2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Database/DatabaseEnv.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "MapManager.h"
25 #include "ObjectMgr.h"
28 #include "SocialMgr.h"
53 bool Guild::create(uint64 lGuid
, std::string gname
)
58 if(!objmgr
.GetPlayerNameByGUID(lGuid
, lName
))
60 if(objmgr
.GetGuildByName(gname
))
63 sLog
.outDebug("GUILD: creating guild %s to leader: %u", gname
.c_str(), GUID_LOPART(lGuid
));
68 MOTD
= "No message set.";
72 Id
= objmgr
.GenerateGuildId();
74 // gname already assigned to Guild::name, use it to encode string for DB
75 CharacterDatabase
.escape_string(gname
);
77 std::string dbGINFO
= GINFO
;
78 std::string dbMOTD
= MOTD
;
79 CharacterDatabase
.escape_string(dbGINFO
);
80 CharacterDatabase
.escape_string(dbMOTD
);
82 CharacterDatabase
.BeginTransaction();
83 // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
84 CharacterDatabase
.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", Id
);
85 CharacterDatabase
.PExecute("DELETE FROM guild_member WHERE guildid='%u'", Id
);
86 CharacterDatabase
.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
87 "VALUES('%u','%s','%u', '%s', '%s', NOW(),'%u','%u','%u','%u','%u','" I64FMTD
"')",
88 Id
, gname
.c_str(), GUID_LOPART(leaderGuid
), dbGINFO
.c_str(), dbMOTD
.c_str(), EmblemStyle
, EmblemColor
, BorderStyle
, BorderColor
, BackgroundColor
, guildbank_money
);
89 CharacterDatabase
.CommitTransaction();
91 rname
= "Guild Master";
92 CreateRank(rname
,GR_RIGHT_ALL
);
94 CreateRank(rname
,GR_RIGHT_ALL
);
96 CreateRank(rname
,GR_RIGHT_GCHATLISTEN
| GR_RIGHT_GCHATSPEAK
);
98 CreateRank(rname
,GR_RIGHT_GCHATLISTEN
| GR_RIGHT_GCHATSPEAK
);
100 CreateRank(rname
,GR_RIGHT_GCHATLISTEN
| GR_RIGHT_GCHATSPEAK
);
102 return AddMember(lGuid
, (uint32
)GR_GUILDMASTER
);
105 bool Guild::AddMember(uint64 plGuid
, uint32 plRank
)
107 Player
* pl
= objmgr
.GetPlayer(plGuid
);
110 if(pl
->GetGuildId() != 0)
115 if(Player::GetGuildIdFromDB(plGuid
) != 0) // player already in guild
119 // remove all player signs from another petitions
120 // this will be prevent attempt joining player to many guilds and corrupt guild data integrity
121 Player::RemovePetitionsAndSigns(plGuid
, 9);
124 MemberSlot newmember
;
126 if(!FillPlayerData(plGuid
, &newmember
)) // problems with player data collection
129 newmember
.RankId
= plRank
;
130 newmember
.OFFnote
= (std::string
)"";
131 newmember
.Pnote
= (std::string
)"";
132 newmember
.logout_time
= time(NULL
);
133 newmember
.BankResetTimeMoney
= 0; // this will force update at first query
134 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
135 newmember
.BankResetTimeTab
[i
] = 0;
136 members
[GUID_LOPART(plGuid
)] = newmember
;
138 std::string dbPnote
= newmember
.Pnote
;
139 std::string dbOFFnote
= newmember
.OFFnote
;
140 CharacterDatabase
.escape_string(dbPnote
);
141 CharacterDatabase
.escape_string(dbOFFnote
);
143 CharacterDatabase
.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
144 Id
, GUID_LOPART(plGuid
), newmember
.RankId
, dbPnote
.c_str(), dbOFFnote
.c_str());
149 pl
->SetRank(newmember
.RankId
);
150 pl
->SetGuildIdInvited(0);
154 Player::SetUInt32ValueInDB(PLAYER_GUILDID
, Id
, plGuid
);
155 Player::SetUInt32ValueInDB(PLAYER_GUILDRANK
, newmember
.RankId
, plGuid
);
160 void Guild::SetMOTD(std::string motd
)
164 // motd now can be used for encoding to DB
165 CharacterDatabase
.escape_string(motd
);
166 CharacterDatabase
.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd
.c_str(), Id
);
169 void Guild::SetGINFO(std::string ginfo
)
173 // ginfo now can be used for encoding to DB
174 CharacterDatabase
.escape_string(ginfo
);
175 CharacterDatabase
.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo
.c_str(), Id
);
178 bool Guild::LoadGuildFromDB(uint32 GuildId
)
180 if(!LoadRanksFromDB(GuildId
))
183 if(!LoadMembersFromDB(GuildId
))
186 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT MAX(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId
);
189 Field
*fields
= result
->Fetch();
190 purchased_tabs
= fields
[0].GetUInt8()+1; // Because TabId begins at 0
196 LoadBankRightsFromDB(GuildId
); // Must be after LoadRanksFromDB because it populates rank struct
199 result
= CharacterDatabase
.PQuery("SELECT guildid, name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
201 "BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId
);
206 Field
*fields
= result
->Fetch();
208 Id
= fields
[0].GetUInt32();
209 name
= fields
[1].GetCppString();
210 leaderGuid
= MAKE_NEW_GUID(fields
[2].GetUInt32(), 0, HIGHGUID_PLAYER
);
212 EmblemStyle
= fields
[3].GetUInt32();
213 EmblemColor
= fields
[4].GetUInt32();
214 BorderStyle
= fields
[5].GetUInt32();
215 BorderColor
= fields
[6].GetUInt32();
216 BackgroundColor
= fields
[7].GetUInt32();
217 GINFO
= fields
[8].GetCppString();
218 MOTD
= fields
[9].GetCppString();
219 uint64 time
= fields
[10].GetUInt64(); //datetime is uint64 type ... YYYYmmdd:hh:mm:ss
220 guildbank_money
= fields
[11].GetUInt64();
224 uint64 dTime
= time
/1000000;
225 CreatedDay
= dTime
%100;
226 CreatedMonth
= (dTime
/100)%100;
227 CreatedYear
= (dTime
/10000)%10000;
229 // If the leader does not exist attempt to promote another member
230 if(!objmgr
.GetPlayerAccountIdByGUID(leaderGuid
))
232 DelMember(leaderGuid
);
234 // check no members case (disbanded)
239 sLog
.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId
, CreatedDay
, CreatedMonth
, CreatedYear
);
240 m_bankloaded
= false;
241 m_eventlogloaded
= false;
244 RenumGuildEventlog();
248 bool Guild::LoadRanksFromDB(uint32 GuildId
)
251 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT rname,rights,BankMoneyPerDay,rid FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId
);
256 bool broken_ranks
= false;
260 fields
= result
->Fetch();
262 std::string rankName
= fields
[0].GetCppString();
263 uint32 rankRights
= fields
[1].GetUInt32();
264 uint32 rankMoney
= fields
[2].GetUInt32();
265 uint32 rankRID
= fields
[3].GetUInt32();
267 if(rankRID
!= m_ranks
.size()+1) // guild_rank.rid always store rank+1
270 if(m_ranks
.size()==GR_GUILDMASTER
) // prevent loss leader rights
271 rankRights
|= GR_RIGHT_ALL
;
273 AddRank(rankName
,rankRights
,rankMoney
);
274 }while( result
->NextRow() );
277 if(m_ranks
.size()==0) // empty rank table?
