Merge branch 'master' into 303
[getmangos.git] / src / game / Unit.cpp
blob8344bc0da9d397d784744cbd2afe71436eb1a4fa
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Log.h"
21 #include "Opcodes.h"
22 #include "WorldPacket.h"
23 #include "WorldSession.h"
24 #include "World.h"
25 #include "ObjectMgr.h"
26 #include "SpellMgr.h"
27 #include "Unit.h"
28 #include "QuestDef.h"
29 #include "Player.h"
30 #include "Creature.h"
31 #include "Spell.h"
32 #include "Group.h"
33 #include "SpellAuras.h"
34 #include "MapManager.h"
35 #include "ObjectAccessor.h"
36 #include "CreatureAI.h"
37 #include "Formulas.h"
38 #include "Pet.h"
39 #include "Util.h"
40 #include "Totem.h"
41 #include "BattleGround.h"
42 #include "InstanceSaveMgr.h"
43 #include "GridNotifiersImpl.h"
44 #include "CellImpl.h"
45 #include "Path.h"
47 #include <math.h>
49 float baseMoveSpeed[MAX_MOVE_TYPE] =
51 2.5f, // MOVE_WALK
52 7.0f, // MOVE_RUN
53 1.25f, // MOVE_WALKBACK
54 4.722222f, // MOVE_SWIM
55 4.5f, // MOVE_SWIMBACK
56 3.141594f, // MOVE_TURN
57 7.0f, // MOVE_FLY
58 4.5f, // MOVE_FLYBACK
59 3.14f // MOVE_PITCH
62 // auraTypes contains attacker auras capable of proc'ing cast auras
63 static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
65 static Unit::AuraTypeSet auraTypes;
66 auraTypes.insert(SPELL_AURA_DUMMY);
67 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
68 auraTypes.insert(SPELL_AURA_MOD_HASTE);
69 auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
70 return auraTypes;
73 // auraTypes contains victim auras capable of proc'ing cast auras
74 static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
76 static Unit::AuraTypeSet auraTypes;
77 auraTypes.insert(SPELL_AURA_DUMMY);
78 auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
79 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
80 return auraTypes;
83 // auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
84 static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
86 static Unit::AuraTypeSet auraTypes;
87 auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
88 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
89 auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
90 auraTypes.insert(SPELL_AURA_MOD_RATING);
91 return auraTypes;
94 // auraTypes contains auras capable of proc effect/damage (but not cast) for victim
95 static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
97 static Unit::AuraTypeSet auraTypes;
98 auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
99 auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
100 auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
101 auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
102 auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
103 return auraTypes;
106 static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
107 static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
109 static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
110 static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
112 // auraTypes contains auras capable of proc'ing for attacker and victim
113 static Unit::AuraTypeSet GenerateProcAuraTypes()
115 Unit::AuraTypeSet auraTypes;
116 auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
117 auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
118 auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
119 auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
120 return auraTypes;
123 static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
125 bool IsPassiveStackableSpell( uint32 spellId )
127 if(!IsPassiveSpell(spellId))
128 return false;
130 SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
131 if(!spellProto)
132 return false;
134 for(int j = 0; j < 3; ++j)
136 if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
137 return false;
140 return true;
143 Unit::Unit()
144 : WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
146 m_objectType |= TYPEMASK_UNIT;
147 m_objectTypeId = TYPEID_UNIT;
148 // 2.3.2 - 0x70
149 m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION);
151 m_attackTimer[BASE_ATTACK] = 0;
152 m_attackTimer[OFF_ATTACK] = 0;
153 m_attackTimer[RANGED_ATTACK] = 0;
154 m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
155 m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
156 m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
158 m_extraAttacks = 0;
160 m_state = 0;
161 m_form = FORM_NONE;
162 m_deathState = ALIVE;
164 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
165 m_currentSpells[i] = NULL;
167 m_addDmgOnce = 0;
169 for(int i = 0; i < MAX_TOTEM; ++i)
170 m_TotemSlot[i] = 0;
172 m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
173 //m_Aura = NULL;
174 //m_AurasCheck = 2000;
175 //m_removeAuraTimer = 4;
176 //tmpAura = NULL;
177 waterbreath = false;
179 m_Visibility = VISIBILITY_ON;
181 m_detectInvisibilityMask = 0;
182 m_invisibilityMask = 0;
183 m_transform = 0;
184 m_ShapeShiftFormSpellId = 0;
185 m_canModifyStats = false;
187 for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
188 m_spellImmune[i].clear();
189 for (int i = 0; i < UNIT_MOD_END; i++)
191 m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
192 m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
193 m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
194 m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
196 // implement 50% base damage from offhand
197 m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
199 for (int i = 0; i < 3; i++)
201 m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
202 m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
204 for (int i = 0; i < MAX_STATS; i++)
205 m_createStats[i] = 0.0f;
207 m_attacking = NULL;
208 m_modMeleeHitChance = 0.0f;
209 m_modRangedHitChance = 0.0f;
210 m_modSpellHitChance = 0.0f;
211 m_baseSpellCritChance = 5;
213 m_CombatTimer = 0;
214 m_lastManaUse = 0;
216 //m_victimThreat = 0.0f;
217 for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
218 m_threatModifier[i] = 1.0f;
219 m_isSorted = true;
220 for (int i = 0; i < MAX_MOVE_TYPE; ++i)
221 m_speed_rate[i] = 1.0f;
223 m_removedAuras = 0;
224 m_charmInfo = NULL;
225 m_unit_movement_flags = 0;
227 // remove aurastates allowing special moves
228 for(int i=0; i < MAX_REACTIVE; ++i)
229 m_reactiveTimer[i] = 0;
232 Unit::~Unit()
234 // set current spells as deletable
235 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
237 if (m_currentSpells[i])
239 m_currentSpells[i]->SetReferencedFromCurrent(false);
240 m_currentSpells[i] = NULL;
244 RemoveAllGameObjects();
245 RemoveAllDynObjects();
247 if(m_charmInfo) delete m_charmInfo;
250 void Unit::Update( uint32 p_time )
252 /*if(p_time > m_AurasCheck)
254 m_AurasCheck = 2000;
255 _UpdateAura();
256 }else
257 m_AurasCheck -= p_time;*/
259 // WARNING! Order of execution here is important, do not change.
260 // Spells must be processed with event system BEFORE they go to _UpdateSpells.
261 // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
262 m_Events.Update( p_time );
263 _UpdateSpells( p_time );
265 // update combat timer only for players and pets
266 if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
268 // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
269 // targets without stopping half way there and running off.
270 // These flags are reset after target dies or another command is given.
271 if( m_HostilRefManager.isEmpty() )
273 // m_CombatTimer set at aura start and it will be freeze until aura removing
274 if ( m_CombatTimer <= p_time )
275 ClearInCombat();
276 else
277 m_CombatTimer -= p_time;
281 if(uint32 base_att = getAttackTimer(BASE_ATTACK))
283 setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
286 // update abilities available only for fraction of time
287 UpdateReactives( p_time );
289 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
290 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
292 i_motionMaster.UpdateMotion(p_time);
295 bool Unit::haveOffhandWeapon() const
297 if(GetTypeId() == TYPEID_PLAYER)
298 return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
299 else
300 return false;
303 void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
305 float x, y, z;
306 if(GetMotionMaster()->GetDestination(x, y, z))
307 SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
310 void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
312 if (!transitTime)
314 float dx = x - GetPositionX();
315 float dy = y - GetPositionY();
316 float dz = z - GetPositionZ();
318 float dist = ((dx*dx) + (dy*dy) + (dz*dz));
319 if(dist<0)
320 dist = 0;
321 else
322 dist = sqrt(dist);
324 double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
325 if(speed<=0)
326 speed = 2.5f;
327 speed *= 0.001f;
328 transitTime = static_cast<uint32>(dist / speed + 0.5);
330 //float orientation = (float)atan2((double)dy, (double)dx);
331 SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
334 void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
336 WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
337 data.append(GetPackGUID());
339 // Point A, starting location
340 data << GetPositionX() << GetPositionY() << GetPositionZ();
341 // unknown field - unrelated to orientation
342 // seems to increment about 1000 for every 1.7 seconds
343 // for now, we'll just use mstime
344 data << getMSTime();
346 data << uint8(type); // unknown
347 switch(type)
349 case 0: // normal packet
350 break;
351 case 1: // stop packet
352 SendMessageToSet( &data, true );
353 return;
354 case 2: // not used currently
355 data << float(0);
356 data << float(0);
357 data << float(0);
358 break;
359 case 3: // not used currently
360 data << uint64(0); // probably target guid
361 break;
362 case 4: // not used currently
363 data << float(0); // probably orientation
364 break;
367 //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
368 data << uint32(MovementFlags);
370 data << Time; // Time in between points
371 data << uint32(1); // 1 single waypoint
372 data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
374 if(player)
375 player->GetSession()->SendPacket(&data);
376 else
377 SendMessageToSet( &data, true );
380 void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
382 uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
384 uint32 pathSize = end-start;
386 WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
387 data.append(GetPackGUID());
388 data << GetPositionX();
389 data << GetPositionY();
390 data << GetPositionZ();
392 // unknown field - unrelated to orientation
393 // seems to increment about 1000 for every 1.7 seconds
394 // for now, we'll just use mstime
395 data << getMSTime();
397 data << uint8( 0 );
398 data << uint32( MovementFlags );
399 data << uint32( traveltime );
400 data << uint32( pathSize );
401 data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
403 //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
404 SendMessageToSet(&data, true);
407 void Unit::resetAttackTimer(WeaponAttackType type)
409 m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
412 bool Unit::canReachWithAttack(Unit *pVictim) const
414 assert(pVictim);
415 float reach = GetFloatValue(UNIT_FIELD_COMBATREACH);
416 if( reach <= 0.0f )
417 reach = 1.0f;
418 return IsWithinDistInMap(pVictim, reach);
421 void Unit::RemoveSpellsCausingAura(AuraType auraType)
423 if (auraType >= TOTAL_AURAS) return;
424 AuraList::iterator iter, next;
425 for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
427 next = iter;
428 ++next;
430 if (*iter)
432 RemoveAurasDueToSpell((*iter)->GetId());
433 if (!m_modAuras[auraType].empty())
434 next = m_modAuras[auraType].begin();
435 else
436 return;
441 bool Unit::HasAuraType(AuraType auraType) const
443 return (!m_modAuras[auraType].empty());
446 /* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
447 void Unit::RemoveSpellbyDamageTaken(AuraType auraType, uint32 damage)
449 if(!HasAuraType(auraType))
450 return;
452 // The chance to dispel an aura depends on the damage taken with respect to the casters level.
453 uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
454 float chance = float(damage) / max_dmg * 100.0f;
455 if (roll_chance_f(chance))
456 RemoveSpellsCausingAura(auraType);
459 uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
461 if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
462 return 0;
464 //You don't lose health from damage taken from another player while in a sanctuary
465 //You still see it in the combat log though
466 if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
468 const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
469 if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
470 return 0;
473 // remove affects from victim (including from 0 damage and DoTs)
474 if(pVictim != this)
475 pVictim->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
477 // remove affects from attacker at any non-DoT damage (including 0 damage)
478 if( damagetype != DOT)
480 RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
481 RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
483 if(pVictim != this)
484 RemoveSpellsCausingAura(SPELL_AURA_MOD_INVISIBILITY);
486 if(pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->IsStandState() && !pVictim->hasUnitState(UNIT_STAT_STUNNED))
487 pVictim->SetStandState(PLAYER_STATE_NONE);
490 //Script Event damage Deal
491 if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
492 ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
493 //Script Event damage taken
494 if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
495 ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
497 if(!damage)
499 // Rage from physical damage received .
500 if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
501 ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
503 return 0;
506 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_FEAR, damage);
507 // root type spells do not dispel the root effect
508 if(!spellProto || spellProto->Mechanic != MECHANIC_ROOT)
509 pVictim->RemoveSpellbyDamageTaken(SPELL_AURA_MOD_ROOT, damage);
511 if(pVictim->GetTypeId() != TYPEID_PLAYER)
513 // no xp,health if type 8 /critters/
514 if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
516 pVictim->setDeathState(JUST_DIED);
517 pVictim->SetHealth(0);
519 // allow loot only if has loot_id in creature_template
520 CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
521 if(cInfo && cInfo->lootid)
522 pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
524 // some critters required for quests
525 if(GetTypeId() == TYPEID_PLAYER)
526 ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
528 return damage;
531 if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI())
532 ((Creature*)pVictim)->AI()->AttackStart(this);
535 DEBUG_LOG("DealDamageStart");
537 uint32 health = pVictim->GetHealth();
538 sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
540 // duel ends when player has 1 or less hp
541 bool duel_hasEnded = false;
542 if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
544 // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
545 if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
546 damage = health-1;
548 duel_hasEnded = true;
550 //Get in CombatState
551 if(pVictim != this && damagetype != DOT)
553 SetInCombatWith(pVictim);
554 pVictim->SetInCombatWith(this);
556 if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself())
557 SetContestedPvP(attackedPlayer);
560 // Rage from Damage made (only from direct weapon damage)
561 if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
563 uint32 weaponSpeedHitFactor;
565 switch(cleanDamage->attackType)
567 case BASE_ATTACK:
569 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
570 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
571 else
572 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
574 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
576 break;
578 case OFF_ATTACK:
580 if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
581 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
582 else
583 weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
585 ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
587 break;
589 case RANGED_ATTACK:
590 break;
594 if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
596 if(((Player*)pVictim)->InBattleGround())
598 Player *killer = ((Player*)this);
599 if(killer != ((Player*)pVictim))
600 if(BattleGround *bg = killer->GetBattleGround())
601 bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
605 if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
606 ((Creature*)pVictim)->SetLootRecipient(this);
607 if (health <= damage)
609 // battleground things
610 if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround()))
612 Player *killed = ((Player*)pVictim);
613 Player *killer = NULL;
614 if(GetTypeId() == TYPEID_PLAYER)
615 killer = ((Player*)this);
616 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
618 Unit *owner = GetOwner();
619 if(owner && owner->GetTypeId() == TYPEID_PLAYER)
620 killer = ((Player*)owner);
623 if(killer)
624 if(BattleGround *bg = killed->GetBattleGround())
625 bg->HandleKillPlayer(killed, killer); // drop flags and etc
628 DEBUG_LOG("DealDamage: victim just died");
630 // find player: owner of controlled `this` or `this` itself maybe
631 Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
633 if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
634 player = ((Creature*)pVictim)->GetLootRecipient();
635 // Reward player, his pets, and group/raid members
636 // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
637 if(player && player!=pVictim)
638 if(player->RewardPlayerAndGroupAtKill(pVictim))
639 player->ProcDamageAndSpell(pVictim,PROC_FLAG_KILL_XP_GIVER,PROC_FLAG_NONE);
641 DEBUG_LOG("DealDamageAttackStop");
643 // stop combat
644 pVictim->CombatStop();
645 pVictim->getHostilRefManager().deleteReferences();
647 bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
649 // if talent known but not triggered (check priest class for speedup check)
650 Aura* spiritOfRedemtionTalentReady = NULL;
651 if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
652 pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
654 AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
655 for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
657 if((*itr)->GetSpellProto()->SpellIconID==1654)
659 spiritOfRedemtionTalentReady = *itr;
660 break;
665 DEBUG_LOG("SET JUST_DIED");
666 if(!spiritOfRedemtionTalentReady)
667 pVictim->setDeathState(JUST_DIED);
669 DEBUG_LOG("DealDamageHealth1");
671 if(spiritOfRedemtionTalentReady)
673 // save value before aura remove
674 uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
675 if(!ressSpellId)
676 ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
678 //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
679 pVictim->RemoveAllAurasOnDeath();
681 // restore for use at real death
682 pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
684 // FORM_SPIRITOFREDEMPTION and related auras
685 pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
687 else
688 pVictim->SetHealth(0);
690 // remember victim PvP death for corpse type and corpse reclaim delay
691 // at original death (not at SpiritOfRedemtionTalent timeout)
692 if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
693 ((Player*)pVictim)->SetPvPDeath(player!=NULL);
695 // Call KilledUnit for creatures
696 if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
697 ((Creature*)this)->AI()->KilledUnit(pVictim);
699 // achievement stuff
700 if ( pVictim->GetTypeId() == TYPEID_PLAYER)
702 if(GetTypeId() == TYPEID_UNIT)
703 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry());
704 else if(GetTypeId() == TYPEID_PLAYER)
705 ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1);
708 // 10% durability loss on death
709 // clean InHateListOf
710 if (pVictim->GetTypeId() == TYPEID_PLAYER)
712 // only if not player and not controlled by player pet. And not at BG
713 if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
715 DEBUG_LOG("We are dead, loosing 10 percents durability");
716 ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
717 // durability lost message
718 WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
719 ((Player*)pVictim)->GetSession()->SendPacket(&data);
722 else // creature died
724 DEBUG_LOG("DealDamageNotPlayer");
725 Creature *cVictim = (Creature*)pVictim;
727 if(!cVictim->isPet())
729 cVictim->DeleteThreatList();
730 cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
732 // Call creature just died function
733 if (cVictim->AI())
734 cVictim->AI()->JustDied(this);
736 // Dungeon specific stuff, only applies to players killing creatures
737 if(cVictim->GetInstanceId())
739 Map *m = cVictim->GetMap();
740 Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
741 // TODO: do instance binding anyway if the charmer/owner is offline
743 if(m->IsDungeon() && creditedPlayer)
745 if(m->IsRaid() || m->IsHeroic())
747 if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
748 ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
750 else
752 // the reset time is set but not added to the scheduler
753 // until the players leave the instance
754 time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
755 if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
756 if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
762 // last damage from non duel opponent or opponent controlled creature
763 if(duel_hasEnded)
765 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
766 Player *he = (Player*)pVictim;
768 assert(he->duel);
770 he->duel->opponent->CombatStopWithPets(true);
771 he->CombatStopWithPets(true);
773 he->DuelComplete(DUEL_INTERUPTED);
776 else // if (health <= damage)
778 DEBUG_LOG("DealDamageAlive");
780 pVictim->ModifyHealth(- (int32)damage);
782 // Check if health is below 20% (apply damage before to prevent case when after ProcDamageAndSpell health < damage
783 if(pVictim->GetHealth()*5 < pVictim->GetMaxHealth())
785 uint32 procVictim = PROC_FLAG_NONE;
787 // if just dropped below 20% (for CheatDeath)
788 if((pVictim->GetHealth()+damage)*5 > pVictim->GetMaxHealth())
789 procVictim = PROC_FLAG_LOW_HEALTH;
791 ProcDamageAndSpell(pVictim,PROC_FLAG_TARGET_LOW_HEALTH,procVictim);
794 if(damagetype != DOT)
796 if(getVictim())
798 // if have target and damage pVictim just call AI reaction
799 if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
800 ((Creature*)pVictim)->AI()->AttackedBy(this);
802 else
804 // if not have main target then attack state with target (including AI call)
805 //start melee attacks only after melee hit
806 Attack(pVictim,(damagetype == DIRECT_DAMAGE));
810 // polymorphed and other negative transformed cases
811 if(pVictim->getTransForm() && pVictim->hasUnitState(UNIT_STAT_CONFUSED))
812 pVictim->RemoveAurasDueToSpell(pVictim->getTransForm());
814 if(damagetype == DIRECT_DAMAGE|| damagetype == SPELL_DIRECT_DAMAGE)
815 pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
817 if (pVictim->GetTypeId() != TYPEID_PLAYER)
819 if(spellProto && IsDamageToThreatSpell(spellProto))
820 pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
821 else
822 pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
824 else // victim is a player
826 // Rage from damage received
827 if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
829 uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
830 ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
833 // random durability for items (HIT TAKEN)
834 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
836 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
837 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
841 if(GetTypeId()==TYPEID_PLAYER)
843 // random durability for items (HIT DONE)
844 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
846 EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
847 ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
851 // TODO: Store auras by interrupt flag to speed this up.
852 AuraMap& vAuras = pVictim->GetAuras();
853 for (AuraMap::iterator i = vAuras.begin(), next; i != vAuras.end(); i = next)
855 const SpellEntry *se = i->second->GetSpellProto();
856 next = i; ++next;
857 if( se->AuraInterruptFlags & AURA_INTERRUPT_FLAG_DAMAGE )
859 bool remove = true;
860 if (se->procFlags & (1<<3))
862 if (!roll_chance_i(se->procChance))
863 remove = false;
865 if (remove)
867 pVictim->RemoveAurasDueToSpell(i->second->GetId());
868 // FIXME: this may cause the auras with proc chance to be rerolled several times
869 next = vAuras.begin();
874 if (damagetype != NODAMAGE && damage && pVictim->GetTypeId() == TYPEID_PLAYER)
876 if( damagetype != DOT )
878 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
880 // skip channeled spell (processed differently below)
881 if (i == CURRENT_CHANNELED_SPELL)
882 continue;
884 if(Spell* spell = pVictim->m_currentSpells[i])
885 if(spell->getState() == SPELL_STATE_PREPARING)
886 spell->Delayed();
890 if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
892 if (spell->getState() == SPELL_STATE_CASTING)
894 uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
895 if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
897 if(pVictim!=this) //don't shorten the duration of channeling if you damage yourself
898 spell->DelayedChannel();
900 else if( (channelInterruptFlags & (CHANNEL_FLAG_DAMAGE | CHANNEL_FLAG_DAMAGE2)) )
902 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
903 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
906 else if (spell->getState() == SPELL_STATE_DELAYED)
907 // break channeled spell in delayed state on damage
909 sLog.outDetail("Spell %u canceled at damage!",spell->m_spellInfo->Id);
910 pVictim->InterruptSpell(CURRENT_CHANNELED_SPELL);
915 // last damage from duel opponent
916 if(duel_hasEnded)
918 assert(pVictim->GetTypeId()==TYPEID_PLAYER);
919 Player *he = (Player*)pVictim;
921 assert(he->duel);
923 he->SetHealth(1);
925 he->duel->opponent->CombatStopWithPets(true);
926 he->CombatStopWithPets(true);
928 he->CastSpell(he, 7267, true); // beg
929 he->DuelComplete(DUEL_WON);
933 DEBUG_LOG("DealDamageEnd returned %d damage", damage);
935 return damage;
938 void Unit::CastStop(uint32 except_spellid)
940 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
941 if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
942 InterruptSpell(i,false);
945 void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
947 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
949 if(!spellInfo)
951 sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
952 return;
955 CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
958 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
960 if(!spellInfo)
962 sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
963 return;
966 if (castItem)
967 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
969 if(!originalCaster && triggeredByAura)
970 originalCaster = triggeredByAura->GetCasterGUID();
972 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
974 SpellCastTargets targets;
975 targets.setUnitTarget( Victim );
976 spell->m_CastItem = castItem;
977 spell->prepare(&targets, triggeredByAura);
980 void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
982 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
984 if(!spellInfo)
986 sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
987 return;
990 CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
993 void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
995 if(!spellInfo)
997 sLog.outError("CastCustomSpell: unknown spell");
998 return;
1001 if (castItem)
1002 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1004 if(!originalCaster && triggeredByAura)
1005 originalCaster = triggeredByAura->GetCasterGUID();
1007 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
1009 if(bp0)
1010 spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
1012 if(bp1)
1013 spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
1015 if(bp2)
1016 spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
1018 SpellCastTargets targets;
1019 targets.setUnitTarget( Victim );
1020 spell->m_CastItem = castItem;
1021 spell->prepare(&targets, triggeredByAura);
1024 // used for scripting
1025 void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1027 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
1029 if(!spellInfo)
1031 sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1032 return;
1035 CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
1038 // used for scripting
1039 void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
1041 if(!spellInfo)
1043 sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
1044 return;
1047 if (castItem)
1048 DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
1050 if(!originalCaster && triggeredByAura)
1051 originalCaster = triggeredByAura->GetCasterGUID();
1053 Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
1055 SpellCastTargets targets;
1056 targets.setDestination(x, y, z);
1057 spell->m_CastItem = castItem;
1058 spell->prepare(&targets, triggeredByAura);
1061 void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell)
1063 // TODO this in only generic way, check for exceptions
1064 DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage);
1066 // Per-damage class calculation
1067 switch (spellInfo->DmgClass)
1069 // Melee and Ranged Spells
1070 case SPELL_DAMAGE_CLASS_RANGED:
1071 case SPELL_DAMAGE_CLASS_MELEE:
1073 // Calculate physical outcome
1074 MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo);
1076 //Used to store the Hit Outcome
1077 cleanDamage->hitOutCome = outcome;
1079 // Return miss/evade first (sends miss message)
1080 switch(outcome)
1082 case MELEE_HIT_EVADE:
1084 SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0);
1085 *damage = 0;
1086 return;
1088 case MELEE_HIT_MISS:
1090 SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0);
1091 *damage = 0;
1093 if(GetTypeId()== TYPEID_PLAYER)
1094 ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK);
1096 CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell);
1097 return;
1101 // Hitinfo, Victimstate
1102 uint32 hitInfo = HITINFO_NORMALSWING;
1103 VictimState victimState = VICTIMSTATE_NORMAL;
1105 // Physical Damage
1106 if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL )
1108 // apply spellmod to Done damage
1109 if(Player* modOwner = GetSpellModOwner())
1110 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage);
1112 //Calculate armor mitigation
1113 uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
1115 // random durability for main hand weapon (ABSORB)
1116 if(damageAfterArmor < *damage)
1117 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1118 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
1119 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
1121 cleanDamage->damage += *damage - damageAfterArmor;
1122 *damage = damageAfterArmor;
1124 // Magical Damage
1125 else
1127 // Calculate damage bonus
1128 *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
1131 // Classify outcome
1132 switch (outcome)
1134 case MELEE_HIT_BLOCK_CRIT:
1135 case MELEE_HIT_CRIT:
1137 uint32 bonusDmg = *damage;
1139 // Apply crit_damage bonus
1140 if(Player* modOwner = GetSpellModOwner())
1141 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg);
1143 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
1144 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
1145 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
1146 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
1147 bonusDmg = uint32(bonusDmg * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
1149 *damage += bonusDmg;
1151 // Resilience - reduce crit damage
1152 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1154 uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
1155 cleanDamage->damage += resilienceReduction;
1156 *damage -= resilienceReduction;
1159 *crit = true;
1160 hitInfo |= HITINFO_CRITICALHIT;
1162 ModifyAuraState(AURA_STATE_CRIT, true);
1163 StartReactiveTimer( REACTIVE_CRIT );
1165 if(getClass()==CLASS_HUNTER)
1167 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
1168 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
1171 if ( outcome == MELEE_HIT_BLOCK_CRIT )
1173 uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
1174 if (blocked_amount >= *damage)
1176 hitInfo |= HITINFO_SWINGNOHITSOUND;
1177 victimState = VICTIMSTATE_BLOCKS;
1178 cleanDamage->damage += *damage; // To Help Calculate Rage
1179 *damage = 0;
1181 else
1183 // To Help Calculate Rage
1184 cleanDamage->damage += blocked_amount;
1185 *damage = *damage - blocked_amount;
1188 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1189 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1191 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1193 // Update defense
1194 ((Player*)pVictim)->UpdateDefense();
1196 // random durability for main hand weapon (BLOCK)
1197 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1198 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1201 break;
1203 case MELEE_HIT_PARRY:
1205 cleanDamage->damage += *damage; // To Help Calculate Rage
1206 *damage = 0;
1207 victimState = VICTIMSTATE_PARRY;
1209 // Counter-attack ( explained in Unit::DoAttackDamage() )
1210 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) )
1212 // Get attack timers
1213 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1214 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1216 // Reduce attack time
1217 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1219 float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
1220 float percent60 = 3 * percent20;
1221 if(offtime > percent20 && offtime <= percent60)
1223 pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
1225 else if(offtime > percent60)
1227 offtime -= 2 * percent20;
1228 pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
1231 else
1233 float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
1234 float percent60 = 3 * percent20;
1235 if(basetime > percent20 && basetime <= percent60)
1237 pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
1239 else if(basetime > percent60)
1241 basetime -= 2 * percent20;
1242 pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
1247 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1249 // Update victim defense ?
1250 ((Player*)pVictim)->UpdateDefense();
1252 // random durability for main hand weapon (PARRY)
1253 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
1254 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
1257 // Set parry flags
1258 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1260 // Mongoose bite - set only Counterattack here
1261 if (pVictim->getClass() == CLASS_HUNTER)
1263 pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
1264 pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
1266 else
1268 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1269 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1271 break;
1273 case MELEE_HIT_DODGE:
1275 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1276 ((Player*)pVictim)->UpdateDefense();
1278 cleanDamage->damage += *damage; // To Help Calculate Rage
1279 *damage = 0;
1280 hitInfo |= HITINFO_SWINGNOHITSOUND;
1281 victimState = VICTIMSTATE_DODGE;
1283 // Set dodge flags
1284 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1286 // Overpower
1287 if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
1289 ((Player*)this)->AddComboPoints(pVictim, 1);
1290 StartReactiveTimer( REACTIVE_OVERPOWER );
1293 // Riposte
1294 if (pVictim->getClass() != CLASS_ROGUE)
1296 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1297 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1299 break;
1301 case MELEE_HIT_BLOCK:
1303 uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
1304 if (blocked_amount >= *damage)
1306 hitInfo |= HITINFO_SWINGNOHITSOUND;
1307 victimState = VICTIMSTATE_BLOCKS;
1308 cleanDamage->damage += *damage; // To Help Calculate Rage
1309 *damage = 0;
1311 else
1313 // To Help Calculate Rage
1314 cleanDamage->damage += blocked_amount;
1315 *damage = *damage - blocked_amount;
1318 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1319 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1321 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1323 // Update defense
1324 ((Player*)pVictim)->UpdateDefense();
1326 // random durability for main hand weapon (BLOCK)
1327 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1328 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1330 break;
1332 case MELEE_HIT_EVADE: // already processed early
1333 case MELEE_HIT_MISS: // already processed early
1334 case MELEE_HIT_GLANCING:
1335 case MELEE_HIT_CRUSHING:
1336 case MELEE_HIT_NORMAL:
1337 break;
1340 // do all damage=0 cases here
1341 if(*damage == 0)
1342 CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell);
1344 break;
1346 // Magical Attacks
1347 case SPELL_DAMAGE_CLASS_NONE:
1348 case SPELL_DAMAGE_CLASS_MAGIC:
1350 // Calculate damage bonus
1351 *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
1353 *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK);
1354 if (*crit)
1356 *damage = SpellCriticalBonus(spellInfo, *damage, pVictim);
1358 // Resilience - reduce crit damage
1359 if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER)
1361 uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage);
1362 if(*damage > damage_reduction)
1363 *damage -= damage_reduction;
1364 else
1365 *damage = 0;
1368 cleanDamage->hitOutCome = MELEE_HIT_CRIT;
1370 // spell proc all magic damage==0 case in this function
1371 if(*damage == 0)
1373 // Procflags
1374 uint32 procAttacker = PROC_FLAG_HIT_SPELL;
1375 uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
1377 ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
1380 break;
1384 // TODO this in only generic way, check for exceptions
1385 DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage);
1388 uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
1390 if(!this || !pVictim)
1391 return 0;
1392 if(!isAlive() || !pVictim->isAlive())
1393 return 0;
1395 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
1396 if(!spellInfo)
1397 return 0;
1399 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL);
1400 bool crit = false;
1402 if (useSpellDamage)
1403 DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell);
1405 // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage)
1406 if(damage > 0)
1408 // Calculate absorb & resists
1409 uint32 absorb = 0;
1410 uint32 resist = 0;
1412 CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
1414 //No more damage left, target absorbed and/or resisted all damage
1415 if (damage > absorb + resist)
1416 damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt
1417 else
1419 uint32 HitInfo = HITINFO_SWINGNOHITSOUND;
1421 if (absorb)
1422 HitInfo |= HITINFO_ABSORB;
1423 if (resist)
1425 HitInfo |= HITINFO_RESIST;
1426 ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell);
1429 //Send resist
1430 SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0);
1431 return 0;
1434 // Deal damage done
1435 damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true);
1437 // Send damage log
1438 sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u",
1439 GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist);
1441 // Actual log sent to client
1442 SendSpellNonMeleeDamageLog(pVictim, spellID, damage, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit);
1444 // Procflags
1445 uint32 procAttacker = PROC_FLAG_HIT_SPELL;
1446 uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
1448 if (crit)
1450 procAttacker |= PROC_FLAG_CRIT_SPELL;
1451 procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
1454 ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
1456 return damage;
1458 else
1460 // all spell proc for 0 normal and magic damage called in DealFlatDamage
1462 //Check for rage
1463 if(cleanDamage.damage)
1464 // Rage from damage received.
