);
2962 // If spell that caused this aura has Croud Control or Daze effect
2963 if((aurMechMask
& MECHANIC_NOT_REMOVED_BY_SHAPESHIFT
) ||
2964 // some Daze spells have these parameters instead of MECHANIC_DAZE (skip snare spells)
2965 aurSpellInfo
->SpellIconID
== 15 && aurSpellInfo
->Dispel
== 0 &&
2966 (aurMechMask
& (1 << (MECHANIC_SNARE
-1)))==0)
2972 // All OK, remove aura now
2973 m_target
->RemoveAurasDueToSpellByCancel(aurSpellInfo
->Id
);
2974 iter
= slowingAuras
.begin();
2977 // and polymorphic affects
2978 if(m_target
->IsPolymorphed())
2979 m_target
->RemoveAurasDueToSpell(m_target
->getTransForm());
2989 // remove other shapeshift before applying a new one
2990 if(m_target
->m_ShapeShiftFormSpellId
)
2991 m_target
->RemoveAurasDueToSpell(m_target
->m_ShapeShiftFormSpellId
, this);
2993 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, form
);
2996 m_target
->SetDisplayId(modelid
);
2998 if(PowerType
!= POWER_MANA
)
3000 // reset power to default values only at power change
3001 if(m_target
->getPowerType() != PowerType
)
3002 m_target
->setPowerType(PowerType
);
3010 // get furor proc chance
3011 int32 furorChance
= 0;
3012 Unit::AuraList
const& mDummy
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3013 for(Unit::AuraList::const_iterator i
= mDummy
.begin(); i
!= mDummy
.end(); ++i
)
3015 if ((*i
)->GetSpellProto()->SpellIconID
== 238)
3017 furorChance
= (*i
)->GetModifier()->m_amount
;
3022 if (m_modifier
.m_miscvalue
== FORM_CAT
)
3024 // Furor chance is now amount allowed to save energy for cat form
3025 // without talent it reset to 0
3026 if (m_target
->GetPower(POWER_ENERGY
) > furorChance
)
3028 m_target
->SetPower(POWER_ENERGY
, 0);
3029 m_target
->CastCustomSpell(m_target
, 17099, &furorChance
, NULL
, NULL
, this);
3032 else if(furorChance
) // only if talent known
3034 m_target
->SetPower(POWER_RAGE
, 0);
3035 if(urand(1,100) <= furorChance
)
3036 m_target
->CastSpell(m_target
, 17057, true, NULL
, this);
3040 case FORM_BATTLESTANCE
:
3041 case FORM_DEFENSIVESTANCE
:
3042 case FORM_BERSERKERSTANCE
:
3044 uint32 Rage_val
= 0;
3045 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
3046 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3048 PlayerSpellMap
const& sp_list
= ((Player
*)m_target
)->GetSpellMap();
3049 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
3051 if(itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
3052 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
3053 if (spellInfo
&& spellInfo
->SpellFamilyName
== SPELLFAMILY_WARRIOR
&& spellInfo
->SpellIconID
== 139)
3054 Rage_val
+= m_target
->CalculateSpellDamage(spellInfo
, 0, spellInfo
->EffectBasePoints
[0], m_target
) * 10;
3058 if (m_target
->GetPower(POWER_RAGE
) > Rage_val
)
3059 m_target
->SetPower(POWER_RAGE
, Rage_val
);
3067 m_target
->m_ShapeShiftFormSpellId
= GetId();
3068 m_target
->m_form
= form
;
3070 // a form can give the player a new castbar with some spells.. this is a clientside process..
3071 // serverside just needs to register the new spells so that player isn't kicked as cheater
3072 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3073 for (uint32 i
= 0; i
< 8; ++i
)
3074 if (ssEntry
->spellId
[i
])
3075 ((Player
*)m_target
)->addSpell(ssEntry
->spellId
[i
], true, false, false, false);
3081 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3082 m_target
->SetByteValue(UNIT_FIELD_BYTES_2
, 3, FORM_NONE
);
3083 if(m_target
->getClass() == CLASS_DRUID
)
3084 m_target
->setPowerType(POWER_MANA
);
3085 m_target
->m_ShapeShiftFormSpellId
= 0;
3086 m_target
->m_form
= FORM_NONE
;
3090 // Nordrassil Harness - bonus
3094 if(Aura
* dummy
= m_target
->GetDummyAura(37315) )
3095 m_target
->CastSpell(m_target
, 37316, true, NULL
, dummy
);
3097 // Nordrassil Regalia - bonus
3099 if(Aura
* dummy
= m_target
->GetDummyAura(37324) )
3100 m_target
->CastSpell(m_target
, 37325, true, NULL
, dummy
);
3106 // look at the comment in apply-part
3107 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3108 for (uint32 i
= 0; i
< 8; ++i
)
3109 if (ssEntry
->spellId
[i
])
3110 ((Player
*)m_target
)->removeSpell(ssEntry
->spellId
[i
], false, false, false);
3114 // adding/removing linked auras
3115 // add/remove the shapeshift aura's boosts
3116 HandleShapeshiftBoosts(apply
);
3118 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3119 ((Player
*)m_target
)->InitDataForForm();
3122 void Aura::HandleAuraTransform(bool apply
, bool Real
)
3126 // special case (spell specific functionality)
3127 if (m_modifier
.m_miscvalue
== 0)
3129 // player applied only
3130 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3138 uint32 orb_model
= m_target
->GetNativeDisplayId();
3142 case 1479: m_target
->SetDisplayId(10134); break;
3144 case 1478: m_target
->SetDisplayId(10135); break;
3146 case 59: m_target
->SetDisplayId(10136); break;
3148 case 49: m_target
->SetDisplayId(10137); break;
3150 case 50: m_target
->SetDisplayId(10138); break;
3152 case 51: m_target
->SetDisplayId(10139); break;
3154 case 52: m_target
->SetDisplayId(10140); break;
3156 case 53: m_target
->SetDisplayId(10141); break;
3158 case 54: m_target
->SetDisplayId(10142); break;
3160 case 55: m_target
->SetDisplayId(10143); break;
3162 case 56: m_target
->SetDisplayId(10144); break;
3164 case 58: m_target
->SetDisplayId(10145); break;
3166 case 57: m_target
->SetDisplayId(10146); break;
3168 case 60: m_target
->SetDisplayId(10147); break;
3170 case 1563: m_target
->SetDisplayId(10148); break;
3172 case 1564: m_target
->SetDisplayId(10149); break;
3174 case 15475: m_target
->SetDisplayId(17830); break;
3176 case 15476: m_target
->SetDisplayId(17829); break;
3178 case 16126: m_target
->SetDisplayId(17828); break;
3180 case 16125: m_target
->SetDisplayId(17827); break;
3186 case 42365: m_target
->SetDisplayId(21723); break;
3191 switch(m_target
->getGender())
3194 m_target
->SetDisplayId(29203); // Chapman
3198 m_target
->SetDisplayId(29204); // Catrina
3210 CreatureInfo
const * ci
= ObjectMgr::GetCreatureTemplate(m_modifier
.m_miscvalue
);
3213 model_id
= 16358; // pig pink ^_^
3214 sLog
.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier
.m_miscvalue
, GetId());
3217 model_id
= ci
->DisplayID_A
[0]; // Will use the default model here
3219 // Polymorph (sheep/penguin case)
3220 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_MAGE
&& GetSpellProto()->SpellIconID
== 82)
3221 if (Unit
* caster
= GetCaster())
3222 if (caster
->HasAura(52648)) // Glyph of the Penguin
3225 m_target
->SetDisplayId(model_id
);
3227 // Dragonmaw Illusion (set mount model also)
3228 if(GetId()==42016 && m_target
->GetMountID() && !m_target
->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
).empty())
3229 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
3232 // update active transform spell only not set or not overwriting negative by positive case
3233 if (!m_target
->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target
->getTransForm()))
3234 m_target
->setTransForm(GetId());
3237 if (Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
&& m_target
->IsPolymorphed())
3239 // for players, start regeneration after 1s (in polymorph fast regeneration case)
3240 // only if caster is Player (after patch 2.4.2)
3241 if (IS_PLAYER_GUID(GetCasterGUID()) )
3242 ((Player
*)m_target
)->setRegenTimer(1*IN_MILISECONDS
);
3244 //dismount polymorphed target (after patch 2.4.2)
3245 if (m_target
->IsMounted())
3246 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED
);
3251 // ApplyModifier(true) will reapply it if need
3252 m_target
->setTransForm(0);
3253 m_target
->SetDisplayId(m_target
->GetNativeDisplayId());
3255 // re-aplly some from still active with preference negative cases
3256 Unit::AuraList
const& otherTransforms
= m_target
->GetAurasByType(SPELL_AURA_TRANSFORM
);
3257 if (!otherTransforms
.empty())
3259 // look for other transform auras
3260 Aura
* handledAura
= *otherTransforms
.begin();
3261 for(Unit::AuraList::const_iterator i
= otherTransforms
.begin();i
!= otherTransforms
.end(); ++i
)
3263 // negative auras are preferred
3264 if (!IsPositiveSpell((*i
)->GetSpellProto()->Id
))
3270 handledAura
->ApplyModifier(true);
3273 // Dragonmaw Illusion (restore mount model)
3274 if (GetId() == 42016 && m_target
->GetMountID() == 16314)
3276 if (!m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).empty())
3278 uint32 cr_id
= m_target
->GetAurasByType(SPELL_AURA_MOUNTED
).front()->GetModifier()->m_miscvalue
;
3279 if (CreatureInfo
const* ci
= ObjectMgr::GetCreatureTemplate(cr_id
))
3282 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
3283 team
= ((Player
*)m_target
)->GetTeam();
3285 uint32 display_id
= sObjectMgr
.ChooseDisplayId(team
, ci
);
3286 CreatureModelInfo
const *minfo
= sObjectMgr
.GetCreatureModelRandomGender(display_id
);
3288 display_id
= minfo
->modelid
;
3290 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
, display_id
);
3297 void Aura::HandleForceReaction(bool apply
, bool Real
)
3299 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3305 Player
* player
= (Player
*)m_target
;
3307 uint32 faction_id
= m_modifier
.m_miscvalue
;
3308 ReputationRank faction_rank
= ReputationRank(m_modifier
.m_amount
);
3310 player
->GetReputationMgr().ApplyForceReaction(faction_id
, faction_rank
, apply
);
3311 player
->GetReputationMgr().SendForceReactions();
3313 // stop fighting if at apply forced rank friendly or at remove real rank friendly
3314 if (apply
&& faction_rank
>= REP_FRIENDLY
|| !apply
&& player
->GetReputationRank(faction_id
) >= REP_FRIENDLY
)
3315 player
->StopAttackFaction(faction_id
);
3318 void Aura::HandleAuraModSkill(bool apply
, bool /*Real*/)
3320 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3323 uint32 prot
=GetSpellProto()->EffectMiscValue
[m_effIndex
];
3324 int32 points
= GetModifier()->m_amount
;
3326 ((Player
*)m_target
)->ModifySkillBonus(prot
, (apply
? points
: -points
), m_modifier
.m_auraname
== SPELL_AURA_MOD_SKILL_TALENT
);
3327 if(prot
== SKILL_DEFENSE
)
3328 ((Player
*)m_target
)->UpdateDefenseBonusesMod();
3331 void Aura::HandleChannelDeathItem(bool apply
, bool Real
)
3335 if(m_removeMode
!= AURA_REMOVE_BY_DEATH
)
3338 if (m_modifier
.m_amount
<= 0)
3341 SpellEntry
const *spellInfo
= GetSpellProto();
3342 if(spellInfo
->EffectItemType
[m_effIndex
] == 0)
3345 Unit
* victim
= GetTarget();
3346 Unit
* caster
= GetCaster();
3347 if (!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3350 // Soul Shard only from non-grey units
3351 if( spellInfo
->EffectItemType
[m_effIndex
] == 6265 &&
3352 (victim
->getLevel() <= MaNGOS::XP::GetGrayLevel(caster
->getLevel()) ||
3353 victim
->GetTypeId()==TYPEID_UNIT
&& !((Player
*)caster
)->isAllowedToLoot((Creature
*)victim
)) )
3356 uint32 noSpaceForCount
= 0;
3357 uint32 count
= m_modifier
.m_amount
;
3359 ItemPosCountVec dest
;
3360 uint8 msg
= ((Player
*)caster
)->CanStoreNewItem( NULL_BAG
, NULL_SLOT
, dest
, spellInfo
->EffectItemType
[m_effIndex
], count
, &noSpaceForCount
);
3361 if( msg
!= EQUIP_ERR_OK
)
3363 count
-=noSpaceForCount
;
3364 ((Player
*)caster
)->SendEquipError( msg
, NULL
, NULL
);
3369 Item
* newitem
= ((Player
*)caster
)->StoreNewItem(dest
, spellInfo
->EffectItemType
[m_effIndex
], true);
3370 ((Player
*)caster
)->SendNewItem(newitem
, count
, true, false);
3374 void Aura::HandleBindSight(bool apply
, bool /*Real*/)
3376 Unit
* caster
= GetCaster();
3377 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3380 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3383 void Aura::HandleFarSight(bool apply
, bool /*Real*/)
3385 Unit
* caster
= GetCaster();
3386 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3389 ((Player
*)caster
)->SetFarSightGUID(apply
? m_target
->GetGUID() : 0);
3392 void Aura::HandleAuraTrackCreatures(bool apply
, bool /*Real*/)
3394 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3398 m_target
->RemoveNoStackAurasDueToAura(this);
3399 m_target
->SetUInt32Value(PLAYER_TRACK_CREATURES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1) : 0 );
3402 void Aura::HandleAuraTrackResources(bool apply
, bool /*Real*/)
3404 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3408 m_target
->RemoveNoStackAurasDueToAura(this);
3409 m_target
->SetUInt32Value(PLAYER_TRACK_RESOURCES
, apply
? ((uint32
)1)<<(m_modifier
.m_miscvalue
-1): 0 );
3412 void Aura::HandleAuraTrackStealthed(bool apply
, bool /*Real*/)
3414 if(m_target
->GetTypeId()!=TYPEID_PLAYER
)
3418 m_target
->RemoveNoStackAurasDueToAura(this);
3420 m_target
->ApplyModFlag(PLAYER_FIELD_BYTES
, PLAYER_FIELD_BYTE_TRACK_STEALTHED
, apply
);
3423 void Aura::HandleAuraModScale(bool apply
, bool /*Real*/)
3425 m_target
->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X
, m_modifier
.m_amount
, apply
);
3428 void Aura::HandleModPossess(bool apply
, bool Real
)
3433 // not possess yourself
3434 if(GetCasterGUID() == m_target
->GetGUID())
3437 Unit
* caster
= GetCaster();
3438 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3441 Player
* p_caster
= (Player
*)caster
;
3446 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3448 m_target
->SetCharmerGUID(p_caster
->GetGUID());
3449 m_target
->setFaction(p_caster
->getFaction());
3451 p_caster
->SetCharm(m_target
);
3453 p_caster
->SetFarSightGUID(m_target
->GetGUID());
3454 p_caster
->SetClientControl(m_target
, 1);
3455 p_caster
->SetMover(m_target
);
3457 m_target
->CombatStop();
3458 m_target
->DeleteThreatList();
3460 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3462 m_target
->StopMoving();
3463 m_target
->GetMotionMaster()->Clear();
