[7918] Improve portability in work with uint64 string format specifiers and in code...
[getmangos.git] / src / game / Mail.cpp
blob0d9079269e4e7240d8e543cd378861b2c6188db4
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Mail.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "Opcodes.h"
23 #include "Log.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "Player.h"
27 #include "UpdateMask.h"
28 #include "Unit.h"
29 #include "Language.h"
30 #include "DBCStores.h"
32 void MailItem::deleteItem( bool inDB )
34 if(item)
36 if(inDB)
37 CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", item->GetGUIDLow());
39 delete item;
40 item=NULL;
44 void WorldSession::HandleSendMail(WorldPacket & recv_data )
46 CHECK_PACKET_SIZE(recv_data,8+1+1+1+4+4+1+4+4+8+1);
48 uint64 mailbox, unk3;
49 std::string receiver, subject, body;
50 uint32 unk1, unk2, money, COD;
51 uint8 unk4;
52 recv_data >> mailbox;
53 recv_data >> receiver;
55 if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
56 return;
58 // recheck
59 CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+1+1+4+4+1+4+4+8+1);
61 recv_data >> subject;
63 // recheck
64 CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+1+4+4+1+4+4+8+1);
66 recv_data >> body;
68 // recheck
69 CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+4+4+8+1);
71 recv_data >> unk1; // stationery?
72 recv_data >> unk2; // 0x00000000
74 MailItemsInfo mi;
76 uint8 items_count;
77 recv_data >> items_count; // attached items count
79 if(items_count > 12) // client limit
81 GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
82 return;
85 // recheck
86 CHECK_PACKET_SIZE(recv_data, 8+(receiver.size()+1)+(subject.size()+1)+(body.size()+1)+4+4+1+items_count*(1+8)+4+4+8+1);
88 if(items_count)
90 for(uint8 i = 0; i < items_count; ++i)
92 uint8 item_slot;
93 uint64 item_guid;
94 recv_data >> item_slot;
95 recv_data >> item_guid;
96 mi.AddItem(GUID_LOPART(item_guid), item_slot);
100 recv_data >> money >> COD; // money and cod
101 recv_data >> unk3; // const 0
102 recv_data >> unk4; // const 0
104 items_count = mi.size(); // this is the real size after the duplicates have been removed
106 if (receiver.empty())
107 return;
109 Player* pl = _player;
111 uint64 rc = 0;
112 if(normalizePlayerName(receiver))
113 rc = objmgr.GetPlayerGUIDByName(receiver);
115 if (!rc)
117 sLog.outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
118 pl->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
119 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
120 return;
123 sLog.outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", pl->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
125 if(pl->GetGUID() == rc)
127 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
128 return;
131 uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
133 uint32 reqmoney = cost + money;
135 if (pl->GetMoney() < reqmoney)
137 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_ENOUGH_MONEY);
138 return;
141 Player *receive = objmgr.GetPlayer(rc);
143 uint32 rc_team = 0;
144 uint8 mails_count = 0; //do not allow to send to one player more than 100 mails
146 if(receive)
148 rc_team = receive->GetTeam();
149 mails_count = receive->GetMailSize();
151 else
153 rc_team = objmgr.GetPlayerTeamByGUID(rc);
154 QueryResult* result = CharacterDatabase.PQuery("SELECT COUNT(*) FROM mail WHERE receiver = '%u'", GUID_LOPART(rc));
155 if(result)
157 Field *fields = result->Fetch();
158 mails_count = fields[0].GetUInt32();
159 delete result;
162 //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255..
163 if (mails_count > 100)
165 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED);
166 return;
168 // test the receiver's Faction...
