2 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "AchievementMgr.h"
22 #include "WorldPacket.h"
24 #include "GameEventMgr.h"
25 #include "ObjectMgr.h"
27 #include "Database/DatabaseEnv.h"
30 #include "ArenaTeam.h"
31 #include "ProgressBar.h"
32 #include "GridNotifiersImpl.h"
35 #include "MapManager.h"
36 #include "BattleGround.h"
37 #include "BattleGroundAB.h"
39 #include "Policies/SingletonImp.h"
41 INSTANTIATE_SINGLETON_1(AchievementGlobalMgr
);
45 class AchievementChatBuilder
48 AchievementChatBuilder(Player
const& pl
, ChatMsg msgtype
, int32 textId
, uint32 ach_id
)
49 : i_player(pl
), i_msgtype(msgtype
), i_textId(textId
), i_achievementId(ach_id
) {}
50 void operator()(WorldPacket
& data
, int32 loc_idx
)
52 char const* text
= objmgr
.GetMangosString(i_textId
,loc_idx
);
54 data
<< uint8(i_msgtype
);
55 data
<< uint32(LANG_UNIVERSAL
);
56 data
<< uint64(i_player
.GetGUID());
58 data
<< uint64(i_player
.GetGUID());
59 data
<< uint32(strlen(text
)+1);
62 data
<< uint32(i_achievementId
);
66 Player
const& i_player
;
69 uint32 i_achievementId
;
74 bool AchievementCriteriaRequirement::IsValid(AchievementCriteriaEntry
const* criteria
)
76 if(requirementType
>= MAX_ACHIEVEMENT_CRITERIA_REQUIREMENT_TYPE
)
78 sLog
.outErrorDb( "Table `achievement_criteria_requirement` for criteria (Entry: %u) have wrong requirement type (%u), ignore.", criteria
->ID
,requirementType
);
82 switch(criteria
->requiredType
)
84 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
85 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
86 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
87 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
: // only hardcoded list
88 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
89 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
90 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
91 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
92 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
93 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
96 sLog
.outErrorDb( "Table `achievement_criteria_requirement` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria
->ID
, criteria
->requiredType
);
100 switch(requirementType
)
102 case ACHIEVEMENT_CRITERIA_REQUIRE_NONE
:
103 case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE
:
104 case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED
:
106 case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE
:
107 if (!creature
.id
|| !objmgr
.GetCreatureTemplate(creature
.id
))
109 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
110 criteria
->ID
, criteria
->requiredType
,requirementType
,creature
.id
);
114 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE
:
115 if (!classRace
.class_id
&& !classRace
.race_id
)
117 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
118 criteria
->ID
, criteria
->requiredType
,requirementType
);
121 if (classRace
.class_id
&& ((1 << (classRace
.class_id
-1)) & CLASSMASK_ALL_PLAYABLE
)==0)
123 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
124 criteria
->ID
, criteria
->requiredType
,requirementType
,classRace
.class_id
);
127 if (classRace
.race_id
&& ((1 << (classRace
.race_id
-1)) & RACEMASK_ALL_PLAYABLE
)==0)
129 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
130 criteria
->ID
, criteria
->requiredType
,requirementType
,classRace
.race_id
);
134 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH
:
135 if (health
.percent
< 1 || health
.percent
> 100)
137 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
138 criteria
->ID
, criteria
->requiredType
,requirementType
,health
.percent
);
142 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD
:
143 if (player_dead
.own_team_flag
> 1)
145 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD (%u) have wrong boolean value1 (%u).",
146 criteria
->ID
, criteria
->requiredType
,requirementType
,player_dead
.own_team_flag
);
150 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
:
151 case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA
:
153 SpellEntry
const* spellEntry
= sSpellStore
.LookupEntry(aura
.spell_id
);
156 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell id in value1 (%u), ignore.",
157 criteria
->ID
, criteria
->requiredType
,(requirementType
==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType
,aura
.spell_id
);
160 if (aura
.effect_idx
>= 3)
162 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell effect index in value2 (%u), ignore.",
163 criteria
->ID
, criteria
->requiredType
,(requirementType
==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType
,aura
.effect_idx
);
166 if (!spellEntry
->EffectApplyAuraName
[aura
.effect_idx
])
168 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
169 criteria
->ID
, criteria
->requiredType
,(requirementType
==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType
,aura
.spell_id
,aura
.effect_idx
);
174 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA
:
175 if (!GetAreaEntryByAreaID(area
.id
))
177 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
178 criteria
->ID
, criteria
->requiredType
,requirementType
,area
.id
);
182 case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL
:
183 if (level
.minlevel
< 0 || level
.minlevel
> STRONG_MAX_LEVEL
)
185 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL (%u) have wrong minlevel in value1 (%u), ignore.",
186 criteria
->ID
, criteria
->requiredType
,requirementType
,level
.minlevel
);
190 case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER
:
191 if (gender
.gender
> GENDER_NONE
)
193 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER (%u) have wrong gender in value1 (%u), ignore.",
194 criteria
->ID
, criteria
->requiredType
,requirementType
,gender
.gender
);
198 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY
:
199 if (difficulty
.difficulty
>= MAX_DIFFICULTY
)
201 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
202 criteria
->ID
, criteria
->requiredType
,requirementType
,difficulty
.difficulty
);
206 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT
:
207 if (map_players
.maxcount
<= 0)
209 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
210 criteria
->ID
, criteria
->requiredType
,requirementType
,map_players
.maxcount
);
214 case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM
:
215 if (team
.team
!= ALLIANCE
&& team
.team
!= HORDE
)
217 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM (%u) have unknown team in value1 (%u), ignore.",
218 criteria
->ID
, criteria
->requiredType
,requirementType
,team
.team
);
222 case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK
:
223 if(drunk
.state
>= MAX_DRUNKEN
)
225 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK (%u) have unknown drunken state in value1 (%u), ignore.",
226 criteria
->ID
, criteria
->requiredType
,requirementType
,drunk
.state
);
230 case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY
:
231 if (!sHolidaysStore
.LookupEntry(holiday
.id
))
233 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY (%u) have unknown holiday in value1 (%u), ignore.",
234 criteria
->ID
, criteria
->requiredType
,requirementType
,holiday
.id
);
238 case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE
:
239 return true; // not check correctness node indexes
241 sLog
.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria
->ID
, criteria
->requiredType
,requirementType
);
247 bool AchievementCriteriaRequirement::Meets(Player
const* source
, Unit
const* target
, uint32 miscvalue1
/*= 0*/) const
249 switch(requirementType
)
251 case ACHIEVEMENT_CRITERIA_REQUIRE_NONE
:
253 case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE
:
254 if (!target
|| target
->GetTypeId()!=TYPEID_UNIT
)
256 return target
->GetEntry() == creature
.id
;
257 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE
:
258 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
260 if(classRace
.class_id
&& classRace
.class_id
!= ((Player
*)target
)->getClass())
262 if(classRace
.race_id
&& classRace
.race_id
!= ((Player
*)target
)->getRace())
265 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH
:
266 if (!target
|| target
->GetTypeId()!=TYPEID_PLAYER
)
268 return target
->GetHealth()*100 <= health
.percent
*target
->GetMaxHealth();
269 case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD
:
270 if (!target
|| target
->GetTypeId() != TYPEID_PLAYER
|| target
->isAlive() || ((Player
*)target
)->GetDeathTimer() == 0)
