2 * Copyright (C) 2005-2013 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "GridDefines.h"
24 #include "SharedDefines.h"
26 #include "ObjectGuid.h"
41 CAST_FLAG_NONE
= 0x00000000,
42 CAST_FLAG_HIDDEN_COMBATLOG
= 0x00000001, // hide in combat log?
43 CAST_FLAG_UNKNOWN2
= 0x00000002,
44 CAST_FLAG_UNKNOWN3
= 0x00000004,
45 CAST_FLAG_UNKNOWN4
= 0x00000008,
46 CAST_FLAG_UNKNOWN5
= 0x00000010,
47 CAST_FLAG_AMMO
= 0x00000020, // Projectiles visual
48 CAST_FLAG_UNKNOWN7
= 0x00000040, // !0x41 mask used to call CGTradeSkillInfo::DoRecast
49 CAST_FLAG_UNKNOWN8
= 0x00000080,
50 CAST_FLAG_UNKNOWN9
= 0x00000100,
51 CAST_FLAG_UNKNOWN10
= 0x00000200,
52 CAST_FLAG_UNKNOWN11
= 0x00000400,
53 CAST_FLAG_PREDICTED_POWER
= 0x00000800, // wotlk, trigger rune cooldown
54 CAST_FLAG_UNKNOWN13
= 0x00001000,
55 CAST_FLAG_UNKNOWN14
= 0x00002000,
56 CAST_FLAG_UNKNOWN15
= 0x00004000,
57 CAST_FLAG_UNKNOWN16
= 0x00008000,
58 CAST_FLAG_UNKNOWN17
= 0x00010000,
59 CAST_FLAG_ADJUST_MISSILE
= 0x00020000, // wotlk
60 CAST_FLAG_UNKNOWN19
= 0x00040000, // spell cooldown related (may be category cooldown)
61 CAST_FLAG_VISUAL_CHAIN
= 0x00080000, // wotlk
62 CAST_FLAG_UNKNOWN21
= 0x00100000,
63 CAST_FLAG_PREDICTED_RUNES
= 0x00200000, // wotlk, rune cooldown list
64 CAST_FLAG_IMMUNITY
= 0x04000000, // spell cast school imminity info
65 CAST_FLAG_UNKNOWN24
= 0x08000000,
66 CAST_FLAG_UNKNOWN25
= 0x10000000,
67 CAST_FLAG_UNKNOWN26
= 0x20000000,
68 CAST_FLAG_HEAL_PREDICTION
= 0x40000000, // heal prediction
69 CAST_FLAG_UNKNOWN28
= 0x80000000,
74 SPELL_FLAG_NORMAL
= 0x00,
75 SPELL_FLAG_REFLECTED
= 0x01, // reflected spell
76 SPELL_FLAG_REDIRECTED
= 0x02 // redirected spell
79 enum SpellNotifyPushType
91 bool IsQuestTameSpell(uint32 spellId
);
95 struct SpellNotifierPlayer
;
96 struct SpellNotifierCreatureAndPlayer
;
99 class SpellCastTargets
;
101 struct SpellCastTargetsReader
103 explicit SpellCastTargetsReader(SpellCastTargets
& _targets
, Unit
* _caster
) : targets(_targets
), caster(_caster
) {}
105 SpellCastTargets
& targets
;
109 class SpellCastTargets
115 void read(ByteBuffer
& data
, Unit
* caster
);
116 void write(ByteBuffer
& data
) const;
118 SpellCastTargetsReader
ReadForCaster(Unit
* caster
) { return SpellCastTargetsReader(*this, caster
); }
119 void ReadAdditionalData(WorldPacket
& data
, uint8
& cast_flags
);
121 SpellCastTargets
& operator=(const SpellCastTargets
& target
)
123 m_unitTarget
= target
.m_unitTarget
;
124 m_itemTarget
= target
.m_itemTarget
;
125 m_GOTarget
= target
.m_GOTarget
;
127 m_unitTargetGUID
= target
.m_unitTargetGUID
;
128 m_GOTargetGUID
= target
.m_GOTargetGUID
;
129 m_CorpseTargetGUID
= target
.m_CorpseTargetGUID
;
130 m_itemTargetGUID
= target
.m_itemTargetGUID
;
131 m_srcTransportGUID
= target
.m_srcTransportGUID
;
132 m_destTransportGUID
= target
.m_destTransportGUID
;
134 m_itemTargetEntry
= target
.m_itemTargetEntry
;
136 m_srcX
= target
.m_srcX
;
137 m_srcY
= target
.m_srcY
;
138 m_srcZ
= target
.m_srcZ
;
140 m_destX
= target
.m_destX
;
141 m_destY
= target
.m_destY
;
142 m_destZ
= target
.m_destZ
;
144 m_strTarget
= target
.m_strTarget
;
146 m_targetMask
= target
.m_targetMask
;
148 m_elevation
= target
.m_elevation
;
149 m_speed
= target
.m_speed
;
154 void setUnitTarget(Unit
* target
);
155 ObjectGuid
getUnitTargetGuid() const { return m_unitTargetGUID
; }
156 Unit
* getUnitTarget() const { return m_unitTarget
; }
158 void setDestination(float x
, float y
, float z
);
159 void setSource(float x
, float y
, float z
);
160 void getDestination(float& x
, float& y
, float& z
) const { x
= m_destX
; y
= m_destY
; z
= m_destZ
; }
161 void getSource(float& x
, float& y
, float& z
) const { x
= m_srcX
; y
= m_srcY
, z
= m_srcZ
; }
163 void setGOTarget(GameObject
* target
);
164 ObjectGuid
getGOTargetGuid() const { return m_GOTargetGUID
; }
165 GameObject
* getGOTarget() const { return m_GOTarget
; }
167 void setCorpseTarget(Corpse
* corpse
);
168 ObjectGuid
getCorpseTargetGuid() const { return m_CorpseTargetGUID
; }
170 void setItemTarget(Item
* item
);
171 ObjectGuid
getItemTargetGuid() const { return m_itemTargetGUID
; }
172 Item
* getItemTarget() const { return m_itemTarget
; }
173 uint32
getItemTargetEntry() const { return m_itemTargetEntry
; }
175 void setTradeItemTarget(Player
* caster
);
177 void updateTradeSlotItem()
179 if (m_itemTarget
