Updated Copyright year to 2013
[getmangos.git] / src / game / GossipDef.cpp
blob175f1d8335878a396b54b41b55c489d19e33bc5b
1 /*
2 * Copyright (C) 2005-2013 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "GossipDef.h"
20 #include "QuestDef.h"
21 #include "ObjectMgr.h"
22 #include "Opcodes.h"
23 #include "WorldPacket.h"
24 #include "WorldSession.h"
25 #include "Formulas.h"
27 GossipMenu::GossipMenu(WorldSession* session) : m_session(session)
29 m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
30 m_gMenuId = 0;
33 GossipMenu::~GossipMenu()
35 ClearMenu();
38 void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
40 MANGOS_ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS);
42 GossipMenuItem gItem;
44 gItem.m_gIcon = Icon;
45 gItem.m_gMessage = Message;
46 gItem.m_gCoded = Coded;
47 gItem.m_gSender = dtSender;
48 gItem.m_gOptionId = dtAction;
49 gItem.m_gBoxMessage = BoxMessage;
50 gItem.m_gBoxMoney = BoxMoney;
52 m_gItems.push_back(gItem);
55 void GossipMenu::AddGossipMenuItemData(int32 action_menu, uint32 action_poi, uint32 action_script)
57 GossipMenuItemData pItemData;
59 pItemData.m_gAction_menu = action_menu;
60 pItemData.m_gAction_poi = action_poi;
61 pItemData.m_gAction_script = action_script;
63 m_gItemsData.push_back(pItemData);
66 void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
68 AddMenuItem(Icon, Message, 0, 0, "", 0, Coded);
71 void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
73 AddMenuItem(Icon, std::string(Message ? Message : ""), Coded);
76 void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
78 AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
81 void GossipMenu::AddMenuItem(uint8 Icon, int32 itemText, uint32 dtSender, uint32 dtAction, int32 boxText, uint32 BoxMoney, bool Coded)
83 uint32 loc_idx = m_session->GetSessionDbLocaleIndex();
85 char const* item_text = itemText ? sObjectMgr.GetMangosString(itemText, loc_idx) : "";
86 char const* box_text = boxText ? sObjectMgr.GetMangosString(boxText, loc_idx) : "";
88 AddMenuItem(Icon, std::string(item_text), dtSender, dtAction, std::string(box_text), BoxMoney, Coded);
91 uint32 GossipMenu::MenuItemSender(unsigned int ItemId)
93 if (ItemId >= m_gItems.size())
94 return 0;
96 return m_gItems[ ItemId ].m_gSender;
99 uint32 GossipMenu::MenuItemAction(unsigned int ItemId)
101 if (ItemId >= m_gItems.size())
102 return 0;
104 return m_gItems[ ItemId ].m_gOptionId;
107 bool GossipMenu::MenuItemCoded(unsigned int ItemId)
109 if (ItemId >= m_gItems.size())
110 return 0;
112 return m_gItems[ ItemId ].m_gCoded;
115 void GossipMenu::ClearMenu()
117 m_gItems.clear();
118 m_gItemsData.clear();
119 m_gMenuId = 0;
122 PlayerMenu::PlayerMenu(WorldSession* session) : mGossipMenu(session)
126 PlayerMenu::~PlayerMenu()
128 ClearMenus();
131 void PlayerMenu::ClearMenus()
133 mGossipMenu.ClearMenu();
134 mQuestMenu.ClearMenu();
137 uint32 PlayerMenu::GossipOptionSender(unsigned int Selection)
139 return mGossipMenu.MenuItemSender(Selection);
142 uint32 PlayerMenu::GossipOptionAction(unsigned int Selection)
144 return mGossipMenu.MenuItemAction(Selection);
147 bool PlayerMenu::GossipOptionCoded(unsigned int Selection)
149 return mGossipMenu.MenuItemCoded(Selection);
152 void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid)
154 WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size
155 data << ObjectGuid(objectGuid);
156 data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0
157 data << uint32(TitleTextId);
158 data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20
160 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)
162 GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
163 data << uint32(iI);
164 data << uint8(gItem.m_gIcon);
165 data << uint8(gItem.m_gCoded); // makes pop up box password
166 data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
167 data << gItem.m_gMessage; // text for gossip item, max 0x800
168 data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3, max 0x800
171 data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20
173 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
175 QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
176 uint32 questID = qItem.m_qId;
177 Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID);
179 data << uint32(questID);
180 data << uint32(qItem.m_qIcon);
181 data << int32(pQuest->GetQuestLevel());
