[7918] Improve portability in work with uint64 string format specifiers and in code...
[getmangos.git] / src / game / Guild.cpp
bloba4c4a265701c215003ddc09756a0b42070d3c5c2
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Database/DatabaseEnv.h"
20 #include "WorldPacket.h"
21 #include "WorldSession.h"
22 #include "Player.h"
23 #include "Opcodes.h"
24 #include "ObjectMgr.h"
25 #include "Guild.h"
26 #include "Chat.h"
27 #include "SocialMgr.h"
28 #include "Util.h"
29 #include "Language.h"
31 Guild::Guild()
33 Id = 0;
34 name = "";
35 leaderGuid = 0;
36 GINFO = MOTD = "";
37 EmblemStyle = 0;
38 EmblemColor = 0;
39 BorderStyle = 0;
40 BorderColor = 0;
41 BackgroundColor = 0;
43 CreatedYear = 0;
44 CreatedMonth = 0;
45 CreatedDay = 0;
48 Guild::~Guild()
53 bool Guild::create(Player* leader, std::string gname)
55 if(objmgr.GetGuildByName(gname))
56 return false;
58 WorldSession* lSession = leader->GetSession();
59 if(!lSession)
60 return false;
62 leaderGuid = leader->GetGUID();
63 name = gname;
64 GINFO = "";
65 MOTD = "No message set.";
66 guildbank_money = 0;
67 purchased_tabs = 0;
68 Id = objmgr.GenerateGuildId();
70 sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(leaderGuid));
72 // gname already assigned to Guild::name, use it to encode string for DB
73 CharacterDatabase.escape_string(gname);
75 std::string dbGINFO = GINFO;
76 std::string dbMOTD = MOTD;
77 CharacterDatabase.escape_string(dbGINFO);
78 CharacterDatabase.escape_string(dbMOTD);
80 CharacterDatabase.BeginTransaction();
81 // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
82 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", Id);
83 CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", Id);
84 CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
85 "VALUES('%u','%s','%u', '%s', '%s', NOW(),'%u','%u','%u','%u','%u','" UI64FMTD "')",
86 Id, gname.c_str(), GUID_LOPART(leaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, guildbank_money);
87 CharacterDatabase.CommitTransaction();
89 CreateRank(lSession->GetMangosString(LANG_GUILD_MASTER), GR_RIGHT_ALL);
90 CreateRank(lSession->GetMangosString(LANG_GUILD_OFFICER), GR_RIGHT_ALL);
91 CreateRank(lSession->GetMangosString(LANG_GUILD_VETERAN), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
92 CreateRank(lSession->GetMangosString(LANG_GUILD_MEMBER), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
93 CreateRank(lSession->GetMangosString(LANG_GUILD_INITIATE),GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
95 return AddMember(leaderGuid, (uint32)GR_GUILDMASTER);
98 bool Guild::AddMember(uint64 plGuid, uint32 plRank)
100 Player* pl = objmgr.GetPlayer(plGuid);
101 if(pl)
103 if(pl->GetGuildId() != 0)
104 return false;
106 else
108 if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
109 return false;
112 // remove all player signs from another petitions
113 // this will be prevent attempt joining player to many guilds and corrupt guild data integrity
114 Player::RemovePetitionsAndSigns(plGuid, 9);
116 // fill player data
117 MemberSlot newmember;
119 if(!FillPlayerData(plGuid, &newmember)) // problems with player data collection
120 return false;
122 newmember.RankId = plRank;
123 newmember.OFFnote = (std::string)"";
124 newmember.Pnote = (std::string)"";
125 newmember.logout_time = time(NULL);
126 newmember.BankResetTimeMoney = 0; // this will force update at first query
127 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
128 newmember.BankResetTimeTab[i] = 0;
129 members[GUID_LOPART(plGuid)] = newmember;
131 std::string dbPnote = newmember.Pnote;
132 std::string dbOFFnote = newmember.OFFnote;
133 CharacterDatabase.escape_string(dbPnote);
134 CharacterDatabase.escape_string(dbOFFnote);
136 CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
137 Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
139 // If player not in game data in data field will be loaded from guild tables, no need to update it!!
140 if(pl)
142 pl->SetInGuild(Id);
143 pl->SetRank(newmember.RankId);
144 pl->SetGuildIdInvited(0);
146 return true;
149 void Guild::SetMOTD(std::string motd)
151 MOTD = motd;
153 // motd now can be used for encoding to DB
154 CharacterDatabase.escape_string(motd);
155 CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), Id);
158 void Guild::SetGINFO(std::string ginfo)
160 GINFO = ginfo;
162 // ginfo now can be used for encoding to DB
163 CharacterDatabase.escape_string(ginfo);
164 CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), Id);
167 bool Guild::LoadGuildFromDB(uint32 GuildId)
169 if(!LoadRanksFromDB(GuildId))
170 return false;
172 if(!LoadMembersFromDB(GuildId))
173 return false;
175 QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
176 if(result)
178 Field *fields = result->Fetch();
179 purchased_tabs = fields[0].GetUInt8()+1; // Because TabId begins at 0
180 delete result;
182 else
183 purchased_tabs = 0;
185 LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct
187 // 0 1 2 3 4 5 6
188 result = CharacterDatabase.PQuery("SELECT guildid, name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
189 // 7 8 9 10 11
190 "BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId);
192 if(!result)
193 return false;
195 Field *fields = result->Fetch();
197 Id = fields[0].GetUInt32();
198 name = fields[1].GetCppString();
199 leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
201 EmblemStyle = fields[3].GetUInt32();
202 EmblemColor = fields[4].GetUInt32();
203 BorderStyle = fields[5].GetUInt32();
204 BorderColor = fields[6].GetUInt32();
205 BackgroundColor = fields[7].GetUInt32();
206 GINFO = fields[8].GetCppString();
207 MOTD = fields[9].GetCppString();
208 uint64 time = fields[10].GetUInt64(); //datetime is uint64 type ... YYYYmmdd:hh:mm:ss
209 guildbank_money = fields[11].GetUInt64();
211 delete result;
213 uint64 dTime = time /1000000;
214 CreatedDay = dTime%100;
215 CreatedMonth = (dTime/100)%100;
216 CreatedYear = (dTime/10000)%10000;
218 // If the leader does not exist attempt to promote another member
219 if(!objmgr.GetPlayerAccountIdByGUID(leaderGuid ))
221 DelMember(leaderGuid);
223 // check no members case (disbanded)
224 if(members.empty())
225 return false;
228 sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, CreatedDay, CreatedMonth, CreatedYear);
229 m_bankloaded = false;
230 m_eventlogloaded = false;
231 m_onlinemembers = 0;
232 RenumBankLogs();
233 RenumGuildEventlog();
234 return true;
237 bool Guild::LoadRanksFromDB(uint32 GuildId)
239 Field *fields;
240 QueryResult *result = CharacterDatabase.PQuery("SELECT rname,rights,BankMoneyPerDay,rid FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId);
242 if(!result)
243 return false;
245 bool broken_ranks = false;
249 fields = result->Fetch();
251 std::string rankName = fields[0].GetCppString();
252 uint32 rankRights = fields[1].GetUInt32();
253 uint32 rankMoney = fields[2].GetUInt32();
254 uint32 rankRID = fields[3].GetUInt32();
256 if(rankRID != m_ranks.size()+1) // guild_rank.rid always store rank+1
257 broken_ranks = true;
259 if(m_ranks.size()==GR_GUILDMASTER) // prevent loss leader rights
260 rankRights |= GR_RIGHT_ALL;
262 AddRank(rankName,rankRights,rankMoney);
263 }while( result->NextRow() );
264 delete result;
266 if(m_ranks.size()==0) // empty rank table?