169 if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && pl->GetTeam() != rc_team && GetSecurity() == SEC_PLAYER)
171 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM);
172 return;
175 uint32 rc_account = 0;
176 if(receive)
177 rc_account = receive->GetSession()->GetAccountId();
178 else
179 rc_account = objmgr.GetPlayerAccountIdByGUID(rc);
181 if (items_count)
183 for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
185 MailItem& mailItem = mailItemIter->second;
187 if(!mailItem.item_guidlow)
189 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
190 return;
193 mailItem.item = pl->GetItemByGuid(MAKE_NEW_GUID(mailItem.item_guidlow, 0, HIGHGUID_ITEM));
194 // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
195 if(!mailItem.item)
197 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
198 return;
201 if(!mailItem.item->CanBeTraded(true))
203 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
204 return;
207 if(mailItem.item->IsBoundAccountWide() && mailItem.item->IsSoulBound() && pl->GetSession()->GetAccountId() != rc_account)
209 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS);
210 return;
213 if (mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || mailItem.item->GetUInt32Value(ITEM_FIELD_DURATION))
215 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_MAIL_BOUND_ITEM);
216 return;
219 if(COD && mailItem.item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
221 pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANT_SEND_WRAPPED_COD);
222 return;
226 pl->SendMailResult(0, MAIL_SEND, MAIL_OK);
228 uint32 itemTextId = 0;
229 if (!body.empty())
231 itemTextId = objmgr.CreateItemText( body );
234 pl->ModifyMoney( -int32(reqmoney) );
235 pl->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
237 bool needItemDelay = false;
239 if(items_count > 0 || money > 0)
241 if (items_count > 0)
243 for(MailItemMap::iterator mailItemIter = mi.begin(); mailItemIter != mi.end(); ++mailItemIter)
245 MailItem& mailItem = mailItemIter->second;
246 if(!mailItem.item)
247 continue;
249 mailItem.item_template = mailItem.item ? mailItem.item->GetEntry() : 0;
251 if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
253 sLog.outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)",
254 GetPlayerName(), GetAccountId(), mailItem.item->GetProto()->Name1, mailItem.item->GetEntry(), mailItem.item->GetCount(), receiver.c_str(), rc_account);
257 pl->MoveItemFromInventory(mailItem.item->GetBagSlot(), mailItem.item->GetSlot(), true);
258 CharacterDatabase.BeginTransaction();
259 mailItem.item->DeleteFromInventoryDB(); //deletes item from character's inventory
260 mailItem.item->SaveToDB(); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
261 // owner in data will set at mail receive and item extracting
262 CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", GUID_LOPART(rc), mailItem.item->GetGUIDLow());
263 CharacterDatabase.CommitTransaction();
266 // if item send to character at another account, then apply item delivery delay
267 needItemDelay = pl->GetSession()->GetAccountId() != rc_account;
270 if(money > 0 && GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
272 sLog.outCommand(GetAccountId(),"GM %s (Account: %u) mail money: %u to player: %s (Account: %u)",
273 GetPlayerName(), GetAccountId(), money, receiver.c_str(), rc_account);
277 // If theres is an item, there is a one hour delivery delay if sent to another account's character.
278 uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
280 // will delete item or place to receiver mail list
281 WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, pl->GetGUIDLow(), GUID_LOPART(rc), subject, itemTextId, &mi, money, COD, MAIL_CHECK_MASK_NONE, deliver_delay);
283 CharacterDatabase.BeginTransaction();
284 pl->SaveInventoryAndGoldToDB();
285 CharacterDatabase.CommitTransaction();
288 //called when mail is read
289 void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
291 CHECK_PACKET_SIZE(recv_data,8+4);
293 uint64 mailbox;
294 uint32 mailId;
295 recv_data >> mailbox;
297 if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
298 return;
300 recv_data >> mailId;
301 Player *pl = _player;
302 Mail *m = pl->GetMail(mailId);
303 if (m)
305 if (pl->unReadMails)
306 --pl->unReadMails;
307 m->checked = m->checked | MAIL_CHECK_MASK_READ;
308 // m->expire_time = time(NULL) + (30 * DAY); // Expire time do not change at reading mail
309 pl->m_mailsUpdated = true;
310 m->state = MAIL_STATE_CHANGED;
314 //called when client deletes mail
315 void WorldSession::HandleMailDelete(WorldPacket & recv_data )
317 CHECK_PACKET_SIZE(recv_data,8+4);
319 uint64 mailbox;
320 uint32 mailId;
321 recv_data >> mailbox;
322 recv_data >> mailId;
324 if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
325 return;
327 Player* pl = _player;
328 pl->m_mailsUpdated = true;
329 Mail *m = pl->GetMail(mailId);
330 if(m)
331 m->state = MAIL_STATE_DELETED;
332 pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
335 void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
337 CHECK_PACKET_SIZE(recv_data,8+4);
339 uint64 mailbox;
340 uint32 mailId;
341 recv_data >> mailbox;
343 if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
344 return;
346 recv_data >> mailId;
347 Player *pl = _player;
348 Mail *m = pl->GetMail(mailId);
349 if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
351 pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
352 return;
354 //we can return mail now
355 //so firstly delete the old one
356 CharacterDatabase.BeginTransaction();
357 CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", mailId);
358 // needed?
