Updated Copyright year to 2013
[getmangos.git] / src / game / HomeMovementGenerator.cpp
blob1aaeecad89f9d3e9240fbf511dae57fce9240c1c
1 /*
2 * Copyright (C) 2005-2013 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "HomeMovementGenerator.h"
20 #include "Creature.h"
21 #include "CreatureAI.h"
22 #include "ObjectMgr.h"
23 #include "WorldPacket.h"
24 #include "movement/MoveSplineInit.h"
25 #include "movement/MoveSpline.h"
27 void HomeMovementGenerator<Creature>::Initialize(Creature& owner)
29 _setTargetLocation(owner);
32 void HomeMovementGenerator<Creature>::Reset(Creature&)
36 void HomeMovementGenerator<Creature>::_setTargetLocation(Creature& owner)
38 if (owner.hasUnitState(UNIT_STAT_NOT_MOVE))
39 return;
41 Movement::MoveSplineInit init(owner);
42 float x, y, z, o;
43 // at apply we can select more nice return points base at current movegen
44 if (owner.GetMotionMaster()->empty() || !owner.GetMotionMaster()->top()->GetResetPosition(owner, x, y, z))
46 owner.GetRespawnCoord(x, y, z, &o);
47 init.SetFacing(o);
50 init.MoveTo(x, y, z, true);
51 init.SetWalk(false);
52 init.Launch();
54 arrived = false;
55 owner.clearUnitState(UNIT_STAT_ALL_STATE);
58 bool HomeMovementGenerator<Creature>::Update(Creature& owner, const uint32& time_diff)
60 arrived = owner.movespline->Finalized();
61 return !arrived;
64 void HomeMovementGenerator<Creature>::Finalize(Creature& owner)
66 if (arrived)
68 if (owner.GetTemporaryFactionFlags() & TEMPFACTION_RESTORE_REACH_HOME)
69 owner.ClearTemporaryFaction();
71 owner.SetWalk(!owner.hasUnitState(UNIT_STAT_RUNNING_STATE) && !owner.IsLevitating(), false);
72 owner.LoadCreatureAddon(true);
73 owner.AI()->JustReachedHome();