1 = MaNGOS -- History of visible changes =
3 Copyright (c) 2005-2009 MaNGOS project <http://getmangos.com/>
5 See the COPYING file for copying conditions.
7 Visit our project website for documentation, and more:
10 Visit our forums for support:
11 http://getmangos.com/community/
13 Please submit bug reports at:
14 http://mangos.lighthouseapp.com/
18 * Upgrade to client version 3.0.9 (build 9551).
21 * Migrate from SVN to GIT.
22 * Implemented arena system.
23 * Start using Adaptive Communication Environment (ACE) framework v.5.6.6 in server network code.
24 * Update Visual Leak Detector lib to Version 1.9g (beta).
25 * Upgrade to client version 2.4.3 (build 8606).
28 * Lots of improvements in the spell system.
29 * Now use Mersenne Twister random number generator.
30 * MySQL client libs updated to 5.0.56.
31 * Upgrade to client version 2.4.2 (build 8278).
34 * master looter lot mode,
35 * FFA PvP zones and FFA PvP server type support,
37 * unique equipped items support, including gems,
40 * sockets library updated to v.2.2.9 version,
41 * 64-bit binaries building at Windows,
42 * Upgrade to client version 2.3.0 (build 7561).
45 * recipes discovery system support,
46 * more auras, effects, spells, and talents working,
47 * players queue at login support,
48 * mangosd/realmd as Windows services support,
49 * autogeneration mangosd/realmd crash reports (Windows only),
50 * Visual Studio 2008 Express and Pro support,
51 * division Mangos DataBase to MangosDB(WorldDB) and CharactersDB.
52 * Upgrade to client version 2.2.3 (build 7359).
55 * battleground support,
56 * gender specific creatures,
57 * game objects triggering more scripts,
58 * more auras, effects, spells, and talents working,
59 * dungeon specific data,
60 * localization support for data,
61 * vmaps for line of sight handling,
62 * build support for OpenBSD and FreeBSD,
63 * Upgrade to client version 2.1.3 (build 6898).
65 Version 0.7, Codename "Eye of the Storm"
66 * Full rewrite of the GNU autotools based build system, in order to
67 smooth and clean up the build process.
68 * Full rewrite of the Windows build system, allowing MaNGOS to be built
69 from Visual C++ 2003 Toolkit, Visual C++ 2003, Visual C++ 2005.
70 * Upgrade to client version 2.0.12 (build 6546).
72 Version 0.6, Codename "Black Dragonflight"
73 * MaNGOS development moved to http://sourceforge.net/projects/mangos/
74 * A lots of speed improvements to data handling and data transfer have been
76 * Mail, auction house, profession, creature, and game object systems have seen
77 a lot of improvements and can be considered feature complete. Some minor bugs
79 * Rest system has been finished.
80 * Initial pet stable support has been added.
81 * PvP and duel system have seen lots of improvements
82 * Guilds are not just a myth anymore. Coming closer to full guild support.
83 * Taxi and transport system is close to a fully working system.
84 * A lot more has been added.
86 Version 0.5, Codename "Stable Master"
87 * Core stability improvements, lots of threading and memory usage related
88 bugs have been resolved.
89 * MySQL Database backend has been cleaned up.
90 * Proper support for game clients of version 1.10.2 has been added.
91 * Support for auras, pets, spells, talents, totems, etc. has been added
93 * Cross-platform issues have been resolved, MaNGOS should now build on
94 more platforms, including FreeBSD.
96 Version 0.1, Codename "Lightbringer"
99 * Lots a game features working.
100 * Lovely optimizations for the beloved server.
102 Version 0.0.3, Codename "Mango Carpet"
103 * Interim release, not gone public.
105 Version 0.0.2, Codename "Library"
106 * Most data conversions working.
108 * More features working.
111 Version 0.0.1, Codename "Endeavour"
112 * Data converter added.
113 * Build system improvements.
114 * Bug fixing and code cleaning.