[6844] Daily quest fixes.
[getmangos.git] / src / game / Guild.cpp
blob77bce20b0a9870557a6cae8f4a1fa45ba1d4aeee
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Database/DatabaseEnv.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "MapManager.h"
23 #include "Player.h"
24 #include "Opcodes.h"
25 #include "ObjectMgr.h"
26 #include "Guild.h"
27 #include "Chat.h"
28 #include "SocialMgr.h"
29 #include "Util.h"
31 Guild::Guild()
33 Id = 0;
34 name = "";
35 leaderGuid = 0;
36 GINFO = MOTD = "";
37 EmblemStyle = 0;
38 EmblemColor = 0;
39 BorderStyle = 0;
40 BorderColor = 0;
41 BackgroundColor = 0;
43 CreatedYear = 0;
44 CreatedMonth = 0;
45 CreatedDay = 0;
48 Guild::~Guild()
53 bool Guild::create(uint64 lGuid, std::string gname)
55 std::string rname;
56 std::string lName;
58 if(!objmgr.GetPlayerNameByGUID(lGuid, lName))
59 return false;
60 if(objmgr.GetGuildByName(gname))
61 return false;
63 sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(lGuid));
65 leaderGuid = lGuid;
66 name = gname;
67 GINFO = "";
68 MOTD = "No message set.";
69 guildbank_money = 0;
70 purchased_tabs = 0;
72 Id = objmgr.GenerateGuildId();
74 // gname already assigned to Guild::name, use it to encode string for DB
75 CharacterDatabase.escape_string(gname);
77 std::string dbGINFO = GINFO;
78 std::string dbMOTD = MOTD;
79 CharacterDatabase.escape_string(dbGINFO);
80 CharacterDatabase.escape_string(dbMOTD);
82 CharacterDatabase.BeginTransaction();
83 // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
84 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", Id);
85 CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", Id);
86 CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
87 "VALUES('%u','%s','%u', '%s', '%s', NOW(),'%u','%u','%u','%u','%u','" I64FMTD "')",
88 Id, gname.c_str(), GUID_LOPART(leaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, guildbank_money);
89 CharacterDatabase.CommitTransaction();
91 rname = "Guild Master";
92 CreateRank(rname,GR_RIGHT_ALL);
93 rname = "Officer";
94 CreateRank(rname,GR_RIGHT_ALL);
95 rname = "Veteran";
96 CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
97 rname = "Member";
98 CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
99 rname = "Initiate";
100 CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
102 return AddMember(lGuid, (uint32)GR_GUILDMASTER);
105 bool Guild::AddMember(uint64 plGuid, uint32 plRank)
107 Player* pl = objmgr.GetPlayer(plGuid);
108 if(pl)
110 if(pl->GetGuildId() != 0)
111 return false;
113 else
115 if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
116 return false;
119 // remove all player signs from another petitions
120 // this will be prevent attempt joining player to many guilds and corrupt guild data integrity
121 Player::RemovePetitionsAndSigns(plGuid, 9);
123 // fill player data
124 MemberSlot newmember;
126 if(!FillPlayerData(plGuid, &newmember)) // problems with player data collection
127 return false;
129 newmember.RankId = plRank;
130 newmember.OFFnote = (std::string)"";
131 newmember.Pnote = (std::string)"";
132 newmember.logout_time = time(NULL);
133 newmember.BankResetTimeMoney = 0; // this will force update at first query
134 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
135 newmember.BankResetTimeTab[i] = 0;
136 members[GUID_LOPART(plGuid)] = newmember;
138 std::string dbPnote = newmember.Pnote;
139 std::string dbOFFnote = newmember.OFFnote;
140 CharacterDatabase.escape_string(dbPnote);
141 CharacterDatabase.escape_string(dbOFFnote);
143 CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
144 Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
146 if(pl)
148 pl->SetInGuild(Id);
149 pl->SetRank(newmember.RankId);
150 pl->SetGuildIdInvited(0);
152 else
154 Player::SetUInt32ValueInDB(PLAYER_GUILDID, Id, plGuid);
155 Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, newmember.RankId, plGuid);
157 return true;
160 void Guild::SetMOTD(std::string motd)
162 MOTD = motd;
164 // motd now can be used for encoding to DB
165 CharacterDatabase.escape_string(motd);
166 CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), Id);
169 void Guild::SetGINFO(std::string ginfo)
171 GINFO = ginfo;
173 // ginfo now can be used for encoding to DB
174 CharacterDatabase.escape_string(ginfo);
175 CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), Id);
178 bool Guild::LoadGuildFromDB(uint32 GuildId)
180 if(!LoadRanksFromDB(GuildId))
181 return false;
183 if(!LoadMembersFromDB(GuildId))
184 return false;
186 QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
187 if(result)
189 Field *fields = result->Fetch();
190 purchased_tabs = fields[0].GetUInt8()+1; // Because TabId begins at 0
191 delete result;
193 else
194 purchased_tabs = 0;
196 LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct
198 // 0 1 2 3 4 5 6
199 result = CharacterDatabase.PQuery("SELECT guildid, name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
200 // 7 8 9 10 11
201 "BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId);
203 if(!result)
204 return false;
206 Field *fields = result->Fetch();
208 Id = fields[0].GetUInt32();
209 name = fields[1].GetCppString();
210 leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
212 EmblemStyle = fields[3].GetUInt32();
213 EmblemColor = fields[4].GetUInt32();
214 BorderStyle = fields[5].GetUInt32();
215 BorderColor = fields[6].GetUInt32();
216 BackgroundColor = fields[7].GetUInt32();
217 GINFO = fields[8].GetCppString();
218 MOTD = fields[9].GetCppString();
219 uint64 time = fields[10].GetUInt64(); //datetime is uint64 type ... YYYYmmdd:hh:mm:ss
220 guildbank_money = fields[11].GetUInt64();
222 delete result;
224 uint64 dTime = time /1000000;
225 CreatedDay = dTime%100;
226 CreatedMonth = (dTime/100)%100;
227 CreatedYear = (dTime/10000)%10000;
229 // If the leader does not exist attempt to promote another member
230 if(!objmgr.GetPlayerAccountIdByGUID(leaderGuid ))
232 DelMember(leaderGuid);
234 // check no members case (disbanded)
235 if(members.empty())
236 return false;
239 sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, CreatedDay, CreatedMonth, CreatedYear);
240 m_bankloaded = false;
241 m_eventlogloaded = false;
242 m_onlinemembers = 0;
243 RenumBankLogs();
244 RenumGuildEventlog();
245 return true;
248 bool Guild::LoadRanksFromDB(uint32 GuildId)
250 Field *fields;
251 QueryResult *result = CharacterDatabase.PQuery("SELECT rname,rights,BankMoneyPerDay,rid FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId);
253 if(!result)
254 return false;
256 bool broken_ranks = false;
260 fields = result->Fetch();
262 std::string rankName = fields[0].GetCppString();
263 uint32 rankRights = fields[1].GetUInt32();
264 uint32 rankMoney = fields[2].GetUInt32();
265 uint32 rankRID = fields[3].GetUInt32();
267 if(rankRID != m_ranks.size()+1) // guild_rank.rid always store rank+1
268 broken_ranks = true;
270 if(m_ranks.size()==GR_GUILDMASTER) // prevent loss leader rights
271 rankRights |= GR_RIGHT_ALL;
273 AddRank(rankName,rankRights,rankMoney);
274 }while( result->NextRow() );
275 delete result;
277 if(m_ranks.size()==0) // empty rank table?
