[7853] Start casting including take reagents/power and set cooldown aftre fill target...
[getmangos.git] / src / game / Spell.cpp
blobda6f652b2d1073cc5c95faa6ffac85abac5c3adc
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "Group.h"
37 #include "UpdateData.h"
38 #include "MapManager.h"
39 #include "ObjectAccessor.h"
40 #include "CellImpl.h"
41 #include "Policies/SingletonImp.h"
42 #include "SharedDefines.h"
43 #include "LootMgr.h"
44 #include "VMapFactory.h"
45 #include "BattleGround.h"
46 #include "Util.h"
48 #define SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
50 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
52 class PrioritizeManaPlayerWraper
54 friend struct PrioritizeMana;
56 public:
57 explicit PrioritizeManaPlayerWraper(Player* player) : player(player)
59 uint32 maxmana = player->GetMaxPower(POWER_MANA);
60 percentMana = maxmana ? player->GetPower(POWER_MANA) * 100 / maxmana : 101;
62 Player* getPlayer() const { return player; }
63 private:
64 Player* player;
65 uint32 percentMana;
68 struct PrioritizeMana
70 int operator()( PrioritizeManaPlayerWraper const& x, PrioritizeManaPlayerWraper const& y ) const
72 return x.percentMana < y.percentMana;
77 bool IsQuestTameSpell(uint32 spellId)
79 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
80 if (!spellproto) return false;
82 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
83 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
86 SpellCastTargets::SpellCastTargets()
88 m_unitTarget = NULL;
89 m_itemTarget = NULL;
90 m_GOTarget = NULL;
92 m_unitTargetGUID = 0;
93 m_GOTargetGUID = 0;
94 m_CorpseTargetGUID = 0;
95 m_itemTargetGUID = 0;
96 m_itemTargetEntry = 0;
98 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
99 m_strTarget = "";
100 m_targetMask = 0;
103 SpellCastTargets::~SpellCastTargets()
107 void SpellCastTargets::setUnitTarget(Unit *target)
109 if (!target)
110 return;
112 m_destX = target->GetPositionX();
113 m_destY = target->GetPositionY();
114 m_destZ = target->GetPositionZ();
115 m_unitTarget = target;
116 m_unitTargetGUID = target->GetGUID();
117 m_targetMask |= TARGET_FLAG_UNIT;
120 void SpellCastTargets::setDestination(float x, float y, float z)
122 m_destX = x;
123 m_destY = y;
124 m_destZ = z;
125 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
128 void SpellCastTargets::setSource(float x, float y, float z)
130 m_srcX = x;
131 m_srcY = y;
132 m_srcZ = z;
133 m_targetMask |= TARGET_FLAG_SOURCE_LOCATION;
136 void SpellCastTargets::setGOTarget(GameObject *target)
138 m_GOTarget = target;
139 m_GOTargetGUID = target->GetGUID();
140 // m_targetMask |= TARGET_FLAG_OBJECT;
143 void SpellCastTargets::setItemTarget(Item* item)
145 if(!item)
146 return;
148 m_itemTarget = item;
149 m_itemTargetGUID = item->GetGUID();
150 m_itemTargetEntry = item->GetEntry();
151 m_targetMask |= TARGET_FLAG_ITEM;
154 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
156 m_CorpseTargetGUID = corpse->GetGUID();
159 void SpellCastTargets::Update(Unit* caster)
161 m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
162 m_unitTarget = m_unitTargetGUID ?
163 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
164 NULL;
166 m_itemTarget = NULL;
167 if(caster->GetTypeId()==TYPEID_PLAYER)
169 if(m_targetMask & TARGET_FLAG_ITEM)
170 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
171 else
173 Player* pTrader = ((Player*)caster)->GetTrader();
174 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
175 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
177 if(m_itemTarget)
178 m_itemTargetEntry = m_itemTarget->GetEntry();
182 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
184 if(data->rpos()+4 > data->size())
185 return false;
187 *data >> m_targetMask;
189 if(m_targetMask == TARGET_FLAG_SELF)
191 m_destX = caster->GetPositionX();
192 m_destY = caster->GetPositionY();
193 m_destZ = caster->GetPositionZ();
194 m_unitTarget = caster;
195 m_unitTargetGUID = caster->GetGUID();
196 return true;
199 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
200 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
201 if(!data->readPackGUID(m_unitTargetGUID))
202 return false;
204 if( m_targetMask & ( TARGET_FLAG_OBJECT ))
205 if(!data->readPackGUID(m_GOTargetGUID))
206 return false;
208 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
209 if(!data->readPackGUID(m_itemTargetGUID))
210 return false;
212 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
213 if(!data->readPackGUID(m_CorpseTargetGUID))
214 return false;
216 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
218 if(data->rpos()+4+4+4 > data->size())
219 return false;
221 *data >> m_srcX >> m_srcY >> m_srcZ;
222 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
223 return false;
226 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
228 if(data->rpos()+1+4+4+4 > data->size())
229 return false;
231 if(!data->readPackGUID(m_unitTargetGUID))
232 return false;
234 *data >> m_destX >> m_destY >> m_destZ;
235 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
236 return false;
239 if( m_targetMask & TARGET_FLAG_STRING )
241 if(data->rpos()+1 > data->size())
242 return false;
244 *data >> m_strTarget;
247 // find real units/GOs
248 Update(caster);
249 return true;
252 void SpellCastTargets::write ( WorldPacket * data )
254 *data << uint32(m_targetMask);
256 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
258 if(m_targetMask & TARGET_FLAG_UNIT)
260 if(m_unitTarget)
261 data->append(m_unitTarget->GetPackGUID());
262 else
263 *data << uint8(0);
265 else if( m_targetMask & TARGET_FLAG_OBJECT )
267 if(m_GOTarget)
268 data->append(m_GOTarget->GetPackGUID());
269 else
270 *data << uint8(0);
272 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
273 data->appendPackGUID(m_CorpseTargetGUID);
274 else
275 *data << uint8(0);
278 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
280 if(m_itemTarget)
281 data->append(m_itemTarget->GetPackGUID());
282 else
283 *data << uint8(0);
286 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
287 *data << m_srcX << m_srcY << m_srcZ;
289 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
291 if(m_unitTarget)
292 data->append(m_unitTarget->GetPackGUID());
293 else
294 *data << uint8(0);
296 *data << m_destX << m_destY << m_destZ;
299 if( m_targetMask & TARGET_FLAG_STRING )
300 *data << m_strTarget;
303 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
305 ASSERT( Caster != NULL && info != NULL );
306 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
308 m_spellInfo = info;
309 m_caster = Caster;
310 m_selfContainer = NULL;
311 m_triggeringContainer = triggeringContainer;
312 m_referencedFromCurrentSpell = false;
313 m_executedCurrently = false;
314 m_delayStart = 0;
315 m_delayAtDamageCount = 0;
317 m_applyMultiplierMask = 0;
319 // Get data for type of attack
320 switch (m_spellInfo->DmgClass)
322 case SPELL_DAMAGE_CLASS_MELEE:
323 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
324 m_attackType = OFF_ATTACK;
325 else
326 m_attackType = BASE_ATTACK;
327 break;
328 case SPELL_DAMAGE_CLASS_RANGED:
329 m_attackType = RANGED_ATTACK;
330 break;
331 default:
332 // Wands
333 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
334 m_attackType = RANGED_ATTACK;
335 else
336 m_attackType = BASE_ATTACK;
337 break;
340 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
342 if(m_attackType == RANGED_ATTACK)
344 // wand case
345 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
347 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
348 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
351 // Set health leech amount to zero
352 m_healthLeech = 0;
354 if(originalCasterGUID)
355 m_originalCasterGUID = originalCasterGUID;
356 else
357 m_originalCasterGUID = m_caster->GetGUID();
359 if(m_originalCasterGUID==m_caster->GetGUID())
360 m_originalCaster = m_caster;
361 else
363 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
364 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
367 for(int i=0; i <3; ++i)
368 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
370 m_spellState = SPELL_STATE_NULL;
372 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
373 m_TriggerSpells.clear();
374 m_IsTriggeredSpell = triggered;
375 //m_AreaAura = false;
376 m_CastItem = NULL;
378 unitTarget = NULL;
379 itemTarget = NULL;
380 gameObjTarget = NULL;
381 focusObject = NULL;
382 m_cast_count = 0;
383 m_glyphIndex = 0;
384 m_preCastSpell = 0;
385 m_triggeredByAuraSpell = NULL;
387 //Auto Shot & Shoot (wand)
388 m_autoRepeat = IsAutoRepeatRangedSpell(m_spellInfo);
390 m_runesState = 0;
391 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
392 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
393 m_timer = 0; // will set to castime in prepare
395 m_needAliveTargetMask = 0;
397 // determine reflection
398 m_canReflect = false;
400 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
402 for(int j=0;j<3;j++)
404 if (m_spellInfo->Effect[j]==0)
405 continue;
407 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
408 m_canReflect = true;
409 else
410 m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
412 if(m_canReflect)
413 continue;
414 else
415 break;
419 CleanupTargetList();
422 Spell::~Spell()
426 template<typename T>
427 WorldObject* Spell::FindCorpseUsing()
429 // non-standard target selection
430 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
431 float max_range = GetSpellMaxRange(srange);
433 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
434 Cell cell(p);
435 cell.data.Part.reserved = ALL_DISTRICT;
436 cell.SetNoCreate();
438 WorldObject* result = NULL;
440 T u_check(m_caster, max_range);
441 MaNGOS::WorldObjectSearcher<T> searcher(m_caster, result, u_check);
443 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, GridTypeMapContainer > grid_searcher(searcher);
444 CellLock<GridReadGuard> cell_lock(cell, p);
445 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
447 if (!result)
449 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<T>, WorldTypeMapContainer > world_searcher(searcher);
450 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
453 return result;
456 void Spell::FillTargetMap()
458 // TODO: ADD the correct target FILLS!!!!!!
460 for(uint32 i=0;i<3;++i)
462 // not call for empty effect.
463 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
464 if(m_spellInfo->Effect[i]==0)
465 continue;
467 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::CheckCast call
468 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
469 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
470 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
471 continue;
473 // TODO: find a way so this is not needed?
474 // for area auras always add caster as target (needed for totems for example)
475 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
476 AddUnitTarget(m_caster, i);
478 std::list<Unit*> tmpUnitMap;
480 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
481 // but need it support in some know cases
482 switch(m_spellInfo->EffectImplicitTargetA[i])
484 case TARGET_SELF:
485 switch(m_spellInfo->EffectImplicitTargetB[i])
487 case 0:
488 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
489 break;
490 case TARGET_AREAEFFECT_INSTANT: // use B case that not dependent from from A in fact
491 if((m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)==0)
492 m_targets.setDestination(m_caster->GetPositionX(),m_caster->GetPositionY(),m_caster->GetPositionZ());
493 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
494 break;
495 case TARGET_BEHIND_VICTIM: // use B case that not dependent from from A in fact
496 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
497 break;
498 default:
499 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
500 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
501 break;
503 break;
504 case TARGET_CASTER_COORDINATES:
505 // Note: this hack with search required until GO casting not implemented
506 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
507 // currently each enemy selected explicitly and self cast damage
508 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
510 if(m_targets.getUnitTarget())
511 tmpUnitMap.push_back(m_targets.getUnitTarget());
513 else
515 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
516 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
518 break;
519 case TARGET_TABLE_X_Y_Z_COORDINATES:
520 switch(m_spellInfo->EffectImplicitTargetB[i])
522 case 0:
523 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
525 // need some target for proccesing
526 if(m_targets.getUnitTarget())
527 tmpUnitMap.push_back(m_targets.getUnitTarget());
528 else
529 tmpUnitMap.push_back(m_caster);
530 break;
531 case TARGET_AREAEFFECT_INSTANT: // All 17/7 pairs used for dest teleportation, A processed in effect code
532 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
533 break;
534 default:
535 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
536 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
537 break;
539 break;
540 default:
541 switch(m_spellInfo->EffectImplicitTargetB[i])
543 case 0:
544 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
545 break;
546 case TARGET_SCRIPT_COORDINATES: // B case filled in CheckCast but we need fill unit list base at A case
547 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
548 break;
549 default:
550 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
551 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
552 break;
554 break;
557 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
558 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
560 // add here custom effects that need default target.
561 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
562 switch(m_spellInfo->Effect[i])
564 case SPELL_EFFECT_DUMMY:
566 switch(m_spellInfo->Id)
568 case 20577: // Cannibalize
570 WorldObject* result = FindCorpseUsing<MaNGOS::CannibalizeObjectCheck> ();
572 if(result)
574 switch(result->GetTypeId())
576 case TYPEID_UNIT:
577 case TYPEID_PLAYER:
578 tmpUnitMap.push_back((Unit*)result);
579 break;
580 case TYPEID_CORPSE:
581 m_targets.setCorpseTarget((Corpse*)result);
582 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
583 tmpUnitMap.push_back(owner);
584 break;
587 else
589 // clear cooldown at fail
590 if(m_caster->GetTypeId()==TYPEID_PLAYER)
591 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
592 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
593 finish(false);
595 break;
597 default:
598 if(m_targets.getUnitTarget())
599 tmpUnitMap.push_back(m_targets.getUnitTarget());
600 break;
602 break;
604 case SPELL_EFFECT_RESURRECT:
605 case SPELL_EFFECT_PARRY:
606 case SPELL_EFFECT_BLOCK:
607 case SPELL_EFFECT_CREATE_ITEM:
608 case SPELL_EFFECT_TRIGGER_SPELL:
609 case SPELL_EFFECT_TRIGGER_MISSILE:
610 case SPELL_EFFECT_LEARN_SPELL:
611 case SPELL_EFFECT_SKILL_STEP:
612 case SPELL_EFFECT_PROFICIENCY:
613 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
614 case SPELL_EFFECT_SELF_RESURRECT:
615 case SPELL_EFFECT_REPUTATION:
616 case SPELL_EFFECT_SEND_TAXI:
617 if(m_targets.getUnitTarget())
618 tmpUnitMap.push_back(m_targets.getUnitTarget());
619 // Triggered spells have additional spell targets - cast them even if no explicit unit target is given (required for spell 50516 for example)
620 else if(m_spellInfo->Effect[i] == SPELL_EFFECT_TRIGGER_SPELL)
621 tmpUnitMap.push_back(m_caster);
622 break;
623 case SPELL_EFFECT_SUMMON_PLAYER:
624 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
626 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
627 if(target)
628 tmpUnitMap.push_back(target);
630 break;
631 case SPELL_EFFECT_RESURRECT_NEW:
632 if(m_targets.getUnitTarget())
633 tmpUnitMap.push_back(m_targets.getUnitTarget());
634 if(m_targets.getCorpseTargetGUID())
636 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
637 if(corpse)
639 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
640 if(owner)
641 tmpUnitMap.push_back(owner);
644 break;
645 case SPELL_EFFECT_SUMMON:
646 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
648 if(m_targets.getUnitTarget())
649 tmpUnitMap.push_back(m_targets.getUnitTarget());
651 else
652 tmpUnitMap.push_back(m_caster);
653 break;
654 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
655 case SPELL_EFFECT_TRANS_DOOR:
656 case SPELL_EFFECT_ADD_FARSIGHT:
657 case SPELL_EFFECT_APPLY_GLYPH:
658 case SPELL_EFFECT_STUCK:
659 case SPELL_EFFECT_FEED_PET:
660 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
661 case SPELL_EFFECT_SKILL:
662 tmpUnitMap.push_back(m_caster);
663 break;
664 case SPELL_EFFECT_LEARN_PET_SPELL:
665 if(Pet* pet = m_caster->GetPet())
666 tmpUnitMap.push_back(pet);
667 break;
668 case SPELL_EFFECT_ENCHANT_ITEM:
669 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
670 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
671 case SPELL_EFFECT_DISENCHANT:
672 case SPELL_EFFECT_PROSPECTING:
673 case SPELL_EFFECT_MILLING:
674 if(m_targets.getItemTarget())
675 AddItemTarget(m_targets.getItemTarget(), i);
676 break;
677 case SPELL_EFFECT_APPLY_AURA:
678 switch(m_spellInfo->EffectApplyAuraName[i])
680 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
681 case SPELL_AURA_ADD_PCT_MODIFIER:
682 tmpUnitMap.push_back(m_caster);
683 break;
684 default: // apply to target in other case
685 if(m_targets.getUnitTarget())
686 tmpUnitMap.push_back(m_targets.getUnitTarget());
687 break;
689 break;
690 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
691 // AreaAura
692 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
693 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
694 break;
695 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
696 if(m_targets.getUnitTarget())
698 tmpUnitMap.push_back(m_targets.getUnitTarget());
700 else if (m_targets.getCorpseTargetGUID())
702 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
703 if(corpse)
705 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
706 if(owner)
707 tmpUnitMap.push_back(owner);
710 break;
711 default:
712 break;
716 if(m_caster->GetTypeId() == TYPEID_PLAYER)
718 Player *me = (Player*)m_caster;
719 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); ++itr)
721 Unit *owner = (*itr)->GetOwner();
722 Unit *u = owner ? owner : (*itr);
723 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
725 me->UpdatePvP(true);
726 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
727 break;
732 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
734 if (!CheckTarget (*itr, i))
736 itr = tmpUnitMap.erase(itr);
737 continue;
739 else
740 ++itr;
743 for(std::list<Unit*>::const_iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
744 AddUnitTarget((*iunit), i);
748 void Spell::prepareDataForTriggerSystem()
750 //==========================================================================================
751 // Now fill data for trigger system, need know:
752 // an spell trigger another or not ( m_canTrigger )
753 // Create base triggers flags for Attacker and Victim ( m_procAttacker and m_procVictim)
754 //==========================================================================================
755 // Fill flag can spell trigger or not
756 // TODO: possible exist spell attribute for this
757 m_canTrigger = false;
759 if (m_CastItem)
760 m_canTrigger = false; // Do not trigger from item cast spell
761 else if (!m_IsTriggeredSpell)
762 m_canTrigger = true; // Normal cast - can trigger
763 else if (!m_triggeredByAuraSpell)
764 m_canTrigger = true; // Triggered from SPELL_EFFECT_TRIGGER_SPELL - can trigger
766 if (!m_canTrigger) // Exceptions (some periodic triggers)
768 switch (m_spellInfo->SpellFamilyName)
770 case SPELLFAMILY_MAGE: // Arcane Missles / Blizzard triggers need do it
771 if (m_spellInfo->SpellFamilyFlags & 0x0000000000200080LL) m_canTrigger = true;
772 break;
773 case SPELLFAMILY_WARLOCK: // For Hellfire Effect / Rain of Fire / Seed of Corruption triggers need do it
774 if (m_spellInfo->SpellFamilyFlags & 0x0000800000000060LL) m_canTrigger = true;
775 break;
776 case SPELLFAMILY_PRIEST: // For Penance heal/damage triggers need do it
777 if (m_spellInfo->SpellFamilyFlags & 0x0001800000000000LL) m_canTrigger = true;
778 break;
779 case SPELLFAMILY_ROGUE: // For poisons need do it
780 if (m_spellInfo->SpellFamilyFlags & 0x000000101001E000LL) m_canTrigger = true;
781 break;
782 case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot
783 if (m_spellInfo->SpellFamilyFlags & 0x0100200000000214LL ||
784 m_spellInfo->SpellFamilyFlags2 & 0x200) m_canTrigger = true;
785 break;
786 case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it
787 if (m_spellInfo->SpellFamilyFlags & 0x0001000900B80400LL) m_canTrigger = true;
788 break;
792 // Get data for type of attack and fill base info for trigger
793 switch (m_spellInfo->DmgClass)
795 case SPELL_DAMAGE_CLASS_MELEE:
796 m_procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_SPELL_HIT;
797 m_procVictim = PROC_FLAG_TAKEN_MELEE_SPELL_HIT;
798 break;
799 case SPELL_DAMAGE_CLASS_RANGED:
800 // Auto attack
801 if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG)
803 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
804 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
806 else // Ranged spell attack
808 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_SPELL_HIT;
809 m_procVictim = PROC_FLAG_TAKEN_RANGED_SPELL_HIT;
811 break;
812 default:
813 if (IsPositiveSpell(m_spellInfo->Id)) // Check for positive spell
815 m_procAttacker = PROC_FLAG_SUCCESSFUL_POSITIVE_SPELL;
816 m_procVictim = PROC_FLAG_TAKEN_POSITIVE_SPELL;
818 else if (m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_AUTOREPEAT_FLAG) // Wands auto attack
820 m_procAttacker = PROC_FLAG_SUCCESSFUL_RANGED_HIT;
821 m_procVictim = PROC_FLAG_TAKEN_RANGED_HIT;
823 else // Negative spell
825 m_procAttacker = PROC_FLAG_SUCCESSFUL_NEGATIVE_SPELL_HIT;
826 m_procVictim = PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT;
828 break;
830 // Hunter traps spells (for Entrapment trigger)
831 // Gives your Immolation Trap, Frost Trap, Explosive Trap, and Snake Trap ....