268 AddRank("Guild Master",GR_RIGHT_ALL,0);
269 broken_ranks = true;
272 // guild_rank have wrong numbered ranks, repair
273 if(broken_ranks)
275 sLog.outError("Guild %u have broken `guild_rank` data, repairing...",GuildId);
276 CharacterDatabase.BeginTransaction();
277 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId);
278 for(size_t i =0; i < m_ranks.size(); ++i)
280 // guild_rank.rid always store rank+1
281 std::string name = m_ranks[i].name;
282 uint32 rights = m_ranks[i].rights;
283 CharacterDatabase.escape_string(name);
284 CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, i+1, name.c_str(), rights);
286 CharacterDatabase.CommitTransaction();
289 return true;
292 bool Guild::LoadMembersFromDB(uint32 GuildId)
294 // 0 1 2 3 4 5
295 QueryResult *result = CharacterDatabase.PQuery("SELECT guild_member.guid,rank, pnote, offnote, BankResetTimeMoney,BankRemMoney,"
296 // 6 7 8 9 10 11
297 "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2,"
298 // 12 13 14 15 16 17
299 "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5,"
300 // 18
301 "logout_time FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId);
303 if(!result)
304 return false;
308 Field *fields = result->Fetch();
309 MemberSlot newmember;
310 newmember.RankId = fields[1].GetUInt32();
311 uint64 guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
313 // Player does not exist
314 if(!FillPlayerData(guid, &newmember))
315 continue;
317 newmember.Pnote = fields[2].GetCppString();
318 newmember.OFFnote = fields[3].GetCppString();
319 newmember.BankResetTimeMoney = fields[4].GetUInt32();
320 newmember.BankRemMoney = fields[5].GetUInt32();
321 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
323 newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32();
324 newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32();
326 newmember.logout_time = fields[18].GetUInt64();
327 members[GUID_LOPART(guid)] = newmember;
329 }while( result->NextRow() );
330 delete result;
332 if(members.empty())
333 return false;
335 return true;
338 bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot)
340 std::string plName;
341 uint32 plLevel;
342 uint32 plClass;
343 uint32 plZone;
345 Player* pl = objmgr.GetPlayer(guid);
346 if(pl)
348 plName = pl->GetName();
349 plLevel = pl->getLevel();
350 plClass = pl->getClass();
351 plZone = pl->GetZoneId();
353 else
355 QueryResult *result = CharacterDatabase.PQuery("SELECT name,data,zone,class FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
356 if(!result)
357 return false; // player doesn't exist
359 Field *fields = result->Fetch();
361 plName = fields[0].GetCppString();
363 Tokens data = StrSplit(fields[1].GetCppString(), " ");
364 plLevel = Player::GetUInt32ValueFromArray(data,UNIT_FIELD_LEVEL);
366 plZone = fields[2].GetUInt32();
367 plClass = fields[3].GetUInt32();
368 delete result;
370 if(plLevel<1||plLevel>STRONG_MAX_LEVEL) // can be at broken `data` field
372 sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid));
373 return false;
376 if(!plZone)
378 sLog.outError("Player (GUID: %u) has broken zone-data",GUID_LOPART(guid));
379 //here it will also try the same, to get the zone from characters-table, but additional it tries to find
380 plZone = Player::GetZoneIdFromDB(guid);
381 //the zone through xy coords.. this is a bit redundant, but
382 //shouldn't be called often
385 if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field
387 sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid));
388 return false;
392 memslot->name = plName;
393 memslot->level = plLevel;
394 memslot->Class = plClass;
395 memslot->zoneId = plZone;
397 return(true);
400 void Guild::LoadPlayerStatsByGuid(uint64 guid)
402 MemberList::iterator itr = members.find(GUID_LOPART(guid));
403 if (itr == members.end() )
404 return;
406 Player *pl = ObjectAccessor::FindPlayer(guid);
407 if(!pl)
408 return;
409 itr->second.name = pl->GetName();
410 itr->second.level = pl->getLevel();
411 itr->second.Class = pl->getClass();
414 void Guild::SetLeader(uint64 guid)
416 leaderGuid = guid;
417 ChangeRank(guid, GR_GUILDMASTER);
419 CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), Id);
422 void Guild::DelMember(uint64 guid, bool isDisbanding)
424 if(leaderGuid == guid && !isDisbanding)
426 MemberSlot* oldLeader = NULL;
427 MemberSlot* best = NULL;
428 uint64 newLeaderGUID = 0;
429 for(Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
431 if(i->first == GUID_LOPART(guid))
433 oldLeader = &(i->second);
434 continue;
437 if(!best || best->RankId > i->second.RankId)
439 best = &(i->second);
440 newLeaderGUID = i->first;
443 if(!best)
445 Disband();
446 return;
449 SetLeader(newLeaderGUID);
451 // If player not online data in data field will be loaded from guild tabs no need to update it !!
452 if(Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
453 newLeader->SetRank(GR_GUILDMASTER);
455 // when leader non-exist (at guild load with deleted leader only) not send broadcasts
456 if(oldLeader)
458 WorldPacket data(SMSG_GUILD_EVENT, (1+1+(oldLeader->name).size()+1+(best->name).size()+1));
459 data << (uint8)GE_LEADER_CHANGED;
460 data << (uint8)2;
461 data << oldLeader->name;
462 data << best->name;
463 BroadcastPacket(&data);
465 data.Initialize(SMSG_GUILD_EVENT, (1+1+(oldLeader->name).size()+1));
466 data << (uint8)GE_LEFT;
467 data << (uint8)1;
468 data << oldLeader->name;
469 BroadcastPacket(&data);
472 sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
475 members.erase(GUID_LOPART(guid));
477 Player *player = objmgr.GetPlayer(guid);
478 // If player not online data in data field will be loaded from guild tabs no need to update it !!
