[8446] Update ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING only for real alive cases.
[getmangos.git] / src / game / Player.h
blob863e4ef5dbe9e92ba0421acea48474bb2b1fc1c8
1 /*
2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _PLAYER_H
20 #define _PLAYER_H
22 #include "Common.h"
23 #include "ItemPrototype.h"
24 #include "Unit.h"
25 #include "Item.h"
27 #include "Database/DatabaseEnv.h"
28 #include "NPCHandler.h"
29 #include "QuestDef.h"
30 #include "Group.h"
31 #include "Bag.h"
32 #include "WorldSession.h"
33 #include "Pet.h"
34 #include "MapReference.h"
35 #include "Util.h" // for Tokens typedef
36 #include "AchievementMgr.h"
37 #include "ReputationMgr.h"
38 #include "BattleGround.h"
40 #include<string>
41 #include<vector>
43 struct Mail;
44 class Channel;
45 class DynamicObject;
46 class Creature;
47 class Pet;
48 class PlayerMenu;
49 class Transport;
50 class UpdateMask;
51 class SpellCastTargets;
52 class PlayerSocial;
53 class Vehicle;
55 typedef std::deque<Mail*> PlayerMails;
57 #define PLAYER_MAX_SKILLS 127
58 #define PLAYER_MAX_DAILY_QUESTS 25
60 // Note: SPELLMOD_* values is aura types in fact
61 enum SpellModType
63 SPELLMOD_FLAT = 107, // SPELL_AURA_ADD_FLAT_MODIFIER
64 SPELLMOD_PCT = 108 // SPELL_AURA_ADD_PCT_MODIFIER
67 // 2^n values, Player::m_isunderwater is a bitmask. These are mangos internal values, they are never send to any client
68 enum PlayerUnderwaterState
70 UNDERWATER_NONE = 0x00,
71 UNDERWATER_INWATER = 0x01, // terrain type is water and player is afflicted by it
72 UNDERWATER_INLAVA = 0x02, // terrain type is lava and player is afflicted by it
73 UNDERWATER_INSLIME = 0x04, // terrain type is lava and player is afflicted by it
74 UNDERWARER_INDARKWATER = 0x08, // terrain type is dark water and player is afflicted by it
76 UNDERWATER_EXIST_TIMERS = 0x10
79 enum PlayerSpellState
81 PLAYERSPELL_UNCHANGED = 0,
82 PLAYERSPELL_CHANGED = 1,
83 PLAYERSPELL_NEW = 2,
84 PLAYERSPELL_REMOVED = 3
87 struct PlayerSpell
89 PlayerSpellState state : 8;
90 bool active : 1; // show in spellbook
91 bool dependent : 1; // learned as result another spell learn, skill grow, quest reward, etc
92 bool disabled : 1; // first rank has been learned in result talent learn but currently talent unlearned, save max learned ranks
95 // Spell modifier (used for modify other spells)
96 struct SpellModifier
98 SpellModifier() : charges(0), lastAffected(NULL) {}
99 SpellModOp op : 8;
100 SpellModType type : 8;
101 int16 charges : 16;
102 int32 value;
103 uint64 mask;
104 uint64 mask2;
105 uint32 spellId;
106 Spell const* lastAffected;
109 typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap;
110 typedef std::list<SpellModifier*> SpellModList;
112 struct SpellCooldown
114 time_t end;
115 uint16 itemid;
118 typedef std::map<uint32, SpellCooldown> SpellCooldowns;
120 enum TrainerSpellState
122 TRAINER_SPELL_GREEN = 0,
123 TRAINER_SPELL_RED = 1,
124 TRAINER_SPELL_GRAY = 2,
125 TRAINER_SPELL_GREEN_DISABLED = 10 // custom value, not send to client: formally green but learn not allowed
128 enum ActionButtonUpdateState
130 ACTIONBUTTON_UNCHANGED = 0,
131 ACTIONBUTTON_CHANGED = 1,
132 ACTIONBUTTON_NEW = 2,
133 ACTIONBUTTON_DELETED = 3
136 enum ActionButtonType
138 ACTION_BUTTON_SPELL = 0x00,
139 ACTION_BUTTON_C = 0x01, // click?
140 ACTION_BUTTON_EQSET = 0x20,
141 ACTION_BUTTON_MACRO = 0x40,
142 ACTION_BUTTON_CMACRO = ACTION_BUTTON_C | ACTION_BUTTON_MACRO,
143 ACTION_BUTTON_ITEM = 0x80
146 #define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF)
147 #define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24)
148 #define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1)
150 struct ActionButton
152 ActionButton() : packedData(0), uState( ACTIONBUTTON_NEW ) {}
154 uint32 packedData;
155 ActionButtonUpdateState uState;
157 // helpers
158 ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); }
159 uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); }
160 void SetActionAndType(uint32 action, ActionButtonType type)
162 uint32 newData = action | (uint32(type) << 24);
163 if (newData != packedData)
165 packedData = newData;
166 if (uState != ACTIONBUTTON_NEW)
167 uState = ACTIONBUTTON_CHANGED;
172 #define MAX_ACTION_BUTTONS 132 //checked in 2.3.0
174 typedef std::map<uint8,ActionButton> ActionButtonList;
176 struct PlayerCreateInfoItem
178 PlayerCreateInfoItem(uint32 id, uint32 amount) : item_id(id), item_amount(amount) {}
180 uint32 item_id;
181 uint32 item_amount;
184 typedef std::list<PlayerCreateInfoItem> PlayerCreateInfoItems;
186 struct PlayerClassLevelInfo
188 PlayerClassLevelInfo() : basehealth(0), basemana(0) {}
189 uint16 basehealth;
190 uint16 basemana;
193 struct PlayerClassInfo
195 PlayerClassInfo() : levelInfo(NULL) { }
197 PlayerClassLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
200 struct PlayerLevelInfo
202 PlayerLevelInfo() { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }
204 uint8 stats[MAX_STATS];
207 typedef std::list<uint32> PlayerCreateInfoSpells;
209 struct PlayerCreateInfoAction
211 PlayerCreateInfoAction() : button(0), type(0), action(0) {}
212 PlayerCreateInfoAction(uint8 _button, uint32 _action, uint8 _type) : button(_button), type(_type), action(_action) {}
214 uint8 button;
215 uint8 type;
216 uint32 action;
219 typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
221 struct PlayerInfo
223 // existence checked by displayId != 0 // existence checked by displayId != 0
224 PlayerInfo() : displayId_m(0),displayId_f(0),levelInfo(NULL)
228 uint32 mapId;
229 uint32 zoneId;
230 float positionX;
231 float positionY;
232 float positionZ;
233 uint16 displayId_m;
234 uint16 displayId_f;
235 PlayerCreateInfoItems item;
236 PlayerCreateInfoSpells spell;
237 PlayerCreateInfoActions action;
239 PlayerLevelInfo* levelInfo; //[level-1] 0..MaxPlayerLevel-1
242 struct PvPInfo
244 PvPInfo() : inHostileArea(false), endTimer(0) {}
246 bool inHostileArea;
247 time_t endTimer;
250 struct DuelInfo
252 DuelInfo() : initiator(NULL), opponent(NULL), startTimer(0), startTime(0), outOfBound(0) {}
254 Player *initiator;
255 Player *opponent;
256 time_t startTimer;
257 time_t startTime;
258 time_t outOfBound;
261 struct Areas
263 uint32 areaID;
264 uint32 areaFlag;
265 float x1;
266 float x2;
267 float y1;
268 float y2;
271 #define MAX_RUNES 6
272 #define RUNE_COOLDOWN 5 // 5*2=10 sec
274 enum RuneType
276 RUNE_BLOOD = 0,
277 RUNE_UNHOLY = 1,
278 RUNE_FROST = 2,
279 RUNE_DEATH = 3,
280 NUM_RUNE_TYPES = 4
283 struct RuneInfo
285 uint8 BaseRune;
286 uint8 CurrentRune;
287 uint8 Cooldown;
290 struct Runes
292 RuneInfo runes[MAX_RUNES];
293 uint8 runeState; // mask of available runes
295 void SetRuneState(uint8 index, bool set = true)
297 if(set)
298 runeState |= (1 << index); // usable
299 else
300 runeState &= ~(1 << index); // on cooldown
304 struct EnchantDuration
306 EnchantDuration() : item(NULL), slot(MAX_ENCHANTMENT_SLOT), leftduration(0) {};
307 EnchantDuration(Item * _item, EnchantmentSlot _slot, uint32 _leftduration) : item(_item), slot(_slot), leftduration(_leftduration) { assert(item); };
309 Item * item;
310 EnchantmentSlot slot;
311 uint32 leftduration;
314 typedef std::list<EnchantDuration> EnchantDurationList;
315 typedef std::list<Item*> ItemDurationList;
317 enum LfgType
319 LFG_TYPE_NONE = 0,
320 LFG_TYPE_DUNGEON = 1,
321 LFG_TYPE_RAID = 2,
322 LFG_TYPE_QUEST = 3,
323 LFG_TYPE_ZONE = 4,
324 LFG_TYPE_HEROIC_DUNGEON = 5
327 enum LfgRoles
329 LEADER = 1,
330 TANK = 2,
331 HEALER = 4,
332 DAMAGE = 8
335 struct LookingForGroupSlot
337 LookingForGroupSlot() : entry(0), type(0) {}
338 bool Empty() const { return !entry && !type; }
339 void Clear() { entry = 0; type = 0; }
340 void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
341 bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
342 bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
344 uint32 entry;
345 uint32 type;
348 #define MAX_LOOKING_FOR_GROUP_SLOT 3
350 struct LookingForGroup
352 LookingForGroup() {}
353 bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
354 bool HaveInSlot(uint32 _entry, uint32 _type) const
356 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
357 if(slots[i].Is(_entry, _type))
358 return true;
359 return false;
362 bool canAutoJoin() const
364 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
365 if(slots[i].canAutoJoin())
366 return true;
367 return false;
370 bool Empty() const
372 for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
373 if(!slots[i].Empty())
374 return false;
375 return more.Empty();
378 LookingForGroupSlot slots[MAX_LOOKING_FOR_GROUP_SLOT];
379 LookingForGroupSlot more;
380 std::string comment;
381 uint8 roles;
384 enum PlayerMovementType
386 MOVE_ROOT = 1,
387 MOVE_UNROOT = 2,
388 MOVE_WATER_WALK = 3,
389 MOVE_LAND_WALK = 4
392 enum DrunkenState
394 DRUNKEN_SOBER = 0,
395 DRUNKEN_TIPSY = 1,
396 DRUNKEN_DRUNK = 2,
397 DRUNKEN_SMASHED = 3
400 #define MAX_DRUNKEN 4
402 enum PlayerFlags
404 PLAYER_FLAGS_GROUP_LEADER = 0x00000001,
405 PLAYER_FLAGS_AFK = 0x00000002,
406 PLAYER_FLAGS_DND = 0x00000004,
407 PLAYER_FLAGS_GM = 0x00000008,
408 PLAYER_FLAGS_GHOST = 0x00000010,
409 PLAYER_FLAGS_RESTING = 0x00000020,
410 PLAYER_FLAGS_UNK7 = 0x00000040,
411 PLAYER_FLAGS_UNK8 = 0x00000080, // pre-3.0.3 PLAYER_FLAGS_FFA_PVP flag for FFA PVP state
412 PLAYER_FLAGS_CONTESTED_PVP = 0x00000100, // Player has been involved in a PvP combat and will be attacked by contested guards
413 PLAYER_FLAGS_IN_PVP = 0x00000200,
414 PLAYER_FLAGS_HIDE_HELM = 0x00000400,
415 PLAYER_FLAGS_HIDE_CLOAK = 0x00000800,
416 PLAYER_FLAGS_UNK13 = 0x00001000, // played long time
417 PLAYER_FLAGS_UNK14 = 0x00002000, // played too long time
418 PLAYER_FLAGS_UNK15 = 0x00004000,
419 PLAYER_FLAGS_UNK16 = 0x00008000, // strange visual effect (2.0.1), looks like PLAYER_FLAGS_GHOST flag
420 PLAYER_FLAGS_UNK17 = 0x00010000, // pre-3.0.3 PLAYER_FLAGS_SANCTUARY flag for player entered sanctuary