832 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellInfo->SpellFamilyFlags & 0x000020000000001CLL)
833 m_procAttacker |= PROC_FLAG_ON_TRAP_ACTIVATION;
836 void Spell::CleanupTargetList()
838 m_UniqueTargetInfo.clear();
839 m_UniqueGOTargetInfo.clear();
840 m_UniqueItemInfo.clear();
841 m_delayMoment = 0;
844 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
846 if( m_spellInfo->Effect[effIndex]==0 )
847 return;
849 // Check for effect immune skip if immuned
850 bool immuned = pVictim->IsImmunedToSpellEffect(m_spellInfo, effIndex);
852 uint64 targetGUID = pVictim->GetGUID();
854 // Lookup target in already in list
855 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
857 if (targetGUID == ihit->targetGUID) // Found in list
859 if (!immuned)
860 ihit->effectMask |= 1<<effIndex; // Add only effect mask if not immuned
861 return;
865 // This is new target calculate data for him
867 // Get spell hit result on target
868 TargetInfo target;
869 target.targetGUID = targetGUID; // Store target GUID
870 target.effectMask = immuned ? 0 : 1<<effIndex; // Store index of effect if not immuned
871 target.processed = false; // Effects not apply on target
873 // Calculate hit result
874 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
876 // Spell have speed - need calculate incoming time
877 if (m_spellInfo->speed > 0.0f)
879 // calculate spell incoming interval
880 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
881 if (dist < 5.0f) dist = 5.0f;
882 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
884 // Calculate minimum incoming time
885 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
886 m_delayMoment = target.timeDelay;
888 else
889 target.timeDelay = 0LL;
891 // If target reflect spell back to caster
892 if (target.missCondition==SPELL_MISS_REFLECT)
894 // Calculate reflected spell result on caster
895 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
897 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
898 target.reflectResult = SPELL_MISS_PARRY;
900 // Increase time interval for reflected spells by 1.5
901 target.timeDelay+=target.timeDelay>>1;
903 else
904 target.reflectResult = SPELL_MISS_NONE;
906 // Add target to list
907 m_UniqueTargetInfo.push_back(target);
910 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
912 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
913 if (unit)
914 AddUnitTarget(unit, effIndex);
917 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
919 if( m_spellInfo->Effect[effIndex]==0 )
920 return;
922 uint64 targetGUID = pVictim->GetGUID();
924 // Lookup target in already in list
925 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
927 if (targetGUID == ihit->targetGUID) // Found in list
929 ihit->effectMask |= 1<<effIndex; // Add only effect mask
930 return;
934 // This is new target calculate data for him
936 GOTargetInfo target;
937 target.targetGUID = targetGUID;
938 target.effectMask = 1<<effIndex;
939 target.processed = false; // Effects not apply on target
941 // Spell have speed - need calculate incoming time
942 if (m_spellInfo->speed > 0.0f)
944 // calculate spell incoming interval
945 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
946 if (dist < 5.0f) dist = 5.0f;
947 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
948 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
949 m_delayMoment = target.timeDelay;
951 else
952 target.timeDelay = 0LL;
954 // Add target to list
955 m_UniqueGOTargetInfo.push_back(target);
958 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
960 GameObject* go = m_caster->GetMap()->GetGameObject(goGUID);
961 if (go)
962 AddGOTarget(go, effIndex);
965 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
967 if( m_spellInfo->Effect[effIndex]==0 )
968 return;
970 // Lookup target in already in list
971 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
973 if (pitem == ihit->item) // Found in list
975 ihit->effectMask |= 1<<effIndex; // Add only effect mask
976 return;
980 // This is new target add data
982 ItemTargetInfo target;
983 target.item = pitem;
984 target.effectMask = 1<<effIndex;
985 m_UniqueItemInfo.push_back(target);
988 void Spell::DoAllEffectOnTarget(TargetInfo *target)
990 if (target->processed) // Check target
991 return;
992 target->processed = true; // Target checked in apply effects procedure
994 // Get mask of effects for target
995 uint32 mask = target->effectMask;
997 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
998 if (!unit)
999 return;
1001 // Get original caster (if exist) and calculate damage/healing from him data
1002 Unit *caster = m_originalCaster ? m_originalCaster : m_caster;
1004 // Skip if m_originalCaster not available
1005 if (!caster)
1006 return;
1008 SpellMissInfo missInfo = target->missCondition;
1009 // Need init unitTarget by default unit (can changed in code on reflect)
1010 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
1011 unitTarget = unit;
1013 // Reset damage/healing counter
1014 m_damage = 0;
1015 m_healing = 0;
1017 // Fill base trigger info
1018 uint32 procAttacker = m_procAttacker;
1019 uint32 procVictim = m_procVictim;
1020 uint32 procEx = PROC_EX_NONE;
1022 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
1023 DoSpellHitOnUnit(unit, mask);
1024 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
1026 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
1027 DoSpellHitOnUnit(m_caster, mask);
1030 // All calculated do it!
1031 // Do healing and triggers
1032 if (m_healing)
1034 bool crit = caster->isSpellCrit(NULL, m_spellInfo, m_spellSchoolMask);
1035 uint32 addhealth = m_healing;
1036 if (crit)
1038 procEx |= PROC_EX_CRITICAL_HIT;
1039 addhealth = caster->SpellCriticalHealingBonus(m_spellInfo, addhealth, NULL);
1041 else
1042 procEx |= PROC_EX_NORMAL_HIT;
1044 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1045 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1046 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, addhealth, m_attackType, m_spellInfo);
1048 int32 gain = caster->DealHeal(unitTarget, addhealth, m_spellInfo, crit);
1049 unitTarget->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, m_spellInfo);
1051 // Do damage and triggers
1052 else if (m_damage)
1054 // Fill base damage struct (unitTarget - is real spell target)
1055 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1057 // Add bonuses and fill damageInfo struct
1058 caster->CalculateSpellDamage(&damageInfo, m_damage, m_spellInfo);
1059 caster->DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
1061 // Send log damage message to client
1062 caster->SendSpellNonMeleeDamageLog(&damageInfo);
1064 procEx = createProcExtendMask(&damageInfo, missInfo);
1065 procVictim |= PROC_FLAG_TAKEN_ANY_DAMAGE;
1067 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1068 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1069 caster->ProcDamageAndSpell(unitTarget, procAttacker, procVictim, procEx, damageInfo.damage, m_attackType, m_spellInfo);
1071 caster->DealSpellDamage(&damageInfo, true);
1073 // Judgement of Blood
1074 if (m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags & 0x0000000800000000LL && m_spellInfo->SpellIconID==153)
1076 int32 damagePoint = damageInfo.damage * 33 / 100;
1077 m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
1080 // Passive spell hits/misses or active spells only misses (only triggers)
1081 else
1083 // Fill base damage struct (unitTarget - is real spell target)
1084 SpellNonMeleeDamage damageInfo(caster, unitTarget, m_spellInfo->Id, m_spellSchoolMask);
1085 procEx = createProcExtendMask(&damageInfo, missInfo);
1086 // Do triggers for unit (reflect triggers passed on hit phase for correct drop charge)
1087 if (m_canTrigger && missInfo != SPELL_MISS_REFLECT)
1088 caster->ProcDamageAndSpell(unit, procAttacker, procVictim, procEx, 0, m_attackType, m_spellInfo);
1091 // Call scripted function for AI if this spell is casted upon a creature
1092 if(unit->GetTypeId()==TYPEID_UNIT)
1094 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1095 // ignore pets or autorepeat/melee casts for speed (not exist quest for spells (hm... )
1096 if( !((Creature*)unit)->isPet() && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1098 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1099 p->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
1102 if(((Creature*)unit)->AI())
1103 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
1106 // Call scripted function for AI if this spell is casted by a creature
1107 if(m_caster->GetTypeId()==TYPEID_UNIT && ((Creature*)m_caster)->AI())
1108 ((Creature*)m_caster)->AI()->SpellHitTarget(unit,m_spellInfo);
1111 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
1113 if(!unit || !effectMask)
1114 return;
1116 // Recheck immune (only for delayed spells)
1117 if( m_spellInfo->speed && (
1118 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
1119 unit->IsImmunedToSpell(m_spellInfo)))
1121 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
1122 return;
1125 if (unit->GetTypeId() == TYPEID_PLAYER)
1127 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
1128 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
1131 if(m_caster->GetTypeId() == TYPEID_PLAYER)
1133 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
1136 if( m_caster != unit )
1138 // Recheck UNIT_FLAG_NON_ATTACKABLE for delayed spells
1139 if (m_spellInfo->speed > 0.0f &&
1140 unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE) &&
1141 unit->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
1143 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1144 return;
1147 if( !m_caster->IsFriendlyTo(unit) )
1149 // for delayed spells ignore not visible explicit target
1150 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
1152 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1153 return;
1156 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1158 if( !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
1160 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
1161 unit->SetStandState(UNIT_STAND_STATE_STAND);
1163 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
1164 ((Creature*)unit)->AI()->AttackedBy(m_caster);
1166 unit->AddThreat(m_caster, 0.0f);
1167 unit->SetInCombatWith(m_caster);
1168 m_caster->SetInCombatWith(unit);
1170 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1172 m_caster->SetContestedPvP(attackedPlayer);
1176 else
1178 // for delayed spells ignore negative spells (after duel end) for friendly targets
1179 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1181 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1182 return;
1185 // assisting case, healing and resurrection
1186 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1187 m_caster->SetContestedPvP();
1188 if( unit->isInCombat() && !(m_spellInfo->AttributesEx & SPELL_ATTR_EX_NO_INITIAL_AGGRO) )
1190 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1191 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1196 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1197 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1198 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1199 // Increase Diminishing on unit, current informations for actually casts will use values above
1200 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1201 unit->IncrDiminishing(m_diminishGroup);
1203 // Apply additional spell effects to target
1204 if (m_preCastSpell)
1205 m_caster->CastSpell(unit,m_preCastSpell, true, m_CastItem);
1207 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1209 if (effectMask & (1<<effectNumber))
1211 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1212 if ( m_applyMultiplierMask & (1 << effectNumber) )
1214 // Get multiplier
1215 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1216 // Apply multiplier mods
1217 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1218 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1219 m_damageMultipliers[effectNumber] *= multiplier;
1225 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1227 if (target->processed) // Check target
1228 return;
1229 target->processed = true; // Target checked in apply effects procedure
1231 uint32 effectMask = target->effectMask;
1232 if(!effectMask)
1233 return;
1235 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
1236 if(!go)
1237 return;
1239 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1240 if (effectMask & (1<<effectNumber))
1241 HandleEffects(NULL,NULL,go,effectNumber);
1243 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1244 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1245 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1247 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
1248 p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1252 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1254 uint32 effectMask = target->effectMask;
1255 if(!target->item || !effectMask)
1256 return;
1258 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1259 if (effectMask & (1<<effectNumber))
1260 HandleEffects(NULL, target->item, NULL, effectNumber);
1263 bool Spell::IsAliveUnitPresentInTargetList()
1265 // Not need check return true
1266 if (m_needAliveTargetMask == 0)
1267 return true;
1269 uint8 needAliveTargetMask = m_needAliveTargetMask;
1271 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1273 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1275 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1277 if (unit && unit->isAlive())
1278 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1282 // is all effects from m_needAliveTargetMask have alive targets
1283 return needAliveTargetMask==0;
1286 // Helper for Chain Healing
1287 // Spell target first
1288 // Raidmates then descending by injury suffered (MaxHealth - Health)
1289 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1290 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1292 const Unit* MainTarget;
1293 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1294 // functor for operator ">"
1295 bool operator()(Unit const* _Left, Unit const* _Right) const
1297 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1299 int32 ChainHealingHash(Unit const* Target) const
1301 if (Target == MainTarget)
1302 return 0;
1303 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1304 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1306 if (Target->GetHealth() == Target->GetMaxHealth())
1307 return 40000;
1308 else
1309 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1311 else
1312 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1316 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1318 public:
1319 const Unit* MainTarget;
1320 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1322 bool operator()(const Unit* Target)
1324 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1328 // Helper for targets nearest to the spell target
1329 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1330 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1332 const Unit* MainTarget;
1333 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1334 // functor for operator ">"
1335 bool operator()(const Unit* _Left, const Unit* _Right) const
1337 return MainTarget->GetDistanceOrder(_Left,_Right);
1341 void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
1343 float radius;
1344 if (m_spellInfo->EffectRadiusIndex[i])
1345 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1346 else
1347 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1349 if(m_originalCaster)
1350 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1351 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1353 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1354 if(m_originalCaster)
1355 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1356 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1358 // Get spell max affected targets
1359 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1361 // custom target amount cases
1362 switch(m_spellInfo->SpellFamilyName)
1364 case SPELLFAMILY_DRUID:
1365 // Starfall
1366 if (m_spellInfo->SpellFamilyFlags2 & 0x00000100LL)
1367 unMaxTargets = 2;
1368 break;
1369 default:
1370 break;
1373 Unit::AuraList const& mod = m_caster->GetAurasByType(SPELL_AURA_MOD_MAX_AFFECTED_TARGETS);
1374 for(Unit::AuraList::const_iterator m = mod.begin(); m != mod.end(); ++m)
1376 if (!(*m)->isAffectedOnSpell(m_spellInfo))
1377 continue;
1378 unMaxTargets+=(*m)->GetModifier()->m_amount;
1381 switch(cur)
1383 case TARGET_TOTEM_EARTH:
1384 case TARGET_TOTEM_WATER:
1385 case TARGET_TOTEM_AIR:
1386 case TARGET_TOTEM_FIRE:
1387 case TARGET_SELF:
1388 case TARGET_SELF2:
1389 case TARGET_DYNAMIC_OBJECT:
1390 case TARGET_AREAEFFECT_CUSTOM:
1391 case TARGET_AREAEFFECT_CUSTOM_2:
1392 case TARGET_SUMMON:
1394 TagUnitMap.push_back(m_caster);
1395 break;
1397 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1399 m_targets.m_targetMask = 0;
1400 unMaxTargets = EffectChainTarget;
1401 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1403 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1404 Cell cell(p);
1405 cell.data.Part.reserved = ALL_DISTRICT;
1406 cell.SetNoCreate();
1408 std::list<Unit *> tempUnitMap;
1411 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1412 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1414 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1415 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1417 CellLock<GridReadGuard> cell_lock(cell, p);
1418 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1419 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1422 if(tempUnitMap.empty())
1423 break;
1425 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1427 //Now to get us a random target that's in the initial range of the spell
1428 uint32 t = 0;
1429 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1430 while(itr!= tempUnitMap.end() && (*itr)->IsWithinDist(m_caster,radius))
1431 ++t, ++itr;
1433 if(!t)
1434 break;
1436 itr = tempUnitMap.begin();
1437 std::advance(itr, rand()%t);
1438 Unit *pUnitTarget = *itr;
1439 TagUnitMap.push_back(pUnitTarget);
1441 tempUnitMap.erase(itr);
1443 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1445 t = unMaxTargets - 1;
1446 Unit *prev = pUnitTarget;
1447 std::list<Unit*>::iterator next = tempUnitMap.begin();
1449 while(t && next != tempUnitMap.end() )
1451 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1452 break;
1454 if(!prev->IsWithinLOSInMap(*next))
1456 ++next;
1457 continue;
1460 prev = *next;
1461 TagUnitMap.push_back(prev);
1462 tempUnitMap.erase(next);
1463 tempUnitMap.sort(TargetDistanceOrder(prev));
1464 next = tempUnitMap.begin();
1466 --t;
1468 }break;
1469 case TARGET_RANDOM_FRIEND_CHAIN_IN_AREA:
1471 m_targets.m_targetMask = 0;
1472 unMaxTargets = EffectChainTarget;
1473 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1474 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1475 Cell cell(p);
1476 cell.data.Part.reserved = ALL_DISTRICT;
1477 cell.SetNoCreate();
