2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
27 #include "UpdateMask.h"
29 #include "ObjectMgr.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
46 #include "VMapFactory.h"
47 #include "BattleGround.h"
50 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
52 extern pEffect SpellEffects
[TOTAL_SPELL_EFFECTS
];
54 bool IsQuestTameSpell(uint32 spellId
)
56 SpellEntry
const *spellproto
= sSpellStore
.LookupEntry(spellId
);
57 if (!spellproto
) return false;
59 return spellproto
->Effect
[0] == SPELL_EFFECT_THREAT
60 && spellproto
->Effect
[1] == SPELL_EFFECT_APPLY_AURA
&& spellproto
->EffectApplyAuraName
[1] == SPELL_AURA_DUMMY
;
63 SpellCastTargets::SpellCastTargets()
71 m_CorpseTargetGUID
= 0;
73 m_itemTargetEntry
= 0;
75 m_srcX
= m_srcY
= m_srcZ
= m_destX
= m_destY
= m_destZ
= 0;
80 SpellCastTargets::~SpellCastTargets()
84 void SpellCastTargets::setUnitTarget(Unit
*target
)
89 m_destX
= target
->GetPositionX();
90 m_destY
= target
->GetPositionY();
91 m_destZ
= target
->GetPositionZ();
92 m_unitTarget
= target
;
93 m_unitTargetGUID
= target
->GetGUID();
94 m_targetMask
|= TARGET_FLAG_UNIT
;
97 void SpellCastTargets::setDestination(float x
, float y
, float z
)
102 m_targetMask
|= TARGET_FLAG_DEST_LOCATION
;
105 void SpellCastTargets::setGOTarget(GameObject
*target
)
108 m_GOTargetGUID
= target
->GetGUID();
109 // m_targetMask |= TARGET_FLAG_OBJECT;
112 void SpellCastTargets::setItemTarget(Item
* item
)
118 m_itemTargetGUID
= item
->GetGUID();
119 m_itemTargetEntry
= item
->GetEntry();
120 m_targetMask
|= TARGET_FLAG_ITEM
;
123 void SpellCastTargets::setCorpseTarget(Corpse
* corpse
)
125 m_CorpseTargetGUID
= corpse
->GetGUID();
128 void SpellCastTargets::Update(Unit
* caster
)
130 m_GOTarget
= m_GOTargetGUID
? ObjectAccessor::GetGameObject(*caster
,m_GOTargetGUID
) : NULL
;
131 m_unitTarget
= m_unitTargetGUID
?
132 ( m_unitTargetGUID
==caster
->GetGUID() ? caster
: ObjectAccessor::GetUnit(*caster
, m_unitTargetGUID
) ) :
136 if(caster
->GetTypeId()==TYPEID_PLAYER
)
138 if(m_targetMask
& TARGET_FLAG_ITEM
)
139 m_itemTarget
= ((Player
*)caster
)->GetItemByGuid(m_itemTargetGUID
);
142 Player
* pTrader
= ((Player
*)caster
)->GetTrader();
143 if(pTrader
&& m_itemTargetGUID
< TRADE_SLOT_COUNT
)
144 m_itemTarget
= pTrader
->GetItemByPos(pTrader
->GetItemPosByTradeSlot(m_itemTargetGUID
));
147 m_itemTargetEntry
= m_itemTarget
->GetEntry();
151 bool SpellCastTargets::read ( WorldPacket
* data
, Unit
*caster
)
153 if(data
->rpos()+4 > data
->size())
156 *data
>> m_targetMask
;
158 if(m_targetMask
== TARGET_FLAG_SELF
)
160 m_destX
= caster
->GetPositionX();
161 m_destY
= caster
->GetPositionY();
162 m_destZ
= caster
->GetPositionZ();
163 m_unitTarget
= caster
;
164 m_unitTargetGUID
= caster
->GetGUID();
168 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
169 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_UNK2
))
170 if(!readGUID(*data
, m_unitTargetGUID
))
173 if( m_targetMask
& ( TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
))
174 if(!readGUID(*data
, m_GOTargetGUID
))
177 if(( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
)) && caster
->GetTypeId() == TYPEID_PLAYER
)
178 if(!readGUID(*data
, m_itemTargetGUID
))
181 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
183 if(data
->rpos()+4+4+4 > data
->size())
186 *data
>> m_srcX
>> m_srcY
>> m_srcZ
;
187 if(!MaNGOS::IsValidMapCoord(m_srcX
, m_srcY
, m_srcZ
))
191 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
193 if(data
->rpos()+4+4+4 > data
->size())
196 *data
>> m_destX
>> m_destY
>> m_destZ
;
197 if(!MaNGOS::IsValidMapCoord(m_destX
, m_destY
, m_destZ
))
201 if( m_targetMask
& TARGET_FLAG_STRING
)
203 if(data
->rpos()+1 > data
->size())
206 *data
>> m_strTarget
;
209 if( m_targetMask
& (TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
210 if(!readGUID(*data
, m_CorpseTargetGUID
))
213 // find real units/GOs
218 void SpellCastTargets::write ( WorldPacket
* data
)
220 *data
<< uint32(m_targetMask
);
222 if( m_targetMask
& ( TARGET_FLAG_UNIT
| TARGET_FLAG_PVP_CORPSE
| TARGET_FLAG_OBJECT
| TARGET_FLAG_CORPSE
| TARGET_FLAG_UNK2
) )
224 if(m_targetMask
& TARGET_FLAG_UNIT
)
227 data
->append(m_unitTarget
->GetPackGUID());
231 else if( m_targetMask
& ( TARGET_FLAG_OBJECT
| TARGET_FLAG_OBJECT_UNK
) )
234 data
->append(m_GOTarget
->GetPackGUID());
238 else if( m_targetMask
& ( TARGET_FLAG_CORPSE
| TARGET_FLAG_PVP_CORPSE
) )
239 data
->appendPackGUID(m_CorpseTargetGUID
);
244 if( m_targetMask
& ( TARGET_FLAG_ITEM
| TARGET_FLAG_TRADE_ITEM
) )
247 data
->append(m_itemTarget
->GetPackGUID());
252 if( m_targetMask
& TARGET_FLAG_SOURCE_LOCATION
)
253 *data
<< m_srcX
<< m_srcY
<< m_srcZ
;
255 if( m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
256 *data
<< m_destX
<< m_destY
<< m_destZ
;
258 if( m_targetMask
& TARGET_FLAG_STRING
)
259 *data
<< m_strTarget
;
262 Spell::Spell( Unit
* Caster
, SpellEntry
const *info
, bool triggered
, uint64 originalCasterGUID
, Spell
** triggeringContainer
)
264 ASSERT( Caster
!= NULL
&& info
!= NULL
);
265 ASSERT( info
== sSpellStore
.LookupEntry( info
->Id
) && "`info` must be pointer to sSpellStore element");
269 m_selfContainer
= NULL
;
270 m_triggeringContainer
= triggeringContainer
;
271 m_referencedFromCurrentSpell
= false;
272 m_executedCurrently
= false;
274 m_delayAtDamageCount
= 0;
276 m_applyMultiplierMask
= 0;
278 // Get data for type of attack
279 switch (m_spellInfo
->DmgClass
)
281 case SPELL_DAMAGE_CLASS_MELEE
:
282 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_OFFHAND
)
283 m_attackType
= OFF_ATTACK
;
285 m_attackType
= BASE_ATTACK
;
287 case SPELL_DAMAGE_CLASS_RANGED
:
288 m_attackType
= RANGED_ATTACK
;
292 if (m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_REQ_WAND
)
293 m_attackType
= RANGED_ATTACK
;
295 m_attackType
= BASE_ATTACK
;
299 m_spellSchoolMask
= GetSpellSchoolMask(info
); // Can be override for some spell (wand shoot for example)
301 if(m_attackType
== RANGED_ATTACK
)
304 if((m_caster
->getClassMask() & CLASSMASK_WAND_USERS
) != 0 && m_caster
->GetTypeId()==TYPEID_PLAYER
)
306 if(Item
* pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(RANGED_ATTACK
))
307 m_spellSchoolMask
= SpellSchoolMask(1 << pItem
->GetProto()->Damage
->DamageType
);
311 if(originalCasterGUID
)
312 m_originalCasterGUID
= originalCasterGUID
;
314 m_originalCasterGUID
= m_caster
->GetGUID();
316 if(m_originalCasterGUID
==m_caster
->GetGUID())
317 m_originalCaster
= m_caster
;
320 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
321 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
324 for(int i
=0; i
<3; ++i
)
325 m_currentBasePoints
[i
] = m_spellInfo
->EffectBasePoints
[i
];
327 m_spellState
= SPELL_STATE_NULL
;
329 m_castPositionX
= m_castPositionY
= m_castPositionZ
= 0;
330 m_TriggerSpells
.clear();
331 m_IsTriggeredSpell
= triggered
;
332 //m_AreaAura = false;
337 gameObjTarget
= NULL
;
341 m_triggeredByAuraSpell
= NULL
;
344 if( m_spellInfo
->AttributesEx2
== 0x000020 && !triggered
)
347 m_autoRepeat
= false;
349 m_powerCost
= 0; // setup to correct value in Spell::prepare, don't must be used before.
350 m_casttime
= 0; // setup to correct value in Spell::prepare, don't must be used before.
351 m_timer
= 0; // will set to castime in prepare
353 m_needAliveTargetMask
= 0;
355 // determine reflection
356 m_canReflect
= false;
358 if(m_spellInfo
->DmgClass
== SPELL_DAMAGE_CLASS_MAGIC
&& (m_spellInfo
->AttributesEx2
& 0x4)==0)
362 if (m_spellInfo
->Effect
[j
]==0)
365 if(!IsPositiveTarget(m_spellInfo
->EffectImplicitTargetA
[j
],m_spellInfo
->EffectImplicitTargetB
[j
]))
368 m_canReflect
= (m_spellInfo
->AttributesEx
& (1<<7)) ? true : false;
384 void Spell::FillTargetMap()
386 // TODO: ADD the correct target FILLS!!!!!!
388 for(uint32 i
=0;i
<3;i
++)
390 // not call for empty effect.
391 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
392 if(m_spellInfo
->Effect
[i
]==0)
395 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
396 if( m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT_COORDINATES
||
397 m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SCRIPT
||
398 m_spellInfo
->EffectImplicitTargetB
[i
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_SELF
)
401 // TODO: find a way so this is not needed?
402 // for area auras always add caster as target (needed for totems for example)
403 if(IsAreaAuraEffect(m_spellInfo
->Effect
[i
]))
404 AddUnitTarget(m_caster
, i
);
406 std::list
<Unit
*> tmpUnitMap
;
408 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
409 // but need it support in some know cases
410 switch(m_spellInfo
->EffectImplicitTargetA
[i
])
412 case TARGET_ALL_AROUND_CASTER
:
413 if( m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_PARTY
||
414 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
||
415 m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_RANDOM_RAID_MEMBER
)
417 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
419 // Note: this hack with search required until GO casting not implemented
420 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
421 // currently each enemy selected explicitly and self cast damage
422 else if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA
&& m_spellInfo
->Effect
[i
]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE
)
424 if(m_targets
.getUnitTarget())
425 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
429 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
430 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
433 case TARGET_TABLE_X_Y_Z_COORDINATES
:
434 // Only if target A, for target B (used in teleports) dest select in effect
435 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
438 switch(m_spellInfo
->EffectImplicitTargetB
[i
])
440 case TARGET_SCRIPT_COORDINATES
: // B case filled in canCast but we need fill unit list base at A case
441 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
444 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetA
[i
],tmpUnitMap
);
445 SetTargetMap(i
,m_spellInfo
->EffectImplicitTargetB
[i
],tmpUnitMap
);
451 if( (m_spellInfo
->EffectImplicitTargetA
[i
]==0 || m_spellInfo
->EffectImplicitTargetA
[i
]==TARGET_EFFECT_SELECT
) &&
452 (m_spellInfo
->EffectImplicitTargetB
[i
]==0 || m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_EFFECT_SELECT
) )
454 // add here custom effects that need default target.
455 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
456 switch(m_spellInfo
->Effect
[i
])
458 case SPELL_EFFECT_DUMMY
:
460 switch(m_spellInfo
->Id
)
462 case 20577: // Cannibalize
464 // non-standard target selection
465 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
466 float max_range
= GetSpellMaxRange(srange
);
468 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
470 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
473 WorldObject
* result
= NULL
;
475 MaNGOS::CannibalizeObjectCheck
u_check(m_caster
, max_range
);
476 MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
> searcher(result
, u_check
);
478 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, GridTypeMapContainer
> grid_searcher(searcher
);
479 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
480 cell_lock
->Visit(cell_lock
, grid_searcher
, *m_caster
->GetMap());
484 TypeContainerVisitor
<MaNGOS::WorldObjectSearcher
<MaNGOS::CannibalizeObjectCheck
>, WorldTypeMapContainer
> world_searcher(searcher
);
485 cell_lock
->Visit(cell_lock
, world_searcher
, *m_caster
->GetMap());
490 switch(result
->GetTypeId())
494 tmpUnitMap
.push_back((Unit
*)result
);
497 m_targets
.setCorpseTarget((Corpse
*)result
);
498 if(Player
* owner
= ObjectAccessor::FindPlayer(((Corpse
*)result
)->GetOwnerGUID()))
499 tmpUnitMap
.push_back(owner
);
505 // clear cooldown at fail
506 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
508 ((Player
*)m_caster
)->RemoveSpellCooldown(m_spellInfo
->Id
);
510 WorldPacket
data(SMSG_CLEAR_COOLDOWN
, (4+8));
511 data
<< uint32(m_spellInfo
->Id
);
512 data
<< uint64(m_caster
->GetGUID());
513 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
516 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES
);
522 if(m_targets
.getUnitTarget())
523 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
528 case SPELL_EFFECT_RESURRECT
:
529 case SPELL_EFFECT_PARRY
:
530 case SPELL_EFFECT_BLOCK
:
531 case SPELL_EFFECT_CREATE_ITEM
:
532 case SPELL_EFFECT_TRIGGER_SPELL
:
533 case SPELL_EFFECT_TRIGGER_MISSILE
:
534 case SPELL_EFFECT_LEARN_SPELL
:
535 case SPELL_EFFECT_SKILL_STEP
:
536 case SPELL_EFFECT_PROFICIENCY
:
537 case SPELL_EFFECT_SUMMON_POSSESSED
:
538 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
539 case SPELL_EFFECT_SELF_RESURRECT
:
540 case SPELL_EFFECT_REPUTATION
:
541 if(m_targets
.getUnitTarget())
542 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
544 case SPELL_EFFECT_SUMMON_PLAYER
:
545 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetSelection())
547 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
549 tmpUnitMap
.push_back(target
);
552 case SPELL_EFFECT_RESURRECT_NEW
:
553 if(m_targets
.getUnitTarget())
554 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
555 if(m_targets
.getCorpseTargetGUID())
557 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
560 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
562 tmpUnitMap
.push_back(owner
);
566 case SPELL_EFFECT_SUMMON
:
567 if(m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED
|| m_spellInfo
->EffectMiscValueB
[i
] == SUMMON_TYPE_POSESSED2
)
569 if(m_targets
.getUnitTarget())
570 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
573 tmpUnitMap
.push_back(m_caster
);
575 case SPELL_EFFECT_SUMMON_CHANGE_ITEM
:
576 case SPELL_EFFECT_SUMMON_WILD
:
577 case SPELL_EFFECT_SUMMON_GUARDIAN
:
578 case SPELL_EFFECT_TRANS_DOOR
:
579 case SPELL_EFFECT_ADD_FARSIGHT
:
580 case SPELL_EFFECT_APPLY_GLYPH
:
581 case SPELL_EFFECT_STUCK
:
582 case SPELL_EFFECT_DESTROY_ALL_TOTEMS
:
583 case SPELL_EFFECT_SUMMON_DEMON
:
584 case SPELL_EFFECT_SKILL
:
585 tmpUnitMap
.push_back(m_caster
);
587 case SPELL_EFFECT_LEARN_PET_SPELL
:
588 if(Pet
* pet
= m_caster
->GetPet())
589 tmpUnitMap
.push_back(pet
);
591 case SPELL_EFFECT_ENCHANT_ITEM
:
592 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
593 case SPELL_EFFECT_DISENCHANT
:
594 case SPELL_EFFECT_FEED_PET
:
595 case SPELL_EFFECT_PROSPECTING
:
596 if(m_targets
.getItemTarget())
597 AddItemTarget(m_targets
.getItemTarget(), i
);
599 case SPELL_EFFECT_APPLY_AURA
:
600 switch(m_spellInfo
->EffectApplyAuraName
[i
])
602 case SPELL_AURA_ADD_FLAT_MODIFIER
: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
603 case SPELL_AURA_ADD_PCT_MODIFIER
:
604 tmpUnitMap
.push_back(m_caster
);
606 default: // apply to target in other case
607 if(m_targets
.getUnitTarget())
608 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
612 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY
:
614 if(m_spellInfo
->Attributes
== 0x9050000 || m_spellInfo
->Attributes
== 0x10000)
615 SetTargetMap(i
,TARGET_AREAEFFECT_PARTY
,tmpUnitMap
);
617 case SPELL_EFFECT_SKIN_PLAYER_CORPSE
:
618 if(m_targets
.getUnitTarget())
620 tmpUnitMap
.push_back(m_targets
.getUnitTarget());
622 else if (m_targets
.getCorpseTargetGUID())
624 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
627 Player
* owner
= ObjectAccessor::FindPlayer(corpse
->GetOwnerGUID());
629 tmpUnitMap
.push_back(owner
);
637 if(IsChanneledSpell(m_spellInfo
) && !tmpUnitMap
.empty())
638 m_needAliveTargetMask
|= (1<<i
);
640 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
642 Player
*me
= (Player
*)m_caster
;
643 for (std::list
<Unit
*>::const_iterator itr
= tmpUnitMap
.begin(); itr
!= tmpUnitMap
.end(); itr
++)
645 Unit
*owner
= (*itr
)->GetOwner();
646 Unit
*u
= owner
? owner
: (*itr
);
647 if(u
!=m_caster
&& u
->IsPvP() && (!me
->duel
|| me
->duel
->opponent
!= u
))
650 me
->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT
);
656 for (std::list
<Unit
*>::iterator itr
= tmpUnitMap
.begin() ; itr
!= tmpUnitMap
.end();)
658 if (!CheckTarget (*itr
, i
))
660 itr
= tmpUnitMap
.erase(itr
);
667 for(std::list
<Unit
*>::iterator iunit
= tmpUnitMap
.begin();iunit
!= tmpUnitMap
.end();++iunit
)
668 AddUnitTarget((*iunit
), i
);
672 void Spell::CleanupTargetList()
674 m_UniqueTargetInfo
.clear();
675 m_UniqueGOTargetInfo
.clear();
676 m_UniqueItemInfo
.clear();
682 void Spell::AddUnitTarget(Unit
* pVictim
, uint32 effIndex
)
684 if( m_spellInfo
->Effect
[effIndex
]==0 )
687 uint64 targetGUID
= pVictim
->GetGUID();
689 // Lookup target in already in list
690 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
692 if (targetGUID
== ihit
->targetGUID
) // Found in list
694 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
699 // This is new target calculate data for him
701 // Get spell hit result on target
703 target
.targetGUID
= targetGUID
; // Store target GUID
704 target
.effectMask
= 1<<effIndex
; // Store index of effect
705 target
.processed
= false; // Effects not apply on target
707 // Calculate hit result
708 target
.missCondition
= m_caster
->SpellHitResult(pVictim
, m_spellInfo
, m_canReflect
);
709 if (target
.missCondition
== SPELL_MISS_NONE
)
714 // Spell have speed - need calculate incoming time
715 if (m_spellInfo
->speed
> 0.0f
)
717 // calculate spell incoming interval
718 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
719 if (dist
< 5.0f
) dist
= 5.0f
;
720 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
722 // Calculate minimum incoming time
723 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
724 m_delayMoment
= target
.timeDelay
;
727 target
.timeDelay
= 0LL;
729 // If target reflect spell back to caster
730 if (target
.missCondition
==SPELL_MISS_REFLECT
)
732 // Calculate reflected spell result on caster
733 target
.reflectResult
= m_caster
->SpellHitResult(m_caster
, m_spellInfo
, m_canReflect
);
735 if (target
.reflectResult
== SPELL_MISS_REFLECT
) // Impossible reflect again, so simply deflect spell
736 target
.reflectResult
= SPELL_MISS_PARRY
;
738 // Increase time interval for reflected spells by 1.5
739 target
.timeDelay
+=target
.timeDelay
>>1;
742 target
.reflectResult
= SPELL_MISS_NONE
;
744 // Add target to list
745 m_UniqueTargetInfo
.push_back(target
);
748 void Spell::AddUnitTarget(uint64 unitGUID
, uint32 effIndex
)
750 Unit
* unit
= m_caster
->GetGUID()==unitGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, unitGUID
);
752 AddUnitTarget(unit
, effIndex
);
755 void Spell::AddGOTarget(GameObject
* pVictim
, uint32 effIndex
)
757 if( m_spellInfo
->Effect
[effIndex
]==0 )
760 uint64 targetGUID
= pVictim
->GetGUID();
762 // Lookup target in already in list
763 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
765 if (targetGUID
== ihit
->targetGUID
) // Found in list
767 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
772 // This is new target calculate data for him
775 target
.targetGUID
= targetGUID
;
776 target
.effectMask
= 1<<effIndex
;
777 target
.processed
= false; // Effects not apply on target
779 // Spell have speed - need calculate incoming time
780 if (m_spellInfo
->speed
> 0.0f
)
782 // calculate spell incoming interval
783 float dist
= m_caster
->GetDistance(pVictim
->GetPositionX(), pVictim
->GetPositionY(), pVictim
->GetPositionZ());
784 if (dist
< 5.0f
) dist
= 5.0f
;
785 target
.timeDelay
= (uint64
) floor(dist
/ m_spellInfo
->speed
* 1000.0f
);
786 if (m_delayMoment
==0 || m_delayMoment
>target
.timeDelay
)
787 m_delayMoment
= target
.timeDelay
;
790 target
.timeDelay
= 0LL;
794 // Add target to list
795 m_UniqueGOTargetInfo
.push_back(target
);
798 void Spell::AddGOTarget(uint64 goGUID
, uint32 effIndex
)
800 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, goGUID
);
802 AddGOTarget(go
, effIndex
);
805 void Spell::AddItemTarget(Item
* pitem
, uint32 effIndex
)
807 if( m_spellInfo
->Effect
[effIndex
]==0 )
810 // Lookup target in already in list
811 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
813 if (pitem
== ihit
->item
) // Found in list
815 ihit
->effectMask
|= 1<<effIndex
; // Add only effect mask
820 // This is new target add data
822 ItemTargetInfo target
;
824 target
.effectMask
= 1<<effIndex
;
825 m_UniqueItemInfo
.push_back(target
);
828 void Spell::doTriggers(SpellMissInfo missInfo
, uint32 damage
, SpellSchoolMask damageSchoolMask
, uint32 block
, uint32 absorb
, bool crit
)
830 // Do triggers depends from hit result (triggers on hit do in effects)
831 // Set aura states depends from hit result
832 if (missInfo
!=SPELL_MISS_NONE
)
834 // Miss/dodge/parry/block only for melee based spells
835 // Resist only for magic based spells
838 case SPELL_MISS_MISS
:
839 if(m_caster
->GetTypeId()== TYPEID_PLAYER
)
840 ((Player
*)m_caster
)->UpdateWeaponSkill(BASE_ATTACK
);
842 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_MISS
, m_spellInfo
, m_IsTriggeredSpell
);
844 case SPELL_MISS_RESIST
:
845 m_caster
->ProcDamageAndSpell(unitTarget
, PROC_FLAG_TARGET_RESISTS
, PROC_FLAG_RESIST_SPELL
, 0, damageSchoolMask
, m_spellInfo
, m_IsTriggeredSpell
);
847 case SPELL_MISS_DODGE
:
848 if(unitTarget
->GetTypeId() == TYPEID_PLAYER
)
849 ((Player
*)unitTarget
)->UpdateDefense();
852 if (m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_caster
->getClass() == CLASS_WARRIOR
)
854 ((Player
*) m_caster
)->AddComboPoints(unitTarget
, 1);
855 m_caster
->StartReactiveTimer( REACTIVE_OVERPOWER
);
859 if (unitTarget
->getClass() != CLASS_ROGUE
)
861 unitTarget
->ModifyAuraState(AURA_STATE_DEFENSE
, true);
862 unitTarget
->StartReactiveTimer( REACTIVE_DEFENSE
);
865 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_DODGE
, m_spellInfo
, m_IsTriggeredSpell
);
867 case SPELL_MISS_PARRY
:
868 // Update victim defense ?