272 // flag set == must be same team, not set == different team
273 return (((Player
*)target
)->GetTeam() == source
->GetTeam()) == (player_dead
.own_team_flag
!= 0);
274 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA
:
275 return source
->HasAura(aura
.spell_id
,aura
.effect_idx
);
276 case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA
:
278 uint32 zone_id
,area_id
;
279 source
->GetZoneAndAreaId(zone_id
,area_id
);
280 return area
.id
==zone_id
|| area
.id
==area_id
;
282 case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA
:
283 return target
&& target
->HasAura(aura
.spell_id
,aura
.effect_idx
);
284 case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE
:
285 return miscvalue1
>= value
.minvalue
;
286 case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL
:
289 return target
->getLevel() >= level
.minlevel
;
290 case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER
:
293 return target
->getGender() == gender
.gender
;
294 case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED
:
295 return false; // always fail
296 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY
:
297 return source
->GetMap()->GetSpawnMode()==difficulty
.difficulty
;
298 case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT
:
299 return source
->GetMap()->GetPlayersCountExceptGMs() <= map_players
.maxcount
;
300 case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM
:
301 if (!target
|| target
->GetTypeId() != TYPEID_PLAYER
)
303 return ((Player
*)target
)->GetTeam() == team
.team
;
304 case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK
:
305 return Player::GetDrunkenstateByValue(source
->GetDrunkValue()) >= drunk
.state
;
306 case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY
:
307 return IsHolidayActive(HolidayIds(holiday
.id
));
308 case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE
:
310 BattleGround
* bg
= source
->GetBattleGround();
313 return bg
->IsTeamScoreInRange(source
->GetTeam()==ALLIANCE
? HORDE
: ALLIANCE
,bg_loss_team_score
.min_score
,bg_loss_team_score
.max_score
);
319 bool AchievementCriteriaRequirementSet::Meets(Player
const* source
, Unit
const* target
, uint32 miscvalue
/*= 0*/) const
321 for(Storage::const_iterator itr
= storage
.begin(); itr
!= storage
.end(); ++itr
)
322 if(!itr
->Meets(source
,target
,miscvalue
))
328 AchievementMgr::AchievementMgr(Player
*player
)
333 AchievementMgr::~AchievementMgr()
337 void AchievementMgr::Reset()
339 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
341 WorldPacket
data(SMSG_ACHIEVEMENT_DELETED
,4);
342 data
<< uint32(iter
->first
);
343 m_player
->SendDirectMessage(&data
);
346 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
348 WorldPacket
data(SMSG_CRITERIA_DELETED
,4);
349 data
<< uint32(iter
->first
);
350 m_player
->SendDirectMessage(&data
);
353 m_completedAchievements
.clear();
354 m_criteriaProgress
.clear();
355 DeleteFromDB(m_player
->GetGUIDLow());
358 CheckAllAchievementCriteria();
361 void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
)
363 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
364 sLog
.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type
, miscvalue1
, miscvalue2
);
366 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
369 AchievementCriteriaEntryList
const& achievementCriteriaList
= achievementmgr
.GetAchievementCriteriaByType(type
);
370 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
372 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
374 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
378 // don't update already completed criteria
379 if (IsCompletedCriteria(achievementCriteria
,achievement
))
384 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
: // have total statistic also not expected to be reset
385 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
: // have total statistic also not expected to be reset
386 if (achievementCriteria
->healing_done
.flag
== miscvalue1
&&
387 achievementCriteria
->healing_done
.mapid
== miscvalue2
)
388 SetCriteriaProgress(achievementCriteria
, 0, PROGRESS_SET
);
390 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
: // have total statistic also not expected to be reset
391 // reset only the criteria having the miscvalue1 condition
392 if (achievementCriteria
->win_rated_arena
.flag
== miscvalue1
)
393 SetCriteriaProgress(achievementCriteria
, 0, PROGRESS_SET
);
395 default: // reset all cases
401 void AchievementMgr::DeleteFromDB(uint32 lowguid
)
403 CharacterDatabase
.BeginTransaction ();
404 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid
);
405 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid
);
406 CharacterDatabase
.CommitTransaction ();
409 void AchievementMgr::SaveToDB()
411 if(!m_completedAchievements
.empty())
413 bool need_execute
= false;
414 std::ostringstream ssdel
;
415 std::ostringstream ssins
;
416 for(CompletedAchievementMap::iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
418 if(!iter
->second
.changed
)
421 /// first new/changed record prefix
424 ssdel
<< "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
425 ssins
<< "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
428 /// next new/changed record prefix
435 // new/changed record data
436 ssdel
<< iter
->first
;
437 ssins
<< "("<<GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << uint64(iter
->second
.date
) << ")";
439 /// mark as saved in db
440 iter
->second
.changed
= false;
448 CharacterDatabase
.Execute( ssdel
.str().c_str() );
449 CharacterDatabase
.Execute( ssins
.str().c_str() );
453 if(!m_criteriaProgress
.empty())
455 /// prepare deleting and insert
456 bool need_execute_del
= false;
457 bool need_execute_ins
= false;
458 std::ostringstream ssdel
;
459 std::ostringstream ssins
;
460 for(CriteriaProgressMap::iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
462 if(!iter
->second
.changed
)
465 // deleted data (including 0 progress state)
467 /// first new/changed record prefix (for any counter value)
468 if(!need_execute_del
)
470 ssdel
<< "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
471 need_execute_del
= true;
473 /// next new/changed record prefix
477 // new/changed record data
478 ssdel
<< iter
->first
;
481 // store data only for real progress
482 if(iter
->second
.counter
!= 0)
484 /// first new/changed record prefix
485 if(!need_execute_ins
)
487 ssins
<< "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
488 need_execute_ins
= true;
490 /// next new/changed record prefix
494 // new/changed record data
495 ssins
<< "(" << GetPlayer()->GetGUIDLow() << ", " << iter
->first
<< ", " << iter
->second
.counter
<< ", " << iter
->second
.date
<< ")";
498 /// mark as updated in db
499 iter
->second
.changed
= false;
502 if(need_execute_del
) // DELETE ... IN (.... _)_
505 if(need_execute_del
|| need_execute_ins
)
508 CharacterDatabase
.Execute( ssdel
.str().c_str() );
510 CharacterDatabase
.Execute( ssins
.str().c_str() );
515 void AchievementMgr::LoadFromDB(QueryResult
*achievementResult
, QueryResult
*criteriaResult
)
517 if(achievementResult
)
521 Field
*fields
= achievementResult
->Fetch();
523 uint32 achievement_id
= fields
[0].GetUInt32();
525 // don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
526 if(!sAchievementStore
.LookupEntry(achievement_id
))
529 CompletedAchievementData
& ca
= m_completedAchievements
[achievement_id
];
530 ca
.date
= time_t(fields
[1].GetUInt64());
532 } while(achievementResult
->NextRow());
533 delete achievementResult
;
540 Field
*fields
= criteriaResult
->Fetch();
542 uint32 id
= fields
[0].GetUInt32();
543 uint32 counter
= fields
[1].GetUInt32();
544 time_t date
= time_t(fields
[2].GetUInt64());
546 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(id
);
549 // we will remove not existed criteria for all characters
550 sLog
.outError("Not existed achievement criteria %u data removed from table `character_achievement_progress`.",id
);
551 CharacterDatabase
.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id
);
555 if (criteria
->timeLimit
&& time_t(date
+ criteria
->timeLimit
) < time(NULL
))
558 CriteriaProgress
& progress
= m_criteriaProgress
[id
];
559 progress
.counter
= counter
;
560 progress
.date
= date
;
561 progress
.changed
= false;
562 } while(criteriaResult
->NextRow());
563 delete criteriaResult
;
568 void AchievementMgr::SendAchievementEarned(AchievementEntry
const* achievement
)
570 if(GetPlayer()->GetSession()->PlayerLoading())