3464 m_target
->GetMotionMaster()->MoveIdle();
3466 else if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3468 ((Player
*)m_target
)->SetClientControl(m_target
, 0);
3471 if(CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
))
3472 charmInfo
->InitPossessCreateSpells();
3474 p_caster
->PossessSpellInitialize();
3478 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3480 m_target
->SetCharmerGUID(0);
3481 p_caster
->InterruptSpell(CURRENT_CHANNELED_SPELL
); // the spell is not automatically canceled when interrupted, do it now
3483 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3485 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3486 ((Player
*)m_target
)->SetClientControl(m_target
, 1);
3488 else if(m_target
->GetTypeId() == TYPEID_UNIT
)
3490 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3491 m_target
->setFaction(cinfo
->faction_A
);
3494 p_caster
->SetCharm(NULL
);
3496 p_caster
->SetFarSightGUID(0);
3497 p_caster
->SetClientControl(m_target
, 0);
3498 p_caster
->SetMover(NULL
);
3500 p_caster
->RemovePetActionBar();
3502 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3504 ((Creature
*)m_target
)->AIM_Initialize();
3506 if (((Creature
*)m_target
)->AI())
3507 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3512 void Aura::HandleModPossessPet(bool apply
, bool Real
)
3517 Unit
* caster
= GetCaster();
3518 if(!caster
|| caster
->GetTypeId() != TYPEID_PLAYER
)
3521 Pet
*pet
= caster
->GetPet();
3522 if(!pet
|| pet
!= m_target
)
3525 Player
* p_caster
= (Player
*)caster
;
3528 pet
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3530 pet
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PLAYER_CONTROLLED
);
3532 p_caster
->SetFarSightGUID(apply
? pet
->GetGUID() : 0);
3533 p_caster
->SetCharm(apply
? pet
: NULL
);
3534 p_caster
->SetClientControl(pet
, apply
? 1 : 0);
3535 ((Player
*)caster
)->SetMover(apply
? pet
: NULL
);
3540 pet
->GetMotionMaster()->Clear();
3541 pet
->GetMotionMaster()->MoveIdle();
3546 pet
->GetMotionMaster()->MoveFollow(caster
, PET_FOLLOW_DIST
, PET_FOLLOW_ANGLE
);
3547 pet
->AddMonsterMoveFlag(MONSTER_MOVE_WALK
);
3551 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real
)
3556 // Recalculate pet talent points
3557 if (Pet
*pet
=m_target
->GetPet())
3558 pet
->InitTalentForLevel();
3561 void Aura::HandleModCharm(bool apply
, bool Real
)
3566 // not charm yourself
3567 if(GetCasterGUID() == m_target
->GetGUID())
3570 Unit
* caster
= GetCaster();
3576 if (m_target
->GetCharmerGUID())
3578 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM
);
3579 m_target
->RemoveSpellsCausingAura(SPELL_AURA_MOD_POSSESS
);
3582 m_target
->SetCharmerGUID(GetCasterGUID());
3583 m_target
->setFaction(caster
->getFaction());
3584 m_target
->CastStop(m_target
== caster
? GetId() : 0);
3585 caster
->SetCharm(m_target
);
3587 m_target
->CombatStop();
3588 m_target
->DeleteThreatList();
3590 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3592 ((Creature
*)m_target
)->AIM_Initialize();
3593 CharmInfo
*charmInfo
= m_target
->InitCharmInfo(m_target
);
3594 charmInfo
->InitCharmCreateSpells();
3595 charmInfo
->SetReactState( REACT_DEFENSIVE
);
3597 if(caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
)
3599 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3600 if(cinfo
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3602 // creature with pet number expected have class set
3603 if(m_target
->GetByteValue(UNIT_FIELD_BYTES_0
, 1)==0)
3605 if(cinfo
->unit_class
==0)
3606 sLog
.outErrorDb("Creature (Entry: %u) have unit_class = 0 but used in charmed spell, that will be result client crash.",cinfo
->Entry
);
3608 sLog
.outError("Creature (Entry: %u) have unit_class = %u but at charming have class 0!!! that will be result client crash.",cinfo
->Entry
,cinfo
->unit_class
);
3610 m_target
->SetByteValue(UNIT_FIELD_BYTES_0
, 1, CLASS_MAGE
);
3613 //just to enable stat window
3614 charmInfo
->SetPetNumber(sObjectMgr
.GeneratePetNumber(), true);
3615 //if charmed two demons the same session, the 2nd gets the 1st one's name
3616 m_target
->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP
, time(NULL
));
3621 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3622 ((Player
*)caster
)->CharmSpellInitialize();
3626 m_target
->SetCharmerGUID(0);
3628 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3629 ((Player
*)m_target
)->setFactionForRace(m_target
->getRace());
3632 CreatureInfo
const *cinfo
= ((Creature
*)m_target
)->GetCreatureInfo();
3635 if(((Creature
*)m_target
)->isPet())
3637 if(Unit
* owner
= m_target
->GetOwner())
3638 m_target
->setFaction(owner
->getFaction());
3640 m_target
->setFaction(cinfo
->faction_A
);
3642 else if(cinfo
) // normal creature
3643 m_target
->setFaction(cinfo
->faction_A
);
3645 // restore UNIT_FIELD_BYTES_0
3646 if(cinfo
&& caster
->GetTypeId() == TYPEID_PLAYER
&& caster
->getClass() == CLASS_WARLOCK
&& cinfo
->type
== CREATURE_TYPE_DEMON
)
3648 // DB must have proper class set in field at loading, not req. restore, including workaround case at apply
3649 // m_target->SetByteValue(UNIT_FIELD_BYTES_0, 1, cinfo->unit_class);
3651 if(m_target
->GetCharmInfo())
3652 m_target
->GetCharmInfo()->SetPetNumber(0, true);
3654 sLog
.outError("Aura::HandleModCharm: target (GUID: %u TypeId: %u) has a charm aura but no charm info!", m_target
->GetGUIDLow(), m_target
->GetTypeId());
3658 caster
->SetCharm(NULL
);
3660 if(caster
->GetTypeId() == TYPEID_PLAYER
)
3661 ((Player
*)caster
)->RemovePetActionBar();
3663 if(m_target
->GetTypeId() == TYPEID_UNIT
)
3665 ((Creature
*)m_target
)->AIM_Initialize();
3666 if (((Creature
*)m_target
)->AI())
3667 ((Creature
*)m_target
)->AI()->AttackedBy(caster
);
3672 void Aura::HandleModConfuse(bool apply
, bool Real
)
3677 m_target
->SetConfused(apply
, GetCasterGUID(), GetId());
3680 void Aura::HandleModFear(bool apply
, bool Real
)
3685 m_target
->SetFeared(apply
, GetCasterGUID(), GetId());
3688 void Aura::HandleFeignDeath(bool apply
, bool Real
)
3693 m_target
->SetFeignDeath(apply
, GetCasterGUID(), GetId());
3696 void Aura::HandleAuraModDisarm(bool apply
, bool Real
)
3701 if(!apply
&& m_target
->HasAuraType(SPELL_AURA_MOD_DISARM
))
3704 // not sure for it's correctness
3706 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3708 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_DISARMED
);
3710 // only at real add/remove aura
3711 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
3714 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3715 if (m_target
->IsInFeralForm())
3719 m_target
->SetAttackTime(BASE_ATTACK
,BASE_ATTACK_TIME
);
3721 ((Player
*)m_target
)->SetRegularAttackTime();
3723 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
3726 void Aura::HandleAuraModStun(bool apply
, bool Real
)
3733 // Frost stun aura -> freeze/unfreeze target
3734 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3735 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3737 m_target
->addUnitState(UNIT_STAT_STUNNED
);
3738 m_target
->SetTargetGUID(0);
3740 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3741 m_target
->CastStop(m_target
->GetGUID() == GetCasterGUID() ? GetId() : 0);
3743 // Creature specific
3744 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
3745 m_target
->StopMoving();
3748 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
3749 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);// in 1.5 client
3752 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 8);
3753 data
.append(m_target
->GetPackGUID());
3755 m_target
->SendMessageToSet(&data
, true);
3757 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3758 if(GetId() == 39837)
3760 GameObject
* pObj
= new GameObject
;
3761 if(pObj
->Create(sObjectMgr
.GenerateLowGuid(HIGHGUID_GAMEOBJECT
), 185584, m_target
->GetMap(), m_target
->GetPhaseMask(),
3762 m_target
->GetPositionX(), m_target
->GetPositionY(), m_target
->GetPositionZ(), m_target
->GetOrientation(), 0.0f
, 0.0f
, 0.0f
, 0.0f
, 100, GO_STATE_READY
))
3764 pObj
->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS
);
3765 pObj
->SetSpellId(GetId());
3766 m_target
->AddGameObject(pObj
);
3767 m_target
->GetMap()->Add(pObj
);
3775 // Frost stun aura -> freeze/unfreeze target
3776 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
3778 bool found_another
= false;
3779 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
3781 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
3782 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
3784 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
3786 found_another
= true;
3795 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
3798 // Real remove called after current aura remove from lists, check if other similar auras active
3799 if(m_target
->HasAuraType(SPELL_AURA_MOD_STUN
))
3802 m_target
->clearUnitState(UNIT_STAT_STUNNED
);
3803 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_STUNNED
);
3805 if(!m_target
->hasUnitState(UNIT_STAT_ROOT
)) // prevent allow move if have also root effect
3807 if(m_target
->getVictim() && m_target
->isAlive())
3808 m_target
->SetTargetGUID(m_target
->getVictim()->GetGUID());
3810 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 8+4);
3811 data
.append(m_target
->GetPackGUID());
3813 m_target
->SendMessageToSet(&data
, true);
3817 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_HUNTER
&& m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000100000000000))
3819 Unit
* caster
= GetCaster();
3820 if( !caster
|| caster
->GetTypeId()!=TYPEID_PLAYER
)
3823 uint32 spell_id
= 0;
3827 case 19386: spell_id
= 24131; break;
3828 case 24132: spell_id
= 24134; break;
3829 case 24133: spell_id
= 24135; break;
3830 case 27068: spell_id
= 27069; break;
3831 case 49011: spell_id
= 49009; break;
3832 case 49012: spell_id
= 49010; break;
3834 sLog
.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3838 SpellEntry
const* spellInfo
= sSpellStore
.LookupEntry(spell_id
);
3843 caster
->CastSpell(m_target
,spellInfo
,true,NULL
,this);
3849 void Aura::HandleModStealth(bool apply
, bool Real
)
3853 // drop flag at stealth in bg
3854 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3856 // only at real aura add
3859 m_target
->SetStandFlags(UNIT_STAND_FLAGS_CREEP
);
3861 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3862 m_target
->SetFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3864 // apply only if not in GM invisibility (and overwrite invisibility state)
3865 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3867 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3868 m_target
->SetVisibility(VISIBILITY_GROUP_STEALTH
);
3871 // apply full stealth period bonuses only at first stealth aura in stack
3872 if(m_target
->GetAurasByType(SPELL_AURA_MOD_STEALTH
).size()<=1)
3874 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3875 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3877 // Master of Subtlety
3878 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3880 m_target
->RemoveAurasDueToSpell(31666);
3881 int32 bp
= (*i
)->GetModifier()->m_amount
;
3882 m_target
->CastCustomSpell(m_target
,31665,&bp
,NULL
,NULL
,true);
3885 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3887 m_target
->RemoveAurasDueToSpell(58428);
3888 m_target
->CastSpell(m_target
, 58427, true);
3896 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3897 if (Real
&& !m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3899 // if no GM invisibility
3900 if (m_target
->GetVisibility()!=VISIBILITY_OFF
)
3902 m_target
->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP
);
3904 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
3905 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
, 0x2000);
3907 // restore invisibility if any
3908 if (m_target
->HasAuraType(SPELL_AURA_MOD_INVISIBILITY
))
3910 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3911 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3914 m_target
->SetVisibility(VISIBILITY_ON
);
3917 // apply delayed talent bonus remover at last stealth aura remove
3918 Unit::AuraList
const& mDummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
3919 for(Unit::AuraList::const_iterator i
= mDummyAuras
.begin();i
!= mDummyAuras
.end(); ++i
)
3921 // Master of Subtlety
3922 if ((*i
)->GetSpellProto()->SpellIconID
== 2114)
3923 m_target
->CastSpell(m_target
, 31666, true);
3925 else if ((*i
)->GetId() == 58426 && GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000400000))
3926 m_target
->CastSpell(m_target
, 58428, true);
3932 void Aura::HandleInvisibility(bool apply
, bool Real
)
3936 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3938 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
3940 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3942 // apply glow vision
3943 m_target
->SetFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3947 // apply only if not in GM invisibility and not stealth
3948 if(m_target
->GetVisibility() == VISIBILITY_ON
)
3950 // Aura not added yet but visibility code expect temporary add aura
3951 m_target
->SetVisibility(VISIBILITY_GROUP_NO_DETECT
);
3952 m_target
->SetVisibility(VISIBILITY_GROUP_INVISIBILITY
);
3957 // recalculate value at modifier remove (current aura already removed)
3958 m_target
->m_invisibilityMask
= 0;
3959 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY
);
3960 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3961 m_target
->m_invisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3963 // only at real aura remove and if not have different invisibility auras.