279 AddRank("Guild Master",GR_RIGHT_ALL,0);
280 broken_ranks = true;
283 // guild_rank have wrong numbered ranks, repair
284 if(broken_ranks)
286 sLog.outError("Guild %u have broken `guild_rank` data, repairing...",GuildId);
287 CharacterDatabase.BeginTransaction();
288 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId);
289 for(size_t i =0; i < m_ranks.size(); ++i)
291 // guild_rank.rid always store rank+1
292 std::string name = m_ranks[i].name;
293 uint32 rights = m_ranks[i].rights;
294 CharacterDatabase.escape_string(name);
295 CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, i+1, name.c_str(), rights);
297 CharacterDatabase.CommitTransaction();
300 return true;
303 bool Guild::LoadMembersFromDB(uint32 GuildId)
305 // 0 1 2 3 4 5
306 QueryResult *result = CharacterDatabase.PQuery("SELECT guild_member.guid,rank, pnote, offnote, BankResetTimeMoney,BankRemMoney,"
307 // 6 7 8 9 10 11
308 "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2,"
309 // 12 13 14 15 16 17
310 "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5,"
311 // 18
312 "logout_time FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId);
314 if(!result)
315 return false;
319 Field *fields = result->Fetch();
320 MemberSlot newmember;
321 newmember.RankId = fields[1].GetUInt32();
322 uint64 guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
324 // Player does not exist
325 if(!FillPlayerData(guid, &newmember))
326 continue;
328 newmember.Pnote = fields[2].GetCppString();
329 newmember.OFFnote = fields[3].GetCppString();
330 newmember.BankResetTimeMoney = fields[4].GetUInt32();
331 newmember.BankRemMoney = fields[5].GetUInt32();
332 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
334 newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32();
335 newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32();
337 newmember.logout_time = fields[18].GetUInt64();
338 members[GUID_LOPART(guid)] = newmember;
340 }while( result->NextRow() );
341 delete result;
343 if(members.empty())
344 return false;
346 return true;
349 bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot)
351 std::string plName;
352 uint32 plLevel;
353 uint32 plClass;
354 uint32 plZone;
356 Player* pl = objmgr.GetPlayer(guid);
357 if(pl)
359 plName = pl->GetName();
360 plLevel = pl->getLevel();
361 plClass = pl->getClass();
362 plZone = pl->GetZoneId();
364 else
366 if(!objmgr.GetPlayerNameByGUID(guid, plName)) // player doesn't exist
367 return false;
369 plLevel = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL, guid);
370 if(plLevel<1||plLevel>255) // can be at broken `data` field
372 sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid));
373 return false;
375 plZone = Player::GetZoneIdFromDB(guid);
377 QueryResult *result = CharacterDatabase.PQuery("SELECT class FROM characters WHERE guid='%u'", GUID_LOPART(guid));
378 if(!result)
379 return false;
380 plClass = (*result)[0].GetUInt32();
381 if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field
383 sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid));
384 return false;
387 delete result;
390 memslot->name = plName;
391 memslot->level = plLevel;
392 memslot->Class = plClass;
393 memslot->zoneId = plZone;
395 return(true);
398 void Guild::LoadPlayerStatsByGuid(uint64 guid)
400 MemberList::iterator itr = members.find(GUID_LOPART(guid));
401 if (itr == members.end() )
402 return;
404 Player *pl = ObjectAccessor::FindPlayer(guid);
405 if(!pl)
406 return;
407 itr->second.name = pl->GetName();
408 itr->second.level = pl->getLevel();
409 itr->second.Class = pl->getClass();
412 void Guild::SetLeader(uint64 guid)
414 leaderGuid = guid;
415 ChangeRank(guid, GR_GUILDMASTER);
417 CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), Id);
420 void Guild::DelMember(uint64 guid, bool isDisbanding)
422 if(leaderGuid == guid && !isDisbanding)
424 QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM guild_member WHERE guildid='%u' AND guid != '%u' ORDER BY rank ASC LIMIT 1", Id, GUID_LOPART(leaderGuid));
425 if( result )
427 uint64 newLeaderGUID;
428 Player *newLeader;
429 std::string newLeaderName, oldLeaderName;
431 newLeaderGUID = (*result)[0].GetUInt64();
432 delete result;
434 SetLeader(newLeaderGUID);
436 newLeader = objmgr.GetPlayer(newLeaderGUID);
437 if(newLeader)
439 newLeader->SetRank(GR_GUILDMASTER);
440 newLeaderName = newLeader->GetName();
442 else
444 Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, GR_GUILDMASTER, newLeaderGUID);
445 objmgr.GetPlayerNameByGUID(newLeaderGUID, newLeaderName);
448 // when leader non-exist (at guild load with deleted leader only) not send broadcasts
449 if(objmgr.GetPlayerNameByGUID(guid, oldLeaderName))
451 WorldPacket data(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1+newLeaderName.size()+1));
452 data << (uint8)GE_LEADER_CHANGED;
453 data << (uint8)2;
454 data << oldLeaderName;
455 data << newLeaderName;
456 BroadcastPacket(&data);
458 data.Initialize(SMSG_GUILD_EVENT, (1+1+oldLeaderName.size()+1));
459 data << (uint8)GE_LEFT;
460 data << (uint8)1;
461 data << oldLeaderName;
462 BroadcastPacket(&data);
465 sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
467 else
469 Disband();
470 return;
474 members.erase(GUID_LOPART(guid));
476 Player *player = objmgr.GetPlayer(guid);
477 if(player)
479 player->SetInGuild(0);
480 player->SetRank(0);
482 else
484 Player::SetUInt32ValueInDB(PLAYER_GUILDID, 0, guid);
485 Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, GR_GUILDMASTER, guid);
488 CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
491 void Guild::ChangeRank(uint64 guid, uint32 newRank)
493 MemberList::iterator itr = members.find(GUID_LOPART(guid));
494 if( itr != members.end() )
495 itr->second.RankId = newRank;
497 Player *player = objmgr.GetPlayer(guid);
498 if(player)
499 player->SetRank(newRank);
500 else
501 Player::SetUInt32ValueInDB(PLAYER_GUILDRANK, newRank, guid);
503 CharacterDatabase.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid) );
506 void Guild::SetPNOTE(uint64 guid,std::string pnote)
508 MemberList::iterator itr = members.find(GUID_LOPART(guid));
509 if( itr == members.end() )
510 return;
512 itr->second.Pnote = pnote;
514 // pnote now can be used for encoding to DB
515 CharacterDatabase.escape_string(pnote);
516 CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first);
519 void Guild::SetOFFNOTE(uint64 guid,std::string offnote)
521 MemberList::iterator itr = members.find(GUID_LOPART(guid));
522 if( itr == members.end() )
523 return;
524 itr->second.OFFnote = offnote;
525 // offnote now can be used for encoding to DB
526 CharacterDatabase.escape_string(offnote);
527 CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first);
530 void Guild::BroadcastToGuild(WorldSession *session, std::string msg, uint32 language)
532 if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK))
534 WorldPacket data;
535 ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str());
537 for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
539 Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