1465 if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
1466 ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false);
1468 return 0;
1472 void Unit::HandleEmoteCommand(uint32 anim_id)
1474 WorldPacket data( SMSG_EMOTE, 12 );
1475 data << uint32(anim_id);
1476 data << uint64(GetGUID());
1477 SendMessageToSet(&data, true);
1480 uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
1482 uint32 newdamage = 0;
1483 float armor = pVictim->GetArmor();
1484 // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
1485 armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
1487 if (armor<0.0f) armor=0.0f;
1489 float tmpvalue = 0.0f;
1490 if(getLevel() <= 59) //Level 1-59
1491 tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
1492 else if(getLevel() < 70) //Level 60-69
1493 tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
1494 else //Level 70+
1495 tmpvalue = armor / (armor + 10557.5f);
1497 if(tmpvalue < 0.0f)
1498 tmpvalue = 0.0f;
1499 if(tmpvalue > 0.75f)
1500 tmpvalue = 0.75f;
1501 newdamage = uint32(damage - (damage * tmpvalue));
1503 return (newdamage > 1) ? newdamage : 1;
1506 void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
1508 if(!pVictim || !pVictim->isAlive() || !damage)
1509 return;
1511 // Magic damage, check for resists
1512 if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
1514 // Get base victim resistance for school
1515 float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
1516 // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
1517 tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
1519 tmpvalue2 *= (float)(0.15f / getLevel());
1520 if (tmpvalue2 < 0.0f)
1521 tmpvalue2 = 0.0f;
1522 if (tmpvalue2 > 0.75f)
1523 tmpvalue2 = 0.75f;
1524 uint32 ran = urand(0, 100);
1525 uint32 faq[4] = {24,6,4,6};
1526 uint8 m = 0;
1527 float Binom = 0.0f;
1528 for (uint8 i = 0; i < 4; i++)
1530 Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
1531 if (ran > Binom )
1532 ++m;
1533 else
1534 break;
1536 if (damagetype == DOT && m == 4)
1537 *resist += uint32(damage - 1);
1538 else
1539 *resist += uint32(damage * m / 4);
1540 if(*resist > damage)
1541 *resist = damage;
1543 else
1544 *resist = 0;
1546 int32 RemainingDamage = damage - *resist;
1548 // absorb without mana cost
1549 int32 reflectDamage = 0;
1550 Aura* reflectAura = NULL;
1551 AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
1552 for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
1554 next = i; ++next;
1556 if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1557 continue;
1559 // Cheat Death
1560 if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
1562 if (((Player*)pVictim)->HasSpellCooldown(31231))
1563 continue;
1564 if (pVictim->GetHealth() <= RemainingDamage)
1566 int32 chance = (*i)->GetModifier()->m_amount;
1567 if (roll_chance_i(chance))
1569 pVictim->CastSpell(pVictim,31231,true);
1570 ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
1572 // with health > 10% lost health until health==10%, in other case no losses
1573 uint32 health10 = pVictim->GetMaxHealth()/10;
1574 RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
1577 continue;
1580 int32 currentAbsorb;
1582 //Reflective Shield
1583 if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
1585 if(Unit* caster = (*i)->GetCaster())
1587 AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
1588 for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
1590 switch((*k)->GetModifier()->m_miscvalue)
1592 case 5065: // Rank 1
1593 case 5064: // Rank 2
1594 case 5063: // Rank 3
1595 case 5062: // Rank 4
1596 case 5061: // Rank 5
1598 if(RemainingDamage >= (*i)->GetModifier()->m_amount)
1599 reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
1600 else
1601 reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
1602 reflectAura = *i;
1604 } break;
1605 default: break;
1608 if(reflectDamage)
1609 break;
1614 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1616 currentAbsorb = (*i)->GetModifier()->m_amount;
1617 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1618 next = vSchoolAbsorb.begin();
1620 else
1622 currentAbsorb = RemainingDamage;
1623 (*i)->GetModifier()->m_amount -= RemainingDamage;
1626 RemainingDamage -= currentAbsorb;
1628 // do not cast spells while looping auras; auras can get invalid otherwise
1629 if (reflectDamage)
1630 pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
1632 // absorb by mana cost
1633 AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
1634 for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
1636 next = i; ++next;
1638 // check damage school mask
1639 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1640 continue;
1642 int32 currentAbsorb;
1643 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1644 currentAbsorb = (*i)->GetModifier()->m_amount;
1645 else
1646 currentAbsorb = RemainingDamage;
1648 float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
1649 if(Player *modOwner = GetSpellModOwner())
1650 modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
1652 int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
1653 if (currentAbsorb > maxAbsorb)
1654 currentAbsorb = maxAbsorb;
1656 (*i)->GetModifier()->m_amount -= currentAbsorb;
1657 if((*i)->GetModifier()->m_amount <= 0)
1659 pVictim->RemoveAurasDueToSpell((*i)->GetId());
1660 next = vManaShield.begin();
1663 int32 manaReduction = int32(currentAbsorb * manaMultiplier);
1664 pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
1666 RemainingDamage -= currentAbsorb;
1669 // only split damage if not damaging yourself
1670 if(pVictim != this)
1672 AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
1673 for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
1675 next = i; ++next;
1677 // check damage school mask
1678 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1679 continue;
1681 // Damage can be splitted only if aura has an alive caster
1682 Unit *caster = (*i)->GetCaster();
1683 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1684 continue;
1686 int32 currentAbsorb;
1687 if (RemainingDamage >= (*i)->GetModifier()->m_amount)
1688 currentAbsorb = (*i)->GetModifier()->m_amount;
1689 else
1690 currentAbsorb = RemainingDamage;
1692 RemainingDamage -= currentAbsorb;
1694 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
1696 CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
1697 DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1700 AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
1701 for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
1703 next = i; ++next;
1705 // check damage school mask
1706 if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
1707 continue;
1709 // Damage can be splitted only if aura has an alive caster
1710 Unit *caster = (*i)->GetCaster();
1711 if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
1712 continue;
1714 int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
1716 RemainingDamage -= splitted;
1718 SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
1720 CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
1721 DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
1725 *absorb = damage - RemainingDamage - *resist;
1728 void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
1730 MeleeHitOutcome outcome;
1732 // If is casted Melee spell, calculate like physical
1733 if(!spellCasted)
1734 outcome = RollMeleeOutcomeAgainst (pVictim, attType);
1735 else
1736 outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
1738 if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
1739 pVictim->AddThreat(this, 0.0f);
1740 switch(outcome)
1742 case MELEE_HIT_EVADE:
1744 *hitInfo |= HITINFO_MISS;
1745 *damage = 0;
1746 cleanDamage->damage = 0;
1747 return;
1749 case MELEE_HIT_MISS:
1751 *hitInfo |= HITINFO_MISS;
1752 *damage = 0;
1753 cleanDamage->damage = 0;
1754 if(GetTypeId()== TYPEID_PLAYER)
1755 ((Player*)this)->UpdateWeaponSkill(attType);
1756 return;
1760 /// If this is a creature and it attacks from behind it has a probability to daze it's victim
1761 if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
1762 GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) )
1764 // -probability is between 0% and 40%
1765 // 20% base chance
1766 float Probability = 20;
1768 //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
1769 if( pVictim->getLevel() < 30 )
1770 Probability = 0.65f*pVictim->getLevel()+0.5;
1772 uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
1773 uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
1775 Probability *= AttackerMeleeSkill/(float)VictimDefense;
1777 if(Probability > 40.0f)
1778 Probability = 40.0f;
1780 if(roll_chance_f(Probability))
1781 CastSpell(pVictim, 1604, true);
1784 //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
1785 if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
1787 uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
1789 // random durability for main hand weapon (ABSORB)
1790 if(damageAfterArmor < *damage)
1791 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1792 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
1793 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
1795 cleanDamage->damage += *damage - damageAfterArmor;
1796 *damage = damageAfterArmor;
1799 if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
1800 ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
1802 if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
1803 ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
1805 switch (outcome)
1807 case MELEE_HIT_BLOCK_CRIT:
1808 case MELEE_HIT_CRIT:
1810 *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | HITINFO_UNK2;
1812 // Crit bonus calc
1813 uint32 crit_bonus;
1814 crit_bonus = *damage;
1816 // Apply crit_damage bonus for melee spells
1817 if (spellCasted)
1819 if(Player* modOwner = GetSpellModOwner())
1820 modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
1822 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
1823 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
1824 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
1825 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
1826 crit_bonus = uint32(crit_bonus * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
1829 *damage += crit_bonus;
1831 uint32 resilienceReduction = 0;
1833 if(attType == RANGED_ATTACK)
1835 int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
1836 *damage = int32((*damage) * float((100.0f + mod)/100.0f));
1837 // Resilience - reduce crit damage
1838 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1839 resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
1841 else
1843 int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
1844 mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
1845 *damage = int32((*damage) * float((100.0f + mod)/100.0f));
1846 // Resilience - reduce crit damage
1847 if (pVictim->GetTypeId()==TYPEID_PLAYER)
1848 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
1851 *damage -= resilienceReduction;
1852 cleanDamage->damage += resilienceReduction;
1854 if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
1855 ((Player*)this)->UpdateWeaponSkill(attType);
1857 ModifyAuraState(AURA_STATE_CRIT, true);
1858 StartReactiveTimer( REACTIVE_CRIT );
1860 if(getClass()==CLASS_HUNTER)
1862 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
1863 StartReactiveTimer( REACTIVE_HUNTER_CRIT );
1866 if ( outcome == MELEE_HIT_BLOCK_CRIT )
1868 *blocked_amount = pVictim->GetShieldBlockValue();
1870 if (pVictim->GetUnitBlockChance())
1871 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
1872 else
1873 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1875 //Only set VICTIMSTATE_BLOCK on a full block
1876 if (*blocked_amount >= uint32(*damage))
1878 *victimState = VICTIMSTATE_BLOCKS;
1879 *blocked_amount = uint32(*damage);
1882 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1884 // Update defense
1885 ((Player*)pVictim)->UpdateDefense();
1887 // random durability for main hand weapon (BLOCK)
1888 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
1889 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
1892 pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
1893 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1894 break;
1897 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
1898 break;
1900 case MELEE_HIT_PARRY:
1902 if(attType == RANGED_ATTACK) //range attack - no parry
1904 outcome = MELEE_HIT_NORMAL;
1905 break;
1908 cleanDamage->damage += *damage;
1909 *damage = 0;
1910 *victimState = VICTIMSTATE_PARRY;
1912 // instant (maybe with small delay) counter attack
1914 float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
1915 float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
1917 // after parry nearest next attack time will reduced at %40 from full attack time.
1918 // The delay cannot be reduced to less than 20% of your weapon base swing delay.
1919 if (pVictim->haveOffhandWeapon() && offtime < basetime)
1921 float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
1922 float percent60 = 3*percent20;
1923 // set to 20% if in range 20%...20+40% of full time
1924 if(offtime > percent20 && offtime <= percent60)
1926 pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
1928 // decrease at %40 from full time
1929 else if(offtime > percent60)
1931 offtime -= 2*percent20;
1932 pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
1934 // ELSE not changed
1936 else
1938 float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
1939 float percent60 = 3*percent20;
1940 // set to 20% if in range 20%...20+40% of full time
1941 if(basetime > percent20 && basetime <= percent60)
1943 pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
1945 // decrease at %40 from full time
1946 else if(basetime > percent60)
1948 basetime -= 2*percent20;
1949 pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
1951 // ELSE not changed
1955 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1957 // Update victim defense ?
1958 ((Player*)pVictim)->UpdateDefense();
1960 // random durability for main hand weapon (PARRY)
1961 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
1962 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
1965 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1967 if (pVictim->getClass() == CLASS_HUNTER)
1969 pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
1970 pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
1972 else
1974 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
1975 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
1978 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
1979 return;
1981 case MELEE_HIT_DODGE:
1983 if(attType == RANGED_ATTACK) //range attack - no dodge
1985 outcome = MELEE_HIT_NORMAL;
1986 break;
1989 cleanDamage->damage += *damage;
1990 *damage = 0;
1991 *victimState = VICTIMSTATE_DODGE;
1993 if(pVictim->GetTypeId() == TYPEID_PLAYER)
1994 ((Player*)pVictim)->UpdateDefense();
1996 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
1998 if (pVictim->getClass() != CLASS_ROGUE) // Riposte
2000 pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
2001 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
2004 // Overpower
2005 if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
2007 ((Player*)this)->AddComboPoints(pVictim, 1);
2008 StartReactiveTimer( REACTIVE_OVERPOWER );
2011 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2012 return;
2014 case MELEE_HIT_BLOCK:
2016 *blocked_amount = pVictim->GetShieldBlockValue();
2018 if (pVictim->GetUnitBlockChance())
2019 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
2020 else
2021 pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
2023 //Only set VICTIMSTATE_BLOCK on a full block
2024 if (*blocked_amount >= uint32(*damage))
2026 *victimState = VICTIMSTATE_BLOCKS;
2027 *blocked_amount = uint32(*damage);
2030 if(pVictim->GetTypeId() == TYPEID_PLAYER)
2032 // Update defense
2033 ((Player*)pVictim)->UpdateDefense();
2035 // random durability for main hand weapon (BLOCK)
2036 if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
2037 ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
2040 pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
2041 pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
2043 break;
2045 case MELEE_HIT_GLANCING:
2047 float reducePercent = 1.0f; //damage factor
2049 // calculate base values and mods
2050 float baseLowEnd = 1.3;
2051 float baseHighEnd = 1.2;
2052 switch(getClass()) // lowering base values for casters
2054 case CLASS_SHAMAN:
2055 case CLASS_PRIEST:
2056 case CLASS_MAGE:
2057 case CLASS_WARLOCK:
2058 case CLASS_DRUID:
2059 baseLowEnd -= 0.7;
2060 baseHighEnd -= 0.3;
2061 break;
2064 float maxLowEnd = 0.6;
2065 switch(getClass()) // upper for melee classes
2067 case CLASS_WARRIOR:
2068 case CLASS_ROGUE:
2069 maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
2072 // calculate values
2073 int32 diff = int32(pVictim->GetDefenseSkillValue(this)) - int32(GetWeaponSkillValue(attType,pVictim));
2074 float lowEnd = baseLowEnd - ( 0.05f * diff );
2075 float highEnd = baseHighEnd - ( 0.03f * diff );
2077 // apply max/min bounds
2078 if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
2079 lowEnd = 0.01f;
2080 else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
2081 lowEnd = maxLowEnd;
2083 if ( highEnd < 0.2f ) //high end limits
2084 highEnd = 0.2f;
2085 if ( highEnd > 0.99f )
2086 highEnd = 0.99f;
2088 if(lowEnd > highEnd) // prevent negative range size
2089 lowEnd = highEnd;
2091 reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
2093 *damage = uint32(reducePercent * *damage);
2094 cleanDamage->damage += *damage;
2095 *hitInfo |= HITINFO_GLANCING;
2096 break;
2098 case MELEE_HIT_CRUSHING:
2100 // 150% normal damage
2101 *damage += (*damage / 2);
2102 cleanDamage->damage = *damage;
2103 *hitInfo |= HITINFO_CRUSHING;
2104 // TODO: victimState, victim animation?
2105 break;
2107 default:
2108 break;
2111 // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
2112 if(*victimState != VICTIMSTATE_BLOCKS)
2114 MeleeDamageBonus(pVictim, damage,attType,spellCasted);
2115 CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
2118 if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
2119 if (*resistDamage) *hitInfo |= HITINFO_RESIST;
2121 cleanDamage->damage += *blocked_amount;
2123 if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
2125 //*hitInfo = 0x00010020;
2126 //*hitInfo |= HITINFO_SWINGNOHITSOUND;
2127 //*damageType = 0;
2128 CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2129 return;
2132 // update at damage Judgement aura duration that applied by attacker at victim
2133 if(*damage)
2135 AuraMap const& vAuras = pVictim->GetAuras();
2136 for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
2138 SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
2139 if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
2140 ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
2142 (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
2143 (*itr).second->SendAuraUpdate(false);
2148 CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage - *resistDamage - *blocked_amount), damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
2150 // victim's damage shield
2151 // yet another hack to fix crashes related to the aura getting removed during iteration
2152 std::set<Aura*> alreadyDone;
2153 uint32 removedAuras = pVictim->m_removedAuras;
2154 AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
2155 for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
2157 ++next;
2158 if (alreadyDone.find(*i) == alreadyDone.end())
2160 alreadyDone.insert(*i);
2161 pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);
2162 if (pVictim->m_removedAuras > removedAuras)
2164 removedAuras = pVictim->m_removedAuras;
2165 next = vDamageShields.begin();
2171 void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
2173 if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
2174 return;
2176 if (!pVictim->isAlive())
2177 return;
2179 if(IsNonMeleeSpellCasted(false))
2180 return;
2182 uint32 hitInfo;
2183 if (attType == BASE_ATTACK)
2184 hitInfo = HITINFO_NORMALSWING2;
2185 else if (attType == OFF_ATTACK)
2186 hitInfo = HITINFO_LEFTSWING;
2187 else
2188 return; // ignore ranged case
2190 uint32 extraAttacks = m_extraAttacks;
2192 // melee attack spell casted at main hand attack only
2193 if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
2195 m_currentSpells[CURRENT_MELEE_SPELL]->cast();
2197 // not recent extra attack only at any non extra attack (melee spell case)
2198 if(!extra && extraAttacks)
2200 while(m_extraAttacks)
2202 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2203 if(m_extraAttacks > 0)
2204 --m_extraAttacks;
2208 return;
2211 VictimState victimState = VICTIMSTATE_NORMAL;
2213 CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
2214 uint32 blocked_dmg = 0;
2215 uint32 absorbed_dmg = 0;
2216 uint32 resisted_dmg = 0;
2218 SpellSchoolMask meleeSchoolMask = GetMeleeDamageSchoolMask();
2220 if(pVictim->IsImmunedToDamage(meleeSchoolMask,true)) // use charges
2222 SendAttackStateUpdate (HITINFO_NORMALSWING, pVictim, 1, meleeSchoolMask, 0, 0, 0, VICTIMSTATE_IS_IMMUNE, 0);
2224 // not recent extra attack only at any non extra attack (miss case)
2225 if(!extra && extraAttacks)
2227 while(m_extraAttacks)
2229 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2230 if(m_extraAttacks > 0)
2231 --m_extraAttacks;
2235 return;
2238 uint32 damage = CalculateDamage (attType, false);
2240 DoAttackDamage (pVictim, &damage, &cleanDamage, &blocked_dmg, meleeSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, attType);
2242 if (hitInfo & HITINFO_MISS)
2243 //send miss
2244 SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
2245 else
2247 //do animation
2248 SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
2250 if (damage > (absorbed_dmg + resisted_dmg + blocked_dmg))
2251 damage -= (absorbed_dmg + resisted_dmg + blocked_dmg);
2252 else
2253 damage = 0;
2255 DealDamage (pVictim, damage, &cleanDamage, DIRECT_DAMAGE, meleeSchoolMask, NULL, true);
2257 if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
2259 for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
2260 ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i),pVictim,attType);
2264 if (GetTypeId() == TYPEID_PLAYER)
2265 DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2266 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
2267 else
2268 DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
2269 GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
2271 // extra attack only at any non extra attack (normal case)
2272 if(!extra && extraAttacks)
2274 while(m_extraAttacks)
2276 AttackerStateUpdate(pVictim, BASE_ATTACK, true);
2277 if(m_extraAttacks > 0)
2278 --m_extraAttacks;
2283 MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
2285 // Miss chance based on melee
2286 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2288 // Critical hit chance
2289 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2290 // this is to avoid compiler issue when declaring variables inside if
2291 float block_chance, parry_chance, dodge_chance;
2293 // cannot be dodged/parried/blocked
2294 if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2296 block_chance = 0.0f;
2297 parry_chance = 0.0f;
2298 dodge_chance = 0.0f;
2300 else
2302 // parry can be avoided only by some abilities
2303 parry_chance = pVictim->GetUnitParryChance();
2304 // block might be bypassed by it as well
2305 block_chance = pVictim->GetUnitBlockChance();
2306 // stunned target cannot dodge and this is check in GetUnitDodgeChance()
2307 dodge_chance = pVictim->GetUnitDodgeChance();
2310 // Only players can have Talent&Spell bonuses
2311 if (GetTypeId() == TYPEID_PLAYER)
2313 // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
2314 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
2316 if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed
2318 AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2319 for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
2321 // can't be dodged rogue finishing move
2322 if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE)
2324 if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
2326 dodge_chance = 0.0f;
2327 break;
2334 // Spellmods
2335 if(Player* modOwner = GetSpellModOwner())
2336 modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
2338 DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
2340 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
2343 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
2345 // This is only wrapper
2347 // Miss chance based on melee
2348 float miss_chance = MeleeMissChanceCalc(pVictim, attType);
2350 // Critical hit chance
2351 float crit_chance = GetUnitCriticalChance(attType, pVictim);
2353 // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
2354 float dodge_chance = pVictim->GetUnitDodgeChance();
2355 float block_chance = pVictim->GetUnitBlockChance();
2356 float parry_chance = pVictim->GetUnitParryChance();
2358 // Useful if want to specify crit & miss chances for melee, else it could be removed
2359 DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
2361 return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
2364 MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
2366 if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2367 return MELEE_HIT_EVADE;
2369 int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
2370 int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
2372 int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
2373 int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
2375 // bonus from skills is 0.04%
2376 int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
2377 int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
2378 int32 sum = 0, tmp = 0;
2379 int32 roll = urand (0, 10000);
2381 DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
2382 DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
2383 roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
2385 tmp = miss_chance;
2387 if (tmp > 0 && roll < (sum += tmp ))
2389 DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
2390 return MELEE_HIT_MISS;
2393 // always crit against a sitting target (except 0 crit chance)
2394 if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
2396 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
2397 return MELEE_HIT_CRIT;
2400 // Dodge chance
2402 // only players can't dodge if attacker is behind
2403 if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
2405 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
2407 else
2409 // Reduce dodge chance by attacker expertise rating
2410 if (GetTypeId() == TYPEID_PLAYER)
2411 dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2413 // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2414 dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2416 tmp = dodge_chance;
2417 if ( (tmp > 0) // check if unit _can_ dodge
2418 && ((tmp -= skillBonus) > 0)
2419 && roll < (sum += tmp))
2421 DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
2422 return MELEE_HIT_DODGE;
2426 // parry & block chances
2428 // check if attack comes from behind, nobody can parry or block if attacker is behind
2429 if (!pVictim->HasInArc(M_PI,this))
2431 DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
2433 else
2435 // Reduce parry chance by attacker expertise rating
2436 if (GetTypeId() == TYPEID_PLAYER)
2437 parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
2439 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
2441 int32 tmp = int32(parry_chance);
2442 if ( (tmp > 0) // check if unit _can_ parry
2443 && ((tmp -= skillBonus) > 0)
2444 && (roll < (sum += tmp)))
2446 DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
2447 return MELEE_HIT_PARRY;
2451 if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
2453 tmp = block_chance;
2454 if ( (tmp > 0) // check if unit _can_ block
2455 && ((tmp -= skillBonus) > 0)
2456 && (roll < (sum += tmp)))
2458 // Critical chance
2459 tmp = crit_chance + skillBonus2;
2460 if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
2462 if ( roll_chance_i(tmp/100))
2464 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
2465 return MELEE_HIT_BLOCK_CRIT;
2468 DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
2469 return MELEE_HIT_BLOCK;
2474 // Critical chance
2475 tmp = crit_chance + skillBonus2;
2477 if (tmp > 0 && roll < (sum += tmp))
2479 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
2480 return MELEE_HIT_CRIT;
2483 // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
2484 if( attType != RANGED_ATTACK && !SpellCasted &&
2485 (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
2486 pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
2487 getLevel() < pVictim->getLevelForTarget(this) )
2489 // cap possible value (with bonuses > max skill)
2490 int32 skill = attackerWeaponSkill;
2491 int32 maxskill = attackerMaxSkillValueForLevel;
2492 skill = (skill > maxskill) ? maxskill : skill;
2494 tmp = (10 + (victimDefenseSkill - skill)) * 100;
2495 tmp = tmp > 4000 ? 4000 : tmp;
2496 if (roll < (sum += tmp))
2498 DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
2499 return MELEE_HIT_GLANCING;
2503 if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() )
2505 // mobs can score crushing blows if they're 3 or more levels above victim
2506 // or when their weapon skill is 15 or more above victim's defense skill
2507 tmp = victimDefenseSkill;
2508 int32 tmpmax = victimMaxSkillValueForLevel;
2509 // having defense above your maximum (from items, talents etc.) has no effect
2510 tmp = tmp > tmpmax ? tmpmax : tmp;
2511 // tmp = mob's level * 5 - player's current defense skill
2512 tmp = attackerMaxSkillValueForLevel - tmp;
2513 if(tmp >= 15)
2515 // add 2% chance per lacking skill point, min. is 15%
2516 tmp = tmp * 200 - 1500;
2517 if (roll < (sum += tmp))
2519 DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
2520 return MELEE_HIT_CRUSHING;
2525 DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
2526 return MELEE_HIT_NORMAL;
2529 uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
2531 float min_damage, max_damage;
2533 if (normalized && GetTypeId()==TYPEID_PLAYER)
2534 ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
2535 else
2537 switch (attType)
2539 case RANGED_ATTACK:
2540 min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
2541 max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
2542 break;
2543 case BASE_ATTACK:
2544 min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
2545 max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
2546 break;
2547 case OFF_ATTACK:
2548 min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
2549 max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
2550 break;
2551 // Just for good manner
2552 default:
2553 min_damage = 0.0f;
2554 max_damage = 0.0f;
2555 break;
2559 if (min_damage > max_damage)
2561 std::swap(min_damage,max_damage);
2564 if(max_damage == 0.0f)
2565 max_damage = 5.0f;
2567 return urand((uint32)min_damage, (uint32)max_damage);
2570 float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
2572 if(spellProto->spellLevel <= 0)
2573 return 1.0f;
2575 float LvlPenalty = 0.0f;
2577 if(spellProto->spellLevel < 20)
2578 LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
2579 float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
2580 if(LvlFactor > 1.0f)
2581 LvlFactor = 1.0f;
2583 return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
2586 void Unit::SendAttackStart(Unit* pVictim)
2588 WorldPacket data( SMSG_ATTACKSTART, 16 );
2589 data << uint64(GetGUID());
2590 data << uint64(pVictim->GetGUID());
2592 SendMessageToSet(&data, true);
2593 DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
2596 void Unit::SendAttackStop(Unit* victim)
2598 if(!victim)
2599 return;
2601 WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
2602 data.append(GetPackGUID());
2603 data.append(victim->GetPackGUID()); // can be 0x00...