3964 if(Real
&& m_target
->m_invisibilityMask
== 0)
3966 // remove glow vision
3967 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
3968 m_target
->RemoveFlag(PLAYER_FIELD_BYTES2
,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW
);
3970 // apply only if not in GM invisibility & not stealthed while invisible
3971 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
3973 // if have stealth aura then already have stealth visibility
3974 if(!m_target
->HasAuraType(SPELL_AURA_MOD_STEALTH
))
3975 m_target
->SetVisibility(VISIBILITY_ON
);
3981 void Aura::HandleInvisibilityDetect(bool apply
, bool Real
)
3985 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3989 // recalculate value at modifier remove (current aura already removed)
3990 m_target
->m_detectInvisibilityMask
= 0;
3991 Unit::AuraList
const& auras
= m_target
->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION
);
3992 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
3993 m_target
->m_detectInvisibilityMask
|= (1 << m_modifier
.m_miscvalue
);
3995 if(Real
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
3996 ((Player
*)m_target
)->UpdateVisibilityForPlayer();
3999 void Aura::HandleAuraModRoot(bool apply
, bool Real
)
4001 // only at real add/remove aura
4007 // Frost root aura -> freeze/unfreeze target
4008 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
4009 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
4011 m_target
->addUnitState(UNIT_STAT_ROOT
);
4012 m_target
->SetTargetGUID(0);
4013 // probably wrong (this add skinnable flag)
4014 // TODO: find correct flag
4015 //m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
4017 //Save last orientation
4018 if( m_target
->getVictim() )
4019 m_target
->SetOrientation(m_target
->GetAngle(m_target
->getVictim()));
4021 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4023 WorldPacket
data(SMSG_FORCE_MOVE_ROOT
, 10);
4024 data
.append(m_target
->GetPackGUID());
4026 m_target
->SendMessageToSet(&data
, true);
4028 //Clear unit movement flags
4029 ((Player
*)m_target
)->m_movementInfo
.SetMovementFlags(MOVEMENTFLAG_NONE
);
4032 m_target
->StopMoving();
4036 // Frost root aura -> freeze/unfreeze target
4037 if (GetSpellSchoolMask(m_spellProto
) & SPELL_SCHOOL_MASK_FROST
)
4039 bool found_another
= false;
4040 for(AuraType
const* itr
= &frozenAuraTypes
[0]; *itr
!= SPELL_AURA_NONE
; ++itr
)
4042 Unit::AuraList
const& auras
= m_target
->GetAurasByType(*itr
);
4043 for(Unit::AuraList::const_iterator i
= auras
.begin(); i
!= auras
.end(); ++i
)
4045 if( GetSpellSchoolMask((*i
)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST
)
4047 found_another
= true;
4056 m_target
->ModifyAuraState(AURA_STATE_FROZEN
, apply
);
4059 // Real remove called after current aura remove from lists, check if other similar auras active
4060 if(m_target
->HasAuraType(SPELL_AURA_MOD_ROOT
))
4063 m_target
->clearUnitState(UNIT_STAT_ROOT
);
4064 // probably wrong (this add skinnable flag)
4065 // TODO: find correct flag
4066 //m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
4068 if(!m_target
->hasUnitState(UNIT_STAT_STUNNED
)) // prevent allow move if have also stun effect
4070 if(m_target
->getVictim() && m_target
->isAlive())
4071 m_target
->SetTargetGUID(m_target
->getVictim()->GetGUID());
4073 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4075 WorldPacket
data(SMSG_FORCE_MOVE_UNROOT
, 10);
4076 data
.append(m_target
->GetPackGUID());
4078 m_target
->SendMessageToSet(&data
, true);
4084 void Aura::HandleAuraModSilence(bool apply
, bool Real
)
4086 // only at real add/remove aura
4092 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4093 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
4094 for (uint32 i
= CURRENT_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
4095 if (Spell
* spell
= m_target
->GetCurrentSpell(CurrentSpellTypes(i
)))
4096 if(spell
->m_spellInfo
->PreventionType
== SPELL_PREVENTION_TYPE_SILENCE
)
4097 // Stop spells on prepare or casting state
4098 m_target
->InterruptSpell(CurrentSpellTypes(i
), false);
4102 // Real remove called after current aura remove from lists, check if other similar auras active
4103 if(m_target
->HasAuraType(SPELL_AURA_MOD_SILENCE
))
4106 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
);
4110 void Aura::HandleModThreat(bool apply
, bool Real
)
4112 // only at real add/remove aura
4116 if (!m_target
->isAlive())
4119 Unit
* caster
= GetCaster();
4121 if (!caster
|| !caster
->isAlive())
4130 level_diff
= m_target
->getLevel() - 60;
4133 // The Eye of Diminution
4135 level_diff
= m_target
->getLevel() - 60;
4141 m_modifier
.m_amount
+= multiplier
* level_diff
;
4143 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
4144 for(int8 x
=0;x
< MAX_SPELL_SCHOOL
;x
++)
4145 if (m_modifier
.m_miscvalue
& int32(1<<x
))
4146 ApplyPercentModFloatVar(m_target
->m_threatModifier
[x
], m_modifier
.m_amount
, apply
);
4149 void Aura::HandleAuraModTotalThreat(bool apply
, bool Real
)
4151 // only at real add/remove aura
4155 if (!m_target
->isAlive() || m_target
->GetTypeId() != TYPEID_PLAYER
)
4158 Unit
* caster
= GetCaster();
4160 if (!caster
|| !caster
->isAlive())
4163 float threatMod
= apply
? float(m_modifier
.m_amount
) : float(-m_modifier
.m_amount
);
4165 m_target
->getHostileRefManager().threatAssist(caster
, threatMod
, GetSpellProto());
4168 void Aura::HandleModTaunt(bool apply
, bool Real
)
4170 // only at real add/remove aura
4174 if (!m_target
->isAlive() || !m_target
->CanHaveThreatList())
4177 Unit
* caster
= GetCaster();
4179 if (!caster
|| !caster
->isAlive())
4183 m_target
->TauntApply(caster
);
4186 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
4187 m_target
->TauntFadeOut(caster
);
4191 /*********************************************************/
4192 /*** MODIFY SPEED ***/
4193 /*********************************************************/
4194 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real
)
4196 // all applied/removed only at real aura add/remove
4200 m_target
->UpdateSpeed(MOVE_RUN
, true);
4203 void Aura::HandleAuraModIncreaseMountedSpeed(bool apply
, bool Real
)
4205 // all applied/removed only at real aura add/remove
4209 m_target
->UpdateSpeed(MOVE_RUN
, true);
4211 // Festive Holiday Mount
4212 if (apply
&& GetSpellProto()->SpellIconID
!= 1794 && m_target
->HasAura(62061))
4213 // Reindeer Transformation
4214 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
4217 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply
, bool Real
)
4219 // all applied/removed only at real aura add/remove
4223 // Enable Fly mode for flying mounts
4224 if (m_modifier
.m_auraname
== SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
)
4228 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
4230 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
4231 data
.append(m_target
->GetPackGUID());
4232 data
<< uint32(0); // unknown
4233 m_target
->SendMessageToSet(&data
, true);
4235 //Players on flying mounts must be immune to polymorph
4236 if (m_target
->GetTypeId()==TYPEID_PLAYER
)
4237 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,MECHANIC_POLYMORPH
,apply
);
4239 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
4240 if( apply
&& m_target
->HasAura(42016,0) && m_target
->GetMountID())
4241 m_target
->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID
,16314);
4243 // Festive Holiday Mount
4244 if (apply
&& GetSpellProto()->SpellIconID
!= 1794 && m_target
->HasAura(62061))
4245 // Reindeer Transformation
4246 m_target
->CastSpell(m_target
, 25860, true, NULL
, this);
4249 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4252 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real
)
4254 // all applied/removed only at real aura add/remove
4258 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4261 void Aura::HandleAuraModDecreaseSpeed(bool apply
, bool Real
)
4263 // all applied/removed only at real aura add/remove
4269 // Gronn Lord's Grasp, becomes stoned
4270 if (GetId() == 33572)
4272 if (GetStackAmount() >= 5 && !m_target
->HasAura(33652))
4273 m_target
->CastSpell(m_target
, 33652, true);
4277 m_target
->UpdateSpeed(MOVE_RUN
, true);
4278 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4279 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4282 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real
)
4284 // all applied/removed only at real aura add/remove
4288 m_target
->UpdateSpeed(MOVE_RUN
, true);
4289 m_target
->UpdateSpeed(MOVE_SWIM
, true);
4290 m_target
->UpdateSpeed(MOVE_FLIGHT
, true);
4293 /*********************************************************/
4295 /*********************************************************/
4297 void Aura::HandleModMechanicImmunity(bool apply
, bool /*Real*/)
4299 uint32 misc
= m_modifier
.m_miscvalue
;
4301 // in DBC wrong mechanic immune since 3.0.x
4302 if (GetId() == 25771)
4303 misc
= MECHANIC_IMMUNE_SHIELD
;
4306 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4308 uint32 mechanic
= 1 << (misc
-1);
4310 //immune movement impairment and loss of control
4311 if(GetId()==42292 || GetId()==59752)
4312 mechanic
=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4314 m_target
->RemoveAurasAtMechanicImmunity(mechanic
,GetId());
4317 m_target
->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC
,misc
,apply
);
4320 if (GetSpellProto()->SpellFamilyName
== SPELLFAMILY_HUNTER
&& GetSpellProto()->SpellIconID
== 1680)
4322 // The Beast Within cast on owner if talent present
4323 if (Unit
* owner
= m_target
->GetOwner())
4326 Unit::AuraList
const& dummyAuras
= owner
->GetAurasByType(SPELL_AURA_DUMMY
);
4327 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); ++i
)
4329 if ((*i
)->GetSpellProto()->SpellIconID
== 2229)
4332 owner
->CastSpell(owner
, 34471, true, 0, this);
4334 owner
->RemoveAurasDueToSpell(34471);
4342 void Aura::HandleModMechanicImmunityMask(bool apply
, bool /*Real*/)
4344 uint32 mechanic
= m_modifier
.m_miscvalue
;
4346 if(apply
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4347 m_target
->RemoveAurasAtMechanicImmunity(mechanic
,GetId());
4349 // check implemented in Unit::IsImmunedToSpell and Unit::IsImmunedToSpellEffect
4352 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4353 void Aura::HandleAuraModEffectImmunity(bool apply
, bool /*Real*/)
4355 // when removing flag aura, handle flag drop
4356 if( !apply
&& m_target
->GetTypeId() == TYPEID_PLAYER
4357 && (GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
) )
4359 if( BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround() )
4360 bg
->EventPlayerDroppedFlag(((Player
*)m_target
));
4363 m_target
->ApplySpellImmune(GetId(), IMMUNITY_EFFECT
, m_modifier
.m_miscvalue
, apply
);
4366 void Aura::HandleAuraModStateImmunity(bool apply
, bool Real
)
4368 if(apply
&& Real
&& GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4370 Unit::AuraList
const& auraList
= m_target
->GetAurasByType(AuraType(m_modifier
.m_miscvalue
));
4371 for(Unit::AuraList::const_iterator itr
= auraList
.begin(); itr
!= auraList
.end();)
4373 if (auraList
.front() != this) // skip itself aura (it already added)
4375 m_target
->RemoveAurasDueToSpell(auraList
.front()->GetId());
4376 itr
= auraList
.begin();
4383 m_target
->ApplySpellImmune(GetId(), IMMUNITY_STATE
, m_modifier
.m_miscvalue
, apply
);
4386 void Aura::HandleAuraModSchoolImmunity(bool apply
, bool Real
)
4388 m_target
->ApplySpellImmune(GetId(), IMMUNITY_SCHOOL
, m_modifier
.m_miscvalue
, apply
);
4390 // remove all flag auras (they are positive, but they must be removed when you are immune)
4391 if( this->GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4392 && this->GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD
)
4393 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
4395 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4397 && GetSpellProto()->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4398 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4400 uint32 school_mask
= m_modifier
.m_miscvalue
;
4401 Unit::AuraMap
& Auras
= m_target
->GetAuras();
4402 for(Unit::AuraMap::iterator iter
= Auras
.begin(), next
; iter
!= Auras
.end(); iter
= next
)
4406 SpellEntry
const *spell
= iter
->second
->GetSpellProto();
4407 if((GetSpellSchoolMask(spell
) & school_mask
)//Check for school mask
4408 && !( spell
->Attributes
& SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY
) //Spells unaffected by invulnerability
4409 && !iter
->second
->IsPositive() //Don't remove positive spells
4410 && spell
->Id
!= GetId() ) //Don't remove self
4412 m_target
->RemoveAurasDueToSpell(spell
->Id
);
4416 next
= Auras
.begin();
4420 if( Real
&& GetSpellProto()->Mechanic
== MECHANIC_BANISH
)
4423 m_target
->addUnitState(UNIT_STAT_ISOLATED
);
4425 m_target
->clearUnitState(UNIT_STAT_ISOLATED
);
4429 void Aura::HandleAuraModDmgImmunity(bool apply
, bool /*Real*/)
4431 m_target
->ApplySpellImmune(GetId(), IMMUNITY_DAMAGE
, m_modifier
.m_miscvalue
, apply
);
4434 void Aura::HandleAuraModDispelImmunity(bool apply
, bool Real
)
4436 // all applied/removed only at real aura add/remove
4440 m_target
->ApplySpellDispelImmunity(m_spellProto
, DispelType(m_modifier
.m_miscvalue
), apply
);
4443 void Aura::HandleAuraProcTriggerSpell(bool apply
, bool Real
)
4450 // some spell have charges by functionality not have its in spell data
4453 case 28200: // Ascendance (Talisman of Ascendance trinket)
4461 void Aura::HandleAuraModStalked(bool apply
, bool /*Real*/)
4463 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4465 m_target
->SetFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4467 m_target
->RemoveFlag(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_TRACK_UNIT
);
4470 /*********************************************************/
4472 /*********************************************************/
4474 void Aura::HandlePeriodicTriggerSpell(bool apply
, bool /*Real*/)
4476 m_isPeriodic
= apply
;
4480 switch(m_spellProto
->Id
)
4482 case 66: // Invisibility
4483 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& m_duration
<=0)
4484 m_target
->CastSpell(m_target
, 32612, true, NULL
, this);
4487 case 42783: //Wrath of the Astrom...
4488 if (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& GetEffIndex() + 1 < 3)
4489 m_target
->CastSpell(m_target
, m_spellProto
->CalculateSimpleValue(GetEffIndex()+1), true);
4497 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply
, bool /*Real*/)
4499 m_isPeriodic
= apply
;
4502 void Aura::HandlePeriodicEnergize(bool apply
, bool Real
)
4507 // For prevent double apply bonuses
4508 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4510 if (apply
&& !loading
)
4514 case 54833: // Glyph of Innervate (value%/2 of casters base mana)
4516 if (Unit
* caster
= GetCaster())
4517 m_modifier
.m_amount
= int32(caster
->GetCreateMana() * GetBasePoints() / (200 * m_maxduration
/ m_periodicTimer
));
4521 case 29166: // Innervate (value% of casters base mana)
4523 if (Unit
* caster
= GetCaster())
4525 // Glyph of Innervate
4526 if (caster
->HasAura(54832))
4527 caster
->CastSpell(caster
,54833,true,NULL
,this);
4529 m_modifier
.m_amount
= int32(caster
->GetCreateMana() * GetBasePoints() / (100 * m_maxduration
/ m_periodicTimer
));
4533 case 48391: // Owlkin Frenzy 2% base mana
4534 m_modifier
.m_amount
= m_target
->GetCreateMana() * 2 / 100;
4536 case 57669: // Replenishment (0.2% from max)
4537 case 61782: // Infinite Replenishment
4538 m_modifier
.m_amount
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 1000;
4545 m_isPeriodic
= apply
;
4548 void Aura::HandleAuraPowerBurn(bool apply
, bool /*Real*/)
4550 m_isPeriodic
= apply
;
4553 void Aura::HandleAuraPeriodicDummy(bool apply
, bool Real
)
4555 // spells required only Real aura add/remove
4559 // For prevent double apply bonuses
4560 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4562 SpellEntry
const*spell
= GetSpellProto();
4563 switch( spell
->SpellFamilyName
)
4565 case SPELLFAMILY_ROGUE
:
4571 // Master of Subtlety
4572 case 31666: m_target
->RemoveAurasDueToSpell(31665); break;
4574 case 58428: m_target
->RemoveAurasDueToSpell(58427); break;
4579 case SPELLFAMILY_HUNTER
:
4581 Unit
* caster
= GetCaster();
4584 if (apply
&& !loading
&& caster
)
4585 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 14 / 100);
4590 m_isPeriodic
= apply
;
4593 void Aura::HandlePeriodicHeal(bool apply
, bool /*Real*/)
4595 m_isPeriodic
= apply
;
4598 void Aura::HandlePeriodicDamage(bool apply
, bool Real
)
4600 // spells required only Real aura add/remove
4604 m_isPeriodic
= apply
;
4606 // For prevent double apply bonuses
4607 bool loading
= (m_target
->GetTypeId() == TYPEID_PLAYER
&& ((Player
*)m_target
)->GetSession()->PlayerLoading());
4609 // Custom damage calculation after
4615 Unit
*caster
= GetCaster();
4619 switch (m_spellProto
->SpellFamilyName
)
4621 case SPELLFAMILY_GENERIC
:
4624 if ( m_spellProto
->SpellIconID
== 147 && m_spellProto
->SpellVisual
[0] == 0 )
4626 // $AP*0.18/6 bonus per tick
4627 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 3 / 100);
4632 case SPELLFAMILY_WARRIOR
:
4635 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
4637 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4638 float ap
= caster
->GetTotalAttackPowerValue(BASE_ATTACK
);
4639 int32 mws
= caster
->GetAttackTime(BASE_ATTACK
);
4640 float mwb_min
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MINDAMAGE
);
4641 float mwb_max
= caster
->GetWeaponDamageRange(BASE_ATTACK
,MAXDAMAGE
);
4642 m_modifier
.m_amount
+=int32(((mwb_min