279 AddRank("Guild Master",GR_RIGHT_ALL
,0);
283 // guild_rank have wrong numbered ranks, repair
286 sLog
.outError("Guild %u have broken `guild_rank` data, repairing...",GuildId
);
287 CharacterDatabase
.BeginTransaction();
288 CharacterDatabase
.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId
);
289 for(size_t i
=0; i
< m_ranks
.size(); ++i
)
291 // guild_rank.rid always store rank+1
292 std::string name
= m_ranks
[i
].name
;
293 uint32 rights
= m_ranks
[i
].rights
;
294 CharacterDatabase
.escape_string(name
);
295 CharacterDatabase
.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId
, i
+1, name
.c_str(), rights
);
297 CharacterDatabase
.CommitTransaction();
303 bool Guild::LoadMembersFromDB(uint32 GuildId
)
306 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guild_member.guid,rank, pnote, offnote, BankResetTimeMoney,BankRemMoney,"
308 "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2,"
310 "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5,"
312 "logout_time FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId
);
319 Field
*fields
= result
->Fetch();
320 MemberSlot newmember
;
321 newmember
.RankId
= fields
[1].GetUInt32();
322 uint64 guid
= MAKE_NEW_GUID(fields
[0].GetUInt32(), 0, HIGHGUID_PLAYER
);
324 // Player does not exist
325 if(!FillPlayerData(guid
, &newmember
))
328 newmember
.Pnote
= fields
[2].GetCppString();
329 newmember
.OFFnote
= fields
[3].GetCppString();
330 newmember
.BankResetTimeMoney
= fields
[4].GetUInt32();
331 newmember
.BankRemMoney
= fields
[5].GetUInt32();
332 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
334 newmember
.BankResetTimeTab
[i
] = fields
[6+(2*i
)].GetUInt32();
335 newmember
.BankRemSlotsTab
[i
] = fields
[7+(2*i
)].GetUInt32();
337 newmember
.logout_time
= fields
[18].GetUInt64();
338 members
[GUID_LOPART(guid
)] = newmember
;
340 }while( result
->NextRow() );
349 bool Guild::FillPlayerData(uint64 guid
, MemberSlot
* memslot
)
356 Player
* pl
= objmgr
.GetPlayer(guid
);
359 plName
= pl
->GetName();
360 plLevel
= pl
->getLevel();
361 plClass
= pl
->getClass();
362 plZone
= pl
->GetZoneId();
366 if(!objmgr
.GetPlayerNameByGUID(guid
, plName
)) // player doesn't exist
369 plLevel
= Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL
, guid
);
370 if(plLevel
<1||plLevel
>255) // can be at broken `data` field
372 sLog
.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid
));
375 plZone
= Player::GetZoneIdFromDB(guid
);
377 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT class FROM characters WHERE guid='%u'", GUID_LOPART(guid
));
380 plClass
= (*result
)[0].GetUInt32();
381 if(plClass
<CLASS_WARRIOR
||plClass
>=MAX_CLASSES
) // can be at broken `class` field
383 sLog
.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid
));
390 memslot
->name
= plName
;
391 memslot
->level
= plLevel
;
392 memslot
->Class
= plClass
;
393 memslot
->zoneId
= plZone
;
398 void Guild::LoadPlayerStatsByGuid(uint64 guid
)
400 MemberList::iterator itr
= members
.find(GUID_LOPART(guid
));
401 if (itr
== members
.end() )
404 Player
*pl
= ObjectAccessor::FindPlayer(guid
);
407 itr
->second
.name
= pl
->GetName();
408 itr
->second
.level
= pl
->getLevel();
409 itr
->second
.Class
= pl
->getClass();
412 void Guild::SetLeader(uint64 guid
)
415 ChangeRank(guid
, GR_GUILDMASTER
);
417 CharacterDatabase
.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid
), Id
);
420 void Guild::DelMember(uint64 guid
, bool isDisbanding
)
422 if(leaderGuid
== guid
&& !isDisbanding
)
424 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT guid FROM guild_member WHERE guildid='%u' AND guid != '%u' ORDER BY rank ASC LIMIT 1", Id
, GUID_LOPART(leaderGuid
));
427 uint64 newLeaderGUID
;
429 std::string newLeaderName
, oldLeaderName
;
431 newLeaderGUID
= (*result
)[0].GetUInt64();
434 SetLeader(newLeaderGUID
);
436 newLeader
= objmgr
.GetPlayer(newLeaderGUID
);
439 newLeader
->SetRank(GR_GUILDMASTER
);
440 newLeaderName
= newLeader
->GetName();
444 Player::SetUInt32ValueInDB(PLAYER_GUILDRANK
, GR_GUILDMASTER
, newLeaderGUID
);
445 objmgr
.GetPlayerNameByGUID(newLeaderGUID
, newLeaderName
);
448 // when leader non-exist (at guild load with deleted leader only) not send broadcasts
449 if(objmgr
.GetPlayerNameByGUID(guid
, oldLeaderName
))
451 WorldPacket
data(SMSG_GUILD_EVENT
, (1+1+oldLeaderName
.size()+1+newLeaderName
.size()+1));
452 data
<< (uint8
)GE_LEADER_CHANGED
;
454 data
<< oldLeaderName
;
455 data
<< newLeaderName
;
456 BroadcastPacket(&data
);
458 data
.Initialize(SMSG_GUILD_EVENT
, (1+1+oldLeaderName
.size()+1));
459 data
<< (uint8
)GE_LEFT
;
461 data
<< oldLeaderName
;
462 BroadcastPacket(&data
);
465 sLog
.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
474 members
.erase(GUID_LOPART(guid
));
476 Player
*player
= objmgr
.GetPlayer(guid
);
479 player
->SetInGuild(0);
484 Player::SetUInt32ValueInDB(PLAYER_GUILDID
, 0, guid
);
485 Player::SetUInt32ValueInDB(PLAYER_GUILDRANK
, GR_GUILDMASTER
, guid
);
488 CharacterDatabase
.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid
));
491 void Guild::ChangeRank(uint64 guid
, uint32 newRank
)
493 MemberList::iterator itr
= members
.find(GUID_LOPART(guid
));
494 if( itr
!= members
.end() )
495 itr
->second
.RankId
= newRank
;
497 Player
*player
= objmgr
.GetPlayer(guid
);
499 player
->SetRank(newRank
);
501 Player::SetUInt32ValueInDB(PLAYER_GUILDRANK
, newRank
, guid
);
503 CharacterDatabase
.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank
, GUID_LOPART(guid
) );
506 void Guild::SetPNOTE(uint64 guid
,std::string pnote
)
508 MemberList::iterator itr
= members
.find(GUID_LOPART(guid
));
509 if( itr
== members
.end() )
512 itr
->second
.Pnote
= pnote
;
514 // pnote now can be used for encoding to DB
515 CharacterDatabase
.escape_string(pnote
);
516 CharacterDatabase
.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote
.c_str(), itr
->first
);
519 void Guild::SetOFFNOTE(uint64 guid
,std::string offnote
)
521 MemberList::iterator itr
= members
.find(GUID_LOPART(guid
));
522 if( itr
== members
.end() )
524 itr
->second
.OFFnote
= offnote
;
525 // offnote now can be used for encoding to DB
526 CharacterDatabase
.escape_string(offnote
);
527 CharacterDatabase
.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote
.c_str(), itr
->first
);
530 void Guild::BroadcastToGuild(WorldSession
*session
, std::string msg
, uint32 language
)
532 if (session
&& session
->GetPlayer() && HasRankRight(session
->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK
))
535 ChatHandler(session
).FillMessageData(&data
, CHAT_MSG_GUILD
, language
, 0, msg
.c_str());
537 for (MemberList::const_iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
539 Player
*pl
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
541 if (pl
&& pl
->GetSession() && HasRankRight(pl
->GetRank(),GR_RIGHT_GCHATLISTEN
) && !pl
->GetSocial()->HasIgnore(session
->GetPlayer()->GetGUIDLow()) )
542 pl
->GetSession()->SendPacket(&data
);
547 void Guild::BroadcastToOfficers(WorldSession
*session
, std::string msg
, uint32 language
)
549 if (session
&& session
->GetPlayer() && HasRankRight(session
->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK
))
551 for(MemberList::iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
554 ChatHandler::FillMessageData(&data
, session
, CHAT_MSG_OFFICER
, language
, NULL
, 0, msg
.c_str(),NULL
);
556 Player
*pl
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
558 if (pl
&& pl
->GetSession() && HasRankRight(pl
->GetRank(),GR_RIGHT_OFFCHATLISTEN
) && !pl
->GetSocial()->HasIgnore(session
->GetPlayer()->GetGUIDLow()))
559 pl
->GetSession()->SendPacket(&data
);
564 void Guild::BroadcastPacket(WorldPacket
*packet
)
566 for(MemberList::iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
568 Player
*player
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
570 player
->GetSession()->SendPacket(packet
);
574 void Guild::BroadcastPacketToRank(WorldPacket
*packet
, uint32 rankId
)
576 for(MemberList::iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
578 if (itr
->second
.RankId
== rankId
)
580 Player
*player
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
582 player
->GetSession()->SendPacket(packet
);
587 void Guild::CreateRank(std::string name_
,uint32 rights
)
589 if(m_ranks
.size() >= GUILD_MAX_RANKS
)
592 AddRank(name_
,rights
,0);
594 for (int i
= 0; i
< purchased_tabs
; ++i
)
596 CreateBankRightForTab(m_ranks
.size()-1, uint8(i
));
599 // guild_rank.rid always store rank+1 value
601 // name now can be used for encoding to DB
602 CharacterDatabase
.escape_string(name_
);
603 CharacterDatabase
.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id
, m_ranks
.size(), name_
.c_str(), rights
);
606 void Guild::AddRank(std::string name_
,uint32 rights
, uint32 money
)
608 m_ranks
.push_back(RankInfo(name_
,rights
,money
));
611 void Guild::DelRank()
616 // guild_rank.rid always store rank+1 value
617 uint32 rank
= m_ranks
.size()-1;
618 CharacterDatabase
.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", (rank
+1), Id
);
623 std::string
Guild::GetRankName(uint32 rankId
)
625 if(rankId
>= m_ranks
.size())
628 return m_ranks
[rankId
].name
;
631 uint32
Guild::GetRankRights(uint32 rankId
)
633 if(rankId
>= m_ranks
.size())
636 return m_ranks
[rankId
].rights
;
639 void Guild::SetRankName(uint32 rankId
, std::string name_
)
641 if(rankId
>= m_ranks
.size())
644 m_ranks
[rankId
].name
= name_
;
646 // name now can be used for encoding to DB
647 CharacterDatabase
.escape_string(name_
);
648 CharacterDatabase
.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_
.c_str(), (rankId
+1), Id
);
651 void Guild::SetRankRights(uint32 rankId
, uint32 rights
)
653 if(rankId
>= m_ranks
.size())
656 m_ranks
[rankId
].rights
= rights
;
658 CharacterDatabase
.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights
, (rankId
+1), Id
);
661 int32
Guild::GetRank(uint32 LowGuid
)
663 MemberList::iterator itr
= members
.find(LowGuid
);
664 if (itr
==members
.end())
667 return itr
->second
.RankId
;
670 void Guild::Disband()
672 WorldPacket
data(SMSG_GUILD_EVENT
, 1);
673 data
<< (uint8
)GE_DISBANDED
;
674 BroadcastPacket(&data
);
676 while (!members
.empty())
678 MemberList::iterator itr
= members
.begin();
679 DelMember(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
), true);
682 CharacterDatabase
.BeginTransaction();
683 CharacterDatabase
.PExecute("DELETE FROM guild WHERE guildid = '%u'",Id
);
684 CharacterDatabase
.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'",Id
);
685 CharacterDatabase
.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'",Id
);
686 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'",Id
);
687 CharacterDatabase
.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'",Id
);
688 CharacterDatabase
.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id
);
689 CharacterDatabase
.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id
);
690 CharacterDatabase
.CommitTransaction();
691 objmgr
.RemoveGuild(this);
694 void Guild::Roster(WorldSession
*session
)
696 // we can only guess size
697 WorldPacket
data(SMSG_GUILD_ROSTER
, (4+MOTD
.length()+1+GINFO
.length()+1+4+m_ranks
.size()*(4+4+GUILD_BANK_MAX_TABS
*(4+4))+members
.size()*50));
698 data
<< (uint32
)members
.size();
702 data
<< (uint32
)m_ranks
.size();
703 for (RankList::iterator ritr
= m_ranks
.begin(); ritr
!= m_ranks
.end();++ritr
)
705 data
<< (uint32
)ritr
->rights
;
706 data
<< (uint32
)ritr
->BankMoneyPerDay
; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
707 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
709 data
<< (uint32
)ritr
->TabRight
[i
]; // for TAB_i rights: view tabs = 0x01, deposit items =0x02
710 data
<< (uint32
)ritr
->TabSlotPerDay
[i
]; // for TAB_i count of: withdraw items(stack/day)
713 for (MemberList::iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
715 if (Player
*pl
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
)))
717 data
<< (uint64
)pl
->GetGUID();
719 data
<< (std::string
)pl
->GetName();
720 data
<< (uint32
)itr
->second
.RankId
;
721 data
<< (uint8
)pl
->getLevel();
722 data
<< (uint8
)pl
->getClass();
723 data
<< (uint8
)0; // new 2.4.0
724 data
<< (uint32
)pl
->GetZoneId();
725 data
<< itr
->second
.Pnote
;
726 data
<< itr
->second
.OFFnote
;
730 data
<< uint64(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
732 data
<< itr
->second
.name
;
733 data
<< (uint32
)itr
->second
.RankId
;
734 data
<< (uint8
)itr
->second
.level
;
735 data
<< (uint8
)itr
->second
.Class
;
736 data
<< (uint8
)0; // new 2.4.0
737 data
<< (uint32
)itr
->second
.zoneId
;
738 data
<< (float(time(NULL
)-itr
->second
.logout_time
) / DAY
);
739 data
<< itr
->second
.Pnote
;
740 data
<< itr
->second
.OFFnote
;
743 session
->SendPacket(&data
);;
744 sLog
.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" );
747 void Guild::Query(WorldSession
*session
)
749 WorldPacket
data(SMSG_GUILD_QUERY_RESPONSE
, (8*32+200));// we can only guess size
753 RankList::iterator itr
;
754 for (size_t i
= 0 ; i
< 10; ++i
) // show always 10 ranks
756 if(i
< m_ranks
.size())
757 data
<< m_ranks
[i
].name
;
759 data
<< (uint8
)0; // null string
762 data
<< uint32(EmblemStyle
);
763 data
<< uint32(EmblemColor
);
764 data
<< uint32(BorderStyle
);
765 data
<< uint32(BorderColor
);
766 data
<< uint32(BackgroundColor
);
768 session
->SendPacket( &data
);
769 sLog
.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" );
772 void Guild::SetEmblem(uint32 emblemStyle
, uint32 emblemColor
, uint32 borderStyle
, uint32 borderColor
, uint32 backgroundColor
)
774 EmblemStyle
= emblemStyle
;
775 EmblemColor
= emblemColor
;
776 BorderStyle
= borderStyle
;
777 BorderColor
= borderColor
;
778 BackgroundColor
= backgroundColor
;
780 CharacterDatabase
.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", EmblemStyle
, EmblemColor
, BorderStyle
, BorderColor
, BackgroundColor
, Id
);
783 void Guild::UpdateLogoutTime(uint64 guid
)
785 MemberList::iterator itr
= members
.find(GUID_LOPART(guid
));
786 if (itr
== members
.end() )
789 itr
->second
.logout_time
= time(NULL
);
791 if (m_onlinemembers
> 0)
796 UnloadGuildEventlog();
800 // *************************************************
801 // Guild Eventlog part
802 // *************************************************
803 // Display guild eventlog
804 void Guild::DisplayGuildEventlog(WorldSession
