Updated vmap extractor bin's
[getmangos.git] / src / game / Spell.cpp
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1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "WorldSession.h"
23 #include "GridNotifiers.h"
24 #include "GridNotifiersImpl.h"
25 #include "Opcodes.h"
26 #include "Log.h"
27 #include "UpdateMask.h"
28 #include "World.h"
29 #include "ObjectMgr.h"
30 #include "SpellMgr.h"
31 #include "Player.h"
32 #include "Pet.h"
33 #include "Unit.h"
34 #include "Spell.h"
35 #include "DynamicObject.h"
36 #include "SpellAuras.h"
37 #include "Group.h"
38 #include "UpdateData.h"
39 #include "MapManager.h"
40 #include "ObjectAccessor.h"
41 #include "CellImpl.h"
42 #include "Policies/SingletonImp.h"
43 #include "SharedDefines.h"
44 #include "Tools.h"
45 #include "LootMgr.h"
46 #include "VMapFactory.h"
47 #include "BattleGround.h"
48 #include "Util.h"
50 #define SPELL_CHANNEL_UPDATE_INTERVAL 1000
52 extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
54 bool IsQuestTameSpell(uint32 spellId)
56 SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
57 if (!spellproto) return false;
59 return spellproto->Effect[0] == SPELL_EFFECT_THREAT
60 && spellproto->Effect[1] == SPELL_EFFECT_APPLY_AURA && spellproto->EffectApplyAuraName[1] == SPELL_AURA_DUMMY;
63 SpellCastTargets::SpellCastTargets()
65 m_unitTarget = NULL;
66 m_itemTarget = NULL;
67 m_GOTarget = NULL;
69 m_unitTargetGUID = 0;
70 m_GOTargetGUID = 0;
71 m_CorpseTargetGUID = 0;
72 m_itemTargetGUID = 0;
73 m_itemTargetEntry = 0;
75 m_srcX = m_srcY = m_srcZ = m_destX = m_destY = m_destZ = 0;
76 m_strTarget = "";
77 m_targetMask = 0;
80 SpellCastTargets::~SpellCastTargets()
84 void SpellCastTargets::setUnitTarget(Unit *target)
86 if (!target)
87 return;
89 m_destX = target->GetPositionX();
90 m_destY = target->GetPositionY();
91 m_destZ = target->GetPositionZ();
92 m_unitTarget = target;
93 m_unitTargetGUID = target->GetGUID();
94 m_targetMask |= TARGET_FLAG_UNIT;
97 void SpellCastTargets::setDestination(float x, float y, float z)
99 m_destX = x;
100 m_destY = y;
101 m_destZ = z;
102 m_targetMask |= TARGET_FLAG_DEST_LOCATION;
105 void SpellCastTargets::setGOTarget(GameObject *target)
107 m_GOTarget = target;
108 m_GOTargetGUID = target->GetGUID();
109 // m_targetMask |= TARGET_FLAG_OBJECT;
112 void SpellCastTargets::setItemTarget(Item* item)
114 if(!item)
115 return;
117 m_itemTarget = item;
118 m_itemTargetGUID = item->GetGUID();
119 m_itemTargetEntry = item->GetEntry();
120 m_targetMask |= TARGET_FLAG_ITEM;
123 void SpellCastTargets::setCorpseTarget(Corpse* corpse)
125 m_CorpseTargetGUID = corpse->GetGUID();
128 void SpellCastTargets::Update(Unit* caster)
130 m_GOTarget = m_GOTargetGUID ? ObjectAccessor::GetGameObject(*caster,m_GOTargetGUID) : NULL;
131 m_unitTarget = m_unitTargetGUID ?
132 ( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
133 NULL;
135 m_itemTarget = NULL;
136 if(caster->GetTypeId()==TYPEID_PLAYER)
138 if(m_targetMask & TARGET_FLAG_ITEM)
139 m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
140 else
142 Player* pTrader = ((Player*)caster)->GetTrader();
143 if(pTrader && m_itemTargetGUID < TRADE_SLOT_COUNT)
144 m_itemTarget = pTrader->GetItemByPos(pTrader->GetItemPosByTradeSlot(m_itemTargetGUID));
146 if(m_itemTarget)
147 m_itemTargetEntry = m_itemTarget->GetEntry();
151 bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
153 if(data->rpos()+4 > data->size())
154 return false;
156 *data >> m_targetMask;
158 if(m_targetMask == TARGET_FLAG_SELF)
160 m_destX = caster->GetPositionX();
161 m_destY = caster->GetPositionY();
162 m_destZ = caster->GetPositionZ();
163 m_unitTarget = caster;
164 m_unitTargetGUID = caster->GetGUID();
165 return true;
168 // TARGET_FLAG_UNK2 is used for non-combat pets, maybe other?
169 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_UNK2 ))
170 if(!readGUID(*data, m_unitTargetGUID))
171 return false;
173 if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ))
174 if(!readGUID(*data, m_GOTargetGUID))
175 return false;
177 if(( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM )) && caster->GetTypeId() == TYPEID_PLAYER)
178 if(!readGUID(*data, m_itemTargetGUID))
179 return false;
181 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
183 if(data->rpos()+4+4+4 > data->size())
184 return false;
186 *data >> m_srcX >> m_srcY >> m_srcZ;
187 if(!MaNGOS::IsValidMapCoord(m_srcX, m_srcY, m_srcZ))
188 return false;
191 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
193 if(data->rpos()+4+4+4 > data->size())
194 return false;
196 *data >> m_destX >> m_destY >> m_destZ;
197 if(!MaNGOS::IsValidMapCoord(m_destX, m_destY, m_destZ))
198 return false;
201 if( m_targetMask & TARGET_FLAG_STRING )
203 if(data->rpos()+1 > data->size())
204 return false;
206 *data >> m_strTarget;
209 if( m_targetMask & (TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
210 if(!readGUID(*data, m_CorpseTargetGUID))
211 return false;
213 // find real units/GOs
214 Update(caster);
215 return true;
218 void SpellCastTargets::write ( WorldPacket * data )
220 *data << uint32(m_targetMask);
222 if( m_targetMask & ( TARGET_FLAG_UNIT | TARGET_FLAG_PVP_CORPSE | TARGET_FLAG_OBJECT | TARGET_FLAG_CORPSE | TARGET_FLAG_UNK2 ) )
224 if(m_targetMask & TARGET_FLAG_UNIT)
226 if(m_unitTarget)
227 data->append(m_unitTarget->GetPackGUID());
228 else
229 *data << uint8(0);
231 else if( m_targetMask & ( TARGET_FLAG_OBJECT | TARGET_FLAG_OBJECT_UNK ) )
233 if(m_GOTarget)
234 data->append(m_GOTarget->GetPackGUID());
235 else
236 *data << uint8(0);
238 else if( m_targetMask & ( TARGET_FLAG_CORPSE | TARGET_FLAG_PVP_CORPSE ) )
239 data->appendPackGUID(m_CorpseTargetGUID);
240 else
241 *data << uint8(0);
244 if( m_targetMask & ( TARGET_FLAG_ITEM | TARGET_FLAG_TRADE_ITEM ) )
246 if(m_itemTarget)
247 data->append(m_itemTarget->GetPackGUID());
248 else
249 *data << uint8(0);
252 if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
253 *data << m_srcX << m_srcY << m_srcZ;
255 if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
256 *data << m_destX << m_destY << m_destZ;
258 if( m_targetMask & TARGET_FLAG_STRING )
259 *data << m_strTarget;
262 Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 originalCasterGUID, Spell** triggeringContainer )
264 ASSERT( Caster != NULL && info != NULL );
265 ASSERT( info == sSpellStore.LookupEntry( info->Id ) && "`info` must be pointer to sSpellStore element");
267 m_spellInfo = info;
268 m_caster = Caster;
269 m_selfContainer = NULL;
270 m_triggeringContainer = triggeringContainer;
271 m_referencedFromCurrentSpell = false;
272 m_executedCurrently = false;
273 m_delayStart = 0;
274 m_delayAtDamageCount = 0;
276 m_applyMultiplierMask = 0;
278 // Get data for type of attack
279 switch (m_spellInfo->DmgClass)
281 case SPELL_DAMAGE_CLASS_MELEE:
282 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_OFFHAND)
283 m_attackType = OFF_ATTACK;
284 else
285 m_attackType = BASE_ATTACK;
286 break;
287 case SPELL_DAMAGE_CLASS_RANGED:
288 m_attackType = RANGED_ATTACK;
289 break;
290 default:
291 // Wands
292 if (m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_REQ_WAND)
293 m_attackType = RANGED_ATTACK;
294 else
295 m_attackType = BASE_ATTACK;
296 break;
299 m_spellSchoolMask = GetSpellSchoolMask(info); // Can be override for some spell (wand shoot for example)
301 if(m_attackType == RANGED_ATTACK)
303 // wand case
304 if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
306 if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
307 m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage->DamageType);
311 if(originalCasterGUID)
312 m_originalCasterGUID = originalCasterGUID;
313 else
314 m_originalCasterGUID = m_caster->GetGUID();
316 if(m_originalCasterGUID==m_caster->GetGUID())
317 m_originalCaster = m_caster;
318 else
320 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
321 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
324 for(int i=0; i <3; ++i)
325 m_currentBasePoints[i] = m_spellInfo->EffectBasePoints[i];
327 m_spellState = SPELL_STATE_NULL;
329 m_castPositionX = m_castPositionY = m_castPositionZ = 0;
330 m_TriggerSpells.clear();
331 m_IsTriggeredSpell = triggered;
332 //m_AreaAura = false;
333 m_CastItem = NULL;
335 unitTarget = NULL;
336 itemTarget = NULL;
337 gameObjTarget = NULL;
338 focusObject = NULL;
339 m_cast_count = 0;
340 m_glyphIndex = 0;
341 m_triggeredByAuraSpell = NULL;
343 //Auto Shot & Shoot
344 if( m_spellInfo->AttributesEx2 == 0x000020 && !triggered )
345 m_autoRepeat = true;
346 else
347 m_autoRepeat = false;
349 m_powerCost = 0; // setup to correct value in Spell::prepare, don't must be used before.
350 m_casttime = 0; // setup to correct value in Spell::prepare, don't must be used before.
351 m_timer = 0; // will set to castime in prepare
353 m_needAliveTargetMask = 0;
355 // determine reflection
356 m_canReflect = false;
358 if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && (m_spellInfo->AttributesEx2 & 0x4)==0)
360 for(int j=0;j<3;j++)
362 if (m_spellInfo->Effect[j]==0)
363 continue;
365 if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
366 m_canReflect = true;
367 else
368 m_canReflect = (m_spellInfo->AttributesEx & (1<<7)) ? true : false;
370 if(m_canReflect)
371 continue;
372 else
373 break;
377 CleanupTargetList();
380 Spell::~Spell()
384 void Spell::FillTargetMap()
386 // TODO: ADD the correct target FILLS!!!!!!
388 for(uint32 i=0;i<3;i++)
390 // not call for empty effect.
391 // Also some spells use not used effect targets for store targets for dummy effect in triggered spells
392 if(m_spellInfo->Effect[i]==0)
393 continue;
395 // targets for TARGET_SCRIPT_COORDINATES (A) and TARGET_SCRIPT filled in Spell::canCast call
396 if( m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT_COORDINATES ||
397 m_spellInfo->EffectImplicitTargetA[i] == TARGET_SCRIPT ||
398 m_spellInfo->EffectImplicitTargetB[i] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[i] != TARGET_SELF )
399 continue;
401 // TODO: find a way so this is not needed?
402 // for area auras always add caster as target (needed for totems for example)
403 if(IsAreaAuraEffect(m_spellInfo->Effect[i]))
404 AddUnitTarget(m_caster, i);
406 std::list<Unit*> tmpUnitMap;
408 // TargetA/TargetB dependent from each other, we not switch to full support this dependences
409 // but need it support in some know cases
410 switch(m_spellInfo->EffectImplicitTargetA[i])
412 case TARGET_ALL_AROUND_CASTER:
413 if( m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_PARTY ||
414 m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER ||
415 m_spellInfo->EffectImplicitTargetB[i]==TARGET_RANDOM_RAID_MEMBER )
417 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
419 // Note: this hack with search required until GO casting not implemented
420 // environment damage spells already have around enemies targeting but this not help in case not existed GO casting support
421 // currently each enemy selected explicitly and self cast damage
422 else if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA && m_spellInfo->Effect[i]==SPELL_EFFECT_ENVIRONMENTAL_DAMAGE)
424 if(m_targets.getUnitTarget())
425 tmpUnitMap.push_back(m_targets.getUnitTarget());
427 else
429 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
430 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
432 break;
433 case TARGET_TABLE_X_Y_Z_COORDINATES:
434 // Only if target A, for target B (used in teleports) dest select in effect
435 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
436 break;
437 default:
438 switch(m_spellInfo->EffectImplicitTargetB[i])
440 case TARGET_SCRIPT_COORDINATES: // B case filled in canCast but we need fill unit list base at A case
441 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
442 break;
443 default:
444 SetTargetMap(i,m_spellInfo->EffectImplicitTargetA[i],tmpUnitMap);
445 SetTargetMap(i,m_spellInfo->EffectImplicitTargetB[i],tmpUnitMap);
446 break;
448 break;
451 if( (m_spellInfo->EffectImplicitTargetA[i]==0 || m_spellInfo->EffectImplicitTargetA[i]==TARGET_EFFECT_SELECT) &&
452 (m_spellInfo->EffectImplicitTargetB[i]==0 || m_spellInfo->EffectImplicitTargetB[i]==TARGET_EFFECT_SELECT) )
454 // add here custom effects that need default target.
455 // FOR EVERY TARGET TYPE THERE IS A DIFFERENT FILL!!
