[7023] Remove not used useCharges for IsImmunedToSpell/IsImmunedToDamage
[getmangos.git] / src / game / BattleGroundMgr.h
blob386df8efabe4a2e342e51c53ad3a180e21393f59
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef __BATTLEGROUNDMGR_H
20 #define __BATTLEGROUNDMGR_H
22 #include "BattleGround.h"
23 #include "Policies/Singleton.h"
25 class BattleGround;
27 //TODO it is not possible to have this structure, because we should have BattlegroundSet for each queue
28 //so i propose to change this type to array 1..MAX_BATTLEGROUND_TYPES of sets or maps..
29 typedef std::map<uint32, BattleGround*> BattleGroundSet;
30 //typedef std::map<uint32, BattleGroundQueue*> BattleGroundQueueSet;
31 typedef std::deque<BattleGround*> BGFreeSlotQueueType;
33 #define MAX_BATTLEGROUND_QUEUES 8 // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70-79, 80+
35 #define MAX_BATTLEGROUND_TYPES 12 // each BG type will be in array
37 #define MAX_BATTLEGROUND_QUEUE_TYPES 8
39 #define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day
41 struct GroupQueueInfo; // type predefinition
42 struct PlayerQueueInfo // stores information for players in queue
44 uint32 InviteTime; // first invite time
45 uint32 LastInviteTime; // last invite time
46 uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes
47 GroupQueueInfo * GroupInfo; // pointer to the associated groupqueueinfo
50 struct GroupQueueInfo // stores information about the group in queue (also used when joined as solo!)
52 std::map<uint64, PlayerQueueInfo*> Players; // player queue info map
53 uint32 Team; // Player team (ALLIANCE/HORDE)
54 uint32 BgTypeId; // battleground type id
55 bool IsRated; // rated
56 uint8 ArenaType; // 2v2, 3v3, 5v5 or 0 when BG
57 uint32 ArenaTeamId; // team id if rated match
58 uint32 JoinTime; // time when group was added
59 uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG
60 uint32 ArenaTeamRating; // if rated match, inited to the rating of the team
61 uint32 OpponentsTeamRating; // for rated arena matches
64 class BattleGround;
65 class BattleGroundQueue
67 public:
68 BattleGroundQueue();
69 ~BattleGroundQueue();
71 void Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype = 0, bool isRated = false, uint32 minRating = 0);
73 GroupQueueInfo * AddGroup(Player * leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 ArenaRating, uint32 ArenaTeamId = 0);
74 void AddPlayer(Player *plr, GroupQueueInfo *ginfo);
75 void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
76 void DecreaseGroupLength(uint32 queueId, uint32 AsGroup);
77 void BGEndedRemoveInvites(BattleGround * bg);
78 void AnnounceWorld(GroupQueueInfo *ginfo, uint64 playerGUID, bool isAddedToQueue);
80 typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
81 QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES];
83 typedef std::list<GroupQueueInfo*> QueuedGroupsList;
84 QueuedGroupsList m_QueuedGroups[MAX_BATTLEGROUND_QUEUES];
86 // class to hold pointers to the groups eligible for a specific selection pool building mode
87 class EligibleGroups : public std::list<GroupQueueInfo *>
89 public:
90 void Init(QueuedGroupsList * source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType = 0, bool IsRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0);
91 void RemoveGroup(GroupQueueInfo * ginfo);
94 EligibleGroups m_EligibleGroups;
96 // class to select and invite groups to bg
97 class SelectionPool
99 public:
100 void Init();
101 void AddGroup(GroupQueueInfo * group);
102 GroupQueueInfo * GetMaximalGroup();
103 void RemoveGroup(GroupQueueInfo * group);
104 uint32 GetPlayerCount() const {return PlayerCount;}
105 public:
106 std::list<GroupQueueInfo *> SelectedGroups;
107 private:
108 uint32 PlayerCount;
109 GroupQueueInfo * MaxGroup;
112 enum SelectionPoolBuildMode
114 NORMAL_ALLIANCE,
115 NORMAL_HORDE,
116 ONESIDE_ALLIANCE_TEAM1,
117 ONESIDE_ALLIANCE_TEAM2,
118 ONESIDE_HORDE_TEAM1,
119 ONESIDE_HORDE_TEAM2,
121 NUM_SELECTION_POOL_TYPES
124 SelectionPool m_SelectionPools[NUM_SELECTION_POOL_TYPES];
126 bool BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType = 0, bool isRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0);
