[7798] More Player::ActivateTaxiPathTo use improvements
[getmangos.git] / src / game / SpellAuras.cpp
blobc60b551ebe25b169b986aea86be6949cd100a9ac
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "Opcodes.h"
24 #include "Log.h"
25 #include "UpdateMask.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "SpellMgr.h"
29 #include "Player.h"
30 #include "Unit.h"
31 #include "Spell.h"
32 #include "DynamicObject.h"
33 #include "Group.h"
34 #include "UpdateData.h"
35 #include "ObjectAccessor.h"
36 #include "Policies/SingletonImp.h"
37 #include "Totem.h"
38 #include "Creature.h"
39 #include "Formulas.h"
40 #include "BattleGround.h"
41 #include "CreatureAI.h"
42 #include "ScriptCalls.h"
43 #include "Util.h"
44 #include "GridNotifiers.h"
45 #include "GridNotifiersImpl.h"
46 #include "Vehicle.h"
47 #include "CellImpl.h"
49 #define NULL_AURA_SLOT 0xFF
51 pAuraHandler AuraHandler[TOTAL_AURAS]=
53 &Aura::HandleNULL, // 0 SPELL_AURA_NONE
54 &Aura::HandleBindSight, // 1 SPELL_AURA_BIND_SIGHT
55 &Aura::HandleModPossess, // 2 SPELL_AURA_MOD_POSSESS
56 &Aura::HandlePeriodicDamage, // 3 SPELL_AURA_PERIODIC_DAMAGE
57 &Aura::HandleAuraDummy, // 4 SPELL_AURA_DUMMY
58 &Aura::HandleModConfuse, // 5 SPELL_AURA_MOD_CONFUSE
59 &Aura::HandleModCharm, // 6 SPELL_AURA_MOD_CHARM
60 &Aura::HandleModFear, // 7 SPELL_AURA_MOD_FEAR
61 &Aura::HandlePeriodicHeal, // 8 SPELL_AURA_PERIODIC_HEAL
62 &Aura::HandleModAttackSpeed, // 9 SPELL_AURA_MOD_ATTACKSPEED
63 &Aura::HandleModThreat, // 10 SPELL_AURA_MOD_THREAT
64 &Aura::HandleModTaunt, // 11 SPELL_AURA_MOD_TAUNT
65 &Aura::HandleAuraModStun, // 12 SPELL_AURA_MOD_STUN
66 &Aura::HandleModDamageDone, // 13 SPELL_AURA_MOD_DAMAGE_DONE
67 &Aura::HandleNoImmediateEffect, // 14 SPELL_AURA_MOD_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
68 &Aura::HandleNoImmediateEffect, // 15 SPELL_AURA_DAMAGE_SHIELD implemented in Unit::DoAttackDamage
69 &Aura::HandleModStealth, // 16 SPELL_AURA_MOD_STEALTH
70 &Aura::HandleNoImmediateEffect, // 17 SPELL_AURA_MOD_STEALTH_DETECT
71 &Aura::HandleInvisibility, // 18 SPELL_AURA_MOD_INVISIBILITY
72 &Aura::HandleInvisibilityDetect, // 19 SPELL_AURA_MOD_INVISIBILITY_DETECTION
73 &Aura::HandleAuraModTotalHealthPercentRegen, // 20 SPELL_AURA_OBS_MOD_HEALTH
74 &Aura::HandleAuraModTotalManaPercentRegen, // 21 SPELL_AURA_OBS_MOD_MANA
75 &Aura::HandleAuraModResistance, // 22 SPELL_AURA_MOD_RESISTANCE
76 &Aura::HandlePeriodicTriggerSpell, // 23 SPELL_AURA_PERIODIC_TRIGGER_SPELL
77 &Aura::HandlePeriodicEnergize, // 24 SPELL_AURA_PERIODIC_ENERGIZE
78 &Aura::HandleAuraModPacify, // 25 SPELL_AURA_MOD_PACIFY
79 &Aura::HandleAuraModRoot, // 26 SPELL_AURA_MOD_ROOT
80 &Aura::HandleAuraModSilence, // 27 SPELL_AURA_MOD_SILENCE
81 &Aura::HandleNoImmediateEffect, // 28 SPELL_AURA_REFLECT_SPELLS implement in Unit::SpellHitResult
82 &Aura::HandleAuraModStat, // 29 SPELL_AURA_MOD_STAT
83 &Aura::HandleAuraModSkill, // 30 SPELL_AURA_MOD_SKILL
84 &Aura::HandleAuraModIncreaseSpeed, // 31 SPELL_AURA_MOD_INCREASE_SPEED
85 &Aura::HandleAuraModIncreaseMountedSpeed, // 32 SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED
86 &Aura::HandleAuraModDecreaseSpeed, // 33 SPELL_AURA_MOD_DECREASE_SPEED
87 &Aura::HandleAuraModIncreaseHealth, // 34 SPELL_AURA_MOD_INCREASE_HEALTH
88 &Aura::HandleAuraModIncreaseEnergy, // 35 SPELL_AURA_MOD_INCREASE_ENERGY
89 &Aura::HandleAuraModShapeshift, // 36 SPELL_AURA_MOD_SHAPESHIFT
90 &Aura::HandleAuraModEffectImmunity, // 37 SPELL_AURA_EFFECT_IMMUNITY
91 &Aura::HandleAuraModStateImmunity, // 38 SPELL_AURA_STATE_IMMUNITY
92 &Aura::HandleAuraModSchoolImmunity, // 39 SPELL_AURA_SCHOOL_IMMUNITY
93 &Aura::HandleAuraModDmgImmunity, // 40 SPELL_AURA_DAMAGE_IMMUNITY
94 &Aura::HandleAuraModDispelImmunity, // 41 SPELL_AURA_DISPEL_IMMUNITY
95 &Aura::HandleAuraProcTriggerSpell, // 42 SPELL_AURA_PROC_TRIGGER_SPELL implemented in Unit::ProcDamageAndSpellFor and Unit::HandleProcTriggerSpell
96 &Aura::HandleNoImmediateEffect, // 43 SPELL_AURA_PROC_TRIGGER_DAMAGE implemented in Unit::ProcDamageAndSpellFor
97 &Aura::HandleAuraTrackCreatures, // 44 SPELL_AURA_TRACK_CREATURES
98 &Aura::HandleAuraTrackResources, // 45 SPELL_AURA_TRACK_RESOURCES
99 &Aura::HandleUnused, // 46 SPELL_AURA_46 (used in test spells 54054 and 54058, and spell 48050) (3.0.8a)
100 &Aura::HandleAuraModParryPercent, // 47 SPELL_AURA_MOD_PARRY_PERCENT
101 &Aura::HandleNULL, // 48 SPELL_AURA_48 spell Napalm (area damage spell with additional delayed damage effect)
102 &Aura::HandleAuraModDodgePercent, // 49 SPELL_AURA_MOD_DODGE_PERCENT
103 &Aura::HandleNoImmediateEffect, // 50 SPELL_AURA_MOD_CRITICAL_HEALING_BONUS
104 &Aura::HandleAuraModBlockPercent, // 51 SPELL_AURA_MOD_BLOCK_PERCENT
105 &Aura::HandleAuraModCritPercent, // 52 SPELL_AURA_MOD_CRIT_PERCENT
106 &Aura::HandlePeriodicLeech, // 53 SPELL_AURA_PERIODIC_LEECH
107 &Aura::HandleModHitChance, // 54 SPELL_AURA_MOD_HIT_CHANCE
108 &Aura::HandleModSpellHitChance, // 55 SPELL_AURA_MOD_SPELL_HIT_CHANCE
109 &Aura::HandleAuraTransform, // 56 SPELL_AURA_TRANSFORM
110 &Aura::HandleModSpellCritChance, // 57 SPELL_AURA_MOD_SPELL_CRIT_CHANCE
111 &Aura::HandleAuraModIncreaseSwimSpeed, // 58 SPELL_AURA_MOD_INCREASE_SWIM_SPEED
112 &Aura::HandleNoImmediateEffect, // 59 SPELL_AURA_MOD_DAMAGE_DONE_CREATURE implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
113 &Aura::HandleAuraModPacifyAndSilence, // 60 SPELL_AURA_MOD_PACIFY_SILENCE
114 &Aura::HandleAuraModScale, // 61 SPELL_AURA_MOD_SCALE
115 &Aura::HandlePeriodicHealthFunnel, // 62 SPELL_AURA_PERIODIC_HEALTH_FUNNEL
116 &Aura::HandleUnused, // 63 unused (3.0.8a) old SPELL_AURA_PERIODIC_MANA_FUNNEL
117 &Aura::HandlePeriodicManaLeech, // 64 SPELL_AURA_PERIODIC_MANA_LEECH
118 &Aura::HandleModCastingSpeed, // 65 SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK
119 &Aura::HandleFeignDeath, // 66 SPELL_AURA_FEIGN_DEATH
120 &Aura::HandleAuraModDisarm, // 67 SPELL_AURA_MOD_DISARM
121 &Aura::HandleAuraModStalked, // 68 SPELL_AURA_MOD_STALKED
122 &Aura::HandleSchoolAbsorb, // 69 SPELL_AURA_SCHOOL_ABSORB implemented in Unit::CalcAbsorbResist
123 &Aura::HandleUnused, // 70 SPELL_AURA_EXTRA_ATTACKS Useless, used by only one spell that has only visual effect
124 &Aura::HandleModSpellCritChanceShool, // 71 SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL
125 &Aura::HandleModPowerCostPCT, // 72 SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT
126 &Aura::HandleModPowerCost, // 73 SPELL_AURA_MOD_POWER_COST_SCHOOL
127 &Aura::HandleNoImmediateEffect, // 74 SPELL_AURA_REFLECT_SPELLS_SCHOOL implemented in Unit::SpellHitResult
128 &Aura::HandleNoImmediateEffect, // 75 SPELL_AURA_MOD_LANGUAGE
129 &Aura::HandleFarSight, // 76 SPELL_AURA_FAR_SIGHT
130 &Aura::HandleModMechanicImmunity, // 77 SPELL_AURA_MECHANIC_IMMUNITY
131 &Aura::HandleAuraMounted, // 78 SPELL_AURA_MOUNTED
132 &Aura::HandleModDamagePercentDone, // 79 SPELL_AURA_MOD_DAMAGE_PERCENT_DONE
133 &Aura::HandleModPercentStat, // 80 SPELL_AURA_MOD_PERCENT_STAT
134 &Aura::HandleNoImmediateEffect, // 81 SPELL_AURA_SPLIT_DAMAGE_PCT
135 &Aura::HandleWaterBreathing, // 82 SPELL_AURA_WATER_BREATHING
136 &Aura::HandleModBaseResistance, // 83 SPELL_AURA_MOD_BASE_RESISTANCE
137 &Aura::HandleModRegen, // 84 SPELL_AURA_MOD_REGEN
138 &Aura::HandleModPowerRegen, // 85 SPELL_AURA_MOD_POWER_REGEN
139 &Aura::HandleChannelDeathItem, // 86 SPELL_AURA_CHANNEL_DEATH_ITEM
140 &Aura::HandleNoImmediateEffect, // 87 SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN implemented in Unit::MeleeDamageBonus and Unit::SpellDamageBonus
141 &Aura::HandleNoImmediateEffect, // 88 SPELL_AURA_MOD_HEALTH_REGEN_PERCENT
142 &Aura::HandlePeriodicDamagePCT, // 89 SPELL_AURA_PERIODIC_DAMAGE_PERCENT
143 &Aura::HandleUnused, // 90 unused (3.0.8a) old SPELL_AURA_MOD_RESIST_CHANCE
144 &Aura::HandleNoImmediateEffect, // 91 SPELL_AURA_MOD_DETECT_RANGE implemented in Creature::GetAttackDistance
145 &Aura::HandlePreventFleeing, // 92 SPELL_AURA_PREVENTS_FLEEING
146 &Aura::HandleModUnattackable, // 93 SPELL_AURA_MOD_UNATTACKABLE
147 &Aura::HandleNoImmediateEffect, // 94 SPELL_AURA_INTERRUPT_REGEN implemented in Player::RegenerateAll
148 &Aura::HandleAuraGhost, // 95 SPELL_AURA_GHOST
149 &Aura::HandleNoImmediateEffect, // 96 SPELL_AURA_SPELL_MAGNET implemented in Unit::SelectMagnetTarget
150 &Aura::HandleManaShield, // 97 SPELL_AURA_MANA_SHIELD implemented in Unit::CalcAbsorbResist
151 &Aura::HandleAuraModSkill, // 98 SPELL_AURA_MOD_SKILL_TALENT
152 &Aura::HandleAuraModAttackPower, // 99 SPELL_AURA_MOD_ATTACK_POWER
153 &Aura::HandleUnused, //100 SPELL_AURA_AURAS_VISIBLE obsolete? all player can see all auras now, but still have spells including GM-spell
154 &Aura::HandleModResistancePercent, //101 SPELL_AURA_MOD_RESISTANCE_PCT
155 &Aura::HandleNoImmediateEffect, //102 SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
156 &Aura::HandleAuraModTotalThreat, //103 SPELL_AURA_MOD_TOTAL_THREAT
157 &Aura::HandleAuraWaterWalk, //104 SPELL_AURA_WATER_WALK
158 &Aura::HandleAuraFeatherFall, //105 SPELL_AURA_FEATHER_FALL
159 &Aura::HandleAuraHover, //106 SPELL_AURA_HOVER
160 &Aura::HandleAddModifier, //107 SPELL_AURA_ADD_FLAT_MODIFIER
161 &Aura::HandleAddModifier, //108 SPELL_AURA_ADD_PCT_MODIFIER
162 &Aura::HandleAddTargetTrigger, //109 SPELL_AURA_ADD_TARGET_TRIGGER
163 &Aura::HandleModPowerRegenPCT, //110 SPELL_AURA_MOD_POWER_REGEN_PERCENT
164 &Aura::HandleNoImmediateEffect, //111 SPELL_AURA_ADD_CASTER_HIT_TRIGGER implemented in Unit::SelectMagnetTarget
165 &Aura::HandleNoImmediateEffect, //112 SPELL_AURA_OVERRIDE_CLASS_SCRIPTS
166 &Aura::HandleNoImmediateEffect, //113 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
167 &Aura::HandleNoImmediateEffect, //114 SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
168 &Aura::HandleNoImmediateEffect, //115 SPELL_AURA_MOD_HEALING implemented in Unit::SpellBaseHealingBonusForVictim
169 &Aura::HandleNoImmediateEffect, //116 SPELL_AURA_MOD_REGEN_DURING_COMBAT
170 &Aura::HandleNoImmediateEffect, //117 SPELL_AURA_MOD_MECHANIC_RESISTANCE implemented in Unit::MagicSpellHitResult
171 &Aura::HandleNoImmediateEffect, //118 SPELL_AURA_MOD_HEALING_PCT implemented in Unit::SpellHealingBonus
172 &Aura::HandleUnused, //119 unused (3.0.8a) old SPELL_AURA_SHARE_PET_TRACKING
173 &Aura::HandleAuraUntrackable, //120 SPELL_AURA_UNTRACKABLE
174 &Aura::HandleAuraEmpathy, //121 SPELL_AURA_EMPATHY
175 &Aura::HandleModOffhandDamagePercent, //122 SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT
176 &Aura::HandleModTargetResistance, //123 SPELL_AURA_MOD_TARGET_RESISTANCE
177 &Aura::HandleAuraModRangedAttackPower, //124 SPELL_AURA_MOD_RANGED_ATTACK_POWER
178 &Aura::HandleNoImmediateEffect, //125 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN implemented in Unit::MeleeDamageBonus
179 &Aura::HandleNoImmediateEffect, //126 SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT implemented in Unit::MeleeDamageBonus
180 &Aura::HandleNoImmediateEffect, //127 SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
181 &Aura::HandleModPossessPet, //128 SPELL_AURA_MOD_POSSESS_PET
182 &Aura::HandleAuraModIncreaseSpeed, //129 SPELL_AURA_MOD_SPEED_ALWAYS
183 &Aura::HandleAuraModIncreaseMountedSpeed, //130 SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS
184 &Aura::HandleNoImmediateEffect, //131 SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS implemented in Unit::MeleeDamageBonus
185 &Aura::HandleAuraModIncreaseEnergyPercent, //132 SPELL_AURA_MOD_INCREASE_ENERGY_PERCENT
186 &Aura::HandleAuraModIncreaseHealthPercent, //133 SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT
187 &Aura::HandleAuraModRegenInterrupt, //134 SPELL_AURA_MOD_MANA_REGEN_INTERRUPT
188 &Aura::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
189 &Aura::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
190 &Aura::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
191 &Aura::HandleHaste, //138 SPELL_AURA_MOD_HASTE
192 &Aura::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
193 &Aura::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
194 &Aura::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
195 &Aura::HandleAuraModBaseResistancePCT, //142 SPELL_AURA_MOD_BASE_RESISTANCE_PCT
196 &Aura::HandleAuraModResistanceExclusive, //143 SPELL_AURA_MOD_RESISTANCE_EXCLUSIVE
197 &Aura::HandleAuraSafeFall, //144 SPELL_AURA_SAFE_FALL implemented in WorldSession::HandleMovementOpcodes
198 &Aura::HandleAuraModPetTalentsPoints, //145 SPELL_AURA_MOD_PET_TALENT_POINTS
199 &Aura::HandleNoImmediateEffect, //146 SPELL_AURA_ALLOW_TAME_PET_TYPE
200 &Aura::HandleNULL, //147 SPELL_AURA_ADD_CREATURE_IMMUNITY
201 &Aura::HandleAuraRetainComboPoints, //148 SPELL_AURA_RETAIN_COMBO_POINTS
202 &Aura::HandleNoImmediateEffect, //149 SPELL_AURA_REDUCE_PUSHBACK
203 &Aura::HandleShieldBlockValue, //150 SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT
204 &Aura::HandleAuraTrackStealthed, //151 SPELL_AURA_TRACK_STEALTHED
205 &Aura::HandleNoImmediateEffect, //152 SPELL_AURA_MOD_DETECTED_RANGE implemented in Creature::GetAttackDistance
206 &Aura::HandleNoImmediateEffect, //153 SPELL_AURA_SPLIT_DAMAGE_FLAT
207 &Aura::HandleNoImmediateEffect, //154 SPELL_AURA_MOD_STEALTH_LEVEL
208 &Aura::HandleNoImmediateEffect, //155 SPELL_AURA_MOD_WATER_BREATHING
209 &Aura::HandleNoImmediateEffect, //156 SPELL_AURA_MOD_REPUTATION_GAIN
210 &Aura::HandleNULL, //157 SPELL_AURA_PET_DAMAGE_MULTI
211 &Aura::HandleShieldBlockValue, //158 SPELL_AURA_MOD_SHIELD_BLOCKVALUE
212 &Aura::HandleNoImmediateEffect, //159 SPELL_AURA_NO_PVP_CREDIT only for Honorless Target spell
213 &Aura::HandleNoImmediateEffect, //160 SPELL_AURA_MOD_AOE_AVOIDANCE implemented in Unit::MagicSpellHitResult
214 &Aura::HandleNoImmediateEffect, //161 SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT
215 &Aura::HandleAuraPowerBurn, //162 SPELL_AURA_POWER_BURN_MANA
216 &Aura::HandleNoImmediateEffect, //163 SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
217 &Aura::HandleUnused, //164 unused (3.0.8a), only one test spell
218 &Aura::HandleNoImmediateEffect, //165 SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS implemented in Unit::MeleeDamageBonus
219 &Aura::HandleAuraModAttackPowerPercent, //166 SPELL_AURA_MOD_ATTACK_POWER_PCT
220 &Aura::HandleAuraModRangedAttackPowerPercent, //167 SPELL_AURA_MOD_RANGED_ATTACK_POWER_PCT
221 &Aura::HandleNoImmediateEffect, //168 SPELL_AURA_MOD_DAMAGE_DONE_VERSUS implemented in Unit::SpellDamageBonus, Unit::MeleeDamageBonus
222 &Aura::HandleNoImmediateEffect, //169 SPELL_AURA_MOD_CRIT_PERCENT_VERSUS implemented in Unit::DealDamageBySchool, Unit::DoAttackDamage, Unit::SpellCriticalBonus
223 &Aura::HandleNULL, //170 SPELL_AURA_DETECT_AMORE different spells that ignore transformation effects
224 &Aura::HandleAuraModIncreaseSpeed, //171 SPELL_AURA_MOD_SPEED_NOT_STACK
225 &Aura::HandleAuraModIncreaseMountedSpeed, //172 SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK
226 &Aura::HandleUnused, //173 unused (3.0.8a) no spells, old SPELL_AURA_ALLOW_CHAMPION_SPELLS only for Proclaim Champion spell
227 &Aura::HandleModSpellDamagePercentFromStat, //174 SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT implemented in Unit::SpellBaseDamageBonus
228 &Aura::HandleModSpellHealingPercentFromStat, //175 SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT implemented in Unit::SpellBaseHealingBonus
229 &Aura::HandleSpiritOfRedemption, //176 SPELL_AURA_SPIRIT_OF_REDEMPTION only for Spirit of Redemption spell, die at aura end
230 &Aura::HandleNULL, //177 SPELL_AURA_AOE_CHARM
231 &Aura::HandleNoImmediateEffect, //178 SPELL_AURA_MOD_DEBUFF_RESISTANCE implemented in Unit::MagicSpellHitResult
232 &Aura::HandleNoImmediateEffect, //179 SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE implemented in Unit::SpellCriticalBonus
233 &Aura::HandleNoImmediateEffect, //180 SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS implemented in Unit::SpellDamageBonus
234 &Aura::HandleUnused, //181 unused (3.0.8a) old SPELL_AURA_MOD_FLAT_SPELL_CRIT_DAMAGE_VERSUS
235 &Aura::HandleAuraModResistenceOfStatPercent, //182 SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT
236 &Aura::HandleNULL, //183 SPELL_AURA_MOD_CRITICAL_THREAT only used in 28746
237 &Aura::HandleNoImmediateEffect, //184 SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
238 &Aura::HandleNoImmediateEffect, //185 SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
239 &Aura::HandleNoImmediateEffect, //186 SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE implemented in Unit::MagicSpellHitResult
240 &Aura::HandleNoImmediateEffect, //187 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
241 &Aura::HandleNoImmediateEffect, //188 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE implemented in Unit::GetUnitCriticalChance
242 &Aura::HandleModRating, //189 SPELL_AURA_MOD_RATING
243 &Aura::HandleNULL, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN
244 &Aura::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
245 &Aura::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
246 &Aura::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
247 &Aura::HandleNULL, //194 SPELL_AURA_MOD_IGNORE_ABSORB_SCHOOL
248 &Aura::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL implement in Unit::CalculateSpellDamage
249 &Aura::HandleNULL, //196 SPELL_AURA_MOD_COOLDOWN
250 &Aura::HandleNoImmediateEffect, //197 SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE implemented in Unit::SpellCriticalBonus Unit::GetUnitCriticalChance
251 &Aura::HandleUnused, //198 unused (3.0.8a) old SPELL_AURA_MOD_ALL_WEAPON_SKILLS
252 &Aura::HandleNoImmediateEffect, //199 SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT implemented in Unit::MagicSpellHitResult
253 &Aura::HandleNoImmediateEffect, //200 SPELL_AURA_MOD_XP_PCT implemented in Player::GiveXP
254 &Aura::HandleAuraAllowFlight, //201 SPELL_AURA_FLY this aura enable flight mode...
255 &Aura::HandleNoImmediateEffect, //202 SPELL_AURA_CANNOT_BE_DODGED implemented in Unit::RollPhysicalOutcomeAgainst
256 &Aura::HandleNoImmediateEffect, //203 SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
257 &Aura::HandleNoImmediateEffect, //204 SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE implemented in Unit::CalculateMeleeDamage and Unit::CalculateSpellDamage
258 &Aura::HandleNULL, //205 vulnerable to school dmg?
259 &Aura::HandleNULL, //206 SPELL_AURA_MOD_SPEED_MOUNTED
260 &Aura::HandleAuraModIncreaseFlightSpeed, //207 SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
261 &Aura::HandleAuraModIncreaseFlightSpeed, //208 SPELL_AURA_MOD_SPEED_FLIGHT, used only in spell: Flight Form (Passive)
262 &Aura::HandleAuraModIncreaseFlightSpeed, //209 SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS
263 &Aura::HandleNULL, //210 Commentator's Command
264 &Aura::HandleAuraModIncreaseFlightSpeed, //211 SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK
265 &Aura::HandleAuraModRangedAttackPowerOfStatPercent, //212 SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT
266 &Aura::HandleNoImmediateEffect, //213 SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT implemented in Player::RewardRage
267 &Aura::HandleNULL, //214 Tamed Pet Passive
268 &Aura::HandleArenaPreparation, //215 SPELL_AURA_ARENA_PREPARATION
269 &Aura::HandleModCastingSpeed, //216 SPELL_AURA_HASTE_SPELLS
270 &Aura::HandleUnused, //217 unused (3.0.8a)
271 &Aura::HandleAuraModRangedHaste, //218 SPELL_AURA_HASTE_RANGED
272 &Aura::HandleModManaRegen, //219 SPELL_AURA_MOD_MANA_REGEN_FROM_STAT
273 &Aura::HandleModRatingFromStat, //220 SPELL_AURA_MOD_RATING_FROM_STAT
274 &Aura::HandleNULL, //221 ignored
275 &Aura::HandleUnused, //222 unused (3.0.8a) only for spell 44586 that not used in real spell cast
276 &Aura::HandleNULL, //223 Cold Stare
277 &Aura::HandleUnused, //224 unused (3.0.8a)
278 &Aura::HandleNoImmediateEffect, //225 SPELL_AURA_PRAYER_OF_MENDING
279 &Aura::HandleAuraPeriodicDummy, //226 SPELL_AURA_PERIODIC_DUMMY
280 &Aura::HandlePeriodicTriggerSpellWithValue, //227 SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE
281 &Aura::HandleNoImmediateEffect, //228 stealth detection
282 &Aura::HandleNULL, //229 SPELL_AURA_MOD_AOE_DAMAGE_AVOIDANCE
283 &Aura::HandleAuraModIncreaseMaxHealth, //230 Commanding Shout
284 &Aura::HandleNoImmediateEffect, //231 SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE
285 &Aura::HandleNoImmediateEffect, //232 SPELL_AURA_MECHANIC_DURATION_MOD implement in Unit::CalculateSpellDuration
286 &Aura::HandleNULL, //233 set model id to the one of the creature with id m_modifier.m_miscvalue
287 &Aura::HandleNoImmediateEffect, //234 SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK implement in Unit::CalculateSpellDuration
288 &Aura::HandleAuraModDispelResist, //235 SPELL_AURA_MOD_DISPEL_RESIST implement in Unit::MagicSpellHitResult
289 &Aura::HandleAuraControlVehicle, //236 SPELL_AURA_CONTROL_VEHICLE
290 &Aura::HandleModSpellDamagePercentFromAttackPower, //237 SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER implemented in Unit::SpellBaseDamageBonus
291 &Aura::HandleModSpellHealingPercentFromAttackPower, //238 SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER implemented in Unit::SpellBaseHealingBonus
292 &Aura::HandleAuraModScale, //239 SPELL_AURA_MOD_SCALE_2 only in Noggenfogger Elixir (16595) before 2.3.0 aura 61
293 &Aura::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
294 &Aura::HandleForceMoveForward, //241 Forces the player to move forward
295 &Aura::HandleUnused, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING
296 &Aura::HandleNULL, //243 faction reaction override spells
297 &Aura::HandleComprehendLanguage, //244 Comprehend language
298 &Aura::HandleNULL, //245 SPELL_AURA_MOD_DURATION_OF_MAGIC_EFFECTS
299 &Aura::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL
300 &Aura::HandleNULL, //247 target to become a clone of the caster
301 &Aura::HandleNoImmediateEffect, //248 SPELL_AURA_MOD_COMBAT_RESULT_CHANCE implemented in Unit::RollMeleeOutcomeAgainst
302 &Aura::HandleAuraConvertRune, //249 SPELL_AURA_CONVERT_RUNE
303 &Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
304 &Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
305 &Aura::HandleNULL, //252 haste all?
306 &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
307 &Aura::HandleNULL, //254 SPELL_AURA_MOD_DISARM_SHIELD disarm Shield
308 &Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
309 &Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
310 &Aura::HandleNULL, //257 SPELL_AURA_MOD_TARGET_RESIST_BY_SPELL_CLASS Use SpellClassMask for spell select
311 &Aura::HandleNULL, //258 SPELL_AURA_MOD_SPELL_VISUAL
312 &Aura::HandleNULL, //259 corrupt healing over time spell
313 &Aura::HandleNoImmediateEffect, //260 SPELL_AURA_SCREEN_EFFECT (miscvalue = id in ScreenEffect.dbc) not required any code
314 &Aura::HandlePhase, //261 SPELL_AURA_PHASE undetactable invisibility? implemented in Unit::isVisibleForOrDetect
315 &Aura::HandleNULL, //262
316 &Aura::HandleNULL, //263 SPELL_AURA_ALLOW_ONLY_ABILITY player can use only abilities set in SpellClassMask
317 &Aura::HandleUnused, //264 unused (3.0.8a)
318 &Aura::HandleUnused, //265 unused (3.0.8a)
319 &Aura::HandleUnused, //266 unused (3.0.8a)
320 &Aura::HandleNoImmediateEffect, //267 SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL implemented in Unit::IsImmunedToSpellEffect
321 &Aura::HandleAuraModAttackPowerOfStatPercent, //268 SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT
322 &Aura::HandleNULL, //269 ignore DR effects?