*session
)
806 // Load guild eventlog, if not already done
807 if (!m_eventlogloaded
)
808 LoadGuildEventLogFromDB();
811 WorldPacket
data(MSG_GUILD_EVENT_LOG_QUERY
, 0);
812 // count, max count == 100
813 data
<< uint8(m_GuildEventlog
.size());
814 for (GuildEventlog::const_iterator itr
= m_GuildEventlog
.begin(); itr
!= m_GuildEventlog
.end(); ++itr
)
817 data
<< uint8((*itr
)->EventType
);
819 data
<< uint64((*itr
)->PlayerGuid1
);
820 // Player 2 not for left/join guild events
821 if( (*itr
)->EventType
!= GUILD_EVENT_LOG_JOIN_GUILD
&& (*itr
)->EventType
!= GUILD_EVENT_LOG_LEAVE_GUILD
)
822 data
<< uint64((*itr
)->PlayerGuid2
);
823 // New Rank - only for promote/demote guild events
824 if( (*itr
)->EventType
== GUILD_EVENT_LOG_PROMOTE_PLAYER
|| (*itr
)->EventType
== GUILD_EVENT_LOG_DEMOTE_PLAYER
)
825 data
<< uint8((*itr
)->NewRank
);
827 data
<< uint32(time(NULL
)-(*itr
)->TimeStamp
);
829 session
->SendPacket(&data
);
830 sLog
.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
833 // Load guild eventlog from DB
834 void Guild::LoadGuildEventLogFromDB()
836 // Return if already loaded
837 if (m_eventlogloaded
)
840 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY LogGuid DESC LIMIT %u", Id
, GUILD_EVENTLOG_MAX_ENTRIES
);
845 Field
*fields
= result
->Fetch();
846 GuildEventlogEntry
*NewEvent
= new GuildEventlogEntry
;
848 NewEvent
->LogGuid
= fields
[0].GetUInt32();
849 NewEvent
->EventType
= fields
[1].GetUInt8();
850 NewEvent
->PlayerGuid1
= fields
[2].GetUInt32();
851 NewEvent
->PlayerGuid2
= fields
[3].GetUInt32();
852 NewEvent
->NewRank
= fields
[4].GetUInt8();
853 NewEvent
->TimeStamp
= fields
[5].GetUInt64();
855 m_GuildEventlog
.push_front(NewEvent
);
857 } while( result
->NextRow() );
860 // Check lists size in case to many event entries in db
861 // This cases can happen only if a crash occured somewhere and table has too many log entries
862 if (!m_GuildEventlog
.empty())
864 CharacterDatabase
.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id
, m_GuildEventlog
.front()->LogGuid
);
866 m_eventlogloaded
= true;
869 // Unload guild eventlog
870 void Guild::UnloadGuildEventlog()
872 if (!m_eventlogloaded
)
874 GuildEventlogEntry
*EventLogEntry
;
875 if( !m_GuildEventlog
.empty() )
879 EventLogEntry
= *(m_GuildEventlog
.begin());
880 m_GuildEventlog
.pop_front();
881 delete EventLogEntry
;
882 }while( !m_GuildEventlog
.empty() );
884 m_eventlogloaded
= false;
887 // This will renum guids used at load to prevent always going up until infinit
888 void Guild::RenumGuildEventlog()
890 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_eventlog WHERE guildid = %u", Id
);
894 Field
*fields
= result
->Fetch();
895 CharacterDatabase
.PExecute("UPDATE guild_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields
[0].GetUInt32(), Id
, fields
[0].GetUInt32()?"ASC":"DESC");
896 GuildEventlogMaxGuid
= fields
[1].GetUInt32()+1;
900 // Add entry to guild eventlog
901 void Guild::LogGuildEvent(uint8 EventType
, uint32 PlayerGuid1
, uint32 PlayerGuid2
, uint8 NewRank
)
903 GuildEventlogEntry
*NewEvent
= new GuildEventlogEntry
;
905 NewEvent
->LogGuid
= GuildEventlogMaxGuid
++;
906 NewEvent
->EventType
= EventType
;
907 NewEvent
->PlayerGuid1
= PlayerGuid1
;
908 NewEvent
->PlayerGuid2
= PlayerGuid2
;
909 NewEvent
->NewRank
= NewRank
;
910 NewEvent
->TimeStamp
= uint32(time(NULL
));
911 // Check max entry limit and delete from db if needed
912 if (m_GuildEventlog
.size() > GUILD_EVENTLOG_MAX_ENTRIES
)
914 GuildEventlogEntry
*OldEvent
= *(m_GuildEventlog
.begin());
915 m_GuildEventlog
.pop_front();
916 CharacterDatabase
.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id
, OldEvent
->LogGuid
);
920 m_GuildEventlog
.push_back(NewEvent
);
921 // Add new eventlog entry into DB
922 CharacterDatabase
.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" I64FMTD
"')",
923 Id
, NewEvent
->LogGuid
, uint32(NewEvent
->EventType
), NewEvent
->PlayerGuid1
, NewEvent
->PlayerGuid2
, uint32(NewEvent
->NewRank
), NewEvent
->TimeStamp
);
926 // *************************************************
928 // *************************************************
929 // Bank content related
930 void Guild::DisplayGuildBankContent(WorldSession
*session
, uint8 TabId
)
932 WorldPacket
data(SMSG_GUILD_BANK_LIST
,1200);
934 GuildBankTab
const* tab
= GetBankTab(TabId
);
938 if(!IsMemberHaveRights(session
->GetPlayer()->GetGUIDLow(),TabId
,GUILD_BANK_RIGHT_VIEW_TAB
))
941 data
<< uint64(GetGuildBankMoney());
942 data
<< uint8(TabId
);
943 // remaining slots for today
944 data
<< uint32(GetMemberSlotWithdrawRem(session
->GetPlayer()->GetGUIDLow(), TabId
));
945 data
<< uint8(0); // Tell client this is a tab content packet
947 data
<< uint8(GUILD_BANK_MAX_SLOTS
);
949 for (int i
=0; i
<GUILD_BANK_MAX_SLOTS
; ++i
)
950 AppendDisplayGuildBankSlot(data
, tab
, i
);
952 session
->SendPacket(&data
);
954 sLog
.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
957 void Guild::DisplayGuildBankMoneyUpdate()
959 WorldPacket
data(SMSG_GUILD_BANK_LIST
, 8+1+4+1+1);
961 data
<< uint64(GetGuildBankMoney());
962 data
<< uint8(0); // TabId, default 0
963 data
<< uint32(0); // slot withdrow, default 0
964 data
<< uint8(0); // Tell client this is a tab content packet
965 data
<< uint8(0); // not send items
966 BroadcastPacket(&data
);
968 sLog
.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
971 void Guild::DisplayGuildBankContentUpdate(uint8 TabId
, int32 slot1
, int32 slot2
)
973 GuildBankTab
const* tab
= GetBankTab(TabId
);
977 WorldPacket
data(SMSG_GUILD_BANK_LIST
,1200);
979 data
<< uint64(GetGuildBankMoney());
980 data
<< uint8(TabId
);
981 // remaining slots for today
983 size_t rempos
= data
.wpos();
984 data
<< uint32(0); // will be filled later
985 data
<< uint8(0); // Tell client this is a tab content packet
987 if(slot2
==-1) // single item in slot1
991 AppendDisplayGuildBankSlot(data
, tab
, slot1
);
993 else // 2 items (in slot1 and slot2)
998 std::swap(slot1
,slot2
);
1000 AppendDisplayGuildBankSlot(data
, tab
, slot1
);
1001 AppendDisplayGuildBankSlot(data
, tab
, slot2
);
1004 for(MemberList::iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
1006 Player
*player
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
1010 if(!IsMemberHaveRights(itr
->first
,TabId
,GUILD_BANK_RIGHT_VIEW_TAB
))
1013 data
.put
<uint32
>(rempos
,uint32(GetMemberSlotWithdrawRem(player
->GetGUIDLow(), TabId
)));
1015 player
->GetSession()->SendPacket(&data
);
1018 sLog
.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1021 void Guild::DisplayGuildBankContentUpdate(uint8 TabId
, GuildItemPosCountVec
const& slots
)
1023 GuildBankTab
const* tab
= GetBankTab(TabId
);
1027 WorldPacket
data(SMSG_GUILD_BANK_LIST
,1200);
1029 data
<< uint64(GetGuildBankMoney());
1030 data
<< uint8(TabId
);
1031 // remaining slots for today
1033 size_t rempos
= data
.wpos();
1034 data
<< uint32(0); // will be filled later
1035 data
<< uint8(0); // Tell client this is a tab content packet
1037 data
<< uint8(slots
.size()); // updates count
1039 for(GuildItemPosCountVec::const_iterator itr
= slots
.begin(); itr
!= slots
.end(); ++itr
)