574 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
575 sLog
.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement
->ID
);
578 if(Guild
* guild
= objmgr
.GetGuildById(GetPlayer()->GetGuildId()))
580 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
581 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
582 guild
->BroadcastWorker(say_do
,GetPlayer());
585 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_KILL
|ACHIEVEMENT_FLAG_REALM_FIRST_REACH
))
587 // broadcast realm first reached
588 WorldPacket
data(SMSG_SERVER_FIRST_ACHIEVEMENT
, strlen(GetPlayer()->GetName())+1+8+4+4);
589 data
<< GetPlayer()->GetName();
590 data
<< uint64(GetPlayer()->GetGUID());
591 data
<< uint32(achievement
->ID
);
592 data
<< uint32(0); // 1=link supplied string as player name, 0=display plain string
593 sWorld
.SendGlobalMessage(&data
);
597 CellPair p
= MaNGOS::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
600 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
603 MaNGOS::AchievementChatBuilder
say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT
, LANG_ACHIEVEMENT_EARNED
,achievement
->ID
);
604 MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> say_do(say_builder
);
605 MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> > say_worker(GetPlayer(),sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
),say_do
);
606 TypeContainerVisitor
<MaNGOS::PlayerDistWorker
<MaNGOS::LocalizedPacketDo
<MaNGOS::AchievementChatBuilder
> >, WorldTypeMapContainer
> message(say_worker
);
607 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
608 cell_lock
->Visit(cell_lock
, message
, *GetPlayer()->GetMap(), *GetPlayer(), sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
));
611 WorldPacket
data(SMSG_ACHIEVEMENT_EARNED
, 8+4+8);
612 data
.append(GetPlayer()->GetPackGUID());
613 data
<< uint32(achievement
->ID
);
614 data
<< uint32(secsToTimeBitFields(time(NULL
)));
616 GetPlayer()->SendMessageToSetInRange(&data
, sWorld
.getConfig(CONFIG_LISTEN_RANGE_SAY
), true);
619 void AchievementMgr::SendCriteriaUpdate(uint32 id
, CriteriaProgress
const* progress
)
621 WorldPacket
data(SMSG_CRITERIA_UPDATE
, 8+4+8);
624 // the counter is packed like a packed Guid
625 data
.appendPackGUID(progress
->counter
);
627 data
.append(GetPlayer()->GetPackGUID());
629 data
<< uint32(secsToTimeBitFields(progress
->date
));
630 data
<< uint32(0); // timer 1
631 data
<< uint32(0); // timer 2
632 GetPlayer()->SendDirectMessage(&data
);
636 * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
638 void AchievementMgr::CheckAllAchievementCriteria()
640 // suppress sending packets
641 for(uint32 i
=0; i
<ACHIEVEMENT_CRITERIA_TYPE_TOTAL
; ++i
)
642 UpdateAchievementCriteria(AchievementCriteriaTypes(i
));
645 static const uint32 achievIdByArenaSlot
[MAX_ARENA_SLOT
] = { 1057, 1107, 1108 };
646 static const uint32 achievIdForDangeon
[][4] =
648 // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
649 { 321, true, true, true },
650 { 916, false, true, false },
651 { 917, false, true, false },
652 { 918, true, false, false },
653 { 2219, false, false, true },
654 { 0, false, false, false }
658 * this function will be called whenever the user might have done a criteria relevant action
660 void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type
, uint32 miscvalue1
, uint32 miscvalue2
, Unit
*unit
, uint32 time
)
662 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
663 sLog
.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type
, miscvalue1
, miscvalue2
, time
);
665 if (!sWorld
.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS
) && m_player
->GetSession()->GetSecurity() > SEC_PLAYER
)
668 AchievementCriteriaEntryList
const& achievementCriteriaList
= achievementmgr
.GetAchievementCriteriaByType(type
);
669 for(AchievementCriteriaEntryList::const_iterator i
= achievementCriteriaList
.begin(); i
!=achievementCriteriaList
.end(); ++i
)
671 AchievementCriteriaEntry
const *achievementCriteria
= (*i
);
673 if (achievementCriteria
->groupFlag
& ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP
&& GetPlayer()->GetGroup())
676 AchievementEntry
const *achievement
= sAchievementStore
.LookupEntry(achievementCriteria
->referredAchievement
);
680 if ((achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_HORDE
&& GetPlayer()->GetTeam() != HORDE
) ||
681 (achievement
->factionFlag
== ACHIEVEMENT_FACTION_FLAG_ALLIANCE
&& GetPlayer()->GetTeam() != ALLIANCE
))
684 // don't update already completed criteria
685 if (IsCompletedCriteria(achievementCriteria
,achievement
))
690 // std. case: increment at 1
691 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
692 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
693 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
694 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
695 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
696 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
697 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
698 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
699 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
702 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
704 // std case: increment at miscvalue1
705 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
706 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
707 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING
:
708 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
709 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
710 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
711 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED
:
712 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED
:
713 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
716 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
718 // std case: high value at miscvalue1
719 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
720 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
: /* FIXME: for online player only currently */
721 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT
:
722 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED
:
723 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED
:
724 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED
:
725 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
728 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_HIGHEST
);
733 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
735 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
738 if (achievementCriteria
->win_bg
.bgMapID
!= GetPlayer()->GetMapId())
741 if (achievementCriteria
->win_bg
.additionalRequirement1_type
)
743 // those requirements couldn't be found in the dbc
744 AchievementCriteriaRequirementSet
const* data
= achievementmgr
.GetCriteriaRequirementSet(achievementCriteria
);
745 if (!data
|| !data
->Meets(GetPlayer(),unit
))
748 // some hardcoded requirements
751 BattleGround
* bg
= GetPlayer()->GetBattleGround();
755 switch(achievementCriteria
->referredAchievement
)
757 case 161: // AB, Overcome a 500 resource disadvantage
759 if (bg
->GetTypeID() != BATTLEGROUND_AB
)
761 if(!((BattleGroundAB
*)bg
)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam()))
765 case 156: // AB, win while controlling all 5 flags (all nodes)
766 case 784: // EY, win while holding 4 bases (all nodes)
768 if(!bg
->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
772 case 1762: // SA, win without losing any siege vehicles
773 case 2192: // SA, win without losing any siege vehicles
774 continue; // not implemented
778 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
781 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
783 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
786 if(achievementCriteria
->kill_creature
.creatureID
!= miscvalue1
)
789 // those requirements couldn't be found in the dbc
790 AchievementCriteriaRequirementSet
const* data
= achievementmgr
.GetCriteriaRequirementSet(achievementCriteria
);
791 if(!data
|| !data
->Meets(GetPlayer(),unit
))
794 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
797 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
798 SetCriteriaProgress(achievementCriteria
, GetPlayer()->getLevel());
800 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
801 // update at loading or specific skill update
802 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->reach_skill_level
.skillID
)
804 if(uint32 skillvalue