128 private:
130 bool InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side);
134 This class is used to invite player to BG again, when minute lasts from his first invitation
135 it is capable to solve all possibilities
137 class BGQueueInviteEvent : public BasicEvent
139 public:
140 BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {};
141 virtual ~BGQueueInviteEvent() {};
143 virtual bool Execute(uint64 e_time, uint32 p_time);
144 virtual void Abort(uint64 e_time);
145 private:
146 uint64 m_PlayerGuid;
147 uint32 m_BgInstanceGUID;
151 This class is used to remove player from BG queue after 2 minutes from first invitation
153 class BGQueueRemoveEvent : public BasicEvent
155 public:
156 BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) {};
157 virtual ~BGQueueRemoveEvent() {};
159 virtual bool Execute(uint64 e_time, uint32 p_time);
160 virtual void Abort(uint64 e_time);
161 private:
162 uint64 m_PlayerGuid;
163 uint32 m_BgInstanceGUID;
164 uint32 m_PlayersTeam;
167 class BattleGroundMgr
169 public:
170 /* Construction */
171 BattleGroundMgr();
172 ~BattleGroundMgr();
173 void Update(time_t diff);
175 /* Packet Building */
176 void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr);
177 void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr);
178 void BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player *plr, uint32 bgTypeId);
179 void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId);
180 void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
181 void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
182 void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0, uint8 israted = 0);
183 void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
185 /* Player invitation */
186 // called from Queue update, or from Addplayer to queue
187 void InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team);
189 /* Battlegrounds */
190 BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); };
191 BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); };
193 BattleGround* GetBattleGround(uint32 ID)
195 BattleGroundSet::iterator i = m_BattleGrounds.find(ID);
196 if(i != m_BattleGrounds.end())
197 return i->second;
198 else
199 return NULL;
202 BattleGround * GetBattleGroundTemplate(uint32 bgTypeId);
203 BattleGround * CreateNewBattleGround(uint32 bgTypeId);
205 uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
207 inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; };
208 void RemoveBattleGround(uint32 instanceID);
210 void CreateInitialBattleGrounds();
212 void SendToBattleGround(Player *pl, uint32 bgTypeId);
214 /* Battleground queues */
215 //these queues are instantiated when creating BattlegroundMrg
216 BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; // public, because we need to access them in BG handler code
218 BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES];
220 void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid);
222 bool IsArenaType(uint32 bgTypeId) const;
223 bool IsBattleGroundType(uint32 bgTypeId) const;
224 uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const;
225 uint32 BGTemplateId(uint32 bgQueueTypeId) const;
226 uint8 BGArenaType(uint32 bgQueueTypeId) const;
228 uint32 GetMaxRatingDifference() const {return m_MaxRatingDifference;}
229 uint32 GetRatingDiscardTimer() const {return m_RatingDiscardTimer;}
231 void InitAutomaticArenaPointDistribution();
232 void DistributeArenaPoints();
233 uint32 GetPrematureFinishTime() const {return m_PrematureFinishTimer;}
234 void ToggleArenaTesting();
235 const bool isArenaTesting() const { return m_ArenaTesting; }
237 private:
239 /* Battlegrounds */
240 BattleGroundSet m_BattleGrounds;
241 uint32 m_MaxRatingDifference;
242 uint32 m_RatingDiscardTimer;
243 uint32 m_NextRatingDiscardUpdate;
244 bool m_AutoDistributePoints;
245 uint64 m_NextAutoDistributionTime;
246 uint32 m_AutoDistributionTimeChecker;
247 uint32 m_PrematureFinishTimer;
248 bool m_ArenaTesting;
251 #define sBattleGroundMgr MaNGOS::Singleton<BattleGroundMgr>::Instance()
252 #endif