182 data << uint32(pQuest->GetQuestFlags()); // 3.3.3 quest flags
183 data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
185 int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
186 std::string title = pQuest->GetTitle();
187 sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title);
189 data << title; // max 0x200
192 GetMenuSession()->SendPacket(&data);
193 // DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) );
196 void PlayerMenu::CloseGossip()
198 WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
199 GetMenuSession()->SendPacket(&data);
201 // DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_COMPLETE" );
204 // Outdated
205 void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const* locName)
207 WorldPacket data(SMSG_GOSSIP_POI, (4 + 4 + 4 + 4 + 4 + 10)); // guess size
208 data << uint32(Flags);
209 data << float(X);
210 data << float(Y);
211 data << uint32(Icon);
212 data << uint32(Data);
213 data << locName;
215 GetMenuSession()->SendPacket(&data);
216 // DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");
219 void PlayerMenu::SendPointOfInterest(uint32 poi_id)
221 PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id);
222 if (!poi)
224 sLog.outErrorDb("Requested send nonexistent POI (Id: %u), ignore.", poi_id);
225 return;
228 std::string icon_name = poi->icon_name;
230 int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
231 if (loc_idx >= 0)
232 if (PointOfInterestLocale const* pl = sObjectMgr.GetPointOfInterestLocale(poi_id))
233 if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty())
234 icon_name = pl->IconName[loc_idx];
236 WorldPacket data(SMSG_GOSSIP_POI, (4 + 4 + 4 + 4 + 4 + 10)); // guess size
237 data << uint32(poi->flags);
238 data << float(poi->x);
239 data << float(poi->y);
240 data << uint32(poi->icon);
241 data << uint32(poi->data);
242 data << icon_name;
244 GetMenuSession()->SendPacket(&data);
245 // DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI");
248 void PlayerMenu::SendTalking(uint32 textID)
250 GossipText const* pGossip = sObjectMgr.GetGossipText(textID);
252 WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
253 data << textID; // can be < 0
255 if (!pGossip)
257 for (uint32 i = 0; i < 8; ++i)
259 data << float(0);
260 data << "Greetings $N";
261 data << "Greetings $N";
262 data << uint32(0);
263 data << uint32(0);
264 data << uint32(0);
265 data << uint32(0);
266 data << uint32(0);
267 data << uint32(0);
268 data << uint32(0);
271 else
273 std::string Text_0[MAX_GOSSIP_TEXT_OPTIONS], Text_1[MAX_GOSSIP_TEXT_OPTIONS];
274 for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
276 Text_0[i] = pGossip->Options[i].Text_0;
277 Text_1[i] = pGossip->Options[i].Text_1;
280 int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
282 sObjectMgr.GetNpcTextLocaleStringsAll(textID, loc_idx, &Text_0, &Text_1);
284 for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
286 data << pGossip->Options[i].Probability;
288 if (Text_0[i].empty())
289 data << Text_1[i];
290 else
291 data << Text_0[i];
293 if (Text_1[i].empty())
294 data << Text_0[i];
295 else
296 data << Text_1[i];
298 data << pGossip->Options[i].Language;
300 for (int j = 0; j < 3; ++j)
302 data << pGossip->Options[i].Emotes[j]._Delay;
303 data << pGossip->Options[i].Emotes[j]._Emote;
307 GetMenuSession()->SendPacket(&data);
309 DEBUG_LOG("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
312 void PlayerMenu::SendTalking(char const* title, char const* text)
314 WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size
315 data << uint32(0);
316 for (uint32 i = 0; i < 8; ++i)
318 data << float(0);
319 data << title;
320 data << text;
321 data << uint32(0);
322 data << uint32(0);
323 data << uint32(0);
324 data << uint32(0);
325 data << uint32(0);
326 data << uint32(0);
327 data << uint32(0);
330 GetMenuSession()->SendPacket(&data);
332 DEBUG_LOG("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
335 /*********************************************************/
336 /*** QUEST SYSTEM ***/
337 /*********************************************************/
339 QuestMenu::QuestMenu()
341 m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
344 QuestMenu::~QuestMenu()
346 ClearMenu();
349 void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
351 Quest const* qinfo = sObjectMgr.GetQuestTemplate(QuestId);
352 if (!qinfo)
353 return;