421 PLAYER_FLAGS_UNK18 = 0x00020000, // taxi benchmark mode (on/off) (2.0.1)
422 PLAYER_FLAGS_PVP_TIMER = 0x00040000, // 3.0.2, pvp timer active (after you disable pvp manually)
423 PLAYER_FLAGS_UNK20 = 0x00080000,
424 PLAYER_FLAGS_UNK21 = 0x00100000,
425 PLAYER_FLAGS_UNK22 = 0x00200000,
426 PLAYER_FLAGS_UNK23 = 0x00400000,
427 PLAYER_FLAGS_UNK24 = 0x00800000, // disabled all abilitys on tab except autoattack
428 PLAYER_FLAGS_UNK25 = 0x01000000, // disabled all melee ability on tab include autoattack
432 // used for PLAYER__FIELD_KNOWN_TITLES field (uint64), (1<<bit_index) without (-1)
433 // can't use enum for uint64 values
434 #define PLAYER_TITLE_DISABLED UI64LIT(0x0000000000000000)
435 #define PLAYER_TITLE_NONE UI64LIT(0x0000000000000001)
436 #define PLAYER_TITLE_PRIVATE UI64LIT(0x0000000000000002) // 1
437 #define PLAYER_TITLE_CORPORAL UI64LIT(0x0000000000000004) // 2
438 #define PLAYER_TITLE_SERGEANT_A UI64LIT(0x0000000000000008) // 3
439 #define PLAYER_TITLE_MASTER_SERGEANT UI64LIT(0x0000000000000010) // 4
440 #define PLAYER_TITLE_SERGEANT_MAJOR UI64LIT(0x0000000000000020) // 5
441 #define PLAYER_TITLE_KNIGHT UI64LIT(0x0000000000000040) // 6
442 #define PLAYER_TITLE_KNIGHT_LIEUTENANT UI64LIT(0x0000000000000080) // 7
443 #define PLAYER_TITLE_KNIGHT_CAPTAIN UI64LIT(0x0000000000000100) // 8
444 #define PLAYER_TITLE_KNIGHT_CHAMPION UI64LIT(0x0000000000000200) // 9
445 #define PLAYER_TITLE_LIEUTENANT_COMMANDER UI64LIT(0x0000000000000400) // 10
446 #define PLAYER_TITLE_COMMANDER UI64LIT(0x0000000000000800) // 11
447 #define PLAYER_TITLE_MARSHAL UI64LIT(0x0000000000001000) // 12
448 #define PLAYER_TITLE_FIELD_MARSHAL UI64LIT(0x0000000000002000) // 13
449 #define PLAYER_TITLE_GRAND_MARSHAL UI64LIT(0x0000000000004000) // 14
450 #define PLAYER_TITLE_SCOUT UI64LIT(0x0000000000008000) // 15
451 #define PLAYER_TITLE_GRUNT UI64LIT(0x0000000000010000) // 16
452 #define PLAYER_TITLE_SERGEANT_H UI64LIT(0x0000000000020000) // 17
453 #define PLAYER_TITLE_SENIOR_SERGEANT UI64LIT(0x0000000000040000) // 18
454 #define PLAYER_TITLE_FIRST_SERGEANT UI64LIT(0x0000000000080000) // 19
455 #define PLAYER_TITLE_STONE_GUARD UI64LIT(0x0000000000100000) // 20
456 #define PLAYER_TITLE_BLOOD_GUARD UI64LIT(0x0000000000200000) // 21
457 #define PLAYER_TITLE_LEGIONNAIRE UI64LIT(0x0000000000400000) // 22
458 #define PLAYER_TITLE_CENTURION UI64LIT(0x0000000000800000) // 23
459 #define PLAYER_TITLE_CHAMPION UI64LIT(0x0000000001000000) // 24
460 #define PLAYER_TITLE_LIEUTENANT_GENERAL UI64LIT(0x0000000002000000) // 25
461 #define PLAYER_TITLE_GENERAL UI64LIT(0x0000000004000000) // 26
462 #define PLAYER_TITLE_WARLORD UI64LIT(0x0000000008000000) // 27
463 #define PLAYER_TITLE_HIGH_WARLORD UI64LIT(0x0000000010000000) // 28
464 #define PLAYER_TITLE_GLADIATOR UI64LIT(0x0000000020000000) // 29
465 #define PLAYER_TITLE_DUELIST UI64LIT(0x0000000040000000) // 30
466 #define PLAYER_TITLE_RIVAL UI64LIT(0x0000000080000000) // 31
467 #define PLAYER_TITLE_CHALLENGER UI64LIT(0x0000000100000000) // 32
468 #define PLAYER_TITLE_SCARAB_LORD UI64LIT(0x0000000200000000) // 33
469 #define PLAYER_TITLE_CONQUEROR UI64LIT(0x0000000400000000) // 34
470 #define PLAYER_TITLE_JUSTICAR UI64LIT(0x0000000800000000) // 35
471 #define PLAYER_TITLE_CHAMPION_OF_THE_NAARU UI64LIT(0x0000001000000000) // 36
472 #define PLAYER_TITLE_MERCILESS_GLADIATOR UI64LIT(0x0000002000000000) // 37
473 #define PLAYER_TITLE_OF_THE_SHATTERED_SUN UI64LIT(0x0000004000000000) // 38
474 #define PLAYER_TITLE_HAND_OF_ADAL UI64LIT(0x0000008000000000) // 39
475 #define PLAYER_TITLE_VENGEFUL_GLADIATOR UI64LIT(0x0000010000000000) // 40
477 #define MAX_TITLE_INDEX (3*64) // 3 uint64 fields
479 // used in PLAYER_FIELD_BYTES values
480 enum PlayerFieldByteFlags
482 PLAYER_FIELD_BYTE_TRACK_STEALTHED = 0x00000002,
483 PLAYER_FIELD_BYTE_RELEASE_TIMER = 0x00000008, // Display time till auto release spirit
484 PLAYER_FIELD_BYTE_NO_RELEASE_WINDOW = 0x00000010 // Display no "release spirit" window at all
487 // used in PLAYER_FIELD_BYTES2 values
488 enum PlayerFieldByte2Flags
490 PLAYER_FIELD_BYTE2_NONE = 0x0000,
491 PLAYER_FIELD_BYTE2_INVISIBILITY_GLOW = 0x4000
494 enum ActivateTaxiReplies
496 ERR_TAXIOK = 0,
497 ERR_TAXIUNSPECIFIEDSERVERERROR = 1,
498 ERR_TAXINOSUCHPATH = 2,
499 ERR_TAXINOTENOUGHMONEY = 3,
500 ERR_TAXITOOFARAWAY = 4,
501 ERR_TAXINOVENDORNEARBY = 5,
502 ERR_TAXINOTVISITED = 6,
503 ERR_TAXIPLAYERBUSY = 7,
504 ERR_TAXIPLAYERALREADYMOUNTED = 8,
505 ERR_TAXIPLAYERSHAPESHIFTED = 9,
506 ERR_TAXIPLAYERMOVING = 10,
507 ERR_TAXISAMENODE = 11,
508 ERR_TAXINOTSTANDING = 12
513 enum MirrorTimerType
515 FATIGUE_TIMER = 0,
516 BREATH_TIMER = 1,
517 FIRE_TIMER = 2
519 #define MAX_TIMERS 3
520 #define DISABLED_MIRROR_TIMER -1
522 // 2^n values
523 enum PlayerExtraFlags
525 // gm abilities
526 PLAYER_EXTRA_GM_ON = 0x0001,
527 PLAYER_EXTRA_GM_ACCEPT_TICKETS = 0x0002,
528 PLAYER_EXTRA_ACCEPT_WHISPERS = 0x0004,
529 PLAYER_EXTRA_TAXICHEAT = 0x0008,
530 PLAYER_EXTRA_GM_INVISIBLE = 0x0010,
531 PLAYER_EXTRA_GM_CHAT = 0x0020, // Show GM badge in chat messages
533 // other states
534 PLAYER_EXTRA_PVP_DEATH = 0x0100 // store PvP death status until corpse creating.
537 // 2^n values
538 enum AtLoginFlags
540 AT_LOGIN_NONE = 0x00,
541 AT_LOGIN_RENAME = 0x01,
542 AT_LOGIN_RESET_SPELLS = 0x02,
543 AT_LOGIN_RESET_TALENTS = 0x04,
544 AT_LOGIN_CUSTOMIZE = 0x08,
545 AT_LOGIN_RESET_PET_TALENTS = 0x10,
548 typedef std::map<uint32, QuestStatusData> QuestStatusMap;
550 enum QuestSlotOffsets
552 QUEST_ID_OFFSET = 0,
553 QUEST_STATE_OFFSET = 1,
554 QUEST_COUNTS_OFFSET = 2,
555 QUEST_TIME_OFFSET = 3
558 #define MAX_QUEST_OFFSET 4
560 enum QuestSlotStateMask
562 QUEST_STATE_NONE = 0x0000,
563 QUEST_STATE_COMPLETE = 0x0001,
564 QUEST_STATE_FAIL = 0x0002
567 class Quest;
568 class Spell;
569 class Item;
570 class WorldSession;
572 enum PlayerSlots
574 // first slot for item stored (in any way in player m_items data)
575 PLAYER_SLOT_START = 0,
576 // last+1 slot for item stored (in any way in player m_items data)
577 PLAYER_SLOT_END = 150,
578 PLAYER_SLOTS_COUNT = (PLAYER_SLOT_END - PLAYER_SLOT_START)
581 #define INVENTORY_SLOT_BAG_0 255
583 enum EquipmentSlots // 19 slots
585 EQUIPMENT_SLOT_START = 0,
586 EQUIPMENT_SLOT_HEAD = 0,
587 EQUIPMENT_SLOT_NECK = 1,
588 EQUIPMENT_SLOT_SHOULDERS = 2,
589 EQUIPMENT_SLOT_BODY = 3,
590 EQUIPMENT_SLOT_CHEST = 4,
591 EQUIPMENT_SLOT_WAIST = 5,
592 EQUIPMENT_SLOT_LEGS = 6,
593 EQUIPMENT_SLOT_FEET = 7,
594 EQUIPMENT_SLOT_WRISTS = 8,
595 EQUIPMENT_SLOT_HANDS = 9,
596 EQUIPMENT_SLOT_FINGER1 = 10,
597 EQUIPMENT_SLOT_FINGER2 = 11,
598 EQUIPMENT_SLOT_TRINKET1 = 12,
599 EQUIPMENT_SLOT_TRINKET2 = 13,
600 EQUIPMENT_SLOT_BACK = 14,
601 EQUIPMENT_SLOT_MAINHAND = 15,
602 EQUIPMENT_SLOT_OFFHAND = 16,
603 EQUIPMENT_SLOT_RANGED = 17,
604 EQUIPMENT_SLOT_TABARD = 18,
605 EQUIPMENT_SLOT_END = 19
608 enum InventorySlots // 4 slots
610 INVENTORY_SLOT_BAG_START = 19,
611 INVENTORY_SLOT_BAG_END = 23
614 enum InventoryPackSlots // 16 slots
616 INVENTORY_SLOT_ITEM_START = 23,
617 INVENTORY_SLOT_ITEM_END = 39
620 enum BankItemSlots // 28 slots
622 BANK_SLOT_ITEM_START = 39,
623 BANK_SLOT_ITEM_END = 67
626 enum BankBagSlots // 7 slots
628 BANK_SLOT_BAG_START = 67,
629 BANK_SLOT_BAG_END = 74
632 enum BuyBackSlots // 12 slots
634 // stored in m_buybackitems
635 BUYBACK_SLOT_START = 74,
636 BUYBACK_SLOT_END = 86
639 enum KeyRingSlots // 32 slots
641 KEYRING_SLOT_START = 86,
642 KEYRING_SLOT_END = 118
645 enum CurrencyTokenSlots // 32 slots
647 CURRENCYTOKEN_SLOT_START = 118,
648 CURRENCYTOKEN_SLOT_END = 150
651 enum EquipmentSetUpdateState
653 EQUIPMENT_SET_UNCHANGED = 0,
654 EQUIPMENT_SET_CHANGED = 1,
655 EQUIPMENT_SET_NEW = 2,
656 EQUIPMENT_SET_DELETED = 3
659 struct EquipmentSet
661 EquipmentSet() : Guid(0), state(EQUIPMENT_SET_NEW)
663 for(int i = 0; i < EQUIPMENT_SLOT_END; ++i)
664 Items[i] = 0;
667 uint64 Guid;
668 std::string Name;
669 std::string IconName;
670 uint32 Items[EQUIPMENT_SLOT_END];
671 EquipmentSetUpdateState state;
674 #define MAX_EQUIPMENT_SET_INDEX 10 // client limit
676 typedef std::map<uint32, EquipmentSet> EquipmentSets;
678 struct ItemPosCount
680 ItemPosCount(uint16 _pos, uint32 _count) : pos(_pos), count(_count) {}
681 bool isContainedIn(std::vector<ItemPosCount> const& vec) const;
682 uint16 pos;
683 uint32 count;
685 typedef std::vector<ItemPosCount> ItemPosCountVec;
687 enum TradeSlots
689 TRADE_SLOT_COUNT = 7,
690 TRADE_SLOT_TRADED_COUNT = 6,
691 TRADE_SLOT_NONTRADED = 6
694 enum TransferAbortReason
696 TRANSFER_ABORT_NONE = 0x00,
697 TRANSFER_ABORT_ERROR = 0x01,
698 TRANSFER_ABORT_MAX_PLAYERS = 0x02, // Transfer Aborted: instance is full
699 TRANSFER_ABORT_NOT_FOUND = 0x03, // Transfer Aborted: instance not found
700 TRANSFER_ABORT_TOO_MANY_INSTANCES = 0x04, // You have entered too many instances recently.
701 TRANSFER_ABORT_ZONE_IN_COMBAT = 0x06, // Unable to zone in while an encounter is in progress.
702 TRANSFER_ABORT_INSUF_EXPAN_LVL = 0x07, // You must have <TBC,WotLK> expansion installed to access this area.
703 TRANSFER_ABORT_DIFFICULTY = 0x08, // <Normal,Heroic,Epic> difficulty mode is not available for %s.
704 TRANSFER_ABORT_UNIQUE_MESSAGE = 0x09, // Until you've escaped TLK's grasp, you cannot leave this place!
705 TRANSFER_ABORT_TOO_MANY_REALM_INSTANCES = 0x0A, // Additional instances cannot be launched, please try again later.
706 TRANSFER_ABORT_NEED_GROUP = 0x0B, // 3.1
707 TRANSFER_ABORT_NOT_FOUND2 = 0x0C, // 3.1
708 TRANSFER_ABORT_NOT_FOUND3 = 0x0D, // 3.1
711 enum InstanceResetWarningType
713 RAID_INSTANCE_WARNING_HOURS = 1, // WARNING! %s is scheduled to reset in %d hour(s).
714 RAID_INSTANCE_WARNING_MIN = 2, // WARNING! %s is scheduled to reset in %d minute(s)!
715 RAID_INSTANCE_WARNING_MIN_SOON = 3, // WARNING! %s is scheduled to reset in %d minute(s). Please exit the zone or you will be returned to your bind location!