541 if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) )
542 pl->GetSession()->SendPacket(&data);
547 void Guild::BroadcastToOfficers(WorldSession *session, std::string msg, uint32 language)
549 if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK))
551 for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
553 WorldPacket data;
554 ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL);
556 Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
558 if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
559 pl->GetSession()->SendPacket(&data);
564 void Guild::BroadcastPacket(WorldPacket *packet)
566 for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
568 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
569 if(player)
570 player->GetSession()->SendPacket(packet);
574 void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
576 for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
578 if (itr->second.RankId == rankId)
580 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
581 if(player)
582 player->GetSession()->SendPacket(packet);
587 void Guild::CreateRank(std::string name_,uint32 rights)
589 if(m_ranks.size() >= GUILD_MAX_RANKS)
590 return;
592 AddRank(name_,rights,0);
594 for (int i = 0; i < purchased_tabs; ++i)
596 CreateBankRightForTab(m_ranks.size()-1, uint8(i));
599 // guild_rank.rid always store rank+1 value
601 // name now can be used for encoding to DB
602 CharacterDatabase.escape_string(name_);
603 CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id, m_ranks.size(), name_.c_str(), rights );
606 void Guild::AddRank(std::string name_,uint32 rights, uint32 money)
608 m_ranks.push_back(RankInfo(name_,rights,money));
611 void Guild::DelRank()
613 if(m_ranks.empty())
614 return;
616 // guild_rank.rid always store rank+1 value
617 uint32 rank = m_ranks.size()-1;
618 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", (rank+1), Id);
620 m_ranks.pop_back();
623 std::string Guild::GetRankName(uint32 rankId)
625 if(rankId >= m_ranks.size())
626 return "<unknown>";
628 return m_ranks[rankId].name;
631 uint32 Guild::GetRankRights(uint32 rankId)
633 if(rankId >= m_ranks.size())
634 return 0;
636 return m_ranks[rankId].rights;
639 void Guild::SetRankName(uint32 rankId, std::string name_)
641 if(rankId >= m_ranks.size())
642 return;
644 m_ranks[rankId].name = name_;
646 // name now can be used for encoding to DB
647 CharacterDatabase.escape_string(name_);
648 CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId+1), Id);
651 void Guild::SetRankRights(uint32 rankId, uint32 rights)
653 if(rankId >= m_ranks.size())
654 return;
656 m_ranks[rankId].rights = rights;
658 CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), Id);
661 int32 Guild::GetRank(uint32 LowGuid)
663 MemberList::iterator itr = members.find(LowGuid);
664 if (itr==members.end())
665 return -1;
667 return itr->second.RankId;
670 void Guild::Disband()
672 WorldPacket data(SMSG_GUILD_EVENT, 1);
673 data << (uint8)GE_DISBANDED;
674 BroadcastPacket(&data);
676 while (!members.empty())
678 MemberList::iterator itr = members.begin();
679 DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
682 CharacterDatabase.BeginTransaction();
683 CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'",Id);
684 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'",Id);
685 CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'",Id);
686 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'",Id);
687 CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'",Id);
688 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id);
689 CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id);
690 CharacterDatabase.CommitTransaction();
691 objmgr.RemoveGuild(this);
694 void Guild::Roster(WorldSession *session)
696 // we can only guess size
697 WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50));
698 data << (uint32)members.size();
699 data << MOTD;
700 data << GINFO;
702 data << (uint32)m_ranks.size();
703 for (RankList::iterator ritr = m_ranks.begin(); ritr != m_ranks.end();++ritr)
705 data << (uint32)ritr->rights;
706 data << (uint32)ritr->BankMoneyPerDay; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
707 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
709 data << (uint32)ritr->TabRight[i]; // for TAB_i rights: view tabs = 0x01, deposit items =0x02
710 data << (uint32)ritr->TabSlotPerDay[i]; // for TAB_i count of: withdraw items(stack/day)
713 for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
715 if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
717 data << (uint64)pl->GetGUID();
718 data << (uint8)1;
719 data << (std::string)pl->GetName();
720 data << (uint32)itr->second.RankId;
721 data << (uint8)pl->getLevel();
722 data << (uint8)pl->getClass();
723 data << (uint8)0; // new 2.4.0
724 data << (uint32)pl->GetZoneId();
725 data << itr->second.Pnote;
726 data << itr->second.OFFnote;
728 else
730 data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
731 data << (uint8)0;
732 data << itr->second.name;
733 data << (uint32)itr->second.RankId;
734 data << (uint8)itr->second.level;
735 data << (uint8)itr->second.Class;
736 data << (uint8)0; // new 2.4.0
737 data << (uint32)itr->second.zoneId;
738 data << (float(time(NULL)-itr->second.logout_time) / DAY);
739 data << itr->second.Pnote;
740 data << itr->second.OFFnote;
743 session->SendPacket(&data);;
744 sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" );
747 void Guild::Query(WorldSession *session)
749 WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size
751 data << Id;
752 data << name;
753 RankList::iterator itr;
754 for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks
756 if(i < m_ranks.size())
757 data << m_ranks[i].name;
758 else
759 data << (uint8)0; // null string
762 data << uint32(EmblemStyle);
763 data << uint32(EmblemColor);
764 data << uint32(BorderStyle);
765 data << uint32(BorderColor);
766 data << uint32(BackgroundColor);
768 session->SendPacket( &data );
769 sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" );
772 void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
774 EmblemStyle = emblemStyle;
775 EmblemColor = emblemColor;
776 BorderStyle = borderStyle;
777 BorderColor = borderColor;
778 BackgroundColor = backgroundColor;
780 CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, Id);
783 void Guild::UpdateLogoutTime(uint64 guid)
785 MemberList::iterator itr = members.find(GUID_LOPART(guid));
786 if (itr == members.end() )
787 return;
789 itr->second.logout_time = time(NULL);
791 if (m_onlinemembers > 0)
792 --m_onlinemembers;
793 else
795 UnloadGuildBank();
796 UnloadGuildEventlog();
800 // *************************************************
801 // Guild Eventlog part
802 // *************************************************
803 // Display guild eventlog
804 void Guild::DisplayGuildEventlog(WorldSession *session)
806 // Load guild eventlog, if not already done
807 if (!m_eventlogloaded)
808 LoadGuildEventLogFromDB();
810 // Sending result
811 WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
812 // count, max count == 100