479 if(player)
481 player->SetInGuild(0);
482 player->SetRank(0);
485 CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
488 void Guild::ChangeRank(uint64 guid, uint32 newRank)
490 MemberList::iterator itr = members.find(GUID_LOPART(guid));
491 if( itr != members.end() )
492 itr->second.RankId = newRank;
494 Player *player = objmgr.GetPlayer(guid);
495 // If player not online data in data field will be loaded from guild tabs no need to update it !!
496 if(player)
497 player->SetRank(newRank);
499 CharacterDatabase.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid) );
502 void Guild::SetPNOTE(uint64 guid,std::string pnote)
504 MemberList::iterator itr = members.find(GUID_LOPART(guid));
505 if( itr == members.end() )
506 return;
508 itr->second.Pnote = pnote;
510 // pnote now can be used for encoding to DB
511 CharacterDatabase.escape_string(pnote);
512 CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first);
515 void Guild::SetOFFNOTE(uint64 guid,std::string offnote)
517 MemberList::iterator itr = members.find(GUID_LOPART(guid));
518 if( itr == members.end() )
519 return;
520 itr->second.OFFnote = offnote;
521 // offnote now can be used for encoding to DB
522 CharacterDatabase.escape_string(offnote);
523 CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first);
526 void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language)
528 if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK))
530 WorldPacket data;
531 ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str());
533 for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
535 Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
537 if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) )
538 pl->GetSession()->SendPacket(&data);
543 void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language)
545 if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK))
547 for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
549 WorldPacket data;
550 ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL);
552 Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
554 if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
555 pl->GetSession()->SendPacket(&data);
560 void Guild::BroadcastPacket(WorldPacket *packet)
562 for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
564 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
565 if(player)
566 player->GetSession()->SendPacket(packet);
570 void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
572 for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
574 if (itr->second.RankId == rankId)
576 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
577 if(player)
578 player->GetSession()->SendPacket(packet);
583 void Guild::CreateRank(std::string name_,uint32 rights)
585 if(m_ranks.size() >= GUILD_MAX_RANKS)
586 return;
588 AddRank(name_,rights,0);
590 for (int i = 0; i < purchased_tabs; ++i)
592 CreateBankRightForTab(m_ranks.size()-1, uint8(i));
595 // guild_rank.rid always store rank+1 value
597 // name now can be used for encoding to DB
598 CharacterDatabase.escape_string(name_);
599 CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id, (unsigned int)m_ranks.size(), name_.c_str(), rights );
602 void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
604 m_ranks.push_back(RankInfo(name_,rights,money));
607 void Guild::DelRank()
609 if(m_ranks.empty())
610 return;
612 // guild_rank.rid always store rank+1 value
613 uint32 rank = m_ranks.size()-1;
614 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", (rank+1), Id);
616 m_ranks.pop_back();
619 std::string Guild::GetRankName(uint32 rankId)
621 if(rankId >= m_ranks.size())
622 return "<unknown>";
624 return m_ranks[rankId].name;
627 uint32 Guild::GetRankRights(uint32 rankId)
629 if(rankId >= m_ranks.size())
630 return 0;
632 return m_ranks[rankId].rights;
635 void Guild::SetRankName(uint32 rankId, std::string name_)
637 if(rankId >= m_ranks.size())
638 return;
640 m_ranks[rankId].name = name_;
642 // name now can be used for encoding to DB
643 CharacterDatabase.escape_string(name_);
644 CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId+1), Id);
647 void Guild::SetRankRights(uint32 rankId, uint32 rights)
649 if(rankId >= m_ranks.size())
650 return;
652 m_ranks[rankId].rights = rights;
654 CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), Id);
657 int32 Guild::GetRank(uint32 LowGuid)
659 MemberList::const_iterator itr = members.find(LowGuid);
660 if (itr==members.end())
661 return -1;
663 return itr->second.RankId;
666 void Guild::Disband()
668 WorldPacket data(SMSG_GUILD_EVENT, 1);
669 data << (uint8)GE_DISBANDED;
670 BroadcastPacket(&data);
672 while (!members.empty())
674 MemberList::const_iterator itr = members.begin();
675 DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
678 CharacterDatabase.BeginTransaction();
679 CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'",Id);
680 CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'",Id);
681 CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'",Id);
682 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'",Id);
683 CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'",Id);
684 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id);
685 CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id);
686 CharacterDatabase.CommitTransaction();
687 objmgr.RemoveGuild(Id);
690 void Guild::Roster(WorldSession *session)
692 // we can only guess size
693 WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50));
694 data << (uint32)members.size();
695 data << MOTD;
696 data << GINFO;
698 data << (uint32)m_ranks.size();
699 for (RankList::const_iterator ritr = m_ranks.begin(); ritr != m_ranks.end(); ++ritr)
701 data << (uint32)ritr->rights;
702 data << (uint32)ritr->BankMoneyPerDay; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
703 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
705 data << (uint32)ritr->TabRight[i]; // for TAB_i rights: view tabs = 0x01, deposit items =0x02
706 data << (uint32)ritr->TabSlotPerDay[i]; // for TAB_i count of: withdraw items(stack/day)
709 for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
711 if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
713 data << (uint64)pl->GetGUID();
714 data << (uint8)1;
715 data << (std::string)pl->GetName();
716 data << (uint32)itr->second.RankId;
717 data << (uint8)pl->getLevel();
718 data << (uint8)pl->getClass();
719 data << (uint8)0; // new 2.4.0
720 data << (uint32)pl->GetZoneId();
721 data << itr->second.Pnote;
722 data << itr->second.OFFnote;
724 else
726 data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
727 data << (uint8)0;
728 data << itr->second.name;
729 data << (uint32)itr->second.RankId;
730 data << (uint8)itr->second.level;
731 data << (uint8)itr->second.Class;
732 data << (uint8)0; // new 2.4.0
733 data << (uint32)itr->second.zoneId;
734 data << (float(time(NULL)-itr->second.logout_time) / DAY);
735 data << itr->second.Pnote;
736 data << itr->second.OFFnote;
739 session->SendPacket(&data);;
740 sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" );
743 void Guild::Query(WorldSession *session)
745 WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size
747 data << Id;
748 data << name;
750 for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks
752 if(i < m_ranks.size())
753 data << m_ranks[i].name;
754 else
755 data << (uint8)0; // null string
758 data << uint32(EmblemStyle);
759 data << uint32(EmblemColor);
760 data << uint32(BorderStyle);
761 data << uint32(BorderColor);
762 data << uint32(BackgroundColor);
763 data << uint32(0); // something new in WotLK
765 session->SendPacket( &data );
