2 * Copyright (C) 2005-2013 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 int GuardAI::Permissible(const Creature
* creature
)
27 if (creature
->IsGuard())
28 return PERMIT_BASE_SPECIAL
;
30 return PERMIT_BASE_NO
;
33 GuardAI::GuardAI(Creature
* c
) : CreatureAI(c
), i_state(STATE_NORMAL
), i_tracker(TIME_INTERVAL_LOOK
)
37 void GuardAI::MoveInLineOfSight(Unit
* u
)
39 // Ignore Z for flying creatures
40 if (!m_creature
->CanFly() && m_creature
->GetDistanceZ(u
) > CREATURE_Z_ATTACK_RANGE
)
43 if (!m_creature
->getVictim() && u
->isTargetableForAttack() &&
44 (u
->IsHostileToPlayers() || m_creature
->IsHostileTo(u
) /*|| u->getVictim() && m_creature->IsFriendlyTo(u->getVictim())*/) &&
45 u
->isInAccessablePlaceFor(m_creature
))
47 float attackRadius
= m_creature
->GetAttackDistance(u
);
48 if (m_creature
->IsWithinDistInMap(u
, attackRadius
))
50 // Need add code to let guard support player
52 u
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
57 void GuardAI::EnterEvadeMode()
59 if (!m_creature
->isAlive())
61 DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS
, "Creature stopped attacking because he's dead [guid=%u]", m_creature
->GetGUIDLow());
62 m_creature
->StopMoving();
63 m_creature
->GetMotionMaster()->MoveIdle();
65 i_state
= STATE_NORMAL
;
68 m_creature
->CombatStop(true);
69 m_creature
->DeleteThreatList();
73 Unit
* victim
= m_creature
->GetMap()->GetUnit(i_victimGuid
);
77 DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS
, "Creature stopped attacking, no victim [guid=%u]", m_creature
->GetGUIDLow());
79 else if (!victim
->isAlive())
81 DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS
, "Creature stopped attacking, victim is dead [guid=%u]", m_creature
->GetGUIDLow());
83 else if (victim
->HasStealthAura())
85 DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS
, "Creature stopped attacking, victim is in stealth [guid=%u]", m_creature
->GetGUIDLow());
87 else if (victim
->IsTaxiFlying())
89 DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS
, "Creature stopped attacking, victim is in flight [guid=%u]", m_creature
->GetGUIDLow());
93 DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS
, "Creature stopped attacking, victim out run him [guid=%u]", m_creature
->GetGUIDLow());
96 m_creature
->RemoveAllAuras();
97 m_creature
->DeleteThreatList();
99 m_creature
->CombatStop(true);
100 i_state
= STATE_NORMAL
;
102 // Remove ChaseMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
103 if (m_creature
->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE
)
104 m_creature
->GetMotionMaster()->MoveTargetedHome();
107 void GuardAI::UpdateAI(const uint32
/*diff*/)
109 // update i_victimGuid if i_creature.getVictim() !=0 and changed
110 if (!m_creature
->SelectHostileTarget() || !m_creature
->getVictim())
113 i_victimGuid
= m_creature
->getVictim()->GetObjectGuid();
115 DoMeleeAttackIfReady();
118 bool GuardAI::IsVisible(Unit
* pl
) const
120 return m_creature
->IsWithinDist(pl
, sWorld
.getConfig(CONFIG_FLOAT_SIGHT_GUARDER
))
121 && pl
->isVisibleForOrDetect(m_creature
, m_creature
, true);
124 void GuardAI::AttackStart(Unit
* u
)
129 if (m_creature
->Attack(u
, true))
131 i_victimGuid
= u
->GetObjectGuid();
132 m_creature
->AddThreat(u
);
133 m_creature
->SetInCombatWith(u
);
134 u
->SetInCombatWith(m_creature
);
136 m_creature
->GetMotionMaster()->MoveChase(u
);
140 void GuardAI::JustDied(Unit
* killer
)
142 if (Player
* pkiller
= killer
->GetCharmerOrOwnerPlayerOrPlayerItself())
143 m_creature
->SendZoneUnderAttackMessage(pkiller
);