+mwb_max
)/2+ap
*mws
/14000)*0.2f
);
4647 case SPELLFAMILY_DRUID
:
4650 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000001000) && m_spellProto
->Effect
[2]==SPELL_EFFECT_ADD_COMBO_POINTS
)
4652 // $AP*0.18/3 bonus per tick
4653 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 6 / 100);
4657 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000010000000000))
4659 // $AP*0.05/5 bonus per tick
4660 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) / 100);
4664 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000800000))
4667 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4670 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4672 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4673 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
4674 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
4676 if((*itr
)->GetId()==34241)
4678 m_modifier
.m_amount
+= cp
* (*itr
)->GetModifier()->m_amount
;
4682 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * cp
/ 100);
4686 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x1000000000000000))
4689 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 15 / 100);
4694 case SPELLFAMILY_ROGUE
:
4697 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000100000))
4699 if (caster
->GetTypeId() != TYPEID_PLAYER
)
4701 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4702 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4703 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4704 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4705 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4706 float AP_per_combo
[6] = {0.0f
, 0.015f
, 0.024f
, 0.03f
, 0.03428571f
, 0.0375f
};
4707 uint8 cp
= ((Player
*)caster
)->GetComboPoints();
4709 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * AP_per_combo
[cp
]);
4713 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x000000000000000100))
4715 // $AP*0.07 bonus per tick
4716 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 7 / 100);
4720 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000010000))
4722 // 0.08*$AP / 4 * amount of stack
4723 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(BASE_ATTACK
) * 2 * GetStackAmount() / 100);
4728 case SPELLFAMILY_HUNTER
:
4731 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000004000))
4733 // $RAP*0.2/5 bonus per tick
4734 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 0.2 / 5);
4738 if ((m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000004)) && m_spellProto
->SpellIconID
== 678)
4740 // $RAP*0.1/5 bonus per tick
4741 m_modifier
.m_amount
+= int32(caster
->GetTotalAttackPowerValue(RANGED_ATTACK
) * 10 / 500);
4750 // remove time effects
4753 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4754 if(m_spellProto
->Id
== 41917)
4755 m_target
->CastSpell(m_target
, 41915, true);
4759 void Aura::HandlePeriodicDamagePCT(bool apply
, bool /*Real*/)
4761 m_isPeriodic
= apply
;
4764 void Aura::HandlePeriodicLeech(bool apply
, bool /*Real*/)
4766 m_isPeriodic
= apply
;
4769 void Aura::HandlePeriodicManaLeech(bool apply
, bool /*Real*/)
4771 m_isPeriodic
= apply
;
4774 void Aura::HandlePeriodicHealthFunnel(bool apply
, bool /*Real*/)
4776 m_isPeriodic
= apply
;
4779 /*********************************************************/
4780 /*** MODIFY STATS ***/
4781 /*********************************************************/
4783 /********************************/
4784 /*** RESISTANCE ***/
4785 /********************************/
4787 void Aura::HandleAuraModResistanceExclusive(bool apply
, bool /*Real*/)
4789 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4791 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4793 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_VALUE
, float(m_modifier
.m_amount
), apply
);
4794 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
4795 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4800 void Aura::HandleAuraModResistance(bool apply
, bool /*Real*/)
4802 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4804 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4806 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4807 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4808 m_target
->ApplyResistanceBuffModsMod(SpellSchools(x
), m_positive
, m_modifier
.m_amount
, apply
);
4813 void Aura::HandleAuraModBaseResistancePCT(bool apply
, bool /*Real*/)
4815 // only players have base stats
4816 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4818 //pets only have base armor
4819 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4820 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4824 for(int8 x
= SPELL_SCHOOL_NORMAL
; x
< MAX_SPELL_SCHOOL
;x
++)
4826 if(m_modifier
.m_miscvalue
& int32(1<<x
))
4827 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ x
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4832 void Aura::HandleModResistancePercent(bool apply
, bool /*Real*/)
4834 for(int8 i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4836 if(m_modifier
.m_miscvalue
& int32(1<<i
))
4838 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4839 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4841 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), true, m_modifier
.m_amount
, apply
);
4842 m_target
->ApplyResistanceBuffModsPercentMod(SpellSchools(i
), false, m_modifier
.m_amount
, apply
);
4848 void Aura::HandleModBaseResistance(bool apply
, bool /*Real*/)
4850 // only players have base stats
4851 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4853 //only pets have base stats
4854 if(((Creature
*)m_target
)->isPet() && (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
4855 m_target
->HandleStatModifier(UNIT_MOD_ARMOR
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4859 for(int i
= SPELL_SCHOOL_NORMAL
; i
< MAX_SPELL_SCHOOL
; i
++)
4860 if(m_modifier
.m_miscvalue
& (1<<i
))
4861 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4865 /********************************/
4867 /********************************/
4869 void Aura::HandleAuraModStat(bool apply
, bool /*Real*/)
4871 if (m_modifier
.m_miscvalue
< -2 || m_modifier
.m_miscvalue
> 4)
4873 sLog
.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier
.m_miscvalue
);
4877 for(int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4879 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4880 if (m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
== i
)
4882 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4883 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
4884 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4885 m_target
->ApplyStatBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4890 void Aura::HandleModPercentStat(bool apply
, bool /*Real*/)
4892 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4894 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4898 // only players have base stats
4899 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
4902 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; ++i
)
4904 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4905 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), BASE_PCT
, float(m_modifier
.m_amount
), apply
);
4909 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4911 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4914 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4915 // This information for client side use only
4916 // Recalculate bonus
4917 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4920 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4922 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4925 // Recalculate bonus
4926 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4929 void Aura::HandleAuraModDispelResist(bool apply
, bool Real
)
4934 if(GetId() == 33206)
4935 m_target
->CastSpell(m_target
, 44416, true, NULL
, this, GetCasterGUID());
4938 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4940 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4943 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4944 // This information for client side use only
4945 // Recalculate bonus
4946 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4949 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4951 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4954 // Recalculate bonus
4955 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4958 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4960 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
4962 // implemented in Unit::SpellHealingBonus
4963 // this information is for client side only
4964 ((Player
*)m_target
)->UpdateSpellDamageAndHealingBonus();
4967 void Aura::HandleModTotalPercentStat(bool apply
, bool /*Real*/)
4969 if (m_modifier
.m_miscvalue
< -1 || m_modifier
.m_miscvalue
> 4)
4971 sLog
.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4975 //save current and max HP before applying aura
4976 uint32 curHPValue
= m_target
->GetHealth();
4977 uint32 maxHPValue
= m_target
->GetMaxHealth();
4979 for (int32 i
= STAT_STRENGTH
; i
< MAX_STATS
; i
++)
4981 if(m_modifier
.m_miscvalue
== i
|| m_modifier
.m_miscvalue
== -1)
4983 m_target
->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START
+ i
), TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
4984 if(m_target
->GetTypeId() == TYPEID_PLAYER
|| ((Creature
*)m_target
)->isPet())
4985 m_target
->ApplyStatPercentBuffMod(Stats(i
), m_modifier
.m_amount
, apply
);
4989 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4990 if ((m_modifier
.m_miscvalue
== STAT_STAMINA
) && (maxHPValue
> 0) && (m_spellProto
->Attributes
& 0x10))
4992 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4993 uint32 newHPValue
= (m_target
->GetMaxHealth() * curHPValue
) / maxHPValue
;
4994 m_target
->SetHealth(newHPValue
);
4998 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
5000 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5003 if(m_modifier
.m_miscvalue
!= SPELL_SCHOOL_MASK_NORMAL
)
5005 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
5006 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
5007 sLog
.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
5011 // Recalculate Armor
5012 m_target
->UpdateArmor();
5015 /********************************/
5016 /*** HEAL & ENERGIZE ***/
5017 /********************************/
5018 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply
, bool /*Real*/)
5020 m_isPeriodic
= apply
;
5023 void Aura::HandleAuraModTotalManaPercentRegen(bool apply
, bool /*Real*/)
5025 if(m_modifier
.periodictime
== 0)
5026 m_modifier
.periodictime
= 1000;
5028 m_periodicTimer
= m_modifier
.periodictime
;
5029 m_isPeriodic
= apply
;
5032 void Aura::HandleModRegen(bool apply
, bool /*Real*/) // eating
5034 if(m_modifier
.periodictime
== 0)
5035 m_modifier
.periodictime
= 5000;
5037 m_periodicTimer
= 5000;
5038 m_isPeriodic
= apply
;
5041 void Aura::HandleModPowerRegen(bool apply
, bool Real
) // drinking
5046 Powers pt
= m_target
->getPowerType();
5047 if(m_modifier
.periodictime
== 0)
5049 // Anger Management (only spell use this aura for rage)
5050 if (pt
== POWER_RAGE
)
5051 m_modifier
.periodictime
= 3000;
5053 m_modifier
.periodictime
= 2000;
5056 m_periodicTimer
= 5000;
5058 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& m_modifier
.m_miscvalue
== POWER_MANA
)
5059 ((Player
*)m_target
)->UpdateManaRegen();
5061 m_isPeriodic
= apply
;
5064 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real
)
5066 // spells required only Real aura add/remove
5070 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
5073 // Update manaregen value
5074 if (m_modifier
.m_miscvalue
== POWER_MANA
)
5075 ((Player
*)m_target
)->UpdateManaRegen();
5078 void Aura::HandleModManaRegen(bool /*apply*/, bool Real
)
5080 // spells required only Real aura add/remove
5084 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
5087 //Note: an increase in regen does NOT cause threat.
5088 ((Player
*)m_target
)->UpdateManaRegen();
5091 void Aura::HandleComprehendLanguage(bool apply
, bool /*Real*/)
5094 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
5096 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_COMPREHEND_LANG
);
5099 void Aura::HandleAuraModIncreaseHealth(bool apply
, bool Real
)
5101 // Special case with temporary increase max/current health
5104 case 12976: // Warrior Last Stand triggered spell
5105 case 28726: // Nightmare Seed ( Nightmare Seed )
5106 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
5107 case 44055: case 55915: case 55917: case 67596: // Tremendous Fortitude (Battlemaster's Alacrity)
5108 case 50322: // Survival Instincts
5109 case 54443: // Demonic Empowerment (Voidwalker)
5115 // Demonic Empowerment (Voidwalker) - special case, store percent in data
5116 // recalculate to full amount at apply for proper remove
5117 if (GetId() == 54443)
5118 m_modifier
.m_amount
= m_target
->GetMaxHealth() * m_modifier
.m_amount
/ 100;
5120 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5121 m_target
->ModifyHealth(m_modifier
.m_amount
);
5125 if (int32(m_target
->GetHealth()) > m_modifier
.m_amount
)
5126 m_target
->ModifyHealth(-m_modifier
.m_amount
);
5128 m_target
->SetHealth(1);
5129 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5137 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5140 void Aura::HandleAuraModIncreaseMaxHealth(bool apply
, bool /*Real*/)
5142 uint32 oldhealth
= m_target
->GetHealth();
5143 double healthPercentage
= (double)oldhealth
/ (double)m_target
->GetMaxHealth();
5145 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5147 // refresh percentage
5150 uint32 newhealth
= uint32(ceil((double)m_target
->GetMaxHealth() * healthPercentage
));
5154 m_target
->SetHealth(newhealth
);
5158 void Aura::HandleAuraModIncreaseEnergy(bool apply
, bool Real
)
5160 Powers powerType
= m_target
->getPowerType();
5161 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5164 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5166 // Special case with temporary increase max/current power (percent)
5167 if (GetId()==64904) // Hymn of Hope
5171 uint32 val
= m_target
->GetPower(powerType
);
5172 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5173 m_target
->SetPower(powerType
, apply
? val
*(100+m_modifier
.m_amount
)/100 : val
*100/(100+m_modifier
.m_amount
));
5178 // generic flat case
5179 m_target
->HandleStatModifier(unitMod
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5182 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply
, bool /*Real*/)
5184 Powers powerType
= m_target
->getPowerType();
5185 if(int32(powerType
) != m_modifier
.m_miscvalue
)
5188 UnitMods unitMod
= UnitMods(UNIT_MOD_POWER_START
+ powerType
);
5190 m_target
->HandleStatModifier(unitMod
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5193 void Aura::HandleAuraModIncreaseHealthPercent(bool apply
, bool /*Real*/)
5195 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5198 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply
, bool /*Real*/)
5200 m_target
->HandleStatModifier(UNIT_MOD_HEALTH
, BASE_PCT
, float(m_modifier
.m_amount
), apply
);
5203 /********************************/
5205 /********************************/
5207 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
5209 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5212 ((Player
*)m_target
)->UpdateParryPercentage();
5215 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
5217 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5220 ((Player
*)m_target
)->UpdateDodgePercentage();
5221 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
5224 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
5226 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5229 ((Player
*)m_target
)->UpdateBlockPercentage();
5230 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
5233 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real
)
5235 // spells required only Real aura add/remove
5239 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5242 ((Player
*)m_target
)->UpdateManaRegen();
5245 void Aura::HandleAuraModCritPercent(bool apply
, bool Real
)
5247 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5250 // apply item specific bonuses for already equipped weapon
5253 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5254 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5255 ((Player
*)m_target
)->_ApplyWeaponDependentAuraCritMod(pItem
, WeaponAttackType(i
), this, apply
);
5258 // mods must be applied base at equipped weapon class and subclass comparison
5259 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5260 // m_modifier.m_miscvalue comparison with item generated damage types
5262 if (GetSpellProto()->EquippedItemClass
== -1)
5264 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5265 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5266 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
5270 // done in Player::_ApplyWeaponDependentAuraMods
5274 void Aura::HandleModHitChance(bool apply
, bool /*Real*/)
5276 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5278 ((Player
*)m_target
)->UpdateMeleeHitChances();
5279 ((Player
*)m_target
)->UpdateRangedHitChances();
5283 m_target
->m_modMeleeHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5284 m_target
->m_modRangedHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5288 void Aura::HandleModSpellHitChance(bool apply
, bool /*Real*/)
5290 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5292 ((Player
*)m_target