766 sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" );
769 void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
771 EmblemStyle = emblemStyle;
772 EmblemColor = emblemColor;
773 BorderStyle = borderStyle;
774 BorderColor = borderColor;
775 BackgroundColor = backgroundColor;
777 CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, Id);
780 void Guild::UpdateLogoutTime(uint64 guid)
782 MemberList::iterator itr = members.find(GUID_LOPART(guid));
783 if (itr == members.end() )
784 return;
786 itr->second.logout_time = time(NULL);
788 if (m_onlinemembers > 0)
789 --m_onlinemembers;
790 else
792 UnloadGuildBank();
793 UnloadGuildEventlog();
797 // *************************************************
798 // Guild Eventlog part
799 // *************************************************
800 // Display guild eventlog
801 void Guild::DisplayGuildEventlog(WorldSession *session)
803 // Load guild eventlog, if not already done
804 if (!m_eventlogloaded)
805 LoadGuildEventLogFromDB();
807 // Sending result
808 WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
809 // count, max count == 100
810 data << uint8(m_GuildEventlog.size());
811 for (GuildEventlog::const_iterator itr = m_GuildEventlog.begin(); itr != m_GuildEventlog.end(); ++itr)
813 // Event type
814 data << uint8((*itr)->EventType);
815 // Player 1
816 data << uint64((*itr)->PlayerGuid1);
817 // Player 2 not for left/join guild events
818 if( (*itr)->EventType != GUILD_EVENT_LOG_JOIN_GUILD && (*itr)->EventType != GUILD_EVENT_LOG_LEAVE_GUILD )
819 data << uint64((*itr)->PlayerGuid2);
820 // New Rank - only for promote/demote guild events
821 if( (*itr)->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || (*itr)->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER )
822 data << uint8((*itr)->NewRank);
823 // Event timestamp
824 data << uint32(time(NULL)-(*itr)->TimeStamp);
826 session->SendPacket(&data);
827 sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
830 // Load guild eventlog from DB
831 void Guild::LoadGuildEventLogFromDB()
833 // Return if already loaded
834 if (m_eventlogloaded)
835 return;
837 QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY LogGuid DESC LIMIT %u", Id, GUILD_EVENTLOG_MAX_ENTRIES);
838 if(!result)
839 return;
842 Field *fields = result->Fetch();
843 GuildEventlogEntry *NewEvent = new GuildEventlogEntry;
844 // Fill entry
845 NewEvent->LogGuid = fields[0].GetUInt32();
846 NewEvent->EventType = fields[1].GetUInt8();
847 NewEvent->PlayerGuid1 = fields[2].GetUInt32();
848 NewEvent->PlayerGuid2 = fields[3].GetUInt32();
849 NewEvent->NewRank = fields[4].GetUInt8();
850 NewEvent->TimeStamp = fields[5].GetUInt64();
851 // Add entry to map
852 m_GuildEventlog.push_front(NewEvent);
854 } while( result->NextRow() );
855 delete result;
857 // Check lists size in case to many event entries in db
858 // This cases can happen only if a crash occured somewhere and table has too many log entries
859 if (!m_GuildEventlog.empty())
861 CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id, m_GuildEventlog.front()->LogGuid);
863 m_eventlogloaded = true;
866 // Unload guild eventlog
867 void Guild::UnloadGuildEventlog()
869 if (!m_eventlogloaded)
870 return;
871 GuildEventlogEntry *EventLogEntry;
872 if( !m_GuildEventlog.empty() )
876 EventLogEntry = *(m_GuildEventlog.begin());
877 m_GuildEventlog.pop_front();
878 delete EventLogEntry;
879 }while( !m_GuildEventlog.empty() );
881 m_eventlogloaded = false;
884 // This will renum guids used at load to prevent always going up until infinit
885 void Guild::RenumGuildEventlog()
887 QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_eventlog WHERE guildid = %u", Id);
888 if(!result)
889 return;
891 Field *fields = result->Fetch();
892 CharacterDatabase.PExecute("UPDATE guild_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC");
893 GuildEventlogMaxGuid = fields[1].GetUInt32()+1;
894 delete result;
897 // Add entry to guild eventlog
898 void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
900 GuildEventlogEntry *NewEvent = new GuildEventlogEntry;
901 // Fill entry
902 NewEvent->LogGuid = GuildEventlogMaxGuid++;
903 NewEvent->EventType = EventType;
904 NewEvent->PlayerGuid1 = PlayerGuid1;
905 NewEvent->PlayerGuid2 = PlayerGuid2;
906 NewEvent->NewRank = NewRank;
907 NewEvent->TimeStamp = uint32(time(NULL));
908 // Check max entry limit and delete from db if needed
909 if (m_GuildEventlog.size() > GUILD_EVENTLOG_MAX_ENTRIES)
911 GuildEventlogEntry *OldEvent = *(m_GuildEventlog.begin());
912 m_GuildEventlog.pop_front();
913 CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
914 delete OldEvent;
916 // Add entry to map
917 m_GuildEventlog.push_back(NewEvent);
918 // Add new eventlog entry into DB
919 CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
920 Id, NewEvent->LogGuid, uint32(NewEvent->EventType), NewEvent->PlayerGuid1, NewEvent->PlayerGuid2, uint32(NewEvent->NewRank), NewEvent->TimeStamp);
923 // *************************************************
924 // Guild Bank part
925 // *************************************************
926 // Bank content related
927 void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId)
929 WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
931 GuildBankTab const* tab = GetBankTab(TabId);
932 if (!tab)
933 return;
935 if(!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(),TabId,GUILD_BANK_RIGHT_VIEW_TAB))
936 return;
938 data << uint64(GetGuildBankMoney());
939 data << uint8(TabId);
940 // remaining slots for today
941 data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId));
942 data << uint8(0); // Tell client this is a tab content packet
944 data << uint8(GUILD_BANK_MAX_SLOTS);
946 for (int i=0; i<GUILD_BANK_MAX_SLOTS; ++i)
947 AppendDisplayGuildBankSlot(data, tab, i);
949 session->SendPacket(&data);
951 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
954 void Guild::DisplayGuildBankMoneyUpdate()
956 WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
958 data << uint64(GetGuildBankMoney());
959 data << uint8(0); // TabId, default 0
960 data << uint32(0); // slot withdrow, default 0
961 data << uint8(0); // Tell client this is a tab content packet
962 data << uint8(0); // not send items
963 BroadcastPacket(&data);
965 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
968 void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
970 GuildBankTab const* tab = GetBankTab(TabId);
971 if (!tab)
972 return;
974 WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
976 data << uint64(GetGuildBankMoney());
977 data << uint8(TabId);
978 // remaining slots for today
980 size_t rempos = data.wpos();
981 data << uint32(0); // will be filled later
982 data << uint8(0); // Tell client this is a tab content packet
984 if(slot2==-1) // single item in slot1
986 data << uint8(1);
988 AppendDisplayGuildBankSlot(data, tab, slot1);
990 else // 2 items (in slot1 and slot2)
992 data << uint8(2);
994 if(slot1 > slot2)
995 std::swap(slot1,slot2);
997 AppendDisplayGuildBankSlot(data, tab, slot1);
998 AppendDisplayGuildBankSlot(data, tab, slot2);
1001 for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
1003 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
1004 if(!player)
1005 continue;
1007 if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
1008 continue;
1010 data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
1012 player->GetSession()->SendPacket(&data);
1015 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1018 void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots)
1020 GuildBankTab const* tab = GetBankTab(TabId);
1021 if (!tab)
1022 return;