&& (m_targetMask
& TARGET_FLAG_TRADE_ITEM
))
181 m_itemTargetGUID
= m_itemTarget
->GetObjectGuid();
182 m_itemTargetEntry
= m_itemTarget
->GetEntry();
186 bool IsEmpty() const { return !m_GOTargetGUID
&& !m_unitTargetGUID
&& !m_itemTarget
&& !m_CorpseTargetGUID
; }
188 void Update(Unit
* caster
);
190 float m_srcX
, m_srcY
, m_srcZ
;
191 float m_destX
, m_destY
, m_destZ
;
192 std::string m_strTarget
;
194 float GetElevation() const { return m_elevation
; }
195 float GetSpeed() const { return m_speed
; }
200 // objects (can be used at spell creating and after Update at casting
202 GameObject
* m_GOTarget
;
205 // object GUID/etc, can be used always
206 ObjectGuid m_unitTargetGUID
;
207 ObjectGuid m_GOTargetGUID
;
208 ObjectGuid m_CorpseTargetGUID
;
209 ObjectGuid m_itemTargetGUID
;
210 ObjectGuid m_srcTransportGUID
;
211 ObjectGuid m_destTransportGUID
;
212 uint32 m_itemTargetEntry
;
218 inline ByteBuffer
& operator<< (ByteBuffer
& buf
, SpellCastTargets
const& targets
)
224 inline ByteBuffer
& operator>> (ByteBuffer
& buf
, SpellCastTargetsReader
const& targets
)
226 targets
.targets
.read(buf
, targets
.caster
);
232 SPELL_STATE_PREPARING
= 0, // cast time delay period, non channeled spell
233 SPELL_STATE_CASTING
= 1, // channeled time period spell casting state
234 SPELL_STATE_FINISHED
= 2, // cast finished to success or fail
235 SPELL_STATE_DELAYED
= 3 // spell casted but need time to hit target(s)
240 SPELL_TARGETS_HOSTILE
,
241 SPELL_TARGETS_NOT_FRIENDLY
,
242 SPELL_TARGETS_NOT_HOSTILE
,
243 SPELL_TARGETS_FRIENDLY
,
244 SPELL_TARGETS_AOE_DAMAGE
,
248 typedef std::multimap
<uint64
, uint64
> SpellTargetTimeMap
;
252 friend struct MaNGOS::SpellNotifierPlayer
;
253 friend struct MaNGOS::SpellNotifierCreatureAndPlayer
;
254 friend void Unit::SetCurrentCastedSpell(Spell
* pSpell
);
257 void EffectEmpty(SpellEffectEntry
const* effect
);
258 void EffectNULL(SpellEffectEntry
const* effect
);
259 void EffectUnused(SpellEffectEntry
const* effect
);
260 void EffectDistract(SpellEffectEntry
const* effect
);
261 void EffectPull(SpellEffectEntry
const* effect
);
262 void EffectSchoolDMG(SpellEffectEntry
const* effect
);
263 void EffectEnvironmentalDMG(SpellEffectEntry
const* effect
);
264 void EffectInstaKill(SpellEffectEntry
const* effect
);
265 void EffectDummy(SpellEffectEntry
const* effect
);
266 void EffectTeleportUnits(SpellEffectEntry
const* effect
);
267 void EffectApplyAura(SpellEffectEntry
const* effect
);
268 void EffectSendEvent(SpellEffectEntry
const* effect
);
269 void EffectPowerBurn(SpellEffectEntry
const* effect
);
270 void EffectPowerDrain(SpellEffectEntry
const* effect
);
271 void EffectHeal(SpellEffectEntry
const* effect
);
272 void EffectBind(SpellEffectEntry
const* effect
);
273 void EffectHealthLeech(SpellEffectEntry
const* effect
);
274 void EffectQuestComplete(SpellEffectEntry
const* effect
);
275 void EffectCreateItem(SpellEffectEntry
const* effect
);
276 void EffectCreateItem2(SpellEffectEntry
const* effect
);
277 void EffectCreateRandomItem(SpellEffectEntry
const* effect
);
278 void EffectPersistentAA(SpellEffectEntry
const* effect
);
279 void EffectEnergize(SpellEffectEntry
const* effect
);
280 void EffectOpenLock(SpellEffectEntry
const* effect
);
281 void EffectSummonChangeItem(SpellEffectEntry
const* effect
);
282 void EffectProficiency(SpellEffectEntry
const* effect
);
283 void EffectApplyAreaAura(SpellEffectEntry
const* effect
);
284 void EffectSummonType(SpellEffectEntry
const* effect
);
285 void EffectLearnSpell(SpellEffectEntry
const* effect
);
286 void EffectDispel(SpellEffectEntry
const* effect
);
287 void EffectDualWield(SpellEffectEntry
const* effect
);
288 void EffectPickPocket(SpellEffectEntry
const* effect
);
289 void EffectAddFarsight(SpellEffectEntry
const* effect
);
290 void EffectHealMechanical(SpellEffectEntry
const* effect
);
291 void EffectJump(SpellEffectEntry
const* effect
);
292 void EffectTeleUnitsFaceCaster(SpellEffectEntry
const* effect
);
293 void EffectLearnSkill(SpellEffectEntry
const* effect
);
294 void EffectAddHonor(SpellEffectEntry
const* effect
);
295 void EffectTradeSkill(SpellEffectEntry
const* effect
);
296 void EffectEnchantItemPerm(SpellEffectEntry
const* effect
);
297 void EffectEnchantItemTmp(SpellEffectEntry
const* effect
);
298 void EffectTameCreature(SpellEffectEntry