869 if(unitTarget
->GetTypeId() == TYPEID_PLAYER
)
870 ((Player
*)unitTarget
)->UpdateDefense();
871 // Mongoose bite - set only Counterattack here
872 if (unitTarget
->getClass() == CLASS_HUNTER
)
874 unitTarget
->ModifyAuraState(AURA_STATE_HUNTER_PARRY
,true);
875 unitTarget
->StartReactiveTimer( REACTIVE_HUNTER_PARRY
);
879 unitTarget
->ModifyAuraState(AURA_STATE_DEFENSE
, true);
880 unitTarget
->StartReactiveTimer( REACTIVE_DEFENSE
);
882 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_PARRY
, m_spellInfo
, m_IsTriggeredSpell
);
884 case SPELL_MISS_BLOCK
:
885 unitTarget
->ModifyAuraState(AURA_STATE_DEFENSE
, true);
886 unitTarget
->StartReactiveTimer( REACTIVE_DEFENSE
);
888 m_caster
->CastMeleeProcDamageAndSpell(unitTarget
, 0, damageSchoolMask
, m_attackType
, MELEE_HIT_BLOCK
, m_spellInfo
, m_IsTriggeredSpell
);
890 // Trigger from this events not supported
891 case SPELL_MISS_EVADE
:
892 case SPELL_MISS_IMMUNE
:
893 case SPELL_MISS_IMMUNE2
:
894 case SPELL_MISS_DEFLECT
:
895 case SPELL_MISS_ABSORB
:
896 // Trigger from reflects need do after get reflect result
897 case SPELL_MISS_REFLECT
:
905 void Spell::DoAllEffectOnTarget(TargetInfo
*target
)
907 if (target
->processed
) // Check target
909 target
->processed
= true; // Target checked in apply effects procedure
911 // Get mask of effects for target
912 uint32 mask
= target
->effectMask
;
913 if (mask
== 0) // No effects
916 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
920 SpellMissInfo missInfo
= target
->missCondition
;
921 // Need init unitTarget by default unit (can changed in code on reflect)
922 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
925 if (missInfo
==SPELL_MISS_NONE
) // In case spell hit target, do all effect on that target
926 DoSpellHitOnUnit(unit
, mask
);
927 else if (missInfo
== SPELL_MISS_REFLECT
) // In case spell reflect from target, do all effect on caster (if hit)
929 if (target
->reflectResult
== SPELL_MISS_NONE
) // If reflected spell hit caster -> do all effect on him
930 DoSpellHitOnUnit(m_caster
, mask
);
933 // Do triggers only on miss/resist/parry/dodge
934 if (missInfo
!=SPELL_MISS_NONE
)
935 doTriggers(missInfo
);
937 // Call scripted function for AI if this spell is casted upon a creature (except pets)
938 if(IS_CREATURE_GUID(target
->targetGUID
))
940 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
941 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
942 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
943 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
945 if(((Creature
*)unit
)->AI())
946 ((Creature
*)unit
)->AI()->SpellHit(m_caster
,m_spellInfo
);
950 void Spell::DoSpellHitOnUnit(Unit
*unit
, const uint32 effectMask
)
952 if(!unit
|| !effectMask
)
955 // Recheck immune (only for delayed spells)
956 if( m_spellInfo
->speed
&& (
957 unit
->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo
),true) ||
958 unit
->IsImmunedToSpell(m_spellInfo
,true) ))
960 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_IMMUNE
);
964 if (unit
->GetTypeId() == TYPEID_PLAYER
)
966 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
, m_spellInfo
->Id
);
967 ((Player
*)unit
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2
, m_spellInfo
->Id
);
970 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
972 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2
, m_spellInfo
->Id
, 0, unit
);
975 if( m_caster
!= unit
)
977 if( !m_caster
->IsFriendlyTo(unit
) )
979 // for delayed spells ignore not visible explicit target
980 if(m_spellInfo
->speed
> 0.0f
&& unit
==m_targets
.getUnitTarget() && !unit
->isVisibleForOrDetect(m_caster
,false))
982 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
986 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
987 // TODO: find way to not need this?
988 if(!(m_spellInfo
->SpellFamilyName
== SPELLFAMILY_MAGE
&&
989 m_spellInfo
->SpellFamilyFlags
& 0x800LL
))
991 unit
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
993 if( !(m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_NO_INITIAL_AGGRO
) )
995 if(!unit
->IsStandState() && !unit
->hasUnitState(UNIT_STAT_STUNNED
))
996 unit
->SetStandState(PLAYER_STATE_NONE
);
998 if(!unit
->isInCombat() && unit
->GetTypeId() != TYPEID_PLAYER
&& ((Creature
*)unit
)->AI())
999 ((Creature
*)unit
)->AI()->AttackStart(m_caster
);
1001 unit
->SetInCombatWith(m_caster
);
1002 m_caster
->SetInCombatWith(unit
);
1004 if(Player
*attackedPlayer
= unit
->GetCharmerOrOwnerPlayerOrPlayerItself())
1006 m_caster
->SetContestedPvP(attackedPlayer
);
1008 unit
->AddThreat(m_caster
, 0.0f
);
1014 // for delayed spells ignore negative spells (after duel end) for friendly targets
1015 if(m_spellInfo
->speed
> 0.0f
&& !IsPositiveSpell(m_spellInfo
->Id
))
1017 m_caster
->SendSpellMiss(unit
, m_spellInfo
->Id
, SPELL_MISS_EVADE
);
1021 // assisting case, healing and resurrection
1022 if(unit
->hasUnitState(UNIT_STAT_ATTACK_PLAYER
))
1023 m_caster
->SetContestedPvP();
1024 if( unit
->isInCombat() && !(m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_NO_INITIAL_AGGRO
) )
1026 m_caster
->SetInCombatState(unit
->GetCombatTimer() > 0);
1027 unit
->getHostilRefManager().threatAssist(m_caster
, 0.0f
);
1032 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1033 m_diminishGroup
= GetDiminishingReturnsGroupForSpell(m_spellInfo
,m_triggeredByAuraSpell
);
1034 m_diminishLevel
= unit
->GetDiminishing(m_diminishGroup
);
1035 // Increase Diminishing on unit, current informations for actually casts will use values above
1036 if((GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_PLAYER
&& unit
->GetTypeId() == TYPEID_PLAYER
) || GetDiminishingReturnsGroupType(m_diminishGroup
) == DRTYPE_ALL
)
1037 unit
->IncrDiminishing(m_diminishGroup
);
1039 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1041 if (effectMask
& (1<<effectNumber
))
1043 HandleEffects(unit
,NULL
,NULL
,effectNumber
,m_damageMultipliers
[effectNumber
]);
1044 if ( m_applyMultiplierMask
& (1 << effectNumber
) )
1047 float multiplier
= m_spellInfo
->DmgMultiplier
[effectNumber
];
1048 // Apply multiplier mods
1049 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1050 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_EFFECT_PAST_FIRST
, multiplier
,this);
1051 m_damageMultipliers
[effectNumber
] *= multiplier
;
1057 void Spell::DoAllEffectOnTarget(GOTargetInfo
*target
)
1059 if (target
->processed
) // Check target
1061 target
->processed
= true; // Target checked in apply effects procedure
1063 uint32 effectMask
= target
->effectMask
;
1067 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
1071 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1072 if (effectMask
& (1<<effectNumber
))
1073 HandleEffects(NULL
,NULL
,go
,effectNumber
);
1075 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1076 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1077 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1078 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
1081 void Spell::DoAllEffectOnTarget(ItemTargetInfo
*target
)
1083 uint32 effectMask
= target
->effectMask
;
1084 if(!target
->item
|| !effectMask
)
1087 for(uint32 effectNumber
=0;effectNumber
<3;effectNumber
++)
1088 if (effectMask
& (1<<effectNumber
))
1089 HandleEffects(NULL
, target
->item
, NULL
, effectNumber
);
1092 bool Spell::IsAliveUnitPresentInTargetList()
1094 // Not need check return true
1095 if (m_needAliveTargetMask
== 0)
1098 uint8 needAliveTargetMask
= m_needAliveTargetMask
;
1100 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
1102 if( ihit
->missCondition
== SPELL_MISS_NONE
&& (needAliveTargetMask
& ihit
->effectMask
) )
1104 Unit
*unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
1106 if (unit
&& unit
->isAlive())
1107 needAliveTargetMask
&= ~ihit
->effectMask
; // remove from need alive mask effect that have alive target
1111 // is all effects from m_needAliveTargetMask have alive targets
1112 return needAliveTargetMask
==0;
1115 // Helper for Chain Healing
1116 // Spell target first
1117 // Raidmates then descending by injury suffered (MaxHealth - Health)
1118 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1119 struct ChainHealingOrder
: public std::binary_function
<const Unit
*, const Unit
*, bool>
1121 const Unit
* MainTarget
;
1122 ChainHealingOrder(Unit
const* Target
) : MainTarget(Target
) {};
1123 // functor for operator ">"
1124 bool operator()(Unit
const* _Left
, Unit
const* _Right
) const
1126 return (ChainHealingHash(_Left
) < ChainHealingHash(_Right
));
1128 int32
ChainHealingHash(Unit
const* Target
) const
1130 if (Target
== MainTarget
)
1132 else if (Target
->GetTypeId() == TYPEID_PLAYER
&& MainTarget
->GetTypeId() == TYPEID_PLAYER
&&
1133 ((Player
const*)Target
)->IsInSameRaidWith((Player
const*)MainTarget
))
1135 if (Target
->GetHealth() == Target
->GetMaxHealth())
1138 return 20000 - Target
->GetMaxHealth() + Target
->GetHealth();
1141 return 40000 - Target
->GetMaxHealth() + Target
->GetHealth();
1145 class ChainHealingFullHealth
: std::unary_function
<const Unit
*, bool>
1148 const Unit
* MainTarget
;
1149 ChainHealingFullHealth(const Unit
* Target
) : MainTarget(Target
) {};
1151 bool operator()(const Unit
* Target
)
1153 return (Target
!= MainTarget
&& Target
->GetHealth() == Target
->GetMaxHealth());
1157 // Helper for targets nearest to the spell target
1158 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1159 struct TargetDistanceOrder
: public std::binary_function
<const Unit
, const Unit
, bool>
1161 const Unit
* MainTarget
;
1162 TargetDistanceOrder(const Unit
* Target
) : MainTarget(Target
) {};
1163 // functor for operator ">"
1164 bool operator()(const Unit
* _Left
, const Unit
* _Right
) const
1166 return (MainTarget
->GetDistance(_Left
) < MainTarget
->GetDistance(_Right
));
1170 void Spell::SetTargetMap(uint32 i
,uint32 cur
,std::list
<Unit
*> &TagUnitMap
)
1173 if (m_spellInfo
->EffectRadiusIndex
[i
])
1174 radius
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
1176 radius
= GetSpellMaxRange(sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
));
1178 if(m_originalCaster
)
1179 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1180 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RADIUS
, radius
,this);
1182 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[i
];
1183 if(m_originalCaster
)
1184 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
1185 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
1187 uint32 unMaxTargets
= m_spellInfo
->MaxAffectedTargets
;
1190 case TARGET_TOTEM_EARTH
:
1191 case TARGET_TOTEM_WATER
:
1192 case TARGET_TOTEM_AIR
:
1193 case TARGET_TOTEM_FIRE
:
1196 case TARGET_DYNAMIC_OBJECT
:
1197 case TARGET_AREAEFFECT_CUSTOM
:
1198 case TARGET_AREAEFFECT_CUSTOM_2
:
1201 TagUnitMap
.push_back(m_caster
);
1204 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA
:
1206 m_targets
.m_targetMask
= 0;
1207 unMaxTargets
= EffectChainTarget
;
1208 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1210 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1212 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1215 std::list
<Unit
*> tempUnitMap
;
1218 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(m_caster
, m_caster
, max_range
);
1219 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1221 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1222 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1224 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1225 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1226 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1229 if(tempUnitMap
.empty())
1232 tempUnitMap
.sort(TargetDistanceOrder(m_caster
));
1234 //Now to get us a random target that's in the initial range of the spell
1236 std::list
<Unit
*>::iterator itr
= tempUnitMap
.begin();
1237 while(itr
!= tempUnitMap
.end() && (*itr
)->GetDistance(m_caster
) < radius
)
1243 itr
= tempUnitMap
.begin();
1244 std::advance(itr
, rand()%t
);
1245 Unit
*pUnitTarget
= *itr
;
1246 TagUnitMap
.push_back(pUnitTarget
);
1248 tempUnitMap
.erase(itr
);
1250 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1252 t
= unMaxTargets
- 1;
1253 Unit
*prev
= pUnitTarget
;
1254 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1256 while(t
&& next
!= tempUnitMap
.end() )
1258 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1261 if(!prev
->IsWithinLOSInMap(*next
))
1268 TagUnitMap
.push_back(prev
);
1269 tempUnitMap
.erase(next
);
1270 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1271 next
= tempUnitMap
.begin();
1278 Pet
* tmpUnit
= m_caster
->GetPet();
1279 if (!tmpUnit
) break;
1280 TagUnitMap
.push_back(tmpUnit
);
1283 case TARGET_CHAIN_DAMAGE
:
1285 if (EffectChainTarget
<= 1)
1287 Unit
* pUnitTarget
= SelectMagnetTarget();
1289 TagUnitMap
.push_back(pUnitTarget
);
1293 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1297 unMaxTargets
= EffectChainTarget
;
1300 if(m_spellInfo
->DmgClass
==SPELL_DAMAGE_CLASS_MELEE
)
1301 max_range
= radius
; //
1303 //FIXME: This very like horrible hack and wrong for most spells
1304 max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1306 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1308 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1311 Unit
* originalCaster
= GetOriginalCaster();
1314 std::list
<Unit
*> tempUnitMap
;
1317 MaNGOS::AnyAoETargetUnitInObjectRangeCheck
u_check(pUnitTarget
, originalCaster
, max_range
);
1318 MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
> searcher(tempUnitMap
, u_check
);
1320 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, WorldTypeMapContainer
> world_unit_searcher(searcher
);
1321 TypeContainerVisitor
<MaNGOS::UnitListSearcher
<MaNGOS::AnyAoETargetUnitInObjectRangeCheck
>, GridTypeMapContainer
> grid_unit_searcher(searcher
);
1323 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1324 cell_lock
->Visit(cell_lock
, world_unit_searcher
, *m_caster
->GetMap());
1325 cell_lock
->Visit(cell_lock
, grid_unit_searcher
, *m_caster
->GetMap());
1328 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1330 if(tempUnitMap
.empty())
1333 if(*tempUnitMap
.begin() == pUnitTarget
)
1334 tempUnitMap
.erase(tempUnitMap
.begin());
1336 TagUnitMap
.push_back(pUnitTarget
);
1337 uint32 t
= unMaxTargets
- 1;
1338 Unit
*prev
= pUnitTarget
;
1339 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1341 while(t
&& next
!= tempUnitMap
.end() )
1343 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1346 if(!prev
->IsWithinLOSInMap(*next
))
1353 TagUnitMap
.push_back(prev
);
1354 tempUnitMap
.erase(next
);
1355 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1356 next
= tempUnitMap
.begin();
1363 case TARGET_ALL_ENEMY_IN_AREA
:
1366 case TARGET_ALL_ENEMY_IN_AREA_INSTANT
:
1368 // targets the ground, not the units in the area
1369 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1371 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1373 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1376 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1378 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1379 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1381 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1382 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1383 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1385 // exclude caster (this can be important if this not original caster)
1386 TagUnitMap
.remove(m_caster
);
1389 case TARGET_DUELVSPLAYER_COORDINATES
:
1391 if(Unit
* currentTarget
= m_targets
.getUnitTarget())
1393 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1394 TagUnitMap
.push_back(currentTarget
);
1397 case TARGET_ALL_PARTY_AROUND_CASTER
:
1398 case TARGET_ALL_PARTY_AROUND_CASTER_2
:
1399 case TARGET_ALL_PARTY
:
1401 Player
*pTarget
= m_caster
->GetCharmerOrOwnerPlayerOrPlayerItself();
1402 Group
*pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1406 uint8 subgroup
= pTarget
->GetSubGroup();
1408 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1410 Player
* Target
= itr
->getSource();
1412 // IsHostileTo check duel and controlled by enemy
1413 if( Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
) )
1415 if( m_caster
->IsWithinDistInMap(Target
, radius
) )
1416 TagUnitMap
.push_back(Target
);
1418 if(Pet
* pet
= Target
->GetPet())
1419 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1420 TagUnitMap
.push_back(pet
);
1426 Unit
* ownerOrSelf
= pTarget
? pTarget
: m_caster
->GetCharmerOrOwnerOrSelf();
1427 if(ownerOrSelf
==m_caster
|| m_caster
->IsWithinDistInMap(ownerOrSelf
, radius
))
1428 TagUnitMap
.push_back(ownerOrSelf
);
1429 if(Pet
* pet
= ownerOrSelf
->GetPet())
1430 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1431 TagUnitMap
.push_back(pet
);
1434 case TARGET_RANDOM_RAID_MEMBER
:
1436 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1437 if(Player
* target
= ((Player
*)m_caster
)->GetNextRandomRaidMember(radius
))
1438 TagUnitMap
.push_back(target
);
1440 case TARGET_SINGLE_FRIEND
:
1441 case TARGET_SINGLE_FRIEND_2
:
1443 if(m_targets
.getUnitTarget())
1444 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1446 case TARGET_NONCOMBAT_PET
:
1448 if(Unit
* target
= m_targets
.getUnitTarget())
1449 if( target
->GetTypeId() == TYPEID_UNIT
&& ((Creature
*)target
)->isPet() && ((Pet
*)target
)->getPetType() == MINI_PET
)
1450 TagUnitMap
.push_back(target
);
1452 case TARGET_ALL_AROUND_CASTER
:
1454 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1456 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1459 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1461 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1462 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1464 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1465 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1466 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1468 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER
:
1470 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1472 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1475 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_SELF_CENTER
,SPELL_TARGETS_FRIENDLY
);
1477 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1478 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1480 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1481 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1482 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1484 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA
:
1486 CellPair
p(MaNGOS::ComputeCellPair(m_targets
.m_destX
, m_targets
.m_destY
));
1488 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1491 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_FRIENDLY
);
1493 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1494 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1496 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1497 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1498 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1500 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1501 case TARGET_SINGLE_PARTY
:
1503 Unit
*target
= m_targets
.getUnitTarget();
1504 // Thoses spells apparently can't be casted on the caster.
