2 * Copyright (C) 2005-2013 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #ifndef _ITEMPROTOTYPE_H
20 #define _ITEMPROTOTYPE_H
27 ITEM_MOD_HEALTH
= 1, // deprecated
29 ITEM_MOD_STRENGTH
= 4,
30 ITEM_MOD_INTELLECT
= 5,
33 ITEM_MOD_DEFENSE_SKILL_RATING
= 12, // deprecated
34 ITEM_MOD_DODGE_RATING
= 13,
35 ITEM_MOD_PARRY_RATING
= 14,
36 ITEM_MOD_BLOCK_RATING
= 15, // deprecated
37 ITEM_MOD_HIT_MELEE_RATING
= 16, // deprecated
38 ITEM_MOD_HIT_RANGED_RATING
= 17, // deprecated
39 ITEM_MOD_HIT_SPELL_RATING
= 18, // deprecated
40 ITEM_MOD_CRIT_MELEE_RATING
= 19, // deprecated
41 ITEM_MOD_CRIT_RANGED_RATING
= 20,
42 ITEM_MOD_CRIT_SPELL_RATING
= 21, // deprecated
43 ITEM_MOD_HIT_TAKEN_MELEE_RATING
= 22, // deprecated
44 ITEM_MOD_HIT_TAKEN_RANGED_RATING
= 23, // deprecated
45 ITEM_MOD_HIT_TAKEN_SPELL_RATING
= 24, // deprecated
46 ITEM_MOD_CRIT_TAKEN_MELEE_RATING
= 25, // deprecated
47 ITEM_MOD_CRIT_TAKEN_RANGED_RATING
= 26, // deprecated
48 ITEM_MOD_CRIT_TAKEN_SPELL_RATING
= 27, // deprecated
49 ITEM_MOD_HASTE_MELEE_RATING
= 28, // deprecated
50 ITEM_MOD_HASTE_RANGED_RATING
= 29, // deprecated
51 ITEM_MOD_HASTE_SPELL_RATING
= 30, // deprecated
52 ITEM_MOD_HIT_RATING
= 31,
53 ITEM_MOD_CRIT_RATING
= 32,
54 ITEM_MOD_HIT_TAKEN_RATING
= 33, // deprecated
55 ITEM_MOD_CRIT_TAKEN_RATING
= 34, // deprecated
56 ITEM_MOD_RESILIENCE_RATING
= 35,
57 ITEM_MOD_HASTE_RATING
= 36,
58 ITEM_MOD_EXPERTISE_RATING
= 37,
59 ITEM_MOD_ATTACK_POWER
= 38,
60 ITEM_MOD_RANGED_ATTACK_POWER
= 39,
61 ITEM_MOD_FERAL_ATTACK_POWER
= 40, // deprecated
62 ITEM_MOD_SPELL_HEALING_DONE
= 41, // deprecated
63 ITEM_MOD_SPELL_DAMAGE_DONE
= 42, // deprecated
64 ITEM_MOD_MANA_REGENERATION
= 43, // deprecated
65 ITEM_MOD_ARMOR_PENETRATION_RATING
= 44, // deprecated
66 ITEM_MOD_SPELL_POWER
= 45,
67 ITEM_MOD_HEALTH_REGEN
= 46,
68 ITEM_MOD_SPELL_PENETRATION
= 47,
69 ITEM_MOD_BLOCK_VALUE
= 48, // deprecated
70 ITEM_MOD_MASTERY_RATING
= 49,
71 ITEM_MOD_EXTRA_ARMOR
= 50,
72 ITEM_MOD_FIRE_RESISTANCE
= 51,
73 ITEM_MOD_FROST_RESISTANCE
= 52,
74 ITEM_MOD_HOLY_RESISTANCE
= 53,
75 ITEM_MOD_SHADOW_RESISTANCE
= 54,
76 ITEM_MOD_NATURE_RESISTANCE
= 55,
77 ITEM_MOD_ARCANE_RESISTANCE
= 56
80 #define MAX_ITEM_MOD 57
82 enum ItemSpelltriggerType
84 ITEM_SPELLTRIGGER_ON_USE
= 0, // use after equip cooldown
85 ITEM_SPELLTRIGGER_ON_EQUIP
= 1,
86 ITEM_SPELLTRIGGER_CHANCE_ON_HIT
= 2,
87 ITEM_SPELLTRIGGER_SOULSTONE
= 4,
88 ITEM_SPELLTRIGGER_ON_STORE
= 5, // casted at add item to inventory/equip, applied aura removed at remove item, item deleted at aura cancel/expire/etc