456 switch(m_spellInfo->Effect[i])
458 case SPELL_EFFECT_DUMMY:
460 switch(m_spellInfo->Id)
462 case 20577: // Cannibalize
464 // non-standard target selection
465 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
466 float max_range = GetSpellMaxRange(srange);
468 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
469 Cell cell(p);
470 cell.data.Part.reserved = ALL_DISTRICT;
471 cell.SetNoCreate();
473 WorldObject* result = NULL;
475 MaNGOS::CannibalizeObjectCheck u_check(m_caster, max_range);
476 MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck > searcher(result, u_check);
478 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, GridTypeMapContainer > grid_searcher(searcher);
479 CellLock<GridReadGuard> cell_lock(cell, p);
480 cell_lock->Visit(cell_lock, grid_searcher, *m_caster->GetMap());
482 if(!result)
484 TypeContainerVisitor<MaNGOS::WorldObjectSearcher<MaNGOS::CannibalizeObjectCheck >, WorldTypeMapContainer > world_searcher(searcher);
485 cell_lock->Visit(cell_lock, world_searcher, *m_caster->GetMap());
488 if(result)
490 switch(result->GetTypeId())
492 case TYPEID_UNIT:
493 case TYPEID_PLAYER:
494 tmpUnitMap.push_back((Unit*)result);
495 break;
496 case TYPEID_CORPSE:
497 m_targets.setCorpseTarget((Corpse*)result);
498 if(Player* owner = ObjectAccessor::FindPlayer(((Corpse*)result)->GetOwnerGUID()))
499 tmpUnitMap.push_back(owner);
500 break;
503 else
505 // clear cooldown at fail
506 if(m_caster->GetTypeId()==TYPEID_PLAYER)
508 ((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id);
510 WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
511 data << uint32(m_spellInfo->Id);
512 data << uint64(m_caster->GetGUID());
513 ((Player*)m_caster)->GetSession()->SendPacket(&data);
516 SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
517 finish(false);
519 break;
521 default:
522 if(m_targets.getUnitTarget())
523 tmpUnitMap.push_back(m_targets.getUnitTarget());
524 break;
526 break;
528 case SPELL_EFFECT_RESURRECT:
529 case SPELL_EFFECT_PARRY:
530 case SPELL_EFFECT_BLOCK:
531 case SPELL_EFFECT_CREATE_ITEM:
532 case SPELL_EFFECT_TRIGGER_SPELL:
533 case SPELL_EFFECT_TRIGGER_MISSILE:
534 case SPELL_EFFECT_LEARN_SPELL:
535 case SPELL_EFFECT_SKILL_STEP:
536 case SPELL_EFFECT_PROFICIENCY:
537 case SPELL_EFFECT_SUMMON_POSSESSED:
538 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
539 case SPELL_EFFECT_SELF_RESURRECT:
540 case SPELL_EFFECT_REPUTATION:
541 if(m_targets.getUnitTarget())
542 tmpUnitMap.push_back(m_targets.getUnitTarget());
543 break;
544 case SPELL_EFFECT_SUMMON_PLAYER:
545 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetSelection())
547 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
548 if(target)
549 tmpUnitMap.push_back(target);
551 break;
552 case SPELL_EFFECT_RESURRECT_NEW:
553 if(m_targets.getUnitTarget())
554 tmpUnitMap.push_back(m_targets.getUnitTarget());
555 if(m_targets.getCorpseTargetGUID())
557 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
558 if(corpse)
560 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
561 if(owner)
562 tmpUnitMap.push_back(owner);
565 break;
566 case SPELL_EFFECT_SUMMON:
567 if(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED || m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2)
569 if(m_targets.getUnitTarget())
570 tmpUnitMap.push_back(m_targets.getUnitTarget());
572 else
573 tmpUnitMap.push_back(m_caster);
574 break;
575 case SPELL_EFFECT_SUMMON_CHANGE_ITEM:
576 case SPELL_EFFECT_SUMMON_WILD:
577 case SPELL_EFFECT_SUMMON_GUARDIAN:
578 case SPELL_EFFECT_TRANS_DOOR:
579 case SPELL_EFFECT_ADD_FARSIGHT:
580 case SPELL_EFFECT_APPLY_GLYPH:
581 case SPELL_EFFECT_STUCK:
582 case SPELL_EFFECT_DESTROY_ALL_TOTEMS:
583 case SPELL_EFFECT_SUMMON_DEMON:
584 case SPELL_EFFECT_SKILL:
585 tmpUnitMap.push_back(m_caster);
586 break;
587 case SPELL_EFFECT_LEARN_PET_SPELL:
588 if(Pet* pet = m_caster->GetPet())
589 tmpUnitMap.push_back(pet);
590 break;
591 case SPELL_EFFECT_ENCHANT_ITEM:
592 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
593 case SPELL_EFFECT_DISENCHANT:
594 case SPELL_EFFECT_FEED_PET:
595 case SPELL_EFFECT_PROSPECTING:
596 if(m_targets.getItemTarget())
597 AddItemTarget(m_targets.getItemTarget(), i);
598 break;
599 case SPELL_EFFECT_APPLY_AURA:
600 switch(m_spellInfo->EffectApplyAuraName[i])
602 case SPELL_AURA_ADD_FLAT_MODIFIER: // some spell mods auras have 0 target modes instead expected TARGET_SELF(1) (and present for other ranks for same spell for example)
603 case SPELL_AURA_ADD_PCT_MODIFIER:
604 tmpUnitMap.push_back(m_caster);
605 break;
606 default: // apply to target in other case
607 if(m_targets.getUnitTarget())
608 tmpUnitMap.push_back(m_targets.getUnitTarget());
609 break;
611 break;
612 case SPELL_EFFECT_APPLY_AREA_AURA_PARTY:
613 // AreaAura
614 if(m_spellInfo->Attributes == 0x9050000 || m_spellInfo->Attributes == 0x10000)
615 SetTargetMap(i,TARGET_AREAEFFECT_PARTY,tmpUnitMap);
616 break;
617 case SPELL_EFFECT_SKIN_PLAYER_CORPSE:
618 if(m_targets.getUnitTarget())
620 tmpUnitMap.push_back(m_targets.getUnitTarget());
622 else if (m_targets.getCorpseTargetGUID())
624 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
625 if(corpse)
627 Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
628 if(owner)
629 tmpUnitMap.push_back(owner);
632 break;
633 default:
634 break;
637 if(IsChanneledSpell(m_spellInfo) && !tmpUnitMap.empty())
638 m_needAliveTargetMask |= (1<<i);
640 if(m_caster->GetTypeId() == TYPEID_PLAYER)
642 Player *me = (Player*)m_caster;
643 for (std::list<Unit*>::const_iterator itr = tmpUnitMap.begin(); itr != tmpUnitMap.end(); itr++)
645 Unit *owner = (*itr)->GetOwner();
646 Unit *u = owner ? owner : (*itr);
647 if(u!=m_caster && u->IsPvP() && (!me->duel || me->duel->opponent != u))
649 me->UpdatePvP(true);
650 me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
651 break;
656 for (std::list<Unit*>::iterator itr = tmpUnitMap.begin() ; itr != tmpUnitMap.end();)
658 if (!CheckTarget (*itr, i))
660 itr = tmpUnitMap.erase(itr);
661 continue;
663 else
664 ++itr;
667 for(std::list<Unit*>::iterator iunit= tmpUnitMap.begin();iunit != tmpUnitMap.end();++iunit)
668 AddUnitTarget((*iunit), i);
672 void Spell::CleanupTargetList()
674 m_UniqueTargetInfo.clear();
675 m_UniqueGOTargetInfo.clear();
676 m_UniqueItemInfo.clear();
677 m_countOfHit = 0;
678 m_countOfMiss = 0;
679 m_delayMoment = 0;
682 void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
684 if( m_spellInfo->Effect[effIndex]==0 )
685 return;
687 uint64 targetGUID = pVictim->GetGUID();
689 // Lookup target in already in list
690 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
692 if (targetGUID == ihit->targetGUID) // Found in list
694 ihit->effectMask |= 1<<effIndex; // Add only effect mask
695 return;
699 // This is new target calculate data for him
701 // Get spell hit result on target
702 TargetInfo target;
703 target.targetGUID = targetGUID; // Store target GUID
704 target.effectMask = 1<<effIndex; // Store index of effect
705 target.processed = false; // Effects not apply on target
707 // Calculate hit result
708 target.missCondition = m_caster->SpellHitResult(pVictim, m_spellInfo, m_canReflect);
709 if (target.missCondition == SPELL_MISS_NONE)
710 ++m_countOfHit;
711 else
712 ++m_countOfMiss;
714 // Spell have speed - need calculate incoming time
715 if (m_spellInfo->speed > 0.0f)
717 // calculate spell incoming interval
718 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
719 if (dist < 5.0f) dist = 5.0f;
720 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
722 // Calculate minimum incoming time
723 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
724 m_delayMoment = target.timeDelay;
726 else
727 target.timeDelay = 0LL;
729 // If target reflect spell back to caster
730 if (target.missCondition==SPELL_MISS_REFLECT)
732 // Calculate reflected spell result on caster
733 target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
735 if (target.reflectResult == SPELL_MISS_REFLECT) // Impossible reflect again, so simply deflect spell
736 target.reflectResult = SPELL_MISS_PARRY;
738 // Increase time interval for reflected spells by 1.5
739 target.timeDelay+=target.timeDelay>>1;
741 else
742 target.reflectResult = SPELL_MISS_NONE;
744 // Add target to list
745 m_UniqueTargetInfo.push_back(target);
748 void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
750 Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
751 if (unit)
752 AddUnitTarget(unit, effIndex);
755 void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
757 if( m_spellInfo->Effect[effIndex]==0 )
758 return;
760 uint64 targetGUID = pVictim->GetGUID();
762 // Lookup target in already in list
763 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
765 if (targetGUID == ihit->targetGUID) // Found in list
767 ihit->effectMask |= 1<<effIndex; // Add only effect mask
768 return;
772 // This is new target calculate data for him
774 GOTargetInfo target;
775 target.targetGUID = targetGUID;
776 target.effectMask = 1<<effIndex;
777 target.processed = false; // Effects not apply on target
779 // Spell have speed - need calculate incoming time
780 if (m_spellInfo->speed > 0.0f)
782 // calculate spell incoming interval
783 float dist = m_caster->GetDistance(pVictim->GetPositionX(), pVictim->GetPositionY(), pVictim->GetPositionZ());
784 if (dist < 5.0f) dist = 5.0f;
785 target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
786 if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
787 m_delayMoment = target.timeDelay;
789 else
790 target.timeDelay = 0LL;
792 ++m_countOfHit;
794 // Add target to list
795 m_UniqueGOTargetInfo.push_back(target);
798 void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
800 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, goGUID);
801 if (go)
802 AddGOTarget(go, effIndex);
805 void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
807 if( m_spellInfo->Effect[effIndex]==0 )
808 return;
810 // Lookup target in already in list
811 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
813 if (pitem == ihit->item) // Found in list
815 ihit->effectMask |= 1<<effIndex; // Add only effect mask
816 return;
820 // This is new target add data
822 ItemTargetInfo target;
823 target.item = pitem;
824 target.effectMask = 1<<effIndex;
825 m_UniqueItemInfo.push_back(target);
828 void Spell::doTriggers(SpellMissInfo missInfo, uint32 damage, SpellSchoolMask damageSchoolMask, uint32 block, uint32 absorb, bool crit)
830 // Do triggers depends from hit result (triggers on hit do in effects)
831 // Set aura states depends from hit result
832 if (missInfo!=SPELL_MISS_NONE)
834 // Miss/dodge/parry/block only for melee based spells
835 // Resist only for magic based spells
836 switch (missInfo)
838 case SPELL_MISS_MISS:
839 if(m_caster->GetTypeId()== TYPEID_PLAYER)
840 ((Player*)m_caster)->UpdateWeaponSkill(BASE_ATTACK);
842 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_MISS, m_spellInfo, m_IsTriggeredSpell);
843 break;
844 case SPELL_MISS_RESIST:
845 m_caster->ProcDamageAndSpell(unitTarget, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, damageSchoolMask, m_spellInfo, m_IsTriggeredSpell);
846 break;
847 case SPELL_MISS_DODGE:
848 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
849 ((Player*)unitTarget)->UpdateDefense();
851 // Overpower
852 if (m_caster->GetTypeId() == TYPEID_PLAYER && m_caster->getClass() == CLASS_WARRIOR)
854 ((Player*) m_caster)->AddComboPoints(unitTarget, 1);
855 m_caster->StartReactiveTimer( REACTIVE_OVERPOWER );
858 // Riposte
859 if (unitTarget->getClass() != CLASS_ROGUE)
861 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
862 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
865 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_DODGE, m_spellInfo, m_IsTriggeredSpell);
866 break;
867 case SPELL_MISS_PARRY:
868 // Update victim defense ?
869 if(unitTarget->GetTypeId() == TYPEID_PLAYER)
870 ((Player*)unitTarget)->UpdateDefense();
871 // Mongoose bite - set only Counterattack here
872 if (unitTarget->getClass() == CLASS_HUNTER)
874 unitTarget->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
875 unitTarget->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
877 else
879 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
880 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
882 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_PARRY, m_spellInfo, m_IsTriggeredSpell);
883 break;
884 case SPELL_MISS_BLOCK:
885 unitTarget->ModifyAuraState(AURA_STATE_DEFENSE, true);
886 unitTarget->StartReactiveTimer( REACTIVE_DEFENSE );
888 m_caster->CastMeleeProcDamageAndSpell(unitTarget, 0, damageSchoolMask, m_attackType, MELEE_HIT_BLOCK, m_spellInfo, m_IsTriggeredSpell);
889 break;
890 // Trigger from this events not supported
891 case SPELL_MISS_EVADE:
892 case SPELL_MISS_IMMUNE:
893 case SPELL_MISS_IMMUNE2:
894 case SPELL_MISS_DEFLECT:
895 case SPELL_MISS_ABSORB:
896 // Trigger from reflects need do after get reflect result
897 case SPELL_MISS_REFLECT:
898 break;
899 default:
900 break;
905 void Spell::DoAllEffectOnTarget(TargetInfo *target)
907 if (target->processed) // Check target
908 return;
909 target->processed = true; // Target checked in apply effects procedure
911 // Get mask of effects for target
912 uint32 mask = target->effectMask;
913 if (mask == 0) // No effects
914 return;
916 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
917 if (!unit)
918 return;
920 SpellMissInfo missInfo = target->missCondition;
921 // Need init unitTarget by default unit (can changed in code on reflect)
922 // Or on missInfo!=SPELL_MISS_NONE unitTarget undefined (but need in trigger subsystem)
923 unitTarget = unit;
925 if (missInfo==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
926 DoSpellHitOnUnit(unit, mask);
927 else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)
929 if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him
930 DoSpellHitOnUnit(m_caster, mask);
933 // Do triggers only on miss/resist/parry/dodge
934 if (missInfo!=SPELL_MISS_NONE)
935 doTriggers(missInfo);
937 // Call scripted function for AI if this spell is casted upon a creature (except pets)
938 if(IS_CREATURE_GUID(target->targetGUID))
940 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
941 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
942 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
943 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
945 if(((Creature*)unit)->AI())
946 ((Creature*)unit)->AI()->SpellHit(m_caster ,m_spellInfo);
950 void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
952 if(!unit || !effectMask)
953 return;
955 // Recheck immune (only for delayed spells)
956 if( m_spellInfo->speed && (
957 unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
958 unit->IsImmunedToSpell(m_spellInfo,true) ))
960 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
961 return;
964 if (unit->GetTypeId() == TYPEID_PLAYER)
966 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, m_spellInfo->Id);
967 ((Player*)unit)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2, m_spellInfo->Id);
970 if(m_caster->GetTypeId() == TYPEID_PLAYER)
972 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2, m_spellInfo->Id, 0, unit);
975 if( m_caster != unit )
977 if( !m_caster->IsFriendlyTo(unit) )
979 // for delayed spells ignore not visible explicit target
980 if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
982 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
983 return;
986 // exclude Arcane Missiles Dummy Aura aura for now (attack on hit)
987 // TODO: find way to not need this?
988 if(!(m_spellInfo->SpellFamilyName == SPELLFAMILY_MAGE &&
989 m_spellInfo->SpellFamilyFlags & 0x800LL))
991 unit->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
993 if( !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
995 if(!unit->IsStandState() && !unit->hasUnitState(UNIT_STAT_STUNNED))
996 unit->SetStandState(PLAYER_STATE_NONE);
998 if(!unit->isInCombat() && unit->GetTypeId() != TYPEID_PLAYER && ((Creature*)unit)->AI())
999 ((Creature*)unit)->AI()->AttackStart(m_caster);
1001 unit->SetInCombatWith(m_caster);
1002 m_caster->SetInCombatWith(unit);
1004 if(Player *attackedPlayer = unit->GetCharmerOrOwnerPlayerOrPlayerItself())
1006 m_caster->SetContestedPvP(attackedPlayer);
1008 unit->AddThreat(m_caster, 0.0f);
1012 else
1014 // for delayed spells ignore negative spells (after duel end) for friendly targets
1015 if(m_spellInfo->speed > 0.0f && !IsPositiveSpell(m_spellInfo->Id))
1017 m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_EVADE);
1018 return;
1021 // assisting case, healing and resurrection
1022 if(unit->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
1023 m_caster->SetContestedPvP();
1024 if( unit->isInCombat() && !(m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_NO_INITIAL_AGGRO) )
1026 m_caster->SetInCombatState(unit->GetCombatTimer() > 0);
1027 unit->getHostilRefManager().threatAssist(m_caster, 0.0f);
1032 // Get Data Needed for Diminishing Returns, some effects may have multiple auras, so this must be done on spell hit, not aura add
1033 m_diminishGroup = GetDiminishingReturnsGroupForSpell(m_spellInfo,m_triggeredByAuraSpell);
1034 m_diminishLevel = unit->GetDiminishing(m_diminishGroup);
1035 // Increase Diminishing on unit, current informations for actually casts will use values above
1036 if((GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_PLAYER && unit->GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(m_diminishGroup) == DRTYPE_ALL)
1037 unit->IncrDiminishing(m_diminishGroup);
1039 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1041 if (effectMask & (1<<effectNumber))
1043 HandleEffects(unit,NULL,NULL,effectNumber,m_damageMultipliers[effectNumber]);
1044 if ( m_applyMultiplierMask & (1 << effectNumber) )
1046 // Get multiplier
1047 float multiplier = m_spellInfo->DmgMultiplier[effectNumber];
1048 // Apply multiplier mods
1049 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1050 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_EFFECT_PAST_FIRST, multiplier,this);
1051 m_damageMultipliers[effectNumber] *= multiplier;
1057 void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
1059 if (target->processed) // Check target
1060 return;
1061 target->processed = true; // Target checked in apply effects procedure