1505 if( target
&& target
!= m_caster
)
1507 // Can only be casted on group's members or its pets
1508 Group
*pGroup
= NULL
;
1510 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1511 Unit
*targetOwner
= target
->GetCharmerOrOwner();
1514 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1516 if( target
== owner
)
1518 TagUnitMap
.push_back(target
);
1521 pGroup
= ((Player
*)owner
)->GetGroup();
1524 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1526 if( targetOwner
== m_caster
&& target
->GetTypeId()==TYPEID_UNIT
&& ((Creature
*)target
)->isPet())
1528 TagUnitMap
.push_back(target
);
1531 pGroup
= ((Player
*)m_caster
)->GetGroup();
1536 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1539 if( targetOwner
->GetTypeId() == TYPEID_PLAYER
&&
1540 target
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)target
)->isPet()) &&
1541 target
->GetOwnerGUID()==targetOwner
->GetGUID() &&
1542 pGroup
->IsMember(((Player
*)targetOwner
)->GetGUID()))
1544 TagUnitMap
.push_back(target
);
1547 // 1Our target can be a player who is on our group
1548 else if (target
->GetTypeId() == TYPEID_PLAYER
&& pGroup
->IsMember(((Player
*)target
)->GetGUID()))
1550 TagUnitMap
.push_back(target
);
1555 case TARGET_GAMEOBJECT
:
1557 if(m_targets
.getGOTarget())
1558 AddGOTarget(m_targets
.getGOTarget(), i
);
1560 case TARGET_IN_FRONT_OF_CASTER
:
1562 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1564 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1567 bool inFront
= m_spellInfo
->SpellVisual
[0] != 3879;
1568 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, inFront
? PUSH_IN_FRONT
: PUSH_IN_BACK
,SPELL_TARGETS_AOE_DAMAGE
);
1570 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1571 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1573 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1574 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1575 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1577 case TARGET_DUELVSPLAYER
:
1579 Unit
*target
= m_targets
.getUnitTarget();
1582 if(m_caster
->IsFriendlyTo(target
))
1584 TagUnitMap
.push_back(target
);
1588 Unit
* pUnitTarget
= SelectMagnetTarget();
1590 TagUnitMap
.push_back(pUnitTarget
);
1594 case TARGET_GAMEOBJECT_ITEM
:
1596 if(m_targets
.getGOTargetGUID())
1597 AddGOTarget(m_targets
.getGOTarget(), i
);
1598 else if(m_targets
.getItemTarget())
1599 AddItemTarget(m_targets
.getItemTarget(), i
);
1604 if(Unit
* owner
= m_caster
->GetCharmerOrOwner())
1605 TagUnitMap
.push_back(owner
);
1608 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED
:
1610 // targets the ground, not the units in the area
1611 if (m_spellInfo
->Effect
[i
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
1613 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1615 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1618 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
, PUSH_DEST_CENTER
,SPELL_TARGETS_AOE_DAMAGE
);
1620 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1621 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1623 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1624 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1625 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1630 if(m_spellInfo
->Effect
[i
] != SPELL_EFFECT_DUEL
)
1631 TagUnitMap
.push_back(m_caster
);
1633 case TARGET_SINGLE_ENEMY
:
1635 Unit
* pUnitTarget
= SelectMagnetTarget();
1637 TagUnitMap
.push_back(pUnitTarget
);
1639 case TARGET_AREAEFFECT_PARTY
:
1641 Unit
* owner
= m_caster
->GetCharmerOrOwner();
1642 Player
*pTarget
= NULL
;
1646 TagUnitMap
.push_back(m_caster
);
1647 if(owner
->GetTypeId() == TYPEID_PLAYER
)
1648 pTarget
= (Player
*)owner
;
1650 else if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
1652 if(Unit
* target
= m_targets
.getUnitTarget())
1654 if( target
->GetTypeId() != TYPEID_PLAYER
)
1656 if(((Creature
*)target
)->isPet())
1658 Unit
*targetOwner
= target
->GetOwner();
1659 if(targetOwner
->GetTypeId() == TYPEID_PLAYER
)
1660 pTarget
= (Player
*)targetOwner
;
1664 pTarget
= (Player
*)target
;
1668 Group
* pGroup
= pTarget
? pTarget
->GetGroup() : NULL
;
1672 uint8 subgroup
= pTarget
->GetSubGroup();
1674 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1676 Player
* Target
= itr
->getSource();
1678 // IsHostileTo check duel and controlled by enemy
1679 if(Target
&& Target
->GetSubGroup()==subgroup
&& !m_caster
->IsHostileTo(Target
))
1681 if( pTarget
->IsWithinDistInMap(Target
, radius
) )
1682 TagUnitMap
.push_back(Target
);
1684 if(Pet
* pet
= Target
->GetPet())
1685 if( pTarget
->IsWithinDistInMap(pet
, radius
) )
1686 TagUnitMap
.push_back(pet
);
1692 if(m_caster
->IsWithinDistInMap(owner
, radius
))
1693 TagUnitMap
.push_back(owner
);
1697 TagUnitMap
.push_back(pTarget
);
1699 if(Pet
* pet
= pTarget
->GetPet())
1700 if( m_caster
->IsWithinDistInMap(pet
, radius
) )
1701 TagUnitMap
.push_back(pet
);
1707 if(m_targets
.getUnitTarget())
1708 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1709 if(m_targets
.getItemTarget())
1710 AddItemTarget(m_targets
.getItemTarget(), i
);
1712 case TARGET_SELF_FISHING
:
1714 TagUnitMap
.push_back(m_caster
);
1716 case TARGET_CHAIN_HEAL
:
1718 Unit
* pUnitTarget
= m_targets
.getUnitTarget();
1722 if (EffectChainTarget
<= 1)
1723 TagUnitMap
.push_back(pUnitTarget
);
1726 unMaxTargets
= EffectChainTarget
;
1727 float max_range
= radius
+ unMaxTargets
* CHAIN_SPELL_JUMP_RADIUS
;
1729 std::list
<Unit
*> tempUnitMap
;
1732 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1734 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1737 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, tempUnitMap
, max_range
, PUSH_SELF_CENTER
, SPELL_TARGETS_FRIENDLY
);
1739 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_object_notifier(notifier
);
1740 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_object_notifier(notifier
);
1742 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1743 cell_lock
->Visit(cell_lock
, world_object_notifier
, *m_caster
->GetMap());
1744 cell_lock
->Visit(cell_lock
, grid_object_notifier
, *m_caster
->GetMap());
1748 if(m_caster
!= pUnitTarget
&& std::find(tempUnitMap
.begin(),tempUnitMap
.end(),m_caster
) == tempUnitMap
.end() )
1749 tempUnitMap
.push_front(m_caster
);
1751 tempUnitMap
.sort(TargetDistanceOrder(pUnitTarget
));
1753 if(tempUnitMap
.empty())
1756 if(*tempUnitMap
.begin() == pUnitTarget
)
1757 tempUnitMap
.erase(tempUnitMap
.begin());
1759 TagUnitMap
.push_back(pUnitTarget
);
1760 uint32 t
= unMaxTargets
- 1;
1761 Unit
*prev
= pUnitTarget
;
1762 std::list
<Unit
*>::iterator next
= tempUnitMap
.begin();
1764 while(t
&& next
!= tempUnitMap
.end() )
1766 if(prev
->GetDistance(*next
) > CHAIN_SPELL_JUMP_RADIUS
)
1769 if(!prev
->IsWithinLOSInMap(*next
))
1775 if((*next
)->GetHealth() == (*next
)->GetMaxHealth())
1777 next
= tempUnitMap
.erase(next
);
1782 TagUnitMap
.push_back(prev
);
1783 tempUnitMap
.erase(next
);
1784 tempUnitMap
.sort(TargetDistanceOrder(prev
));
1785 next
= tempUnitMap
.begin();
1791 case TARGET_CURRENT_ENEMY_COORDINATES
:
1793 Unit
* currentTarget
= m_targets
.getUnitTarget();
1796 TagUnitMap
.push_back(currentTarget
);
1797 m_targets
.setDestination(currentTarget
->GetPositionX(), currentTarget
->GetPositionY(), currentTarget
->GetPositionZ());
1798 if(m_spellInfo
->EffectImplicitTargetB
[i
]==TARGET_ALL_ENEMY_IN_AREA_INSTANT
)
1800 CellPair
p(MaNGOS::ComputeCellPair(currentTarget
->GetPositionX(), currentTarget
->GetPositionY()));
1802 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1804 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_TARGET_CENTER
, SPELL_TARGETS_AOE_DAMAGE
);
1805 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1806 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1807 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1808 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
1809 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
1813 case TARGET_AREAEFFECT_PARTY_AND_CLASS
:
1815 Player
* targetPlayer
= m_targets
.getUnitTarget() && m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1816 ? (Player
*)m_targets
.getUnitTarget() : NULL
;
1818 Group
* pGroup
= targetPlayer
? targetPlayer
->GetGroup() : NULL
;
1821 for(GroupReference
*itr
= pGroup
->GetFirstMember(); itr
!= NULL
; itr
= itr
->next())
1823 Player
* Target
= itr
->getSource();
1825 // IsHostileTo check duel and controlled by enemy
1826 if( Target
&& targetPlayer
->IsWithinDistInMap(Target
, radius
) &&
1827 targetPlayer
->getClass() == Target
->getClass() &&
1828 !m_caster
->IsHostileTo(Target
) )
1830 TagUnitMap
.push_back(Target
);
1834 else if(m_targets
.getUnitTarget())
1835 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1838 case TARGET_TABLE_X_Y_Z_COORDINATES
:
1840 SpellTargetPosition
const* st
= spellmgr
.GetSpellTargetPosition(m_spellInfo
->Id
);
1843 if (st
->target_mapId
== m_caster
->GetMapId())
1844 m_targets
.setDestination(st
->target_X
, st
->target_Y
, st
->target_Z
);
1846 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1847 if (m_spellInfo
->EffectImplicitTargetB
[i
] && m_spellInfo
->EffectImplicitTargetB
[i
]!=TARGET_TABLE_X_Y_Z_COORDINATES
)
1849 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
1851 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
1854 SpellTargets targetB
= SPELL_TARGETS_AOE_DAMAGE
;
1855 // Select friendly targets for positive effect
1856 if (IsPositiveEffect(m_spellInfo
->Id
, i
))
1857 targetB
= SPELL_TARGETS_FRIENDLY
;
1859 MaNGOS::SpellNotifierCreatureAndPlayer
notifier(*this, TagUnitMap
, radius
,PUSH_DEST_CENTER
, targetB
);
1861 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, WorldTypeMapContainer
> world_notifier(notifier
);
1862 TypeContainerVisitor
<MaNGOS::SpellNotifierCreatureAndPlayer
, GridTypeMapContainer
> grid_notifier(notifier
);
1864 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
1865 cell_lock
->Visit(cell_lock
, world_notifier
, *m_caster
->GetMap());
1866 cell_lock
->Visit(cell_lock
, grid_notifier
, *m_caster
->GetMap());
1870 sLog
.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo
->Id
);
1872 case TARGET_BEHIND_VICTIM
:
1874 Unit
*pTarget
= m_caster
->getVictim();
1875 if(!pTarget
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
1876 pTarget
= ObjectAccessor::GetUnit(*m_caster
, ((Player
*)m_caster
)->GetSelection());
1880 float _target_x
, _target_y
, _target_z
;
1881 pTarget
->GetClosePoint(_target_x
, _target_y
, _target_z
, m_caster
->GetObjectSize(), CONTACT_DISTANCE
, M_PI
);
1882 if(pTarget
->IsWithinLOS(_target_x
,_target_y
,_target_z
))
1883 m_targets
.setDestination(_target_x
, _target_y
, _target_z
);
1890 if (unMaxTargets
&& TagUnitMap
.size() > unMaxTargets
)
1892 // make sure one unit is always removed per iteration
1893 uint32 removed_utarget
= 0;
1894 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(), next
; itr
!= TagUnitMap
.end(); itr
= next
)
1898 if (!*itr
) continue;
1899 if ((*itr
) == m_targets
.getUnitTarget())
1901 TagUnitMap
.erase(itr
);
1902 removed_utarget
= 1;
1906 // remove random units from the map
1907 while (TagUnitMap
.size() > unMaxTargets
- removed_utarget
)
1909 uint32 poz
= urand(0, TagUnitMap
.size()-1);
1910 for (std::list
<Unit
*>::iterator itr
= TagUnitMap
.begin(); itr
!= TagUnitMap
.end(); ++itr
, --poz
)
1912 if (!*itr
) continue;
1915 TagUnitMap
.erase(itr
);
1920 // the player's target will always be added to the map
1921 if (removed_utarget
&& m_targets
.getUnitTarget())
1922 TagUnitMap
.push_back(m_targets
.getUnitTarget());
1926 void Spell::prepare(SpellCastTargets
* targets
, Aura
* triggeredByAura
)
1928 m_targets
= *targets
;
1930 m_spellState
= SPELL_STATE_PREPARING
;
1932 m_castPositionX
= m_caster
->GetPositionX();
1933 m_castPositionY
= m_caster
->GetPositionY();
1934 m_castPositionZ
= m_caster
->GetPositionZ();
1935 m_castOrientation
= m_caster
->GetOrientation();
1938 m_triggeredByAuraSpell
= triggeredByAura
->GetSpellProto();
1940 // create and add update event for this spell
1941 SpellEvent
* Event
= new SpellEvent(this);
1942 m_caster
->m_Events
.AddEvent(Event
, m_caster
->m_Events
.CalculateTime(1));
1944 //Prevent casting at cast another spell (ServerSide check)
1945 if(m_caster
->IsNonMeleeSpellCasted(false, true) && m_cast_count
)
1947 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS
);
1953 m_powerCost
= CalculatePowerCost();
1955 uint8 result
= CanCast(true);
1956 if(result
!= 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
1960 SendChannelUpdate(0);
1961 triggeredByAura
->SetAuraDuration(0);
1963 SendCastResult(result
);
1968 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
1969 m_casttime
= GetSpellCastTime(m_spellInfo
, this);
1971 // set timer base at cast time
1974 // stealth must be removed at cast starting (at show channel bar)
1975 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
1976 if ( !m_IsTriggeredSpell
&& isSpellBreakStealth(m_spellInfo
) )
1978 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH
);
1979 m_caster
->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH
);
1982 if(m_IsTriggeredSpell
)
1986 m_caster
->SetCurrentCastedSpell( this );
1987 m_selfContainer
= &(m_caster
->m_currentSpells
[GetCurrentContainer()]);
1992 void Spell::cancel()
1994 if(m_spellState
== SPELL_STATE_FINISHED
)
1997 m_autoRepeat
= false;
1998 switch (m_spellState
)
2000 case SPELL_STATE_PREPARING
:
2001 case SPELL_STATE_DELAYED
:
2004 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2007 case SPELL_STATE_CASTING
:
2009 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2011 if( ihit
->missCondition
== SPELL_MISS_NONE
)
2013 Unit
* unit
= m_caster
->GetGUID()==(*ihit
).targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2014 if( unit
&& unit
->isAlive() )
2015 unit
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2019 m_caster
->RemoveAurasDueToSpell(m_spellInfo
->Id
);
2020 SendChannelUpdate(0);
2022 SendCastResult(SPELL_FAILED_INTERRUPTED
);
2031 m_caster
->RemoveDynObject(m_spellInfo
->Id
);
2032 m_caster
->RemoveGameObject(m_spellInfo
->Id
,true);
2035 void Spell::cast(bool skipCheck
)
2037 SetExecutedCurrently(true);
2039 uint8 castResult
= 0;
2041 // update pointers base at GUIDs to prevent access to non-existed already object
2044 // cancel at lost main target unit
2045 if(!m_targets
.getUnitTarget() && m_targets
.getUnitTargetGUID() && m_targets
.getUnitTargetGUID() != m_caster
->GetGUID())
2048 SetExecutedCurrently(false);
2052 if(m_caster
->GetTypeId() != TYPEID_PLAYER
&& m_targets
.getUnitTarget() && m_targets
.getUnitTarget() != m_caster
)
2053 m_caster
->SetInFront(m_targets
.getUnitTarget());
2055 castResult
= CheckPower();
2058 SendCastResult(castResult
);
2060 SetExecutedCurrently(false);
2064 // triggered cast called from Spell::prepare where it was already checked
2067 castResult
= CanCast(false);
2070 SendCastResult(castResult
);
2072 SetExecutedCurrently(false);
2077 // Conflagrate - consumes immolate
2078 if ((m_spellInfo
->TargetAuraState
== AURA_STATE_IMMOLATE
) && m_targets
.getUnitTarget())
2080 // for caster applied auras only
2081 Unit::AuraList
const &mPeriodic
= m_targets
.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE
);
2082 for(Unit::AuraList::const_iterator i
= mPeriodic
.begin(); i
!= mPeriodic
.end(); ++i
)
2084 if( (*i
)->GetSpellProto()->SpellFamilyName
== SPELLFAMILY_WARLOCK
&& ((*i
)->GetSpellProto()->SpellFamilyFlags
& 4) &&
2085 (*i
)->GetCasterGUID()==m_caster
->GetGUID() )
2087 m_targets
.getUnitTarget()->RemoveAura((*i
)->GetId(), (*i
)->GetEffIndex());
2093 // traded items have trade slot instead of guid in m_itemTargetGUID
2094 // set to real guid to be sent later to the client
2095 m_targets
.updateTradeSlotItem();
2097 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2100 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM
, m_CastItem
->GetEntry());
2102 ((Player
*)m_caster
)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL
, m_spellInfo
->Id
);
2106 SendSpellCooldown();
2109 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2112 if(m_spellState
== SPELL_STATE_FINISHED
) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2114 SetExecutedCurrently(false);
2118 SendCastResult(castResult
);
2119 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2121 // Pass cast spell event to handler (not send triggered by aura spells)
2122 if (m_spellInfo
->DmgClass
!= SPELL_DAMAGE_CLASS_MELEE
&& m_spellInfo
->DmgClass
!= SPELL_DAMAGE_CLASS_RANGED
&& !m_triggeredByAuraSpell
)
2124 m_caster
->ProcDamageAndSpell(m_targets
.getUnitTarget(), PROC_FLAG_CAST_SPELL
, PROC_FLAG_NONE
, 0, SPELL_SCHOOL_MASK_NONE
, m_spellInfo
, m_IsTriggeredSpell
);
2126 // update pointers base at GUIDs to prevent access to non-existed already object
2127 UpdatePointers(); // pointers can be invalidate at triggered spell casting
2130 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2131 if (m_spellInfo
->speed
> 0.0f
)
2134 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2135 // in case delayed spell remove item at cast delay start
2138 // Okay, maps created, now prepare flags
2139 m_immediateHandled
= false;
2140 m_spellState
= SPELL_STATE_DELAYED
;
2145 // Immediate spell, no big deal
2149 SetExecutedCurrently(false);
2152 void Spell::handle_immediate()