1478 std::list<Unit *> tempUnitMap;
1480 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1481 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1483 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1484 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1486 CellLock<GridReadGuard> cell_lock(cell, p);
1487 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1488 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1491 if(tempUnitMap.empty())
1492 break;
1494 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1496 //Now to get us a random target that's in the initial range of the spell
1497 uint32 t = 0;
1498 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1499 while(itr!= tempUnitMap.end() && (*itr)->IsWithinDist(m_caster,radius))
1500 ++t, ++itr;
1502 if(!t)
1503 break;
1505 itr = tempUnitMap.begin();
1506 std::advance(itr, rand()%t);
1507 Unit *pUnitTarget = *itr;
1508 TagUnitMap.push_back(pUnitTarget);
1510 tempUnitMap.erase(itr);
1512 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1514 t = unMaxTargets - 1;
1515 Unit *prev = pUnitTarget;
1516 std::list<Unit*>::iterator next = tempUnitMap.begin();
1518 while(t && next != tempUnitMap.end() )
1520 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1521 break;
1523 if(!prev->IsWithinLOSInMap(*next))
1525 ++next;
1526 continue;
1528 prev = *next;
1529 TagUnitMap.push_back(prev);
1530 tempUnitMap.erase(next);
1531 tempUnitMap.sort(TargetDistanceOrder(prev));
1532 next = tempUnitMap.begin();
1533 --t;
1535 }break;
1536 case TARGET_PET:
1538 Pet* tmpUnit = m_caster->GetPet();
1539 if (!tmpUnit) break;
1540 TagUnitMap.push_back(tmpUnit);
1541 break;
1543 case TARGET_CHAIN_DAMAGE:
1545 if (EffectChainTarget <= 1)
1547 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1549 m_targets.setUnitTarget(pUnitTarget);
1550 TagUnitMap.push_back(pUnitTarget);
1553 else
1555 Unit* pUnitTarget = m_targets.getUnitTarget();
1556 if(!pUnitTarget)
1557 break;
1559 unMaxTargets = EffectChainTarget;
1561 float max_range;
1562 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1563 max_range = radius; //
1564 else
1565 //FIXME: This very like horrible hack and wrong for most spells
1566 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1568 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1569 Cell cell(p);
1570 cell.data.Part.reserved = ALL_DISTRICT;
1571 cell.SetNoCreate();
1573 Unit* originalCaster = GetOriginalCaster();
1574 if(originalCaster)
1576 std::list<Unit *> tempUnitMap;
1579 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1580 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(m_caster, tempUnitMap, u_check);
1582 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1583 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1585 CellLock<GridReadGuard> cell_lock(cell, p);
1586 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1587 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1590 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1592 if(tempUnitMap.empty())
1593 break;
1595 if(*tempUnitMap.begin() == pUnitTarget)
1596 tempUnitMap.erase(tempUnitMap.begin());
1598 TagUnitMap.push_back(pUnitTarget);
1599 uint32 t = unMaxTargets - 1;
1600 Unit *prev = pUnitTarget;
1601 std::list<Unit*>::iterator next = tempUnitMap.begin();
1603 while(t && next != tempUnitMap.end() )
1605 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
1606 break;
1608 if(!prev->IsWithinLOSInMap(*next))
1610 ++next;
1611 continue;
1614 prev = *next;
1615 TagUnitMap.push_back(prev);
1616 tempUnitMap.erase(next);
1617 tempUnitMap.sort(TargetDistanceOrder(prev));
1618 next = tempUnitMap.begin();
1620 --t;
1624 }break;
1625 case TARGET_ALL_ENEMY_IN_AREA:
1627 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1628 break;
1630 case TARGET_AREAEFFECT_INSTANT:
1632 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1633 // Select friendly targets for positive effect
1634 if (IsPositiveEffect(m_spellInfo->Id, i))
1635 targetB = SPELL_TARGETS_FRIENDLY;
1637 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius, PUSH_DEST_CENTER, targetB);
1639 // exclude caster
1640 TagUnitMap.remove(m_caster);
1642 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1644 // targets the ground, not the units in the area
1645 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1647 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1649 // exclude caster (this can be important if this not original caster)
1650 TagUnitMap.remove(m_caster);
1652 }break;
1653 case TARGET_DUELVSPLAYER_COORDINATES:
1655 if(Unit* currentTarget = m_targets.getUnitTarget())
1657 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1658 TagUnitMap.push_back(currentTarget);
1660 }break;
1661 case TARGET_ALL_PARTY_AROUND_CASTER:
1662 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1663 case TARGET_ALL_PARTY:
1665 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1666 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1668 if(pGroup)
1670 uint8 subgroup = pTarget->GetSubGroup();
1672 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1674 Player* Target = itr->getSource();
1676 // IsHostileTo check duel and controlled by enemy
1677 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1679 if( m_caster->IsWithinDistInMap(Target, radius) )
1680 TagUnitMap.push_back(Target);
1682 if(Pet* pet = Target->GetPet())
1683 if( m_caster->IsWithinDistInMap(pet, radius) )
1684 TagUnitMap.push_back(pet);
1688 else
1690 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1691 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1692 TagUnitMap.push_back(ownerOrSelf);
1693 if(Pet* pet = ownerOrSelf->GetPet())
1694 if( m_caster->IsWithinDistInMap(pet, radius) )
1695 TagUnitMap.push_back(pet);
1697 break;
1699 case TARGET_ALL_RAID_AROUND_CASTER:
1701 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1702 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1704 if(m_spellInfo->Id==57669) //Replenishment (special target selection)
1706 if(pGroup)
1708 typedef std::priority_queue<PrioritizeManaPlayerWraper, std::vector<PrioritizeManaPlayerWraper>, PrioritizeMana> Top10;
1709 Top10 manaUsers;
1711 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL && manaUsers.size() < 10; itr = itr->next())
1713 Player* Target = itr->getSource();
1714 if (m_caster->GetGUID() != Target->GetGUID() && Target->getPowerType() == POWER_MANA &&
1715 !Target->isDead() && m_caster->IsWithinDistInMap(Target, radius))
1717 PrioritizeManaPlayerWraper WTarget(Target);
1718 manaUsers.push(WTarget);
1722 while(!manaUsers.empty())
1724 TagUnitMap.push_back(manaUsers.top().getPlayer());
1725 manaUsers.pop();
1728 else
1730 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1731 if ((ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius)) &&
1732 ownerOrSelf->getPowerType() == POWER_MANA)
1733 TagUnitMap.push_back(ownerOrSelf);
1735 if(Pet* pet = ownerOrSelf->GetPet())
1736 if( m_caster->IsWithinDistInMap(pet, radius) && pet->getPowerType() == POWER_MANA )
1737 TagUnitMap.push_back(pet);
1740 else
1742 if(pGroup)
1744 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1746 Player* Target = itr->getSource();
1748 // IsHostileTo check duel and controlled by enemy
1749 if( Target && !m_caster->IsHostileTo(Target) )
1751 if( m_caster->IsWithinDistInMap(Target, radius) )
1752 TagUnitMap.push_back(Target);
1754 if(Pet* pet = Target->GetPet())
1755 if( m_caster->IsWithinDistInMap(pet, radius) )
1756 TagUnitMap.push_back(pet);
1760 else
1762 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1763 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1764 TagUnitMap.push_back(ownerOrSelf);
1765 if(Pet* pet = ownerOrSelf->GetPet())
1766 if( m_caster->IsWithinDistInMap(pet, radius) )
1767 TagUnitMap.push_back(pet);
1770 break;
1772 case TARGET_SINGLE_FRIEND:
1773 case TARGET_SINGLE_FRIEND_2:
1775 if(m_targets.getUnitTarget())
1776 TagUnitMap.push_back(m_targets.getUnitTarget());
1777 }break;
1778 case TARGET_NONCOMBAT_PET:
1780 if(Unit* target = m_targets.getUnitTarget())
1781 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1782 TagUnitMap.push_back(target);
1783 }break;
1784 case TARGET_CASTER_COORDINATES:
1786 // Check original caster is GO - set its coordinates as dst cast
1787 WorldObject *caster = NULL;
1788 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
1789 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
1790 if (!caster)
1791 caster = m_caster;
1792 // Set dest for targets
1793 m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
1794 }break;
1795 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1796 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1797 break;
1798 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1799 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1800 break;
1801 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1802 case TARGET_SINGLE_PARTY:
1804 Unit *target = m_targets.getUnitTarget();
1805 // Thoses spells apparently can't be casted on the caster.
1806 if( target && target != m_caster)
1808 // Can only be casted on group's members or its pets
1809 Group *pGroup = NULL;
1811 Unit* owner = m_caster->GetCharmerOrOwner();
1812 Unit *targetOwner = target->GetCharmerOrOwner();
1813 if(owner)
1815 if(owner->GetTypeId() == TYPEID_PLAYER)
1817 if( target == owner )
1819 TagUnitMap.push_back(target);
1820 break;
1822 pGroup = ((Player*)owner)->GetGroup();
1825 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1827 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1829 TagUnitMap.push_back(target);
1830 break;
1832 pGroup = ((Player*)m_caster)->GetGroup();
1835 if(pGroup)
1837 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1838 if(targetOwner)
1840 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1841 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1842 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1843 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1845 TagUnitMap.push_back(target);
1848 // 1Our target can be a player who is on our group
1849 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1851 TagUnitMap.push_back(target);
1855 }break;
1856 case TARGET_GAMEOBJECT:
1858 if(m_targets.getGOTarget())
1859 AddGOTarget(m_targets.getGOTarget(), i);
1860 }break;
1861 case TARGET_IN_FRONT_OF_CASTER:
1863 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1864 FillAreaTargets(TagUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),radius,inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1865 break;
1867 case TARGET_DUELVSPLAYER:
1869 Unit *target = m_targets.getUnitTarget();
1870 if(target)
1872 if(m_caster->IsFriendlyTo(target))
1874 TagUnitMap.push_back(target);
1876 else
1878 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1880 m_targets.setUnitTarget(pUnitTarget);
1881 TagUnitMap.push_back(pUnitTarget);
1885 }break;
1886 case TARGET_GAMEOBJECT_ITEM:
1888 if(m_targets.getGOTargetGUID())
1889 AddGOTarget(m_targets.getGOTarget(), i);
1890 else if(m_targets.getItemTarget())
1891 AddItemTarget(m_targets.getItemTarget(), i);
1892 break;
1894 case TARGET_MASTER:
1896 if(Unit* owner = m_caster->GetCharmerOrOwner())
1897 TagUnitMap.push_back(owner);
1898 break;
1900 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1902 // targets the ground, not the units in the area
1903 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1904 FillAreaTargets(TagUnitMap,m_targets.m_destX, m_targets.m_destY,radius,PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1905 break;
1907 case TARGET_MINION:
1909 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1910 TagUnitMap.push_back(m_caster);
1911 }break;
1912 case TARGET_SINGLE_ENEMY:
1914 if(Unit* pUnitTarget = m_caster->SelectMagnetTarget(m_targets.getUnitTarget(), m_spellInfo))
1916 m_targets.setUnitTarget(pUnitTarget);
1917 TagUnitMap.push_back(pUnitTarget);
1919 }break;
1920 case TARGET_AREAEFFECT_PARTY:
1922 Unit* owner = m_caster->GetCharmerOrOwner();
1923 Player *pTarget = NULL;
1925 if(owner)
1927 TagUnitMap.push_back(m_caster);
1928 if(owner->GetTypeId() == TYPEID_PLAYER)
1929 pTarget = (Player*)owner;
1931 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1933 if(Unit* target = m_targets.getUnitTarget())
1935 if( target->GetTypeId() != TYPEID_PLAYER)
1937 if(((Creature*)target)->isPet())
1939 Unit *targetOwner = target->GetOwner();
1940 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1941 pTarget = (Player*)targetOwner;
1944 else
1945 pTarget = (Player*)target;
1949 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1951 if(pGroup)
1953 uint8 subgroup = pTarget->GetSubGroup();
1955 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1957 Player* Target = itr->getSource();
1959 // IsHostileTo check duel and controlled by enemy
1960 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1962 if( pTarget->IsWithinDistInMap(Target, radius) )
1963 TagUnitMap.push_back(Target);
1965 if(Pet* pet = Target->GetPet())
1966 if( pTarget->IsWithinDistInMap(pet, radius) )
1967 TagUnitMap.push_back(pet);
1971 else if (owner)
1973 if(m_caster->IsWithinDistInMap(owner, radius))
1974 TagUnitMap.push_back(owner);
1976 else if(pTarget)
1978 TagUnitMap.push_back(pTarget);
1980 if(Pet* pet = pTarget->GetPet())
1981 if( m_caster->IsWithinDistInMap(pet, radius) )
1982 TagUnitMap.push_back(pet);
1985 }break;
1986 case TARGET_SCRIPT:
1988 if(m_targets.getUnitTarget())
1989 TagUnitMap.push_back(m_targets.getUnitTarget());
1990 if(m_targets.getItemTarget())
1991 AddItemTarget(m_targets.getItemTarget(), i);
1992 }break;
1993 case TARGET_SELF_FISHING:
1995 TagUnitMap.push_back(m_caster);
1996 }break;
1997 case TARGET_CHAIN_HEAL:
1999 Unit* pUnitTarget = m_targets.getUnitTarget();
2000 if(!pUnitTarget)
2001 break;
2003 if (EffectChainTarget <= 1)
2004 TagUnitMap.push_back(pUnitTarget);
2005 else
2007 unMaxTargets = EffectChainTarget;
2008 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
2010 UnitList tempUnitMap;
2012 FillAreaTargets(tempUnitMap,m_caster->GetPositionX(), m_caster->GetPositionY(),max_range,PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
2014 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
2015 tempUnitMap.push_front(m_caster);
2017 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
2019 if(tempUnitMap.empty())
2020 break;
2022 if(*tempUnitMap.begin() == pUnitTarget)
2023 tempUnitMap.erase(tempUnitMap.begin());
2025 TagUnitMap.push_back(pUnitTarget);
2026 uint32 t = unMaxTargets - 1;
2027 Unit *prev = pUnitTarget;
2028 std::list<Unit*>::iterator next = tempUnitMap.begin();
2030 while(t && next != tempUnitMap.end() )
2032 if(!prev->IsWithinDist(*next,CHAIN_SPELL_JUMP_RADIUS))
2033 break;
2035 if(!prev->IsWithinLOSInMap(*next))
2037 ++next;
2038 continue;
2041 if((*next)->GetHealth() == (*next)->GetMaxHealth())
2043 next = tempUnitMap.erase(next);
2044 continue;
2047 prev = *next;
2048 TagUnitMap.push_back(prev);
2049 tempUnitMap.erase(next);
2050 tempUnitMap.sort(TargetDistanceOrder(prev));
2051 next = tempUnitMap.begin();
2053 --t;
2056 }break;
2057 case TARGET_CURRENT_ENEMY_COORDINATES:
2059 Unit* currentTarget = m_targets.getUnitTarget();
2060 if(currentTarget)
2062 TagUnitMap.push_back(currentTarget);
2063 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
2064 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
2065 FillAreaTargets(TagUnitMap, currentTarget->GetPositionX(), currentTarget->GetPositionY(), radius, PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
2067 break;
2069 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
2071 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
2072 ? (Player*)m_targets.getUnitTarget() : NULL;
2074 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
2075 if(pGroup)
2077 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
2079 Player* Target = itr->getSource();
2081 // IsHostileTo check duel and controlled by enemy
2082 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
2083 targetPlayer->getClass() == Target->getClass() &&
2084 !m_caster->IsHostileTo(Target) )
2086 TagUnitMap.push_back(Target);
2090 else if(m_targets.getUnitTarget())
2091 TagUnitMap.push_back(m_targets.getUnitTarget());
2092 break;
2094 case TARGET_TABLE_X_Y_Z_COORDINATES:
2096 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
2097 if(st)
2099 if (st->target_mapId == m_caster->GetMapId())
2100 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
2101 else
2102 sLog.outError( "SPELL: wrong map (%u instead %u) target coordinates for spell ID %u", st->target_mapId, m_caster->GetMapId(), m_spellInfo->Id );
2104 else
2105 sLog.outError( "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id );
2106 }break;
2107 case TARGET_BEHIND_VICTIM:
2109 Unit *pTarget = NULL;
2111 // explicit cast data from client or server-side cast
2112 // some spell at client send caster
2113 if(m_targets.getUnitTarget() && m_targets.getUnitTarget()!=m_caster)
2114 pTarget = m_targets.getUnitTarget();
2115 else if(m_caster->getVictim())
2116 pTarget = m_caster->getVictim();
2117 else if(m_caster->GetTypeId() == TYPEID_PLAYER)
2118 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
2120 if(pTarget)
2122 float _target_x, _target_y, _target_z;
2123 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
2124 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
2126 TagUnitMap.push_back(m_caster);
2127 m_targets.setDestination(_target_x, _target_y, _target_z);
2130 break;
2132 case TARGET_DYNAMIC_OBJECT_COORDINATES:
2134 // if parent spell create dynamic object extract area from it
2135 if(DynamicObject* dynObj = m_caster->GetDynObject(m_triggeredByAuraSpell ? m_triggeredByAuraSpell->Id : m_spellInfo->Id))
2136 m_targets.setDestination(dynObj->GetPositionX(), dynObj->GetPositionY(), dynObj->GetPositionZ());
2137 break;
2139 case TARGET_DIRECTLY_FORWARD:
2141 if (!(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION))
2143 SpellRangeEntry const* rEntry = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
2144 float minRange = GetSpellMinRange(rEntry);
2145 float maxRange = GetSpellMaxRange(rEntry);
2146 float dist = minRange+ rand_norm()*(maxRange-minRange);
2148 float _target_x, _target_y, _target_z;
2149 m_caster->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), dist);
2150 m_targets.setDestination(_target_x, _target_y, _target_z);
2153 TagUnitMap.push_back(m_caster);
2154 break;
2156 default:
2157 break;
2160 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
2162 // make sure one unit is always removed per iteration
2163 uint32 removed_utarget = 0;
2164 for (UnitList::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
2166 next = itr;
2167 ++next;
2168 if (!*itr) continue;
2169 if ((*itr) == m_targets.getUnitTarget())
2171 TagUnitMap.erase(itr);
2172 removed_utarget = 1;
2173 // break;
2176 // remove random units from the map
2177 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
2179 uint32 poz = urand(0, TagUnitMap.size()-1);
2180 for (UnitList::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
2182 if (!*itr) continue;