1063 uint32 effectMask = target->effectMask;
1064 if(!effectMask)
1065 return;
1067 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
1068 if(!go)
1069 return;
1071 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1072 if (effectMask & (1<<effectNumber))
1073 HandleEffects(NULL,NULL,go,effectNumber);
1075 // cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
1076 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
1077 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() && !IsChannelActive() )
1078 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
1081 void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
1083 uint32 effectMask = target->effectMask;
1084 if(!target->item || !effectMask)
1085 return;
1087 for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
1088 if (effectMask & (1<<effectNumber))
1089 HandleEffects(NULL, target->item, NULL, effectNumber);
1092 bool Spell::IsAliveUnitPresentInTargetList()
1094 // Not need check return true
1095 if (m_needAliveTargetMask == 0)
1096 return true;
1098 uint8 needAliveTargetMask = m_needAliveTargetMask;
1100 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
1102 if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
1104 Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
1106 if (unit && unit->isAlive())
1107 needAliveTargetMask &= ~ihit->effectMask; // remove from need alive mask effect that have alive target
1111 // is all effects from m_needAliveTargetMask have alive targets
1112 return needAliveTargetMask==0;
1115 // Helper for Chain Healing
1116 // Spell target first
1117 // Raidmates then descending by injury suffered (MaxHealth - Health)
1118 // Other players/mobs then descending by injury suffered (MaxHealth - Health)
1119 struct ChainHealingOrder : public std::binary_function<const Unit*, const Unit*, bool>
1121 const Unit* MainTarget;
1122 ChainHealingOrder(Unit const* Target) : MainTarget(Target) {};
1123 // functor for operator ">"
1124 bool operator()(Unit const* _Left, Unit const* _Right) const
1126 return (ChainHealingHash(_Left) < ChainHealingHash(_Right));
1128 int32 ChainHealingHash(Unit const* Target) const
1130 if (Target == MainTarget)
1131 return 0;
1132 else if (Target->GetTypeId() == TYPEID_PLAYER && MainTarget->GetTypeId() == TYPEID_PLAYER &&
1133 ((Player const*)Target)->IsInSameRaidWith((Player const*)MainTarget))
1135 if (Target->GetHealth() == Target->GetMaxHealth())
1136 return 40000;
1137 else
1138 return 20000 - Target->GetMaxHealth() + Target->GetHealth();
1140 else
1141 return 40000 - Target->GetMaxHealth() + Target->GetHealth();
1145 class ChainHealingFullHealth: std::unary_function<const Unit*, bool>
1147 public:
1148 const Unit* MainTarget;
1149 ChainHealingFullHealth(const Unit* Target) : MainTarget(Target) {};
1151 bool operator()(const Unit* Target)
1153 return (Target != MainTarget && Target->GetHealth() == Target->GetMaxHealth());
1157 // Helper for targets nearest to the spell target
1158 // The spell target is always first unless there is a target at _completely_ the same position (unbelievable case)
1159 struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool>
1161 const Unit* MainTarget;
1162 TargetDistanceOrder(const Unit* Target) : MainTarget(Target) {};
1163 // functor for operator ">"
1164 bool operator()(const Unit* _Left, const Unit* _Right) const
1166 return (MainTarget->GetDistance(_Left) < MainTarget->GetDistance(_Right));
1170 void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
1172 float radius;
1173 if (m_spellInfo->EffectRadiusIndex[i])
1174 radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
1175 else
1176 radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
1178 if(m_originalCaster)
1179 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1180 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
1182 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
1183 if(m_originalCaster)
1184 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
1185 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
1187 uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
1188 switch(cur)
1190 case TARGET_TOTEM_EARTH:
1191 case TARGET_TOTEM_WATER:
1192 case TARGET_TOTEM_AIR:
1193 case TARGET_TOTEM_FIRE:
1194 case TARGET_SELF:
1195 case TARGET_SELF2:
1196 case TARGET_DYNAMIC_OBJECT:
1197 case TARGET_AREAEFFECT_CUSTOM:
1198 case TARGET_AREAEFFECT_CUSTOM_2:
1199 case TARGET_SUMMON:
1201 TagUnitMap.push_back(m_caster);
1202 break;
1204 case TARGET_RANDOM_ENEMY_CHAIN_IN_AREA:
1206 m_targets.m_targetMask = 0;
1207 unMaxTargets = EffectChainTarget;
1208 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1210 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1211 Cell cell(p);
1212 cell.data.Part.reserved = ALL_DISTRICT;
1213 cell.SetNoCreate();
1215 std::list<Unit *> tempUnitMap;
1218 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(m_caster, m_caster, max_range);
1219 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1221 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1222 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1224 CellLock<GridReadGuard> cell_lock(cell, p);
1225 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1226 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1229 if(tempUnitMap.empty())
1230 break;
1232 tempUnitMap.sort(TargetDistanceOrder(m_caster));
1234 //Now to get us a random target that's in the initial range of the spell
1235 uint32 t = 0;
1236 std::list<Unit *>::iterator itr = tempUnitMap.begin();
1237 while(itr!= tempUnitMap.end() && (*itr)->GetDistance(m_caster) < radius)
1238 ++t, ++itr;
1240 if(!t)
1241 break;
1243 itr = tempUnitMap.begin();
1244 std::advance(itr, rand()%t);
1245 Unit *pUnitTarget = *itr;
1246 TagUnitMap.push_back(pUnitTarget);
1248 tempUnitMap.erase(itr);
1250 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1252 t = unMaxTargets - 1;
1253 Unit *prev = pUnitTarget;
1254 std::list<Unit*>::iterator next = tempUnitMap.begin();
1256 while(t && next != tempUnitMap.end() )
1258 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1259 break;
1261 if(!prev->IsWithinLOSInMap(*next))
1263 ++next;
1264 continue;
1267 prev = *next;
1268 TagUnitMap.push_back(prev);
1269 tempUnitMap.erase(next);
1270 tempUnitMap.sort(TargetDistanceOrder(prev));
1271 next = tempUnitMap.begin();
1273 --t;
1275 }break;
1276 case TARGET_PET:
1278 Pet* tmpUnit = m_caster->GetPet();
1279 if (!tmpUnit) break;
1280 TagUnitMap.push_back(tmpUnit);
1281 break;
1283 case TARGET_CHAIN_DAMAGE:
1285 if (EffectChainTarget <= 1)
1287 Unit* pUnitTarget = SelectMagnetTarget();
1288 if(pUnitTarget)
1289 TagUnitMap.push_back(pUnitTarget);
1291 else
1293 Unit* pUnitTarget = m_targets.getUnitTarget();
1294 if(!pUnitTarget)
1295 break;
1297 unMaxTargets = EffectChainTarget;
1299 float max_range;
1300 if(m_spellInfo->DmgClass==SPELL_DAMAGE_CLASS_MELEE)
1301 max_range = radius; //
1302 else
1303 //FIXME: This very like horrible hack and wrong for most spells
1304 max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1306 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1307 Cell cell(p);
1308 cell.data.Part.reserved = ALL_DISTRICT;
1309 cell.SetNoCreate();
1311 Unit* originalCaster = GetOriginalCaster();
1312 if(originalCaster)
1314 std::list<Unit *> tempUnitMap;
1317 MaNGOS::AnyAoETargetUnitInObjectRangeCheck u_check(pUnitTarget, originalCaster, max_range);
1318 MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck> searcher(tempUnitMap, u_check);
1320 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
1321 TypeContainerVisitor<MaNGOS::UnitListSearcher<MaNGOS::AnyAoETargetUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
1323 CellLock<GridReadGuard> cell_lock(cell, p);
1324 cell_lock->Visit(cell_lock, world_unit_searcher, *m_caster->GetMap());
1325 cell_lock->Visit(cell_lock, grid_unit_searcher, *m_caster->GetMap());
1328 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1330 if(tempUnitMap.empty())
1331 break;
1333 if(*tempUnitMap.begin() == pUnitTarget)
1334 tempUnitMap.erase(tempUnitMap.begin());
1336 TagUnitMap.push_back(pUnitTarget);
1337 uint32 t = unMaxTargets - 1;
1338 Unit *prev = pUnitTarget;
1339 std::list<Unit*>::iterator next = tempUnitMap.begin();
1341 while(t && next != tempUnitMap.end() )
1343 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1344 break;
1346 if(!prev->IsWithinLOSInMap(*next))
1348 ++next;
1349 continue;
1352 prev = *next;
1353 TagUnitMap.push_back(prev);
1354 tempUnitMap.erase(next);
1355 tempUnitMap.sort(TargetDistanceOrder(prev));
1356 next = tempUnitMap.begin();
1358 --t;
1362 }break;
1363 case TARGET_ALL_ENEMY_IN_AREA:
1365 }break;
1366 case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
1368 // targets the ground, not the units in the area
1369 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1371 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1372 Cell cell(p);
1373 cell.data.Part.reserved = ALL_DISTRICT;
1374 cell.SetNoCreate();
1376 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1378 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1379 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1381 CellLock<GridReadGuard> cell_lock(cell, p);
1382 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1383 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1385 // exclude caster (this can be important if this not original caster)
1386 TagUnitMap.remove(m_caster);
1388 }break;
1389 case TARGET_DUELVSPLAYER_COORDINATES:
1391 if(Unit* currentTarget = m_targets.getUnitTarget())
1393 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1394 TagUnitMap.push_back(currentTarget);
1396 }break;
1397 case TARGET_ALL_PARTY_AROUND_CASTER:
1398 case TARGET_ALL_PARTY_AROUND_CASTER_2:
1399 case TARGET_ALL_PARTY:
1401 Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
1402 Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
1404 if(pGroup)
1406 uint8 subgroup = pTarget->GetSubGroup();
1408 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1410 Player* Target = itr->getSource();
1412 // IsHostileTo check duel and controlled by enemy
1413 if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
1415 if( m_caster->IsWithinDistInMap(Target, radius) )
1416 TagUnitMap.push_back(Target);
1418 if(Pet* pet = Target->GetPet())
1419 if( m_caster->IsWithinDistInMap(pet, radius) )
1420 TagUnitMap.push_back(pet);
1424 else
1426 Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
1427 if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
1428 TagUnitMap.push_back(ownerOrSelf);
1429 if(Pet* pet = ownerOrSelf->GetPet())
1430 if( m_caster->IsWithinDistInMap(pet, radius) )
1431 TagUnitMap.push_back(pet);
1433 }break;
1434 case TARGET_RANDOM_RAID_MEMBER:
1436 if (m_caster->GetTypeId() == TYPEID_PLAYER)
1437 if(Player* target = ((Player*)m_caster)->GetNextRandomRaidMember(radius))
1438 TagUnitMap.push_back(target);
1439 }break;
1440 case TARGET_SINGLE_FRIEND:
1441 case TARGET_SINGLE_FRIEND_2:
1443 if(m_targets.getUnitTarget())
1444 TagUnitMap.push_back(m_targets.getUnitTarget());
1445 }break;
1446 case TARGET_NONCOMBAT_PET:
1448 if(Unit* target = m_targets.getUnitTarget())
1449 if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isPet() && ((Pet*)target)->getPetType() == MINI_PET)
1450 TagUnitMap.push_back(target);
1451 }break;
1452 case TARGET_ALL_AROUND_CASTER:
1454 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1455 Cell cell(p);
1456 cell.data.Part.reserved = ALL_DISTRICT;
1457 cell.SetNoCreate();
1459 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1461 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1462 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1464 CellLock<GridReadGuard> cell_lock(cell, p);
1465 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1466 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1467 }break;
1468 case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
1470 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1471 Cell cell(p);
1472 cell.data.Part.reserved = ALL_DISTRICT;
1473 cell.SetNoCreate();
1475 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_SELF_CENTER,SPELL_TARGETS_FRIENDLY);
1477 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1478 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1480 CellLock<GridReadGuard> cell_lock(cell, p);
1481 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1482 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1483 }break;
1484 case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
1486 CellPair p(MaNGOS::ComputeCellPair(m_targets.m_destX, m_targets.m_destY));
1487 Cell cell(p);
1488 cell.data.Part.reserved = ALL_DISTRICT;
1489 cell.SetNoCreate();
1491 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_FRIENDLY);
1493 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1494 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1496 CellLock<GridReadGuard> cell_lock(cell, p);
1497 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1498 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1499 }break;
1500 // TARGET_SINGLE_PARTY means that the spells can only be casted on a party member and not on the caster (some seals, fire shield from imp, etc..)
1501 case TARGET_SINGLE_PARTY:
1503 Unit *target = m_targets.getUnitTarget();
1504 // Thoses spells apparently can't be casted on the caster.
1505 if( target && target != m_caster)
1507 // Can only be casted on group's members or its pets
1508 Group *pGroup = NULL;
1510 Unit* owner = m_caster->GetCharmerOrOwner();
1511 Unit *targetOwner = target->GetCharmerOrOwner();
1512 if(owner)
1514 if(owner->GetTypeId() == TYPEID_PLAYER)
1516 if( target == owner )
1518 TagUnitMap.push_back(target);
1519 break;
1521 pGroup = ((Player*)owner)->GetGroup();
1524 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1526 if( targetOwner == m_caster && target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isPet())
1528 TagUnitMap.push_back(target);
1529 break;
1531 pGroup = ((Player*)m_caster)->GetGroup();
1534 if(pGroup)
1536 // Our target can also be a player's pet who's grouped with us or our pet. But can't be controlled player
1537 if(targetOwner)
1539 if( targetOwner->GetTypeId() == TYPEID_PLAYER &&
1540 target->GetTypeId()==TYPEID_UNIT && (((Creature*)target)->isPet()) &&
1541 target->GetOwnerGUID()==targetOwner->GetGUID() &&
1542 pGroup->IsMember(((Player*)targetOwner)->GetGUID()))
1544 TagUnitMap.push_back(target);
1547 // 1Our target can be a player who is on our group
1548 else if (target->GetTypeId() == TYPEID_PLAYER && pGroup->IsMember(((Player*)target)->GetGUID()))
1550 TagUnitMap.push_back(target);
1554 }break;
1555 case TARGET_GAMEOBJECT:
1557 if(m_targets.getGOTarget())
1558 AddGOTarget(m_targets.getGOTarget(), i);
1559 }break;
1560 case TARGET_IN_FRONT_OF_CASTER:
1562 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1563 Cell cell(p);
1564 cell.data.Part.reserved = ALL_DISTRICT;
1565 cell.SetNoCreate();
1567 bool inFront = m_spellInfo->SpellVisual[0] != 3879;
1568 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, inFront ? PUSH_IN_FRONT : PUSH_IN_BACK,SPELL_TARGETS_AOE_DAMAGE);
1570 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1571 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1573 CellLock<GridReadGuard> cell_lock(cell, p);
1574 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1575 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1576 }break;
1577 case TARGET_DUELVSPLAYER:
1579 Unit *target = m_targets.getUnitTarget();
1580 if(target)
1582 if(m_caster->IsFriendlyTo(target))
1584 TagUnitMap.push_back(target);
1586 else
1588 Unit* pUnitTarget = SelectMagnetTarget();
1589 if(pUnitTarget)
1590 TagUnitMap.push_back(pUnitTarget);
1593 }break;
1594 case TARGET_GAMEOBJECT_ITEM:
1596 if(m_targets.getGOTargetGUID())
1597 AddGOTarget(m_targets.getGOTarget(), i);
1598 else if(m_targets.getItemTarget())
1599 AddItemTarget(m_targets.getItemTarget(), i);
1600 break;
1602 case TARGET_MASTER:
1604 if(Unit* owner = m_caster->GetCharmerOrOwner())
1605 TagUnitMap.push_back(owner);
1606 break;
1608 case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
1610 // targets the ground, not the units in the area
1611 if (m_spellInfo->Effect[i]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
1613 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1614 Cell cell(p);
1615 cell.data.Part.reserved = ALL_DISTRICT;
1616 cell.SetNoCreate();
1618 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius, PUSH_DEST_CENTER,SPELL_TARGETS_AOE_DAMAGE);
1620 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1621 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1623 CellLock<GridReadGuard> cell_lock(cell, p);
1624 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1625 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1627 }break;
1628 case TARGET_MINION:
1630 if(m_spellInfo->Effect[i] != SPELL_EFFECT_DUEL)
1631 TagUnitMap.push_back(m_caster);
1632 }break;
1633 case TARGET_SINGLE_ENEMY:
1635 Unit* pUnitTarget = SelectMagnetTarget();
1636 if(pUnitTarget)
1637 TagUnitMap.push_back(pUnitTarget);
1638 }break;
1639 case TARGET_AREAEFFECT_PARTY:
1641 Unit* owner = m_caster->GetCharmerOrOwner();
1642 Player *pTarget = NULL;
1644 if(owner)
1646 TagUnitMap.push_back(m_caster);
1647 if(owner->GetTypeId() == TYPEID_PLAYER)
1648 pTarget = (Player*)owner;
1650 else if (m_caster->GetTypeId() == TYPEID_PLAYER)
1652 if(Unit* target = m_targets.getUnitTarget())
1654 if( target->GetTypeId() != TYPEID_PLAYER)
1656 if(((Creature*)target)->isPet())
1658 Unit *targetOwner = target->GetOwner();
1659 if(targetOwner->GetTypeId() == TYPEID_PLAYER)
1660 pTarget = (Player*)targetOwner;
1663 else
1664 pTarget = (Player*)target;
1668 Group* pGroup = pTarget ? pTarget->GetGroup() : NULL;
1670 if(pGroup)
1672 uint8 subgroup = pTarget->GetSubGroup();
1674 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1676 Player* Target = itr->getSource();
1678 // IsHostileTo check duel and controlled by enemy
1679 if(Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target))
1681 if( pTarget->IsWithinDistInMap(Target, radius) )
1682 TagUnitMap.push_back(Target);
1684 if(Pet* pet = Target->GetPet())
1685 if( pTarget->IsWithinDistInMap(pet, radius) )
1686 TagUnitMap.push_back(pet);
1690 else if (owner)