813 data << uint8(m_GuildEventlog.size());
814 for (GuildEventlog::const_iterator itr = m_GuildEventlog.begin(); itr != m_GuildEventlog.end(); ++itr)
816 // Event type
817 data << uint8((*itr)->EventType);
818 // Player 1
819 data << uint64((*itr)->PlayerGuid1);
820 // Player 2 not for left/join guild events
821 if( (*itr)->EventType != GUILD_EVENT_LOG_JOIN_GUILD && (*itr)->EventType != GUILD_EVENT_LOG_LEAVE_GUILD )
822 data << uint64((*itr)->PlayerGuid2);
823 // New Rank - only for promote/demote guild events
824 if( (*itr)->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || (*itr)->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER )
825 data << uint8((*itr)->NewRank);
826 // Event timestamp
827 data << uint32(time(NULL)-(*itr)->TimeStamp);
829 session->SendPacket(&data);
830 sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
833 // Load guild eventlog from DB
834 void Guild::LoadGuildEventLogFromDB()
836 // Return if already loaded
837 if (m_eventlogloaded)
838 return;
840 QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY LogGuid DESC LIMIT %u", Id, GUILD_EVENTLOG_MAX_ENTRIES);
841 if(!result)
842 return;
845 Field *fields = result->Fetch();
846 GuildEventlogEntry *NewEvent = new GuildEventlogEntry;
847 // Fill entry
848 NewEvent->LogGuid = fields[0].GetUInt32();
849 NewEvent->EventType = fields[1].GetUInt8();
850 NewEvent->PlayerGuid1 = fields[2].GetUInt32();
851 NewEvent->PlayerGuid2 = fields[3].GetUInt32();
852 NewEvent->NewRank = fields[4].GetUInt8();
853 NewEvent->TimeStamp = fields[5].GetUInt64();
854 // Add entry to map
855 m_GuildEventlog.push_front(NewEvent);
857 } while( result->NextRow() );
858 delete result;
860 // Check lists size in case to many event entries in db
861 // This cases can happen only if a crash occured somewhere and table has too many log entries
862 if (!m_GuildEventlog.empty())
864 CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id, m_GuildEventlog.front()->LogGuid);
866 m_eventlogloaded = true;
869 // Unload guild eventlog
870 void Guild::UnloadGuildEventlog()
872 if (!m_eventlogloaded)
873 return;
874 GuildEventlogEntry *EventLogEntry;
875 if( !m_GuildEventlog.empty() )
879 EventLogEntry = *(m_GuildEventlog.begin());
880 m_GuildEventlog.pop_front();
881 delete EventLogEntry;
882 }while( !m_GuildEventlog.empty() );
884 m_eventlogloaded = false;
887 // This will renum guids used at load to prevent always going up until infinit
888 void Guild::RenumGuildEventlog()
890 QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_eventlog WHERE guildid = %u", Id);
891 if(!result)
892 return;
894 Field *fields = result->Fetch();
895 CharacterDatabase.PExecute("UPDATE guild_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC");
896 GuildEventlogMaxGuid = fields[1].GetUInt32()+1;
897 delete result;
900 // Add entry to guild eventlog
901 void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
903 GuildEventlogEntry *NewEvent = new GuildEventlogEntry;
904 // Fill entry
905 NewEvent->LogGuid = GuildEventlogMaxGuid++;
906 NewEvent->EventType = EventType;
907 NewEvent->PlayerGuid1 = PlayerGuid1;
908 NewEvent->PlayerGuid2 = PlayerGuid2;
909 NewEvent->NewRank = NewRank;
910 NewEvent->TimeStamp = uint32(time(NULL));
911 // Check max entry limit and delete from db if needed
912 if (m_GuildEventlog.size() > GUILD_EVENTLOG_MAX_ENTRIES)
914 GuildEventlogEntry *OldEvent = *(m_GuildEventlog.begin());
915 m_GuildEventlog.pop_front();
916 CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
917 delete OldEvent;
919 // Add entry to map
920 m_GuildEventlog.push_back(NewEvent);
921 // Add new eventlog entry into DB
922 CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" I64FMTD "')",
923 Id, NewEvent->LogGuid, uint32(NewEvent->EventType), NewEvent->PlayerGuid1, NewEvent->PlayerGuid2, uint32(NewEvent->NewRank), NewEvent->TimeStamp);
926 // *************************************************
927 // Guild Bank part
928 // *************************************************
929 // Bank content related
930 void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId)
932 WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
934 GuildBankTab const* tab = GetBankTab(TabId);
935 if (!tab)
936 return;
938 if(!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(),TabId,GUILD_BANK_RIGHT_VIEW_TAB))
939 return;
941 data << uint64(GetGuildBankMoney());
942 data << uint8(TabId);
943 // remaining slots for today
944 data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId));
945 data << uint8(0); // Tell client this is a tab content packet
947 data << uint8(GUILD_BANK_MAX_SLOTS);
949 for (int i=0; i<GUILD_BANK_MAX_SLOTS; ++i)
950 AppendDisplayGuildBankSlot(data, tab, i);
952 session->SendPacket(&data);
954 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
957 void Guild::DisplayGuildBankMoneyUpdate()
959 WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
961 data << uint64(GetGuildBankMoney());
962 data << uint8(0); // TabId, default 0
963 data << uint32(0); // slot withdrow, default 0
964 data << uint8(0); // Tell client this is a tab content packet
965 data << uint8(0); // not send items
966 BroadcastPacket(&data);
968 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
971 void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
973 GuildBankTab const* tab = GetBankTab(TabId);
974 if (!tab)
975 return;
977 WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
979 data << uint64(GetGuildBankMoney());
980 data << uint8(TabId);
981 // remaining slots for today
983 size_t rempos = data.wpos();
984 data << uint32(0); // will be filled later
985 data << uint8(0); // Tell client this is a tab content packet
987 if(slot2==-1) // single item in slot1
989 data << uint8(1);
991 AppendDisplayGuildBankSlot(data, tab, slot1);
993 else // 2 items (in slot1 and slot2)
995 data << uint8(2);
997 if(slot1 > slot2)
998 std::swap(slot1,slot2);
1000 AppendDisplayGuildBankSlot(data, tab, slot1);
1001 AppendDisplayGuildBankSlot(data, tab, slot2);
1004 for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
1006 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
1007 if(!player)
1008 continue;
1010 if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
1011 continue;
1013 data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
1015 player->GetSession()->SendPacket(&data);
1018 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1021 void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots)
1023 GuildBankTab const* tab = GetBankTab(TabId);
1024 if (!tab)
1025 return;
1027 WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
1029 data << uint64(GetGuildBankMoney());
1030 data << uint8(TabId);
1031 // remaining slots for today
1033 size_t rempos = data.wpos();
1034 data << uint32(0); // will be filled later
1035 data << uint8(0); // Tell client this is a tab content packet
1037 data << uint8(slots.size()); // updates count
1039 for(GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
1040 AppendDisplayGuildBankSlot(data, tab, itr->slot);
1042 for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