323 &Aura::HandleNULL, //270 SPELL_AURA_MOD_IGNORE_TARGET_RESIST
324 &Aura::HandleNoImmediateEffect, //271 SPELL_AURA_MOD_DAMAGE_FROM_CASTER implemented in Unit::SpellDamageBonus
325 &Aura::HandleNULL, //272 reduce spell cast time?
326 &Aura::HandleNULL, //273
327 &Aura::HandleNULL, //274 proc free shot?
328 &Aura::HandleNoImmediateEffect, //275 SPELL_AURA_MOD_IGNORE_SHAPESHIFT Use SpellClassMask for spell select
329 &Aura::HandleNULL, //276 mod damage % mechanic?
330 &Aura::HandleNoImmediateEffect, //277 SPELL_AURA_MOD_MAX_AFFECTED_TARGETS Use SpellClassMask for spell select
331 &Aura::HandleNULL, //278 SPELL_AURA_MOD_DISARM_RANGED disarm ranged weapon
332 &Aura::HandleNULL, //279 visual effects? 58836 and 57507
333 &Aura::HandleNULL, //280 SPELL_AURA_MOD_TARGET_ARMOR_PCT
334 &Aura::HandleNULL, //281 SPELL_AURA_MOD_HONOR_GAIN
335 &Aura::HandleAuraIncreaseBaseHealthPercent, //282 SPELL_AURA_INCREASE_BASE_HEALTH_PERCENT
336 &Aura::HandleNoImmediateEffect, //283 SPELL_AURA_MOD_HEALING_RECEIVED implemented in Unit::SpellHealingBonus
337 &Aura::HandleUnused, //284 not used by any spells (3.08a)
338 &Aura::HandleUnused, //285 not used by any spells (3.08a)
339 &Aura::HandleUnused, //286 not used by any spells (3.08a)
340 &Aura::HandleNoImmediateEffect, //287 SPELL_AURA_DEFLECT_SPELLS implemented in Unit::MagicSpellHitResult and Unit::MeleeSpellHitResult
341 &Aura::HandleUnused, //288 not used by any spells (3.09) except 1 test spell.
344 static AuraType const frozenAuraTypes[] = { SPELL_AURA_MOD_ROOT, SPELL_AURA_MOD_STUN, SPELL_AURA_NONE };
346 Aura::Aura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem) :
347 m_spellmod(NULL), m_caster_guid(0), m_target(target), m_castItemGuid(castItem?castItem->GetGUID():0),
348 m_timeCla(1000), m_periodicTimer(0), m_removeMode(AURA_REMOVE_BY_DEFAULT), m_AuraDRGroup(DIMINISHING_NONE),
349 m_effIndex(eff), m_auraSlot(MAX_AURAS), m_auraFlags(AFLAG_NONE), m_auraLevel(1), m_procCharges(0), m_stackAmount(1),
350 m_positive(false), m_permanent(false), m_isPeriodic(false), m_isAreaAura(false), m_isPersistent(false),
351 m_isRemovedOnShapeLost(true), m_updated(false), m_in_use(false)
353 assert(target);
355 assert(spellproto && spellproto == sSpellStore.LookupEntry( spellproto->Id ) && "`info` must be pointer to sSpellStore element");
357 m_spellProto = spellproto;
359 m_currentBasePoints = currentBasePoints ? *currentBasePoints : m_spellProto->EffectBasePoints[eff];
361 m_isPassive = IsPassiveSpell(GetId());
362 m_positive = IsPositiveEffect(GetId(), m_effIndex);
364 m_isSingleTargetAura = IsSingleTargetSpell(m_spellProto);
366 m_applyTime = time(NULL);
368 int32 damage;
369 if(!caster)
371 m_caster_guid = target->GetGUID();
372 damage = m_currentBasePoints+1; // stored value-1
373 m_maxduration = target->CalculateSpellDuration(m_spellProto, m_effIndex, target);
375 else
377 m_caster_guid = caster->GetGUID();
379 damage = caster->CalculateSpellDamage(m_spellProto,m_effIndex,m_currentBasePoints,target);
380 m_maxduration = caster->CalculateSpellDuration(m_spellProto, m_effIndex, target);
382 if (!damage && castItem && castItem->GetItemSuffixFactor())
384 ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(castItem->GetItemRandomPropertyId()));
385 if(item_rand_suffix)
387 for (int k=0; k<3; k++)
389 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(item_rand_suffix->enchant_id[k]);
390 if(pEnchant)
392 for (int t=0; t<3; t++)
393 if(pEnchant->spellid[t] == m_spellProto->Id)
395 damage = uint32((item_rand_suffix->prefix[k]*castItem->GetItemSuffixFactor()) / 10000 );
396 break;
400 if(damage)
401 break;
407 if(m_maxduration == -1 || m_isPassive && m_spellProto->DurationIndex == 0)
408 m_permanent = true;
410 Player* modOwner = caster ? caster->GetSpellModOwner() : NULL;
412 if(!m_permanent && modOwner)
414 modOwner->ApplySpellMod(GetId(), SPELLMOD_DURATION, m_maxduration);
415 // Get zero duration aura after - need set m_maxduration > 0 for apply/remove aura work
416 if (m_maxduration<=0)
417 m_maxduration = 1;
420 m_duration = m_maxduration;
422 sLog.outDebug("Aura: construct Spellid : %u, Aura : %u Duration : %d Target : %d Damage : %d", m_spellProto->Id, m_spellProto->EffectApplyAuraName[eff], m_maxduration, m_spellProto->EffectImplicitTargetA[eff],damage);
424 m_effIndex = eff;
425 SetModifier(AuraType(m_spellProto->EffectApplyAuraName[eff]), damage, m_spellProto->EffectAmplitude[eff], m_spellProto->EffectMiscValue[eff]);
427 // Apply periodic time mod
428 if(modOwner && m_modifier.periodictime)
429 modOwner->ApplySpellMod(GetId(), SPELLMOD_ACTIVATION_TIME, m_modifier.periodictime);
431 // Start periodic on next tick or at aura apply
432 if (!(m_spellProto->AttributesEx5 & SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY))
433 m_periodicTimer += m_modifier.periodictime;
435 m_isDeathPersist = IsDeathPersistentSpell(m_spellProto);
437 m_procCharges = m_spellProto->procCharges;
438 if(modOwner)
439 modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges);
441 m_isRemovedOnShapeLost = (m_caster_guid==m_target->GetGUID() &&
442 m_spellProto->Stances &&
443 !(m_spellProto->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) &&
444 !(m_spellProto->Attributes & SPELL_ATTR_NOT_SHAPESHIFT));
447 Aura::~Aura()
451 AreaAura::AreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
452 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
454 m_isAreaAura = true;
456 // caster==NULL in constructor args if target==caster in fact
457 Unit* caster_ptr = caster ? caster : target;
459 m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
460 if(Player* modOwner = caster_ptr->GetSpellModOwner())
461 modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
463 switch(spellproto->Effect[eff])
465 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
466 m_areaAuraType = AREA_AURA_PARTY;
467 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
468 m_modifier.m_auraname = SPELL_AURA_NONE;
469 break;
470 case SPELL_EFFECT_APPLY_AREA_AURA_RAID:
471 m_areaAuraType = AREA_AURA_RAID;
472 if (target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
473 m_modifier.m_auraname = SPELL_AURA_NONE;
474 break;
475 case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
476 m_areaAuraType = AREA_AURA_FRIEND;
477 break;
478 case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
479 m_areaAuraType = AREA_AURA_ENEMY;
480 if (target == caster_ptr)
481 m_modifier.m_auraname = SPELL_AURA_NONE; // Do not do any effect on self
482 break;
483 case SPELL_EFFECT_APPLY_AREA_AURA_PET:
484 m_areaAuraType = AREA_AURA_PET;
485 break;
486 case SPELL_EFFECT_APPLY_AREA_AURA_OWNER:
487 m_areaAuraType = AREA_AURA_OWNER;
488 if (target == caster_ptr)
489 m_modifier.m_auraname = SPELL_AURA_NONE;
490 break;
491 default:
492 sLog.outError("Wrong spell effect in AreaAura constructor");
493 ASSERT(false);
494 break;
498 AreaAura::~AreaAura()
502 PersistentAreaAura::PersistentAreaAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
503 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
505 m_isPersistent = true;
508 PersistentAreaAura::~PersistentAreaAura()
512 SingleEnemyTargetAura::SingleEnemyTargetAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target,
513 Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target, caster, castItem)
515 if (caster)
516 m_casters_target_guid = caster->GetTypeId()==TYPEID_PLAYER ? ((Player*)caster)->GetSelection() : caster->GetUInt64Value(UNIT_FIELD_TARGET);
517 else
518 m_casters_target_guid = 0;
521 SingleEnemyTargetAura::~SingleEnemyTargetAura()
525 Unit* SingleEnemyTargetAura::GetTriggerTarget() const
527 return ObjectAccessor::GetUnit(*m_target, m_casters_target_guid);
530 Aura* CreateAura(SpellEntry const* spellproto, uint32 eff, int32 *currentBasePoints, Unit *target, Unit *caster, Item* castItem)
532 if (IsAreaAuraEffect(spellproto->Effect[eff]))
533 return new AreaAura(spellproto, eff, currentBasePoints, target, caster, castItem);
535 uint32 triggeredSpellId = spellproto->EffectTriggerSpell[eff];
537 if(SpellEntry const* triggeredSpellInfo = sSpellStore.LookupEntry(triggeredSpellId))
538 for (int i = 0; i < 3; ++i)
539 if (triggeredSpellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_ENEMY)
540 return new SingleEnemyTargetAura(spellproto, eff, currentBasePoints, target, caster, castItem);
542 return new Aura(spellproto, eff, currentBasePoints, target, caster, castItem);
545 Unit* Aura::GetCaster() const
547 if(m_caster_guid==m_target->GetGUID())
548 return m_target;
550 //return ObjectAccessor::GetUnit(*m_target,m_caster_guid);
551 //must return caster even if it's in another grid/map
552 Unit *unit = ObjectAccessor::GetObjectInWorld(m_caster_guid, (Unit*)NULL);
553 return unit && unit->IsInWorld() ? unit : NULL;
556 void Aura::SetModifier(AuraType t, int32 a, uint32 pt, int32 miscValue)
558 m_modifier.m_auraname = t;
559 m_modifier.m_amount = a;
560 m_modifier.m_miscvalue = miscValue;
561 m_modifier.periodictime = pt;
564 void Aura::Update(uint32 diff)
566 if (m_duration > 0)
568 m_duration -= diff;
569 if (m_duration < 0)
570 m_duration = 0;
571 m_timeCla -= diff;
573 // GetEffIndex()==0 prevent double/triple apply manaPerSecond/manaPerSecondPerLevel to same spell with many auras
574 // all spells with manaPerSecond/manaPerSecondPerLevel have aura in effect 0
575 if(GetEffIndex()==0 && m_timeCla <= 0)
577 if(Unit* caster = GetCaster())
579 Powers powertype = Powers(m_spellProto->powerType);
580 int32 manaPerSecond = m_spellProto->manaPerSecond + m_spellProto->manaPerSecondPerLevel * caster->getLevel();
581 m_timeCla = 1*IN_MILISECONDS;
582 if (manaPerSecond)
584 if(powertype==POWER_HEALTH)
585 caster->ModifyHealth(-manaPerSecond);
586 else
587 caster->ModifyPower(powertype,-manaPerSecond);
593 // Channeled aura required check distance from caster
594 if(IsChanneledSpell(m_spellProto) && m_caster_guid != m_target->GetGUID())
596 Unit* caster = GetCaster();
597 if(!caster)
599 m_target->RemoveAura(GetId(),GetEffIndex());
600 return;
603 // Get spell range
604 float radius;
605 SpellModOp mod;
606 if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
608 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
609 mod = SPELLMOD_RADIUS;
611 else
613 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
614 mod = SPELLMOD_RANGE;
617 if(Player* modOwner = caster->GetSpellModOwner())
618 modOwner->ApplySpellMod(GetId(), mod, radius,NULL);
620 if(!caster->IsWithinDistInMap(m_target,radius))
622 m_target->RemoveAura(GetId(),GetEffIndex());
623 return;
627 if(m_isPeriodic && (m_duration >= 0 || m_isPassive || m_permanent))
629 m_periodicTimer -= diff;
630 if(m_periodicTimer <= 0) // tick also at m_periodicTimer==0 to prevent lost last tick in case max m_duration == (max m_periodicTimer)*N
632 // update before applying (aura can be removed in TriggerSpell or PeriodicTick calls)
633 m_periodicTimer += m_modifier.periodictime;
634 PeriodicTick();
639 void AreaAura::Update(uint32 diff)
641 // update for the caster of the aura
642 if(m_caster_guid == m_target->GetGUID())
644 Unit* caster = m_target;
646 if( !caster->hasUnitState(UNIT_STAT_ISOLATED) )
648 Unit* owner = caster->GetCharmerOrOwner();
649 if (!owner)
650 owner = caster;
651 std::list<Unit *> targets;
653 switch(m_areaAuraType)
655 case AREA_AURA_PARTY:
657 Group *pGroup = NULL;
659 if (owner->GetTypeId() == TYPEID_PLAYER)
660 pGroup = ((Player*)owner)->GetGroup();
662 if( pGroup)
664 uint8 subgroup = ((Player*)owner)->GetSubGroup();
665 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
667 Player* Target = itr->getSource();
668 if(Target && Target->isAlive() && Target->GetSubGroup()==subgroup && caster->IsFriendlyTo(Target))
670 if(caster->IsWithinDistInMap(Target, m_radius))
671 targets.push_back(Target);
672 Pet *pet = Target->GetPet();
673 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
674 targets.push_back(pet);
678 else
680 // add owner
681 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
682 targets.push_back(owner);
683 // add caster's pet
684 Unit* pet = caster->GetPet();
685 if( pet && caster->IsWithinDistInMap(pet, m_radius))
686 targets.push_back(pet);
688 break;
690 case AREA_AURA_RAID:
692 Group *pGroup = NULL;
694 if (owner->GetTypeId() == TYPEID_PLAYER)
695 pGroup = ((Player*)owner)->GetGroup();
697 if( pGroup)
699 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
701 Player* Target = itr->getSource();
702 if(Target && Target->isAlive() && caster->IsFriendlyTo(Target))
704 if(caster->IsWithinDistInMap(Target, m_radius))
705 targets.push_back(Target);
706 Pet *pet = Target->GetPet();
707 if(pet && pet->isAlive() && caster->IsWithinDistInMap(pet, m_radius))
708 targets.push_back(pet);
712 else
714 // add owner
715 if( owner != caster && caster->IsWithinDistInMap(owner, m_radius) )
716 targets.push_back(owner);
717 // add caster's pet
718 Unit* pet = caster->GetPet();
719 if( pet && caster->IsWithinDistInMap(pet, m_radius))
720 targets.push_back(pet);
722 break;
724 case AREA_AURA_FRIEND:
726 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
727 Cell cell(p);
728 cell.data.Part.reserved = ALL_DISTRICT;
729 cell.SetNoCreate();
731 MaNGOS::AnyFriendlyUnitInObjectRangeCheck u_check(caster, owner, m_radius);
732 MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck> searcher(caster,targets, u_check);
733 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
734 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyFriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
735 CellLock<GridReadGuard> cell_lock(cell, p);
736 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
737 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
738 break;
740 case AREA_AURA_ENEMY:
742 CellPair p(MaNGOS::ComputeCellPair(caster->GetPositionX(), caster->GetPositionY()));
743 Cell cell(p);
744 cell.data.Part.reserved = ALL_DISTRICT;
745 cell.SetNoCreate();
747 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(caster, owner, m_radius); // No GetCharmer in searcher
748 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(caster, targets, u_check);
749 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
750 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
751 CellLock<GridReadGuard> cell_lock(cell, p);
752 cell_lock->Visit(cell_lock, world_unit_searcher, *caster->GetMap());
753 cell_lock->Visit(cell_lock, grid_unit_searcher, *caster->GetMap());
754 break;
756 case AREA_AURA_OWNER:
757 case AREA_AURA_PET:
759 if(owner != caster)
760 targets.push_back(owner);
761 break;
765 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end(); tIter++)
767 if((*tIter)->HasAura(GetId(), m_effIndex))
768 continue;
770 if(SpellEntry const *actualSpellInfo = spellmgr.SelectAuraRankForPlayerLevel(GetSpellProto(), (*tIter)->getLevel()))
772 int32 actualBasePoints = m_currentBasePoints;
773 // recalculate basepoints for lower rank (all AreaAura spell not use custom basepoints?)
774 if(actualSpellInfo != GetSpellProto())
775 actualBasePoints = actualSpellInfo->EffectBasePoints[m_effIndex];
776 AreaAura *aur = new AreaAura(actualSpellInfo, m_effIndex, &actualBasePoints, (*tIter), caster, NULL);
777 aur->SetAuraDuration(GetAuraDuration());
778 (*tIter)->AddAura(aur);
782 Aura::Update(diff);
784 else // aura at non-caster
786 Unit * tmp_target = m_target;
787 Unit* caster = GetCaster();
788 uint32 tmp_spellId = GetId(), tmp_effIndex = m_effIndex;
790 // WARNING: the aura may get deleted during the update
791 // DO NOT access its members after update!
792 Aura::Update(diff);
794 // remove aura if out-of-range from caster (after teleport for example)
795 // or caster is isolated or caster no longer has the aura
796 // or caster is (no longer) friendly
797 bool needFriendly = (m_areaAuraType == AREA_AURA_ENEMY ? false : true);
798 if( !caster || caster->hasUnitState(UNIT_STAT_ISOLATED) ||
799 !caster->IsWithinDistInMap(tmp_target, m_radius) ||
800 !caster->HasAura(tmp_spellId, tmp_effIndex) ||
801 caster->IsFriendlyTo(tmp_target) != needFriendly
804 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
806 else if( m_areaAuraType == AREA_AURA_PARTY) // check if in same sub group
808 // not check group if target == owner or target == pet
809 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
811 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
813 Group *pGroup = check ? check->GetGroup() : NULL;
814 if( pGroup )
816 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
817 if(!checkTarget || !pGroup->SameSubGroup(check, checkTarget))
818 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
820 else
821 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
824 else if( m_areaAuraType == AREA_AURA_RAID) // TODO: fix me!
826 // not check group if target == owner or target == pet
827 if (caster->GetCharmerOrOwnerGUID() != tmp_target->GetGUID() && caster->GetGUID() != tmp_target->GetCharmerOrOwnerGUID())
829 Player* check = caster->GetCharmerOrOwnerPlayerOrPlayerItself();
831 Group *pGroup = check ? check->GetGroup() : NULL;
832 if( pGroup )
834 Player* checkTarget = tmp_target->GetCharmerOrOwnerPlayerOrPlayerItself();
835 if(!checkTarget)
836 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
838 else
839 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
842 else if( m_areaAuraType == AREA_AURA_PET || m_areaAuraType == AREA_AURA_OWNER )
844 if( tmp_target->GetGUID() != caster->GetCharmerOrOwnerGUID() )
845 tmp_target->RemoveAura(tmp_spellId, tmp_effIndex);
850 void PersistentAreaAura::Update(uint32 diff)
852 bool remove = false;
854 // remove the aura if its caster or the dynamic object causing it was removed
855 // or if the target moves too far from the dynamic object
856 Unit *caster = GetCaster();
857 if (caster)
859 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
860 if (dynObj)
862 if (!m_target->IsWithinDistInMap(dynObj, dynObj->GetRadius()))
863 remove = true;
865 else
866 remove = true;
868 else
869 remove = true;
871 Unit *tmp_target = m_target;
872 uint32 tmp_id = GetId(), tmp_index = GetEffIndex();
874 // WARNING: the aura may get deleted during the update
875 // DO NOT access its members after update!
876 Aura::Update(diff);
878 if(remove)
879 tmp_target->RemoveAura(tmp_id, tmp_index);
882 void Aura::ApplyModifier(bool apply, bool Real)
884 AuraType aura = m_modifier.m_auraname;
886 m_in_use = true;
887 if(aura<TOTAL_AURAS)
888 (*this.*AuraHandler [aura])(apply,Real);
889 m_in_use = false;
892 void Aura::_AddAura()
894 if (!GetId())
895 return;
896 if(!m_target)
897 return;
899 // Second aura if some spell
900 bool secondaura = false;
901 // Try find slot for aura
902 uint8 slot = NULL_AURA_SLOT;
903 // Lookup for some spell auras (and get slot from it)
904 for(uint8 i = 0; i < m_effIndex; i++)
906 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
907 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
909 // allow use single slot only by auras from same caster
910 if(itr->second->GetCasterGUID()==GetCasterGUID())
912 slot = itr->second->GetAuraSlot();
913 secondaura = true;
914 break;
917 if (secondaura)
918 break;
920 // Lookup free slot
921 if (!secondaura && m_target->GetVisibleAurasCount() < MAX_AURAS)
923 Unit::VisibleAuraMap const *visibleAuras = m_target->GetVisibleAuras();
924 for(uint8 i = 0; i < MAX_AURAS; ++i)
926 Unit::VisibleAuraMap::const_iterator itr = visibleAuras->find(i);
927 if(itr == visibleAuras->end())
929 slot = i;
930 // update for out of range group members (on 1 slot use)
931 m_target->UpdateAuraForGroup(slot);
932 break;
937 Unit* caster = GetCaster();
939 // set infinity cooldown state for spells
940 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
942 if (m_spellProto->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
944 Item* castItem = m_castItemGuid ? ((Player*)caster)->GetItemByGuid(m_castItemGuid) : NULL;
945 ((Player*)caster)->AddSpellAndCategoryCooldowns(m_spellProto,castItem ? castItem->GetEntry() : 0, NULL,true);
949 // passive auras (except totem auras) do not get placed in the slots
950 // area auras with SPELL_AURA_NONE are not shown on target
951 if((!m_isPassive || (caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem())) &&
952 (m_spellProto->Effect[GetEffIndex()] != SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || m_target != caster))
954 SetAuraSlot( slot );
955 if(slot < MAX_AURAS) // slot found send data to client
957 SetAura(false);
958 SetAuraFlags((1 << GetEffIndex()) | AFLAG_NOT_CASTER | ((GetAuraMaxDuration() > 0) ? AFLAG_DURATION : AFLAG_NONE) | (IsPositive() ? AFLAG_POSITIVE : AFLAG_NEGATIVE));
959 SetAuraLevel(caster ? caster->getLevel() : sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL));
960 SendAuraUpdate(false);
963 //*****************************************************
964 // Update target aura state flag (at 1 aura apply)
965 // TODO: Make it easer
966 //*****************************************************
967 if (!secondaura)
969 // Sitdown on apply aura req seated
970 if (m_spellProto->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED && !m_target->IsSitState())
971 m_target->SetStandState(UNIT_STAND_STATE_SIT);
973 // register aura diminishing on apply
974 if (getDiminishGroup() != DIMINISHING_NONE )
975 m_target->ApplyDiminishingAura(getDiminishGroup(),true);
977 // Update Seals information
978 if (IsSealSpell(m_spellProto))
979 m_target->ModifyAuraState(AURA_STATE_JUDGEMENT, true);
981 // Conflagrate aura state on Immolate
982 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellFamilyFlags & 4)
983 m_target->ModifyAuraState(AURA_STATE_IMMOLATE, true);
985 // Faerie Fire (druid versions)
986 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
987 m_target->ModifyAuraState(AURA_STATE_FAERIE_FIRE, true);
989 // Victorious
990 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
991 m_target->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, true);
993 // Swiftmend state on Regrowth & Rejuvenation
994 if (m_spellProto->SpellFamilyName == SPELLFAMILY_DRUID && m_spellProto->SpellFamilyFlags & 0x50 )
995 m_target->ModifyAuraState(AURA_STATE_SWIFTMEND, true);
997 // Deadly poison aura state
998 if(m_spellProto->SpellFamilyName == SPELLFAMILY_ROGUE && m_spellProto->SpellFamilyFlags & 0x10000)
999 m_target->ModifyAuraState(AURA_STATE_DEADLY_POISON, true);
1001 // Enrage aura state
1002 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1003 m_target->ModifyAuraState(AURA_STATE_ENRAGE, true);
1008 void Aura::_RemoveAura()
1010 // Remove all triggered by aura spells vs unlimited duration
1011 // except same aura replace case
1012 if(m_removeMode!=AURA_REMOVE_BY_STACK)
1013 CleanupTriggeredSpells();
1015 Unit* caster = GetCaster();
1017 if(caster && IsPersistent())
1019 DynamicObject *dynObj = caster->GetDynObject(GetId(), GetEffIndex());
1020 if (dynObj)
1021 dynObj->RemoveAffected(m_target);
1024 //passive auras do not get put in slots
1025 // Note: but totem can be not accessible for aura target in time remove (to far for find in grid)
1026 //if(m_isPassive && !(caster && caster->GetTypeId() == TYPEID_UNIT && ((Creature*)caster)->isTotem()))
1027 // return;
1029 uint8 slot = GetAuraSlot();
1031 if(slot >= MAX_AURAS) // slot not set
1032 return;
1034 if(m_target->GetVisibleAura(slot) == 0)
1035 return;
1037 bool lastaura = true;
1039 // find other aura in same slot (current already removed from list)
1040 for(uint8 i = 0; i < 3; i++)
1042 Unit::spellEffectPair spair = Unit::spellEffectPair(GetId(), i);
1043 for(Unit::AuraMap::const_iterator itr = m_target->GetAuras().lower_bound(spair); itr != m_target->GetAuras().upper_bound(spair); ++itr)
1045 if(itr->second->GetAuraSlot()==slot)
1047 lastaura = false;
1048 break;
1051 if(!lastaura)
1052 break;
1055 // only remove icon when the last aura of the spell is removed (current aura already removed from list)
1056 if (lastaura)
1058 // unregister aura diminishing (and store last time)
1059 if (getDiminishGroup() != DIMINISHING_NONE )
1060 m_target->ApplyDiminishingAura(getDiminishGroup(),false);
1062 SetAura(true);
1063 SetAuraFlags(AFLAG_NONE);
1064 SetAuraLevel(0);
1065 SendAuraUpdate(true);
1067 // update for out of range group members
1068 m_target->UpdateAuraForGroup(slot);
1070 //*****************************************************
1071 // Update target aura state flag (at last aura remove)
1072 //*****************************************************
1073 // Enrage aura state
1074 if(m_spellProto->Dispel == DISPEL_ENRAGE)
1075 m_target->ModifyAuraState(AURA_STATE_ENRAGE, false);
1077 uint32 removeState = 0;
1078 switch(m_spellProto->SpellFamilyName)
1080 case SPELLFAMILY_PALADIN:
1081 if (IsSealSpell(m_spellProto))
1082 removeState = AURA_STATE_JUDGEMENT; // Update Seals information
1083 break;
1084 case SPELLFAMILY_WARLOCK:
1085 if(m_spellProto->SpellFamilyFlags & 4)
1086 removeState = AURA_STATE_IMMOLATE; // Conflagrate aura state
1087 break;
1088 case SPELLFAMILY_DRUID:
1089 if(m_spellProto->SpellFamilyFlags & 0x0000000000000400LL)
1090 removeState = AURA_STATE_FAERIE_FIRE; // Faerie Fire (druid versions)
1091 else if(m_spellProto->SpellFamilyFlags & 0x50)
1092 removeState = AURA_STATE_SWIFTMEND; // Swiftmend aura state
1093 break;
1094 case SPELLFAMILY_WARRIOR:
1095 if(m_spellProto->SpellFamilyFlags & 0x0004000000000000LL)
1096 removeState = AURA_STATE_WARRIOR_VICTORY_RUSH; // Victorious
1097 break;
1098 case SPELLFAMILY_ROGUE:
1099 if(m_spellProto->SpellFamilyFlags & 0x10000)
1100 removeState = AURA_STATE_DEADLY_POISON; // Deadly poison aura state
1101 break;
1102 case SPELLFAMILY_HUNTER:
1103 if(m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
1104 removeState = AURA_STATE_FAERIE_FIRE; // Sting (hunter versions)
1107 // Remove state (but need check other auras for it)
1108 if (removeState)
1110 bool found = false;
1111 Unit::AuraMap& Auras = m_target->GetAuras();
1112 for(Unit::AuraMap::iterator i = Auras.begin(); i != Auras.end(); ++i)
1114 SpellEntry const *auraSpellInfo = (*i).second->GetSpellProto();
1115 if(auraSpellInfo->SpellFamilyName == m_spellProto->SpellFamilyName &&
1116 auraSpellInfo->SpellFamilyFlags == m_spellProto->SpellFamilyFlags )
1118 found = true;
1119 break;
1122 // this has been last aura
1123 if(!found)
1124 m_target->ModifyAuraState(AuraState(removeState), false);
1127 // reset cooldown state for spells
1128 if(caster && caster->GetTypeId() == TYPEID_PLAYER)
1130 if ( GetSpellProto()->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE )
1131 // note: item based cooldowns and cooldown spell mods with charges ignored (unknown existed cases)
1132 ((Player*)caster)->SendCooldownEvent(GetSpellProto());
1137 void Aura::SendAuraUpdate(bool remove)
1139 WorldPacket data(SMSG_AURA_UPDATE);
1140 data.append(m_target->GetPackGUID());
1141 data << uint8(GetAuraSlot());
1142 data << uint32(remove ? 0 : GetId());
1144 if(remove)
1146 m_target->SendMessageToSet(&data, true);
1147 return;
1150 uint8 auraFlags = GetAuraFlags();
1151 data << uint8(auraFlags);
1152 data << uint8(GetAuraLevel());
1153 data << uint8(m_procCharges ? m_procCharges : m_stackAmount);
1155 if(!(auraFlags & AFLAG_NOT_CASTER))
1157 data << uint8(0); // pguid
1160 if(auraFlags & AFLAG_DURATION)
1162 data << uint32(GetAuraMaxDuration());
1163 data << uint32(GetAuraDuration());
1166 m_target->SendMessageToSet(&data, true);
1169 void Aura::SetStackAmount(uint8 stackAmount)
1171 if (stackAmount != m_stackAmount)
1173 Unit *target = GetTarget();
1174 Unit *caster = GetCaster();
1175 if (!target || !caster)
1176 return;
1177 m_stackAmount = stackAmount;
1178 int32 amount = m_stackAmount * caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_currentBasePoints, target);
1179 // Reapply if amount change
1180 if (amount!=m_modifier.m_amount)
1182 ApplyModifier(false, true);
1183 m_modifier.m_amount = amount;
1184 ApplyModifier(true, true);
1187 RefreshAura();
1190 bool Aura::modStackAmount(int32 num)
1192 // Can`t mod
1193 if (!m_spellProto->StackAmount)
1194 return true;
1196 // Modify stack but limit it
1197 int32 stackAmount = m_stackAmount + num;
1198 if (stackAmount > m_spellProto->StackAmount)
1199 stackAmount = m_spellProto->StackAmount;
1200 else if (stackAmount <=0) // Last aura from stack removed
1202 m_stackAmount = 0;
1203 return true; // need remove aura
1206 // Update stack amount
1207 SetStackAmount(stackAmount);
1208 return false;
1211 void Aura::RefreshAura()
1213 m_duration = m_maxduration;
1214 SendAuraUpdate(false);
1217 bool Aura::isAffectedOnSpell(SpellEntry const *spell) const
1219 // Check family name
1220 if (spell->SpellFamilyName != m_spellProto->SpellFamilyName)
1221 return false;
1222 // Check EffectClassMask
1223 uint32 const *ptr = getAuraSpellClassMask();
1224 if (((uint64*)ptr)[0] & spell->SpellFamilyFlags)
1225 return true;
1226 if (ptr[2] & spell->SpellFamilyFlags2)
1227 return true;
1228 return false;
1231 /*********************************************************/
1232 /*** BASIC AURA FUNCTION ***/
1233 /*********************************************************/
1234 void Aura::HandleAddModifier(bool apply, bool Real)
1236 if(m_target->GetTypeId() != TYPEID_PLAYER || !Real)
1237 return;
1239 if(m_modifier.m_miscvalue >= MAX_SPELLMOD)
1240 return;
1242 if (apply)
1244 // Add custom charges for some mod aura
1245 switch (m_spellProto->Id)
1247 case 17941: // Shadow Trance
1248 case 22008: // Netherwind Focus
1249 case 31834: // Light's Grace
1250 case 34754: // Clearcasting
1251 case 34936: // Backlash
1252 case 48108: // Hot Streak
1253 case 51124: // Killing Machine
1254 case 54741: // Firestarter
1255 case 57761: // Fireball!