1692 if(m_caster->IsWithinDistInMap(owner, radius))
1693 TagUnitMap.push_back(owner);
1695 else if(pTarget)
1697 TagUnitMap.push_back(pTarget);
1699 if(Pet* pet = pTarget->GetPet())
1700 if( m_caster->IsWithinDistInMap(pet, radius) )
1701 TagUnitMap.push_back(pet);
1704 }break;
1705 case TARGET_SCRIPT:
1707 if(m_targets.getUnitTarget())
1708 TagUnitMap.push_back(m_targets.getUnitTarget());
1709 if(m_targets.getItemTarget())
1710 AddItemTarget(m_targets.getItemTarget(), i);
1711 }break;
1712 case TARGET_SELF_FISHING:
1714 TagUnitMap.push_back(m_caster);
1715 }break;
1716 case TARGET_CHAIN_HEAL:
1718 Unit* pUnitTarget = m_targets.getUnitTarget();
1719 if(!pUnitTarget)
1720 break;
1722 if (EffectChainTarget <= 1)
1723 TagUnitMap.push_back(pUnitTarget);
1724 else
1726 unMaxTargets = EffectChainTarget;
1727 float max_range = radius + unMaxTargets * CHAIN_SPELL_JUMP_RADIUS;
1729 std::list<Unit *> tempUnitMap;
1732 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1733 Cell cell(p);
1734 cell.data.Part.reserved = ALL_DISTRICT;
1735 cell.SetNoCreate();
1737 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, tempUnitMap, max_range, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
1739 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_object_notifier(notifier);
1740 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_object_notifier(notifier);
1742 CellLock<GridReadGuard> cell_lock(cell, p);
1743 cell_lock->Visit(cell_lock, world_object_notifier, *m_caster->GetMap());
1744 cell_lock->Visit(cell_lock, grid_object_notifier, *m_caster->GetMap());
1748 if(m_caster != pUnitTarget && std::find(tempUnitMap.begin(),tempUnitMap.end(),m_caster) == tempUnitMap.end() )
1749 tempUnitMap.push_front(m_caster);
1751 tempUnitMap.sort(TargetDistanceOrder(pUnitTarget));
1753 if(tempUnitMap.empty())
1754 break;
1756 if(*tempUnitMap.begin() == pUnitTarget)
1757 tempUnitMap.erase(tempUnitMap.begin());
1759 TagUnitMap.push_back(pUnitTarget);
1760 uint32 t = unMaxTargets - 1;
1761 Unit *prev = pUnitTarget;
1762 std::list<Unit*>::iterator next = tempUnitMap.begin();
1764 while(t && next != tempUnitMap.end() )
1766 if(prev->GetDistance(*next) > CHAIN_SPELL_JUMP_RADIUS)
1767 break;
1769 if(!prev->IsWithinLOSInMap(*next))
1771 ++next;
1772 continue;
1775 if((*next)->GetHealth() == (*next)->GetMaxHealth())
1777 next = tempUnitMap.erase(next);
1778 continue;
1781 prev = *next;
1782 TagUnitMap.push_back(prev);
1783 tempUnitMap.erase(next);
1784 tempUnitMap.sort(TargetDistanceOrder(prev));
1785 next = tempUnitMap.begin();
1787 --t;
1790 }break;
1791 case TARGET_CURRENT_ENEMY_COORDINATES:
1793 Unit* currentTarget = m_targets.getUnitTarget();
1794 if(currentTarget)
1796 TagUnitMap.push_back(currentTarget);
1797 m_targets.setDestination(currentTarget->GetPositionX(), currentTarget->GetPositionY(), currentTarget->GetPositionZ());
1798 if(m_spellInfo->EffectImplicitTargetB[i]==TARGET_ALL_ENEMY_IN_AREA_INSTANT)
1800 CellPair p(MaNGOS::ComputeCellPair(currentTarget->GetPositionX(), currentTarget->GetPositionY()));
1801 Cell cell(p);
1802 cell.data.Part.reserved = ALL_DISTRICT;
1803 cell.SetNoCreate();
1804 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_TARGET_CENTER, SPELL_TARGETS_AOE_DAMAGE);
1805 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1806 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1807 CellLock<GridReadGuard> cell_lock(cell, p);
1808 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
1809 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
1812 }break;
1813 case TARGET_AREAEFFECT_PARTY_AND_CLASS:
1815 Player* targetPlayer = m_targets.getUnitTarget() && m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER
1816 ? (Player*)m_targets.getUnitTarget() : NULL;
1818 Group* pGroup = targetPlayer ? targetPlayer->GetGroup() : NULL;
1819 if(pGroup)
1821 for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
1823 Player* Target = itr->getSource();
1825 // IsHostileTo check duel and controlled by enemy
1826 if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
1827 targetPlayer->getClass() == Target->getClass() &&
1828 !m_caster->IsHostileTo(Target) )
1830 TagUnitMap.push_back(Target);
1834 else if(m_targets.getUnitTarget())
1835 TagUnitMap.push_back(m_targets.getUnitTarget());
1836 break;
1838 case TARGET_TABLE_X_Y_Z_COORDINATES:
1840 SpellTargetPosition const* st = spellmgr.GetSpellTargetPosition(m_spellInfo->Id);
1841 if(st)
1843 if (st->target_mapId == m_caster->GetMapId())
1844 m_targets.setDestination(st->target_X, st->target_Y, st->target_Z);
1846 // if B==TARGET_TABLE_X_Y_Z_COORDINATES then A already fill all required targets
1847 if (m_spellInfo->EffectImplicitTargetB[i] && m_spellInfo->EffectImplicitTargetB[i]!=TARGET_TABLE_X_Y_Z_COORDINATES)
1849 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
1850 Cell cell(p);
1851 cell.data.Part.reserved = ALL_DISTRICT;
1852 cell.SetNoCreate();
1854 SpellTargets targetB = SPELL_TARGETS_AOE_DAMAGE;
1855 // Select friendly targets for positive effect
1856 if (IsPositiveEffect(m_spellInfo->Id, i))
1857 targetB = SPELL_TARGETS_FRIENDLY;
1859 MaNGOS::SpellNotifierCreatureAndPlayer notifier(*this, TagUnitMap, radius,PUSH_DEST_CENTER, targetB);
1861 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, WorldTypeMapContainer > world_notifier(notifier);
1862 TypeContainerVisitor<MaNGOS::SpellNotifierCreatureAndPlayer, GridTypeMapContainer > grid_notifier(notifier);
1864 CellLock<GridReadGuard> cell_lock(cell, p);
1865 cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
1866 cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
1869 else
1870 sLog.outError( "SPELL: unknown target coordinates for spell ID %u\n", m_spellInfo->Id );
1871 }break;
1872 case TARGET_BEHIND_VICTIM:
1874 Unit *pTarget = m_caster->getVictim();
1875 if(!pTarget && m_caster->GetTypeId() == TYPEID_PLAYER)
1876 pTarget = ObjectAccessor::GetUnit(*m_caster, ((Player*)m_caster)->GetSelection());
1878 if(pTarget)
1880 float _target_x, _target_y, _target_z;
1881 pTarget->GetClosePoint(_target_x, _target_y, _target_z, m_caster->GetObjectSize(), CONTACT_DISTANCE, M_PI);
1882 if(pTarget->IsWithinLOS(_target_x,_target_y,_target_z))
1883 m_targets.setDestination(_target_x, _target_y, _target_z);
1885 }break;
1886 default:
1887 break;
1890 if (unMaxTargets && TagUnitMap.size() > unMaxTargets)
1892 // make sure one unit is always removed per iteration
1893 uint32 removed_utarget = 0;
1894 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(), next; itr != TagUnitMap.end(); itr = next)
1896 next = itr;
1897 ++next;
1898 if (!*itr) continue;
1899 if ((*itr) == m_targets.getUnitTarget())
1901 TagUnitMap.erase(itr);
1902 removed_utarget = 1;
1903 // break;
1906 // remove random units from the map
1907 while (TagUnitMap.size() > unMaxTargets - removed_utarget)
1909 uint32 poz = urand(0, TagUnitMap.size()-1);
1910 for (std::list<Unit*>::iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end(); ++itr, --poz)
1912 if (!*itr) continue;
1913 if (!poz)
1915 TagUnitMap.erase(itr);
1916 break;
1920 // the player's target will always be added to the map
1921 if (removed_utarget && m_targets.getUnitTarget())
1922 TagUnitMap.push_back(m_targets.getUnitTarget());
1926 void Spell::prepare(SpellCastTargets * targets, Aura* triggeredByAura)
1928 m_targets = *targets;
1930 m_spellState = SPELL_STATE_PREPARING;
1932 m_castPositionX = m_caster->GetPositionX();
1933 m_castPositionY = m_caster->GetPositionY();
1934 m_castPositionZ = m_caster->GetPositionZ();
1935 m_castOrientation = m_caster->GetOrientation();
1937 if(triggeredByAura)
1938 m_triggeredByAuraSpell = triggeredByAura->GetSpellProto();
1940 // create and add update event for this spell
1941 SpellEvent* Event = new SpellEvent(this);
1942 m_caster->m_Events.AddEvent(Event, m_caster->m_Events.CalculateTime(1));
1944 //Prevent casting at cast another spell (ServerSide check)
1945 if(m_caster->IsNonMeleeSpellCasted(false, true) && m_cast_count)
1947 SendCastResult(SPELL_FAILED_SPELL_IN_PROGRESS);
1948 finish(false);
1949 return;
1952 // Fill cost data
1953 m_powerCost = CalculatePowerCost();
1955 uint8 result = CanCast(true);
1956 if(result != 0 && !IsAutoRepeat()) //always cast autorepeat dummy for triggering
1958 if(triggeredByAura)
1960 SendChannelUpdate(0);
1961 triggeredByAura->SetAuraDuration(0);
1963 SendCastResult(result);
1964 finish(false);
1965 return;
1968 // calculate cast time (calculated after first CanCast check to prevent charge counting for first CanCast fail)
1969 m_casttime = GetSpellCastTime(m_spellInfo, this);
1971 // set timer base at cast time
1972 ReSetTimer();
1974 // stealth must be removed at cast starting (at show channel bar)
1975 // skip triggered spell (item equip spell casting and other not explicit character casts/item uses)
1976 if ( !m_IsTriggeredSpell && isSpellBreakStealth(m_spellInfo) )
1978 m_caster->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH);
1979 m_caster->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
1982 if(m_IsTriggeredSpell)
1983 cast(true);
1984 else
1986 m_caster->SetCurrentCastedSpell( this );
1987 m_selfContainer = &(m_caster->m_currentSpells[GetCurrentContainer()]);
1988 SendSpellStart();
1992 void Spell::cancel()
1994 if(m_spellState == SPELL_STATE_FINISHED)
1995 return;
1997 m_autoRepeat = false;
1998 switch (m_spellState)
2000 case SPELL_STATE_PREPARING:
2001 case SPELL_STATE_DELAYED:
2003 SendInterrupted(0);
2004 SendCastResult(SPELL_FAILED_INTERRUPTED);
2005 } break;
2007 case SPELL_STATE_CASTING:
2009 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2011 if( ihit->missCondition == SPELL_MISS_NONE )
2013 Unit* unit = m_caster->GetGUID()==(*ihit).targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2014 if( unit && unit->isAlive() )
2015 unit->RemoveAurasDueToSpell(m_spellInfo->Id);
2019 m_caster->RemoveAurasDueToSpell(m_spellInfo->Id);
2020 SendChannelUpdate(0);
2021 SendInterrupted(0);
2022 SendCastResult(SPELL_FAILED_INTERRUPTED);
2023 } break;
2025 default:
2027 } break;
2030 finish(false);
2031 m_caster->RemoveDynObject(m_spellInfo->Id);
2032 m_caster->RemoveGameObject(m_spellInfo->Id,true);
2035 void Spell::cast(bool skipCheck)
2037 SetExecutedCurrently(true);
2039 uint8 castResult = 0;
2041 // update pointers base at GUIDs to prevent access to non-existed already object
2042 UpdatePointers();
2044 // cancel at lost main target unit
2045 if(!m_targets.getUnitTarget() && m_targets.getUnitTargetGUID() && m_targets.getUnitTargetGUID() != m_caster->GetGUID())
2047 cancel();
2048 SetExecutedCurrently(false);
2049 return;
2052 if(m_caster->GetTypeId() != TYPEID_PLAYER && m_targets.getUnitTarget() && m_targets.getUnitTarget() != m_caster)
2053 m_caster->SetInFront(m_targets.getUnitTarget());
2055 castResult = CheckPower();
2056 if(castResult != 0)
2058 SendCastResult(castResult);
2059 finish(false);
2060 SetExecutedCurrently(false);
2061 return;
2064 // triggered cast called from Spell::prepare where it was already checked
2065 if(!skipCheck)
2067 castResult = CanCast(false);
2068 if(castResult != 0)
2070 SendCastResult(castResult);
2071 finish(false);
2072 SetExecutedCurrently(false);
2073 return;
2077 // Conflagrate - consumes immolate
2078 if ((m_spellInfo->TargetAuraState == AURA_STATE_IMMOLATE) && m_targets.getUnitTarget())
2080 // for caster applied auras only
2081 Unit::AuraList const &mPeriodic = m_targets.getUnitTarget()->GetAurasByType(SPELL_AURA_PERIODIC_DAMAGE);
2082 for(Unit::AuraList::const_iterator i = mPeriodic.begin(); i != mPeriodic.end(); ++i)
2084 if( (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && ((*i)->GetSpellProto()->SpellFamilyFlags & 4) &&
2085 (*i)->GetCasterGUID()==m_caster->GetGUID() )
2087 m_targets.getUnitTarget()->RemoveAura((*i)->GetId(), (*i)->GetEffIndex());
2088 break;
2093 // traded items have trade slot instead of guid in m_itemTargetGUID
2094 // set to real guid to be sent later to the client
2095 m_targets.updateTradeSlotItem();
2097 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2099 if (m_CastItem)
2100 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM, m_CastItem->GetEntry());
2102 ((Player*)m_caster)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL, m_spellInfo->Id);
2105 // CAST SPELL
2106 SendSpellCooldown();
2108 TakePower();
2109 TakeReagents(); // we must remove reagents before HandleEffects to allow place crafted item in same slot
2110 FillTargetMap();
2112 if(m_spellState == SPELL_STATE_FINISHED) // stop cast if spell marked as finish somewhere in Take*/FillTargetMap
2114 SetExecutedCurrently(false);
2115 return;
2118 SendCastResult(castResult);
2119 SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
2121 // Pass cast spell event to handler (not send triggered by aura spells)
2122 if (m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_MELEE && m_spellInfo->DmgClass != SPELL_DAMAGE_CLASS_RANGED && !m_triggeredByAuraSpell)
2124 m_caster->ProcDamageAndSpell(m_targets.getUnitTarget(), PROC_FLAG_CAST_SPELL, PROC_FLAG_NONE, 0, SPELL_SCHOOL_MASK_NONE, m_spellInfo, m_IsTriggeredSpell);
2126 // update pointers base at GUIDs to prevent access to non-existed already object
2127 UpdatePointers(); // pointers can be invalidate at triggered spell casting
2130 // Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
2131 if (m_spellInfo->speed > 0.0f)
2134 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2135 // in case delayed spell remove item at cast delay start
2136 TakeCastItem();
2138 // Okay, maps created, now prepare flags
2139 m_immediateHandled = false;
2140 m_spellState = SPELL_STATE_DELAYED;
2141 SetDelayStart(0);
2143 else
2145 // Immediate spell, no big deal
2146 handle_immediate();
2149 SetExecutedCurrently(false);
2152 void Spell::handle_immediate()
2154 // start channeling if applicable
2155 if(IsChanneledSpell(m_spellInfo))
2157 m_spellState = SPELL_STATE_CASTING;
2158 SendChannelStart(GetSpellDuration(m_spellInfo));
2161 // process immediate effects (items, ground, etc.) also initialize some variables
2162 _handle_immediate_phase();
2164 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2165 DoAllEffectOnTarget(&(*ihit));
2167 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2168 DoAllEffectOnTarget(&(*ihit));
2170 // spell is finished, perform some last features of the spell here
2171 _handle_finish_phase();
2173 // Remove used for cast item if need (it can be already NULL after TakeReagents call
2174 TakeCastItem();
2176 if(m_spellState != SPELL_STATE_CASTING)
2177 finish(true); // successfully finish spell cast (not last in case autorepeat or channel spell)
2180 uint64 Spell::handle_delayed(uint64 t_offset)
2182 uint64 next_time = 0;
2184 if (!m_immediateHandled)
2186 _handle_immediate_phase();
2187 m_immediateHandled = true;
2190 // now recheck units targeting correctness (need before any effects apply to prevent adding immunity at first effect not allow apply second spell effect and similar cases)
2191 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end();++ihit)
2193 if (ihit->processed == false)
2195 if ( ihit->timeDelay <= t_offset )
2196 DoAllEffectOnTarget(&(*ihit));
2197 else if( next_time == 0 || ihit->timeDelay < next_time )
2198 next_time = ihit->timeDelay;
2202 // now recheck gameobject targeting correctness
2203 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end();++ighit)
2205 if (ighit->processed == false)
2207 if ( ighit->timeDelay <= t_offset )
2208 DoAllEffectOnTarget(&(*ighit));
2209 else if( next_time == 0 || ighit->timeDelay < next_time )
2210 next_time = ighit->timeDelay;
2213 // All targets passed - need finish phase
2214 if (next_time == 0)
2216 // spell is finished, perform some last features of the spell here
2217 _handle_finish_phase();
2219 finish(true); // successfully finish spell cast
2221 // return zero, spell is finished now
2222 return 0;
2224 else
2226 // spell is unfinished, return next execution time
2227 return next_time;
2231 void Spell::_handle_immediate_phase()
2233 // handle some immediate features of the spell here
2234 HandleThreatSpells(m_spellInfo->Id);
2236 m_needSpellLog = IsNeedSendToClient();
2237 for(uint32 j = 0;j<3;j++)
2239 if(m_spellInfo->Effect[j]==0)
2240 continue;
2242 // apply Send Event effect to ground in case empty target lists
2243 if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
2245 HandleEffects(NULL,NULL,NULL, j);
2246 continue;
2249 // Don't do spell log, if is school damage spell
2250 if(m_spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || m_spellInfo->Effect[j] == 0)
2251 m_needSpellLog = false;
2253 uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[j];
2254 if(m_originalCaster)
2255 if(Player* modOwner = m_originalCaster->GetSpellModOwner())
2256 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
2258 // initialize multipliers
2259 m_damageMultipliers[j] = 1.0f;
2260 if( (m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[j] == TARGET_CHAIN_HEAL) &&
2261 (EffectChainTarget > 1) )
2262 m_applyMultiplierMask |= 1 << j;
2265 // initialize Diminishing Returns Data
2266 m_diminishLevel = DIMINISHING_LEVEL_1;
2267 m_diminishGroup = DIMINISHING_NONE;
2269 // process items
2270 for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
2271 DoAllEffectOnTarget(&(*ihit));
2273 // process ground
2274 for(uint32 j = 0;j<3;j++)
2276 // persistent area auras target only the ground
2277 if(m_spellInfo->Effect[j] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
2278 HandleEffects(NULL,NULL,NULL, j);
2282 void Spell::_handle_finish_phase()
2284 // spell log
2285 if(m_needSpellLog)
2286 SendLogExecute();
2289 void Spell::SendSpellCooldown()
2291 if(m_caster->GetTypeId() != TYPEID_PLAYER)
2292 return;
2294 Player* _player = (Player*)m_caster;
2295 // Add cooldown for max (disable spell)
2296 // Cooldown started on SendCooldownEvent call
2297 if (m_spellInfo->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
2299 _player->AddSpellCooldown(m_spellInfo->Id, 0, time(NULL) - 1);
2300 return;
2303 // init cooldown values
2304 uint32 cat = 0;
2305 int32 rec = -1;
2306 int32 catrec = -1;
2308 // some special item spells without correct cooldown in SpellInfo
2309 // cooldown information stored in item prototype
2310 // This used in same way in WorldSession::HandleItemQuerySingleOpcode data sending to client.