2604 data << uint32(0); // can be 0x1
2605 SendMessageToSet(&data, true);
2606 sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
2608 /*if(victim->GetTypeId() == TYPEID_UNIT)
2609 ((Creature*)victim)->AI().EnterEvadeMode(this);*/
2613 // Melee based spells can be miss, parry or dodge on this step
2614 // Crit or block - determined on damage calculation phase! (and can be both in some time)
2615 float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
2617 // Calculate hit chance (more correct for chance mod)
2618 int32 HitChance;
2620 // PvP - PvE melee chances
2621 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2622 int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
2623 if(leveldif < 3)
2624 HitChance = 95 - leveldif;
2625 else
2626 HitChance = 93 - (leveldif - 2) * lchance;
2628 // Hit chance depends from victim auras
2629 if(attType == RANGED_ATTACK)
2630 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2631 else
2632 HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2634 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2635 if(Player *modOwner = GetSpellModOwner())
2636 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
2638 // Miss = 100 - hit
2639 float miss_chance= 100.0f - HitChance;
2641 // Bonuses from attacker aura and ratings
2642 if (attType == RANGED_ATTACK)
2643 miss_chance -= m_modRangedHitChance;
2644 else
2645 miss_chance -= m_modMeleeHitChance;
2647 // bonus from skills is 0.04%
2648 miss_chance -= skillDiff * 0.04f;
2650 // Limit miss chance from 0 to 60%
2651 if (miss_chance < 0.0f)
2652 return 0.0f;
2653 if (miss_chance > 60.0f)
2654 return 60.0f;
2655 return miss_chance;
2658 // Melee based spells hit result calculations
2659 SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2661 WeaponAttackType attType = BASE_ATTACK;
2663 if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
2664 attType = RANGED_ATTACK;
2666 // bonus from skills is 0.04% per skill Diff
2667 int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
2668 int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
2669 int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
2671 uint32 roll = urand (0, 10000);
2672 uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
2674 // Roll miss
2675 uint32 tmp = missChance;
2676 if (roll < tmp)
2677 return SPELL_MISS_MISS;
2679 // Same spells cannot be parry/dodge
2680 if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
2681 return SPELL_MISS_NONE;
2683 // Ranged attack can`t miss too
2684 if (attType == RANGED_ATTACK)
2685 return SPELL_MISS_NONE;
2687 bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
2689 // Roll dodge
2690 int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
2691 // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
2692 dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
2694 // Reduce dodge chance by attacker expertise rating
2695 if (GetTypeId() == TYPEID_PLAYER)
2696 dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2697 if (dodgeChance < 0)
2698 dodgeChance = 0;
2700 // Can`t dodge from behind in PvP (but its possible in PvE)
2701 if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
2702 dodgeChance = 0;
2704 // Rogue talent`s cant be dodged
2705 AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
2706 for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
2708 if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
2710 if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
2712 dodgeChance = 0;
2713 break;
2718 tmp += dodgeChance;
2719 if (roll < tmp)
2720 return SPELL_MISS_DODGE;
2722 // Roll parry
2723 int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
2724 // Reduce parry chance by attacker expertise rating
2725 if (GetTypeId() == TYPEID_PLAYER)
2726 parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
2727 // Can`t parry from behind
2728 if (parryChance < 0 || attackFromBehind)
2729 parryChance = 0;
2731 tmp += parryChance;
2732 if (roll < tmp)
2733 return SPELL_MISS_PARRY;
2735 return SPELL_MISS_NONE;
2738 // TODO need use unit spell resistances in calculations
2739 SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
2741 // Can`t miss on dead target (on skinning for example)
2742 if (!pVictim->isAlive())
2743 return SPELL_MISS_NONE;
2745 SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
2746 // PvP - PvE spell misschances per leveldif > 2
2747 int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
2748 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2750 // Base hit chance from attacker and victim levels
2751 int32 modHitChance;
2752 if(leveldif < 3)
2753 modHitChance = 96 - leveldif;
2754 else
2755 modHitChance = 94 - (leveldif - 2) * lchance;
2757 // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
2758 if(Player *modOwner = GetSpellModOwner())
2759 modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
2760 // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
2761 modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
2762 // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
2763 modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
2764 // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
2765 if (IsAreaOfEffectSpell(spell))
2766 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
2767 // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
2768 if (IsDispelSpell(spell))
2769 modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
2770 // Chance resist mechanic (select max value from every mechanic spell effect)
2771 int32 resist_mech = 0;
2772 // Get effects mechanic and chance
2773 for(int eff = 0; eff < 3; ++eff)
2775 int32 effect_mech = GetEffectMechanic(spell, eff);
2776 if (effect_mech)
2778 int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
2779 if (resist_mech < temp)
2780 resist_mech = temp;
2783 // Apply mod
2784 modHitChance-=resist_mech;
2786 // Chance resist debuff
2787 modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
2789 int32 HitChance = modHitChance * 100;
2790 // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
2791 HitChance += int32(m_modSpellHitChance*100.0f);
2793 // Decrease hit chance from victim rating bonus
2794 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2795 HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
2797 if (HitChance < 100) HitChance = 100;
2798 if (HitChance > 9900) HitChance = 9900;
2800 uint32 rand = urand(0,10000);
2801 if (rand > HitChance)
2802 return SPELL_MISS_RESIST;
2803 return SPELL_MISS_NONE;
2806 SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
2808 // Return evade for units in evade mode
2809 if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
2810 return SPELL_MISS_EVADE;
2812 // Check for immune (use charges)
2813 if (pVictim->IsImmunedToSpell(spell,true))
2814 return SPELL_MISS_IMMUNE;
2816 // All positive spells can`t miss
2817 // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
2818 if (IsPositiveSpell(spell->Id))
2819 return SPELL_MISS_NONE;
2821 // Check for immune (use charges)
2822 if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
2823 return SPELL_MISS_IMMUNE;
2825 // Try victim reflect spell
2826 if (CanReflect)
2828 // specialized first
2829 Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
2830 for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
2832 if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
2834 int32 reflectchance = (*i)->GetModifier()->m_amount;
2835 if (reflectchance > 0 && roll_chance_i(reflectchance))
2837 if((*i)->m_procCharges > 0)
2839 --(*i)->m_procCharges;
2840 if((*i)->m_procCharges==0)
2841 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2843 return SPELL_MISS_REFLECT;
2848 // generic reflection
2849 Unit::AuraList const& mReflectSpells = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS);
2850 for(Unit::AuraList::const_iterator i = mReflectSpells.begin(); i != mReflectSpells.end(); ++i)
2852 int32 reflectchance = (*i)->GetModifier()->m_amount;
2853 if (reflectchance > 0 && roll_chance_i(reflectchance))
2855 if((*i)->m_procCharges > 0)
2857 --(*i)->m_procCharges;
2858 if((*i)->m_procCharges==0)
2859 pVictim->RemoveAurasDueToSpell((*i)->GetId());
2861 return SPELL_MISS_REFLECT;
2866 // Temporary solution for melee based spells and spells vs SPELL_SCHOOL_NORMAL (hit result calculated after)
2867 for (int i=0;i<3;i++)
2869 if (spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE ||
2870 spell->Effect[i] == SPELL_EFFECT_WEAPON_PERCENT_DAMAGE ||
2871 spell->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG ||
2872 spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
2873 return SPELL_MISS_NONE;
2876 // TODO need use this code for spell hit result calculation
2877 // now code commented for computability
2878 switch (spell->DmgClass)
2880 case SPELL_DAMAGE_CLASS_RANGED:
2881 case SPELL_DAMAGE_CLASS_MELEE:
2882 // return MeleeSpellHitResult(pVictim, spell);
2883 return SPELL_MISS_NONE;
2884 case SPELL_DAMAGE_CLASS_NONE:
2885 case SPELL_DAMAGE_CLASS_MAGIC:
2886 return MagicSpellHitResult(pVictim, spell);
2888 return SPELL_MISS_NONE;
2891 float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
2893 if(!pVictim)
2894 return 0.0f;
2896 // Base misschance 5%
2897 float misschance = 5.0f;
2899 // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
2900 if (haveOffhandWeapon() && attType != RANGED_ATTACK)
2902 bool isNormal = false;
2903 for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
2905 if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
2907 isNormal = true;
2908 break;
2911 if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
2913 misschance = 5.0f;
2915 else
2917 misschance = 24.0f;
2921 // PvP : PvE melee misschances per leveldif > 2
2922 int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
2924 int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
2925 if(leveldif < 0)
2926 leveldif = 0;
2928 // Hit chance from attacker based on ratings and auras
2929 float m_modHitChance;
2930 if (attType == RANGED_ATTACK)
2931 m_modHitChance = m_modRangedHitChance;
2932 else
2933 m_modHitChance = m_modMeleeHitChance;
2935 if(leveldif < 3)
2936 misschance += (leveldif - m_modHitChance);
2937 else
2938 misschance += ((leveldif - 2) * chance - m_modHitChance);
2940 // Hit chance for victim based on ratings
2941 if (pVictim->GetTypeId()==TYPEID_PLAYER)
2943 if (attType == RANGED_ATTACK)
2944 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
2945 else
2946 misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
2949 // Modify miss chance by victim auras
2950 if(attType == RANGED_ATTACK)
2951 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
2952 else
2953 misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
2955 // Modify miss chance from skill difference ( bonus from skills is 0.04% )
2956 int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
2957 misschance -= skillBonus * 0.04f;
2959 // Limit miss chance from 0 to 60%
2960 if ( misschance < 0.0f)
2961 return 0.0f;
2962 if ( misschance > 60.0f)
2963 return 60.0f;
2965 return misschance;
2968 uint32 Unit::GetDefenseSkillValue(Unit const* target) const
2970 if(GetTypeId() == TYPEID_PLAYER)
2972 // in PvP use full skill instead current skill value
2973 uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
2974 ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
2975 : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
2976 value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
2977 return value;
2979 else
2980 return GetUnitMeleeSkill(target);
2983 float Unit::GetUnitDodgeChance() const
2985 if(hasUnitState(UNIT_STAT_STUNNED))
2986 return 0.0f;
2987 if( GetTypeId() == TYPEID_PLAYER )
2988 return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
2989 else
2991 if(((Creature const*)this)->isTotem())
2992 return 0.0f;
2993 else
2995 float dodge = 5.0f;
2996 dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
2997 return dodge > 0.0f ? dodge : 0.0f;
3002 float Unit::GetUnitParryChance() const
3004 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3005 return 0.0f;
3007 float chance = 0.0f;
3009 if(GetTypeId() == TYPEID_PLAYER)
3011 Player const* player = (Player const*)this;
3012 if(player->CanParry() )
3014 Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
3015 if(!tmpitem)
3016 tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
3018 if(tmpitem)
3019 chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
3022 else if(GetTypeId() == TYPEID_UNIT)
3024 if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
3026 chance = 5.0f;
3027 chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
3031 return chance > 0.0f ? chance : 0.0f;
3034 float Unit::GetUnitBlockChance() const
3036 if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
3037 return 0.0f;
3039 if(GetTypeId() == TYPEID_PLAYER)
3041 Player const* player = (Player const*)this;
3042 if(player->CanBlock() )
3044 Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
3045 if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
3046 return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
3048 // is player but has no block ability or no not broken shield equipped
3049 return 0.0f;
3051 else
3053 if(((Creature const*)this)->isTotem())
3054 return 0.0f;
3055 else
3057 float block = 5.0f;
3058 block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
3059 return block > 0.0f ? block : 0.0f;
3064 float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
3066 float crit;
3068 if(GetTypeId() == TYPEID_PLAYER)
3070 switch(attackType)
3072 case BASE_ATTACK:
3073 crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
3074 break;
3075 case OFF_ATTACK:
3076 crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
3077 break;
3078 case RANGED_ATTACK:
3079 crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
3080 break;
3081 // Just for good manner
3082 default:
3083 crit = 0.0f;
3084 break;
3087 else
3089 crit = 5.0f;
3090 crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
3093 // flat aura mods
3094 if(attackType == RANGED_ATTACK)
3095 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
3096 else
3097 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
3099 crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
3101 // reduce crit chance from Rating for players
3102 if (pVictim->GetTypeId()==TYPEID_PLAYER)
3104 if (attackType==RANGED_ATTACK)
3105 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
3106 else
3107 crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
3110 if (crit < 0.0f)
3111 crit = 0.0f;
3112 return crit;
3115 uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
3117 uint32 value = 0;
3118 if(GetTypeId() == TYPEID_PLAYER)
3120 Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
3122 // feral or unarmed skill only for base attack
3123 if(attType != BASE_ATTACK && !item )
3124 return 0;
3126 if(((Player*)this)->IsInFeralForm())
3127 return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
3129 // weapon skill or (unarmed for base attack)
3130 uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
3132 // in PvP use full skill instead current skill value
3133 value = (target && target->GetTypeId() == TYPEID_PLAYER)
3134 ? ((Player*)this)->GetMaxSkillValue(skill)
3135 : ((Player*)this)->GetSkillValue(skill);
3136 // Modify value from ratings
3137 value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
3138 switch (attType)
3140 case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
3141 case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
3142 case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
3145 else
3146 value = GetUnitMeleeSkill(target);
3147 return value;
3150 void Unit::_UpdateSpells( uint32 time )
3152 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
3153 _UpdateAutoRepeatSpell();
3155 // remove finished spells from current pointers
3156 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3158 if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
3160 m_currentSpells[i]->SetReferencedFromCurrent(false);
3161 m_currentSpells[i] = NULL; // remove pointer
3165 // TODO: Find a better way to prevent crash when multiple auras are removed.
3166 m_removedAuras = 0;
3167 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
3168 if ((*i).second)
3169 (*i).second->SetUpdated(false);
3171 for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
3173 next = i;
3174 ++next;
3175 if ((*i).second)
3177 // prevent double update
3178 if ((*i).second->IsUpdated())
3179 continue;
3180 (*i).second->SetUpdated(true);
3181 (*i).second->Update( time );
3182 // several auras can be deleted due to update
3183 if (m_removedAuras)
3185 if (m_Auras.empty()) break;
3186 next = m_Auras.begin();
3187 m_removedAuras = 0;
3192 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
3194 if ((*i).second)
3196 if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
3198 RemoveAura(i);
3200 else
3202 ++i;
3205 else
3207 ++i;
3211 if(!m_gameObj.empty())
3213 std::list<GameObject*>::iterator ite1, dnext1;
3214 for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
3216 dnext1 = ite1;
3217 //(*i)->Update( difftime );
3218 if( !(*ite1)->isSpawned() )
3220 (*ite1)->SetOwnerGUID(0);
3221 (*ite1)->SetRespawnTime(0);
3222 (*ite1)->Delete();
3223 dnext1 = m_gameObj.erase(ite1);
3225 else
3226 ++dnext1;
3231 void Unit::_UpdateAutoRepeatSpell()
3233 //check "realtime" interrupts
3234 if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
3236 // cancel wand shoot
3237 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
3238 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3239 m_AutoRepeatFirstCast = true;
3240 return;
3243 //apply delay
3244 if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
3245 setAttackTimer(RANGED_ATTACK,500);
3246 m_AutoRepeatFirstCast = false;
3248 //castroutine
3249 if (isAttackReady(RANGED_ATTACK))
3251 // Check if able to cast
3252 if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
3254 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3255 return;
3258 // we want to shoot
3259 Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
3260 spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
3262 // all went good, reset attack
3263 resetAttackTimer(RANGED_ATTACK);
3267 void Unit::SetCurrentCastedSpell( Spell * pSpell )
3269 assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
3271 uint32 CSpellType = pSpell->GetCurrentContainer();
3273 if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
3275 // break same type spell if it is not delayed
3276 InterruptSpell(CSpellType,false);
3278 // special breakage effects:
3279 switch (CSpellType)
3281 case CURRENT_GENERIC_SPELL:
3283 // generic spells always break channeled not delayed spells
3284 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3286 // autorepeat breaking
3287 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3289 // break autorepeat if not Auto Shot
3290 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
3291 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3292 m_AutoRepeatFirstCast = true;
3294 } break;
3296 case CURRENT_CHANNELED_SPELL:
3298 // channel spells always break generic non-delayed and any channeled spells
3299 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3300 InterruptSpell(CURRENT_CHANNELED_SPELL);
3302 // it also does break autorepeat if not Auto Shot
3303 if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
3304 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
3305 InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
3306 } break;
3308 case CURRENT_AUTOREPEAT_SPELL:
3310 // only Auto Shoot does not break anything
3311 if (pSpell->m_spellInfo->Category == 351)
3313 // generic autorepeats break generic non-delayed and channeled non-delayed spells
3314 InterruptSpell(CURRENT_GENERIC_SPELL,false);
3315 InterruptSpell(CURRENT_CHANNELED_SPELL,false);
3317 // special action: set first cast flag
3318 m_AutoRepeatFirstCast = true;
3319 } break;
3321 default:
3323 // other spell types don't break anything now
3324 } break;
3327 // current spell (if it is still here) may be safely deleted now
3328 if (m_currentSpells[CSpellType])
3329 m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
3331 // set new current spell
3332 m_currentSpells[CSpellType] = pSpell;
3333 pSpell->SetReferencedFromCurrent(true);
3336 void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
3338 assert(spellType < CURRENT_MAX_SPELL);
3340 if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
3342 // send autorepeat cancel message for autorepeat spells
3343 if (spellType == CURRENT_AUTOREPEAT_SPELL)
3345 if(GetTypeId()==TYPEID_PLAYER)
3346 ((Player*)this)->SendAutoRepeatCancel();
3349 if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
3350 m_currentSpells[spellType]->cancel();
3351 m_currentSpells[spellType]->SetReferencedFromCurrent(false);
3352 m_currentSpells[spellType] = NULL;
3356 bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
3358 // We don't do loop here to explicitly show that melee spell is excluded.
3359 // Maybe later some special spells will be excluded too.
3361 // generic spells are casted when they are not finished and not delayed
3362 if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
3363 (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3364 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3365 return(true);
3367 // channeled spells may be delayed, but they are still considered casted
3368 else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
3369 (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
3370 return(true);
3372 // autorepeat spells may be finished or delayed, but they are still considered casted
3373 else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
3374 return(true);
3376 return(false);
3379 void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
3381 // generic spells are interrupted if they are not finished or delayed
3382 if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
3384 if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3385 (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
3386 m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
3387 m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
3388 m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
3391 // autorepeat spells are interrupted if they are not finished or delayed
3392 if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
3394 // send disable autorepeat packet in any case
3395 if(GetTypeId()==TYPEID_PLAYER)
3396 ((Player*)this)->SendAutoRepeatCancel();
3398 if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
3399 (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
3400 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
3401 m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
3402 m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
3405 // channeled spells are interrupted if they are not finished, even if they are delayed
3406 if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
3408 if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
3409 m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
3410 m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
3411 m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
3415 Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
3417 for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
3418 if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
3419 return m_currentSpells[i];
3420 return NULL;
3423 bool Unit::isInFront(Unit const* target, float distance, float arc) const
3425 return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
3428 void Unit::SetInFront(Unit const* target)
3430 SetOrientation(GetAngle(target));
3433 bool Unit::isInBack(Unit const* target, float distance, float arc) const
3435 return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
3438 bool Unit::isInAccessablePlaceFor(Creature const* c) const
3440 if(IsInWater())
3441 return c->canSwim();
3442 else
3443 return c->canWalk() || c->canFly();
3446 bool Unit::IsInWater() const
3448 return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
3451 bool Unit::IsUnderWater() const
3453 return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
3456 void Unit::DeMorph()
3458 SetDisplayId(GetNativeDisplayId());
3461 int32 Unit::GetTotalAuraModifier(AuraType auratype) const
3463 int32 modifier = 0;
3465 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3466 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3467 modifier += (*i)->GetModifier()->m_amount;
3469 return modifier;
3472 float Unit::GetTotalAuraMultiplier(AuraType auratype) const
3474 float multiplier = 1.0f;
3476 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3477 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3478 multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
3480 return multiplier;
3483 int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
3485 int32 modifier = 0;
3487 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3488 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3489 if ((*i)->GetModifier()->m_amount > modifier)
3490 modifier = (*i)->GetModifier()->m_amount;
3492 return modifier;
3495 int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
3497 int32 modifier = 0;
3499 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3500 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3501 if ((*i)->GetModifier()->m_amount < modifier)
3502 modifier = (*i)->GetModifier()->m_amount;
3504 return modifier;
3507 int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3509 int32 modifier = 0;
3511 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3512 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3514 Modifier* mod = (*i)->GetModifier();
3515 if (mod->m_miscvalue & misc_mask)
3516 modifier += mod->m_amount;
3518 return modifier;
3521 float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
3523 float multiplier = 1.0f;
3525 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3526 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3528 Modifier* mod = (*i)->GetModifier();
3529 if (mod->m_miscvalue & misc_mask)
3530 multiplier *= (100.0f + mod->m_amount)/100.0f;
3532 return multiplier;
3535 int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3537 int32 modifier = 0;
3539 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3540 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3542 Modifier* mod = (*i)->GetModifier();
3543 if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
3544 modifier = mod->m_amount;
3547 return modifier;
3550 int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
3552 int32 modifier = 0;
3554 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3555 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3557 Modifier* mod = (*i)->GetModifier();
3558 if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
3559 modifier = mod->m_amount;
3562 return modifier;
3565 int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3567 int32 modifier = 0;
3569 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3570 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3572 Modifier* mod = (*i)->GetModifier();
3573 if (mod->m_miscvalue == misc_value)
3574 modifier += mod->m_amount;
3576 return modifier;
3579 float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
3581 float multiplier = 1.0f;
3583 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3584 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3586 Modifier* mod = (*i)->GetModifier();
3587 if (mod->m_miscvalue == misc_value)
3588 multiplier *= (100.0f + mod->m_amount)/100.0f;
3590 return multiplier;
3593 int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3595 int32 modifier = 0;
3597 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3598 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3600 Modifier* mod = (*i)->GetModifier();
3601 if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
3602 modifier = mod->m_amount;
3605 return modifier;
3608 int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
3610 int32 modifier = 0;
3612 AuraList const& mTotalAuraList = GetAurasByType(auratype);
3613 for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
3615 Modifier* mod = (*i)->GetModifier();
3616 if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
3617 modifier = mod->m_amount;
3620 return modifier;
3623 bool Unit::AddAura(Aura *Aur)
3625 // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
3626 if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
3627 (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
3629 delete Aur;
3630 return false;
3633 if(Aur->GetTarget() != this)
3635 sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
3636 Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
3637 (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
3638 delete Aur;
3639 return false;
3642 SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
3644 spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
3645 AuraMap::iterator i = m_Auras.find( spair );
3647 // take out same spell
3648 if (i != m_Auras.end())
3650 // passive and persistent auras can stack with themselves any number of times
3651 if (!Aur->IsPassive() && !Aur->IsPersistent())
3653 // replace aura if next will > spell StackAmount
3654 if(aurSpellInfo->StackAmount)
3656 if(m_Auras.count(spair) >= aurSpellInfo->StackAmount)
3657 RemoveAura(i,AURA_REMOVE_BY_STACK);
3659 // if StackAmount==0 not allow auras from same caster
3660 else
3662 for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
3664 if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
3666 // can be only single (this check done at _each_ aura add
3667 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3668 break;
3671 bool stop = false;
3672 switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
3674 // DoT/HoT/etc
3675 case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
3676 case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
3677 case SPELL_AURA_PERIODIC_LEECH:
3678 case SPELL_AURA_PERIODIC_HEAL:
3679 case SPELL_AURA_OBS_MOD_HEALTH:
3680 case SPELL_AURA_PERIODIC_MANA_LEECH:
3681 case SPELL_AURA_PERIODIC_ENERGIZE:
3682 case SPELL_AURA_OBS_MOD_MANA:
3683 case SPELL_AURA_POWER_BURN_MANA:
3684 break;
3685 default: // not allow
3686 // can be only single (this check done at _each_ aura add
3687 RemoveAura(i2,AURA_REMOVE_BY_STACK);
3688 stop = true;
3689 break;
3692 if(stop)
3693 break;
3699 // passive auras stack with all (except passive spell proc auras)
3700 if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
3701 !(Aur->GetId() == 20584 || Aur->GetId() == 8326))
3703 if (!RemoveNoStackAurasDueToAura(Aur))
3705 delete Aur;
3706 return false; // couldn't remove conflicting aura with higher rank
3710 // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
3711 if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
3713 // caster pointer can be deleted in time aura remove, find it by guid at each iteration
3714 for(;;)
3716 Unit* caster = Aur->GetCaster();
3717 if(!caster) // caster deleted and not required adding scAura
3718 break;
3720 bool restart = false;
3721 AuraList& scAuras = caster->GetSingleCastAuras();
3722 for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
3724 if( (*itr)->GetTarget() != Aur->GetTarget() &&
3725 IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
3727 if ((*itr)->IsInUse())
3729 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3730 continue;
3732 (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
3733 restart = true;
3734 break;
3738 if(!restart)
3740 // done
3741 scAuras.push_back(Aur);
3742 break;
3747 // add aura, register in lists and arrays
3748 Aur->_AddAura();
3749 m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
3750 if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
3752 m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
3755 Aur->ApplyModifier(true,true);
3756 sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
3757 return true;
3760 void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
3762 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
3763 if(!spellInfo)
3764 return;
3765 AuraMap::iterator i,next;
3766 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3768 next = i;
3769 ++next;
3770 uint32 i_spellId = (*i).second->GetId();
3771 if((*i).second && i_spellId && i_spellId != spellId)
3773 if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
3775 RemoveAurasDueToSpell(i_spellId);
3777 if( m_Auras.empty() )
3778 break;
3779 else
3780 next = m_Auras.begin();
3786 bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
3788 if (!Aur)
3789 return false;
3791 SpellEntry const* spellProto = Aur->GetSpellProto();
3792 if (!spellProto)
3793 return false;
3795 uint32 spellId = Aur->GetId();
3796 uint32 effIndex = Aur->GetEffIndex();
3798 SpellSpecific spellId_spec = GetSpellSpecific(spellId);
3800 AuraMap::iterator i,next;
3801 for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
3803 next = i;
3804 ++next;
3805 if (!(*i).second) continue;
3807 SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
3809 if (!i_spellProto)
3810 continue;
3812 uint32 i_spellId = i_spellProto->Id;
3814 if(IsPassiveSpell(i_spellId))
3816 if(IsPassiveStackableSpell(i_spellId))
3817 continue;
3819 // passive non-stackable spells not stackable only with another rank of same spell
3820 if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3821 continue;
3824 uint32 i_effIndex = (*i).second->GetEffIndex();
3826 if(i_spellId == spellId) continue;
3828 bool is_triggered_by_spell = false;
3829 // prevent triggered aura of removing aura that triggered it
3830 for(int j = 0; j < 3; ++j)
3831 if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
3832 is_triggered_by_spell = true;
3833 if (is_triggered_by_spell) continue;
3835 for(int j = 0; j < 3; ++j)
3837 // prevent remove dummy triggered spells at next effect aura add
3838 switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
3840 case SPELL_EFFECT_DUMMY:
3841 switch(spellId)
3843 case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
3845 break;
3848 if(is_triggered_by_spell)
3849 break;
3851 // prevent remove form main spell by triggered passive spells
3852 switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
3854 case SPELL_AURA_MOD_SHAPESHIFT:
3855 switch(i_spellId)
3857 case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
3858 case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
3859 case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
3861 break;
3865 if(!is_triggered_by_spell)
3867 SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId);
3869 bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec);
3871 if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() )
3873 // cannot remove higher rank
3874 if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
3875 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3876 return false;
3878 // Its a parent aura (create this aura in ApplyModifier)
3879 if ((*i).second->IsInUse())
3881 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3882 continue;
3884 RemoveAurasDueToSpell(i_spellId);
3886 if( m_Auras.empty() )
3887 break;
3888 else
3889 next = m_Auras.begin();
3891 else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) )
3893 // Its a parent aura (create this aura in ApplyModifier)
3894 if ((*i).second->IsInUse())
3896 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3897 continue;
3899 RemoveAurasDueToSpell(i_spellId);
3901 if( m_Auras.empty() )
3902 break;
3903 else
3904 next = m_Auras.begin();
3906 // Potions stack aura by aura (elixirs/flask already checked)
3907 else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION )
3909 if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex))
3911 if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0)
3912 return false; // cannot remove higher rank
3914 // Its a parent aura (create this aura in ApplyModifier)
3915 if ((*i).second->IsInUse())
3917 sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
3918 continue;
3920 RemoveAura(i);
3921 next = i;
3926 return true;
3929 void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
3931 spellEffectPair spair = spellEffectPair(spellId, effindex);
3932 for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
3934 if(iter->second!=except)
3936 RemoveAura(iter);
3937 iter = m_Auras.lower_bound(spair);
3939 else
3940 ++iter;
3944 void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
3946 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3948 Aura *aur = iter->second;
3949 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3951 // Custom dispel case
3952 // Unstable Affliction
3953 if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
3955 int32 damage = aur->GetModifier()->m_amount*9;
3956 uint64 caster_guid = aur->GetCasterGUID();
3958 // Remove aura
3959 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3961 // backfire damage and silence
3962 dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
3964 iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
3966 else
3967 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
3969 else
3970 ++iter;
3974 void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
3976 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
3978 Aura *aur = iter->second;
3979 if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
3981 int32 basePoints = aur->GetBasePoints();
3982 // construct the new aura for the attacker
3983 Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
3984 if(!new_aur)
3985 continue;
3987 // set its duration and maximum duration
3988 // max duration 2 minutes (in msecs)
3989 int32 dur = aur->GetAuraDuration();
3990 const int32 max_dur = 2*MINUTE*1000;
3991 new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
3992 new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
3994 // add the new aura to stealer
3995 stealer->AddAura(new_aur);
3997 // Remove aura as dispel
3998 RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
4000 else
4001 ++iter;
4005 void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
4007 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4009 if (iter->second->GetId() == spellId)
4010 RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
4011 else
4012 ++iter;
4016 void Unit::RemoveAurasWithDispelType( DispelType type )
4018 // Create dispel mask by dispel type
4019 uint32 dispelMask = GetDispellMask(type);
4020 // Dispel all existing auras vs current dispel type
4021 AuraMap& auras = GetAuras();
4022 for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
4024 SpellEntry const* spell = itr->second->GetSpellProto();
4025 if( (1<<spell->Dispel) & dispelMask )
4027 // Dispel aura
4028 RemoveAurasDueToSpell(spell->Id);
4029 itr = auras.begin();
4031 else
4032 ++itr;
4036 void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
4038 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4039 if(iter != m_Auras.end())
4040 RemoveAura(iter);
4043 void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
4045 for (int i = 0; i < 3; ++i)
4046 RemoveAura(spellId,i,except);
4049 void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
4051 for (int k=0; k < 3; ++k)
4053 spellEffectPair spair = spellEffectPair(spellId, k);
4054 for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
4056 if (iter->second->GetCastItemGUID() == castItem->GetGUID())
4058 RemoveAura(iter);
4059 iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
4061 else
4062 ++iter;
4067 void Unit::RemoveAurasWithInterruptFlags(uint32 flags)
4069 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4071 if (iter->second->GetSpellProto()->AuraInterruptFlags & flags)
4072 RemoveAura(iter);
4073 else
4074 ++iter;
4078 void Unit::RemoveNotOwnSingleTargetAuras()
4080 // single target auras from other casters
4081 for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
4083 if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
4084 RemoveAura(iter);
4085 else
4086 ++iter;
4089 // single target auras at other targets
4090 AuraList& scAuras = GetSingleCastAuras();
4091 for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
4093 Aura* aura = *iter;
4094 if (aura->GetTarget()!=this)
4096 scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
4097 aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
4098 iter = scAuras.begin();
4100 else
4101 ++iter;
4106 void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
4108 if (IsSingleTargetSpell((*i).second->GetSpellProto()))
4110 if(Unit* caster = (*i).second->GetCaster())
4112 AuraList& scAuras = caster->GetSingleCastAuras();
4113 scAuras.remove((*i).second);
4115 else
4117 sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
4118 assert(false);
4122 if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS)
4124 m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second);
4127 // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
4128 Aura* Aur = i->second;
4129 // Set remove mode
4130 Aur->SetRemoveMode(mode);
4131 // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
4132 // remove aura from list before to prevent deleting it before
4133 m_Auras.erase(i);
4134 ++m_removedAuras; // internal count used by unit update
4136 // Status unsummoned at aura remove
4137 Totem* statue = NULL;
4138 if(IsChanneledSpell(Aur->GetSpellProto()))
4139 if(Unit* caster = Aur->GetCaster())
4140 if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
4141 statue = ((Totem*)caster);
4143 sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
4144 Aur->ApplyModifier(false,true);
4145 Aur->_RemoveAura();
4146 delete Aur;
4148 if(statue)
4149 statue->UnSummon();
4151 // only way correctly remove all auras from list
4152 if( m_Auras.empty() )
4153 i = m_Auras.end();
4154 else
4155 i = m_Auras.begin();
4158 void Unit::RemoveAllAuras()
4160 while (!m_Auras.empty())
4162 AuraMap::iterator iter = m_Auras.begin();
4163 RemoveAura(iter);
4167 void Unit::RemoveAllAurasOnDeath()
4169 // used just after dieing to remove all visible auras
4170 // and disable the mods for the passive ones
4171 for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
4173 if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
4174 RemoveAura(iter, AURA_REMOVE_BY_DEATH);
4175 else
4176 ++iter;
4180 void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
4182 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4183 if (iter != m_Auras.end())
4185 if (iter->second->GetAuraDuration() < delaytime)
4186 iter->second->SetAuraDuration(0);
4187 else
4188 iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
4189 iter->second->SendAuraUpdate(false);
4190 sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
4194 void Unit::_RemoveAllAuraMods()
4196 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4198 (*i).second->ApplyModifier(false);
4202 void Unit::_ApplyAllAuraMods()
4204 for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
4206 (*i).second->ApplyModifier(true);
4210 Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
4212 AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
4213 if (iter != m_Auras.end())
4214 return iter->second;
4215 return NULL;
4218 void Unit::AddDynObject(DynamicObject* dynObj)
4220 m_dynObjGUIDs.push_back(dynObj->GetGUID());
4223 void Unit::RemoveDynObject(uint32 spellid)
4225 if(m_dynObjGUIDs.empty())
4226 return;
4227 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4229 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4230 if(!dynObj)
4232 i = m_dynObjGUIDs.erase(i);
4234 else if(spellid == 0 || dynObj->GetSpellId() == spellid)
4236 dynObj->Delete();
4237 i = m_dynObjGUIDs.erase(i);
4239 else
4240 ++i;
4244 void Unit::RemoveAllDynObjects()
4246 while(!m_dynObjGUIDs.empty())
4248 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4249 if(dynObj)
4250 dynObj->Delete();
4251 m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
4255 DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
4257 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4259 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4260 if(!dynObj)
4262 i = m_dynObjGUIDs.erase(i);
4263 continue;
4266 if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
4267 return dynObj;
4268 ++i;
4270 return NULL;
4273 DynamicObject * Unit::GetDynObject(uint32 spellId)
4275 for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
4277 DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
4278 if(!dynObj)
4280 i = m_dynObjGUIDs.erase(i);
4281 continue;
4284 if (dynObj->GetSpellId() == spellId)
4285 return dynObj;
4286 ++i;
4288 return NULL;
4291 void Unit::AddGameObject(GameObject* gameObj)
4293 assert(gameObj && gameObj->GetOwnerGUID()==0);
4294 m_gameObj.push_back(gameObj);
4295 gameObj->SetOwnerGUID(GetGUID());
4298 void Unit::RemoveGameObject(GameObject* gameObj, bool del)
4300 assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
4302 // GO created by some spell
4303 if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
4305 SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
4306 // Need activate spell use for owner
4307 if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
4308 ((Player*)this)->SendCooldownEvent(createBySpell);
4310 gameObj->SetOwnerGUID(0);
4311 m_gameObj.remove(gameObj);
4312 if(del)
4314 gameObj->SetRespawnTime(0);
4315 gameObj->Delete();
4319 void Unit::RemoveGameObject(uint32 spellid, bool del)
4321 if(m_gameObj.empty())
4322 return;
4323 std::list<GameObject*>::iterator i, next;
4324 for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
4326 next = i;
4327 if(spellid == 0 || (*i)->GetSpellId() == spellid)
4329 (*i)->SetOwnerGUID(0);
4330 if(del)
4332 (*i)->SetRespawnTime(0);
4333 (*i)->Delete();
4336 next = m_gameObj.erase(i);
4338 else
4339 ++next;
4343 void Unit::RemoveAllGameObjects()
4345 // remove references to unit
4346 for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
4348 (*i)->SetOwnerGUID(0);
4349 (*i)->SetRespawnTime(0);
4350 (*i)->Delete();
4351 i = m_gameObj.erase(i);
4355 void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
4357 sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
4358 WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
4359 data.append(target->GetPackGUID());
4360 data.append(GetPackGUID());
4361 data << uint32(SpellID);
4362 data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
4363 data << uint32(0); // wotlk
4364 data << uint8(damageSchoolMask); // spell school
4365 data << uint32(AbsorbedDamage); // AbsorbedDamage
4366 data << uint32(Resist); // resist
4367 data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
4368 data << uint8(0); // unk isFromAura
4369 data << uint32(Blocked); // blocked
4370 data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
4371 data << uint8(0); // isDebug?