2184 if (!poz)
2186 TagUnitMap.erase(itr);
2187 break;
2191 // the player's target will always be added to the map
2192 if (removed_utarget && m_targets.getUnitTarget())
2193 TagUnitMap.push_back(m_targets.getUnitTarget());
2197 void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura)
2199 m_targets = *targets;
2201 m_spellState = SPELL_STATE_PREPARING;
2203 m_castPositionX = m_caster->GetPositionX();
2204 m_castPositionY = m_caster->GetPositionY();
2205 m_castPositionZ = m_caster->GetPositionZ();
2206 m_castOrientation = m_caster->GetOrientation();
2208 if(triggeredByAura)
2209 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
2211 // create and add update event for this spell
2212 SpellEvent* Event = new SpellEvent(this);
2213 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
2215 //Prevent casting at cast another spell (ServerSide check)
2216 if(m_caster->IsNonMeleeSpellCasted(false, true, true) && m_cast_count)
2218 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
2219 finish(false);
2220 return;
2223 // Fill cost data
2224 m_powerCost = CalculatePowerCost();
2226 SpellCastResult result = CheckCast(true);
2227 if(result != SPELL_CAST_OK && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
2229 if(triggeredByAura)
2231 SendChannelUpdate(0);
2232 triggeredByAura->SetAuraDuration(0);
2234 SendCastResult(result);
2235 finish(false);
2236 return;
2239 // Prepare data for triggers
2240 prepareDataForTriggerSystem();
2242 // calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
2243 m_casttime = GetSpellCastTime(m_spellInfo, this);
2245 // set timer base at cast time
2246 ReSetTimer();
2248 // stealth must be removed at cast starting (at show channel bar)
2249 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
2250 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
2252 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
2253 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
2256 if(m_IsTriggeredSpell)
2257 cast(true);
2258 else
2260 m_caster->SetCurrentCastedSpell( this );
2261 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
2262 SendSpellStart();
2266 void Spell::cancel()
2268 if(m_spellState == SPELL_STATE_FINISHED)
2269 return;
2271 m_autoRepeat = false;
2272 switch (m_spellState)
2274 case SPELL_STATE_PREPARING:
2275 case SPELL_STATE_DELAYED:
2277 SendInterrupted(0);
2278 SendCastResult(SPELL_FAILED_INTERRUPTED);
2279 } break;
2281 case SPELL_STATE_CASTING:
2283 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2285 if( ihit->missCondition == SPELL_MISS_NONE )
2287 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2288 if( unit && unit->isAlive() )
2289 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2293 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2294 SendChannelUpdate(0);
2295 SendInterrupted(0);
2296 SendCastResult(SPELL_FAILED_INTERRUPTED);
2297 } break;
2299 default:
2301 } break;
2304 finish(false);
2305 m_caster->RemoveDynObject(m_spellInfo->Id);
2306 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2309 void Spell::cast(bool skipCheck)
2311 SetExecutedCurrently(true);
2313 // update pointers base at GUIDs to prevent access to non-existed already object
2314 UpdatePointers();
2316 // cancel at lost main target unit
2317 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2319 cancel();
2320 SetExecutedCurrently(false);
2321 return;
2324 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2325 m_caster->SetInFront(m_targets.getUnitTarget());
2327 SpellCastResult castResult = CheckPower();
2328 if(castResult != SPELL_CAST_OK)
2330 SendCastResult(castResult);
2331 finish(false);
2332 SetExecutedCurrently(false);
2333 return;
2336 // triggered cast called from Spell::prepare where it was already checked
2337 if(!skipCheck)
2339 castResult = CheckCast(false);
2340 if(castResult != SPELL_CAST_OK)
2342 SendCastResult(castResult);
2343 finish(false);
2344 SetExecutedCurrently(false);
2345 return;
2349 switch(m_spellInfo->SpellFamilyName)
2351 case SPELLFAMILY_GENERIC:
2353 if (m_spellInfo->Mechanic == MECHANIC_BANDAGE) // Bandages
2354 m_preCastSpell = 11196; // Recently Bandaged
2355 else if(m_spellInfo->SpellIconID == 1662 && m_spellInfo->AttributesEx & 0x20) // Blood Fury (Racial)
2356 m_preCastSpell = 23230; // Blood Fury - Healing Reduction
2357 break;
2359 case SPELLFAMILY_MAGE:
2361 if (m_spellInfo->SpellFamilyFlags&0x0000008000000000LL) // Ice Block
2362 m_preCastSpell = 41425; // Hypothermia
2363 break;
2365 case SPELLFAMILY_PRIEST:
2367 if (m_spellInfo->Mechanic == MECHANIC_SHIELD &&
2368 m_spellInfo->SpellIconID == 566) // Power Word: Shield
2369 m_preCastSpell = 6788; // Weakened Soul
2370 if (m_spellInfo->Id == 47585) // Dispersion (transform)
2371 m_preCastSpell = 60069; // Dispersion (mana regen)
2372 break;
2374 case SPELLFAMILY_PALADIN:
2376 if (m_spellInfo->SpellFamilyFlags&0x0000000000400080LL) // Divine Shield, Divine Protection or Hand of Protection
2377 m_preCastSpell = 25771; // Forbearance
2378 break;
2380 case SPELLFAMILY_SHAMAN:
2382 if (m_spellInfo->Id == 2825) // Bloodlust
2383 m_preCastSpell = 57724; // Sated
2384 else if (m_spellInfo->Id == 32182) // Heroism
2385 m_preCastSpell = 57723; // Exhaustion
2386 break;
2388 default:
2389 break;
2392 // Conflagrate - consumes immolate
2393 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2395 // for caster applied auras only
2396 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2397 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2399 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2400 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2402 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2403 break;
2408 // traded items have trade slot instead of guid in m_itemTargetGUID
2409 // set to real guid to be sent later to the client
2410 m_targets.updateTradeSlotItem();
2412 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2414 if (!m_IsTriggeredSpell && m_CastItem)
2415 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2417 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2420 FillTargetMap();
2422 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in FillTargetMap
2424 SetExecutedCurrently(false);
2425 return;
2428 // CAST SPELL
2429 SendSpellCooldown();
2431 TakePower();
2432 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2434 SendCastResult(castResult);
2435 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2437 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2438 if (m_spellInfo->speed > 0.0f)
2441 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2442 // in case delayed spell remove item at cast delay start
2443 TakeCastItem();
2445 // Okay, maps created, now prepare flags
2446 m_immediateHandled = false;
2447 m_spellState = SPELL_STATE_DELAYED;
2448 SetDelayStart(0);
2450 else
2452 // Immediate spell, no big deal
2453 handle_immediate();
2456 SetExecutedCurrently(false);
2459 void Spell::handle_immediate()
2461 // start channeling if applicable
2462 if(IsChanneledSpell(m_spellInfo))
2464 int32 duration = GetSpellDuration(m_spellInfo);
2465 if (duration)
2467 // Apply duration mod
2468 if(Player* modOwner = m_caster->GetSpellModOwner())
2469 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_DURATION, duration);
2470 m_spellState = SPELL_STATE_CASTING;
2471 SendChannelStart(duration);
2475 // process immediate effects (items, ground, etc.) also initialize some variables
2476 _handle_immediate_phase();
2478 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2479 DoAllEffectOnTarget(&(*ihit));
2481 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2482 DoAllEffectOnTarget(&(*ihit));
2484 // spell is finished, perform some last features of the spell here
2485 _handle_finish_phase();
2487 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2488 TakeCastItem();
2490 if(m_spellState != SPELL_STATE_CASTING)
2491 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2494 uint64 Spell::handle_delayed(uint64 t_offset)
2496 uint64 next_time = 0;
2498 if (!m_immediateHandled)
2500 _handle_immediate_phase();
2501 m_immediateHandled = true;
2504 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2505 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2507 if (ihit->processed == false)
2509 if ( ihit->timeDelay <= t_offset )
2510 DoAllEffectOnTarget(&(*ihit));
2511 else if( next_time == 0 || ihit->timeDelay < next_time )
2512 next_time = ihit->timeDelay;
2516 // now recheck gameobject targeting correctness
2517 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2519 if (ighit->processed == false)
2521 if ( ighit->timeDelay <= t_offset )
2522 DoAllEffectOnTarget(&(*ighit));
2523 else if( next_time == 0 || ighit->timeDelay < next_time )
2524 next_time = ighit->timeDelay;
2527 // All targets passed - need finish phase
2528 if (next_time == 0)
2530 // spell is finished, perform some last features of the spell here
2531 _handle_finish_phase();
2533 finish(true); // successfully finish spell cast
2535 // return zero, spell is finished now
2536 return 0;
2538 else
2540 // spell is unfinished, return next execution time
2541 return next_time;
2545 void Spell::_handle_immediate_phase()
2547 // handle some immediate features of the spell here
2548 HandleThreatSpells(m_spellInfo->Id);
2550 m_needSpellLog = IsNeedSendToClient();
2551 for(uint32 j = 0;j<3;j++)
2553 if(m_spellInfo->Effect[j]==0)
2554 continue;
2556 // apply Send Event effect to ground in case empty target lists
2557 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2559 HandleEffects(NULL,NULL,NULL, j);
2560 continue;
2563 // Don't do spell log, if is school damage spell
2564 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2565 m_needSpellLog = false;
2567 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2568 if(m_originalCaster)
2569 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2570 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2572 // initialize multipliers
2573 m_damageMultipliers[j] = 1.0f;
2574 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2575 (EffectChainTarget > 1) )
2576 m_applyMultiplierMask |= 1 << j;
2579 // initialize Diminishing Returns Data
2580 m_diminishLevel = DIMINISHING_LEVEL_1;
2581 m_diminishGroup = DIMINISHING_NONE;
2583 // process items
2584 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2585 DoAllEffectOnTarget(&(*ihit));
2587 // process ground
2588 for(uint32 j = 0;j<3;j++)
2590 // persistent area auras target only the ground
2591 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2592 HandleEffects(NULL,NULL,NULL, j);
2596 void Spell::_handle_finish_phase()
2598 // spell log
2599 if(m_needSpellLog)
2600 SendLogExecute();
2603 void Spell::SendSpellCooldown()
2605 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2606 return;
2608 Player* _player = (Player*)m_caster;
2610 // mana/health/etc potions, disabled by client (until combat out as declarate)
2611 if (m_CastItem && m_CastItem->IsPotion())
2613 // need in some way provided data for Spell::finish SendCooldownEvent
2614 _player->SetLastPotionId(m_CastItem->GetEntry());
2615 return;
2618 // have infinity cooldown but set at aura apply
2619 if(m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2620 return;
2622 _player->AddSpellAndCategoryCooldowns(m_spellInfo,m_CastItem ? m_CastItem->GetEntry() : 0, this);
2625 void Spell::update(uint32 difftime)
2627 // update pointers based at it's GUIDs
2628 UpdatePointers();
2630 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2632 cancel();
2633 return;
2636 // check if the player caster has moved before the spell finished
2637 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2638 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2639 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2641 // always cancel for channeled spells
2642 if( m_spellState == SPELL_STATE_CASTING )
2643 cancel();
2644 // don't cancel for melee, autorepeat, triggered and instant spells
2645 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2646 cancel();
2649 switch(m_spellState)
2651 case SPELL_STATE_PREPARING:
2653 if(m_timer)
2655 if(difftime >= m_timer)
2656 m_timer = 0;
2657 else
2658 m_timer -= difftime;
2661 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2662 cast();
2663 } break;
2664 case SPELL_STATE_CASTING:
2666 if(m_timer > 0)
2668 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2670 // check if player has jumped before the channeling finished
2671 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2672 cancel();
2674 // check for incapacitating player states
2675 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2676 cancel();
2678 // check if player has turned if flag is set
2679 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2680 cancel();
2683 // check if there are alive targets left
2684 if (!IsAliveUnitPresentInTargetList())
2686 SendChannelUpdate(0);
2687 finish();
2690 if(difftime >= m_timer)
2691 m_timer = 0;
2692 else
2693 m_timer -= difftime;
2696 if(m_timer == 0)
2698 SendChannelUpdate(0);
2700 // channeled spell processed independently for quest targeting
2701 // cast at creature (or GO) quest objectives update at successful cast channel finished
2702 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2703 if( !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2705 if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
2707 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2709 TargetInfo* target = &*ihit;
2710 if(!IS_CREATURE_GUID(target->targetGUID))
2711 continue;
2713 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2714 if (unit==NULL)
2715 continue;
2717 p->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2720 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2722 GOTargetInfo* target = &*ihit;
2724 GameObject* go = m_caster->GetMap()->GetGameObject(target->targetGUID);
2725 if(!go)
2726 continue;
2728 p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2733 finish();
2735 } break;
2736 default:
2738 }break;
2742 void Spell::finish(bool ok)
2744 if(!m_caster)
2745 return;
2747 if(m_spellState == SPELL_STATE_FINISHED)
2748 return;
2750 m_spellState = SPELL_STATE_FINISHED;
2752 // other code related only to successfully finished spells
2753 if(!ok)
2754 return;
2756 //remove spell mods
2757 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2758 ((Player*)m_caster)->RemoveSpellMods(this);
2760 // handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2761 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2762 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2764 if (!(*i)->isAffectedOnSpell(m_spellInfo))
2765 continue;
2766 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2767 if( ihit->missCondition == SPELL_MISS_NONE )
2769 // check m_caster->GetGUID() let load auras at login and speedup most often case
2770 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2771 if (unit && unit->isAlive())
2773 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2774 uint32 auraSpellIdx = (*i)->GetEffIndex();
2775 // Calculate chance at that moment (can be depend for example from combo points)
2776 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2777 if(roll_chance_i(chance))
2778 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2783 // Heal caster for all health leech from all targets
2784 if (m_healthLeech)
2785 m_caster->DealHeal(m_caster, uint32(m_healthLeech), m_spellInfo);
2787 if (IsMeleeAttackResetSpell())
2789 m_caster->resetAttackTimer(BASE_ATTACK);
2790 if(m_caster->haveOffhandWeapon())
2791 m_caster->resetAttackTimer(OFF_ATTACK);
2794 /*if (IsRangedAttackResetSpell())
2795 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2797 // Clear combo at finish state
2798 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2800 // Not drop combopoints if negative spell and if any miss on enemy exist
2801 bool needDrop = true;
2802 if (!IsPositiveSpell(m_spellInfo->Id))
2803 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2804 if (ihit->missCondition != SPELL_MISS_NONE && ihit->targetGUID!=m_caster->GetGUID())
2806 needDrop = false;
2807 break;
2809 if (needDrop)
2810 ((Player*)m_caster)->ClearComboPoints();
2813 // potions disabled by client, send event "not in combat" if need
2814 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2815 ((Player*)m_caster)->UpdatePotionCooldown(this);
2817 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2818 if(!m_TriggerSpells.empty())
2819 TriggerSpell();
2821 // Stop Attack for some spells
2822 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2823 m_caster->AttackStop();
2826 void Spell::SendCastResult(SpellCastResult result)
2828 if(result == SPELL_CAST_OK)
2829 return;
2831 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2832 return;
2834 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2835 return;
2837 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2838 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2839 data << uint32(m_spellInfo->Id);
2840 data << uint8(result); // problem
2841 switch (result)
2843 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2844 data << uint32(m_spellInfo->RequiresSpellFocus);
2845 break;
2846 case SPELL_FAILED_REQUIRES_AREA:
2847 // hardcode areas limitation case
2848 switch(m_spellInfo->Id)
2850 case 41617: // Cenarion Mana Salve
2851 case 41619: // Cenarion Healing Salve
2852 data << uint32(3905);
2853 break;
2854 case 41618: // Bottled Nethergon Energy
2855 case 41620: // Bottled Nethergon Vapor
2856 data << uint32(3842);
2857 break;
2858 case 45373: // Bloodberry Elixir
2859 data << uint32(4075);
2860 break;
2861 default: // default case (don't must be)
2862 data << uint32(0);
2863 break;
2865 break;
2866 case SPELL_FAILED_TOTEMS:
2867 if(m_spellInfo->Totem[0])
2868 data << uint32(m_spellInfo->Totem[0]);
2869 if(m_spellInfo->Totem[1])
2870 data << uint32(m_spellInfo->Totem[1]);
2871 break;
2872 case SPELL_FAILED_TOTEM_CATEGORY:
2873 if(m_spellInfo->TotemCategory[0])
2874 data << uint32(m_spellInfo->TotemCategory[0]);
2875 if(m_spellInfo->TotemCategory[1])
2876 data << uint32(m_spellInfo->TotemCategory[1]);
2877 break;
2878 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2879 data << uint32(m_spellInfo->EquippedItemClass);
2880 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2881 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2882 break;
2883 default:
2884 break;
2886 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2889 void Spell::SendSpellStart()
2891 if(!IsNeedSendToClient())
2892 return;
2894 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2896 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2897 if(IsRangedSpell())
2898 castFlags |= CAST_FLAG_AMMO;
2900 if(m_spellInfo->runeCostID)
2901 castFlags |= CAST_FLAG_UNKNOWN10;
2903 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2904 if(m_CastItem)
2905 data.append(m_CastItem->GetPackGUID());
2906 else
2907 data.append(m_caster->GetPackGUID());
2909 data.append(m_caster->GetPackGUID());
2910 data << uint8(m_cast_count); // pending spell cast?