2154 // start channeling if applicable
2155 if(IsChanneledSpell(m_spellInfo
))
2157 m_spellState
= SPELL_STATE_CASTING
;
2158 SendChannelStart(GetSpellDuration(m_spellInfo
));
2161 // process immediate effects (items, ground, etc.) also initialize some variables
2162 _handle_immediate_phase();
2164 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2165 DoAllEffectOnTarget(&(*ihit
));
2167 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2168 DoAllEffectOnTarget(&(*ihit
));
2170 // spell is finished, perform some last features of the spell here
2171 _handle_finish_phase();
2173 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2176 if(m_spellState
!= SPELL_STATE_CASTING
)
2177 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2180 uint64
Spell::handle_delayed(uint64 t_offset
)
2182 uint64 next_time
= 0;
2184 if (!m_immediateHandled
)
2186 _handle_immediate_phase();
2187 m_immediateHandled
= true;
2190 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2191 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin(); ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2193 if (ihit
->processed
== false)
2195 if ( ihit
->timeDelay
<= t_offset
)
2196 DoAllEffectOnTarget(&(*ihit
));
2197 else if( next_time
== 0 || ihit
->timeDelay
< next_time
)
2198 next_time
= ihit
->timeDelay
;
2202 // now recheck gameobject targeting correctness
2203 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin(); ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2205 if (ighit
->processed
== false)
2207 if ( ighit
->timeDelay
<= t_offset
)
2208 DoAllEffectOnTarget(&(*ighit
));
2209 else if( next_time
== 0 || ighit
->timeDelay
< next_time
)
2210 next_time
= ighit
->timeDelay
;
2213 // All targets passed - need finish phase
2216 // spell is finished, perform some last features of the spell here
2217 _handle_finish_phase();
2219 finish(true); // successfully finish spell cast
2221 // return zero, spell is finished now
2226 // spell is unfinished, return next execution time
2231 void Spell::_handle_immediate_phase()
2233 // handle some immediate features of the spell here
2234 HandleThreatSpells(m_spellInfo
->Id
);
2236 m_needSpellLog
= IsNeedSendToClient();
2237 for(uint32 j
= 0;j
<3;j
++)
2239 if(m_spellInfo
->Effect
[j
]==0)
2242 // apply Send Event effect to ground in case empty target lists
2243 if( m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SEND_EVENT
&& !HaveTargetsForEffect(j
) )
2245 HandleEffects(NULL
,NULL
,NULL
, j
);
2249 // Don't do spell log, if is school damage spell
2250 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_SCHOOL_DAMAGE
|| m_spellInfo
->Effect
[j
] == 0)
2251 m_needSpellLog
= false;
2253 uint32 EffectChainTarget
= m_spellInfo
->EffectChainTarget
[j
];
2254 if(m_originalCaster
)
2255 if(Player
* modOwner
= m_originalCaster
->GetSpellModOwner())
2256 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_JUMP_TARGETS
, EffectChainTarget
, this);
2258 // initialize multipliers
2259 m_damageMultipliers
[j
] = 1.0f
;
2260 if( (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_CHAIN_HEAL
) &&
2261 (EffectChainTarget
> 1) )
2262 m_applyMultiplierMask
|= 1 << j
;
2265 // initialize Diminishing Returns Data
2266 m_diminishLevel
= DIMINISHING_LEVEL_1
;
2267 m_diminishGroup
= DIMINISHING_NONE
;
2270 for(std::list
<ItemTargetInfo
>::iterator ihit
= m_UniqueItemInfo
.begin();ihit
!= m_UniqueItemInfo
.end();++ihit
)
2271 DoAllEffectOnTarget(&(*ihit
));
2274 for(uint32 j
= 0;j
<3;j
++)
2276 // persistent area auras target only the ground
2277 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_PERSISTENT_AREA_AURA
)
2278 HandleEffects(NULL
,NULL
,NULL
, j
);
2282 void Spell::_handle_finish_phase()
2289 void Spell::SendSpellCooldown()
2291 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
2294 Player
* _player
= (Player
*)m_caster
;
2295 // Add cooldown for max (disable spell)
2296 // Cooldown started on SendCooldownEvent call
2297 if (m_spellInfo
->Attributes
& SPELL_ATTR_DISABLED_WHILE_ACTIVE
)
2299 _player
->AddSpellCooldown(m_spellInfo
->Id
, 0, time(NULL
) - 1);
2303 // init cooldown values
2308 // some special item spells without correct cooldown in SpellInfo
2309 // cooldown information stored in item prototype
2310 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2314 ItemPrototype
const* proto
= m_CastItem
->GetProto();
2317 for(int idx
= 0; idx
< 5; ++idx
)
2319 if(proto
->Spells
[idx
].SpellId
== m_spellInfo
->Id
)
2321 cat
= proto
->Spells
[idx
].SpellCategory
;
2322 rec
= proto
->Spells
[idx
].SpellCooldown
;
2323 catrec
= proto
->Spells
[idx
].SpellCategoryCooldown
;
2330 // if no cooldown found above then base at DBC data
2331 if(rec
< 0 && catrec
< 0)
2333 cat
= m_spellInfo
->Category
;
2334 rec
= m_spellInfo
->RecoveryTime
;
2335 catrec
= m_spellInfo
->CategoryRecoveryTime
;
2338 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2339 // prevent 0 cooldowns set by another way
2340 if (rec
<= 0 && catrec
<= 0 && (cat
== 76 || cat
== 351))
2341 rec
= _player
->GetAttackTime(RANGED_ATTACK
);
2343 // Now we have cooldown data (if found any), time to apply mods
2345 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, rec
, this);
2348 _player
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COOLDOWN
, catrec
, this);
2350 // replace negative cooldowns by 0
2351 if (rec
< 0) rec
= 0;
2352 if (catrec
< 0) catrec
= 0;
2354 // no cooldown after applying spell mods
2355 if( rec
== 0 && catrec
== 0)
2358 time_t curTime
= time(NULL
);
2360 time_t catrecTime
= catrec
? curTime
+catrec
/1000 : 0; // in secs
2361 time_t recTime
= rec
? curTime
+rec
/1000 : catrecTime
;// in secs
2363 // self spell cooldown
2365 _player
->AddSpellCooldown(m_spellInfo
->Id
, m_CastItem
? m_CastItem
->GetEntry() : 0, recTime
);
2370 SpellCategoryStore::const_iterator i_scstore
= sSpellCategoryStore
.find(cat
);
2371 if(i_scstore
!= sSpellCategoryStore
.end())
2373 for(SpellCategorySet::const_iterator i_scset
= i_scstore
->second
.begin(); i_scset
!= i_scstore
->second
.end(); ++i_scset
)
2375 if(*i_scset
== m_spellInfo
->Id
) // skip main spell, already handled above
2378 _player
->AddSpellCooldown(m_spellInfo
->Id
, m_CastItem
? m_CastItem
->GetEntry() : 0, catrecTime
);
2384 void Spell::update(uint32 difftime
)
2386 // update pointers based at it's GUIDs
2389 if(m_targets
.getUnitTargetGUID() && !m_targets
.getUnitTarget())
2395 // check if the player caster has moved before the spell finished
2396 if ((m_caster
->GetTypeId() == TYPEID_PLAYER
&& m_timer
!= 0) &&
2397 (m_castPositionX
!= m_caster
->GetPositionX() || m_castPositionY
!= m_caster
->GetPositionY() || m_castPositionZ
!= m_caster
->GetPositionZ()) &&
2398 (m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
|| !m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
)))
2400 // always cancel for channeled spells
2401 if( m_spellState
== SPELL_STATE_CASTING
)
2403 // don't cancel for melee, autorepeat, triggered and instant spells
2404 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell
&& (m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_MOVEMENT
))
2408 switch(m_spellState
)
2410 case SPELL_STATE_PREPARING
:
2414 if(difftime
>= m_timer
)
2417 m_timer
-= difftime
;
2420 if(m_timer
== 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2423 case SPELL_STATE_CASTING
:
2427 if( m_caster
->GetTypeId() == TYPEID_PLAYER
)
2429 // check if player has jumped before the channeling finished
2430 if(m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING
))
2433 // check for incapacitating player states
2434 if( m_caster
->hasUnitState(UNIT_STAT_STUNNED
| UNIT_STAT_CONFUSED
))
2437 // check if player has turned if flag is set
2438 if( m_spellInfo
->ChannelInterruptFlags
& CHANNEL_FLAG_TURNING
&& m_castOrientation
!= m_caster
->GetOrientation() )
2442 // check if there are alive targets left
2443 if (!IsAliveUnitPresentInTargetList())
2445 SendChannelUpdate(0);
2449 if(difftime
>= m_timer
)
2452 m_timer
-= difftime
;
2457 SendChannelUpdate(0);
2459 // channeled spell processed independently for quest targeting
2460 // cast at creature (or GO) quest objectives update at successful cast channel finished
2461 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2462 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2464 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2466 TargetInfo
* target
= &*ihit
;
2467 if(!IS_CREATURE_GUID(target
->targetGUID
))
2470 Unit
* unit
= m_caster
->GetGUID()==target
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
,target
->targetGUID
);
2474 ((Player
*)m_caster
)->CastedCreatureOrGO(unit
->GetEntry(),unit
->GetGUID(),m_spellInfo
->Id
);
2477 for(std::list
<GOTargetInfo
>::iterator ihit
= m_UniqueGOTargetInfo
.begin();ihit
!= m_UniqueGOTargetInfo
.end();++ihit
)
2479 GOTargetInfo
* target
= &*ihit
;
2481 GameObject
* go
= ObjectAccessor::GetGameObject(*m_caster
, target
->targetGUID
);
2485 ((Player
*)m_caster
)->CastedCreatureOrGO(go
->GetEntry(),go
->GetGUID(),m_spellInfo
->Id
);
2498 void Spell::finish(bool ok
)
2503 if(m_spellState
== SPELL_STATE_FINISHED
)
2506 m_spellState
= SPELL_STATE_FINISHED
;
2509 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2510 ((Player
*)m_caster
)->RemoveSpellMods(this);
2512 // other code related only to successfully finished spells
2516 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2517 Unit::AuraList
const& targetTriggers
= m_caster
->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER
);
2518 for(Unit::AuraList::const_iterator i
= targetTriggers
.begin(); i
!= targetTriggers
.end(); ++i
)
2520 SpellEntry
const *auraSpellInfo
= (*i
)->GetSpellProto();
2521 uint32 auraSpellIdx
= (*i
)->GetEffIndex();
2522 if (IsAffectedBy(auraSpellInfo
, auraSpellIdx
))
2524 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2525 if( ihit
->effectMask
& (1<<auraSpellIdx
) )
2527 // check m_caster->GetGUID() let load auras at login and speedup most often case
2528 Unit
*unit
= m_caster
->GetGUID()== ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
2529 if (unit
&& unit
->isAlive())
2531 // Calculate chance at that moment (can be depend for example from combo points)
2532 int32 chance
= m_caster
->CalculateSpellDamage(auraSpellInfo
, auraSpellIdx
, (*i
)->GetBasePoints(),unit
);
2534 if(roll_chance_i(chance
))
2535 m_caster
->CastSpell(unit
, auraSpellInfo
->EffectTriggerSpell
[auraSpellIdx
], true, NULL
, (*i
));
2541 if (IsMeleeAttackResetSpell())
2543 m_caster
->resetAttackTimer(BASE_ATTACK
);
2544 if(m_caster
->haveOffhandWeapon())
2545 m_caster
->resetAttackTimer(OFF_ATTACK
);
2548 /*if (IsRangedAttackResetSpell())
2549 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2551 // Clear combo at finish state
2552 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& NeedsComboPoints(m_spellInfo
))
2554 // Not drop combopoints if any miss exist
2555 bool needDrop
= true;
2556 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2557 if (ihit
->missCondition
!= SPELL_MISS_NONE
)
2563 ((Player
*)m_caster
)->ClearComboPoints();
2566 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2567 if(!m_TriggerSpells
.empty())
2570 // Stop Attack for some spells
2571 if( m_spellInfo
->Attributes
& SPELL_ATTR_STOP_ATTACK_TARGET
)
2572 m_caster
->AttackStop();
2575 void Spell::SendCastResult(uint8 result
)
2577 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2580 if(((Player
*)m_caster
)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2585 WorldPacket
data(SMSG_CAST_FAILED
, (4+1+1));
2586 data
<< uint8(m_cast_count
); // single cast or multi 2.3 (0/1)
2587 data
<< uint32(m_spellInfo
->Id
);
2588 data
<< uint8(result
); // problem
2591 case SPELL_FAILED_REQUIRES_SPELL_FOCUS
:
2592 data
<< uint32(m_spellInfo
->RequiresSpellFocus
);
2594 case SPELL_FAILED_REQUIRES_AREA
:
2595 // hardcode areas limitation case
2596 if( m_spellInfo
->Id
==41618 || m_spellInfo
->Id
==41620 )
2597 data
<< uint32(3842);
2598 else if( m_spellInfo
->Id
==41617 || m_spellInfo
->Id
==41619 )
2599 data
<< uint32(3905);
2602 data
<< uint32(m_spellInfo
->AreaId
);
2604 case SPELL_FAILED_TOTEMS
:
2605 if(m_spellInfo
->Totem
[0])
2606 data
<< uint32(m_spellInfo
->Totem
[0]);
2607 if(m_spellInfo
->Totem
[1])
2608 data
<< uint32(m_spellInfo
->Totem
[1]);
2610 case SPELL_FAILED_TOTEM_CATEGORY
:
2611 if(m_spellInfo
->TotemCategory
[0])
2612 data
<< uint32(m_spellInfo
->TotemCategory
[0]);
2613 if(m_spellInfo
->TotemCategory
[1])
2614 data
<< uint32(m_spellInfo
->TotemCategory
[1]);
2616 case SPELL_FAILED_EQUIPPED_ITEM_CLASS
:
2617 data
<< uint32(m_spellInfo
->EquippedItemClass
);
2618 data
<< uint32(m_spellInfo
->EquippedItemSubClassMask
);
2619 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2622 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
2626 WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, (8+4));
2627 data.append(m_caster->GetPackGUID());
2628 data << uint32(m_spellInfo->Id);
2629 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2633 void Spell::SendSpellStart()
2635 if(!IsNeedSendToClient())
2638 sLog
.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo
->Id
);
2640 uint32 castFlags
= CAST_FLAG_UNKNOWN1
;
2642 castFlags
|= CAST_FLAG_AMMO
;
2645 if(!m_targets
.getUnitTarget())
2648 target
= m_targets
.getUnitTarget();
2650 WorldPacket
data(SMSG_SPELL_START
, (8+8+4+4+2));
2652 data
.append(m_CastItem
->GetPackGUID());
2654 data
.append(m_caster
->GetPackGUID());
2656 data
.append(m_caster
->GetPackGUID());
2657 data
<< uint8(m_cast_count
); // pending spell cast?
2658 data
<< uint32(m_spellInfo
->Id
);
2659 data
<< uint32(castFlags
);
2660 data
<< uint32(m_timer
);
2662 m_targets
.write(&data
);
2664 if ( castFlags
& CAST_FLAG_UNKNOWN6
)
2667 if ( castFlags
& CAST_FLAG_UNKNOWN7
)
2673 for(uint8 i
= 0; i
< 6; ++i
)
2679 if ( castFlags
& CAST_FLAG_AMMO
)
2680 WriteAmmoToPacket(&data
);
2682 m_caster
->SendMessageToSet(&data
, true);
2685 void Spell::SendSpellGo()
2687 // not send invisible spell casting
2688 if(!IsNeedSendToClient())
2691 sLog
.outDebug("Sending SMSG_SPELL_GO id=%u",m_spellInfo
->Id
);
2694 if(!m_targets
.getUnitTarget())
2697 target
= m_targets
.getUnitTarget();
2699 uint32 castFlags
= CAST_FLAG_UNKNOWN3
;
2701 castFlags
|= CAST_FLAG_AMMO
;
2703 WorldPacket
data(SMSG_SPELL_GO
, 50); // guess size
2705 data
.append(m_CastItem
->GetPackGUID());
2707 data
.append(m_caster
->GetPackGUID());
2709 data
.append(m_caster
->GetPackGUID());
2710 data
<< uint8(m_cast_count
); // pending spell cast?
2711 data
<< uint32(m_spellInfo
->Id
);
2712 data
<< uint32(castFlags
);
2713 data
<< uint32(getMSTime()); // timestamp
2715 WriteSpellGoTargets(&data
);
2717 m_targets
.write(&data
);
2719 if ( castFlags
& CAST_FLAG_UNKNOWN6
) // unknown wotlk
2722 if ( castFlags
& CAST_FLAG_UNKNOWN7
)
2728 for(uint8 i
= 0; i
< 6; ++i
)
2734 if ( castFlags
& CAST_FLAG_UNKNOWN4
) // unknown wotlk
2740 if ( castFlags
& CAST_FLAG_AMMO
)
2741 WriteAmmoToPacket(&data
);
2743 if ( castFlags
& CAST_FLAG_UNKNOWN5
) // unknown wotlk
2749 if ( m_targets
.m_targetMask
& TARGET_FLAG_DEST_LOCATION
)
2754 m_caster
->SendMessageToSet(&data
, true);
2757 void Spell::WriteAmmoToPacket( WorldPacket
* data
)
2759 uint32 ammoInventoryType
= 0;
2760 uint32 ammoDisplayID
= 0;
2762 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2764 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack( RANGED_ATTACK
);
2767 ammoInventoryType
= pItem
->GetProto()->InventoryType
;
2768 if( ammoInventoryType
== INVTYPE_THROWN
)
2769 ammoDisplayID
= pItem
->GetProto()->DisplayInfoID
;
2772 uint32 ammoID
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
2775 ItemPrototype
const *pProto
= objmgr
.GetItemPrototype( ammoID
);
2778 ammoDisplayID
= pProto
->DisplayInfoID
;
2779 ammoInventoryType
= pProto
->InventoryType
;
2782 else if(m_caster
->GetDummyAura(46699)) // Requires No Ammo
2784 ammoDisplayID
= 5996; // normal arrow
2785 ammoInventoryType
= INVTYPE_AMMO
;
2790 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2792 *data
<< uint32(ammoDisplayID
);
2793 *data
<< uint32(ammoInventoryType
);
2796 void Spell::WriteSpellGoTargets( WorldPacket
* data
)
2798 *data
<< (uint8
)m_countOfHit
;
2799 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2800 if ((*ihit
).missCondition
== SPELL_MISS_NONE
) // Add only hits
2801 *data
<< uint64(ihit
->targetGUID
);
2803 for(std::list
<GOTargetInfo
>::iterator ighit
= m_UniqueGOTargetInfo
.begin();ighit
!= m_UniqueGOTargetInfo
.end();++ighit
)
2804 *data
<< uint64(ighit
->targetGUID
); // Always hits
2806 *data
<< (uint8
)m_countOfMiss
;
2807 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
2809 if( ihit
->missCondition
!= SPELL_MISS_NONE
) // Add only miss
2811 *data
<< uint64(ihit
->targetGUID
);
2812 *data
<< uint8(ihit
->missCondition
);
2813 if( ihit
->missCondition
== SPELL_MISS_REFLECT
)
2814 *data
<< uint8(ihit
->reflectResult
);
2819 void Spell::SendLogExecute()
2821 Unit
*target
= m_targets
.getUnitTarget() ? m_targets
.getUnitTarget() : m_caster
;
2823 WorldPacket
data(SMSG_SPELLLOGEXECUTE
, (8+4+4+4+4+8));
2825 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
2826 data
.append(m_caster
->GetPackGUID());
2828 data
.append(target
->GetPackGUID());
2830 data
<< uint32(m_spellInfo
->Id
);
2832 data
<< uint32(count1
); // count1 (effect count?)