= GetPlayer()->GetBaseSkillValue(achievementCriteria
->reach_skill_level
.skillID
))
805 SetCriteriaProgress(achievementCriteria
, skillvalue
);
807 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
808 // update at loading or specific skill update
809 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_level
.skillID
)
811 if(uint32 maxSkillvalue
= GetPlayer()->GetPureMaxSkillValue(achievementCriteria
->learn_skill_level
.skillID
))
812 SetCriteriaProgress(achievementCriteria
, maxSkillvalue
);
814 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
815 if(m_completedAchievements
.find(achievementCriteria
->complete_achievement
.linkedAchievement
) != m_completedAchievements
.end())
816 SetCriteriaProgress(achievementCriteria
, 1);
818 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
821 for(QuestStatusMap::const_iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); ++itr
)
822 if(itr
->second
.m_rewarded
)
824 SetCriteriaProgress(achievementCriteria
, counter
);
827 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
829 // speedup for non-login case
830 if(miscvalue1
&& miscvalue1
!= achievementCriteria
->complete_quests_in_zone
.zoneID
)
834 for(QuestStatusMap::const_iterator itr
= GetPlayer()->getQuestStatusMap().begin(); itr
!=GetPlayer()->getQuestStatusMap().end(); ++itr
)
836 Quest
const* quest
= objmgr
.GetQuestTemplate(itr
->first
);
837 if(itr
->second
.m_rewarded
&& quest
->GetZoneOrSort() >= 0 && uint32(quest
->GetZoneOrSort()) == achievementCriteria
->complete_quests_in_zone
.zoneID
)
840 SetCriteriaProgress(achievementCriteria
, counter
);
843 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
844 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
847 if(GetPlayer()->GetMapId() != achievementCriteria
->complete_battleground
.mapID
)
849 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
851 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
852 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
855 if(GetPlayer()->GetMapId() != achievementCriteria
->death_at_map
.mapID
)
857 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
859 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
861 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
864 // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
866 for(int j
= 0; j
< MAX_ARENA_SLOT
; ++j
)
868 if(achievIdByArenaSlot
[j
] == achievement
->ID
)
870 BattleGround
* bg
= GetPlayer()->GetBattleGround();
871 if(!bg
|| !bg
->isArena() || ArenaTeam::GetSlotByType(bg
->GetArenaType()) != j
)
880 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
883 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
885 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
889 Map
const* map
= GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : MapManager::Instance().FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
890 if(!map
|| !map
->IsDungeon())
895 for(int j
= 0; achievIdForDangeon
[j
][0]; ++j
)
897 if(achievIdForDangeon
[j
][0] == achievement
->ID
)
901 // if raid accepted (ignore difficulty)
902 if(!achievIdForDangeon
[j
][2])
905 else if(GetPlayer()->GetDungeonDifficulty()==DUNGEON_DIFFICULTY_NORMAL
)
907 // dungeon in normal mode accepted
908 if(!achievIdForDangeon
[j
][1])
913 // dungeon in heroic mode accepted
914 if(!achievIdForDangeon
[j
][3])
925 //FIXME: work only for instances where max==min for players
926 if(((InstanceMap
*)map
)->GetMaxPlayers() != achievementCriteria
->death_in_dungeon
.manLimit
)
928 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
932 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
933 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
936 if(miscvalue1
!= achievementCriteria
->killed_by_creature
.creatureEntry
)
938 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
940 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
941 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
945 // if team check required: must kill by opposition faction
946 if(achievement
->ID
==318 && miscvalue2
==GetPlayer()->GetTeam())
949 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
951 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
953 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
957 // those requirements couldn't be found in the dbc
958 AchievementCriteriaRequirementSet
const* data
= achievementmgr
.GetCriteriaRequirementSet(achievementCriteria
);
959 if(!data
|| !data
->Meets(GetPlayer(),unit
))
962 // miscvalue1 is the ingame fallheight*100 as stored in dbc
963 SetCriteriaProgress(achievementCriteria
, miscvalue1
);
966 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
967 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
970 if(miscvalue2
!= achievementCriteria
->death_from
.type
)
972 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
974 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
976 // if miscvalues != 0, it contains the questID.
979 if (miscvalue1
!= achievementCriteria
->complete_quest
.questID
)
985 if(!GetPlayer()->GetQuestRewardStatus(achievementCriteria
->complete_quest
.questID
))
989 // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
990 switch(achievement
->ID
)
999 // those requirements couldn't be found in the dbc
1000 AchievementCriteriaRequirementSet
const* data
= achievementmgr
.GetCriteriaRequirementSet(achievementCriteria
);
1001 if(!data
|| !data
->Meets(GetPlayer(),unit
))
1010 SetCriteriaProgress(achievementCriteria
, 1);
1013 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
1014 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
1015 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->be_spell_target
.spellID
)
1017 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1019 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
1020 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1022 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->cast_spell
.spellID
)
1025 // those requirements couldn't be found in the dbc
1026 AchievementCriteriaRequirementSet
const* data
= achievementmgr
.GetCriteriaRequirementSet(achievementCriteria
);
1030 if(!data
->Meets(GetPlayer(),unit
))
1033 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1036 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
1037 if(miscvalue1
&& miscvalue1
!=achievementCriteria
->learn_spell
.spellID
)
1040 if(GetPlayer()->HasSpell(achievementCriteria
->learn_spell
.spellID
))
1041 SetCriteriaProgress(achievementCriteria
, 1);
1043 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
1045 // miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
1046 // miscvalue2=count of item loot
1047 if (!miscvalue1
|| !miscvalue2
)
1049 if (miscvalue1
!= achievementCriteria
->loot_type
.lootType
)
1053 if(achievementCriteria
->loot_type
.lootTypeCount
==1)
1055 // those requirements couldn't be found in the dbc
1056 AchievementCriteriaRequirementSet
const* data
= achievementmgr
.GetCriteriaRequirementSet(achievementCriteria
);
1057 if(!data
|| !data
->Meets(GetPlayer(),unit
))
1061 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
1064 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
1065 // speedup for non-login case
1066 if(miscvalue1
&& achievementCriteria
->own_item
.itemID
!= miscvalue1
)
1068 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetItemCount(achievementCriteria
->own_item
.itemID
, true));
1070 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
1071 // miscvalue1 contains the personal rating
1072 if (!miscvalue1
) // no update at login
1075 // additional requirements
1076 if(achievementCriteria
->win_rated_arena
.flag
==ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE
)
1078 // those requirements couldn't be found in the dbc
1079 AchievementCriteriaRequirementSet
const* data
= achievementmgr
.GetCriteriaRequirementSet(achievementCriteria
);
1080 if(!data
|| !data
->Meets(GetPlayer(),unit
,miscvalue1
))
1082 // reset the progress as we have a win without the requirement.
1083 SetCriteriaProgress(achievementCriteria
, 0);
1088 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1090 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
1091 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1094 if(achievementCriteria
->use_item
.itemID
!= miscvalue1
)
1096 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1098 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
1099 // You _have_ to loot that item, just owning it when logging in does _not_ count!