355 MANGOS_ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS);
357 QuestMenuItem qItem;
359 qItem.m_qId = QuestId;
360 qItem.m_qIcon = Icon;
362 m_qItems.push_back(qItem);
365 bool QuestMenu::HasItem(uint32 questid)
367 for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
368 if (i->m_qId == questid)
369 return true;
370 return false;
373 void QuestMenu::ClearMenu()
375 m_qItems.clear();
378 void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, ObjectGuid npcGUID)
380 WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size
381 data << ObjectGuid(npcGUID);
382 data << Title;
383 data << uint32(eEmote._Delay); // player emote
384 data << uint32(eEmote._Emote); // NPC emote
386 size_t count_pos = data.wpos();
387 data << uint8(mQuestMenu.MenuItemCount());
388 uint32 count = 0;
389 for (; count < mQuestMenu.MenuItemCount(); ++count)
391 QuestMenuItem const& qmi = mQuestMenu.GetItem(count);
393 uint32 questID = qmi.m_qId;
395 if (Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID))
397 int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
398 std::string title = pQuest->GetTitle();
399 sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title);
401 data << uint32(questID);
402 data << uint32(qmi.m_qIcon);
403 data << int32(pQuest->GetQuestLevel());
404 data << uint32(pQuest->GetQuestFlags()); // 3.3.3 quest flags
405 data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
406 data << title;
409 data.put<uint8>(count_pos, count);
410 GetMenuSession()->SendPacket(&data);
411 DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid = %s", npcGUID.GetString().c_str());
414 void PlayerMenu::SendQuestGiverStatus(uint32 questStatus, ObjectGuid npcGUID)
416 WorldPacket data(SMSG_QUESTGIVER_STATUS, 12);
417 data << npcGUID;
418 data << uint32(questStatus);
420 GetMenuSession()->SendPacket(&data);
421 DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_STATUS for %s", npcGUID.GetString().c_str());
424 void PlayerMenu::SendQuestGiverQuestDetails(Quest const* pQuest, ObjectGuid guid, bool ActivateAccept)
426 std::string Title = pQuest->GetTitle();
427 std::string Details = pQuest->GetDetails();
428 std::string Objectives = pQuest->GetObjectives();
429 std::string PortraitGiverName = pQuest->GetPortraitGiverName();
430 std::string PortraitGiverText = pQuest->GetPortraitGiverText();
431 std::string PortraitTurnInName = pQuest->GetPortraitTurnInName();
432 std::string PortraitTurnInText = pQuest->GetPortraitTurnInText();
434 int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
435 if (loc_idx >= 0)
437 if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
439 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
440 Title = ql->Title[loc_idx];
441 if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
442 Details = ql->Details[loc_idx];
443 if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
444 Objectives = ql->Objectives[loc_idx];
445 if (ql->PortraitGiverName.size() > (size_t)loc_idx && !ql->PortraitGiverName[loc_idx].empty())
446 PortraitGiverName = ql->PortraitGiverName[loc_idx];
447 if (ql->PortraitGiverText.size() > (size_t)loc_idx && !ql->PortraitGiverText[loc_idx].empty())
448 PortraitGiverText = ql->PortraitGiverText[loc_idx];
449 if (ql->PortraitTurnInName.size() > (size_t)loc_idx && !ql->PortraitTurnInName[loc_idx].empty())
450 PortraitTurnInName = ql->PortraitTurnInName[loc_idx];
451 if (ql->PortraitTurnInText.size() > (size_t)loc_idx && !ql->PortraitTurnInText[loc_idx].empty())
452 PortraitTurnInText = ql->PortraitTurnInText[loc_idx];
456 WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
457 data << guid;
458 data << uint64(0); // wotlk, something todo with quest sharing?
459 data << uint32(pQuest->GetQuestId());
460 data << Title;
461 data << Details;
462 data << Objectives;
463 data << PortraitGiverText;
464 data << PortraitGiverName;
465 data << PortraitTurnInText;
466 data << PortraitTurnInName;
467 data << uint32(pQuest->GetPortraitGiver());
468 data << uint32(pQuest->GetPortraitTurnIn());
469 data << uint8(ActivateAccept ? 1 : 0); // auto finish
470 data << uint32(pQuest->GetQuestFlags()); // 3.3.3 questFlags
471 data << uint32(pQuest->GetSuggestedPlayers());
472 data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
473 data << uint8(0); // is areatrigger quest
474 data << uint32(pQuest->GetReqSpellLearned());
476 // unused 4.x.x?