2833 for(uint32 i
= 0; i
< count1
; ++i
)
2835 data
<< uint32(m_spellInfo
->Effect
[0]); // spell effect
2837 data
<< uint32(count2
); // count2 (target count?)
2838 for(uint32 j
= 0; j
< count2
; ++j
)
2840 switch(m_spellInfo
->Effect
[0])
2842 case SPELL_EFFECT_POWER_DRAIN
:
2843 if(Unit
*unit
= m_targets
.getUnitTarget())
2844 data
.append(unit
->GetPackGUID());
2851 case SPELL_EFFECT_ADD_EXTRA_ATTACKS
:
2852 if(Unit
*unit
= m_targets
.getUnitTarget())
2853 data
.append(unit
->GetPackGUID());
2856 data
<< uint32(0); // count?
2858 case SPELL_EFFECT_INTERRUPT_CAST
:
2859 if(Unit
*unit
= m_targets
.getUnitTarget())
2860 data
.append(unit
->GetPackGUID());
2863 data
<< uint32(0); // spellid
2865 case SPELL_EFFECT_DURABILITY_DAMAGE
:
2866 if(Unit
*unit
= m_targets
.getUnitTarget())
2867 data
.append(unit
->GetPackGUID());
2873 case SPELL_EFFECT_OPEN_LOCK
:
2874 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
2875 if(Item
*item
= m_targets
.getItemTarget())
2876 data
.append(item
->GetPackGUID());
2880 case SPELL_EFFECT_CREATE_ITEM
:
2881 case SPELL_EFFECT_157
:
2882 data
<< uint32(m_spellInfo
->EffectItemType
[0]);
2884 case SPELL_EFFECT_SUMMON
:
2885 case SPELL_EFFECT_TRANS_DOOR
:
2886 case SPELL_EFFECT_SUMMON_PET
:
2887 case SPELL_EFFECT_SUMMON_OBJECT_WILD
:
2888 case SPELL_EFFECT_CREATE_HOUSE
:
2889 case SPELL_EFFECT_DUEL
:
2890 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1
:
2891 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2
:
2892 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3
:
2893 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4
:
2894 if(Unit
*unit
= m_targets
.getUnitTarget())
2895 data
.append(unit
->GetPackGUID());
2896 else if(m_targets
.getItemTargetGUID())
2897 data
.appendPackGUID(m_targets
.getItemTargetGUID());
2898 else if(GameObject
*go
= m_targets
.getGOTarget())
2899 data
.append(go
->GetPackGUID());
2901 data
<< uint8(0); // guid
2903 case SPELL_EFFECT_FEED_PET
:
2904 data
<< uint32(m_targets
.getItemTargetEntry());
2906 case SPELL_EFFECT_DISMISS_PET
:
2907 if(Unit
*unit
= m_targets
.getUnitTarget())
2908 data
.append(unit
->GetPackGUID());
2912 case SPELL_EFFECT_RESURRECT
:
2913 case SPELL_EFFECT_RESURRECT_NEW
:
2914 if(Unit
*unit
= m_targets
.getUnitTarget())
2915 data
.append(unit
->GetPackGUID());
2925 m_caster
->SendMessageToSet(&data
, true);
2928 void Spell::SendInterrupted(uint8 result
)
2930 WorldPacket
data(SMSG_SPELL_FAILURE
, (8+4+1));
2931 data
.append(m_caster
->GetPackGUID());
2932 data
<< uint8(m_cast_count
);
2933 data
<< uint32(m_spellInfo
->Id
);
2934 data
<< uint8(result
);
2935 m_caster
->SendMessageToSet(&data
, true);
2937 data
.Initialize(SMSG_SPELL_FAILED_OTHER
, (8+4));
2938 data
.append(m_caster
->GetPackGUID());
2939 data
<< uint8(m_cast_count
);
2940 data
<< uint32(m_spellInfo
->Id
);
2941 data
<< uint8(result
);
2942 m_caster
->SendMessageToSet(&data
, true);
2945 void Spell::SendChannelUpdate(uint32 time
)
2949 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
,0);
2950 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
,0);
2953 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
2956 WorldPacket
data( MSG_CHANNEL_UPDATE
, 8+4 );
2957 data
.append(m_caster
->GetPackGUID());
2958 data
<< uint32(time
);
2960 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
2963 void Spell::SendChannelStart(uint32 duration
)
2965 WorldObject
* target
= NULL
;
2967 // select first not resisted target from target list for _0_ effect
2968 if(!m_UniqueTargetInfo
.empty())
2970 for(std::list
<TargetInfo
>::iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
2972 if( (itr
->effectMask
& (1<<0)) && itr
->reflectResult
==SPELL_MISS_NONE
&& itr
->targetGUID
!= m_caster
->GetGUID())
2974 target
= ObjectAccessor::GetUnit(*m_caster
, itr
->targetGUID
);
2979 else if(!m_UniqueGOTargetInfo
.empty())
2981 for(std::list
<GOTargetInfo
>::iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
2983 if(itr
->effectMask
& (1<<0) )
2985 target
= ObjectAccessor::GetGameObject(*m_caster
, itr
->targetGUID
);
2991 if (m_caster
->GetTypeId() == TYPEID_PLAYER
)
2993 WorldPacket
data( MSG_CHANNEL_START
, (8+4+4) );
2994 data
.append(m_caster
->GetPackGUID());
2995 data
<< uint32(m_spellInfo
->Id
);
2996 data
<< uint32(duration
);
2998 ((Player
*)m_caster
)->GetSession()->SendPacket( &data
);
3003 m_caster
->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT
, target
->GetGUID());
3004 m_caster
->SetUInt32Value(UNIT_CHANNEL_SPELL
, m_spellInfo
->Id
);
3007 void Spell::SendResurrectRequest(Player
* target
)
3009 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3010 // However, the packet structure differs slightly
3012 const char* sentName
= m_caster
->GetTypeId()==TYPEID_PLAYER
?"":m_caster
->GetNameForLocaleIdx(target
->GetSession()->GetSessionDbLocaleIndex());
3014 WorldPacket
data(SMSG_RESURRECT_REQUEST
, (8+4+strlen(sentName
)+1+1+1));
3015 data
<< uint64(m_caster
->GetGUID());
3016 data
<< uint32(strlen(sentName
)+1);
3021 data
<< uint8(m_caster
->GetTypeId()==TYPEID_PLAYER
?0:1);
3022 target
->GetSession()->SendPacket(&data
);
3025 void Spell::SendPlaySpellVisual(uint32 SpellID
)
3027 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3030 WorldPacket
data(SMSG_PLAY_SPELL_VISUAL
, 12);
3031 data
<< uint64(m_caster
->GetGUID());
3032 data
<< uint32(SpellID
); // spell visual id?
3033 ((Player
*)m_caster
)->GetSession()->SendPacket(&data
);
3036 void Spell::TakeCastItem()
3038 if(!m_CastItem
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
3041 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3042 if(m_IsTriggeredSpell
)
3045 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3049 // This code is to avoid a crash
3050 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3051 sLog
.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem
->GetGUIDHigh(), m_CastItem
->GetGUIDLow());
3055 bool expendable
= false;
3056 bool withoutCharges
= false;
3058 for (int i
= 0; i
<5; i
++)
3060 if (proto
->Spells
[i
].SpellId
)
3062 // item has limited charges
3063 if (proto
->Spells
[i
].SpellCharges
)
3065 if (proto
->Spells
[i
].SpellCharges
< 0)
3068 int32 charges
= m_CastItem
->GetSpellCharges(i
);
3070 // item has charges left
3073 (charges
> 0) ? --charges
: ++charges
; // abs(charges) less at 1 after use
3074 if (proto
->Stackable
< 2)
3075 m_CastItem
->SetSpellCharges(i
, charges
);
3076 m_CastItem
->SetState(ITEM_CHANGED
, (Player
*)m_caster
);
3080 withoutCharges
= (charges
== 0);
3085 if (expendable
&& withoutCharges
)
3088 ((Player
*)m_caster
)->DestroyItemCount(m_CastItem
, count
, true);
3090 // prevent crash at access to deleted m_targets.getItemTarget
3091 if(m_CastItem
==m_targets
.getItemTarget())
3092 m_targets
.setItemTarget(NULL
);
3098 void Spell::TakePower()
3100 if(m_CastItem
|| m_triggeredByAuraSpell
)
3103 // health as power used
3104 if(m_spellInfo
->powerType
== POWER_HEALTH
)
3106 m_caster
->ModifyHealth( -(int32
)m_powerCost
);
3110 if(m_spellInfo
->powerType
>= MAX_POWERS
)
3112 sLog
.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo
->powerType
);
3116 Powers powerType
= Powers(m_spellInfo
->powerType
);
3118 m_caster
->ModifyPower(powerType
, -(int32
)m_powerCost
);
3120 // Set the five second timer
3121 if (powerType
== POWER_MANA
&& m_powerCost
> 0)
3122 m_caster
->SetLastManaUse(getMSTime());
3125 void Spell::TakeReagents()
3127 if(m_IsTriggeredSpell
) // reagents used in triggered spell removed by original spell or don't must be removed.
3130 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
3133 if (m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
&&
3134 m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
))
3137 Player
* p_caster
= (Player
*)m_caster
;
3139 for(uint32 x
=0;x
<8;x
++)
3141 if(m_spellInfo
->Reagent
[x
] <= 0)
3144 uint32 itemid
= m_spellInfo
->Reagent
[x
];
3145 uint32 itemcount
= m_spellInfo
->ReagentCount
[x
];
3147 // if CastItem is also spell reagent
3150 ItemPrototype
const *proto
= m_CastItem
->GetProto();
3151 if( proto
&& proto
->ItemId
== itemid
)
3153 for(int s
=0;s
<5;s
++)
3155 // CastItem will be used up and does not count as reagent
3156 int32 charges
= m_CastItem
->GetSpellCharges(s
);
3157 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
3168 // if getItemTarget is also spell reagent
3169 if (m_targets
.getItemTargetEntry()==itemid
)
3170 m_targets
.setItemTarget(NULL
);
3172 p_caster
->DestroyItemCount(itemid
, itemcount
, true);
3176 void Spell::HandleThreatSpells(uint32 spellId
)
3178 if(!m_targets
.getUnitTarget() || !spellId
)
3181 if(!m_targets
.getUnitTarget()->CanHaveThreatList())
3184 SpellThreatEntry
const *threatSpell
= sSpellThreatStore
.LookupEntry
<SpellThreatEntry
>(spellId
);
3188 m_targets
.getUnitTarget()->AddThreat(m_caster
, float(threatSpell
->threat
));
3190 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId
, spellmgr
.GetSpellRank(spellId
), threatSpell
->threat
);
3193 void Spell::HandleEffects(Unit
*pUnitTarget
,Item
*pItemTarget
,GameObject
*pGOTarget
,uint32 i
, float DamageMultiplier
)
3195 unitTarget
= pUnitTarget
;
3196 itemTarget
= pItemTarget
;
3197 gameObjTarget
= pGOTarget
;
3199 uint8 eff
= m_spellInfo
->Effect
[i
];
3200 uint32 mechanic
= m_spellInfo
->EffectMechanic
[i
];
3202 damage
= int32(CalculateDamage((uint8
)i
,unitTarget
)*DamageMultiplier
);
3204 sLog
.outDebug( "Spell: Effect : %u", eff
);
3206 //Simply return. Do not display "immune" in red text on client
3207 if(unitTarget
&& unitTarget
->IsImmunedToSpellEffect(eff
, mechanic
))
3210 if(eff
<TOTAL_SPELL_EFFECTS
)
3212 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3213 (*this.*SpellEffects
[eff
])(i
);
3218 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3220 EffectEnchantItemTmp(i);
3223 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3224 eff, m_spellInfo->Id);
3230 void Spell::TriggerSpell()
3232 for(TriggerSpells::iterator si
=m_TriggerSpells
.begin(); si
!=m_TriggerSpells
.end(); ++si
)
3234 Spell
* spell
= new Spell(m_caster
, (*si
), true, m_originalCasterGUID
, m_selfContainer
);
3235 spell
->prepare(&m_targets
); // use original spell original targets
3239 uint8
Spell::CanCast(bool strict
)
3241 // check cooldowns to prevent cheating
3242 if(m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
3244 if(m_triggeredByAuraSpell
)
3245 return SPELL_FAILED_DONT_REPORT
;
3247 return SPELL_FAILED_NOT_READY
;
3250 // only allow triggered spells if at an ended battleground
3251 if( !m_IsTriggeredSpell
&& m_caster
->GetTypeId() == TYPEID_PLAYER
)
3252 if(BattleGround
* bg
= ((Player
*)m_caster
)->GetBattleGround())
3253 if(bg
->GetStatus() == STATUS_WAIT_LEAVE
)
3254 return SPELL_FAILED_DONT_REPORT
;
3256 // only check at first call, Stealth auras are already removed at second call
3257 // for now, ignore triggered spells
3258 if( strict
&& !m_IsTriggeredSpell
)
3260 // Cannot be used in this stance/form
3261 if(uint8 shapeError
= GetErrorAtShapeshiftedCast(m_spellInfo
, m_caster
->m_form
))
3264 if ((m_spellInfo
->Attributes
& SPELL_ATTR_ONLY_STEALTHED
) && !(m_caster
->HasStealthAura()))
3265 return SPELL_FAILED_ONLY_STEALTHED
;
3268 // caster state requirements
3269 if(m_spellInfo
->CasterAuraState
&& !m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraState
)))
3270 return SPELL_FAILED_CASTER_AURASTATE
;
3271 if(m_spellInfo
->CasterAuraStateNot
&& m_caster
->HasAuraState(AuraState(m_spellInfo
->CasterAuraStateNot
)))
3272 return SPELL_FAILED_CASTER_AURASTATE
;
3274 // cancel autorepeat spells if cast start when moving
3275 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3276 if( m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->isMoving() )
3278 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3279 if( (!m_caster
->HasUnitMovementFlag(MOVEMENTFLAG_FALLING
) || m_spellInfo
->Effect
[0] != SPELL_EFFECT_STUCK
) &&
3280 (IsAutoRepeat() || (m_spellInfo
->AuraInterruptFlags
& AURA_INTERRUPT_FLAG_NOT_SEATED
) != 0) )
3281 return SPELL_FAILED_MOVING
;
3284 Unit
*target
= m_targets
.getUnitTarget();
3288 // target state requirements (not allowed state), apply to self also
3289 if(m_spellInfo
->TargetAuraStateNot
&& target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraStateNot
)))
3290 return SPELL_FAILED_TARGET_AURASTATE
;
3292 if(target
!= m_caster
)
3294 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3295 if(m_spellInfo
->TargetAuraState
&& !target
->HasAuraState(AuraState(m_spellInfo
->TargetAuraState
)))
3296 return SPELL_FAILED_TARGET_AURASTATE
;
3298 // Not allow casting on flying player
3299 if (target
->isInFlight())
3300 return SPELL_FAILED_BAD_TARGETS
;
3302 if(!m_IsTriggeredSpell
&& VMAP::VMapFactory::checkSpellForLoS(m_spellInfo
->Id
) && !m_caster
->IsWithinLOSInMap(target
))
3303 return SPELL_FAILED_LINE_OF_SIGHT
;
3305 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3306 // this case can be triggered if rank not found (too low-level target for first rank)
3307 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !IsPassiveSpell(m_spellInfo
->Id
) && !m_CastItem
)
3309 for(int i
=0;i
<3;i
++)
3311 if(IsPositiveEffect(m_spellInfo
->Id
, i
) && m_spellInfo
->Effect
[i
] == SPELL_EFFECT_APPLY_AURA
)
3312 if(target
->getLevel() + 10 < m_spellInfo
->spellLevel
)
3313 return SPELL_FAILED_LOWLEVEL
;
3318 // check pet presents
3319 for(int j
=0;j
<3;j
++)
3321 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_PET
)
3323 target
= m_caster
->GetPet();
3326 if(m_triggeredByAuraSpell
) // not report pet not existence for triggered spells
3327 return SPELL_FAILED_DONT_REPORT
;
3329 return SPELL_FAILED_NO_PET
;
3335 //check creature type
3336 //ignore self casts (including area casts when caster selected as target)
3337 if(target
!= m_caster
)
3339 if(!CheckTargetCreatureType(target
))
3341 if(target
->GetTypeId()==TYPEID_PLAYER
)
3342 return SPELL_FAILED_TARGET_IS_PLAYER
;
3344 return SPELL_FAILED_BAD_TARGETS
;
3348 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3349 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3350 if(m_caster
!= target
&& m_caster
->GetTypeId()==TYPEID_UNIT
&& m_caster
->GetCharmerOrOwnerGUID())
3352 // check correctness positive/negative cast target (pet cast real check and cheating check)
3353 if(IsPositiveSpell(m_spellInfo
->Id
))
3355 if(m_caster
->IsHostileTo(target
))
3356 return SPELL_FAILED_BAD_TARGETS
;
3360 if(m_caster
->IsFriendlyTo(target
))
3361 return SPELL_FAILED_BAD_TARGETS
;
3365 if(IsPositiveSpell(m_spellInfo
->Id
))
3367 if(target
->IsImmunedToSpell(m_spellInfo
,false))
3368 return SPELL_FAILED_TARGET_AURASTATE
;
3371 //Must be behind the target.
3372 if( m_spellInfo
->AttributesEx2
== 0x100000 && (m_spellInfo
->AttributesEx
& 0x200) == 0x200 && target
->HasInArc(M_PI
, m_caster
) )
3375 return SPELL_FAILED_NOT_BEHIND
;
3378 //Target must be facing you.