1024 WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
1026 data << uint64(GetGuildBankMoney());
1027 data << uint8(TabId);
1028 // remaining slots for today
1030 size_t rempos = data.wpos();
1031 data << uint32(0); // will be filled later
1032 data << uint8(0); // Tell client this is a tab content packet
1034 data << uint8(slots.size()); // updates count
1036 for(GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
1037 AppendDisplayGuildBankSlot(data, tab, itr->slot);
1039 for(MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
1041 Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
1042 if(!player)
1043 continue;
1045 if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
1046 continue;
1048 data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
1050 player->GetSession()->SendPacket(&data);
1053 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1056 Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
1058 if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS)
1059 return NULL;
1060 return m_TabListMap[TabId]->Slots[SlotId];
1063 // *************************************************
1064 // Tab related
1066 void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
1068 // Time to load bank if not already done
1069 if (!m_bankloaded)
1070 LoadGuildBankFromDB();
1072 WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
1074 data << uint64(GetGuildBankMoney());
1075 data << uint8(0); // TabInfo packet must be for TabId 0
1076 data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work
1077 data << uint8(1); // Tell Client this is a TabInfo packet
1079 data << uint8(purchased_tabs); // here is the number of tabs
1081 for(int i = 0; i < purchased_tabs; ++i)
1083 data << m_TabListMap[i]->Name.c_str();
1084 data << m_TabListMap[i]->Icon.c_str();
1086 data << uint8(0); // Do not send tab content
1087 session->SendPacket(&data);
1089 sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
1092 void Guild::CreateNewBankTab()
1094 if (purchased_tabs >= GUILD_BANK_MAX_TABS)
1095 return;
1097 ++purchased_tabs;
1099 GuildBankTab* AnotherTab = new GuildBankTab;
1100 memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
1101 m_TabListMap.resize(purchased_tabs);
1102 m_TabListMap[purchased_tabs-1] = AnotherTab;
1104 CharacterDatabase.BeginTransaction();
1105 CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", Id, uint32(purchased_tabs-1));
1106 CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", Id, uint32(purchased_tabs-1));
1107 CharacterDatabase.CommitTransaction();
1110 void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
1112 if (TabId >= GUILD_BANK_MAX_TABS)
1113 return;
1114 if (TabId >= m_TabListMap.size())
1115 return;
1117 if (!m_TabListMap[TabId])
1118 return;
1120 if(m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon)
1121 return;
1123 m_TabListMap[TabId]->Name = Name;
1124 m_TabListMap[TabId]->Icon = Icon;
1126 CharacterDatabase.escape_string(Name);
1127 CharacterDatabase.escape_string(Icon);
1128 CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), Id, uint32(TabId));
1131 void Guild::CreateBankRightForTab(uint32 rankId, uint8 TabId)
1133 sLog.outDebug("CreateBankRightForTab. rank: %u, TabId: %u", rankId, uint32(TabId));
1134 if (rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
1135 return;
1137 m_ranks[rankId].TabRight[TabId]=0;
1138 m_ranks[rankId].TabSlotPerDay[TabId]=0;
1139 CharacterDatabase.BeginTransaction();
1140 CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u' AND TabId = '%u' AND rid = '%u'", Id, uint32(TabId), rankId);
1141 CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", Id, uint32(TabId), rankId);
1142 CharacterDatabase.CommitTransaction();
1145 uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
1147 if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
1148 return 0;
1150 return m_ranks[rankId].TabRight[TabId];
1153 // *************************************************
1154 // Guild bank loading/unloading related
1156 // This load should be called when the bank is first accessed by a guild member
1157 void Guild::LoadGuildBankFromDB()
1159 if (m_bankloaded)
1160 return;
1162 m_bankloaded = true;
1163 LoadGuildBankEventLogFromDB();
1165 // 0 1 2 3
1166 QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", Id);
1167 if(!result)
1169 purchased_tabs = 0;
1170 return;
1173 m_TabListMap.resize(purchased_tabs);
1176 Field *fields = result->Fetch();
1177 uint8 TabId = fields[0].GetUInt8();
1179 GuildBankTab *NewTab = new GuildBankTab;
1180 memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
1182 NewTab->Name = fields[1].GetCppString();
1183 NewTab->Icon = fields[2].GetCppString();
1184 NewTab->Text = fields[3].GetCppString();
1186 m_TabListMap[TabId] = NewTab;
1187 }while( result->NextRow() );
1189 delete result;
1191 // data needs to be at first place for Item::LoadFromDB
1192 // 0 1 2 3 4
1193 result = CharacterDatabase.PQuery("SELECT data, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", Id);
1194 if(!result)
1195 return;
1199 Field *fields = result->Fetch();
1200 uint8 TabId = fields[1].GetUInt8();
1201 uint8 SlotId = fields[2].GetUInt8();
1202 uint32 ItemGuid = fields[3].GetUInt32();
1203 uint32 ItemEntry = fields[4].GetUInt32();
1205 if (TabId >= purchased_tabs || TabId >= GUILD_BANK_MAX_TABS)
1207 sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
1208 continue;
1211 if (SlotId >= GUILD_BANK_MAX_SLOTS)
1213 sLog.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
1214 continue;
1217 ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry);
1219 if(!proto)
1221 sLog.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
1222 continue;
1225 Item *pItem = NewItemOrBag(proto);
1226 if(!pItem->LoadFromDB(ItemGuid, 0, result))
1228 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", Id, uint32(TabId), uint32(SlotId));
1229 sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
1230 delete pItem;
1231 continue;
1234 pItem->AddToWorld();
1235 m_TabListMap[TabId]->Slots[SlotId] = pItem;
1236 }while( result->NextRow() );
1238 delete result;
1241 // This unload should be called when the last member of the guild gets offline
1242 void Guild::UnloadGuildBank()
1244 if (!m_bankloaded)
1245 return;
1246 for (uint8 i = 0 ; i < purchased_tabs ; ++i )
1248 for (uint8 j = 0 ; j < GUILD_BANK_MAX_SLOTS ; ++j)
1250 if (m_TabListMap[i]->Slots[j])
1252 m_TabListMap[i]->Slots[j]->RemoveFromWorld();
1253 delete m_TabListMap[i]->Slots[j];
1256 delete m_TabListMap[i];
1258 m_TabListMap.clear();
1260 UnloadGuildBankEventLog();
1261 m_bankloaded = false;
1264 // *************************************************
1265 // Money deposit/withdraw related
1267 void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
1269 WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
1270 data << uint32(GetMemberMoneyWithdrawRem(LowGuid));
1271 session->SendPacket(&data);
1272 sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
1275 bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid)
1277 uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid);
1279 if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount)
1280 return false;
1282 SetBankMoney(GetGuildBankMoney()-amount);
1284 if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED)
1286 MemberList::iterator itr = members.find(LowGuid);
1287 if (itr == members.end() )
1288 return false;
1289 itr->second.BankRemMoney -= amount;
1290 CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
1291 itr->second.BankRemMoney, Id, LowGuid);
1293 return true;
1296 void Guild::SetBankMoney(int64 money)
1298 if (money < 0) // I don't know how this happens, it does!!