1102 if(miscvalue1
!= achievementCriteria
->own_item
.itemID
)
1104 SetCriteriaProgress(achievementCriteria
, miscvalue2
, PROGRESS_ACCUMULATE
);
1106 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
1108 WorldMapOverlayEntry
const* worldOverlayEntry
= sWorldMapOverlayStore
.LookupEntry(achievementCriteria
->explore_area
.areaReference
);
1109 if(!worldOverlayEntry
)
1112 bool matchFound
= false;
1113 for (int j
= 0; j
< MAX_WORLD_MAP_OVERLAY_AREA_IDX
; ++j
)
1115 uint32 area_id
= worldOverlayEntry
->areatableID
[j
];
1116 if(!area_id
) // array have 0 only in empty tail
1119 int32 exploreFlag
= GetAreaFlagByAreaID(area_id
);
1123 uint32 playerIndexOffset
= uint32(exploreFlag
) / 32;
1124 uint32 mask
= 1<< (uint32(exploreFlag
) % 32);
1126 if(GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1
+ playerIndexOffset
) & mask
)
1134 SetCriteriaProgress(achievementCriteria
, 1);
1137 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1138 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetBankBagSlotCount());
1140 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1142 // skip faction check only at loading
1143 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->gain_reputation
.factionID
)
1146 int32 reputation
= GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria
->gain_reputation
.factionID
);
1148 SetCriteriaProgress(achievementCriteria
, reputation
);
1151 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1153 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
1156 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1158 // skip for login case
1161 SetCriteriaProgress(achievementCriteria
, 1);
1164 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1165 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1167 // miscvalue1 = itemid
1168 // miscvalue2 = diced value
1171 if(miscvalue2
!= achievementCriteria
->roll_greed_on_loot
.rollValue
)
1173 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( miscvalue1
);
1175 uint32 requiredItemLevel
= 0;
1176 if (achievementCriteria
->ID
== 2412 || achievementCriteria
->ID
== 2358)
1177 requiredItemLevel
= 185;
1179 if(!pProto
|| pProto
->ItemLevel
<requiredItemLevel
)
1181 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1184 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1186 // miscvalue1 = emote
1189 if(miscvalue1
!= achievementCriteria
->do_emote
.emoteID
)
1191 if(achievementCriteria
->do_emote
.count
)
1193 // those requirements couldn't be found in the dbc
1194 AchievementCriteriaRequirementSet
const* data
= achievementmgr
.GetCriteriaRequirementSet(achievementCriteria
);
1195 if(!data
|| !data
->Meets(GetPlayer(),unit
))
1199 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1202 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1203 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1208 if (achievementCriteria
->healing_done
.flag
== ACHIEVEMENT_CRITERIA_CONDITION_MAP
)
1210 if(GetPlayer()->GetMapId() != achievementCriteria
->healing_done
.mapid
)
1213 // map specific case (BG in fact) expected player targeted damage/heal
1214 if(!unit
|| unit
->GetTypeId()!=TYPEID_PLAYER
)
1218 SetCriteriaProgress(achievementCriteria
, miscvalue1
, PROGRESS_ACCUMULATE
);
1221 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1222 // miscvalue1 = item_id
1225 if (miscvalue1
!= achievementCriteria
->equip_item
.itemID
)
1228 SetCriteriaProgress(achievementCriteria
, 1);
1230 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1231 // miscvalue1 = go entry
1234 if (miscvalue1
!= achievementCriteria
->use_gameobject
.goEntry
)
1237 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1239 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1242 if (miscvalue1
!= achievementCriteria
->fish_in_gameobject
.goEntry
)
1245 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1247 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1249 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skillline_spell
.skillLine
)
1252 uint32 spellCount
= 0;
1253 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1254 spellIter
!= GetPlayer()->GetSpellMap().end();
1257 SkillLineAbilityMapBounds bounds
= spellmgr
.GetSkillLineAbilityMapBounds(spellIter
->first
);
1258 for(SkillLineAbilityMap::const_iterator skillIter
= bounds
.first
; skillIter
!= bounds
.second
; ++skillIter
)
1260 if(skillIter
->second
->skillId
== achievementCriteria
->learn_skillline_spell
.skillLine
)
1264 SetCriteriaProgress(achievementCriteria
, spellCount
);
1267 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
1268 // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
1272 if (achievementCriteria
->win_duel
.duelCount
)
1274 // those requirements couldn't be found in the dbc
1275 AchievementCriteriaRequirementSet
const* data
= achievementmgr
.GetCriteriaRequirementSet(achievementCriteria
);
1279 if (!data
->Meets(GetPlayer(),unit
))
1283 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1285 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1286 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
1288 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1289 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
1291 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1292 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
1294 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1296 if (miscvalue1
&& miscvalue1
!= achievementCriteria
->learn_skill_line
.skillLine
)
1299 uint32 spellCount
= 0;
1300 for (PlayerSpellMap::const_iterator spellIter
= GetPlayer()->GetSpellMap().begin();
1301 spellIter
!= GetPlayer()->GetSpellMap().end();
1304 SkillLineAbilityMapBounds bounds
= spellmgr
.GetSkillLineAbilityMapBounds(spellIter
->first
);
1305 for(SkillLineAbilityMap::const_iterator skillIter
= bounds
.first
; skillIter
!= bounds
.second
; ++skillIter
)
1306 if (skillIter
->second
->skillId
== achievementCriteria
->learn_skill_line
.skillLine
)
1309 SetCriteriaProgress(achievementCriteria
, spellCount
);
1312 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1313 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS
));
1315 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1316 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->hk_class
.classID
)
1319 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1321 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1322 if (!miscvalue1
|| miscvalue1
!= achievementCriteria
->hk_race
.raceID
)
1325 SetCriteriaProgress(achievementCriteria
, 1, PROGRESS_ACCUMULATE
);
1327 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1328 SetCriteriaProgress(achievementCriteria
, GetPlayer()->GetMoney(), PROGRESS_HIGHEST
);
1330 // std case: not exist in DBC, not triggered in code as result
1331 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1332 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1333 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1334 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER
:
1335 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT
:
1336 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING
:
1338 // FIXME: not triggered in code as result, need to implement
1339 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY
:
1340 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID
:
1341 case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE
:
1342 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA
:
1343 case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA
:
1344 case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA
:
1345 case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL
:
1346 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING
:
1347 case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING
:
1348 case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK
:
1349 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM
:
1350 case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS
:
1351 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
:
1352 case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
:
1353 case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE
:
1354 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE
:
1355 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
:
1356 case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
:
1357 case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
:
1358 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
:
1359 case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
:
1360 case ACHIEVEMENT_CRITERIA_TYPE_TOTAL
:
1361 break; // Not implemented yet :(
1363 if(IsCompletedCriteria(achievementCriteria
,achievement
))
1364 CompletedCriteriaFor(achievement
);
1366 // check again the completeness for SUMM and REQ COUNT achievements,
1367 // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
1368 if (achievement
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1370 if (IsCompletedAchievement(achievement
))
1371 CompletedAchievement(achievement
);
1374 if(AchievementEntryList
const* achRefList
= achievementmgr
.GetAchievementByReferencedId(achievement
->ID
))
1376 for(AchievementEntryList::const_iterator itr
= achRefList
->begin(); itr
!= achRefList
->end(); ++itr
)
1377 if(IsCompletedAchievement(*itr
))
1378 CompletedAchievement(*itr
);
1383 static const uint32 achievIdByClass
[MAX_CLASSES
] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
1384 static const uint32 achievIdByRace
[MAX_RACES
] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