716 RAID_INSTANCE_WELCOME = 4, // Welcome to %s. This raid instance is scheduled to reset in %s.
717 RAID_INSTANCE_EXPIRED = 5
720 // used in most movement packets (send and received)
721 enum MovementFlags
723 MOVEMENTFLAG_NONE = 0x00000000,
724 MOVEMENTFLAG_FORWARD = 0x00000001,
725 MOVEMENTFLAG_BACKWARD = 0x00000002,
726 MOVEMENTFLAG_STRAFE_LEFT = 0x00000004,
727 MOVEMENTFLAG_STRAFE_RIGHT = 0x00000008,
728 MOVEMENTFLAG_LEFT = 0x00000010,
729 MOVEMENTFLAG_RIGHT = 0x00000020,
730 MOVEMENTFLAG_PITCH_UP = 0x00000040,
731 MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
732 MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking
733 MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
734 MOVEMENTFLAG_LEVITATING = 0x00000400,
735 MOVEMENTFLAG_FLY_UNK1 = 0x00000800,
736 MOVEMENTFLAG_JUMPING = 0x00001000,
737 MOVEMENTFLAG_UNK4 = 0x00002000,
738 MOVEMENTFLAG_FALLING = 0x00004000,
739 // 0x8000, 0x10000, 0x20000, 0x40000, 0x80000, 0x100000
740 MOVEMENTFLAG_SWIMMING = 0x00200000, // appears with fly flag also
741 MOVEMENTFLAG_FLY_UP = 0x00400000,
742 MOVEMENTFLAG_CAN_FLY = 0x00800000,
743 MOVEMENTFLAG_FLYING = 0x01000000,
744 MOVEMENTFLAG_FLYING2 = 0x02000000, // Actual flying mode
745 MOVEMENTFLAG_SPLINE = 0x04000000, // used for flight paths
746 MOVEMENTFLAG_SPLINE2 = 0x08000000, // used for flight paths
747 MOVEMENTFLAG_WATERWALKING = 0x10000000, // prevent unit from falling through water
748 MOVEMENTFLAG_SAFE_FALL = 0x20000000, // active rogue safe fall spell (passive)
749 MOVEMENTFLAG_UNK3 = 0x40000000
752 struct MovementInfo
754 // common
755 uint32 flags; // see enum MovementFlags
756 uint16 unk1;
757 uint32 time;
758 float x, y, z, o;
759 // transport
760 uint64 t_guid;
761 float t_x, t_y, t_z, t_o;
762 uint32 t_time;
763 int8 t_seat;
764 // swimming and unknown
765 float s_pitch;
766 // last fall time
767 uint32 fallTime;
768 // jumping
769 float j_unk, j_sinAngle, j_cosAngle, j_xyspeed;
770 // spline
771 float u_unk1;
773 MovementInfo()
775 flags = MOVEMENTFLAG_NONE;
776 time = t_time = fallTime = 0;
777 unk1 = 0;
778 x = y = z = o = t_x = t_y = t_z = t_o = s_pitch = j_unk = j_sinAngle = j_cosAngle = j_xyspeed = u_unk1 = 0.0f;
779 t_guid = 0;
782 void AddMovementFlag(MovementFlags f) { flags |= f; }
783 void RemoveMovementFlag(MovementFlags f) { flags &= ~f; }
784 bool HasMovementFlag(MovementFlags f) const { return flags & f; }
785 MovementFlags GetMovementFlags() const { return MovementFlags(flags); }
786 void SetMovementFlags(MovementFlags f) { flags = f; }
789 // flags that use in movement check for example at spell casting
790 MovementFlags const movementFlagsMask = MovementFlags(
791 MOVEMENTFLAG_FORWARD |MOVEMENTFLAG_BACKWARD |MOVEMENTFLAG_STRAFE_LEFT|MOVEMENTFLAG_STRAFE_RIGHT|
792 MOVEMENTFLAG_PITCH_UP|MOVEMENTFLAG_PITCH_DOWN|MOVEMENTFLAG_FLY_UNK1 |
793 MOVEMENTFLAG_JUMPING |MOVEMENTFLAG_FALLING |MOVEMENTFLAG_FLY_UP |
794 MOVEMENTFLAG_FLYING |MOVEMENTFLAG_SPLINE
797 MovementFlags const movementOrTurningFlagsMask = MovementFlags(
798 movementFlagsMask | MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT
800 class InstanceSave;
802 enum RestType
804 REST_TYPE_NO = 0,
805 REST_TYPE_IN_TAVERN = 1,
806 REST_TYPE_IN_CITY = 2
809 enum DuelCompleteType
811 DUEL_INTERUPTED = 0,
812 DUEL_WON = 1,
813 DUEL_FLED = 2
816 enum TeleportToOptions
818 TELE_TO_GM_MODE = 0x01,
819 TELE_TO_NOT_LEAVE_TRANSPORT = 0x02,
820 TELE_TO_NOT_LEAVE_COMBAT = 0x04,
821 TELE_TO_NOT_UNSUMMON_PET = 0x08,
822 TELE_TO_SPELL = 0x10,
825 /// Type of environmental damages
826 enum EnviromentalDamage
828 DAMAGE_EXHAUSTED = 0,
829 DAMAGE_DROWNING = 1,
830 DAMAGE_FALL = 2,
831 DAMAGE_LAVA = 3,
832 DAMAGE_SLIME = 4,
833 DAMAGE_FIRE = 5,
834 DAMAGE_FALL_TO_VOID = 6 // custom case for fall without durability loss
837 enum PlayedTimeIndex
839 PLAYED_TIME_TOTAL = 0,
840 PLAYED_TIME_LEVEL = 1
843 #define MAX_PLAYED_TIME_INDEX 2
845 // used at player loading query list preparing, and later result selection
846 enum PlayerLoginQueryIndex
848 PLAYER_LOGIN_QUERY_LOADFROM = 0,
849 PLAYER_LOGIN_QUERY_LOADGROUP = 1,
850 PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES = 2,
851 PLAYER_LOGIN_QUERY_LOADAURAS = 3,
852 PLAYER_LOGIN_QUERY_LOADSPELLS = 4,
853 PLAYER_LOGIN_QUERY_LOADQUESTSTATUS = 5,
854 PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS = 6,
855 PLAYER_LOGIN_QUERY_LOADREPUTATION = 7,
856 PLAYER_LOGIN_QUERY_LOADINVENTORY = 8,
857 PLAYER_LOGIN_QUERY_LOADACTIONS = 9,
858 PLAYER_LOGIN_QUERY_LOADMAILCOUNT = 10,
859 PLAYER_LOGIN_QUERY_LOADMAILDATE = 11,
860 PLAYER_LOGIN_QUERY_LOADSOCIALLIST = 12,
861 PLAYER_LOGIN_QUERY_LOADHOMEBIND = 13,
862 PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS = 14,
863 PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES = 15,
864 PLAYER_LOGIN_QUERY_LOADGUILD = 16,
865 PLAYER_LOGIN_QUERY_LOADARENAINFO = 17,
866 PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS = 18,
867 PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS = 19,
868 PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS = 20,
869 PLAYER_LOGIN_QUERY_LOADBGDATA = 21,
870 PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 22,
871 MAX_PLAYER_LOGIN_QUERY = 23
874 enum PlayerDelayedOperations
876 DELAYED_SAVE_PLAYER = 0x01,
877 DELAYED_RESURRECT_PLAYER = 0x02,
878 DELAYED_SPELL_CAST_DESERTER = 0x04,
879 DELAYED_BG_MOUNT_RESTORE = 0x08, ///< Flag to restore mount state after teleport from BG
880 DELAYED_BG_TAXI_RESTORE = 0x10, ///< Flag to restore taxi state after teleport from BG
881 DELAYED_END
884 // Player summoning auto-decline time (in secs)
885 #define MAX_PLAYER_SUMMON_DELAY (2*MINUTE)
886 #define MAX_MONEY_AMOUNT (0x7FFFFFFF-1)
888 struct InstancePlayerBind
890 InstanceSave *save;
891 bool perm;
892 /* permanent PlayerInstanceBinds are created in Raid/Heroic instances for players
893 that aren't already permanently bound when they are inside when a boss is killed
894 or when they enter an instance that the group leader is permanently bound to. */
895 InstancePlayerBind() : save(NULL), perm(false) {}
898 class MANGOS_DLL_SPEC PlayerTaxi
900 public:
901 PlayerTaxi();
902 ~PlayerTaxi() {}
903 // Nodes
904 void InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint32 level);
905 void LoadTaxiMask(const char* data);
907 bool IsTaximaskNodeKnown(uint32 nodeidx) const
909 uint8 field = uint8((nodeidx - 1) / 32);
910 uint32 submask = 1<<((nodeidx-1)%32);
911 return (m_taximask[field] & submask) == submask;
913 bool SetTaximaskNode(uint32 nodeidx)
915 uint8 field = uint8((nodeidx - 1) / 32);
916 uint32 submask = 1<<((nodeidx-1)%32);
917 if ((m_taximask[field] & submask) != submask )
919 m_taximask[field] |= submask;
920 return true;
922 else
923 return false;
925 void AppendTaximaskTo(ByteBuffer& data,bool all);
927 // Destinations
928 bool LoadTaxiDestinationsFromString(const std::string& values, uint32 team);
929 std::string SaveTaxiDestinationsToString();
931 void ClearTaxiDestinations() { m_TaxiDestinations.clear(); }
932 void AddTaxiDestination(uint32 dest) { m_TaxiDestinations.push_back(dest); }
933 uint32 GetTaxiSource() const { return m_TaxiDestinations.empty() ? 0 : m_TaxiDestinations.front(); }
934 uint32 GetTaxiDestination() const { return m_TaxiDestinations.size() < 2 ? 0 : m_TaxiDestinations[1]; }
935 uint32 GetCurrentTaxiPath() const;
936 uint32 NextTaxiDestination()
938 m_TaxiDestinations.pop_front();
939 return GetTaxiDestination();
941 bool empty() const { return m_TaxiDestinations.empty(); }
943 friend std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
944 private:
945 TaxiMask m_taximask;
946 std::deque<uint32> m_TaxiDestinations;
949 std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi);
951 class Player;
953 /// Holder for BattleGround data
954 struct BGData
956 BGData() : bgInstanceID(0), bgTypeID(BATTLEGROUND_TYPE_NONE), bgAfkReportedCount(0), bgAfkReportedTimer(0),
957 bgTeam(0), mountSpell(0) { ClearTaxiPath(); }
960 uint32 bgInstanceID; ///< This variable is set to bg->m_InstanceID,
961 /// when player is teleported to BG - (it is battleground's GUID)
962 BattleGroundTypeId bgTypeID;
964 std::set<uint32> bgAfkReporter;
965 uint8 bgAfkReportedCount;
966 time_t bgAfkReportedTimer;
968 uint32 bgTeam; ///< What side the player will be added to
971 uint32 mountSpell;
972 uint32 taxiPath[2];
974 WorldLocation joinPos; ///< From where player entered BG
976 void ClearTaxiPath() { taxiPath[0] = taxiPath[1] = 0; }
977 bool HasTaxiPath() const { return taxiPath[0] && taxiPath[1]; }
980 class MANGOS_DLL_SPEC Player : public Unit
982 friend class WorldSession;
983 friend void Item::AddToUpdateQueueOf(Player *player);
984 friend void Item::RemoveFromUpdateQueueOf(Player *player);
985 public:
986 explicit Player (WorldSession *session);
987 ~Player ( );
989 void CleanupsBeforeDelete();
991 static UpdateMask updateVisualBits;
992 static void InitVisibleBits();
994 void AddToWorld();
995 void RemoveFromWorld();
997 bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
999 bool TeleportTo(WorldLocation const &loc, uint32 options = 0)
1001 return TeleportTo(loc.mapid, loc.coord_x, loc.coord_y, loc.coord_z, loc.orientation, options);
1004 bool TeleportToBGEntryPoint();
1006 void SetSummonPoint(uint32 mapid, float x, float y, float z)
1008 m_summon_expire = time(NULL) + MAX_PLAYER_SUMMON_DELAY;
1009 m_summon_mapid = mapid;
1010 m_summon_x = x;
1011 m_summon_y = y;
1012 m_summon_z = z;
1014 void SummonIfPossible(bool agree);
1016 bool Create( uint32 guidlow, const std::string& name, uint8 race, uint8 class_, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair, uint8 outfitId );
1018 void Update( uint32 time );
1020 static bool BuildEnumData( QueryResult * result, WorldPacket * p_data );
1022 void SetInWater(bool apply);
1024 bool IsInWater() const { return m_isInWater; }
1025 bool IsUnderWater() const;
1027 void SendInitialPacketsBeforeAddToMap();
1028 void SendInitialPacketsAfterAddToMap();
1029 void SendTransferAborted(uint32 mapid, uint8 reason, uint8 arg = 0);
1030 void SendInstanceResetWarning(uint32 mapid, uint32 difficulty, uint32 time);
1032 Creature* GetNPCIfCanInteractWith(uint64 guid, uint32 npcflagmask);
1033 bool CanInteractWithNPCs(bool alive = true) const;
1034 GameObject* GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes type) const;
1036 bool ToggleAFK();
1037 bool ToggleDND();
1038 bool isAFK() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_AFK); };
1039 bool isDND() const { return HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_DND); };
1040 uint8 chatTag() const;
1041 std::string afkMsg;
1042 std::string dndMsg;
1044 uint32 GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair);
1046 PlayerSocial *GetSocial() { return m_social; }
1048 PlayerTaxi m_taxi;
1049 void InitTaxiNodesForLevel() { m_taxi.InitTaxiNodesForLevel(getRace(), getClass(), getLevel()); }
1050 bool ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc = NULL, uint32 spellid = 0);
1051 bool ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid = 0);
1052 // mount_id can be used in scripting calls
1053 void ContinueTaxiFlight();
1054 bool isAcceptTickets() const { return GetSession()->GetSecurity() >= SEC_GAMEMASTER && (m_ExtraFlags & PLAYER_EXTRA_GM_ACCEPT_TICKETS); }
1055 void SetAcceptTicket(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_ACCEPT_TICKETS; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_ACCEPT_TICKETS; }
1056 bool isAcceptWhispers() const { return m_ExtraFlags & PLAYER_EXTRA_ACCEPT_WHISPERS; }
1057 void SetAcceptWhispers(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_ACCEPT_WHISPERS; else m_ExtraFlags &= ~PLAYER_EXTRA_ACCEPT_WHISPERS; }
1058 bool isGameMaster() const { return m_ExtraFlags & PLAYER_EXTRA_GM_ON; }
1059 void SetGameMaster(bool on);
1060 bool isGMChat() const { return GetSession()->GetSecurity() >= SEC_MODERATOR && (m_ExtraFlags & PLAYER_EXTRA_GM_CHAT); }
1061 void SetGMChat(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_GM_CHAT; else m_ExtraFlags &= ~PLAYER_EXTRA_GM_CHAT; }
1062 bool isTaxiCheater() const { return m_ExtraFlags & PLAYER_EXTRA_TAXICHEAT; }
1063 void SetTaxiCheater(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_TAXICHEAT; else m_ExtraFlags &= ~PLAYER_EXTRA_TAXICHEAT; }
1064 bool isGMVisible() const { return !(m_ExtraFlags & PLAYER_EXTRA_GM_INVISIBLE); }
1065 void SetGMVisible(bool on);
1066 void SetPvPDeath(bool on) { if(on) m_ExtraFlags |= PLAYER_EXTRA_PVP_DEATH; else m_ExtraFlags &= ~PLAYER_EXTRA_PVP_DEATH; }
1068 void GiveXP(uint32 xp, Unit* victim);
1069 void GiveLevel(uint32 level);
1071 void InitStatsForLevel(bool reapplyMods = false);
1073 // Played Time Stuff