1040 AppendDisplayGuildBankSlot(data
, tab
, itr
->slot
);
1042 for(MemberList::iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
1044 Player
*player
= ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr
->first
, 0, HIGHGUID_PLAYER
));
1048 if(!IsMemberHaveRights(itr
->first
,TabId
,GUILD_BANK_RIGHT_VIEW_TAB
))
1051 data
.put
<uint32
>(rempos
,uint32(GetMemberSlotWithdrawRem(player
->GetGUIDLow(), TabId
)));
1053 player
->GetSession()->SendPacket(&data
);
1056 sLog
.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1059 Item
* Guild::GetItem(uint8 TabId
, uint8 SlotId
)
1061 if (TabId
>= m_TabListMap
.size() || SlotId
>= GUILD_BANK_MAX_SLOTS
)
1063 return m_TabListMap
[TabId
]->Slots
[SlotId
];
1066 // *************************************************
1069 void Guild::DisplayGuildBankTabsInfo(WorldSession
*session
)
1071 // Time to load bank if not already done
1073 LoadGuildBankFromDB();
1075 WorldPacket
data(SMSG_GUILD_BANK_LIST
, 500);
1077 data
<< uint64(GetGuildBankMoney());
1078 data
<< uint8(0); // TabInfo packet must be for TabId 0
1079 data
<< uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work
1080 data
<< uint8(1); // Tell Client this is a TabInfo packet
1082 data
<< uint8(purchased_tabs
); // here is the number of tabs
1084 for(int i
= 0; i
< purchased_tabs
; ++i
)
1086 data
<< m_TabListMap
[i
]->Name
.c_str();
1087 data
<< m_TabListMap
[i
]->Icon
.c_str();
1089 data
<< uint8(0); // Do not send tab content
1090 session
->SendPacket(&data
);
1092 sLog
.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1095 void Guild::CreateNewBankTab()
1097 if (purchased_tabs
>= GUILD_BANK_MAX_TABS
)
1102 GuildBankTab
* AnotherTab
= new GuildBankTab
;
1103 memset(AnotherTab
->Slots
, 0, GUILD_BANK_MAX_SLOTS
* sizeof(Item
*));
1104 m_TabListMap
.resize(purchased_tabs
);
1105 m_TabListMap
[purchased_tabs
-1] = AnotherTab
;
1107 CharacterDatabase
.BeginTransaction();
1108 CharacterDatabase
.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", Id
, uint32(purchased_tabs
-1));
1109 CharacterDatabase
.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", Id
, uint32(purchased_tabs
-1));
1110 CharacterDatabase
.CommitTransaction();
1113 void Guild::SetGuildBankTabInfo(uint8 TabId
, std::string Name
, std::string Icon
)
1115 if (TabId
>= GUILD_BANK_MAX_TABS
)
1117 if (TabId
>= m_TabListMap
.size())
1120 if (!m_TabListMap
[TabId
])
1123 if(m_TabListMap
[TabId
]->Name
== Name
&& m_TabListMap
[TabId
]->Icon
== Icon
)
1126 m_TabListMap
[TabId
]->Name
= Name
;
1127 m_TabListMap
[TabId
]->Icon
= Icon
;
1129 CharacterDatabase
.escape_string(Name
);
1130 CharacterDatabase
.escape_string(Icon
);
1131 CharacterDatabase
.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name
.c_str(), Icon
.c_str(), Id
, uint32(TabId
));
1134 void Guild::CreateBankRightForTab(uint32 rankId
, uint8 TabId
)
1136 sLog
.outDebug("CreateBankRightForTab. rank: %u, TabId: %u", rankId
, uint32(TabId
));
1137 if (rankId
>= m_ranks
.size() || TabId
>= GUILD_BANK_MAX_TABS
)
1140 m_ranks
[rankId
].TabRight
[TabId
]=0;
1141 m_ranks
[rankId
].TabSlotPerDay
[TabId
]=0;
1142 CharacterDatabase
.BeginTransaction();
1143 CharacterDatabase
.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u' AND TabId = '%u' AND rid = '%u'", Id
, uint32(TabId
), rankId
);
1144 CharacterDatabase
.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", Id
, uint32(TabId
), rankId
);
1145 CharacterDatabase
.CommitTransaction();
1148 uint32
Guild::GetBankRights(uint32 rankId
, uint8 TabId
) const
1150 if(rankId
>= m_ranks
.size() || TabId
>= GUILD_BANK_MAX_TABS
)
1153 return m_ranks
[rankId
].TabRight
[TabId
];
1156 // *************************************************
1157 // Guild bank loading/unloading related
1159 // This load should be called when the bank is first accessed by a guild member
1160 void Guild::LoadGuildBankFromDB()
1165 m_bankloaded
= true;
1166 LoadGuildBankEventLogFromDB();
1169 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", Id
);
1176 m_TabListMap
.resize(purchased_tabs
);
1179 Field
*fields
= result
->Fetch();
1180 uint8 TabId
= fields
[0].GetUInt8();
1182 GuildBankTab
*NewTab
= new GuildBankTab
;
1183 memset(NewTab
->Slots
, 0, GUILD_BANK_MAX_SLOTS
* sizeof(Item
*));
1185 NewTab
->Name
= fields
[1].GetCppString();
1186 NewTab
->Icon
= fields
[2].GetCppString();
1187 NewTab
->Text
= fields
[3].GetCppString();
1189 m_TabListMap
[TabId
] = NewTab
;
1190 }while( result
->NextRow() );
1195 result
= CharacterDatabase
.PQuery("SELECT TabId, SlotId, item_guid, item_entry FROM guild_bank_item WHERE guildid='%u' ORDER BY TabId", Id
);
1201 Field
*fields
= result
->Fetch();
1202 uint8 TabId
= fields
[0].GetUInt8();
1203 uint8 SlotId
= fields
[1].GetUInt8();
1204 uint32 ItemGuid
= fields
[2].GetUInt32();
1205 uint32 ItemEntry
= fields
[3].GetUInt32();
1207 if (TabId
>= purchased_tabs
|| TabId
>= GUILD_BANK_MAX_TABS
)
1209 sLog
.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid
,ItemEntry
);
1213 if (SlotId
>= GUILD_BANK_MAX_SLOTS
)
1215 sLog
.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid
,ItemEntry
);
1219 ItemPrototype
const *proto
= objmgr
.GetItemPrototype(ItemEntry
);
1223 sLog
.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid
,ItemEntry
);
1227 Item
*pItem
= NewItemOrBag(proto
);
1228 if(!pItem
->LoadFromDB(ItemGuid
, 0))
1230 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", Id
, uint32(TabId
), uint32(SlotId
));
1231 sLog
.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid
);
1236 pItem
->AddToWorld();
1237 m_TabListMap
[TabId
]->Slots
[SlotId
] = pItem
;
1238 }while( result
->NextRow() );
1243 // This unload should be called when the last member of the guild gets offline
1244 void Guild::UnloadGuildBank()
1248 for (uint8 i
= 0 ; i
< purchased_tabs
; ++i
)
1250 for (uint8 j
= 0 ; j
< GUILD_BANK_MAX_SLOTS
; ++j
)
1252 if (m_TabListMap
[i
]->Slots
[j
])
1254 m_TabListMap
[i
]->Slots
[j
]->RemoveFromWorld();
1255 delete m_TabListMap
[i
]->Slots
[j
];
1258 delete m_TabListMap
[i
];
1260 m_TabListMap
.clear();
1262 UnloadGuildBankEventLog();
1263 m_bankloaded
= false;
1266 // *************************************************
1267 // Money deposit/withdraw related
1269 void Guild::SendMoneyInfo(WorldSession
*session
, uint32 LowGuid
)
1271 WorldPacket
data(MSG_GUILD_BANK_MONEY_WITHDRAWN
, 4);
1272 data
<< uint32(GetMemberMoneyWithdrawRem(LowGuid
));
1273 session
->SendPacket(&data
);
1274 sLog
.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
1277 bool Guild::MemberMoneyWithdraw(uint32 amount
, uint32 LowGuid
)
1279 uint32 MoneyWithDrawRight
= GetMemberMoneyWithdrawRem(LowGuid
);
1281 if (MoneyWithDrawRight
< amount
|| GetGuildBankMoney() < amount
)
1284 SetBankMoney(GetGuildBankMoney()-amount
);
1286 if (MoneyWithDrawRight
< WITHDRAW_MONEY_UNLIMITED
)
1288 MemberList::iterator itr
= members
.find(LowGuid
);
1289 if (itr
== members
.end() )
1291 itr
->second
.BankRemMoney
-= amount
;
1292 CharacterDatabase
.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
1293 itr
->second
.BankRemMoney
, Id
, LowGuid
);
1298 void Guild::SetBankMoney(int64 money
)
1300 if (money
< 0) // I don't know how this happens, it does!!