477 /*if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS))
479 data << uint32(0); // Rewarded chosen items hidden
480 data << uint32(0); // Rewarded items hidden
481 data << uint32(0); // Rewarded money hidden
482 data << uint32(0); // Rewarded XP hidden
484 else*/
486 data << uint32(pQuest->GetRewChoiceItemsCount());
488 for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
489 data << uint32(pQuest->RewChoiceItemId[i]);
490 for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
491 data << uint32(pQuest->RewChoiceItemCount[i]);
492 for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
493 if (ItemPrototype const* IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]))
494 data << uint32(IProto->DisplayInfoID);
495 else
496 data << uint32(0);
498 data << uint32(pQuest->GetRewItemsCount());
500 for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
501 data << uint32(pQuest->RewItemId[i]);
502 for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
503 data << uint32(pQuest->RewItemCount[i]);
504 for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
505 if (ItemPrototype const* IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]))
506 data << uint32(IProto->DisplayInfoID);
507 else
508 data << uint32(0);
510 // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
511 if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
512 data << uint32(pQuest->GetRewMoneyMaxLevel());
513 else
514 data << uint32(pQuest->GetRewOrReqMoney());
516 data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer()));
519 data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
520 data << uint32(0); // unk, unused 10 * GetRewHonorAddition ?
521 data << float(0); // unk, unused GetRewHonorMultiplier ?
522 data << uint32(pQuest->GetBonusTalents()); // bonus talents
523 data << uint32(0); // unk, unused bonus arena points?
524 data << uint32(0); // rep reward show mask?
527 for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
528 data << uint32(pQuest->RewRepFaction[i]);
530 for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
531 data << int32(pQuest->RewRepValueId[i]);
533 for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given
534 data << int32(0);
535 // data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value"
537 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
538 data << uint32(pQuest->GetRewSpellCast()); // casted spell
540 for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
541 data << uint32(pQuest->RewCurrencyId[i]);
543 for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
544 data << uint32(pQuest->RewCurrencyCount[i]);
546 data << uint32(pQuest->GetRewSkill());
547 data << uint32(pQuest->GetRewSkillValue());
549 data << uint32(QUEST_EMOTE_COUNT);
551 for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
553 data << uint32(pQuest->DetailsEmote[i]);
554 data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
557 GetMenuSession()->SendPacket(&data);
559 DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS - for %s of %s, questid = %u", GetMenuSession()->GetPlayer()->GetGuidStr().c_str(), guid.GetString().c_str(), pQuest->GetQuestId());
562 // send only static data in this packet!
563 void PlayerMenu::SendQuestQueryResponse(Quest const* pQuest)
565 std::string Title, Details, Objectives, EndText, CompletedText;
566 std::string PortraitGiverText, PortraitGiverName;
567 std::string PortraitTurnInText, PortraitTurnInName;
568 std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
569 Title = pQuest->GetTitle();
570 Details = pQuest->GetDetails();
571 Objectives = pQuest->GetObjectives();
572 EndText = pQuest->GetEndText();
573 CompletedText = pQuest->GetCompletedText();
574 PortraitGiverName = pQuest->GetPortraitGiverName();
575 PortraitGiverText = pQuest->GetPortraitGiverText();
576 PortraitTurnInName = pQuest->GetPortraitTurnInName();
577 PortraitTurnInText = pQuest->GetPortraitTurnInText();
579 for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
580 ObjectiveText[i] = pQuest->ObjectiveText[i];
582 int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
583 if (loc_idx >= 0)
585 if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
587 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
588 Title = ql->Title[loc_idx];
589 if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty())
590 Details = ql->Details[loc_idx];
591 if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty())
592 Objectives = ql->Objectives[loc_idx];
593 if (ql->EndText.size() > (size_t)loc_idx && !ql->EndText[loc_idx].empty())
594 EndText = ql->EndText[loc_idx];
595 if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty())
596 CompletedText = ql->CompletedText[loc_idx];
597 if (ql->PortraitGiverName.size() > (size_t)loc_idx && !ql->PortraitGiverName[loc_idx].empty())
598 PortraitGiverName = ql->PortraitGiverName[loc_idx];