const* effect
);
299 void EffectSummonPet(SpellEffectEntry
const* effect
);
300 void EffectLearnPetSpell(SpellEffectEntry
const* effect
);
301 void EffectWeaponDmg(SpellEffectEntry
const* effect
);
302 void EffectClearQuest(SpellEffectEntry
const* effect
);
303 void EffectForceCast(SpellEffectEntry
const* effect
);
304 void EffectTriggerSpell(SpellEffectEntry
const* effect
);
305 void EffectTriggerMissileSpell(SpellEffectEntry
const* effect
);
306 void EffectThreat(SpellEffectEntry
const* effect
);
307 void EffectRestoreItemCharges(SpellEffectEntry
const* effect
);
308 void EffectHealMaxHealth(SpellEffectEntry
const* effect
);
309 void EffectInterruptCast(SpellEffectEntry
const* effect
);
310 void EffectSummonObjectWild(SpellEffectEntry
const* effect
);
311 void EffectScriptEffect(SpellEffectEntry
const* effect
);
312 void EffectSanctuary(SpellEffectEntry
const* effect
);
313 void EffectAddComboPoints(SpellEffectEntry
const* effect
);
314 void EffectDuel(SpellEffectEntry
const* effect
);
315 void EffectStuck(SpellEffectEntry
const* effect
);
316 void EffectSummonPlayer(SpellEffectEntry
const* effect
);
317 void EffectActivateObject(SpellEffectEntry
const* effect
);
318 void EffectApplyGlyph(SpellEffectEntry
const* effect
);
319 void EffectEnchantHeldItem(SpellEffectEntry
const* effect
);
320 void EffectSummonObject(SpellEffectEntry
const* effect
);
321 void EffectResurrect(SpellEffectEntry
const* effect
);
322 void EffectParry(SpellEffectEntry
const* effect
);
323 void EffectBlock(SpellEffectEntry
const* effect
);
324 void EffectLeapForward(SpellEffectEntry
const* effect
);
325 void EffectLeapBack(SpellEffectEntry
const* effect
);
326 void EffectTransmitted(SpellEffectEntry
const* effect
);
327 void EffectDisEnchant(SpellEffectEntry
const* effect
);
328 void EffectInebriate(SpellEffectEntry
const* effect
);
329 void EffectFeedPet(SpellEffectEntry
const* effect
);
330 void EffectDismissPet(SpellEffectEntry
const* effect
);
331 void EffectReputation(SpellEffectEntry
const* effect
);
332 void EffectSelfResurrect(SpellEffectEntry
const* effect
);
333 void EffectSkinning(SpellEffectEntry
const* effect
);
334 void EffectCharge(SpellEffectEntry
const* effect
);
335 void EffectCharge2(SpellEffectEntry
const* effect
);
336 void EffectProspecting(SpellEffectEntry
const* effect
);
337 void EffectRedirectThreat(SpellEffectEntry
const* effect
);
338 void EffectMilling(SpellEffectEntry
const* effect
);
339 void EffectRenamePet(SpellEffectEntry
const* effect
);
340 void EffectSendTaxi(SpellEffectEntry
const* effect
);
341 void EffectKnockBack(SpellEffectEntry
const* effect
);
342 void EffectPlayerPull(SpellEffectEntry
const* effect
);
343 void EffectDispelMechanic(SpellEffectEntry
const* effect
);
344 void EffectSummonDeadPet(SpellEffectEntry
const* effect
);
345 void EffectSummonAllTotems(SpellEffectEntry
const* effect
);
346 void EffectBreakPlayerTargeting (SpellEffectEntry
const* effect
);
347 void EffectDestroyAllTotems(SpellEffectEntry
const* effect
);
348 void EffectDurabilityDamage(SpellEffectEntry
const* effect
);
349 void EffectSkill(SpellEffectEntry
const* effect
);
350 void EffectTaunt(SpellEffectEntry
const* effect
);
351 void EffectDurabilityDamagePCT(SpellEffectEntry
const* effect
);
352 void EffectModifyThreatPercent(SpellEffectEntry
const* effect
);
353 void EffectResurrectNew(SpellEffectEntry
const* effect
);
354 void EffectAddExtraAttacks(SpellEffectEntry
const* effect
);
355 void EffectSpiritHeal(SpellEffectEntry
const* effect
);
356 void EffectSkinPlayerCorpse(SpellEffectEntry
const* effect
);
357 void EffectStealBeneficialBuff(SpellEffectEntry
const* effect
);
358 void EffectUnlearnSpecialization(SpellEffectEntry
const* effect
);
359 void EffectHealPct(SpellEffectEntry
const* effect
);
360 void EffectEnergisePct(SpellEffectEntry
const* effect
);
361 void EffectTriggerSpellWithValue(SpellEffectEntry
const* effect
);
362 void EffectTriggerRitualOfSummoning(SpellEffectEntry
const* effect
);
363 void EffectKillCreditPersonal(SpellEffectEntry
const* effect
);
364 void EffectKillCreditGroup(SpellEffectEntry
const* effect
);
365 void EffectQuestFail(SpellEffectEntry
const* effect
);
366 void EffectQuestOffer(SpellEffectEntry
const* effect
);
367 void EffectActivateRune(SpellEffectEntry
const* effect
);
368 void EffectTeachTaxiNode(SpellEffectEntry