2911 data << uint32(m_spellInfo->Id); // spellId
2912 data << uint32(castFlags); // cast flags
2913 data << uint32(m_timer); // delay?
2915 m_targets.write(&data);
2917 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // predicted power?
2918 data << uint32(0);
2920 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2922 uint8 v1 = 0;//m_runesState;
2923 uint8 v2 = 0;//((Player*)m_caster)->GetRunesState();
2924 data << uint8(v1); // runes state before
2925 data << uint8(v2); // runes state after
2926 for(uint8 i = 0; i < MAX_RUNES; ++i)
2928 uint8 m = (1 << i);
2929 if(m & v1) // usable before...
2930 if(!(m & v2)) // ...but on cooldown now...
2931 data << uint8(0); // some unknown byte (time?)
2935 if ( castFlags & CAST_FLAG_AMMO )
2936 WriteAmmoToPacket(&data);
2938 m_caster->SendMessageToSet(&data, true);
2941 void Spell::SendSpellGo()
2943 // not send invisible spell casting
2944 if(!IsNeedSendToClient())
2945 return;
2947 sLog.outDebug("Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
2949 uint32 castFlags = CAST_FLAG_UNKNOWN3;
2950 if(IsRangedSpell())
2951 castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
2953 if((m_caster->GetTypeId() == TYPEID_PLAYER) && (m_caster->getClass() == CLASS_DEATH_KNIGHT) && m_spellInfo->runeCostID)
2955 castFlags |= CAST_FLAG_UNKNOWN10; // same as in SMSG_SPELL_START
2956 castFlags |= CAST_FLAG_UNKNOWN6; // makes cooldowns visible
2957 castFlags |= CAST_FLAG_UNKNOWN7; // rune cooldowns list
2960 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
2962 if(m_CastItem)
2963 data.append(m_CastItem->GetPackGUID());
2964 else
2965 data.append(m_caster->GetPackGUID());
2967 data.append(m_caster->GetPackGUID());
2968 data << uint8(m_cast_count); // pending spell cast?
2969 data << uint32(m_spellInfo->Id); // spellId
2970 data << uint32(castFlags); // cast flags
2971 data << uint32(getMSTime()); // timestamp
2973 WriteSpellGoTargets(&data);
2975 m_targets.write(&data);
2977 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk, predicted power?
2978 data << uint32(0);
2980 if ( castFlags & CAST_FLAG_UNKNOWN7 ) // rune cooldowns list
2982 uint8 v1 = m_runesState;
2983 uint8 v2 = ((Player*)m_caster)->GetRunesState();
2984 data << uint8(v1); // runes state before
2985 data << uint8(v2); // runes state after
2986 for(uint8 i = 0; i < MAX_RUNES; ++i)
2988 uint8 m = (1 << i);
2989 if(m & v1) // usable before...
2990 if(!(m & v2)) // ...but on cooldown now...
2991 data << uint8(0); // some unknown byte (time?)
2995 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
2997 data << float(0);
2998 data << uint32(0);
3001 if ( castFlags & CAST_FLAG_AMMO )
3002 WriteAmmoToPacket(&data);
3004 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
3006 data << uint32(0);
3007 data << uint32(0);
3010 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
3012 data << uint8(0);
3015 m_caster->SendMessageToSet(&data, true);
3018 void Spell::WriteAmmoToPacket( WorldPacket * data )
3020 uint32 ammoInventoryType = 0;
3021 uint32 ammoDisplayID = 0;
3023 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3025 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
3026 if(pItem)
3028 ammoInventoryType = pItem->GetProto()->InventoryType;
3029 if( ammoInventoryType == INVTYPE_THROWN )
3030 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
3031 else
3033 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
3034 if(ammoID)
3036 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
3037 if(pProto)
3039 ammoDisplayID = pProto->DisplayInfoID;
3040 ammoInventoryType = pProto->InventoryType;
3043 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
3045 ammoDisplayID = 5996; // normal arrow
3046 ammoInventoryType = INVTYPE_AMMO;
3051 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
3053 *data << uint32(ammoDisplayID);
3054 *data << uint32(ammoInventoryType);
3057 void Spell::WriteSpellGoTargets( WorldPacket * data )
3059 // This function also fill data for channeled spells:
3060 // m_needAliveTargetMask req for stop channelig if one target die
3061 uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
3062 uint32 miss = 0;
3063 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3065 if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
3067 // possibly SPELL_MISS_IMMUNE2 for this??
3068 ihit->missCondition = SPELL_MISS_IMMUNE2;
3069 miss++;
3071 else if ((*ihit).missCondition == SPELL_MISS_NONE)
3072 hit++;
3073 else
3074 miss++;
3077 *data << (uint8)hit;
3078 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3079 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
3081 *data << uint64(ihit->targetGUID);
3082 m_needAliveTargetMask |=ihit->effectMask;
3085 for(std::list<GOTargetInfo>::const_iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
3086 *data << uint64(ighit->targetGUID); // Always hits
3088 *data << (uint8)miss;
3089 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
3091 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
3093 *data << uint64(ihit->targetGUID);
3094 *data << uint8(ihit->missCondition);
3095 if( ihit->missCondition == SPELL_MISS_REFLECT )
3096 *data << uint8(ihit->reflectResult);
3099 // Reset m_needAliveTargetMask for non channeled spell
3100 if(!IsChanneledSpell(m_spellInfo))
3101 m_needAliveTargetMask = 0;
3104 void Spell::SendLogExecute()
3106 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
3108 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
3110 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3111 data.append(m_caster->GetPackGUID());
3112 else
3113 data.append(target->GetPackGUID());
3115 data << uint32(m_spellInfo->Id);
3116 uint32 count1 = 1;
3117 data << uint32(count1); // count1 (effect count?)
3118 for(uint32 i = 0; i < count1; ++i)
3120 data << uint32(m_spellInfo->Effect[0]); // spell effect
3121 uint32 count2 = 1;
3122 data << uint32(count2); // count2 (target count?)
3123 for(uint32 j = 0; j < count2; ++j)
3125 switch(m_spellInfo->Effect[0])
3127 case SPELL_EFFECT_POWER_DRAIN:
3128 if(Unit *unit = m_targets.getUnitTarget())
3129 data.append(unit->GetPackGUID());
3130 else
3131 data << uint8(0);
3132 data << uint32(0);
3133 data << uint32(0);
3134 data << float(0);
3135 break;
3136 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
3137 if(Unit *unit = m_targets.getUnitTarget())
3138 data.append(unit->GetPackGUID());
3139 else
3140 data << uint8(0);
3141 data << uint32(0); // count?
3142 break;
3143 case SPELL_EFFECT_INTERRUPT_CAST:
3144 if(Unit *unit = m_targets.getUnitTarget())
3145 data.append(unit->GetPackGUID());
3146 else
3147 data << uint8(0);
3148 data << uint32(0); // spellid
3149 break;
3150 case SPELL_EFFECT_DURABILITY_DAMAGE:
3151 if(Unit *unit = m_targets.getUnitTarget())
3152 data.append(unit->GetPackGUID());
3153 else
3154 data << uint8(0);
3155 data << uint32(0);
3156 data << uint32(0);
3157 break;
3158 case SPELL_EFFECT_OPEN_LOCK:
3159 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3160 if(Item *item = m_targets.getItemTarget())
3161 data.append(item->GetPackGUID());
3162 else
3163 data << uint8(0);
3164 break;
3165 case SPELL_EFFECT_CREATE_ITEM:
3166 case SPELL_EFFECT_CREATE_ITEM_2:
3167 data << uint32(m_spellInfo->EffectItemType[0]);
3168 break;
3169 case SPELL_EFFECT_SUMMON:
3170 case SPELL_EFFECT_TRANS_DOOR:
3171 case SPELL_EFFECT_SUMMON_PET:
3172 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
3173 case SPELL_EFFECT_CREATE_HOUSE:
3174 case SPELL_EFFECT_DUEL:
3175 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
3176 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
3177 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
3178 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
3179 if(Unit *unit = m_targets.getUnitTarget())
3180 data.append(unit->GetPackGUID());
3181 else if(m_targets.getItemTargetGUID())
3182 data.appendPackGUID(m_targets.getItemTargetGUID());
3183 else if(GameObject *go = m_targets.getGOTarget())
3184 data.append(go->GetPackGUID());
3185 else
3186 data << uint8(0); // guid
3187 break;
3188 case SPELL_EFFECT_FEED_PET:
3189 data << uint32(m_targets.getItemTargetEntry());
3190 break;
3191 case SPELL_EFFECT_DISMISS_PET:
3192 if(Unit *unit = m_targets.getUnitTarget())
3193 data.append(unit->GetPackGUID());
3194 else
3195 data << uint8(0);
3196 break;
3197 case SPELL_EFFECT_RESURRECT:
3198 case SPELL_EFFECT_RESURRECT_NEW:
3199 if(Unit *unit = m_targets.getUnitTarget())
3200 data.append(unit->GetPackGUID());
3201 else
3202 data << uint8(0);
3203 break;
3204 default:
3205 return;
3210 m_caster->SendMessageToSet(&data, true);
3213 void Spell::SendInterrupted(uint8 result)
3215 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
3216 data.append(m_caster->GetPackGUID());
3217 data << uint8(m_cast_count);
3218 data << uint32(m_spellInfo->Id);
3219 data << uint8(result);
3220 m_caster->SendMessageToSet(&data, true);
3222 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
3223 data.append(m_caster->GetPackGUID());
3224 data << uint8(m_cast_count);
3225 data << uint32(m_spellInfo->Id);
3226 data << uint8(result);
3227 m_caster->SendMessageToSet(&data, true);
3230 void Spell::SendChannelUpdate(uint32 time)
3232 if(time == 0)
3234 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
3235 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
3238 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3239 return;
3241 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
3242 data.append(m_caster->GetPackGUID());
3243 data << uint32(time);
3245 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3248 void Spell::SendChannelStart(uint32 duration)
3250 WorldObject* target = NULL;
3252 // select first not resisted target from target list for _0_ effect
3253 if(!m_UniqueTargetInfo.empty())
3255 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
3257 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
3259 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
3260 break;
3264 else if(!m_UniqueGOTargetInfo.empty())
3266 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
3268 if(itr->effectMask & (1<<0) )
3270 target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
3271 break;
3276 if (m_caster->GetTypeId() == TYPEID_PLAYER)
3278 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
3279 data.append(m_caster->GetPackGUID());
3280 data << uint32(m_spellInfo->Id);
3281 data << uint32(duration);
3283 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3286 m_timer = duration;
3287 if(target)
3288 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3289 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3292 void Spell::SendResurrectRequest(Player* target)
3294 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3295 // However, the packet structure differs slightly
3297 const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3299 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3300 data << uint64(m_caster->GetGUID());
3301 data << uint32(strlen(sentName)+1);
3303 data << sentName;
3304 data << uint8(0);
3306 data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1);
3307 target->GetSession()->SendPacket(&data);
3310 void Spell::SendPlaySpellVisual(uint32 SpellID)
3312 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3313 return;
3315 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
3316 data << uint64(m_caster->GetGUID());
3317 data << uint32(SpellID); // spell visual id?