599 if (ql->PortraitGiverText.size() > (size_t)loc_idx && !ql->PortraitGiverText[loc_idx].empty())
600 PortraitGiverText = ql->PortraitGiverText[loc_idx];
601 if (ql->PortraitTurnInName.size() > (size_t)loc_idx && !ql->PortraitTurnInName[loc_idx].empty())
602 PortraitTurnInName = ql->PortraitTurnInName[loc_idx];
603 if (ql->PortraitTurnInText.size() > (size_t)loc_idx && !ql->PortraitTurnInText[loc_idx].empty())
604 PortraitTurnInText = ql->PortraitTurnInText[loc_idx];
606 for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
607 if (ql->ObjectiveText[i].size() > (size_t)loc_idx && !ql->ObjectiveText[i][loc_idx].empty())
608 ObjectiveText[i] = ql->ObjectiveText[i][loc_idx];
612 WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
614 data << uint32(pQuest->GetQuestId()); // quest id
615 data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
616 data << int32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevelForPlayer (0 is not known, but assuming this is no longer valid for quest intended for client)
617 data << uint32(pQuest->GetMinLevel()); // min required level to obtain (added for 3.3). Assumed allowed (database) range is -1 to 255 (still using uint32, since negative value would not be of any known use for client)
618 data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
620 data << uint32(pQuest->GetType()); // quest type
621 data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count
623 data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
624 data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
626 data << uint32(0); // RequiredOppositeRepFaction
627 data << uint32(0); // RequiredOppositeRepValue, required faction value with another (oposite) faction (objective)
629 data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
630 data << uint32(pQuest->GetRewXPId()); // column index in QuestXP.dbc (row based on quest level)
632 // unused 4.x.x ?
633 /*if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS))
634 data << uint32(0); // Hide money rewarded
635 else*/
636 data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
638 data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
639 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
640 data << uint32(pQuest->GetRewSpellCast()); // casted spell
642 // rewarded honor points
643 data << uint32(pQuest->GetRewHonorAddition()); // unused 4.x.x ?
644 data << float(pQuest->GetRewHonorMultiplier()); // unused 4.x.x ? new reward honor (multiplied by ~62 at client side)
646 data << uint32(pQuest->GetSrcItemId()); // source item id
647 data << uint32(pQuest->GetQuestFlags()); // quest flags
649 data << uint32(0); // MinimapTargetMark
651 data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
652 data << uint32(pQuest->GetPlayersSlain()); // players slain
653 data << uint32(pQuest->GetBonusTalents()); // bonus talents
655 data << uint32(0); // unused 4.x.x ? bonus arena points
656 data << uint32(pQuest->GetRewSkill()); // Rewarded skill id
657 data << uint32(pQuest->GetRewSkillValue()); // Rewarded skill bonus points
658 data << uint32(0); // rew rep show mask?
659 data << uint32(pQuest->GetPortraitGiver());
660 data << uint32(pQuest->GetPortraitTurnIn());
662 int iI;
664 // unused 4.?.?
665 /*if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS))
667 for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
668 data << uint32(0) << uint32(0);
669 for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
670 data << uint32(0) << uint32(0);
672 else*/
674 for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
676 data << uint32(pQuest->RewItemId[iI]);
677 data << uint32(pQuest->RewItemCount[iI]);
679 for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
681 data << uint32(pQuest->RewChoiceItemId[iI]);
682 data << uint32(pQuest->RewChoiceItemCount[iI]);
686 for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
687 data << uint32(pQuest->RewRepFaction[i]);
689 for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
690 data << int32(pQuest->RewRepValueId[i]);
692 for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given
693 data << int32(0);
694 // data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value"
696 data << pQuest->GetPointMapId();
697 data << pQuest->GetPointX();
698 data << pQuest->GetPointY();
699 data << pQuest->GetPointOpt();
701 data << Title;
702 data << Objectives;
703 data << Details;
704 data << EndText;
705 data << CompletedText; // display in quest objectives window once all objectives are completed
707 for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
709 if (pQuest->ReqCreatureOrGOId[iI] < 0)
711 // client expected gameobject template id in form (id|0x80000000)
712 data << uint32((pQuest->ReqCreatureOrGOId[iI] * (-1)) | 0x80000000);
714 else
716 data << uint32(pQuest->ReqCreatureOrGOId[iI]);
718 data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