2312 if(m_CastItem)
2314 ItemPrototype const* proto = m_CastItem->GetProto();
2315 if(proto)
2317 for(int idx = 0; idx < 5; ++idx)
2319 if(proto->Spells[idx].SpellId == m_spellInfo->Id)
2321 cat = proto->Spells[idx].SpellCategory;
2322 rec = proto->Spells[idx].SpellCooldown;
2323 catrec = proto->Spells[idx].SpellCategoryCooldown;
2324 break;
2330 // if no cooldown found above then base at DBC data
2331 if(rec < 0 && catrec < 0)
2333 cat = m_spellInfo->Category;
2334 rec = m_spellInfo->RecoveryTime;
2335 catrec = m_spellInfo->CategoryRecoveryTime;
2338 // shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
2339 // prevent 0 cooldowns set by another way
2340 if (rec <= 0 && catrec <= 0 && (cat == 76 || cat == 351))
2341 rec = _player->GetAttackTime(RANGED_ATTACK);
2343 // Now we have cooldown data (if found any), time to apply mods
2344 if(rec > 0)
2345 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, rec, this);
2347 if(catrec > 0)
2348 _player->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COOLDOWN, catrec, this);
2350 // replace negative cooldowns by 0
2351 if (rec < 0) rec = 0;
2352 if (catrec < 0) catrec = 0;
2354 // no cooldown after applying spell mods
2355 if( rec == 0 && catrec == 0)
2356 return;
2358 time_t curTime = time(NULL);
2360 time_t catrecTime = catrec ? curTime+catrec/1000 : 0; // in secs
2361 time_t recTime = rec ? curTime+rec/1000 : catrecTime;// in secs
2363 // self spell cooldown
2364 if(recTime > 0)
2365 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, recTime);
2367 // category spells
2368 if (catrec > 0)
2370 SpellCategoryStore::const_iterator i_scstore = sSpellCategoryStore.find(cat);
2371 if(i_scstore != sSpellCategoryStore.end())
2373 for(SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
2375 if(*i_scset == m_spellInfo->Id) // skip main spell, already handled above
2376 continue;
2378 _player->AddSpellCooldown(m_spellInfo->Id, m_CastItem ? m_CastItem->GetEntry() : 0, catrecTime);
2384 void Spell::update(uint32 difftime)
2386 // update pointers based at it's GUIDs
2387 UpdatePointers();
2389 if(m_targets.getUnitTargetGUID() && !m_targets.getUnitTarget())
2391 cancel();
2392 return;
2395 // check if the player caster has moved before the spell finished
2396 if ((m_caster->GetTypeId() == TYPEID_PLAYER && m_timer != 0) &&
2397 (m_castPositionX != m_caster->GetPositionX() || m_castPositionY != m_caster->GetPositionY() || m_castPositionZ != m_caster->GetPositionZ()) &&
2398 (m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK || !m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)))
2400 // always cancel for channeled spells
2401 if( m_spellState == SPELL_STATE_CASTING )
2402 cancel();
2403 // don't cancel for melee, autorepeat, triggered and instant spells
2404 else if(!IsNextMeleeSwingSpell() && !IsAutoRepeat() && !m_IsTriggeredSpell && (m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT))
2405 cancel();
2408 switch(m_spellState)
2410 case SPELL_STATE_PREPARING:
2412 if(m_timer)
2414 if(difftime >= m_timer)
2415 m_timer = 0;
2416 else
2417 m_timer -= difftime;
2420 if(m_timer == 0 && !IsNextMeleeSwingSpell() && !IsAutoRepeat())
2421 cast();
2422 } break;
2423 case SPELL_STATE_CASTING:
2425 if(m_timer > 0)
2427 if( m_caster->GetTypeId() == TYPEID_PLAYER )
2429 // check if player has jumped before the channeling finished
2430 if(m_caster->HasUnitMovementFlag(MOVEMENTFLAG_JUMPING))
2431 cancel();
2433 // check for incapacitating player states
2434 if( m_caster->hasUnitState(UNIT_STAT_STUNNED | UNIT_STAT_CONFUSED))
2435 cancel();
2437 // check if player has turned if flag is set
2438 if( m_spellInfo->ChannelInterruptFlags & CHANNEL_FLAG_TURNING && m_castOrientation != m_caster->GetOrientation() )
2439 cancel();
2442 // check if there are alive targets left
2443 if (!IsAliveUnitPresentInTargetList())
2445 SendChannelUpdate(0);
2446 finish();
2449 if(difftime >= m_timer)
2450 m_timer = 0;
2451 else
2452 m_timer -= difftime;
2455 if(m_timer == 0)
2457 SendChannelUpdate(0);
2459 // channeled spell processed independently for quest targeting
2460 // cast at creature (or GO) quest objectives update at successful cast channel finished
2461 // ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
2462 if( m_caster->GetTypeId() == TYPEID_PLAYER && !IsAutoRepeat() && !IsNextMeleeSwingSpell() )
2464 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2466 TargetInfo* target = &*ihit;
2467 if(!IS_CREATURE_GUID(target->targetGUID))
2468 continue;
2470 Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
2471 if (unit==NULL)
2472 continue;
2474 ((Player*)m_caster)->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
2477 for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
2479 GOTargetInfo* target = &*ihit;
2481 GameObject* go = ObjectAccessor::GetGameObject(*m_caster, target->targetGUID);
2482 if(!go)
2483 continue;
2485 ((Player*)m_caster)->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
2489 finish();
2491 } break;
2492 default:
2494 }break;
2498 void Spell::finish(bool ok)
2500 if(!m_caster)
2501 return;
2503 if(m_spellState == SPELL_STATE_FINISHED)
2504 return;
2506 m_spellState = SPELL_STATE_FINISHED;
2508 //remove spell mods
2509 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2510 ((Player*)m_caster)->RemoveSpellMods(this);
2512 // other code related only to successfully finished spells
2513 if(!ok)
2514 return;
2516 //handle SPELL_AURA_ADD_TARGET_TRIGGER auras
2517 Unit::AuraList const& targetTriggers = m_caster->GetAurasByType(SPELL_AURA_ADD_TARGET_TRIGGER);
2518 for(Unit::AuraList::const_iterator i = targetTriggers.begin(); i != targetTriggers.end(); ++i)
2520 SpellEntry const *auraSpellInfo = (*i)->GetSpellProto();
2521 uint32 auraSpellIdx = (*i)->GetEffIndex();
2522 if (IsAffectedBy(auraSpellInfo, auraSpellIdx))
2524 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2525 if( ihit->effectMask & (1<<auraSpellIdx) )
2527 // check m_caster->GetGUID() let load auras at login and speedup most often case
2528 Unit *unit = m_caster->GetGUID()== ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
2529 if (unit && unit->isAlive())
2531 // Calculate chance at that moment (can be depend for example from combo points)
2532 int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBasePoints(),unit);
2534 if(roll_chance_i(chance))
2535 m_caster->CastSpell(unit, auraSpellInfo->EffectTriggerSpell[auraSpellIdx], true, NULL, (*i));
2541 if (IsMeleeAttackResetSpell())
2543 m_caster->resetAttackTimer(BASE_ATTACK);
2544 if(m_caster->haveOffhandWeapon())
2545 m_caster->resetAttackTimer(OFF_ATTACK);
2548 /*if (IsRangedAttackResetSpell())
2549 m_caster->resetAttackTimer(RANGED_ATTACK);*/
2551 // Clear combo at finish state
2552 if(m_caster->GetTypeId() == TYPEID_PLAYER && NeedsComboPoints(m_spellInfo))
2554 // Not drop combopoints if any miss exist
2555 bool needDrop = true;
2556 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2557 if (ihit->missCondition != SPELL_MISS_NONE)
2559 needDrop = false;
2560 break;
2562 if (needDrop)
2563 ((Player*)m_caster)->ClearComboPoints();
2566 // call triggered spell only at successful cast (after clear combo points -> for add some if need)
2567 if(!m_TriggerSpells.empty())
2568 TriggerSpell();
2570 // Stop Attack for some spells
2571 if( m_spellInfo->Attributes & SPELL_ATTR_STOP_ATTACK_TARGET )
2572 m_caster->AttackStop();
2575 void Spell::SendCastResult(uint8 result)
2577 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2578 return;
2580 if(((Player*)m_caster)->GetSession()->PlayerLoading()) // don't send cast results at loading time
2581 return;
2583 if(result != 0)
2585 WorldPacket data(SMSG_CAST_FAILED, (4+1+1));
2586 data << uint8(m_cast_count); // single cast or multi 2.3 (0/1)
2587 data << uint32(m_spellInfo->Id);
2588 data << uint8(result); // problem
2589 switch (result)
2591 case SPELL_FAILED_REQUIRES_SPELL_FOCUS:
2592 data << uint32(m_spellInfo->RequiresSpellFocus);
2593 break;
2594 case SPELL_FAILED_REQUIRES_AREA:
2595 // hardcode areas limitation case
2596 if( m_spellInfo->Id==41618 || m_spellInfo->Id==41620 )
2597 data << uint32(3842);
2598 else if( m_spellInfo->Id==41617 || m_spellInfo->Id==41619 )
2599 data << uint32(3905);
2600 // normal case
2601 else
2602 data << uint32(m_spellInfo->AreaId);
2603 break;
2604 case SPELL_FAILED_TOTEMS:
2605 if(m_spellInfo->Totem[0])
2606 data << uint32(m_spellInfo->Totem[0]);
2607 if(m_spellInfo->Totem[1])
2608 data << uint32(m_spellInfo->Totem[1]);
2609 break;
2610 case SPELL_FAILED_TOTEM_CATEGORY:
2611 if(m_spellInfo->TotemCategory[0])
2612 data << uint32(m_spellInfo->TotemCategory[0]);
2613 if(m_spellInfo->TotemCategory[1])
2614 data << uint32(m_spellInfo->TotemCategory[1]);
2615 break;
2616 case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
2617 data << uint32(m_spellInfo->EquippedItemClass);
2618 data << uint32(m_spellInfo->EquippedItemSubClassMask);
2619 //data << uint32(m_spellInfo->EquippedItemInventoryTypeMask);
2620 break;
2622 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2624 /*else
2626 WorldPacket data(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, (8+4));
2627 data.append(m_caster->GetPackGUID());
2628 data << uint32(m_spellInfo->Id);
2629 ((Player*)m_caster)->GetSession()->SendPacket(&data);
2633 void Spell::SendSpellStart()
2635 if(!IsNeedSendToClient())
2636 return;
2638 sLog.outDebug("Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
2640 uint32 castFlags = CAST_FLAG_UNKNOWN1;
2641 if(IsRangedSpell())
2642 castFlags |= CAST_FLAG_AMMO;
2644 Unit *target;
2645 if(!m_targets.getUnitTarget())
2646 target = m_caster;
2647 else
2648 target = m_targets.getUnitTarget();
2650 WorldPacket data(SMSG_SPELL_START, (8+8+4+4+2));
2651 if(m_CastItem)
2652 data.append(m_CastItem->GetPackGUID());
2653 else
2654 data.append(m_caster->GetPackGUID());
2656 data.append(m_caster->GetPackGUID());
2657 data << uint8(m_cast_count); // pending spell cast?
2658 data << uint32(m_spellInfo->Id);
2659 data << uint32(castFlags);
2660 data << uint32(m_timer);
2662 m_targets.write(&data);
2664 if ( castFlags & CAST_FLAG_UNKNOWN6 )
2665 data << uint32(0);
2667 if ( castFlags & CAST_FLAG_UNKNOWN7 )
2669 uint8 v1 = 0;
2670 uint8 v2 = 0;
2671 data << v1; // v1
2672 data << v2; // v2
2673 for(uint8 i = 0; i < 6; ++i)
2674 if((1 << i) & v1)
2675 if(!(1 << i) & v2)
2676 data << uint8(0);
2679 if ( castFlags & CAST_FLAG_AMMO )
2680 WriteAmmoToPacket(&data);
2682 m_caster->SendMessageToSet(&data, true);
2685 void Spell::SendSpellGo()
2687 // not send invisible spell casting
2688 if(!IsNeedSendToClient())
2689 return;
2691 sLog.outDebug("Sending SMSG_SPELL_GO id=%u",m_spellInfo->Id);
2693 Unit * target;
2694 if(!m_targets.getUnitTarget())
2695 target = m_caster;
2696 else
2697 target = m_targets.getUnitTarget();
2699 uint32 castFlags = CAST_FLAG_UNKNOWN3;
2700 if(IsRangedSpell())
2701 castFlags |= CAST_FLAG_AMMO;
2703 WorldPacket data(SMSG_SPELL_GO, 50); // guess size
2704 if(m_CastItem)
2705 data.append(m_CastItem->GetPackGUID());
2706 else
2707 data.append(m_caster->GetPackGUID());
2709 data.append(m_caster->GetPackGUID());
2710 data << uint8(m_cast_count); // pending spell cast?
2711 data << uint32(m_spellInfo->Id);
2712 data << uint32(castFlags);
2713 data << uint32(getMSTime()); // timestamp
2715 WriteSpellGoTargets(&data);
2717 m_targets.write(&data);
2719 if ( castFlags & CAST_FLAG_UNKNOWN6 ) // unknown wotlk
2720 data << uint32(0);
2722 if ( castFlags & CAST_FLAG_UNKNOWN7 )
2724 uint8 v1 = 0;
2725 uint8 v2 = 0;
2726 data << v1; // v1
2727 data << v2; // v2
2728 for(uint8 i = 0; i < 6; ++i)
2729 if((1 << i) & v1)
2730 if(!(1 << i) & v2)
2731 data << uint8(0);
2734 if ( castFlags & CAST_FLAG_UNKNOWN4 ) // unknown wotlk
2736 data << float(0);
2737 data << uint32(0);
2740 if ( castFlags & CAST_FLAG_AMMO )
2741 WriteAmmoToPacket(&data);
2743 if ( castFlags & CAST_FLAG_UNKNOWN5 ) // unknown wotlk
2745 data << uint32(0);
2746 data << uint32(0);
2749 if ( m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION )
2751 data << uint8(0);
2754 m_caster->SendMessageToSet(&data, true);
2757 void Spell::WriteAmmoToPacket( WorldPacket * data )
2759 uint32 ammoInventoryType = 0;
2760 uint32 ammoDisplayID = 0;
2762 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2764 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
2765 if(pItem)
2767 ammoInventoryType = pItem->GetProto()->InventoryType;
2768 if( ammoInventoryType == INVTYPE_THROWN )
2769 ammoDisplayID = pItem->GetProto()->DisplayInfoID;
2770 else
2772 uint32 ammoID = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
2773 if(ammoID)
2775 ItemPrototype const *pProto = objmgr.GetItemPrototype( ammoID );
2776 if(pProto)
2778 ammoDisplayID = pProto->DisplayInfoID;
2779 ammoInventoryType = pProto->InventoryType;
2782 else if(m_caster->GetDummyAura(46699)) // Requires No Ammo
2784 ammoDisplayID = 5996; // normal arrow
2785 ammoInventoryType = INVTYPE_AMMO;
2790 // TODO: implement selection ammo data based at ranged weapon stored in equipmodel/equipinfo/equipslot fields
2792 *data << uint32(ammoDisplayID);
2793 *data << uint32(ammoInventoryType);
2796 void Spell::WriteSpellGoTargets( WorldPacket * data )
2798 *data << (uint8)m_countOfHit;
2799 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2800 if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
2801 *data << uint64(ihit->targetGUID);
2803 for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
2804 *data << uint64(ighit->targetGUID); // Always hits
2806 *data << (uint8)m_countOfMiss;
2807 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
2809 if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
2811 *data << uint64(ihit->targetGUID);
2812 *data << uint8(ihit->missCondition);
2813 if( ihit->missCondition == SPELL_MISS_REFLECT )
2814 *data << uint8(ihit->reflectResult);
2819 void Spell::SendLogExecute()
2821 Unit *target = m_targets.getUnitTarget() ? m_targets.getUnitTarget() : m_caster;
2823 WorldPacket data(SMSG_SPELLLOGEXECUTE, (8+4+4+4+4+8));
2825 if(m_caster->GetTypeId() == TYPEID_PLAYER)
2826 data.append(m_caster->GetPackGUID());
2827 else
2828 data.append(target->GetPackGUID());
2830 data << uint32(m_spellInfo->Id);
2831 uint32 count1 = 1;
2832 data << uint32(count1); // count1 (effect count?)
2833 for(uint32 i = 0; i < count1; ++i)
2835 data << uint32(m_spellInfo->Effect[0]); // spell effect
2836 uint32 count2 = 1;
2837 data << uint32(count2); // count2 (target count?)
2838 for(uint32 j = 0; j < count2; ++j)
2840 switch(m_spellInfo->Effect[0])
2842 case SPELL_EFFECT_POWER_DRAIN:
2843 if(Unit *unit = m_targets.getUnitTarget())
2844 data.append(unit->GetPackGUID());
2845 else
2846 data << uint8(0);
2847 data << uint32(0);
2848 data << uint32(0);
2849 data << float(0);
2850 break;
2851 case SPELL_EFFECT_ADD_EXTRA_ATTACKS:
2852 if(Unit *unit = m_targets.getUnitTarget())
2853 data.append(unit->GetPackGUID());
2854 else
2855 data << uint8(0);
2856 data << uint32(0); // count?