1074 time_t m_logintime;
1075 time_t m_Last_tick;
1076 uint32 m_Played_time[MAX_PLAYED_TIME_INDEX];
1077 uint32 GetTotalPlayedTime() { return m_Played_time[PLAYED_TIME_TOTAL]; };
1078 uint32 GetLevelPlayedTime() { return m_Played_time[PLAYED_TIME_LEVEL]; };
1080 void setDeathState(DeathState s); // overwrite Unit::setDeathState
1082 void InnEnter (int time,uint32 mapid, float x,float y,float z)
1084 inn_pos_mapid = mapid;
1085 inn_pos_x = x;
1086 inn_pos_y = y;
1087 inn_pos_z = z;
1088 time_inn_enter = time;
1091 float GetRestBonus() const { return m_rest_bonus; };
1092 void SetRestBonus(float rest_bonus_new);
1094 RestType GetRestType() const { return rest_type; };
1095 void SetRestType(RestType n_r_type) { rest_type = n_r_type; };
1097 uint32 GetInnPosMapId() const { return inn_pos_mapid; };
1098 float GetInnPosX() const { return inn_pos_x; };
1099 float GetInnPosY() const { return inn_pos_y; };
1100 float GetInnPosZ() const { return inn_pos_z; };
1102 int GetTimeInnEnter() const { return time_inn_enter; };
1103 void UpdateInnerTime (int time) { time_inn_enter = time; };
1105 void RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent = false);
1106 void RemoveMiniPet();
1107 Pet* GetMiniPet();
1108 void SetMiniPet(Pet* pet) { m_miniPet = pet->GetGUID(); }
1109 void Uncharm();
1110 uint32 GetPhaseMaskForSpawn() const; // used for proper set phase for DB at GM-mode creature/GO spawn
1112 void Say(const std::string& text, const uint32 language);
1113 void Yell(const std::string& text, const uint32 language);
1114 void TextEmote(const std::string& text);
1115 void Whisper(const std::string& text, const uint32 language,uint64 receiver);
1116 void BuildPlayerChat(WorldPacket *data, uint8 msgtype, const std::string& text, uint32 language) const;
1118 /*********************************************************/
1119 /*** STORAGE SYSTEM ***/
1120 /*********************************************************/
1122 void SetVirtualItemSlot( uint8 i, Item* item);
1123 void SetSheath( SheathState sheathed ); // overwrite Unit version
1124 uint8 FindEquipSlot( ItemPrototype const* proto, uint32 slot, bool swap ) const;
1125 uint32 GetItemCount( uint32 item, bool inBankAlso = false, Item* skipItem = NULL ) const;
1126 Item* GetItemByGuid( uint64 guid ) const;
1127 Item* GetItemByPos( uint16 pos ) const;
1128 Item* GetItemByPos( uint8 bag, uint8 slot ) const;
1129 Item* GetWeaponForAttack(WeaponAttackType attackType, bool useable = false) const;
1130 Item* GetShield(bool useable = false) const;
1131 static uint32 GetAttackBySlot( uint8 slot ); // MAX_ATTACK if not weapon slot
1132 std::vector<Item *> &GetItemUpdateQueue() { return m_itemUpdateQueue; }
1133 static bool IsInventoryPos( uint16 pos ) { return IsInventoryPos(pos >> 8,pos & 255); }
1134 static bool IsInventoryPos( uint8 bag, uint8 slot );
1135 static bool IsEquipmentPos( uint16 pos ) { return IsEquipmentPos(pos >> 8,pos & 255); }
1136 static bool IsEquipmentPos( uint8 bag, uint8 slot );
1137 static bool IsBagPos( uint16 pos );
1138 static bool IsBankPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1139 static bool IsBankPos( uint8 bag, uint8 slot );
1140 bool IsValidPos( uint16 pos ) { return IsBankPos(pos >> 8,pos & 255); }
1141 bool IsValidPos( uint8 bag, uint8 slot );
1142 uint8 GetBankBagSlotCount() const { return GetByteValue(PLAYER_BYTES_2, 2); }
1143 void SetBankBagSlotCount(uint8 count) { SetByteValue(PLAYER_BYTES_2, 2, count); }
1144 bool HasItemCount( uint32 item, uint32 count, bool inBankAlso = false ) const;
1145 bool HasItemFitToSpellReqirements(SpellEntry const* spellInfo, Item const* ignoreItem = NULL);
1146 bool CanNoReagentCast(SpellEntry const* spellInfo) const;
1147 bool HasItemOrGemWithIdEquipped( uint32 item, uint32 count, uint8 except_slot = NULL_SLOT) const;
1148 bool HasItemOrGemWithLimitCategoryEquipped( uint32 limitCategory, uint32 count, uint8 except_slot = NULL_SLOT) const;
1149 uint8 CanTakeMoreSimilarItems(Item* pItem) const { return _CanTakeMoreSimilarItems(pItem->GetEntry(),pItem->GetCount(),pItem); }
1150 uint8 CanTakeMoreSimilarItems(uint32 entry, uint32 count) const { return _CanTakeMoreSimilarItems(entry,count,NULL); }
1151 uint8 CanStoreNewItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count = NULL ) const
1153 return _CanStoreItem(bag, slot, dest, item, count, NULL, false, no_space_count );
1155 uint8 CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap = false ) const
1157 if(!pItem)
1158 return EQUIP_ERR_ITEM_NOT_FOUND;
1159 uint32 count = pItem->GetCount();
1160 return _CanStoreItem( bag, slot, dest, pItem->GetEntry(), count, pItem, swap, NULL );
1163 uint8 CanStoreItems( Item **pItem,int count) const;
1164 uint8 CanEquipNewItem( uint8 slot, uint16 &dest, uint32 item, bool swap ) const;
1165 uint8 CanEquipItem( uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading = true ) const;
1167 uint8 CanEquipUniqueItem( Item * pItem, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1168 uint8 CanEquipUniqueItem( ItemPrototype const* itemProto, uint8 except_slot = NULL_SLOT, uint32 limit_count = 1 ) const;
1169 uint8 CanUnequipItems( uint32 item, uint32 count ) const;
1170 uint8 CanUnequipItem( uint16 src, bool swap ) const;
1171 uint8 CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, Item *pItem, bool swap, bool not_loading = true ) const;
1172 uint8 CanUseItem( Item *pItem, bool not_loading = true ) const;
1173 bool HasItemTotemCategory( uint32 TotemCategory ) const;
1174 bool CanUseItem( ItemPrototype const *pItem );
1175 uint8 CanUseAmmo( uint32 item ) const;
1176 Item* StoreNewItem( ItemPosCountVec const& pos, uint32 item, bool update,int32 randomPropertyId = 0 );
1177 Item* StoreItem( ItemPosCountVec const& pos, Item *pItem, bool update );
1178 Item* EquipNewItem( uint16 pos, uint32 item, bool update );
1179 Item* EquipItem( uint16 pos, Item *pItem, bool update );
1180 void AutoUnequipOffhandIfNeed();
1181 bool StoreNewItemInBestSlots(uint32 item_id, uint32 item_count);
1182 void AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, bool broadcast = false);
1183 void AutoStoreLoot(uint32 loot_id, LootStore const& store, bool broadcast = false) { AutoStoreLoot(NULL_BAG,NULL_SLOT,loot_id,store,broadcast); }
1185 uint8 _CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count = NULL) const;
1186 uint8 _CanStoreItem( uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 entry, uint32 count, Item *pItem = NULL, bool swap = false, uint32* no_space_count = NULL ) const;
1188 void ApplyEquipCooldown( Item * pItem );
1189 void SetAmmo( uint32 item );
1190 void RemoveAmmo();
1191 float GetAmmoDPS() const { return m_ammoDPS; }
1192 bool CheckAmmoCompatibility(const ItemPrototype *ammo_proto) const;
1193 void QuickEquipItem( uint16 pos, Item *pItem);
1194 void VisualizeItem( uint8 slot, Item *pItem);
1195 void SetVisibleItemSlot(uint8 slot, Item *pItem);
1196 Item* BankItem( ItemPosCountVec const& dest, Item *pItem, bool update )
1198 return StoreItem( dest, pItem, update);
1200 Item* BankItem( uint16 pos, Item *pItem, bool update );
1201 void RemoveItem( uint8 bag, uint8 slot, bool update );
1202 void MoveItemFromInventory(uint8 bag, uint8 slot, bool update);
1203 // in trade, auction, guild bank, mail....
1204 void MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB = false);
1205 // in trade, guild bank, mail....
1206 void RemoveItemDependentAurasAndCasts( Item * pItem );
1207 void DestroyItem( uint8 bag, uint8 slot, bool update );
1208 void DestroyItemCount( uint32 item, uint32 count, bool update, bool unequip_check = false);
1209 void DestroyItemCount( Item* item, uint32& count, bool update );
1210 void DestroyConjuredItems( bool update );
1211 void DestroyZoneLimitedItem( bool update, uint32 new_zone );
1212 void SplitItem( uint16 src, uint16 dst, uint32 count );
1213 void SwapItem( uint16 src, uint16 dst );
1214 void AddItemToBuyBackSlot( Item *pItem );
1215 Item* GetItemFromBuyBackSlot( uint32 slot );
1216 void RemoveItemFromBuyBackSlot( uint32 slot, bool del );
1217 uint32 GetMaxKeyringSize() const { return KEYRING_SLOT_END-KEYRING_SLOT_START; }
1218 void SendEquipError( uint8 msg, Item* pItem, Item *pItem2 );
1219 void SendBuyError( uint8 msg, Creature* pCreature, uint32 item, uint32 param );
1220 void SendSellError( uint8 msg, Creature* pCreature, uint64 guid, uint32 param );
1221 void AddWeaponProficiency(uint32 newflag) { m_WeaponProficiency |= newflag; }
1222 void AddArmorProficiency(uint32 newflag) { m_ArmorProficiency |= newflag; }
1223 uint32 GetWeaponProficiency() const { return m_WeaponProficiency; }
1224 uint32 GetArmorProficiency() const { return m_ArmorProficiency; }
1225 bool IsUseEquipedWeapon( bool mainhand ) const
1227 // disarm applied only to mainhand weapon
1228 return !IsInFeralForm() && (!mainhand || !HasFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISARMED) );
1230 bool IsTwoHandUsed() const
1232 Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
1233 return mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON && !CanTitanGrip();
1235 void SendNewItem( Item *item, uint32 count, bool received, bool created, bool broadcast = false );
1236 bool BuyItemFromVendor(uint64 vendorguid, uint32 item, uint8 count, uint8 bag, uint8 slot);
1238 float GetReputationPriceDiscount( Creature const* pCreature ) const;
1239 Player* GetTrader() const { return pTrader; }
1240 void ClearTrade();
1241 void TradeCancel(bool sendback);
1242 uint16 GetItemPosByTradeSlot(uint32 slot) const { return tradeItems[slot]; }
1244 void UpdateEnchantTime(uint32 time);
1245 void UpdateItemDuration(uint32 time, bool realtimeonly=false);
1246 void AddEnchantmentDurations(Item *item);
1247 void RemoveEnchantmentDurations(Item *item);
1248 void RemoveAllEnchantments(EnchantmentSlot slot);
1249 void AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 duration);
1250 void ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur = true, bool ignore_condition = false);
1251 void ApplyEnchantment(Item *item,bool apply);
1252 void SendEnchantmentDurations();
1253 void BuildEnchantmentsInfoData(WorldPacket *data);
1254 void AddItemDurations(Item *item);
1255 void RemoveItemDurations(Item *item);
1256 void SendItemDurations();
1257 void LoadCorpse();
1258 void LoadPet();
1260 uint32 m_stableSlots;
1262 /*********************************************************/
1263 /*** QUEST SYSTEM ***/
1264 /*********************************************************/
1266 uint32 GetQuestLevel( Quest const* pQuest ) const { return pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : getLevel(); }
1268 void PrepareQuestMenu( uint64 guid );
1269 void SendPreparedQuest( uint64 guid );
1270 bool IsActiveQuest( uint32 quest_id ) const;
1271 Quest const *GetNextQuest( uint64 guid, Quest const *pQuest );
1272 bool CanSeeStartQuest( Quest const *pQuest );
1273 bool CanTakeQuest( Quest const *pQuest, bool msg );
1274 bool CanAddQuest( Quest const *pQuest, bool msg );
1275 bool CanCompleteQuest( uint32 quest_id );
1276 bool CanCompleteRepeatableQuest(Quest const *pQuest);
1277 bool CanRewardQuest( Quest const *pQuest, bool msg );
1278 bool CanRewardQuest( Quest const *pQuest, uint32 reward, bool msg );
1279 void AddQuest( Quest const *pQuest, Object *questGiver );
1280 void CompleteQuest( uint32 quest_id );
1281 void IncompleteQuest( uint32 quest_id );
1282 void RewardQuest( Quest const *pQuest, uint32 reward, Object* questGiver, bool announce = true );
1283 void FailQuest( uint32 quest_id );
1284 bool SatisfyQuestSkillOrClass( Quest const* qInfo, bool msg );
1285 bool SatisfyQuestLevel( Quest const* qInfo, bool msg );
1286 bool SatisfyQuestLog( bool msg );
1287 bool SatisfyQuestPreviousQuest( Quest const* qInfo, bool msg );
1288 bool SatisfyQuestRace( Quest const* qInfo, bool msg );
1289 bool SatisfyQuestReputation( Quest const* qInfo, bool msg );
1290 bool SatisfyQuestStatus( Quest const* qInfo, bool msg );
1291 bool SatisfyQuestTimed( Quest const* qInfo, bool msg );
1292 bool SatisfyQuestExclusiveGroup( Quest const* qInfo, bool msg );
1293 bool SatisfyQuestNextChain( Quest const* qInfo, bool msg );
1294 bool SatisfyQuestPrevChain( Quest const* qInfo, bool msg );
1295 bool SatisfyQuestDay( Quest const* qInfo, bool msg );
1296 bool GiveQuestSourceItem( Quest const *pQuest );
1297 bool TakeQuestSourceItem( uint32 quest_id, bool msg );
1298 bool GetQuestRewardStatus( uint32 quest_id ) const;
1299 QuestStatus GetQuestStatus( uint32 quest_id ) const;
1300 void SetQuestStatus( uint32 quest_id, QuestStatus status );
1302 void SetDailyQuestStatus( uint32 quest_id );
1303 void ResetDailyQuestStatus();