3318 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3321 void Spell::TakeCastItem()
3323 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3324 return;
3326 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3327 if(m_IsTriggeredSpell)
3328 return;
3330 ItemPrototype const *proto = m_CastItem->GetProto();
3332 if(!proto)
3334 // This code is to avoid a crash
3335 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3336 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3337 return;
3340 bool expendable = false;
3341 bool withoutCharges = false;
3343 for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
3345 if (proto->Spells[i].SpellId)
3347 // item has limited charges
3348 if (proto->Spells[i].SpellCharges)
3350 if (proto->Spells[i].SpellCharges < 0)
3351 expendable = true;
3353 int32 charges = m_CastItem->GetSpellCharges(i);
3355 // item has charges left
3356 if (charges)
3358 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3359 if (proto->Stackable == 1)
3360 m_CastItem->SetSpellCharges(i, charges);
3361 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3364 // all charges used
3365 withoutCharges = (charges == 0);
3370 if (expendable && withoutCharges)
3372 uint32 count = 1;
3373 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3375 // prevent crash at access to deleted m_targets.getItemTarget
3376 if(m_CastItem==m_targets.getItemTarget())
3377 m_targets.setItemTarget(NULL);
3379 m_CastItem = NULL;
3383 void Spell::TakePower()
3385 if(m_CastItem || m_triggeredByAuraSpell)
3386 return;
3388 // health as power used
3389 if(m_spellInfo->powerType == POWER_HEALTH)
3391 m_caster->ModifyHealth( -(int32)m_powerCost );
3392 return;
3395 if(m_spellInfo->powerType >= MAX_POWERS)
3397 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3398 return;
3401 Powers powerType = Powers(m_spellInfo->powerType);
3403 if(powerType == POWER_RUNE)
3405 TakeRunePower();
3406 return;
3409 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3411 // Set the five second timer
3412 if (powerType == POWER_MANA && m_powerCost > 0)
3413 m_caster->SetLastManaUse(getMSTime());
3416 SpellCastResult Spell::CheckRuneCost(uint32 runeCostID)
3418 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3419 return SPELL_CAST_OK;
3421 Player *plr = (Player*)m_caster;
3423 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3424 return SPELL_CAST_OK;
3426 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(runeCostID);
3428 if(!src)
3429 return SPELL_CAST_OK;
3431 if(src->NoRuneCost())
3432 return SPELL_CAST_OK;
3434 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3436 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3437 runeCost[i] = src->RuneCost[i];
3439 runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
3441 for(uint32 i = 0; i < MAX_RUNES; ++i)
3443 uint8 rune = plr->GetCurrentRune(i);
3444 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3445 runeCost[rune]--;
3448 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3449 if(runeCost[i] > 0)
3450 runeCost[RUNE_DEATH] += runeCost[i];
3452 if(runeCost[RUNE_DEATH] > MAX_RUNES)
3453 return SPELL_FAILED_NO_POWER; // not sure if result code is correct
3455 return SPELL_CAST_OK;
3458 void Spell::TakeRunePower()
3460 if(m_caster->GetTypeId() != TYPEID_PLAYER)
3461 return;
3463 Player *plr = (Player*)m_caster;
3465 if(plr->getClass() != CLASS_DEATH_KNIGHT)
3466 return;
3468 SpellRuneCostEntry const *src = sSpellRuneCostStore.LookupEntry(m_spellInfo->runeCostID);
3470 if(!src || (src->NoRuneCost() && src->NoRunicPowerGain()))
3471 return;
3473 m_runesState = plr->GetRunesState(); // store previous state
3475 int32 runeCost[NUM_RUNE_TYPES]; // blood, frost, unholy, death
3477 for(uint32 i = 0; i < RUNE_DEATH; ++i)
3479 runeCost[i] = src->RuneCost[i];
3482 runeCost[RUNE_DEATH] = 0; // calculated later
3484 for(uint32 i = 0; i < MAX_RUNES; ++i)
3486 uint8 rune = plr->GetCurrentRune(i);
3487 if((plr->GetRuneCooldown(i) == 0) && (runeCost[rune] > 0))
3489 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3490 runeCost[rune]--;
3494 runeCost[RUNE_DEATH] = runeCost[RUNE_BLOOD] + runeCost[RUNE_UNHOLY] + runeCost[RUNE_FROST];
3496 if(runeCost[RUNE_DEATH] > 0)
3498 for(uint32 i = 0; i < MAX_RUNES; ++i)
3500 uint8 rune = plr->GetCurrentRune(i);
3501 if((plr->GetRuneCooldown(i) == 0) && (rune == RUNE_DEATH))
3503 plr->SetRuneCooldown(i, RUNE_COOLDOWN); // 5*2=10 sec
3504 runeCost[rune]--;
3505 plr->ConvertRune(i, plr->GetBaseRune(i));
3506 if(runeCost[RUNE_DEATH] == 0)
3507 break;
3512 // you can gain some runic power when use runes
3513 float rp = src->runePowerGain;;
3514 rp *= sWorld.getRate(RATE_POWER_RUNICPOWER_INCOME);
3515 plr->ModifyPower(POWER_RUNIC_POWER, (int32)rp);
3518 void Spell::TakeReagents()
3520 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3521 return;
3523 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3524 return;
3526 Player* p_caster = (Player*)m_caster;
3527 if (p_caster->CanNoReagentCast(m_spellInfo))
3528 return;
3530 for(uint32 x=0;x<8;x++)
3532 if(m_spellInfo->Reagent[x] <= 0)
3533 continue;
3535 uint32 itemid = m_spellInfo->Reagent[x];
3536 uint32 itemcount = m_spellInfo->ReagentCount[x];
3538 // if CastItem is also spell reagent
3539 if (m_CastItem)
3541 ItemPrototype const *proto = m_CastItem->GetProto();
3542 if( proto && proto->ItemId == itemid )
3544 for(int s=0;s < MAX_ITEM_PROTO_SPELLS; ++s)
3546 // CastItem will be used up and does not count as reagent
3547 int32 charges = m_CastItem->GetSpellCharges(s);
3548 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3550 ++itemcount;
3551 break;
3555 m_CastItem = NULL;
3559 // if getItemTarget is also spell reagent
3560 if (m_targets.getItemTargetEntry()==itemid)
3561 m_targets.setItemTarget(NULL);
3563 p_caster->DestroyItemCount(itemid, itemcount, true);
3567 void Spell::HandleThreatSpells(uint32 spellId)
3569 if(!m_targets.getUnitTarget() || !spellId)
3570 return;
3572 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3573 return;
3575 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3576 if(!threatSpell)
3577 return;
3579 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3581 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3584 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3586 unitTarget = pUnitTarget;
3587 itemTarget = pItemTarget;
3588 gameObjTarget = pGOTarget;
3590 uint8 eff = m_spellInfo->Effect[i];
3592 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3594 sLog.outDebug( "Spell: Effect : %u", eff);
3596 if(eff<TOTAL_SPELL_EFFECTS)
3598 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3599 (*this.*SpellEffects[eff])(i);
3602 else
3604 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3605 if (m_CastItem)
3606 EffectEnchantItemTmp(i);
3607 else
3609 sLog.outError("SPELL: unknown effect %u spell id %u",
3610 eff, m_spellInfo->Id);
3616 void Spell::TriggerSpell()
3618 for(TriggerSpells::const_iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3620 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3621 spell->prepare(&m_targets); // use original spell original targets
3625 SpellCastResult Spell::CheckCast(bool strict)
3627 // check cooldowns to prevent cheating
3628 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3630 if(m_triggeredByAuraSpell)
3631 return SPELL_FAILED_DONT_REPORT;
3632 else
3633 return SPELL_FAILED_NOT_READY;
3636 // only allow triggered spells if at an ended battleground
3637 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3638 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3639 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3640 return SPELL_FAILED_DONT_REPORT;
3642 // only check at first call, Stealth auras are already removed at second call
3643 // for now, ignore triggered spells
3644 if( strict && !m_IsTriggeredSpell)
3646 bool checkForm = true;
3647 // Ignore form req aura
3648 Unit::AuraList const& ignore = m_caster->GetAurasByType(SPELL_AURA_MOD_IGNORE_SHAPESHIFT);
3649 for(Unit::AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i)
3651 if (!(*i)->isAffectedOnSpell(m_spellInfo))
3652 continue;
3653 checkForm = false;
3654 break;
3656 if (checkForm)
3658 // Cannot be used in this stance/form
3659 SpellCastResult shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form);
3660 if(shapeError != SPELL_CAST_OK)
3661 return shapeError;
3663 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3664 return SPELL_FAILED_ONLY_STEALTHED;
3668 // caster state requirements
3669 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3670 return SPELL_FAILED_CASTER_AURASTATE;
3671 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3672 return SPELL_FAILED_CASTER_AURASTATE;
3674 // Caster aura req check if need
3675 if(m_spellInfo->casterAuraSpell && !m_caster->HasAura(m_spellInfo->casterAuraSpell))
3676 return SPELL_FAILED_CASTER_AURASTATE;
3677 if(m_spellInfo->excludeCasterAuraSpell && m_caster->HasAura(m_spellInfo->excludeCasterAuraSpell))
3678 return SPELL_FAILED_CASTER_AURASTATE;
3680 // cancel autorepeat spells if cast start when moving
3681 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3682 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3684 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3685 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3686 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3687 return SPELL_FAILED_MOVING;
3690 if(Unit *target = m_targets.getUnitTarget())
3692 // target state requirements (not allowed state), apply to self also
3693 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3694 return SPELL_FAILED_TARGET_AURASTATE;
3696 // Target aura req check if need
3697 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
3698 return SPELL_FAILED_CASTER_AURASTATE;
3699 if(m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
3700 return SPELL_FAILED_CASTER_AURASTATE;
3702 if(target != m_caster)
3704 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3705 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3706 return SPELL_FAILED_TARGET_AURASTATE;
3708 // Not allow casting on flying player
3709 if (target->isInFlight())
3710 return SPELL_FAILED_BAD_TARGETS;
3712 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3713 return SPELL_FAILED_LINE_OF_SIGHT;
3715 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3716 // this case can be triggered if rank not found (too low-level target for first rank)
3717 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3718 for(int i=0;i<3;++i)
3719 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3720 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3721 return SPELL_FAILED_LOWLEVEL;
3723 else if (m_caster->GetTypeId()==TYPEID_PLAYER) // Target - is player caster
3725 // Additional check for some spells
3726 // If 0 spell effect empty - client not send target data (need use selection)
3727 // TODO: check it on next client version
3728 if (m_targets.m_targetMask == TARGET_FLAG_SELF &&
3729 m_spellInfo->EffectImplicitTargetA[1] == TARGET_CHAIN_DAMAGE)
3731 if (target = m_caster->GetUnit(*m_caster, ((Player *)m_caster)->GetSelection()))
3732 m_targets.setUnitTarget(target);
3733 else
3734 return SPELL_FAILED_BAD_TARGETS;
3738 // check pet presents
3739 for(int j=0;j<3;j++)
3741 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3743 target = m_caster->GetPet();
3744 if(!target)
3746 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3747 return SPELL_FAILED_DONT_REPORT;
3748 else
3749 return SPELL_FAILED_NO_PET;
3751 break;
3755 //check creature type
3756 //ignore self casts (including area casts when caster selected as target)
3757 if(target != m_caster)
3759 if(!CheckTargetCreatureType(target))
3761 if(target->GetTypeId()==TYPEID_PLAYER)
3762 return SPELL_FAILED_TARGET_IS_PLAYER;
3763 else
3764 return SPELL_FAILED_BAD_TARGETS;
3768 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3769 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3770 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3772 // check correctness positive/negative cast target (pet cast real check and cheating check)
3773 if(IsPositiveSpell(m_spellInfo->Id))
3775 if(m_caster->IsHostileTo(target))
3776 return SPELL_FAILED_BAD_TARGETS;
3778 else
3780 if(m_caster->IsFriendlyTo(target))
3781 return SPELL_FAILED_BAD_TARGETS;
3785 if(IsPositiveSpell(m_spellInfo->Id))
3786 if(target->IsImmunedToSpell(m_spellInfo))
3787 return SPELL_FAILED_TARGET_AURASTATE;
3789 //Must be behind the target.
3790 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3792 //Exclusion for Pounce: Facing Limitation was removed in 2.0.1, but it still uses the same, old Ex-Flags
3793 if( m_spellInfo->SpellFamilyName != SPELLFAMILY_DRUID || m_spellInfo->SpellFamilyFlags != 0x0000000000020000LL )
3795 SendInterrupted(2);
3796 return SPELL_FAILED_NOT_BEHIND;
3800 //Target must be facing you.
3801 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3803 SendInterrupted(2);
3804 return SPELL_FAILED_NOT_INFRONT;
3807 // check if target is in combat
3808 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3809 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3812 // Spell casted only on battleground
3813 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3814 if(!((Player*)m_caster)->InBattleGround())
3815 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3817 // do not allow spells to be cast in arenas
3818 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3819 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3820 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3821 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * IN_MILISECONDS && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3822 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3823 if(mapEntry->IsBattleArena())
3824 return SPELL_FAILED_NOT_IN_ARENA;
3826 // zone check
3827 uint32 zone, area;
3828 m_caster->GetZoneAndAreaId(zone,area);
3830 SpellCastResult locRes= spellmgr.GetSpellAllowedInLocationError(m_spellInfo,m_caster->GetMapId(),zone,area,
3831 m_caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)m_caster) : NULL);
3832 if(locRes != SPELL_CAST_OK)
3833 return locRes;
3835 // not let players cast spells at mount (and let do it to creatures)
3836 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3837 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3839 if(m_caster->isInFlight())
3840 return SPELL_FAILED_NOT_FLYING;
3841 else
3842 return SPELL_FAILED_NOT_MOUNTED;
3845 // always (except passive spells) check items (focus object can be required for any type casts)
3846 if(!IsPassiveSpell(m_spellInfo->Id))
3848 SpellCastResult castResult = CheckItems();
3849 if(castResult != SPELL_CAST_OK)
3850 return castResult;
3853 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3854 if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
3856 for(uint8 j = 0; j < 3; j++)
3858 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3859 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3860 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3861 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3863 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3864 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3865 if(lower==upper)
3866 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3868 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3869 float range = GetSpellMaxRange(srange);
3871 Creature* creatureScriptTarget = NULL;
3872 GameObject* goScriptTarget = NULL;
3874 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3876 switch(i_spellST->second.type)
3878 case SPELL_TARGET_TYPE_GAMEOBJECT:
3880 GameObject* p_GameObject = NULL;
3882 if(i_spellST->second.targetEntry)
3884 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3885 Cell cell(p);
3886 cell.data.Part.reserved = ALL_DISTRICT;
3888 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3889 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(m_caster, p_GameObject,go_check);
3891 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3892 CellLock<GridReadGuard> cell_lock(cell, p);
3893 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
3895 if(p_GameObject)
3897 // remember found target and range, next attempt will find more near target with another entry
3898 creatureScriptTarget = NULL;
3899 goScriptTarget = p_GameObject;
3900 range = go_check.GetLastRange();
3903 else if( focusObject ) //Focus Object
3905 float frange = m_caster->GetDistance(focusObject);
3906 if(range >= frange)
3908 creatureScriptTarget = NULL;
3909 goScriptTarget = focusObject;
3910 range = frange;
3913 break;
3915 case SPELL_TARGET_TYPE_CREATURE:
3916 case SPELL_TARGET_TYPE_DEAD:
3917 default:
3919 Creature *p_Creature = NULL;
3921 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3922 Cell cell(p);
3923 cell.data.Part.reserved = ALL_DISTRICT;
3924 cell.SetNoCreate(); // Really don't know what is that???
3926 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
3927 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_caster, p_Creature, u_check);
3929 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
3931 CellLock<GridReadGuard> cell_lock(cell, p);
3932 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
3934 if(p_Creature )
3936 creatureScriptTarget = p_Creature;
3937 goScriptTarget = NULL;
3938 range = u_check.GetLastRange();
3940 break;
3945 if(creatureScriptTarget)
3947 // store coordinates for TARGET_SCRIPT_COORDINATES
3948 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3949 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3951 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
3953 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3954 AddUnitTarget(creatureScriptTarget, j);
3956 // store explicit target for TARGET_SCRIPT
3957 else
3958 AddUnitTarget(creatureScriptTarget, j);
3960 else if(goScriptTarget)
3962 // store coordinates for TARGET_SCRIPT_COORDINATES
3963 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3964 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3966 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
3968 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3969 AddGOTarget(goScriptTarget, j);
3971 // store explicit target for TARGET_SCRIPT
3972 else
3973 AddGOTarget(goScriptTarget, j);
3975 //Missing DB Entry or targets for this spellEffect.
3976 else
3978 // not report target not existence for triggered spells
3979 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
3980 return SPELL_FAILED_DONT_REPORT;
3981 else
3982 return SPELL_FAILED_BAD_TARGETS;
3988 if(!m_IsTriggeredSpell)
3990 SpellCastResult castResult = CheckRange(strict);
3991 if(castResult != SPELL_CAST_OK)
3992 return castResult;
3996 SpellCastResult castResult = CheckPower();
3997 if(castResult != SPELL_CAST_OK)
3998 return castResult;
4001 if(!m_IsTriggeredSpell) // triggered spell not affected by stun/etc
4003 SpellCastResult castResult = CheckCasterAuras();
4004 if(castResult != SPELL_CAST_OK)
4005 return castResult;
4008 for (int i = 0; i < 3; ++i)
4010 // for effects of spells that have only one target
4011 switch(m_spellInfo->Effect[i])
4013 case SPELL_EFFECT_DUMMY:
4015 if(m_spellInfo->SpellIconID == 1648) // Execute
4017 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4018 return SPELL_FAILED_BAD_TARGETS;
4020 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
4022 if(m_caster->IsInWater())
4023 return SPELL_FAILED_ONLY_ABOVEWATER;
4025 else if(m_spellInfo->SpellIconID==156) // Holy Shock
4027 // spell different for friends and enemies
4028 // hart version required facing
4029 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, m_targets.getUnitTarget() ))
4030 return SPELL_FAILED_UNIT_NOT_INFRONT;
4032 break;
4034 case SPELL_EFFECT_SCHOOL_DAMAGE:
4036 // Hammer of Wrath
4037 if(m_spellInfo->SpellVisual[0] == 7250)
4039 if (!m_targets.getUnitTarget())
4040 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4042 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
4043 return SPELL_FAILED_BAD_TARGETS;
4045 break;
4047 case SPELL_EFFECT_TAMECREATURE:
4049 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
4050 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4052 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
4053 return SPELL_FAILED_HIGHLEVEL;
4055 // use SMSG_PET_TAME_FAILURE?
4056 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
4057 return SPELL_FAILED_BAD_TARGETS;
4059 if(m_caster->GetPetGUID())
4060 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4062 if(m_caster->GetCharmGUID())
4063 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4065 break;
4067 case SPELL_EFFECT_LEARN_SPELL:
4069 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
4070 break;
4072 Pet* pet = m_caster->GetPet();
4074 if(!pet)
4075 return SPELL_FAILED_NO_PET;
4077 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4079 if(!learn_spellproto)
4080 return SPELL_FAILED_NOT_KNOWN;
4082 if(m_spellInfo->spellLevel > pet->getLevel())
4083 return SPELL_FAILED_LOWLEVEL;
4085 break;
4087 case SPELL_EFFECT_LEARN_PET_SPELL:
4089 Pet* pet = m_caster->GetPet();
4091 if(!pet)
4092 return SPELL_FAILED_NO_PET;
4094 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
4096 if(!learn_spellproto)
4097 return SPELL_FAILED_NOT_KNOWN;
4099 if(m_spellInfo->spellLevel > pet->getLevel())
4100 return SPELL_FAILED_LOWLEVEL;
4102 break;
4104 case SPELL_EFFECT_FEED_PET:
4106 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4107 return SPELL_FAILED_BAD_TARGETS;
4109 Item* foodItem = m_targets.getItemTarget();
4110 if(!foodItem)
4111 return SPELL_FAILED_BAD_TARGETS;
4113 Pet* pet = m_caster->GetPet();
4115 if(!pet)
4116 return SPELL_FAILED_NO_PET;
4118 if(!pet->HaveInDiet(foodItem->GetProto()))
4119 return SPELL_FAILED_WRONG_PET_FOOD;
4121 if(!pet->GetCurrentFoodBenefitLevel(foodItem->GetProto()->ItemLevel))
4122 return SPELL_FAILED_FOOD_LOWLEVEL;
4124 if(m_caster->isInCombat() || pet->isInCombat())
4125 return SPELL_FAILED_AFFECTING_COMBAT;
4127 break;
4129 case SPELL_EFFECT_POWER_BURN:
4130 case SPELL_EFFECT_POWER_DRAIN:
4132 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
4133 if(m_caster->GetTypeId() == TYPEID_PLAYER)
4134 if(Unit* target = m_targets.getUnitTarget())
4135 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
4136 return SPELL_FAILED_BAD_TARGETS;
4137 break;
4139 case SPELL_EFFECT_CHARGE:
4141 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
4142 return SPELL_FAILED_ROOTED;
4144 break;
4146 case SPELL_EFFECT_SKINNING:
4148 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
4149 return SPELL_FAILED_BAD_TARGETS;
4151 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
4152 return SPELL_FAILED_TARGET_UNSKINNABLE;
4154 Creature* creature = (Creature*)m_targets.getUnitTarget();
4155 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
4157 return SPELL_FAILED_TARGET_NOT_LOOTED;
4160 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
4162 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
4163 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
4164 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
4165 if (ReqValue > skillValue)
4166 return SPELL_FAILED_LOW_CASTLEVEL;
4168 // chance for fail at orange skinning attempt
4169 if( (m_selfContainer && (*m_selfContainer) == this) &&
4170 skillValue < sWorld.GetConfigMaxSkillValue() &&
4171 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
4172 return SPELL_FAILED_TRY_AGAIN;
4174 break;
4176 case SPELL_EFFECT_OPEN_LOCK_ITEM:
4177 case SPELL_EFFECT_OPEN_LOCK:
4179 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
4180 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
4181 break;
4183 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
4184 // we need a go target in case of TARGET_GAMEOBJECT
4185 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
4186 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
4187 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
4188 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
4189 return SPELL_FAILED_BAD_TARGETS;
4191 // In BattleGround players can use only flags and banners
4192 if( ((Player*)m_caster)->InBattleGround() &&
4193 !((Player*)m_caster)->CanUseBattleGroundObject() )
4194 return SPELL_FAILED_TRY_AGAIN;
4196 // get the lock entry
4197 uint32 lockId = 0;
4198 if (GameObject* go=m_targets.getGOTarget())
4199 lockId = go->GetLockId();
4200 else if(Item* itm=m_targets.getItemTarget())
4201 lockId = itm->GetProto()->LockID;
4203 SkillType skillId =SKILL_NONE;
4204 int32 reqSkillValue = 0;
4205 int32 skillValue = 0;
4207 // check lock compatibility
4208 SpellCastResult res = CanOpenLock(i,lockId,skillId,reqSkillValue,skillValue);
4209 if(res != SPELL_CAST_OK)
4210 return res;
4212 // chance for fail at orange mining/herb/LockPicking gathering attempt
4213 // second check prevent fail at rechecks
4214 if(skillId != SKILL_NONE && (!m_selfContainer || ((*m_selfContainer) != this)))
4216 bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
4218 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
4219 if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue-25, skillValue+37))
4220 return SPELL_FAILED_TRY_AGAIN;
4222 break;
4224 case SPELL_EFFECT_SUMMON_DEAD_PET:
4226 Creature *pet = m_caster->GetPet();
4227 if(!pet)
4228 return SPELL_FAILED_NO_PET;
4230 if(pet->isAlive())
4231 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4233 break;
4235 // This is generic summon effect
4236 case SPELL_EFFECT_SUMMON:
4238 switch(m_spellInfo->EffectMiscValueB[i])
4240 case SUMMON_TYPE_POSESSED:
4241 case SUMMON_TYPE_POSESSED2:
4242 case SUMMON_TYPE_DEMON:
4243 case SUMMON_TYPE_SUMMON:
4245 if(m_caster->GetPetGUID())
4246 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4248 if(m_caster->GetCharmGUID())
4249 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4250 break;
4253 break;
4255 // Not used for summon?
