2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "WorldSession.h"
22 #include "WorldPacket.h"
23 #include "ObjectMgr.h"
26 #include "MapManager.h"
27 #include "SpellAuras.h"
31 Vehicle::Vehicle() : Creature(), m_vehicleId(0)
34 m_updateFlag
= (UPDATEFLAG_LOWGUID
| UPDATEFLAG_HIGHGUID
| UPDATEFLAG_LIVING
| UPDATEFLAG_HAS_POSITION
| UPDATEFLAG_VEHICLE
);
39 if(m_uint32Values
) // only for fully created Object
40 ObjectAccessor::Instance().RemoveObject(this);
43 void Vehicle::AddToWorld()
45 ///- Register the vehicle for guid lookup
46 if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
50 void Vehicle::RemoveFromWorld()
52 ///- Remove the vehicle from the accessor
53 if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
54 ///- Don't call the function for Creature, normal mobs + totems go in a different storage
55 Unit::RemoveFromWorld();
58 void Vehicle::setDeathState(DeathState s
) // overwrite virtual Creature::setDeathState and Unit::setDeathState
60 Creature::setDeathState(s
);
63 void Vehicle::Update(uint32 diff
)
65 Creature::Update(diff
);
68 bool Vehicle::Create(uint32 guidlow
, Map
*map
, uint32 Entry
, uint32 vehicleId
, uint32 team
)
70 SetMapId(map
->GetId());
71 SetInstanceId(map
->GetInstanceId());
73 Object::_Create(guidlow
, Entry
, HIGHGUID_VEHICLE
);
75 if(!InitEntry(Entry
, team
))
78 m_defaultMovementType
= IDLE_MOTION_TYPE
;
82 SetVehicleId(vehicleId
);
84 SetUInt32Value(UNIT_NPC_FLAGS
, UNIT_NPC_FLAG_SPELLCLICK
);
85 //SetUInt32Value(UNIT_FIELD_BYTES_1, 0x02000001);
86 //SetUInt32Value(UNIT_FIELD_BYTES_2, 0x00000001);
87 SetFloatValue(UNIT_FIELD_HOVERHEIGHT
, 1.0f
);
89 CreatureInfo
const *ci
= GetCreatureInfo();
90 setFaction(team
== ALLIANCE
? ci
->faction_A
: ci
->faction_H
);
91 SetMaxHealth(ci
->maxhealth
);
93 SetHealth(GetMaxHealth());