1256 SetAuraCharges(1);
1257 break;
1260 SpellModifier *mod = new SpellModifier;
1261 mod->op = SpellModOp(m_modifier.m_miscvalue);
1262 mod->value = m_modifier.m_amount;
1263 mod->type = SpellModType(m_modifier.m_auraname); // SpellModType value == spell aura types
1264 mod->spellId = GetId();
1266 uint32 const *ptr;
1267 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1268 if (spellAffect)
1269 ptr = &spellAffect->SpellClassMask[0];
1270 else
1272 switch (m_effIndex)
1274 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1275 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1276 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1277 default:
1278 return;
1282 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1283 mod->mask2= (uint64)ptr[2];
1284 mod->charges = m_procCharges;
1286 m_spellmod = mod;
1289 uint64 spellFamilyMask = m_spellmod->mask;
1291 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
1293 // reapply some passive spells after add/remove related spellmods
1294 if(m_spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && (spellFamilyMask & 0x0000100000000000LL))
1296 m_target->RemoveAurasDueToSpell(45471);
1298 if(apply)
1299 m_target->CastSpell(m_target,45471,true);
1302 void Aura::HandleAddTargetTrigger(bool apply, bool /*Real*/)
1304 // Use SpellModifier structure for check
1305 // used only fields:
1306 // spellId, mask, mask2
1307 if (apply)
1309 SpellModifier *mod = new SpellModifier;
1310 mod->spellId = GetId();
1312 uint32 const *ptr;
1313 SpellAffectEntry const *spellAffect = spellmgr.GetSpellAffect(GetId(), m_effIndex);
1314 if (spellAffect)
1315 ptr = &spellAffect->SpellClassMask[0];
1316 else
1318 switch (m_effIndex)
1320 case 0: ptr = &m_spellProto->EffectSpellClassMaskA[0]; break;
1321 case 1: ptr = &m_spellProto->EffectSpellClassMaskB[0]; break;
1322 case 2: ptr = &m_spellProto->EffectSpellClassMaskC[0]; break;
1323 default:
1324 return;
1328 mod->mask = (uint64)ptr[0] | (uint64)ptr[1]<<32;
1329 mod->mask2= (uint64)ptr[2];
1330 m_spellmod = mod;
1332 else
1334 delete m_spellmod;
1335 m_spellmod = NULL;
1339 void Aura::TriggerSpell()
1341 Unit* caster = GetCaster();
1342 Unit* target = GetTriggerTarget();
1344 if(!caster || !target)
1345 return;
1347 // generic casting code with custom spells and target/caster customs
1348 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
1350 SpellEntry const *triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1351 SpellEntry const *auraSpellInfo = GetSpellProto();
1352 uint32 auraId = auraSpellInfo->Id;
1354 // specific code for cases with no trigger spell provided in field
1355 if (triggeredSpellInfo == NULL)
1357 switch(auraSpellInfo->SpellFamilyName)
1359 case SPELLFAMILY_GENERIC:
1361 switch(auraId)
1363 // Firestone Passive (1-5 ranks)
1364 case 758:
1365 case 17945:
1366 case 17947:
1367 case 17949:
1368 case 27252:
1370 if (caster->GetTypeId()!=TYPEID_PLAYER)
1371 return;
1372 Item* item = ((Player*)caster)->GetWeaponForAttack(BASE_ATTACK);
1373 if (!item)
1374 return;
1375 uint32 enchant_id = 0;
1376 switch (GetId())
1378 case 758: enchant_id = 1803; break; // Rank 1
1379 case 17945: enchant_id = 1823; break; // Rank 2
1380 case 17947: enchant_id = 1824; break; // Rank 3
1381 case 17949: enchant_id = 1825; break; // Rank 4
1382 case 27252: enchant_id = 2645; break; // Rank 5
1383 default:
1384 return;
1386 // remove old enchanting before applying new
1387 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
1388 item->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, m_modifier.periodictime+1000, 0);
1389 // add new enchanting
1390 ((Player*)caster)->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,true);
1391 return;
1393 // // Periodic Mana Burn
1394 // case 812: break;
1395 // // Polymorphic Ray
1396 // case 6965: break;
1397 // // Fire Nova (1-7 ranks)
1398 // case 8350:
1399 // case 8508:
1400 // case 8509:
1401 // case 11312:
1402 // case 11313:
1403 // case 25540:
1404 // case 25544:
1405 // break;
1406 // Thaumaturgy Channel
1407 case 9712: trigger_spell_id = 21029; break;
1408 // // Egan's Blaster
1409 // case 17368: break;
1410 // // Haunted
1411 // case 18347: break;
1412 // // Ranshalla Waiting
1413 // case 18953: break;
1414 // // Inferno
1415 // case 19695: break;
1416 // // Frostwolf Muzzle DND
1417 // case 21794: break;
1418 // // Alterac Ram Collar DND
1419 // case 21866: break;
1420 // // Celebras Waiting
1421 // case 21916: break;
1422 // Brood Affliction: Bronze
1423 case 23170:
1425 m_target->CastSpell(m_target, 23171, true, 0, this);
1426 return;
1428 // // Mark of Frost
1429 // case 23184: break;
1430 // Restoration
1431 case 23493:
1433 int32 heal = caster->GetMaxHealth() / 10;
1434 caster->DealHeal(caster, heal, auraSpellInfo);
1436 int32 mana = caster->GetMaxPower(POWER_MANA);
1437 if (mana)
1439 mana /= 10;
1440 caster->ModifyPower( POWER_MANA, mana );
1441 caster->SendEnergizeSpellLog(caster, 23493, mana, POWER_MANA);
1443 return;
1445 // // Stoneclaw Totem Passive TEST
1446 // case 23792: break;
1447 // // Axe Flurry
1448 // case 24018: break;
1449 // // Mark of Arlokk
1450 // case 24210: break;
1451 // // Restoration
1452 // case 24379: break;
1453 // // Happy Pet
1454 // case 24716: break;
1455 // // Dream Fog
1456 // case 24780: break;
1457 // // Cannon Prep
1458 // case 24832: break;
1459 // // Shadow Bolt Whirl
1460 // case 24834: break;
1461 // // Stink Trap
1462 // case 24918: break;
1463 // // Mark of Nature
1464 // case 25041: break;
1465 // // Agro Drones
1466 // case 25152: break;
1467 // // Consume
1468 // case 25371: break;
1469 // // Pain Spike
1470 // case 25572: break;
1471 // // Rotate 360
1472 // case 26009: break;
1473 // // Rotate -360
1474 // case 26136: break;
1475 // // Consume
1476 // case 26196: break;
1477 // // Berserk
1478 // case 26615: break;
1479 // // Defile
1480 // case 27177: break;
1481 // // Teleport: IF/UC
1482 // case 27601: break;
1483 // // Five Fat Finger Exploding Heart Technique
1484 // case 27673: break;
1485 // // Nitrous Boost
1486 // case 27746: break;
1487 // // Steam Tank Passive
1488 // case 27747: break;
1489 // Frost Blast
1490 case 27808:
1492 int32 bpDamage = target->GetMaxHealth()*26/100;
1493 caster->CastCustomSpell(target,29879,&bpDamage,NULL,NULL,true,NULL,this);
1494 return;
1496 // // Detonate Mana
1497 // case 27819: break;
1498 // // Controller Timer
1499 // case 28095: break;
1500 // // Stalagg Chain
1501 // case 28096: break;
1502 // // Stalagg Tesla Passive
1503 // case 28097: break;
1504 // // Feugen Tesla Passive
1505 // case 28109: break;
1506 // // Feugen Chain
1507 // case 28111: break;
1508 // // Mark of Didier
1509 // case 28114: break;
1510 // // Communique Timer, camp
1511 // case 28346: break;
1512 // // Icebolt
1513 // case 28522: break;
1514 // // Silithyst
1515 // case 29519: break;
1516 // Inoculate Nestlewood Owlkin
1517 case 29528:
1518 if(target->GetTypeId()!=TYPEID_UNIT)// prevent error reports in case ignored player target
1519 return;
1520 break;
1521 // // Overload
1522 // case 29768: break;
1523 // // Return Fire
1524 // case 29788: break;
1525 // // Return Fire
1526 // case 29793: break;
1527 // // Return Fire
1528 // case 29794: break;
1529 // // Guardian of Icecrown Passive
1530 // case 29897: break;
1531 // Feed Captured Animal
1532 case 29917: trigger_spell_id = 29916; break;
1533 // // Flame Wreath
1534 // case 29946: break;
1535 // // Flame Wreath
1536 // case 29947: break;
1537 // // Mind Exhaustion Passive
1538 // case 30025: break;
1539 // // Nether Beam - Serenity
1540 // case 30401: break;
1541 // Extract Gas
1542 case 30427:
1544 // move loot to player inventory and despawn target
1545 if(caster->GetTypeId() ==TYPEID_PLAYER &&
1546 target->GetTypeId() == TYPEID_UNIT &&
1547 ((Creature*)target)->GetCreatureInfo()->type == CREATURE_TYPE_GAS_CLOUD)
1549 Player* player = (Player*)caster;
1550 Creature* creature = (Creature*)target;
1551 // missing lootid has been reported on startup - just return
1552 if (!creature->GetCreatureInfo()->SkinLootId)
1553 return;
1555 player->AutoStoreLoot(creature->GetCreatureInfo()->SkinLootId,LootTemplates_Skinning,true);
1557 creature->setDeathState(JUST_DIED);
1558 creature->RemoveCorpse();
1559 creature->SetHealth(0); // just for nice GM-mode view
1561 return;
1563 // Quake
1564 case 30576: trigger_spell_id = 30571; break;
1565 // // Burning Maul
1566 // case 30598: break;
1567 // // Regeneration
1568 // case 30799:
1569 // case 30800:
1570 // case 30801:
1571 // break;
1572 // // Despawn Self - Smoke cloud
1573 // case 31269: break;
1574 // // Time Rift Periodic
1575 // case 31320: break;
1576 // // Corrupt Medivh
1577 // case 31326: break;
1578 // Doom
1579 case 31347:
1581 m_target->CastSpell(m_target,31350,true);
1582 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
1583 return;
1585 // Spellcloth
1586 case 31373:
1588 // Summon Elemental after create item
1589 caster->SummonCreature(17870, 0, 0, 0, caster->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0);
1590 return;
1592 // // Bloodmyst Tesla
1593 // case 31611: break;
1594 // // Doomfire
1595 // case 31944: break;
1596 // // Teleport Test
1597 // case 32236: break;
1598 // // Earthquake
1599 // case 32686: break;
1600 // // Possess
1601 // case 33401: break;
1602 // // Draw Shadows
1603 // case 33563: break;
1604 // // Murmur's Touch
1605 // case 33711: break;
1606 // Flame Quills
1607 case 34229:
1609 // cast 24 spells 34269-34289, 34314-34316
1610 for(uint32 spell_id = 34269; spell_id != 34290; ++spell_id)
1611 caster->CastSpell(m_target,spell_id,true);
1612 for(uint32 spell_id = 34314; spell_id != 34317; ++spell_id)
1613 caster->CastSpell(m_target,spell_id,true);
1614 return;
1616 // // Gravity Lapse
1617 // case 34480: break;
1618 // // Tornado
1619 // case 34683: break;
1620 // // Frostbite Rotate
1621 // case 34748: break;
1622 // // Arcane Flurry
1623 // case 34821: break;
1624 // // Interrupt Shutdown
1625 // case 35016: break;
1626 // // Interrupt Shutdown
1627 // case 35176: break;
1628 // // Inferno
1629 // case 35268: break;
1630 // // Salaadin's Tesla
1631 // case 35515: break;
1632 // // Ethereal Channel (Red)
1633 // case 35518: break;
1634 // // Nether Vapor
1635 // case 35879: break;
1636 // // Dark Portal Storm
1637 // case 36018: break;
1638 // // Burning Maul
1639 // case 36056: break;
1640 // // Living Grove Defender Lifespan
1641 // case 36061: break;
1642 // // Professor Dabiri Talks
1643 // case 36064: break;
1644 // // Kael Gaining Power
1645 // case 36091: break;
1646 // // They Must Burn Bomb Aura
1647 // case 36344: break;
1648 // // They Must Burn Bomb Aura (self)
1649 // case 36350: break;
1650 // // Stolen Ravenous Ravager Egg
1651 // case 36401: break;
1652 // // Activated Cannon
1653 // case 36410: break;
1654 // // Stolen Ravenous Ravager Egg
1655 // case 36418: break;
1656 // // Enchanted Weapons
1657 // case 36510: break;
1658 // // Cursed Scarab Periodic
1659 // case 36556: break;
1660 // // Cursed Scarab Despawn Periodic
1661 // case 36561: break;
1662 // // Vision Guide
1663 // case 36573: break;
1664 // // Cannon Charging (platform)
1665 // case 36785: break;
1666 // // Cannon Charging (self)
1667 // case 36860: break;
1668 // Remote Toy
1669 case 37027: trigger_spell_id = 37029; break;
1670 // // Mark of Death
1671 // case 37125: break;
1672 // // Arcane Flurry
1673 // case 37268: break;
1674 // // Spout
1675 // case 37429: break;
1676 // // Spout
1677 // case 37430: break;
1678 // // Karazhan - Chess NPC AI, Snapshot timer
1679 // case 37440: break;
1680 // // Karazhan - Chess NPC AI, action timer
1681 // case 37504: break;
1682 // // Karazhan - Chess: Is Square OCCUPIED aura (DND)
1683 // case 39400: break;
1684 // // Banish
1685 // case 37546: break;
1686 // // Shriveling Gaze
1687 // case 37589: break;
1688 // // Fake Aggro Radius (2 yd)
1689 // case 37815: break;
1690 // // Corrupt Medivh
1691 // case 37853: break;
1692 // Eye of Grillok
1693 case 38495:
1695 m_target->CastSpell(m_target, 38530, true);
1696 return;
1698 // Absorb Eye of Grillok (Zezzak's Shard)
1699 case 38554:
1701 if(m_target->GetTypeId() != TYPEID_UNIT)
1702 return;
1704 caster->CastSpell(caster, 38495, true);
1706 Creature* creatureTarget = (Creature*)m_target;
1708 creatureTarget->setDeathState(JUST_DIED);
1709 creatureTarget->RemoveCorpse();
1710 creatureTarget->SetHealth(0); // just for nice GM-mode view
1711 return;
1713 // // Magic Sucker Device timer
1714 // case 38672: break;
1715 // // Tomb Guarding Charging
1716 // case 38751: break;
1717 // // Murmur's Touch
1718 // case 38794: break;
1719 // // Activate Nether-wraith Beacon (31742 Nether-wraith Beacon item)
1720 // case 39105: break;
1721 // // Drain World Tree Visual
1722 // case 39140: break;
1723 // // Quest - Dustin's Undead Dragon Visual aura
1724 // case 39259: break;
1725 // // Hellfire - The Exorcism, Jules releases darkness, aura
1726 // case 39306: break;
1727 // // Inferno
1728 // case 39346: break;
1729 // // Enchanted Weapons
1730 // case 39489: break;
1731 // // Shadow Bolt Whirl
1732 // case 39630: break;
1733 // // Shadow Bolt Whirl
1734 // case 39634: break;
1735 // // Shadow Inferno
1736 // case 39645: break;
1737 // Tear of Azzinoth Summon Channel - it's not really supposed to do anything,and this only prevents the console spam
1738 case 39857: trigger_spell_id = 39856; break;
1739 // // Soulgrinder Ritual Visual (Smashed)
1740 // case 39974: break;
1741 // // Simon Game Pre-game timer
1742 // case 40041: break;
1743 // // Knockdown Fel Cannon: The Aggro Check Aura
1744 // case 40113: break;
1745 // // Spirit Lance
1746 // case 40157: break;
1747 // // Demon Transform 2
1748 // case 40398: break;
1749 // // Demon Transform 1
1750 // case 40511: break;
1751 // // Ancient Flames
1752 // case 40657: break;
1753 // // Ethereal Ring Cannon: Cannon Aura
1754 // case 40734: break;
1755 // // Cage Trap
1756 // case 40760: break;
1757 // // Random Periodic
1758 // case 40867: break;
1759 // // Prismatic Shield
1760 // case 40879: break;
1761 // // Aura of Desire
1762 // case 41350: break;
1763 // // Dementia
1764 // case 41404: break;
1765 // // Chaos Form
1766 // case 41629: break;
1767 // // Alert Drums
1768 // case 42177: break;
1769 // // Spout
1770 // case 42581: break;
1771 // // Spout
1772 // case 42582: break;
1773 // // Return to the Spirit Realm
1774 // case 44035: break;
1775 // // Curse of Boundless Agony
1776 // case 45050: break;
1777 // // Earthquake
1778 // case 46240: break;
1779 // Personalized Weather
1780 case 46736: trigger_spell_id = 46737; break;
1781 // // Stay Submerged
1782 // case 46981: break;
1783 // // Dragonblight Ram
1784 // case 47015: break;
1785 // // Party G.R.E.N.A.D.E.
1786 // case 51510: break;
1787 default:
1788 break;
1790 break;
1792 case SPELLFAMILY_MAGE:
1794 switch(auraId)
1796 // Invisibility
1797 case 66:
1798 // Here need periodic triger reducing threat spell (or do it manually)
1799 return;
1800 default:
1801 break;
1803 break;
1805 // case SPELLFAMILY_WARRIOR:
1806 // {
1807 // switch(auraId)
1808 // {
1809 // // Wild Magic
1810 // case 23410: break;
1811 // // Corrupted Totems
1812 // case 23425: break;
1813 // default:
1814 // break;
1815 // }
1816 // break;
1817 // }
1818 // case SPELLFAMILY_PRIEST:
1819 // {
1820 // switch(auraId)
1821 // {
1822 // // Blue Beam
1823 // case 32930: break;
1824 // // Fury of the Dreghood Elders
1825 // case 35460: break;
1826 // default:
1827 // break;
1828 // }
1829 // break;
1830 // }
1831 case SPELLFAMILY_DRUID:
1833 switch(auraId)
1835 // Cat Form
1836 // trigger_spell_id not set and unknown effect triggered in this case, ignoring for while
1837 case 768:
1838 return;
1839 // Frenzied Regeneration
1840 case 22842:
1841 case 22895:
1842 case 22896:
1843 case 26999:
1845 int32 LifePerRage = GetModifier()->m_amount;
1847 int32 lRage = m_target->GetPower(POWER_RAGE);
1848 if(lRage > 100) // rage stored as rage*10
1849 lRage = 100;
1850 m_target->ModifyPower(POWER_RAGE, -lRage);
1851 int32 FRTriggerBasePoints = int32(lRage*LifePerRage/10);
1852 m_target->CastCustomSpell(m_target,22845,&FRTriggerBasePoints,NULL,NULL,true,NULL,this);
1853 return;
1855 default:
1856 break;
1858 break;
1861 // case SPELLFAMILY_HUNTER:
1862 // {
1863 // switch(auraId)
1864 // {
1865 // //Frost Trap Aura
1866 // case 13810:
1867 // return;
1868 // //Rizzle's Frost Trap
1869 // case 39900:
1870 // return;
1871 // // Tame spells
1872 // case 19597: // Tame Ice Claw Bear
1873 // case 19676: // Tame Snow Leopard
1874 // case 19677: // Tame Large Crag Boar
1875 // case 19678: // Tame Adult Plainstrider
1876 // case 19679: // Tame Prairie Stalker
1877 // case 19680: // Tame Swoop
1878 // case 19681: // Tame Dire Mottled Boar
1879 // case 19682: // Tame Surf Crawler
1880 // case 19683: // Tame Armored Scorpid
1881 // case 19684: // Tame Webwood Lurker
1882 // case 19685: // Tame Nightsaber Stalker
1883 // case 19686: // Tame Strigid Screecher
1884 // case 30100: // Tame Crazed Dragonhawk
1885 // case 30103: // Tame Elder Springpaw
1886 // case 30104: // Tame Mistbat
1887 // case 30647: // Tame Barbed Crawler
1888 // case 30648: // Tame Greater Timberstrider
1889 // case 30652: // Tame Nightstalker
1890 // return;
1891 // default:
1892 // break;
1893 // }
1894 // break;
1895 // }
1896 case SPELLFAMILY_SHAMAN:
1898 switch(auraId)
1900 // Lightning Shield (The Earthshatterer set trigger after cast Lighting Shield)
1901 case 28820:
1903 // Need remove self if Lightning Shield not active
1904 Unit::AuraMap const& auras = target->GetAuras();
1905 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
1907 SpellEntry const* spell = itr->second->GetSpellProto();
1908 if( spell->SpellFamilyName == SPELLFAMILY_SHAMAN &&
1909 spell->SpellFamilyFlags & 0x0000000000000400L)
1910 return;
1912 target->RemoveAurasDueToSpell(28820);
1913 return;
1915 // Totemic Mastery (Skyshatter Regalia (Shaman Tier 6) - bonus)
1916 case 38443:
1918 bool all = true;
1919 for(int i = 0; i < MAX_TOTEM; ++i)
1921 if(!caster->m_TotemSlot[i])
1923 all = false;
1924 break;
1928 if(all)
1929 caster->CastSpell(caster,38437,true);
1930 else
1931 caster->RemoveAurasDueToSpell(38437);
1932 return;
1934 default:
1935 break;
1937 break;
1939 default:
1940 break;
1943 // Reget trigger spell proto
1944 triggeredSpellInfo = sSpellStore.LookupEntry(trigger_spell_id);
1946 else
1948 // Spell exist but require custom code
1949 switch(auraId)
1951 // Curse of Idiocy
1952 case 1010:
1954 // TODO: spell casted by result in correct way mostly
1955 // BUT:
1956 // 1) target show casting at each triggered cast: target don't must show casting animation for any triggered spell
1957 // but must show affect apply like item casting
1958 // 2) maybe aura must be replace by new with accumulative stat mods instead stacking
1960 // prevent cast by triggered auras
1961 if(m_caster_guid == m_target->GetGUID())
1962 return;
1964 // stop triggering after each affected stats lost > 90
1965 int32 intelectLoss = 0;
1966 int32 spiritLoss = 0;
1968 Unit::AuraList const& mModStat = m_target->GetAurasByType(SPELL_AURA_MOD_STAT);
1969 for(Unit::AuraList::const_iterator i = mModStat.begin(); i != mModStat.end(); ++i)
1971 if ((*i)->GetId() == 1010)
1973 switch((*i)->GetModifier()->m_miscvalue)
1975 case STAT_INTELLECT: intelectLoss += (*i)->GetModifier()->m_amount; break;
1976 case STAT_SPIRIT: spiritLoss += (*i)->GetModifier()->m_amount; break;
1977 default: break;
1982 if(intelectLoss <= -90 && spiritLoss <= -90)
1983 return;
1985 caster = target;
1986 break;
1988 // Mana Tide
1989 case 16191:
1991 caster->CastCustomSpell(target, trigger_spell_id, &m_modifier.m_amount, NULL, NULL, true, NULL, this);
1992 return;
1997 // All ok cast by default case
1998 if(triggeredSpellInfo)
1999 caster->CastSpell(target, triggeredSpellInfo, true, 0, this);
2000 else if(target->GetTypeId()!=TYPEID_UNIT || !Script->EffectDummyCreature(caster, GetId(), GetEffIndex(), (Creature*)target))
2001 sLog.outError("Aura::TriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",GetId(),GetEffIndex());
2004 void Aura::TriggerSpellWithValue()
2006 Unit* caster = GetCaster();
2007 Unit* target = GetTriggerTarget();
2009 if(!caster || !target)
2010 return;
2012 // generic casting code with custom spells and target/caster customs
2013 uint32 trigger_spell_id = GetSpellProto()->EffectTriggerSpell[m_effIndex];
2014 int32 basepoints0 = this->GetModifier()->m_amount;
2016 caster->CastCustomSpell(target, trigger_spell_id, &basepoints0, 0, 0, true, 0, this);
2019 /*********************************************************/
2020 /*** AURA EFFECTS ***/
2021 /*********************************************************/
2023 void Aura::HandleAuraDummy(bool apply, bool Real)
2025 // spells required only Real aura add/remove
2026 if(!Real)
2027 return;
2029 Unit* caster = GetCaster();
2031 // AT APPLY
2032 if(apply)
2034 switch(GetId())
2036 case 1515: // Tame beast
2037 // FIX_ME: this is 2.0.12 threat effect replaced in 2.1.x by dummy aura, must be checked for correctness
2038 if( caster && m_target->CanHaveThreatList())
2039 m_target->AddThreat(caster, 10.0f);
2040 return;
2041 case 13139: // net-o-matic
2042 // root to self part of (root_target->charge->root_self sequence
2043 if(caster)
2044 caster->CastSpell(caster,13138,true,NULL,this);
2045 return;
2046 case 39850: // Rocket Blast
2047 if(roll_chance_i(20)) // backfire stun
2048 m_target->CastSpell(m_target, 51581, true, NULL, this);
2049 return;
2050 case 43873: // Headless Horseman Laugh
2051 m_target->PlayDistanceSound(11965);
2052 return;
2053 case 46354: // Blood Elf Illusion
2054 if(caster)
2056 switch(caster->getGender())
2058 case GENDER_FEMALE:
2059 caster->CastSpell(m_target,46356,true,NULL,this);
2060 break;
2061 case GENDER_MALE:
2062 caster->CastSpell(m_target,46355,true,NULL,this);
2063 break;
2064 default:
2065 break;
2068 return;
2069 case 46699: // Requires No Ammo
2070 if(m_target->GetTypeId()==TYPEID_PLAYER)
2071 ((Player*)m_target)->RemoveAmmo(); // not use ammo and not allow use
2072 return;
2075 // Earth Shield
2076 if ( caster && GetSpellProto()->SpellFamilyName == SPELLFAMILY_SHAMAN && (GetSpellProto()->SpellFamilyFlags & 0x40000000000LL))
2078 // prevent double apply bonuses
2079 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2080 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2081 return;
2084 // AT REMOVE
2085 else
2087 if( m_target->GetTypeId() == TYPEID_PLAYER &&
2088 ( GetSpellProto()->Effect[0]==72 || GetSpellProto()->Effect[0]==6 &&
2089 ( GetSpellProto()->EffectApplyAuraName[0]==1 || GetSpellProto()->EffectApplyAuraName[0]==128 ) ) )
2091 // spells with SpellEffect=72 and aura=4: 6196, 6197, 21171, 21425
2092 ((Player*)m_target)->SetFarSightGUID(0);
2093 WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
2094 ((Player*)m_target)->GetSession()->SendPacket(&data);
2095 return;
2098 if( (IsQuestTameSpell(GetId())) && caster && caster->isAlive() && m_target->isAlive())
2100 uint32 finalSpelId = 0;
2101 switch(GetId())
2103 case 19548: finalSpelId = 19597; break;
2104 case 19674: finalSpelId = 19677; break;
2105 case 19687: finalSpelId = 19676; break;
2106 case 19688: finalSpelId = 19678; break;
2107 case 19689: finalSpelId = 19679; break;
2108 case 19692: finalSpelId = 19680; break;
2109 case 19693: finalSpelId = 19684; break;
2110 case 19694: finalSpelId = 19681; break;
2111 case 19696: finalSpelId = 19682; break;
2112 case 19697: finalSpelId = 19683; break;
2113 case 19699: finalSpelId = 19685; break;
2114 case 19700: finalSpelId = 19686; break;
2115 case 30646: finalSpelId = 30647; break;
2116 case 30653: finalSpelId = 30648; break;
2117 case 30654: finalSpelId = 30652; break;
2118 case 30099: finalSpelId = 30100; break;
2119 case 30102: finalSpelId = 30103; break;
2120 case 30105: finalSpelId = 30104; break;
2123 if(finalSpelId)
2124 caster->CastSpell(m_target,finalSpelId,true,NULL,this);
2125 return;
2128 switch(GetId())
2130 case 2584: // Waiting to Resurrect
2132 // Waiting to resurrect spell cancel, we must remove player from resurrect queue