4256 case SPELL_EFFECT_SUMMON_PHANTASM:
4258 if(m_caster->GetPetGUID())
4259 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4261 if(m_caster->GetCharmGUID())
4262 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4264 break;
4266 case SPELL_EFFECT_SUMMON_PET:
4268 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
4271 Pet* pet = ((Player*)m_caster)->GetPet();
4273 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
4275 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
4276 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
4278 else
4279 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4282 if(m_caster->GetCharmGUID())
4283 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4285 break;
4287 case SPELL_EFFECT_SUMMON_PLAYER:
4289 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
4290 return SPELL_FAILED_BAD_TARGETS;
4291 if(!((Player*)m_caster)->GetSelection())
4292 return SPELL_FAILED_BAD_TARGETS;
4294 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
4295 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
4296 return SPELL_FAILED_BAD_TARGETS;
4298 // check if our map is dungeon
4299 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
4301 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
4302 if(!instance)
4303 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
4304 if ( instance->levelMin > target->getLevel() )
4305 return SPELL_FAILED_LOWLEVEL;
4306 if ( instance->levelMax && instance->levelMax < target->getLevel() )
4307 return SPELL_FAILED_HIGHLEVEL;
4309 break;
4311 case SPELL_EFFECT_LEAP:
4312 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
4314 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
4315 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
4316 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
4317 // teleport a bit above terrain level to avoid falling below it
4318 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
4319 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
4320 return SPELL_FAILED_TRY_AGAIN;
4322 float caster_pos_z = m_caster->GetPositionZ();
4323 // Control the caster to not climb or drop when +-fz > 8
4324 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
4325 return SPELL_FAILED_TRY_AGAIN;
4327 // not allow use this effect at battleground until battleground start
4328 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4329 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
4330 if(bg->GetStatus() != STATUS_IN_PROGRESS)
4331 return SPELL_FAILED_TRY_AGAIN;
4332 break;
4334 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
4336 if (m_targets.getUnitTarget()==m_caster)
4337 return SPELL_FAILED_BAD_TARGETS;
4338 break;
4340 default:break;
4344 for (int i = 0; i < 3; ++i)
4346 switch(m_spellInfo->EffectApplyAuraName[i])
4348 case SPELL_AURA_DUMMY:
4350 //custom check
4351 switch(m_spellInfo->Id)
4353 case 61336:
4354 if(m_caster->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
4355 return SPELL_FAILED_ONLY_SHAPESHIFT;
4356 break;
4357 default:
4358 break;
4360 break;
4362 case SPELL_AURA_MOD_POSSESS:
4363 case SPELL_AURA_MOD_CHARM:
4365 if(m_caster->GetPetGUID())
4366 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4368 if(m_caster->GetCharmGUID())
4369 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4371 if(m_caster->GetCharmerGUID())
4372 return SPELL_FAILED_CHARMED;
4374 if(!m_targets.getUnitTarget())
4375 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4377 if(m_targets.getUnitTarget()->GetCharmerGUID())
4378 return SPELL_FAILED_CHARMED;
4380 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4381 return SPELL_FAILED_HIGHLEVEL;
4383 break;
4385 case SPELL_AURA_MOUNTED:
4387 if (m_caster->IsInWater())
4388 return SPELL_FAILED_ONLY_ABOVEWATER;
4390 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4391 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4393 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4394 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
4395 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4397 ShapeshiftForm form = m_caster->m_form;
4398 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4399 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4400 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4401 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN || form == FORM_METAMORPHOSIS )
4402 return SPELL_FAILED_NOT_SHAPESHIFT;
4404 break;
4406 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4408 if(!m_targets.getUnitTarget())
4409 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4411 // can be casted at non-friendly unit or own pet/charm
4412 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4413 return SPELL_FAILED_TARGET_FRIENDLY;
4415 break;
4417 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4418 case SPELL_AURA_FLY:
4420 // not allow cast fly spells at old maps by players (all spells is self target)
4421 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4423 if( !((Player*)m_caster)->IsAllowUseFlyMountsHere() )
4424 return SPELL_FAILED_NOT_HERE;
4427 break;
4429 case SPELL_AURA_PERIODIC_MANA_LEECH:
4431 if (!m_targets.getUnitTarget())
4432 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4434 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
4435 break;
4437 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
4438 return SPELL_FAILED_BAD_TARGETS;
4440 break;
4442 default:
4443 break;
4447 // all ok
4448 return SPELL_CAST_OK;
4451 SpellCastResult Spell::CheckPetCast(Unit* target)
4453 if(!m_caster->isAlive())
4454 return SPELL_FAILED_CASTER_DEAD;
4456 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4457 return SPELL_FAILED_SPELL_IN_PROGRESS;
4458 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4459 return SPELL_FAILED_AFFECTING_COMBAT;
4461 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4463 //dead owner (pets still alive when owners ressed?)
4464 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4465 return SPELL_FAILED_CASTER_DEAD;
4467 if(!target && m_targets.getUnitTarget())
4468 target = m_targets.getUnitTarget();
4470 bool need = false;
4471 for(uint32 i = 0;i<3;++i)
4473 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4475 need = true;
4476 if(!target)
4477 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4478 break;
4481 if(need)
4482 m_targets.setUnitTarget(target);
4484 Unit* _target = m_targets.getUnitTarget();
4486 if(_target) //for target dead/target not valid
4488 if(!_target->isAlive())
4489 return SPELL_FAILED_BAD_TARGETS;
4491 if(IsPositiveSpell(m_spellInfo->Id))
4493 if(m_caster->IsHostileTo(_target))
4494 return SPELL_FAILED_BAD_TARGETS;
4496 else
4498 bool duelvsplayertar = false;
4499 for(int j=0;j<3;j++)
4501 //TARGET_DUELVSPLAYER is positive AND negative
4502 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4504 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4506 return SPELL_FAILED_BAD_TARGETS;
4510 //cooldown
4511 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4512 return SPELL_FAILED_NOT_READY;
4515 return CheckCast(true);
4518 SpellCastResult Spell::CheckCasterAuras() const
4520 // Flag drop spells totally immuned to caster auras
4521 // FIXME: find more nice check for all totally immuned spells
4522 // AttributesEx3 & 0x10000000?
4523 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4524 return SPELL_CAST_OK;
4526 uint8 school_immune = 0;
4527 uint32 mechanic_immune = 0;
4528 uint32 dispel_immune = 0;
4530 //Check if the spell grants school or mechanic immunity.
4531 //We use bitmasks so the loop is done only once and not on every aura check below.
4532 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4534 for(int i = 0;i < 3; i ++)
4536 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4537 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4538 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4539 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4540 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4541 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4543 //immune movement impairment and loss of control
4544 if(m_spellInfo->Id==(uint32)42292)
4545 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4548 //Check whether the cast should be prevented by any state you might have.
4549 SpellCastResult prevented_reason = SPELL_CAST_OK;
4550 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4551 uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
4552 if(unitflag & UNIT_FLAG_STUNNED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4553 prevented_reason = SPELL_FAILED_STUNNED;
4554 else if(unitflag & UNIT_FLAG_CONFUSED && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4555 prevented_reason = SPELL_FAILED_CONFUSED;
4556 else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4557 prevented_reason = SPELL_FAILED_FLEEING;
4558 else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4559 prevented_reason = SPELL_FAILED_SILENCED;
4560 else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4561 prevented_reason = SPELL_FAILED_PACIFIED;
4563 // Attr must make flag drop spell totally immune from all effects
4564 if(prevented_reason != SPELL_CAST_OK)
4566 if(school_immune || mechanic_immune || dispel_immune)
4568 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4569 Unit::AuraMap const& auras = m_caster->GetAuras();
4570 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
4572 if(itr->second)
4574 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4575 continue;
4576 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4577 continue;
4578 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4579 continue;
4581 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4582 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4583 switch(itr->second->GetModifier()->m_auraname)
4585 case SPELL_AURA_MOD_STUN:
4586 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4587 return SPELL_FAILED_STUNNED;
4588 break;
4589 case SPELL_AURA_MOD_CONFUSE:
4590 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4591 return SPELL_FAILED_CONFUSED;
4592 break;
4593 case SPELL_AURA_MOD_FEAR:
4594 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4595 return SPELL_FAILED_FLEEING;
4596 break;
4597 case SPELL_AURA_MOD_SILENCE:
4598 case SPELL_AURA_MOD_PACIFY:
4599 case SPELL_AURA_MOD_PACIFY_SILENCE:
4600 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4601 return SPELL_FAILED_PACIFIED;
4602 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4603 return SPELL_FAILED_SILENCED;
4604 break;
4609 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4610 else
4611 return prevented_reason;
4613 return SPELL_CAST_OK;
4616 bool Spell::CanAutoCast(Unit* target)
4618 uint64 targetguid = target->GetGUID();
4620 for(uint32 j = 0;j<3;j++)
4622 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4624 if( m_spellInfo->StackAmount <= 1)
4626 if( target->HasAura(m_spellInfo->Id, j) )
4627 return false;
4629 else
4631 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4632 return false;
4635 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4637 if( target->HasAura(m_spellInfo->Id, j) )
4638 return false;
4642 SpellCastResult result = CheckPetCast(target);
4644 if(result == SPELL_CAST_OK || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4646 FillTargetMap();
4647 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4648 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4649 if( ihit->targetGUID == targetguid )
4650 return true;
4652 return false; //target invalid
4655 SpellCastResult Spell::CheckRange(bool strict)
4657 float range_mod;
4659 // self cast doesn't need range checking -- also for Starshards fix
4660 if (m_spellInfo->rangeIndex == 1)
4661 return SPELL_CAST_OK;
4663 if (strict) //add radius of caster
4664 range_mod = 1.25;
4665 else //add radius of caster and ~5 yds "give"
4666 range_mod = 6.25;
4668 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4669 float max_range = GetSpellMaxRange(srange) + range_mod;
4670 float min_range = GetSpellMinRange(srange);
4672 if(Player* modOwner = m_caster->GetSpellModOwner())
4673 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4675 Unit *target = m_targets.getUnitTarget();
4677 if(target && target != m_caster)
4679 // distance from target in checks
4680 float dist = m_caster->GetCombatDistance(target);
4682 if(dist > max_range)
4683 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4684 if(dist < min_range)
4685 return SPELL_FAILED_TOO_CLOSE;
4686 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4687 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4688 return SPELL_FAILED_UNIT_NOT_INFRONT;
4691 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4693 if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,max_range))
4694 return SPELL_FAILED_OUT_OF_RANGE;
4695 if(m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,min_range))
4696 return SPELL_FAILED_TOO_CLOSE;
4699 return SPELL_CAST_OK;
4702 int32 Spell::CalculatePowerCost()
4704 // item cast not used power
4705 if(m_CastItem)
4706 return 0;
4708 // Spell drain all exist power on cast (Only paladin lay of Hands)
4709 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4711 // If power type - health drain all
4712 if (m_spellInfo->powerType == POWER_HEALTH)
4713 return m_caster->GetHealth();
4714 // Else drain all power
4715 if (m_spellInfo->powerType < MAX_POWERS)
4716 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4717 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4718 return 0;
4721 // Base powerCost
4722 int32 powerCost = m_spellInfo->manaCost;
4723 // PCT cost from total amount
4724 if (m_spellInfo->ManaCostPercentage)
4726 switch (m_spellInfo->powerType)
4728 // health as power used
4729 case POWER_HEALTH:
4730 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4731 break;
4732 case POWER_MANA:
4733 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4734 break;
4735 case POWER_RAGE:
4736 case POWER_FOCUS:
4737 case POWER_ENERGY:
4738 case POWER_HAPPINESS:
4739 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4740 break;
4741 case POWER_RUNE:
4742 case POWER_RUNIC_POWER:
4743 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4744 break;
4745 default:
4746 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4747 return 0;
4750 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4751 // Flat mod from caster auras by spell school
4752 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4753 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4754 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4755 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4756 // Apply cost mod by spell
4757 if(Player* modOwner = m_caster->GetSpellModOwner())
4758 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4760 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4761 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4763 // PCT mod from user auras by school
4764 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4765 if (powerCost < 0)
4766 powerCost = 0;
4767 return powerCost;
4770 SpellCastResult Spell::CheckPower()
4772 // item cast not used power
4773 if(m_CastItem)
4774 return SPELL_CAST_OK;
4776 // health as power used - need check health amount
4777 if(m_spellInfo->powerType == POWER_HEALTH)
4779 if(m_caster->GetHealth() <= m_powerCost)
4780 return SPELL_FAILED_CASTER_AURASTATE;
4781 return SPELL_CAST_OK;
4783 // Check valid power type
4784 if( m_spellInfo->powerType >= MAX_POWERS )
4786 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4787 return SPELL_FAILED_UNKNOWN;
4790 SpellCastResult failReason = CheckRuneCost(m_spellInfo->runeCostID);
4791 if(failReason != SPELL_CAST_OK)
4792 return failReason;
4794 // Check power amount
4795 Powers powerType = Powers(m_spellInfo->powerType);
4796 if(m_caster->GetPower(powerType) < m_powerCost)
4797 return SPELL_FAILED_NO_POWER;
4798 else
4799 return SPELL_CAST_OK;
4802 SpellCastResult Spell::CheckItems()
4804 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4805 return SPELL_CAST_OK;
4807 Player* p_caster = (Player*)m_caster;
4809 // cast item checks
4810 if(m_CastItem)
4812 uint32 itemid = m_CastItem->GetEntry();
4813 if( !p_caster->HasItemCount(itemid,1) )
4814 return SPELL_FAILED_ITEM_NOT_READY;
4816 ItemPrototype const *proto = m_CastItem->GetProto();
4817 if(!proto)
4818 return SPELL_FAILED_ITEM_NOT_READY;
4820 for (int i = 0; i<5; ++i)
4821 if (proto->Spells[i].SpellCharges)
4822 if(m_CastItem->GetSpellCharges(i)==0)
4823 return SPELL_FAILED_NO_CHARGES_REMAIN;
4825 // consumable cast item checks
4826 if (proto->Class == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4828 // such items should only fail if there is no suitable effect at all - see Rejuvenation Potions for example
4829 SpellCastResult failReason = SPELL_CAST_OK;
4830 for (int i = 0; i < 3; ++i)
4832 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4833 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4834 continue;
4836 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4838 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4840 failReason = SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4841 continue;
4843 else
4845 failReason = SPELL_CAST_OK;
4846 break;
4850 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4851 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4853 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4855 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
4856 continue;
4859 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4860 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4862 failReason = SPELL_FAILED_ALREADY_AT_FULL_POWER;
4863 continue;
4865 else
4867 failReason = SPELL_CAST_OK;
4868 break;
4872 if (failReason != SPELL_CAST_OK)
4873 return failReason;
4877 // check target item
4878 if(m_targets.getItemTargetGUID())
4880 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4881 return SPELL_FAILED_BAD_TARGETS;
4883 if(!m_targets.getItemTarget())
4884 return SPELL_FAILED_ITEM_GONE;
4886 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4887 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4889 // if not item target then required item must be equipped
4890 else
4892 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4893 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4896 // check spell focus object
4897 if(m_spellInfo->RequiresSpellFocus)
4899 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4900 Cell cell(p);
4901 cell.data.Part.reserved = ALL_DISTRICT;
4903 GameObject* ok = NULL;
4904 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4905 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster,ok,go_check);
4907 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4908 CellLock<GridReadGuard> cell_lock(cell, p);
4909 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4911 if(!ok)
4912 return SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4914 focusObject = ok; // game object found in range
4917 // check reagents (ignore triggered spells with reagents processed by original spell) and special reagent ignore case.