1044 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
1045 if(!player)
1046 continue;
1048 if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
1049 continue;
1051 data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
1053 player->GetSession()->SendPacket(&data);
1056 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1059 Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
1061 if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS)
1062 return NULL;
1063 return m_TabListMap[TabId]->Slots[SlotId];
1066 // *************************************************
1067 // Tab related
1069 void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
1071 // Time to load bank if not already done
1072 if (!m_bankloaded)
1073 LoadGuildBankFromDB();
1075 WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
1077 data << uint64(GetGuildBankMoney());
1078 data << uint8(0); // TabInfo packet must be for TabId 0
1079 data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work
1080 data << uint8(1); // Tell Client this is a TabInfo packet
1082 data << uint8(purchased_tabs); // here is the number of tabs
1084 for(int i = 0; i < purchased_tabs; ++i)
1086 data << m_TabListMap[i]->Name.c_str();
1087 data << m_TabListMap[i]->Icon.c_str();
1089 data << uint8(0); // Do not send tab content
1090 session->SendPacket(&data);
1092 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1095 void Guild::CreateNewBankTab()
1097 if (purchased_tabs >= GUILD_BANK_MAX_TABS)
1098 return;
1100 ++purchased_tabs;
1102 GuildBankTab* AnotherTab = new GuildBankTab;
1103 memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
1104 m_TabListMap.resize(purchased_tabs);
1105 m_TabListMap[purchased_tabs-1] = AnotherTab;
1107 CharacterDatabase.BeginTransaction();
1108 CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", Id, uint32(purchased_tabs-1));
1109 CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", Id, uint32(purchased_tabs-1));
1110 CharacterDatabase.CommitTransaction();
1113 void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
1115 if (TabId >= GUILD_BANK_MAX_TABS)
1116 return;
1117 if (TabId >= m_TabListMap.size())
1118 return;
1120 if (!m_TabListMap[TabId])
1121 return;
1123 if(m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon)
1124 return;
1126 m_TabListMap[TabId]->Name = Name;
1127 m_TabListMap[TabId]->Icon = Icon;
1129 CharacterDatabase.escape_string(Name);
1130 CharacterDatabase.escape_string(Icon);
1131 CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), Id, uint32(TabId));
1134 void Guild::CreateBankRightForTab(uint32 rankId, uint8 TabId)
1136 sLog.outDebug("CreateBankRightForTab. rank: %u, TabId: %u", rankId, uint32(TabId));
1137 if (rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
1138 return;
1140 m_ranks[rankId].TabRight[TabId]=0;
1141 m_ranks[rankId].TabSlotPerDay[TabId]=0;
1142 CharacterDatabase.BeginTransaction();
1143 CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u' AND TabId = '%u' AND rid = '%u'", Id, uint32(TabId), rankId);
1144 CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", Id, uint32(TabId), rankId);
1145 CharacterDatabase.CommitTransaction();
1148 uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
1150 if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
1151 return 0;
1153 return m_ranks[rankId].TabRight[TabId];
1156 // *************************************************
1157 // Guild bank loading/unloading related
1159 // This load should be called when the bank is first accessed by a guild member
1160 void Guild::LoadGuildBankFromDB()
1162 if (m_bankloaded)
1163 return;
1165 m_bankloaded = true;
1166 LoadGuildBankEventLogFromDB();
1168 // 0 1 2 3
1169 QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", Id);
1170 if(!result)
1172 purchased_tabs = 0;
1173 return;
1176 m_TabListMap.resize(purchased_tabs);
1179 Field *fields = result->Fetch();
1180 uint8 TabId = fields[0].GetUInt8();
1182 GuildBankTab *NewTab = new GuildBankTab;
1183 memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
1185 NewTab->Name = fields[1].GetCppString();
1186 NewTab->Icon = fields[2].GetCppString();
1187 NewTab->Text = fields[3].GetCppString();
1189 m_TabListMap[TabId] = NewTab;
1190 }while( result->NextRow() );
1192 delete result;
1194 // 0 1 2 3
1195 result = CharacterDatabase.PQuery("SELECT TabId, SlotId, item_guid, item_entry FROM guild_bank_item WHERE guildid='%u' ORDER BY TabId", Id);
1196 if(!result)
1197 return;
1201 Field *fields = result->Fetch();
1202 uint8 TabId = fields[0].GetUInt8();
1203 uint8 SlotId = fields[1].GetUInt8();
1204 uint32 ItemGuid = fields[2].GetUInt32();
1205 uint32 ItemEntry = fields[3].GetUInt32();
1207 if (TabId >= purchased_tabs || TabId >= GUILD_BANK_MAX_TABS)
1209 sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
1210 continue;
1213 if (SlotId >= GUILD_BANK_MAX_SLOTS)
1215 sLog.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
1216 continue;
1219 ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry);
1221 if(!proto)
1223 sLog.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
1224 continue;
1227 Item *pItem = NewItemOrBag(proto);
1228 if(!pItem->LoadFromDB(ItemGuid, 0))
1230 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", Id, uint32(TabId), uint32(SlotId));
1231 sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
1232 delete pItem;
1233 continue;
1236 pItem->AddToWorld();
1237 m_TabListMap[TabId]->Slots[SlotId] = pItem;
1238 }while( result->NextRow() );
1240 delete result;
1243 // This unload should be called when the last member of the guild gets offline
1244 void Guild::UnloadGuildBank()
1246 if (!m_bankloaded)
1247 return;
1248 for (uint8 i = 0 ; i < purchased_tabs ; ++i )
1250 for (uint8 j = 0 ; j < GUILD_BANK_MAX_SLOTS ; ++j)
1252 if (m_TabListMap[i]->Slots[j])
1254 m_TabListMap[i]->Slots[j]->RemoveFromWorld();
1255 delete m_TabListMap[i]->Slots[j];
1258 delete m_TabListMap[i];
1260 m_TabListMap.clear();
1262 UnloadGuildBankEventLog();
1263 m_bankloaded = false;
1266 // *************************************************
1267 // Money deposit/withdraw related
1269 void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
1271 WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
1272 data << uint32(GetMemberMoneyWithdrawRem(LowGuid));
1273 session->SendPacket(&data);
1274 sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
1277 bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid)
1279 uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid);
1281 if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount)
1282 return false;
1284 SetBankMoney(GetGuildBankMoney()-amount);
1286 if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED)
1288 MemberList::iterator itr = members.find(LowGuid);
1289 if (itr == members.end() )
1290 return false;
1291 itr->second.BankRemMoney -= amount;
1292 CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
1293 itr->second.BankRemMoney, Id, LowGuid);
1295 return true;
1298 void Guild::SetBankMoney(int64 money)
1300 if (money < 0) // I don't know how this happens, it does!!
