2 * Copyright (C) 2005-2013 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef MANGOS_POINTMOVEMENTGENERATOR_H
20 #define MANGOS_POINTMOVEMENTGENERATOR_H
22 #include "MovementGenerator.h"
23 #include "FollowerReference.h"
27 class MANGOS_DLL_SPEC PointMovementGenerator
28 : public MovementGeneratorMedium
< T
, PointMovementGenerator
<T
> >
31 PointMovementGenerator(uint32 _id
, float _x
, float _y
, float _z
, bool _generatePath
) :
32 id(_id
), i_x(_x
), i_y(_y
), i_z(_z
), m_generatePath(_generatePath
) {}
38 bool Update(T
&, const uint32
& diff
);
40 void MovementInform(T
&);
42 MovementGeneratorType
GetMovementGeneratorType() const override
{ return POINT_MOTION_TYPE
; }
44 bool GetDestination(float& x
, float& y
, float& z
) const { x
= i_x
; y
= i_y
; z
= i_z
; return true; }
51 class MANGOS_DLL_SPEC AssistanceMovementGenerator
52 : public PointMovementGenerator
<Creature
>
55 AssistanceMovementGenerator(float _x
, float _y
, float _z
) :
56 PointMovementGenerator
<Creature
>(0, _x
, _y
, _z
, true) {}
58 MovementGeneratorType
GetMovementGeneratorType() const override
{ return ASSISTANCE_MOTION_TYPE
; }
59 void Finalize(Unit
&) override
;
62 // Does almost nothing - just doesn't allows previous movegen interrupt current effect. Can be reused for charge effect
63 class EffectMovementGenerator
: public MovementGenerator
66 explicit EffectMovementGenerator(uint32 Id
) : m_Id(Id
) {}
67 void Initialize(Unit
&) override
{}
68 void Finalize(Unit
& unit
) override
;
69 void Interrupt(Unit
&) override
{}
70 void Reset(Unit
&) override
{}
71 bool Update(Unit
& u
, const uint32
&) override
;
72 MovementGeneratorType
GetMovementGeneratorType() const override
{ return EFFECT_MOTION_TYPE
; }