1386 bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry
const* achievementCriteria
, AchievementEntry
const* achievement
)
1388 // counter can never complete
1389 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1392 if(achievement
->flags
& (ACHIEVEMENT_FLAG_REALM_FIRST_REACH
| ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1394 // someone on this realm has already completed that achievement
1395 if(achievementmgr
.IsRealmCompleted(achievement
))
1399 CriteriaProgressMap::const_iterator itr
= m_criteriaProgress
.find(achievementCriteria
->ID
);
1400 if(itr
== m_criteriaProgress
.end())
1403 CriteriaProgress
const* progress
= &itr
->second
;
1405 switch(achievementCriteria
->requiredType
)
1407 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
1408 return progress
->counter
>= achievementCriteria
->win_bg
.winCount
;
1409 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
1410 return progress
->counter
>= achievementCriteria
->kill_creature
.creatureCount
;
1411 case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL
:
1413 // skip wrong class achievements
1414 for(int i
= 1; i
< MAX_CLASSES
; ++i
)
1415 if(achievIdByClass
[i
] == achievement
->ID
&& i
!= GetPlayer()->getClass())
1418 // skip wrong race achievements
1419 for(int i
= 1; i
< MAX_RACES
; ++i
)
1420 if(achievIdByRace
[i
] == achievement
->ID
&& i
!= GetPlayer()->getRace())
1423 // appropriate class/race or not class/race specific
1424 return progress
->counter
>= achievementCriteria
->reach_level
.level
;
1426 case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL
:
1427 return progress
->counter
>= achievementCriteria
->reach_skill_level
.skillLevel
;
1428 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
:
1429 return progress
->counter
>= 1;
1430 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT
:
1431 return progress
->counter
>= achievementCriteria
->complete_quest_count
.totalQuestCount
;
1432 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE
:
1433 return progress
->counter
>= achievementCriteria
->complete_quests_in_zone
.questCount
;
1434 case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE
:
1435 case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE
:
1436 return progress
->counter
>= achievementCriteria
->healing_done
.count
;
1437 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST
:
1438 return progress
->counter
>= achievementCriteria
->complete_daily_quest
.questCount
;
1439 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
1440 return progress
->counter
>= achievementCriteria
->fall_without_dying
.fallHeight
;
1441 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
1442 return progress
->counter
>= 1;
1443 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
:
1444 case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
:
1445 return progress
->counter
>= achievementCriteria
->be_spell_target
.spellCount
;
1446 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
:
1447 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
:
1448 return progress
->counter
>= achievementCriteria
->cast_spell
.castCount
;
1449 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL
:
1450 return progress
->counter
>= 1;
1451 case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM
:
1452 return progress
->counter
>= achievementCriteria
->own_item
.itemCount
;
1453 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
:
1454 return progress
->counter
>= achievementCriteria
->win_rated_arena
.count
;
1455 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL
:
1456 return progress
->counter
>= (achievementCriteria
->learn_skill_level
.skillLevel
* 75);
1457 case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
:
1458 return progress
->counter
>= achievementCriteria
->use_item
.itemCount
;
1459 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM
:
1460 return progress
->counter
>= achievementCriteria
->loot_item
.itemCount
;
1461 case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA
:
1462 return progress
->counter
>= 1;
1463 case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT
:
1464 return progress
->counter
>= achievementCriteria
->buy_bank_slot
.numberOfSlots
;
1465 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION
:
1466 return progress
->counter
>= achievementCriteria
->gain_reputation
.reputationAmount
;
1467 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION
:
1468 return progress
->counter
>= achievementCriteria
->gain_exalted_reputation
.numberOfExaltedFactions
;
1469 case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP
:
1470 return progress
->counter
>= achievementCriteria
->visit_barber
.numberOfVisits
;
1471 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT
:
1472 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT
:
1473 return progress
->counter
>= achievementCriteria
->roll_greed_on_loot
.count
;
1474 case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS
:
1475 return progress
->counter
>= achievementCriteria
->hk_class
.count
;
1476 case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE
:
1477 return progress
->counter
>= achievementCriteria
->hk_race
.count
;
1478 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
:
1479 return progress
->counter
>= achievementCriteria
->do_emote
.count
;
1480 case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM
:
1481 return progress
->counter
>= achievementCriteria
->equip_item
.count
;
1482 case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD
:
1483 return progress
->counter
>= achievementCriteria
->quest_reward_money
.goldInCopper
;
1484 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY
:
1485 return progress
->counter
>= achievementCriteria
->loot_money
.goldInCopper
;
1486 case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT
:
1487 return progress
->counter
>= achievementCriteria
->use_gameobject
.useCount
;
1488 case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT
:
1489 return progress
->counter
>= achievementCriteria
->fish_in_gameobject
.lootCount
;
1490 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS
:
1491 return progress
->counter
>= achievementCriteria
->learn_skillline_spell
.spellCount
;
1492 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
:
1493 return progress
->counter
>= achievementCriteria
->win_duel
.duelCount
;
1494 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
:
1495 return progress
->counter
>= achievementCriteria
->loot_type
.lootTypeCount
;
1496 case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE
:
1497 return progress
->counter
>= achievementCriteria
->learn_skill_line
.spellCount
;
1498 case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL
:
1499 return progress
->counter
>= achievementCriteria
->honorable_kill
.killCount
;
1501 // handle all statistic-only criteria here
1502 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND
:
1503 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP
:
1504 case ACHIEVEMENT_CRITERIA_TYPE_DEATH
:
1505 case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON
:
1506 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE
:
1507 case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER
:
1508 case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM
:
1509 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS
:
1510 case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS
:
1511 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER
:
1512 case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL
:
1513 case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL
:
1514 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID
:
1515 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD
:
1516 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED
:
1517 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION
:
1518 case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION
:
1519 case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS
:
1520 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED
:
1521 case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED
:
1522 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH
:
1523 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER
:
1524 case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR
:
1525 case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED
:
1526 case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN
:
1527 case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS
:
1533 void AchievementMgr::CompletedCriteriaFor(AchievementEntry
const* achievement
)
1535 // counter can never complete
1536 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1539 // already completed and stored
1540 if (m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1543 if (IsCompletedAchievement(achievement
))
1544 CompletedAchievement(achievement
);
1547 bool AchievementMgr::IsCompletedAchievement(AchievementEntry
const* entry
)
1549 // counter can never complete
1550 if(entry
->flags
& ACHIEVEMENT_FLAG_COUNTER
)
1553 // for achievement with referenced achievement criterias get from referenced and counter from self
1554 uint32 achievmentForTestId
= entry
->refAchievement
? entry
->refAchievement
: entry
->ID
;
1555 uint32 achievmentForTestCount
= entry
->count
;
1557 AchievementCriteriaEntryList
const* cList
= achievementmgr
.GetAchievementCriteriaByAchievement(achievmentForTestId
);
1562 // For SUMM achievements, we have to count the progress of each criteria of the achievement.