const* effect
);
369 void EffectTitanGrip(SpellEffectEntry
const* effect
);
370 void EffectEnchantItemPrismatic(SpellEffectEntry
const* effect
);
371 void EffectPlaySound(SpellEffectEntry
const* effect
);
372 void EffectPlayMusic(SpellEffectEntry
const* effect
);
373 void EffectSpecCount(SpellEffectEntry
const* effect
);
374 void EffectActivateSpec(SpellEffectEntry
const* effect
);
375 void EffectCancelAura(SpellEffectEntry
const* effect
);
376 void EffectKnockBackFromPosition(SpellEffectEntry
const* effect
);
378 Spell(Unit
* caster
, SpellEntry
const* info
, bool triggered
, ObjectGuid originalCasterGUID
= ObjectGuid(), SpellEntry
const* triggeredBy
= NULL
);
381 void prepare(SpellCastTargets
const* targets
, Aura
* triggeredByAura
= NULL
);
385 void update(uint32 difftime
);
386 void cast(bool skipCheck
= false);
387 void finish(bool ok
= true);
392 SpellCastResult
CheckCast(bool strict
);
393 SpellCastResult
CheckPetCast(Unit
* target
);
396 void handle_immediate();
397 uint64
handle_delayed(uint64 t_offset
);
399 void _handle_immediate_phase();
400 void _handle_finish_phase();
402 SpellCastResult
CheckItems();
403 SpellCastResult
CheckRange(bool strict
);
404 SpellCastResult
CheckPower();
405 SpellCastResult
CheckOrTakeRunePower(bool take
);
406 SpellCastResult
CheckCasterAuras() const;
408 int32
CalculateDamage(SpellEffectIndex i
, Unit
* target
) { return m_caster
->CalculateSpellDamage(target
, m_spellInfo
, i
, &m_currentBasePoints
[i
]); }
409 static uint32
CalculatePowerCost(SpellEntry
const* spellInfo
, Unit
* caster
, Spell
const* spell
= NULL
, Item
* castItem
= NULL
);
411 bool HaveTargetsForEffect(SpellEffectIndex effect
) const;
413 void DelayedChannel();
414 uint32
getState() const { return m_spellState
; }
415 void setState(uint32 state
) { m_spellState
= state
; }
417 void DoCreateItem(SpellEffectEntry
const* effect
, uint32 itemtype
);
419 void WriteSpellGoTargets(WorldPacket
* data
);
420 void WriteAmmoToPacket(WorldPacket
* data
);
422 typedef std::list
<Unit
*> UnitList
;
423 void FillTargetMap();
424 void SetTargetMap(SpellEffectIndex effIndex
, uint32 targetMode
, UnitList
& targetUnitMap
);
426 void FillAreaTargets(UnitList
& targetUnitMap
, float radius
, SpellNotifyPushType pushType
, SpellTargets spellTargets
, WorldObject
* originalCaster
= NULL
);
427 void FillRaidOrPartyTargets(UnitList
& targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, bool raid
, bool withPets
, bool withcaster
);
428 void FillRaidOrPartyManaPriorityTargets(UnitList
& targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, uint32 count
, bool raid
, bool withPets
, bool withcaster
);
429 void FillRaidOrPartyHealthPriorityTargets(UnitList
& targetUnitMap
, Unit
* member
, Unit
* center
, float radius
, uint32 count
, bool raid
, bool withPets
, bool withcaster
);
431 // Returns a target that was filled by SPELL_SCRIPT_TARGET (or selected victim) Can return NULL
432 Unit
* GetPrefilledUnitTargetOrUnitTarget(SpellEffectIndex effIndex
) const;
434 template<typename T
> WorldObject
* FindCorpseUsing();
436 bool CheckTarget(Unit
* target
, SpellEffectIndex eff
);
437 bool CanAutoCast(Unit
* target
);
439 static void MANGOS_DLL_SPEC
SendCastResult(Player
* caster
, SpellEntry
const* spellInfo
, uint8 cast_count
, SpellCastResult result
);
440 void SendCastResult(SpellCastResult result
);
441 void SendSpellStart();
443 void SendSpellCooldown();
444 void SendLogExecute();
445 void SendInterrupted(uint8 result
);
446 void SendChannelUpdate(uint32 time
);
447 void SendChannelStart(uint32 duration
);
448 void SendResurrectRequest(Player
* target
);
449 void SendPlaySpellVisual(uint32 SpellID
);
451 void HandleEffects(Unit
* pUnitTarget
, Item
* pItemTarget
, GameObject
* pGOTarget
, SpellEffectIndex i
, float DamageMultiplier
= 1.0);
452 void HandleThreatSpells();
453 // void HandleAddAura(Unit* Target);
455 SpellEntry
const* m_spellInfo
;
456 SpellEntry
const* m_triggeredBySpellInfo
;
457 SpellInterruptsEntry
const* m_spellInterrupts
;
458 int32 m_currentBasePoints
[MAX_EFFECT_INDEX
]; // cache SpellEntry::CalculateSimpleValue and use for set custom base points
462 SpellCastTargets m_targets
;
464 int32
GetCastTime() const { return m_casttime
; }
465 uint32
GetCastedTime() { return m_timer
; }
466 bool IsAutoRepeat() const { return m_autoRepeat