2133 if(m_target->GetTypeId() == TYPEID_PLAYER)
2134 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
2135 bg->RemovePlayerFromResurrectQueue(m_target->GetGUID());
2136 return;
2138 case 45934: // Dark Fiend
2140 // Kill target if dispelled
2141 if (m_removeMode==AURA_REMOVE_BY_DISPEL)
2142 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
2143 return;
2145 case 46308: // Burning Winds
2147 // casted only at creatures at spawn
2148 m_target->CastSpell(m_target,47287,true,NULL,this);
2149 return;
2153 if (caster && m_removeMode == AURA_REMOVE_BY_DEATH)
2155 // Stop caster Arcane Missle chanelling on death
2156 if (m_spellProto->SpellFamilyName == SPELLFAMILY_MAGE &&
2157 m_spellProto->SpellFamilyFlags&0x0000000000000800LL)
2159 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2160 return;
2162 // Stop caster Penance chanelling on death
2163 if (m_spellProto->SpellFamilyName == SPELLFAMILY_PRIEST &&
2164 m_spellProto->SpellFamilyFlags2 & 0x00000080)
2166 caster->InterruptSpell(CURRENT_CHANNELED_SPELL);
2167 return;
2173 // AT APPLY & REMOVE
2175 switch(m_spellProto->SpellFamilyName)
2177 case SPELLFAMILY_GENERIC:
2179 switch(GetId())
2181 // Unstable Power
2182 case 24658:
2184 uint32 spellId = 24659;
2185 if (apply && caster)
2187 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2188 if (!spell)
2189 return;
2191 for (int i=0; i < spell->StackAmount; ++i)
2192 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2193 return;
2195 m_target->RemoveAurasDueToSpell(spellId);
2196 return;
2198 // Restless Strength
2199 case 24661:
2201 uint32 spellId = 24662;
2202 if (apply && caster)
2204 const SpellEntry *spell = sSpellStore.LookupEntry(spellId);
2205 if (!spell)
2206 return;
2207 for (int i=0; i < spell->StackAmount; ++i)
2208 caster->CastSpell(m_target, spell->Id, true, NULL, NULL, GetCasterGUID());
2209 return;
2211 m_target->RemoveAurasDueToSpell(spellId);
2212 return;
2214 //Summon Fire Elemental
2215 case 40133:
2217 if (!caster)
2218 return;
2220 Unit *owner = caster->GetOwner();
2221 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2223 if(apply)
2224 owner->CastSpell(owner,8985,true);
2225 else
2226 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2228 return;
2230 //Summon Earth Elemental
2231 case 40132 :
2233 if (!caster)
2234 return;
2236 Unit *owner = caster->GetOwner();
2237 if (owner && owner->GetTypeId() == TYPEID_PLAYER)
2239 if(apply)
2240 owner->CastSpell(owner,19704,true);
2241 else
2242 ((Player*)owner)->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
2244 return;
2246 // LK Intro VO (1)
2247 case 58204:
2248 if(m_target->GetTypeId() == TYPEID_PLAYER)
2250 // Play part 1
2251 if(apply)
2252 m_target->PlayDirectSound(14970, (Player *)m_target);
2253 // continue in 58205
2254 else
2255 m_target->CastSpell(m_target, 58205, true);
2257 return;
2258 // LK Intro VO (2)
2259 case 58205:
2260 if(m_target->GetTypeId() == TYPEID_PLAYER)
2262 // Play part 2
2263 if(apply)
2264 m_target->PlayDirectSound(14971, (Player *)m_target);
2265 // Play part 3
2266 else
2267 m_target->PlayDirectSound(14972, (Player *)m_target);
2269 return;
2271 break;
2273 case SPELLFAMILY_MAGE:
2275 break;
2277 case SPELLFAMILY_PRIEST:
2279 // Pain and Suffering
2280 if( m_spellProto->SpellIconID == 2874 && m_target->GetTypeId()==TYPEID_PLAYER )
2282 if(apply)
2284 // Reduce backfire damage (dot damage) from Shadow Word: Death
2285 SpellModifier *mod = new SpellModifier;
2286 mod->op = SPELLMOD_DOT;
2287 mod->value = m_modifier.m_amount;
2288 mod->type = SPELLMOD_PCT;
2289 mod->spellId = GetId();
2290 mod->mask = 0x0000200000000000LL;
2291 mod->mask2= 0LL;
2292 m_spellmod = mod;
2294 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2295 return;
2297 break;
2299 case SPELLFAMILY_DRUID:
2301 switch(GetId())
2303 case 34246: // Idol of the Emerald Queen
2304 case 60779: // Idol of Lush Moss
2306 if (m_target->GetTypeId() != TYPEID_PLAYER)
2307 return;
2309 if(apply)
2311 SpellModifier *mod = new SpellModifier;
2312 mod->op = SPELLMOD_DOT;
2313 mod->value = m_modifier.m_amount/7;
2314 mod->type = SPELLMOD_FLAT;
2315 mod->spellId = GetId();
2316 mod->mask = 0x001000000000LL;
2317 mod->mask2= 0LL;
2319 m_spellmod = mod;
2322 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2323 return;
2325 case 61336: // Survival Instincts
2327 if(apply)
2329 if (!m_target->IsInFeralForm())
2330 return;
2332 int32 bp0 = int32(m_target->GetMaxHealth() * m_modifier.m_amount / 100);
2333 m_target->CastCustomSpell(m_target, 50322, &bp0, NULL, NULL, true);
2335 else
2336 m_target-> RemoveAurasDueToSpell(50322);
2337 return;
2341 // Lifebloom
2342 if ( GetSpellProto()->SpellFamilyFlags & 0x1000000000LL )
2344 if ( apply )
2346 if ( caster )
2347 // prevent double apply bonuses
2348 if(m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading())
2349 m_modifier.m_amount = caster->SpellHealingBonus(m_target, GetSpellProto(), m_modifier.m_amount, SPELL_DIRECT_DAMAGE);
2351 else
2353 // Final heal only on dispelled or duration end
2354 if ( !(GetAuraDuration() <= 0 || m_removeMode==AURA_REMOVE_BY_DISPEL) )
2355 return;
2357 // have a look if there is still some other Lifebloom dummy aura
2358 Unit::AuraList auras = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2359 for(Unit::AuraList::iterator itr = auras.begin(); itr!=auras.end(); ++itr)
2360 if((*itr)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_DRUID &&
2361 (*itr)->GetSpellProto()->SpellFamilyFlags & 0x1000000000LL)
2362 return;
2364 // final heal
2365 if(m_target->IsInWorld() && m_stackAmount > 0)
2367 int32 amount = m_modifier.m_amount / m_stackAmount;
2368 m_target->CastCustomSpell(m_target,33778,&amount,NULL,NULL,true,NULL,this,GetCasterGUID());
2371 return;
2374 // Predatory Strikes
2375 if(m_target->GetTypeId()==TYPEID_PLAYER && GetSpellProto()->SpellIconID == 1563)
2377 ((Player*)m_target)->UpdateAttackPowerAndDamage();
2378 return;
2380 break;
2382 case SPELLFAMILY_HUNTER:
2384 // Improved Aspect of the Viper
2385 if( GetId()==38390 && m_target->GetTypeId()==TYPEID_PLAYER )
2387 if(apply)
2389 // + effect value for Aspect of the Viper
2390 SpellModifier *mod = new SpellModifier;
2391 mod->op = SPELLMOD_EFFECT1;
2392 mod->value = m_modifier.m_amount;
2393 mod->type = SPELLMOD_FLAT;
2394 mod->spellId = GetId();
2395 mod->mask = 0x4000000000000LL;
2396 mod->mask2= 0LL;
2398 m_spellmod = mod;
2401 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2402 return;
2404 break;
2406 case SPELLFAMILY_SHAMAN:
2408 // Improved Weapon Totems
2409 if( GetSpellProto()->SpellIconID == 57 && m_target->GetTypeId()==TYPEID_PLAYER )
2411 if(apply)
2413 SpellModifier *mod = new SpellModifier;
2414 mod->op = SPELLMOD_EFFECT1;
2415 mod->value = m_modifier.m_amount;
2416 mod->type = SPELLMOD_PCT;
2417 mod->spellId = GetId();
2418 switch (m_effIndex)
2420 case 0:
2421 mod->mask = 0x00200000000LL; // Windfury Totem
2422 mod->mask2= 0LL;
2423 break;
2424 case 1:
2425 mod->mask = 0x00400000000LL; // Flametongue Totem
2426 mod->mask2= 0LL;
2427 break;
2430 m_spellmod = mod;
2433 ((Player*)m_target)->AddSpellMod(m_spellmod, apply);
2434 return;
2436 break;
2440 // pet auras
2441 if(PetAura const* petSpell = spellmgr.GetPetAura(GetId()))
2443 if(apply)
2444 m_target->AddPetAura(petSpell);
2445 else
2446 m_target->RemovePetAura(petSpell);
2447 return;
2450 if(GetEffIndex()==0 && m_target->GetTypeId()==TYPEID_PLAYER)
2452 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
2453 if(saBounds.first != saBounds.second)
2455 uint32 zone, area;
2456 m_target->GetZoneAndAreaId(zone,area);
2458 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
2460 // some auras remove at aura remove
2461 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
2462 m_target->RemoveAurasDueToSpell(itr->second->spellId);
2463 // some auras applied at aura apply
2464 else if(itr->second->autocast)
2466 if( !m_target->HasAura(itr->second->spellId,0) )
2467 m_target->CastSpell(m_target,itr->second->spellId,true);
2474 void Aura::HandleAuraMounted(bool apply, bool Real)
2476 // only at real add/remove aura
2477 if(!Real)
2478 return;
2480 if(apply)
2482 CreatureInfo const* ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2483 if(!ci)
2485 sLog.outErrorDb("AuraMounted: `creature_template`='%u' not found in database (only need it modelid)", m_modifier.m_miscvalue);
2486 return;
2489 uint32 team = 0;
2490 if (m_target->GetTypeId()==TYPEID_PLAYER)
2491 team = ((Player*)m_target)->GetTeam();
2493 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2494 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2495 if (minfo)
2496 display_id = minfo->modelid;
2498 m_target->Mount(display_id);
2500 else
2502 m_target->Unmount();
2506 void Aura::HandleAuraWaterWalk(bool apply, bool Real)
2508 // only at real add/remove aura
2509 if(!Real)
2510 return;
2512 WorldPacket data;
2513 if(apply)
2514 data.Initialize(SMSG_MOVE_WATER_WALK, 8+4);
2515 else
2516 data.Initialize(SMSG_MOVE_LAND_WALK, 8+4);
2517 data.append(m_target->GetPackGUID());
2518 data << uint32(0);
2519 m_target->SendMessageToSet(&data,true);
2522 void Aura::HandleAuraFeatherFall(bool apply, bool Real)
2524 // only at real add/remove aura
2525 if(!Real)
2526 return;
2528 WorldPacket data;
2529 if(apply)
2530 data.Initialize(SMSG_MOVE_FEATHER_FALL, 8+4);
2531 else
2532 data.Initialize(SMSG_MOVE_NORMAL_FALL, 8+4);
2533 data.append(m_target->GetPackGUID());
2534 data << (uint32)0;
2535 m_target->SendMessageToSet(&data,true);
2538 void Aura::HandleAuraHover(bool apply, bool Real)
2540 // only at real add/remove aura
2541 if(!Real)
2542 return;
2544 WorldPacket data;
2545 if(apply)
2546 data.Initialize(SMSG_MOVE_SET_HOVER, 8+4);
2547 else
2548 data.Initialize(SMSG_MOVE_UNSET_HOVER, 8+4);
2549 data.append(m_target->GetPackGUID());
2550 data << uint32(0);
2551 m_target->SendMessageToSet(&data,true);
2554 void Aura::HandleWaterBreathing(bool /*apply*/, bool /*Real*/)
2556 // update timers in client
2557 if(m_target->GetTypeId()==TYPEID_PLAYER)
2558 ((Player*)m_target)->UpdateMirrorTimers();
2561 void Aura::HandleAuraModShapeshift(bool apply, bool Real)
2563 if(!Real)
2564 return;
2566 uint32 modelid = 0;
2567 Powers PowerType = POWER_MANA;
2568 ShapeshiftForm form = ShapeshiftForm(m_modifier.m_miscvalue);
2569 switch(form)
2571 case FORM_CAT:
2572 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2573 modelid = 892;
2574 else
2575 modelid = 8571;
2576 PowerType = POWER_ENERGY;
2577 break;
2578 case FORM_TRAVEL:
2579 modelid = 632;
2580 break;
2581 case FORM_AQUA:
2582 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2583 modelid = 2428;
2584 else
2585 modelid = 2428;
2586 break;
2587 case FORM_BEAR:
2588 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2589 modelid = 2281;
2590 else
2591 modelid = 2289;
2592 PowerType = POWER_RAGE;
2593 break;
2594 case FORM_GHOUL:
2595 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2596 modelid = 10045;
2597 break;
2598 case FORM_DIREBEAR:
2599 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2600 modelid = 2281;
2601 else
2602 modelid = 2289;
2603 PowerType = POWER_RAGE;
2604 break;
2605 case FORM_CREATUREBEAR:
2606 modelid = 902;
2607 break;
2608 case FORM_GHOSTWOLF:
2609 modelid = 4613;
2610 break;
2611 case FORM_FLIGHT:
2612 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2613 modelid = 20857;
2614 else
2615 modelid = 20872;
2616 break;
2617 case FORM_MOONKIN:
2618 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2619 modelid = 15374;
2620 else
2621 modelid = 15375;
2622 break;
2623 case FORM_FLIGHT_EPIC:
2624 if(Player::TeamForRace(m_target->getRace())==ALLIANCE)
2625 modelid = 21243;
2626 else
2627 modelid = 21244;
2628 break;
2629 case FORM_METAMORPHOSIS:
2630 modelid = 25277;
2631 break;
2632 case FORM_AMBIENT:
2633 case FORM_SHADOW:
2634 case FORM_STEALTH:
2635 break;
2636 case FORM_TREE:
2637 modelid = 864;
2638 break;
2639 case FORM_BATTLESTANCE:
2640 case FORM_BERSERKERSTANCE:
2641 case FORM_DEFENSIVESTANCE:
2642 PowerType = POWER_RAGE;
2643 break;
2644 case FORM_SPIRITOFREDEMPTION:
2645 modelid = 16031;
2646 break;
2647 default:
2648 sLog.outError("Auras: Unknown Shapeshift Type: %u", m_modifier.m_miscvalue);
2651 // remove polymorph before changing display id to keep new display id
2652 switch ( form )
2654 case FORM_CAT:
2655 case FORM_TREE:
2656 case FORM_TRAVEL:
2657 case FORM_AQUA:
2658 case FORM_BEAR:
2659 case FORM_DIREBEAR:
2660 case FORM_FLIGHT_EPIC:
2661 case FORM_FLIGHT:
2662 case FORM_MOONKIN:
2663 // remove movement affects
2664 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_ROOT);
2665 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOD_DECREASE_SPEED);
2667 // and polymorphic affects
2668 if(m_target->IsPolymorphed())
2669 m_target->RemoveAurasDueToSpell(m_target->getTransForm());
2670 break;
2671 default:
2672 break;
2675 if(apply)
2677 // remove other shapeshift before applying a new one
2678 if(m_target->m_ShapeShiftFormSpellId)
2679 m_target->RemoveAurasDueToSpell(m_target->m_ShapeShiftFormSpellId,this);
2681 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
2683 if(modelid > 0)
2684 m_target->SetDisplayId(modelid);
2686 if(PowerType != POWER_MANA)
2688 // reset power to default values only at power change
2689 if(m_target->getPowerType()!=PowerType)
2690 m_target->setPowerType(PowerType);
2692 switch(form)
2694 case FORM_CAT:
2695 case FORM_BEAR:
2696 case FORM_DIREBEAR:
2698 // get furor proc chance
2699 uint32 FurorChance = 0;
2700 Unit::AuraList const& mDummy = m_target->GetAurasByType(SPELL_AURA_DUMMY);
2701 for(Unit::AuraList::const_iterator i = mDummy.begin(); i != mDummy.end(); ++i)
2703 if ((*i)->GetSpellProto()->SpellIconID == 238)
2705 FurorChance = (*i)->GetModifier()->m_amount;
2706 break;
2710 if (m_modifier.m_miscvalue == FORM_CAT)
2712 m_target->SetPower(POWER_ENERGY,0);
2713 if(urand(1,100) <= FurorChance)
2714 m_target->CastSpell(m_target,17099,true,NULL,this);
2716 else
2718 m_target->SetPower(POWER_RAGE,0);
2719 if(urand(1,100) <= FurorChance)
2720 m_target->CastSpell(m_target,17057,true,NULL,this);
2722 break;
2724 case FORM_BATTLESTANCE:
2725 case FORM_DEFENSIVESTANCE:
2726 case FORM_BERSERKERSTANCE:
2728 uint32 Rage_val = 0;
2729 // Stance mastery + Tactical mastery (both passive, and last have aura only in defense stance, but need apply at any stance switch)
2730 if(m_target->GetTypeId() == TYPEID_PLAYER)
2732 PlayerSpellMap const& sp_list = ((Player *)m_target)->GetSpellMap();
2733 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
2735 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
2736 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
2737 if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
2738 Rage_val += m_target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],m_target) * 10;
2742 if (m_target->GetPower(POWER_RAGE) > Rage_val)
2743 m_target->SetPower(POWER_RAGE,Rage_val);
2744 break;
2746 default:
2747 break;
2751 m_target->m_ShapeShiftFormSpellId = GetId();
2752 m_target->m_form = form;
2754 else
2756 if(modelid > 0)
2757 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2758 m_target->SetByteValue(UNIT_FIELD_BYTES_2, 3, FORM_NONE);
2759 if(m_target->getClass() == CLASS_DRUID)
2760 m_target->setPowerType(POWER_MANA);
2761 m_target->m_ShapeShiftFormSpellId = 0;
2762 m_target->m_form = FORM_NONE;
2764 switch(form)
2766 // Nordrassil Harness - bonus
2767 case FORM_BEAR:
2768 case FORM_DIREBEAR:
2769 case FORM_CAT:
2770 if(Aura* dummy = m_target->GetDummyAura(37315) )
2771 m_target->CastSpell(m_target,37316,true,NULL,dummy);
2772 break;
2773 // Nordrassil Regalia - bonus
2774 case FORM_MOONKIN:
2775 if(Aura* dummy = m_target->GetDummyAura(37324) )
2776 m_target->CastSpell(m_target,37325,true,NULL,dummy);
2777 break;
2778 default:
2779 break;
2783 // adding/removing linked auras
2784 // add/remove the shapeshift aura's boosts
2785 HandleShapeshiftBoosts(apply);
2787 if(m_target->GetTypeId()==TYPEID_PLAYER)
2788 ((Player*)m_target)->InitDataForForm();
2791 void Aura::HandleAuraTransform(bool apply, bool Real)
2793 if (apply)
2795 // special case (spell specific functionality)
2796 if (m_modifier.m_miscvalue==0)
2798 // player applied only
2799 if (m_target->GetTypeId()!=TYPEID_PLAYER)
2800 return;
2802 switch (GetId())
2804 // Orb of Deception
2805 case 16739:
2807 uint32 orb_model = m_target->GetNativeDisplayId();
2808 switch(orb_model)
2810 // Troll Female
2811 case 1479: m_target->SetDisplayId(10134); break;
2812 // Troll Male
2813 case 1478: m_target->SetDisplayId(10135); break;
2814 // Tauren Male
2815 case 59: m_target->SetDisplayId(10136); break;
2816 // Human Male
2817 case 49: m_target->SetDisplayId(10137); break;
2818 // Human Female
2819 case 50: m_target->SetDisplayId(10138); break;
2820 // Orc Male
2821 case 51: m_target->SetDisplayId(10139); break;
2822 // Orc Female
2823 case 52: m_target->SetDisplayId(10140); break;
2824 // Dwarf Male
2825 case 53: m_target->SetDisplayId(10141); break;
2826 // Dwarf Female
2827 case 54: m_target->SetDisplayId(10142); break;
2828 // NightElf Male
2829 case 55: m_target->SetDisplayId(10143); break;
2830 // NightElf Female
2831 case 56: m_target->SetDisplayId(10144); break;
2832 // Undead Female
2833 case 58: m_target->SetDisplayId(10145); break;
2834 // Undead Male
2835 case 57: m_target->SetDisplayId(10146); break;
2836 // Tauren Female
2837 case 60: m_target->SetDisplayId(10147); break;
2838 // Gnome Male
2839 case 1563: m_target->SetDisplayId(10148); break;
2840 // Gnome Female
2841 case 1564: m_target->SetDisplayId(10149); break;
2842 // BloodElf Female
2843 case 15475: m_target->SetDisplayId(17830); break;
2844 // BloodElf Male
2845 case 15476: m_target->SetDisplayId(17829); break;
2846 // Dranei Female
2847 case 16126: m_target->SetDisplayId(17828); break;
2848 // Dranei Male
2849 case 16125: m_target->SetDisplayId(17827); break;
2850 default: break;
2852 break;
2854 // Murloc costume
2855 case 42365: m_target->SetDisplayId(21723); break;
2856 default: break;
2859 else
2861 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_modifier.m_miscvalue);
2862 if (!ci)
2864 //pig pink ^_^
2865 m_target->SetDisplayId(16358);
2866 sLog.outError("Auras: unknown creature id = %d (only need its modelid) Form Spell Aura Transform in Spell ID = %d", m_modifier.m_miscvalue, GetId());
2868 else
2870 // Will use the default model here
2871 m_target->SetDisplayId(ci->DisplayID_A);
2873 // Dragonmaw Illusion (set mount model also)
2874 if(GetId()==42016 && m_target->GetMountID() && !m_target->GetAurasByType(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED).empty())
2875 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
2879 // update active transform spell only not set or not overwriting negative by positive case
2880 if (!m_target->getTransForm() || !IsPositiveSpell(GetId()) || IsPositiveSpell(m_target->getTransForm()))
2881 m_target->setTransForm(GetId());
2883 // polymorph case
2884 if (Real && m_target->GetTypeId() == TYPEID_PLAYER && m_target->IsPolymorphed())
2886 // for players, start regeneration after 1s (in polymorph fast regeneration case)
2887 // only if caster is Player (after patch 2.4.2)
2888 if (IS_PLAYER_GUID(GetCasterGUID()) )
2889 ((Player*)m_target)->setRegenTimer(1*IN_MILISECONDS);
2891 //dismount polymorphed target (after patch 2.4.2)
2892 if (m_target->IsMounted())
2893 m_target->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
2896 else
2898 // ApplyModifier(true) will reapply it if need
2899 m_target->setTransForm(0);
2900 m_target->SetDisplayId(m_target->GetNativeDisplayId());
2902 // re-aplly some from still active with preference negative cases
2903 Unit::AuraList const& otherTransforms = m_target->GetAurasByType(SPELL_AURA_TRANSFORM);
2904 if (!otherTransforms.empty())
2906 // look for other transform auras
2907 Aura* handledAura = *otherTransforms.begin();
2908 for(Unit::AuraList::const_iterator i = otherTransforms.begin();i != otherTransforms.end(); ++i)
2910 // negative auras are preferred
2911 if (!IsPositiveSpell((*i)->GetSpellProto()->Id))
2913 handledAura = *i;
2914 break;
2917 handledAura->ApplyModifier(true);
2920 // Dragonmaw Illusion (restore mount model)
2921 if (GetId()==42016 && m_target->GetMountID()==16314)
2923 if (!m_target->GetAurasByType(SPELL_AURA_MOUNTED).empty())
2925 uint32 cr_id = m_target->GetAurasByType(SPELL_AURA_MOUNTED).front()->GetModifier()->m_miscvalue;
2926 if (CreatureInfo const* ci = objmgr.GetCreatureTemplate(cr_id))
2928 uint32 team = 0;
2929 if (m_target->GetTypeId()==TYPEID_PLAYER)
2930 team = ((Player*)m_target)->GetTeam();
2932 uint32 display_id = objmgr.ChooseDisplayId(team,ci);
2933 CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id);
2934 if (minfo)
2935 display_id = minfo->modelid;
2937 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,display_id);
2944 void Aura::HandleForceReaction(bool apply, bool Real)
2946 if(m_target->GetTypeId() != TYPEID_PLAYER)
2947 return;
2949 if(!Real)
2950 return;
2952 Player* player = (Player*)m_target;
2954 uint32 faction_id = m_modifier.m_miscvalue;
2955 uint32 faction_rank = m_modifier.m_amount;
2957 player->GetReputationMgr().ApplyForceReaction(faction_id,ReputationRank(faction_rank),apply);
2958 player->GetReputationMgr().SendForceReactions();
2961 void Aura::HandleAuraModSkill(bool apply, bool /*Real*/)
2963 if(m_target->GetTypeId() != TYPEID_PLAYER)
2964 return;
2966 uint32 prot=GetSpellProto()->EffectMiscValue[m_effIndex];
2967 int32 points = GetModifier()->m_amount;
2969 ((Player*)m_target)->ModifySkillBonus(prot,(apply ? points: -points),m_modifier.m_auraname==SPELL_AURA_MOD_SKILL_TALENT);
2970 if(prot == SKILL_DEFENSE)
2971 ((Player*)m_target)->UpdateDefenseBonusesMod();
2974 void Aura::HandleChannelDeathItem(bool apply, bool Real)
2976 if(Real && !apply)
2978 Unit* caster = GetCaster();
2979 Unit* victim = GetTarget();
2980 if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !victim || m_removeMode!=AURA_REMOVE_BY_DEATH)
2981 return;
2982 // Item amount
2983 if (m_modifier.m_amount <= 0)
2984 return;
2986 SpellEntry const *spellInfo = GetSpellProto();
2987 if(spellInfo->EffectItemType[m_effIndex] == 0)
2988 return;
2990 // Soul Shard only from non-grey units
2991 if( spellInfo->EffectItemType[m_effIndex] == 6265 &&
2992 (victim->getLevel() <= MaNGOS::XP::GetGrayLevel(caster->getLevel()) ||
2993 victim->GetTypeId()==TYPEID_UNIT && !((Player*)caster)->isAllowedToLoot((Creature*)victim)) )
2994 return;
2995 //Adding items
2996 uint32 noSpaceForCount = 0;
2997 uint32 count = m_modifier.m_amount;
2999 ItemPosCountVec dest;
3000 uint8 msg = ((Player*)caster)->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, spellInfo->EffectItemType[m_effIndex], count, &noSpaceForCount);
3001 if( msg != EQUIP_ERR_OK )
3003 count-=noSpaceForCount;
3004 ((Player*)caster)->SendEquipError( msg, NULL, NULL );
3005 if (count==0)
3006 return;
3009 Item* newitem = ((Player*)caster)->StoreNewItem(dest, spellInfo->EffectItemType[m_effIndex], true);
3010 ((Player*)caster)->SendNewItem(newitem, count, true, false);
3014 void Aura::HandleBindSight(bool apply, bool /*Real*/)
3016 Unit* caster = GetCaster();
3017 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3018 return;
3020 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3023 void Aura::HandleFarSight(bool apply, bool /*Real*/)
3025 Unit* caster = GetCaster();
3026 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3027 return;
3029 ((Player*)caster)->SetFarSightGUID(apply ? m_target->GetGUID() : 0);
3032 void Aura::HandleAuraTrackCreatures(bool apply, bool /*Real*/)
3034 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3035 return;
3037 if(apply)
3038 m_target->RemoveNoStackAurasDueToAura(this);
3039 m_target->SetUInt32Value(PLAYER_TRACK_CREATURES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1) : 0 );
3042 void Aura::HandleAuraTrackResources(bool apply, bool /*Real*/)
3044 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3045 return;
3047 if(apply)
3048 m_target->RemoveNoStackAurasDueToAura(this);