1301 money = 0;
1302 guildbank_money = money;
1304 CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" I64FMTD "' WHERE guildid='%u'", money, Id);
1307 // *************************************************
1308 // Item per day and money per day related
1310 bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid)
1312 uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId);
1314 if (SlotsWithDrawRight == 0)
1315 return false;
1317 if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED)
1319 MemberList::iterator itr = members.find(LowGuid);
1320 if (itr == members.end() )
1321 return false;
1322 --itr->second.BankRemSlotsTab[TabId];
1323 CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
1324 uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid);
1326 return true;
1329 bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const
1331 MemberList::const_iterator itr = members.find(LowGuid);
1332 if (itr == members.end() )
1333 return false;
1335 if (itr->second.RankId == GR_GUILDMASTER)
1336 return true;
1338 return (GetBankRights(itr->second.RankId,TabId) & rights)==rights;
1341 uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
1343 MemberList::iterator itr = members.find(LowGuid);
1344 if (itr == members.end() )
1345 return 0;
1347 if (itr->second.RankId == GR_GUILDMASTER)
1348 return WITHDRAW_SLOT_UNLIMITED;
1350 if((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB)!=GUILD_BANK_RIGHT_VIEW_TAB)
1351 return 0;
1353 uint32 curTime = uint32(time(NULL)/MINUTE);
1354 if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE)
1356 itr->second.BankResetTimeTab[TabId] = curTime;
1357 itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId);
1358 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
1359 uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid);
1361 return itr->second.BankRemSlotsTab[TabId];
1364 uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
1366 MemberList::iterator itr = members.find(LowGuid);
1367 if (itr == members.end() )
1368 return 0;
1370 if (itr->second.RankId == GR_GUILDMASTER)
1371 return WITHDRAW_MONEY_UNLIMITED;
1373 uint32 curTime = uint32(time(NULL)/MINUTE); // minutes
1374 // 24 hours
1375 if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE)
1377 itr->second.BankResetTimeMoney = curTime;
1378 itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId);
1379 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
1380 itr->second.BankResetTimeMoney, itr->second.BankRemMoney, Id, LowGuid);
1382 return itr->second.BankRemMoney;
1385 void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
1387 if (rankId >= m_ranks.size())
1388 return;
1390 if (rankId == GR_GUILDMASTER)
1391 money = WITHDRAW_MONEY_UNLIMITED;
1393 m_ranks[rankId].BankMoneyPerDay = money;
1395 for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
1396 if (itr->second.RankId == rankId)
1397 itr->second.BankResetTimeMoney = 0;
1399 CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId+1), Id);
1400 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", Id, rankId);
1403 void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
1405 if(rankId >= m_ranks.size() ||
1406 TabId >= GUILD_BANK_MAX_TABS ||
1407 TabId >= purchased_tabs)
1408 return;
1410 if (rankId == GR_GUILDMASTER)
1412 nbSlots = WITHDRAW_SLOT_UNLIMITED;
1413 right = GUILD_BANK_RIGHT_FULL;
1416 m_ranks[rankId].TabSlotPerDay[TabId]=nbSlots;
1417 m_ranks[rankId].TabRight[TabId]=right;
1419 if (db)
1421 for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
1422 if (itr->second.RankId == rankId)
1423 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
1424 itr->second.BankResetTimeTab[i] = 0;
1426 CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", Id, uint32(TabId), rankId);
1427 CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
1428 "('%u','%u','%u','%u','%u')", Id, uint32(TabId), rankId, m_ranks[rankId].TabRight[TabId], m_ranks[rankId].TabSlotPerDay[TabId]);
1429 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), Id, rankId);
1433 uint32 Guild::GetBankMoneyPerDay(uint32 rankId)
1435 if(rankId >= m_ranks.size())
1436 return 0;
1438 if (rankId == GR_GUILDMASTER)
1439 return WITHDRAW_MONEY_UNLIMITED;
1440 return m_ranks[rankId].BankMoneyPerDay;
1443 uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
1445 if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
1446 return 0;
1448 if (rankId == GR_GUILDMASTER)
1449 return WITHDRAW_SLOT_UNLIMITED;
1450 return m_ranks[rankId].TabSlotPerDay[TabId];
1453 // *************************************************
1454 // Rights per day related
1456 void Guild::LoadBankRightsFromDB(uint32 GuildId)
1458 // 0 1 2 3
1459 QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId);
1461 if(!result)
1462 return;
1466 Field *fields = result->Fetch();
1467 uint8 TabId = fields[0].GetUInt8();
1468 uint32 rankId = fields[1].GetUInt32();
1469 uint16 right = fields[2].GetUInt16();
1470 uint16 SlotPerDay = fields[3].GetUInt16();
1472 SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
1474 }while( result->NextRow() );
1475 delete result;
1477 return;
1480 // *************************************************
1481 // Bank log related
1483 void Guild::LoadGuildBankEventLogFromDB()
1485 // We can't add a limit as in Guild::LoadGuildEventLogFromDB since we fetch both money and bank log and know nothing about the composition
1486 // 0 1 2 3 4 5 6 7
1487 QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, LogEntry, TabId, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' ORDER BY TimeStamp DESC", Id);
1488 if(!result)
1489 return;
1493 Field *fields = result->Fetch();
1494 GuildBankEvent *NewEvent = new GuildBankEvent;
1496 NewEvent->LogGuid = fields[0].GetUInt32();
1497 NewEvent->LogEntry = fields[1].GetUInt8();
1498 uint8 TabId = fields[2].GetUInt8();
1499 NewEvent->PlayerGuid = fields[3].GetUInt32();
1500 NewEvent->ItemOrMoney = fields[4].GetUInt32();
1501 NewEvent->ItemStackCount = fields[5].GetUInt8();
1502 NewEvent->DestTabId = fields[6].GetUInt8();
1503 NewEvent->TimeStamp = fields[7].GetUInt64();