; }
467 void SetAutoRepeat(bool rep
) { m_autoRepeat
= rep
; }
468 void ReSetTimer() { m_timer
= m_casttime
> 0 ? m_casttime
: 0; }
469 bool IsNextMeleeSwingSpell() const
471 return m_spellInfo
->HasAttribute(SPELL_ATTR_ON_NEXT_SWING_1
) || m_spellInfo
->HasAttribute(SPELL_ATTR_ON_NEXT_SWING_2
);
473 bool IsRangedSpell() const
475 return m_spellInfo
->HasAttribute(SPELL_ATTR_RANGED
);
477 bool IsChannelActive() const { return m_caster
->GetUInt32Value(UNIT_CHANNEL_SPELL
) != 0; }
478 bool IsMeleeAttackResetSpell() const { return !m_IsTriggeredSpell
&& m_spellInterrupts
&& (m_spellInterrupts
->InterruptFlags
& SPELL_INTERRUPT_FLAG_AUTOATTACK
); }
479 bool IsRangedAttackResetSpell() const { return !m_IsTriggeredSpell
&& IsRangedSpell() && m_spellInterrupts
&& (m_spellInterrupts
->InterruptFlags
& SPELL_INTERRUPT_FLAG_AUTOATTACK
); }
481 bool IsDeletable() const { return !m_referencedFromCurrentSpell
&& !m_executedCurrently
; }
482 void SetReferencedFromCurrent(bool yes
) { m_referencedFromCurrentSpell
= yes
; }
483 void SetExecutedCurrently(bool yes
) { m_executedCurrently
= yes
; }
484 uint64
GetDelayStart() const { return m_delayStart
; }
485 void SetDelayStart(uint64 m_time
) { m_delayStart
= m_time
; }
486 uint64
GetDelayMoment() const { return m_delayMoment
; }
488 bool IsNeedSendToClient() const; // use for hide spell cast for client in case when cast not have client side affect (animation or log entries)
489 bool IsTriggeredSpellWithRedundentData() const; // use for ignore some spell data for triggered spells like cast time, some triggered spells have redundant copy data from main spell for client use purpose
491 CurrentSpellTypes
GetCurrentContainer();
494 // formal spell caster, in game source of spell affects cast
495 Unit
* GetCaster() const { return m_caster
; }
496 // real source of cast affects, explicit caster, or DoT/HoT applier, or GO owner, or wild GO itself. Can be NULL
497 WorldObject
* GetAffectiveCasterObject() const;
498 // limited version returning NULL in cases wild gameobject caster object, need for Aura (auras currently not support non-Unit caster)
499 Unit
* GetAffectiveCaster() const { return m_originalCasterGUID
? m_originalCaster
: m_caster
; }
500 // m_originalCasterGUID can store GO guid, and in this case this is visual caster
501 WorldObject
* GetCastingObject() const;
503 uint32
GetPowerCost() const { return m_powerCost
; }
505 void UpdatePointers(); // must be used at call Spell code after time delay (non triggered spell cast/update spell call/etc)
507 bool CheckTargetCreatureType(Unit
* target
) const;
509 void AddTriggeredSpell(SpellEntry
const* spellInfo
) { m_TriggerSpells
.push_back(spellInfo
); }
510 void AddPrecastSpell(SpellEntry
const* spellInfo
) { m_preCastSpells
.push_back(spellInfo
); }
511 void AddTriggeredSpell(uint32 spellId
);
512 void AddPrecastSpell(uint32 spellId
);
513 void CastPreCastSpells(Unit
* target
);
514 void CastTriggerSpells();
516 void CleanupTargetList();
517 void ClearCastItem();
519 static void SelectMountByAreaAndSkill(Unit
* target
, SpellEntry
const* parentSpell
, uint32 spellId75
, uint32 spellId150
, uint32 spellId225
, uint32 spellId300
, uint32 spellIdSpecial
);
522 bool HasGlobalCooldown();
523 void TriggerGlobalCooldown();
524 void CancelGlobalCooldown();
526 void SendLoot(ObjectGuid guid
, LootType loottype
, LockType lockType
);
527 bool IgnoreItemRequirements() const; // some item use spells have unexpected reagent data
528 void UpdateOriginalCasterPointer();
532 ObjectGuid m_originalCasterGUID
; // real source of cast (aura caster/etc), used for spell targets selection
533 // e.g. damage around area spell trigered by victim aura and da,age emeies of aura caster
534 Unit
* m_originalCaster
; // cached pointer for m_originalCaster, updated at Spell::UpdatePointers()
536 Spell
** m_selfContainer
; // pointer to our spell container (if applicable)
539 SpellSchoolMask m_spellSchoolMask
; // Spell school (can be overwrite for some spells (wand shoot for example)
540 WeaponAttackType m_attackType
; // For weapon based attack
541 uint32 m_powerCost
; // Calculated spell cost initialized only in Spell::prepare
542 int32 m_casttime
; // Calculated spell cast time initialized only in Spell::prepare
544 bool m_canReflect
; // can reflect this spell?