2857 break;
2858 case SPELL_EFFECT_INTERRUPT_CAST:
2859 if(Unit *unit = m_targets.getUnitTarget())
2860 data.append(unit->GetPackGUID());
2861 else
2862 data << uint8(0);
2863 data << uint32(0); // spellid
2864 break;
2865 case SPELL_EFFECT_DURABILITY_DAMAGE:
2866 if(Unit *unit = m_targets.getUnitTarget())
2867 data.append(unit->GetPackGUID());
2868 else
2869 data << uint8(0);
2870 data << uint32(0);
2871 data << uint32(0);
2872 break;
2873 case SPELL_EFFECT_OPEN_LOCK:
2874 case SPELL_EFFECT_OPEN_LOCK_ITEM:
2875 if(Item *item = m_targets.getItemTarget())
2876 data.append(item->GetPackGUID());
2877 else
2878 data << uint8(0);
2879 break;
2880 case SPELL_EFFECT_CREATE_ITEM:
2881 case SPELL_EFFECT_157:
2882 data << uint32(m_spellInfo->EffectItemType[0]);
2883 break;
2884 case SPELL_EFFECT_SUMMON:
2885 case SPELL_EFFECT_TRANS_DOOR:
2886 case SPELL_EFFECT_SUMMON_PET:
2887 case SPELL_EFFECT_SUMMON_OBJECT_WILD:
2888 case SPELL_EFFECT_CREATE_HOUSE:
2889 case SPELL_EFFECT_DUEL:
2890 case SPELL_EFFECT_SUMMON_OBJECT_SLOT1:
2891 case SPELL_EFFECT_SUMMON_OBJECT_SLOT2:
2892 case SPELL_EFFECT_SUMMON_OBJECT_SLOT3:
2893 case SPELL_EFFECT_SUMMON_OBJECT_SLOT4:
2894 if(Unit *unit = m_targets.getUnitTarget())
2895 data.append(unit->GetPackGUID());
2896 else if(m_targets.getItemTargetGUID())
2897 data.appendPackGUID(m_targets.getItemTargetGUID());
2898 else if(GameObject *go = m_targets.getGOTarget())
2899 data.append(go->GetPackGUID());
2900 else
2901 data << uint8(0); // guid
2902 break;
2903 case SPELL_EFFECT_FEED_PET:
2904 data << uint32(m_targets.getItemTargetEntry());
2905 break;
2906 case SPELL_EFFECT_DISMISS_PET:
2907 if(Unit *unit = m_targets.getUnitTarget())
2908 data.append(unit->GetPackGUID());
2909 else
2910 data << uint8(0);
2911 break;
2912 case SPELL_EFFECT_RESURRECT:
2913 case SPELL_EFFECT_RESURRECT_NEW:
2914 if(Unit *unit = m_targets.getUnitTarget())
2915 data.append(unit->GetPackGUID());
2916 else
2917 data << uint8(0);
2918 break;
2919 default:
2920 return;
2925 m_caster->SendMessageToSet(&data, true);
2928 void Spell::SendInterrupted(uint8 result)
2930 WorldPacket data(SMSG_SPELL_FAILURE, (8+4+1));
2931 data.append(m_caster->GetPackGUID());
2932 data << uint8(m_cast_count);
2933 data << uint32(m_spellInfo->Id);
2934 data << uint8(result);
2935 m_caster->SendMessageToSet(&data, true);
2937 data.Initialize(SMSG_SPELL_FAILED_OTHER, (8+4));
2938 data.append(m_caster->GetPackGUID());
2939 data << uint8(m_cast_count);
2940 data << uint32(m_spellInfo->Id);
2941 data << uint8(result);
2942 m_caster->SendMessageToSet(&data, true);
2945 void Spell::SendChannelUpdate(uint32 time)
2947 if(time == 0)
2949 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
2950 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
2953 if (m_caster->GetTypeId() != TYPEID_PLAYER)
2954 return;
2956 WorldPacket data( MSG_CHANNEL_UPDATE, 8+4 );
2957 data.append(m_caster->GetPackGUID());
2958 data << uint32(time);
2960 ((Player*)m_caster)->GetSession()->SendPacket( &data );
2963 void Spell::SendChannelStart(uint32 duration)
2965 WorldObject* target = NULL;
2967 // select first not resisted target from target list for _0_ effect
2968 if(!m_UniqueTargetInfo.empty())
2970 for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
2972 if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
2974 target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
2975 break;
2979 else if(!m_UniqueGOTargetInfo.empty())
2981 for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
2983 if(itr->effectMask & (1<<0) )
2985 target = ObjectAccessor::GetGameObject(*m_caster, itr->targetGUID);
2986 break;
2991 if (m_caster->GetTypeId() == TYPEID_PLAYER)
2993 WorldPacket data( MSG_CHANNEL_START, (8+4+4) );
2994 data.append(m_caster->GetPackGUID());
2995 data << uint32(m_spellInfo->Id);
2996 data << uint32(duration);
2998 ((Player*)m_caster)->GetSession()->SendPacket( &data );
3001 m_timer = duration;
3002 if(target)
3003 m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, target->GetGUID());
3004 m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, m_spellInfo->Id);
3007 void Spell::SendResurrectRequest(Player* target)
3009 // Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
3010 // However, the packet structure differs slightly
3012 const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
3014 WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
3015 data << uint64(m_caster->GetGUID());
3016 data << uint32(strlen(sentName)+1);
3018 data << sentName;
3019 data << uint8(0);
3021 data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1);
3022 target->GetSession()->SendPacket(&data);
3025 void Spell::SendPlaySpellVisual(uint32 SpellID)
3027 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3028 return;
3030 WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
3031 data << uint64(m_caster->GetGUID());
3032 data << uint32(SpellID); // spell visual id?
3033 ((Player*)m_caster)->GetSession()->SendPacket(&data);
3036 void Spell::TakeCastItem()
3038 if(!m_CastItem || m_caster->GetTypeId() != TYPEID_PLAYER)
3039 return;
3041 // not remove cast item at triggered spell (equipping, weapon damage, etc)
3042 if(m_IsTriggeredSpell)
3043 return;
3045 ItemPrototype const *proto = m_CastItem->GetProto();
3047 if(!proto)
3049 // This code is to avoid a crash
3050 // I'm not sure, if this is really an error, but I guess every item needs a prototype
3051 sLog.outError("Cast item has no item prototype highId=%d, lowId=%d",m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
3052 return;
3055 bool expendable = false;
3056 bool withoutCharges = false;
3058 for (int i = 0; i<5; i++)
3060 if (proto->Spells[i].SpellId)
3062 // item has limited charges
3063 if (proto->Spells[i].SpellCharges)
3065 if (proto->Spells[i].SpellCharges < 0)
3066 expendable = true;
3068 int32 charges = m_CastItem->GetSpellCharges(i);
3070 // item has charges left
3071 if (charges)
3073 (charges > 0) ? --charges : ++charges; // abs(charges) less at 1 after use
3074 if (proto->Stackable < 2)
3075 m_CastItem->SetSpellCharges(i, charges);
3076 m_CastItem->SetState(ITEM_CHANGED, (Player*)m_caster);
3079 // all charges used
3080 withoutCharges = (charges == 0);
3085 if (expendable && withoutCharges)
3087 uint32 count = 1;
3088 ((Player*)m_caster)->DestroyItemCount(m_CastItem, count, true);
3090 // prevent crash at access to deleted m_targets.getItemTarget
3091 if(m_CastItem==m_targets.getItemTarget())
3092 m_targets.setItemTarget(NULL);
3094 m_CastItem = NULL;
3098 void Spell::TakePower()
3100 if(m_CastItem || m_triggeredByAuraSpell)
3101 return;
3103 // health as power used
3104 if(m_spellInfo->powerType == POWER_HEALTH)
3106 m_caster->ModifyHealth( -(int32)m_powerCost );
3107 return;
3110 if(m_spellInfo->powerType >= MAX_POWERS)
3112 sLog.outError("Spell::TakePower: Unknown power type '%d'", m_spellInfo->powerType);
3113 return;
3116 Powers powerType = Powers(m_spellInfo->powerType);
3118 m_caster->ModifyPower(powerType, -(int32)m_powerCost);
3120 // Set the five second timer
3121 if (powerType == POWER_MANA && m_powerCost > 0)
3122 m_caster->SetLastManaUse(getMSTime());
3125 void Spell::TakeReagents()
3127 if(m_IsTriggeredSpell) // reagents used in triggered spell removed by original spell or don't must be removed.
3128 return;
3130 if (m_caster->GetTypeId() != TYPEID_PLAYER)
3131 return;
3133 if (m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
3134 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION))
3135 return;
3137 Player* p_caster = (Player*)m_caster;
3139 for(uint32 x=0;x<8;x++)
3141 if(m_spellInfo->Reagent[x] <= 0)
3142 continue;
3144 uint32 itemid = m_spellInfo->Reagent[x];
3145 uint32 itemcount = m_spellInfo->ReagentCount[x];
3147 // if CastItem is also spell reagent
3148 if (m_CastItem)
3150 ItemPrototype const *proto = m_CastItem->GetProto();
3151 if( proto && proto->ItemId == itemid )
3153 for(int s=0;s<5;s++)
3155 // CastItem will be used up and does not count as reagent
3156 int32 charges = m_CastItem->GetSpellCharges(s);
3157 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
3159 ++itemcount;
3160 break;
3164 m_CastItem = NULL;
3168 // if getItemTarget is also spell reagent
3169 if (m_targets.getItemTargetEntry()==itemid)
3170 m_targets.setItemTarget(NULL);
3172 p_caster->DestroyItemCount(itemid, itemcount, true);
3176 void Spell::HandleThreatSpells(uint32 spellId)
3178 if(!m_targets.getUnitTarget() || !spellId)
3179 return;
3181 if(!m_targets.getUnitTarget()->CanHaveThreatList())
3182 return;
3184 SpellThreatEntry const *threatSpell = sSpellThreatStore.LookupEntry<SpellThreatEntry>(spellId);
3185 if(!threatSpell)
3186 return;
3188 m_targets.getUnitTarget()->AddThreat(m_caster, float(threatSpell->threat));
3190 DEBUG_LOG("Spell %u, rank %u, added an additional %i threat", spellId, spellmgr.GetSpellRank(spellId), threatSpell->threat);
3193 void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTarget,uint32 i, float DamageMultiplier)
3195 unitTarget = pUnitTarget;
3196 itemTarget = pItemTarget;
3197 gameObjTarget = pGOTarget;
3199 uint8 eff = m_spellInfo->Effect[i];
3200 uint32 mechanic = m_spellInfo->EffectMechanic[i];
3202 damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
3204 sLog.outDebug( "Spell: Effect : %u", eff);
3206 //Simply return. Do not display "immune" in red text on client
3207 if(unitTarget && unitTarget->IsImmunedToSpellEffect(eff, mechanic))
3208 return;
3210 if(eff<TOTAL_SPELL_EFFECTS)
3212 //sLog.outDebug( "WORLD: Spell FX %d < TOTAL_SPELL_EFFECTS ", eff);
3213 (*this.*SpellEffects[eff])(i);
3216 else
3218 sLog.outDebug( "WORLD: Spell FX %d > TOTAL_SPELL_EFFECTS ", eff);
3219 if (m_CastItem)
3220 EffectEnchantItemTmp(i);
3221 else
3223 sLog.outError("SPELL: unknown effect %u spell id %u\n",
3224 eff, m_spellInfo->Id);
3230 void Spell::TriggerSpell()
3232 for(TriggerSpells::iterator si=m_TriggerSpells.begin(); si!=m_TriggerSpells.end(); ++si)
3234 Spell* spell = new Spell(m_caster, (*si), true, m_originalCasterGUID, m_selfContainer);
3235 spell->prepare(&m_targets); // use original spell original targets
3239 uint8 Spell::CanCast(bool strict)
3241 // check cooldowns to prevent cheating
3242 if(m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
3244 if(m_triggeredByAuraSpell)
3245 return SPELL_FAILED_DONT_REPORT;
3246 else
3247 return SPELL_FAILED_NOT_READY;
3250 // only allow triggered spells if at an ended battleground
3251 if( !m_IsTriggeredSpell && m_caster->GetTypeId() == TYPEID_PLAYER)
3252 if(BattleGround * bg = ((Player*)m_caster)->GetBattleGround())
3253 if(bg->GetStatus() == STATUS_WAIT_LEAVE)
3254 return SPELL_FAILED_DONT_REPORT;
3256 // only check at first call, Stealth auras are already removed at second call
3257 // for now, ignore triggered spells
3258 if( strict && !m_IsTriggeredSpell)
3260 // Cannot be used in this stance/form
3261 if(uint8 shapeError = GetErrorAtShapeshiftedCast(m_spellInfo, m_caster->m_form))
3262 return shapeError;
3264 if ((m_spellInfo->Attributes & SPELL_ATTR_ONLY_STEALTHED) && !(m_caster->HasStealthAura()))
3265 return SPELL_FAILED_ONLY_STEALTHED;
3268 // caster state requirements
3269 if(m_spellInfo->CasterAuraState && !m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraState)))
3270 return SPELL_FAILED_CASTER_AURASTATE;
3271 if(m_spellInfo->CasterAuraStateNot && m_caster->HasAuraState(AuraState(m_spellInfo->CasterAuraStateNot)))
3272 return SPELL_FAILED_CASTER_AURASTATE;
3274 // cancel autorepeat spells if cast start when moving
3275 // (not wand currently autorepeat cast delayed to moving stop anyway in spell update code)
3276 if( m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->isMoving() )
3278 // skip stuck spell to allow use it in falling case and apply spell limitations at movement
3279 if( (!m_caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING) || m_spellInfo->Effect[0] != SPELL_EFFECT_STUCK) &&
3280 (IsAutoRepeat() || (m_spellInfo->AuraInterruptFlags & AURA_INTERRUPT_FLAG_NOT_SEATED) != 0) )
3281 return SPELL_FAILED_MOVING;
3284 Unit *target = m_targets.getUnitTarget();
3286 if(target)
3288 // target state requirements (not allowed state), apply to self also
3289 if(m_spellInfo->TargetAuraStateNot && target->HasAuraState(AuraState(m_spellInfo->TargetAuraStateNot)))
3290 return SPELL_FAILED_TARGET_AURASTATE;
3292 if(target != m_caster)
3294 // target state requirements (apply to non-self only), to allow cast affects to self like Dirty Deeds
3295 if(m_spellInfo->TargetAuraState && !target->HasAuraState(AuraState(m_spellInfo->TargetAuraState)))
3296 return SPELL_FAILED_TARGET_AURASTATE;
3298 // Not allow casting on flying player
3299 if (target->isInFlight())
3300 return SPELL_FAILED_BAD_TARGETS;
3302 if(!m_IsTriggeredSpell && VMAP::VMapFactory::checkSpellForLoS(m_spellInfo->Id) && !m_caster->IsWithinLOSInMap(target))
3303 return SPELL_FAILED_LINE_OF_SIGHT;
3305 // auto selection spell rank implemented in WorldSession::HandleCastSpellOpcode
3306 // this case can be triggered if rank not found (too low-level target for first rank)
3307 if(m_caster->GetTypeId() == TYPEID_PLAYER && !IsPassiveSpell(m_spellInfo->Id) && !m_CastItem)
3309 for(int i=0;i<3;i++)
3311 if(IsPositiveEffect(m_spellInfo->Id, i) && m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA)
3312 if(target->getLevel() + 10 < m_spellInfo->spellLevel)
3313 return SPELL_FAILED_LOWLEVEL;
3318 // check pet presents
3319 for(int j=0;j<3;j++)
3321 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_PET)
3323 target = m_caster->GetPet();
3324 if(!target)
3326 if(m_triggeredByAuraSpell) // not report pet not existence for triggered spells
3327 return SPELL_FAILED_DONT_REPORT;
3328 else
3329 return SPELL_FAILED_NO_PET;
3331 break;
3335 //check creature type
3336 //ignore self casts (including area casts when caster selected as target)
3337 if(target != m_caster)
3339 if(!CheckTargetCreatureType(target))
3341 if(target->GetTypeId()==TYPEID_PLAYER)
3342 return SPELL_FAILED_TARGET_IS_PLAYER;
3343 else
3344 return SPELL_FAILED_BAD_TARGETS;
3348 // TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
3349 // check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
3350 if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
3352 // check correctness positive/negative cast target (pet cast real check and cheating check)
3353 if(IsPositiveSpell(m_spellInfo->Id))
3355 if(m_caster->IsHostileTo(target))
3356 return SPELL_FAILED_BAD_TARGETS;
3358 else
3360 if(m_caster->IsFriendlyTo(target))
3361 return SPELL_FAILED_BAD_TARGETS;
3365 if(IsPositiveSpell(m_spellInfo->Id))
3367 if(target->IsImmunedToSpell(m_spellInfo,false))
3368 return SPELL_FAILED_TARGET_AURASTATE;
3371 //Must be behind the target.
3372 if( m_spellInfo->AttributesEx2 == 0x100000 && (m_spellInfo->AttributesEx & 0x200) == 0x200 && target->HasInArc(M_PI, m_caster) )
3374 SendInterrupted(2);
3375 return SPELL_FAILED_NOT_BEHIND;
3378 //Target must be facing you.
