Updated Copyright year to 2013
[getmangos.git] / src / game / Vehicle.cpp
blobed171cbb2d6ff80bdc315c2f9ffa20f24c353952
1 /*
2 * Copyright (C) 2005-2013 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 /**
20 * @addtogroup TransportSystem
21 * @{
23 * @file Vehicle.cpp
24 * This file contains the code needed for CMaNGOS to support vehicles
25 * Currently implemented
26 * - Board to board a passenger onto a vehicle (includes checks)
27 * - Unboard to unboard a passenger from the vehicle
28 * - SwitchSeat to switch to another seat of the same vehicle
29 * - CanBoard to check if a passenger can board a vehicle
30 * - Internal helper to set the controlling and spells for a vehicle's seat
31 * - Internal helper to control the available seats of a vehicle
34 #include "Common.h"
35 #include "SharedDefines.h"
36 #include "ObjectGuid.h"
37 #include "Log.h"
38 #include "Unit.h"
39 #include "Creature.h"
40 #include "ObjectMgr.h"
41 #include "SQLStorages.h"
42 #include "Vehicle.h"
43 #include "Util.h"
44 #include "movement/MoveSplineInit.h"
45 #include "movement/MoveSpline.h"
46 #include "MapManager.h"
47 #include "TemporarySummon.h"
49 void ObjectMgr::LoadVehicleAccessory()
51 sVehicleAccessoryStorage.Load();
53 sLog.outString(">> Loaded %u vehicle accessories", sVehicleAccessoryStorage.GetRecordCount());
54 sLog.outString();
56 // Check content
57 for (SQLMultiStorage::SQLSIterator<VehicleAccessory> itr = sVehicleAccessoryStorage.getDataBegin<VehicleAccessory>(); itr < sVehicleAccessoryStorage.getDataEnd<VehicleAccessory>(); ++itr)
59 if (!sCreatureStorage.LookupEntry<CreatureInfo>(itr->vehicleEntry))
61 sLog.outErrorDb("Table `vehicle_accessory` has entry (vehicle entry: %u, seat %u, passenger %u) where vehicle_entry is invalid, skip vehicle.", itr->vehicleEntry, itr->seatId, itr->passengerEntry);
62 sVehicleAccessoryStorage.EraseEntry(itr->vehicleEntry);
63 continue;
65 if (!sCreatureStorage.LookupEntry<CreatureInfo>(itr->passengerEntry))
67 sLog.outErrorDb("Table `vehicle_accessory` has entry (vehicle entry: %u, seat %u, passenger %u) where accessory_entry is invalid, skip vehicle.", itr->vehicleEntry, itr->seatId, itr->passengerEntry);
68 sVehicleAccessoryStorage.EraseEntry(itr->vehicleEntry);
69 continue;
71 if (itr->seatId >= MAX_VEHICLE_SEAT)
73 sLog.outErrorDb("Table `vehicle_accessory` has entry (vehicle entry: %u, seat %u, passenger %u) where seat is invalid (must be between 0 and %u), skip vehicle.", itr->vehicleEntry, itr->seatId, itr->passengerEntry, MAX_VEHICLE_SEAT - 1);
74 sVehicleAccessoryStorage.EraseEntry(itr->vehicleEntry);
75 continue;
80 /**
81 * Constructor of VehicleInfo
83 * @param owner MUST be provided owner of the vehicle (type Unit)
84 * @param vehicleEntry MUST be provided dbc-entry of the vehicle
85 * @param overwriteNpcEntry Use to overwrite the GetEntry() result for selecting associated passengers
87 * This function will initialise the VehicleInfo of the vehicle owner
88 * Also the seat-map is created here
90 VehicleInfo::VehicleInfo(Unit* owner, VehicleEntry const* vehicleEntry, uint32 overwriteNpcEntry) : TransportBase(owner),
91 m_vehicleEntry(vehicleEntry),
92 m_creatureSeats(0),
93 m_playerSeats(0),
94 m_overwriteNpcEntry(overwriteNpcEntry),
95 m_isInitialized(false)
97 MANGOS_ASSERT(vehicleEntry);
99 // Initial fill of available seats for the vehicle
100 for (uint8 i = 0; i < MAX_VEHICLE_SEAT; ++i)
102 if (uint32 seatId = vehicleEntry->m_seatID[i])
104 if (VehicleSeatEntry const* seatEntry = sVehicleSeatStore.LookupEntry(seatId))
106 m_vehicleSeats.insert(VehicleSeatMap::value_type(i, seatEntry));
108 if (IsUsableSeatForCreature(seatEntry->m_flags))
109 m_creatureSeats |= 1 << i;
111 if (IsUsableSeatForPlayer(seatEntry->m_flags))
112 m_playerSeats |= 1 << i;
118 VehicleInfo::~VehicleInfo()
120 ((Unit*)m_owner)->RemoveSpellsCausingAura(SPELL_AURA_CONTROL_VEHICLE);
122 RemoveAccessoriesFromMap(); // Remove accessories (for example required with player vehicles)
125 void VehicleInfo::Initialize()
127 if (!m_overwriteNpcEntry)
128 m_overwriteNpcEntry = m_owner->GetEntry();
130 // Loading passengers (rough version only!)