719 data << uint32(pQuest->ReqSourceId[iI]);
720 data << uint32(pQuest->ReqSourceCount[iI]);
723 for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI)
725 data << uint32(pQuest->ReqItemId[iI]);
726 data << uint32(pQuest->ReqItemCount[iI]);
729 data << uint32(pQuest->GetReqSpellLearned());
731 for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
732 data << ObjectiveText[iI];
734 for(iI = 0; iI < QUEST_REWARD_CURRENCY_COUNT; ++iI)
736 data << uint32(pQuest->RewCurrencyId[iI]);
737 data << uint32(pQuest->RewCurrencyCount[iI]);
740 for(iI = 0; iI < QUEST_REQUIRED_CURRENCY_COUNT; ++iI)
742 data << uint32(pQuest->ReqCurrencyId[iI]);
743 data << uint32(pQuest->ReqCurrencyCount[iI]);
746 data << PortraitGiverText;
747 data << PortraitGiverName;
748 data << PortraitTurnInText;
749 data << PortraitTurnInName;
751 data << uint32(pQuest->GetSoundAcceptId());
752 data << uint32(pQuest->GetSoundTurnInId());
754 GetMenuSession()->SendPacket(&data);
755 DEBUG_LOG("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
758 void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext)
760 std::string Title = pQuest->GetTitle();
761 std::string OfferRewardText = pQuest->GetOfferRewardText();
762 std::string PortraitGiverName = pQuest->GetPortraitGiverName();
763 std::string PortraitGiverText = pQuest->GetPortraitGiverText();
764 std::string PortraitTurnInName = pQuest->GetPortraitTurnInName();
765 std::string PortraitTurnInText = pQuest->GetPortraitTurnInText();
767 int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
768 if (loc_idx >= 0)
770 if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
772 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
773 Title = ql->Title[loc_idx];
774 if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty())
775 OfferRewardText = ql->OfferRewardText[loc_idx];
776 if (ql->PortraitGiverName.size() > (size_t)loc_idx && !ql->PortraitGiverName[loc_idx].empty())
777 PortraitGiverName = ql->PortraitGiverName[loc_idx];
778 if (ql->PortraitGiverText.size() > (size_t)loc_idx && !ql->PortraitGiverText[loc_idx].empty())
779 PortraitGiverText = ql->PortraitGiverText[loc_idx];
780 if (ql->PortraitTurnInName.size() > (size_t)loc_idx && !ql->PortraitTurnInName[loc_idx].empty())
781 PortraitTurnInName = ql->PortraitTurnInName[loc_idx];
782 if (ql->PortraitTurnInText.size() > (size_t)loc_idx && !ql->PortraitTurnInText[loc_idx].empty())
783 PortraitTurnInText = ql->PortraitTurnInText[loc_idx];
787 WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size
789 data << ObjectGuid(npcGUID);
790 data << uint32(pQuest->GetQuestId());
791 data << Title;
792 data << OfferRewardText;
794 data << PortraitGiverText;
795 data << PortraitGiverName;
796 data << PortraitTurnInText;
797 data << PortraitTurnInName;
798 data << uint32(pQuest->GetPortraitGiver());
799 data << uint32(pQuest->GetPortraitTurnIn());
801 data << uint8(EnableNext ? 1 : 0); // Auto Finish
802 data << uint32(pQuest->GetQuestFlags()); // 3.3.3 questFlags
803 data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
805 uint32 EmoteCount = 0;
806 for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
808 if (pQuest->OfferRewardEmote[i] <= 0)
809 break;
810 ++EmoteCount;
813 data << EmoteCount; // Emote Count
814 for (uint32 i = 0; i < EmoteCount; ++i)
816 data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
817 data << uint32(pQuest->OfferRewardEmote[i]);
820 data << uint32(pQuest->GetRewChoiceItemsCount());
821 for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
822 data << uint32(pQuest->RewChoiceItemId[i]);
823 for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
824 data << uint32(pQuest->RewChoiceItemCount[i]);
825 for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
826 if (ItemPrototype const* pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]))
827 data << uint32(pItem->DisplayInfoID);
828 else
829 data << uint32(0);
831 data << uint32(pQuest->GetRewItemsCount());
832 for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
833 data << uint32(pQuest->RewItemId[i]);
834 for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
835 data << uint32(pQuest->RewItemCount[i]);
836 for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i)
837 if (ItemPrototype const* pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]))
838 data << uint32(pItem->DisplayInfoID);
839 else
840 data << uint32(0);
842 // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney
843 if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL))
844 data << uint32(pQuest->GetRewMoneyMaxLevel());
845 else
846 data << uint32(pQuest->GetRewOrReqMoney());
848 // xp
849 data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer()));
851 data << uint32(pQuest->GetCharTitleId()); // character title
852 data << uint32(0); // unk, unused 10 * GetRewHonorAddition ?