3049 m_target->SetUInt32Value(PLAYER_TRACK_RESOURCES, apply ? ((uint32)1)<<(m_modifier.m_miscvalue-1): 0 );
3052 void Aura::HandleAuraTrackStealthed(bool apply, bool /*Real*/)
3054 if(m_target->GetTypeId()!=TYPEID_PLAYER)
3055 return;
3057 if(apply)
3058 m_target->RemoveNoStackAurasDueToAura(this);
3060 m_target->ApplyModFlag(PLAYER_FIELD_BYTES,PLAYER_FIELD_BYTE_TRACK_STEALTHED,apply);
3063 void Aura::HandleAuraModScale(bool apply, bool /*Real*/)
3065 m_target->ApplyPercentModFloatValue(OBJECT_FIELD_SCALE_X,m_modifier.m_amount,apply);
3068 void Aura::HandleModPossess(bool apply, bool Real)
3070 if(!Real)
3071 return;
3073 if(m_target->getLevel() > m_modifier.m_amount)
3074 return;
3076 // not possess yourself
3077 if(GetCasterGUID() == m_target->GetGUID())
3078 return;
3080 Unit* caster = GetCaster();
3081 if(!caster)
3082 return;
3084 if( apply )
3086 m_target->SetCharmerGUID(GetCasterGUID());
3087 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3089 caster->SetCharm(m_target);
3091 if(caster->GetTypeId() == TYPEID_PLAYER)
3093 ((Player*)caster)->SetFarSightGUID(m_target->GetGUID());
3094 ((Player*)caster)->SetClientControl(m_target, 1);
3097 m_target->CombatStop();
3098 m_target->DeleteThreatList();
3099 if(m_target->GetTypeId() == TYPEID_UNIT)
3101 m_target->StopMoving();
3102 m_target->GetMotionMaster()->Clear();
3103 m_target->GetMotionMaster()->MoveIdle();
3105 else if(m_target->GetTypeId() == TYPEID_PLAYER)
3107 ((Player*)m_target)->SetClientControl(m_target, 0);
3110 if(CharmInfo *charmInfo = m_target->InitCharmInfo(m_target))
3111 charmInfo->InitPossessCreateSpells();
3113 if(caster->GetTypeId() == TYPEID_PLAYER)
3114 ((Player*)caster)->PossessSpellInitialize();
3116 else
3118 m_target->SetCharmerGUID(0);
3119 caster->InterruptSpell(CURRENT_CHANNELED_SPELL); // the spell is not automatically canceled when interrupted, do it now
3121 if(m_target->GetTypeId() == TYPEID_PLAYER)
3123 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3124 ((Player*)m_target)->SetClientControl(m_target, 1);
3126 else if(m_target->GetTypeId() == TYPEID_UNIT)
3128 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3129 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3132 caster->SetCharm(NULL);
3134 if(caster->GetTypeId() == TYPEID_PLAYER)
3136 ((Player*)caster)->SetFarSightGUID(0);
3137 ((Player*)caster)->SetClientControl(m_target,0);
3139 WorldPacket data(SMSG_PET_SPELLS, 8+4);
3140 data << uint64(0);
3141 data << uint32(0);
3142 ((Player*)caster)->GetSession()->SendPacket(&data);
3145 if(m_target->GetTypeId() == TYPEID_UNIT)
3147 ((Creature*)m_target)->AIM_Initialize();
3149 if (((Creature*)m_target)->AI())
3150 ((Creature*)m_target)->AI()->AttackedBy(caster);
3155 void Aura::HandleModPossessPet(bool apply, bool Real)
3157 if(!Real)
3158 return;
3160 Unit* caster = GetCaster();
3161 if(!caster || caster->GetTypeId() != TYPEID_PLAYER)
3162 return;
3164 Pet *pet = caster->GetPet();
3165 if(!pet || pet != m_target)
3166 return;
3168 if(apply)
3169 pet->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3170 else
3171 pet->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24);
3173 ((Player*)caster)->SetFarSightGUID(apply ? pet->GetGUID() : 0);
3174 ((Player*)caster)->SetCharm(apply ? pet : NULL);
3175 ((Player*)caster)->SetClientControl(pet, apply ? 1 : 0);
3177 if(apply)
3179 pet->StopMoving();
3180 pet->GetMotionMaster()->Clear();
3181 pet->GetMotionMaster()->MoveIdle();
3183 else
3185 pet->AttackStop();
3186 pet->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
3187 pet->SetUnitMovementFlags(MOVEMENTFLAG_NONE);
3191 void Aura::HandleAuraModPetTalentsPoints(bool /*Apply*/, bool Real)
3193 if(!Real)
3194 return;
3196 // Recalculate pet tlaent points
3197 if (Pet *pet=m_target->GetPet())
3198 pet->InitTalentForLevel();
3201 void Aura::HandleModCharm(bool apply, bool Real)
3203 if(!Real)
3204 return;
3206 // not charm yourself
3207 if(GetCasterGUID() == m_target->GetGUID())
3208 return;
3210 Unit* caster = GetCaster();
3211 if(!caster)
3212 return;
3214 if(int32(m_target->getLevel()) <= m_modifier.m_amount)
3216 if( apply )
3218 m_target->SetCharmerGUID(GetCasterGUID());
3219 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,caster->getFaction());
3220 m_target->CastStop(m_target==caster ? GetId() : 0);
3221 caster->SetCharm(m_target);
3223 m_target->CombatStop();
3224 m_target->DeleteThreatList();
3226 if(m_target->GetTypeId() == TYPEID_UNIT)
3228 ((Creature*)m_target)->AIM_Initialize();
3229 CharmInfo *charmInfo = m_target->InitCharmInfo(m_target);
3230 charmInfo->InitCharmCreateSpells();
3231 charmInfo->SetReactState( REACT_DEFENSIVE );
3233 if(caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK)
3235 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3236 if(cinfo && cinfo->type == CREATURE_TYPE_DEMON)
3238 //to prevent client crash
3239 m_target->SetFlag(UNIT_FIELD_BYTES_0, 2048);
3240 //just to enable stat window
3241 charmInfo->SetPetNumber(objmgr.GeneratePetNumber(), true);
3242 //if charmed two demons the same session, the 2nd gets the 1st one's name
3243 m_target->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
3248 if(caster->GetTypeId() == TYPEID_PLAYER)
3250 ((Player*)caster)->CharmSpellInitialize();
3253 else
3255 m_target->SetCharmerGUID(0);
3257 if(m_target->GetTypeId() == TYPEID_PLAYER)
3258 ((Player*)m_target)->setFactionForRace(m_target->getRace());
3259 else
3261 CreatureInfo const *cinfo = ((Creature*)m_target)->GetCreatureInfo();
3263 // restore faction
3264 if(((Creature*)m_target)->isPet())
3266 if(Unit* owner = m_target->GetOwner())
3267 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
3268 else if(cinfo)
3269 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3271 else if(cinfo) // normal creature
3272 m_target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,cinfo->faction_A);
3274 // restore UNIT_FIELD_BYTES_0
3275 if(cinfo && caster->GetTypeId() == TYPEID_PLAYER && caster->getClass() == CLASS_WARLOCK && cinfo->type == CREATURE_TYPE_DEMON)
3277 CreatureDataAddon const *cainfo = ((Creature*)m_target)->GetCreatureAddon();
3278 if(cainfo && cainfo->bytes0 != 0)
3279 m_target->SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0);
3280 else
3281 m_target->RemoveFlag(UNIT_FIELD_BYTES_0, 2048);
3283 if(m_target->GetCharmInfo())
3284 m_target->GetCharmInfo()->SetPetNumber(0, true);
3285 else
3286 sLog.outError("Aura::HandleModCharm: target="I64FMTD" with typeid=%d has a charm aura but no charm info!", m_target->GetGUID(), m_target->GetTypeId());
3290 caster->SetCharm(NULL);
3292 if(caster->GetTypeId() == TYPEID_PLAYER)
3294 WorldPacket data(SMSG_PET_SPELLS, 8+4);
3295 data << uint64(0);
3296 data << uint32(0);
3297 ((Player*)caster)->GetSession()->SendPacket(&data);
3299 if(m_target->GetTypeId() == TYPEID_UNIT)
3301 ((Creature*)m_target)->AIM_Initialize();
3302 if (((Creature*)m_target)->AI())
3303 ((Creature*)m_target)->AI()->AttackedBy(caster);
3309 void Aura::HandleModConfuse(bool apply, bool Real)
3311 if(!Real)
3312 return;
3314 m_target->SetConfused(apply, GetCasterGUID(), GetId());
3317 void Aura::HandleModFear(bool apply, bool Real)
3319 if (!Real)
3320 return;
3322 m_target->SetFeared(apply, GetCasterGUID(), GetId());
3325 void Aura::HandleFeignDeath(bool apply, bool Real)
3327 if(!Real)
3328 return;
3330 if(m_target->GetTypeId() != TYPEID_PLAYER)
3331 return;
3333 if( apply )
3336 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3337 data<<m_target->GetGUID();
3338 data<<uint8(0);
3339 m_target->SendMessageToSet(&data,true);
3341 // blizz like 2.0.x
3342 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3343 // blizz like 2.0.x
3344 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3345 // blizz like 2.0.x
3346 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3348 m_target->addUnitState(UNIT_STAT_DIED);
3349 m_target->CombatStop();
3350 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3352 // prevent interrupt message
3353 if(m_caster_guid==m_target->GetGUID() && m_target->m_currentSpells[CURRENT_GENERIC_SPELL])
3354 m_target->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
3355 m_target->InterruptNonMeleeSpells(true);
3356 m_target->getHostilRefManager().deleteReferences();
3358 else
3361 WorldPacket data(SMSG_FEIGN_DEATH_RESISTED, 9);
3362 data<<m_target->GetGUID();
3363 data<<uint8(1);
3364 m_target->SendMessageToSet(&data,true);
3366 // blizz like 2.0.x
3367 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
3368 // blizz like 2.0.x
3369 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
3370 // blizz like 2.0.x
3371 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
3373 m_target->clearUnitState(UNIT_STAT_DIED);
3377 void Aura::HandleAuraModDisarm(bool apply, bool Real)
3379 if(!Real)
3380 return;
3382 if(!apply && m_target->HasAuraType(SPELL_AURA_MOD_DISARM))
3383 return;
3385 // not sure for it's correctness
3386 if(apply)
3387 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3388 else
3389 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
3391 // only at real add/remove aura
3392 if (m_target->GetTypeId() != TYPEID_PLAYER)
3393 return;
3395 // main-hand attack speed already set to special value for feral form already and don't must change and reset at remove.
3396 if (m_target->IsInFeralForm())
3397 return;
3399 if (apply)
3400 m_target->SetAttackTime(BASE_ATTACK,BASE_ATTACK_TIME);
3401 else
3402 ((Player *)m_target)->SetRegularAttackTime();
3404 m_target->UpdateDamagePhysical(BASE_ATTACK);
3407 void Aura::HandleAuraModStun(bool apply, bool Real)
3409 if(!Real)
3410 return;
3412 if (apply)
3414 // Frost stun aura -> freeze/unfreeze target
3415 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3416 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3418 m_target->addUnitState(UNIT_STAT_STUNNED);
3419 m_target->SetUInt64Value(UNIT_FIELD_TARGET, 0);
3421 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3422 m_target->CastStop(m_target->GetGUID() == GetCasterGUID() ? GetId() : 0);
3424 // Creature specific
3425 if(m_target->GetTypeId() != TYPEID_PLAYER)
3426 ((Creature*)m_target)->StopMoving();
3427 else
3428 m_target->SetUnitMovementFlags(0); //Clear movement flags
3430 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 8);
3432 data.append(m_target->GetPackGUID());
3433 data << uint32(0);
3434 m_target->SendMessageToSet(&data,true);
3436 // Summon the Naj'entus Spine GameObject on target if spell is Impaling Spine
3437 if(GetId() == 39837)
3439 GameObject* pObj = new GameObject;
3440 if(pObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), 185584, m_target->GetMap(), m_target->GetPhaseMask(),
3441 m_target->GetPositionX(), m_target->GetPositionY(), m_target->GetPositionZ(), m_target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 100, GO_STATE_READY))
3443 pObj->SetRespawnTime(GetAuraDuration()/IN_MILISECONDS);
3444 pObj->SetSpellId(GetId());
3445 m_target->AddGameObject(pObj);
3446 m_target->GetMap()->Add(pObj);
3448 else
3449 delete pObj;
3452 else
3454 // Frost stun aura -> freeze/unfreeze target
3455 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3457 bool found_another = false;
3458 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3460 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3461 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3463 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3465 found_another = true;
3466 break;
3469 if(found_another)
3470 break;
3473 if(!found_another)
3474 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3477 // Real remove called after current aura remove from lists, check if other similar auras active
3478 if(m_target->HasAuraType(SPELL_AURA_MOD_STUN))
3479 return;
3481 m_target->clearUnitState(UNIT_STAT_STUNNED);
3482 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
3484 if(!m_target->hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect
3486 if(m_target->getVictim() && m_target->isAlive())
3487 m_target->SetUInt64Value(UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3489 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 8+4);
3490 data.append(m_target->GetPackGUID());
3491 data << uint32(0);
3492 m_target->SendMessageToSet(&data,true);
3495 // Wyvern Sting
3496 if (m_spellProto->SpellFamilyName == SPELLFAMILY_HUNTER && m_spellProto->SpellFamilyFlags & 0x0000100000000000LL)
3498 Unit* caster = GetCaster();
3499 if( !caster || caster->GetTypeId()!=TYPEID_PLAYER )
3500 return;
3502 uint32 spell_id = 0;
3504 switch(GetId())
3506 case 19386: spell_id = 24131; break;
3507 case 24132: spell_id = 24134; break;
3508 case 24133: spell_id = 24135; break;
3509 case 27068: spell_id = 27069; break;
3510 case 49011: spell_id = 49009; break;
3511 case 49012: spell_id = 49010; break;
3512 default:
3513 sLog.outError("Spell selection called for unexpected original spell %u, new spell for this spell family?",GetId());
3514 return;
3517 SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell_id);
3519 if(!spellInfo)
3520 return;
3522 caster->CastSpell(m_target,spellInfo,true,NULL,this);
3523 return;
3528 void Aura::HandleModStealth(bool apply, bool Real)
3530 Unit* pTarget = m_target;
3531 SpellEntry const* pSpellInfo = GetSpellProto();
3533 if (apply)
3535 // drop flag at stealth in bg
3536 pTarget->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3538 // only at real aura add
3539 if (Real)
3541 pTarget->SetStandFlags(UNIT_STAND_FLAGS_CREEP);
3543 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3544 pTarget->SetFlag(PLAYER_FIELD_BYTES2, 0x2000);
3546 // apply only if not in GM invisibility (and overwrite invisibility state)
3547 if (pTarget->GetVisibility()!=VISIBILITY_OFF)
3549 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3550 pTarget->SetVisibility(VISIBILITY_GROUP_STEALTH);
3553 // apply full stealth period bonuses only at first stealth aura in stack
3554 if(pTarget->GetAurasByType(SPELL_AURA_MOD_STEALTH).size()<=1)
3556 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3557 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3559 // Master of Subtlety
3560 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3562 pTarget->RemoveAurasDueToSpell(31666);
3563 int32 bp = (*i)->GetModifier()->m_amount;
3564 pTarget->CastCustomSpell(pTarget,31665,&bp,NULL,NULL,true);
3566 // Overkill
3567 else if ((*i)->GetId() == 58426 && pSpellInfo->SpellFamilyFlags & 0x0000000000400000LL)
3569 pTarget->RemoveAurasDueToSpell(58428);
3570 pTarget->CastSpell(pTarget, 58427, true);
3576 else
3578 // only at real aura remove of _last_ SPELL_AURA_MOD_STEALTH
3579 if (Real && !pTarget->HasAuraType(SPELL_AURA_MOD_STEALTH))
3581 // if no GM invisibility
3582 if(pTarget->GetVisibility()!=VISIBILITY_OFF)
3584 pTarget->RemoveStandFlags(UNIT_STAND_FLAGS_CREEP);
3586 if (pTarget->GetTypeId()==TYPEID_PLAYER)
3587 pTarget->RemoveFlag(PLAYER_FIELD_BYTES2, 0x2000);
3589 // restore invisibility if any
3590 if (pTarget->HasAuraType(SPELL_AURA_MOD_INVISIBILITY))
3592 pTarget->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3593 pTarget->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3595 else
3596 pTarget->SetVisibility(VISIBILITY_ON);
3599 // apply delayed talent bonus remover at last stealth aura remove
3600 Unit::AuraList const& mDummyAuras = pTarget->GetAurasByType(SPELL_AURA_DUMMY);
3601 for(Unit::AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
3603 // Master of Subtlety
3604 if ((*i)->GetSpellProto()->SpellIconID == 2114)
3605 pTarget->CastSpell(pTarget,31666,true);
3606 // Overkill
3607 else if ((*i)->GetId() == 58426 && pSpellInfo->SpellFamilyFlags & 0x0000000000400000LL)
3608 pTarget->CastSpell(pTarget, 58428, true);
3614 void Aura::HandleInvisibility(bool apply, bool Real)
3616 if(apply)
3618 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3620 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
3622 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3624 // apply glow vision
3625 m_target->SetFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3629 // apply only if not in GM invisibility and not stealth
3630 if(m_target->GetVisibility()==VISIBILITY_ON)
3632 // Aura not added yet but visibility code expect temporary add aura
3633 m_target->SetVisibility(VISIBILITY_GROUP_NO_DETECT);
3634 m_target->SetVisibility(VISIBILITY_GROUP_INVISIBILITY);
3637 else
3639 // recalculate value at modifier remove (current aura already removed)
3640 m_target->m_invisibilityMask = 0;
3641 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
3642 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3643 m_target->m_invisibilityMask |= (1 << m_modifier.m_miscvalue);
3645 // only at real aura remove and if not have different invisibility auras.
3646 if(Real && m_target->m_invisibilityMask==0)
3648 // remove glow vision
3649 if(m_target->GetTypeId() == TYPEID_PLAYER)
3650 m_target->RemoveFlag(PLAYER_FIELD_BYTES2,PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW);
3652 // apply only if not in GM invisibility & not stealthed while invisible
3653 if(m_target->GetVisibility()!=VISIBILITY_OFF)
3655 // if have stealth aura then already have stealth visibility
3656 if(!m_target->HasAuraType(SPELL_AURA_MOD_STEALTH))
3657 m_target->SetVisibility(VISIBILITY_ON);
3663 void Aura::HandleInvisibilityDetect(bool apply, bool Real)
3665 if(apply)
3667 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3669 else
3671 // recalculate value at modifier remove (current aura already removed)
3672 m_target->m_detectInvisibilityMask = 0;
3673 Unit::AuraList const& auras = m_target->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
3674 for(Unit::AuraList::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
3675 m_target->m_detectInvisibilityMask |= (1 << m_modifier.m_miscvalue);
3677 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
3678 ObjectAccessor::UpdateVisibilityForPlayer((Player*)m_target);
3681 void Aura::HandleAuraModRoot(bool apply, bool Real)
3683 // only at real add/remove aura
3684 if(!Real)
3685 return;
3687 if (apply)
3689 // Frost root aura -> freeze/unfreeze target
3690 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3691 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3693 m_target->addUnitState(UNIT_STAT_ROOT);
3694 m_target->SetUInt64Value (UNIT_FIELD_TARGET, 0);
3695 // probably wrong (this add skinable flag)
3696 // TODO: find correct flag
3697 // m_target->SetFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3699 //Save last orientation
3700 if( m_target->getVictim() )
3701 m_target->SetOrientation(m_target->GetAngle(m_target->getVictim()));
3703 if(m_target->GetTypeId() == TYPEID_PLAYER)
3705 WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10);
3706 data.append(m_target->GetPackGUID());
3707 data << (uint32)2;
3708 m_target->SendMessageToSet(&data,true);
3710 //Clear unit movement flags
3711 m_target->SetUnitMovementFlags(0);
3713 else
3714 ((Creature *)m_target)->StopMoving();
3716 else
3718 // Frost root aura -> freeze/unfreeze target
3719 if (GetSpellSchoolMask(m_spellProto) & SPELL_SCHOOL_MASK_FROST)
3721 bool found_another = false;
3722 for(AuraType const* itr = &frozenAuraTypes[0]; *itr != SPELL_AURA_NONE; ++itr)
3724 Unit::AuraList const& auras = m_target->GetAurasByType(*itr);
3725 for(Unit::AuraList::const_iterator i = auras.begin(); i != auras.end(); ++i)
3727 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
3729 found_another = true;
3730 break;
3733 if(found_another)
3734 break;
3737 if(!found_another)
3738 m_target->ModifyAuraState(AURA_STATE_FROZEN, apply);
3741 // Real remove called after current aura remove from lists, check if other similar auras active
3742 if(m_target->HasAuraType(SPELL_AURA_MOD_ROOT))
3743 return;
3745 m_target->clearUnitState(UNIT_STAT_ROOT);
3746 // probably wrong (this add skinable flag)
3747 // TODO: find correct flag
3748 // m_target->RemoveFlag(UNIT_FIELD_FLAGS,(apply_stat<<16));
3750 if(!m_target->hasUnitState(UNIT_STAT_STUNNED)) // prevent allow move if have also stun effect
3752 if(m_target->getVictim() && m_target->isAlive())
3753 m_target->SetUInt64Value (UNIT_FIELD_TARGET,m_target->getVictim()->GetGUID() );
3755 if(m_target->GetTypeId() == TYPEID_PLAYER)
3757 WorldPacket data(SMSG_FORCE_MOVE_UNROOT, 10);
3758 data.append(m_target->GetPackGUID());
3759 data << (uint32)2;
3760 m_target->SendMessageToSet(&data,true);
3766 void Aura::HandleAuraModSilence(bool apply, bool Real)
3768 // only at real add/remove aura
3769 if(!Real)
3770 return;
3772 if(apply)
3774 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3775 // Stop cast only spells vs PreventionType == SPELL_PREVENTION_TYPE_SILENCE
3776 for (uint32 i = CURRENT_MELEE_SPELL; i < CURRENT_MAX_SPELL;i++)
3777 if (m_target->m_currentSpells[i] && m_target->m_currentSpells[i]->m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
3778 m_target->InterruptSpell(i,false); // Stop spells on prepare or casting state
3780 switch (GetId())
3782 // Arcane Torrent (Energy)
3783 case 25046:
3785 Unit * caster = GetCaster();
3786 if (!caster)
3787 return;
3789 // Search Mana Tap auras on caster
3790 Aura * dummy = caster->GetDummyAura(28734);
3791 if (dummy)
3793 int32 bp = dummy->GetStackAmount() * 10;
3794 caster->CastCustomSpell(caster, 25048, &bp, NULL, NULL, true);
3795 caster->RemoveAurasDueToSpell(28734);
3800 else
3802 // Real remove called after current aura remove from lists, check if other similar auras active
3803 if(m_target->HasAuraType(SPELL_AURA_MOD_SILENCE))
3804 return;
3806 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED);
3810 void Aura::HandleModThreat(bool apply, bool Real)
3812 // only at real add/remove aura
3813 if(!Real)
3814 return;
3816 if(!m_target->isAlive())
3817 return;
3819 Unit* caster = GetCaster();
3821 if(!caster || !caster->isAlive())
3822 return;
3824 int level_diff = 0;
3825 int multiplier = 0;
3826 switch (GetId())
3828 // Arcane Shroud
3829 case 26400:
3830 level_diff = m_target->getLevel() - 60;
3831 multiplier = 2;
3832 break;
3833 // The Eye of Diminution
3834 case 28862:
3835 level_diff = m_target->getLevel() - 60;
3836 multiplier = 1;
3837 break;
3839 if (level_diff > 0)
3840 m_modifier.m_amount += multiplier * level_diff;
3842 for(int8 x=0;x < MAX_SPELL_SCHOOL;x++)
3844 if(m_modifier.m_miscvalue & int32(1<<x))
3846 if(m_target->GetTypeId() == TYPEID_PLAYER)
3847 ApplyPercentModFloatVar(m_target->m_threatModifier[x], m_positive ? m_modifier.m_amount : -m_modifier.m_amount, apply);
3852 void Aura::HandleAuraModTotalThreat(bool apply, bool Real)
3854 // only at real add/remove aura
3855 if(!Real)
3856 return;
3858 if(!m_target->isAlive() || m_target->GetTypeId()!= TYPEID_PLAYER)
3859 return;
3861 Unit* caster = GetCaster();
3863 if(!caster || !caster->isAlive())
3864 return;
3866 float threatMod = 0.0f;
3867 if(apply)
3868 threatMod = float(m_modifier.m_amount);
3869 else
3870 threatMod = float(-m_modifier.m_amount);
3872 m_target->getHostilRefManager().threatAssist(caster, threatMod);
3875 void Aura::HandleModTaunt(bool apply, bool Real)
3877 // only at real add/remove aura
3878 if(!Real)
3879 return;
3881 if(!m_target->isAlive() || !m_target->CanHaveThreatList())
3882 return;
3884 Unit* caster = GetCaster();
3886 if(!caster || !caster->isAlive() || caster->GetTypeId() != TYPEID_PLAYER)
3887 return;
3889 if(apply)
3890 m_target->TauntApply(caster);
3891 else
3893 // When taunt aura fades out, mob will switch to previous target if current has less than 1.1 * secondthreat
3894 m_target->TauntFadeOut(caster);
3898 /*********************************************************/
3899 /*** MODIFY SPEED ***/
3900 /*********************************************************/
3901 void Aura::HandleAuraModIncreaseSpeed(bool /*apply*/, bool Real)
3903 // all applied/removed only at real aura add/remove
3904 if(!Real)
3905 return;
3907 m_target->UpdateSpeed(MOVE_RUN, true);
3910 void Aura::HandleAuraModIncreaseMountedSpeed(bool /*apply*/, bool Real)
3912 // all applied/removed only at real aura add/remove
3913 if(!Real)
3914 return;
3916 m_target->UpdateSpeed(MOVE_RUN, true);
3919 void Aura::HandleAuraModIncreaseFlightSpeed(bool apply, bool Real)