131 SQLMultiStorage::SQLMSIteratorBounds<VehicleAccessory> bounds = sVehicleAccessoryStorage.getBounds<VehicleAccessory>(m_overwriteNpcEntry);
132 for (SQLMultiStorage::SQLMultiSIterator<VehicleAccessory> itr = bounds.first; itr != bounds.second; ++itr)
134 if (Creature* summoned = m_owner->SummonCreature(itr->passengerEntry, m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ(), m_owner->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 0))
136 m_accessoryGuids.insert(summoned->GetObjectGuid());
137 int32 basepoint0 = itr->seatId + 1;
138 summoned->CastCustomSpell((Unit*)m_owner, SPELL_RIDE_VEHICLE_HARDCODED, &basepoint0, NULL, NULL, true);
141 m_isInitialized = true;
145 * This function will board a passenger onto a vehicle
147 * @param passenger MUST be provided. This Unit will be boarded onto the vehicles (if it checks out)
148 * @param seat Seat to which the passenger will be boarded (if can, elsewise an alternative will be selected if possible)
150 void VehicleInfo::Board(Unit* passenger, uint8 seat)
152 MANGOS_ASSERT(passenger);
154 DEBUG_LOG("VehicleInfo::Board: Try to board passenger %s to seat %u", passenger->GetGuidStr().c_str(), seat);
156 // This check is also called in Spell::CheckCast()
157 if (!CanBoard(passenger))
158 return;
160 // Use the planned seat only if the seat is valid, possible to choose and empty
161 if (!IsSeatAvailableFor(passenger, seat))
162 if (!GetUsableSeatFor(passenger, seat))
163 return;
165 VehicleSeatEntry const* seatEntry = GetSeatEntry(seat);
166 MANGOS_ASSERT(seatEntry);
168 // ToDo: Unboard passenger from a MOTransport when they are properly implemented
169 /*if (TransportInfo* transportInfo = passenger->GetTransportInfo())
171 WorldObject* transporter = transportInfo->GetTransport();
173 // Must be a MO transporter
174 MANGOS_ASSERT(transporter->GetObjectGuid().IsMOTransport());
176 ((Transport*)transporter)->UnBoardPassenger(passenger);
179 DEBUG_LOG("VehicleInfo::Board: Board passenger: %s to seat %u", passenger->GetGuidStr().c_str(), seat);
181 // Calculate passengers local position
182 float lx, ly, lz, lo;
183 CalculateBoardingPositionOf(passenger->GetPositionX(), passenger->GetPositionY(), passenger->GetPositionZ(), passenger->GetOrientation(), lx, ly, lz, lo);
185 BoardPassenger(passenger, lx, ly, lz, lo, seat); // Use TransportBase to store the passenger
187 // Set data for createobject packets
188 passenger->m_movementInfo.SetTransportData(m_owner->GetObjectGuid(), lx, ly, lz, lo, 0, seat);
190 if (passenger->GetTypeId() == TYPEID_PLAYER)
192 Player* pPlayer = (Player*)passenger;
193 pPlayer->RemovePet(PET_SAVE_AS_CURRENT);
195 WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA);
196 pPlayer->GetSession()->SendPacket(&data);
198 // SMSG_BREAK_TARGET (?)
201 if (!passenger->IsRooted())
202 passenger->SetRoot(true);
204 Movement::MoveSplineInit init(*passenger);
205 init.MoveTo(0.0f, 0.0f, 0.0f); // ToDo: Set correct local coords
206 init.SetFacing(0.0f); // local orientation ? ToDo: Set proper orientation!
207 init.SetBoardVehicle();
208 init.Launch();
210 // Apply passenger modifications
211 ApplySeatMods(passenger, seatEntry->m_flags);
215 * This function will switch the seat of a passenger on the same vehicle
217 * @param passenger MUST be provided. This Unit will change its seat on the vehicle
218 * @param seat Seat to which the passenger will be switched
220 void VehicleInfo::SwitchSeat(Unit* passenger, uint8 seat)
222 MANGOS_ASSERT(passenger);
224 DEBUG_LOG("VehicleInfo::SwitchSeat: passenger: %s try to switch to seat %u", passenger->GetGuidStr().c_str(), seat);
226 // Switching seats is not possible
227 if (m_vehicleEntry->m_flags & VEHICLE_FLAG_DISABLE_SWITCH)
228 return;
230 PassengerMap::const_iterator itr = m_passengers.find(passenger);
231 MANGOS_ASSERT(itr != m_passengers.end());
233 // We are already boarded to this seat
234 if (itr->second->GetTransportSeat() == seat)
235 return;
237 // Check if it's a valid seat
238 if (!IsSeatAvailableFor(passenger, seat))
239 return;
241 VehicleSeatEntry const* seatEntry = GetSeatEntry(itr->second->GetTransportSeat());
242 MANGOS_ASSERT(seatEntry);
244 // Switching seats is only allowed if this flag is set
245 if (~seatEntry->m_flags & SEAT_FLAG_CAN_SWITCH)
246 return;
248 // Remove passenger modifications of the old seat
249 RemoveSeatMods(passenger, seatEntry->m_flags);
251 // Set to new seat
252 itr->second->SetTransportSeat(seat);
254 Movement::MoveSplineInit init(*passenger);
255 init.MoveTo(0.0f, 0.0f, 0.0f); // ToDo: Set correct local coords
256 //if (oldorientation != neworientation) (?)
257 //init.SetFacing(0.0f); // local orientation ? ToDo: Set proper orientation!
258 // It seems that Seat switching is sent without SplineFlag BoardVehicle
259 init.Launch();
261 // Get seatEntry of new seat
262 seatEntry = GetSeatEntry(seat);
263 MANGOS_ASSERT(seatEntry);
265 // Apply passenger modifications of the new seat
266 ApplySeatMods(passenger, seatEntry->m_flags);
270 * This function will Unboard a passenger
272 * @param passenger MUST be provided. This Unit will be unboarded from the vehicle
273 * @param changeVehicle If set, the passenger is expected to be directly boarded to another vehicle,
274 * and hence he will not be unboarded but only removed from this vehicle.
276 void VehicleInfo::UnBoard(Unit* passenger, bool changeVehicle)
278 MANGOS_ASSERT(passenger);
280 DEBUG_LOG("VehicleInfo::Unboard: passenger: %s", passenger->GetGuidStr().c_str());
282 PassengerMap::const_iterator itr = m_passengers.find(passenger);
283 MANGOS_ASSERT(itr != m_passengers.end());
285 VehicleSeatEntry const* seatEntry = GetSeatEntry(itr->second->GetTransportSeat());
286 MANGOS_ASSERT(seatEntry);
288 UnBoardPassenger(passenger); // Use TransportBase to remove the passenger from storage list
290 if (!changeVehicle) // Send expected unboarding packages
292 // Update movementInfo
293 passenger->m_movementInfo.ClearTransportData();
295 if (passenger->GetTypeId() == TYPEID_PLAYER)
297 Player* pPlayer = (Player*)passenger;
298 pPlayer->ResummonPetTemporaryUnSummonedIfAny();
300 // SMSG_PET_DISMISS_SOUND (?)