545 uint8 m_spellFlags
; // for spells whose target was changed in cast i.e. due to reflect
549 uint8 m_delayAtDamageCount
;
550 bool isDelayableNoMore()
552 if (m_delayAtDamageCount
>= 2)
555 ++m_delayAtDamageCount
;
559 // Delayed spells system
560 uint64 m_delayStart
; // time of spell delay start, filled by event handler, zero = just started
561 uint64 m_delayMoment
; // moment of next delay call, used internally
562 bool m_immediateHandled
; // were immediate actions handled? (used by delayed spells only)
564 // These vars are used in both delayed spell system and modified immediate spell system
565 bool m_referencedFromCurrentSpell
; // mark as references to prevent deleted and access by dead pointers
566 bool m_executedCurrently
; // mark as executed to prevent deleted and access by dead pointers
567 bool m_needSpellLog
; // need to send spell log?
568 uint8 m_applyMultiplierMask
; // by effect: damage multiplier needed?
569 float m_damageMultipliers
[3]; // by effect: damage multiplier
571 // Current targets, to be used in SpellEffects (MUST BE USED ONLY IN SPELL EFFECTS)
574 GameObject
* gameObjTarget
;
575 SpellAuraHolder
* m_spellAuraHolder
; // spell aura holder for current target, created only if spell has aura applying effect
578 // this is set in Spell Hit, but used in Apply Aura handler
579 DiminishingLevels m_diminishLevel
;
580 DiminishingGroup m_diminishGroup
;
582 // -------------------------------------------
583 GameObject
* focusObject
;
585 // Damage and healing in effects need just calculate
586 int32 m_damage
; // Damage in effects count here
587 int32 m_healing
; // Healing in effects count here
588 int32 m_healthLeech
; // Health leech in effects for all targets count here
590 //******************************************
591 // Spell trigger system
592 //******************************************
593 bool m_canTrigger
; // Can start trigger (m_IsTriggeredSpell can`t use for this)
594 uint8 m_negativeEffectMask
; // Use for avoid sent negative spell procs for additional positive effects only targets
595 uint32 m_procAttacker
; // Attacker trigger flags
596 uint32 m_procVictim
; // Victim trigger flags
597 void prepareDataForTriggerSystem();
599 //*****************************************
600 // Spell target subsystem
601 //*****************************************
602 // Targets store structures and data
605 ObjectGuid targetGUID
;
609 SpellMissInfo missCondition
: 8;
610 SpellMissInfo reflectResult
: 8;
614 uint8 m_needAliveTargetMask
; // Mask req. alive targets
618 ObjectGuid targetGUID
;
624 struct ItemTargetInfo
630 typedef std::list
<TargetInfo
> TargetList
;
631 typedef std::list
<GOTargetInfo
> GOTargetList
;
632 typedef std::list
<ItemTargetInfo
> ItemTargetList
;
634 TargetList m_UniqueTargetInfo
;
635 GOTargetList m_UniqueGOTargetInfo
;
636 ItemTargetList m_UniqueItemInfo
;
638 void AddUnitTarget(Unit
* target
, SpellEffectIndex effIndex
);
639 void AddUnitTarget(ObjectGuid unitGuid
, SpellEffectIndex effIndex
);
640 void AddGOTarget(GameObject
* target
, SpellEffectIndex effIndex
);
641 void AddGOTarget(ObjectGuid goGuid
, SpellEffectIndex effIndex
);
642 void AddItemTarget(Item
* target
, SpellEffectIndex effIndex
);
643 void DoAllEffectOnTarget(TargetInfo
* target
);
644 void HandleDelayedSpellLaunch(TargetInfo
* target
);
645 void InitializeDamageMultipliers();
646 void ResetEffectDamageAndHeal();
647 void DoSpellHitOnUnit(Unit
* unit
, uint32 effectMask
);
648 void DoAllEffectOnTarget(GOTargetInfo
* target
);
649 void DoAllEffectOnTarget(ItemTargetInfo
* target
);
650 bool IsAliveUnitPresentInTargetList();
651 SpellCastResult
CanOpenLock(SpellEffectIndex effIndex
, uint32 lockid
, SkillType
& skillid
, int32
& reqSkillValue
, int32
& skillValue
);
652 // -------------------------------------------
654 // List For Triggered Spells
655 typedef std::list
<SpellEntry
const*> SpellInfoList
;
656 SpellInfoList m_TriggerSpells
; // casted by caster to same targets settings in m_targets at success finish of current spell
657 SpellInfoList m_preCastSpells
; // casted by caster to each target at spell hit before spell effects apply
662 float m_castPositionX
;
663 float m_castPositionY
;
664 float m_castPositionZ
;
665 float m_castOrientation
;
666 bool m_IsTriggeredSpell
;
668 // if need this can be replaced by Aura copy
669 // we can't store original aura link to prevent access to deleted auras
670 // and in same time need aura data and after aura deleting.