1563 // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
1564 if (entry
->flags
& ACHIEVEMENT_FLAG_SUMM
)
1566 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1568 AchievementCriteriaEntry
const* criteria
= *itr
;
1570 CriteriaProgressMap::const_iterator itrProgress
= m_criteriaProgress
.find(criteria
->ID
);
1571 if(itrProgress
== m_criteriaProgress
.end())
1574 CriteriaProgress
const* progress
= &itrProgress
->second
;
1575 count
+= progress
->counter
;
1577 // for counters, field4 contains the main count requirement
1578 if (count
>= criteria
->raw
.count
)
1584 // Default case - need complete all or
1585 bool completed_all
= true;
1586 for(AchievementCriteriaEntryList::const_iterator itr
= cList
->begin(); itr
!= cList
->end(); ++itr
)
1588 AchievementCriteriaEntry
const* criteria
= *itr
;
1590 bool completed
= IsCompletedCriteria(criteria
,entry
);
1592 // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
1596 completed_all
= false;
1598 // completed as have req. count of completed criterias
1599 if(achievmentForTestCount
> 0 && achievmentForTestCount
<= count
)
1603 // all criterias completed requirement
1604 if(completed_all
&& achievmentForTestCount
==0)
1610 void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry
const* entry
, uint32 changeValue
, ProgressType ptype
)
1612 if((sLog
.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES
)==0)
1613 sLog
.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry
->ID
, changeValue
, m_player
->GetGUIDLow());
1615 CriteriaProgress
*progress
= NULL
;
1617 CriteriaProgressMap::iterator iter
= m_criteriaProgress
.find(entry
->ID
);
1619 if(iter
== m_criteriaProgress
.end())
1621 // not create record for 0 counter
1622 if(changeValue
== 0)
1625 progress
= &m_criteriaProgress
[entry
->ID
];
1626 progress
->counter
= changeValue
;
1627 progress
->date
= time(NULL
);
1631 progress
= &iter
->second
;
1633 uint32 newValue
= 0;
1637 newValue
= changeValue
;
1639 case PROGRESS_ACCUMULATE
:
1642 uint32 max_value
= std::numeric_limits
<uint32
>::max();
1643 newValue
= max_value
- progress
->counter
> changeValue
? progress
->counter
+ changeValue
: max_value
;
1646 case PROGRESS_HIGHEST
:
1647 newValue
= progress
->counter
< changeValue
? changeValue
: progress
->counter
;
1651 // not update (not mark as changed) if counter will have same value
1652 if(progress
->counter
== newValue
)
1655 progress
->counter
= newValue
;
1658 progress
->changed
= true;
1660 if(entry
->timeLimit
)
1662 time_t now
= time(NULL
);
1663 if(time_t(progress
->date
+ entry
->timeLimit
) < now
)
1664 progress
->counter
= 1;
1666 // also it seems illogical, the timeframe will be extended at every criteria update
1667 progress
->date
= now
;
1669 SendCriteriaUpdate(entry
->ID
,progress
);
1672 void AchievementMgr::CompletedAchievement(AchievementEntry
const* achievement
)
1674 sLog
.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement
->ID
);
1675 if(achievement
->flags
& ACHIEVEMENT_FLAG_COUNTER
|| m_completedAchievements
.find(achievement
->ID
)!=m_completedAchievements
.end())
1678 SendAchievementEarned(achievement
);
1679 CompletedAchievementData
& ca
= m_completedAchievements
[achievement
->ID
];
1680 ca
.date
= time(NULL
);
1683 // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
1684 // TODO: where do set this instead?
1685 if(!(achievement
->flags
& ACHIEVEMENT_FLAG_REALM_FIRST_KILL
))
1686 achievementmgr
.SetRealmCompleted(achievement
);
1688 UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT
);
1690 // reward items and titles if any
1691 AchievementReward
const* reward
= achievementmgr
.GetAchievementReward(achievement
);
1698 if(uint32 titleId
= reward
->titleId
[GetPlayer()->GetTeam() == HORDE
? 0 : 1])
1700 if(CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(titleId
))
1701 GetPlayer()->SetTitle(titleEntry
);
1707 Item
* item
= reward
->itemId
? Item::CreateItem(reward
->itemId
,1,GetPlayer ()) : NULL
;
1709 int loc_idx
= GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
1712 std::string subject
= reward
->subject
;
1713 std::string text
= reward
->text
;
1716 if(AchievementRewardLocale
const* loc
= achievementmgr
.GetAchievementRewardLocale(achievement
))
1718 if (loc
->subject
.size() > size_t(loc_idx
) && !loc
->subject
[loc_idx
].empty())
1719 subject
= loc
->subject
[loc_idx
];
1720 if (loc
->text
.size() > size_t(loc_idx
) && !loc
->text
[loc_idx
].empty())
1721 text
= loc
->text
[loc_idx
];
1725 uint32 itemTextId
= objmgr
.CreateItemText( text
);
1727 MailDraft
draft(subject
, itemTextId
);
1731 // save new item before send
1732 item
->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
1735 draft
.AddItem(item
);
1738 draft
.SendMailTo(GetPlayer(), MailSender(MAIL_CREATURE
, reward
->sender
));
1742 void AchievementMgr::SendAllAchievementData()
1744 // since we don't know the exact size of the packed GUIDs this is just an approximation
1745 WorldPacket
data(SMSG_ALL_ACHIEVEMENT_DATA
, 4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1746 BuildAllDataPacket(&data
);
1747 GetPlayer()->GetSession()->SendPacket(&data
);
1750 void AchievementMgr::SendRespondInspectAchievements(Player
* player
)
1752 // since we don't know the exact size of the packed GUIDs this is just an approximation
1753 WorldPacket
data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS
, 4+4*2+m_completedAchievements
.size()*4*2+m_completedAchievements
.size()*7*4);
1754 data
.append(GetPlayer()->GetPackGUID());
1755 BuildAllDataPacket(&data
);
1756 player
->GetSession()->SendPacket(&data
);
1760 * used by both SMSG_ALL_ACHIEVEMENT_DATA and SMSG_RESPOND_INSPECT_ACHIEVEMENT
1762 void AchievementMgr::BuildAllDataPacket(WorldPacket
*data
)
1764 for(CompletedAchievementMap::const_iterator iter
= m_completedAchievements
.begin(); iter
!=m_completedAchievements
.end(); ++iter
)
1766 *data
<< uint32(iter
->first
);
1767 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1771 for(CriteriaProgressMap::const_iterator iter
= m_criteriaProgress
.begin(); iter
!=m_criteriaProgress
.end(); ++iter
)
1773 *data
<< uint32(iter
->first
);
1774 data
->appendPackGUID(iter
->second
.counter
);
1775 data
->append(GetPlayer()->GetPackGUID());
1777 *data
<< uint32(secsToTimeBitFields(iter
->second
.date
));
1785 //==========================================================
1786 AchievementCriteriaEntryList
const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type
)
1788 return m_AchievementCriteriasByType
[type
];
1791 void AchievementGlobalMgr::LoadAchievementCriteriaList()
1793 if(sAchievementCriteriaStore
.GetNumRows()==0)
1799 sLog
.outErrorDb(">> Loaded 0 achievement criteria.");
1803 barGoLink
bar( sAchievementCriteriaStore
.GetNumRows() );
1804 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1808 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1812 assert(criteria
->requiredType
< ACHIEVEMENT_CRITERIA_TYPE_TOTAL
&& "Not updated ACHIEVEMENT_CRITERIA_TYPE_TOTAL?");
1814 m_AchievementCriteriasByType
[criteria
->requiredType
].push_back(criteria
);
1815 m_AchievementCriteriaListByAchievement
[criteria
->referredAchievement
].push_back(criteria
);
1819 sLog
.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType
->size());
1822 void AchievementGlobalMgr::LoadAchievementReferenceList()
1824 if(sAchievementStore
.GetNumRows()==0)
1830 sLog
.outErrorDb(">> Loaded 0 achievement references.");
1835 barGoLink
bar( sAchievementStore
.GetNumRows() );
1836 for (uint32 entryId
= 0; entryId
< sAchievementStore
.GetNumRows(); ++entryId
)
1840 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(entryId
);
1841 if(!achievement
|| !achievement
->refAchievement
)
1844 m_AchievementListByReferencedId
[achievement
->refAchievement
].push_back(achievement
);
1849 sLog
.outString(">> Loaded %u achievement references.",count
);
1852 void AchievementGlobalMgr::LoadAchievementCriteriaRequirements()
1854 m_criteriaRequirementMap