3921 // all applied/removed only at real aura add/remove
3922 if(!Real)
3923 return;
3925 // Enable Fly mode for flying mounts
3926 if (m_modifier.m_auraname == SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED)
3928 WorldPacket data;
3929 if(apply)
3930 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
3931 else
3932 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
3933 data.append(m_target->GetPackGUID());
3934 data << uint32(0); // unknown
3935 m_target->SendMessageToSet(&data, true);
3937 //Players on flying mounts must be immune to polymorph
3938 if (m_target->GetTypeId()==TYPEID_PLAYER)
3939 m_target->ApplySpellImmune(GetId(),IMMUNITY_MECHANIC,MECHANIC_POLYMORPH,apply);
3941 // Dragonmaw Illusion (overwrite mount model, mounted aura already applied)
3942 if( apply && m_target->HasAura(42016,0) && m_target->GetMountID())
3943 m_target->SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID,16314);
3946 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3949 void Aura::HandleAuraModIncreaseSwimSpeed(bool /*apply*/, bool Real)
3951 // all applied/removed only at real aura add/remove
3952 if(!Real)
3953 return;
3955 m_target->UpdateSpeed(MOVE_SWIM, true);
3958 void Aura::HandleAuraModDecreaseSpeed(bool /*apply*/, bool Real)
3960 // all applied/removed only at real aura add/remove
3961 if(!Real)
3962 return;
3964 m_target->UpdateSpeed(MOVE_RUN, true);
3965 m_target->UpdateSpeed(MOVE_SWIM, true);
3966 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3969 void Aura::HandleAuraModUseNormalSpeed(bool /*apply*/, bool Real)
3971 // all applied/removed only at real aura add/remove
3972 if(!Real)
3973 return;
3975 m_target->UpdateSpeed(MOVE_RUN, true);
3976 m_target->UpdateSpeed(MOVE_SWIM, true);
3977 m_target->UpdateSpeed(MOVE_FLIGHT, true);
3980 /*********************************************************/
3981 /*** IMMUNITY ***/
3982 /*********************************************************/
3984 void Aura::HandleModMechanicImmunity(bool apply, bool /*Real*/)
3986 uint32 mechanic = 1 << m_modifier.m_miscvalue;
3988 //immune movement impairment and loss of control
3989 if(GetId()==42292 || GetId()==59752)
3990 mechanic=IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
3992 // cache values in local vars for prevent access to possible deleted aura data
3993 SpellEntry const* spellInfo = GetSpellProto();
3994 uint32 misc = m_modifier.m_miscvalue;
3995 Unit* target = m_target;
3997 if(apply && spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
3999 Unit::AuraMap& Auras = target->GetAuras();
4000 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4002 next = iter;
4003 ++next;
4004 SpellEntry const *spell = iter->second->GetSpellProto();
4005 if (!( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) && // spells unaffected by invulnerability
4006 spell->Id != spellInfo->Id)
4008 //check for mechanic mask
4009 if(GetSpellMechanicMask(spell, iter->second->GetEffIndex()) & mechanic)
4011 target->RemoveAurasDueToSpell(spell->Id);
4012 if(Auras.empty())
4013 break;
4014 else
4015 next = Auras.begin();
4021 target->ApplySpellImmune(spellInfo->Id,IMMUNITY_MECHANIC,misc,apply);
4023 // Bestial Wrath
4024 if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && spellInfo->SpellIconID == 1680)
4026 // The Beast Within cast on owner if talent present
4027 if (Unit* owner = target->GetOwner())
4029 // Search talent
4030 Unit::AuraList const& dummyAuras = owner->GetAurasByType(SPELL_AURA_DUMMY);
4031 for(Unit::AuraList::const_iterator i = dummyAuras.begin(); i != dummyAuras.end(); ++i)
4033 if ((*i)->GetSpellProto()->SpellIconID == 2229)
4035 if (apply)
4036 owner->CastSpell(owner, 34471, true, 0, this);
4037 else
4038 owner->RemoveAurasDueToSpell(34471);
4039 break;
4045 // The Beast Within and Bestial Wrath - immunity
4046 if (spellInfo->Id == 19574 || spellInfo->Id == 34471)
4048 if (apply)
4050 target->CastSpell(target,24395,true);
4051 target->CastSpell(target,24396,true);
4052 target->CastSpell(target,24397,true);
4053 target->CastSpell(target,26592,true);
4055 else
4057 target->RemoveAurasDueToSpell(24395);
4058 target->RemoveAurasDueToSpell(24396);
4059 target->RemoveAurasDueToSpell(24397);
4060 target->RemoveAurasDueToSpell(26592);
4065 //this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
4066 void Aura::HandleAuraModEffectImmunity(bool apply, bool /*Real*/)
4068 // when removing flag aura, handle flag drop
4069 if( !apply && m_target->GetTypeId() == TYPEID_PLAYER
4070 && (GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION) )
4072 if( BattleGround *bg = ((Player*)m_target)->GetBattleGround() )
4073 bg->EventPlayerDroppedFlag(((Player*)m_target));
4076 m_target->ApplySpellImmune(GetId(),IMMUNITY_EFFECT,m_modifier.m_miscvalue,apply);
4079 void Aura::HandleAuraModStateImmunity(bool apply, bool Real)
4081 if(apply && Real && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
4083 Unit::AuraList const& auraList = m_target->GetAurasByType(AuraType(m_modifier.m_miscvalue));
4084 for(Unit::AuraList::const_iterator itr = auraList.begin(); itr != auraList.end();)
4086 if (auraList.front() != this) // skip itself aura (it already added)
4088 m_target->RemoveAurasDueToSpell(auraList.front()->GetId());
4089 itr = auraList.begin();
4091 else
4092 ++itr;
4096 m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,m_modifier.m_miscvalue,apply);
4099 void Aura::HandleAuraModSchoolImmunity(bool apply, bool Real)
4101 m_target->ApplySpellImmune(GetId(),IMMUNITY_SCHOOL,m_modifier.m_miscvalue,apply);
4103 // remove all flag auras (they are positive, but they must be removed when you are immune)
4104 if( this->GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4105 && this->GetSpellProto()->AttributesEx2 & SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD )
4106 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
4108 // TODO: optimalize this cycle - use RemoveAurasWithInterruptFlags call or something else
4109 if( Real && apply
4110 && GetSpellProto()->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
4111 && IsPositiveSpell(GetId()) ) //Only positive immunity removes auras
4113 uint32 school_mask = m_modifier.m_miscvalue;
4114 Unit::AuraMap& Auras = m_target->GetAuras();
4115 for(Unit::AuraMap::iterator iter = Auras.begin(), next; iter != Auras.end(); iter = next)
4117 next = iter;
4118 ++next;
4119 SpellEntry const *spell = iter->second->GetSpellProto();
4120 if((GetSpellSchoolMask(spell) & school_mask)//Check for school mask
4121 && !( spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) //Spells unaffected by invulnerability
4122 && !iter->second->IsPositive() //Don't remove positive spells
4123 && spell->Id != GetId() ) //Don't remove self
4125 m_target->RemoveAurasDueToSpell(spell->Id);
4126 if(Auras.empty())
4127 break;
4128 else
4129 next = Auras.begin();
4133 if( Real && GetSpellProto()->Mechanic == MECHANIC_BANISH )
4135 if( apply )
4136 m_target->addUnitState(UNIT_STAT_ISOLATED);
4137 else
4138 m_target->clearUnitState(UNIT_STAT_ISOLATED);
4142 void Aura::HandleAuraModDmgImmunity(bool apply, bool /*Real*/)
4144 m_target->ApplySpellImmune(GetId(),IMMUNITY_DAMAGE,m_modifier.m_miscvalue,apply);
4147 void Aura::HandleAuraModDispelImmunity(bool apply, bool Real)
4149 // all applied/removed only at real aura add/remove
4150 if(!Real)
4151 return;
4153 m_target->ApplySpellDispelImmunity(m_spellProto, DispelType(m_modifier.m_miscvalue), apply);
4156 void Aura::HandleAuraProcTriggerSpell(bool apply, bool Real)
4158 if(!Real)
4159 return;
4161 if(apply)
4163 // some spell have charges by functionality not have its in spell data
4164 switch (GetId())
4166 case 28200: // Ascendance (Talisman of Ascendance trinket)
4167 SetAuraCharges(6);
4168 break;
4169 default: break;
4174 void Aura::HandleAuraModStalked(bool apply, bool /*Real*/)
4176 // used by spells: Hunter's Mark, Mind Vision, Syndicate Tracker (MURP) DND
4177 if(apply)
4178 m_target->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4179 else
4180 m_target->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_TRACK_UNIT);
4183 /*********************************************************/
4184 /*** PERIODIC ***/
4185 /*********************************************************/
4187 void Aura::HandlePeriodicTriggerSpell(bool apply, bool /*Real*/)
4189 m_isPeriodic = apply;
4190 if (m_spellProto->Id == 66 && !apply)
4192 if (m_removeMode == AURA_REMOVE_BY_DEFAULT && m_duration<=0)
4193 m_target->CastSpell(m_target, 32612, true, NULL, this);
4197 void Aura::HandlePeriodicTriggerSpellWithValue(bool apply, bool /*Real*/)
4199 m_isPeriodic = apply;
4202 void Aura::HandlePeriodicEnergize(bool apply, bool Real)
4204 if (!Real)
4205 return;
4207 m_isPeriodic = apply;
4209 // Replenishment (0.25% from max)
4210 // Infinite Replenishment
4211 if (GetId() == 57669 ||
4212 GetId() == 61782)
4213 m_modifier.m_amount = m_target->GetMaxPower(POWER_MANA) * 25 / 10000;
4216 void Aura::HandleAuraPowerBurn(bool apply, bool /*Real*/)
4218 m_isPeriodic = apply;
4221 void Aura::HandleAuraPeriodicDummy(bool apply, bool Real)
4223 // spells required only Real aura add/remove
4224 if(!Real)
4225 return;
4227 // For prevent double apply bonuses
4228 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4230 Unit* caster = GetCaster();
4232 SpellEntry const*spell = GetSpellProto();
4233 switch( spell->SpellFamilyName)
4235 case SPELLFAMILY_ROGUE:
4237 if(!apply)
4239 switch(spell->Id)
4241 // Master of Subtlety
4242 case 31666: m_target->RemoveAurasDueToSpell(31665); break;
4243 // Overkill
4244 case 58428: m_target->RemoveAurasDueToSpell(58427); break;
4247 break;
4249 case SPELLFAMILY_HUNTER:
4251 // Explosive Shot
4252 if (apply && !loading && caster)
4253 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 8 / 100);
4254 break;
4258 m_isPeriodic = apply;
4261 void Aura::HandlePeriodicHeal(bool apply, bool /*Real*/)
4263 m_isPeriodic = apply;
4266 void Aura::HandlePeriodicDamage(bool apply, bool Real)
4268 // spells required only Real aura add/remove
4269 if(!Real)
4270 return;
4272 m_isPeriodic = apply;
4274 // For prevent double apply bonuses
4275 bool loading = (m_target->GetTypeId() == TYPEID_PLAYER && ((Player*)m_target)->GetSession()->PlayerLoading());
4277 // Custom damage calculation after
4278 if (apply)
4280 if(loading)
4281 return;
4283 Unit *caster = GetCaster();
4284 if (!caster)
4285 return;
4287 switch (m_spellProto->SpellFamilyName)
4289 case SPELLFAMILY_GENERIC:
4291 // Pounce Bleed
4292 if ( m_spellProto->SpellIconID == 147 && m_spellProto->SpellVisual[0] == 0 )
4294 // $AP*0.18/6 bonus per tick
4295 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 3 / 100);
4296 return;
4298 break;
4300 case SPELLFAMILY_WARRIOR:
4302 // Rend
4303 if (m_spellProto->SpellFamilyFlags & 0x0000000000000020LL)
4305 // $0.2*(($MWB+$mwb)/2+$AP/14*$MWS) bonus per tick
4306 float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK);
4307 int32 mws = caster->GetAttackTime(BASE_ATTACK);
4308 float mwb_min = caster->GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE);
4309 float mwb_max = caster->GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE);
4310 m_modifier.m_amount+=int32(((mwb_min+mwb_max)/2+ap*mws/14000)*0.2f);
4311 return;
4313 break;
4315 case SPELLFAMILY_DRUID:
4317 // Rake
4318 if (m_spellProto->SpellFamilyFlags & 0x0000000000001000LL)
4320 // $AP*0.06 bonus per tick
4321 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 6 / 100);
4322 return;
4324 // Lacerate
4325 if (m_spellProto->SpellFamilyFlags & 0x000000010000000000LL)
4327 // $AP*0.05/5 bonus per tick
4328 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
4329 return;
4331 // Rip
4332 if (m_spellProto->SpellFamilyFlags & 0x000000000000800000LL)
4334 // 0.01*$AP*cp
4335 if (caster->GetTypeId() != TYPEID_PLAYER)
4336 return;
4338 uint8 cp = ((Player*)caster)->GetComboPoints();
4340 // Idol of Feral Shadows. Cant be handled as SpellMod in SpellAura:Dummy due its dependency from CPs
4341 Unit::AuraList const& dummyAuras = caster->GetAurasByType(SPELL_AURA_DUMMY);
4342 for(Unit::AuraList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
4344 if((*itr)->GetId()==34241)
4346 m_modifier.m_amount += cp * (*itr)->GetModifier()->m_amount;
4347 break;
4350 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * cp / 100);
4351 return;
4353 // Lock Jaw
4354 if (m_spellProto->SpellFamilyFlags & 0x1000000000000000LL)
4356 // 0.15*$AP
4357 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 15 / 100);
4358 return;
4360 break;
4362 case SPELLFAMILY_ROGUE:
4364 // Rupture
4365 if (m_spellProto->SpellFamilyFlags & 0x000000000000100000LL)
4367 if (caster->GetTypeId() != TYPEID_PLAYER)
4368 return;
4369 //1 point : ${($m1+$b1*1+0.015*$AP)*4} damage over 8 secs
4370 //2 points: ${($m1+$b1*2+0.024*$AP)*5} damage over 10 secs
4371 //3 points: ${($m1+$b1*3+0.03*$AP)*6} damage over 12 secs
4372 //4 points: ${($m1+$b1*4+0.03428571*$AP)*7} damage over 14 secs
4373 //5 points: ${($m1+$b1*5+0.0375*$AP)*8} damage over 16 secs
4374 float AP_per_combo[6] = {0.0f, 0.015f, 0.024f, 0.03f, 0.03428571f, 0.0375f};
4375 uint8 cp = ((Player*)caster)->GetComboPoints();
4376 if (cp > 5) cp = 5;
4377 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * AP_per_combo[cp]);
4378 return;
4380 // Garrote
4381 if (m_spellProto->SpellFamilyFlags & 0x000000000000000100LL)
4383 // $AP*0.07 bonus per tick
4384 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 7 / 100);
4385 return;
4387 // Deadly Poison
4388 if (m_spellProto->SpellFamilyFlags & 0x0000000000010000)
4390 // 0.08*$AP / 4 * amount of stack
4391 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * 2 * GetStackAmount() / 100);
4392 return;
4394 break;
4396 case SPELLFAMILY_HUNTER:
4398 // Serpent Sting
4399 if (m_spellProto->SpellFamilyFlags & 0x0000000000004000LL)
4401 // $RAP*0.1/5 bonus per tick
4402 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4403 return;
4405 // Immolation Trap
4406 if (m_spellProto->SpellFamilyFlags & 0x0000000000000004LL && m_spellProto->SpellIconID == 678)
4408 // $RAP*0.1/5 bonus per tick
4409 m_modifier.m_amount += int32(caster->GetTotalAttackPowerValue(RANGED_ATTACK) * 10 / 500);
4410 return;
4412 break;
4414 default:
4415 break;
4418 // remove time effects
4419 else
4421 // Parasitic Shadowfiend - handle summoning of two Shadowfiends on DoT expire
4422 if(m_spellProto->Id == 41917)
4423 m_target->CastSpell(m_target, 41915, true);
4427 void Aura::HandlePeriodicDamagePCT(bool apply, bool /*Real*/)
4429 m_isPeriodic = apply;
4432 void Aura::HandlePeriodicLeech(bool apply, bool /*Real*/)
4434 m_isPeriodic = apply;
4437 void Aura::HandlePeriodicManaLeech(bool apply, bool /*Real*/)
4439 m_isPeriodic = apply;
4442 void Aura::HandlePeriodicHealthFunnel(bool apply, bool /*Real*/)
4444 m_isPeriodic = apply;
4447 /*********************************************************/
4448 /*** MODIFY STATS ***/
4449 /*********************************************************/
4451 /********************************/
4452 /*** RESISTANCE ***/
4453 /********************************/
4455 void Aura::HandleAuraModResistanceExclusive(bool apply, bool /*Real*/)
4457 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4459 if(m_modifier.m_miscvalue & int32(1<<x))
4461 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_VALUE, float(m_modifier.m_amount), apply);
4462 if(m_target->GetTypeId() == TYPEID_PLAYER)
4463 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4468 void Aura::HandleAuraModResistance(bool apply, bool /*Real*/)
4470 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4472 if(m_modifier.m_miscvalue & int32(1<<x))
4474 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4475 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4476 m_target->ApplyResistanceBuffModsMod(SpellSchools(x),m_positive,m_modifier.m_amount, apply);
4481 void Aura::HandleAuraModBaseResistancePCT(bool apply, bool /*Real*/)
4483 // only players have base stats
4484 if(m_target->GetTypeId() != TYPEID_PLAYER)
4486 //pets only have base armor
4487 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4488 m_target->HandleStatModifier(UNIT_MOD_ARMOR, BASE_PCT, float(m_modifier.m_amount), apply);
4490 else
4492 for(int8 x = SPELL_SCHOOL_NORMAL; x < MAX_SPELL_SCHOOL;x++)
4494 if(m_modifier.m_miscvalue & int32(1<<x))
4495 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + x), BASE_PCT, float(m_modifier.m_amount), apply);
4500 void Aura::HandleModResistancePercent(bool apply, bool /*Real*/)
4502 for(int8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4504 if(m_modifier.m_miscvalue & int32(1<<i))
4506 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4507 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4509 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),true,m_modifier.m_amount, apply);
4510 m_target->ApplyResistanceBuffModsPercentMod(SpellSchools(i),false,m_modifier.m_amount, apply);
4516 void Aura::HandleModBaseResistance(bool apply, bool /*Real*/)
4518 // only players have base stats
4519 if(m_target->GetTypeId() != TYPEID_PLAYER)
4521 //only pets have base stats
4522 if(((Creature*)m_target)->isPet() && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
4523 m_target->HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4525 else
4527 for(int i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; i++)
4528 if(m_modifier.m_miscvalue & (1<<i))
4529 m_target->HandleStatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4533 /********************************/
4534 /*** STAT ***/
4535 /********************************/
4537 void Aura::HandleAuraModStat(bool apply, bool /*Real*/)
4539 if (m_modifier.m_miscvalue < -2 || m_modifier.m_miscvalue > 4)
4541 sLog.outError("WARNING: Spell %u effect %u have unsupported misc value (%i) for SPELL_AURA_MOD_STAT ",GetId(),GetEffIndex(),m_modifier.m_miscvalue);
4542 return;
4545 for(int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4547 // -1 or -2 is all stats ( misc < -2 checked in function beginning )
4548 if (m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue == i)
4550 //m_target->ApplyStatMod(Stats(i), m_modifier.m_amount,apply);
4551 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_VALUE, float(m_modifier.m_amount), apply);
4552 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4553 m_target->ApplyStatBuffMod(Stats(i),m_modifier.m_amount,apply);
4558 void Aura::HandleModPercentStat(bool apply, bool /*Real*/)
4560 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4562 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4563 return;
4566 // only players have base stats
4567 if (m_target->GetTypeId() != TYPEID_PLAYER)
4568 return;
4570 for (int32 i = STAT_STRENGTH; i < MAX_STATS; ++i)
4572 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4573 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), BASE_PCT, float(m_modifier.m_amount), apply);
4577 void Aura::HandleModSpellDamagePercentFromStat(bool /*apply*/, bool /*Real*/)
4579 if(m_target->GetTypeId() != TYPEID_PLAYER)
4580 return;
4582 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4583 // This information for client side use only
4584 // Recalculate bonus
4585 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4588 void Aura::HandleModSpellHealingPercentFromStat(bool /*apply*/, bool /*Real*/)
4590 if(m_target->GetTypeId() != TYPEID_PLAYER)
4591 return;
4593 // Recalculate bonus
4594 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4597 void Aura::HandleAuraModDispelResist(bool apply, bool Real)
4599 if(!Real || !apply)
4600 return;
4602 if(GetId()==33206)
4603 m_target->CastSpell(m_target,44416,true,NULL,this,GetCasterGUID());
4606 void Aura::HandleModSpellDamagePercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4608 if(m_target->GetTypeId() != TYPEID_PLAYER)
4609 return;
4611 // Magic damage modifiers implemented in Unit::SpellDamageBonus
4612 // This information for client side use only
4613 // Recalculate bonus
4614 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4617 void Aura::HandleModSpellHealingPercentFromAttackPower(bool /*apply*/, bool /*Real*/)
4619 if(m_target->GetTypeId() != TYPEID_PLAYER)
4620 return;
4622 // Recalculate bonus
4623 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4626 void Aura::HandleModHealingDone(bool /*apply*/, bool /*Real*/)
4628 if(m_target->GetTypeId() != TYPEID_PLAYER)
4629 return;
4630 // implemented in Unit::SpellHealingBonus
4631 // this information is for client side only
4632 ((Player*)m_target)->UpdateSpellDamageAndHealingBonus();
4635 void Aura::HandleModTotalPercentStat(bool apply, bool /*Real*/)
4637 if (m_modifier.m_miscvalue < -1 || m_modifier.m_miscvalue > 4)
4639 sLog.outError("WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
4640 return;
4643 //save current and max HP before applying aura
4644 uint32 curHPValue = m_target->GetHealth();
4645 uint32 maxHPValue = m_target->GetMaxHealth();
4647 for (int32 i = STAT_STRENGTH; i < MAX_STATS; i++)
4649 if(m_modifier.m_miscvalue == i || m_modifier.m_miscvalue == -1)
4651 m_target->HandleStatModifier(UnitMods(UNIT_MOD_STAT_START + i), TOTAL_PCT, float(m_modifier.m_amount), apply);
4652 if(m_target->GetTypeId() == TYPEID_PLAYER || ((Creature*)m_target)->isPet())
4653 m_target->ApplyStatPercentBuffMod(Stats(i), m_modifier.m_amount, apply );
4657 //recalculate current HP/MP after applying aura modifications (only for spells with 0x10 flag)
4658 if ((m_modifier.m_miscvalue == STAT_STAMINA) && (maxHPValue > 0) && (m_spellProto->Attributes & 0x10))
4660 // newHP = (curHP / maxHP) * newMaxHP = (newMaxHP * curHP) / maxHP -> which is better because no int -> double -> int conversion is needed
4661 uint32 newHPValue = (m_target->GetMaxHealth() * curHPValue) / maxHPValue;
4662 m_target->SetHealth(newHPValue);
4666 void Aura::HandleAuraModResistenceOfStatPercent(bool /*apply*/, bool /*Real*/)
4668 if(m_target->GetTypeId() != TYPEID_PLAYER)
4669 return;
4671 if(m_modifier.m_miscvalue != SPELL_SCHOOL_MASK_NORMAL)
4673 // support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
4674 // and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
4675 sLog.outError("Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) need adding support for non-armor resistances!");
4676 return;
4679 // Recalculate Armor
4680 m_target->UpdateArmor();
4683 /********************************/
4684 /*** HEAL & ENERGIZE ***/
4685 /********************************/
4686 void Aura::HandleAuraModTotalHealthPercentRegen(bool apply, bool /*Real*/)
4688 m_isPeriodic = apply;
4691 void Aura::HandleAuraModTotalManaPercentRegen(bool apply, bool /*Real*/)
4693 if(m_modifier.periodictime == 0)
4694 m_modifier.periodictime = 1000;
4696 m_periodicTimer = m_modifier.periodictime;
4697 m_isPeriodic = apply;
4700 void Aura::HandleModRegen(bool apply, bool /*Real*/) // eating
4702 if(m_modifier.periodictime == 0)
4703 m_modifier.periodictime = 5000;
4705 m_periodicTimer = 5000;
4706 m_isPeriodic = apply;
4709 void Aura::HandleModPowerRegen(bool apply, bool Real) // drinking
4711 if (!Real)
4712 return;
4714 Powers pt = m_target->getPowerType();
4715 if(m_modifier.periodictime == 0)
4717 // Anger Management (only spell use this aura for rage)
4718 if (pt == POWER_RAGE)
4719 m_modifier.periodictime = 3000;
4720 else
4721 m_modifier.periodictime = 2000;
4724 m_periodicTimer = 5000;
4726 if (m_target->GetTypeId() == TYPEID_PLAYER && m_modifier.m_miscvalue == POWER_MANA)
4727 ((Player*)m_target)->UpdateManaRegen();
4729 m_isPeriodic = apply;
4732 void Aura::HandleModPowerRegenPCT(bool /*apply*/, bool Real)
4734 // spells required only Real aura add/remove
4735 if(!Real)
4736 return;
4738 if (m_target->GetTypeId() != TYPEID_PLAYER)
4739 return;
4741 // Update manaregen value
4742 if (m_modifier.m_miscvalue == POWER_MANA)
4743 ((Player*)m_target)->UpdateManaRegen();
4746 void Aura::HandleModManaRegen(bool /*apply*/, bool Real)
4748 // spells required only Real aura add/remove
4749 if(!Real)
4750 return;
4752 if (m_target->GetTypeId() != TYPEID_PLAYER)
4753 return;
4755 //Note: an increase in regen does NOT cause threat.