)->UpdateSpellHitChances();
5296 m_target
->m_modSpellHitChance
+= apply
? m_modifier
.m_amount
: (-m_modifier
.m_amount
);
5300 void Aura::HandleModSpellCritChance(bool apply
, bool Real
)
5302 // spells required only Real aura add/remove
5306 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5308 ((Player
*)m_target
)->UpdateAllSpellCritChances();
5312 m_target
->m_baseSpellCritChance
+= apply
? m_modifier
.m_amount
:(-m_modifier
.m_amount
);
5316 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real
)
5318 // spells required only Real aura add/remove
5322 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5325 for(int school
= SPELL_SCHOOL_NORMAL
; school
< MAX_SPELL_SCHOOL
; ++school
)
5326 if (m_modifier
.m_miscvalue
& (1<<school
))
5327 ((Player
*)m_target
)->UpdateSpellCritChance(school
);
5330 /********************************/
5331 /*** ATTACK SPEED ***/
5332 /********************************/
5334 void Aura::HandleModCastingSpeed(bool apply
, bool /*Real*/)
5336 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
,apply
);
5339 void Aura::HandleModMeleeRangedSpeedPct(bool apply
, bool /*Real*/)
5341 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5342 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5343 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5346 void Aura::HandleModCombatSpeedPct(bool apply
, bool /*Real*/)
5348 m_target
->ApplyCastTimePercentMod(m_modifier
.m_amount
, apply
);
5349 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5350 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5351 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5354 void Aura::HandleModAttackSpeed(bool apply
, bool /*Real*/)
5356 if(!m_target
->isAlive() )
5359 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
,m_modifier
.m_amount
,apply
);
5362 void Aura::HandleHaste(bool apply
, bool /*Real*/)
5364 m_target
->ApplyAttackTimePercentMod(BASE_ATTACK
, m_modifier
.m_amount
, apply
);
5365 m_target
->ApplyAttackTimePercentMod(OFF_ATTACK
, m_modifier
.m_amount
, apply
);
5366 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5369 void Aura::HandleAuraModRangedHaste(bool apply
, bool /*Real*/)
5371 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
, m_modifier
.m_amount
, apply
);
5374 void Aura::HandleRangedAmmoHaste(bool apply
, bool /*Real*/)
5376 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5378 m_target
->ApplyAttackTimePercentMod(RANGED_ATTACK
,m_modifier
.m_amount
, apply
);
5381 /********************************/
5382 /*** ATTACK POWER ***/
5383 /********************************/
5385 void Aura::HandleAuraModAttackPower(bool apply
, bool /*Real*/)
5387 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5390 void Aura::HandleAuraModRangedAttackPower(bool apply
, bool /*Real*/)
5392 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5395 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5398 void Aura::HandleAuraModAttackPowerPercent(bool apply
, bool /*Real*/)
5400 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5401 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5404 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply
, bool /*Real*/)
5406 if((m_target
->getClassMask() & CLASSMASK_WAND_USERS
)!=0)
5409 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5410 m_target
->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5413 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5415 // spells required only Real aura add/remove
5419 // Recalculate bonus
5420 if(m_target
->GetTypeId() == TYPEID_PLAYER
&& !(m_target
->getClassMask() & CLASSMASK_WAND_USERS
))
5421 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(true);
5424 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real
)
5426 // spells required only Real aura add/remove
5430 // Recalculate bonus
5431 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5432 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5435 void Aura::HandleAuraModAttackPowerOfArmor(bool /*apply*/, bool Real
)
5437 // spells required only Real aura add/remove
5441 // Recalculate bonus
5442 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5443 ((Player
*)m_target
)->UpdateAttackPowerAndDamage(false);
5445 /********************************/
5446 /*** DAMAGE BONUS ***/
5447 /********************************/
5448 void Aura::HandleModDamageDone(bool apply
, bool Real
)
5450 // apply item specific bonuses for already equipped weapon
5451 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5453 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5454 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5455 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5458 // m_modifier.m_miscvalue is bitmask of spell schools
5459 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5460 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5461 // 127 - full bitmask any damages
5463 // mods must be applied base at equipped weapon class and subclass comparison
5464 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5465 // m_modifier.m_miscvalue comparison with item generated damage types
5467 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5469 // apply generic physical damage bonuses including wand case
5470 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5472 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5473 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5474 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_VALUE
, float(m_modifier
.m_amount
), apply
);
5478 // done in Player::_ApplyWeaponDependentAuraMods
5481 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5484 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
, m_modifier
.m_amount
, apply
);
5486 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
, m_modifier
.m_amount
, apply
);
5490 // Skip non magic case for speedup
5491 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5494 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5496 // wand magic case (skip generic to all item spell bonuses)
5497 // done in Player::_ApplyWeaponDependentAuraMods
5499 // Skip item specific requirements for not wand magic damage
5503 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5504 // This information for client side use only
5505 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5509 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5511 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5512 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS
+ i
, m_modifier
.m_amount
, apply
);
5517 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5519 if((m_modifier
.m_miscvalue
& (1<<i
)) != 0)
5520 m_target
->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG
+ i
, m_modifier
.m_amount
, apply
);
5523 Pet
* pet
= m_target
->GetPet();
5525 pet
->UpdateAttackPowerAndDamage();
5529 void Aura::HandleModDamagePercentDone(bool apply
, bool Real
)
5531 sLog
.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier
.m_miscvalue
, m_positive
? 0 : 1);
5533 // apply item specific bonuses for already equipped weapon
5534 if(Real
&& m_target
->GetTypeId() == TYPEID_PLAYER
)
5536 for(int i
= 0; i
< MAX_ATTACK
; ++i
)
5537 if(Item
* pItem
= ((Player
*)m_target
)->GetWeaponForAttack(WeaponAttackType(i
),true,false))
5538 ((Player
*)m_target
)->_ApplyWeaponDependentAuraDamageMod(pItem
, WeaponAttackType(i
), this, apply
);
5541 // m_modifier.m_miscvalue is bitmask of spell schools
5542 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5543 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5544 // 127 - full bitmask any damages
5546 // mods must be applied base at equipped weapon class and subclass comparison
5547 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5548 // m_modifier.m_miscvalue comparison with item generated damage types
5550 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
) != 0)
5552 // apply generic physical damage bonuses including wand case
5553 if (GetSpellProto()->EquippedItemClass
== -1 || m_target
->GetTypeId() != TYPEID_PLAYER
)
5555 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5556 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5557 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5561 // done in Player::_ApplyWeaponDependentAuraMods
5563 // For show in client
5564 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5565 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
, m_modifier
.m_amount
/100.0f
, apply
);
5568 // Skip non magic case for speedup
5569 if((m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_MAGIC
) == 0)
5572 if( GetSpellProto()->EquippedItemClass
!= -1 || GetSpellProto()->EquippedItemInventoryTypeMask
!= 0 )
5574 // wand magic case (skip generic to all item spell bonuses)
5575 // done in Player::_ApplyWeaponDependentAuraMods
5577 // Skip item specific requirements for not wand magic damage
5581 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5582 // Send info to client
5583 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
5584 for(int i
= SPELL_SCHOOL_HOLY
; i
< MAX_SPELL_SCHOOL
; ++i
)
5585 m_target
->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT
+ i
, m_modifier
.m_amount
/100.0f
, apply
);
5588 void Aura::HandleModOffhandDamagePercent(bool apply
, bool Real
)
5590 // spells required only Real aura add/remove
5594 sLog
.outDebug("AURA MOD OFFHAND DAMAGE");
5596 m_target
->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND
, TOTAL_PCT
, float(m_modifier
.m_amount
), apply
);
5599 /********************************/
5600 /*** POWER COST ***/
5601 /********************************/
5603 void Aura::HandleModPowerCostPCT(bool apply
, bool Real
)
5605 // spells required only Real aura add/remove
5609 float amount
= m_modifier
.m_amount
/100.0f
;
5610 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5611 if(m_modifier
.m_miscvalue
& (1<<i
))
5612 m_target
->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+ i
, amount
, apply
);
5615 void Aura::HandleModPowerCost(bool apply
, bool Real
)
5617 // spells required only Real aura add/remove
5621 for(int i
= 0; i
< MAX_SPELL_SCHOOL
; ++i
)
5622 if(m_modifier
.m_miscvalue
& (1<<i
))
5623 m_target
->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ i
, m_modifier
.m_amount
, apply
);
5626 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real
)
5628 // spells required only Real aura add/remove
5631 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
5633 uint32 mask
[3] = {0, 0, 0};
5634 Unit::AuraList
const& noReagent
= m_target
->GetAurasByType(SPELL_AURA_NO_REAGENT_USE
);
5635 for(Unit::AuraList::const_iterator i
= noReagent
.begin(); i
!= noReagent
.end(); ++i
)
5637 uint32
const *ptr
= (*i
)->getAuraSpellClassMask();
5643 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+0, mask
[0]);
5644 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+1, mask
[1]);
5645 m_target
->SetUInt32Value(PLAYER_NO_REAGENT_COST_1
+2, mask
[2]);
5648 /*********************************************************/
5650 /*********************************************************/
5652 void Aura::HandleShapeshiftBoosts(bool apply
)
5654 uint32 spellId1
= 0;
5655 uint32 spellId2
= 0;
5656 uint32 HotWSpellId
= 0;
5657 uint32 MasterShaperSpellId
= 0;
5659 uint32 form
= GetModifier()->m_miscvalue
;
5665 HotWSpellId
= 24900;
5666 MasterShaperSpellId
= 48420;
5671 MasterShaperSpellId
= 48422;
5682 HotWSpellId
= 24899;
5683 MasterShaperSpellId
= 48418;
5688 HotWSpellId
= 24899;
5689 MasterShaperSpellId
= 48418;
5691 case FORM_BATTLESTANCE
:
5694 case FORM_DEFENSIVESTANCE
:
5697 case FORM_BERSERKERSTANCE
:
5702 MasterShaperSpellId
= 48421;
5708 case FORM_FLIGHT_EPIC
:
5712 case FORM_METAMORPHOSIS
:
5716 case FORM_SPIRITOFREDEMPTION
:
5718 spellId2
= 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5723 if(m_target
->GetTypeId() == TYPEID_PLAYER
) // Spell 49868 have same category as main form spell and share cooldown
5724 ((Player
*)m_target
)->RemoveSpellCooldown(49868);
5726 case FORM_GHOSTWOLF
:
5732 case FORM_CREATURECAT
:
5733 case FORM_CREATUREBEAR
:
5740 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this );
5742 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
5744 if (m_target
->GetTypeId() == TYPEID_PLAYER
)
5746 const PlayerSpellMap
& sp_list
= ((Player
*)m_target
)->GetSpellMap();
5747 for (PlayerSpellMap::const_iterator itr
= sp_list
.begin(); itr
!= sp_list
.end(); ++itr
)
5749 if (itr
->second
->state
== PLAYERSPELL_REMOVED
) continue;
5750 if (itr
->first
==spellId1
|| itr
->first
==spellId2
) continue;
5751 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(itr
->first
);
5752 if (!spellInfo
|| !(spellInfo
->Attributes
& (SPELL_ATTR_PASSIVE
| (1<<7))))
5754 if (spellInfo
->Stances
& (1<<(form
-1)))
5755 m_target
->CastSpell(m_target
, itr
->first
, true, NULL
, this);
5758 // Master Shapeshifter
5759 if (MasterShaperSpellId
)
5761 Unit::AuraList
const& ShapeShifterAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5762 for(Unit::AuraList::const_iterator i
= ShapeShifterAuras
.begin(); i
!= ShapeShifterAuras
.end(); i
++)
5764 if ((*i
)->GetSpellProto()->SpellIconID
== 2851)
5766 int32 ShiftMod
= (*i
)->GetModifier()->m_amount
;
5767 m_target
->CastCustomSpell(m_target
, MasterShaperSpellId
, &ShiftMod
, NULL
, NULL
, true);
5773 // Leader of the Pack
5774 if (((Player
*)m_target
)->HasSpell(17007))
5776 SpellEntry
const *spellInfo
= sSpellStore
.LookupEntry(24932);
5777 if (spellInfo
&& spellInfo
->Stances
& (1<<(form
-1)))
5778 m_target
->CastSpell(m_target
, 24932, true, NULL
, this);
5782 if (form
== FORM_CAT
&& ((Player
*)m_target
)->HasAura(52610))
5783 m_target
->CastSpell(m_target
, 62071, true);
5785 // Improved Moonkin Form
5786 if (form
== FORM_MOONKIN
)
5788 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5789 for(Unit::AuraList::const_iterator i
= dummyAuras
.begin(); i
!= dummyAuras
.end(); i
++)
5791 if ((*i
)->GetSpellProto()->SpellFamilyName
==SPELLFAMILY_DRUID
&&
5792 (*i
)->GetSpellProto()->SpellIconID
== 2855)
5794 uint32 spell_id
= 0;
5795 switch((*i
)->GetId())
5797 case 48384:spell_id
=50170;break;//Rank 1
5798 case 48395:spell_id
=50171;break;//Rank 2
5799 case 48396:spell_id
=50172;break;//Rank 3
5801 sLog
.outError("Aura::HandleShapeshiftBoosts: Not handled rank of IMF (Spell: %u)",(*i
)->GetId());
5806 m_target
->CastSpell(m_target
, spell_id
, true, NULL
, this);
5812 // Heart of the Wild
5815 Unit::AuraList
const& mModTotalStatPct
= m_target
->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
);
5816 for(Unit::AuraList::const_iterator i
= mModTotalStatPct
.begin(); i
!= mModTotalStatPct
.end(); ++i
)
5818 if ((*i
)->GetSpellProto()->SpellIconID
== 240 && (*i
)->GetModifier()->m_miscvalue
== 3)
5820 int32 HotWMod
= (*i
)->GetModifier()->m_amount
;
5821 if(GetModifier()->m_miscvalue
== FORM_CAT
)
5824 m_target
->CastCustomSpell(m_target
, HotWSpellId
, &HotWMod
, NULL
, NULL
, true, NULL
, this);
5834 m_target
->RemoveAurasDueToSpell(spellId1
);
5836 m_target
->RemoveAurasDueToSpell(spellId2
);
5837 if(MasterShaperSpellId
)
5838 m_target
->RemoveAurasDueToSpell(MasterShaperSpellId
);
5840 Unit::AuraMap
& tAuras
= m_target
->GetAuras();
5841 for (Unit::AuraMap::iterator itr
= tAuras
.begin(); itr
!= tAuras
.end();)
5843 if (itr
->second
->IsRemovedOnShapeLost())
5845 m_target
->RemoveAurasDueToSpell(itr
->second
->GetId());
5846 itr
= tAuras
.begin();
5854 void Aura::HandleSpellSpecificBoosts(bool apply
)
5856 bool cast_at_remove
= false; // if spell must be casted at last aura from stack remove
5857 uint32 spellId1
= 0;
5858 uint32 spellId2
= 0;
5859 uint32 spellId3
= 0;
5860 uint32 spellId4
= 0;
5862 switch(GetSpellProto()->SpellFamilyName
)
5864 case SPELLFAMILY_GENERIC
:
5866 // Illusionary Barrier
5867 if(GetId() == 57350 && !apply
&& m_target
->getPowerType() == POWER_MANA
)
5869 cast_at_remove
= true;
5870 spellId1
= 60242; // Darkmoon Card: Illusion
5876 case SPELLFAMILY_MAGE
:
5878 // Ice Barrier (non stacking from one caster)
5879 if (m_spellProto
->SpellIconID
== 32)
5881 if (!apply
&& (m_removeMode
== AURA_REMOVE_BY_DISPEL
|| (m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !GetModifier()->m_amount
)))
5883 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5884 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
5886 // Shattered Barrier
5887 if ((*itr
)->GetSpellProto()->SpellIconID
== 2945)
5889 cast_at_remove
= true;
5890 // first rank have 50% chance
5891 if ((*itr
)->GetId() != 44745 || roll_chance_i(50))
5903 case SPELLFAMILY_WARRIOR
:
5907 // Remove Blood Frenzy only if target no longer has any Deep Wound or Rend (applying is handled by procs)
5908 if (GetSpellProto()->Mechanic
!= MECHANIC_BLEED
)
5911 // If target still has one of Warrior's bleeds, do nothing
5912 Unit::AuraList
const& PeriodicDamage
= m_target
->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
5913 for(Unit::AuraList::const_iterator i
= PeriodicDamage
.begin(); i
!= PeriodicDamage
.end(); ++i
)
5914 if( (*i
)->GetCasterGUID() == GetCasterGUID() &&
5915 (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARRIOR
&&
5916 (*i
)->GetSpellProto()->Mechanic
== MECHANIC_BLEED
)
5919 spellId1
= 30069; // Blood Frenzy (Rank 1)
5920 spellId2
= 30070; // Blood Frenzy (Rank 2)
5924 case SPELLFAMILY_WARLOCK
:
5925 // Fear (non stacking)
5926 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000040000000000))
5930 Unit
* caster
= GetCaster();
5934 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
5935 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
5937 SpellEntry