359 CharacterDatabase.PExecute("DELETE FROM mail_items WHERE mail_id = '%u'", mailId);
360 CharacterDatabase.CommitTransaction();
361 pl->RemoveMail(mailId);
363 MailItemsInfo mi;
365 if(m->HasItems())
367 for(std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
369 Item *item = pl->GetMItem(itr2->item_guid);
370 if(item)
371 mi.AddItem(item->GetGUIDLow(), item->GetEntry(), item);
372 else
374 //WTF?
377 pl->RemoveMItem(itr2->item_guid);
381 SendReturnToSender(MAIL_NORMAL, GetAccountId(), m->receiver, m->sender, m->subject, m->itemTextId, &mi, m->money, m->mailTemplateId);
383 delete m; //we can deallocate old mail
384 pl->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
387 void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, const std::string& subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint16 mailTemplateId )
389 if(messageType != MAIL_NORMAL) // return only to players
391 mi->deleteIncludedItems(true);
392 return;
395 Player *receiver = objmgr.GetPlayer(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
397 uint32 rc_account = 0;
398 if(!receiver)
399 rc_account = objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(receiver_guid, 0, HIGHGUID_PLAYER));
401 if(!receiver && !rc_account) // sender not exist
403 mi->deleteIncludedItems(true);
404 return;
407 // prepare mail and send in other case
408 bool needItemDelay = false;
410 if(mi && !mi->empty())
412 // if item send to character at another account, then apply item delivery delay
413 needItemDelay = sender_acc != rc_account;
415 // set owner to new receiver (to prevent delete item with sender char deleting)
416 CharacterDatabase.BeginTransaction();
417 for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
419 MailItem& mailItem = mailItemIter->second;
420 mailItem.item->SaveToDB(); // item not in inventory and can be save standalone
421 // owner in data will set at mail receive and item extracting
422 CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'", receiver_guid, mailItem.item->GetGUIDLow());
424 CharacterDatabase.CommitTransaction();
427 // If theres is an item, there is a one hour delivery delay.
428 uint32 deliver_delay = needItemDelay ? sWorld.getConfig(CONFIG_MAIL_DELIVERY_DELAY) : 0;
430 // will delete item or place to receiver mail list
431 WorldSession::SendMailTo(receiver, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, sender_guid, receiver_guid, subject, itemTextId, mi, money, 0, MAIL_CHECK_MASK_RETURNED,deliver_delay,mailTemplateId);
434 //called when player takes item attached in mail
435 void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
437 CHECK_PACKET_SIZE(recv_data,8+4+4);
439 uint64 mailbox;
440 uint32 mailId;
441 uint32 itemId;
442 recv_data >> mailbox;
444 if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
445 return;
447 recv_data >> mailId;
448 recv_data >> itemId; // item guid low?
449 Player* pl = _player;
451 Mail* m = pl->GetMail(mailId);
452 if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
454 pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_INTERNAL_ERROR);
455 return;
458 // prevent cheating with skip client money check
459 if(pl->GetMoney() < m->COD)
461 pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY);
462 return;
465 Item *it = pl->GetMItem(itemId);
467 ItemPosCountVec dest;
468 uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, it, false );
469 if( msg == EQUIP_ERR_OK )
471 m->RemoveItem(itemId);
472 m->removedItems.push_back(itemId);
474 if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
476 uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER);
477 Player *receive = objmgr.GetPlayer(sender_guid);
479 uint32 sender_accId = 0;
481 if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
483 std::string sender_name;
484 if(receive)
486 sender_accId = receive->GetSession()->GetAccountId();
487 sender_name = receive->GetName();
489 else
491 // can be calculated early
492 sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
494 if(!objmgr.GetPlayerNameByGUID(sender_guid,sender_name))
495 sender_name = objmgr.GetMangosStringForDBCLocale(LANG_UNKNOWN);
497 sLog.outCommand(GetAccountId(),"GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)",