1505 if (TabId >= GUILD_BANK_MAX_TABS)
1507 sLog.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId, GetName().c_str(), NewEvent->LogGuid);
1508 delete NewEvent;
1509 continue;
1511 if (NewEvent->isMoneyEvent() && m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS
1512 || m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
1514 delete NewEvent;
1515 continue;
1517 if (NewEvent->isMoneyEvent())
1518 m_GuildBankEventLog_Money.push_front(NewEvent);
1519 else
1520 m_GuildBankEventLog_Item[TabId].push_front(NewEvent);
1522 }while( result->NextRow() );
1523 delete result;
1525 // Check lists size in case to many event entries in db for a tab or for money
1526 // This cases can happen only if a crash occured somewhere and table has too many log entries
1527 if (!m_GuildBankEventLog_Money.empty())
1529 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
1530 Id, m_GuildBankEventLog_Money.front()->LogGuid);
1532 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
1534 if (!m_GuildBankEventLog_Item[i].empty())
1536 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
1537 Id, m_GuildBankEventLog_Item[i].front()->LogGuid);
1542 void Guild::UnloadGuildBankEventLog()
1544 GuildBankEvent *EventLogEntry;
1545 if( !m_GuildBankEventLog_Money.empty() )
1549 EventLogEntry = *(m_GuildBankEventLog_Money.begin());
1550 m_GuildBankEventLog_Money.pop_front();
1551 delete EventLogEntry;
1552 }while( !m_GuildBankEventLog_Money.empty() );
1555 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
1557 if( !m_GuildBankEventLog_Item[i].empty() )
1561 EventLogEntry = *(m_GuildBankEventLog_Item[i].begin());
1562 m_GuildBankEventLog_Item[i].pop_front();
1563 delete EventLogEntry;
1564 }while( !m_GuildBankEventLog_Item[i].empty() );
1569 void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
1571 if (TabId > GUILD_BANK_MAX_TABS)
1572 return;
1574 if (TabId == GUILD_BANK_MAX_TABS)
1576 // Here we display money logs
1577 WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1);
1578 data << uint8(TabId); // Here GUILD_BANK_MAX_TABS
1579 data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries
1580 for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
1582 data << uint8((*itr)->LogEntry);
1583 data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER));
1584 data << uint32((*itr)->ItemOrMoney);
1585 data << uint32(time(NULL)-(*itr)->TimeStamp);
1587 session->SendPacket(&data);
1589 else
1591 // here we display current tab logs
1592 WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1);
1593 data << uint8(TabId); // Here a real Tab Id
1594 // number of log entries
1595 data << uint8(m_GuildBankEventLog_Item[TabId].size());
1596 for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
1598 data << uint8((*itr)->LogEntry);
1599 data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER));
1600 data << uint32((*itr)->ItemOrMoney);
1601 data << uint8((*itr)->ItemStackCount);
1602 if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
1603 data << uint8((*itr)->DestTabId); // moved tab
1604 data << uint32(time(NULL)-(*itr)->TimeStamp);
1606 session->SendPacket(&data);
1608 sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
1611 void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
1613 GuildBankEvent *NewEvent = new GuildBankEvent;
1615 NewEvent->LogGuid = LogMaxGuid++;
1616 NewEvent->LogEntry = LogEntry;
1617 NewEvent->PlayerGuid = PlayerGuidLow;
1618 NewEvent->ItemOrMoney = ItemOrMoney;
1619 NewEvent->ItemStackCount = ItemStackCount;
1620 NewEvent->DestTabId = DestTabId;
1621 NewEvent->TimeStamp = uint32(time(NULL));
1623 if (NewEvent->isMoneyEvent())
1625 if (m_GuildBankEventLog_Money.size() > GUILD_BANK_MAX_LOGS)
1627 GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Money.begin());
1628 m_GuildBankEventLog_Money.pop_front();
1629 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
1630 delete OldEvent;
1632 m_GuildBankEventLog_Money.push_back(NewEvent);
1634 else
1636 if (m_GuildBankEventLog_Item[TabId].size() > GUILD_BANK_MAX_LOGS)
1638 GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Item[TabId].begin());
1639 m_GuildBankEventLog_Item[TabId].pop_front();
1640 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
1641 delete OldEvent;
1643 m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
1645 CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,LogEntry,TabId,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" I64FMTD "')",
1646 Id, NewEvent->LogGuid, uint32(NewEvent->LogEntry), uint32(TabId), NewEvent->PlayerGuid, NewEvent->ItemOrMoney, uint32(NewEvent->ItemStackCount), uint32(NewEvent->DestTabId), NewEvent->TimeStamp);
1649 // This will renum guids used at load to prevent always going up until infinit
1650 void Guild::RenumBankLogs()
1652 QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_bank_eventlog WHERE guildid = %u", Id);
1653 if(!result)
1654 return;
1656 Field *fields = result->Fetch();
1657 CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC");
1658 LogMaxGuid = fields[1].GetUInt32()+1;
1659 delete result;
1662 bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry )
1664 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
1665 CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
1666 "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry);
1667 return true;
1670 void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int slot )
1672 Item *pItem = tab->Slots[slot];
1673 uint32 entry = pItem ? pItem->GetEntry() : 0;
1675 data << uint8(slot);
1676 data << uint32(entry);
1677 if (entry)
1679 // random item property id +8
1680 data << (uint32) pItem->GetItemRandomPropertyId();
1681 if (pItem->GetItemRandomPropertyId())
1682 // SuffixFactor +4
1683 data << (uint32) pItem->GetItemSuffixFactor();
1684 // +12 // ITEM_FIELD_STACK_COUNT
1685 data << uint8(pItem->GetCount());
1686 data << uint32(0); // +16 // Unknown value
1687 data << uint8(0); // unknown 2.4.2
1688 if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT))
1690 data << uint8(1); // number of enchantments (max 3) why max 3?