const* dummyEntry
= (*itr
)->GetSpellProto();
5939 if (dummyEntry
->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& dummyEntry
->SpellIconID
== 98)
5941 cast_at_remove
= true;
5942 switch((*itr
)->GetModifier()->m_amount
)
5945 case 0: spellId1
= 60946; break;
5947 case 1: spellId1
= 60947; break;
5959 case SPELLFAMILY_PRIEST
:
5961 // Shadow Word: Pain (need visual check fro skip improvement talent) or Vampiric Touch
5962 if (m_spellProto
->SpellIconID
== 234 && m_spellProto
->SpellVisual
[0] || m_spellProto
->SpellIconID
== 2213)
5964 if (!apply
&& m_removeMode
== AURA_REMOVE_BY_DISPEL
)
5966 Unit
* caster
= GetCaster();
5970 Unit::AuraList
const& dummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
5971 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
5974 if ((*itr
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_PRIEST
5975 && (*itr
)->GetSpellProto()->SpellIconID
== 178)
5978 int32 basepoints0
= (*itr
)->GetModifier()->m_amount
* caster
->GetCreateMana() / 100;
5979 caster
->CastCustomSpell(caster
, 64103, &basepoints0
, NULL
, NULL
, true, NULL
, this);
5990 // Abolish Disease (remove 1 more poison effect with Body and Soul)
5996 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
5997 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
5999 SpellEntry
const* dummyEntry
= (*itr
)->GetSpellProto();
6000 // Body and Soul (talent ranks)
6001 if (dummyEntry
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& dummyEntry
->SpellIconID
== 2218 &&
6002 dummyEntry
->SpellVisual
[0]==0)
6004 chance
= (*itr
)->GetSpellProto()->CalculateSimpleValue(1);
6009 if(roll_chance_i(chance
))
6010 spellId1
= 64134; // Body and Soul (periodic dispel effect)
6013 spellId1
= 64134; // Body and Soul (periodic dispel effect)
6016 // Dispersion mana reg and immunity
6018 spellId1
= 60069; // Dispersion
6019 spellId2
= 63230; // Dispersion
6026 case SPELLFAMILY_ROGUE
:
6027 // Sprint (skip non player casted spells by category)
6028 if (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000040) && GetSpellProto()->Category
== 44)
6030 if(!apply
|| m_target
->HasAura(58039)) // Glyph of Blurred Speed
6031 spellId1
= 61922; // Sprint (waterwalk)
6038 case SPELLFAMILY_HUNTER
:
6040 // The Beast Within and Bestial Wrath - immunity
6041 if (GetId() == 19574 || GetId() == 34471)
6048 // Aspect of the Dragonhawk dodge
6049 else if (GetSpellProto()->SpellFamilyFlags2
& 0x00001000)
6053 // triggered spell have same category as main spell and cooldown
6054 if (apply
&& m_target
->GetTypeId()==TYPEID_PLAYER
)
6055 ((Player
*)m_target
)->RemoveSpellCooldown(61848);
6061 case SPELLFAMILY_PALADIN
:
6063 if (m_spellProto
->Id
== 31884) // Avenging Wrath
6066 spellId1
= 57318; // Sanctified Wrath (triggered)
6070 Unit::AuraList
const& dummyAuras
= m_target
->GetAurasByType(SPELL_AURA_DUMMY
);
6071 for(Unit::AuraList::const_iterator itr
= dummyAuras
.begin(); itr
!= dummyAuras
.end(); ++itr
)
6073 if ((*itr
)->GetSpellProto()->SpellIconID
== 3029)
6075 percent
= (*itr
)->GetModifier()->m_amount
;
6080 // apply in special way
6083 spellId1
= 57318; // Sanctified Wrath (triggered)
6084 // prevent aura deletion, specially in multi-boost case
6086 m_target
->CastCustomSpell(m_target
, spellId1
, &percent
, &percent
, NULL
, true, NULL
, this);
6094 // Only process on player casting paladin aura
6095 // all aura bonuses applied also in aura area effect way to caster
6096 if (GetCasterGUID() != m_target
->GetGUID() || !IS_PLAYER_GUID(GetCasterGUID()))
6099 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_AURA
)
6102 // Sanctified Retribution and Swift Retribution (they share one aura), but not Retribution Aura (already gets modded)
6103 if ((GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000008))==0)
6104 spellId1
= 63531; // placeholder for talent spell mods
6105 // Improved Concentration Aura (auras bonus)
6106 spellId2
= 63510; // placeholder for talent spell mods
6107 // Improved Devotion Aura (auras bonus)
6108 spellId3
= 63514; // placeholder for talent spell mods
6111 case SPELLFAMILY_DEATHKNIGHT
:
6113 if (GetSpellSpecific(m_spellProto
->Id
) != SPELL_PRESENCE
)
6116 // Frost Presence health
6117 if (GetId() == 48263)
6119 // Unholy Presence move speed
6120 else if (GetId() == 48265)
6131 // prevent aura deletion, specially in multi-boost case
6134 if (apply
|| cast_at_remove
)
6137 m_target
->CastSpell(m_target
, spellId1
, true, NULL
, this);
6138 if (spellId2
&& !IsDeleted())
6139 m_target
->CastSpell(m_target
, spellId2
, true, NULL
, this);
6140 if (spellId3
&& !IsDeleted())
6141 m_target
->CastSpell(m_target
, spellId3
, true, NULL
, this);
6142 if (spellId4
&& !IsDeleted())
6143 m_target
->CastSpell(m_target
, spellId4
, true, NULL
, this);
6148 m_target
->RemoveAurasByCasterSpell(spellId1
, GetCasterGUID());
6150 m_target
->RemoveAurasByCasterSpell(spellId2
, GetCasterGUID());
6152 m_target
->RemoveAurasByCasterSpell(spellId3
, GetCasterGUID());
6154 m_target
->RemoveAurasByCasterSpell(spellId4
, GetCasterGUID());
6160 void Aura::HandleAuraEmpathy(bool apply
, bool /*Real*/)
6162 if(m_target
->GetTypeId() != TYPEID_UNIT
)
6165 CreatureInfo
const * ci
= ObjectMgr::GetCreatureTemplate(m_target
->GetEntry());
6166 if(ci
&& ci
->type
== CREATURE_TYPE_BEAST
)
6167 m_target
->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS
, UNIT_DYNFLAG_SPECIALINFO
, apply
);
6170 void Aura::HandleAuraUntrackable(bool apply
, bool /*Real*/)
6173 m_target
->SetByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
6175 m_target
->RemoveByteFlag(UNIT_FIELD_BYTES_1
, 3, UNIT_BYTE1_FLAG_UNTRACKABLE
);
6178 void Aura::HandleAuraModPacify(bool apply
, bool /*Real*/)
6180 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6184 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
6186 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
);
6189 void Aura::HandleAuraModPacifyAndSilence(bool apply
, bool Real
)
6191 HandleAuraModPacify(apply
, Real
);
6192 HandleAuraModSilence(apply
, Real
);
6195 void Aura::HandleAuraGhost(bool apply
, bool /*Real*/)
6197 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6202 m_target
->SetFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
6206 m_target
->RemoveFlag(PLAYER_FLAGS
, PLAYER_FLAGS_GHOST
);
6210 void Aura::HandleAuraAllowFlight(bool apply
, bool Real
)
6212 // all applied/removed only at real aura add/remove
6219 data
.Initialize(SMSG_MOVE_SET_CAN_FLY
, 12);
6221 data
.Initialize(SMSG_MOVE_UNSET_CAN_FLY
, 12);
6222 data
.append(m_target
->GetPackGUID());
6223 data
<< uint32(0); // unk
6224 m_target
->SendMessageToSet(&data
, true);
6227 void Aura::HandleModRating(bool apply
, bool Real
)
6229 // spells required only Real aura add/remove
6233 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6236 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
6237 if (m_modifier
.m_miscvalue
& (1 << rating
))
6238 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), m_modifier
.m_amount
, apply
);
6241 void Aura::HandleModRatingFromStat(bool apply
, bool Real
)
6243 // spells required only Real aura add/remove
6247 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6249 // Just recalculate ratings
6250 for (uint32 rating
= 0; rating
< MAX_COMBAT_RATING
; ++rating
)
6251 if (m_modifier
.m_miscvalue
& (1 << rating
))
6252 ((Player
*)m_target
)->ApplyRatingMod(CombatRating(rating
), 0, apply
);
6255 void Aura::HandleForceMoveForward(bool apply
, bool Real
)
6257 if(!Real
|| m_target
->GetTypeId() != TYPEID_PLAYER
)
6260 m_target
->SetFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
6262 m_target
->RemoveFlag(UNIT_FIELD_FLAGS_2
, UNIT_FLAG2_FORCE_MOVE
);
6265 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
6267 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6270 ((Player
*)m_target
)->UpdateExpertise(BASE_ATTACK
);
6271 ((Player
*)m_target
)->UpdateExpertise(OFF_ATTACK
);
6274 void Aura::HandleModTargetResistance(bool apply
, bool Real
)
6276 // spells required only Real aura add/remove
6279 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
6281 // show armor penetration
6282 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_NORMAL
))
6283 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE
, m_modifier
.m_amount
, apply
);
6285 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
6286 if (m_target
->GetTypeId() == TYPEID_PLAYER
&& (m_modifier
.m_miscvalue
& SPELL_SCHOOL_MASK_SPELL
)==SPELL_SCHOOL_MASK_SPELL
)
6287 m_target
->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE
, m_modifier
.m_amount
, apply
);
6290 void Aura::HandleShieldBlockValue(bool apply
, bool /*Real*/)
6292 BaseModType modType
= FLAT_MOD
;
6293 if(m_modifier
.m_auraname
== SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
)
6296 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
6297 ((Player
*)m_target
)->HandleBaseModValue(SHIELD_BLOCK_VALUE
, modType
, float(m_modifier
.m_amount
), apply
);
6300 void Aura::HandleAuraRetainComboPoints(bool apply
, bool Real
)
6302 // spells required only Real aura add/remove
6306 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
6309 Player
*target
= (Player
*)m_target
;
6311 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
6312 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
6313 if( !apply
&& m_duration
==0 && target
->GetComboTarget())
6314 if(Unit
* unit
= ObjectAccessor::GetUnit(*m_target
,target
->GetComboTarget()))
6315 target
->AddComboPoints(unit
, -m_modifier
.m_amount
);
6318 void Aura::HandleModUnattackable( bool Apply
, bool Real
)
6322 m_target
->CombatStop();
6323 m_target
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION
);
6325 m_target
->ApplyModFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
,Apply
);
6328 void Aura::HandleSpiritOfRedemption( bool apply
, bool Real
)
6330 // spells required only Real aura add/remove
6334 // prepare spirit state
6337 if(m_target
->GetTypeId()==TYPEID_PLAYER
)
6339 // disable breath/etc timers
6340 ((Player
*)m_target
)->StopMirrorTimers();
6342 // set stand state (expected in this form)
6343 if(!m_target
->IsStandState())
6344 m_target
->SetStandState(UNIT_STAND_STATE_STAND
);
6347 m_target
->SetHealth(1);
6351 m_target
->DealDamage(m_target
, m_target
->GetHealth(), NULL
, DIRECT_DAMAGE
, SPELL_SCHOOL_MASK_NORMAL
, GetSpellProto(), false);
6354 void Aura::CleanupTriggeredSpells()
6356 uint32 tSpellId
= m_spellProto
->EffectTriggerSpell
[GetEffIndex()];
6360 SpellEntry
const* tProto
= sSpellStore
.LookupEntry(tSpellId
);
6364 if(GetSpellDuration(tProto
) != -1)
6367 // needed for spell 43680, maybe others
6368 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
6369 if(m_spellProto
->EffectApplyAuraName
[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL
&&
6370 GetSpellDuration(m_spellProto
) == m_spellProto
->EffectAmplitude
[GetEffIndex()])
6372 m_target
->RemoveAurasDueToSpell(tSpellId
);
6375 void Aura::HandleSchoolAbsorb(bool apply
, bool Real
)
6380 Unit
* caster
= GetCaster();
6386 // prevent double apply bonuses
6387 if (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading())
6389 float DoneActualBenefit
= 0.0f
;
6390 switch(m_spellProto
->SpellFamilyName
)
6392 case SPELLFAMILY_PRIEST
:
6393 // Power Word: Shield
6394 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001))
6395 //+80.68% from +spell bonus
6396 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8068f
;
6398 case SPELLFAMILY_MAGE
:
6399 // Frost Ward, Fire Ward
6400 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000108))
6401 //+10% from +spell bonus
6402 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.1f
;
6404 else if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000100000000))
6405 //+80.67% from +spell bonus
6406 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.8067f
;
6408 case SPELLFAMILY_WARLOCK
:
6410 if (m_spellProto
->SpellFamilyFlags2
& 0x00000040)
6411 //+30% from +spell bonus
6412 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.30f
;
6414 case SPELLFAMILY_PALADIN
:
6416 // (check not strictly needed, only Sacred Shield has SPELL_AURA_SCHOOL_ABSORB in SPELLFAMILY_PALADIN at this time)
6417 if (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0008000000000000))
6419 // +75% from spell power
6420 DoneActualBenefit
= caster
->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto
)) * 0.75f
;
6427 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
6429 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
6435 // Power Word: Shield
6436 m_spellProto
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& m_spellProto
->Mechanic
== MECHANIC_SHIELD
&&
6437 (m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000000001)) &&
6438 // completely absorbed or dispelled
6439 ((m_removeMode
== AURA_REMOVE_BY_DEFAULT
&& !m_modifier
.m_amount
) || m_removeMode
== AURA_REMOVE_BY_DISPEL
))
6441 Unit::AuraList
const& vDummyAuras
= caster
->GetAurasByType(SPELL_AURA_DUMMY
);
6442 for(Unit::AuraList::const_iterator itr
= vDummyAuras
.begin(); itr
!= vDummyAuras
.end(); ++itr
)
6444 SpellEntry
const* vSpell
= (*itr
)->GetSpellProto();
6446 // Rapture (main spell)
6447 if(vSpell
->SpellFamilyName
== SPELLFAMILY_PRIEST
&& vSpell
->SpellIconID
== 2894 && vSpell
->Effect
[1])
6449 switch((*itr
)->GetEffIndex())
6454 int32 manapct1000
= 5 * ((*itr
)->GetModifier()->m_amount
+ sSpellMgr
.GetSpellRank(vSpell
->Id
));
6455 int32 basepoints0
= caster
->GetMaxPower(POWER_MANA
) * manapct1000
/ 1000;
6456 caster
->CastCustomSpell(caster
, 47755, &basepoints0
, NULL
, NULL
, true);
6462 if (!roll_chance_i((*itr
)->GetModifier()->m_amount
) || caster
->HasAura(63853))
6465 switch(m_target
->getPowerType())
6467 case POWER_RUNIC_POWER
:
6468 m_target
->CastSpell(m_target
, 63652, true, NULL
, NULL
, m_caster_guid
);
6471 m_target
->CastSpell(m_target
, 63653, true, NULL
, NULL
, m_caster_guid
);
6475 int32 basepoints0
= m_target
->GetMaxPower(POWER_MANA
) * 2 / 100;
6476 m_target
->CastCustomSpell(m_target
, 63654, &basepoints0
, NULL
, NULL
, true);
6480 m_target
->CastSpell(m_target
, 63655, true, NULL
, NULL
, m_caster_guid
);
6487 caster
->CastSpell(caster
, 63853, true);
6491 sLog
.outError("Changes in R-dummy spell???: effect 3");
6500 void Aura::PeriodicTick()
6502 switch(m_modifier
.m_auraname
)
6504 case SPELL_AURA_PERIODIC_DAMAGE
:
6505 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT
:
6507 Unit
*pCaster
= GetCaster();
6511 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6512 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6515 // Check for immune (not use charges)
6516 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6519 // some auras remove at specific health level or more
6520 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6524 case 43093: case 31956: case 38801:
6525 case 35321: case 38363: case 39215:
6526 if(m_target
->GetHealth() == m_target
->GetMaxHealth() )
6528 m_target
->RemoveAurasDueToSpell(GetId());
6535 GetEffIndex() < 2 && GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_DUMMY
?
6536 pCaster
->CalculateSpellDamage(GetSpellProto(), GetEffIndex() + 1, GetSpellProto()->EffectBasePoints
[GetEffIndex() + 1], m_target
) :
6538 if(m_target
->GetHealth() * 100 >= m_target
->GetMaxHealth() * percent
)
6540 m_target
->RemoveAurasDueToSpell(GetId());
6552 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6554 // ignore non positive values (can be result apply spellmods to aura damage
6555 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6559 if(m_modifier
.m_auraname
== SPELL_AURA_PERIODIC_DAMAGE
)
6563 // SpellDamageBonus for magic spells
6564 if(GetSpellProto()->DmgClass
== SPELL_DAMAGE_CLASS_NONE
|| GetSpellProto()->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
)
6565 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6566 // MeleeDamagebonus for weapon based spells
6569 WeaponAttackType attackType
= GetWeaponAttackType(GetSpellProto());
6570 pdamage
= pCaster
->MeleeDamageBonus(m_target
, pdamage
, attackType
, GetSpellProto(), DOT
, GetStackAmount());
6573 // Calculate armor mitigation if it is a physical spell
6574 // But not for bleed mechanic spells
6575 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
&&
6576 GetEffectMechanic(GetSpellProto(), m_effIndex
) != MECHANIC_BLEED
)
6578 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6579 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6580 pdamage
= pdamageReductedArmor
;
6583 // Curse of Agony damage-per-tick calculation
6584 if (GetSpellProto()->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& (GetSpellProto()->SpellFamilyFlags
& UI64LIT(0x0000000000000400)) && GetSpellProto()->SpellIconID
==544)
6586 // 1..4 ticks, 1/2 from normal tick damage
6587 if (m_duration
>= ((m_maxduration
-m_modifier
.periodictime
) * 2 / 3))
6588 pdamage
= pdamage
/2;
6589 // 9..12 ticks, 3/2 from normal tick damage
6590 else if(m_duration
< ((m_maxduration
-m_modifier
.periodictime
) / 3))
6591 pdamage
+= (pdamage
+ 1) / 2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
6592 // 5..8 ticks have normal tick damage
6596 pdamage
= uint32(m_target
->GetMaxHealth()*amount
/100);
6598 // This method can modify pdamage
6599 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6601 // send critical in hit info for threat calculation
6604 cleanDamage
.hitOutCome
= MELEE_HIT_CRIT
;
6605 // Resilience - reduce crit damage
6606 pdamage
-= m_target
->GetSpellCritDamageReduction(pdamage
);
6609 // only from players
6610 // FIXME: need use SpellDamageBonus instead?