671 SpellEntry
const* m_triggeredByAuraSpell
;
675 struct CreaturePosition
678 x(0.0f
), y(0.0f
), z(0.0f
),
685 typedef std::vector
<CreaturePosition
> CreatureSummonPositions
;
687 // return true IFF further processing required
688 bool DoSummonPet(SpellEffectEntry
const* effect
);
689 bool DoSummonTotem(SpellEffectEntry
const* effect
, uint8 slot_dbc
= 0);
690 bool DoSummonWild(CreatureSummonPositions
& list
, SummonPropertiesEntry
const* prop
, SpellEffectEntry
const* effect
, uint32 level
);
691 bool DoSummonCritter(CreatureSummonPositions
& list
, SummonPropertiesEntry
const* prop
, SpellEffectEntry
const* effect
, uint32 level
);
692 bool DoSummonGuardian(CreatureSummonPositions
& list
, SummonPropertiesEntry
const* prop
, SpellEffectEntry
const* effect
, uint32 level
);
693 bool DoSummonPossessed(CreatureSummonPositions
& list
, SummonPropertiesEntry
const* prop
, SpellEffectEntry
const* effect
, uint32 level
);
694 bool DoSummonVehicle(CreatureSummonPositions
& list
, SummonPropertiesEntry
const* prop
, SpellEffectEntry
const* effect
, uint32 level
);
699 REPLENISH_UNDEFINED
= 0,
700 REPLENISH_HEALTH
= 20,
707 struct MANGOS_DLL_DECL SpellNotifierPlayer
// Currently unused. When put to use this one requires handling for source-location (smilar to below)
709 Spell::UnitList
& i_data
;
711 const uint32
& i_index
;
713 WorldObject
* i_originalCaster
;
715 SpellNotifierPlayer(Spell
& spell
, Spell::UnitList
& data
, const uint32
& i
, float radius
)
716 : i_data(data
), i_spell(spell
), i_index(i
), i_radius(radius
)
718 i_originalCaster
= i_spell
.GetAffectiveCasterObject();
721 void Visit(PlayerMapType
& m
)
723 if (!i_originalCaster
)
726 for (PlayerMapType::iterator itr
= m
.begin(); itr
!= m
.end(); ++itr
)
728 Player
* pPlayer
= itr
->getSource();
729 if (!pPlayer
->isAlive() || pPlayer
->IsTaxiFlying())
732 if (i_originalCaster
->IsFriendlyTo(pPlayer
))
735 if (pPlayer
->IsWithinDist3d(i_spell
.m_targets
.m_destX
, i_spell
.m_targets
.m_destY
, i_spell
.m_targets
.m_destZ
, i_radius
))
736 i_data
.push_back(pPlayer
);
739 template<class SKIP
> void Visit(GridRefManager
<SKIP
>&) {}
742 struct MANGOS_DLL_DECL SpellNotifierCreatureAndPlayer
744 Spell::UnitList
* i_data
;
746 SpellNotifyPushType i_push_type
;
748 SpellTargets i_TargetType
;
749 WorldObject
* i_originalCaster
;
750 WorldObject
* i_castingObject
;
751 bool i_playerControlled
;
756 float GetCenterX() const { return i_centerX
; }
757 float GetCenterY() const { return i_centerY
; }
759 SpellNotifierCreatureAndPlayer(Spell
& spell
, Spell::UnitList
& data
, float radius
, SpellNotifyPushType type
,
760 SpellTargets TargetType
= SPELL_TARGETS_NOT_FRIENDLY
, WorldObject
* originalCaster
= NULL
)
761 : i_data(&data
), i_spell(spell
), i_push_type(type
), i_radius(radius
), i_TargetType(TargetType
),
762 i_originalCaster(originalCaster
), i_castingObject(i_spell
.GetCastingObject())
764 if (!i_originalCaster
)
765 i_originalCaster
= i_spell
.GetAffectiveCasterObject();
766 i_playerControlled
= i_originalCaster
? i_originalCaster
->IsControlledByPlayer() : false;
771 case PUSH_IN_FRONT_90
:
772 case PUSH_IN_FRONT_30
:
773 case PUSH_IN_FRONT_15
:
775 case PUSH_SELF_CENTER
:
778 i_centerX
= i_castingObject
->GetPositionX();
779 i_centerY
= i_castingObject
->GetPositionY();
782 case PUSH_DEST_CENTER
:
783 if (i_spell
.m_targets
.m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
784 i_spell
.m_targets
.getSource(i_centerX
, i_centerY
, i_centerZ
);
786 i_spell
.m_targets
.getDestination(i_centerX
, i_centerY
, i_centerZ
);
788 case PUSH_TARGET_CENTER
:
789 if (Unit
* target
= i_spell
.m_targets
.getUnitTarget())
791 i_centerX
= target
->GetPositionX();
792 i_centerY
= target