4372 SendMessageToSet( &data, true );
4375 void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
4377 WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
4378 data << uint32(spellID);
4379 data << uint64(GetGUID());
4380 data << uint8(0); // can be 0 or 1
4381 data << uint32(1); // target count
4382 // for(i = 0; i < target count; ++i)
4383 data << uint64(target->GetGUID()); // target GUID
4384 data << uint8(missInfo);
4385 // end loop
4386 SendMessageToSet(&data, true);
4389 void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
4391 sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
4393 WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
4394 data << uint32(HitInfo); // flags
4395 data.append(GetPackGUID());
4396 data.append(target->GetPackGUID());
4397 data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage
4398 data << uint32(0); // overkill value
4400 data << (uint8)SwingType; // count?
4402 // for(i = 0; i < SwingType; ++i)
4403 data << (uint32)damageSchoolMask;
4404 data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
4405 data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
4406 // end loop
4408 if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
4410 // for(i = 0; i < SwingType; ++i)
4411 data << uint32(AbsorbDamage);
4412 // end loop
4415 if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
4417 // for(i = 0; i < SwingType; ++i)
4418 data << uint32(Resist);
4419 // end loop
4422 data << (uint8)TargetState;
4423 data << (uint32)0;
4424 data << (uint32)0;
4426 if(HitInfo & HITINFO_BLOCK)
4428 data << uint32(BlockedAmount);
4431 if(HitInfo & HITINFO_UNK3)
4433 data << uint32(0);
4436 if(HitInfo & HITINFO_UNK1)
4438 data << uint32(0);
4439 data << float(0);
4440 data << float(0);
4441 data << float(0);
4442 data << float(0);
4443 data << float(0);
4444 data << float(0);
4445 data << float(0);
4446 data << float(0);
4447 for(uint8 i = 0; i < 5; ++i)
4449 data << float(0);
4450 data << float(0);
4452 data << uint32(0);
4455 SendMessageToSet( &data, true );
4458 void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
4460 sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
4461 if(procSpell)
4462 sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
4464 // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
4465 // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
4466 // That is the question though if it's fully correct
4467 if(procSpell && !isTriggeredSpell)
4469 if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
4471 if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
4472 if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
4473 if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
4474 if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
4475 attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
4477 else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
4479 if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
4480 if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
4481 if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
4482 if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
4483 attType = RANGED_ATTACK;
4486 if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
4487 procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
4489 // Not much to do if no flags are set.
4490 if (procAttacker)
4492 // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
4493 ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
4494 ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
4497 // Now go on with a victim's events'n'auras
4498 // Not much to do if no flags are set or there is no victim
4499 if(pVictim && pVictim->isAlive() && procVictim)
4501 // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
4502 pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
4503 pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
4507 void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
4509 if(!pVictim)
4510 return;
4512 uint32 procAttacker = PROC_FLAG_NONE;
4513 uint32 procVictim = PROC_FLAG_NONE;
4515 switch(outcome)
4517 case MELEE_HIT_EVADE:
4518 return;
4519 case MELEE_HIT_MISS:
4520 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4522 procAttacker = PROC_FLAG_MISS;
4524 break;
4525 case MELEE_HIT_BLOCK_CRIT:
4526 case MELEE_HIT_CRIT:
4527 if(spellCasted && attType == BASE_ATTACK)
4529 procAttacker |= PROC_FLAG_CRIT_SPELL;
4530 procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
4531 if ( outcome == MELEE_HIT_BLOCK_CRIT )
4533 procVictim |= PROC_FLAG_BLOCK;
4534 procAttacker |= PROC_FLAG_TARGET_BLOCK;
4537 else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4539 procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
4540 procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
4542 else
4544 procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
4545 procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
4547 break;
4548 case MELEE_HIT_PARRY:
4549 procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
4550 procVictim = PROC_FLAG_PARRY;
4551 break;
4552 case MELEE_HIT_BLOCK:
4553 procAttacker = PROC_FLAG_TARGET_BLOCK;
4554 procVictim = PROC_FLAG_BLOCK;
4555 break;
4556 case MELEE_HIT_DODGE:
4557 procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
4558 procVictim = PROC_FLAG_DODGE;
4559 break;
4560 case MELEE_HIT_CRUSHING:
4561 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4563 procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
4564 procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
4566 else
4568 procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
4569 procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
4571 break;
4572 default:
4573 if(attType == BASE_ATTACK || attType == OFF_ATTACK)
4575 procAttacker = PROC_FLAG_HIT_MELEE;
4576 procVictim = PROC_FLAG_STRUCK_MELEE;
4578 else
4580 procAttacker = PROC_FLAG_HIT_RANGED;
4581 procVictim = PROC_FLAG_STRUCK_RANGED;
4583 break;
4586 if(damage > 0)
4587 procVictim |= PROC_FLAG_TAKE_DAMAGE;
4589 if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
4590 ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
4593 bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * /*procSpell*/, uint32 /*procFlag*/, uint32 cooldown)
4595 SpellEntry const *hasteSpell = triggeredByAura->GetSpellProto();
4597 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4598 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4600 uint32 triggered_spell_id = 0;
4601 Unit* target = pVictim;
4602 int32 basepoints0 = 0;
4604 switch(hasteSpell->SpellFamilyName)
4606 case SPELLFAMILY_ROGUE:
4608 switch(hasteSpell->Id)
4610 // Blade Flurry
4611 case 13877:
4612 case 33735:
4614 target = SelectNearbyTarget();
4615 if(!target)
4616 return false;
4617 basepoints0 = damage;
4618 triggered_spell_id = 22482;
4619 break;
4622 break;
4626 // processed charge only counting case
4627 if(!triggered_spell_id)
4628 return true;
4630 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
4632 if(!triggerEntry)
4634 sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
4635 return false;
4638 // default case
4639 if(!target || target!=this && !target->isAlive())
4640 return false;
4642 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
4643 return false;
4645 if(basepoints0)
4646 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
4647 else
4648 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
4650 if( cooldown && GetTypeId()==TYPEID_PLAYER )
4651 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
4653 return true;
4656 bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
4658 SpellEntry const *dummySpell = triggeredByAura->GetSpellProto ();
4659 uint32 effIndex = triggeredByAura->GetEffIndex ();
4661 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
4662 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
4664 uint32 triggered_spell_id = 0;
4665 Unit* target = pVictim;
4666 int32 basepoints0 = 0;
4668 switch(dummySpell->SpellFamilyName)
4670 case SPELLFAMILY_GENERIC:
4672 switch (dummySpell->Id)
4674 // Eye of Eye
4675 case 9799:
4676 case 25988:
4678 // prevent damage back from weapon special attacks
4679 if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
4680 return false;
4682 // return damage % to attacker but < 50% own total health
4683 basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
4684 if(basepoints0 > GetMaxHealth()/2)
4685 basepoints0 = GetMaxHealth()/2;
4687 triggered_spell_id = 25997;
4688 break;
4690 // Sweeping Strikes
4691 case 12328:
4692 case 18765:
4693 case 35429:
4695 // prevent chain of triggered spell from same triggered spell
4696 if(procSpell && procSpell->Id==26654)
4697 return false;
4699 target = SelectNearbyTarget();
4700 if(!target)
4701 return false;
4703 triggered_spell_id = 26654;
4704 break;
4706 // Unstable Power
4707 case 24658:
4709 if (!procSpell || procSpell->Id == 24659)
4710 return false;
4711 // Need remove one 24659 aura
4712 RemoveSingleAuraFromStack(24659, 0);
4713 RemoveSingleAuraFromStack(24659, 1);
4714 return true;
4716 // Restless Strength
4717 case 24661:
4719 // Need remove one 24662 aura
4720 RemoveSingleAuraFromStack(24662, 0);
4721 return true;
4723 // Adaptive Warding (Frostfire Regalia set)
4724 case 28764:
4726 if(!procSpell)
4727 return false;
4729 // find Mage Armor
4730 bool found = false;
4731 AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
4732 for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
4734 if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
4736 if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
4738 found=true;
4739 break;
4743 if(!found)
4744 return false;
4746 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4748 case SPELL_SCHOOL_NORMAL:
4749 case SPELL_SCHOOL_HOLY:
4750 return false; // ignored
4751 case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
4752 case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
4753 case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
4754 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
4755 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
4756 default:
4757 return false;
4760 target = this;
4761 break;
4763 // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
4764 case 27539:
4766 if(!procSpell)
4767 return false;
4769 // not from DoT
4770 bool found = false;
4771 for(int j = 0; j < 3; ++j)
4773 if(procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE||procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT)
4775 found = true;
4776 break;
4779 if(found)
4780 return false;
4782 switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
4784 case SPELL_SCHOOL_NORMAL:
4785 return false; // ignore
4786 case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
4787 case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
4788 case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
4789 case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
4790 case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
4791 case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
4792 default:
4793 return false;
4796 target = this;
4797 break;
4799 // Mana Leech (Passive) (Priest Pet Aura)
4800 case 28305:
4802 // Cast on owner
4803 target = GetOwner();
4804 if(!target)
4805 return false;
4807 basepoints0 = int32(damage * 2.5f); // manaregen
4808 triggered_spell_id = 34650;
4809 break;
4811 // Mark of Malice
4812 case 33493:
4814 // Cast finish spell at last charge
4815 if (triggeredByAura->m_procCharges > 1)
4816 return false;
4818 target = this;
4819 triggered_spell_id = 33494;
4820 break;
4822 // Twisted Reflection (boss spell)
4823 case 21063:
4824 triggered_spell_id = 21064;
4825 break;
4826 // Vampiric Aura (boss spell)
4827 case 38196:
4829 basepoints0 = 3 * damage; // 300%
4830 if (basepoints0 < 0)
4831 return false;
4833 triggered_spell_id = 31285;
4834 target = this;
4835 break;
4837 // Aura of Madness (Darkmoon Card: Madness trinket)
4838 //=====================================================
4839 // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
4840 // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
4841 // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
4842 // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4843 // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
4844 // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
4845 // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
4846 // 41011 Martyr Complex: +35 stamina (All classes)
4847 // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4848 // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
4849 case 39446:
4851 if(GetTypeId() != TYPEID_PLAYER)
4852 return false;
4854 // Select class defined buff
4855 switch (getClass())
4857 case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4858 case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
4860 uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
4861 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4862 break;
4864 case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
4865 case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
4867 uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
4868 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4869 break;
4871 case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
4872 case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
4873 case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
4874 case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
4876 uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
4877 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4878 break;
4880 case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
4882 uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
4883 triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
4884 break;
4886 default:
4887 return false;
4890 target = this;
4891 if (roll_chance_i(10))
4892 ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
4893 break;
4896 // TODO: need find item for aura and triggered spells
4897 // Sunwell Exalted Caster Neck (??? neck)
4898 // cast ??? Light's Wrath if Exalted by Aldor
4899 // cast ??? Arcane Bolt if Exalted by Scryers*/
4900 case 46569:
4901 return false; // disable for while
4904 if(GetTypeId() != TYPEID_PLAYER)
4905 return false;
4907 // Get Aldor reputation rank
4908 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4910 target = this;
4911 triggered_spell_id = ???
4912 break;
4914 // Get Scryers reputation rank
4915 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4917 triggered_spell_id = ???
4918 break;
4920 return false;
4921 }/**/
4922 // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
4923 // cast 45479 Light's Wrath if Exalted by Aldor
4924 // cast 45429 Arcane Bolt if Exalted by Scryers
4925 case 45481:
4927 if(GetTypeId() != TYPEID_PLAYER)
4928 return false;
4930 // Get Aldor reputation rank
4931 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4933 target = this;
4934 triggered_spell_id = 45479;
4935 break;
4937 // Get Scryers reputation rank
4938 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4940 triggered_spell_id = 45429;
4941 break;
4943 return false;
4945 // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
4946 // cast 45480 Light's Strength if Exalted by Aldor
4947 // cast 45428 Arcane Strike if Exalted by Scryers
4948 case 45482:
4950 if(GetTypeId() != TYPEID_PLAYER)
4951 return false;
4953 // Get Aldor reputation rank
4954 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4956 target = this;
4957 triggered_spell_id = 45480;
4958 break;
4960 // Get Scryers reputation rank
4961 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4963 triggered_spell_id = 45428;
4964 break;
4966 return false;
4968 // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
4969 // cast 45431 Arcane Insight if Exalted by Aldor
4970 // cast 45432 Light's Ward if Exalted by Scryers
4971 case 45483:
4973 if(GetTypeId() != TYPEID_PLAYER)
4974 return false;
4976 // Get Aldor reputation rank
4977 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
4979 target = this;
4980 triggered_spell_id = 45432;
4981 break;
4983 // Get Scryers reputation rank
4984 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
4986 target = this;
4987 triggered_spell_id = 45431;
4988 break;
4990 return false;
4992 // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
4993 // cast 45478 Light's Salvation if Exalted by Aldor
4994 // cast 45430 Arcane Surge if Exalted by Scryers
4995 case 45484:
4997 if(GetTypeId() != TYPEID_PLAYER)
4998 return false;
5000 // Get Aldor reputation rank
5001 if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
5003 target = this;
5004 triggered_spell_id = 45478;
5005 break;
5007 // Get Scryers reputation rank
5008 if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
5010 triggered_spell_id = 45430;
5011 break;
5013 return false;
5016 break;
5018 case SPELLFAMILY_MAGE:
5020 // Magic Absorption
5021 if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
5023 if (getPowerType() != POWER_MANA)
5024 return false;
5026 // mana reward
5027 basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
5028 target = this;
5029 triggered_spell_id = 29442;
5030 break;
5032 // Master of Elements
5033 if (dummySpell->SpellIconID == 1920)
5035 if(!procSpell)
5036 return false;
5038 // mana cost save
5039 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
5040 if( basepoints0 <=0 )
5041 return false;
5043 target = this;
5044 triggered_spell_id = 29077;
5045 break;
5047 switch(dummySpell->Id)
5049 // Ignite
5050 case 11119:
5051 case 11120:
5052 case 12846:
5053 case 12847:
5054 case 12848:
5056 switch (dummySpell->Id)
5058 case 11119: basepoints0 = int32(0.04f*damage); break;
5059 case 11120: basepoints0 = int32(0.08f*damage); break;
5060 case 12846: basepoints0 = int32(0.12f*damage); break;
5061 case 12847: basepoints0 = int32(0.16f*damage); break;
5062 case 12848: basepoints0 = int32(0.20f*damage); break;
5063 default:
5064 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
5065 return false;
5068 triggered_spell_id = 12654;
5069 break;
5071 // Combustion
5072 case 11129:
5074 //last charge and crit
5075 if( triggeredByAura->m_procCharges <= 1 && (procFlag & PROC_FLAG_CRIT_SPELL) )
5077 RemoveAurasDueToSpell(28682); //-> remove Combustion auras
5078 return true; // charge counting (will removed)
5081 CastSpell(this, 28682, true, castItem, triggeredByAura);
5082 return(procFlag & PROC_FLAG_CRIT_SPELL);// charge update only at crit hits, no hidden cooldowns
5085 break;
5087 case SPELLFAMILY_WARRIOR:
5089 // Retaliation
5090 if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
5092 // check attack comes not from behind
5093 if (!HasInArc(M_PI, pVictim))
5094 return false;
5096 triggered_spell_id = 22858;
5097 break;
5099 break;
5101 case SPELLFAMILY_WARLOCK:
5103 // Seed of Corruption
5104 if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
5106 Modifier* mod = triggeredByAura->GetModifier();
5107 // if damage is more than need or target die from damage deal finish spell
5108 // FIX ME: not triggered currently at death
5109 if( mod->m_amount <= damage || GetHealth() <= damage )
5111 // remember guid before aura delete
5112 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5114 // Remove aura (before cast for prevent infinite loop handlers)
5115 RemoveAurasDueToSpell(triggeredByAura->GetId());
5117 // Cast finish spell (triggeredByAura already not exist!)
5118 CastSpell(this, 27285, true, castItem, NULL, casterGuid);
5119 return true; // no hidden cooldown
5122 // Damage counting
5123 mod->m_amount-=damage;
5124 return true;
5126 // Seed of Corruption (Mobs cast) - no die req
5127 if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
5129 Modifier* mod = triggeredByAura->GetModifier();
5130 // if damage is more than need deal finish spell
5131 if( mod->m_amount <= damage )
5133 // remember guid before aura delete
5134 uint64 casterGuid = triggeredByAura->GetCasterGUID();
5136 // Remove aura (before cast for prevent infinite loop handlers)
5137 RemoveAurasDueToSpell(triggeredByAura->GetId());
5139 // Cast finish spell (triggeredByAura already not exist!)
5140 CastSpell(this, 32865, true, castItem, NULL, casterGuid);
5141 return true; // no hidden cooldown
5143 // Damage counting
5144 mod->m_amount-=damage;
5145 return true;
5147 switch(dummySpell->Id)
5149 // Nightfall
5150 case 18094:
5151 case 18095:
5153 target = this;
5154 triggered_spell_id = 17941;
5155 break;
5157 //Soul Leech
5158 case 30293:
5159 case 30295:
5160 case 30296:
5162 // health
5163 basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
5164 target = this;
5165 triggered_spell_id = 30294;
5166 break;
5168 // Shadowflame (Voidheart Raiment set bonus)
5169 case 37377:
5171 triggered_spell_id = 37379;
5172 break;
5174 // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
5175 case 37381:
5177 target = GetPet();
5178 if(!target)
5179 return false;
5181 // heal amount
5182 basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
5183 triggered_spell_id = 37382;
5184 break;
5186 // Shadowflame Hellfire (Voidheart Raiment set bonus)
5187 case 39437:
5189 triggered_spell_id = 37378;
5190 break;
5193 break;
5195 case SPELLFAMILY_PRIEST:
5197 // Vampiric Touch
5198 if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
5200 if(!pVictim || !pVictim->isAlive())
5201 return false;
5203 // pVictim is caster of aura
5204 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5205 return false;
5207 // energize amount
5208 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5209 pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5210 return true; // no hidden cooldown
5212 switch(dummySpell->Id)
5214 // Vampiric Embrace
5215 case 15286:
5217 if(!pVictim || !pVictim->isAlive())
5218 return false;
5220 // pVictim is caster of aura
5221 if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
5222 return false;
5224 // heal amount
5225 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5226 pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5227 return true; // no hidden cooldown
5229 // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
5230 case 40438:
5232 // Shadow Word: Pain
5233 if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
5234 triggered_spell_id = 40441;
5235 // Renew
5236 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5237 triggered_spell_id = 40440;
5238 else
5239 return false;
5241 target = this;
5242 break;
5244 // Oracle Healing Bonus ("Garments of the Oracle" set)
5245 case 26169:
5247 // heal amount
5248 basepoints0 = int32(damage * 10/100);
5249 target = this;
5250 triggered_spell_id = 26170;
5251 break;
5253 // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
5254 case 39372:
5256 if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
5257 return false;
5259 // heal amount
5260 basepoints0 = int32(damage * 2 / 100);
5261 target = this;
5262 triggered_spell_id = 39373;
5263 break;
5265 // Vestments of Faith (Priest Tier 3) - 4 pieces bonus
5266 case 28809:
5268 triggered_spell_id = 28810;
5269 break;
5272 break;
5274 case SPELLFAMILY_DRUID:
5276 switch(dummySpell->Id)
5278 // Healing Touch (Dreamwalker Raiment set)
5279 case 28719:
5281 // mana back
5282 basepoints0 = int32(procSpell->manaCost * 30 / 100);
5283 target = this;
5284 triggered_spell_id = 28742;
5285 break;
5287 // Healing Touch Refund (Idol of Longevity trinket)
5288 case 28847:
5290 target = this;
5291 triggered_spell_id = 28848;
5292 break;
5294 // Mana Restore (Malorne Raiment set / Malorne Regalia set)
5295 case 37288:
5296 case 37295:
5298 target = this;
5299 triggered_spell_id = 37238;
5300 break;
5302 // Druid Tier 6 Trinket
5303 case 40442:
5305 float chance;
5307 // Starfire
5308 if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
5310 triggered_spell_id = 40445;
5311 chance = 25.f;
5313 // Rejuvenation
5314 else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
5316 triggered_spell_id = 40446;
5317 chance = 25.f;
5319 // Mangle (cat/bear)
5320 else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
5322 triggered_spell_id = 40452;
5323 chance = 40.f;
5325 else
5326 return false;
5328 if (!roll_chance_f(chance))
5329 return false;
5331 target = this;
5332 break;
5334 // Maim Interrupt
5335 case 44835:
5337 // Deadly Interrupt Effect
5338 triggered_spell_id = 32747;
5339 break;
5342 break;
5344 case SPELLFAMILY_ROGUE:
5346 switch(dummySpell->Id)
5348 // Deadly Throw Interrupt
5349 case 32748:
5351 // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
5352 if(this == pVictim)
5353 return false;
5355 triggered_spell_id = 32747;
5356 break;
5359 // Quick Recovery
5360 if( dummySpell->SpellIconID == 2116 )
5362 if(!procSpell)
5363 return false;
5365 // only rogue's finishing moves (maybe need additional checks)
5366 if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
5367 (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
5368 return false;
5370 // energy cost save
5371 basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
5372 if(basepoints0 <= 0)
5373 return false;
5375 target = this;
5376 triggered_spell_id = 31663;
5377 break;
5379 break;
5381 case SPELLFAMILY_HUNTER:
5383 // Thrill of the Hunt
5384 if ( dummySpell->SpellIconID == 2236 )
5386 if(!procSpell)
5387 return false;
5389 // mana cost save
5390 basepoints0 = procSpell->manaCost * 40/100;
5391 if(basepoints0 <= 0)
5392 return false;
5394 target = this;
5395 triggered_spell_id = 34720;
5396 break;
5398 break;
5400 case SPELLFAMILY_PALADIN:
5402 // Seal of Righteousness - melee proc dummy
5403 if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
5405 if(GetTypeId() != TYPEID_PLAYER)
5406 return false;
5408 uint32 spellId;
5409 switch (triggeredByAura->GetId())
5411 case 21084: spellId = 25742; break; // Rank 1
5412 case 20287: spellId = 25740; break; // Rank 2
5413 case 20288: spellId = 25739; break; // Rank 3
5414 case 20289: spellId = 25738; break; // Rank 4
5415 case 20290: spellId = 25737; break; // Rank 5
5416 case 20291: spellId = 25736; break; // Rank 6
5417 case 20292: spellId = 25735; break; // Rank 7
5418 case 20293: spellId = 25713; break; // Rank 8
5419 case 27155: spellId = 27156; break; // Rank 9
5420 default:
5421 sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
5422 return false;
5424 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
5425 float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
5427 float damageBasePoints;
5428 if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
5429 // two hand weapon
5430 damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
5431 else
5432 // one hand weapon/no weapon
5433 damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
5435 int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
5437 // apply damage bonuses manually
5438 if(damagePoint >= 0)
5439 damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
5441 CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
5442 return true; // no hidden cooldown
5444 // Seal of Blood do damage trigger
5445 if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
5447 switch(triggeredByAura->GetEffIndex())
5449 case 0:
5450 // prevent chain triggering
5451 if(procSpell && procSpell->Id==31893 )
5452 return false;
5454 triggered_spell_id = 31893;
5455 break;
5456 case 1:
5458 // damage
5459 basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
5460 target = this;
5461 triggered_spell_id = 32221;
5462 break;
5467 switch(dummySpell->Id)
5469 // Holy Power (Redemption Armor set)
5470 case 28789:
5472 if(!pVictim)
5473 return false;
5475 // Set class defined buff
5476 switch (pVictim->getClass())
5478 case CLASS_PALADIN:
5479 case CLASS_PRIEST:
5480 case CLASS_SHAMAN:
5481 case CLASS_DRUID:
5482 triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5483 break;
5484 case CLASS_MAGE:
5485 case CLASS_WARLOCK:
5486 triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5487 break;
5488 case CLASS_HUNTER:
5489 case CLASS_ROGUE:
5490 triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
5491 break;
5492 case CLASS_WARRIOR:
5493 triggered_spell_id = 28790; // Increases the friendly target's armor
5494 break;
5495 default:
5496 return false;
5498 break;
5500 //Seal of Vengeance
5501 case 31801:
5503 if(effIndex != 0) // effect 1,2 used by seal unleashing code
5504 return false;
5506 triggered_spell_id = 31803;
5507 break;
5509 // Spiritual Att.