1305 uint16 FindQuestSlot( uint32 quest_id ) const;
1306 uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
1307 uint32 GetQuestSlotState(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET); }
1308 uint32 GetQuestSlotCounters(uint16 slot)const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET); }
1309 uint8 GetQuestSlotCounter(uint16 slot,uint8 counter) const { return GetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter); }
1310 uint32 GetQuestSlotTime(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET); }
1311 void SetQuestSlot(uint16 slot,uint32 quest_id, uint32 timer = 0)
1313 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_ID_OFFSET,quest_id);
1314 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,0);
1315 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,0);
1316 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer);
1318 void SetQuestSlotCounter(uint16 slot,uint8 counter,uint8 count) { SetByteValue(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_COUNTS_OFFSET,counter,count); }
1319 void SetQuestSlotState(uint16 slot,uint32 state) { SetFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1320 void RemoveQuestSlotState(uint16 slot,uint32 state) { RemoveFlag(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_STATE_OFFSET,state); }
1321 void SetQuestSlotTimer(uint16 slot,uint32 timer) { SetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot*MAX_QUEST_OFFSET + QUEST_TIME_OFFSET,timer); }
1322 void SwapQuestSlot(uint16 slot1,uint16 slot2)
1324 for (int i = 0; i < MAX_QUEST_OFFSET ; ++i )
1326 uint32 temp1 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i);
1327 uint32 temp2 = GetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i);
1329 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot1 + i, temp2);
1330 SetUInt32Value(PLAYER_QUEST_LOG_1_1 + MAX_QUEST_OFFSET *slot2 + i, temp1);
1333 uint32 GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry);
1334 void AreaExploredOrEventHappens( uint32 questId );
1335 void GroupEventHappens( uint32 questId, WorldObject const* pEventObject );
1336 void ItemAddedQuestCheck( uint32 entry, uint32 count );
1337 void ItemRemovedQuestCheck( uint32 entry, uint32 count );
1338 void KilledMonster( CreatureInfo const* cInfo, uint64 guid );
1339 void KilledMonsterCredit( uint32 entry, uint64 guid );
1340 void CastedCreatureOrGO( uint32 entry, uint64 guid, uint32 spell_id );
1341 void TalkedToCreature( uint32 entry, uint64 guid );
1342 void MoneyChanged( uint32 value );
1343 void ReputationChanged(FactionEntry const* factionEntry );
1344 bool HasQuestForItem( uint32 itemid ) const;
1345 bool HasQuestForGO(int32 GOId) const;
1346 void UpdateForQuestWorldObjects();
1347 bool CanShareQuest(uint32 quest_id) const;
1349 void SendQuestComplete( uint32 quest_id );
1350 void SendQuestReward( Quest const *pQuest, uint32 XP, Object* questGiver );
1351 void SendQuestFailed( uint32 quest_id );
1352 void SendQuestTimerFailed( uint32 quest_id );
1353 void SendCanTakeQuestResponse( uint32 msg );
1354 void SendPushToPartyResponse( Player *pPlayer, uint32 msg );
1355 void SendQuestUpdateAddItem( Quest const* pQuest, uint32 item_idx, uint32 count );
1356 void SendQuestUpdateAddCreatureOrGo( Quest const* pQuest, uint64 guid, uint32 creatureOrGO_idx, uint32 old_count, uint32 add_count );
1358 uint64 GetDivider() { return m_divider; };
1359 void SetDivider( uint64 guid ) { m_divider = guid; };
1361 uint32 GetInGameTime() { return m_ingametime; };
1363 void SetInGameTime( uint32 time ) { m_ingametime = time; };
1365 void AddTimedQuest( uint32 quest_id ) { m_timedquests.insert(quest_id); }
1367 /*********************************************************/
1368 /*** LOAD SYSTEM ***/
1369 /*********************************************************/
1371 bool LoadFromDB(uint32 guid, SqlQueryHolder *holder);
1373 static bool LoadValuesArrayFromDB(Tokens& data,uint64 guid);
1374 static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index);
1375 static float GetFloatValueFromArray(Tokens const& data, uint16 index);
1376 static uint32 GetUInt32ValueFromDB(uint16 index, uint64 guid);
1377 static float GetFloatValueFromDB(uint16 index, uint64 guid);
1378 static uint32 GetZoneIdFromDB(uint64 guid);
1379 static uint32 GetLevelFromDB(uint64 guid);
1380 static bool LoadPositionFromDB(uint32& mapid, float& x,float& y,float& z,float& o, bool& in_flight, uint64 guid);
1382 /*********************************************************/
1383 /*** SAVE SYSTEM ***/
1384 /*********************************************************/
1386 void SaveToDB();
1387 void SaveInventoryAndGoldToDB(); // fast save function for item/money cheating preventing
1388 void SaveGoldToDB();
1389 void SaveDataFieldToDB();
1390 static bool SaveValuesArrayInDB(Tokens const& data,uint64 guid);
1391 static void SetUInt32ValueInArray(Tokens& data,uint16 index, uint32 value);
1392 static void SetFloatValueInArray(Tokens& data,uint16 index, float value);
1393 static void SetUInt32ValueInDB(uint16 index, uint32 value, uint64 guid);
1394 static void SetFloatValueInDB(uint16 index, float value, uint64 guid);
1395 static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair);
1396 static void SavePositionInDB(uint32 mapid, float x,float y,float z,float o,uint32 zone,uint64 guid);
1398 bool m_mailsLoaded;
1399 bool m_mailsUpdated;
1401 void SetBindPoint(uint64 guid);
1402 void SendTalentWipeConfirm(uint64 guid);
1403 void RewardRage( uint32 damage, uint32 weaponSpeedHitFactor, bool attacker );
1404 void SendPetSkillWipeConfirm();
1405 void CalcRage( uint32 damage,bool attacker );
1406 void RegenerateAll();
1407 void Regenerate(Powers power);
1408 void RegenerateHealth();
1409 void setRegenTimer(uint32 time) {m_regenTimer = time;}
1410 void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;}
1412 uint32 GetMoney() { return GetUInt32Value (PLAYER_FIELD_COINAGE); }
1413 void ModifyMoney( int32 d )
1415 if(d < 0)
1416 SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0);
1417 else
1418 SetMoney (GetMoney() < uint32(MAX_MONEY_AMOUNT - d) ? GetMoney() + d : MAX_MONEY_AMOUNT);
1420 // "At Gold Limit"
1421 if(GetMoney() >= MAX_MONEY_AMOUNT)
1422 SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD,NULL,NULL);
1424 void SetMoney( uint32 value )
1426 SetUInt32Value (PLAYER_FIELD_COINAGE, value);
1427 MoneyChanged( value );
1428 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED);
1431 QuestStatusMap& getQuestStatusMap() { return mQuestStatus; };
1433 const uint64& GetSelection( ) const { return m_curSelection; }
1434 void SetSelection(const uint64 &guid) { m_curSelection = guid; SetUInt64Value(UNIT_FIELD_TARGET, guid); }
1436 uint8 GetComboPoints() { return m_comboPoints; }
1437 const uint64& GetComboTarget() const { return m_comboTarget; }
1439 void AddComboPoints(Unit* target, int8 count);
1440 void ClearComboPoints();
1441 void SendComboPoints();
1443 void SendMailResult(uint32 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError = 0, uint32 item_guid = 0, uint32 item_count = 0);
1444 void SendNewMail();
1445 void UpdateNextMailTimeAndUnreads();
1446 void AddNewMailDeliverTime(time_t deliver_time);
1447 bool IsMailsLoaded() const { return m_mailsLoaded; }
1449 //void SetMail(Mail *m);
1450 void RemoveMail(uint32 id);
1452 void AddMail(Mail* mail) { m_mail.push_front(mail);}// for call from WorldSession::SendMailTo
1453 uint32 GetMailSize() { return m_mail.size();};
1454 Mail* GetMail(uint32 id);
1456 PlayerMails::iterator GetmailBegin() { return m_mail.begin();};
1457 PlayerMails::iterator GetmailEnd() { return m_mail.end();};
1459 /*********************************************************/
1460 /*** MAILED ITEMS SYSTEM ***/
1461 /*********************************************************/
1463 uint8 unReadMails;
1464 time_t m_nextMailDelivereTime;
1466 typedef UNORDERED_MAP<uint32, Item*> ItemMap;
1468 ItemMap mMitems; //template defined in objectmgr.cpp
1470 Item* GetMItem(uint32 id)
1472 ItemMap::const_iterator itr = mMitems.find(id);
1473 return itr != mMitems.end() ? itr->second : NULL;
1476 void AddMItem(Item* it)
1478 ASSERT( it );
1479 //assert deleted, because items can be added before loading
1480 mMitems[it->GetGUIDLow()] = it;
1483 bool RemoveMItem(uint32 id)
1485 return mMitems.erase(id) ? true : false;
1488 void PetSpellInitialize();
1489 void CharmSpellInitialize();
1490 void PossessSpellInitialize();
1491 void RemovePetActionBar();
1493 bool HasSpell(uint32 spell) const;
1494 bool HasActiveSpell(uint32 spell) const; // show in spellbook
1495 TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
1496 bool IsSpellFitByClassAndRace( uint32 spell_id ) const;
1497 bool IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const;
1499 void SendProficiency(uint8 pr1, uint32 pr2);
1500 void SendInitialSpells();
1501 bool addSpell(uint32 spell_id, bool active, bool learning, bool dependent, bool disabled);
1502 void learnSpell(uint32 spell_id, bool dependent);
1503 void removeSpell(uint32 spell_id, bool disabled = false, bool learn_low_rank = true);
1504 void resetSpells();
1505 void learnDefaultSpells();
1506 void learnQuestRewardedSpells();
1507 void learnQuestRewardedSpells(Quest const* quest);
1508 void learnSpellHighRank(uint32 spellid);
1510 uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
1511 void SetFreeTalentPoints(uint32 points) { SetUInt32Value(PLAYER_CHARACTER_POINTS1,points); }
1512 bool resetTalents(bool no_cost = false);
1513 uint32 resetTalentsCost() const;
1514 void InitTalentForLevel();
1515 void BuildPlayerTalentsInfoData(WorldPacket *data);
1516 void BuildPetTalentsInfoData(WorldPacket *data);
1517 void SendTalentsInfoData(bool pet);
1518 void LearnTalent(uint32 talentId, uint32 talentRank);
1519 void LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank);
1521 uint32 CalculateTalentsPoints() const;
1523 // Dual Spec
1524 uint32 GetActiveSpec() { return m_activeSpec; }
1525 void SetActiveSpec(uint32 spec) { m_activeSpec = spec; }
1526 uint32 GetSpecsCount() { return m_specsCount; }
1527 void SetSpecsCount(uint32 count) { m_specsCount = count; }
1528 void ActivateSpec(uint32 specNum);
1530 void InitGlyphsForLevel();
1531 void SetGlyphSlot(uint8 slot, uint32 slottype) { SetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot, slottype); }
1532 uint32 GetGlyphSlot(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPH_SLOTS_1 + slot); }
1533 void SetGlyph(uint8 slot, uint32 glyph) { SetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot, glyph); }
1534 uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }
1536 uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
1537 void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
1538 void InitPrimaryProfessions();
1540 PlayerSpellMap const& GetSpellMap() const { return m_spells; }
1541 PlayerSpellMap & GetSpellMap() { return m_spells; }
1543 SpellCooldowns const& GetSpellCooldownMap() const { return m_spellCooldowns; }
1545 void AddSpellMod(SpellModifier* mod, bool apply);
1546 bool IsAffectedBySpellmod(SpellEntry const *spellInfo, SpellModifier *mod, Spell const* spell = NULL);
1547 template <class T> T ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell = NULL);
1548 void RemoveSpellMods(Spell const* spell);
1550 static uint32 const infinityCooldownDelay = MONTH; // used for set "infinity cooldowns" for spells and check
1551 static uint32 const infinityCooldownDelayCheck = MONTH/2;
1552 bool HasSpellCooldown(uint32 spell_id) const
1554 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1555 return itr != m_spellCooldowns.end() && itr->second.end > time(NULL);
1557 uint32 GetSpellCooldownDelay(uint32 spell_id) const
1559 SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
1560 time_t t = time(NULL);
1561 return itr != m_spellCooldowns.end() && itr->second.end > t ? itr->second.end - t : 0;
1563 void AddSpellAndCategoryCooldowns(SpellEntry const* spellInfo, uint32 itemId, Spell* spell = NULL, bool infinityCooldown = false );
1564 void AddSpellCooldown(uint32 spell_id, uint32 itemid, time_t end_time);
1565 void SendCooldownEvent(SpellEntry const *spellInfo, uint32 itemId = 0, Spell* spell = NULL);
1566 void ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs );
1567 void RemoveSpellCooldown(uint32 spell_id, bool update = false);
1568 void RemoveSpellCategoryCooldown(uint32 cat, bool update = false);
1569 void SendClearCooldown( uint32 spell_id, Unit* target );
1571 void RemoveArenaSpellCooldowns();
1572 void RemoveAllSpellCooldown();
1573 void _LoadSpellCooldowns(QueryResult *result);
1574 void _SaveSpellCooldowns();