498 GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount(),m->COD,sender_name.c_str(),sender_accId);
500 else if(!receive)
501 sender_accId = objmgr.GetPlayerAccountIdByGUID(sender_guid);
503 // check player existence
504 if(receive || sender_accId)
506 WorldSession::SendMailTo(receive, MAIL_NORMAL, MAIL_STATIONERY_NORMAL, m->receiver, m->sender, m->subject, 0, NULL, m->COD, 0, MAIL_CHECK_MASK_COD_PAYMENT);
509 pl->ModifyMoney( -int32(m->COD) );
511 m->COD = 0;
512 m->state = MAIL_STATE_CHANGED;
513 pl->m_mailsUpdated = true;
514 pl->RemoveMItem(it->GetGUIDLow());
516 uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
517 pl->MoveItemToInventory(dest,it,true);
519 CharacterDatabase.BeginTransaction();
520 pl->SaveInventoryAndGoldToDB();
521 pl->_SaveMail();
522 CharacterDatabase.CommitTransaction();
524 pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_OK, 0, itemId, count);
526 else
527 pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
530 void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
532 CHECK_PACKET_SIZE(recv_data,8+4);
534 uint64 mailbox;
535 uint32 mailId;
536 recv_data >> mailbox;
537 recv_data >> mailId;
539 if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
540 return;
542 Player *pl = _player;
544 Mail* m = pl->GetMail(mailId);
545 if(!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
547 pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_INTERNAL_ERROR);
548 return;
551 pl->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK);
553 pl->ModifyMoney(m->money);
554 m->money = 0;
555 m->state = MAIL_STATE_CHANGED;
556 pl->m_mailsUpdated = true;
558 // save money and mail to prevent cheating
559 CharacterDatabase.BeginTransaction();
560 pl->SaveDataFieldToDB(); // contains money
561 pl->_SaveMail();
562 CharacterDatabase.CommitTransaction();
565 //called when player lists his received mails
566 void WorldSession::HandleGetMailList(WorldPacket & recv_data )
568 CHECK_PACKET_SIZE(recv_data,8);
570 uint64 mailbox;
571 recv_data >> mailbox;
573 if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
574 return;
576 Player* pl = _player;
578 //load players mails, and mailed items
579 if(!pl->m_mailsLoaded)
580 pl ->_LoadMail();
582 // client can't work with packets > max int16 value
583 const uint32 maxPacketSize = 32767;
585 uint32 mails_count = 0; // real send to client mails amount
587 WorldPacket data(SMSG_MAIL_LIST_RESULT, (200)); // guess size
588 data << uint8(0); // mail's count
589 time_t cur_time = time(NULL);
591 for(PlayerMails::iterator itr = pl->GetmailBegin(); itr != pl->GetmailEnd(); ++itr)
593 // skip deleted or not delivered (deliver delay not expired) mails
594 if ((*itr)->state == MAIL_STATE_DELETED || cur_time < (*itr)->deliver_time)
595 continue;
597 uint8 item_count = (*itr)->items.size(); // max count is MAX_MAIL_ITEMS (12)
599 size_t next_mail_size = 2+4+1+8+4*8+((*itr)->subject.size()+1)+1+item_count*(1+4+4+6*3*4+4+4+1+4+4+4);
601 if(data.wpos()+next_mail_size > maxPacketSize)
602 break;
604 data << (uint16) 0x0040; // unknown 2.3.0, different values
605 data << (uint32) (*itr)->messageID; // Message ID
606 data << (uint8) (*itr)->messageType; // Message Type
608 switch((*itr)->messageType)
610 case MAIL_NORMAL: // sender guid
611 data << uint64(MAKE_NEW_GUID((*itr)->sender, 0, HIGHGUID_PLAYER));
612 break;
613 case MAIL_CREATURE:
614 case MAIL_GAMEOBJECT:
615 case MAIL_AUCTION:
616 data << (uint32) (*itr)->sender; // creature/gameobject entry, auction id
617 break;
618 case MAIL_ITEM: // item entry (?) sender = "Unknown", NYI
619 break;
622 data << (uint32) (*itr)->COD; // COD
623 data << (uint32) (*itr)->itemTextId; // sure about this
624 data << (uint32) 0; // unknown
625 data << (uint32) (*itr)->stationery; // stationery (Stationery.dbc)
626 data << (uint32) (*itr)->money; // Gold
627 data << (uint32) 0x04; // unknown, 0x4 - auction, 0x10 - normal
628 // Time
629 data << (float) ((*itr)->expire_time-time(NULL))/DAY;
630 data << (uint32) (*itr)->mailTemplateId; // mail template (MailTemplate.dbc)
631 data << (*itr)->subject; // Subject string - once 00, when mail type = 3
633 data << (uint8) item_count; // client limit is 0x10
635 for(uint8 i = 0; i < item_count; ++i)
637 Item *item = pl->GetMItem((*itr)->items[i].item_guid);
638 // item index (0-6?)