5510 case 31785:
5511 case 33776:
5513 // if healed by another unit (pVictim)
5514 if(this == pVictim)
5515 return false;
5517 // heal amount
5518 basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
5519 target = this;
5520 triggered_spell_id = 31786;
5521 break;
5523 // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
5524 case 40470:
5526 if( !procSpell )
5527 return false;
5529 float chance;
5531 // Flash of light/Holy light
5532 if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
5534 triggered_spell_id = 40471;
5535 chance = 15.f;
5537 // Judgement
5538 else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
5540 triggered_spell_id = 40472;
5541 chance = 50.f;
5543 else
5544 return false;
5546 if (!roll_chance_f(chance))
5547 return false;
5549 break;
5552 break;
5554 case SPELLFAMILY_SHAMAN:
5556 switch(dummySpell->Id)
5558 // Totemic Power (The Earthshatterer set)
5559 case 28823:
5561 if( !pVictim )
5562 return false;
5564 // Set class defined buff
5565 switch (pVictim->getClass())
5567 case CLASS_PALADIN:
5568 case CLASS_PRIEST:
5569 case CLASS_SHAMAN:
5570 case CLASS_DRUID:
5571 triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
5572 break;
5573 case CLASS_MAGE:
5574 case CLASS_WARLOCK:
5575 triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
5576 break;
5577 case CLASS_HUNTER:
5578 case CLASS_ROGUE:
5579 triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
5580 break;
5581 case CLASS_WARRIOR:
5582 triggered_spell_id = 28827; // Increases the friendly target's armor
5583 break;
5584 default:
5585 return false;
5587 break;
5589 // Lesser Healing Wave (Totem of Flowing Water Relic)
5590 case 28849:
5592 target = this;
5593 triggered_spell_id = 28850;
5594 break;
5596 // Windfury Weapon (Passive) 1-5 Ranks
5597 case 33757:
5599 if(GetTypeId()!=TYPEID_PLAYER)
5600 return false;
5602 if(!castItem || !castItem->IsEquipped())
5603 return false;
5605 // custom cooldown processing case
5606 if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5607 return false;
5609 uint32 spellId;
5610 switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
5612 case 283: spellId = 33757; break; //1 Rank
5613 case 284: spellId = 33756; break; //2 Rank
5614 case 525: spellId = 33755; break; //3 Rank
5615 case 1669:spellId = 33754; break; //4 Rank
5616 case 2636:spellId = 33727; break; //5 Rank
5617 default:
5619 sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
5620 castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
5621 return false;
5625 SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
5626 if(!windfurySpellEntry)
5628 sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
5629 return false;
5632 int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
5634 // Off-Hand case
5635 if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
5637 // Value gained from additional AP
5638 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
5639 triggered_spell_id = 33750;
5641 // Main-Hand case
5642 else
5644 // Value gained from additional AP
5645 basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
5646 triggered_spell_id = 25504;
5649 // apply cooldown before cast to prevent processing itself
5650 if( cooldown )
5651 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5653 // Attack Twice
5654 for ( uint32 i = 0; i<2; ++i )
5655 CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5657 return true;
5659 // Shaman Tier 6 Trinket
5660 case 40463:
5662 if( !procSpell )
5663 return false;
5665 float chance;
5666 if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
5668 triggered_spell_id = 40465; // Lightning Bolt
5669 chance = 15.f;
5671 else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
5673 triggered_spell_id = 40465; // Lesser Healing Wave
5674 chance = 10.f;
5676 else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
5678 triggered_spell_id = 40466; // Stormstrike
5679 chance = 50.f;
5681 else
5682 return false;
5684 if (!roll_chance_f(chance))
5685 return false;
5687 target = this;
5688 break;
5692 // Earth Shield
5693 if(dummySpell->SpellFamilyFlags==0x40000000000LL)
5695 if(GetTypeId() != TYPEID_PLAYER)
5696 return false;
5698 // heal
5699 basepoints0 = triggeredByAura->GetModifier()->m_amount;
5700 target = this;
5701 triggered_spell_id = 379;
5702 break;
5704 // Lightning Overload
5705 if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
5707 if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
5708 return false;
5710 // custom cooldown processing case
5711 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
5712 return false;
5714 uint32 spellId = 0;
5715 // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
5716 switch (procSpell->Id)
5718 // Lightning Bolt
5719 case 403: spellId = 45284; break; // Rank 1
5720 case 529: spellId = 45286; break; // Rank 2
5721 case 548: spellId = 45287; break; // Rank 3
5722 case 915: spellId = 45288; break; // Rank 4
5723 case 943: spellId = 45289; break; // Rank 5
5724 case 6041: spellId = 45290; break; // Rank 6
5725 case 10391: spellId = 45291; break; // Rank 7
5726 case 10392: spellId = 45292; break; // Rank 8
5727 case 15207: spellId = 45293; break; // Rank 9
5728 case 15208: spellId = 45294; break; // Rank 10
5729 case 25448: spellId = 45295; break; // Rank 11
5730 case 25449: spellId = 45296; break; // Rank 12
5731 // Chain Lightning
5732 case 421: spellId = 45297; break; // Rank 1
5733 case 930: spellId = 45298; break; // Rank 2
5734 case 2860: spellId = 45299; break; // Rank 3
5735 case 10605: spellId = 45300; break; // Rank 4
5736 case 25439: spellId = 45301; break; // Rank 5
5737 case 25442: spellId = 45302; break; // Rank 6
5738 default:
5739 sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
5740 return false;
5742 // No thread generated mod
5743 SpellModifier *mod = new SpellModifier;
5744 mod->op = SPELLMOD_THREAT;
5745 mod->value = -100;
5746 mod->type = SPELLMOD_PCT;
5747 mod->spellId = dummySpell->Id;
5748 mod->effectId = 0;
5749 mod->lastAffected = NULL;
5750 mod->mask = 0x0000000000000003LL;
5751 mod->charges = 0;
5752 ((Player*)this)->AddSpellMod(mod, true);
5754 // Remove cooldown (Chain Lightning - have Category Recovery time)
5755 if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
5756 ((Player*)this)->RemoveSpellCooldown(spellId);
5758 // Hmmm.. in most case spells already set half basepoints but...
5759 // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
5760 // As on wiki:
5761 // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
5762 // So - no add changes :)
5763 CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
5765 ((Player*)this)->AddSpellMod(mod, false);
5767 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5768 ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
5770 return true;
5772 break;
5774 default:
5775 break;
5778 // processed charge only counting case
5779 if(!triggered_spell_id)
5780 return true;
5782 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
5784 if(!triggerEntry)
5786 sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
5787 return false;
5790 // default case
5791 if(!target || target!=this && !target->isAlive())
5792 return false;
5794 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
5795 return false;
5797 if(basepoints0)
5798 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
5799 else
5800 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
5802 if( cooldown && GetTypeId()==TYPEID_PLAYER )
5803 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
5805 return true;
5808 bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown)
5810 SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
5812 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
5813 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
5815 uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
5816 Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim;
5817 int32 basepoints0 = 0;
5819 switch(auraSpellInfo->SpellFamilyName)
5821 case SPELLFAMILY_GENERIC:
5823 switch(auraSpellInfo->Id)
5825 // Aegis of Preservation
5826 case 23780:
5827 //Aegis Heal (instead non-existed triggered spell)
5828 triggered_spell_id = 23781;
5829 target = this;
5830 break;
5831 // Elune's Touch (moonkin mana restore)
5832 case 24905:
5834 // Elune's Touch (instead non-existed triggered spell)
5835 triggered_spell_id = 33926;
5836 basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK));
5837 target = this;
5838 break;
5840 // Enlightenment
5841 case 29601:
5843 // only for cast with mana price
5844 if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
5845 return false;
5846 break; // fall through to normal cast
5848 // Health Restore
5849 case 33510:
5851 // at melee hit call std triggered spell
5852 if(procFlags & PROC_FLAG_HIT_MELEE)
5853 break; // fall through to normal cast
5855 // Mark of Conquest - else (at range hit) called custom case
5856 triggered_spell_id = 39557;
5857 target = this;
5858 break;
5860 // Shaleskin
5861 case 36576:
5862 return true; // nothing to do
5863 // Forgotten Knowledge (Blade of Wizardry)
5864 case 38319:
5865 // only for harmful enemy targeted spell
5866 if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id))
5867 return false;
5868 break; // fall through to normal cast
5869 // Aura of Wrath (Darkmoon Card: Wrath trinket bonus)
5870 case 39442:
5872 // proc only at non-crit hits
5873 if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL))
5874 return false;
5875 break; // fall through to normal cast
5877 // Augment Pain (Timbal's Focusing Crystal trinket bonus)
5878 case 45054:
5880 if(!procSpell)
5881 return false;
5883 //only periodic damage can trigger spell
5884 bool found = false;
5885 for(int j = 0; j < 3; ++j)
5887 if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE ||
5888 procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
5889 procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH )
5891 found = true;
5892 break;
5895 if(!found)
5896 return false;
5898 break; // fall through to normal cast
5900 // Evasive Maneuvers (Commendation of Kael'thas)
5901 case 45057:
5903 // damage taken that reduces below 35% health
5904 // does NOT mean you must have been >= 35% before
5905 if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f))
5906 return false;
5907 break; // fall through to normal cast
5911 switch(triggered_spell_id)
5913 // Setup
5914 case 15250:
5916 // applied only for main target
5917 if(!pVictim || pVictim != getVictim())
5918 return false;
5920 // continue normal case
5921 break;
5923 // Shamanistic Rage triggered spell
5924 case 30824:
5925 basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100);
5926 break;
5928 break;
5930 case SPELLFAMILY_MAGE:
5932 switch(auraSpellInfo->SpellIconID)
5934 // Blazing Speed
5935 case 2127:
5936 //Blazing Speed (instead non-existed triggered spell)
5937 triggered_spell_id = 31643;
5938 target = this;
5939 break;
5941 switch(auraSpellInfo->Id)
5943 // Persistent Shield (Scarab Brooch)
5944 case 26467:
5945 basepoints0 = int32(damage * 0.15f);
5946 break;
5948 break;
5950 case SPELLFAMILY_WARRIOR:
5952 //Rampage
5953 if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006)
5955 //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed)
5956 //and effect[1]==TriggerSpell
5957 if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL)
5959 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id);
5960 return false;
5962 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1];
5963 break; // fall through to normal cast
5965 break;
5967 case SPELLFAMILY_WARLOCK:
5969 // Pyroclasm
5970 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137)
5972 // last case for Hellfire that damage caster also but don't must stun caster
5973 if( pVictim == this )
5974 return false;
5976 // custom chance
5977 float chance = 0;
5978 switch (triggeredByAura->GetId())
5980 case 18096: chance = 13.0f; break;
5981 case 18073: chance = 26.0f; break;
5983 if (!roll_chance_f(chance))
5984 return false;
5986 // Pyroclasm (instead non-existed triggered spell)
5987 triggered_spell_id = 18093;
5988 target = pVictim;
5989 break;
5991 // Drain Soul
5992 if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000)
5994 bool found = false;
5995 Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
5996 for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
5998 //Improved Drain Soul
5999 if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
6001 int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
6002 basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
6004 // Drain Soul
6005 triggered_spell_id = 18371;
6006 target = this;
6007 found = true;
6008 break;
6011 if(!found)
6012 return false;
6013 break; // fall through to normal cast
6015 break;
6017 case SPELLFAMILY_PRIEST:
6019 //Blessed Recovery
6020 if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875)
6022 switch (triggeredByAura->GetSpellProto()->Id)
6024 case 27811: triggered_spell_id = 27813; break;
6025 case 27815: triggered_spell_id = 27817; break;
6026 case 27816: triggered_spell_id = 27818; break;
6027 default:
6028 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id);
6029 return false;
6032 int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100;
6033 basepoints0 = heal_amount/3;
6034 target = this;
6035 break;
6037 // Shadowguard
6038 if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual[0]==7958)
6040 switch(triggeredByAura->GetSpellProto()->Id)
6042 case 18137:
6043 triggered_spell_id = 28377; break; // Rank 1
6044 case 19308:
6045 triggered_spell_id = 28378; break; // Rank 2
6046 case 19309:
6047 triggered_spell_id = 28379; break; // Rank 3
6048 case 19310:
6049 triggered_spell_id = 28380; break; // Rank 4
6050 case 19311:
6051 triggered_spell_id = 28381; break; // Rank 5
6052 case 19312:
6053 triggered_spell_id = 28382; break; // Rank 6
6054 case 25477:
6055 triggered_spell_id = 28385; break; // Rank 7
6056 default:
6057 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id);
6058 return false;
6060 target = pVictim;
6061 break;
6063 break;
6065 case SPELLFAMILY_DRUID:
6067 switch(auraSpellInfo->Id)
6069 // Leader of the Pack (triggering Improved Leader of the Pack heal)
6070 case 24932:
6072 if (triggeredByAura->GetModifier()->m_amount == 0)
6073 return false;
6074 basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
6075 triggered_spell_id = 34299;
6076 break;
6078 // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form)
6079 case 37336:
6081 switch(m_form)
6083 case FORM_BEAR:
6084 case FORM_DIREBEAR:
6085 triggered_spell_id=37340; break;// Ursine Blessing
6086 case FORM_CAT:
6087 triggered_spell_id=37341; break;// Feline Blessing
6088 case FORM_TREE:
6089 triggered_spell_id=37342; break;// Slyvan Blessing
6090 case FORM_MOONKIN:
6091 triggered_spell_id=37343; break;// Lunar Blessing
6092 case FORM_NONE:
6093 triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN)
6094 default:
6095 return false;
6098 target = this;
6099 break;
6102 break;
6104 case SPELLFAMILY_ROGUE:
6106 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL)
6108 switch(auraSpellInfo->SpellIconID)
6110 // Combat Potency
6111 case 2260:
6113 // skip non offhand attacks
6114 if(attackType!=OFF_ATTACK)
6115 return false;
6116 break; // fall through to normal cast
6120 break;
6122 case SPELLFAMILY_PALADIN:
6124 if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL)
6126 switch(auraSpellInfo->Id)
6128 // Lightning Capacitor
6129 case 37657:
6131 // trinket ProcTriggerSpell but for safe checks for player
6132 if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER)
6133 return false;
6135 if(((Player*)this)->HasSpellCooldown(37657))
6136 return false;
6138 // stacking
6139 CastSpell(this, 37658, true, castItem, triggeredByAura);
6140 // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown
6141 ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3));
6143 // counting
6144 uint32 count = 0;
6145 AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
6146 for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
6147 if((*itr)->GetId()==37658)
6148 ++count;
6150 // release at 3 aura in stack
6151 if(count <= 2)
6152 return true; // main triggered spell casted anyway
6154 RemoveAurasDueToSpell(37658);
6155 CastSpell(pVictim, 37661, true, castItem, triggeredByAura);
6156 return true;
6158 // Healing Discount
6159 case 37705:
6160 // Healing Trance (instead non-existed triggered spell)
6161 triggered_spell_id = 37706;
6162 target = this;
6163 break;
6164 // HoTs on Heals (Fel Reaver's Piston trinket)
6165 case 38299:
6167 // at direct heal effect
6168 if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL))
6169 return false;
6171 // single proc at time
6172 AuraList const& scAuras = GetSingleCastAuras();
6173 for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
6174 if((*itr)->GetId()==triggered_spell_id)
6175 return false;
6177 // positive cast at victim instead self
6178 target = pVictim;
6179 break;
6182 switch(auraSpellInfo->SpellIconID)
6184 case 241:
6186 switch(auraSpellInfo->EffectTriggerSpell[0])
6188 //Illumination
6189 case 18350:
6191 if(!procSpell)
6192 return false;
6194 // procspell is triggered spell but we need mana cost of original casted spell
6195 uint32 originalSpellId = procSpell->Id;
6197 // Holy Shock
6198 if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN)
6200 if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
6202 switch(procSpell->Id)
6204 case 25914: originalSpellId = 20473; break;
6205 case 25913: originalSpellId = 20929; break;
6206 case 25903: originalSpellId = 20930; break;
6207 case 27175: originalSpellId = 27174; break;
6208 case 33074: originalSpellId = 33072; break;
6209 default:
6210 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
6211 return false;
6216 SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
6217 if(!originalSpell)
6219 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
6220 return false;
6223 // percent stored in effect 1 (class scripts) base points
6224 int32 percent = auraSpellInfo->EffectBasePoints[1]+1;
6226 basepoints0 = originalSpell->manaCost*percent/100;
6227 triggered_spell_id = 20272;
6228 target = this;
6229 break;
6232 break;
6236 if(auraSpellInfo->SpellFamilyFlags & 0x00080000)
6238 switch(auraSpellInfo->SpellIconID)
6240 //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc
6241 case 206:
6243 if(!pVictim || !pVictim->isAlive())
6244 return false;
6246 switch(triggeredByAura->GetSpellProto()->Id)
6248 case 20186:
6249 triggered_spell_id = 20268; // Rank 1
6250 break;
6251 case 20354:
6252 triggered_spell_id = 20352; // Rank 2
6253 break;
6254 case 20355:
6255 triggered_spell_id = 20353; // Rank 3
6256 break;
6257 case 27164:
6258 triggered_spell_id = 27165; // Rank 4
6259 break;
6260 default:
6261 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id);
6262 return false;
6265 pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
6266 return true; // no hidden cooldown
6268 //Judgement of Light
6269 case 299:
6271 if(!pVictim || !pVictim->isAlive())
6272 return false;
6274 // overwrite non existing triggered spell call in spell.dbc
6275 switch(triggeredByAura->GetSpellProto()->Id)
6277 case 20185:
6278 triggered_spell_id = 20267; // Rank 1
6279 break;
6280 case 20344:
6281 triggered_spell_id = 20341; // Rank 2
6282 break;
6283 case 20345:
6284 triggered_spell_id = 20342; // Rank 3
6285 break;
6286 case 20346:
6287 triggered_spell_id = 20343; // Rank 4
6288 break;
6289 case 27162:
6290 triggered_spell_id = 27163; // Rank 5
6291 break;
6292 default:
6293 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id);
6294 return false;
6296 pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
6297 return true; // no hidden cooldown
6301 // custom check for proc spell
6302 switch(auraSpellInfo->Id)
6304 // Bonus Healing (item spell)
6305 case 40971:
6307 if(!pVictim || !pVictim->isAlive())
6308 return false;
6310 // bonus if health < 50%
6311 if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100)
6312 return false;
6314 // cast at target positive spell
6315 target = pVictim;
6316 break;
6319 switch(triggered_spell_id)
6321 // Seal of Command
6322 case 20424:
6323 // prevent chain of triggered spell from same triggered spell
6324 if(procSpell && procSpell->Id==20424)
6325 return false;
6326 break;
6328 break;
6330 case SPELLFAMILY_SHAMAN:
6332 if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000)
6334 switch(auraSpellInfo->SpellIconID)
6336 case 19:
6338 switch(auraSpellInfo->Id)
6340 case 23551: // Lightning Shield - Tier2: 8 pieces proc shield
6342 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
6343 triggered_spell_id = 23552;
6344 target = pVictim;
6345 break;
6347 case 23552: // Lightning Shield - trigger shield damage
6349 // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
6350 triggered_spell_id = 27635;
6351 target = pVictim;
6352 break;
6355 break;
6357 // Mana Surge (Shaman T1 bonus)
6358 case 87:
6360 if(!procSpell)
6361 return false;
6363 basepoints0 = procSpell->manaCost * 35/100;
6364 triggered_spell_id = 23571;
6365 target = this;
6366 break;
6368 //Nature's Guardian
6369 case 2013:
6371 if(GetTypeId()!=TYPEID_PLAYER)
6372 return false;
6374 // damage taken that reduces below 30% health
6375 // does NOT mean you must have been >= 30% before
6376 if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth())
6377 return false;
6379 triggered_spell_id = 31616;
6381 // need check cooldown now
6382 if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6383 return false;
6385 basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
6386 target = this;
6387 if(pVictim && pVictim->isAlive())
6388 pVictim->getThreatManager().modifyThreatPercent(this,-10);
6389 break;
6394 // Water Shield (we can't set cooldown for main spell - it's player casted spell
6395 if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual[0]==7358)
6397 target = this;
6398 break;
6401 // Lightning Shield
6402 if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual[0]==37)
6404 // overwrite non existing triggered spell call in spell.dbc
6405 switch(triggeredByAura->GetSpellProto()->Id)
6407 case 324:
6408 triggered_spell_id = 26364; break; // Rank 1
6409 case 325:
6410 triggered_spell_id = 26365; break; // Rank 2
6411 case 905:
6412 triggered_spell_id = 26366; break; // Rank 3
6413 case 945:
6414 triggered_spell_id = 26367; break; // Rank 4
6415 case 8134:
6416 triggered_spell_id = 26369; break; // Rank 5
6417 case 10431:
6418 triggered_spell_id = 26370; break; // Rank 6
6419 case 10432:
6420 triggered_spell_id = 26363; break; // Rank 7
6421 case 25469:
6422 triggered_spell_id = 26371; break; // Rank 8
6423 case 25472:
6424 triggered_spell_id = 26372; break; // Rank 9
6425 default:
6426 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id);
6427 return false;
6430 target = pVictim;
6431 break;
6433 break;
6437 // standard non-dummy case
6438 if(!triggered_spell_id)
6440 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
6441 return false;
6444 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6446 if(!triggerEntry)
6448 sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id);
6449 return false;
6452 // not allow proc extra attack spell at extra attack
6453 if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
6454 return false;
6456 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6457 return false;
6459 // default case
6460 if(!target || target!=this && !target->isAlive())
6461 return false;
6463 if(basepoints0)
6464 CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
6465 else
6466 CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
6468 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6469 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6471 return true;
6474 bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
6476 int32 scriptId = triggeredByAura->GetModifier()->m_miscvalue;
6478 if(!pVictim || !pVictim->isAlive())
6479 return false;
6481 Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
6482 ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
6484 uint32 triggered_spell_id = 0;
6486 switch(scriptId)
6488 case 836: // Improved Blizzard (Rank 1)
6490 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6491 return false;
6492 triggered_spell_id = 12484;
6493 break;
6495 case 988: // Improved Blizzard (Rank 2)
6497 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6498 return false;
6499 triggered_spell_id = 12485;
6500 break;
6502 case 989: // Improved Blizzard (Rank 3)
6504 if (!procSpell || procSpell->SpellVisual[0]!=9487)
6505 return false;
6506 triggered_spell_id = 12486;
6507 break;
6509 case 4086: // Improved Mend Pet (Rank 1)
6510 case 4087: // Improved Mend Pet (Rank 2)
6512 int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
6513 if(!roll_chance_i(chance))
6514 return false;
6516 triggered_spell_id = 24406;
6517 break;
6519 case 4533: // Dreamwalker Raiment 2 pieces bonus
6521 // Chance 50%
6522 if (!roll_chance_i(50))
6523 return false;
6525 switch (pVictim->getPowerType())
6527 case POWER_MANA: triggered_spell_id = 28722; break;
6528 case POWER_RAGE: triggered_spell_id = 28723; break;
6529 case POWER_ENERGY: triggered_spell_id = 28724; break;
6530 default:
6531 return false;
6533 break;
6535 case 4537: // Dreamwalker Raiment 6 pieces bonus
6536 triggered_spell_id = 28750; // Blessing of the Claw
6537 break;
6538 case 5497: // Improved Mana Gems (Serpent-Coil Braid)
6539 triggered_spell_id = 37445; // Mana Surge
6540 break;
6543 // not processed
6544 if(!triggered_spell_id)
6545 return false;
6547 // standard non-dummy case
6548 SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
6550 if(!triggerEntry)
6552 sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
6553 return false;
6556 if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
6557 return false;
6559 CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
6561 if( cooldown && GetTypeId()==TYPEID_PLAYER )
6562 ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
6564 return true;
6567 void Unit::setPowerType(Powers new_powertype)
6569 SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
6571 if(GetTypeId() == TYPEID_PLAYER)
6573 if(((Player*)this)->GetGroup())
6574 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
6576 else if(((Creature*)this)->isPet())
6578 Pet *pet = ((Pet*)this);
6579 if(pet->isControlled())
6581 Unit *owner = GetOwner();
6582 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
6583 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
6587 switch(new_powertype)
6589 default:
6590 case POWER_MANA:
6591 break;
6592 case POWER_RAGE:
6593 SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
6594 SetPower( POWER_RAGE,0);
6595 break;
6596 case POWER_FOCUS:
6597 SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6598 SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
6599 break;
6600 case POWER_ENERGY:
6601 SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
6602 SetPower( POWER_ENERGY,0);
6603 break;
6604 case POWER_HAPPINESS:
6605 SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6606 SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
6607 break;
6611 FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
6613 FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
6614 if(!entry)
6616 static uint64 guid = 0; // prevent repeating spam same faction problem
6618 if(GetGUID() != guid)
6620 if(GetTypeId() == TYPEID_PLAYER)
6621 sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
6622 else
6623 sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
6624 guid = GetGUID();
6627 return entry;
6630 bool Unit::IsHostileTo(Unit const* unit) const
6632 // always non-hostile to self
6633 if(unit==this)
6634 return false;
6636 // always non-hostile to GM in GM mode
6637 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6638 return false;
6640 // always hostile to enemy
6641 if(getVictim()==unit || unit->getVictim()==this)
6642 return true;
6644 // test pet/charm masters instead pers/charmeds
6645 Unit const* testerOwner = GetCharmerOrOwner();
6646 Unit const* targetOwner = unit->GetCharmerOrOwner();
6648 // always hostile to owner's enemy
6649 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6650 return true;
6652 // always hostile to enemy owner
6653 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6654 return true;
6656 // always hostile to owner of owner's enemy
6657 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6658 return true;
6660 Unit const* tester = testerOwner ? testerOwner : this;
6661 Unit const* target = targetOwner ? targetOwner : unit;
6663 // always non-hostile to target with common owner, or to owner/pet
6664 if(tester==target)
6665 return false;
6667 // special cases (Duel, etc)
6668 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6670 Player const* pTester = (Player const*)tester;
6671 Player const* pTarget = (Player const*)target;
6673 // Duel
6674 if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
6675 return true;
6677 // Group
6678 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6679 return false;
6681 // Sanctuary
6682 if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
6683 return false;
6685 // PvP FFA state
6686 if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
6687 return true;
6689 //= PvP states
6690 // Green/Blue (can't attack)
6691 if(pTester->GetTeam()==pTarget->GetTeam())
6692 return false;
6694 // Red (can attack) if true, Blue/Yellow (can't attack) in another case
6695 return pTester->IsPvP() && pTarget->IsPvP();
6698 // faction base cases
6699 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6700 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6701 if(!tester_faction || !target_faction)
6702 return false;
6704 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6705 return true;
6707 // PvC forced reaction and reputation case
6708 if(tester->GetTypeId()==TYPEID_PLAYER)
6710 // forced reaction
6711 ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
6712 if(forceItr!=((Player*)tester)->m_forcedReactions.end())
6713 return forceItr->second <= REP_HOSTILE;
6715 // if faction have reputation then hostile state for tester at 100% dependent from at_war state
6716 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6717 if(raw_target_faction->reputationListID >=0)
6718 if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6719 return (factionState->Flags & FACTION_FLAG_AT_WAR);
6721 // CvP forced reaction and reputation case
6722 else if(target->GetTypeId()==TYPEID_PLAYER)
6724 // forced reaction
6725 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6726 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6727 return forceItr->second <= REP_HOSTILE;
6729 // apply reputation state
6730 FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
6731 if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
6732 return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
6735 // common faction based case (CvC,PvC,CvP)
6736 return tester_faction->IsHostileTo(*target_faction);
6739 bool Unit::IsFriendlyTo(Unit const* unit) const
6741 // always friendly to self
6742 if(unit==this)
6743 return true;
6745 // always friendly to GM in GM mode
6746 if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
6747 return true;
6749 // always non-friendly to enemy
6750 if(getVictim()==unit || unit->getVictim()==this)
6751 return false;
6753 // test pet/charm masters instead pers/charmeds
6754 Unit const* testerOwner = GetCharmerOrOwner();
6755 Unit const* targetOwner = unit->GetCharmerOrOwner();
6757 // always non-friendly to owner's enemy
6758 if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
6759 return false;
6761 // always non-friendly to enemy owner
6762 if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
6763 return false;
6765 // always non-friendly to owner of owner's enemy
6766 if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
6767 return false;
6769 Unit const* tester = testerOwner ? testerOwner : this;
6770 Unit const* target = targetOwner ? targetOwner : unit;
6772 // always friendly to target with common owner, or to owner/pet
6773 if(tester==target)
6774 return true;
6776 // special cases (Duel)
6777 if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
6779 Player const* pTester = (Player const*)tester;
6780 Player const* pTarget = (Player const*)target;
6782 // Duel
6783 if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
6784 return false;
6786 // Group
6787 if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
6788 return true;
6790 // Sanctuary
6791 if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
6792 return true;
6794 // PvP FFA state
6795 if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
6796 return false;
6798 //= PvP states
6799 // Green/Blue (non-attackable)
6800 if(pTester->GetTeam()==pTarget->GetTeam())
6801 return true;
6803 // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
6804 return !pTarget->IsPvP();
6807 // faction base cases
6808 FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
6809 FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
6810 if(!tester_faction || !target_faction)
6811 return false;
6813 if(target->isAttackingPlayer() && tester->IsContestedGuard())
6814 return false;
6816 // PvC forced reaction and reputation case
6817 if(tester->GetTypeId()==TYPEID_PLAYER)
6819 // forced reaction
6820 ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
6821 if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
6822 return forceItr->second >= REP_FRIENDLY;
6824 // if faction have reputation then friendly state for tester at 100% dependent from at_war state
6825 if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
6826 if(raw_target_faction->reputationListID >=0)
6827 if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
6828 return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
6830 // CvP forced reaction and reputation case
6831 else if(target->GetTypeId()==TYPEID_PLAYER)
6833 // forced reaction
6834 ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
6835 if(forceItr!=((Player const*)target)->m_forcedReactions.end())
6836 return forceItr->second >= REP_FRIENDLY;
6838 // apply reputation state
6839 if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
6840 if(raw_tester_faction->reputationListID >=0 )
6841 return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
6844 // common faction based case (CvC,PvC,CvP)
6845 return tester_faction->IsFriendlyTo(*target_faction);
6848 bool Unit::IsHostileToPlayers() const
6850 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
6851 if(!my_faction)
6852 return false;
6854 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
6855 if(raw_faction && raw_faction->reputationListID >=0 )
6856 return false;
6858 return my_faction->IsHostileToPlayers();
6861 bool Unit::IsNeutralToAll() const
6863 FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
6864 if(!my_faction)
6865 return true;
6867 FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
6868 if(raw_faction && raw_faction->reputationListID >=0 )
6869 return false;
6871 return my_faction->IsNeutralToAll();
6874 bool Unit::Attack(Unit *victim, bool meleeAttack)
6876 if(!victim || victim == this)
6877 return false;
6879 // dead units can neither attack nor be attacked
6880 if(!isAlive() || !victim->isAlive())
6881 return false;
6883 // player cannot attack in mount state
6884 if(GetTypeId()==TYPEID_PLAYER && IsMounted())
6885 return false;
6887 // nobody can attack GM in GM-mode
6888 if(victim->GetTypeId()==TYPEID_PLAYER)
6890 if(((Player*)victim)->isGameMaster())
6891 return false;
6893 else
6895 if(((Creature*)victim)->IsInEvadeMode())
6896 return false;
6899 // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
6900 if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
6901 RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
6903 if (m_attacking)
6905 if (m_attacking == victim)
6907 // switch to melee attack from ranged/magic
6908 if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
6910 addUnitState(UNIT_STAT_MELEE_ATTACKING);
6911 SendAttackStart(victim);
6912 return true;
6914 return false;
6916 AttackStop();
6919 //Set our target
6920 SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
6922 if(meleeAttack)
6923 addUnitState(UNIT_STAT_MELEE_ATTACKING);
6924 m_attacking = victim;
6925 m_attacking->_addAttacker(this);
6927 if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
6928 ((Creature*)m_attacking)->AI()->AttackedBy(this);
6930 if(GetTypeId()==TYPEID_UNIT)
6932 WorldPacket data(SMSG_AI_REACTION, 12);
6933 data << uint64(GetGUID());
6934 data << uint32(AI_REACTION_AGGRO); // Aggro sound
6935 ((WorldObject*)this)->SendMessageToSet(&data, true);
6937 ((Creature*)this)->CallAssistence();
6938 ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
6941 // delay offhand weapon attack to next attack time
6942 if(haveOffhandWeapon())
6943 resetAttackTimer(OFF_ATTACK);
6945 if(meleeAttack)
6946 SendAttackStart(victim);
6948 return true;
6951 bool Unit::AttackStop()
6953 if (!m_attacking)
6954 return false;
6956 Unit* victim = m_attacking;
6958 m_attacking->_removeAttacker(this);
6959 m_attacking = NULL;
6961 //Clear our target
6962 SetUInt64Value(UNIT_FIELD_TARGET, 0);
6964 clearUnitState(UNIT_STAT_MELEE_ATTACKING);
6966 InterruptSpell(CURRENT_MELEE_SPELL);
6968 if( GetTypeId()==TYPEID_UNIT )
6970 // reset call assistance
6971 ((Creature*)this)->SetNoCallAssistence(false);
6974 SendAttackStop(victim);
6976 return true;
6979 void Unit::CombatStop(bool cast)
6981 if(cast& IsNonMeleeSpellCasted(false))
6982 InterruptNonMeleeSpells(false);
6984 AttackStop();
6985 RemoveAllAttackers();
6986 if( GetTypeId()==TYPEID_PLAYER )
6987 ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
6988 ClearInCombat();
6991 void Unit::CombatStopWithPets(bool cast)
6993 CombatStop(cast);
6994 if(Pet* pet = GetPet())
6995 pet->CombatStop(cast);
6996 if(Unit* charm = GetCharm())
6997 charm->CombatStop(cast);
6998 if(GetTypeId()==TYPEID_PLAYER)
7000 GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
7001 for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
7002 if(Unit* guardian = Unit::GetUnit(*this,*itr))
7003 guardian->CombatStop(cast);
7007 bool Unit::isAttackingPlayer() const
7009 if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
7010 return true;
7012 Pet* pet = GetPet();
7013 if(pet && pet->isAttackingPlayer())
7014 return true;
7016 Unit* charmed = GetCharm();
7017 if(charmed && charmed->isAttackingPlayer())
7018 return true;
7020 for (int8 i = 0; i < MAX_TOTEM; i++)
7022 if(m_TotemSlot[i])
7024 Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7025 if(totem && totem->isAttackingPlayer())
7026 return true;
7030 return false;
7033 void Unit::RemoveAllAttackers()
7035 while (!m_attackers.empty())
7037 AttackerSet::iterator iter = m_attackers.begin();
7038 if(!(*iter)->AttackStop())
7040 sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
7041 m_attackers.erase(iter);
7046 void Unit::ModifyAuraState(AuraState flag, bool apply)
7048 if (apply)
7050 if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
7052 SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7053 if(GetTypeId() == TYPEID_PLAYER)
7055 const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
7056 for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
7058 if(itr->second->state == PLAYERSPELL_REMOVED) continue;
7059 SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
7060 if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
7061 if (spellInfo->CasterAuraState == flag)
7062 CastSpell(this, itr->first, true, NULL);
7067 else
7069 if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
7071 RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
7072 Unit::AuraMap& tAuras = GetAuras();
7073 for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
7075 SpellEntry const* spellProto = (*itr).second->GetSpellProto();
7076 if (spellProto->CasterAuraState == flag)
7078 // exceptions (applied at state but not removed at state change)
7079 // Rampage
7080 if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
7082 ++itr;
7083 continue;
7086 RemoveAura(itr);
7088 else
7089 ++itr;
7095 Unit *Unit::GetOwner() const
7097 uint64 ownerid = GetOwnerGUID();
7098 if(!ownerid)
7099 return NULL;
7100 return ObjectAccessor::GetUnit(*this, ownerid);
7103 Unit *Unit::GetCharmer() const
7105 if(uint64 charmerid = GetCharmerGUID())
7106 return ObjectAccessor::GetUnit(*this, charmerid);
7107 return NULL;
7110 Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
7112 uint64 guid = GetCharmerOrOwnerGUID();
7113 if(IS_PLAYER_GUID(guid))
7114 return ObjectAccessor::GetPlayer(*this, guid);
7116 return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
7119 Pet* Unit::GetPet() const
7121 if(uint64 pet_guid = GetPetGUID())
7123 if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
7124 return pet;
7126 sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
7127 const_cast<Unit*>(this)->SetPet(0);
7130 return NULL;
7133 Unit* Unit::GetCharm() const
7135 if(uint64 charm_guid = GetCharmGUID())
7137 if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
7138 return pet;
7140 sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
7141 const_cast<Unit*>(this)->SetCharm(0);
7144 return NULL;
7147 void Unit::SetPet(Pet* pet)
7149 SetUInt64Value(UNIT_FIELD_SUMMON, pet ? pet->GetGUID() : 0);
7151 // FIXME: hack, speed must be set only at follow
7152 if(pet)
7153 for(int i = 0; i < MAX_MOVE_TYPE; ++i)
7154 pet->SetSpeed(UnitMoveType(i), m_speed_rate[i], true);
7157 void Unit::SetCharm(Unit* pet)
7159 SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
7161 if(GetTypeId() == TYPEID_PLAYER)
7162 ((Player*)this)->m_mover = pet ? pet : this;
7165 void Unit::UnsummonAllTotems()
7167 for (int8 i = 0; i < MAX_TOTEM; ++i)
7169 if(!m_TotemSlot[i])
7170 continue;
7172 Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
7173 if (OldTotem && OldTotem->isTotem())
7174 ((Totem*)OldTotem)->UnSummon();
7178 void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
7180 // we guess size
7181 WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
7182 data.append(pVictim->GetPackGUID());
7183 data.append(GetPackGUID());
7184 data << uint32(SpellID);
7185 data << uint32(Damage);
7186 data << uint32(0); // over healing?