1575 void SetLastPotionId(uint32 item_id) { m_lastPotionId = item_id; }
1576 void UpdatePotionCooldown(Spell* spell = NULL);
1578 void setResurrectRequestData(uint64 guid, uint32 mapId, float X, float Y, float Z, uint32 health, uint32 mana)
1580 m_resurrectGUID = guid;
1581 m_resurrectMap = mapId;
1582 m_resurrectX = X;
1583 m_resurrectY = Y;
1584 m_resurrectZ = Z;
1585 m_resurrectHealth = health;
1586 m_resurrectMana = mana;
1588 void clearResurrectRequestData() { setResurrectRequestData(0,0,0.0f,0.0f,0.0f,0,0); }
1589 bool isRessurectRequestedBy(uint64 guid) const { return m_resurrectGUID == guid; }
1590 bool isRessurectRequested() const { return m_resurrectGUID != 0; }
1591 void ResurectUsingRequestData();
1593 int getCinematic()
1595 return m_cinematic;
1597 void setCinematic(int cine)
1599 m_cinematic = cine;
1602 ActionButton* addActionButton(uint8 button, uint32 action, uint8 type);
1603 void removeActionButton(uint8 button);
1604 void SendInitialActionButtons() const;
1606 PvPInfo pvpInfo;
1607 void UpdatePvP(bool state, bool ovrride=false);
1608 void UpdateZone(uint32 newZone,uint32 newArea);
1609 void UpdateArea(uint32 newArea);
1611 void UpdateZoneDependentAuras( uint32 zone_id ); // zones
1612 void UpdateAreaDependentAuras( uint32 area_id ); // subzones
1614 void UpdateAfkReport(time_t currTime);
1615 void UpdatePvPFlag(time_t currTime);
1616 void UpdateContestedPvP(uint32 currTime);
1617 void SetContestedPvPTimer(uint32 newTime) {m_contestedPvPTimer = newTime;}
1618 void ResetContestedPvP()
1620 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
1621 RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
1622 m_contestedPvPTimer = 0;
1625 /** todo: -maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler.. **/
1626 DuelInfo *duel;
1627 void UpdateDuelFlag(time_t currTime);
1628 void CheckDuelDistance(time_t currTime);
1629 void DuelComplete(DuelCompleteType type);
1631 bool IsGroupVisibleFor(Player* p) const;
1632 bool IsInSameGroupWith(Player const* p) const;
1633 bool IsInSameRaidWith(Player const* p) const { return p==this || (GetGroup() != NULL && GetGroup() == p->GetGroup()); }
1634 void UninviteFromGroup();
1635 static void RemoveFromGroup(Group* group, uint64 guid);
1636 void RemoveFromGroup() { RemoveFromGroup(GetGroup(),GetGUID()); }
1637 void SendUpdateToOutOfRangeGroupMembers();
1639 void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
1640 void SetRank(uint32 rankId){ SetUInt32Value(PLAYER_GUILDRANK, rankId); }
1641 void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
1642 uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
1643 static uint32 GetGuildIdFromDB(uint64 guid);
1644 uint32 GetRank(){ return GetUInt32Value(PLAYER_GUILDRANK); }
1645 static uint32 GetRankFromDB(uint64 guid);
1646 int GetGuildIdInvited() { return m_GuildIdInvited; }
1647 static void RemovePetitionsAndSigns(uint64 guid, uint32 type);
1649 // Arena Team
1650 void SetInArenaTeam(uint32 ArenaTeamId, uint8 slot)
1652 SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6), ArenaTeamId);
1654 uint32 GetArenaTeamId(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (slot * 6)); }
1655 static uint32 GetArenaTeamIdFromDB(uint64 guid, uint8 slot);
1656 void SetArenaTeamIdInvited(uint32 ArenaTeamId) { m_ArenaTeamIdInvited = ArenaTeamId; }
1657 uint32 GetArenaTeamIdInvited() { return m_ArenaTeamIdInvited; }
1658 static void LeaveAllArenaTeams(uint64 guid);
1660 void SetDifficulty(uint32 dungeon_difficulty) { m_dungeonDifficulty = dungeon_difficulty; }
1661 uint8 GetDifficulty() { return m_dungeonDifficulty; }
1662 bool IsHeroic() { return m_dungeonDifficulty == DIFFICULTY_HEROIC; }
1664 bool UpdateSkill(uint32 skill_id, uint32 step);
1665 bool UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step);
1667 bool UpdateCraftSkill(uint32 spellid);
1668 bool UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator = 1);
1669 bool UpdateFishingSkill();
1671 uint32 GetBaseDefenseSkillValue() const { return GetBaseSkillValue(SKILL_DEFENSE); }
1672 uint32 GetBaseWeaponSkillValue(WeaponAttackType attType) const;
1674 uint32 GetSpellByProto(ItemPrototype *proto);
1676 float GetHealthBonusFromStamina();
1677 float GetManaBonusFromIntellect();
1679 bool UpdateStats(Stats stat);
1680 bool UpdateAllStats();
1681 void UpdateResistances(uint32 school);
1682 void UpdateArmor();
1683 void UpdateMaxHealth();
1684 void UpdateMaxPower(Powers power);
1685 void ApplyFeralAPBonus(int32 amount, bool apply);
1686 void UpdateAttackPowerAndDamage(bool ranged = false);
1687 void UpdateShieldBlockValue();
1688 void UpdateDamagePhysical(WeaponAttackType attType);
1689 void ApplySpellDamageBonus(int32 amount, bool apply);
1690 void ApplySpellHealingBonus(int32 amount, bool apply);
1691 void UpdateSpellDamageAndHealingBonus();
1693 void CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, float& min_damage, float& max_damage);
1695 void UpdateDefenseBonusesMod();
1696 void ApplyRatingMod(CombatRating cr, int32 value, bool apply);
1697 float GetMeleeCritFromAgility();
1698 float GetDodgeFromAgility();
1699 float GetSpellCritFromIntellect();
1700 float OCTRegenHPPerSpirit();
1701 float OCTRegenMPPerSpirit();
1702 float GetRatingCoefficient(CombatRating cr) const;
1703 float GetRatingBonusValue(CombatRating cr) const;
1704 uint32 GetMeleeCritDamageReduction(uint32 damage) const;
1705 uint32 GetRangedCritDamageReduction(uint32 damage) const;
1706 uint32 GetSpellCritDamageReduction(uint32 damage) const;
1707 uint32 GetDotDamageReduction(uint32 damage) const;
1708 uint32 GetBaseSpellDamageBonus() { return m_baseSpellDamage;}
1709 uint32 GetBaseSpellHealingBonus() { return m_baseSpellHealing;}
1711 float GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const;
1712 void UpdateBlockPercentage();
1713 void UpdateCritPercentage(WeaponAttackType attType);
1714 void UpdateAllCritPercentages();
1715 void UpdateParryPercentage();
1716 void UpdateDodgePercentage();
1717 void UpdateMeleeHitChances();
1718 void UpdateRangedHitChances();
1719 void UpdateSpellHitChances();
1721 void UpdateAllSpellCritChances();
1722 void UpdateSpellCritChance(uint32 school);
1723 void UpdateExpertise(WeaponAttackType attType);
1724 void ApplyManaRegenBonus(int32 amount, bool apply);
1725 void UpdateManaRegen();
1727 const uint64& GetLootGUID() const { return m_lootGuid; }
1728 void SetLootGUID(const uint64 &guid) { m_lootGuid = guid; }
1730 void RemovedInsignia(Player* looterPlr);
1732 WorldSession* GetSession() const { return m_session; }
1733 void SetSession(WorldSession *s) { m_session = s; }
1735 void BuildCreateUpdateBlockForPlayer( UpdateData *data, Player *target ) const;
1736 void DestroyForPlayer( Player *target, bool anim = false ) const;
1737 void SendDelayResponse(const uint32);
1738 void SendLogXPGain(uint32 GivenXP,Unit* victim,uint32 RestXP);
1740 // notifiers
1741 void SendAttackSwingCantAttack();
1742 void SendAttackSwingCancelAttack();
1743 void SendAttackSwingDeadTarget();
1744 void SendAttackSwingNotInRange();
1745 void SendAttackSwingBadFacingAttack();
1746 void SendAutoRepeatCancel(Unit *target);
1747 void SendExplorationExperience(uint32 Area, uint32 Experience);
1749 void SendDungeonDifficulty(bool IsInGroup);
1750 void ResetInstances(uint8 method);
1751 void SendResetInstanceSuccess(uint32 MapId);
1752 void SendResetInstanceFailed(uint32 reason, uint32 MapId);
1753 void SendResetFailedNotify(uint32 mapid);
1755 bool SetPosition(float x, float y, float z, float orientation, bool teleport = false);
1756 void UpdateUnderwaterState( Map * m, float x, float y, float z );
1758 void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
1759 void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);
1760 // overwrite Object::SendMessageToSetInRange
1761 void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
1763 static void DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmChars = true);
1765 Corpse *GetCorpse() const;
1766 void SpawnCorpseBones();
1767 void CreateCorpse();
1768 void KillPlayer();
1769 uint32 GetResurrectionSpellId();
1770 void ResurrectPlayer(float restore_percent, bool applySickness = false);
1771 void BuildPlayerRepop();
1772 void RepopAtGraveyard();
1774 void DurabilityLossAll(double percent, bool inventory);
1775 void DurabilityLoss(Item* item, double percent);
1776 void DurabilityPointsLossAll(int32 points, bool inventory);
1777 void DurabilityPointsLoss(Item* item, int32 points);
1778 void DurabilityPointLossForEquipSlot(EquipmentSlots slot);
1779 uint32 DurabilityRepairAll(bool cost, float discountMod, bool guildBank);
1780 uint32 DurabilityRepair(uint16 pos, bool cost, float discountMod, bool guildBank);
1782 void UpdateMirrorTimers();
1783 void StopMirrorTimers()
1785 StopMirrorTimer(FATIGUE_TIMER);
1786 StopMirrorTimer(BREATH_TIMER);
1787 StopMirrorTimer(FIRE_TIMER);
1790 void SetMovement(PlayerMovementType pType);
1792 void JoinedChannel(Channel *c);
1793 void LeftChannel(Channel *c);
1794 void CleanupChannels();
1795 void UpdateLocalChannels( uint32 newZone );
1796 void LeaveLFGChannel();
1798 void UpdateDefense();
1799 void UpdateWeaponSkill (WeaponAttackType attType);
1800 void UpdateCombatSkills(Unit *pVictim, WeaponAttackType attType, bool defence);
1802 void SetSkill(uint32 id, uint16 currVal, uint16 maxVal);
1803 uint16 GetMaxSkillValue(uint32 skill) const; // max + perm. bonus + temp bonus
1804 uint16 GetPureMaxSkillValue(uint32 skill) const; // max
1805 uint16 GetSkillValue(uint32 skill) const; // skill value + perm. bonus + temp bonus
1806 uint16 GetBaseSkillValue(uint32 skill) const; // skill value + perm. bonus
1807 uint16 GetPureSkillValue(uint32 skill) const; // skill value
1808 int16 GetSkillPermBonusValue(uint32 skill) const;
1809 int16 GetSkillTempBonusValue(uint32 skill) const;
1810 bool HasSkill(uint32 skill) const;
1811 void learnSkillRewardedSpells(uint32 id, uint32 value);
1813 WorldLocation& GetTeleportDest() { return m_teleport_dest; }
1814 bool IsBeingTeleported() const { return mSemaphoreTeleport_Near || mSemaphoreTeleport_Far; }
1815 bool IsBeingTeleportedNear() const { return mSemaphoreTeleport_Near; }
1816 bool IsBeingTeleportedFar() const { return mSemaphoreTeleport_Far; }
1817 void SetSemaphoreTeleportNear(bool semphsetting) { mSemaphoreTeleport_Near = semphsetting; }
1818 void SetSemaphoreTeleportFar(bool semphsetting) { mSemaphoreTeleport_Far = semphsetting; }
1819 void ProcessDelayedOperations();
1821 void CheckExploreSystem(void);
1823 static uint32 TeamForRace(uint8 race);
1824 uint32 GetTeam() const { return m_team; }
1825 static uint32 getFactionForRace(uint8 race);
1826 void setFactionForRace(uint8 race);
1828 void InitDisplayIds();
1830 bool IsAtGroupRewardDistance(WorldObject const* pRewardSource) const;
1831 bool RewardPlayerAndGroupAtKill(Unit* pVictim);
1832 void RewardPlayerAndGroupAtEvent(uint32 creature_id,WorldObject* pRewardSource);
1833 bool isHonorOrXPTarget(Unit* pVictim);
1835 ReputationMgr& GetReputationMgr() { return m_reputationMgr; }
1836 ReputationMgr const& GetReputationMgr() const { return m_reputationMgr; }
1837 ReputationRank GetReputationRank(uint32 faction_id) const;
1838 void RewardReputation(Unit *pVictim, float rate);
1839 void RewardReputation(Quest const *pQuest);
1841 void UpdateSkillsForLevel();
1842 void UpdateSkillsToMaxSkillsForLevel(); // for .levelup
1843 void ModifySkillBonus(uint32 skillid,int32 val, bool talent);
1845 /*********************************************************/
1846 /*** PVP SYSTEM ***/
1847 /*********************************************************/
1848 void UpdateArenaFields();
1849 void UpdateHonorFields();
1850 bool RewardHonor(Unit *pVictim, uint32 groupsize, float honor = -1);
1851 uint32 GetHonorPoints() { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
1852 uint32 GetArenaPoints() { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
1853 void ModifyHonorPoints( int32 value );
1854 void ModifyArenaPoints( int32 value );
1855 uint32 GetMaxPersonalArenaRatingRequirement();
1857 //End of PvP System
1859 void SetDrunkValue(uint16 newDrunkValue, uint32 itemid=0);
1860 uint16 GetDrunkValue() const { return m_drunk; }
1861 static DrunkenState GetDrunkenstateByValue(uint16 value);
1863 uint32 GetDeathTimer() const { return m_deathTimer; }
1864 uint32 GetCorpseReclaimDelay(bool pvp) const;
1865 void UpdateCorpseReclaimDelay();
1866 void SendCorpseReclaimDelay(bool load = false);
1868 uint32 GetShieldBlockValue() const; // overwrite Unit version (virtual)
1869 bool CanParry() const { return m_canParry; }
1870 void SetCanParry(bool value);
1871 bool CanBlock() const { return m_canBlock; }
1872 void SetCanBlock(bool value);