1302 guildbank_money
= money
;
1304 CharacterDatabase
.PExecute("UPDATE guild SET BankMoney='" I64FMTD
"' WHERE guildid='%u'", money
, Id
);
1307 // *************************************************
1308 // Item per day and money per day related
1310 bool Guild::MemberItemWithdraw(uint8 TabId
, uint32 LowGuid
)
1312 uint32 SlotsWithDrawRight
= GetMemberSlotWithdrawRem(LowGuid
, TabId
);
1314 if (SlotsWithDrawRight
== 0)
1317 if (SlotsWithDrawRight
< WITHDRAW_SLOT_UNLIMITED
)
1319 MemberList::iterator itr
= members
.find(LowGuid
);
1320 if (itr
== members
.end() )
1322 --itr
->second
.BankRemSlotsTab
[TabId
];
1323 CharacterDatabase
.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
1324 uint32(TabId
), itr
->second
.BankRemSlotsTab
[TabId
], Id
, LowGuid
);
1329 bool Guild::IsMemberHaveRights(uint32 LowGuid
, uint8 TabId
, uint32 rights
) const
1331 MemberList::const_iterator itr
= members
.find(LowGuid
);
1332 if (itr
== members
.end() )
1335 if (itr
->second
.RankId
== GR_GUILDMASTER
)
1338 return (GetBankRights(itr
->second
.RankId
,TabId
) & rights
)==rights
;
1341 uint32
Guild::GetMemberSlotWithdrawRem(uint32 LowGuid
, uint8 TabId
)
1343 MemberList::iterator itr
= members
.find(LowGuid
);
1344 if (itr
== members
.end() )
1347 if (itr
->second
.RankId
== GR_GUILDMASTER
)
1348 return WITHDRAW_SLOT_UNLIMITED
;
1350 if((GetBankRights(itr
->second
.RankId
,TabId
) & GUILD_BANK_RIGHT_VIEW_TAB
)!=GUILD_BANK_RIGHT_VIEW_TAB
)
1353 uint32 curTime
= uint32(time(NULL
)/MINUTE
);
1354 if (curTime
- itr
->second
.BankResetTimeTab
[TabId
] >= 24*HOUR
/MINUTE
)
1356 itr
->second
.BankResetTimeTab
[TabId
] = curTime
;
1357 itr
->second
.BankRemSlotsTab
[TabId
] = GetBankSlotPerDay(itr
->second
.RankId
, TabId
);
1358 CharacterDatabase
.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
1359 uint32(TabId
), itr
->second
.BankResetTimeTab
[TabId
], uint32(TabId
), itr
->second
.BankRemSlotsTab
[TabId
], Id
, LowGuid
);
1361 return itr
->second
.BankRemSlotsTab
[TabId
];
1364 uint32
Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid
)
1366 MemberList::iterator itr
= members
.find(LowGuid
);
1367 if (itr
== members
.end() )
1370 if (itr
->second
.RankId
== GR_GUILDMASTER
)
1371 return WITHDRAW_MONEY_UNLIMITED
;
1373 uint32 curTime
= uint32(time(NULL
)/MINUTE
); // minutes
1375 if (curTime
> itr
->second
.BankResetTimeMoney
+ 24*HOUR
/MINUTE
)
1377 itr
->second
.BankResetTimeMoney
= curTime
;
1378 itr
->second
.BankRemMoney
= GetBankMoneyPerDay(itr
->second
.RankId
);
1379 CharacterDatabase
.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
1380 itr
->second
.BankResetTimeMoney
, itr
->second
.BankRemMoney
, Id
, LowGuid
);
1382 return itr
->second
.BankRemMoney
;
1385 void Guild::SetBankMoneyPerDay(uint32 rankId
, uint32 money
)
1387 if (rankId
>= m_ranks
.size())
1390 if (rankId
== GR_GUILDMASTER
)
1391 money
= WITHDRAW_MONEY_UNLIMITED
;
1393 m_ranks
[rankId
].BankMoneyPerDay
= money
;
1395 for (MemberList::iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
1396 if (itr
->second
.RankId
== rankId
)
1397 itr
->second
.BankResetTimeMoney
= 0;
1399 CharacterDatabase
.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money
, (rankId
+1), Id
);
1400 CharacterDatabase
.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", Id
, rankId
);
1403 void Guild::SetBankRightsAndSlots(uint32 rankId
, uint8 TabId
, uint32 right
, uint32 nbSlots
, bool db
)
1405 if(rankId
>= m_ranks
.size() ||
1406 TabId
>= GUILD_BANK_MAX_TABS
||
1407 TabId
>= purchased_tabs
)
1410 if (rankId
== GR_GUILDMASTER
)
1412 nbSlots
= WITHDRAW_SLOT_UNLIMITED
;
1413 right
= GUILD_BANK_RIGHT_FULL
;
1416 m_ranks
[rankId
].TabSlotPerDay
[TabId
]=nbSlots
;
1417 m_ranks
[rankId
].TabRight
[TabId
]=right
;
1421 for (MemberList::iterator itr
= members
.begin(); itr
!= members
.end(); ++itr
)
1422 if (itr
->second
.RankId
== rankId
)
1423 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
1424 itr
->second
.BankResetTimeTab
[i
] = 0;
1426 CharacterDatabase
.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", Id
, uint32(TabId
), rankId
);
1427 CharacterDatabase
.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
1428 "('%u','%u','%u','%u','%u')", Id
, uint32(TabId
), rankId
, m_ranks
[rankId
].TabRight
[TabId
], m_ranks
[rankId
].TabSlotPerDay
[TabId
]);
1429 CharacterDatabase
.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId
), Id
, rankId
);
1433 uint32
Guild::GetBankMoneyPerDay(uint32 rankId
)
1435 if(rankId
>= m_ranks
.size())
1438 if (rankId
== GR_GUILDMASTER
)
1439 return WITHDRAW_MONEY_UNLIMITED
;
1440 return m_ranks
[rankId
].BankMoneyPerDay
;
1443 uint32
Guild::GetBankSlotPerDay(uint32 rankId
, uint8 TabId
)
1445 if(rankId
>= m_ranks
.size() || TabId
>= GUILD_BANK_MAX_TABS
)
1448 if (rankId
== GR_GUILDMASTER
)
1449 return WITHDRAW_SLOT_UNLIMITED
;
1450 return m_ranks
[rankId
].TabSlotPerDay
[TabId
];
1453 // *************************************************
1454 // Rights per day related
1456 void Guild::LoadBankRightsFromDB(uint32 GuildId
)
1459 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId
);
1466 Field
*fields
= result
->Fetch();
1467 uint8 TabId
= fields
[0].GetUInt8();
1468 uint32 rankId
= fields
[1].GetUInt32();
1469 uint16 right
= fields
[2].GetUInt16();
1470 uint16 SlotPerDay
= fields
[3].GetUInt16();
1472 SetBankRightsAndSlots(rankId
, TabId
, right
, SlotPerDay
, false);
1474 }while( result
->NextRow() );
1480 // *************************************************
1483 void Guild::LoadGuildBankEventLogFromDB()
1485 // We can't add a limit as in Guild::LoadGuildEventLogFromDB since we fetch both money and bank log and know nothing about the composition
1487 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT LogGuid, LogEntry, TabId, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' ORDER BY TimeStamp DESC", Id
);
1493 Field
*fields
= result
->Fetch();
1494 GuildBankEvent
*NewEvent
= new GuildBankEvent
;
1496 NewEvent
->LogGuid
= fields
[0].GetUInt32();
1497 NewEvent
->LogEntry
= fields
[1].GetUInt8();
1498 uint8 TabId
= fields
[2].GetUInt8();
1499 NewEvent
->PlayerGuid
= fields
[3].GetUInt32();
1500 NewEvent
->ItemOrMoney
= fields
[4].GetUInt32();
1501 NewEvent
->ItemStackCount
= fields
[5].GetUInt8();
1502 NewEvent
->DestTabId
= fields
[6].GetUInt8();
1503 NewEvent
->TimeStamp
= fields
[7].GetUInt64();
1505 if (TabId
>= GUILD_BANK_MAX_TABS
)
1507 sLog
.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId
, GetName().c_str(), NewEvent
->LogGuid
);
1511 if (NewEvent
->isMoneyEvent() && m_GuildBankEventLog_Money