7187 data << uint8(critical ? 1 : 0);
7188 data << uint8(0); // unused in client?
7189 SendMessageToSet(&data, true);
7192 void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype)
7194 WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
7195 data.append(pVictim->GetPackGUID());
7196 data.append(GetPackGUID());
7197 data << uint32(SpellID);
7198 data << uint32(powertype);
7199 data << uint32(Damage);
7200 SendMessageToSet(&data, true);
7203 uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
7205 if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
7206 return pdamage;
7208 int32 BonusDamage = 0;
7209 if( GetTypeId()==TYPEID_UNIT )
7211 // Pets just add their bonus damage to their spell damage
7212 // note that their spell damage is just gain of their own auras
7213 if (((Creature*)this)->isPet())
7215 BonusDamage = ((Pet*)this)->GetBonusDamage();
7217 // For totems get damage bonus from owner (statue isn't totem in fact)
7218 else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7220 if(Unit* owner = GetOwner())
7221 return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
7225 // Damage Done
7226 uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
7228 // Taken/Done fixed damage bonus auras
7229 int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
7230 int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7232 // Damage over Time spells bonus calculation
7233 float DotFactor = 1.0f;
7234 if(damagetype == DOT)
7236 int32 DotDuration = GetSpellDuration(spellProto);
7237 // 200% limit
7238 if(DotDuration > 0)
7240 if(DotDuration > 30000) DotDuration = 30000;
7241 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7242 int x = 0;
7243 for(int j = 0; j < 3; j++)
7245 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7246 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
7247 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7249 x = j;
7250 break;
7253 int DotTicks = 6;
7254 if(spellProto->EffectAmplitude[x] != 0)
7255 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7256 if(DotTicks)
7258 DoneAdvertisedBenefit /= DotTicks;
7259 TakenAdvertisedBenefit /= DotTicks;
7264 // Taken/Done total percent damage auras
7265 float DoneTotalMod = 1.0f;
7266 float TakenTotalMod = 1.0f;
7268 // ..done
7269 AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
7270 for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
7272 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
7273 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7274 // -1 == any item class (not wand then)
7275 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7276 // 0 == any inventory type (not wand then)
7278 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7282 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7283 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
7284 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
7285 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7286 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7288 // ..taken
7289 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
7290 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
7291 if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) )
7292 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
7294 // .. taken pct: scripted (increases damage of * against targets *)
7295 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7296 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7298 switch((*i)->GetModifier()->m_miscvalue)
7300 //Molten Fury
7301 case 4920: case 4919:
7302 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
7303 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
7307 // .. taken pct: dummy auras
7308 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7309 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
7311 switch((*i)->GetSpellProto()->SpellIconID)
7313 //Cheat Death
7314 case 2109:
7315 if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
7317 if(pVictim->GetTypeId() != TYPEID_PLAYER)
7318 continue;
7319 float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
7320 if (mod < (*i)->GetModifier()->m_amount)
7321 mod = (*i)->GetModifier()->m_amount;
7322 TakenTotalMod *= (mod+100.0f)/100.0f;
7324 break;
7325 //Mangle
7326 case 2312:
7327 for(int j=0;j<3;j++)
7329 if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
7331 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
7332 break;
7335 break;
7339 // Distribute Damage over multiple effects, reduce by AoE
7340 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7342 // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
7343 for(int j = 0; j < 3; ++j)
7345 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7346 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7348 CastingTime /= 2;
7349 break;
7353 switch(spellProto->SpellFamilyName)
7355 case SPELLFAMILY_MAGE:
7356 // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
7357 if(spellProto->Id==12654)
7359 return pdamage;
7361 // Ice Lance
7362 else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
7364 CastingTime /= 3; // applied 1/3 bonuses in case generic target
7365 if(pVictim->isFrozen()) // and compensate this for frozen target.
7366 TakenTotalMod *= 3.0f;
7368 // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
7369 else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
7371 DotFactor = damagetype == DOT ? 0.2f : 1.0f;
7372 CastingTime = damagetype == DOT ? 3500 : 4025;
7374 // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
7375 else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
7377 CastingTime = 3500;
7378 DotFactor = damagetype == DOT ? 0.0f : 1.0f;
7380 // Molten armor
7381 else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
7383 CastingTime = 0;
7385 // Arcane Missiles triggered spell
7386 else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
7388 CastingTime = 1000;
7390 // Blizzard triggered spell
7391 else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
7393 CastingTime = 500;
7395 break;
7396 case SPELLFAMILY_WARLOCK:
7397 // Life Tap
7398 if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
7400 CastingTime = 2800; // 80% from +shadow damage
7401 DoneTotalMod = 1.0f;
7402 TakenTotalMod = 1.0f;
7404 // Dark Pact
7405 else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
7407 CastingTime = 3360; // 96% from +shadow damage
7408 DoneTotalMod = 1.0f;
7409 TakenTotalMod = 1.0f;
7411 // Soul Fire - 115% of Fire Damage
7412 else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
7414 CastingTime = 4025;
7416 // Curse of Agony - 120% of Shadow Damage
7417 else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
7419 DotFactor = 1.2f;
7421 // Drain Mana - 0% of Shadow Damage
7422 else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
7424 CastingTime = 0;
7426 // Drain Soul 214.3%
7427 else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
7429 CastingTime = 7500;
7431 // Hellfire
7432 else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
7434 CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
7436 // Unstable Affliction - 180%
7437 else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
7439 CastingTime = 6300;
7441 // Corruption 93%
7442 else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
7444 DotFactor = 0.93f;
7446 break;
7447 case SPELLFAMILY_PALADIN:
7448 // Consecration - 95% of Holy Damage
7449 if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
7451 DotFactor = 0.95f;
7452 CastingTime = 3500;
7454 // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
7455 else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
7457 Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
7458 float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
7460 if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
7461 CastingTime = uint32(wspeed*3500*0.102f);
7462 else
7463 CastingTime = uint32(wspeed*3500*0.098f);
7465 // Judgement of Righteousness - 73%
7466 else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
7468 CastingTime = 2555;
7470 // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
7471 else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
7473 DotFactor = 0.17f;
7474 CastingTime = 3500;
7476 // Holy shield - 5% of Holy Damage
7477 else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
7479 CastingTime = 175;
7481 // Blessing of Sanctuary - 0%
7482 else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
7484 CastingTime = 0;
7486 // Seal of Righteousness trigger - already computed for parent spell
7487 else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
7489 return pdamage;
7491 break;
7492 case SPELLFAMILY_SHAMAN:
7493 // totem attack
7494 if (spellProto->SpellFamilyFlags & 0x000040000000LL)
7496 if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
7497 CastingTime = 749; // ignore CastingTime and use as modifier
7498 else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
7499 CastingTime = 280; // ignore CastingTime and use as modifier
7500 else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
7501 CastingTime = 234; // ignore CastingTimePenalty and use as modifier
7503 // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
7504 else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
7505 CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
7506 break;
7507 case SPELLFAMILY_PRIEST:
7508 // Mana Burn - 0% of Shadow Damage
7509 if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
7511 CastingTime = 0;
7513 // Mind Flay - 59% of Shadow Damage
7514 else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
7516 CastingTime = 2065;
7518 // Holy Fire - 86.71%, DoT - 16.5%
7519 else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
7521 DotFactor = damagetype == DOT ? 0.165f : 1.0f;
7522 CastingTime = damagetype == DOT ? 3500 : 3035;
7524 // Shadowguard - 28% per charge
7525 else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
7527 CastingTime = 980;
7529 // Touch of Weakeness - 10%
7530 else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
7532 CastingTime = 350;
7534 // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
7535 else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
7537 CastingTime = 0;
7539 // Holy Nova - 14%
7540 else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
7542 CastingTime = 500;
7544 break;
7545 case SPELLFAMILY_DRUID:
7546 // Hurricane triggered spell
7547 if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
7549 CastingTime = 500;
7551 break;
7552 case SPELLFAMILY_WARRIOR:
7553 case SPELLFAMILY_HUNTER:
7554 case SPELLFAMILY_ROGUE:
7555 CastingTime = 0;
7556 break;
7557 default:
7558 break;
7561 float LvlPenalty = CalculateLevelPenalty(spellProto);
7563 // Spellmod SpellDamage
7564 float SpellModSpellDamage = 100.0f;
7566 if(Player* modOwner = GetSpellModOwner())
7567 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7569 SpellModSpellDamage /= 100.0f;
7571 float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7572 float TakenActualBenefit = TakenAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
7574 float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
7576 // Add flat bonus from spell damage versus
7577 tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
7579 // apply spellmod to Done damage
7580 if(Player* modOwner = GetSpellModOwner())
7581 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
7583 tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
7585 if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
7586 tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
7588 return tmpDamage > 0 ? uint32(tmpDamage) : 0;
7591 int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
7593 int32 DoneAdvertisedBenefit = 0;
7595 // ..done
7596 AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
7597 for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
7598 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
7599 (*i)->GetSpellProto()->EquippedItemClass == -1 &&
7600 // -1 == any item class (not wand then)
7601 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
7602 // 0 == any inventory type (not wand then)
7603 DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7605 if (GetTypeId() == TYPEID_PLAYER)
7607 // Damage bonus from stats
7608 AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
7609 for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
7611 if((*i)->GetModifier()->m_miscvalue & schoolMask)
7613 SpellEntry const* iSpellProto = (*i)->GetSpellProto();
7614 uint8 eff = (*i)->GetEffIndex();
7616 // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
7617 Stats usedStat = STAT_INTELLECT;
7618 if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
7619 usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
7621 DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7624 // ... and attack power
7625 AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
7626 for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
7627 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7628 DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7631 return DoneAdvertisedBenefit;
7634 int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7636 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7638 int32 TakenAdvertisedBenefit = 0;
7639 // ..done (for creature type by mask) in taken
7640 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
7641 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
7642 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
7643 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7645 // ..taken
7646 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
7647 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7648 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7649 TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
7651 return TakenAdvertisedBenefit;
7654 bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
7656 // not critting spell
7657 if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
7658 return false;
7660 float crit_chance = 0.0f;
7661 switch(spellProto->DmgClass)
7663 case SPELL_DAMAGE_CLASS_NONE:
7664 return false;
7665 case SPELL_DAMAGE_CLASS_MAGIC:
7667 if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
7668 crit_chance = 0.0f;
7669 // For other schools
7670 else if (GetTypeId() == TYPEID_PLAYER)
7671 crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
7672 else
7674 crit_chance = m_baseSpellCritChance;
7675 crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7677 // taken
7678 if (pVictim && !IsPositiveSpell(spellProto->Id))
7680 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
7681 crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
7682 // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
7683 crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
7684 // Modify by player victim resilience
7685 if (pVictim->GetTypeId() == TYPEID_PLAYER)
7686 crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
7687 // scripted (increase crit chance ... against ... target by x%
7688 if(pVictim->isFrozen()) // Shatter
7690 AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
7691 for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
7693 switch((*i)->GetModifier()->m_miscvalue)
7695 case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
7696 case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
7697 case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
7698 case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
7699 case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
7704 break;
7706 case SPELL_DAMAGE_CLASS_MELEE:
7707 case SPELL_DAMAGE_CLASS_RANGED:
7709 if (pVictim)
7711 crit_chance = GetUnitCriticalChance(attackType, pVictim);
7712 crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
7713 crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
7715 break;
7717 default:
7718 return false;
7720 // percent done
7721 // only players use intelligence for critical chance computations
7722 if(Player* modOwner = GetSpellModOwner())
7723 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
7725 crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
7726 if (roll_chance_f(crit_chance))
7727 return true;
7728 return false;
7731 uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
7733 // Calculate critical bonus
7734 int32 crit_bonus;
7735 switch(spellProto->DmgClass)
7737 case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
7738 case SPELL_DAMAGE_CLASS_RANGED:
7739 // TODO: write here full calculation for melee/ranged spells
7740 crit_bonus = damage;
7741 break;
7742 default:
7743 crit_bonus = damage / 2; // for spells is 50%
7744 break;
7747 // adds additional damage to crit_bonus (from talents)
7748 if(Player* modOwner = GetSpellModOwner())
7749 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
7751 if(pVictim)
7753 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
7754 crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
7757 if(crit_bonus > 0)
7758 damage += crit_bonus;
7760 return damage;
7763 uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
7765 // For totems get healing bonus from owner (statue isn't totem in fact)
7766 if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
7767 if(Unit* owner = GetOwner())
7768 return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
7770 // Healing Done
7772 // These Spells are doing fixed amount of healing (TODO found less hack-like check)
7773 if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
7774 spellProto->Id == 33778 || spellProto->Id == 379 ||
7775 spellProto->Id == 38395 || spellProto->Id == 40972)
7776 return healamount;
7778 int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
7779 uint32 CastingTime = GetSpellCastTime(spellProto);
7781 // Healing Taken
7782 AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
7784 // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
7785 if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
7787 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7788 for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
7790 if((*i)->GetSpellProto()->SpellVisual[0] == 9180)
7792 // Flash of Light
7793 if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
7794 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7795 // Holy Light
7796 else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
7797 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7802 float ActualBenefit = 0.0f;
7804 if (AdvertisedBenefit != 0)
7806 // Healing over Time spells
7807 float DotFactor = 1.0f;
7808 if(damagetype == DOT)
7810 int32 DotDuration = GetSpellDuration(spellProto);
7811 if(DotDuration > 0)
7813 // 200% limit
7814 if(DotDuration > 30000) DotDuration = 30000;
7815 if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
7816 int x = 0;
7817 for(int j = 0; j < 3; j++)
7819 if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
7820 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
7821 spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
7823 x = j;
7824 break;
7827 int DotTicks = 6;
7828 if(spellProto->EffectAmplitude[x] != 0)
7829 DotTicks = DotDuration / spellProto->EffectAmplitude[x];
7830 if(DotTicks)
7831 AdvertisedBenefit /= DotTicks;
7835 // distribute healing to all effects, reduce AoE damage
7836 CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
7838 // 0% bonus for damage and healing spells for leech spells from healing bonus
7839 for(int j = 0; j < 3; ++j)
7841 if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
7842 spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
7844 CastingTime = 0;
7845 break;
7849 // Exception
7850 switch (spellProto->SpellFamilyName)
7852 case SPELLFAMILY_SHAMAN:
7853 // Healing stream from totem (add 6% per tick from hill bonus owner)
7854 if (spellProto->SpellFamilyFlags & 0x000000002000LL)
7855 CastingTime = 210;
7856 // Earth Shield 30% per charge
7857 else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
7858 CastingTime = 1050;
7859 break;
7860 case SPELLFAMILY_DRUID:
7861 // Lifebloom
7862 if (spellProto->SpellFamilyFlags & 0x1000000000LL)
7864 CastingTime = damagetype == DOT ? 3500 : 1200;
7865 DotFactor = damagetype == DOT ? 0.519f : 1.0f;
7867 // Tranquility triggered spell
7868 else if (spellProto->SpellFamilyFlags & 0x80LL)
7869 CastingTime = 667;
7870 // Rejuvenation
7871 else if (spellProto->SpellFamilyFlags & 0x10LL)
7872 DotFactor = 0.845f;
7873 // Regrowth
7874 else if (spellProto->SpellFamilyFlags & 0x40LL)
7876 DotFactor = damagetype == DOT ? 0.705f : 1.0f;
7877 CastingTime = damagetype == DOT ? 3500 : 1010;
7879 break;
7880 case SPELLFAMILY_PRIEST:
7881 // Holy Nova - 14%
7882 if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
7883 CastingTime = 500;
7884 break;
7885 case SPELLFAMILY_PALADIN:
7886 // Seal and Judgement of Light
7887 if ( spellProto->SpellFamilyFlags & 0x100040000LL )
7888 CastingTime = 0;
7889 break;
7890 case SPELLFAMILY_WARRIOR:
7891 case SPELLFAMILY_ROGUE:
7892 case SPELLFAMILY_HUNTER:
7893 CastingTime = 0;
7894 break;
7897 float LvlPenalty = CalculateLevelPenalty(spellProto);
7899 // Spellmod SpellDamage
7900 float SpellModSpellDamage = 100.0f;
7902 if(Player* modOwner = GetSpellModOwner())
7903 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
7905 SpellModSpellDamage /= 100.0f;
7907 ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
7910 // use float as more appropriate for negative values and percent applying
7911 float heal = healamount + ActualBenefit;
7913 // TODO: check for ALL/SPELLS type
7914 // Healing done percent
7915 AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
7916 for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
7917 heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
7919 // apply spellmod to Done amount
7920 if(Player* modOwner = GetSpellModOwner())
7921 modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
7923 // Healing Wave cast
7924 if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
7926 // Search for Healing Way on Victim (stack up to 3 time)
7927 int32 pctMod = 0;
7928 Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
7929 for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
7930 if((*itr)->GetId() == 29203)
7931 pctMod += (*itr)->GetModifier()->m_amount;
7932 // Apply bonus
7933 if (pctMod)
7934 heal = heal * (100 + pctMod) / 100;
7937 // Healing taken percent
7938 float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
7939 if(minval)
7940 heal *= (100.0f + minval) / 100.0f;
7942 float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
7943 if(maxval)
7944 heal *= (100.0f + maxval) / 100.0f;
7946 if (heal < 0) heal = 0;
7948 return uint32(heal);
7951 int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
7953 int32 AdvertisedBenefit = 0;
7955 AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
7956 for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
7957 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7958 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7960 // Healing bonus of spirit, intellect and strength
7961 if (GetTypeId() == TYPEID_PLAYER)
7963 // Healing bonus from stats
7964 AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
7965 for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
7967 // stat used dependent from misc value (stat index)
7968 Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
7969 AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
7972 // ... and attack power
7973 AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
7974 for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
7975 if ((*i)->GetModifier()->m_miscvalue & schoolMask)
7976 AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
7978 return AdvertisedBenefit;
7981 int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
7983 int32 AdvertisedBenefit = 0;
7984 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
7985 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
7986 if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
7987 AdvertisedBenefit += (*i)->GetModifier()->m_amount;
7988 return AdvertisedBenefit;
7991 bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
7993 // no charges dependent checks
7994 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
7995 for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
7996 if(itr->type & shoolMask)
7997 return true;
7999 // charges dependent checks
8000 SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
8001 for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
8003 if(itr->type & shoolMask)
8005 if(useCharges)
8007 AuraList const& auraDamageImmunity = GetAurasByType(SPELL_AURA_DAMAGE_IMMUNITY);
8008 for(AuraList::const_iterator auraItr = auraDamageImmunity.begin(); auraItr != auraDamageImmunity.end(); ++auraItr)
8010 if((*auraItr)->GetId()==itr->spellId)
8012 if((*auraItr)->m_procCharges > 0)
8014 --(*auraItr)->m_procCharges;
8015 if((*auraItr)->m_procCharges==0)
8016 RemoveAurasDueToSpell(itr->spellId);
8018 break;
8022 return true;
8026 return false;
8029 bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
8031 if (!spellInfo)
8032 return false;
8034 // no charges first
8036 //FIX ME this hack: don't get feared if stunned
8037 if (spellInfo->Mechanic == MECHANIC_FEAR )
8039 if ( hasUnitState(UNIT_STAT_STUNNED) )
8040 return true;
8043 // not have spells with charges currently
8044 SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
8045 for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
8046 if(itr->type == spellInfo->Dispel)
8047 return true;
8049 if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE)) // unaffected by school immunity
8051 // not have spells with charges currently
8052 SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
8053 for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
8054 if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
8055 (itr->type & GetSpellSchoolMask(spellInfo)) )
8056 return true;
8059 // charges dependent checks
8061 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8062 for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8064 if(itr->type == spellInfo->Mechanic)
8066 if(useCharges)
8068 AuraList const& auraMechImmunity = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY);
8069 for(AuraList::const_iterator auraItr = auraMechImmunity.begin(); auraItr != auraMechImmunity.end(); ++auraItr)
8071 if((*auraItr)->GetId()==itr->spellId)
8073 if((*auraItr)->m_procCharges > 0)
8075 --(*auraItr)->m_procCharges;
8076 if((*auraItr)->m_procCharges==0)
8077 RemoveAurasDueToSpell(itr->spellId);
8079 break;
8083 return true;
8087 return false;
8090 bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
8092 //If m_immuneToEffect type contain this effect type, IMMUNE effect.
8093 SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
8094 for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
8095 if(itr->type == effect)
8096 return true;
8098 SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
8099 for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
8100 if(itr->type == mechanic)
8101 return true;
8103 return false;
8106 bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
8108 if(!spellInfo)
8109 return false;
8111 uint32 family = spellInfo->SpellFamilyName;
8112 uint64 flags = spellInfo->SpellFamilyFlags;
8114 if((family == 5 && flags == 256) || //Searing Pain
8115 (family == 6 && flags == 8192) || //Mind Blast
8116 (family == 11 && flags == 1048576)) //Earth Shock
8117 return true;
8119 return false;
8122 void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
8124 if(!pVictim)
8125 return;
8127 if(*pdamage == 0)
8128 return;
8130 uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
8132 // Taken/Done fixed damage bonus auras
8133 int32 DoneFlatBenefit = 0;
8134 int32 TakenFlatBenefit = 0;
8136 // ..done (for creature type by mask) in taken
8137 AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
8138 for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
8139 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8140 DoneFlatBenefit += (*i)->GetModifier()->m_amount;
8142 // ..done
8143 // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
8145 // ..done (base at attack power for marked target and base at attack power for creature type)
8146 int32 APbonus = 0;
8147 if(attType == RANGED_ATTACK)
8149 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
8151 // ..done (base at attack power and creature type)
8152 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
8153 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8154 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8155 APbonus += (*i)->GetModifier()->m_amount;
8157 else
8159 APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
8161 // ..done (base at attack power and creature type)
8162 AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
8163 for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
8164 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8165 APbonus += (*i)->GetModifier()->m_amount;
8168 if (APbonus!=0) // Can be negative
8170 bool normalized = false;
8171 if(spellProto)
8173 for (uint8 i = 0; i<3;i++)
8175 if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
8177 normalized = true;
8178 break;
8183 DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
8186 // ..taken
8187 AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
8188 for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
8189 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8190 TakenFlatBenefit += (*i)->GetModifier()->m_amount;
8192 if(attType!=RANGED_ATTACK)
8193 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
8194 else
8195 TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
8197 // Done/Taken total percent damage auras
8198 float DoneTotalMod = 1;
8199 float TakenTotalMod = 1;
8201 // ..done
8202 // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
8203 // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
8205 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
8206 for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
8207 if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
8208 DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8210 // ..taken
8211 AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
8212 for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
8213 if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
8214 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8216 // .. taken pct: dummy auras
8217 AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
8218 for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
8220 switch((*i)->GetSpellProto()->SpellIconID)
8222 //Cheat Death
8223 case 2109:
8224 if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
8226 if(pVictim->GetTypeId() != TYPEID_PLAYER)
8227 continue;
8228 float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
8229 if (mod < (*i)->GetModifier()->m_amount)
8230 mod = (*i)->GetModifier()->m_amount;
8231 TakenTotalMod *= (mod+100.0f)/100.0f;
8233 break;
8234 //Mangle
8235 case 2312:
8236 if(spellProto==NULL)
8237 break;
8238 // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
8239 if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
8240 TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
8241 break;
8245 // .. taken pct: class scripts
8246 AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
8247 for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
8249 switch((*i)->GetMiscValue())
8251 case 6427: case 6428: // Dirty Deeds
8252 if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
8254 Aura* eff0 = GetAura((*i)->GetId(),0);
8255 if(!eff0 || (*i)->GetEffIndex()!=1)
8257 sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
8258 continue;
8261 // effect 0 have expected value but in negative state
8262 TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
8264 break;
8268 if(attType != RANGED_ATTACK)
8270 AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
8271 for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
8272 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8274 else
8276 AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
8277 for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
8278 TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
8281 float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
8283 // apply spellmod to Done damage
8284 if(spellProto)
8286 if(Player* modOwner = GetSpellModOwner())
8287 modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
8290 tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
8292 // bonus result can be negative
8293 *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
8296 void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
8298 if (apply)
8300 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
8302 next = itr; ++next;
8303 if(itr->type == type)
8305 m_spellImmune[op].erase(itr);
8306 next = m_spellImmune[op].begin();
8309 SpellImmune Immune;
8310 Immune.spellId = spellId;
8311 Immune.type = type;
8312 m_spellImmune[op].push_back(Immune);
8314 else
8316 for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
8318 if(itr->spellId == spellId)
8320 m_spellImmune[op].erase(itr);
8321 break;
8328 void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
8330 ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
8332 if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
8333 RemoveAurasWithDispelType(type);
8336 float Unit::GetWeaponProcChance() const
8338 // normalized proc chance for weapon attack speed
8339 // (odd formula...)