1873 bool CanDualWield() const { return m_canDualWield; }
1874 void SetCanDualWield(bool value) { m_canDualWield = value; }
1875 bool CanTitanGrip() const { return m_canTitanGrip ; }
1876 void SetCanTitanGrip(bool value) { m_canTitanGrip = value; }
1877 bool CanTameExoticPets() const { return isGameMaster() || HasAuraType(SPELL_AURA_ALLOW_TAME_PET_TYPE); }
1879 void SetRegularAttackTime();
1880 void SetBaseModValue(BaseModGroup modGroup, BaseModType modType, float value) { m_auraBaseMod[modGroup][modType] = value; }
1881 void HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, float amount, bool apply);
1882 float GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const;
1883 float GetTotalBaseModValue(BaseModGroup modGroup) const;
1884 float GetTotalPercentageModValue(BaseModGroup modGroup) const { return m_auraBaseMod[modGroup][FLAT_MOD] + m_auraBaseMod[modGroup][PCT_MOD]; }
1885 void _ApplyAllStatBonuses();
1886 void _RemoveAllStatBonuses();
1888 void _ApplyWeaponDependentAuraMods(Item *item, WeaponAttackType attackType, bool apply);
1889 void _ApplyWeaponDependentAuraCritMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1890 void _ApplyWeaponDependentAuraDamageMod(Item *item, WeaponAttackType attackType, Aura* aura, bool apply);
1892 void _ApplyItemMods(Item *item,uint8 slot,bool apply);
1893 void _RemoveAllItemMods();
1894 void _ApplyAllItemMods();
1895 void _ApplyAllLevelScaleItemMods(bool apply);
1896 void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false);
1897 void _ApplyAmmoBonuses();
1898 bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
1899 void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
1900 void CorrectMetaGemEnchants(uint8 slot, bool apply);
1901 void InitDataForForm(bool reapplyMods = false);
1903 void ApplyItemEquipSpell(Item *item, bool apply, bool form_change = false);
1904 void ApplyEquipSpell(SpellEntry const* spellInfo, Item* item, bool apply, bool form_change = false);
1905 void UpdateEquipSpellsAtFormChange();
1906 void CastItemCombatSpell(Unit* Target, WeaponAttackType attType);
1907 void CastItemUseSpell(Item *item,SpellCastTargets const& targets,uint8 cast_count, uint32 glyphIndex);
1909 void SendEquipmentSetList();
1910 void SetEquipmentSet(uint32 index, EquipmentSet eqset);
1911 void DeleteEquipmentSet(uint64 setGuid);
1913 void SendInitWorldStates(uint32 zone, uint32 area);
1914 void SendUpdateWorldState(uint32 Field, uint32 Value);
1915 void SendDirectMessage(WorldPacket *data);
1917 void SendAurasForTarget(Unit *target);
1919 PlayerMenu* PlayerTalkClass;
1920 std::vector<ItemSetEffect *> ItemSetEff;
1922 void SendLoot(uint64 guid, LootType loot_type);
1923 void SendLootRelease( uint64 guid );
1924 void SendNotifyLootItemRemoved(uint8 lootSlot);
1925 void SendNotifyLootMoneyRemoved();
1927 /*********************************************************/
1928 /*** BATTLEGROUND SYSTEM ***/
1929 /*********************************************************/
1931 bool InBattleGround() const { return m_bgData.bgInstanceID != 0; }
1932 bool InArena() const;
1933 uint32 GetBattleGroundId() const { return m_bgData.bgInstanceID; }
1934 BattleGroundTypeId GetBattleGroundTypeId() const { return m_bgData.bgTypeID; }
1935 BattleGround* GetBattleGround() const;
1938 BGQueueIdBasedOnLevel GetBattleGroundQueueIdFromLevel(BattleGroundTypeId bgTypeId) const;
1940 bool InBattleGroundQueue() const
1942 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1943 if (m_bgBattleGroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE)
1944 return true;
1945 return false;
1948 BattleGroundQueueTypeId GetBattleGroundQueueTypeId(uint32 index) const { return m_bgBattleGroundQueueID[index].bgQueueTypeId; }
1949 uint32 GetBattleGroundQueueIndex(BattleGroundQueueTypeId bgQueueTypeId) const
1951 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1952 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
1953 return i;
1954 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1956 bool IsInvitedForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
1958 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1959 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
1960 return m_bgBattleGroundQueueID[i].invitedToInstance != 0;
1961 return false;
1963 bool InBattleGroundQueueForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId) const
1965 return GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
1968 void SetBattleGroundId(uint32 val, BattleGroundTypeId bgTypeId)
1970 m_bgData.bgInstanceID = val;
1971 m_bgData.bgTypeID = bgTypeId;
1973 uint32 AddBattleGroundQueueId(BattleGroundQueueTypeId val)
1975 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1977 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
1979 m_bgBattleGroundQueueID[i].bgQueueTypeId = val;
1980 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
1981 return i;
1984 return PLAYER_MAX_BATTLEGROUND_QUEUES;
1986 bool HasFreeBattleGroundQueueId()
1988 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1989 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
1990 return true;
1991 return false;
1993 void RemoveBattleGroundQueueId(BattleGroundQueueTypeId val)
1995 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
1997 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == val)
1999 m_bgBattleGroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
2000 m_bgBattleGroundQueueID[i].invitedToInstance = 0;
2001 return;
2005 void SetInviteForBattleGroundQueueType(BattleGroundQueueTypeId bgQueueTypeId, uint32 instanceId)
2007 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2008 if (m_bgBattleGroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
2009 m_bgBattleGroundQueueID[i].invitedToInstance = instanceId;
2011 bool IsInvitedForBattleGroundInstance(uint32 instanceId) const
2013 for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
2014 if (m_bgBattleGroundQueueID[i].invitedToInstance == instanceId)
2015 return true;
2016 return false;
2018 WorldLocation const& GetBattleGroundEntryPoint() const { return m_bgData.joinPos; }
2019 void SetBattleGroundEntryPoint();
2021 void SetBGTeam(uint32 team) { m_bgData.bgTeam = team; }
2022 uint32 GetBGTeam() const { return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam(); }
2024 void LeaveBattleground(bool teleportToEntryPoint = true);
2025 bool CanJoinToBattleground() const;
2026 bool CanReportAfkDueToLimit();
2027 void ReportedAfkBy(Player* reporter);
2028 void ClearAfkReports() { m_bgData.bgAfkReporter.clear(); }
2030 bool GetBGAccessByLevel(BattleGroundTypeId bgTypeId) const;
2031 bool CanUseBattleGroundObject();
2032 bool isTotalImmune();
2033 bool CanCaptureTowerPoint();
2035 /*********************************************************/
2036 /*** REST SYSTEM ***/
2037 /*********************************************************/
2039 bool isRested() const { return GetRestTime() >= 10*IN_MILISECONDS; }
2040 uint32 GetXPRestBonus(uint32 xp);
2041 uint32 GetRestTime() const { return m_restTime;};
2042 void SetRestTime(uint32 v) { m_restTime = v;};
2044 /*********************************************************/
2045 /*** ENVIROMENTAL SYSTEM ***/
2046 /*********************************************************/
2048 uint32 EnvironmentalDamage(EnviromentalDamage type, uint32 damage);
2050 /*********************************************************/
2051 /*** FLOOD FILTER SYSTEM ***/
2052 /*********************************************************/
2054 void UpdateSpeakTime();
2055 bool CanSpeak() const;
2056 void ChangeSpeakTime(int utime);
2058 /*********************************************************/
2059 /*** VARIOUS SYSTEMS ***/
2060 /*********************************************************/
2061 MovementInfo m_movementInfo;
2062 bool HasMovementFlag(MovementFlags f) const; // for script access to m_movementInfo.HasMovementFlag
2063 void UpdateFallInformationIfNeed(MovementInfo const& minfo,uint16 opcode);
2064 Unit *m_mover;
2065 void SetFallInformation(uint32 time, float z)
2067 m_lastFallTime = time;
2068 m_lastFallZ = z;
2070 void HandleFall(MovementInfo const& movementInfo);
2072 void BuildTeleportAckMsg( WorldPacket *data, float x, float y, float z, float ang) const;
2074 bool isMoving() const { return m_movementInfo.HasMovementFlag(movementFlagsMask); }
2075 bool isMovingOrTurning() const { return m_movementInfo.HasMovementFlag(movementOrTurningFlagsMask); }
2077 bool CanFly() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_CAN_FLY); }
2078 bool IsFlying() const { return m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FLYING); }
2079 bool IsKnowHowFlyIn(uint32 mapid, uint32 zone) const;
2081 void SetClientControl(Unit* target, uint8 allowMove);
2082 void SetMover(Unit* target) { m_mover = target ? target : this; }
2084 void EnterVehicle(Vehicle *vehicle);
2085 void ExitVehicle(Vehicle *vehicle);
2087 uint64 GetFarSight() const { return GetUInt64Value(PLAYER_FARSIGHT); }
2088 void SetFarSightGUID(uint64 guid);
2090 // Transports
2091 Transport * GetTransport() const { return m_transport; }
2092 void SetTransport(Transport * t) { m_transport = t; }
2094 float GetTransOffsetX() const { return m_movementInfo.t_x; }
2095 float GetTransOffsetY() const { return m_movementInfo.t_y; }
2096 float GetTransOffsetZ() const { return m_movementInfo.t_z; }
2097 float GetTransOffsetO() const { return m_movementInfo.t_o; }
2098 uint32 GetTransTime() const { return m_movementInfo.t_time; }
2099 int8 GetTransSeat() const { return m_movementInfo.t_seat; }
2101 uint32 GetSaveTimer() const { return m_nextSave; }
2102 void SetSaveTimer(uint32 timer) { m_nextSave = timer; }
2104 // Recall position
2105 uint32 m_recallMap;
2106 float m_recallX;
2107 float m_recallY;
2108 float m_recallZ;
2109 float m_recallO;
2110 void SaveRecallPosition();
2112 // Homebind coordinates
2113 uint32 m_homebindMapId;
2114 uint16 m_homebindZoneId;
2115 float m_homebindX;
2116 float m_homebindY;
2117 float m_homebindZ;
2118 void RelocateToHomebind() { SetLocationMapId(m_homebindMapId); Relocate(m_homebindX,m_homebindY,m_homebindZ); }
2120 // currently visible objects at player client
2121 typedef std::set<uint64> ClientGUIDs;
2122 ClientGUIDs m_clientGUIDs;
2124 bool HaveAtClient(WorldObject const* u) { return u==this || m_clientGUIDs.find(u->GetGUID())!=m_clientGUIDs.end(); }
2126 WorldObject const* GetViewPoint() const;
2127 bool IsVisibleInGridForPlayer(Player* pl) const;
2128 bool IsVisibleGloballyFor(Player* pl) const;
2130 void UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* target);
2132 template<class T>
2133 void UpdateVisibilityOf(WorldObject const* viewPoint,T* target, UpdateData& data, UpdateDataMapType& data_updates, std::set<WorldObject*>& visibleNow);
2135 // Stealth detection system
2136 void HandleStealthedUnitsDetection();
2138 uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
2140 bool HasAtLoginFlag(AtLoginFlags f) const { return m_atLoginFlags & f; }
2141 void SetAtLoginFlag(AtLoginFlags f) { m_atLoginFlags |= f; }
2142 void RemoveAtLoginFlag(AtLoginFlags f, bool in_db_also = false);
2144 LookingForGroup m_lookingForGroup;
2146 // Temporarily removed pet cache
2147 uint32 GetTemporaryUnsummonedPetNumber() const { return m_temporaryUnsummonedPetNumber; }
2148 void SetTemporaryUnsummonedPetNumber(uint32 petnumber) { m_temporaryUnsummonedPetNumber = petnumber; }
2149 void UnsummonPetTemporaryIfAny();
2150 void ResummonPetTemporaryUnSummonedIfAny();
2151 bool IsPetNeedBeTemporaryUnsummoned() const { return !IsInWorld() || !isAlive() || IsMounted() /*+in flight*/; }
2153 void SendCinematicStart(uint32 CinematicSequenceId);
2154 void SendMovieStart(uint32 MovieId);
2156 /*********************************************************/
2157 /*** INSTANCE SYSTEM ***/
2158 /*********************************************************/
2160 typedef UNORDERED_MAP< uint32 /*mapId*/, InstancePlayerBind > BoundInstancesMap;
2162 void UpdateHomebindTime(uint32 time);
2164 uint32 m_HomebindTimer;
2165 bool m_InstanceValid;
2166 // permanent binds and solo binds by difficulty
2167 BoundInstancesMap m_boundInstances[TOTAL_DIFFICULTIES];
2168 InstancePlayerBind* GetBoundInstance(uint32 mapid, uint8 difficulty);
2169 BoundInstancesMap& GetBoundInstances(uint8 difficulty) { return m_boundInstances[difficulty]; }
2170 void UnbindInstance(uint32 mapid, uint8 difficulty, bool unload = false);
2171 void UnbindInstance(BoundInstancesMap::iterator &itr, uint8 difficulty, bool unload = false);
2172 InstancePlayerBind* BindToInstance(InstanceSave *save, bool permanent, bool load = false);
2173 void SendRaidInfo();
2174 void SendSavedInstances();