3379 if((m_spellInfo
->Attributes
== 0x150010) && !target
->HasInArc(M_PI
, m_caster
) )
3382 return SPELL_FAILED_NOT_INFRONT
;
3385 // check if target is in combat
3386 if (target
!= m_caster
&& (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET
) && target
->isInCombat())
3388 return SPELL_FAILED_TARGET_AFFECTING_COMBAT
;
3391 // Spell casted only on battleground
3392 if((m_spellInfo
->AttributesEx3
& SPELL_ATTR_EX3_BATTLEGROUND
) && m_caster
->GetTypeId()==TYPEID_PLAYER
)
3393 if(!((Player
*)m_caster
)->InBattleGround())
3394 return SPELL_FAILED_ONLY_BATTLEGROUNDS
;
3396 // do not allow spells to be cast in arenas
3397 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3398 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3399 if( (m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA
) ||
3400 GetSpellRecoveryTime(m_spellInfo
) > 15 * MINUTE
* 1000 && !(m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_USABLE_IN_ARENA
) )
3401 if(MapEntry
const* mapEntry
= sMapStore
.LookupEntry(m_caster
->GetMapId()))
3402 if(mapEntry
->IsBattleArena())
3403 return SPELL_FAILED_NOT_IN_ARENA
;
3406 if(!IsSpellAllowedInLocation(m_spellInfo
,m_caster
->GetMapId(),m_caster
->GetZoneId(),m_caster
->GetAreaId()))
3407 return SPELL_FAILED_REQUIRES_AREA
;
3409 // not let players cast spells at mount (and let do it to creatures)
3410 if( m_caster
->IsMounted() && m_caster
->GetTypeId()==TYPEID_PLAYER
&& !m_IsTriggeredSpell
&&
3411 !IsPassiveSpell(m_spellInfo
->Id
) && !(m_spellInfo
->Attributes
& SPELL_ATTR_CASTABLE_WHILE_MOUNTED
) )
3413 if(m_caster
->isInFlight())
3414 return SPELL_FAILED_NOT_FLYING
;
3416 return SPELL_FAILED_NOT_MOUNTED
;
3419 // always (except passive spells) check items (focus object can be required for any type casts)
3420 if(!IsPassiveSpell(m_spellInfo
->Id
))
3421 if(uint8 castResult
= CheckItems())
3424 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3425 if(m_UniqueTargetInfo
.empty()) // skip second canCast apply (for delayed spells for example)
3427 for(uint8 j
= 0; j
< 3; j
++)
3429 if( m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT
||
3430 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT
&& m_spellInfo
->EffectImplicitTargetA
[j
] != TARGET_SELF
||
3431 m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3432 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3434 SpellScriptTarget::const_iterator lower
= spellmgr
.GetBeginSpellScriptTarget(m_spellInfo
->Id
);
3435 SpellScriptTarget::const_iterator upper
= spellmgr
.GetEndSpellScriptTarget(m_spellInfo
->Id
);
3437 sLog
.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo
->Id
);
3439 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
3440 float range
= GetSpellMaxRange(srange
);
3442 Creature
* creatureScriptTarget
= NULL
;
3443 GameObject
* goScriptTarget
= NULL
;
3445 for(SpellScriptTarget::const_iterator i_spellST
= lower
; i_spellST
!= upper
; ++i_spellST
)
3447 switch(i_spellST
->second
.type
)
3449 case SPELL_TARGET_TYPE_GAMEOBJECT
:
3451 GameObject
* p_GameObject
= NULL
;
3453 if(i_spellST
->second
.targetEntry
)
3455 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3457 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3459 MaNGOS::NearestGameObjectEntryInObjectRangeCheck
go_check(*m_caster
,i_spellST
->second
.targetEntry
,range
);
3460 MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
> checker(p_GameObject
,go_check
);
3462 TypeContainerVisitor
<MaNGOS::GameObjectLastSearcher
<MaNGOS::NearestGameObjectEntryInObjectRangeCheck
>, GridTypeMapContainer
> object_checker(checker
);
3463 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3464 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
3468 // remember found target and range, next attempt will find more near target with another entry
3469 creatureScriptTarget
= NULL
;
3470 goScriptTarget
= p_GameObject
;
3471 range
= go_check
.GetLastRange();
3474 else if( focusObject
) //Focus Object
3476 float frange
= m_caster
->GetDistance(focusObject
);
3479 creatureScriptTarget
= NULL
;
3480 goScriptTarget
= focusObject
;
3486 case SPELL_TARGET_TYPE_CREATURE
:
3487 case SPELL_TARGET_TYPE_DEAD
:
3490 Creature
*p_Creature
= NULL
;
3492 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
3494 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
3495 cell
.SetNoCreate(); // Really don't know what is that???
3497 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
u_check(*m_caster
,i_spellST
->second
.targetEntry
,i_spellST
->second
.type
!=SPELL_TARGET_TYPE_DEAD
,range
);
3498 MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
> searcher(p_Creature
, u_check
);
3500 TypeContainerVisitor
<MaNGOS::CreatureLastSearcher
<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck
>, GridTypeMapContainer
> grid_creature_searcher(searcher
);
3502 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
3503 cell_lock
->Visit(cell_lock
, grid_creature_searcher
, *m_caster
->GetMap());
3507 creatureScriptTarget
= p_Creature
;
3508 goScriptTarget
= NULL
;
3509 range
= u_check
.GetLastRange();
3516 if(creatureScriptTarget
)
3518 // store coordinates for TARGET_SCRIPT_COORDINATES
3519 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3520 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3522 m_targets
.setDestination(creatureScriptTarget
->GetPositionX(),creatureScriptTarget
->GetPositionY(),creatureScriptTarget
->GetPositionZ());
3524 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3525 AddUnitTarget(creatureScriptTarget
, j
);
3527 // store explicit target for TARGET_SCRIPT
3529 AddUnitTarget(creatureScriptTarget
, j
);
3531 else if(goScriptTarget
)
3533 // store coordinates for TARGET_SCRIPT_COORDINATES
3534 if (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
||
3535 m_spellInfo
->EffectImplicitTargetB
[j
] == TARGET_SCRIPT_COORDINATES
)
3537 m_targets
.setDestination(goScriptTarget
->GetPositionX(),goScriptTarget
->GetPositionY(),goScriptTarget
->GetPositionZ());
3539 if(m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_SCRIPT_COORDINATES
&& m_spellInfo
->EffectImplicitTargetB
[j
] == 0 && m_spellInfo
->Effect
[j
]!=SPELL_EFFECT_PERSISTENT_AREA_AURA
)
3540 AddGOTarget(goScriptTarget
, j
);
3542 // store explicit target for TARGET_SCRIPT
3544 AddGOTarget(goScriptTarget
, j
);
3546 //Missing DB Entry or targets for this spellEffect.
3549 // not report target not existence for triggered spells
3550 if(m_triggeredByAuraSpell
|| m_IsTriggeredSpell
)
3551 return SPELL_FAILED_DONT_REPORT
;
3553 return SPELL_FAILED_BAD_TARGETS
;
3559 if(uint8 castResult
= CheckRange(strict
))
3563 if(uint8 castResult
= CheckPower())
3567 if(!m_triggeredByAuraSpell
) // triggered spell not affected by stun/etc
3568 if(uint8 castResult
= CheckCasterAuras())
3571 for (int i
= 0; i
< 3; i
++)
3573 // for effects of spells that have only one target
3574 switch(m_spellInfo
->Effect
[i
])
3576 case SPELL_EFFECT_DUMMY
:
3578 if(m_spellInfo
->SpellIconID
== 1648) // Execute
3580 if(!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3581 return SPELL_FAILED_BAD_TARGETS
;
3583 else if (m_spellInfo
->Id
== 51582) // Rocket Boots Engaged
3585 if(m_caster
->IsInWater())
3586 return SPELL_FAILED_ONLY_ABOVEWATER
;
3588 else if(m_spellInfo
->SpellIconID
==156) // Holy Shock
3590 // spell different for friends and enemies
3591 // hart version required facing
3592 if(m_targets
.getUnitTarget() && !m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()) && !m_caster
->HasInArc( M_PI
, target
))
3593 return SPELL_FAILED_UNIT_NOT_INFRONT
;
3597 case SPELL_EFFECT_SCHOOL_DAMAGE
:
3600 if(m_spellInfo
->SpellVisual
[0] == 7250)
3602 if (!m_targets
.getUnitTarget())
3603 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3605 if(m_targets
.getUnitTarget()->GetHealth() > m_targets
.getUnitTarget()->GetMaxHealth()*0.2)
3606 return SPELL_FAILED_BAD_TARGETS
;
3610 case SPELL_EFFECT_TAMECREATURE
:
3612 if (!m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
)
3613 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
3615 if (m_targets
.getUnitTarget()->getLevel() > m_caster
->getLevel())
3616 return SPELL_FAILED_HIGHLEVEL
;
3618 // use SMSG_PET_TAME_FAILURE?
3619 if (!((Creature
*)m_targets
.getUnitTarget())->GetCreatureInfo()->isTameable ())
3620 return SPELL_FAILED_BAD_TARGETS
;
3622 if(m_caster
->GetPetGUID())
3623 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3625 if(m_caster
->GetCharmGUID())
3626 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3630 case SPELL_EFFECT_LEARN_SPELL
:
3632 if(m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_PET
)
3635 Pet
* pet
= m_caster
->GetPet();
3638 return SPELL_FAILED_NO_PET
;
3640 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
3642 if(!learn_spellproto
)
3643 return SPELL_FAILED_NOT_KNOWN
;
3645 if(m_spellInfo
->spellLevel
> pet
->getLevel())
3646 return SPELL_FAILED_LOWLEVEL
;
3650 case SPELL_EFFECT_LEARN_PET_SPELL
:
3652 Pet
* pet
= m_caster
->GetPet();
3655 return SPELL_FAILED_NO_PET
;
3657 SpellEntry
const *learn_spellproto
= sSpellStore
.LookupEntry(m_spellInfo
->EffectTriggerSpell
[i
]);
3659 if(!learn_spellproto
)
3660 return SPELL_FAILED_NOT_KNOWN
;
3662 if(m_spellInfo
->spellLevel
> pet
->getLevel())
3663 return SPELL_FAILED_LOWLEVEL
;
3667 case SPELL_EFFECT_FEED_PET
:
3669 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getItemTarget() )
3670 return SPELL_FAILED_BAD_TARGETS
;
3672 Pet
* pet
= m_caster
->GetPet();
3675 return SPELL_FAILED_NO_PET
;
3677 if(!pet
->HaveInDiet(m_targets
.getItemTarget()->GetProto()))
3678 return SPELL_FAILED_WRONG_PET_FOOD
;
3680 if(!pet
->GetCurrentFoodBenefitLevel(m_targets
.getItemTarget()->GetProto()->ItemLevel
))
3681 return SPELL_FAILED_FOOD_LOWLEVEL
;
3683 if(m_caster
->isInCombat() || pet
->isInCombat())
3684 return SPELL_FAILED_AFFECTING_COMBAT
;
3688 case SPELL_EFFECT_POWER_BURN
:
3689 case SPELL_EFFECT_POWER_DRAIN
:
3691 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3692 if(m_caster
->GetTypeId() == TYPEID_PLAYER
)
3693 if(Unit
* target
= m_targets
.getUnitTarget())
3694 if(target
!=m_caster
&& target
->getPowerType()!=m_spellInfo
->EffectMiscValue
[i
])
3695 return SPELL_FAILED_BAD_TARGETS
;
3698 case SPELL_EFFECT_CHARGE
:
3700 if (m_caster
->hasUnitState(UNIT_STAT_ROOT
))
3701 return SPELL_FAILED_ROOTED
;
3705 case SPELL_EFFECT_SKINNING
:
3707 if (m_caster
->GetTypeId() != TYPEID_PLAYER
|| !m_targets
.getUnitTarget() || m_targets
.getUnitTarget()->GetTypeId() != TYPEID_UNIT
)
3708 return SPELL_FAILED_BAD_TARGETS
;
3710 if( !(m_targets
.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS
) & UNIT_FLAG_SKINNABLE
) )
3711 return SPELL_FAILED_TARGET_UNSKINNABLE
;
3713 Creature
* creature
= (Creature
*)m_targets
.getUnitTarget();
3714 if ( creature
->GetCreatureType() != CREATURE_TYPE_CRITTER
&& ( !creature
->lootForBody
|| !creature
->loot
.empty() ) )
3716 return SPELL_FAILED_TARGET_NOT_LOOTED
;
3719 uint32 skill
= creature
->GetCreatureInfo()->GetRequiredLootSkill();
3721 int32 skillValue
= ((Player
*)m_caster
)->GetSkillValue(skill
);
3722 int32 TargetLevel
= m_targets
.getUnitTarget()->getLevel();
3723 int32 ReqValue
= (skillValue
< 100 ? (TargetLevel
-10)*10 : TargetLevel
*5);
3724 if (ReqValue
> skillValue
)
3725 return SPELL_FAILED_LOW_CASTLEVEL
;
3727 // chance for fail at orange skinning attempt
3728 if( (m_selfContainer
&& (*m_selfContainer
) == this) &&
3729 skillValue
< sWorld
.GetConfigMaxSkillValue() &&
3730 (ReqValue
< 0 ? 0 : ReqValue
) > irand(skillValue
-25, skillValue
+37) )
3731 return SPELL_FAILED_TRY_AGAIN
;
3735 case SPELL_EFFECT_OPEN_LOCK_ITEM
:
3736 case SPELL_EFFECT_OPEN_LOCK
:
3738 if( m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT
&&
3739 m_spellInfo
->EffectImplicitTargetA
[i
] != TARGET_GAMEOBJECT_ITEM
)
3742 if( m_caster
->GetTypeId() != TYPEID_PLAYER
// only players can open locks, gather etc.
3743 // we need a go target in case of TARGET_GAMEOBJECT
3744 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT
&& !m_targets
.getGOTarget()
3745 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3746 || m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_GAMEOBJECT_ITEM
&& !m_targets
.getGOTarget() &&
3747 (!m_targets
.getItemTarget() || !m_targets
.getItemTarget()->GetProto()->LockID
|| m_targets
.getItemTarget()->GetOwner() != m_caster
) )
3748 return SPELL_FAILED_BAD_TARGETS
;
3750 // In BattleGround players can use only flags and banners
3751 if( ((Player
*)m_caster
)->InBattleGround() &&
3752 !((Player
*)m_caster
)->isAllowUseBattleGroundObject() )
3753 return SPELL_FAILED_TRY_AGAIN
;
3755 // get the lock entry
3756 LockEntry
const *lockInfo
= NULL
;
3757 if (GameObject
* go
=m_targets
.getGOTarget())
3758 lockInfo
= sLockStore
.LookupEntry(go
->GetLockId());
3759 else if(Item
* itm
=m_targets
.getItemTarget())
3760 lockInfo
= sLockStore
.LookupEntry(itm
->GetProto()->LockID
);
3762 // check lock compatibility
3765 // check for lock - key pair (checked by client also, just prevent cheating
3766 bool ok_key
= false;
3767 for(int it
= 0; it
< 8; ++it
)
3769 switch(lockInfo
->Type
[it
])
3775 if(lockInfo
->Index
[it
])
3777 if(m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
3782 case LOCK_KEY_SKILL
:
3784 if(uint32(m_spellInfo
->EffectMiscValue
[i
])!=lockInfo
->Index
[it
])
3787 switch(lockInfo
->Index
[it
])
3789 case LOCKTYPE_HERBALISM
:
3790 if(((Player
*)m_caster
)->HasSkill(SKILL_HERBALISM
))
3793 case LOCKTYPE_MINING
:
3794 if(((Player
*)m_caster
)->HasSkill(SKILL_MINING
))
3808 return SPELL_FAILED_BAD_TARGETS
;
3811 // chance for fail at orange mining/herb/LockPicking gathering attempt
3812 if (!m_selfContainer
|| ((*m_selfContainer
) != this))
3815 // get the skill value of the player
3816 int32 SkillValue
= 0;
3817 bool canFailAtMax
= true;
3818 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_HERBALISM
)
3820 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_HERBALISM
);
3821 canFailAtMax
= false;
3823 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_MINING
)
3825 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_MINING
);
3826 canFailAtMax
= false;
3828 else if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
3829 SkillValue
= ((Player
*)m_caster
)->GetSkillValue(SKILL_LOCKPICKING
);
3831 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
3835 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
3836 SkillValue
+= m_currentBasePoints
[i
]+1;
3838 // get the required lock value
3842 // check for lock - key pair
3844 for(int it
= 0; it
< 8; ++it
)
3846 if(lockInfo
->Type
[it
]==LOCK_KEY_ITEM
&& lockInfo
->Index
[it
] && m_CastItem
&& m_CastItem
->GetEntry()==lockInfo
->Index
[it
])
3848 // if so, we're good to go
3856 if (m_spellInfo
->EffectMiscValue
[i
] == LOCKTYPE_PICKLOCK
)
3857 ReqValue
= lockInfo
->Skill
[1];
3859 ReqValue
= lockInfo
->Skill
[0];
3862 // skill doesn't meet the required value
3863 if (ReqValue
> SkillValue
)
3864 return SPELL_FAILED_LOW_CASTLEVEL
;
3866 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
3867 if((canFailAtMax
|| SkillValue
< sWorld
.GetConfigMaxSkillValue()) && ReqValue
> irand(SkillValue
-25, SkillValue
+37))
3868 return SPELL_FAILED_TRY_AGAIN
;
3872 case SPELL_EFFECT_SUMMON_DEAD_PET
:
3874 Creature
*pet
= m_caster
->GetPet();
3876 return SPELL_FAILED_NO_PET
;
3879 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3883 // This is generic summon effect now and don't make this check for summon types similar
3884 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3885 // These won't show up in m_caster->GetPetGUID()
3886 case SPELL_EFFECT_SUMMON
:
3888 switch(m_spellInfo
->EffectMiscValueB
[i
])
3890 case SUMMON_TYPE_POSESSED
:
3891 case SUMMON_TYPE_POSESSED2
:
3892 case SUMMON_TYPE_DEMON
:
3893 case SUMMON_TYPE_SUMMON
:
3895 if(m_caster
->GetPetGUID())
3896 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3898 if(m_caster
->GetCharmGUID())
3899 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3905 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3906 // These won't show up in m_caster->GetPetGUID()
3907 case SPELL_EFFECT_SUMMON_POSSESSED
:
3908 case SPELL_EFFECT_SUMMON_PHANTASM
:
3909 case SPELL_EFFECT_SUMMON_DEMON
:
3911 if(m_caster
->GetPetGUID())
3912 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3914 if(m_caster
->GetCharmGUID())
3915 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3919 case SPELL_EFFECT_SUMMON_PET
:
3921 if(m_caster
->GetPetGUID()) //let warlock do a replacement summon
3924 Pet
* pet
= ((Player
*)m_caster
)->GetPet();
3926 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& m_caster
->getClass()==CLASS_WARLOCK
)
3928 if (strict
) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
3929 pet
->CastSpell(pet
, 32752, true, NULL
, NULL
, pet
->GetGUID());
3932 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
3935 if(m_caster
->GetCharmGUID())
3936 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
3940 case SPELL_EFFECT_SUMMON_PLAYER
:
3942 if(m_caster
->GetTypeId()!=TYPEID_PLAYER
)
3943 return SPELL_FAILED_BAD_TARGETS
;
3944 if(!((Player
*)m_caster
)->GetSelection())
3945 return SPELL_FAILED_BAD_TARGETS
;
3947 Player
* target
= objmgr
.GetPlayer(((Player
*)m_caster
)->GetSelection());
3948 if( !target
|| ((Player
*)m_caster
)==target
|| !target
->IsInSameRaidWith((Player
*)m_caster
) )
3949 return SPELL_FAILED_BAD_TARGETS
;
3951 // check if our map is dungeon
3952 if( sMapStore
.LookupEntry(m_caster
->GetMapId())->IsDungeon() )
3954 InstanceTemplate
const* instance
= ObjectMgr::GetInstanceTemplate(m_caster
->GetMapId());
3956 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE
;
3957 if ( instance
->levelMin
> target
->getLevel() )
3958 return SPELL_FAILED_LOWLEVEL
;
3959 if ( instance
->levelMax
&& instance
->levelMax
< target
->getLevel() )
3960 return SPELL_FAILED_HIGHLEVEL
;
3964 case SPELL_EFFECT_LEAP
:
3965 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER
:
3967 float dis
= GetSpellRadius(sSpellRadiusStore
.LookupEntry(m_spellInfo
->EffectRadiusIndex
[i
]));
3968 float fx
= m_caster
->GetPositionX() + dis
* cos(m_caster
->GetOrientation());
3969 float fy
= m_caster
->GetPositionY() + dis
* sin(m_caster
->GetOrientation());
3970 // teleport a bit above terrain level to avoid falling below it
3971 float fz
= MapManager::Instance().GetBaseMap(m_caster
->GetMapId())->GetHeight(fx
,fy
,m_caster
->GetPositionZ(),true);
3972 if(fz
<= INVALID_HEIGHT
) // note: this also will prevent use effect in instances without vmaps height enabled
3973 return SPELL_FAILED_TRY_AGAIN
;
3975 float caster_pos_z
= m_caster
->GetPositionZ();
3976 // Control the caster to not climb or drop when +-fz > 8
3977 if(!(fz
<=caster_pos_z
+8 && fz
>=caster_pos_z
-8))
3978 return SPELL_FAILED_TRY_AGAIN
;
3980 // not allow use this effect at battleground until battleground start
3981 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
3982 if(BattleGround
const *bg
= ((Player
*)m_caster
)->GetBattleGround())
3983 if(bg
->GetStatus() != STATUS_IN_PROGRESS
)
3984 return SPELL_FAILED_TRY_AGAIN
;
3987 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF
:
3989 if (m_targets
.getUnitTarget()==m_caster
)
3990 return SPELL_FAILED_BAD_TARGETS
;
3997 for (int i
= 0; i
< 3; i
++)
3999 switch(m_spellInfo
->EffectApplyAuraName
[i
])
4001 case SPELL_AURA_MOD_POSSESS
:
4002 case SPELL_AURA_MOD_CHARM
:
4004 if(m_caster
->GetPetGUID())
4005 return SPELL_FAILED_ALREADY_HAVE_SUMMON
;
4007 if(m_caster
->GetCharmGUID())
4008 return SPELL_FAILED_ALREADY_HAVE_CHARM
;
4010 if(m_caster
->GetCharmerGUID())
4011 return SPELL_FAILED_CHARMED
;
4013 if(!m_targets
.getUnitTarget())
4014 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4016 if(m_targets
.getUnitTarget()->GetCharmerGUID())
4017 return SPELL_FAILED_CHARMED
;
4019 if(int32(m_targets
.getUnitTarget()->getLevel()) > CalculateDamage(i
,m_targets
.getUnitTarget()))
4020 return SPELL_FAILED_HIGHLEVEL
;
4024 case SPELL_AURA_MOUNTED
:
4026 if (m_caster
->IsInWater())
4027 return SPELL_FAILED_ONLY_ABOVEWATER
;
4029 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& ((Player
*)m_caster
)->GetTransport())
4030 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4032 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4033 if (m_caster
->GetTypeId()==TYPEID_PLAYER
&& !sMapStore
.LookupEntry(m_caster
->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell
&& !m_spellInfo
->AreaId
)
4034 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4036 if (m_caster
->GetAreaId()==35)
4037 return SPELL_FAILED_NO_MOUNTS_ALLOWED
;
4039 ShapeshiftForm form
= m_caster
->m_form
;
4040 if( form
== FORM_CAT
|| form
== FORM_TREE
|| form
== FORM_TRAVEL
||
4041 form
== FORM_AQUA
|| form
== FORM_BEAR
|| form
== FORM_DIREBEAR
||
4042 form
== FORM_CREATUREBEAR
|| form
== FORM_GHOSTWOLF
|| form
== FORM_FLIGHT
||
4043 form
== FORM_FLIGHT_EPIC
|| form
== FORM_MOONKIN
)
4044 return SPELL_FAILED_NOT_SHAPESHIFT
;
4048 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS
:
4050 if(!m_targets
.getUnitTarget())
4051 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4053 // can be casted at non-friendly unit or own pet/charm
4054 if(m_caster
->IsFriendlyTo(m_targets
.getUnitTarget()))
4055 return SPELL_FAILED_TARGET_FRIENDLY
;
4059 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED
:
4060 case SPELL_AURA_FLY
:
4062 // not allow cast fly spells at old maps by players (all spells is self target)
4063 if(m_caster
->GetTypeId()==TYPEID_PLAYER
)
4065 uint32 v_map
= GetVirtualMapForMapAndZone(m_caster
->GetMapId(), m_caster
->GetZoneId());
4066 if( !((Player
*)m_caster
)->isGameMaster() && v_map
!= 530 && !(v_map
== 571 && ((Player
*)m_caster
)->HasSpell(54197)))
4067 return SPELL_FAILED_NOT_HERE
;
4072 case SPELL_AURA_PERIODIC_MANA_LEECH
:
4074 if (!m_targets
.getUnitTarget())
4075 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4077 if (m_caster
->GetTypeId()!=TYPEID_PLAYER
|| m_CastItem
)
4080 if(m_targets
.getUnitTarget()->getPowerType()!=POWER_MANA
)
4081 return SPELL_FAILED_BAD_TARGETS
;
4094 int16
Spell::PetCanCast(Unit
* target
)
4096 if(!m_caster
->isAlive())
4097 return SPELL_FAILED_CASTER_DEAD
;
4099 if(m_caster
->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4100 return SPELL_FAILED_SPELL_IN_PROGRESS
;
4101 if(m_caster
->isInCombat() && IsNonCombatSpell(m_spellInfo
))
4102 return SPELL_FAILED_AFFECTING_COMBAT
;
4104 if(m_caster
->GetTypeId()==TYPEID_UNIT
&& (((Creature
*)m_caster
)->isPet() || m_caster
->isCharmed()))
4106 //dead owner (pets still alive when owners ressed?)