8340 if(isAttackReady(BASE_ATTACK))
8341 return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
8342 else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
8343 return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
8344 return 0;
8347 float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
8349 // proc per minute chance calculation
8350 if (PPM <= 0) return 0.0f;
8351 uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
8352 return result;
8355 void Unit::Mount(uint32 mount)
8357 if(!mount)
8358 return;
8360 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNTING);
8362 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
8364 SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8366 // unsummon pet
8367 if(GetTypeId() == TYPEID_PLAYER)
8369 Pet* pet = GetPet();
8370 if(pet)
8372 if(pet->isControlled())
8374 ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
8375 ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
8378 ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
8380 else
8381 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8385 void Unit::Unmount()
8387 if(!IsMounted())
8388 return;
8390 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
8392 SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
8393 RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
8395 // only resummon old pet if the player is already added to a map
8396 // this prevents adding a pet to a not created map which would otherwise cause a crash
8397 // (it could probably happen when logging in after a previous crash)
8398 if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
8400 Pet* NewPet = new Pet;
8401 if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
8402 delete NewPet;
8404 ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
8408 void Unit::SetInCombatWith(Unit* enemy)
8410 Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
8411 if(eOwner->IsPvP())
8413 SetInCombatState(true);
8414 return;
8417 //check for duel
8418 if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
8420 Unit const* myOwner = GetCharmerOrOwnerOrSelf();
8421 if(((Player const*)eOwner)->duel->opponent == myOwner)
8423 SetInCombatState(true);
8424 return;
8427 SetInCombatState(false);
8430 void Unit::SetInCombatState(bool PvP)
8432 // only alive units can be in combat
8433 if(!isAlive())
8434 return;
8436 if(PvP)
8437 m_CombatTimer = 5000;
8438 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8440 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8441 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8444 void Unit::ClearInCombat()
8446 m_CombatTimer = 0;
8447 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
8449 if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
8450 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
8452 // Player's state will be cleared in Player::UpdateContestedPvP
8453 if(GetTypeId()!=TYPEID_PLAYER)
8454 clearUnitState(UNIT_STAT_ATTACK_PLAYER);
8457 bool Unit::isTargetableForAttack() const
8459 if (GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
8460 return false;
8462 if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
8463 return false;
8465 return isAlive() && !hasUnitState(UNIT_STAT_DIED)&& !isInFlight() /*&& !isStealth()*/;
8468 int32 Unit::ModifyHealth(int32 dVal)
8470 int32 gain = 0;
8472 if(dVal==0)
8473 return 0;
8475 int32 curHealth = (int32)GetHealth();
8477 int32 val = dVal + curHealth;
8478 if(val <= 0)
8480 SetHealth(0);
8481 return -curHealth;
8484 int32 maxHealth = (int32)GetMaxHealth();
8486 if(val < maxHealth)
8488 SetHealth(val);
8489 gain = val - curHealth;
8491 else if(curHealth != maxHealth)
8493 SetHealth(maxHealth);
8494 gain = maxHealth - curHealth;
8497 return gain;
8500 int32 Unit::ModifyPower(Powers power, int32 dVal)
8502 int32 gain = 0;
8504 if(dVal==0)
8505 return 0;
8507 int32 curPower = (int32)GetPower(power);
8509 int32 val = dVal + curPower;
8510 if(val <= 0)
8512 SetPower(power,0);
8513 return -curPower;
8516 int32 maxPower = (int32)GetMaxPower(power);
8518 if(val < maxPower)
8520 SetPower(power,val);
8521 gain = val - curPower;
8523 else if(curPower != maxPower)
8525 SetPower(power,maxPower);
8526 gain = maxPower - curPower;
8529 return gain;
8532 bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const
8534 if(!u)
8535 return false;
8537 // Always can see self
8538 if (u==this)
8539 return true;
8541 // player visible for other player if not logout and at same transport
8542 // including case when player is out of world
8543 bool at_same_transport =
8544 GetTypeId() == TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER &&
8545 !((Player*)this)->GetSession()->PlayerLogout() && !((Player*)u)->GetSession()->PlayerLogout() &&
8546 !((Player*)this)->GetSession()->PlayerLoading() && !((Player*)u)->GetSession()->PlayerLoading() &&
8547 ((Player*)this)->GetTransport() && ((Player*)this)->GetTransport() == ((Player*)u)->GetTransport();
8549 // not in world
8550 if(!at_same_transport && (!IsInWorld() || !u->IsInWorld()))
8551 return false;
8553 // forbidden to seen (at GM respawn command)
8554 if(m_Visibility==VISIBILITY_RESPAWN)
8555 return false;
8557 // always seen by owner
8558 if(GetCharmerOrOwnerGUID()==u->GetGUID())
8559 return true;
8561 // Grid dead/alive checks
8562 if( u->GetTypeId()==TYPEID_PLAYER)
8564 // non visible at grid for any stealth state
8565 if(!IsVisibleInGridForPlayer((Player *)u))
8566 return false;
8568 // if player is dead then he can't detect anyone in any cases
8569 if(!u->isAlive())
8570 detect = false;
8572 else
8574 // all dead creatures/players not visible for any creatures
8575 if(!u->isAlive() || !isAlive())
8576 return false;
8579 // different visible distance checks
8580 if(u->isInFlight()) // what see player in flight
8582 // use object grey distance for all (only see objects any way)
8583 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceInFlight()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
8584 return false;
8586 else if(!isAlive()) // distance for show body
8588 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)))
8589 return false;
8591 else if(GetTypeId()==TYPEID_PLAYER) // distance for show player
8593 if(u->GetTypeId()==TYPEID_PLAYER)
8595 // Players far than max visible distance for player or not in our map are not visible too
8596 if (!at_same_transport && !IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8597 return false;
8599 else
8601 // Units far than max visible distance for creature or not in our map are not visible too
8602 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8603 return false;
8606 else if(GetCharmerOrOwnerGUID()) // distance for show pet/charmed
8608 // Pet/charmed far than max visible distance for player or not in our map are not visible too
8609 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForPlayer()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8610 return false;
8612 else // distance for show creature
8614 // Units far than max visible distance for creature or not in our map are not visible too
8615 if (!IsWithinDistInMap(u,World::GetMaxVisibleDistanceForCreature()+(inVisibleList ? World::GetVisibleUnitGreyDistance() : 0.0f)))
8616 return false;
8619 // Visible units, always are visible for all units, except for units under invisibility
8620 if (m_Visibility == VISIBILITY_ON && u->m_invisibilityMask==0)
8621 return true;
8623 // GMs see any players, not higher GMs and all units
8624 if (u->GetTypeId() == TYPEID_PLAYER && ((Player *)u)->isGameMaster())
8626 if(GetTypeId() == TYPEID_PLAYER)
8627 return ((Player *)this)->GetSession()->GetSecurity() <= ((Player *)u)->GetSession()->GetSecurity();
8628 else
8629 return true;
8632 // non faction visibility non-breakable for non-GMs
8633 if (m_Visibility == VISIBILITY_OFF)
8634 return false;
8636 // raw invisibility
8637 bool invisible = (m_invisibilityMask != 0 || u->m_invisibilityMask !=0);
8639 // detectable invisibility case
8640 if( invisible && (
8641 // Invisible units, always are visible for units under same invisibility type
8642 (m_invisibilityMask & u->m_invisibilityMask)!=0 ||
8643 // Invisible units, always are visible for unit that can detect this invisibility (have appropriate level for detect)
8644 u->canDetectInvisibilityOf(this) ||
8645 // Units that can detect invisibility always are visible for units that can be detected
8646 canDetectInvisibilityOf(u) ))
8648 invisible = false;
8651 // special cases for always overwrite invisibility/stealth
8652 if(invisible || m_Visibility == VISIBILITY_GROUP_STEALTH)
8654 // non-hostile case
8655 if (!u->IsHostileTo(this))
8657 // player see other player with stealth/invisibility only if he in same group or raid or same team (raid/team case dependent from conf setting)
8658 if(GetTypeId()==TYPEID_PLAYER && u->GetTypeId()==TYPEID_PLAYER)
8660 if(((Player*)this)->IsGroupVisibleFor(((Player*)u)))
8661 return true;
8663 // else apply same rules as for hostile case (detecting check for stealth)
8666 // hostile case
8667 else
8669 // Hunter mark functionality
8670 AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED);
8671 for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
8672 if((*iter)->GetCasterGUID()==u->GetGUID())
8673 return true;
8675 // else apply detecting check for stealth
8678 // none other cases for detect invisibility, so invisible
8679 if(invisible)
8680 return false;
8682 // else apply stealth detecting check
8685 // unit got in stealth in this moment and must ignore old detected state
8686 if (m_Visibility == VISIBILITY_GROUP_NO_DETECT)
8687 return false;
8689 // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible
8690 if (m_Visibility != VISIBILITY_GROUP_STEALTH)
8691 return true;
8693 // NOW ONLY STEALTH CASE
8695 // stealth and detected and visible for some seconds
8696 if (u->GetTypeId() == TYPEID_PLAYER && ((Player*)u)->m_DetectInvTimer > 300 && ((Player*)u)->HaveAtClient(this))
8697 return true;
8699 //if in non-detect mode then invisible for unit
8700 if (!detect)
8701 return false;
8703 // Special cases
8705 // If is attacked then stealth is lost, some creature can use stealth too
8706 if( !getAttackers().empty() )
8707 return true;
8709 // If there is collision rogue is seen regardless of level difference
8710 // TODO: check sizes in DB
8711 float distance = GetDistance(u);
8712 if (distance < 0.24f)
8713 return true;
8715 //If a mob or player is stunned he will not be able to detect stealth
8716 if (u->hasUnitState(UNIT_STAT_STUNNED) && (u != this))
8717 return false;
8719 // Creature can detect target only in aggro radius
8720 if(u->GetTypeId() != TYPEID_PLAYER)
8722 //Always invisible from back and out of aggro range
8723 bool isInFront = u->isInFront(this,((Creature const*)u)->GetAttackDistance(this));
8724 if(!isInFront)
8725 return false;
8727 else
8729 //Always invisible from back
8730 bool isInFront = u->isInFront(this,(GetTypeId()==TYPEID_PLAYER || GetCharmerOrOwnerGUID()) ? World::GetMaxVisibleDistanceForPlayer() : World::GetMaxVisibleDistanceForCreature());
8731 if(!isInFront)
8732 return false;
8735 // if doesn't have stealth detection (Shadow Sight), then check how stealthy the unit is, otherwise just check los
8736 if(!u->HasAuraType(SPELL_AURA_DETECT_STEALTH))
8738 //Calculation if target is in front
8740 //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
8741 float visibleDistance = 10.5f - (GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH)/100.0f);
8743 //Visible distance is modified by
8744 //-Level Diff (every level diff = 1.0f in visible distance)
8745 visibleDistance += int32(u->getLevelForTarget(this)) - int32(getLevelForTarget(u));
8747 //This allows to check talent tree and will add addition stealth dependent on used points)
8748 int32 stealthMod = GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL);
8749 if(stealthMod < 0)
8750 stealthMod = 0;
8752 //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
8753 //based on wowwiki every 5 mod we have 1 more level diff in calculation
8754 visibleDistance += (int32(u->GetTotalAuraModifier(SPELL_AURA_MOD_DETECT)) - stealthMod)/5.0f;
8756 if(distance > visibleDistance)
8757 return false;
8760 // Now check is target visible with LoS
8761 float ox,oy,oz;
8762 u->GetPosition(ox,oy,oz);
8763 return IsWithinLOS(ox,oy,oz);
8766 void Unit::SetVisibility(UnitVisibility x)
8768 m_Visibility = x;
8770 if(IsInWorld())
8772 Map *m = MapManager::Instance().GetMap(GetMapId(), this);
8774 if(GetTypeId()==TYPEID_PLAYER)
8775 m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8776 else
8777 m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
8781 bool Unit::canDetectInvisibilityOf(Unit const* u) const
8783 if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
8785 for(uint32 i = 0; i < 10; ++i)
8787 if(((1 << i) & mask)==0)
8788 continue;
8790 // find invisibility level
8791 uint32 invLevel = 0;
8792 Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
8793 for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
8794 if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
8795 invLevel = (*itr)->GetModifier()->m_amount;
8797 // find invisibility detect level
8798 uint32 detectLevel = 0;
8799 Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
8800 for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
8801 if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
8802 detectLevel = (*itr)->GetModifier()->m_amount;
8804 if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
8806 detectLevel = ((Player*)this)->GetDrunkValue();
8809 if(invLevel <= detectLevel)
8810 return true;
8814 return false;
8817 void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
8819 int32 main_speed_mod = 0;
8820 float stack_bonus = 1.0f;
8821 float non_stack_bonus = 1.0f;
8823 switch(mtype)
8825 case MOVE_WALK:
8826 return;
8827 case MOVE_RUN:
8829 if (IsMounted()) // Use on mount auras
8831 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
8832 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
8833 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
8835 else
8837 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
8838 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
8839 non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
8841 break;
8843 case MOVE_WALKBACK:
8844 return;
8845 case MOVE_SWIM:
8847 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
8848 break;
8850 case MOVE_SWIMBACK:
8851 return;
8852 case MOVE_FLY:
8854 if (IsMounted()) // Use on mount auras
8855 main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
8856 else // Use not mount (shapeshift for example) auras (should stack)
8857 main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
8858 stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
8859 non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
8860 break;
8862 case MOVE_FLYBACK:
8863 return;
8864 default:
8865 sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
8866 return;
8869 float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
8870 // now we ready for speed calculation
8871 float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
8873 switch(mtype)
8875 case MOVE_RUN:
8876 case MOVE_SWIM:
8877 case MOVE_FLY:
8879 // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
8880 // TODO: possible affect only on MOVE_RUN
8881 if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
8883 // Use speed from aura
8884 float max_speed = normalization / baseMoveSpeed[mtype];
8885 if (speed > max_speed)
8886 speed = max_speed;
8888 break;
8890 default:
8891 break;
8894 // Apply strongest slow aura mod to speed
8895 int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
8896 if (slow)
8897 speed *=(100.0f + slow)/100.0f;
8898 SetSpeed(mtype, speed, forced);
8901 float Unit::GetSpeed( UnitMoveType mtype ) const
8903 return m_speed_rate[mtype]*baseMoveSpeed[mtype];
8906 void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
8908 if (rate < 0)
8909 rate = 0.0f;
8911 // Update speed only on change
8912 if (m_speed_rate[mtype] == rate)
8913 return;
8915 m_speed_rate[mtype] = rate;
8917 propagateSpeedChange();
8919 // Send speed change packet only for player
8920 if (GetTypeId()!=TYPEID_PLAYER)
8921 return;
8923 WorldPacket data;
8924 if(!forced)
8926 switch(mtype)
8928 case MOVE_WALK:
8929 data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8930 break;
8931 case MOVE_RUN:
8932 data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
8933 break;
8934 case MOVE_WALKBACK:
8935 data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8936 break;
8937 case MOVE_SWIM:
8938 data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
8939 break;
8940 case MOVE_SWIMBACK:
8941 data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8942 break;
8943 case MOVE_TURN:
8944 data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
8945 break;
8946 case MOVE_FLY:
8947 data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
8948 break;
8949 case MOVE_FLYBACK:
8950 data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
8951 break;
8952 default:
8953 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
8954 return;
8957 data.append(GetPackGUID());
8958 data << uint32(0); //movement flags
8959 data << uint16(0); //unk
8960 data << uint32(getMSTime());
8961 data << float(GetPositionX());
8962 data << float(GetPositionY());
8963 data << float(GetPositionZ());
8964 data << float(GetOrientation());
8965 data << uint32(0); //flag unk
8966 data << float(GetSpeed(mtype));
8967 SendMessageToSet( &data, true );
8969 else
8971 // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
8972 // and do it only for real sent packets and use run for run/mounted as client expected
8973 ++((Player*)this)->m_forced_speed_changes[mtype];
8974 switch(mtype)
8976 case MOVE_WALK:
8977 data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
8978 break;
8979 case MOVE_RUN:
8980 data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
8981 break;
8982 case MOVE_WALKBACK:
8983 data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
8984 break;
8985 case MOVE_SWIM:
8986 data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
8987 break;
8988 case MOVE_SWIMBACK:
8989 data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
8990 break;
8991 case MOVE_TURN:
8992 data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
8993 break;
8994 case MOVE_FLY:
8995 data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
8996 break;
8997 case MOVE_FLYBACK:
8998 data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
8999 break;
9000 default:
9001 sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
9002 return;
9004 data.append(GetPackGUID());
9005 data << (uint32)0;
9006 if (mtype == MOVE_RUN)
9007 data << uint8(0); // new 2.1.0
9008 data << float(GetSpeed(mtype));
9009 SendMessageToSet( &data, true );
9011 if(Pet* pet = GetPet())
9012 pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
9015 void Unit::SetHover(bool on)
9017 if(on)
9018 CastSpell(this,11010,true);
9019 else
9020 RemoveAurasDueToSpell(11010);
9023 void Unit::setDeathState(DeathState s)
9025 if (s != ALIVE && s!= JUST_ALIVED)
9027 CombatStop();
9028 DeleteThreatList();
9029 ClearComboPointHolders(); // any combo points pointed to unit lost at it death
9031 if(IsNonMeleeSpellCasted(false))
9032 InterruptNonMeleeSpells(false);
9035 if (s == JUST_DIED)
9037 RemoveAllAurasOnDeath();
9038 UnsummonAllTotems();
9040 ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
9041 ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
9042 // remove aurastates allowing special moves
9043 ClearAllReactives();
9044 ClearDiminishings();
9046 else if(s == JUST_ALIVED)
9048 RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
9051 if (m_deathState != ALIVE && s == ALIVE)
9053 //_ApplyAllAuraMods();
9055 m_deathState = s;
9058 /*########################################
9059 ######## ########
9060 ######## AGGRO SYSTEM ########
9061 ######## ########
9062 ########################################*/
9063 bool Unit::CanHaveThreatList() const
9065 // only creatures can have threat list
9066 if( GetTypeId() != TYPEID_UNIT )
9067 return false;
9069 // only alive units can have threat list
9070 if( !isAlive() )
9071 return false;
9073 // pets and totems can not have threat list
9074 if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() || ((Creature*)this)->isVehicle() )
9075 return false;
9077 return true;
9080 //======================================================================
9082 float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
9084 if(!HasAuraType(SPELL_AURA_MOD_THREAT))
9085 return threat;
9087 SpellSchools school = GetFirstSchoolInMask(schoolMask);
9089 return threat * m_threatModifier[school];
9092 //======================================================================
9094 void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
9096 // Only mobs can manage threat lists
9097 if(CanHaveThreatList())
9098 m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
9101 //======================================================================
9103 void Unit::DeleteThreatList()
9105 m_ThreatManager.clearReferences();
9108 //======================================================================
9110 void Unit::TauntApply(Unit* taunter)
9112 assert(GetTypeId()== TYPEID_UNIT);
9114 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9115 return;
9117 if(!CanHaveThreatList())
9118 return;
9120 Unit *target = getVictim();
9121 if(target && target == taunter)
9122 return;
9124 SetInFront(taunter);
9125 if (((Creature*)this)->AI())
9126 ((Creature*)this)->AI()->AttackStart(taunter);
9128 m_ThreatManager.tauntApply(taunter);
9131 //======================================================================
9133 void Unit::TauntFadeOut(Unit *taunter)
9135 assert(GetTypeId()== TYPEID_UNIT);
9137 if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
9138 return;
9140 if(!CanHaveThreatList())
9141 return;
9143 Unit *target = getVictim();
9144 if(!target || target != taunter)
9145 return;
9147 if(m_ThreatManager.isThreatListEmpty())
9149 if(((Creature*)this)->AI())
9150 ((Creature*)this)->AI()->EnterEvadeMode();
9151 return;
9154 m_ThreatManager.tauntFadeOut(taunter);
9155 target = m_ThreatManager.getHostilTarget();
9157 if (target && target != taunter)
9159 SetInFront(target);
9160 if (((Creature*)this)->AI())
9161 ((Creature*)this)->AI()->AttackStart(target);
9165 //======================================================================
9167 bool Unit::SelectHostilTarget()
9169 //function provides main threat functionality
9170 //next-victim-selection algorithm and evade mode are called
9171 //threat list sorting etc.
9173 assert(GetTypeId()== TYPEID_UNIT);
9174 Unit* target = NULL;
9176 //This function only useful once AI has been initialized
9177 if (!((Creature*)this)->AI())
9178 return false;
9180 if(!m_ThreatManager.isThreatListEmpty())
9182 if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
9184 target = m_ThreatManager.getHostilTarget();
9188 if(target)
9190 if(!hasUnitState(UNIT_STAT_STUNNED))
9191 SetInFront(target);
9192 ((Creature*)this)->AI()->AttackStart(target);
9193 return true;
9196 // no target but something prevent go to evade mode
9197 if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
9198 return false;
9200 // last case when creature don't must go to evade mode:
9201 // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
9202 // for example at owner command to pet attack some far away creature
9203 // Note: creature not have targeted movement generator but have attacker in this case
9204 if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
9206 for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
9208 if( (*itr)->IsInMap(this) && (*itr)->isTargetableForAttack() && (*itr)->isInAccessablePlaceFor((Creature*)this) )
9209 return false;
9213 // enter in evade mode in other case
9214 ((Creature*)this)->AI()->EnterEvadeMode();
9216 return false;
9219 //======================================================================
9220 //======================================================================
9221 //======================================================================
9223 int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
9225 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9227 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9229 int32 level = int32(getLevel()) - int32(spellProto->spellLevel);
9230 if (level > spellProto->maxLevel && spellProto->maxLevel > 0)
9231 level = spellProto->maxLevel;
9233 float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
9234 float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
9235 int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
9236 int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
9237 float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
9239 // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
9240 int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
9241 int32 value = basePoints + randvalue;
9242 //random damage
9243 if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
9244 value += (int32)(comboDamage * comboPoints);
9246 if(Player* modOwner = GetSpellModOwner())
9248 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
9249 switch(effect_index)
9251 case 0:
9252 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
9253 break;
9254 case 1:
9255 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
9256 break;
9257 case 2:
9258 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
9259 break;
9263 if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
9264 spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
9265 spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
9266 value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
9268 return value;
9271 int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
9273 Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
9275 uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
9277 int32 minduration = GetSpellDuration(spellProto);
9278 int32 maxduration = GetSpellMaxDuration(spellProto);
9280 int32 duration;
9282 if( minduration != -1 && minduration != maxduration )
9283 duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
9284 else
9285 duration = minduration;
9287 if (duration > 0)
9289 int32 mechanic = GetEffectMechanic(spellProto, effect_index);
9290 // Find total mod value (negative bonus)
9291 int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
9292 // Find max mod (negative bonus)
9293 int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
9295 int32 durationMod = 0;
9296 // Select strongest negative mod
9297 if (durationMod_always > durationMod_not_stack)
9298 durationMod = durationMod_not_stack;
9299 else
9300 durationMod = durationMod_always;
9302 if (durationMod != 0)
9303 duration = int32(int64(duration) * (100+durationMod) /100);
9305 if (duration < 0) duration = 0;
9308 return duration;
9311 DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
9313 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9315 if(i->DRGroup != group)
9316 continue;
9318 if(!i->hitCount)
9319 return DIMINISHING_LEVEL_1;
9321 if(!i->hitTime)
9322 return DIMINISHING_LEVEL_1;
9324 // If last spell was casted more than 15 seconds ago - reset the count.
9325 if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
9327 i->hitCount = DIMINISHING_LEVEL_1;
9328 return DIMINISHING_LEVEL_1;
9330 // or else increase the count.
