[7918] Improve portability in work with uint64 string format specifiers and in code...
[getmangos.git] / src / game / TotemAI.h
blobbd2c2ad3da2584a987948e42364b95ef4dedf852
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_TOTEMAI_H
20 #define MANGOS_TOTEMAI_H
22 #include "CreatureAI.h"
23 #include "Timer.h"
25 class Creature;
26 class Totem;
28 class MANGOS_DLL_DECL TotemAI : public CreatureAI
30 public:
32 explicit TotemAI(Creature *c);
34 void MoveInLineOfSight(Unit *);
35 void AttackStart(Unit *);
36 void EnterEvadeMode();
37 bool IsVisible(Unit *) const;
39 void UpdateAI(const uint32);
40 static int Permissible(const Creature *);
41 protected:
42 Totem& getTotem();
44 private:
45 uint64 i_victimGuid;
47 #endif