.size() >= GUILD_BANK_MAX_LOGS
1512 || m_GuildBankEventLog_Item
[TabId
].size() >= GUILD_BANK_MAX_LOGS
)
1517 if (NewEvent
->isMoneyEvent())
1518 m_GuildBankEventLog_Money
.push_front(NewEvent
);
1520 m_GuildBankEventLog_Item
[TabId
].push_front(NewEvent
);
1522 }while( result
->NextRow() );
1525 // Check lists size in case to many event entries in db for a tab or for money
1526 // This cases can happen only if a crash occured somewhere and table has too many log entries
1527 if (!m_GuildBankEventLog_Money
.empty())
1529 CharacterDatabase
.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
1530 Id
, m_GuildBankEventLog_Money
.front()->LogGuid
);
1532 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
1534 if (!m_GuildBankEventLog_Item
[i
].empty())
1536 CharacterDatabase
.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
1537 Id
, m_GuildBankEventLog_Item
[i
].front()->LogGuid
);
1542 void Guild::UnloadGuildBankEventLog()
1544 GuildBankEvent
*EventLogEntry
;
1545 if( !m_GuildBankEventLog_Money
.empty() )
1549 EventLogEntry
= *(m_GuildBankEventLog_Money
.begin());
1550 m_GuildBankEventLog_Money
.pop_front();
1551 delete EventLogEntry
;
1552 }while( !m_GuildBankEventLog_Money
.empty() );
1555 for (int i
= 0; i
< GUILD_BANK_MAX_TABS
; ++i
)
1557 if( !m_GuildBankEventLog_Item
[i
].empty() )
1561 EventLogEntry
= *(m_GuildBankEventLog_Item
[i
].begin());
1562 m_GuildBankEventLog_Item
[i
].pop_front();
1563 delete EventLogEntry
;
1564 }while( !m_GuildBankEventLog_Item
[i
].empty() );
1569 void Guild::DisplayGuildBankLogs(WorldSession
*session
, uint8 TabId
)
1571 if (TabId
> GUILD_BANK_MAX_TABS
)
1574 if (TabId
== GUILD_BANK_MAX_TABS
)
1576 // Here we display money logs
1577 WorldPacket
data(MSG_GUILD_BANK_LOG_QUERY
, m_GuildBankEventLog_Money
.size()*(4*4+1)+1+1);
1578 data
<< uint8(TabId
); // Here GUILD_BANK_MAX_TABS
1579 data
<< uint8(m_GuildBankEventLog_Money
.size()); // number of log entries
1580 for (GuildBankEventLog::const_iterator itr
= m_GuildBankEventLog_Money
.begin(); itr
!= m_GuildBankEventLog_Money
.end(); ++itr
)
1582 data
<< uint8((*itr
)->LogEntry
);
1583 data
<< uint64(MAKE_NEW_GUID((*itr
)->PlayerGuid
,0,HIGHGUID_PLAYER
));
1584 data
<< uint32((*itr
)->ItemOrMoney
);
1585 data
<< uint32(time(NULL
)-(*itr
)->TimeStamp
);
1587 session
->SendPacket(&data
);
1591 // here we display current tab logs
1592 WorldPacket
data(MSG_GUILD_BANK_LOG_QUERY
, m_GuildBankEventLog_Item
[TabId
].size()*(4*4+1+1)+1+1);
1593 data
<< uint8(TabId
); // Here a real Tab Id
1594 // number of log entries
1595 data
<< uint8(m_GuildBankEventLog_Item
[TabId
].size());
1596 for (GuildBankEventLog::const_iterator itr
= m_GuildBankEventLog_Item
[TabId
].begin(); itr
!= m_GuildBankEventLog_Item
[TabId
].end(); ++itr
)
1598 data
<< uint8((*itr
)->LogEntry
);
1599 data
<< uint64(MAKE_NEW_GUID((*itr
)->PlayerGuid
,0,HIGHGUID_PLAYER
));
1600 data
<< uint32((*itr
)->ItemOrMoney
);
1601 data
<< uint8((*itr
)->ItemStackCount
);
1602 if ((*itr
)->LogEntry
== GUILD_BANK_LOG_MOVE_ITEM
|| (*itr
)->LogEntry
== GUILD_BANK_LOG_MOVE_ITEM2
)
1603 data
<< uint8((*itr
)->DestTabId
); // moved tab
1604 data
<< uint32(time(NULL
)-(*itr
)->TimeStamp
);
1606 session
->SendPacket(&data
);
1608 sLog
.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
1611 void Guild::LogBankEvent(uint8 LogEntry
, uint8 TabId
, uint32 PlayerGuidLow
, uint32 ItemOrMoney
, uint8 ItemStackCount
, uint8 DestTabId
)
1613 GuildBankEvent
*NewEvent
= new GuildBankEvent
;
1615 NewEvent
->LogGuid
= LogMaxGuid
++;
1616 NewEvent
->LogEntry
= LogEntry
;
1617 NewEvent
->PlayerGuid
= PlayerGuidLow
;
1618 NewEvent
->ItemOrMoney
= ItemOrMoney
;
1619 NewEvent
->ItemStackCount
= ItemStackCount
;
1620 NewEvent
->DestTabId
= DestTabId
;
1621 NewEvent
->TimeStamp
= uint32(time(NULL
));
1623 if (NewEvent
->isMoneyEvent())
1625 if (m_GuildBankEventLog_Money
.size() > GUILD_BANK_MAX_LOGS
)
1627 GuildBankEvent
*OldEvent
= *(m_GuildBankEventLog_Money
.begin());
1628 m_GuildBankEventLog_Money
.pop_front();
1629 CharacterDatabase
.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id
, OldEvent
->LogGuid
);
1632 m_GuildBankEventLog_Money
.push_back(NewEvent
);
1636 if (m_GuildBankEventLog_Item
[TabId
].size() > GUILD_BANK_MAX_LOGS
)
1638 GuildBankEvent
*OldEvent
= *(m_GuildBankEventLog_Item
[TabId
].begin());
1639 m_GuildBankEventLog_Item
[TabId
].pop_front();
1640 CharacterDatabase
.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id
, OldEvent
->LogGuid
);
1643 m_GuildBankEventLog_Item
[TabId
].push_back(NewEvent
);
1645 CharacterDatabase
.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,LogEntry,TabId,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" I64FMTD
"')",
1646 Id
, NewEvent
->LogGuid
, uint32(NewEvent
->LogEntry
), uint32(TabId
), NewEvent
->PlayerGuid
, NewEvent
->ItemOrMoney
, uint32(NewEvent
->ItemStackCount
), uint32(NewEvent
->DestTabId
), NewEvent
->TimeStamp
);
1649 // This will renum guids used at load to prevent always going up until infinit
1650 void Guild::RenumBankLogs()
1652 QueryResult
*result
= CharacterDatabase
.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_bank_eventlog WHERE guildid = %u", Id
);
1656 Field
*fields
= result
->Fetch();
1657 CharacterDatabase
.PExecute("UPDATE guild_bank_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields
[0].GetUInt32(), Id
, fields
[0].GetUInt32()?"ASC":"DESC");
1658 LogMaxGuid
= fields
[1].GetUInt32()+1;
1662 bool Guild::AddGBankItemToDB(uint32 GuildId
, uint32 BankTab
, uint32 BankTabSlot
, uint32 GUIDLow
, uint32 Entry
)
1664 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId
, BankTab
, BankTabSlot
);
1665 CharacterDatabase
.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
1666 "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId
, BankTab
, BankTabSlot
, GUIDLow
, Entry
);
1670 void Guild::AppendDisplayGuildBankSlot( WorldPacket
& data
, GuildBankTab
const *tab
, int slot
)
1672 Item
*pItem
= tab
->Slots
[slot
];
1673 uint32 entry
= pItem
? pItem
->GetEntry() : 0;
1675 data
<< uint8(slot
);
1676 data
<< uint32(entry
);
1679 // random item property id +8
1680 data
<< (uint32
) pItem
->GetItemRandomPropertyId();
1681 if (pItem
->GetItemRandomPropertyId())
1683 data
<< (uint32
) pItem
->GetItemSuffixFactor();
1684 // +12 // ITEM_FIELD_STACK_COUNT
1685 data
<< uint8(pItem
->GetCount());
1686 data
<< uint32(0); // +16 // Unknown value
1687 data
<< uint8(0); // unknown 2.4.2
1688 if (uint32 Enchant0
= pItem
->GetEnchantmentId(PERM_ENCHANTMENT_SLOT
))
1690 data
<< uint8(1); // number of enchantments (max 3) why max 3?
1691 data
<< uint8(PERM_ENCHANTMENT_SLOT
); // enchantment slot (range: 0:2)
1692 data
<< uint32(Enchant0
); // enchantment id
1695 data
<< uint8(0); // no enchantments (0)
1699 Item
* Guild::StoreItem(uint8 tabId
, GuildItemPosCountVec
const& dest
, Item
* pItem
)
1704 Item
* lastItem
= pItem
;
1706 for(GuildItemPosCountVec::const_iterator itr
= dest
.begin(); itr
!= dest
.end(); )
1708 uint8 slot
= itr
->slot
;
1709 uint32 count
= itr
->count
;
1713 if(itr
== dest
.end())
1715 lastItem
= _StoreItem(tabId
,slot
,pItem
,count
,false);
1719 lastItem
= _StoreItem(tabId
,slot
,pItem
,count
,true);
1725 // Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
1726 Item
* Guild::_StoreItem( uint8 tab
, uint8 slot
, Item
*pItem
, uint32 count
, bool clone
)
1731 sLog
.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab
, slot
, pItem
->GetEntry(), count
);
1733 Item
* pItem2
= m_TabListMap
[tab
]->Slots
[slot
];
1738 pItem
= pItem
->CloneItem(count
);
1740 pItem
->SetCount(count
);
1745 m_TabListMap
[tab
]->Slots
[slot
] = pItem
;
1747 pItem
->SetUInt64Value(ITEM_FIELD_CONTAINED
, 0);
1748 pItem
->SetUInt64Value(ITEM_FIELD_OWNER
, 0);
1749 AddGBankItemToDB(GetId(), tab
, slot
, pItem
->GetGUIDLow(), pItem
->GetEntry());
1750 pItem
->FSetState(ITEM_NEW
);
1751 pItem
->SaveToDB(); // not in onventory and can be save standalone
1757 pItem2
->SetCount( pItem2
->GetCount() + count
);
1758 pItem2
->FSetState(ITEM_CHANGED
);
1759 pItem2
->SaveToDB(); // not in onventory and can be save standalone
1763 pItem
->RemoveFromWorld();
1764 pItem
->DeleteFromDB();
1772 void Guild::RemoveItem(uint8 tab
, uint8 slot
)
1774 m_TabListMap
[tab
]->Slots
[slot
] = NULL
;
1775 CharacterDatabase
.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
1776 GetId(), uint32(tab
), uint32(slot
));
1779 uint8
Guild::_CanStoreItem_InSpecificSlot( uint8 tab
, uint8 slot
, GuildItemPosCountVec
&dest
, uint32
& count
, bool swap
, Item
* pSrcItem
) const
1781 Item
* pItem2
= m_TabListMap
[tab
]->Slots
[slot
];
1783 // ignore move item (this slot will be empty at move)
1784 if(pItem2
==pSrcItem
)
1789 // empty specific slot - check item fit to slot
1790 if( !pItem2
|| swap
)
1792 // non empty stack with space
1793 need_space
= pSrcItem
->GetMaxStackCount();
1795 // non empty slot, check item type
1799 if(pItem2
->GetEntry() != pSrcItem
->GetEntry())
1800 return EQUIP_ERR_ITEM_CANT_STACK
;
1803 if(pItem2
->GetCount() >= pSrcItem
->GetMaxStackCount())
1804 return EQUIP_ERR_ITEM_CANT_STACK
;
1806 need_space
= pSrcItem
->GetMaxStackCount() - pItem2
->GetCount();
1809 if(need_space
> count
)
1812 GuildItemPosCount newPosition
= GuildItemPosCount(slot
,need_space
);
1813 if(!newPosition
.isContainedIn(dest
))
1815 dest
.push_back(newPosition
);
1816 count
-= need_space
;
1819 return EQUIP_ERR_OK
;
1822 uint8
Guild::_CanStoreItem_InTab( uint8 tab
, GuildItemPosCountVec
&dest
, uint32
& count
, bool merge
, Item
* pSrcItem
, uint8 skip_slot
) const
1824 for(uint32 j
= 0; j
< GUILD_BANK_MAX_SLOTS
; j
++)
1826 // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
1830 Item
* pItem2
= m_TabListMap
[tab
]->Slots
[j
];
1832 // ignore move item (this slot will be empty at move)
1833 if(pItem2
==pSrcItem
)
1836 // if merge skip empty, if !merge skip non-empty
1837 if((pItem2
!=NULL
)!=merge
)
1842 if(pItem2
->GetEntry() == pSrcItem
->GetEntry() && pItem2
->GetCount() < pSrcItem
->GetMaxStackCount() )
1844 uint32 need_space
= pSrcItem
->GetMaxStackCount() - pItem2
->GetCount();
1845 if(need_space
> count
)
1848 GuildItemPosCount newPosition
= GuildItemPosCount(j
,need_space
);
1849 if(!newPosition
.isContainedIn(dest
))
1851 dest
.push_back(newPosition
);
1852 count
-= need_space
;
1855 return EQUIP_ERR_OK
;
1861 uint32 need_space
= pSrcItem
->GetMaxStackCount();
1862 if(need_space
> count
)
1865 GuildItemPosCount newPosition
= GuildItemPosCount(j
,need_space
);
1866 if(!newPosition
.isContainedIn(dest
))
1868 dest
.push_back(newPosition
);
1869 count
-= need_space
;
1872 return EQUIP_ERR_OK
;
1876 return EQUIP_ERR_OK
;
1879 uint8
Guild::CanStoreItem( uint8 tab
, uint8 slot
, GuildItemPosCountVec
&dest
, uint32 count
, Item
*pItem
, bool swap
) const
1881 sLog
.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab
, slot
, pItem
->GetEntry(), count
);
1883 if(count
> pItem
->GetCount())
1884 return EQUIP_ERR_COULDNT_SPLIT_ITEMS
;
1886 if(pItem
->IsSoulBound())
1887 return EQUIP_ERR_CANT_DROP_SOULBOUND
;
1890 if( slot
!= NULL_SLOT
)
1892 uint8 res
= _CanStoreItem_InSpecificSlot(tab
,slot
,dest
,count
,swap
,pItem
);
1893 if(res
!=EQUIP_ERR_OK
)
1897 return EQUIP_ERR_OK
;
1900 // not specific slot or have spece for partly store only in specific slot
1902 // search stack in tab for merge to
1903 if( pItem
->GetMaxStackCount() > 1 )
1905 uint8 res
= _CanStoreItem_InTab(tab
,dest
,count
,true,pItem
,slot
);
1906 if(res
!=EQUIP_ERR_OK
)
1910 return EQUIP_ERR_OK
;
1913 // search free slot in bag for place to
1914 uint8 res
= _CanStoreItem_InTab(tab
,dest
,count
,false,pItem
,slot
);
1915 if(res
!=EQUIP_ERR_OK
)
1919 return EQUIP_ERR_OK
;
1921 return EQUIP_ERR_BANK_FULL
;
1924 void Guild::SetGuildBankTabText(uint8 TabId
, std::string text
)
1926 if (TabId
>= GUILD_BANK_MAX_TABS
)
1928 if (TabId
>= m_TabListMap
.size())
1930 if (!m_TabListMap
[TabId
])
1933 if(m_TabListMap
[TabId
]->Text
==text
)
1936 utf8truncate(text
,500); // DB and client size limitation
1938 m_TabListMap
[TabId
]->Text
= text
;
1940 CharacterDatabase
.escape_string(text
);
1941 CharacterDatabase
.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text
.c_str(), Id
, uint32(TabId
));
1944 void Guild::SendGuildBankTabText(WorldSession
*session
, uint8 TabId
)
1946 if (TabId
> GUILD_BANK_MAX_TABS
)
1949 GuildBankTab
const *tab
= GetBankTab(TabId
);
1953 WorldPacket
data(MSG_QUERY_GUILD_BANK_TEXT
, 1+tab
->Text
.size()+1);
1954 data
<< uint8(TabId
);
1956 session
->SendPacket(&data
);
1959 bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec
const &vec
) const
1961 for(GuildItemPosCountVec::const_iterator itr
= vec
.begin(); itr
!= vec
.end();++itr
)
1962 if(itr
->slot
== slot
)