639 data << (uint8) i;
640 // item guid low?
641 data << (uint32) (item ? item->GetGUIDLow() : 0);
642 // entry
643 data << (uint32) (item ? item->GetEntry() : 0);
644 for(uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
646 // unsure
647 data << (uint32) (item ? item->GetEnchantmentCharges((EnchantmentSlot)j) : 0);
648 // unsure
649 data << (uint32) (item ? item->GetEnchantmentDuration((EnchantmentSlot)j) : 0);
650 // unsure
651 data << (uint32) (item ? item->GetEnchantmentId((EnchantmentSlot)j) : 0);
653 // can be negative
654 data << (uint32) (item ? item->GetItemRandomPropertyId() : 0);
655 // unk
656 data << (uint32) (item ? item->GetItemSuffixFactor() : 0);
657 // stack count
658 data << (uint32) (item ? item->GetCount() : 0);
659 // charges
660 data << (uint32) (item ? item->GetSpellCharges() : 0);
661 // durability
662 data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_MAXDURABILITY) : 0);
663 // durability
664 data << (uint32) (item ? item->GetUInt32Value(ITEM_FIELD_DURABILITY) : 0);
665 // unknown wotlk
666 data << (uint8) 0;
669 mails_count += 1;
672 data.put<uint8>(0, mails_count); // set real send mails to client
673 SendPacket(&data);
675 // recalculate m_nextMailDelivereTime and unReadMails
676 _player->UpdateNextMailTimeAndUnreads();
679 ///this function is called when client needs mail message body, or when player clicks on item which has ITEM_FIELD_ITEM_TEXT_ID > 0
680 void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
682 CHECK_PACKET_SIZE(recv_data,4+4+4);
684 uint32 itemTextId;
685 uint32 mailId; //this value can be item id in bag, but it is also mail id
686 uint32 unk; //maybe something like state - 0x70000000
688 recv_data >> itemTextId >> mailId >> unk;
690 //some check needed, if player has item with guid mailId, or has mail with id mailId
692 sLog.outDebug("CMSG_ITEM_TEXT_QUERY itemguid: %u, mailId: %u, unk: %u", itemTextId, mailId, unk);
694 WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10));// guess size
695 data << itemTextId;
696 data << objmgr.GetItemText( itemTextId );
697 SendPacket(&data);
700 //used when player copies mail body to his inventory
701 void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
703 CHECK_PACKET_SIZE(recv_data,8+4);
705 uint64 mailbox;
706 uint32 mailId;
708 recv_data >> mailbox >> mailId;
710 if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
711 return;
713 Player *pl = _player;
715 Mail* m = pl->GetMail(mailId);
716 if(!m || !m->itemTextId || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
718 pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_INTERNAL_ERROR);
719 return;