9331 else
9333 return DiminishingLevels(i->hitCount);
9336 return DIMINISHING_LEVEL_1;
9339 void Unit::IncrDiminishing(DiminishingGroup group)
9341 // Checking for existing in the table
9342 bool IsExist = false;
9343 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9345 if(i->DRGroup != group)
9346 continue;
9348 IsExist = true;
9349 if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
9350 i->hitCount += 1;
9352 break;
9355 if(!IsExist)
9356 m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
9359 void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
9361 if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
9362 return;
9364 // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
9365 if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
9367 // test pet/charm masters instead pets/charmeds
9368 Unit const* targetOwner = GetCharmerOrOwner();
9369 Unit const* casterOwner = caster->GetCharmerOrOwner();
9371 Unit const* target = targetOwner ? targetOwner : this;
9372 Unit const* source = casterOwner ? casterOwner : caster;
9374 if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
9375 duration = 10000;
9378 float mod = 1.0f;
9380 // Some diminishings applies to mobs too (for example, Stun)
9381 if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
9383 DiminishingLevels diminish = Level;
9384 switch(diminish)
9386 case DIMINISHING_LEVEL_1: break;
9387 case DIMINISHING_LEVEL_2: mod = 0.5f; break;
9388 case DIMINISHING_LEVEL_3: mod = 0.25f; break;
9389 case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
9390 default: break;
9394 duration = int32(duration * mod);
9397 void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
9399 // Checking for existing in the table
9400 for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
9402 if(i->DRGroup != group)
9403 continue;
9405 i->hitTime = getMSTime();
9407 if(apply)
9408 i->stack += 1;
9409 else if(i->stack)
9410 i->stack -= 1;
9412 break;
9416 Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
9418 return ObjectAccessor::GetUnit(object,guid);
9421 bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
9423 return isVisibleForOrDetect(u,false,inVisibleList);
9426 uint32 Unit::GetCreatureType() const
9428 if(GetTypeId() == TYPEID_PLAYER)
9430 SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
9431 if(ssEntry && ssEntry->creatureType > 0)
9432 return ssEntry->creatureType;
9433 else
9434 return CREATURE_TYPE_HUMANOID;
9436 else
9437 return ((Creature*)this)->GetCreatureInfo()->type;
9440 /*#######################################
9441 ######## ########
9442 ######## STAT SYSTEM ########
9443 ######## ########
9444 #######################################*/
9446 bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
9448 if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9450 sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
9451 return false;
9454 float val = 1.0f;
9456 switch(modifierType)
9458 case BASE_VALUE:
9459 case TOTAL_VALUE:
9460 m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
9461 break;
9462 case BASE_PCT:
9463 case TOTAL_PCT:
9464 if(amount <= -100.0f) //small hack-fix for -100% modifiers
9465 amount = -200.0f;
9467 val = (100.0f + amount) / 100.0f;
9468 m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
9469 break;
9471 default:
9472 break;
9475 if(!CanModifyStats())
9476 return false;
9478 switch(unitMod)
9480 case UNIT_MOD_STAT_STRENGTH:
9481 case UNIT_MOD_STAT_AGILITY:
9482 case UNIT_MOD_STAT_STAMINA:
9483 case UNIT_MOD_STAT_INTELLECT:
9484 case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
9486 case UNIT_MOD_ARMOR: UpdateArmor(); break;
9487 case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
9489 case UNIT_MOD_MANA:
9490 case UNIT_MOD_RAGE:
9491 case UNIT_MOD_FOCUS:
9492 case UNIT_MOD_ENERGY:
9493 case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
9495 case UNIT_MOD_RESISTANCE_HOLY:
9496 case UNIT_MOD_RESISTANCE_FIRE:
9497 case UNIT_MOD_RESISTANCE_NATURE:
9498 case UNIT_MOD_RESISTANCE_FROST:
9499 case UNIT_MOD_RESISTANCE_SHADOW:
9500 case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
9502 case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
9503 case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
9505 case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
9506 case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
9507 case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
9509 default:
9510 break;
9513 return true;
9516 float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
9518 if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
9520 sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
9521 return 0.0f;
9524 if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
9525 return 0.0f;
9527 return m_auraModifiersGroup[unitMod][modifierType];
9530 float Unit::GetTotalStatValue(Stats stat) const
9532 UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
9534 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9535 return 0.0f;
9537 // value = ((base_value * base_pct) + total_value) * total_pct
9538 float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
9539 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9540 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9541 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9543 return value;
9546 float Unit::GetTotalAuraModValue(UnitMods unitMod) const
9548 if(unitMod >= UNIT_MOD_END)
9550 sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
9551 return 0.0f;
9554 if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
9555 return 0.0f;
9557 float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
9558 value *= m_auraModifiersGroup[unitMod][BASE_PCT];
9559 value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
9560 value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
9562 return value;
9565 SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
9567 SpellSchools school = SPELL_SCHOOL_NORMAL;
9569 switch(unitMod)
9571 case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
9572 case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
9573 case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
9574 case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
9575 case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
9576 case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
9578 default:
9579 break;
9582 return school;
9585 Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
9587 Stats stat = STAT_STRENGTH;
9589 switch(unitMod)
9591 case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
9592 case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
9593 case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
9594 case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
9595 case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
9597 default:
9598 break;
9601 return stat;
9604 Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
9606 Powers power = POWER_MANA;
9608 switch(unitMod)
9610 case UNIT_MOD_MANA: power = POWER_MANA; break;
9611 case UNIT_MOD_RAGE: power = POWER_RAGE; break;
9612 case UNIT_MOD_FOCUS: power = POWER_FOCUS; break;
9613 case UNIT_MOD_ENERGY: power = POWER_ENERGY; break;
9614 case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break;
9616 default:
9617 break;
9620 return power;
9623 float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
9625 UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
9627 float val = GetTotalAuraModValue(unitMod);
9628 if(val < 0.0f)
9629 val = 0.0f;
9631 return val;
9634 float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
9636 if (attType == OFF_ATTACK && !haveOffhandWeapon())
9637 return 0.0f;
9639 return m_weaponDamage[attType][type];
9642 void Unit::SetLevel(uint32 lvl)
9644 SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
9646 // group update
9647 if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
9648 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
9651 void Unit::SetHealth(uint32 val)
9653 uint32 maxHealth = GetMaxHealth();
9654 if(maxHealth < val)
9655 val = maxHealth;
9657 SetUInt32Value(UNIT_FIELD_HEALTH, val);
9659 // group update
9660 if(GetTypeId() == TYPEID_PLAYER)
9662 if(((Player*)this)->GetGroup())
9663 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
9665 else if(((Creature*)this)->isPet())
9667 Pet *pet = ((Pet*)this);
9668 if(pet->isControlled())
9670 Unit *owner = GetOwner();
9671 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9672 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
9677 void Unit::SetMaxHealth(uint32 val)
9679 uint32 health = GetHealth();
9680 SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
9682 // group update
9683 if(GetTypeId() == TYPEID_PLAYER)
9685 if(((Player*)this)->GetGroup())
9686 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
9688 else if(((Creature*)this)->isPet())
9690 Pet *pet = ((Pet*)this);
9691 if(pet->isControlled())
9693 Unit *owner = GetOwner();
9694 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9695 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
9699 if(val < health)
9700 SetHealth(val);
9703 void Unit::SetPower(Powers power, uint32 val)
9705 uint32 maxPower = GetMaxPower(power);
9706 if(maxPower < val)
9707 val = maxPower;
9709 SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
9711 WorldPacket data(SMSG_POWER_UPDATE);
9712 data.append(GetPackGUID());
9713 data << uint8(power);
9714 data << uint32(val);
9715 SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
9717 // group update
9718 if(GetTypeId() == TYPEID_PLAYER)
9720 if(((Player*)this)->GetGroup())
9721 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9723 else if(((Creature*)this)->isPet())
9725 Pet *pet = ((Pet*)this);
9726 if(pet->isControlled())
9728 Unit *owner = GetOwner();
9729 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9730 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9733 // Update the pet's character sheet with happiness damage bonus
9734 if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
9736 pet->UpdateDamagePhysical(BASE_ATTACK);
9741 void Unit::SetMaxPower(Powers power, uint32 val)
9743 uint32 cur_power = GetPower(power);
9744 SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
9746 // group update
9747 if(GetTypeId() == TYPEID_PLAYER)
9749 if(((Player*)this)->GetGroup())
9750 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9752 else if(((Creature*)this)->isPet())
9754 Pet *pet = ((Pet*)this);
9755 if(pet->isControlled())
9757 Unit *owner = GetOwner();
9758 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9759 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9763 if(val < cur_power)
9764 SetPower(power, val);
9767 void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
9769 ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
9771 // group update
9772 if(GetTypeId() == TYPEID_PLAYER)
9774 if(((Player*)this)->GetGroup())
9775 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
9777 else if(((Creature*)this)->isPet())
9779 Pet *pet = ((Pet*)this);
9780 if(pet->isControlled())
9782 Unit *owner = GetOwner();
9783 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9784 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
9789 void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
9791 ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
9793 // group update
9794 if(GetTypeId() == TYPEID_PLAYER)
9796 if(((Player*)this)->GetGroup())
9797 ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
9799 else if(((Creature*)this)->isPet())
9801 Pet *pet = ((Pet*)this);
9802 if(pet->isControlled())
9804 Unit *owner = GetOwner();
9805 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
9806 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
9811 void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
9813 AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
9814 if(apply)
9815 tAuraProcTriggerDamage.push_back(aura);
9816 else
9817 tAuraProcTriggerDamage.remove(aura);
9820 uint32 Unit::GetCreatePowers( Powers power ) const
9822 // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
9823 switch(power)
9825 case POWER_MANA: return GetCreateMana();
9826 case POWER_RAGE: return 1000;
9827 case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
9828 case POWER_ENERGY: return 100;
9829 case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
9830 case POWER_RUNIC_POWER: return 1000;
9833 return 0;
9836 void Unit::AddToWorld()
9838 Object::AddToWorld();
9841 void Unit::RemoveFromWorld()
9843 // cleanup
9844 if(IsInWorld())
9846 RemoveNotOwnSingleTargetAuras();
9849 Object::RemoveFromWorld();
9852 void Unit::CleanupsBeforeDelete()
9854 if(m_uint32Values) // only for fully created object
9856 InterruptNonMeleeSpells(true);
9857 m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
9858 CombatStop();
9859 ClearComboPointHolders();
9860 DeleteThreatList();
9861 getHostilRefManager().setOnlineOfflineState(false);
9862 RemoveAllAuras();
9863 RemoveAllGameObjects();
9864 RemoveAllDynObjects();
9865 GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
9867 RemoveFromWorld();
9870 CharmInfo* Unit::InitCharmInfo(Unit *charm)
9872 if(!m_charmInfo)
9873 m_charmInfo = new CharmInfo(charm);
9874 return m_charmInfo;
9877 CharmInfo::CharmInfo(Unit* unit)
9878 : m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
9880 for(int i =0; i<4; ++i)
9882 m_charmspells[i].spellId = 0;
9883 m_charmspells[i].active = ACT_DISABLED;
9887 void CharmInfo::InitPetActionBar()
9889 // the first 3 SpellOrActions are attack, follow and stay
9890 for(uint32 i = 0; i < 3; i++)
9892 PetActionBar[i].Type = ACT_COMMAND;
9893 PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
9895 PetActionBar[i + 7].Type = ACT_REACTION;
9896 PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
9898 for(uint32 i=0; i < 4; i++)
9900 PetActionBar[i + 3].Type = ACT_DISABLED;
9901 PetActionBar[i + 3].SpellOrAction = 0;
9905 void CharmInfo::InitEmptyActionBar()
9907 for(uint32 x = 1; x < 10; ++x)
9909 PetActionBar[x].Type = ACT_PASSIVE;
9910 PetActionBar[x].SpellOrAction = 0;
9912 PetActionBar[0].Type = ACT_COMMAND;
9913 PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
9916 void CharmInfo::InitPossessCreateSpells()
9918 if(m_unit->GetTypeId() == TYPEID_PLAYER)
9919 return;
9921 InitEmptyActionBar(); //charm action bar
9923 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9925 if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x]))
9926 m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true);
9927 else
9928 AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE);
9932 void CharmInfo::InitCharmCreateSpells()
9934 if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
9936 InitEmptyActionBar();
9937 return;
9940 InitPetActionBar();
9942 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
9944 uint32 spellId = ((Creature*)m_unit)->m_spells[x];
9945 m_charmspells[x].spellId = spellId;
9947 if(!spellId)
9948 continue;
9950 if (IsPassiveSpell(spellId))
9952 m_unit->CastSpell(m_unit, spellId, true);
9953 m_charmspells[x].active = ACT_PASSIVE;
9955 else
9957 ActiveStates newstate;
9958 bool onlyselfcast = true;
9959 SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
9961 if(!spellInfo) onlyselfcast = false;
9962 for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
9964 if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
9965 onlyselfcast = false;
9968 if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
9969 newstate = ACT_DISABLED;
9970 else
9971 newstate = ACT_PASSIVE;
9973 AddSpellToAB(0, spellId, newstate);
9978 bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
9980 for(uint8 i = 0; i < 10; i++)
9982 if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
9984 PetActionBar[i].SpellOrAction = newid;
9985 if(!oldid)
9987 if(newstate == ACT_DECIDE)
9988 PetActionBar[i].Type = ACT_DISABLED;
9989 else
9990 PetActionBar[i].Type = newstate;
9993 return true;
9996 return false;
9999 void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
10001 if(IsPassiveSpell(spellid))
10002 return;
10004 for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
10006 if(spellid == m_charmspells[x].spellId)
10008 m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
10013 void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
10015 m_petnumber = petnumber;
10016 if(statwindow)
10017 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
10018 else
10019 m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
10022 bool Unit::isFrozen() const
10024 AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
10025 for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
10026 if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
10027 return true;
10028 return false;
10031 struct ProcTriggeredData
10033 ProcTriggeredData(Aura* _triggeredByAura, uint32 _cooldown)
10034 : triggeredByAura(_triggeredByAura),
10035 triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
10036 cooldown(_cooldown)
10039 Aura* triggeredByAura; // triggred aura, can be invalidate at triggered aura proccessing
10040 Unit::spellEffectPair triggeredByAura_SpellPair; // spell pair, used for re-find aura (by pointer comparison in range)
10041 uint32 cooldown; // possible hidden cooldown
10044 typedef std::list< ProcTriggeredData > ProcTriggeredList;
10046 void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
10048 for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
10050 // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
10051 ProcTriggeredList procTriggered;
10053 AuraList const& auras = GetAurasByType(*aur);
10054 for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
10056 next = i; ++next;
10058 Aura* i_aura = *i;
10060 uint32 cooldown; // returned at next line
10061 if(!IsTriggeredAtSpellProcEvent(i_aura->GetSpellProto(), procSpell, procFlag,attType,isVictim,cooldown))
10062 continue;
10064 procTriggered.push_back( ProcTriggeredData(i_aura, cooldown) );
10067 // Handle effects proceed this time
10068 for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
10070 // Some auras can be deleted in function called in this loop (except first, ofc)
10071 // Until storing auras in std::multimap to hard check deleting by another way
10072 if(i != procTriggered.begin())
10074 bool found = false;
10075 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10076 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10077 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10079 if(itr->second==i->triggeredByAura)
10081 found = true;
10082 break;
10086 if(!found)
10088 sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
10089 sLog.outError("It can be deleted one from early processed auras:");
10090 for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
10091 sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
10092 sLog.outError(" <end of list>");
10093 continue;
10097 /// this is aura triggering code call
10098 Aura* triggeredByAura = i->triggeredByAura;
10100 /// save charges existence before processing to prevent crash at access to deleted triggered aura after
10101 /// used in speedup code check before check aura existance.
10102 bool triggeredByAuraWithCharges = triggeredByAura->m_procCharges > 0;
10104 /// success in event proccesing
10105 /// used in speedup code check before check aura existance.
10106 bool casted = false;
10108 /// process triggered code
10109 switch(*aur)
10111 case SPELL_AURA_PROC_TRIGGER_SPELL:
10113 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s proc aura of spell %u)",
10114 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10115 casted = HandleProcTriggerSpell(pTarget, damage, triggeredByAura, procSpell, procFlag, attType, i->cooldown);
10116 break;
10118 case SPELL_AURA_PROC_TRIGGER_DAMAGE:
10120 uint32 triggered_damage = triggeredByAura->GetModifier()->m_amount;
10121 sLog.outDebug("ProcDamageAndSpell: doing %u damage (triggered by %s aura of spell %u)",
10122 triggered_damage, (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10123 SpellNonMeleeDamageLog(pTarget, triggeredByAura->GetId(), triggered_damage, true, true);
10124 casted = true;
10125 break;
10127 case SPELL_AURA_DUMMY:
10129 uint32 effect = triggeredByAura->GetEffIndex();
10130 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s dummy aura of spell %u)",
10131 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10132 casted = HandleDummyAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
10133 break;
10135 case SPELL_AURA_PRAYER_OF_MENDING:
10137 sLog.outDebug("ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
10138 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10140 casted = HandleMeandingAuraProc(triggeredByAura);
10141 break;
10143 case SPELL_AURA_MOD_HASTE:
10145 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s haste aura of spell %u)",
10146 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10147 casted = HandleHasteAuraProc(pTarget, damage, triggeredByAura, procSpell, procFlag,i->cooldown);
10148 break;
10150 case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
10152 // nothing do, just charges counter
10153 // but count only in case appropriate school damage
10154 casted = triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
10155 break;
10157 case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
10159 sLog.outDebug("ProcDamageAndSpell: casting spell (triggered by %s class script aura of spell %u)",
10160 (isVictim?"a victim's":"an attacker's"),triggeredByAura->GetId());
10161 casted = HandleOverrideClassScriptAuraProc(pTarget, triggeredByAura, procSpell,i->cooldown);
10162 break;
10164 default:
10166 // nothing do, just charges counter
10167 casted = true;
10168 break;
10172 /// Update charge (aura can be removed by triggers)
10173 if(casted && triggeredByAuraWithCharges)
10175 /// need re-found aura (can be dropped by triggers)
10176 AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
10177 AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
10178 for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
10180 if(itr->second == triggeredByAura) // pointer still valid
10182 if(triggeredByAura->m_procCharges > 0)
10183 triggeredByAura->m_procCharges -= 1;
10185 triggeredByAura->UpdateAuraCharges();
10186 break;
10192 /// Safely remove auras with zero charges
10193 for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
10195 next = i; ++next;
10196 if((*i)->m_procCharges == 0)
10198 RemoveAurasDueToSpell((*i)->GetId());
10199 next = auras.begin();
10205 SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
10207 return SPELL_SCHOOL_MASK_NORMAL;
10210 Player* Unit::GetSpellModOwner()
10212 if(GetTypeId()==TYPEID_PLAYER)
10213 return (Player*)this;
10214 if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
10216 Unit* owner = GetOwner();
10217 if(owner && owner->GetTypeId()==TYPEID_PLAYER)
10218 return (Player*)owner;
10220 return NULL;
10223 ///----------Pet responses methods-----------------
10224 void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
10226 Unit *owner = GetCharmerOrOwner();
10227 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10228 return;
10230 WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
10231 data << uint8(0); // cast count?
10232 data << uint32(spellid);
10233 data << uint8(msg);
10234 // uint32 for some reason
10235 // uint32 for some reason
10236 ((Player*)owner)->GetSession()->SendPacket(&data);
10239 void Unit::SendPetActionFeedback (uint8 msg)
10241 Unit* owner = GetOwner();
10242 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10243 return;
10245 WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
10246 data << uint8(msg);
10247 ((Player*)owner)->GetSession()->SendPacket(&data);
10250 void Unit::SendPetTalk (uint32 pettalk)
10252 Unit* owner = GetOwner();
10253 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10254 return;
10256 WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
10257 data << uint64(GetGUID());
10258 data << uint32(pettalk);
10259 ((Player*)owner)->GetSession()->SendPacket(&data);
10262 void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
10264 Unit* owner = GetOwner();
10265 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10266 return;
10268 WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
10269 data << uint64(GetGUID());
10270 data << uint8(0x0); // flags (0x1, 0x2)
10271 data << uint32(spellid);
10272 data << uint32(cooltime);
10274 ((Player*)owner)->GetSession()->SendPacket(&data);
10277 void Unit::SendPetClearCooldown (uint32 spellid)
10279 Unit* owner = GetOwner();
10280 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10281 return;
10283 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
10284 data << uint32(spellid);
10285 data << uint64(GetGUID());
10286 ((Player*)owner)->GetSession()->SendPacket(&data);
10289 void Unit::SendPetAIReaction(uint64 guid)
10291 Unit* owner = GetOwner();
10292 if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
10293 return;
10295 WorldPacket data(SMSG_AI_REACTION, 12);
10296 data << uint64(guid) << uint32(00000002);
10297 ((Player*)owner)->GetSession()->SendPacket(&data);
10300 ///----------End of Pet responses methods----------
10302 void Unit::StopMoving()
10304 clearUnitState(UNIT_STAT_MOVING);
10306 // send explicit stop packet
10307 // rely on vmaps here because for example stormwind is in air
10308 //float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
10309 //if (fabs(GetPositionZ() - z) < 2.0f)
10310 // Relocate(GetPositionX(), GetPositionY(), z);
10311 Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
10313 SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
10315 // update position and orientation;
10316 WorldPacket data;
10317 BuildHeartBeatMsg(&data);
10318 SendMessageToSet(&data,false);
10321 void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
10323 if( apply )
10325 if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
10326 return;
10328 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10330 GetMotionMaster()->MovementExpired(false);
10331 CastStop(GetGUID()==casterGUID ? spellID : 0);
10333 Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
10335 GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
10337 else
10339 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
10341 GetMotionMaster()->MovementExpired(false);
10343 if( GetTypeId() != TYPEID_PLAYER && isAlive() )
10345 // restore appropriate movement generator
10346 if(getVictim())
10347 GetMotionMaster()->MoveChase(getVictim());
10348 else
10349 GetMotionMaster()->Initialize();
10351 // attack caster if can
10352 Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
10353 if(caster && caster != getVictim() && ((Creature*)this)->AI())
10354 ((Creature*)this)->AI()->AttackStart(caster);
10358 if (GetTypeId() == TYPEID_PLAYER)
10359 ((Player*)this)->SetClientControl(this, !apply);
10362 void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
10364 if( apply )
10366 SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10368 CastStop(GetGUID()==casterGUID ? spellID : 0);
10370 GetMotionMaster()->MoveConfused();
10372 else
10374 RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
10376 GetMotionMaster()->MovementExpired(false);
10378 if (GetTypeId() == TYPEID_UNIT)
10380 // if in combat restore movement generator
10381 if(getVictim())
10382 GetMotionMaster()->MoveChase(getVictim());
10386 if(GetTypeId() == TYPEID_PLAYER)
10387 ((Player*)this)->SetClientControl(this, !apply);
10390 bool Unit::IsSitState() const
10392 uint8 s = getStandState();
10393 return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
10394 s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
10395 s == PLAYER_STATE_SIT;
10398 bool Unit::IsStandState() const
10400 uint8 s = getStandState();
10401 return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
10404 void Unit::SetStandState(uint8 state)
10406 SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
10408 if (IsStandState())
10409 RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
10411 if(GetTypeId()==TYPEID_PLAYER)
10413 WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
10414 data << (uint8)state;
10415 ((Player*)this)->GetSession()->SendPacket(&data);
10419 bool Unit::IsPolymorphed() const
10421 return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
10424 void Unit::SetDisplayId(uint32 modelId)
10426 SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
10428 if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10430 Pet *pet = ((Pet*)this);
10431 if(!pet->isControlled())
10432 return;
10433 Unit *owner = GetOwner();
10434 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10435 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
10439 void Unit::ClearComboPointHolders()
10441 while(!m_ComboPointHolders.empty())
10443 uint32 lowguid = *m_ComboPointHolders.begin();
10445 Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
10446 if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
10447 plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
10448 else
10449 m_ComboPointHolders.erase(lowguid); // or remove manually
10453 void Unit::ClearAllReactives()
10456 for(int i=0; i < MAX_REACTIVE; ++i)
10457 m_reactiveTimer[i] = 0;
10459 if (HasAuraState( AURA_STATE_DEFENSE))
10460 ModifyAuraState(AURA_STATE_DEFENSE, false);
10461 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
10462 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10463 if (HasAuraState( AURA_STATE_CRIT))
10464 ModifyAuraState(AURA_STATE_CRIT, false);
10465 if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
10466 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
10468 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10469 ((Player*)this)->ClearComboPoints();
10472 void Unit::UpdateReactives( uint32 p_time )
10474 for(int i = 0; i < MAX_REACTIVE; ++i)
10476 ReactiveType reactive = ReactiveType(i);
10478 if(!m_reactiveTimer[reactive])
10479 continue;
10481 if ( m_reactiveTimer[reactive] <= p_time)
10483 m_reactiveTimer[reactive] = 0;
10485 switch ( reactive )
10487 case REACTIVE_DEFENSE:
10488 if (HasAuraState(AURA_STATE_DEFENSE))
10489 ModifyAuraState(AURA_STATE_DEFENSE, false);
10490 break;
10491 case REACTIVE_HUNTER_PARRY:
10492 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
10493 ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
10494 break;
10495 case REACTIVE_CRIT:
10496 if (HasAuraState(AURA_STATE_CRIT))
10497 ModifyAuraState(AURA_STATE_CRIT, false);
10498 break;
10499 case REACTIVE_HUNTER_CRIT:
10500 if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
10501 ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
10502 break;
10503 case REACTIVE_OVERPOWER:
10504 if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
10505 ((Player*)this)->ClearComboPoints();
10506 break;
10507 default:
10508 break;
10511 else
10513 m_reactiveTimer[reactive] -= p_time;
10518 Unit* Unit::SelectNearbyTarget() const
10520 CellPair p(MaNGOS::ComputeCellPair(GetPositionX(), GetPositionY()));
10521 Cell cell(p);
10522 cell.data.Part.reserved = ALL_DISTRICT;
10523 cell.SetNoCreate();
10525 std::list<Unit *> targets;
10528 MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
10529 MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
10531 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
10532 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
10534 CellLock<GridReadGuard> cell_lock(cell, p);
10535 cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
10536 cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
10539 // remove current target
10540 if(getVictim())
10541 targets.remove(getVictim());
10543 // remove not LoS targets
10544 for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
10546 if(!IsWithinLOSInMap(*tIter))
10548 std::list<Unit *>::iterator tIter2 = tIter;
10549 ++tIter;
10550 targets.erase(tIter2);
10552 else
10553 ++tIter;
10556 // no appropriate targets
10557 if(targets.empty())
10558 return NULL;
10560 // select random
10561 uint32 rIdx = urand(0,targets.size()-1);
10562 std::list<Unit *>::const_iterator tcIter = targets.begin();
10563 for(uint32 i = 0; i < rIdx; ++i)
10564 ++tcIter;
10566 return *tcIter;
10569 void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
10571 if(val > 0)
10573 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
10574 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
10576 else
10578 ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
10579 ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
10583 void Unit::ApplyCastTimePercentMod(float val, bool apply )
10585 if(val > 0)
10586 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
10587 else
10588 ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
10591 uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
10593 if (CastingTime > 7000) CastingTime = 7000;
10594 if (CastingTime < 1500) CastingTime = 1500;
10596 if(damagetype == DOT && !IsChanneledSpell(spellProto))
10597 CastingTime = 3500;
10599 int32 overTime = 0;
10600 uint8 effects = 0;
10601 bool DirectDamage = false;
10602 bool AreaEffect = false;
10604 for ( uint32 i=0; i<3;i++)
10606 switch ( spellProto->Effect[i] )
10608 case SPELL_EFFECT_SCHOOL_DAMAGE:
10609 case SPELL_EFFECT_POWER_DRAIN:
10610 case SPELL_EFFECT_HEALTH_LEECH:
10611 case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
10612 case SPELL_EFFECT_POWER_BURN:
10613 case SPELL_EFFECT_HEAL:
10614 DirectDamage = true;
10615 break;
10616 case SPELL_EFFECT_APPLY_AURA:
10617 switch ( spellProto->EffectApplyAuraName[i] )
10619 case SPELL_AURA_PERIODIC_DAMAGE:
10620 case SPELL_AURA_PERIODIC_HEAL:
10621 case SPELL_AURA_PERIODIC_LEECH:
10622 if ( GetSpellDuration(spellProto) )
10623 overTime = GetSpellDuration(spellProto);
10624 break;
10625 default:
10626 // -5% per additional effect
10627 ++effects;
10628 break;
10630 default:
10631 break;
10634 if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
10635 AreaEffect = true;
10638 // Combined Spells with Both Over Time and Direct Damage
10639 if ( overTime > 0 && CastingTime > 0 && DirectDamage )
10641 // mainly for DoTs which are 3500 here otherwise
10642 uint32 OriginalCastTime = GetSpellCastTime(spellProto);
10643 if (OriginalCastTime > 7000) OriginalCastTime = 7000;
10644 if (OriginalCastTime < 1500) OriginalCastTime = 1500;
10645 // Portion to Over Time
10646 float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
10648 if ( damagetype == DOT )
10649 CastingTime = uint32(CastingTime * PtOT);
10650 else if ( PtOT < 1.0f )
10651 CastingTime = uint32(CastingTime * (1 - PtOT));
10652 else
10653 CastingTime = 0;
10656 // Area Effect Spells receive only half of bonus
10657 if ( AreaEffect )
10658 CastingTime /= 2;
10660 // -5% of total per any additional effect
10661 for ( uint8 i=0; i<effects; ++i)
10663 if ( CastingTime > 175 )
10665 CastingTime -= 175;
10667 else
10669 CastingTime = 0;
10670 break;
10674 return CastingTime;
10677 void Unit::UpdateAuraForGroup(uint8 slot)
10679 if(GetTypeId() == TYPEID_PLAYER)
10681 Player* player = (Player*)this;
10682 if(player->GetGroup())
10684 player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
10685 player->SetAuraUpdateMask(slot);
10688 else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
10690 Pet *pet = ((Pet*)this);
10691 if(pet->isControlled())
10693 Unit *owner = GetOwner();
10694 if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
10696 ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
10697 pet->SetAuraUpdateMask(slot);
10703 float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
10705 if (!normalized || GetTypeId() != TYPEID_PLAYER)
10706 return float(GetAttackTime(attType))/1000.0f;
10708 Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
10709 if (!Weapon)
10710 return 2.4; // fist attack
10712 switch (Weapon->GetProto()->InventoryType)
10714 case INVTYPE_2HWEAPON:
10715 return 3.3;
10716 case INVTYPE_RANGED:
10717 case INVTYPE_RANGEDRIGHT:
10718 case INVTYPE_THROWN:
10719 return 2.8;
10720 case INVTYPE_WEAPON:
10721 case INVTYPE_WEAPONMAINHAND:
10722 case INVTYPE_WEAPONOFFHAND:
10723 default:
10724 return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
10728 Aura* Unit::GetDummyAura( uint32 spell_id ) const
10730 Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
10731 for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
10732 if ((*itr)->GetId() == spell_id)
10733 return *itr;
10735 return NULL;
10738 bool Unit::IsUnderLastManaUseEffect() const
10740 return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
10743 void Unit::SetContestedPvP(Player *attackedPlayer)
10745 Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
10747 if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
10748 return;
10750 player->SetContestedPvPTimer(30000);
10751 if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
10753 player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
10754 player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
10755 // call MoveInLineOfSight for nearby contested guards
10756 SetVisibility(GetVisibility());
10758 if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
10760 addUnitState(UNIT_STAT_ATTACK_PLAYER);
10761 // call MoveInLineOfSight for nearby contested guards
10762 SetVisibility(GetVisibility());
10766 void Unit::AddPetAura(PetAura const* petSpell)
10768 m_petAuras.insert(petSpell);
10769 if(Pet* pet = GetPet())
10770 pet->CastPetAura(petSpell);
10773 void Unit::RemovePetAura(PetAura const* petSpell)
10775 m_petAuras.erase(petSpell);
10776 if(Pet* pet = GetPet())
10777 pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
10780 Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
10782 Pet* pet = new Pet(HUNTER_PET);
10784 if(!pet->CreateBaseAtCreature(creatureTarget))
10786 delete pet;
10787 return NULL;
10790 pet->SetOwnerGUID(GetGUID());
10791 pet->SetCreatorGUID(GetGUID());
10792 pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
10793 pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
10795 uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel();
10796 pet->SetFreeTalentPoints(pet->GetMaxTalentPointsForLevel(level));
10798 if(!pet->InitStatsForLevel(level))
10800 sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
10801 delete pet;
10802 return NULL;
10805 pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
10806 // this enables pet details window (Shift+P)
10807 pet->AIM_Initialize();
10808 pet->InitPetCreateSpells();
10809 pet->SetHealth(pet->GetMaxHealth());
10811 return pet;
10814 bool Unit::IsTriggeredAtSpellProcEvent(SpellEntry const* spellProto, SpellEntry const* procSpell, uint32 procFlag, WeaponAttackType attType, bool isVictim, uint32& cooldown )
10816 SpellProcEventEntry const * spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
10818 if(!spellProcEvent)
10820 // used to prevent spam in log about same non-handled spells
10821 static std::set<uint32> nonHandledSpellProcSet;
10823 if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
10825 sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
10826 nonHandledSpellProcSet.insert(spellProto->Id);
10829 // spell.dbc use totally different flags, that only can create problems if used.
10830 return false;
10833 // Check spellProcEvent data requirements
10834 if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
10835 return false;
10837 // Check if current equipment allows aura to proc
10838 if(!isVictim && GetTypeId() == TYPEID_PLAYER )
10840 if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
10842 Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
10844 if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
10845 return false;
10847 else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
10849 // Check if player is wearing shield
10850 Item *item = ((Player*)this)->GetShield(true);
10851 if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
10852 return false;
10856 float chance = (float)spellProto->procChance;
10858 if(Player* modOwner = GetSpellModOwner())
10859 modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
10861 if(!isVictim && spellProcEvent && spellProcEvent->ppmRate != 0)
10863 uint32 WeaponSpeed = GetAttackTime(attType);
10864 chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
10867 cooldown = spellProcEvent ? spellProcEvent->cooldown : 0;
10868 return roll_chance_f(chance);
10871 bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
10873 // aura can be deleted at casts
10874 SpellEntry const* spellProto = triggeredByAura->GetSpellProto();
10875 uint32 effIdx = triggeredByAura->GetEffIndex();
10876 int32 heal = triggeredByAura->GetModifier()->m_amount;
10877 uint64 caster_guid = triggeredByAura->GetCasterGUID();
10879 // jumps
10880 int32 jumps = triggeredByAura->m_procCharges-1;
10882 // current aura expire
10883 triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
10885 // next target selection
10886 if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
10888 float radius;
10889 if (spellProto->EffectRadiusIndex[effIdx])
10890 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
10891 else
10892 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
10894 if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
10896 caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
10898 if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
10900 // aura will applied from caster, but spell casted from current aura holder
10901 SpellModifier *mod = new SpellModifier;
10902 mod->op = SPELLMOD_CHARGES;
10903 mod->value = jumps-5; // negative
10904 mod->type = SPELLMOD_FLAT;
10905 mod->spellId = spellProto->Id;
10906 mod->effectId = effIdx;
10907 mod->lastAffected = NULL;
10908 mod->mask = spellProto->SpellFamilyFlags;
10909 mod->charges = 0;
10911 caster->AddSpellMod(mod, true);
10912 CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID());
10913 caster->AddSpellMod(mod, false);
10918 // heal
10919 CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
10920 return true;