1299 money = 0;
1300 guildbank_money = money;
1302 CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" UI64FMTD "' WHERE guildid='%u'", money, Id);
1305 // *************************************************
1306 // Item per day and money per day related
1308 bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid)
1310 uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId);
1312 if (SlotsWithDrawRight == 0)
1313 return false;
1315 if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED)
1317 MemberList::iterator itr = members.find(LowGuid);
1318 if (itr == members.end() )
1319 return false;
1320 --itr->second.BankRemSlotsTab[TabId];
1321 CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
1322 uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid);
1324 return true;
1327 bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const
1329 MemberList::const_iterator itr = members.find(LowGuid);
1330 if (itr == members.end() )
1331 return false;
1333 if (itr->second.RankId == GR_GUILDMASTER)
1334 return true;
1336 return (GetBankRights(itr->second.RankId,TabId) & rights)==rights;
1339 uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
1341 MemberList::iterator itr = members.find(LowGuid);
1342 if (itr == members.end() )
1343 return 0;
1345 if (itr->second.RankId == GR_GUILDMASTER)
1346 return WITHDRAW_SLOT_UNLIMITED;
1348 if((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB)!=GUILD_BANK_RIGHT_VIEW_TAB)
1349 return 0;
1351 uint32 curTime = uint32(time(NULL)/MINUTE);
1352 if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE)
1354 itr->second.BankResetTimeTab[TabId] = curTime;
1355 itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId);
1356 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
1357 uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid);
1359 return itr->second.BankRemSlotsTab[TabId];
1362 uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
1364 MemberList::iterator itr = members.find(LowGuid);
1365 if (itr == members.end() )
1366 return 0;
1368 if (itr->second.RankId == GR_GUILDMASTER)
1369 return WITHDRAW_MONEY_UNLIMITED;
1371 uint32 curTime = uint32(time(NULL)/MINUTE); // minutes
1372 // 24 hours
1373 if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE)
1375 itr->second.BankResetTimeMoney = curTime;
1376 itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId);
1377 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
1378 itr->second.BankResetTimeMoney, itr->second.BankRemMoney, Id, LowGuid);
1380 return itr->second.BankRemMoney;
1383 void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
1385 if (rankId >= m_ranks.size())
1386 return;
1388 if (rankId == GR_GUILDMASTER)
1389 money = WITHDRAW_MONEY_UNLIMITED;
1391 m_ranks[rankId].BankMoneyPerDay = money;
1393 for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
1394 if (itr->second.RankId == rankId)
1395 itr->second.BankResetTimeMoney = 0;
1397 CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId+1), Id);
1398 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", Id, rankId);
1401 void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
1403 if(rankId >= m_ranks.size() ||
1404 TabId >= GUILD_BANK_MAX_TABS ||
1405 TabId >= purchased_tabs)
1406 return;
1408 if (rankId == GR_GUILDMASTER)
1410 nbSlots = WITHDRAW_SLOT_UNLIMITED;
1411 right = GUILD_BANK_RIGHT_FULL;
1414 m_ranks[rankId].TabSlotPerDay[TabId]=nbSlots;
1415 m_ranks[rankId].TabRight[TabId]=right;
1417 if (db)
1419 for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
1420 if (itr->second.RankId == rankId)
1421 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
1422 itr->second.BankResetTimeTab[i] = 0;
1424 CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", Id, uint32(TabId), rankId);
1425 CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
1426 "('%u','%u','%u','%u','%u')", Id, uint32(TabId), rankId, m_ranks[rankId].TabRight[TabId], m_ranks[rankId].TabSlotPerDay[TabId]);
1427 CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), Id, rankId);
1431 uint32 Guild::GetBankMoneyPerDay(uint32 rankId)
1433 if(rankId >= m_ranks.size())
1434 return 0;
1436 if (rankId == GR_GUILDMASTER)
1437 return WITHDRAW_MONEY_UNLIMITED;
1438 return m_ranks[rankId].BankMoneyPerDay;
1441 uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
1443 if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
1444 return 0;
1446 if (rankId == GR_GUILDMASTER)
1447 return WITHDRAW_SLOT_UNLIMITED;
1448 return m_ranks[rankId].TabSlotPerDay[TabId];
1451 // *************************************************
1452 // Rights per day related
1454 void Guild::LoadBankRightsFromDB(uint32 GuildId)
1456 // 0 1 2 3
1457 QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId);
1459 if(!result)
1460 return;
1464 Field *fields = result->Fetch();
1465 uint8 TabId = fields[0].GetUInt8();
1466 uint32 rankId = fields[1].GetUInt32();
1467 uint16 right = fields[2].GetUInt16();
1468 uint16 SlotPerDay = fields[3].GetUInt16();
1470 SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
1472 }while( result->NextRow() );
1473 delete result;
1475 return;
1478 // *************************************************
1479 // Bank log related
1481 void Guild::LoadGuildBankEventLogFromDB()
1483 // We can't add a limit as in Guild::LoadGuildEventLogFromDB since we fetch both money and bank log and know nothing about the composition
1484 // 0 1 2 3 4 5 6 7
1485 QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, LogEntry, TabId, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' ORDER BY TimeStamp DESC", Id);
1486 if(!result)
1487 return;
1491 Field *fields = result->Fetch();
1492 GuildBankEvent *NewEvent = new GuildBankEvent;
1494 NewEvent->LogGuid = fields[0].GetUInt32();
1495 NewEvent->LogEntry = fields[1].GetUInt8();
1496 uint8 TabId = fields[2].GetUInt8();
1497 NewEvent->PlayerGuid = fields[3].GetUInt32();
1498 NewEvent->ItemOrMoney = fields[4].GetUInt32();
1499 NewEvent->ItemStackCount = fields[5].GetUInt8();
1500 NewEvent->DestTabId = fields[6].GetUInt8();
1501 NewEvent->TimeStamp = fields[7].GetUInt64();
1503 if (TabId >= GUILD_BANK_MAX_TABS)
1505 sLog.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId, GetName().c_str(), NewEvent->LogGuid);
1506 delete NewEvent;
1507 continue;
1509 if (NewEvent->isMoneyEvent() && m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS
1510 || m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
1512 delete NewEvent;
1513 continue;
1515 if (NewEvent->isMoneyEvent())