303 if (passenger->IsRooted())
304 passenger->SetRoot(false);
306 Movement::MoveSplineInit init(*passenger);
307 // ToDo: Set proper unboard coordinates
308 init.MoveTo(m_owner->GetPositionX(), m_owner->GetPositionY(), m_owner->GetPositionZ());
309 init.SetExitVehicle();
310 init.Launch();
312 // Despawn if passenger was accessory
313 if (passenger->GetTypeId() == TYPEID_UNIT && m_accessoryGuids.find(passenger->GetObjectGuid()) != m_accessoryGuids.end())
315 // TODO Same TODO as in VehicleInfo::RemoveAccessoriesFromMap
316 ((Creature*)passenger)->ForcedDespawn(5000);
317 m_accessoryGuids.erase(passenger->GetObjectGuid());
321 // Remove passenger modifications
322 RemoveSeatMods(passenger, seatEntry->m_flags);
324 // Some creature vehicles get despawned after passenger unboarding
325 if (m_owner->GetTypeId() == TYPEID_UNIT)
327 // TODO: Guesswork, but seems to be fairly near correct
328 // Only if the passenger was on control seat? Also depending on some flags
329 if ((seatEntry->m_flags & SEAT_FLAG_CAN_CONTROL) &&
330 !(m_vehicleEntry->m_flags & (VEHICLE_FLAG_UNK4 | VEHICLE_FLAG_UNK20)))
332 if (((Creature*)m_owner)->IsTemporarySummon())
333 ((Creature*)m_owner)->ForcedDespawn(1000);
339 * This function will check if a passenger can be boarded
341 * @param passenger Unit that attempts to board onto a vehicle
343 bool VehicleInfo::CanBoard(Unit* passenger) const
345 if (!passenger)
346 return false;
348 // Passenger is this vehicle
349 if (passenger == m_owner)
350 return false;
352 // Passenger is already on this vehicle (in this case switching seats is required)
353 if (passenger->IsBoarded() && passenger->GetTransportInfo()->GetTransport() == m_owner)
354 return false;
356 // Prevent circular boarding: passenger (could only be vehicle) must not have m_owner on board
357 if (passenger->IsVehicle() && passenger->GetVehicleInfo()->HasOnBoard(m_owner))
358 return false;
360 // Check if we have at least one empty seat
361 if (!GetEmptySeats())
362 return false;
364 // Passenger is already boarded
365 if (m_passengers.find(passenger) != m_passengers.end())
366 return false;
368 // Check for empty player seats
369 if (passenger->GetTypeId() == TYPEID_PLAYER)
370 return GetEmptySeatsMask() & m_playerSeats;
372 // Check for empty creature seats
373 return GetEmptySeatsMask() & m_creatureSeats;
376 Unit* VehicleInfo::GetPassenger(uint8 seat) const
378 for (PassengerMap::const_iterator itr = m_passengers.begin(); itr != m_passengers.end(); ++itr)
379 if (itr->second->GetTransportSeat() == seat)
380 return (Unit*)itr->first;
382 return NULL;
385 // Helper function to undo the turning of the vehicle to calculate a relative position of the passenger when boarding
386 void VehicleInfo::CalculateBoardingPositionOf(float gx, float gy, float gz, float go, float& lx, float& ly, float& lz, float& lo) const
388 NormalizeRotatedPosition(gx - m_owner->GetPositionX(), gy - m_owner->GetPositionY(), lx, ly);
390 lz = gz - m_owner->GetPositionZ();
391 lo = NormalizeOrientation(go - m_owner->GetOrientation());
394 void VehicleInfo::RemoveAccessoriesFromMap()
396 // Remove all accessories
397 for (GuidSet::const_iterator itr = m_accessoryGuids.begin(); itr != m_accessoryGuids.end(); ++itr)
399 if (Creature* pAccessory = m_owner->GetMap()->GetCreature(*itr))
401 // TODO - unclear how long to despawn, also maybe some flag etc depending
402 pAccessory->ForcedDespawn(5000);
405 m_accessoryGuids.clear();
406 m_isInitialized = false;
409 /* ************************************************************************************************
410 * Helper function for seat control
411 * ***********************************************************************************************/
413 /// Get the Vehicle SeatEntry of a seat by position
414 VehicleSeatEntry const* VehicleInfo::GetSeatEntry(uint8 seat) const
416 VehicleSeatMap::const_iterator itr = m_vehicleSeats.find(seat);