6611 if (IS_PLAYER_GUID(m_caster_guid
))
6612 pdamage
-= m_target
->GetSpellDamageReduction(pdamage
);
6614 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
, !(GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
));
6616 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6617 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6619 pCaster
->DealDamageMods(m_target
, pdamage
, &absorb
);
6621 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, absorb
, resist
, 0.0f
, isCrit
);
6622 m_target
->SendPeriodicAuraLog(&pInfo
);
6625 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6626 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6627 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
- absorb
- resist
);
6629 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6630 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6632 pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6635 case SPELL_AURA_PERIODIC_LEECH
:
6636 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL
:
6638 Unit
*pCaster
= GetCaster();
6642 if(!pCaster
->isAlive())
6645 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6646 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6650 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6655 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6657 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6659 //Calculate armor mitigation if it is a physical spell
6660 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL
)
6662 uint32 pdamageReductedArmor
= pCaster
->CalcArmorReducedDamage(m_target
, pdamage
);
6663 cleanDamage
.damage
+= pdamage
- pdamageReductedArmor
;
6664 pdamage
= pdamageReductedArmor
;
6667 pdamage
= pCaster
->SpellDamageBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6669 pCaster
->CalcAbsorbResist(m_target
, GetSpellSchoolMask(GetSpellProto()), DOT
, pdamage
, &absorb
, &resist
, !(GetSpellProto()->AttributesEx2
& SPELL_ATTR_EX2_CANT_REFLECTED
));
6671 if(m_target
->GetHealth() < pdamage
)
6672 pdamage
= uint32(m_target
->GetHealth());
6674 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
6675 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId(),absorb
);
6677 pCaster
->SendSpellNonMeleeDamageLog(m_target
, GetId(), pdamage
, GetSpellSchoolMask(GetSpellProto()), absorb
, resist
, false, 0);
6679 float multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()] > 0 ? GetSpellProto()->EffectMultipleValue
[GetEffIndex()] : 1;
6682 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6683 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6684 pdamage
= (pdamage
<= absorb
+ resist
) ? 0 : (pdamage
-absorb
-resist
);
6686 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6687 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, pdamage
, BASE_ATTACK
, GetSpellProto());
6688 int32 new_damage
= pCaster
->DealDamage(m_target
, pdamage
, &cleanDamage
, DOT
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), false);
6690 if (!m_target
->isAlive() && pCaster
->IsNonMeleeSpellCasted(false))
6691 for (uint32 i
= CURRENT_FIRST_NON_MELEE_SPELL
; i
< CURRENT_MAX_SPELL
; ++i
)
6692 if (Spell
* spell
= pCaster
->GetCurrentSpell(CurrentSpellTypes(i
)))
6693 if (spell
->m_spellInfo
->Id
== GetId())
6697 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6698 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, multiplier
);
6700 uint32 heal
= pCaster
->SpellHealingBonus(pCaster
, GetSpellProto(), uint32(new_damage
* multiplier
), DOT
, GetStackAmount());
6702 int32 gain
= pCaster
->DealHeal(pCaster
, heal
, GetSpellProto());
6703 pCaster
->getHostileRefManager().threatAssist(pCaster
, gain
* 0.5f
, GetSpellProto());
6706 case SPELL_AURA_PERIODIC_HEAL
:
6707 case SPELL_AURA_OBS_MOD_HEALTH
:
6709 Unit
*pCaster
= GetCaster();
6713 // heal for caster damage (must be alive)
6714 if(m_target
!= pCaster
&& GetSpellProto()->SpellVisual
[0] == 163 && !pCaster
->isAlive())
6717 // ignore non positive values (can be result apply spellmods to aura damage
6718 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6722 if(m_modifier
.m_auraname
==SPELL_AURA_OBS_MOD_HEALTH
)
6723 pdamage
= uint32(m_target
->GetMaxHealth() * amount
/ 100);
6728 // Wild Growth (1/7 - 6 + 2*ramainTicks) %
6729 if (m_spellProto
->SpellFamilyName
== SPELLFAMILY_DRUID
&& m_spellProto
->SpellIconID
== 2864)
6731 int32 ticks
= m_maxduration
/m_modifier
.periodictime
;
6732 int32 remainingTicks
= int32(float(m_duration
) / m_modifier
.periodictime
+ 0.5);
6733 pdamage
= int32(pdamage
) + int32(amount
)*ticks
*(-6+2*remainingTicks
)/100;
6737 pdamage
= pCaster
->SpellHealingBonus(m_target
, GetSpellProto(), pdamage
, DOT
, GetStackAmount());
6739 // This method can modify pdamage
6740 bool isCrit
= IsCritFromAbilityAura(pCaster
, pdamage
);
6742 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
6743 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6745 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
, isCrit
);
6746 m_target
->SendPeriodicAuraLog(&pInfo
);
6748 int32 gain
= m_target
->ModifyHealth(pdamage
);
6751 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
;
6752 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;
6753 pCaster
->ProcDamageAndSpell(m_target
, procAttacker
, procVictim
, PROC_EX_NORMAL_HIT
, gain
, BASE_ATTACK
, m_spellProto
);
6755 // add HoTs to amount healed in bgs
6756 if( pCaster
->GetTypeId() == TYPEID_PLAYER
)
6757 if( BattleGround
*bg
= ((Player
*)pCaster
)->GetBattleGround() )
6758 bg
->UpdatePlayerScore(((Player
*)pCaster
), SCORE_HEALING_DONE
, gain
);
6760 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6762 SpellEntry
const* spellProto
= GetSpellProto();
6764 // heal for caster damage
6765 if(m_target
!= pCaster
&& spellProto
->SpellVisual
[0] == 163)
6767 uint32 dmg
= spellProto
->manaPerSecond
;
6768 if(pCaster
->GetHealth() <= dmg
&& pCaster
->GetTypeId()==TYPEID_PLAYER
)
6770 pCaster
->RemoveAurasDueToSpell(GetId());
6772 // finish current generic/channeling spells, don't affect autorepeat
6773 pCaster
->FinishSpell(CURRENT_GENERIC_SPELL
);
6774 pCaster
->FinishSpell(CURRENT_CHANNELED_SPELL
);
6778 uint32 damage
= gain
;
6780 pCaster
->DealDamageMods(pCaster
, damage
, &absorb
);
6781 pCaster
->SendSpellNonMeleeDamageLog(pCaster
, GetId(), damage
, GetSpellSchoolMask(GetSpellProto()), absorb
, 0, false, 0, false);
6783 CleanDamage cleanDamage
= CleanDamage(0, BASE_ATTACK
, MELEE_HIT_NORMAL
);
6784 pCaster
->DealDamage(pCaster
, damage
, &cleanDamage
, NODAMAGE
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
6788 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
6789 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
6790 // ignore item heals
6791 // if(procSpell && !haveCastItem)
6792 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
6795 case SPELL_AURA_PERIODIC_MANA_LEECH
:
6797 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6800 Powers power
= Powers(m_modifier
.m_miscvalue
);
6802 // power type might have changed between aura applying and tick (druid's shapeshift)
6803 if(m_target
->getPowerType() != power
)
6806 Unit
*pCaster
= GetCaster();
6810 if(!pCaster
->isAlive())
6813 if( GetSpellProto()->Effect
[GetEffIndex()] == SPELL_EFFECT_PERSISTENT_AREA_AURA
&&
6814 pCaster
->SpellHitResult(m_target
, GetSpellProto(), false) != SPELL_MISS_NONE
)
6817 // Check for immune (not use charges)
6818 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6821 // ignore non positive values (can be result apply spellmods to aura damage
6822 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6824 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6825 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6826 if (m_spellProto
->ManaCostPercentage
)
6829 uint32 maxmana
= pCaster
->GetMaxPower(power
) * pdamage
* 2 / 100;
6830 pdamage
= m_target
->GetMaxPower(power
) * pdamage
/ 100;
6831 if(pdamage
> maxmana
)
6835 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6836 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6838 int32 drain_amount
= m_target
->GetPower(power
) > pdamage
? pdamage
: m_target
->GetPower(power
);
6840 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6841 if (power
== POWER_MANA
)
6842 drain_amount
-= m_target
->GetSpellCritDamageReduction(drain_amount
);
6844 m_target
->ModifyPower(power
, -drain_amount
);
6846 float gain_multiplier
= 0;
6848 if(pCaster
->GetMaxPower(power
) > 0)
6850 gain_multiplier
= GetSpellProto()->EffectMultipleValue
[GetEffIndex()];
6852 if(Player
*modOwner
= pCaster
->GetSpellModOwner())
6853 modOwner
->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE
, gain_multiplier
);
6856 SpellPeriodicAuraLogInfo
pInfo(this, drain_amount
, 0, 0, 0, gain_multiplier
);
6857 m_target
->SendPeriodicAuraLog(&pInfo
);
6859 int32 gain_amount
= int32(drain_amount
* gain_multiplier
);
6863 int32 gain
= pCaster
->ModifyPower(power
, gain_amount
);
6864 m_target
->AddThreat(pCaster
, float(gain
) * 0.5f
, pInfo
.critical
, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6868 case SPELL_AURA_PERIODIC_ENERGIZE
:
6870 // ignore non positive values (can be result apply spellmods to aura damage
6871 uint32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6873 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6874 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6876 if(m_modifier
.m_miscvalue
< 0 || m_modifier
.m_miscvalue
>= MAX_POWERS
)
6879 Powers power
= Powers(m_modifier
.m_miscvalue
);
6881 if(m_target
->GetMaxPower(power
) == 0)
6884 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6885 m_target
->SendPeriodicAuraLog(&pInfo
);
6887 int32 gain
= m_target
->ModifyPower(power
,pdamage
);
6889 if(Unit
* pCaster
= GetCaster())
6890 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6893 case SPELL_AURA_OBS_MOD_MANA
:
6895 // ignore non positive values (can be result apply spellmods to aura damage
6896 uint32 amount
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6898 uint32 pdamage
= uint32(m_target
->GetMaxPower(POWER_MANA
) * amount
/ 100);
6900 sLog
.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6901 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target
->GetGUIDLow(), m_target
->GetTypeId(), pdamage
, GetId());
6903 if(m_target
->GetMaxPower(POWER_MANA
) == 0)
6906 SpellPeriodicAuraLogInfo
pInfo(this, pdamage
, 0, 0, 0, 0.0f
);
6907 m_target
->SendPeriodicAuraLog(&pInfo
);
6909 int32 gain
= m_target
->ModifyPower(POWER_MANA
, pdamage
);
6911 if(Unit
* pCaster
= GetCaster())
6912 m_target
->getHostileRefManager().threatAssist(pCaster
, float(gain
) * 0.5f
, GetSpellProto());
6915 case SPELL_AURA_POWER_BURN_MANA
:
6917 Unit
*pCaster
= GetCaster();
6921 // Check for immune (not use charges)
6922 if(m_target
->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6925 int32 pdamage
= m_modifier
.m_amount
> 0 ? m_modifier
.m_amount
: 0;
6927 Powers powerType
= Powers(m_modifier
.m_miscvalue
);
6929 if(!m_target
->isAlive() || m_target
->getPowerType() != powerType
)
6932 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6933 if (powerType
== POWER_MANA
)
6934 pdamage
-= m_target
->GetSpellCritDamageReduction(pdamage
);
6936 uint32 gain
= uint32(-m_target
->ModifyPower(powerType
, -pdamage
));
6938 gain
= uint32(gain
* GetSpellProto()->EffectMultipleValue
[GetEffIndex()]);
6940 SpellEntry
const* spellProto
= GetSpellProto();
6941 // maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6942 SpellNonMeleeDamage
damageInfo(pCaster
, m_target
, spellProto
->Id
, spellProto
->SchoolMask
);
6943 pCaster
->CalculateSpellDamage(&damageInfo
, gain
, spellProto
);
6945 pCaster
->DealDamageMods(damageInfo
.target
, damageInfo
.damage
, &damageInfo
.absorb
);
6947 pCaster
->SendSpellNonMeleeDamageLog(&damageInfo
);
6950 uint32 procAttacker
= PROC_FLAG_ON_DO_PERIODIC
; // | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6951 uint32 procVictim
= PROC_FLAG_ON_TAKE_PERIODIC
;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6952 uint32 procEx
= createProcExtendMask(&damageInfo
, SPELL_MISS_NONE
);
6953 if (damageInfo
.damage
)
6954 procVictim
|=PROC_FLAG_TAKEN_ANY_DAMAGE
;
6956 pCaster
->ProcDamageAndSpell(damageInfo
.target
, procAttacker
, procVictim
, procEx
, damageInfo
.damage
, BASE_ATTACK
, spellProto
);
6958 pCaster
->DealSpellDamage(&damageInfo
, true);
6961 case SPELL_AURA_MOD_REGEN
:
6963 int32 gain
= m_target
->ModifyHealth(m_modifier
.m_amount
);
6964 if (Unit
*caster
= GetCaster())
6965 m_target
->getHostileRefManager().threatAssist(caster
, float(gain
) * 0.5f
, GetSpellProto());
6968 case SPELL_AURA_MOD_POWER_REGEN
:
6970 Powers pt
= m_target
->getPowerType();
6971 if(int32(pt
) != m_modifier
.m_miscvalue
)
6974 if ( GetSpellProto()->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
)
6977 m_target
->HandleEmoteCommand(EMOTE_ONESHOT_EAT
);
6979 else if( GetId() == 20577 )
6982 m_target
->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE
);
6986 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6987 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6988 if(pt
== POWER_RAGE
)
6989 m_target
->ModifyPower(pt
, m_modifier
.m_amount
* 3 / 5);
6992 // Here tick dummy auras
6993 case SPELL_AURA_PERIODIC_DUMMY
:
6995 PeriodicDummyTick();
6998 case SPELL_AURA_PERIODIC_TRIGGER_SPELL
:
7003 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
:
7005 TriggerSpellWithValue();
7013 void Aura::PeriodicDummyTick()
7015 SpellEntry
const* spell
= GetSpellProto();
7016 switch (spell
->SpellFamilyName
)
7018 case SPELLFAMILY_GENERIC
:
7036 case 49472: // Drink Coffee
7040 if (m_target
->GetTypeId() != TYPEID_PLAYER
)
7042 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
7043 Unit::AuraList
const& aura
= m_target
->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN
);
7044 for(Unit::AuraList::const_iterator i
= aura
.begin(); i
!= aura
.end(); ++i
)
7046 if ((*i
)->GetId() == GetId())
7048 (*i
)->GetModifier()->m_amount
= m_modifier
.m_amount
;
7049 ((Player
*)m_target
)->UpdateManaRegen();
7051 m_isPeriodic
= false;
7060 // Possibly need cast one of them (but
7061 // 7038 Forsaken Skill: Swords
7062 // 7039 Forsaken Skill: Axes
7063 // 7040 Forsaken Skill: Daggers
7064 // 7041 Forsaken Skill: Maces
7065 // 7042 Forsaken Skill: Staves
7066 // 7043 Forsaken Skill: Bows
7067 // 7044 Forsaken Skill: Guns
7068 // 7045 Forsaken Skill: 2H Axes
7069 // 7046 Forsaken Skill: 2H Maces
7070 // 7047 Forsaken Skill: 2H Swords
7071 // 7048 Forsaken Skill: Defense
7072 // 7049 Forsaken Skill: Fire
7073 // 7050 Forsaken Skill: Frost
7074 // 7051 Forsaken Skill: Holy
7075 // 7053 Forsaken Skill: Shadow
7079 // case 19230: break;
7080 // // Gossip NPC Periodic - Talk
7081 // case 33208: break;
7082 // // Gossip NPC Periodic - Despawn
7083 // case 33209: break;
7085 // case 36207: break;
7086 // // Simon Game START timer, (DND)
7087 // case 39993: break;
7088 // // Knockdown Fel Cannon: break; The Aggro Burst
7089 // case 40119: break;
7090 // // Old Mount Spell
7091 // case 40154: break;
7093 // case 40581: break;
7094 // // Ethereal Ring: break; The Bolt Burst
7095 // case 40801: break;
7096 // // Crystal Prison
7097 // case 40846: break;
7099 // case 41054: break;
7101 // case 41404: break;
7102 // // Ethereal Ring Visual, Lightning Aura
7103 // case 41477: break;
7104 // // Ethereal Ring Visual, Lightning Aura (Fork)