1516 m_GuildBankEventLog_Money.push_front(NewEvent);
1517 else
1518 m_GuildBankEventLog_Item[TabId].push_front(NewEvent);
1520 }while( result->NextRow() );
1521 delete result;
1523 // Check lists size in case to many event entries in db for a tab or for money
1524 // This cases can happen only if a crash occured somewhere and table has too many log entries
1525 if (!m_GuildBankEventLog_Money.empty())
1527 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
1528 Id, m_GuildBankEventLog_Money.front()->LogGuid);
1530 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
1532 if (!m_GuildBankEventLog_Item[i].empty())
1534 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
1535 Id, m_GuildBankEventLog_Item[i].front()->LogGuid);
1540 void Guild::UnloadGuildBankEventLog()
1542 GuildBankEvent *EventLogEntry;
1543 if( !m_GuildBankEventLog_Money.empty() )
1547 EventLogEntry = *(m_GuildBankEventLog_Money.begin());
1548 m_GuildBankEventLog_Money.pop_front();
1549 delete EventLogEntry;
1550 }while( !m_GuildBankEventLog_Money.empty() );
1553 for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
1555 if( !m_GuildBankEventLog_Item[i].empty() )
1559 EventLogEntry = *(m_GuildBankEventLog_Item[i].begin());
1560 m_GuildBankEventLog_Item[i].pop_front();
1561 delete EventLogEntry;
1562 }while( !m_GuildBankEventLog_Item[i].empty() );
1567 void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
1569 if (TabId > GUILD_BANK_MAX_TABS)
1570 return;
1572 if (TabId == GUILD_BANK_MAX_TABS)
1574 // Here we display money logs
1575 WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1);
1576 data << uint8(TabId); // Here GUILD_BANK_MAX_TABS
1577 data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries
1578 for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
1580 data << uint8((*itr)->LogEntry);
1581 data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER));
1582 if ((*itr)->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY ||
1583 (*itr)->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY ||
1584 (*itr)->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY ||
1585 (*itr)->LogEntry == GUILD_BANK_LOG_UNK1 ||
1586 (*itr)->LogEntry == GUILD_BANK_LOG_UNK2)
1588 data << uint32((*itr)->ItemOrMoney);
1590 else
1592 data << uint32((*itr)->ItemOrMoney);
1593 data << uint32((*itr)->ItemStackCount);
1594 if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
1595 data << uint8((*itr)->DestTabId); // moved tab
1597 data << uint32(time(NULL)-(*itr)->TimeStamp);
1599 session->SendPacket(&data);
1601 else
1603 // here we display current tab logs
1604 WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1);
1605 data << uint8(TabId); // Here a real Tab Id
1606 // number of log entries
1607 data << uint8(m_GuildBankEventLog_Item[TabId].size());
1608 for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
1610 data << uint8((*itr)->LogEntry);
1611 data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER));
1612 if ((*itr)->LogEntry == GUILD_BANK_LOG_DEPOSIT_MONEY ||
1613 (*itr)->LogEntry == GUILD_BANK_LOG_WITHDRAW_MONEY ||
1614 (*itr)->LogEntry == GUILD_BANK_LOG_REPAIR_MONEY ||
1615 (*itr)->LogEntry == GUILD_BANK_LOG_UNK1 ||
1616 (*itr)->LogEntry == GUILD_BANK_LOG_UNK2)
1618 data << uint32((*itr)->ItemOrMoney);
1620 else
1622 data << uint32((*itr)->ItemOrMoney);
1623 data << uint32((*itr)->ItemStackCount);
1624 if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
1625 data << uint8((*itr)->DestTabId); // moved tab
1627 data << uint32(time(NULL)-(*itr)->TimeStamp);
1629 session->SendPacket(&data);
1631 sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
1634 void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
1636 GuildBankEvent *NewEvent = new GuildBankEvent;
1638 NewEvent->LogGuid = LogMaxGuid++;
1639 NewEvent->LogEntry = LogEntry;
1640 NewEvent->PlayerGuid = PlayerGuidLow;
1641 NewEvent->ItemOrMoney = ItemOrMoney;
1642 NewEvent->ItemStackCount = ItemStackCount;
1643 NewEvent->DestTabId = DestTabId;
1644 NewEvent->TimeStamp = uint32(time(NULL));
1646 if (NewEvent->isMoneyEvent())
1648 if (m_GuildBankEventLog_Money.size() > GUILD_BANK_MAX_LOGS)
1650 GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Money.begin());
1651 m_GuildBankEventLog_Money.pop_front();
1652 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
1653 delete OldEvent;
1655 m_GuildBankEventLog_Money.push_back(NewEvent);
1657 else
1659 if (m_GuildBankEventLog_Item[TabId].size() > GUILD_BANK_MAX_LOGS)
1661 GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Item[TabId].begin());
1662 m_GuildBankEventLog_Item[TabId].pop_front();
1663 CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
1664 delete OldEvent;
1666 m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
1668 CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,LogEntry,TabId,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
1669 Id, NewEvent->LogGuid, uint32(NewEvent->LogEntry), uint32(TabId), NewEvent->PlayerGuid, NewEvent->ItemOrMoney, uint32(NewEvent->ItemStackCount), uint32(NewEvent->DestTabId), NewEvent->TimeStamp);
1672 // This will renum guids used at load to prevent always going up until infinit
1673 void Guild::RenumBankLogs()
1675 QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_bank_eventlog WHERE guildid = %u", Id);
1676 if(!result)
1677 return;
1679 Field *fields = result->Fetch();
1680 CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC");
1681 LogMaxGuid = fields[1].GetUInt32()+1;
1682 delete result;
1685 bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry )
1687 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
1688 CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
1689 "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry);
1690 return true;
1693 void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int slot )
1695 Item *pItem = tab->Slots[slot];
1696 uint32 entry = pItem ? pItem->GetEntry() : 0;
1698 data << uint8(slot);
1699 data << uint32(entry);
1700 if (entry)
1702 // random item property id +8
1703 data << (uint32) pItem->GetItemRandomPropertyId();
1704 if (pItem->GetItemRandomPropertyId())
1705 // SuffixFactor +4
1706 data << (uint32) pItem->GetItemSuffixFactor();
1707 // +12 // ITEM_FIELD_STACK_COUNT
1708 data << uint32(pItem->GetCount());
1709 data << uint32(0); // +16 // Unknown value
1710 data << uint8(0); // unknown 2.4.2
1711 if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT))
1713 data << uint8(1); // number of enchantments (max 3) why max 3?