417 return itr != m_vehicleSeats.end() ? itr->second : NULL;
421 * This function will get a usable seat for a passenger
423 * @param passenger MUST be provided. Unit for which to try to get a free seat
424 * @param seat will contain an available seat if returned true
425 * @return return TRUE if and only if an available seat was found. In this case @seat will contain the id
427 bool VehicleInfo::GetUsableSeatFor(Unit* passenger, uint8& seat) const
429 MANGOS_ASSERT(passenger);
431 uint8 possibleSeats = (passenger->GetTypeId() == TYPEID_PLAYER) ? (GetEmptySeatsMask() & m_playerSeats) : (GetEmptySeatsMask() & m_creatureSeats);
433 // No usable seats available
434 if (!possibleSeats)
435 return false;
437 // Start with 0
438 seat = 0;
440 for (uint8 i = 1; seat < MAX_VEHICLE_SEAT; i <<= 1, ++seat)
441 if (possibleSeats & i)
442 return true;
444 return false;
447 /// Returns if a @passenger could board onto @seat - @passenger MUST be provided
448 bool VehicleInfo::IsSeatAvailableFor(Unit* passenger, uint8 seat) const
450 MANGOS_ASSERT(passenger);
452 return seat < MAX_VEHICLE_SEAT &&
453 (GetEmptySeatsMask() & (passenger->GetTypeId() == TYPEID_PLAYER ? m_playerSeats : m_creatureSeats) & (1 << seat));
456 /// Wrapper to collect all taken seats
457 uint8 VehicleInfo::GetTakenSeatsMask() const
459 uint8 takenSeatsMask = 0;
461 for (PassengerMap::const_iterator itr = m_passengers.begin(); itr != m_passengers.end(); ++itr)
462 takenSeatsMask |= 1 << itr->second->GetTransportSeat();
464 return takenSeatsMask;
467 bool VehicleInfo:: IsUsableSeatForPlayer(uint32 seatFlags) const
469 return seatFlags & SEAT_FLAG_USABLE;
472 /// Add control and such modifiers to a passenger if required
473 void VehicleInfo::ApplySeatMods(Unit* passenger, uint32 seatFlags)
475 Unit* pVehicle = (Unit*)m_owner; // Vehicles are alawys Unit
477 if (passenger->GetTypeId() == TYPEID_PLAYER)
479 Player* pPlayer = (Player*)passenger;
481 if (seatFlags & SEAT_FLAG_CAN_CONTROL)
483 pPlayer->GetCamera().SetView(pVehicle);
485 pPlayer->SetCharm(pVehicle);
486 pVehicle->SetCharmerGuid(pPlayer->GetObjectGuid());
488 pVehicle->addUnitState(UNIT_STAT_CONTROLLED);
489 pVehicle->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
491 pPlayer->SetClientControl(pVehicle, 1);
492 pPlayer->SetMover(pVehicle);
494 // Unconfirmed - default speed handling
495 if (pVehicle->GetTypeId() == TYPEID_UNIT)
497 if (!pPlayer->IsWalking() && pVehicle->IsWalking())
499 ((Creature*)pVehicle)->SetWalk(false, true);
501 else if (pPlayer->IsWalking() && !pVehicle->IsWalking())
503 ((Creature*)pVehicle)->SetWalk(true, true);
508 if (seatFlags & (SEAT_FLAG_USABLE | SEAT_FLAG_CAN_CAST))
510 CharmInfo* charmInfo = pVehicle->InitCharmInfo(pVehicle);
511 charmInfo->InitVehicleCreateSpells();
513 pPlayer->PossessSpellInitialize();
516 else if (passenger->GetTypeId() == TYPEID_UNIT)
518 if (seatFlags & SEAT_FLAG_CAN_CONTROL)
520 passenger->SetCharm(pVehicle);
521 pVehicle->SetCharmerGuid(passenger->GetObjectGuid());
526 /// Remove control and such modifiers to a passenger if they were added
527 void VehicleInfo::RemoveSeatMods(Unit* passenger, uint32 seatFlags)
529 Unit* pVehicle = (Unit*)m_owner;
531 if (passenger->GetTypeId() == TYPEID_PLAYER)
533 Player* pPlayer = (Player*)passenger;
535 if (seatFlags & SEAT_FLAG_CAN_CONTROL)
537 pPlayer->SetCharm(NULL);
538 pVehicle->SetCharmerGuid(ObjectGuid());
540 pPlayer->SetClientControl(pVehicle, 0);
541 pPlayer->SetMover(NULL);
543 pVehicle->clearUnitState(UNIT_STAT_CONTROLLED);
544 pVehicle->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
546 // must be called after movement control unapplying
547 pPlayer->GetCamera().ResetView();
550 if (seatFlags & (SEAT_FLAG_USABLE | SEAT_FLAG_CAN_CAST))
551 pPlayer->RemovePetActionBar();
553 else if (passenger->GetTypeId() == TYPEID_UNIT)
555 if (seatFlags & SEAT_FLAG_CAN_CONTROL)
557 passenger->SetCharm(NULL);
558 pVehicle->SetCharmerGuid(ObjectGuid());
563 /*! @} */