2175 static void ConvertInstancesToGroup(Player *player, Group *group = NULL, uint64 player_guid = 0);
2177 /*********************************************************/
2178 /*** GROUP SYSTEM ***/
2179 /*********************************************************/
2181 Group * GetGroupInvite() { return m_groupInvite; }
2182 void SetGroupInvite(Group *group) { m_groupInvite = group; }
2183 Group * GetGroup() { return m_group.getTarget(); }
2184 const Group * GetGroup() const { return (const Group*)m_group.getTarget(); }
2185 GroupReference& GetGroupRef() { return m_group; }
2186 void SetGroup(Group *group, int8 subgroup = -1);
2187 uint8 GetSubGroup() const { return m_group.getSubGroup(); }
2188 uint32 GetGroupUpdateFlag() const { return m_groupUpdateMask; }
2189 void SetGroupUpdateFlag(uint32 flag) { m_groupUpdateMask |= flag; }
2190 const uint64& GetAuraUpdateMask() const { return m_auraUpdateMask; }
2191 void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
2192 Player* GetNextRandomRaidMember(float radius);
2193 PartyResult CanUninviteFromGroup() const;
2194 // BattleGround Group System
2195 void SetBattleGroundRaid(Group *group, int8 subgroup = -1);
2196 void RemoveFromBattleGroundRaid();
2197 Group * GetOriginalGroup() { return m_originalGroup.getTarget(); }
2198 GroupReference& GetOriginalGroupRef() { return m_originalGroup; }
2199 uint8 GetOriginalSubGroup() const { return m_originalGroup.getSubGroup(); }
2200 void SetOriginalGroup(Group *group, int8 subgroup = -1);
2202 GridReference<Player> &GetGridRef() { return m_gridRef; }
2203 MapReference &GetMapRef() { return m_mapRef; }
2205 bool isAllowedToLoot(Creature* creature);
2207 DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
2208 uint8 GetRunesState() const { return m_runes->runeState; }
2209 uint8 GetBaseRune(uint8 index) const { return m_runes->runes[index].BaseRune; }
2210 uint8 GetCurrentRune(uint8 index) const { return m_runes->runes[index].CurrentRune; }
2211 uint8 GetRuneCooldown(uint8 index) const { return m_runes->runes[index].Cooldown; }
2212 void SetBaseRune(uint8 index, uint8 baseRune) { m_runes->runes[index].BaseRune = baseRune; }
2213 void SetCurrentRune(uint8 index, uint8 currentRune) { m_runes->runes[index].CurrentRune = currentRune; }
2214 void SetRuneCooldown(uint8 index, uint8 cooldown) { m_runes->runes[index].Cooldown = cooldown; m_runes->SetRuneState(index, (cooldown == 0) ? true : false); }
2215 void ConvertRune(uint8 index, uint8 newType);
2216 void ResyncRunes(uint8 count);
2217 void AddRunePower(uint8 index);
2218 void InitRunes();
2219 AchievementMgr& GetAchievementMgr() { return m_achievementMgr; }
2220 void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
2221 bool HasTitle(uint32 bitIndex);
2222 bool HasTitle(CharTitlesEntry const* title) { return HasTitle(title->bit_index); }
2223 void SetTitle(CharTitlesEntry const* title, bool lost = false);
2225 bool isActiveObject() const { return true; }
2226 bool canSeeSpellClickOn(Creature const* creature) const;
2227 protected:
2229 uint32 m_contestedPvPTimer;
2231 /*********************************************************/
2232 /*** BATTLEGROUND SYSTEM ***/
2233 /*********************************************************/
2236 this is an array of BG queues (BgTypeIDs) in which is player
2238 struct BgBattleGroundQueueID_Rec
2240 BattleGroundQueueTypeId bgQueueTypeId;
2241 uint32 invitedToInstance;
2244 BgBattleGroundQueueID_Rec m_bgBattleGroundQueueID[PLAYER_MAX_BATTLEGROUND_QUEUES];
2245 BGData m_bgData;
2247 /*********************************************************/
2248 /*** QUEST SYSTEM ***/
2249 /*********************************************************/
2251 std::set<uint32> m_timedquests;
2253 uint64 m_divider;
2254 uint32 m_ingametime;
2256 /*********************************************************/
2257 /*** LOAD SYSTEM ***/
2258 /*********************************************************/
2260 void _LoadActions(QueryResult *result);
2261 void _LoadAuras(QueryResult *result, uint32 timediff);
2262 void _LoadGlyphAuras();
2263 void _LoadBoundInstances(QueryResult *result);
2264 void _LoadInventory(QueryResult *result, uint32 timediff);
2265 void _LoadMailInit(QueryResult *resultUnread, QueryResult *resultDelivery);
2266 void _LoadMail();
2267 void _LoadMailedItems(Mail *mail);
2268 void _LoadQuestStatus(QueryResult *result);
2269 void _LoadDailyQuestStatus(QueryResult *result);
2270 void _LoadGroup(QueryResult *result);
2271 void _LoadSkills();
2272 void _LoadSpells(QueryResult *result);
2273 void _LoadFriendList(QueryResult *result);
2274 bool _LoadHomeBind(QueryResult *result);
2275 void _LoadDeclinedNames(QueryResult *result);
2276 void _LoadArenaTeamInfo(QueryResult *result);
2277 void _LoadEquipmentSets(QueryResult *result);
2278 void _LoadBGData(QueryResult* result);
2280 /*********************************************************/
2281 /*** SAVE SYSTEM ***/
2282 /*********************************************************/
2284 void _SaveActions();
2285 void _SaveAuras();
2286 void _SaveInventory();
2287 void _SaveMail();
2288 void _SaveQuestStatus();
2289 void _SaveDailyQuestStatus();
2290 void _SaveSpells();
2291 void _SaveEquipmentSets();
2292 void _SaveBGData();
2294 void _SetCreateBits(UpdateMask *updateMask, Player *target) const;
2295 void _SetUpdateBits(UpdateMask *updateMask, Player *target) const;
2297 /*********************************************************/
2298 /*** ENVIRONMENTAL SYSTEM ***/
2299 /*********************************************************/
2300 void HandleSobering();
2301 void SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen);
2302 void StopMirrorTimer(MirrorTimerType Type);
2303 void HandleDrowning(uint32 time_diff);
2304 int32 getMaxTimer(MirrorTimerType timer);
2306 /*********************************************************/
2307 /*** HONOR SYSTEM ***/
2308 /*********************************************************/
2309 time_t m_lastHonorUpdateTime;
2311 void outDebugValues() const;
2312 uint64 m_lootGuid;
2314 uint32 m_team;
2315 uint32 m_nextSave;
2316 time_t m_speakTime;
2317 uint32 m_speakCount;
2318 uint32 m_dungeonDifficulty;
2320 uint32 m_atLoginFlags;
2322 Item* m_items[PLAYER_SLOTS_COUNT];
2323 uint32 m_currentBuybackSlot;
2325 std::vector<Item*> m_itemUpdateQueue;
2326 bool m_itemUpdateQueueBlocked;
2328 uint32 m_ExtraFlags;
2329 uint64 m_curSelection;
2331 uint64 m_comboTarget;
2332 int8 m_comboPoints;
2334 QuestStatusMap mQuestStatus;
2336 uint32 m_GuildIdInvited;
2337 uint32 m_ArenaTeamIdInvited;
2339 PlayerMails m_mail;
2340 PlayerSpellMap m_spells;
2341 SpellCooldowns m_spellCooldowns;
2342 uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
2344 uint32 m_activeSpec;
2345 uint32 m_specsCount;
2347 ActionButtonList m_actionButtons;
2349 float m_auraBaseMod[BASEMOD_END][MOD_END];
2350 int16 m_baseRatingValue[MAX_COMBAT_RATING];
2351 uint16 m_baseSpellDamage;
2352 uint16 m_baseSpellHealing;
2353 uint16 m_baseFeralAP;
2354 uint16 m_baseManaRegen;
2356 SpellModList m_spellMods[MAX_SPELLMOD];
2357 int32 m_SpellModRemoveCount;
2358 EnchantDurationList m_enchantDuration;
2359 ItemDurationList m_itemDuration;
2361 uint64 m_resurrectGUID;
2362 uint32 m_resurrectMap;
2363 float m_resurrectX, m_resurrectY, m_resurrectZ;
2364 uint32 m_resurrectHealth, m_resurrectMana;
2366 WorldSession *m_session;
2368 typedef std::list<Channel*> JoinedChannelsList;
2369 JoinedChannelsList m_channels;
2371 int m_cinematic;
2373 Player *pTrader;
2374 bool acceptTrade;
2375 uint16 tradeItems[TRADE_SLOT_COUNT];
2376 uint32 tradeGold;
2378 time_t m_nextThinkTime;
2380 bool m_DailyQuestChanged;
2381 time_t m_lastDailyQuestTime;
2383 uint32 m_drunkTimer;
2384 uint16 m_drunk;
2385 uint32 m_weaponChangeTimer;
2387 uint32 m_zoneUpdateId;
2388 uint32 m_zoneUpdateTimer;
2389 uint32 m_areaUpdateId;
2391 uint32 m_deathTimer;
2392 time_t m_deathExpireTime;
2394 uint32 m_restTime;
2396 uint32 m_WeaponProficiency;
2397 uint32 m_ArmorProficiency;
2398 bool m_canParry;
2399 bool m_canBlock;
2400 bool m_canDualWield;
2401 bool m_canTitanGrip;
2402 uint8 m_swingErrorMsg;
2403 float m_ammoDPS;
2405 ////////////////////Rest System/////////////////////
2406 int time_inn_enter;
2407 uint32 inn_pos_mapid;
2408 float inn_pos_x;
2409 float inn_pos_y;
2410 float inn_pos_z;
2411 float m_rest_bonus;
2412 RestType rest_type;
2413 ////////////////////Rest System/////////////////////
2415 // Transports
2416 Transport * m_transport;
2418 uint32 m_resetTalentsCost;
2419 time_t m_resetTalentsTime;
2420 uint32 m_usedTalentCount;
2421 uint32 m_questRewardTalentCount;
2423 // Social
2424 PlayerSocial *m_social;
2426 // Groups
2427 GroupReference m_group;
2428 GroupReference m_originalGroup;
2429 Group *m_groupInvite;
2430 uint32 m_groupUpdateMask;
2431 uint64 m_auraUpdateMask;
2433 uint64 m_miniPet;
2435 // Player summoning
2436 time_t m_summon_expire;
2437 uint32 m_summon_mapid;
2438 float m_summon_x;
2439 float m_summon_y;
2440 float m_summon_z;
2442 DeclinedName *m_declinedname;
2443 Runes *m_runes;
2444 EquipmentSets m_EquipmentSets;
2445 private:
2446 // internal common parts for CanStore/StoreItem functions
2447 uint8 _CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool swap, Item *pSrcItem ) const;
2448 uint8 _CanStoreItem_InBag( uint8 bag, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, bool non_specialized, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2449 uint8 _CanStoreItem_InInventorySlots( uint8 slot_begin, uint8 slot_end, ItemPosCountVec& dest, ItemPrototype const *pProto, uint32& count, bool merge, Item *pSrcItem, uint8 skip_bag, uint8 skip_slot ) const;
2450 Item* _StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, bool update );
2452 void UpdateKnownCurrencies(uint32 itemId, bool apply);
2453 int32 CalculateReputationGain(uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool for_quest);
2454 void AdjustQuestReqItemCount( Quest const* pQuest, QuestStatusData& questStatusData );
2456 bool IsCanDelayTeleport() const { return m_bCanDelayTeleport; }
2457 void SetCanDelayTeleport(bool setting) { m_bCanDelayTeleport = setting; }
2458 bool IsHasDelayedTeleport() const { return m_bHasDelayedTeleport; }
2459 void SetDelayedTeleportFlag(bool setting) { m_bHasDelayedTeleport = setting; }
2461 void ScheduleDelayedOperation(uint32 operation)
2463 if(operation < DELAYED_END)
2464 m_DelayedOperations |= operation;
2467 GridReference<Player> m_gridRef;
2468 MapReference m_mapRef;
2470 uint32 m_lastFallTime;
2471 float m_lastFallZ;
2473 int32 m_MirrorTimer[MAX_TIMERS];
2474 uint8 m_MirrorTimerFlags;
2475 uint8 m_MirrorTimerFlagsLast;
2476 bool m_isInWater;
2478 // Current teleport data
2479 WorldLocation m_teleport_dest;
2480 uint32 m_teleport_options;
2481 bool mSemaphoreTeleport_Near;
2482 bool mSemaphoreTeleport_Far;
2484 uint32 m_DelayedOperations;
2485 bool m_bCanDelayTeleport;
2486 bool m_bHasDelayedTeleport;
2488 uint32 m_DetectInvTimer;
2490 // Temporary removed pet cache
2491 uint32 m_temporaryUnsummonedPetNumber;
2492 uint32 m_oldpetspell;
2494 AchievementMgr m_achievementMgr;
2495 ReputationMgr m_reputationMgr;
2498 void AddItemsSetItem(Player*player,Item *item);
2499 void RemoveItemsSetItem(Player*player,ItemPrototype const *proto);
2501 // "the bodies of template functions must be made available in a header file"
2502 template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &basevalue, Spell const* spell)
2504 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
2505 if (!spellInfo) return 0;
2506 int32 totalpct = 0;
2507 int32 totalflat = 0;
2508 for (SpellModList::iterator itr = m_spellMods[op].begin(); itr != m_spellMods[op].end(); ++itr)
2510 SpellModifier *mod = *itr;
2512 if(!IsAffectedBySpellmod(spellInfo,mod,spell))
2513 continue;
2514 if (mod->type == SPELLMOD_FLAT)
2515 totalflat += mod->value;
2516 else if (mod->type == SPELLMOD_PCT)
2518 // skip percent mods for null basevalue (most important for spell mods with charges )
2519 if(basevalue == T(0))
2520 continue;
2522 // special case (skip >10sec spell casts for instant cast setting)
2523 if( mod->op==SPELLMOD_CASTING_TIME && basevalue >= T(10*IN_MILISECONDS) && mod->value <= -100)
2524 continue;
2526 totalpct += mod->value;
2529 if (mod->charges > 0 )
2531 --mod->charges;
2532 if (mod->charges == 0)
2534 mod->charges = -1;
2535 mod->lastAffected = spell;
2536 if(!mod->lastAffected)
2537 mod->lastAffected = FindCurrentSpellBySpellId(spellId);
2538 ++m_SpellModRemoveCount;
2543 float diff = (float)basevalue*(float)totalpct/100.0f + (float)totalflat;
2544 basevalue = T((float)basevalue + diff);
2545 return T(diff);
2547 #endif