4918 if (!m_IsTriggeredSpell && !p_caster->CanNoReagentCast(m_spellInfo))
4920 for(uint32 i=0;i<8;++i)
4922 if(m_spellInfo->Reagent[i] <= 0)
4923 continue;
4925 uint32 itemid = m_spellInfo->Reagent[i];
4926 uint32 itemcount = m_spellInfo->ReagentCount[i];
4928 // if CastItem is also spell reagent
4929 if( m_CastItem && m_CastItem->GetEntry() == itemid )
4931 ItemPrototype const *proto = m_CastItem->GetProto();
4932 if(!proto)
4933 return SPELL_FAILED_ITEM_NOT_READY;
4934 for(int s=0; s < MAX_ITEM_PROTO_SPELLS; ++s)
4936 // CastItem will be used up and does not count as reagent
4937 int32 charges = m_CastItem->GetSpellCharges(s);
4938 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
4940 ++itemcount;
4941 break;
4945 if( !p_caster->HasItemCount(itemid,itemcount) )
4946 return SPELL_FAILED_ITEM_NOT_READY; //0x54
4950 // check totem-item requirements (items presence in inventory)
4951 uint32 totems = 2;
4952 for(int i=0;i<2;++i)
4954 if(m_spellInfo->Totem[i] != 0)
4956 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
4958 totems -= 1;
4959 continue;
4961 }else
4962 totems -= 1;
4964 if(totems != 0)
4965 return SPELL_FAILED_TOTEMS; //0x7C
4967 // Check items for TotemCategory (items presence in inventory)
4968 uint32 TotemCategory = 2;
4969 for(int i=0;i<2;++i)
4971 if(m_spellInfo->TotemCategory[i] != 0)
4973 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
4975 TotemCategory -= 1;
4976 continue;
4979 else
4980 TotemCategory -= 1;
4982 if(TotemCategory != 0)
4983 return SPELL_FAILED_TOTEM_CATEGORY; //0x7B
4985 // special checks for spell effects
4986 for(int i = 0; i < 3; ++i)
4988 switch (m_spellInfo->Effect[i])
4990 case SPELL_EFFECT_CREATE_ITEM:
4992 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
4994 ItemPosCountVec dest;
4995 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
4996 if (msg != EQUIP_ERR_OK )
4998 p_caster->SendEquipError( msg, NULL, NULL );
4999 return SPELL_FAILED_DONT_REPORT;
5002 break;
5004 case SPELL_EFFECT_ENCHANT_ITEM:
5005 case SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC:
5007 Item* targetItem = m_targets.getItemTarget();
5008 if(!targetItem)
5009 return SPELL_FAILED_ITEM_NOT_FOUND;
5011 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
5012 return SPELL_FAILED_LOWLEVEL;
5013 // Not allow enchant in trade slot for some enchant type
5014 if( targetItem->GetOwner() != m_caster )
5016 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5017 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5018 if(!pEnchant)
5019 return SPELL_FAILED_ERROR;
5020 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5021 return SPELL_FAILED_NOT_TRADEABLE;
5023 break;
5025 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
5027 Item *item = m_targets.getItemTarget();
5028 if(!item)
5029 return SPELL_FAILED_ITEM_NOT_FOUND;
5030 // Not allow enchant in trade slot for some enchant type
5031 if( item->GetOwner() != m_caster )
5033 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
5034 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
5035 if(!pEnchant)
5036 return SPELL_FAILED_ERROR;
5037 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
5038 return SPELL_FAILED_NOT_TRADEABLE;
5040 break;
5042 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
5043 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
5044 break;
5045 case SPELL_EFFECT_DISENCHANT:
5047 if(!m_targets.getItemTarget())
5048 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5050 // prevent disenchanting in trade slot
5051 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5052 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5054 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
5055 if(!itemProto)
5056 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5058 uint32 item_quality = itemProto->Quality;
5059 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
5060 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
5061 if (item_disenchantskilllevel == uint32(-1))
5062 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5063 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
5064 return SPELL_FAILED_LOW_CASTLEVEL;
5065 if(item_quality > 4 || item_quality < 2)
5066 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5067 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
5068 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5069 if (!itemProto->DisenchantID)
5070 return SPELL_FAILED_CANT_BE_DISENCHANTED;
5071 break;
5073 case SPELL_EFFECT_PROSPECTING:
5075 if(!m_targets.getItemTarget())
5076 return SPELL_FAILED_CANT_BE_PROSPECTED;
5077 //ensure item is a prospectable ore
5078 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5079 return SPELL_FAILED_CANT_BE_PROSPECTED;
5080 //prevent prospecting in trade slot
5081 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5082 return SPELL_FAILED_CANT_BE_PROSPECTED;
5083 //Check for enough skill in jewelcrafting
5084 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5085 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
5086 return SPELL_FAILED_LOW_CASTLEVEL;
5087 //make sure the player has the required ores in inventory
5088 if(m_targets.getItemTarget()->GetCount() < 5)
5089 return SPELL_FAILED_NEED_MORE_ITEMS;
5091 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
5092 return SPELL_FAILED_CANT_BE_PROSPECTED;
5094 break;
5096 case SPELL_EFFECT_MILLING:
5098 if(!m_targets.getItemTarget())
5099 return SPELL_FAILED_CANT_BE_MILLED;
5100 //ensure item is a millable herb
5101 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_HERBS) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
5102 return SPELL_FAILED_CANT_BE_MILLED;
5103 //prevent milling in trade slot
5104 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
5105 return SPELL_FAILED_CANT_BE_MILLED;
5106 //Check for enough skill in inscription
5107 uint32 item_millingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
5108 if(item_millingskilllevel >p_caster->GetSkillValue(SKILL_INSCRIPTION))
5109 return SPELL_FAILED_LOW_CASTLEVEL;
5110 //make sure the player has the required herbs in inventory
5111 if(m_targets.getItemTarget()->GetCount() < 5)
5112 return SPELL_FAILED_NEED_MORE_ITEMS;
5114 if(!LootTemplates_Milling.HaveLootFor(m_targets.getItemTargetEntry()))
5115 return SPELL_FAILED_CANT_BE_MILLED;
5117 break;
5119 case SPELL_EFFECT_WEAPON_DAMAGE:
5120 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
5122 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
5123 if( m_attackType != RANGED_ATTACK )
5124 break;
5125 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
5126 if(!pItem || pItem->IsBroken())
5127 return SPELL_FAILED_EQUIPPED_ITEM;
5129 switch(pItem->GetProto()->SubClass)
5131 case ITEM_SUBCLASS_WEAPON_THROWN:
5133 uint32 ammo = pItem->GetEntry();
5134 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5135 return SPELL_FAILED_NO_AMMO;
5136 }; break;
5137 case ITEM_SUBCLASS_WEAPON_GUN:
5138 case ITEM_SUBCLASS_WEAPON_BOW:
5139 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5141 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
5142 if(!ammo)
5144 // Requires No Ammo
5145 if(m_caster->GetDummyAura(46699))
5146 break; // skip other checks
5148 return SPELL_FAILED_NO_AMMO;
5151 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
5152 if(!ammoProto)
5153 return SPELL_FAILED_NO_AMMO;
5155 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
5156 return SPELL_FAILED_NO_AMMO;
5158 // check ammo ws. weapon compatibility
5159 switch(pItem->GetProto()->SubClass)
5161 case ITEM_SUBCLASS_WEAPON_BOW:
5162 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
5163 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
5164 return SPELL_FAILED_NO_AMMO;
5165 break;
5166 case ITEM_SUBCLASS_WEAPON_GUN:
5167 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
5168 return SPELL_FAILED_NO_AMMO;
5169 break;
5170 default:
5171 return SPELL_FAILED_NO_AMMO;
5174 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
5175 return SPELL_FAILED_NO_AMMO;
5176 }; break;
5177 case ITEM_SUBCLASS_WEAPON_WAND:
5178 default:
5179 break;
5181 break;
5183 default:break;
5187 return SPELL_CAST_OK;
5190 void Spell::Delayed()
5192 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
5193 return;
5195 if (m_spellState == SPELL_STATE_DELAYED)
5196 return; // spell is active and can't be time-backed
5198 if(isDelayableNoMore()) // Spells may only be delayed twice
5199 return;
5201 // spells not loosing casting time ( slam, dynamites, bombs.. )
5202 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
5203 return;
5205 //check pushback reduce
5206 int32 delaytime = 500; // spellcasting delay is normally 500ms
5207 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5208 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
5209 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5210 if(delayReduce >= 100)
5211 return;
5213 delaytime = delaytime * (100 - delayReduce) / 100;
5215 if(int32(m_timer) + delaytime > m_casttime)
5217 delaytime = m_casttime - m_timer;
5218 m_timer = m_casttime;
5220 else
5221 m_timer += delaytime;
5223 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
5225 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
5226 data.append(m_caster->GetPackGUID());
5227 data << uint32(delaytime);
5229 m_caster->SendMessageToSet(&data,true);
5232 void Spell::DelayedChannel()
5234 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
5235 return;
5237 if(isDelayableNoMore()) // Spells may only be delayed twice
5238 return;
5240 //check pushback reduce
5241 int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
5242 int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
5243 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,delayReduce, this);
5244 delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
5245 if(delayReduce >= 100)
5246 return;
5248 delaytime = delaytime * (100 - delayReduce) / 100;
5250 if(int32(m_timer) < delaytime)
5252 delaytime = m_timer;
5253 m_timer = 0;
5255 else
5256 m_timer -= delaytime;
5258 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
5260 for(std::list<TargetInfo>::const_iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
5262 if ((*ihit).missCondition == SPELL_MISS_NONE)
5264 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
5265 if (unit)
5267 for (int j=0;j<3;j++)
5268 if( ihit->effectMask & (1<<j) )
5269 unit->DelayAura(m_spellInfo->Id, j, delaytime);
5275 for(int j = 0; j < 3; j++)
5277 // partially interrupt persistent area auras
5278 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
5279 if(dynObj)
5280 dynObj->Delay(delaytime);
5283 SendChannelUpdate(m_timer);
5286 void Spell::UpdatePointers()
5288 if(m_originalCasterGUID==m_caster->GetGUID())
5289 m_originalCaster = m_caster;
5290 else
5292 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
5293 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
5296 m_targets.Update(m_caster);
5299 bool Spell::IsAffectedByAura(Aura *aura)
5301 return spellmgr.IsAffectedByMod(m_spellInfo, aura->getAuraSpellMod());
5304 bool Spell::CheckTargetCreatureType(Unit* target) const
5306 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
5308 // Curse of Doom : not find another way to fix spell target check :/
5309 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
5311 // not allow cast at player
5312 if(target->GetTypeId()==TYPEID_PLAYER)
5313 return false;
5315 spellCreatureTargetMask = 0x7FF;
5318 // Dismiss Pet and Taming Lesson skipped
5319 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
5320 spellCreatureTargetMask = 0;
5322 if (spellCreatureTargetMask)
5324 uint32 TargetCreatureType = target->GetCreatureTypeMask();
5326 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
5328 return true;
5331 CurrentSpellTypes Spell::GetCurrentContainer()
5333 if (IsNextMeleeSwingSpell())
5334 return(CURRENT_MELEE_SPELL);
5335 else if (IsAutoRepeat())
5336 return(CURRENT_AUTOREPEAT_SPELL);
5337 else if (IsChanneledSpell(m_spellInfo))
5338 return(CURRENT_CHANNELED_SPELL);
5339 else
5340 return(CURRENT_GENERIC_SPELL);
5343 bool Spell::CheckTarget( Unit* target, uint32 eff )
5345 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
5346 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
5348 if (!CheckTargetCreatureType(target))
5349 return false;
5352 // Check Aura spell req (need for AoE spells)
5353 if(m_spellInfo->targetAuraSpell && !target->HasAura(m_spellInfo->targetAuraSpell))
5354 return false;
5355 if (m_spellInfo->excludeTargetAuraSpell && target->HasAura(m_spellInfo->excludeTargetAuraSpell))
5356 return false;
5358 // Check targets for not_selectable unit flag and remove
5359 // A player can cast spells on his pet (or other controlled unit) though in any state
5360 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
5362 // any unattackable target skipped
5363 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
5364 return false;
5366 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
5367 // in case TARGET_SCRIPT target selected by server always and can't be cheated
5368 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
5369 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
5370 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
5371 return false;
5374 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
5375 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
5377 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
5378 return false;
5380 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
5381 return false;
5384 //Check targets for LOS visibility (except spells without range limitations )
5385 switch(m_spellInfo->Effect[eff])
5387 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
5388 break;
5389 case SPELL_EFFECT_DUMMY:
5390 if(m_spellInfo->Id!=20577) // Cannibalize
5391 break;
5392 //fall through
5393 case SPELL_EFFECT_RESURRECT_NEW:
5394 // player far away, maybe his corpse near?
5395 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
5397 if(!m_targets.getCorpseTargetGUID())
5398 return false;
5400 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
5401 if(!corpse)
5402 return false;
5404 if(target->GetGUID()!=corpse->GetOwnerGUID())
5405 return false;
5407 if(!corpse->IsWithinLOSInMap(m_caster))
5408 return false;
5411 // all ok by some way or another, skip normal check
5412 break;
5413 default: // normal case
5414 // Get GO cast coordinates if original caster -> GO
5415 WorldObject *caster = NULL;
5416 if (IS_GAMEOBJECT_GUID(m_originalCasterGUID))
5417 caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
5418 if (!caster)
5419 caster = m_caster;
5420 if(target!=m_caster && !target->IsWithinLOSInMap(caster))
5421 return false;
5422 break;
5425 return true;
5428 bool Spell::IsNeedSendToClient() const
5430 return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || IsChanneledSpell(m_spellInfo) ||
5431 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5434 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5436 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
5437 if(itr->effectMask & (1<<effect))
5438 return true;
5440 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
5441 if(itr->effectMask & (1<<effect))
5442 return true;
5444 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
5445 if(itr->effectMask & (1<<effect))
5446 return true;
5448 return false;
5451 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5453 m_Spell = spell;
5456 SpellEvent::~SpellEvent()
5458 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5459 m_Spell->cancel();
5461 if (m_Spell->IsDeletable())
5463 delete m_Spell;
5465 else
5467 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5468 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
5472 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5474 // update spell if it is not finished
5475 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5476 m_Spell->update(p_time);
5478 // check spell state to process
5479 switch (m_Spell->getState())
5481 case SPELL_STATE_FINISHED:
5483 // spell was finished, check deletable state
5484 if (m_Spell->IsDeletable())
5486 // check, if we do have unfinished triggered spells
5488 return(true); // spell is deletable, finish event
5490 // event will be re-added automatically at the end of routine)
5491 } break;
5493 case SPELL_STATE_CASTING:
5495 // this spell is in channeled state, process it on the next update
5496 // event will be re-added automatically at the end of routine)
5497 } break;
5499 case SPELL_STATE_DELAYED:
5501 // first, check, if we have just started
5502 if (m_Spell->GetDelayStart() != 0)
5504 // no, we aren't, do the typical update
5505 // check, if we have channeled spell on our hands
5506 if (IsChanneledSpell(m_Spell->m_spellInfo))
5508 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5509 // check, if we have casting anything else except this channeled spell and autorepeat
5510 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5512 // another non-melee non-delayed spell is casted now, abort
5513 m_Spell->cancel();
5515 else
5517 // do the action (pass spell to channeling state)
5518 m_Spell->handle_immediate();
5520 // event will be re-added automatically at the end of routine)
5522 else
5524 // run the spell handler and think about what we can do next
5525 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5526 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5527 if (n_offset)
5529 // re-add us to the queue
5530 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5531 return(false); // event not complete
5533 // event complete
5534 // finish update event will be re-added automatically at the end of routine)
5537 else
5539 // delaying had just started, record the moment
5540 m_Spell->SetDelayStart(e_time);
5541 // re-plan the event for the delay moment
5542 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5543 return(false); // event not complete
5545 } break;
5547 default:
5549 // all other states
5550 // event will be re-added automatically at the end of routine)
5551 } break;
5554 // spell processing not complete, plan event on the next update interval
5555 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5556 return(false); // event not complete
5559 void SpellEvent::Abort(uint64 /*e_time*/)
5561 // oops, the spell we try to do is aborted
5562 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5563 m_Spell->cancel();
5566 bool SpellEvent::IsDeletable() const
5568 return m_Spell->IsDeletable();
5571 SpellCastResult Spell::CanOpenLock(uint32 effIndex, uint32 lockId, SkillType& skillId, int32& reqSkillValue, int32& skillValue)
5573 if(!lockId) // possible case for GO and maybe for items.
5574 return SPELL_CAST_OK;
5576 // Get LockInfo
5577 LockEntry const *lockInfo = sLockStore.LookupEntry(lockId);
5579 if (!lockInfo)
5580 return SPELL_FAILED_BAD_TARGETS;
5582 bool reqKey = false; // some locks not have reqs
5584 for(int j = 0; j < 8; ++j)
5586 switch(lockInfo->Type[j])
5588 // check key item (many fit cases can be)
5589 case LOCK_KEY_ITEM:
5590 if(lockInfo->Index[j] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[j])
5591 return SPELL_CAST_OK;
5592 reqKey = true;
5593 break;
5594 // check key skill (only single first fit case can be)
5595 case LOCK_KEY_SKILL:
5597 reqKey = true;
5599 // wrong locktype, skip
5600 if(uint32(m_spellInfo->EffectMiscValue[effIndex]) != lockInfo->Index[j])
5601 continue;
5603 skillId = SkillByLockType(LockType(lockInfo->Index[j]));
5605 if ( skillId != SKILL_NONE )
5607 // skill bonus provided by casting spell (mostly item spells)
5608 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
5609 uint32 spellSkillBonus = uint32(m_currentBasePoints[effIndex]+1);
5610 reqSkillValue = lockInfo->Skill[j];
5612 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
5613 skillValue = m_CastItem || m_caster->GetTypeId()!= TYPEID_PLAYER ?
5614 0 : ((Player*)m_caster)->GetSkillValue(skillId);
5616 skillValue += spellSkillBonus;
5618 if (skillValue < reqSkillValue)
5619 return SPELL_FAILED_LOW_CASTLEVEL;
5622 return SPELL_CAST_OK;
5627 if(reqKey)
5628 return SPELL_FAILED_BAD_TARGETS;
5630 return SPELL_CAST_OK;
5633 void Spell::FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radius, SpellNotifyPushType pushType, SpellTargets spellTargets )
5635 CellPair p(MaNGOS::ComputeCellPair(x, y));
5636 Cell cell(p);
5637 cell.data.Part.reserved = ALL_DISTRICT;
5638 cell.SetNoCreate();
5639 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, pushType, spellTargets);
5640 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
5641 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
5642 CellLock<GridReadGuard> cell_lock(cell, p);
5643 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
5644 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());