.clear(); // need for reload case
1856 QueryResult
*result
= WorldDatabase
.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_requirement");
1864 sLog
.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_requirement` is empty.");
1869 uint32 disabled_count
= 0;
1870 barGoLink
bar(result
->GetRowCount());
1874 Field
*fields
= result
->Fetch();
1875 uint32 criteria_id
= fields
[0].GetUInt32();
1877 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(criteria_id
);
1881 sLog
.outErrorDb( "Table `achievement_criteria_requirement` have data for not existed criteria (Entry: %u), ignore.", criteria_id
);
1885 AchievementCriteriaRequirement
data(fields
[1].GetUInt32(),fields
[2].GetUInt32(),fields
[3].GetUInt32());
1887 if (!data
.IsValid(criteria
))
1892 // this will allocate empty data set storage
1893 AchievementCriteriaRequirementSet
& dataSet
= m_criteriaRequirementMap
[criteria_id
];
1895 // counting disable criteria requirements
1896 if (data
.requirementType
== ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED
)
1899 // add real data only for not NONE requirements
1900 if (data
.requirementType
!= ACHIEVEMENT_CRITERIA_REQUIRE_NONE
)
1903 // counting requirements
1905 } while(result
->NextRow());
1909 // post loading checks
1910 for (uint32 entryId
= 0; entryId
< sAchievementCriteriaStore
.GetNumRows(); ++entryId
)
1912 AchievementCriteriaEntry
const* criteria
= sAchievementCriteriaStore
.LookupEntry(entryId
);
1916 switch(criteria
->requiredType
)
1918 case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG
:
1919 if(!criteria
->win_bg
.additionalRequirement1_type
)
1922 case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
:
1924 case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST
:
1926 AchievementEntry
const* achievement
= sAchievementStore
.LookupEntry(criteria
->referredAchievement
);
1930 // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
1931 switch(achievement
->ID
)
1944 case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING
:
1946 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
: // any cases
1948 case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
: // need skip generic cases
1949 if(criteria
->win_rated_arena
.flag
!=ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE
)
1952 case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE
: // need skip generic cases
1953 if(criteria
->do_emote
.count
==0)
1956 case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL
: // skip statistics
1957 if(criteria
->win_duel
.duelCount
==0)
1960 case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
: // any cases
1962 case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE
: // need skip generic cases
1963 if(criteria
->loot_type
.lootTypeCount
!=1)
1966 default: // type not use DB data, ignore
1970 if(!GetCriteriaRequirementSet(criteria
))
1971 sLog
.outErrorDb( "Table `achievement_criteria_requirement` not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria
->ID
, criteria
->requiredType
, criteria
->referredAchievement
);
1975 sLog
.outString(">> Loaded %u additional achievement criteria data (%u disabled).",count
,disabled_count
);
1978 void AchievementGlobalMgr::LoadCompletedAchievements()
1980 QueryResult
*result
= CharacterDatabase
.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
1988 sLog
.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
1992 barGoLink
bar(result
->GetRowCount());
1996 Field
*fields
= result
->Fetch();
1998 uint32 achievement_id
= fields
[0].GetUInt32();
1999 if(!sAchievementStore
.LookupEntry(achievement_id
))
2001 // we will remove not existed achievement for all characters
2002 sLog
.outError("Not existed achievement %u data removed from table `character_achievement`.",achievement_id
);
2003 CharacterDatabase
.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id
);
2007 m_allCompletedAchievements
.insert(achievement_id
);
2008 } while(result
->NextRow());
2013 sLog
.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements
.size());
2016 void AchievementGlobalMgr::LoadRewards()
2018 m_achievementRewards
.clear(); // need for reload case
2021 QueryResult
*result
= WorldDatabase
.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
2030 sLog
.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
2035 barGoLink
bar(result
->GetRowCount());
2041 Field
*fields
= result
->Fetch();
2042 uint32 entry
= fields
[0].GetUInt32();
2043 if (!sAchievementStore
.LookupEntry(entry
))
2045 sLog
.outErrorDb( "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry
);
2049 AchievementReward reward
;
2050 reward
.titleId
[0] = fields
[1].GetUInt32();
2051 reward
.titleId
[1] = fields
[2].GetUInt32();
2052 reward
.itemId
= fields
[3].GetUInt32();
2053 reward
.sender
= fields
[4].GetUInt32();
2054 reward
.subject
= fields
[5].GetCppString();
2055 reward
.text
= fields
[6].GetCppString();
2057 if ((reward
.titleId
[0]==0)!=(reward
.titleId
[1]==0))
2058 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) only for one from teams.", entry
, reward
.titleId
[0], reward
.titleId
[1]);
2060 // must be title or mail at least
2061 if (!reward
.titleId
[0] && !reward
.titleId
[1] && !reward
.sender
)
2063 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry
);
2067 if (reward
.titleId
[0])
2069 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[0]);
2072 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[0]);
2073 reward
.titleId
[0] = 0;
2077 if (reward
.titleId
[1])
2079 CharTitlesEntry
const* titleEntry
= sCharTitlesStore
.LookupEntry(reward
.titleId
[1]);
2082 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry
, reward
.titleId
[1]);
2083 reward
.titleId
[1] = 0;
2087 //check mail data before item for report including wrong item case
2090 if (!objmgr
.GetCreatureTemplate(reward
.sender
))
2092 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry
, reward
.sender
);
2099 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have item reward, item will not rewarded", entry
);
2101 if (!reward
.subject
.empty())
2102 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail subject.", entry
);
2104 if (!reward
.text
.empty())
2105 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) not have sender data but have mail text.", entry
);
2110 if (!objmgr
.GetItemPrototype(reward
.itemId
))
2112 sLog
.outErrorDb( "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will be without item.", entry
, reward
.itemId
);
2117 m_achievementRewards
[entry
] = reward
;
2120 } while (result
->NextRow());
2125 sLog
.outString( ">> Loaded %u achievement rewards", count
);
2128 void AchievementGlobalMgr::LoadRewardLocales()
2130 m_achievementRewardLocales
.clear(); // need for reload case
2132 QueryResult
*result
= WorldDatabase
.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
2141 sLog
.outString(">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
2145 barGoLink
bar(result
->GetRowCount());
2149 Field
*fields
= result
->Fetch();
2152 uint32 entry
= fields
[0].GetUInt32();
2154 if(m_achievementRewards
.find(entry
)==m_achievementRewards
.end())
2156 sLog
.outErrorDb( "Table `locales_achievement_reward` (Entry: %u) has locale strings for not existed achievement reward .", entry
);
2160 AchievementRewardLocale
& data
= m_achievementRewardLocales
[entry
];
2162 for(int i
= 1; i
< MAX_LOCALE
; ++i
)
2164 std::string str
= fields
[1+2*(i
-1)].GetCppString();
2167 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
2170 if(data
.subject
.size() <= size_t(idx
))
2171 data
.subject
.resize(idx
+1);
2173 data
.subject
[idx
] = str
;
2176 str
= fields
[1+2*(i
-1)+1].GetCppString();
2179 int idx
= objmgr
.GetOrNewIndexForLocale(LocaleConstant(i
));
2182 if(data
.text
.size() <= size_t(idx
))
2183 data
.text
.resize(idx
+1);
2185 data
.text
[idx
] = str
;
2189 } while (result
->NextRow());
2194 sLog
.outString( ">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales
.size() );