4756 ((Player*)m_target)->UpdateManaRegen();
4759 void Aura::HandleComprehendLanguage(bool apply, bool /*Real*/)
4761 if(apply)
4762 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4763 else
4764 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_COMPREHEND_LANG);
4767 void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real)
4769 // Special case with temporary increase max/current health
4770 switch(GetId())
4772 case 12976: // Warrior Last Stand triggered spell
4773 case 28726: // Nightmare Seed ( Nightmare Seed )
4774 case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings)
4775 case 44055: // Tremendous Fortitude (Battlemaster's Alacrity)
4776 case 50322: // Survival Instincts
4778 if(Real)
4780 if(apply)
4782 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4783 m_target->ModifyHealth(m_modifier.m_amount);
4785 else
4787 if (int32(m_target->GetHealth()) > m_modifier.m_amount)
4788 m_target->ModifyHealth(-m_modifier.m_amount);
4789 else
4790 m_target->SetHealth(1);
4791 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4794 return;
4798 // generic case
4799 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4802 void Aura::HandleAuraModIncreaseMaxHealth(bool apply, bool /*Real*/)
4804 uint32 oldhealth = m_target->GetHealth();
4805 double healthPercentage = (double)oldhealth / (double)m_target->GetMaxHealth();
4807 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4809 // refresh percentage
4810 if(oldhealth > 0)
4812 uint32 newhealth = uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage));
4813 if(newhealth==0)
4814 newhealth = 1;
4816 m_target->SetHealth(newhealth);
4820 void Aura::HandleAuraModIncreaseEnergy(bool apply, bool /*Real*/)
4822 Powers powerType = m_target->getPowerType();
4823 if(int32(powerType) != m_modifier.m_miscvalue)
4824 return;
4826 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4828 m_target->HandleStatModifier(unitMod, TOTAL_VALUE, float(m_modifier.m_amount), apply);
4831 void Aura::HandleAuraModIncreaseEnergyPercent(bool apply, bool /*Real*/)
4833 Powers powerType = m_target->getPowerType();
4834 if(int32(powerType) != m_modifier.m_miscvalue)
4835 return;
4837 UnitMods unitMod = UnitMods(UNIT_MOD_POWER_START + powerType);
4839 m_target->HandleStatModifier(unitMod, TOTAL_PCT, float(m_modifier.m_amount), apply);
4842 void Aura::HandleAuraModIncreaseHealthPercent(bool apply, bool /*Real*/)
4844 m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_PCT, float(m_modifier.m_amount), apply);
4847 void Aura::HandleAuraIncreaseBaseHealthPercent(bool apply, bool /*Real*/)
4849 m_target->HandleStatModifier(UNIT_MOD_HEALTH, BASE_PCT, float(m_modifier.m_amount), apply);
4852 /********************************/
4853 /*** FIGHT ***/
4854 /********************************/
4856 void Aura::HandleAuraModParryPercent(bool /*apply*/, bool /*Real*/)
4858 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4859 return;
4861 ((Player*)m_target)->UpdateParryPercentage();
4864 void Aura::HandleAuraModDodgePercent(bool /*apply*/, bool /*Real*/)
4866 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4867 return;
4869 ((Player*)m_target)->UpdateDodgePercentage();
4870 //sLog.outError("BONUS DODGE CHANCE: + %f", float(m_modifier.m_amount));
4873 void Aura::HandleAuraModBlockPercent(bool /*apply*/, bool /*Real*/)
4875 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4876 return;
4878 ((Player*)m_target)->UpdateBlockPercentage();
4879 //sLog.outError("BONUS BLOCK CHANCE: + %f", float(m_modifier.m_amount));
4882 void Aura::HandleAuraModRegenInterrupt(bool /*apply*/, bool Real)
4884 // spells required only Real aura add/remove
4885 if(!Real)
4886 return;
4888 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4889 return;
4891 ((Player*)m_target)->UpdateManaRegen();
4894 void Aura::HandleAuraModCritPercent(bool apply, bool Real)
4896 if(m_target->GetTypeId()!=TYPEID_PLAYER)
4897 return;
4899 // apply item specific bonuses for already equipped weapon
4900 if(Real)
4902 for(int i = 0; i < MAX_ATTACK; ++i)
4903 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
4904 ((Player*)m_target)->_ApplyWeaponDependentAuraCritMod(pItem,WeaponAttackType(i),this,apply);
4907 // mods must be applied base at equipped weapon class and subclass comparison
4908 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
4909 // m_modifier.m_miscvalue comparison with item generated damage types
4911 if (GetSpellProto()->EquippedItemClass == -1)
4913 ((Player*)m_target)->HandleBaseModValue(CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4914 ((Player*)m_target)->HandleBaseModValue(OFFHAND_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4915 ((Player*)m_target)->HandleBaseModValue(RANGED_CRIT_PERCENTAGE, FLAT_MOD, float (m_modifier.m_amount), apply);
4917 else
4919 // done in Player::_ApplyWeaponDependentAuraMods
4923 void Aura::HandleModHitChance(bool apply, bool /*Real*/)
4925 if(m_target->GetTypeId() == TYPEID_PLAYER)
4927 ((Player*)m_target)->UpdateMeleeHitChances();
4928 ((Player*)m_target)->UpdateRangedHitChances();
4930 else
4932 m_target->m_modMeleeHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4933 m_target->m_modRangedHitChance += apply ? m_modifier.m_amount : (-m_modifier.m_amount);
4937 void Aura::HandleModSpellHitChance(bool apply, bool /*Real*/)
4939 if(m_target->GetTypeId() == TYPEID_PLAYER)
4941 ((Player*)m_target)->UpdateSpellHitChances();
4943 else
4945 m_target->m_modSpellHitChance += apply ? m_modifier.m_amount: (-m_modifier.m_amount);
4949 void Aura::HandleModSpellCritChance(bool apply, bool Real)
4951 // spells required only Real aura add/remove
4952 if(!Real)
4953 return;
4955 if(m_target->GetTypeId() == TYPEID_PLAYER)
4957 ((Player*)m_target)->UpdateAllSpellCritChances();
4959 else
4961 m_target->m_baseSpellCritChance += apply ? m_modifier.m_amount:(-m_modifier.m_amount);
4965 void Aura::HandleModSpellCritChanceShool(bool /*apply*/, bool Real)
4967 // spells required only Real aura add/remove
4968 if(!Real)
4969 return;
4971 if(m_target->GetTypeId() != TYPEID_PLAYER)
4972 return;
4974 for(int school = SPELL_SCHOOL_NORMAL; school < MAX_SPELL_SCHOOL; ++school)
4975 if (m_modifier.m_miscvalue & (1<<school))
4976 ((Player*)m_target)->UpdateSpellCritChance(school);
4979 /********************************/
4980 /*** ATTACK SPEED ***/
4981 /********************************/
4983 void Aura::HandleModCastingSpeed(bool apply, bool /*Real*/)
4985 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4988 void Aura::HandleModMeleeRangedSpeedPct(bool apply, bool /*Real*/)
4990 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4991 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
4992 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
4995 void Aura::HandleModCombatSpeedPct(bool apply, bool /*Real*/)
4997 m_target->ApplyCastTimePercentMod(m_modifier.m_amount,apply);
4998 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
4999 m_target->ApplyAttackTimePercentMod(OFF_ATTACK,m_modifier.m_amount,apply);
5000 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5003 void Aura::HandleModAttackSpeed(bool apply, bool /*Real*/)
5005 if(!m_target->isAlive() )
5006 return;
5008 m_target->ApplyAttackTimePercentMod(BASE_ATTACK,m_modifier.m_amount,apply);
5011 void Aura::HandleHaste(bool apply, bool /*Real*/)
5013 m_target->ApplyAttackTimePercentMod(BASE_ATTACK, m_modifier.m_amount,apply);
5014 m_target->ApplyAttackTimePercentMod(OFF_ATTACK, m_modifier.m_amount,apply);
5015 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount,apply);
5018 void Aura::HandleAuraModRangedHaste(bool apply, bool /*Real*/)
5020 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK, m_modifier.m_amount, apply);
5023 void Aura::HandleRangedAmmoHaste(bool apply, bool /*Real*/)
5025 if(m_target->GetTypeId() != TYPEID_PLAYER)
5026 return;
5027 m_target->ApplyAttackTimePercentMod(RANGED_ATTACK,m_modifier.m_amount, apply);
5030 /********************************/
5031 /*** ATTACK POWER ***/
5032 /********************************/
5034 void Aura::HandleAuraModAttackPower(bool apply, bool /*Real*/)
5036 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5039 void Aura::HandleAuraModRangedAttackPower(bool apply, bool /*Real*/)
5041 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5042 return;
5044 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5047 void Aura::HandleAuraModAttackPowerPercent(bool apply, bool /*Real*/)
5049 //UNIT_FIELD_ATTACK_POWER_MULTIPLIER = multiplier - 1
5050 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_PCT, float(m_modifier.m_amount), apply);
5053 void Aura::HandleAuraModRangedAttackPowerPercent(bool apply, bool /*Real*/)
5055 if((m_target->getClassMask() & CLASSMASK_WAND_USERS)!=0)
5056 return;
5058 //UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = multiplier - 1
5059 m_target->HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5062 void Aura::HandleAuraModRangedAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5064 // spells required only Real aura add/remove
5065 if(!Real)
5066 return;
5068 // Recalculate bonus
5069 if(m_target->GetTypeId() == TYPEID_PLAYER && !(m_target->getClassMask() & CLASSMASK_WAND_USERS))
5070 ((Player*)m_target)->UpdateAttackPowerAndDamage(true);
5073 void Aura::HandleAuraModAttackPowerOfStatPercent(bool /*apply*/, bool Real)
5075 // spells required only Real aura add/remove
5076 if(!Real)
5077 return;
5079 // Recalculate bonus
5080 if(m_target->GetTypeId() == TYPEID_PLAYER)
5081 ((Player*)m_target)->UpdateAttackPowerAndDamage(false);
5084 /********************************/
5085 /*** DAMAGE BONUS ***/
5086 /********************************/
5087 void Aura::HandleModDamageDone(bool apply, bool Real)
5089 // apply item specific bonuses for already equipped weapon
5090 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5092 for(int i = 0; i < MAX_ATTACK; ++i)
5093 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5094 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5097 // m_modifier.m_miscvalue is bitmask of spell schools
5098 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5099 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wands
5100 // 127 - full bitmask any damages
5102 // mods must be applied base at equipped weapon class and subclass comparison
5103 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5104 // m_modifier.m_miscvalue comparison with item generated damage types
5106 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5108 // apply generic physical damage bonuses including wand case
5109 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5111 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5112 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5113 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_VALUE, float(m_modifier.m_amount), apply);
5115 else
5117 // done in Player::_ApplyWeaponDependentAuraMods
5120 if(m_target->GetTypeId() == TYPEID_PLAYER)
5122 if(m_positive)
5123 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS,m_modifier.m_amount,apply);
5124 else
5125 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG,m_modifier.m_amount,apply);
5129 // Skip non magic case for speedup
5130 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5131 return;
5133 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5135 // wand magic case (skip generic to all item spell bonuses)
5136 // done in Player::_ApplyWeaponDependentAuraMods
5138 // Skip item specific requirements for not wand magic damage
5139 return;
5142 // Magic damage modifiers implemented in Unit::SpellDamageBonus
5143 // This information for client side use only
5144 if(m_target->GetTypeId() == TYPEID_PLAYER)
5146 if(m_positive)
5148 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5150 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5151 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS+i,m_modifier.m_amount,apply);
5154 else
5156 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; i++)
5158 if((m_modifier.m_miscvalue & (1<<i)) != 0)
5159 m_target->ApplyModUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG+i,m_modifier.m_amount,apply);
5162 Pet* pet = m_target->GetPet();
5163 if(pet)
5164 pet->UpdateAttackPowerAndDamage();
5168 void Aura::HandleModDamagePercentDone(bool apply, bool Real)
5170 sLog.outDebug("AURA MOD DAMAGE type:%u negative:%u", m_modifier.m_miscvalue, m_positive ? 0 : 1);
5172 // apply item specific bonuses for already equipped weapon
5173 if(Real && m_target->GetTypeId()==TYPEID_PLAYER)
5175 for(int i = 0; i < MAX_ATTACK; ++i)
5176 if(Item* pItem = ((Player*)m_target)->GetWeaponForAttack(WeaponAttackType(i)))
5177 ((Player*)m_target)->_ApplyWeaponDependentAuraDamageMod(pItem,WeaponAttackType(i),this,apply);
5180 // m_modifier.m_miscvalue is bitmask of spell schools
5181 // 1 ( 0-bit ) - normal school damage (SPELL_SCHOOL_MASK_NORMAL)
5182 // 126 - full bitmask all magic damages (SPELL_SCHOOL_MASK_MAGIC) including wand
5183 // 127 - full bitmask any damages
5185 // mods must be applied base at equipped weapon class and subclass comparison
5186 // with spell->EquippedItemClass and EquippedItemSubClassMask and EquippedItemInventoryTypeMask
5187 // m_modifier.m_miscvalue comparison with item generated damage types
5189 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) != 0)
5191 // apply generic physical damage bonuses including wand case
5192 if (GetSpellProto()->EquippedItemClass == -1 || m_target->GetTypeId() != TYPEID_PLAYER)
5194 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5195 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5196 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_RANGED, TOTAL_PCT, float(m_modifier.m_amount), apply);
5198 else
5200 // done in Player::_ApplyWeaponDependentAuraMods
5202 // For show in client
5203 if(m_target->GetTypeId() == TYPEID_PLAYER)
5204 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT,m_modifier.m_amount/100.0f,apply);
5207 // Skip non magic case for speedup
5208 if((m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_MAGIC) == 0)
5209 return;
5211 if( GetSpellProto()->EquippedItemClass != -1 || GetSpellProto()->EquippedItemInventoryTypeMask != 0 )
5213 // wand magic case (skip generic to all item spell bonuses)
5214 // done in Player::_ApplyWeaponDependentAuraMods
5216 // Skip item specific requirements for not wand magic damage
5217 return;
5220 // Magic damage percent modifiers implemented in Unit::SpellDamageBonus
5221 // Send info to client
5222 if(m_target->GetTypeId() == TYPEID_PLAYER)
5223 for(int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
5224 m_target->ApplyModSignedFloatValue(PLAYER_FIELD_MOD_DAMAGE_DONE_PCT+i,m_modifier.m_amount/100.0f,apply);
5227 void Aura::HandleModOffhandDamagePercent(bool apply, bool Real)
5229 // spells required only Real aura add/remove
5230 if(!Real)
5231 return;
5233 sLog.outDebug("AURA MOD OFFHAND DAMAGE");
5235 m_target->HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_PCT, float(m_modifier.m_amount), apply);
5238 /********************************/
5239 /*** POWER COST ***/
5240 /********************************/
5242 void Aura::HandleModPowerCostPCT(bool apply, bool Real)
5244 // spells required only Real aura add/remove
5245 if(!Real)
5246 return;
5248 float amount = m_modifier.m_amount/100.0f;
5249 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5250 if(m_modifier.m_miscvalue & (1<<i))
5251 m_target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+i,amount,apply);
5254 void Aura::HandleModPowerCost(bool apply, bool Real)
5256 // spells required only Real aura add/remove
5257 if(!Real)
5258 return;
5260 for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
5261 if(m_modifier.m_miscvalue & (1<<i))
5262 m_target->ApplyModInt32Value(UNIT_FIELD_POWER_COST_MODIFIER+i,m_modifier.m_amount,apply);
5265 void Aura::HandleNoReagentUseAura(bool /*Apply*/, bool Real)
5267 // spells required only Real aura add/remove
5268 if(!Real)
5269 return;
5270 if(m_target->GetTypeId() != TYPEID_PLAYER)
5271 return;
5272 uint32 mask[3] = {0, 0, 0};
5273 Unit::AuraList const& noReagent = m_target->GetAurasByType(SPELL_AURA_NO_REAGENT_USE);
5274 for(Unit::AuraList::const_iterator i = noReagent.begin(); i != noReagent.end(); ++i)
5276 uint32 const *ptr = (*i)->getAuraSpellClassMask();
5277 mask[0]|=ptr[0];
5278 mask[1]|=ptr[1];
5279 mask[2]|=ptr[2];
5282 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1 , mask[0]);
5283 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+1, mask[1]);
5284 m_target->SetUInt32Value(PLAYER_NO_REAGENT_COST_1+2, mask[2]);
5287 /*********************************************************/
5288 /*** OTHERS ***/
5289 /*********************************************************/
5291 void Aura::HandleShapeshiftBoosts(bool apply)
5293 uint32 spellId = 0;
5294 uint32 spellId2 = 0;
5295 uint32 HotWSpellId = 0;
5297 switch(GetModifier()->m_miscvalue)
5299 case FORM_CAT:
5300 spellId = 3025;
5301 HotWSpellId = 24900;
5302 break;
5303 case FORM_TREE:
5304 spellId = 5420;
5305 spellId2 = 34123;
5306 break;
5307 case FORM_TRAVEL:
5308 spellId = 5419;
5309 break;
5310 case FORM_AQUA:
5311 spellId = 5421;
5312 break;
5313 case FORM_BEAR:
5314 spellId = 1178;
5315 spellId2 = 21178;
5316 HotWSpellId = 24899;
5317 break;
5318 case FORM_DIREBEAR:
5319 spellId = 9635;
5320 spellId2 = 21178;
5321 HotWSpellId = 24899;
5322 break;
5323 case FORM_BATTLESTANCE:
5324 spellId = 21156;
5325 break;
5326 case FORM_DEFENSIVESTANCE:
5327 spellId = 7376;
5328 break;
5329 case FORM_BERSERKERSTANCE:
5330 spellId = 7381;
5331 break;
5332 case FORM_MOONKIN:
5333 spellId = 24905;
5334 // aura from effect trigger spell
5335 spellId2 = 24907;
5336 break;
5337 case FORM_FLIGHT:
5338 spellId = 33948;
5339 spellId2 = 34764;
5340 break;
5341 case FORM_FLIGHT_EPIC:
5342 spellId = 40122;
5343 spellId2 = 40121;
5344 break;
5345 case FORM_METAMORPHOSIS:
5346 spellId = 54817;
5347 spellId2 = 54879;
5348 break;
5349 case FORM_SPIRITOFREDEMPTION:
5350 spellId = 27792;
5351 spellId2 = 27795; // must be second, this important at aura remove to prevent to early iterator invalidation.
5352 break;
5353 case FORM_GHOSTWOLF:
5354 case FORM_AMBIENT:
5355 case FORM_GHOUL:
5356 case FORM_SHADOW:
5357 case FORM_STEALTH:
5358 case FORM_CREATURECAT:
5359 case FORM_CREATUREBEAR:
5360 spellId = 0;
5361 break;
5364 uint32 form = GetModifier()->m_miscvalue-1;
5366 if(apply)
5368 if (spellId) m_target->CastSpell(m_target, spellId, true, NULL, this );
5369 if (spellId2) m_target->CastSpell(m_target, spellId2, true, NULL, this);
5371 if(m_target->GetTypeId() == TYPEID_PLAYER)
5373 const PlayerSpellMap& sp_list = ((Player *)m_target)->GetSpellMap();
5374 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
5376 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
5377 if(itr->first==spellId || itr->first==spellId2) continue;
5378 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
5379 if (!spellInfo || !(spellInfo->Attributes & (SPELL_ATTR_PASSIVE | (1<<7)))) continue;
5380 if (spellInfo->Stances & (1<<form))
5381 m_target->CastSpell(m_target, itr->first, true, NULL, this);
5383 //LotP
5384 if (((Player*)m_target)->HasSpell(17007))
5386 SpellEntry const *spellInfo = sSpellStore.LookupEntry(24932);
5387 if (spellInfo && spellInfo->Stances & (1<<form))
5388 m_target->CastSpell(m_target, 24932, true, NULL, this);
5390 // HotW
5391 if (HotWSpellId)
5393 Unit::AuraList const& mModTotalStatPct = m_target->GetAurasByType(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE);
5394 for(Unit::AuraList::const_iterator i = mModTotalStatPct.begin(); i != mModTotalStatPct.end(); ++i)
5396 if ((*i)->GetSpellProto()->SpellIconID == 240 && (*i)->GetModifier()->m_miscvalue == 3)
5398 int32 HotWMod = (*i)->GetModifier()->m_amount;
5399 if(GetModifier()->m_miscvalue == FORM_CAT)
5400 HotWMod /= 2;
5402 m_target->CastCustomSpell(m_target, HotWSpellId, &HotWMod, NULL, NULL, true, NULL, this);
5403 break;
5409 else
5411 m_target->RemoveAurasDueToSpell(spellId);
5412 m_target->RemoveAurasDueToSpell(spellId2);
5414 Unit::AuraMap& tAuras = m_target->GetAuras();
5415 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
5417 if (itr->second->IsRemovedOnShapeLost())
5419 m_target->RemoveAurasDueToSpell(itr->second->GetId());
5420 itr = tAuras.begin();
5422 else
5424 ++itr;
5429 /*double healthPercentage = (double)m_target->GetHealth() / (double)m_target->GetMaxHealth();
5430 m_target->SetHealth(uint32(ceil((double)m_target->GetMaxHealth() * healthPercentage)));*/
5433 void Aura::HandleAuraEmpathy(bool apply, bool /*Real*/)
5435 if(m_target->GetTypeId() != TYPEID_UNIT)
5436 return;
5438 CreatureInfo const * ci = objmgr.GetCreatureTemplate(m_target->GetEntry());
5439 if(ci && ci->type == CREATURE_TYPE_BEAST)
5440 m_target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
5443 void Aura::HandleAuraUntrackable(bool apply, bool /*Real*/)
5445 if(apply)
5446 m_target->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5447 else
5448 m_target->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_UNTRACKABLE);
5451 void Aura::HandleAuraModPacify(bool apply, bool /*Real*/)
5453 if(m_target->GetTypeId() != TYPEID_PLAYER)
5454 return;
5456 if(apply)
5457 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5458 else
5459 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
5462 void Aura::HandleAuraModPacifyAndSilence(bool apply, bool Real)
5464 HandleAuraModPacify(apply,Real);
5465 HandleAuraModSilence(apply,Real);
5468 void Aura::HandleAuraGhost(bool apply, bool /*Real*/)
5470 if(m_target->GetTypeId() != TYPEID_PLAYER)
5471 return;
5473 if(apply)
5475 m_target->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5477 else
5479 m_target->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST);
5483 void Aura::HandleAuraAllowFlight(bool apply, bool Real)
5485 // all applied/removed only at real aura add/remove
5486 if(!Real)
5487 return;
5489 // allow fly
5490 WorldPacket data;
5491 if(apply)
5492 data.Initialize(SMSG_MOVE_SET_CAN_FLY, 12);
5493 else
5494 data.Initialize(SMSG_MOVE_UNSET_CAN_FLY, 12);
5495 data.append(m_target->GetPackGUID());
5496 data << uint32(0); // unk
5497 m_target->SendMessageToSet(&data, true);
5500 void Aura::HandleModRating(bool apply, bool Real)
5502 // spells required only Real aura add/remove
5503 if(!Real)
5504 return;
5506 if(m_target->GetTypeId() != TYPEID_PLAYER)
5507 return;
5509 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5510 if (m_modifier.m_miscvalue & (1 << rating))
5511 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), m_modifier.m_amount, apply);
5514 void Aura::HandleModRatingFromStat(bool apply, bool Real)
5516 // spells required only Real aura add/remove
5517 if(!Real)
5518 return;
5520 if(m_target->GetTypeId() != TYPEID_PLAYER)
5521 return;
5522 // Just recalculate ratings
5523 for (uint32 rating = 0; rating < MAX_COMBAT_RATING; ++rating)
5524 if (m_modifier.m_miscvalue & (1 << rating))
5525 ((Player*)m_target)->ApplyRatingMod(CombatRating(rating), 0, apply);
5528 void Aura::HandleForceMoveForward(bool apply, bool Real)
5530 if(!Real || m_target->GetTypeId() != TYPEID_PLAYER)
5531 return;
5532 if(apply)
5533 m_target->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5534 else
5535 m_target->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FORCE_MOVE);
5538 void Aura::HandleAuraModExpertise(bool /*apply*/, bool /*Real*/)
5540 if(m_target->GetTypeId() != TYPEID_PLAYER)
5541 return;
5543 ((Player*)m_target)->UpdateExpertise(BASE_ATTACK);
5544 ((Player*)m_target)->UpdateExpertise(OFF_ATTACK);
5547 void Aura::HandleModTargetResistance(bool apply, bool Real)
5549 // spells required only Real aura add/remove
5550 if(!Real)
5551 return;
5552 // applied to damage as HandleNoImmediateEffect in Unit::CalcAbsorbResist and Unit::CalcArmorReducedDamage
5554 // show armor penetration
5555 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_NORMAL))
5556 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE,m_modifier.m_amount, apply);
5558 // show as spell penetration only full spell penetration bonuses (all resistances except armor and holy
5559 if (m_target->GetTypeId() == TYPEID_PLAYER && (m_modifier.m_miscvalue & SPELL_SCHOOL_MASK_SPELL)==SPELL_SCHOOL_MASK_SPELL)
5560 m_target->ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE,m_modifier.m_amount, apply);
5563 void Aura::HandleShieldBlockValue(bool apply, bool /*Real*/)
5565 BaseModType modType = FLAT_MOD;
5566 if(m_modifier.m_auraname == SPELL_AURA_MOD_SHIELD_BLOCKVALUE_PCT)
5567 modType = PCT_MOD;
5569 if(m_target->GetTypeId() == TYPEID_PLAYER)
5570 ((Player*)m_target)->HandleBaseModValue(SHIELD_BLOCK_VALUE, modType, float(m_modifier.m_amount), apply);
5573 void Aura::HandleAuraRetainComboPoints(bool apply, bool Real)
5575 // spells required only Real aura add/remove
5576 if(!Real)
5577 return;
5579 if(m_target->GetTypeId() != TYPEID_PLAYER)
5580 return;
5582 Player *target = (Player*)m_target;
5584 // combo points was added in SPELL_EFFECT_ADD_COMBO_POINTS handler
5585 // remove only if aura expire by time (in case combo points amount change aura removed without combo points lost)
5586 if( !apply && m_duration==0 && target->GetComboTarget())
5587 if(Unit* unit = ObjectAccessor::GetUnit(*m_target,target->GetComboTarget()))
5588 target->AddComboPoints(unit, -m_modifier.m_amount);
5591 void Aura::HandleModUnattackable( bool Apply, bool Real )
5593 if(Real && Apply)
5595 m_target->CombatStop();
5596 m_target->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION);
5598 m_target->ApplyModFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE,Apply);
5601 void Aura::HandleSpiritOfRedemption( bool apply, bool Real )
5603 // spells required only Real aura add/remove
5604 if(!Real)
5605 return;
5607 // prepare spirit state
5608 if(apply)
5610 if(m_target->GetTypeId()==TYPEID_PLAYER)
5612 // disable breath/etc timers
5613 ((Player*)m_target)->StopMirrorTimers();
5615 // set stand state (expected in this form)
5616 if(!m_target->IsStandState())
5617 m_target->SetStandState(UNIT_STAND_STATE_STAND);
5620 m_target->SetHealth(1);
5622 // die at aura end
5623 else
5624 m_target->DealDamage(m_target, m_target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, GetSpellProto(), false);
5627 void Aura::CleanupTriggeredSpells()
5629 if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARRIOR && m_spellProto->SpellFamilyFlags & 0x0000001000000020LL)
5631 // Blood Frenzy remove
5632 m_target->RemoveAurasDueToSpell(30069);
5633 m_target->RemoveAurasDueToSpell(30070);
5634 return;
5637 uint32 tSpellId = m_spellProto->EffectTriggerSpell[GetEffIndex()];
5638 if(!tSpellId)
5639 return;
5641 SpellEntry const* tProto = sSpellStore.LookupEntry(tSpellId);
5642 if(!tProto)
5643 return;
5645 if(GetSpellDuration(tProto) != -1)
5646 return;
5648 // needed for spell 43680, maybe others
5649 // TODO: is there a spell flag, which can solve this in a more sophisticated way?
5650 if(m_spellProto->EffectApplyAuraName[GetEffIndex()] == SPELL_AURA_PERIODIC_TRIGGER_SPELL &&
5651 GetSpellDuration(m_spellProto) == m_spellProto->EffectAmplitude[GetEffIndex()])
5652 return;
5653 m_target->RemoveAurasDueToSpell(tSpellId);
5656 void Aura::HandleSchoolAbsorb(bool apply, bool Real)
5658 if(!Real)
5659 return;
5661 // prevent double apply bonuses
5662 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
5664 if(Unit* caster = GetCaster())
5666 float DoneActualBenefit = 0.0f;
5667 switch(m_spellProto->SpellFamilyName)
5669 case SPELLFAMILY_PRIEST:
5670 if(m_spellProto->SpellFamilyFlags == 0x1) //PW:S
5672 //+30% from +healing bonus
5673 DoneActualBenefit = caster->SpellBaseHealingBonus(GetSpellSchoolMask(m_spellProto)) * 0.3f;
5674 break;
5676 break;
5677 case SPELLFAMILY_MAGE:
5678 if(m_spellProto->SpellFamilyFlags == 0x80100 || m_spellProto->SpellFamilyFlags == 0x8 || m_spellProto->SpellFamilyFlags == 0x100000000LL)
5680 //frost ward, fire ward, ice barrier
5681 //+10% from +spd bonus
5682 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5683 break;
5685 break;
5686 case SPELLFAMILY_WARLOCK:
5687 if(m_spellProto->SpellFamilyFlags == 0x00)
5689 //shadow ward
5690 //+10% from +spd bonus
5691 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.1f;
5692 break;
5694 break;
5695 default:
5696 break;
5699 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
5701 m_modifier.m_amount += (int32)DoneActualBenefit;
5706 void Aura::PeriodicTick()
5708 if(!m_target->isAlive())
5709 return;
5711 switch(m_modifier.m_auraname)
5713 case SPELL_AURA_PERIODIC_DAMAGE:
5714 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
5716 Unit *pCaster = GetCaster();
5717 if(!pCaster)
5718 return;
5720 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5721 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5722 return;
5724 // Check for immune (not use charges)
5725 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5726 return;
5728 // some auras remove at specific health level or more
5729 if(m_modifier.m_auraname==SPELL_AURA_PERIODIC_DAMAGE)
5731 switch(GetId())
5733 case 43093: case 31956: case 38801:
5734 case 35321: case 38363: case 39215:
5735 if(m_target->GetHealth() == m_target->GetMaxHealth() )
5737 m_target->RemoveAurasDueToSpell(GetId());
5738 return;
5740 break;
5741 case 38772:
5743 uint32 percent =
5744 GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_DUMMY ?
5745 pCaster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],m_target) :
5746 100;
5747 if(m_target->GetHealth()*100 >= m_target->GetMaxHealth()*percent )
5749 m_target->RemoveAurasDueToSpell(GetId());
5750 return;
5752 break;
5754 default:
5755 break;
5759 uint32 absorb=0;
5760 uint32 resist=0;
5761 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5763 // ignore non positive values (can be result apply spellmods to aura damage
5764 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5766 uint32 pdamage;
5768 if(m_modifier.m_auraname == SPELL_AURA_PERIODIC_DAMAGE)
5770 pdamage = amount;
5772 // Calculate armor mitigation if it is a physical spell
5773 // But not for bleed mechanic spells
5774 if ( GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL &&
5775 GetEffectMechanic(GetSpellProto(), m_effIndex) != MECHANIC_BLEED)
5777 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5778 cleanDamage.damage += pdamage - pdamageReductedArmor;
5779 pdamage = pdamageReductedArmor;
5782 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5784 // Curse of Agony damage-per-tick calculation
5785 if (GetSpellProto()->SpellFamilyName==SPELLFAMILY_WARLOCK && (GetSpellProto()->SpellFamilyFlags & 0x0000000000000400LL) && GetSpellProto()->SpellIconID==544)
5787 // 1..4 ticks, 1/2 from normal tick damage
5788 if (m_duration>=((m_maxduration-m_modifier.periodictime)*2/3))
5789 pdamage = pdamage/2;
5790 // 9..12 ticks, 3/2 from normal tick damage
5791 else if(m_duration<((m_maxduration-m_modifier.periodictime)/3))
5792 pdamage += (pdamage+1)/2; // +1 prevent 0.5 damage possible lost at 1..4 ticks
5793 // 5..8 ticks have normal tick damage
5796 else
5797 pdamage = uint32(m_target->GetMaxHealth()*amount/100);
5799 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5800 // Reduce dot damage from resilience for players
5801 if (m_target->GetTypeId()==TYPEID_PLAYER)
5802 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5804 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5806 sLog.outDetail("PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5807 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5809 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5810 data.append(m_target->GetPackGUID());
5811 data.appendPackGUID(GetCasterGUID());
5812 data << uint32(GetId());
5813 data << uint32(1);
5814 data << uint32(m_modifier.m_auraname);
5815 data << (uint32)pdamage;
5816 data << uint32(0); // overkill
5817 data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
5818 data << (uint32)absorb;
5819 data << (uint32)resist;
5820 m_target->SendMessageToSet(&data,true);
5822 Unit* target = m_target; // aura can be deleted in DealDamage
5823 SpellEntry const* spellProto = GetSpellProto();
5825 // Set trigger flag
5826 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5827 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5828 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5829 if (pdamage)
5830 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5831 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5833 pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, true);
5834 break;
5836 case SPELL_AURA_PERIODIC_LEECH:
5837 case SPELL_AURA_PERIODIC_HEALTH_FUNNEL:
5839 Unit *pCaster = GetCaster();
5840 if(!pCaster)
5841 return;
5843 if(!pCaster->isAlive())
5844 return;
5846 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
5847 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
5848 return;
5850 // Check for immune
5851 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
5852 return;
5854 uint32 absorb=0;
5855 uint32 resist=0;
5856 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5858 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5860 //Calculate armor mitigation if it is a physical spell
5861 if (GetSpellSchoolMask(GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)
5863 uint32 pdamageReductedArmor = pCaster->CalcArmorReducedDamage(m_target, pdamage);
5864 cleanDamage.damage += pdamage - pdamageReductedArmor;
5865 pdamage = pdamageReductedArmor;
5868 pdamage = pCaster->SpellDamageBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5870 //As of 2.2 resilience reduces damage from DoT ticks as much as the chance to not be critically hit
5871 // Reduce dot damage from resilience for players
5872 if (m_target->GetTypeId()==TYPEID_PLAYER)
5873 pdamage-=((Player*)m_target)->GetDotDamageReduction(pdamage);
5875 pCaster->CalcAbsorbResist(m_target, GetSpellSchoolMask(GetSpellProto()), DOT, pdamage, &absorb, &resist);
5877 if(m_target->GetHealth() < pdamage)
5878 pdamage = uint32(m_target->GetHealth());
5880 sLog.outDetail("PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
5881 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId(),absorb);
5883 pCaster->SendSpellNonMeleeDamageLog(m_target, GetId(), pdamage, GetSpellSchoolMask(GetSpellProto()), absorb, resist, false, 0);
5886 Unit* target = m_target; // aura can be deleted in DealDamage
5887 SpellEntry const* spellProto = GetSpellProto();
5888 float multiplier = spellProto->EffectMultipleValue[GetEffIndex()] > 0 ? spellProto->EffectMultipleValue[GetEffIndex()] : 1;
5889 int32 stackAmount = GetStackAmount();
5891 // Set trigger flag
5892 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
5893 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
5894 pdamage = (pdamage <= absorb+resist) ? 0 : (pdamage-absorb-resist);
5895 if (pdamage)
5896 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
5897 pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5898 int32 new_damage = pCaster->DealDamage(target, pdamage, &cleanDamage, DOT, GetSpellSchoolMask(spellProto), spellProto, false);
5900 if (!target->isAlive() && pCaster->IsNonMeleeSpellCasted(false))
5902 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
5904 if (pCaster->m_currentSpells[i] && pCaster->m_currentSpells[i]->m_spellInfo->Id == spellProto->Id)
5905 pCaster->m_currentSpells[i]->cancel();
5910 if(Player *modOwner = pCaster->GetSpellModOwner())
5911 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_MULTIPLE_VALUE, multiplier);
5913 uint32 heal = pCaster->SpellHealingBonus(pCaster, spellProto, uint32(new_damage * multiplier), DOT, stackAmount);
5915 int32 gain = pCaster->DealHeal(pCaster, heal, spellProto);
5916 pCaster->getHostilRefManager().threatAssist(pCaster, gain * 0.5f, spellProto);
5917 break;
5919 case SPELL_AURA_PERIODIC_HEAL:
5920 case SPELL_AURA_OBS_MOD_HEALTH:
5922 Unit *pCaster = GetCaster();
5923 if(!pCaster)
5924 return;
5926 // heal for caster damage (must be alive)
5927 if(m_target != pCaster && GetSpellProto()->SpellVisual[0]==163 && !pCaster->isAlive())
5928 return;
5930 // ignore non positive values (can be result apply spellmods to aura damage
5931 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
5933 uint32 pdamage;
5935 if(m_modifier.m_auraname==SPELL_AURA_OBS_MOD_HEALTH)
5936 pdamage = uint32(m_target->GetMaxHealth() * amount/100);
5937 else
5938 pdamage = amount;
5940 pdamage = pCaster->SpellHealingBonus(m_target, GetSpellProto(), pdamage, DOT, GetStackAmount());
5942 sLog.outDetail("PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
5943 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
5945 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
5946 data.append(m_target->GetPackGUID());
5947 data.appendPackGUID(GetCasterGUID());
5948 data << uint32(GetId());
5949 data << uint32(1);
5950 data << uint32(m_modifier.m_auraname);
5951 data << (uint32)pdamage;
5952 data << uint32(0); // wotlk
5953 m_target->SendMessageToSet(&data,true);
5955 int32 gain = m_target->ModifyHealth(pdamage);
5957 // add HoTs to amount healed in bgs
5958 if( pCaster->GetTypeId() == TYPEID_PLAYER )
5959 if( BattleGround *bg = ((Player*)pCaster)->GetBattleGround() )
5960 bg->UpdatePlayerScore(((Player*)pCaster), SCORE_HEALING_DONE, gain);
5962 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
5964 SpellEntry const* spellProto = GetSpellProto();
5966 // heal for caster damage
5967 if(m_target!=pCaster && spellProto->SpellVisual[0]==163)
5969 uint32 dmg = spellProto->manaPerSecond;
5970 if(pCaster->GetHealth() <= dmg && pCaster->GetTypeId()==TYPEID_PLAYER)
5972 pCaster->RemoveAurasDueToSpell(GetId());
5974 // finish current generic/channeling spells, don't affect autorepeat
5975 if(pCaster->m_currentSpells[CURRENT_GENERIC_SPELL])
5977 pCaster->m_currentSpells[CURRENT_GENERIC_SPELL]->finish();
5979 if(pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL])
5981 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->SendChannelUpdate(0);
5982 pCaster->m_currentSpells[CURRENT_CHANNELED_SPELL]->finish();
5985 else
5987 pCaster->SendSpellNonMeleeDamageLog(pCaster, GetId(), gain, GetSpellSchoolMask(GetSpellProto()), 0, 0, false, 0, false);
5989 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
5990 pCaster->DealDamage(pCaster, gain, &cleanDamage, NODAMAGE, GetSpellSchoolMask(GetSpellProto()), GetSpellProto(), true);
5994 // uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HEAL;
5995 // uint32 procVictim = 0;//ROC_FLAG_ON_TAKE_PERIODIC | PROC_FLAG_TAKEN_HEAL;
5996 // ignore item heals
5997 // if(procSpell && !haveCastItem)
5998 // pCaster->ProcDamageAndSpell(target, procAttacker, procVictim, PROC_EX_NORMAL_HIT, pdamage, BASE_ATTACK, spellProto);
5999 break;
6001 case SPELL_AURA_PERIODIC_MANA_LEECH:
6003 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6004 return;
6006 Powers power = Powers(m_modifier.m_miscvalue);
6008 // power type might have changed between aura applying and tick (druid's shapeshift)
6009 if(m_target->getPowerType() != power)
6010 return;
6012 Unit *pCaster = GetCaster();
6013 if(!pCaster)
6014 return;
6016 if(!pCaster->isAlive())
6017 return;
6019 if( GetSpellProto()->Effect[GetEffIndex()]==SPELL_EFFECT_PERSISTENT_AREA_AURA &&
6020 pCaster->SpellHitResult(m_target,GetSpellProto(),false)!=SPELL_MISS_NONE)
6021 return;
6023 // Check for immune (not use charges)
6024 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6025 return;
6027 // ignore non positive values (can be result apply spellmods to aura damage
6028 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6030 // Special case: draining x% of mana (up to a maximum of 2*x% of the caster's maximum mana)
6031 // It's mana percent cost spells, m_modifier.m_amount is percent drain from target
6032 if (m_spellProto->ManaCostPercentage)
6034 // max value
6035 uint32 maxmana = pCaster->GetMaxPower(power) * pdamage * 2 / 100;
6036 pdamage = m_target->GetMaxPower(power) * pdamage / 100;
6037 if(pdamage > maxmana)
6038 pdamage = maxmana;
6041 sLog.outDetail("PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
6042 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6044 int32 drain_amount = m_target->GetPower(power) > pdamage ? pdamage : m_target->GetPower(power);
6046 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6047 if (power == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6048 drain_amount -= ((Player*)m_target)->GetSpellCritDamageReduction(drain_amount);
6050 m_target->ModifyPower(power, -drain_amount);
6052 float gain_multiplier = 0;
6054 if(pCaster->GetMaxPower(power) > 0)
6056 gain_multiplier = GetSpellProto()->EffectMultipleValue[GetEffIndex()];
6058 if(Player *modOwner = pCaster->GetSpellModOwner())
6059 modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
6062 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6063 data.append(m_target->GetPackGUID());
6064 data.appendPackGUID(GetCasterGUID());
6065 data << uint32(GetId());
6066 data << uint32(1);
6067 data << uint32(m_modifier.m_auraname);
6068 data << (uint32)power; // power type
6069 data << (uint32)drain_amount;
6070 data << (float)gain_multiplier;
6071 m_target->SendMessageToSet(&data,true);
6073 int32 gain_amount = int32(drain_amount*gain_multiplier);
6075 if(gain_amount)
6077 int32 gain = pCaster->ModifyPower(power,gain_amount);
6078 m_target->AddThreat(pCaster, float(gain) * 0.5f, GetSpellSchoolMask(GetSpellProto()), GetSpellProto());
6080 break;
6082 case SPELL_AURA_PERIODIC_ENERGIZE:
6084 // ignore non positive values (can be result apply spellmods to aura damage
6085 uint32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6087 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
6088 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6090 if(m_modifier.m_miscvalue < 0 || m_modifier.m_miscvalue >= MAX_POWERS)
6091 break;
6093 Powers power = Powers(m_modifier.m_miscvalue);
6095 if(m_target->GetMaxPower(power) == 0)
6096 break;
6098 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6099 data.append(m_target->GetPackGUID());
6100 data.appendPackGUID(GetCasterGUID());
6101 data << uint32(GetId());
6102 data << uint32(1);
6103 data << uint32(m_modifier.m_auraname);
6104 data << (uint32)power; // power type
6105 data << (uint32)pdamage;
6106 m_target->SendMessageToSet(&data,true);
6108 int32 gain = m_target->ModifyPower(power,pdamage);
6110 if(Unit* pCaster = GetCaster())
6111 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6112 break;
6114 case SPELL_AURA_OBS_MOD_MANA:
6116 // ignore non positive values (can be result apply spellmods to aura damage
6117 uint32 amount = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6119 uint32 pdamage = uint32(m_target->GetMaxPower(POWER_MANA) * amount/100);
6121 sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u mana inflicted by %u",
6122 GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), pdamage, GetId());
6124 if(m_target->GetMaxPower(POWER_MANA) == 0)
6125 break;
6127 WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
6128 data.append(m_target->GetPackGUID());
6129 data.appendPackGUID(GetCasterGUID());
6130 data << uint32(GetId());
6131 data << uint32(1);
6132 data << uint32(m_modifier.m_auraname);
6133 data << (uint32)0; // ?