89 ITEM_SPELLTRIGGER_LEARN_SPELL_ID
= 6 // used in item_template.spell_2 with spell_id with SPELL_GENERIC_LEARN in spell_1
92 #define MAX_ITEM_SPELLTRIGGER 7
97 BIND_WHEN_PICKED_UP
= 1,
98 BIND_WHEN_EQUIPPED
= 2,
101 BIND_QUEST_ITEM1
= 5 // not used in game
104 #define MAX_BIND_TYPE 6
106 // Mask for ItemPrototype.Flags field
107 enum ItemPrototypeFlags
109 ITEM_FLAG_UNK0
= 0x00000001, // not used
110 ITEM_FLAG_CONJURED
= 0x00000002,
111 ITEM_FLAG_LOOTABLE
= 0x00000004, // affect only non container items that can be "open" for loot. It or lockid set enable for client show "Right click to open". See also ITEM_DYNFLAG_UNLOCKED
112 ITEM_FLAG_HEROIC
= 0x00000008, // heroic item version
113 ITEM_FLAG_UNK4
= 0x00000010, // can't repeat old note: appears red icon (like when item durability==0)
114 ITEM_FLAG_INDESTRUCTIBLE
= 0x00000020, // used for totem. Item can not be destroyed, except by using spell (item can be reagent for spell and then allowed)
115 ITEM_FLAG_UNK6
= 0x00000040, // ? old note: usable
116 ITEM_FLAG_NO_EQUIP_COOLDOWN
= 0x00000080,
117 ITEM_FLAG_UNK8
= 0x00000100, // saw this on item 47115, 49295...
118 ITEM_FLAG_WRAPPER
= 0x00000200, // used or not used wrapper
119 ITEM_FLAG_IGNORE_BAG_SPACE
= 0x00000400, // ignore bag space at new item creation?
120 ITEM_FLAG_PARTY_LOOT
= 0x00000800, // determines if item is party loot or not
121 ITEM_FLAG_REFUNDABLE
= 0x00001000, // item cost can be refunded within 2 hours after purchase
122 ITEM_FLAG_CHARTER
= 0x00002000, // arena/guild charter
123 ITEM_FLAG_UNK14
= 0x00004000,
124 ITEM_FLAG_UNK15
= 0x00008000, // a lot of items have this
125 ITEM_FLAG_UNK16
= 0x00010000, // a lot of items have this
126 ITEM_FLAG_UNK17
= 0x00020000,
127 ITEM_FLAG_PROSPECTABLE
= 0x00040000, // item can have prospecting loot (in fact some items expected have empty loot)
128 ITEM_FLAG_UNIQUE_EQUIPPED
= 0x00080000,
129 ITEM_FLAG_UNK20
= 0x00100000,
130 ITEM_FLAG_USEABLE_IN_ARENA
= 0x00200000,
131 ITEM_FLAG_THROWABLE
= 0x00400000, // Only items of ITEM_SUBCLASS_WEAPON_THROWN have it but not all, so can't be used as in game check
132 ITEM_FLAG_SPECIALUSE
= 0x00800000, // last used flag in 2.3.0
133 ITEM_FLAG_UNK24
= 0x01000000,
134 ITEM_FLAG_UNK25
= 0x02000000,
135 ITEM_FLAG_UNK26
= 0x04000000,
136 ITEM_FLAG_BOA
= 0x08000000, // bind on account (set in template for items that can binded in like way)
137 ITEM_FLAG_ENCHANT_SCROLL
= 0x10000000, // for enchant scrolls
138 ITEM_FLAG_MILLABLE
= 0x20000000, // item can have milling loot