4107 if(m_caster
->GetCharmerOrOwner() && !m_caster
->GetCharmerOrOwner()->isAlive())
4108 return SPELL_FAILED_CASTER_DEAD
;
4110 if(!target
&& m_targets
.getUnitTarget())
4111 target
= m_targets
.getUnitTarget();
4114 for(uint32 i
= 0;i
<3;i
++)
4116 if(m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CHAIN_DAMAGE
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_FRIEND
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_DUELVSPLAYER
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_SINGLE_PARTY
|| m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_CURRENT_ENEMY_COORDINATES
)
4120 return SPELL_FAILED_BAD_IMPLICIT_TARGETS
;
4125 m_targets
.setUnitTarget(target
);
4127 Unit
* _target
= m_targets
.getUnitTarget();
4129 if(_target
) //for target dead/target not valid
4131 if(!_target
->isAlive())
4132 return SPELL_FAILED_BAD_TARGETS
;
4134 if(IsPositiveSpell(m_spellInfo
->Id
))
4136 if(m_caster
->IsHostileTo(_target
))
4137 return SPELL_FAILED_BAD_TARGETS
;
4141 bool duelvsplayertar
= false;
4142 for(int j
=0;j
<3;j
++)
4144 //TARGET_DUELVSPLAYER is positive AND negative
4145 duelvsplayertar
|= (m_spellInfo
->EffectImplicitTargetA
[j
] == TARGET_DUELVSPLAYER
);
4147 if(m_caster
->IsFriendlyTo(target
) && !duelvsplayertar
)
4149 return SPELL_FAILED_BAD_TARGETS
;
4154 if(((Creature
*)m_caster
)->HasSpellCooldown(m_spellInfo
->Id
))
4155 return SPELL_FAILED_NOT_READY
;
4158 uint16 result
= CanCast(true);
4162 return -1; //this allows to check spell fail 0, in combat
4165 uint8
Spell::CheckCasterAuras() const
4167 // Flag drop spells totally immuned to caster auras
4168 // FIXME: find more nice check for all totally immuned spells
4169 // AttributesEx3 & 0x10000000?
4170 if(m_spellInfo
->Id
==23336 || m_spellInfo
->Id
==23334 || m_spellInfo
->Id
==34991)
4173 uint8 school_immune
= 0;
4174 uint32 mechanic_immune
= 0;
4175 uint32 dispel_immune
= 0;
4177 //Check if the spell grants school or mechanic immunity.
4178 //We use bitmasks so the loop is done only once and not on every aura check below.
4179 if ( m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY
)
4181 for(int i
= 0;i
< 3; i
++)
4183 if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_SCHOOL_IMMUNITY
)
4184 school_immune
|= uint32(m_spellInfo
->EffectMiscValue
[i
]);
4185 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_MECHANIC_IMMUNITY
)
4186 mechanic_immune
|= 1 << uint32(m_spellInfo
->EffectMiscValue
[i
]);
4187 else if(m_spellInfo
->EffectApplyAuraName
[i
] == SPELL_AURA_DISPEL_IMMUNITY
)
4188 dispel_immune
|= GetDispellMask(DispelType(m_spellInfo
->EffectMiscValue
[i
]));
4190 //immune movement impairment and loss of control
4191 if(m_spellInfo
->Id
==(uint32
)42292)
4192 mechanic_immune
= IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK
;
4195 //Check whether the cast should be prevented by any state you might have.
4196 uint8 prevented_reason
= 0;
4197 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4198 if(!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
) && m_caster
->HasAuraType(SPELL_AURA_MOD_STUN
))
4199 prevented_reason
= SPELL_FAILED_STUNNED
;
4200 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_CONFUSED
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4201 prevented_reason
= SPELL_FAILED_CONFUSED
;
4202 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_FLEEING
) && !(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4203 prevented_reason
= SPELL_FAILED_FLEEING
;
4204 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_SILENCED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4205 prevented_reason
= SPELL_FAILED_SILENCED
;
4206 else if(m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PACIFIED
) && m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4207 prevented_reason
= SPELL_FAILED_PACIFIED
;
4209 // Attr must make flag drop spell totally immune from all effects
4210 if(prevented_reason
)
4212 if(school_immune
|| mechanic_immune
|| dispel_immune
)
4214 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4215 Unit::AuraMap
const& auras
= m_caster
->GetAuras();
4216 for(Unit::AuraMap::const_iterator itr
= auras
.begin(); itr
!= auras
.end(); itr
++)
4220 if( GetSpellMechanicMask(itr
->second
->GetSpellProto(), itr
->second
->GetEffIndex()) & mechanic_immune
)
4222 if( GetSpellSchoolMask(itr
->second
->GetSpellProto()) & school_immune
)
4224 if( (1<<(itr
->second
->GetSpellProto()->Dispel
)) & dispel_immune
)
4227 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4228 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4229 switch(itr
->second
->GetModifier()->m_auraname
)
4231 case SPELL_AURA_MOD_STUN
:
4232 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_STUNNED
))
4233 return SPELL_FAILED_STUNNED
;
4235 case SPELL_AURA_MOD_CONFUSE
:
4236 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED
))
4237 return SPELL_FAILED_CONFUSED
;
4239 case SPELL_AURA_MOD_FEAR
:
4240 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_USABLE_WHILE_FEARED
))
4241 return SPELL_FAILED_FLEEING
;
4243 case SPELL_AURA_MOD_SILENCE
:
4244 case SPELL_AURA_MOD_PACIFY
:
4245 case SPELL_AURA_MOD_PACIFY_SILENCE
:
4246 if( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_PACIFY
)
4247 return SPELL_FAILED_PACIFIED
;
4248 else if ( m_spellInfo
->PreventionType
==SPELL_PREVENTION_TYPE_SILENCE
)
4249 return SPELL_FAILED_SILENCED
;
4255 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4257 return prevented_reason
;
4262 bool Spell::CanAutoCast(Unit
* target
)
4264 uint64 targetguid
= target
->GetGUID();
4266 for(uint32 j
= 0;j
<3;j
++)
4268 if(m_spellInfo
->Effect
[j
] == SPELL_EFFECT_APPLY_AURA
)
4270 if( m_spellInfo
->StackAmount
<= 1)
4272 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4277 if( target
->GetAuras().count(Unit::spellEffectPair(m_spellInfo
->Id
, j
)) >= m_spellInfo
->StackAmount
)
4281 else if ( IsAreaAuraEffect( m_spellInfo
->Effect
[j
] ))
4283 if( target
->HasAura(m_spellInfo
->Id
, j
) )
4288 int16 result
= PetCanCast(target
);
4290 if(result
== -1 || result
== SPELL_FAILED_UNIT_NOT_INFRONT
)
4293 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4294 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4295 if( ihit
->targetGUID
== targetguid
)
4298 return false; //target invalid
4301 uint8
Spell::CheckRange(bool strict
)
4305 // self cast doesn't need range checking -- also for Starshards fix
4306 if (m_spellInfo
->rangeIndex
== 1) return 0;
4308 if (strict
) //add radius of caster
4310 else //add radius of caster and ~5 yds "give"
4313 SpellRangeEntry
const* srange
= sSpellRangeStore
.LookupEntry(m_spellInfo
->rangeIndex
);
4314 float max_range
= GetSpellMaxRange(srange
) + range_mod
;
4315 float min_range
= GetSpellMinRange(srange
);
4317 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4318 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_RANGE
, max_range
, this);
4320 Unit
*target
= m_targets
.getUnitTarget();
4322 if(target
&& target
!= m_caster
)
4324 // distance from target center in checks
4325 float dist
= m_caster
->GetDistance(target
->GetPositionX(),target
->GetPositionY(),target
->GetPositionZ());
4326 if(dist
> max_range
)
4327 return SPELL_FAILED_OUT_OF_RANGE
; //0x5A;
4328 if(dist
< min_range
)
4329 return SPELL_FAILED_TOO_CLOSE
;
4330 if( m_caster
->GetTypeId() == TYPEID_PLAYER
&&
4331 (m_spellInfo
->FacingCasterFlags
& SPELL_FACING_FLAG_INFRONT
) && !m_caster
->HasInArc( M_PI
, target
) )
4332 return SPELL_FAILED_UNIT_NOT_INFRONT
;
4335 if(m_targets
.m_targetMask
== TARGET_FLAG_DEST_LOCATION
&& m_targets
.m_destX
!= 0 && m_targets
.m_destY
!= 0 && m_targets
.m_destZ
!= 0)
4337 float dist
= m_caster
->GetDistance(m_targets
.m_destX
, m_targets
.m_destY
, m_targets
.m_destZ
);
4338 if(dist
> max_range
)
4339 return SPELL_FAILED_OUT_OF_RANGE
;
4340 if(dist
< min_range
)
4341 return SPELL_FAILED_TOO_CLOSE
;
4347 int32
Spell::CalculatePowerCost()
4349 // item cast not used power
4353 // Spell drain all exist power on cast (Only paladin lay of Hands)
4354 if (m_spellInfo
->AttributesEx
& SPELL_ATTR_EX_DRAIN_ALL_POWER
)
4356 // If power type - health drain all
4357 if (m_spellInfo
->powerType
== POWER_HEALTH
)
4358 return m_caster
->GetHealth();
4359 // Else drain all power
4360 if (m_spellInfo
->powerType
< MAX_POWERS
)
4361 return m_caster
->GetPower(Powers(m_spellInfo
->powerType
));
4362 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4367 int32 powerCost
= m_spellInfo
->manaCost
;
4368 // PCT cost from total amount
4369 if (m_spellInfo
->ManaCostPercentage
)
4371 switch (m_spellInfo
->powerType
)
4373 // health as power used
4375 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateHealth() / 100;
4378 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetCreateMana() / 100;
4383 case POWER_HAPPINESS
:
4384 powerCost
+= m_spellInfo
->ManaCostPercentage
* m_caster
->GetMaxPower(Powers(m_spellInfo
->powerType
)) / 100;
4387 case POWER_RUNIC_POWER
:
4388 sLog
.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4391 sLog
.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo
->powerType
, m_spellInfo
->Id
);
4395 SpellSchools school
= GetFirstSchoolInMask(m_spellSchoolMask
);
4396 // Flat mod from caster auras by spell school
4397 powerCost
+= m_caster
->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER
+ school
);
4398 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4399 if ( m_spellInfo
->AttributesEx4
& SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST
)
4400 powerCost
+= m_caster
->GetAttackTime(OFF_ATTACK
)/100;
4401 // Apply cost mod by spell
4402 if(Player
* modOwner
= m_caster
->GetSpellModOwner())
4403 modOwner
->ApplySpellMod(m_spellInfo
->Id
, SPELLMOD_COST
, powerCost
, this);
4405 if(m_spellInfo
->Attributes
& SPELL_ATTR_LEVEL_DAMAGE_CALCULATION
)
4406 powerCost
= int32(powerCost
/ (1.117f
* m_spellInfo
->spellLevel
/ m_caster
->getLevel() -0.1327f
));
4408 // PCT mod from user auras by school
4409 powerCost
= int32(powerCost
* (1.0f
+m_caster
->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER
+school
)));
4415 uint8
Spell::CheckPower()
4417 // item cast not used power
4421 // health as power used - need check health amount
4422 if(m_spellInfo
->powerType
== POWER_HEALTH
)
4424 if(m_caster
->GetHealth() <= m_powerCost
)
4425 return SPELL_FAILED_CASTER_AURASTATE
;
4428 // Check valid power type
4429 if( m_spellInfo
->powerType
>= MAX_POWERS
)
4431 sLog
.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo
->powerType
);
4432 return SPELL_FAILED_UNKNOWN
;
4434 // Check power amount
4435 Powers powerType
= Powers(m_spellInfo
->powerType
);
4436 if(m_caster
->GetPower(powerType
) < m_powerCost
)
4437 return SPELL_FAILED_NO_POWER
;
4442 uint8
Spell::CheckItems()
4444 if (m_caster
->GetTypeId() != TYPEID_PLAYER
)
4447 uint32 itemid
, itemcount
;
4448 Player
* p_caster
= (Player
*)m_caster
;
4452 itemid
= m_CastItem
->GetEntry();
4453 if( !p_caster
->HasItemCount(itemid
,1) )
4454 return SPELL_FAILED_ITEM_NOT_READY
;
4457 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4459 return SPELL_FAILED_ITEM_NOT_READY
;
4461 for (int i
= 0; i
<5; i
++)
4463 if (proto
->Spells
[i
].SpellCharges
)
4465 if(m_CastItem
->GetSpellCharges(i
)==0)
4466 return SPELL_FAILED_NO_CHARGES_REMAIN
;
4470 uint32 ItemClass
= proto
->Class
;
4471 if (ItemClass
== ITEM_CLASS_CONSUMABLE
&& m_targets
.getUnitTarget())
4473 for (int i
= 0; i
< 3; i
++)
4475 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4476 if (m_spellInfo
->EffectImplicitTargetA
[i
] == TARGET_PET
)
4479 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_HEAL
)
4480 if (m_targets
.getUnitTarget()->GetHealth() == m_targets
.getUnitTarget()->GetMaxHealth())
4481 return (uint8
)SPELL_FAILED_ALREADY_AT_FULL_HEALTH
;
4483 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4484 if (m_spellInfo
->Effect
[i
] == SPELL_EFFECT_ENERGIZE
)
4486 if(m_spellInfo
->EffectMiscValue
[i
] < 0 || m_spellInfo
->EffectMiscValue
[i
] >= MAX_POWERS
)
4487 return (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4489 Powers power
= Powers(m_spellInfo
->EffectMiscValue
[i
]);
4491 if (m_targets
.getUnitTarget()->GetPower(power
) == m_targets
.getUnitTarget()->GetMaxPower(power
))
4492 return (uint8
)SPELL_FAILED_ALREADY_AT_FULL_POWER
;
4499 if(m_targets
.getItemTargetGUID())
4501 if(m_caster
->GetTypeId() != TYPEID_PLAYER
)
4502 return SPELL_FAILED_BAD_TARGETS
;
4504 if(!m_targets
.getItemTarget())
4505 return SPELL_FAILED_ITEM_GONE
;
4507 if(!m_targets
.getItemTarget()->IsFitToSpellRequirements(m_spellInfo
))
4508 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4510 // if not item target then required item must be equipped
4513 if(m_caster
->GetTypeId() == TYPEID_PLAYER
&& !((Player
*)m_caster
)->HasItemFitToSpellReqirements(m_spellInfo
))
4514 return SPELL_FAILED_EQUIPPED_ITEM_CLASS
;
4517 if(m_spellInfo
->RequiresSpellFocus
)
4519 CellPair
p(MaNGOS::ComputeCellPair(m_caster
->GetPositionX(), m_caster
->GetPositionY()));
4521 cell
.data
.Part
.reserved
= ALL_DISTRICT
;
4523 GameObject
* ok
= NULL
;
4524 MaNGOS::GameObjectFocusCheck
go_check(m_caster
,m_spellInfo
->RequiresSpellFocus
);
4525 MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
> checker(ok
,go_check
);
4527 TypeContainerVisitor
<MaNGOS::GameObjectSearcher
<MaNGOS::GameObjectFocusCheck
>, GridTypeMapContainer
> object_checker(checker
);
4528 CellLock
<GridReadGuard
> cell_lock(cell
, p
);
4529 cell_lock
->Visit(cell_lock
, object_checker
, *m_caster
->GetMap());
4532 return (uint8
)SPELL_FAILED_REQUIRES_SPELL_FOCUS
;
4534 focusObject
= ok
; // game object found in range
4537 if (!(m_spellInfo
->AttributesEx5
& SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP
&&
4538 m_caster
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_PREPARATION
)))
4540 for(uint32 i
=0;i
<8;i
++)
4542 if(m_spellInfo
->Reagent
[i
] <= 0)
4545 itemid
= m_spellInfo
->Reagent
[i
];
4546 itemcount
= m_spellInfo
->ReagentCount
[i
];
4548 // if CastItem is also spell reagent
4549 if( m_CastItem
&& m_CastItem
->GetEntry() == itemid
)
4551 ItemPrototype
const *proto
= m_CastItem
->GetProto();
4553 return SPELL_FAILED_ITEM_NOT_READY
;
4554 for(int s
=0;s
<5;s
++)
4556 // CastItem will be used up and does not count as reagent
4557 int32 charges
= m_CastItem
->GetSpellCharges(s
);
4558 if (proto
->Spells
[s
].SpellCharges
< 0 && abs(charges
) < 2)
4565 if( !p_caster
->HasItemCount(itemid
,itemcount
) )
4566 return (uint8
)SPELL_FAILED_ITEM_NOT_READY
; //0x54
4571 for(int i
=0;i
<2;++i
)
4573 if(m_spellInfo
->Totem
[i
] != 0)
4575 if( p_caster
->HasItemCount(m_spellInfo
->Totem
[i
],1) )
4584 return (uint8
)SPELL_FAILED_TOTEMS
; //0x7C
4586 //Check items for TotemCategory
4587 uint32 TotemCategory
= 2;
4588 for(int i
=0;i
<2;++i
)
4590 if(m_spellInfo
->TotemCategory
[i
] != 0)
4592 if( p_caster
->HasItemTotemCategory(m_spellInfo
->TotemCategory
[i
]) )
4601 if(TotemCategory
!= 0)
4602 return (uint8
)SPELL_FAILED_TOTEM_CATEGORY
; //0x7B
4604 for(int i
= 0; i
< 3; i
++)
4606 switch (m_spellInfo
->Effect
[i
])
4608 case SPELL_EFFECT_CREATE_ITEM
:
4610 if (!m_IsTriggeredSpell
&& m_spellInfo
->EffectItemType
[i
])
4612 ItemPosCountVec dest
;
4613 uint8 msg
= p_caster
->CanStoreNewItem(NULL_BAG
, NULL_SLOT
, dest
, m_spellInfo
->EffectItemType
[i
], 1 );
4614 if (msg
!= EQUIP_ERR_OK
)
4616 p_caster
->SendEquipError( msg
, NULL
, NULL
);
4617 return SPELL_FAILED_DONT_REPORT
;
4622 case SPELL_EFFECT_ENCHANT_ITEM
:
4624 Item
* targetItem
= m_targets
.getItemTarget();
4626 return SPELL_FAILED_ITEM_NOT_FOUND