->GetPositionY();
796 sLog
.outError("SpellNotifierCreatureAndPlayer: unsupported PUSH_* case %u.", i_push_type
);
800 template<class T
> inline void Visit(GridRefManager
<T
>& m
)
802 MANGOS_ASSERT(i_data
);
804 if (!i_originalCaster
|| !i_castingObject
)
807 for (typename GridRefManager
<T
>::iterator itr
= m
.begin(); itr
!= m
.end(); ++itr
)
809 // there are still more spells which can be casted on dead, but
810 // they are no AOE and don't have such a nice SPELL_ATTR flag
811 if ((i_TargetType
!= SPELL_TARGETS_ALL
&& !itr
->getSource()->isTargetableForAttack(i_spell
.m_spellInfo
->HasAttribute(SPELL_ATTR_EX3_CAST_ON_DEAD
)))
812 // mostly phase check
813 || !itr
->getSource()->IsInMap(i_originalCaster
))
816 switch (i_TargetType
)
818 case SPELL_TARGETS_HOSTILE
:
819 if (!i_originalCaster
->IsHostileTo(itr
->getSource()))
822 case SPELL_TARGETS_NOT_FRIENDLY
:
823 if (i_originalCaster
->IsFriendlyTo(itr
->getSource()))
826 case SPELL_TARGETS_NOT_HOSTILE
:
827 if (i_originalCaster
->IsHostileTo(itr
->getSource()))
830 case SPELL_TARGETS_FRIENDLY
:
831 if (!i_originalCaster
->IsFriendlyTo(itr
->getSource()))
834 case SPELL_TARGETS_AOE_DAMAGE
:
836 if (itr
->getSource()->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)itr
->getSource())->IsTotem())
839 if (i_playerControlled
)
841 if (i_originalCaster
->IsFriendlyTo(itr
->getSource()))
846 if (!i_originalCaster
->IsHostileTo(itr
->getSource()))
851 case SPELL_TARGETS_ALL
:
856 // we don't need to check InMap here, it's already done some lines above
860 if (i_castingObject
->isInFront((Unit
*)(itr
->getSource()), i_radius
, 2 * M_PI_F
/ 3))
861 i_data
->push_back(itr
->getSource());
863 case PUSH_IN_FRONT_90
:
864 if (i_castingObject
->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI_F
/ 2))
865 i_data
->push_back(itr
->getSource());
867 case PUSH_IN_FRONT_30
:
868 if (i_castingObject
->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI_F
/ 6))
869 i_data
->push_back(itr
->getSource());
871 case PUSH_IN_FRONT_15
:
872 if (i_castingObject
->isInFront((Unit
*)(itr
->getSource()), i_radius
, M_PI_F
/ 12))
873 i_data
->push_back(itr
->getSource());
876 if (i_castingObject
->isInBack((Unit
*)(itr
->getSource()), i_radius
, 2 * M_PI_F
/ 3))
877 i_data
->push_back(itr
->getSource());
879 case PUSH_SELF_CENTER
:
880 if (i_castingObject
->IsWithinDist((Unit
*)(itr
->getSource()), i_radius
))
881 i_data
->push_back(itr
->getSource());
883 case PUSH_DEST_CENTER
:
884 if (itr
->getSource()->IsWithinDist3d(i_centerX
, i_centerY
, i_centerZ
, i_radius
))
885 i_data
->push_back(itr
->getSource());
887 case PUSH_TARGET_CENTER
:
888 if (i_spell
.m_targets
.getUnitTarget() && i_spell
.m_targets
.getUnitTarget()->IsWithinDist((Unit
*)(itr
->getSource()), i_radius
))
889 i_data
->push_back(itr
->getSource());
896 template<> inline void Visit(CorpseMapType
&) {}
897 template<> inline void Visit(GameObjectMapType
&) {}
898 template<> inline void Visit(DynamicObjectMapType
&) {}
899 template<> inline void Visit(CameraMapType
&) {}
904 template<> inline void SpellNotifierCreatureAndPlayer::Visit(CorpseMapType
&) {}
905 template<> inline void SpellNotifierCreatureAndPlayer::Visit(GameObjectMapType
&) {}
906 template<> inline void SpellNotifierCreatureAndPlayer::Visit(DynamicObjectMapType
&) {}
907 template<> inline void SpellNotifierCreatureAndPlayer::Visit(CameraMapType
&) {}
911 typedef void(Spell::*pEffect
)(SpellEffectEntry
const* spellEffect
);
913 class SpellEvent
: public BasicEvent
916 SpellEvent(Spell
* spell
);
917 virtual ~SpellEvent();
919 virtual bool Execute(uint64 e_time
, uint32 p_time
) override
;
920 virtual void Abort(uint64 e_time
) override
;
921 virtual bool IsDeletable() const override
;