139 ITEM_FLAG_UNK30
= 0x40000000,
140 ITEM_FLAG_BOP_TRADEABLE
= 0x80000000, // bound item that can be traded
143 enum ItemPrototypeFlags2
145 ITEM_FLAG2_HORDE_ONLY
= 0x00000001, // drop in loot, sell by vendor and equipping only for horde
146 ITEM_FLAG2_ALLIANCE_ONLY
= 0x00000002, // drop in loot, sell by vendor and equipping only for alliance
147 ITEM_FLAG2_EXT_COST_REQUIRES_GOLD
= 0x00000004, // item cost include gold part in case extended cost use also
148 ITEM_FLAG2_UNK4
= 0x00000008,
149 ITEM_FLAG2_UNK5
= 0x00000010,
150 ITEM_FLAG2_UNK6
= 0x00000020,
151 ITEM_FLAG2_UNK7
= 0x00000040,
152 ITEM_FLAG2_UNK8
= 0x00000080,
153 ITEM_FLAG2_NEED_ROLL_DISABLED
= 0x00000100, // need roll during looting is not allowed for this item
154 ITEM_FLAG2_CASTER_WEAPON
= 0x00000200, // uses caster specific dbc file for DPS calculations
159 BAG_FAMILY_MASK_NONE
= 0x00000000,
160 BAG_FAMILY_MASK_ARROWS
= 0x00000001,
161 BAG_FAMILY_MASK_BULLETS
= 0x00000002,
162 BAG_FAMILY_MASK_SOUL_SHARDS
= 0x00000004,
163 BAG_FAMILY_MASK_LEATHERWORKING_SUPP
= 0x00000008,
164 BAG_FAMILY_MASK_INSCRIPTION_SUPP
= 0x00000010,
165 BAG_FAMILY_MASK_HERBS
= 0x00000020,
166 BAG_FAMILY_MASK_ENCHANTING_SUPP
= 0x00000040,
167 BAG_FAMILY_MASK_ENGINEERING_SUPP
= 0x00000080,
168 BAG_FAMILY_MASK_KEYS
= 0x00000100,
169 BAG_FAMILY_MASK_GEMS
= 0x00000200,
170 BAG_FAMILY_MASK_MINING_SUPP
= 0x00000400,
171 BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT
= 0x00000800,
172 BAG_FAMILY_MASK_VANITY_PETS
= 0x00001000,
173 BAG_FAMILY_MASK_CURRENCY_TOKENS
= 0x00002000,
174 BAG_FAMILY_MASK_QUEST_ITEMS
= 0x00004000,
175 BAG_FAMILY_MASK_FISHING_SUPP
= 0x00008000,
180 SOCKET_COLOR_META
= 1,
181 SOCKET_COLOR_RED
= 2,
182 SOCKET_COLOR_YELLOW
= 4,
183 SOCKET_COLOR_BLUE
= 8,
184 SOCKET_COLOR_HYDRAULIC
= 16, // unused
185 SOCKET_COLOR_COGWHEEL
= 32,
188 #define SOCKET_COLOR_ALL (SOCKET_COLOR_META | SOCKET_COLOR_RED | SOCKET_COLOR_YELLOW | SOCKET_COLOR_BLUE | SOCKET_COLOR_COGWHEEL)
192 INVTYPE_NON_EQUIP
= 0,
195 INVTYPE_SHOULDERS
= 3,
204 INVTYPE_TRINKET
= 12,
209 INVTYPE_2HWEAPON
= 17,
213 INVTYPE_WEAPONMAINHAND
= 21,
214 INVTYPE_WEAPONOFFHAND
= 22,
215 INVTYPE_HOLDABLE
= 23,
218 INVTYPE_RANGEDRIGHT
= 26,
223 #define MAX_INVTYPE 29
227 ITEM_CLASS_CONSUMABLE
= 0,
228 ITEM_CLASS_CONTAINER
= 1,
229 ITEM_CLASS_WEAPON
= 2,
231 ITEM_CLASS_ARMOR
= 4,
232 ITEM_CLASS_REAGENT
= 5,
233 ITEM_CLASS_PROJECTILE
= 6,
234 ITEM_CLASS_TRADE_GOODS
= 7,
235 ITEM_CLASS_GENERIC
= 8,
236 ITEM_CLASS_RECIPE
= 9,
237 ITEM_CLASS_MONEY
= 10,
238 ITEM_CLASS_QUIVER
= 11,
239 ITEM_CLASS_QUEST
= 12,
241 ITEM_CLASS_PERMANENT
= 14,
242 ITEM_CLASS_MISC
= 15,
243 ITEM_CLASS_GLYPH
= 16
246 #define MAX_ITEM_CLASS 17
248 enum ItemSubclassConsumable
250 ITEM_SUBCLASS_CONSUMABLE
= 0,
251 ITEM_SUBCLASS_POTION
= 1,
252 ITEM_SUBCLASS_ELIXIR
= 2,
253 ITEM_SUBCLASS_FLASK
= 3,
254 ITEM_SUBCLASS_SCROLL
= 4,
255 ITEM_SUBCLASS_FOOD
= 5,
256 ITEM_SUBCLASS_ITEM_ENHANCEMENT
= 6,
257 ITEM_SUBCLASS_BANDAGE
= 7,
258 ITEM_SUBCLASS_CONSUMABLE_OTHER
= 8
261 #define MAX_ITEM_SUBCLASS_CONSUMABLE 9
263 enum ItemSubclassContainer
265 ITEM_SUBCLASS_CONTAINER
= 0,
266 ITEM_SUBCLASS_SOUL_CONTAINER
= 1,
267 ITEM_SUBCLASS_HERB_CONTAINER
= 2,
268 ITEM_SUBCLASS_ENCHANTING_CONTAINER
= 3,
269 ITEM_SUBCLASS_ENGINEERING_CONTAINER
= 4,
270 ITEM_SUBCLASS_GEM_CONTAINER
= 5,
271 ITEM_SUBCLASS_MINING_CONTAINER
= 6,
272 ITEM_SUBCLASS_LEATHERWORKING_CONTAINER
= 7,
273 ITEM_SUBCLASS_INSCRIPTION_CONTAINER
= 8,
274 ITEM_SUBCLASS_FISHING_CONTAINER
= 9,
277 #define MAX_ITEM_SUBCLASS_CONTAINER 10
279 enum ItemSubclassWeapon
281 ITEM_SUBCLASS_WEAPON_AXE
= 0,
282 ITEM_SUBCLASS_WEAPON_AXE2
= 1,
283 ITEM_SUBCLASS_WEAPON_BOW
= 2,
284 ITEM_SUBCLASS_WEAPON_GUN
= 3,
285 ITEM_SUBCLASS_WEAPON_MACE
= 4,
286 ITEM_SUBCLASS_WEAPON_MACE2
= 5,
287 ITEM_SUBCLASS_WEAPON_POLEARM
= 6,
288 ITEM_SUBCLASS_WEAPON_SWORD
= 7,
289 ITEM_SUBCLASS_WEAPON_SWORD2
= 8,
290 ITEM_SUBCLASS_WEAPON_obsolete
= 9,
291 ITEM_SUBCLASS_WEAPON_STAFF
= 10,
292 ITEM_SUBCLASS_WEAPON_EXOTIC
= 11,
293 ITEM_SUBCLASS_WEAPON_EXOTIC2
= 12,
294 ITEM_SUBCLASS_WEAPON_FIST
= 13,
295 ITEM_SUBCLASS_WEAPON_MISC
= 14,
296 ITEM_SUBCLASS_WEAPON_DAGGER
= 15,
297 ITEM_SUBCLASS_WEAPON_THROWN
= 16,
298 ITEM_SUBCLASS_WEAPON_SPEAR
= 17,
299 ITEM_SUBCLASS_WEAPON_CROSSBOW
= 18,
300 ITEM_SUBCLASS_WEAPON_WAND
= 19,
301 ITEM_SUBCLASS_WEAPON_FISHING_POLE
= 20
304 #define MAX_ITEM_SUBCLASS_WEAPON 21
308 ITEM_SUBCLASS_GEM_RED
= 0,
309 ITEM_SUBCLASS_GEM_BLUE
= 1,
310 ITEM_SUBCLASS_GEM_YELLOW
= 2,
311 ITEM_SUBCLASS_GEM_PURPLE
= 3,
312 ITEM_SUBCLASS_GEM_GREEN
= 4,
313 ITEM_SUBCLASS_GEM_ORANGE
= 5,
314 ITEM_SUBCLASS_GEM_META
= 6,
315 ITEM_SUBCLASS_GEM_SIMPLE
= 7,
316 ITEM_SUBCLASS_GEM_PRISMATIC
= 8,
317 ITEM_SUBCLASS_GEM_HYDRAULIC
= 9, // ABS
318 ITEM_SUBCLASS_GEM_COGWHEEL
= 10,
321 #define MAX_ITEM_SUBCLASS_GEM 11
323 enum ItemSubclassArmor
325 ITEM_SUBCLASS_ARMOR_MISC
= 0,
326 ITEM_SUBCLASS_ARMOR_CLOTH
= 1,
327 ITEM_SUBCLASS_ARMOR_LEATHER
= 2,
328 ITEM_SUBCLASS_ARMOR_MAIL
= 3,
329 ITEM_SUBCLASS_ARMOR_PLATE
= 4,
330 ITEM_SUBCLASS_ARMOR_BUCKLER
= 5,
331 ITEM_SUBCLASS_ARMOR_SHIELD
= 6,
332 ITEM_SUBCLASS_ARMOR_LIBRAM
= 7,
333 ITEM_SUBCLASS_ARMOR_IDOL
= 8,
334 ITEM_SUBCLASS_ARMOR_TOTEM
= 9,
335 ITEM_SUBCLASS_ARMOR_SIGIL
= 10,
336 ITEM_SUBCLASS_ARMOR_RELIC
= 11,
339 #define MAX_ITEM_SUBCLASS_ARMOR 12
341 enum ItemSubclassReagent
343 ITEM_SUBCLASS_REAGENT
= 0
346 #define MAX_ITEM_SUBCLASS_REAGENT 1
348 enum ItemSubclassProjectile
350 ITEM_SUBCLASS_WAND
= 0, // ABS
351 ITEM_SUBCLASS_BOLT
= 1, // ABS
352 ITEM_SUBCLASS_ARROW
= 2,
353 ITEM_SUBCLASS_BULLET
= 3,
354 ITEM_SUBCLASS_THROWN
= 4 // ABS
357 #define MAX_ITEM_SUBCLASS_PROJECTILE 4
359 enum ItemSubclassTradeGoods
361 ITEM_SUBCLASS_TRADE_GOODS
= 0,
362 ITEM_SUBCLASS_PARTS
= 1,
363 ITEM_SUBCLASS_EXPLOSIVES
= 2,
364 ITEM_SUBCLASS_DEVICES
= 3,
365 ITEM_SUBCLASS_JEWELCRAFTING
= 4,
366 ITEM_SUBCLASS_CLOTH
= 5,
367 ITEM_SUBCLASS_LEATHER
= 6,
368 ITEM_SUBCLASS_METAL_STONE
= 7,
369 ITEM_SUBCLASS_MEAT
= 8,
370 ITEM_SUBCLASS_HERB
= 9,
371 ITEM_SUBCLASS_ELEMENTAL
= 10,
372 ITEM_SUBCLASS_TRADE_GOODS_OTHER
= 11,
373 ITEM_SUBCLASS_ENCHANTING
= 12,
374 ITEM_SUBCLASS_MATERIAL
= 13,
375 ITEM_SUBCLASS_VELLUM
= 14,
378 #define MAX_ITEM_SUBCLASS_TRADE_GOODS 15
380 enum ItemSubclassGeneric
382 ITEM_SUBCLASS_GENERIC
= 0
385 #define MAX_ITEM_SUBCLASS_GENERIC 1
387 enum ItemSubclassRecipe
389 ITEM_SUBCLASS_BOOK
= 0,
390 ITEM_SUBCLASS_LEATHERWORKING_PATTERN
= 1,
391 ITEM_SUBCLASS_TAILORING_PATTERN
= 2,
392 ITEM_SUBCLASS_ENGINEERING_SCHEMATIC
= 3,
393 ITEM_SUBCLASS_BLACKSMITHING
= 4,
394 ITEM_SUBCLASS_COOKING_RECIPE
= 5,
395 ITEM_SUBCLASS_ALCHEMY_RECIPE
= 6,
396 ITEM_SUBCLASS_FIRST_AID_MANUAL
= 7,
397 ITEM_SUBCLASS_ENCHANTING_FORMULA
= 8,
398 ITEM_SUBCLASS_FISHING_MANUAL
= 9,
399 ITEM_SUBCLASS_JEWELCRAFTING_RECIPE
= 10,
400 ITEM_SUBCLASS_INSCRIPTION_RECIPE
= 11,
403 #define MAX_ITEM_SUBCLASS_RECIPE 12
405 enum ItemSubclassMoney
407 ITEM_SUBCLASS_MONEY
= 0
411 #define MAX_ITEM_SUBCLASS_MONEY 8
413 enum ItemSubclassQuiver
415 ITEM_SUBCLASS_QUIVER0
= 0, // ABS
416 ITEM_SUBCLASS_QUIVER1
= 1, // ABS
417 ITEM_SUBCLASS_QUIVER
= 2,
418 ITEM_SUBCLASS_AMMO_POUCH
= 3
421 #define MAX_ITEM_SUBCLASS_QUIVER 4
423 enum ItemSubclassQuest
425 ITEM_SUBCLASS_QUEST
= 0
426 // 3 one unavailable item
430 #define MAX_ITEM_SUBCLASS_QUEST 9
434 ITEM_SUBCLASS_KEY
= 0,
435 ITEM_SUBCLASS_LOCKPICK
= 1
438 #define MAX_ITEM_SUBCLASS_KEY 2
440 enum ItemSubclassPermanent
442 ITEM_SUBCLASS_PERMANENT
= 0
445 #define MAX_ITEM_SUBCLASS_PERMANENT 1
447 enum ItemSubclassJunk
449 ITEM_SUBCLASS_JUNK
= 0,
450 ITEM_SUBCLASS_JUNK_REAGENT
= 1,
451 ITEM_SUBCLASS_JUNK_PET
= 2,
452 ITEM_SUBCLASS_JUNK_HOLIDAY
= 3,
453 ITEM_SUBCLASS_JUNK_OTHER
= 4,
454 ITEM_SUBCLASS_JUNK_MOUNT
= 5
455 // 12 single item 37677
458 #define MAX_ITEM_SUBCLASS_JUNK 13
460 enum ItemSubclassGlyph
462 ITEM_SUBCLASS_GLYPH_WARRIOR
= 1,
463 ITEM_SUBCLASS_GLYPH_PALADIN
= 2,
464 ITEM_SUBCLASS_GLYPH_HUNTER
= 3,
465 ITEM_SUBCLASS_GLYPH_ROGUE
= 4,
466 ITEM_SUBCLASS_GLYPH_PRIEST
= 5,
467 ITEM_SUBCLASS_GLYPH_DEATH_KNIGHT
= 6,
468 ITEM_SUBCLASS_GLYPH_SHAMAN
= 7,
469 ITEM_SUBCLASS_GLYPH_MAGE
= 8,
470 ITEM_SUBCLASS_GLYPH_WARLOCK
= 9,
471 ITEM_SUBCLASS_GLYPH_DRUID
= 11
474 #define MAX_ITEM_SUBCLASS_GLYPH 12
476 const uint32 MaxItemSubclassValues
[MAX_ITEM_CLASS
] =
478 MAX_ITEM_SUBCLASS_CONSUMABLE
,
479 MAX_ITEM_SUBCLASS_CONTAINER
,
480 MAX_ITEM_SUBCLASS_WEAPON
,
481 MAX_ITEM_SUBCLASS_GEM
,
482 MAX_ITEM_SUBCLASS_ARMOR
,
483 MAX_ITEM_SUBCLASS_REAGENT
,
484 MAX_ITEM_SUBCLASS_PROJECTILE
,
485 MAX_ITEM_SUBCLASS_TRADE_GOODS
,
486 MAX_ITEM_SUBCLASS_GENERIC
,
487 MAX_ITEM_SUBCLASS_RECIPE
,
488 MAX_ITEM_SUBCLASS_MONEY
,
489 MAX_ITEM_SUBCLASS_QUIVER
,
490 MAX_ITEM_SUBCLASS_QUEST
,
491 MAX_ITEM_SUBCLASS_KEY
,
492 MAX_ITEM_SUBCLASS_PERMANENT
,
493 MAX_ITEM_SUBCLASS_JUNK
,
494 MAX_ITEM_SUBCLASS_GLYPH
497 inline uint8
ItemSubClassToDurabilityMultiplierId(uint32 ItemClass
, uint32 ItemSubClass
)
501 case ITEM_CLASS_WEAPON
: return ItemSubClass
;
502 case ITEM_CLASS_ARMOR
: return ItemSubClass
+ 21;
509 ITEM_EXTRA_NON_CONSUMABLE
= 0x01, // use as additional flag to spellcharges_N negative values, item not expire at no chanrges
510 ITEM_EXTRA_REAL_TIME_DURATION
= 0x02, // if set and have Duration time, then offline time included in counting, if not set then counted only in game time
512 ITEM_EXTRA_ALL
= 0x03 // all used flags, used for check DB data (mask all above flags)
515 // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
516 #if defined( __GNUC__ )
526 uint32 ItemStatType2
;
527 int32 ItemStatValue2
;
531 uint32 SpellId
; // id from Spell.dbc
536 uint32 SpellCategory
; // id from SpellCategory.dbc
537 int32 SpellCategoryCooldown
;
546 #define MAX_ITEM_PROTO_SOCKETS 3
547 #define MAX_ITEM_PROTO_SPELLS 5
548 #define MAX_ITEM_PROTO_STATS 10
553 uint32 Class
; // id from ItemClass.dbc
554 uint32 SubClass
; // id from ItemSubClass.dbc
557 uint32 DisplayInfoID
; // id from ItemDisplayInfo.dbc
567 uint32 InventoryType
;
568 uint32 AllowableClass
;
569 uint32 AllowableRace
;
571 uint32 RequiredLevel
;
572 uint32 RequiredSkill
; // id from SkillLine.dbc
573 uint32 RequiredSkillRank
;
574 uint32 RequiredSpell
; // id from Spell.dbc
575 uint32 RequiredHonorRank
;
576 uint32 RequiredCityRank
;
577 uint32 RequiredReputationFaction
; // id from Faction.dbc
578 uint32 RequiredReputationRank
;
579 int32 MaxCount
; // <=0: no limit
580 int32 Stackable
; // 0: not allowed, -1: put in player coin info tab and don't limit stacking (so 1 slot)
581 uint32 ContainerSlots
;
582 _ItemStat ItemStat
[MAX_ITEM_PROTO_STATS
];
583 uint32 ScalingStatDistribution
; // id from ScalingStatDistribution.dbc
586 float RangedModRange
;
587 _Spell Spells
[MAX_ITEM_PROTO_SPELLS
];
593 uint32 StartQuest
; // id from QuestCache.wdb
595 int32 Material
; // id from Material.dbc
597 uint32 RandomProperty
; // id from ItemRandomProperties.dbc
598 uint32 RandomSuffix
; // id from ItemRandomSuffix.dbc
599 uint32 ItemSet
; // id from ItemSet.dbc
600 uint32 MaxDurability
;
601 uint32 Area
; // id from AreaTable.dbc
602 uint32 Map
; // id from Map.dbc
603 uint32 BagFamily
; // bit mask (1 << id from ItemBagFamily.dbc)
604 uint32 TotemCategory
; // id from TotemCategory.dbc
605 _Socket Socket
[MAX_ITEM_PROTO_SOCKETS
];
606 uint32 socketBonus
; // id from SpellItemEnchantment.dbc
607 uint32 GemProperties
; // id from GemProperties.dbc
608 int32 RequiredDisenchantSkill
;
609 float ArmorDamageModifier
;
611 uint32 ItemLimitCategory
; // id from ItemLimitCategory.dbc
612 uint32 HolidayId
; // id from Holidays.dbc
616 float StatScalingFactor
;
621 uint32 ExtraFlags
; // see ItemExtraFlags
624 bool CanChangeEquipStateInCombat() const
626 switch (InventoryType
)
630 case INVTYPE_HOLDABLE
:
636 case ITEM_CLASS_WEAPON
:
637 case ITEM_CLASS_PROJECTILE
:
644 uint32
GetMaxStackSize() const { return Stackable
> 0 ? uint32(Stackable
) : uint32(0x7FFFFFFF - 1); }
645 float getDPS() const;
647 uint32
GetArmor() const;
648 float GetMinDamage() const { return floor(getDPS() * float(Delay
) / 1000.0f
* 0.7f
+ 0.5f
); }
649 float GetMaxDamage() const { return floor(getDPS() * float(Delay
) / 1000.0f
* 1.3f
+ 0.5f
); }
651 bool IsPotion() const { return Class
==ITEM_CLASS_CONSUMABLE
&& SubClass
==ITEM_SUBCLASS_POTION
; }
652 bool IsConjuredConsumable() const { return Class
== ITEM_CLASS_CONSUMABLE
&& (Flags
& ITEM_FLAG_CONJURED
); }
653 bool IsVellum() const
655 return Class
== ITEM_CLASS_TRADE_GOODS
&& (1 << SubClass
) & (1 << ITEM_SUBCLASS_VELLUM
);
659 // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
660 #if defined( __GNUC__ )
668 std::vector
<std::string
> Name
;
669 std::vector
<std::string
> Description
;