3379 if((m_spellInfo->Attributes == 0x150010) && !target->HasInArc(M_PI, m_caster) )
3381 SendInterrupted(2);
3382 return SPELL_FAILED_NOT_INFRONT;
3385 // check if target is in combat
3386 if (target != m_caster && (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET) && target->isInCombat())
3388 return SPELL_FAILED_TARGET_AFFECTING_COMBAT;
3391 // Spell casted only on battleground
3392 if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
3393 if(!((Player*)m_caster)->InBattleGround())
3394 return SPELL_FAILED_ONLY_BATTLEGROUNDS;
3396 // do not allow spells to be cast in arenas
3397 // - with greater than 15 min CD without SPELL_ATTR_EX4_USABLE_IN_ARENA flag
3398 // - with SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA flag
3399 if( (m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA) ||
3400 GetSpellRecoveryTime(m_spellInfo) > 15 * MINUTE * 1000 && !(m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_USABLE_IN_ARENA) )
3401 if(MapEntry const* mapEntry = sMapStore.LookupEntry(m_caster->GetMapId()))
3402 if(mapEntry->IsBattleArena())
3403 return SPELL_FAILED_NOT_IN_ARENA;
3405 // zone check
3406 if(!IsSpellAllowedInLocation(m_spellInfo,m_caster->GetMapId(),m_caster->GetZoneId(),m_caster->GetAreaId()))
3407 return SPELL_FAILED_REQUIRES_AREA;
3409 // not let players cast spells at mount (and let do it to creatures)
3410 if( m_caster->IsMounted() && m_caster->GetTypeId()==TYPEID_PLAYER && !m_IsTriggeredSpell &&
3411 !IsPassiveSpell(m_spellInfo->Id) && !(m_spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_MOUNTED) )
3413 if(m_caster->isInFlight())
3414 return SPELL_FAILED_NOT_FLYING;
3415 else
3416 return SPELL_FAILED_NOT_MOUNTED;
3419 // always (except passive spells) check items (focus object can be required for any type casts)
3420 if(!IsPassiveSpell(m_spellInfo->Id))
3421 if(uint8 castResult = CheckItems())
3422 return castResult;
3424 //ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
3425 if(m_UniqueTargetInfo.empty()) // skip second canCast apply (for delayed spells for example)
3427 for(uint8 j = 0; j < 3; j++)
3429 if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT ||
3430 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT && m_spellInfo->EffectImplicitTargetA[j] != TARGET_SELF ||
3431 m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3432 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3434 SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(m_spellInfo->Id);
3435 SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
3436 if(lower==upper)
3437 sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = TARGET_SCRIPT or TARGET_SCRIPT_COORDINATES, but does not have record in `spell_script_target`",m_spellInfo->Id);
3439 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
3440 float range = GetSpellMaxRange(srange);
3442 Creature* creatureScriptTarget = NULL;
3443 GameObject* goScriptTarget = NULL;
3445 for(SpellScriptTarget::const_iterator i_spellST = lower; i_spellST != upper; ++i_spellST)
3447 switch(i_spellST->second.type)
3449 case SPELL_TARGET_TYPE_GAMEOBJECT:
3451 GameObject* p_GameObject = NULL;
3453 if(i_spellST->second.targetEntry)
3455 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3456 Cell cell(p);
3457 cell.data.Part.reserved = ALL_DISTRICT;
3459 MaNGOS::NearestGameObjectEntryInObjectRangeCheck go_check(*m_caster,i_spellST->second.targetEntry,range);
3460 MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck> checker(p_GameObject,go_check);
3462 TypeContainerVisitor<MaNGOS::GameObjectLastSearcher<MaNGOS::NearestGameObjectEntryInObjectRangeCheck>, GridTypeMapContainer > object_checker(checker);
3463 CellLock<GridReadGuard> cell_lock(cell, p);
3464 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
3466 if(p_GameObject)
3468 // remember found target and range, next attempt will find more near target with another entry
3469 creatureScriptTarget = NULL;
3470 goScriptTarget = p_GameObject;
3471 range = go_check.GetLastRange();
3474 else if( focusObject ) //Focus Object
3476 float frange = m_caster->GetDistance(focusObject);
3477 if(range >= frange)
3479 creatureScriptTarget = NULL;
3480 goScriptTarget = focusObject;
3481 range = frange;
3484 break;
3486 case SPELL_TARGET_TYPE_CREATURE:
3487 case SPELL_TARGET_TYPE_DEAD:
3488 default:
3490 Creature *p_Creature = NULL;
3492 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
3493 Cell cell(p);
3494 cell.data.Part.reserved = ALL_DISTRICT;
3495 cell.SetNoCreate(); // Really don't know what is that???
3497 MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck u_check(*m_caster,i_spellST->second.targetEntry,i_spellST->second.type!=SPELL_TARGET_TYPE_DEAD,range);
3498 MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(p_Creature, u_check);
3500 TypeContainerVisitor<MaNGOS::CreatureLastSearcher<MaNGOS::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher);
3502 CellLock<GridReadGuard> cell_lock(cell, p);
3503 cell_lock->Visit(cell_lock, grid_creature_searcher, *m_caster->GetMap());
3505 if(p_Creature )
3507 creatureScriptTarget = p_Creature;
3508 goScriptTarget = NULL;
3509 range = u_check.GetLastRange();
3511 break;
3516 if(creatureScriptTarget)
3518 // store coordinates for TARGET_SCRIPT_COORDINATES
3519 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3520 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3522 m_targets.setDestination(creatureScriptTarget->GetPositionX(),creatureScriptTarget->GetPositionY(),creatureScriptTarget->GetPositionZ());
3524 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3525 AddUnitTarget(creatureScriptTarget, j);
3527 // store explicit target for TARGET_SCRIPT
3528 else
3529 AddUnitTarget(creatureScriptTarget, j);
3531 else if(goScriptTarget)
3533 // store coordinates for TARGET_SCRIPT_COORDINATES
3534 if (m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES ||
3535 m_spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT_COORDINATES )
3537 m_targets.setDestination(goScriptTarget->GetPositionX(),goScriptTarget->GetPositionY(),goScriptTarget->GetPositionZ());
3539 if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT_COORDINATES && m_spellInfo->EffectImplicitTargetB[j] == 0 && m_spellInfo->Effect[j]!=SPELL_EFFECT_PERSISTENT_AREA_AURA)
3540 AddGOTarget(goScriptTarget, j);
3542 // store explicit target for TARGET_SCRIPT
3543 else
3544 AddGOTarget(goScriptTarget, j);
3546 //Missing DB Entry or targets for this spellEffect.
3547 else
3549 // not report target not existence for triggered spells
3550 if(m_triggeredByAuraSpell || m_IsTriggeredSpell)
3551 return SPELL_FAILED_DONT_REPORT;
3552 else
3553 return SPELL_FAILED_BAD_TARGETS;
3559 if(uint8 castResult = CheckRange(strict))
3560 return castResult;
3563 if(uint8 castResult = CheckPower())
3564 return castResult;
3567 if(!m_triggeredByAuraSpell) // triggered spell not affected by stun/etc
3568 if(uint8 castResult = CheckCasterAuras())
3569 return castResult;
3571 for (int i = 0; i < 3; i++)
3573 // for effects of spells that have only one target
3574 switch(m_spellInfo->Effect[i])
3576 case SPELL_EFFECT_DUMMY:
3578 if(m_spellInfo->SpellIconID == 1648) // Execute
3580 if(!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3581 return SPELL_FAILED_BAD_TARGETS;
3583 else if (m_spellInfo->Id == 51582) // Rocket Boots Engaged
3585 if(m_caster->IsInWater())
3586 return SPELL_FAILED_ONLY_ABOVEWATER;
3588 else if(m_spellInfo->SpellIconID==156) // Holy Shock
3590 // spell different for friends and enemies
3591 // hart version required facing
3592 if(m_targets.getUnitTarget() && !m_caster->IsFriendlyTo(m_targets.getUnitTarget()) && !m_caster->HasInArc( M_PI, target ))
3593 return SPELL_FAILED_UNIT_NOT_INFRONT;
3595 break;
3597 case SPELL_EFFECT_SCHOOL_DAMAGE:
3599 // Hammer of Wrath
3600 if(m_spellInfo->SpellVisual[0] == 7250)
3602 if (!m_targets.getUnitTarget())
3603 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3605 if(m_targets.getUnitTarget()->GetHealth() > m_targets.getUnitTarget()->GetMaxHealth()*0.2)
3606 return SPELL_FAILED_BAD_TARGETS;
3608 break;
3610 case SPELL_EFFECT_TAMECREATURE:
3612 if (!m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() == TYPEID_PLAYER)
3613 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
3615 if (m_targets.getUnitTarget()->getLevel() > m_caster->getLevel())
3616 return SPELL_FAILED_HIGHLEVEL;
3618 // use SMSG_PET_TAME_FAILURE?
3619 if (!((Creature*)m_targets.getUnitTarget())->GetCreatureInfo()->isTameable ())
3620 return SPELL_FAILED_BAD_TARGETS;
3622 if(m_caster->GetPetGUID())
3623 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3625 if(m_caster->GetCharmGUID())
3626 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3628 break;
3630 case SPELL_EFFECT_LEARN_SPELL:
3632 if(m_spellInfo->EffectImplicitTargetA[i] != TARGET_PET)
3633 break;
3635 Pet* pet = m_caster->GetPet();
3637 if(!pet)
3638 return SPELL_FAILED_NO_PET;
3640 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3642 if(!learn_spellproto)
3643 return SPELL_FAILED_NOT_KNOWN;
3645 if(m_spellInfo->spellLevel > pet->getLevel())
3646 return SPELL_FAILED_LOWLEVEL;
3648 break;
3650 case SPELL_EFFECT_LEARN_PET_SPELL:
3652 Pet* pet = m_caster->GetPet();
3654 if(!pet)
3655 return SPELL_FAILED_NO_PET;
3657 SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(m_spellInfo->EffectTriggerSpell[i]);
3659 if(!learn_spellproto)
3660 return SPELL_FAILED_NOT_KNOWN;
3662 if(m_spellInfo->spellLevel > pet->getLevel())
3663 return SPELL_FAILED_LOWLEVEL;
3665 break;
3667 case SPELL_EFFECT_FEED_PET:
3669 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getItemTarget() )
3670 return SPELL_FAILED_BAD_TARGETS;
3672 Pet* pet = m_caster->GetPet();
3674 if(!pet)
3675 return SPELL_FAILED_NO_PET;
3677 if(!pet->HaveInDiet(m_targets.getItemTarget()->GetProto()))
3678 return SPELL_FAILED_WRONG_PET_FOOD;
3680 if(!pet->GetCurrentFoodBenefitLevel(m_targets.getItemTarget()->GetProto()->ItemLevel))
3681 return SPELL_FAILED_FOOD_LOWLEVEL;
3683 if(m_caster->isInCombat() || pet->isInCombat())
3684 return SPELL_FAILED_AFFECTING_COMBAT;
3686 break;
3688 case SPELL_EFFECT_POWER_BURN:
3689 case SPELL_EFFECT_POWER_DRAIN:
3691 // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
3692 if(m_caster->GetTypeId() == TYPEID_PLAYER)
3693 if(Unit* target = m_targets.getUnitTarget())
3694 if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
3695 return SPELL_FAILED_BAD_TARGETS;
3696 break;
3698 case SPELL_EFFECT_CHARGE:
3700 if (m_caster->hasUnitState(UNIT_STAT_ROOT))
3701 return SPELL_FAILED_ROOTED;
3703 break;
3705 case SPELL_EFFECT_SKINNING:
3707 if (m_caster->GetTypeId() != TYPEID_PLAYER || !m_targets.getUnitTarget() || m_targets.getUnitTarget()->GetTypeId() != TYPEID_UNIT)
3708 return SPELL_FAILED_BAD_TARGETS;
3710 if( !(m_targets.getUnitTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & UNIT_FLAG_SKINNABLE) )
3711 return SPELL_FAILED_TARGET_UNSKINNABLE;
3713 Creature* creature = (Creature*)m_targets.getUnitTarget();
3714 if ( creature->GetCreatureType() != CREATURE_TYPE_CRITTER && ( !creature->lootForBody || !creature->loot.empty() ) )
3716 return SPELL_FAILED_TARGET_NOT_LOOTED;
3719 uint32 skill = creature->GetCreatureInfo()->GetRequiredLootSkill();
3721 int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
3722 int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
3723 int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
3724 if (ReqValue > skillValue)
3725 return SPELL_FAILED_LOW_CASTLEVEL;
3727 // chance for fail at orange skinning attempt
3728 if( (m_selfContainer && (*m_selfContainer) == this) &&
3729 skillValue < sWorld.GetConfigMaxSkillValue() &&
3730 (ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
3731 return SPELL_FAILED_TRY_AGAIN;
3733 break;
3735 case SPELL_EFFECT_OPEN_LOCK_ITEM:
3736 case SPELL_EFFECT_OPEN_LOCK:
3738 if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
3739 m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT_ITEM )
3740 break;
3742 if( m_caster->GetTypeId() != TYPEID_PLAYER // only players can open locks, gather etc.
3743 // we need a go target in case of TARGET_GAMEOBJECT
3744 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT && !m_targets.getGOTarget()
3745 // we need a go target, or an openable item target in case of TARGET_GAMEOBJECT_ITEM
3746 || m_spellInfo->EffectImplicitTargetA[i] == TARGET_GAMEOBJECT_ITEM && !m_targets.getGOTarget() &&
3747 (!m_targets.getItemTarget() || !m_targets.getItemTarget()->GetProto()->LockID || m_targets.getItemTarget()->GetOwner() != m_caster ) )
3748 return SPELL_FAILED_BAD_TARGETS;
3750 // In BattleGround players can use only flags and banners
3751 if( ((Player*)m_caster)->InBattleGround() &&
3752 !((Player*)m_caster)->isAllowUseBattleGroundObject() )
3753 return SPELL_FAILED_TRY_AGAIN;
3755 // get the lock entry
3756 LockEntry const *lockInfo = NULL;
3757 if (GameObject* go=m_targets.getGOTarget())
3758 lockInfo = sLockStore.LookupEntry(go->GetLockId());
3759 else if(Item* itm=m_targets.getItemTarget())
3760 lockInfo = sLockStore.LookupEntry(itm->GetProto()->LockID);
3762 // check lock compatibility
3763 if (lockInfo)
3765 // check for lock - key pair (checked by client also, just prevent cheating
3766 bool ok_key = false;
3767 for(int it = 0; it < 8; ++it)
3769 switch(lockInfo->Type[it])
3771 case LOCK_KEY_NONE:
3772 break;
3773 case LOCK_KEY_ITEM:
3775 if(lockInfo->Index[it])
3777 if(m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it])
3778 ok_key =true;
3779 break;
3782 case LOCK_KEY_SKILL:
3784 if(uint32(m_spellInfo->EffectMiscValue[i])!=lockInfo->Index[it])
3785 break;
3787 switch(lockInfo->Index[it])
3789 case LOCKTYPE_HERBALISM:
3790 if(((Player*)m_caster)->HasSkill(SKILL_HERBALISM))
3791 ok_key =true;
3792 break;
3793 case LOCKTYPE_MINING:
3794 if(((Player*)m_caster)->HasSkill(SKILL_MINING))
3795 ok_key =true;
3796 break;
3797 default:
3798 ok_key =true;
3799 break;
3803 if(ok_key)
3804 break;
3807 if(!ok_key)
3808 return SPELL_FAILED_BAD_TARGETS;
3811 // chance for fail at orange mining/herb/LockPicking gathering attempt
3812 if (!m_selfContainer || ((*m_selfContainer) != this))
3813 break;
3815 // get the skill value of the player
3816 int32 SkillValue = 0;
3817 bool canFailAtMax = true;
3818 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_HERBALISM)
3820 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_HERBALISM);
3821 canFailAtMax = false;
3823 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_MINING)
3825 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_MINING);
3826 canFailAtMax = false;
3828 else if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3829 SkillValue = ((Player*)m_caster)->GetSkillValue(SKILL_LOCKPICKING);
3831 // castitem check: rogue using skeleton keys. the skill values should not be added in this case.
3832 if(m_CastItem)
3833 SkillValue = 0;
3835 // add the damage modifier from the spell casted (cheat lock / skeleton key etc.) (use m_currentBasePoints, CalculateDamage returns wrong value)
3836 SkillValue += m_currentBasePoints[i]+1;
3838 // get the required lock value
3839 int32 ReqValue=0;
3840 if (lockInfo)
3842 // check for lock - key pair
3843 bool ok = false;
3844 for(int it = 0; it < 8; ++it)
3846 if(lockInfo->Type[it]==LOCK_KEY_ITEM && lockInfo->Index[it] && m_CastItem && m_CastItem->GetEntry()==lockInfo->Index[it])
3848 // if so, we're good to go
3849 ok = true;
3850 break;
3853 if(ok)
3854 break;
3856 if (m_spellInfo->EffectMiscValue[i] == LOCKTYPE_PICKLOCK)
3857 ReqValue = lockInfo->Skill[1];
3858 else
3859 ReqValue = lockInfo->Skill[0];
3862 // skill doesn't meet the required value
3863 if (ReqValue > SkillValue)
3864 return SPELL_FAILED_LOW_CASTLEVEL;
3866 // chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
3867 if((canFailAtMax || SkillValue < sWorld.GetConfigMaxSkillValue()) && ReqValue > irand(SkillValue-25, SkillValue+37))
3868 return SPELL_FAILED_TRY_AGAIN;
3870 break;
3872 case SPELL_EFFECT_SUMMON_DEAD_PET:
3874 Creature *pet = m_caster->GetPet();
3875 if(!pet)
3876 return SPELL_FAILED_NO_PET;
3878 if(pet->isAlive())
3879 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3881 break;
3883 // This is generic summon effect now and don't make this check for summon types similar
3884 // SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3885 // These won't show up in m_caster->GetPetGUID()
3886 case SPELL_EFFECT_SUMMON:
3888 switch(m_spellInfo->EffectMiscValueB[i])
3890 case SUMMON_TYPE_POSESSED:
3891 case SUMMON_TYPE_POSESSED2:
3892 case SUMMON_TYPE_DEMON:
3893 case SUMMON_TYPE_SUMMON:
3895 if(m_caster->GetPetGUID())
3896 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3898 if(m_caster->GetCharmGUID())
3899 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3900 break;
3903 break;
3905 // Don't make this check for SPELL_EFFECT_SUMMON_CRITTER, SPELL_EFFECT_SUMMON_WILD or SPELL_EFFECT_SUMMON_GUARDIAN.