722 Item *bodyItem = new Item; // This is not bag and then can be used new Item.
723 if(!bodyItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, pl))
725 delete bodyItem;
726 return;
729 bodyItem->SetUInt32Value( ITEM_FIELD_ITEM_TEXT_ID , m->itemTextId );
730 bodyItem->SetUInt32Value( ITEM_FIELD_CREATOR, m->sender);
732 sLog.outDetail("HandleMailCreateTextItem mailid=%u",mailId);
734 ItemPosCountVec dest;
735 uint8 msg = _player->CanStoreItem( NULL_BAG, NULL_SLOT, dest, bodyItem, false );
736 if( msg == EQUIP_ERR_OK )
738 m->itemTextId = 0;
739 m->state = MAIL_STATE_CHANGED;
740 pl->m_mailsUpdated = true;
742 pl->StoreItem(dest, bodyItem, true);
743 //bodyItem->SetState(ITEM_NEW, pl); is set automatically
744 pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_OK);
746 else
748 pl->SendMailResult(mailId, MAIL_MADE_PERMANENT, MAIL_ERR_EQUIP_ERROR, msg);
749 delete bodyItem;
753 //TODO Fix me! ... this void has probably bad condition, but good data are sent
754 void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ )
756 WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
758 if(!_player->m_mailsLoaded)
759 _player->_LoadMail();
761 if( _player->unReadMails > 0 )
763 data << (uint32) 0; // float
764 data << (uint32) 0; // count
765 uint32 count = 0;
766 for(PlayerMails::iterator itr = _player->GetmailBegin(); itr != _player->GetmailEnd(); ++itr)
768 Mail *m = (*itr);
769 // not checked yet, already must be delivered
770 if((m->checked & MAIL_CHECK_MASK_READ)==0 && (m->deliver_time <= time(NULL)))
772 ++count;
774 if(count > 2)
776 count = 2;
777 break;
780 data << (uint64) m->sender; // sender guid
782 switch(m->messageType)
784 case MAIL_AUCTION:
785 data << (uint32) 2;
786 data << (uint32) 2;
787 data << (uint32) m->stationery;
788 break;
789 default:
790 data << (uint32) 0;
791 data << (uint32) 0;
792 data << (uint32) m->stationery;
793 break;
795 data << (uint32) 0xC6000000; // float unk, time or something
798 data.put<uint32>(4, count);
800 else
802 data << (uint32) 0xC7A8C000;
803 data << (uint32) 0x00000000;
805 SendPacket(&data);
808 void WorldSession::SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 receiver_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay, uint16 mailTemplateId)
810 uint32 mailId = objmgr.GenerateMailID();
812 time_t deliver_time = time(NULL) + deliver_delay;
814 //expire time if COD 3 days, if no COD 30 days, if auction sale pending 1 hour
815 uint32 expire_delay;
816 if(messageType == MAIL_AUCTION && !mi && !money) // auction mail without any items and money
817 expire_delay = HOUR;
818 else
819 expire_delay = (COD > 0) ? 3*DAY : 30*DAY;
821 time_t expire_time = deliver_time + expire_delay;
823 if(mailTemplateId && !sMailTemplateStore.LookupEntry(mailTemplateId))
825 sLog.outError( "WorldSession::SendMailTo - Mail have not existed MailTemplateId (%u), remove at send", mailTemplateId);
826 mailTemplateId = 0;
829 if(receiver)
831 receiver->AddNewMailDeliverTime(deliver_time);
833 if ( receiver->IsMailsLoaded() )
835 Mail * m = new Mail;
836 m->messageID = mailId;
837 m->messageType = messageType;
838 m->stationery = stationery;
839 m->mailTemplateId = mailTemplateId;
840 m->sender = sender_guidlow_or_entry;
841 m->receiver = receiver->GetGUIDLow();
842 m->subject = subject;
843 m->itemTextId = itemTextId;
845 if(mi)
846 m->AddAllItems(*mi);
848 m->expire_time = expire_time;
849 m->deliver_time = deliver_time;
850 m->money = money;
851 m->COD = COD;
852 m->checked = checked;
853 m->state = MAIL_STATE_UNCHANGED;
855 receiver->AddMail(m); //to insert new mail to beginning of maillist
857 if(mi)
859 for(MailItemMap::iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
861 MailItem& mailItem = mailItemIter->second;
862 if(mailItem.item)
863 receiver->AddMItem(mailItem.item);
867 else if(mi)
868 mi->deleteIncludedItems();
870 else if(mi)
871 mi->deleteIncludedItems();
873 CharacterDatabase.BeginTransaction();
874 CharacterDatabase.escape_string(subject);
875 CharacterDatabase.PExecute("INSERT INTO mail (id,messageType,stationery,mailTemplateId,sender,receiver,subject,itemTextId,has_items,expire_time,deliver_time,money,cod,checked) "
876 "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '%s', '%u', '%u', '" UI64FMTD "','" UI64FMTD "', '%u', '%u', '%d')",
877 mailId, messageType, stationery, mailTemplateId, sender_guidlow_or_entry, receiver_guidlow, subject.c_str(), itemTextId, (mi && !mi->empty() ? 1 : 0), (uint64)expire_time, (uint64)deliver_time, money, COD, checked);
879 if(mi)
881 for(MailItemMap::const_iterator mailItemIter = mi->begin(); mailItemIter != mi->end(); ++mailItemIter)
883 MailItem const& mailItem = mailItemIter->second;
884 CharacterDatabase.PExecute("INSERT INTO mail_items (mail_id,item_guid,item_template,receiver) VALUES ('%u', '%u', '%u','%u')", mailId, mailItem.item_guidlow, mailItem.item_template,receiver_guidlow);
887 CharacterDatabase.CommitTransaction();