[7918] Improve portability in work with uint64 string format specifiers and in code...
[getmangos.git] / src / game / ObjectAccessor.h
blob60a49cd7c6377e1ba3d3eccc7ec298060a37576a
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_OBJECTACCESSOR_H
20 #define MANGOS_OBJECTACCESSOR_H
22 #include "Platform/Define.h"
23 #include "Policies/Singleton.h"
24 #include <ace/Thread_Mutex.h>
25 #include "Utilities/UnorderedMap.h"
26 #include "Policies/ThreadingModel.h"
28 #include "ByteBuffer.h"
29 #include "UpdateData.h"
31 #include "GridDefines.h"
32 #include "Object.h"
33 #include "Player.h"
35 #include <set>
37 class Creature;
38 class Corpse;
39 class Unit;
40 class GameObject;
41 class DynamicObject;
42 class Vehicle;
43 class WorldObject;
44 class Map;
46 template <class T>
47 class HashMapHolder
49 public:
51 typedef UNORDERED_MAP< uint64, T* > MapType;
52 typedef ACE_Thread_Mutex LockType;
53 typedef MaNGOS::GeneralLock<LockType > Guard;
55 static void Insert(T* o) { m_objectMap[o->GetGUID()] = o; }
57 static void Remove(T* o)
59 Guard guard(i_lock);
60 m_objectMap.erase(o->GetGUID());
63 static T* Find(uint64 guid)
65 typename MapType::iterator itr = m_objectMap.find(guid);
66 return (itr != m_objectMap.end()) ? itr->second : NULL;
69 static MapType& GetContainer() { return m_objectMap; }
71 static LockType* GetLock() { return &i_lock; }
72 private:
74 //Non instanceable only static
75 HashMapHolder() {}
77 static LockType i_lock;
78 static MapType m_objectMap;
81 class MANGOS_DLL_DECL ObjectAccessor : public MaNGOS::Singleton<ObjectAccessor, MaNGOS::ClassLevelLockable<ObjectAccessor, ACE_Thread_Mutex> >
84 friend class MaNGOS::OperatorNew<ObjectAccessor>;
85 ObjectAccessor();
86 ~ObjectAccessor();
87 ObjectAccessor(const ObjectAccessor &);
88 ObjectAccessor& operator=(const ObjectAccessor &);
90 public:
91 typedef UNORDERED_MAP<uint64, Corpse* > Player2CorpsesMapType;
92 typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
94 template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
96 return HashMapHolder<T>::Find(guid);
99 static Unit* GetObjectInWorld(uint64 guid, Unit* /*fake*/)
101 if(!guid)
102 return NULL;
104 if (IS_PLAYER_GUID(guid))
105 return (Unit*)HashMapHolder<Player>::Find(guid);
107 if (Unit* u = (Unit*)HashMapHolder<Pet>::Find(guid))
108 return u;
110 return (Unit*)HashMapHolder<Creature>::Find(guid);
113 template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
115 T* obj = HashMapHolder<T>::Find(guid);
116 if(!obj || obj->GetMapId() != mapid) return NULL;
118 CellPair p = MaNGOS::ComputeCellPair(x,y);
119 if(p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
121 sLog.outError("ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
122 return NULL;
125 CellPair q = MaNGOS::ComputeCellPair(obj->GetPositionX(),obj->GetPositionY());
126 if(q.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || q.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP )
128 sLog.outError("ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
129 return NULL;
132 int32 dx = int32(p.x_coord) - int32(q.x_coord);
133 int32 dy = int32(p.y_coord) - int32(q.y_coord);
135 if (dx > -2 && dx < 2 && dy > -2 && dy < 2) return obj;
136 else return NULL;
139 static Object* GetObjectByTypeMask(WorldObject const &, uint64, uint32 typemask);
140 static Creature* GetCreatureOrPetOrVehicle(WorldObject const &, uint64);
141 static Unit* GetUnit(WorldObject const &, uint64);
142 static Pet* GetPet(Unit const &, uint64 guid) { return GetPet(guid); }
143 static Player* GetPlayer(Unit const &, uint64 guid) { return FindPlayer(guid); }
144 static Corpse* GetCorpse(WorldObject const &u, uint64 guid);
145 static Pet* GetPet(uint64 guid);
146 static Vehicle* GetVehicle(uint64 guid);
147 static Player* FindPlayer(uint64);
149 Player* FindPlayerByName(const char *name) ;
151 HashMapHolder<Player>::MapType& GetPlayers()
153 return HashMapHolder<Player>::GetContainer();
156 template<class T> void AddObject(T *object)
158 HashMapHolder<T>::Insert(object);
161 template<class T> void RemoveObject(T *object)
163 HashMapHolder<T>::Remove(object);
166 void RemoveObject(Player *pl)
168 HashMapHolder<Player>::Remove(pl);
170 Guard guard(i_updateGuard);
171 i_objects.erase((Object *)pl);
174 void SaveAllPlayers();
176 void AddUpdateObject(Object *obj)
178 Guard guard(i_updateGuard);
179 i_objects.insert(obj);
182 void RemoveUpdateObject(Object *obj)
184 Guard guard(i_updateGuard);
185 i_objects.erase( obj );
188 void Update(uint32 diff);
189 void UpdatePlayers(uint32 diff);
191 Corpse* GetCorpseForPlayerGUID(uint64 guid);
192 void RemoveCorpse(Corpse *corpse);
193 void AddCorpse(Corpse* corpse);
194 void AddCorpsesToGrid(GridPair const& gridpair,GridType& grid,Map* map);
195 Corpse* ConvertCorpseForPlayer(uint64 player_guid, bool insignia = false);
197 static void UpdateObject(Object* obj, Player* exceptPlayer);
198 static void _buildUpdateObject(Object* obj, UpdateDataMapType &);
200 static void UpdateObjectVisibility(WorldObject* obj);
201 static void UpdateVisibilityForPlayer(Player* player);
202 private:
203 struct WorldObjectChangeAccumulator
205 UpdateDataMapType &i_updateDatas;
206 WorldObject &i_object;
207 WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {}
208 void Visit(PlayerMapType &);
209 template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
212 friend struct WorldObjectChangeAccumulator;
213 Player2CorpsesMapType i_player2corpse;
215 typedef ACE_Thread_Mutex LockType;
216 typedef MaNGOS::GeneralLock<LockType > Guard;
218 static void _buildChangeObjectForPlayer(WorldObject *, UpdateDataMapType &);
219 static void _buildPacket(Player *, Object *, UpdateDataMapType &);
220 std::set<Object *> i_objects;
221 LockType i_playerGuard;
222 LockType i_updateGuard;
223 LockType i_corpseGuard;
224 LockType i_petGuard;
226 #endif