;
4628 if( targetItem
->GetProto()->ItemLevel
< m_spellInfo
->baseLevel
)
4629 return SPELL_FAILED_LOWLEVEL
;
4630 // Not allow enchant in trade slot for some enchant type
4631 if( targetItem
->GetOwner() != m_caster
)
4633 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
4634 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4636 return SPELL_FAILED_ERROR
;
4637 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
4638 return SPELL_FAILED_NOT_TRADEABLE
;
4642 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY
:
4644 Item
*item
= m_targets
.getItemTarget();
4646 return SPELL_FAILED_ITEM_NOT_FOUND
;
4647 // Not allow enchant in trade slot for some enchant type
4648 if( item
->GetOwner() != m_caster
)
4650 uint32 enchant_id
= m_spellInfo
->EffectMiscValue
[i
];
4651 SpellItemEnchantmentEntry
const *pEnchant
= sSpellItemEnchantmentStore
.LookupEntry(enchant_id
);
4653 return SPELL_FAILED_ERROR
;
4654 if (pEnchant
->slot
& ENCHANTMENT_CAN_SOULBOUND
)
4655 return SPELL_FAILED_NOT_TRADEABLE
;
4659 case SPELL_EFFECT_ENCHANT_HELD_ITEM
:
4660 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4662 case SPELL_EFFECT_DISENCHANT
:
4664 if(!m_targets
.getItemTarget())
4665 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4667 // prevent disenchanting in trade slot
4668 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
4669 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4671 ItemPrototype
const* itemProto
= m_targets
.getItemTarget()->GetProto();
4673 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4675 uint32 item_quality
= itemProto
->Quality
;
4676 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
4677 uint32 item_disenchantskilllevel
= itemProto
->RequiredDisenchantSkill
;
4678 if (item_disenchantskilllevel
== uint32(-1))
4679 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4680 if (item_disenchantskilllevel
> p_caster
->GetSkillValue(SKILL_ENCHANTING
))
4681 return SPELL_FAILED_LOW_CASTLEVEL
;
4682 if(item_quality
> 4 || item_quality
< 2)
4683 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4684 if(itemProto
->Class
!= ITEM_CLASS_WEAPON
&& itemProto
->Class
!= ITEM_CLASS_ARMOR
)
4685 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4686 if (!itemProto
->DisenchantID
)
4687 return SPELL_FAILED_CANT_BE_DISENCHANTED
;
4690 case SPELL_EFFECT_PROSPECTING
:
4692 if(!m_targets
.getItemTarget())
4693 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4694 //ensure item is a prospectable ore
4695 if(!(m_targets
.getItemTarget()->GetProto()->BagFamily
& BAG_FAMILY_MASK_MINING_SUPP
) || m_targets
.getItemTarget()->GetProto()->Class
!= ITEM_CLASS_TRADE_GOODS
)
4696 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4697 //prevent prospecting in trade slot
4698 if( m_targets
.getItemTarget()->GetOwnerGUID() != m_caster
->GetGUID() )
4699 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4700 //Check for enough skill in jewelcrafting
4701 uint32 item_prospectingskilllevel
= m_targets
.getItemTarget()->GetProto()->RequiredSkillRank
;
4702 if(item_prospectingskilllevel
>p_caster
->GetSkillValue(SKILL_JEWELCRAFTING
))
4703 return SPELL_FAILED_LOW_CASTLEVEL
;
4704 //make sure the player has the required ores in inventory
4705 if(m_targets
.getItemTarget()->GetCount() < 5)
4706 return SPELL_FAILED_NEED_MORE_ITEMS
;
4708 if(!LootTemplates_Prospecting
.HaveLootFor(m_targets
.getItemTargetEntry()))
4709 return SPELL_FAILED_CANT_BE_PROSPECTED
;
4713 case SPELL_EFFECT_WEAPON_DAMAGE
:
4714 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL
:
4716 if(m_caster
->GetTypeId() != TYPEID_PLAYER
) return SPELL_FAILED_TARGET_NOT_PLAYER
;
4717 if( m_attackType
!= RANGED_ATTACK
)
4719 Item
*pItem
= ((Player
*)m_caster
)->GetWeaponForAttack(m_attackType
);
4720 if(!pItem
|| pItem
->IsBroken())
4721 return SPELL_FAILED_EQUIPPED_ITEM
;
4723 switch(pItem
->GetProto()->SubClass
)
4725 case ITEM_SUBCLASS_WEAPON_THROWN
:
4727 uint32 ammo
= pItem
->GetEntry();
4728 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
4729 return SPELL_FAILED_NO_AMMO
;
4731 case ITEM_SUBCLASS_WEAPON_GUN
:
4732 case ITEM_SUBCLASS_WEAPON_BOW
:
4733 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
4735 uint32 ammo
= ((Player
*)m_caster
)->GetUInt32Value(PLAYER_AMMO_ID
);
4739 if(m_caster
->GetDummyAura(46699))
4740 break; // skip other checks
4742 return SPELL_FAILED_NO_AMMO
;
4745 ItemPrototype
const *ammoProto
= objmgr
.GetItemPrototype( ammo
);
4747 return SPELL_FAILED_NO_AMMO
;
4749 if(ammoProto
->Class
!= ITEM_CLASS_PROJECTILE
)
4750 return SPELL_FAILED_NO_AMMO
;
4752 // check ammo ws. weapon compatibility
4753 switch(pItem
->GetProto()->SubClass
)
4755 case ITEM_SUBCLASS_WEAPON_BOW
:
4756 case ITEM_SUBCLASS_WEAPON_CROSSBOW
:
4757 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_ARROW
)
4758 return SPELL_FAILED_NO_AMMO
;
4760 case ITEM_SUBCLASS_WEAPON_GUN
:
4761 if(ammoProto
->SubClass
!=ITEM_SUBCLASS_BULLET
)
4762 return SPELL_FAILED_NO_AMMO
;
4765 return SPELL_FAILED_NO_AMMO
;
4768 if( !((Player
*)m_caster
)->HasItemCount( ammo
, 1 ) )
4769 return SPELL_FAILED_NO_AMMO
;
4771 case ITEM_SUBCLASS_WEAPON_WAND
:
4784 void Spell::Delayed()
4786 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
)
4789 if (m_spellState
== SPELL_STATE_DELAYED
)
4790 return; // spell is active and can't be time-backed
4792 // spells not loosing casting time ( slam, dynamites, bombs.. )
4793 if(!(m_spellInfo
->InterruptFlags
& SPELL_INTERRUPT_FLAG_DAMAGE
))
4796 //check resist chance
4797 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
4798 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
4799 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
4800 if (roll_chance_i(resistChance
))
4803 int32 delaytime
= GetNextDelayAtDamageMsTime();
4805 if(int32(m_timer
) + delaytime
> m_casttime
)
4807 delaytime
= m_casttime
- m_timer
;
4808 m_timer
= m_casttime
;
4811 m_timer
+= delaytime
;
4813 sLog
.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo
->Id
,delaytime
);
4815 WorldPacket
data(SMSG_SPELL_DELAYED
, 8+4);
4816 data
.append(m_caster
->GetPackGUID());
4817 data
<< uint32(delaytime
);
4819 m_caster
->SendMessageToSet(&data
,true);
4822 void Spell::DelayedChannel()
4824 if(!m_caster
|| m_caster
->GetTypeId() != TYPEID_PLAYER
|| getState() != SPELL_STATE_CASTING
)
4827 //check resist chance
4828 int32 resistChance
= 100; //must be initialized to 100 for percent modifiers
4829 ((Player
*)m_caster
)->ApplySpellMod(m_spellInfo
->Id
,SPELLMOD_NOT_LOSE_CASTING_TIME
,resistChance
, this);
4830 resistChance
+= m_caster
->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK
) - 100;
4831 if (roll_chance_i(resistChance
))
4834 int32 delaytime
= GetNextDelayAtDamageMsTime();
4836 if(int32(m_timer
) < delaytime
)
4838 delaytime
= m_timer
;
4842 m_timer
-= delaytime
;
4844 sLog
.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo
->Id
, delaytime
, m_timer
);
4846 for(std::list
<TargetInfo
>::iterator ihit
= m_UniqueTargetInfo
.begin();ihit
!= m_UniqueTargetInfo
.end();++ihit
)
4848 if ((*ihit
).missCondition
== SPELL_MISS_NONE
)
4850 Unit
* unit
= m_caster
->GetGUID()==ihit
->targetGUID
? m_caster
: ObjectAccessor::GetUnit(*m_caster
, ihit
->targetGUID
);
4853 for (int j
=0;j
<3;j
++)
4854 if( ihit
->effectMask
& (1<<j
) )
4855 unit
->DelayAura(m_spellInfo
->Id
, j
, delaytime
);
4861 for(int j
= 0; j
< 3; j
++)
4863 // partially interrupt persistent area auras
4864 DynamicObject
* dynObj
= m_caster
->GetDynObject(m_spellInfo
->Id
, j
);
4866 dynObj
->Delay(delaytime
);
4869 SendChannelUpdate(m_timer
);
4872 void Spell::UpdatePointers()
4874 if(m_originalCasterGUID
==m_caster
->GetGUID())
4875 m_originalCaster
= m_caster
;
4878 m_originalCaster
= ObjectAccessor::GetUnit(*m_caster
,m_originalCasterGUID
);
4879 if(m_originalCaster
&& !m_originalCaster
->IsInWorld()) m_originalCaster
= NULL
;
4882 m_targets
.Update(m_caster
);
4885 bool Spell::IsAffectedBy(SpellEntry
const *spellInfo
, uint32 effectId
)
4887 return spellmgr
.IsAffectedBySpell(m_spellInfo
,spellInfo
->Id
,effectId
,spellInfo
->EffectItemType
[effectId
]);
4890 bool Spell::CheckTargetCreatureType(Unit
* target
) const
4892 uint32 spellCreatureTargetMask
= m_spellInfo
->TargetCreatureType
;
4894 // Curse of Doom : not find another way to fix spell target check :/
4895 if(m_spellInfo
->SpellFamilyName
==SPELLFAMILY_WARLOCK
&& m_spellInfo
->SpellFamilyFlags
== 0x0200000000LL
)
4897 // not allow cast at player
4898 if(target
->GetTypeId()==TYPEID_PLAYER
)
4901 spellCreatureTargetMask
= 0x7FF;
4904 // Dismiss Pet and Taming Lesson skipped
4905 if(m_spellInfo
->Id
== 2641 || m_spellInfo
->Id
== 23356)
4906 spellCreatureTargetMask
= 0;
4908 if (spellCreatureTargetMask
)
4910 uint32 TargetCreatureType
= target
->GetCreatureTypeMask();
4912 return !TargetCreatureType
|| (spellCreatureTargetMask
& TargetCreatureType
);
4917 CurrentSpellTypes
Spell::GetCurrentContainer()
4919 if (IsNextMeleeSwingSpell())
4920 return(CURRENT_MELEE_SPELL
);
4921 else if (IsAutoRepeat())
4922 return(CURRENT_AUTOREPEAT_SPELL
);
4923 else if (IsChanneledSpell(m_spellInfo
))
4924 return(CURRENT_CHANNELED_SPELL
);
4926 return(CURRENT_GENERIC_SPELL
);
4929 bool Spell::CheckTarget( Unit
* target
, uint32 eff
)
4931 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
4932 if(m_spellInfo
->EffectImplicitTargetA
[eff
]!=TARGET_SELF
)
4934 if (!CheckTargetCreatureType(target
))
4938 // Check targets for not_selectable unit flag and remove
4939 // A player can cast spells on his pet (or other controlled unit) though in any state
4940 if (target
!= m_caster
&& target
->GetCharmerOrOwnerGUID() != m_caster
->GetGUID())
4942 // any unattackable target skipped
4943 if (target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NON_ATTACKABLE
))
4946 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
4947 // in case TARGET_SCRIPT target selected by server always and can't be cheated
4948 if( target
->HasFlag(UNIT_FIELD_FLAGS
, UNIT_FLAG_NOT_SELECTABLE
) &&
4949 m_spellInfo
->EffectImplicitTargetA
[eff
] != TARGET_SCRIPT
&&
4950 m_spellInfo
->EffectImplicitTargetB
[eff
] != TARGET_SCRIPT
)
4954 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
4955 if( target
!= m_caster
&& target
->GetTypeId()==TYPEID_PLAYER
)
4957 if(((Player
*)target
)->GetVisibility()==VISIBILITY_OFF
)
4960 if(((Player
*)target
)->isGameMaster() && !IsPositiveSpell(m_spellInfo
->Id
))
4964 //Check targets for LOS visibility (except spells without range limitations )
4965 switch(m_spellInfo
->Effect
[eff
])
4967 case SPELL_EFFECT_SUMMON_PLAYER
: // from anywhere
4969 case SPELL_EFFECT_DUMMY
:
4970 if(m_spellInfo
->Id
!=20577) // Cannibalize
4973 case SPELL_EFFECT_RESURRECT_NEW
:
4974 // player far away, maybe his corpse near?
4975 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
4977 if(!m_targets
.getCorpseTargetGUID())
4980 Corpse
*corpse
= ObjectAccessor::GetCorpse(*m_caster
,m_targets
.getCorpseTargetGUID());
4984 if(target
->GetGUID()!=corpse
->GetOwnerGUID())
4987 if(!corpse
->IsWithinLOSInMap(m_caster
))
4991 // all ok by some way or another, skip normal check
4993 default: // normal case
4994 if(target
!=m_caster
&& !target
->IsWithinLOSInMap(m_caster
))
5002 Unit
* Spell::SelectMagnetTarget()
5004 Unit
* target
= m_targets
.getUnitTarget();
5006 if(target
&& target
->HasAuraType(SPELL_AURA_SPELL_MAGNET
) && !(m_spellInfo
->Attributes
& 0x10))
5008 Unit::AuraList
const& magnetAuras
= target
->GetAurasByType(SPELL_AURA_SPELL_MAGNET
);
5009 for(Unit::AuraList::const_iterator itr
= magnetAuras
.begin(); itr
!= magnetAuras
.end(); ++itr
)
5011 if(Unit
* magnet
= (*itr
)->GetCaster())
5013 if(magnet
->IsWithinLOSInMap(m_caster
))
5016 m_targets
.setUnitTarget(target
);
5026 bool Spell::IsNeedSendToClient() const
5028 return m_spellInfo
->SpellVisual
!=0 || IsChanneledSpell(m_spellInfo
) ||
5029 m_spellInfo
->speed
> 0.0f
|| !m_triggeredByAuraSpell
&& !m_IsTriggeredSpell
;
5032 bool Spell::HaveTargetsForEffect( uint8 effect
) const
5034 for(std::list
<TargetInfo
>::const_iterator itr
= m_UniqueTargetInfo
.begin();itr
!= m_UniqueTargetInfo
.end();++itr
)
5035 if(itr
->effectMask
& (1<<effect
))
5038 for(std::list
<GOTargetInfo
>::const_iterator itr
= m_UniqueGOTargetInfo
.begin();itr
!= m_UniqueGOTargetInfo
.end();++itr
)
5039 if(itr
->effectMask
& (1<<effect
))
5042 for(std::list
<ItemTargetInfo
>::const_iterator itr
= m_UniqueItemInfo
.begin();itr
!= m_UniqueItemInfo
.end();++itr
)
5043 if(itr
->effectMask
& (1<<effect
))
5049 SpellEvent::SpellEvent(Spell
* spell
) : BasicEvent()
5054 SpellEvent::~SpellEvent()
5056 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5059 if (m_Spell
->IsDeletable())
5065 sLog
.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5066 (m_Spell
->GetCaster()->GetTypeId()==TYPEID_PLAYER
?"Player":"Creature"), m_Spell
->GetCaster()->GetGUIDLow(),m_Spell
->m_spellInfo
->Id
);
5070 bool SpellEvent::Execute(uint64 e_time
, uint32 p_time
)
5072 // update spell if it is not finished
5073 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5074 m_Spell
->update(p_time
);
5076 // check spell state to process
5077 switch (m_Spell
->getState())
5079 case SPELL_STATE_FINISHED
:
5081 // spell was finished, check deletable state
5082 if (m_Spell
->IsDeletable())
5084 // check, if we do have unfinished triggered spells
5086 return(true); // spell is deletable, finish event
5088 // event will be re-added automatically at the end of routine)
5091 case SPELL_STATE_CASTING
:
5093 // this spell is in channeled state, process it on the next update
5094 // event will be re-added automatically at the end of routine)
5097 case SPELL_STATE_DELAYED
:
5099 // first, check, if we have just started
5100 if (m_Spell
->GetDelayStart() != 0)
5102 // no, we aren't, do the typical update
5103 // check, if we have channeled spell on our hands
5104 if (IsChanneledSpell(m_Spell
->m_spellInfo
))
5106 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5107 // check, if we have casting anything else except this channeled spell and autorepeat
5108 if (m_Spell
->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5110 // another non-melee non-delayed spell is casted now, abort
5115 // do the action (pass spell to channeling state)
5116 m_Spell
->handle_immediate();
5118 // event will be re-added automatically at the end of routine)
5122 // run the spell handler and think about what we can do next
5123 uint64 t_offset
= e_time
- m_Spell
->GetDelayStart();
5124 uint64 n_offset
= m_Spell
->handle_delayed(t_offset
);
5127 // re-add us to the queue
5128 m_Spell
->GetCaster()->m_Events
.AddEvent(this, m_Spell
->GetDelayStart() + n_offset
, false);
5129 return(false); // event not complete
5132 // finish update event will be re-added automatically at the end of routine)
5137 // delaying had just started, record the moment
5138 m_Spell
->SetDelayStart(e_time
);
5139 // re-plan the event for the delay moment
5140 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ m_Spell
->GetDelayMoment(), false);
5141 return(false); // event not complete
5148 // event will be re-added automatically at the end of routine)
5152 // spell processing not complete, plan event on the next update interval
5153 m_Spell
->GetCaster()->m_Events
.AddEvent(this, e_time
+ 1, false);
5154 return(false); // event not complete
5157 void SpellEvent::Abort(uint64
/*e_time*/)
5159 // oops, the spell we try to do is aborted
5160 if (m_Spell
->getState() != SPELL_STATE_FINISHED
)
5164 bool SpellEvent::IsDeletable() const
5166 return m_Spell
->IsDeletable();