7105 // case 41525: break;
7106 // // Ethereal Ring Visual, Lightning Jumper Aura
7107 // case 41567: break;
7109 // case 41955: break;
7110 // // Headless Horseman - Fire
7111 // case 42074: break;
7112 // // Headless Horseman - Visual - Large Fire
7113 // case 42075: break;
7114 // // Headless Horseman - Start Fire, Periodic Aura
7115 // case 42140: break;
7116 // // Ram Speed Boost
7117 // case 42152: break;
7118 // // Headless Horseman - Fires Out Victory Aura
7119 // case 42235: break;
7120 // // Pumpkin Life Cycle
7121 // case 42280: break;
7122 // // Brewfest Request Chick Chuck Mug Aura
7123 // case 42537: break;
7125 // case 42596: break;
7126 // // Headless Horseman Climax, Head: Periodic
7127 // case 42603: break;
7129 // case 42621: break;
7130 // // Headless Horseman - Conflagrate, Periodic Aura
7131 // case 42637: break;
7132 // // Headless Horseman - Create Pumpkin Treats Aura
7133 // case 42774: break;
7134 // // Headless Horseman Climax - Summoning Rhyme Aura
7135 // case 42879: break;
7137 // case 42919: break;
7139 // case 42924: break;
7141 // case 42992: break;
7143 // case 42993: break;
7145 // case 42994: break;
7146 // // Ram Level - Neutral
7147 // case 43310: break;
7148 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
7149 // case 43884: break;
7151 // case 43963: break;
7152 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
7153 // case 44000: break;
7154 // // Energy Feedback
7155 // case 44328: break;
7156 // // Romantic Picnic
7157 // case 45102: break;
7158 // // Romantic Picnic
7159 // case 45123: break;
7160 // // Looking for Love
7161 // case 45124: break;
7162 // // Kite - Lightning Strike Kite Aura
7163 // case 45197: break;
7164 // // Rocket Chicken
7165 // case 45202: break;
7166 // // Copy Offhand Weapon
7167 // case 45205: break;
7168 // // Upper Deck - Kite - Lightning Periodic Aura
7169 // case 45207: break;
7170 // // Kite -Sky Lightning Strike Kite Aura
7171 // case 45251: break;
7172 // // Ribbon Pole Dancer Check Aura
7173 // case 45390: break;
7174 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
7175 // case 45406: break;
7177 // case 45472: break;
7178 // // Alliance Flag, Extra Damage Debuff
7179 // case 45898: break;
7180 // // Horde Flag, Extra Damage Debuff
7181 // case 45899: break;
7182 // // Ahune - Summoning Rhyme Aura
7183 // case 45926: break;
7184 // // Ahune - Slippery Floor
7185 // case 45945: break;
7186 // // Ahune's Shield
7187 // case 45954: break;
7188 // // Nether Vapor Lightning
7189 // case 45960: break;
7191 // case 45996: break;
7192 // // Summon Blood Elves Periodic
7193 // case 46041: break;
7194 // // Transform Visual Missile Periodic
7195 // case 46205: break;
7196 // // Find Opening Beam End
7197 // case 46333: break;
7198 // // Ice Spear Control Aura
7199 // case 46371: break;
7200 // // Hailstone Chill
7201 // case 46458: break;
7202 // // Hailstone Chill, Internal
7203 // case 46465: break;
7204 // // Chill, Internal Shifter
7205 // case 46549: break;
7206 // // Summon Ice Spear Knockback Delayer
7207 // case 46878: break;
7208 // // Burninate Effect
7209 // case 47214: break;
7210 // // Fizzcrank Practice Parachute
7211 // case 47228: break;
7212 // // Send Mug Control Aura
7213 // case 47369: break;
7214 // // Direbrew's Disarm (precast)
7215 // case 47407: break;
7216 // // Mole Machine Port Schedule
7217 // case 47489: break;
7218 // case 47941: break; // Crystal Spike
7219 // case 48200: break; // Healer Aura
7220 // case 48630: break; // Summon Gauntlet Mobs Periodic
7221 // case 49313: break; // Proximity Mine Area Aura
7222 // // Mole Machine Portal Schedule
7223 // case 49466: break;
7224 // case 49555: break; // Corpse Explode
7225 // case 49592: break; // Temporal Rift
7226 // case 49957: break; // Cutting Laser
7227 // case 50085: break; // Slow Fall
7228 // // Listening to Music
7229 // case 50493: break;
7230 // // Love Rocket Barrage
7231 // case 50530: break;
7232 // Exist more after, need add later
7237 if (spell
->SpellIconID
== 2983)
7239 Unit
*target
=m_target
->getVictim();
7240 if (target
&& (m_target
->GetHealth() * 100 / m_target
->GetMaxHealth() > target
->GetHealth() * 100 / target
->GetMaxHealth()))
7242 if(!m_target
->HasAura(58670))
7244 int32 basepoints
= GetBasePoints();
7245 m_target
->CastCustomSpell(m_target
, 58670, &basepoints
, 0, 0, true);
7249 m_target
->RemoveAurasDueToSpell(58670);
7252 case SPELLFAMILY_MAGE
:
7255 // if (spell->Id == 55342)
7259 case SPELLFAMILY_DRUID
:
7263 // Frenzied Regeneration
7266 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
7267 // Should be manauser
7268 if (m_target
->getPowerType() != POWER_RAGE
)
7270 uint32 rage
= m_target
->GetPower(POWER_RAGE
);
7274 int32 mod
= (rage
< 100) ? rage
: 100;
7275 int32 points
= m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7276 int32 regen
= m_target
->GetMaxHealth() * (mod
* points
/ 10) / 1000;
7277 m_target
->CastCustomSpell(m_target
, 22845, ®en
, NULL
, NULL
, true, NULL
, this);
7278 m_target
->SetPower(POWER_RAGE
, rage
-mod
);
7289 case SPELLFAMILY_ROGUE
:
7296 if (m_target
->hasUnitState(UNIT_STAT_STUNNED
) || m_target
->HasAuraType(SPELL_AURA_MOD_FEAR
))
7299 std::list
<Unit
*> targets
;
7302 float radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(spell
->rangeIndex
));
7304 CellPair
p(MaNGOS::ComputeCellPair(m_target
->GetPositionX(),m_target
->GetPositionY()));
7306 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
7308 MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
u_check(m_target
, m_target
, radius
);
7309 MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
> checker(m_target
, targets
, u_check
);
7311 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_object_checker(checker
);
7312 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyUnfriendlyVisibleUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_object_checker(checker
);
7314 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
7316 cell_lock
->Visit(cell_lock
, grid_object_checker
, *m_target
->GetMap(), *m_target
, radius
);
7317 cell_lock
->Visit(cell_lock
, world_object_checker
, *m_target
->GetMap(), *m_target
, radius
);
7323 std::list
<Unit
*>::const_iterator itr
= targets
.begin();
7324 std::advance(itr
, rand()%targets
.size());
7325 Unit
* target
= *itr
;
7327 m_target
->CastSpell(target
, 57840, true);
7328 m_target
->CastSpell(target
, 57841, true);
7336 case SPELLFAMILY_HUNTER
:
7339 if (spell
->SpellFamilyFlags
& UI64LIT(0x8000000000000000))
7341 m_target
->CastCustomSpell(m_target
, 53352, &m_modifier
.m_amount
, 0, 0, true, 0, this, GetCasterGUID());
7349 // Feeding Frenzy Rank 1
7351 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
7352 m_target
->CastSpell(m_target
, 60096, true, 0, this);
7354 // Feeding Frenzy Rank 2
7356 if ( m_target
->GetHealth() * 100 < m_target
->GetMaxHealth() * 35 )
7357 m_target
->CastSpell(m_target
, 60097, true, 0, this);
7364 case SPELLFAMILY_SHAMAN
:
7367 if (spell
->Id
== 52179)
7369 // Periodic need for remove visual on stun/fear/silence lost
7370 if (!(m_target
->GetUInt32Value(UNIT_FIELD_FLAGS
)&(UNIT_FLAG_STUNNED
|UNIT_FLAG_FLEEING
|UNIT_FLAG_SILENCED
)))
7371 m_target
->RemoveAurasDueToSpell(52179);
7376 case SPELLFAMILY_DEATHKNIGHT
:
7379 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000000000000020))
7381 if (Unit
*caster
= GetCaster())
7382 caster
->CastCustomSpell(m_target
, 52212, &m_modifier
.m_amount
, NULL
, NULL
, true, NULL
, this);
7386 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000001000))
7389 if (spell
->SpellFamilyFlags
& UI64LIT(0x0000400000000000))
7391 // Get 0 effect aura
7392 Aura
*slow
= m_target
->GetAura(GetId(), 0);
7395 slow
->ApplyModifier(false, true);
7396 Modifier
*mod
= slow
->GetModifier();
7397 mod
->m_amount
+= m_modifier
.m_amount
;
7398 if (mod
->m_amount
> 0) mod
->m_amount
= 0;
7399 slow
->ApplyModifier(true, true);
7404 // if (spell->SpellFamilyFlags & UI64LIT(0x0000008000000000))
7406 // Death Rune Mastery
7407 // if (spell->SpellFamilyFlags & UI64LIT(0x0000000000004000))
7410 if (spell
->SpellIconID
== 2653)
7412 // Increases your attack power by $s1 for every $s2 armor value you have.
7413 // Calculate AP bonus (from 1 efect of this spell)
7414 int32 apBonus
= m_modifier
.m_amount
* m_target
->GetArmor() / m_target
->CalculateSpellDamage(spell
, 1, spell
->EffectBasePoints
[1], m_target
);
7415 m_target
->CastCustomSpell(m_target
, 61217, &apBonus
, &apBonus
, NULL
, true, NULL
, this);
7419 // if (spell->SpellIconID == 22)
7421 // Blood of the North
7422 // if (spell->SpellIconID == 30412)
7431 void Aura::HandlePreventFleeing(bool apply
, bool Real
)
7436 Unit::AuraList
const& fearAuras
= m_target
->GetAurasByType(SPELL_AURA_MOD_FEAR
);
7437 if( !fearAuras
.empty() )
7440 m_target
->SetFeared(false, fearAuras
.front()->GetCasterGUID());
7442 m_target
->SetFeared(true);
7446 void Aura::HandleManaShield(bool apply
, bool Real
)
7451 // prevent double apply bonuses
7452 if(apply
&& (m_target
->GetTypeId()!=TYPEID_PLAYER
|| !((Player
*)m_target
)->GetSession()->PlayerLoading()))
7454 if(Unit
* caster
= GetCaster())
7456 float DoneActualBenefit
= 0.0f
;
7457 switch(m_spellProto
->SpellFamilyName
)
7459 case SPELLFAMILY_MAGE
:
7460 if(m_spellProto
->SpellFamilyFlags
& UI64LIT(0x0000000000008000))
7463 // +50% from +spd bonus
7464 DoneActualBenefit
= caster
->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto
)) * 0.5f
;
7472 DoneActualBenefit
*= caster
->CalculateLevelPenalty(GetSpellProto());
7474 m_modifier
.m_amount
+= (int32
)DoneActualBenefit
;
7479 void Aura::HandleArenaPreparation(bool apply
, bool Real
)
7485 m_target
->SetFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7487 m_target
->RemoveFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
);
7491 * Such auras are applied from a caster(=player) to a vehicle.
7492 * This has been verified using spell #49256
7494 void Aura::HandleAuraControlVehicle(bool apply
, bool Real
)
7499 Unit
*player
= GetCaster();
7500 Vehicle
*vehicle
= dynamic_cast<Vehicle
*>(m_target
);
7501 if(!player
|| player
->GetTypeId() != TYPEID_PLAYER
|| !vehicle
)
7506 if(Pet
*pet
= player
->GetPet())
7507 pet
->Remove(PET_SAVE_AS_CURRENT
);
7508 ((Player
*)player
)->EnterVehicle(vehicle
);
7512 SpellEntry
const *spell
= GetSpellProto();
7514 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
7515 player
->RemoveAurasDueToSpell(spell
->Id
);
7517 ((Player
*)player
)->ExitVehicle(vehicle
);
7521 void Aura::HandleAuraConvertRune(bool apply
, bool Real
)
7526 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7529 Player
*plr
= (Player
*)m_target
;
7531 if(plr
->getClass() != CLASS_DEATH_KNIGHT
)
7534 // how to determine what rune need to be converted?
7535 for(uint32 i
= 0; i
< MAX_RUNES
; ++i
)
7539 if(!plr
->GetRuneCooldown(i
))
7541 plr
->ConvertRune(i
, RuneType(GetSpellProto()->EffectMiscValueB
[m_effIndex
]));
7547 if(plr
->GetCurrentRune(i
) == RuneType(GetSpellProto()->EffectMiscValueB
[m_effIndex
]))
7549 plr
->ConvertRune(i
, plr
->GetBaseRune(i
));
7556 void Aura::HandlePhase(bool apply
, bool Real
)
7561 // always non stackable
7564 Unit::AuraList
const& phases
= m_target
->GetAurasByType(SPELL_AURA_PHASE
);
7566 m_target
->RemoveAurasDueToSpell(phases
.front()->GetId(), this);
7569 // no-phase is also phase state so same code for apply and remove
7571 // phase auras normally not expected at BG but anyway better check
7572 if(m_target
->GetTypeId() == TYPEID_PLAYER
)
7574 // drop flag at invisible in bg
7575 if(((Player
*)m_target
)->InBattleGround())
7576 if(BattleGround
*bg
= ((Player
*)m_target
)->GetBattleGround())
7577 bg
->EventPlayerDroppedFlag((Player
*)m_target
);
7579 // GM-mode have mask 0xFFFFFFFF
7580 if(!((Player
*)m_target
)->isGameMaster())
7581 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7583 ((Player
*)m_target
)->GetSession()->SendSetPhaseShift(apply
? GetMiscValue() : PHASEMASK_NORMAL
);
7585 if(GetEffIndex()==0)
7587 SpellAreaForAreaMapBounds saBounds
= sSpellMgr
.GetSpellAreaForAuraMapBounds(GetId());
7588 if(saBounds
.first
!= saBounds
.second
)
7591 m_target
->GetZoneAndAreaId(zone
, area
);
7593 for(SpellAreaForAreaMap::const_iterator itr
= saBounds
.first
; itr
!= saBounds
.second
; ++itr
)
7595 // some auras remove at aura remove
7596 if(!itr
->second
->IsFitToRequirements((Player
*)m_target
, zone
, area
))
7597 m_target
->RemoveAurasDueToSpell(itr
->second
->spellId
);
7598 // some auras applied at aura apply
7599 else if(itr
->second
->autocast
)
7601 if( !m_target
->HasAura(itr
->second
->spellId
, 0) )
7602 m_target
->CastSpell(m_target
, itr
->second
->spellId
, true);
7609 m_target
->SetPhaseMask(apply
? GetMiscValue() : PHASEMASK_NORMAL
, false);
7611 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
7612 if(m_target
->GetVisibility() != VISIBILITY_OFF
)
7613 m_target
->SetVisibility(m_target
->GetVisibility());
7616 void Aura::UnregisterSingleCastAura()
7618 if (IsSingleTarget())
7620 if(Unit
* caster
= GetCaster())
7622 caster
->GetSingleCastAuras().remove(this);
7626 sLog
.outError("Couldn't find the caster of the single target aura (SpellId %u), may crash later!", GetId());
7629 m_isSingleTargetAura
= false;
7633 void Aura::HandleAuraSafeFall( bool Apply
, bool Real
)
7635 // implemented in WorldSession::HandleMovementOpcodes
7637 // only special case
7638 if(Apply
&& Real
&& GetId() == 32474 && m_target
->GetTypeId() == TYPEID_PLAYER
)
7639 ((Player
*)m_target
)->ActivateTaxiPathTo(506, GetId());
7642 bool Aura::IsCritFromAbilityAura(Unit
* caster
, uint32
& damage
)
7644 Unit::AuraList
const& auras
= caster
->GetAurasByType(SPELL_AURA_ABILITY_PERIODIC_CRIT
);
7645 for(Unit::AuraList::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); ++itr
)
7647 if (!(*itr
)->isAffectedOnSpell(m_spellProto
))
7649 if (!caster
->isSpellCrit(m_target
, m_spellProto
, GetSpellSchoolMask(m_spellProto
)))
7652 damage
= caster
->SpellCriticalDamageBonus(m_spellProto
, damage
, m_target
);
7658 void Aura::HandleModTargetArmorPct(bool apply
, bool Real
)
7660 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7663 ((Player
*)m_target
)->UpdateArmorPenetration();
7666 void Aura::HandleAuraModAllCritChance(bool apply
, bool Real
)
7668 // spells required only Real aura add/remove
7672 if(m_target
->GetTypeId() != TYPEID_PLAYER
)
7675 ((Player
*)m_target
)->HandleBaseModValue(CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7676 ((Player
*)m_target
)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7677 ((Player
*)m_target
)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE
, FLAT_MOD
, float (m_modifier
.m_amount
), apply
);
7679 // included in Player::UpdateSpellCritChance calculation
7680 ((Player
*)m_target
)->UpdateAllSpellCritChances();
7683 void Aura::HandleAllowOnlyAbility(bool apply
, bool Real
)
7690 m_target
->setAttackTimer(BASE_ATTACK
,m_duration
);
7691 m_target
->setAttackTimer(RANGED_ATTACK
,m_duration
);
7692 m_target
->setAttackTimer(OFF_ATTACK
,m_duration
);
7696 m_target
->resetAttackTimer(BASE_ATTACK
);
7697 m_target
->resetAttackTimer(RANGED_ATTACK
);
7698 m_target
->resetAttackTimer(OFF_ATTACK
);
7701 m_target
->UpdateDamagePhysical(BASE_ATTACK
);
7702 m_target
->UpdateDamagePhysical(RANGED_ATTACK
);
7703 m_target
->UpdateDamagePhysical(OFF_ATTACK
);