1691 data << uint8(PERM_ENCHANTMENT_SLOT); // enchantment slot (range: 0:2)
1692 data << uint32(Enchant0); // enchantment id
1694 else
1695 data << uint8(0); // no enchantments (0)
1699 Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem )
1701 if( !pItem )
1702 return NULL;
1704 Item* lastItem = pItem;
1706 for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
1708 uint8 slot = itr->slot;
1709 uint32 count = itr->count;
1711 ++itr;
1713 if(itr == dest.end())
1715 lastItem = _StoreItem(tabId,slot,pItem,count,false);
1716 break;
1719 lastItem = _StoreItem(tabId,slot,pItem,count,true);
1722 return lastItem;
1725 // Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
1726 Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone )
1728 if( !pItem )
1729 return NULL;
1731 sLog.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
1733 Item* pItem2 = m_TabListMap[tab]->Slots[slot];
1735 if( !pItem2 )
1737 if(clone)
1738 pItem = pItem->CloneItem(count);
1739 else
1740 pItem->SetCount(count);
1742 if(!pItem)
1743 return NULL;
1745 m_TabListMap[tab]->Slots[slot] = pItem;
1747 pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
1748 pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
1749 AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
1750 pItem->FSetState(ITEM_NEW);
1751 pItem->SaveToDB(); // not in onventory and can be save standalone
1753 return pItem;
1755 else
1757 pItem2->SetCount( pItem2->GetCount() + count );
1758 pItem2->FSetState(ITEM_CHANGED);
1759 pItem2->SaveToDB(); // not in onventory and can be save standalone
1761 if(!clone)
1763 pItem->RemoveFromWorld();
1764 pItem->DeleteFromDB();
1765 delete pItem;
1768 return pItem2;
1772 void Guild::RemoveItem(uint8 tab, uint8 slot )
1774 m_TabListMap[tab]->Slots[slot] = NULL;
1775 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
1776 GetId(), uint32(tab), uint32(slot));
1779 uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem ) const
1781 Item* pItem2 = m_TabListMap[tab]->Slots[slot];
1783 // ignore move item (this slot will be empty at move)
1784 if(pItem2==pSrcItem)
1785 pItem2 = NULL;
1787 uint32 need_space;
1789 // empty specific slot - check item fit to slot
1790 if( !pItem2 || swap )
1792 // non empty stack with space
1793 need_space = pSrcItem->GetMaxStackCount();
1795 // non empty slot, check item type
1796 else
1798 // check item type
1799 if(pItem2->GetEntry() != pSrcItem->GetEntry())
1800 return EQUIP_ERR_ITEM_CANT_STACK;
1802 // check free space
1803 if(pItem2->GetCount() >= pSrcItem->GetMaxStackCount())
1804 return EQUIP_ERR_ITEM_CANT_STACK;
1806 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
1809 if(need_space > count)
1810 need_space = count;
1812 GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space);
1813 if(!newPosition.isContainedIn(dest))
1815 dest.push_back(newPosition);
1816 count -= need_space;
1819 return EQUIP_ERR_OK;
1822 uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
1824 for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
1826 // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
1827 if(j==skip_slot)
1828 continue;
1830 Item* pItem2 = m_TabListMap[tab]->Slots[j];
1832 // ignore move item (this slot will be empty at move)
1833 if(pItem2==pSrcItem)
1834 pItem2 = NULL;
1836 // if merge skip empty, if !merge skip non-empty
1837 if((pItem2!=NULL)!=merge)
1838 continue;
1840 if( pItem2 )
1842 if(pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount() )
1844 uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
1845 if(need_space > count)
1846 need_space = count;
1848 GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
1849 if(!newPosition.isContainedIn(dest))
1851 dest.push_back(newPosition);
1852 count -= need_space;
1854 if(count==0)
1855 return EQUIP_ERR_OK;
1859 else
1861 uint32 need_space = pSrcItem->GetMaxStackCount();
1862 if(need_space > count)
1863 need_space = count;
1865 GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
1866 if(!newPosition.isContainedIn(dest))
1868 dest.push_back(newPosition);
1869 count -= need_space;
1871 if(count==0)
1872 return EQUIP_ERR_OK;
1876 return EQUIP_ERR_OK;
1879 uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap ) const
1881 sLog.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
1883 if(count > pItem->GetCount())
1884 return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
1886 if(pItem->IsSoulBound())
1887 return EQUIP_ERR_CANT_DROP_SOULBOUND;
1889 // in specific slot
1890 if( slot != NULL_SLOT )
1892 uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem);
1893 if(res!=EQUIP_ERR_OK)
1894 return res;
1896 if(count==0)
1897 return EQUIP_ERR_OK;
1900 // not specific slot or have spece for partly store only in specific slot
1902 // search stack in tab for merge to
1903 if( pItem->GetMaxStackCount() > 1 )
1905 uint8 res = _CanStoreItem_InTab(tab,dest,count,true,pItem,slot);
1906 if(res!=EQUIP_ERR_OK)
1907 return res;
1909 if(count==0)
1910 return EQUIP_ERR_OK;
1913 // search free slot in bag for place to
1914 uint8 res = _CanStoreItem_InTab(tab,dest,count,false,pItem,slot);
1915 if(res!=EQUIP_ERR_OK)
1916 return res;
1918 if(count==0)
1919 return EQUIP_ERR_OK;
1921 return EQUIP_ERR_BANK_FULL;
1924 void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
1926 if (TabId >= GUILD_BANK_MAX_TABS)
1927 return;
1928 if (TabId >= m_TabListMap.size())
1929 return;
1930 if (!m_TabListMap[TabId])
1931 return;
1933 if(m_TabListMap[TabId]->Text==text)
1934 return;
1936 utf8truncate(text,500); // DB and client size limitation
1938 m_TabListMap[TabId]->Text = text;
1940 CharacterDatabase.escape_string(text);
1941 CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), Id, uint32(TabId));
1944 void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
1946 if (TabId > GUILD_BANK_MAX_TABS)
1947 return;
1949 GuildBankTab const *tab = GetBankTab(TabId);
1950 if (!tab)
1951 return;
1953 WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1);
1954 data << uint8(TabId);
1955 data << tab->Text;
1956 session->SendPacket(&data);
1959 bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
1961 for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
1962 if(itr->slot == slot)
1963 return true;
1965 return false;