853 data << float(0); // unk, unused GetRewHonorMultiplier ?
854 data << uint32(pQuest->GetBonusTalents()); // bonus talents
855 data << uint32(0); // unk, unused bonus arena points?
856 data << uint32(0); // rep reward show mask?
858 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
859 data << uint32(pQuest->RewRepFaction[i]);
861 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row)
862 data << int32(pQuest->RewRepValueId[i]);
864 for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No diplomacy bonus is expected given, reward also does not display in chat window
865 data << int32(0);
866 //data << int32(pQuest->RewRepValue[i]);
868 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0)
869 data << uint32(pQuest->GetRewSpellCast()); // casted spell
871 for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
872 data << uint32(pQuest->RewCurrencyId[i]);
874 for (uint32 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
875 data << uint32(pQuest->RewCurrencyCount[i]);
877 data << uint32(pQuest->GetRewSkill());
878 data << uint32(pQuest->GetRewSkillValue());
880 GetMenuSession()->SendPacket(&data);
881 DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());
884 void PlayerMenu::SendQuestGiverRequestItems(Quest const* pQuest, ObjectGuid npcGUID, bool Completable, bool CloseOnCancel)
886 // We can always call to RequestItems, but this packet only goes out if there are actually
887 // items. Otherwise, we'll skip straight to the OfferReward
889 if (!pQuest->GetReqItemsCount() && !pQuest->GetReqCurrencyCount() && Completable)
891 SendQuestGiverOfferReward(pQuest, npcGUID, true);
892 return;
895 std::string Title = pQuest->GetTitle();
896 std::string RequestItemsText = pQuest->GetRequestItemsText();
898 int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex();
899 if (loc_idx >= 0)
901 if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId()))
903 if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
904 Title = ql->Title[loc_idx];
905 if (ql->RequestItemsText.size() > (size_t)loc_idx && !ql->RequestItemsText[loc_idx].empty())
906 RequestItemsText = ql->RequestItemsText[loc_idx];
910 WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size
911 data << ObjectGuid(npcGUID);
912 data << uint32(pQuest->GetQuestId());
913 data << Title;
914 data << RequestItemsText;
916 data << uint32(0x00); // emote delay
918 if (Completable)
919 data << pQuest->GetCompleteEmote(); // emote id
920 else
921 data << pQuest->GetIncompleteEmote();
923 // Close Window after cancel
924 if (CloseOnCancel)
925 data << uint32(0x01); // auto finish
926 else
927 data << uint32(0x00);
929 data << uint32(pQuest->GetQuestFlags()); // 3.3.3 questFlags
930 data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
932 // Required Money
933 data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
935 data << uint32(pQuest->GetReqItemsCount());
936 ItemPrototype const* pItem;
937 for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
939 if (!pQuest->ReqItemId[i])
940 continue;
941 pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);
942 data << uint32(pQuest->ReqItemId[i]);
943 data << uint32(pQuest->ReqItemCount[i]);
945 if (pItem)
946 data << uint32(pItem->DisplayInfoID);
947 else
948 data << uint32(0);
951 data << uint32(pQuest->GetReqCurrencyCount());
952 for (int i = 0; i < QUEST_REQUIRED_CURRENCY_COUNT; ++i)
954 if (!pQuest->ReqCurrencyId[i])
955 continue;
957 data << uint32(pQuest->ReqCurrencyId[i]);
958 data << uint32(pQuest->ReqCurrencyCount[i]);
961 if (!Completable) // Completable = flags1 && flags2 && flags3 && flags4
962 data << uint32(0x00); // flags1
963 else
964 data << uint32(0x03);
966 data << uint32(0x04); // flags2
967 data << uint32(0x08); // flags3
968 data << uint32(0x10); // flags4
969 data << uint32(0x40); // flags5
971 GetMenuSession()->SendPacket(&data);
972 DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId());