2 * Copyright (C) 2005-2013 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "HomeMovementGenerator.h"
21 #include "CreatureAI.h"
22 #include "ObjectMgr.h"
23 #include "WorldPacket.h"
24 #include "movement/MoveSplineInit.h"
25 #include "movement/MoveSpline.h"
27 void HomeMovementGenerator
<Creature
>::Initialize(Creature
& owner
)
29 _setTargetLocation(owner
);
32 void HomeMovementGenerator
<Creature
>::Reset(Creature
&)
36 void HomeMovementGenerator
<Creature
>::_setTargetLocation(Creature
& owner
)
38 if (owner
.hasUnitState(UNIT_STAT_NOT_MOVE
))
41 Movement::MoveSplineInit
init(owner
);
43 // at apply we can select more nice return points base at current movegen
44 if (owner
.GetMotionMaster()->empty() || !owner
.GetMotionMaster()->top()->GetResetPosition(owner
, x
, y
, z
))
46 owner
.GetRespawnCoord(x
, y
, z
, &o
);
50 init
.MoveTo(x
, y
, z
, true);
55 owner
.clearUnitState(UNIT_STAT_ALL_STATE
);
58 bool HomeMovementGenerator
<Creature
>::Update(Creature
& owner
, const uint32
& time_diff
)
60 arrived
= owner
.movespline
->Finalized();
64 void HomeMovementGenerator
<Creature
>::Finalize(Creature
& owner
)
68 if (owner
.GetTemporaryFactionFlags() & TEMPFACTION_RESTORE_REACH_HOME
)
69 owner
.ClearTemporaryFaction();
71 owner
.SetWalk(!owner
.hasUnitState(UNIT_STAT_RUNNING_STATE
) && !owner
.IsLevitating(), false);
72 owner
.LoadCreatureAddon(true);
73 owner
.AI()->JustReachedHome();