1714 data << uint8(PERM_ENCHANTMENT_SLOT); // enchantment slot (range: 0:2)
1715 data << uint32(Enchant0); // enchantment id
1717 else
1718 data << uint8(0); // no enchantments (0)
1722 Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem )
1724 if( !pItem )
1725 return NULL;
1727 Item* lastItem = pItem;
1729 for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
1731 uint8 slot = itr->slot;
1732 uint32 count = itr->count;
1734 ++itr;
1736 if(itr == dest.end())
1738 lastItem = _StoreItem(tabId,slot,pItem,count,false);
1739 break;
1742 lastItem = _StoreItem(tabId,slot,pItem,count,true);
1745 return lastItem;
1748 // Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
1749 Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone )
1751 if( !pItem )
1752 return NULL;
1754 sLog.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
1756 Item* pItem2 = m_TabListMap[tab]->Slots[slot];
1758 if( !pItem2 )
1760 if(clone)
1761 pItem = pItem->CloneItem(count);
1762 else
1763 pItem->SetCount(count);
1765 if(!pItem)
1766 return NULL;
1768 m_TabListMap[tab]->Slots[slot] = pItem;
1770 pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
1771 pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
1772 AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
1773 pItem->FSetState(ITEM_NEW);
1774 pItem->SaveToDB(); // not in onventory and can be save standalone
1776 return pItem;
1778 else
1780 pItem2->SetCount( pItem2->GetCount() + count );
1781 pItem2->FSetState(ITEM_CHANGED);
1782 pItem2->SaveToDB(); // not in onventory and can be save standalone
1784 if(!clone)
1786 pItem->RemoveFromWorld();
1787 pItem->DeleteFromDB();
1788 delete pItem;
1791 return pItem2;
1795 void Guild::RemoveItem(uint8 tab, uint8 slot )
1797 m_TabListMap[tab]->Slots[slot] = NULL;
1798 CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
1799 GetId(), uint32(tab), uint32(slot));
1802 uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem ) const
1804 Item* pItem2 = m_TabListMap[tab]->Slots[slot];
1806 // ignore move item (this slot will be empty at move)
1807 if(pItem2==pSrcItem)
1808 pItem2 = NULL;
1810 uint32 need_space;
1812 // empty specific slot - check item fit to slot
1813 if( !pItem2 || swap )
1815 // non empty stack with space
1816 need_space = pSrcItem->GetMaxStackCount();
1818 // non empty slot, check item type
1819 else
1821 // check item type
1822 if(pItem2->GetEntry() != pSrcItem->GetEntry())
1823 return EQUIP_ERR_ITEM_CANT_STACK;
1825 // check free space
1826 if(pItem2->GetCount() >= pSrcItem->GetMaxStackCount())
1827 return EQUIP_ERR_ITEM_CANT_STACK;
1829 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
1832 if(need_space > count)
1833 need_space = count;
1835 GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space);
1836 if(!newPosition.isContainedIn(dest))
1838 dest.push_back(newPosition);
1839 count -= need_space;
1842 return EQUIP_ERR_OK;
1845 uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
1847 for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
1849 // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
1850 if(j==skip_slot)
1851 continue;
1853 Item* pItem2 = m_TabListMap[tab]->Slots[j];
1855 // ignore move item (this slot will be empty at move)
1856 if(pItem2==pSrcItem)
1857 pItem2 = NULL;
1859 // if merge skip empty, if !merge skip non-empty
1860 if((pItem2!=NULL)!=merge)
1861 continue;
1863 if( pItem2 )
1865 if(pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount() )
1867 uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
1868 if(need_space > count)
1869 need_space = count;
1871 GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
1872 if(!newPosition.isContainedIn(dest))
1874 dest.push_back(newPosition);
1875 count -= need_space;
1877 if(count==0)
1878 return EQUIP_ERR_OK;
1882 else
1884 uint32 need_space = pSrcItem->GetMaxStackCount();
1885 if(need_space > count)
1886 need_space = count;
1888 GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
1889 if(!newPosition.isContainedIn(dest))
1891 dest.push_back(newPosition);
1892 count -= need_space;
1894 if(count==0)
1895 return EQUIP_ERR_OK;
1899 return EQUIP_ERR_OK;
1902 uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap ) const
1904 sLog.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
1906 if(count > pItem->GetCount())
1907 return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
1909 if(pItem->IsSoulBound())
1910 return EQUIP_ERR_CANT_DROP_SOULBOUND;
1912 // in specific slot
1913 if( slot != NULL_SLOT )
1915 uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem);
1916 if(res!=EQUIP_ERR_OK)
1917 return res;
1919 if(count==0)
1920 return EQUIP_ERR_OK;
1923 // not specific slot or have spece for partly store only in specific slot
1925 // search stack in tab for merge to
1926 if( pItem->GetMaxStackCount() > 1 )
1928 uint8 res = _CanStoreItem_InTab(tab,dest,count,true,pItem,slot);
1929 if(res!=EQUIP_ERR_OK)
1930 return res;
1932 if(count==0)
1933 return EQUIP_ERR_OK;
1936 // search free slot in bag for place to
1937 uint8 res = _CanStoreItem_InTab(tab,dest,count,false,pItem,slot);
1938 if(res!=EQUIP_ERR_OK)
1939 return res;
1941 if(count==0)
1942 return EQUIP_ERR_OK;
1944 return EQUIP_ERR_BANK_FULL;
1947 void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
1949 if (TabId >= GUILD_BANK_MAX_TABS)
1950 return;
1951 if (TabId >= m_TabListMap.size())
1952 return;
1953 if (!m_TabListMap[TabId])
1954 return;
1956 if(m_TabListMap[TabId]->Text==text)
1957 return;
1959 utf8truncate(text,500); // DB and client size limitation
1961 m_TabListMap[TabId]->Text = text;
1963 CharacterDatabase.escape_string(text);
1964 CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), Id, uint32(TabId));
1966 // announce
1967 SendGuildBankTabText(NULL,TabId);
1970 void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
1972 if (TabId > GUILD_BANK_MAX_TABS)
1973 return;
1975 GuildBankTab const *tab = GetBankTab(TabId);
1976 if (!tab)
1977 return;
1979 WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1);
1980 data << uint8(TabId);
1981 data << tab->Text;
1983 if(session)
1984 session->SendPacket(&data);
1985 else
1986 BroadcastPacket(&data);
1990 bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
1992 for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
1993 if(itr->slot == slot)
1994 return true;
1996 return false;