6134 data << (uint32)pdamage;
6135 m_target->SendMessageToSet(&data,true);
6137 int32 gain = m_target->ModifyPower(POWER_MANA, pdamage);
6139 if(Unit* pCaster = GetCaster())
6140 m_target->getHostilRefManager().threatAssist(pCaster, float(gain) * 0.5f, GetSpellProto());
6141 break;
6143 case SPELL_AURA_POWER_BURN_MANA:
6145 Unit *pCaster = GetCaster();
6146 if(!pCaster)
6147 return;
6149 // Check for immune (not use charges)
6150 if(m_target->IsImmunedToDamage(GetSpellSchoolMask(GetSpellProto())))
6151 return;
6153 int32 pdamage = m_modifier.m_amount > 0 ? m_modifier.m_amount : 0;
6155 Powers powerType = Powers(m_modifier.m_miscvalue);
6157 if(!m_target->isAlive() || m_target->getPowerType() != powerType)
6158 return;
6160 // resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
6161 if (powerType == POWER_MANA && m_target->GetTypeId() == TYPEID_PLAYER)
6162 pdamage -= ((Player*)m_target)->GetSpellCritDamageReduction(pdamage);
6164 uint32 gain = uint32(-m_target->ModifyPower(powerType, -pdamage));
6166 gain = uint32(gain * GetSpellProto()->EffectMultipleValue[GetEffIndex()]);
6168 SpellEntry const* spellProto = GetSpellProto();
6169 //maybe has to be sent different to client, but not by SMSG_PERIODICAURALOG
6170 SpellNonMeleeDamage damageInfo(pCaster, m_target, spellProto->Id, spellProto->SchoolMask);
6171 pCaster->CalculateSpellDamage(&damageInfo, gain, spellProto);
6172 pCaster->SendSpellNonMeleeDamageLog(&damageInfo);
6174 // Set trigger flag
6175 uint32 procAttacker = PROC_FLAG_ON_DO_PERIODIC;// | PROC_FLAG_SUCCESSFUL_HARMFUL_SPELL_HIT;
6176 uint32 procVictim = PROC_FLAG_ON_TAKE_PERIODIC;// | PROC_FLAG_TAKEN_HARMFUL_SPELL_HIT;
6177 uint32 procEx = createProcExtendMask(&damageInfo, SPELL_MISS_NONE);
6178 if (damageInfo.damage)
6179 procVictim|=PROC_FLAG_TAKEN_ANY_DAMAGE;
6181 pCaster->ProcDamageAndSpell(damageInfo.target, procAttacker, procVictim, procEx, damageInfo.damage, BASE_ATTACK, spellProto);
6183 pCaster->DealSpellDamage(&damageInfo, true);
6184 break;
6186 case SPELL_AURA_MOD_REGEN:
6188 int32 gain = m_target->ModifyHealth(m_modifier.m_amount);
6189 if (Unit *caster = GetCaster())
6190 m_target->getHostilRefManager().threatAssist(caster, float(gain) * 0.5f, GetSpellProto());
6191 break;
6193 case SPELL_AURA_MOD_POWER_REGEN:
6195 Powers pt = m_target->getPowerType();
6196 if(int32(pt) != m_modifier.m_miscvalue)
6197 return;
6199 if ( GetSpellProto()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED )
6201 // eating anim
6202 m_target->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
6204 else if( GetId() == 20577 )
6206 // cannibalize anim
6207 m_target->HandleEmoteCommand(EMOTE_STATE_CANNIBALIZE);
6210 // Anger Management
6211 // amount = 1+ 16 = 17 = 3,4*5 = 10,2*5/3
6212 // so 17 is rounded amount for 5 sec tick grow ~ 1 range grow in 3 sec
6213 if(pt == POWER_RAGE)
6214 m_target->ModifyPower(pt, m_modifier.m_amount*3/5);
6215 break;
6217 // Here tick dummy auras
6218 case SPELL_AURA_PERIODIC_DUMMY:
6220 PeriodicDummyTick();
6221 break;
6223 case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
6225 TriggerSpell();
6226 break;
6228 case SPELL_AURA_PERIODIC_TRIGGER_SPELL_WITH_VALUE:
6230 TriggerSpellWithValue();
6231 break;
6233 default:
6234 break;
6238 void Aura::PeriodicDummyTick()
6240 Unit *caster = GetCaster();
6241 SpellEntry const* spell = GetSpellProto();
6242 switch (spell->SpellFamilyName)
6244 case SPELLFAMILY_GENERIC:
6245 switch (spell->Id)
6247 // Drink
6248 case 430:
6249 case 431:
6250 case 432:
6251 case 1133:
6252 case 1135:
6253 case 1137:
6254 case 10250:
6255 case 22734:
6256 case 27089:
6257 case 34291:
6258 case 43706:
6259 case 46755:
6260 case 49472: // Drink Coffee
6261 case 61830:
6263 if (m_target->GetTypeId() != TYPEID_PLAYER)
6264 return;
6265 // Search SPELL_AURA_MOD_POWER_REGEN aura for this spell and add bonus
6266 Unit::AuraList const& aura = m_target->GetAurasByType(SPELL_AURA_MOD_POWER_REGEN);
6267 for(Unit::AuraList::const_iterator i = aura.begin(); i != aura.end(); ++i)
6269 if ((*i)->GetId() == GetId())
6271 (*i)->GetModifier()->m_amount = m_modifier.m_amount;
6272 ((Player*)m_target)->UpdateManaRegen();
6273 // Disable continue
6274 m_isPeriodic = false;
6275 return;
6278 return;
6280 // Forsaken Skills
6281 case 7054:
6283 // Possibly need cast one of them (but
6284 // 7038 Forsaken Skill: Swords
6285 // 7039 Forsaken Skill: Axes
6286 // 7040 Forsaken Skill: Daggers
6287 // 7041 Forsaken Skill: Maces
6288 // 7042 Forsaken Skill: Staves
6289 // 7043 Forsaken Skill: Bows
6290 // 7044 Forsaken Skill: Guns
6291 // 7045 Forsaken Skill: 2H Axes
6292 // 7046 Forsaken Skill: 2H Maces
6293 // 7047 Forsaken Skill: 2H Swords
6294 // 7048 Forsaken Skill: Defense
6295 // 7049 Forsaken Skill: Fire
6296 // 7050 Forsaken Skill: Frost
6297 // 7051 Forsaken Skill: Holy
6298 // 7053 Forsaken Skill: Shadow
6299 return;
6301 // // Panda
6302 // case 19230: break;
6303 // // Gossip NPC Periodic - Talk
6304 // case 33208: break;
6305 // // Gossip NPC Periodic - Despawn
6306 // case 33209: break;
6307 // // Steal Weapon
6308 // case 36207: break;
6309 // // Simon Game START timer, (DND)
6310 // case 39993: break;
6311 // // Knockdown Fel Cannon: break; The Aggro Burst
6312 // case 40119: break;
6313 // // Old Mount Spell
6314 // case 40154: break;
6315 // // Magnetic Pull
6316 // case 40581: break;
6317 // // Ethereal Ring: break; The Bolt Burst
6318 // case 40801: break;
6319 // // Crystal Prison
6320 // case 40846: break;
6321 // // Copy Weapon
6322 // case 41054: break;
6323 // // Dementia
6324 // case 41404: break;
6325 // // Ethereal Ring Visual, Lightning Aura
6326 // case 41477: break;
6327 // // Ethereal Ring Visual, Lightning Aura (Fork)
6328 // case 41525: break;
6329 // // Ethereal Ring Visual, Lightning Jumper Aura
6330 // case 41567: break;
6331 // // No Man's Land
6332 // case 41955: break;
6333 // // Headless Horseman - Fire
6334 // case 42074: break;
6335 // // Headless Horseman - Visual - Large Fire
6336 // case 42075: break;
6337 // // Headless Horseman - Start Fire, Periodic Aura
6338 // case 42140: break;
6339 // // Ram Speed Boost
6340 // case 42152: break;
6341 // // Headless Horseman - Fires Out Victory Aura
6342 // case 42235: break;
6343 // // Pumpkin Life Cycle
6344 // case 42280: break;
6345 // // Brewfest Request Chick Chuck Mug Aura
6346 // case 42537: break;
6347 // // Squashling
6348 // case 42596: break;
6349 // // Headless Horseman Climax, Head: Periodic
6350 // case 42603: break;
6351 // // Fire Bomb
6352 // case 42621: break;
6353 // // Headless Horseman - Conflagrate, Periodic Aura
6354 // case 42637: break;
6355 // // Headless Horseman - Create Pumpkin Treats Aura
6356 // case 42774: break;
6357 // // Headless Horseman Climax - Summoning Rhyme Aura
6358 // case 42879: break;
6359 // // Tricky Treat
6360 // case 42919: break;
6361 // // Giddyup!
6362 // case 42924: break;
6363 // // Ram - Trot
6364 // case 42992: break;
6365 // // Ram - Canter
6366 // case 42993: break;
6367 // // Ram - Gallop
6368 // case 42994: break;
6369 // // Ram Level - Neutral
6370 // case 43310: break;
6371 // // Headless Horseman - Maniacal Laugh, Maniacal, Delayed 17
6372 // case 43884: break;
6373 // // Wretched!
6374 // case 43963: break;
6375 // // Headless Horseman - Maniacal Laugh, Maniacal, other, Delayed 17
6376 // case 44000: break;
6377 // // Energy Feedback
6378 // case 44328: break;
6379 // // Romantic Picnic
6380 // case 45102: break;
6381 // // Romantic Picnic
6382 // case 45123: break;
6383 // // Looking for Love
6384 // case 45124: break;
6385 // // Kite - Lightning Strike Kite Aura
6386 // case 45197: break;
6387 // // Rocket Chicken
6388 // case 45202: break;
6389 // // Copy Offhand Weapon
6390 // case 45205: break;
6391 // // Upper Deck - Kite - Lightning Periodic Aura
6392 // case 45207: break;
6393 // // Kite -Sky Lightning Strike Kite Aura
6394 // case 45251: break;
6395 // // Ribbon Pole Dancer Check Aura
6396 // case 45390: break;
6397 // // Holiday - Midsummer, Ribbon Pole Periodic Visual
6398 // case 45406: break;
6399 // // Parachute
6400 // case 45472: break;
6401 // // Alliance Flag, Extra Damage Debuff
6402 // case 45898: break;
6403 // // Horde Flag, Extra Damage Debuff
6404 // case 45899: break;
6405 // // Ahune - Summoning Rhyme Aura
6406 // case 45926: break;
6407 // // Ahune - Slippery Floor
6408 // case 45945: break;
6409 // // Ahune's Shield
6410 // case 45954: break;
6411 // // Nether Vapor Lightning
6412 // case 45960: break;
6413 // // Darkness
6414 // case 45996: break;
6415 // // Summon Blood Elves Periodic
6416 // case 46041: break;
6417 // // Transform Visual Missile Periodic
6418 // case 46205: break;
6419 // // Find Opening Beam End
6420 // case 46333: break;
6421 // // Ice Spear Control Aura
6422 // case 46371: break;
6423 // // Hailstone Chill
6424 // case 46458: break;
6425 // // Hailstone Chill, Internal
6426 // case 46465: break;
6427 // // Chill, Internal Shifter
6428 // case 46549: break;
6429 // // Summon Ice Spear Knockback Delayer
6430 // case 46878: break;
6431 // // Burninate Effect
6432 // case 47214: break;
6433 // // Fizzcrank Practice Parachute
6434 // case 47228: break;
6435 // // Send Mug Control Aura
6436 // case 47369: break;
6437 // // Direbrew's Disarm (precast)
6438 // case 47407: break;
6439 // // Mole Machine Port Schedule
6440 // case 47489: break;
6441 // case 47941: break; // Crystal Spike
6442 // case 48200: break; // Healer Aura
6443 // case 48630: break; // Summon Gauntlet Mobs Periodic
6444 // case 49313: break; // Proximity Mine Area Aura
6445 // // Mole Machine Portal Schedule
6446 // case 49466: break;
6447 // case 49555: break; // Corpse Explode
6448 // case 49592: break; // Temporal Rift
6449 // case 49957: break; // Cutting Laser
6450 // case 50085: break; // Slow Fall
6451 // // Listening to Music
6452 // case 50493: break;
6453 // // Love Rocket Barrage
6454 // case 50530: break;
6455 // Exist more after, need add later
6456 default:
6457 break;
6459 break;
6460 case SPELLFAMILY_MAGE:
6462 // Mirror Image
6463 // if (spell->Id == 55342)
6464 // return;
6465 break;
6467 case SPELLFAMILY_WARRIOR:
6469 // Armored to the Teeth
6470 if (spell->SpellIconID == 3516)
6472 // Increases your attack power by $s1 for every $s2 armor value you have.
6473 // Calculate AP bonus (from 1 efect of this spell)
6474 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6475 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6476 return;
6478 break;
6480 case SPELLFAMILY_DRUID:
6482 switch (spell->Id)
6484 // Frenzied Regeneration
6485 case 22842:
6487 // Converts up to 10 rage per second into health for $d. Each point of rage is converted into ${$m2/10}.1% of max health.
6488 // Should be manauser
6489 if (m_target->getPowerType()!=POWER_RAGE)
6490 return;
6491 uint32 rage = m_target->GetPower(POWER_RAGE);
6492 // Nothing todo
6493 if (rage == 0)
6494 return;
6495 int32 mod = (rage < 100) ? rage : 100;
6496 int32 points = m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6497 int32 regen = m_target->GetMaxHealth() * (mod * points / 10) / 1000;
6498 m_target->CastCustomSpell(m_target, 22845, &regen, 0, 0, true, 0, this);
6499 m_target->SetPower(POWER_RAGE, rage-mod);
6500 return;
6502 // Force of Nature
6503 case 33831:
6504 return;
6505 default:
6506 break;
6508 break;
6510 case SPELLFAMILY_ROGUE:
6512 // switch (spell->Id)
6513 // {
6514 // Master of Subtlety
6515 // case 31666: break;
6516 // Killing Spree
6517 // case 51690: break;
6518 // Overkill
6519 // case 58428: break;
6520 // default:
6521 // break;
6522 // }
6523 break;
6525 case SPELLFAMILY_HUNTER:
6527 // Explosive Shot
6528 if (spell->SpellFamilyFlags & 0x8000000000000000LL)
6530 if (!caster)
6531 return;
6532 int32 damage = m_modifier.m_amount;
6533 // Full damage to target at 0 tick
6534 if (m_duration > m_modifier.periodictime)
6536 caster->CastCustomSpell(m_target, 53352, &damage, 0, 0, true, 0, this);
6537 return;
6539 damage/=4;
6540 caster->CastCustomSpell(m_target, 56298, &damage, 0, 0, true, 0, this);
6541 return;
6543 switch (spell->Id)
6545 // Harpooner's Mark
6546 // case 40084:
6547 // return;
6548 // Feeding Frenzy Rank 1
6549 case 53511:
6550 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6551 m_target->CastSpell(m_target, 60096, true, 0, this);
6552 return;
6553 // Feeding Frenzy Rank 2
6554 case 53512:
6555 if ( m_target->GetHealth() * 100 < m_target->GetMaxHealth() * 35 )
6556 m_target->CastSpell(m_target, 60097, true, 0, this);
6557 return;
6558 default:
6559 break;
6561 break;
6563 case SPELLFAMILY_SHAMAN:
6565 // Astral Shift
6566 if (spell->Id == 52179)
6568 // Periodic need for remove visual on stun/fear/silence lost
6569 if (!(m_target->GetUInt32Value(UNIT_FIELD_FLAGS)&(UNIT_FLAG_STUNNED|UNIT_FLAG_FLEEING|UNIT_FLAG_SILENCED)))
6570 m_target->RemoveAurasDueToSpell(52179);
6571 return;
6573 break;
6575 case SPELLFAMILY_DEATHKNIGHT:
6577 // Death and Decay
6578 if (spell->SpellFamilyFlags & 0x0000000000000020LL)
6580 if (caster)
6581 caster->CastCustomSpell(m_target, 52212, &m_modifier.m_amount, NULL, NULL, true, 0, this);
6582 return;
6584 // Raise Dead
6585 // if (spell->SpellFamilyFlags & 0x0000000000001000LL)
6586 // return;
6587 // Chains of Ice
6588 if (spell->SpellFamilyFlags & 0x0000400000000000LL)
6590 // Get 0 effect aura
6591 Aura *slow = m_target->GetAura(GetId(), 0);
6592 if (slow)
6594 slow->ApplyModifier(false, true);
6595 Modifier *mod = slow->GetModifier();
6596 mod->m_amount+= m_modifier.m_amount;
6597 if (mod->m_amount > 0) mod->m_amount = 0;
6598 slow->ApplyModifier(true, true);
6600 return;
6602 // Summon Gargoyle
6603 // if (spell->SpellFamilyFlags & 0x0000008000000000LL)
6604 // return;
6605 // Death Rune Mastery
6606 // if (spell->SpellFamilyFlags & 0x0000000000004000LL)
6607 // return;
6608 // Bladed Armor
6609 if (spell->SpellIconID == 2653)
6611 // Increases your attack power by $s1 for every $s2 armor value you have.
6612 // Calculate AP bonus (from 1 efect of this spell)
6613 int32 apBonus = m_modifier.m_amount * m_target->GetArmor() / m_target->CalculateSpellDamage(spell, 1, spell->EffectBasePoints[1], m_target);
6614 m_target->CastCustomSpell(m_target, 61217, &apBonus, &apBonus, 0, true, 0, this);
6615 return;
6617 // Reaping
6618 // if (spell->SpellIconID == 22)
6619 // return;
6620 // Blood of the North
6621 // if (spell->SpellIconID == 30412)
6622 // return;
6623 break;
6625 default:
6626 break;
6630 void Aura::HandlePreventFleeing(bool apply, bool Real)
6632 if(!Real)
6633 return;
6635 Unit::AuraList const& fearAuras = m_target->GetAurasByType(SPELL_AURA_MOD_FEAR);
6636 if( !fearAuras.empty() )
6638 if (apply)
6639 m_target->SetFeared(false, fearAuras.front()->GetCasterGUID());
6640 else
6641 m_target->SetFeared(true);
6645 void Aura::HandleManaShield(bool apply, bool Real)
6647 if(!Real)
6648 return;
6650 // prevent double apply bonuses
6651 if(apply && (m_target->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_target)->GetSession()->PlayerLoading()))
6653 if(Unit* caster = GetCaster())
6655 float DoneActualBenefit = 0.0f;
6656 switch(m_spellProto->SpellFamilyName)
6658 case SPELLFAMILY_MAGE:
6659 if(m_spellProto->SpellFamilyFlags & 0x8000)
6661 // Mana Shield
6662 // +50% from +spd bonus
6663 DoneActualBenefit = caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellProto)) * 0.5f;
6664 break;
6666 break;
6667 default:
6668 break;
6671 DoneActualBenefit *= caster->CalculateLevelPenalty(GetSpellProto());
6673 m_modifier.m_amount += (int32)DoneActualBenefit;
6678 void Aura::HandleArenaPreparation(bool apply, bool Real)
6680 if(!Real)
6681 return;
6683 if(apply)
6684 m_target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6685 else
6686 m_target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION);
6690 * Such auras are applied from a caster(=player) to a vehicle.
6691 * This has been verified using spell #49256
6693 void Aura::HandleAuraControlVehicle(bool apply, bool Real)
6695 if(!Real)
6696 return;
6698 Unit *player = GetCaster();
6699 Vehicle *vehicle = dynamic_cast<Vehicle*>(m_target);
6700 if(!player || player->GetTypeId()!=TYPEID_PLAYER || !vehicle)
6701 return;
6703 if (apply)
6705 if(Pet *pet = player->GetPet())
6706 pet->Remove(PET_SAVE_AS_CURRENT);
6707 ((Player*)player)->EnterVehicle(vehicle);
6709 else
6711 SpellEntry const *spell = GetSpellProto();
6713 // some SPELL_AURA_CONTROL_VEHICLE auras have a dummy effect on the player - remove them
6714 player->RemoveAurasDueToSpell(spell->Id);
6716 ((Player*)player)->ExitVehicle(vehicle);
6720 void Aura::HandleAuraConvertRune(bool apply, bool Real)
6722 if(!Real)
6723 return;
6725 if(m_target->GetTypeId() != TYPEID_PLAYER)
6726 return;
6728 Player *plr = (Player*)m_target;
6730 if(plr->getClass() != CLASS_DEATH_KNIGHT)
6731 return;
6733 // how to determine what rune need to be converted?
6734 for(uint32 i = 0; i < MAX_RUNES; ++i)
6736 if(apply)
6738 if(!plr->GetRuneCooldown(i))
6740 plr->ConvertRune(i, GetSpellProto()->EffectMiscValueB[m_effIndex]);
6741 break;
6744 else
6746 if(plr->GetCurrentRune(i) == GetSpellProto()->EffectMiscValueB[m_effIndex])
6748 plr->ConvertRune(i, plr->GetBaseRune(i));
6749 break;
6755 void Aura::HandlePhase(bool apply, bool Real)
6757 if(!Real)
6758 return;
6760 // always non stackable
6761 if(apply)
6763 Unit::AuraList const& phases = m_target->GetAurasByType(SPELL_AURA_PHASE);
6764 if(!phases.empty())
6765 m_target->RemoveAurasDueToSpell(phases.front()->GetId(),this);
6768 // no-phase is also phase state so same code for apply and remove
6770 // phase auras normally not expected at BG but anyway better check
6771 if(m_target->GetTypeId()==TYPEID_PLAYER)
6773 // drop flag at invisible in bg
6774 if(((Player*)m_target)->InBattleGround())
6775 if(BattleGround *bg = ((Player*)m_target)->GetBattleGround())
6776 bg->EventPlayerDroppedFlag((Player*)m_target);
6778 // GM-mode have mask 0xFFFFFFFF
6779 if(!((Player*)m_target)->isGameMaster())
6780 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6782 ((Player*)m_target)->GetSession()->SendSetPhaseShift(apply ? GetMiscValue() : PHASEMASK_NORMAL);
6784 if(GetEffIndex()==0)
6786 SpellAreaForAreaMapBounds saBounds = spellmgr.GetSpellAreaForAuraMapBounds(GetId());
6787 if(saBounds.first != saBounds.second)
6789 uint32 zone, area;
6790 m_target->GetZoneAndAreaId(zone,area);
6792 for(SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
6794 // some auras remove at aura remove
6795 if(!itr->second->IsFitToRequirements((Player*)m_target,zone,area))
6796 m_target->RemoveAurasDueToSpell(itr->second->spellId);
6797 // some auras applied at aura apply
6798 else if(itr->second->autocast)
6800 if( !m_target->HasAura(itr->second->spellId,0) )
6801 m_target->CastSpell(m_target,itr->second->spellId,true);
6807 else
6808 m_target->SetPhaseMask(apply ? GetMiscValue() : PHASEMASK_NORMAL,false);
6810 // need triggering visibility update base at phase update of not GM invisible (other GMs anyway see in any phases)
6811 if(m_target->GetVisibility()!=VISIBILITY_OFF)
6812 m_target->SetVisibility(m_target->GetVisibility());
6815 void Aura::UnregisterSingleCastAura()
6817 if (IsSingleTarget())
6819 Unit* caster = NULL;
6820 caster = GetCaster();
6821 if(caster)
6823 caster->GetSingleCastAuras().remove(this);
6825 else
6827 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
6828 assert(false);
6830 m_isSingleTargetAura = false;
6834 void Aura::HandleAuraSafeFall( bool Apply, bool Real )
6836 // implemented in WorldSession::HandleMovementOpcodes
6838 // only special case
6839 if(Apply && Real && GetId()==32474 && m_target->GetTypeId()==TYPEID_PLAYER)
6840 ((Player*)m_target)->ActivateTaxiPathTo(506,GetId());