3906 // These won't show up in m_caster->GetPetGUID()
3907 case SPELL_EFFECT_SUMMON_POSSESSED:
3908 case SPELL_EFFECT_SUMMON_PHANTASM:
3909 case SPELL_EFFECT_SUMMON_DEMON:
3911 if(m_caster->GetPetGUID())
3912 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3914 if(m_caster->GetCharmGUID())
3915 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3917 break;
3919 case SPELL_EFFECT_SUMMON_PET:
3921 if(m_caster->GetPetGUID()) //let warlock do a replacement summon
3924 Pet* pet = ((Player*)m_caster)->GetPet();
3926 if (m_caster->GetTypeId()==TYPEID_PLAYER && m_caster->getClass()==CLASS_WARLOCK)
3928 if (strict) //starting cast, trigger pet stun (cast by pet so it doesn't attack player)
3929 pet->CastSpell(pet, 32752, true, NULL, NULL, pet->GetGUID());
3931 else
3932 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
3935 if(m_caster->GetCharmGUID())
3936 return SPELL_FAILED_ALREADY_HAVE_CHARM;
3938 break;
3940 case SPELL_EFFECT_SUMMON_PLAYER:
3942 if(m_caster->GetTypeId()!=TYPEID_PLAYER)
3943 return SPELL_FAILED_BAD_TARGETS;
3944 if(!((Player*)m_caster)->GetSelection())
3945 return SPELL_FAILED_BAD_TARGETS;
3947 Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
3948 if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
3949 return SPELL_FAILED_BAD_TARGETS;
3951 // check if our map is dungeon
3952 if( sMapStore.LookupEntry(m_caster->GetMapId())->IsDungeon() )
3954 InstanceTemplate const* instance = ObjectMgr::GetInstanceTemplate(m_caster->GetMapId());
3955 if(!instance)
3956 return SPELL_FAILED_TARGET_NOT_IN_INSTANCE;
3957 if ( instance->levelMin > target->getLevel() )
3958 return SPELL_FAILED_LOWLEVEL;
3959 if ( instance->levelMax && instance->levelMax < target->getLevel() )
3960 return SPELL_FAILED_HIGHLEVEL;
3962 break;
3964 case SPELL_EFFECT_LEAP:
3965 case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
3967 float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
3968 float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
3969 float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
3970 // teleport a bit above terrain level to avoid falling below it
3971 float fz = MapManager::Instance().GetBaseMap(m_caster->GetMapId())->GetHeight(fx,fy,m_caster->GetPositionZ(),true);
3972 if(fz <= INVALID_HEIGHT) // note: this also will prevent use effect in instances without vmaps height enabled
3973 return SPELL_FAILED_TRY_AGAIN;
3975 float caster_pos_z = m_caster->GetPositionZ();
3976 // Control the caster to not climb or drop when +-fz > 8
3977 if(!(fz<=caster_pos_z+8 && fz>=caster_pos_z-8))
3978 return SPELL_FAILED_TRY_AGAIN;
3980 // not allow use this effect at battleground until battleground start
3981 if(m_caster->GetTypeId()==TYPEID_PLAYER)
3982 if(BattleGround const *bg = ((Player*)m_caster)->GetBattleGround())
3983 if(bg->GetStatus() != STATUS_IN_PROGRESS)
3984 return SPELL_FAILED_TRY_AGAIN;
3985 break;
3987 case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
3989 if (m_targets.getUnitTarget()==m_caster)
3990 return SPELL_FAILED_BAD_TARGETS;
3991 break;
3993 default:break;
3997 for (int i = 0; i < 3; i++)
3999 switch(m_spellInfo->EffectApplyAuraName[i])
4001 case SPELL_AURA_MOD_POSSESS:
4002 case SPELL_AURA_MOD_CHARM:
4004 if(m_caster->GetPetGUID())
4005 return SPELL_FAILED_ALREADY_HAVE_SUMMON;
4007 if(m_caster->GetCharmGUID())
4008 return SPELL_FAILED_ALREADY_HAVE_CHARM;
4010 if(m_caster->GetCharmerGUID())
4011 return SPELL_FAILED_CHARMED;
4013 if(!m_targets.getUnitTarget())
4014 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4016 if(m_targets.getUnitTarget()->GetCharmerGUID())
4017 return SPELL_FAILED_CHARMED;
4019 if(int32(m_targets.getUnitTarget()->getLevel()) > CalculateDamage(i,m_targets.getUnitTarget()))
4020 return SPELL_FAILED_HIGHLEVEL;
4022 break;
4024 case SPELL_AURA_MOUNTED:
4026 if (m_caster->IsInWater())
4027 return SPELL_FAILED_ONLY_ABOVEWATER;
4029 if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
4030 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4032 // Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
4033 if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaId)
4034 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4036 if (m_caster->GetAreaId()==35)
4037 return SPELL_FAILED_NO_MOUNTS_ALLOWED;
4039 ShapeshiftForm form = m_caster->m_form;
4040 if( form == FORM_CAT || form == FORM_TREE || form == FORM_TRAVEL ||
4041 form == FORM_AQUA || form == FORM_BEAR || form == FORM_DIREBEAR ||
4042 form == FORM_CREATUREBEAR || form == FORM_GHOSTWOLF || form == FORM_FLIGHT ||
4043 form == FORM_FLIGHT_EPIC || form == FORM_MOONKIN )
4044 return SPELL_FAILED_NOT_SHAPESHIFT;
4046 break;
4048 case SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS:
4050 if(!m_targets.getUnitTarget())
4051 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4053 // can be casted at non-friendly unit or own pet/charm
4054 if(m_caster->IsFriendlyTo(m_targets.getUnitTarget()))
4055 return SPELL_FAILED_TARGET_FRIENDLY;
4057 break;
4059 case SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED:
4060 case SPELL_AURA_FLY:
4062 // not allow cast fly spells at old maps by players (all spells is self target)
4063 if(m_caster->GetTypeId()==TYPEID_PLAYER)
4065 uint32 v_map = GetVirtualMapForMapAndZone(m_caster->GetMapId(), m_caster->GetZoneId());
4066 if( !((Player*)m_caster)->isGameMaster() && v_map != 530 && !(v_map == 571 && ((Player*)m_caster)->HasSpell(54197)))
4067 return SPELL_FAILED_NOT_HERE;
4070 break;
4072 case SPELL_AURA_PERIODIC_MANA_LEECH:
4074 if (!m_targets.getUnitTarget())
4075 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4077 if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
4078 break;
4080 if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
4081 return SPELL_FAILED_BAD_TARGETS;
4083 break;
4085 default:
4086 break;
4090 // all ok
4091 return 0;
4094 int16 Spell::PetCanCast(Unit* target)
4096 if(!m_caster->isAlive())
4097 return SPELL_FAILED_CASTER_DEAD;
4099 if(m_caster->IsNonMeleeSpellCasted(false)) //prevent spellcast interruption by another spellcast
4100 return SPELL_FAILED_SPELL_IN_PROGRESS;
4101 if(m_caster->isInCombat() && IsNonCombatSpell(m_spellInfo))
4102 return SPELL_FAILED_AFFECTING_COMBAT;
4104 if(m_caster->GetTypeId()==TYPEID_UNIT && (((Creature*)m_caster)->isPet() || m_caster->isCharmed()))
4106 //dead owner (pets still alive when owners ressed?)
4107 if(m_caster->GetCharmerOrOwner() && !m_caster->GetCharmerOrOwner()->isAlive())
4108 return SPELL_FAILED_CASTER_DEAD;
4110 if(!target && m_targets.getUnitTarget())
4111 target = m_targets.getUnitTarget();
4113 bool need = false;
4114 for(uint32 i = 0;i<3;i++)
4116 if(m_spellInfo->EffectImplicitTargetA[i] == TARGET_CHAIN_DAMAGE || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_FRIEND || m_spellInfo->EffectImplicitTargetA[i] == TARGET_DUELVSPLAYER || m_spellInfo->EffectImplicitTargetA[i] == TARGET_SINGLE_PARTY || m_spellInfo->EffectImplicitTargetA[i] == TARGET_CURRENT_ENEMY_COORDINATES)
4118 need = true;
4119 if(!target)
4120 return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
4121 break;
4124 if(need)
4125 m_targets.setUnitTarget(target);
4127 Unit* _target = m_targets.getUnitTarget();
4129 if(_target) //for target dead/target not valid
4131 if(!_target->isAlive())
4132 return SPELL_FAILED_BAD_TARGETS;
4134 if(IsPositiveSpell(m_spellInfo->Id))
4136 if(m_caster->IsHostileTo(_target))
4137 return SPELL_FAILED_BAD_TARGETS;
4139 else
4141 bool duelvsplayertar = false;
4142 for(int j=0;j<3;j++)
4144 //TARGET_DUELVSPLAYER is positive AND negative
4145 duelvsplayertar |= (m_spellInfo->EffectImplicitTargetA[j] == TARGET_DUELVSPLAYER);
4147 if(m_caster->IsFriendlyTo(target) && !duelvsplayertar)
4149 return SPELL_FAILED_BAD_TARGETS;
4153 //cooldown
4154 if(((Creature*)m_caster)->HasSpellCooldown(m_spellInfo->Id))
4155 return SPELL_FAILED_NOT_READY;
4158 uint16 result = CanCast(true);
4159 if(result != 0)
4160 return result;
4161 else
4162 return -1; //this allows to check spell fail 0, in combat
4165 uint8 Spell::CheckCasterAuras() const
4167 // Flag drop spells totally immuned to caster auras
4168 // FIXME: find more nice check for all totally immuned spells
4169 // AttributesEx3 & 0x10000000?
4170 if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
4171 return 0;
4173 uint8 school_immune = 0;
4174 uint32 mechanic_immune = 0;
4175 uint32 dispel_immune = 0;
4177 //Check if the spell grants school or mechanic immunity.
4178 //We use bitmasks so the loop is done only once and not on every aura check below.
4179 if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
4181 for(int i = 0;i < 3; i ++)
4183 if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
4184 school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
4185 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MECHANIC_IMMUNITY)
4186 mechanic_immune |= 1 << uint32(m_spellInfo->EffectMiscValue[i]);
4187 else if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DISPEL_IMMUNITY)
4188 dispel_immune |= GetDispellMask(DispelType(m_spellInfo->EffectMiscValue[i]));
4190 //immune movement impairment and loss of control
4191 if(m_spellInfo->Id==(uint32)42292)
4192 mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
4195 //Check whether the cast should be prevented by any state you might have.
4196 uint8 prevented_reason = 0;
4197 // Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
4198 if(!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED) && m_caster->HasAuraType(SPELL_AURA_MOD_STUN))
4199 prevented_reason = SPELL_FAILED_STUNNED;
4200 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4201 prevented_reason = SPELL_FAILED_CONFUSED;
4202 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING) && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4203 prevented_reason = SPELL_FAILED_FLEEING;
4204 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4205 prevented_reason = SPELL_FAILED_SILENCED;
4206 else if(m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4207 prevented_reason = SPELL_FAILED_PACIFIED;
4209 // Attr must make flag drop spell totally immune from all effects
4210 if(prevented_reason)
4212 if(school_immune || mechanic_immune || dispel_immune)
4214 //Checking auras is needed now, because you are prevented by some state but the spell grants immunity.
4215 Unit::AuraMap const& auras = m_caster->GetAuras();
4216 for(Unit::AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); itr++)
4218 if(itr->second)
4220 if( GetSpellMechanicMask(itr->second->GetSpellProto(), itr->second->GetEffIndex()) & mechanic_immune )
4221 continue;
4222 if( GetSpellSchoolMask(itr->second->GetSpellProto()) & school_immune )
4223 continue;
4224 if( (1<<(itr->second->GetSpellProto()->Dispel)) & dispel_immune)
4225 continue;
4227 //Make a second check for spell failed so the right SPELL_FAILED message is returned.
4228 //That is needed when your casting is prevented by multiple states and you are only immune to some of them.
4229 switch(itr->second->GetModifier()->m_auraname)
4231 case SPELL_AURA_MOD_STUN:
4232 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_STUNNED))
4233 return SPELL_FAILED_STUNNED;
4234 break;
4235 case SPELL_AURA_MOD_CONFUSE:
4236 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED))
4237 return SPELL_FAILED_CONFUSED;
4238 break;
4239 case SPELL_AURA_MOD_FEAR:
4240 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
4241 return SPELL_FAILED_FLEEING;
4242 break;
4243 case SPELL_AURA_MOD_SILENCE:
4244 case SPELL_AURA_MOD_PACIFY:
4245 case SPELL_AURA_MOD_PACIFY_SILENCE:
4246 if( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
4247 return SPELL_FAILED_PACIFIED;
4248 else if ( m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
4249 return SPELL_FAILED_SILENCED;
4250 break;
4255 //You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
4256 else
4257 return prevented_reason;
4259 return 0; // all ok
4262 bool Spell::CanAutoCast(Unit* target)
4264 uint64 targetguid = target->GetGUID();
4266 for(uint32 j = 0;j<3;j++)
4268 if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
4270 if( m_spellInfo->StackAmount <= 1)
4272 if( target->HasAura(m_spellInfo->Id, j) )
4273 return false;
4275 else
4277 if( target->GetAuras().count(Unit::spellEffectPair(m_spellInfo->Id, j)) >= m_spellInfo->StackAmount)
4278 return false;
4281 else if ( IsAreaAuraEffect( m_spellInfo->Effect[j] ))
4283 if( target->HasAura(m_spellInfo->Id, j) )
4284 return false;
4288 int16 result = PetCanCast(target);
4290 if(result == -1 || result == SPELL_FAILED_UNIT_NOT_INFRONT)
4292 FillTargetMap();
4293 //check if among target units, our WANTED target is as well (->only self cast spells return false)
4294 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4295 if( ihit->targetGUID == targetguid )
4296 return true;
4298 return false; //target invalid
4301 uint8 Spell::CheckRange(bool strict)
4303 float range_mod;
4305 // self cast doesn't need range checking -- also for Starshards fix
4306 if (m_spellInfo->rangeIndex == 1) return 0;
4308 if (strict) //add radius of caster
4309 range_mod = 1.25;
4310 else //add radius of caster and ~5 yds "give"
4311 range_mod = 6.25;
4313 SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
4314 float max_range = GetSpellMaxRange(srange) + range_mod;
4315 float min_range = GetSpellMinRange(srange);
4317 if(Player* modOwner = m_caster->GetSpellModOwner())
4318 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
4320 Unit *target = m_targets.getUnitTarget();
4322 if(target && target != m_caster)
4324 // distance from target center in checks
4325 float dist = m_caster->GetDistance(target->GetPositionX(),target->GetPositionY(),target->GetPositionZ());
4326 if(dist > max_range)
4327 return SPELL_FAILED_OUT_OF_RANGE; //0x5A;
4328 if(dist < min_range)
4329 return SPELL_FAILED_TOO_CLOSE;
4330 if( m_caster->GetTypeId() == TYPEID_PLAYER &&
4331 (m_spellInfo->FacingCasterFlags & SPELL_FACING_FLAG_INFRONT) && !m_caster->HasInArc( M_PI, target ) )
4332 return SPELL_FAILED_UNIT_NOT_INFRONT;
4335 if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
4337 float dist = m_caster->GetDistance(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ);
4338 if(dist > max_range)
4339 return SPELL_FAILED_OUT_OF_RANGE;
4340 if(dist < min_range)
4341 return SPELL_FAILED_TOO_CLOSE;
4344 return 0; // ok
4347 int32 Spell::CalculatePowerCost()
4349 // item cast not used power
4350 if(m_CastItem)
4351 return 0;
4353 // Spell drain all exist power on cast (Only paladin lay of Hands)
4354 if (m_spellInfo->AttributesEx & SPELL_ATTR_EX_DRAIN_ALL_POWER)
4356 // If power type - health drain all
4357 if (m_spellInfo->powerType == POWER_HEALTH)
4358 return m_caster->GetHealth();
4359 // Else drain all power
4360 if (m_spellInfo->powerType < MAX_POWERS)
4361 return m_caster->GetPower(Powers(m_spellInfo->powerType));
4362 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4363 return 0;
4366 // Base powerCost
4367 int32 powerCost = m_spellInfo->manaCost;
4368 // PCT cost from total amount
4369 if (m_spellInfo->ManaCostPercentage)
4371 switch (m_spellInfo->powerType)
4373 // health as power used
4374 case POWER_HEALTH:
4375 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateHealth() / 100;
4376 break;
4377 case POWER_MANA:
4378 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetCreateMana() / 100;
4379 break;
4380 case POWER_RAGE:
4381 case POWER_FOCUS:
4382 case POWER_ENERGY:
4383 case POWER_HAPPINESS:
4384 powerCost += m_spellInfo->ManaCostPercentage * m_caster->GetMaxPower(Powers(m_spellInfo->powerType)) / 100;
4385 break;
4386 case POWER_RUNE:
4387 case POWER_RUNIC_POWER:
4388 sLog.outDebug("Spell::CalculateManaCost: Not implemented yet!");
4389 break;
4390 default:
4391 sLog.outError("Spell::CalculateManaCost: Unknown power type '%d' in spell %d", m_spellInfo->powerType, m_spellInfo->Id);
4392 return 0;
4395 SpellSchools school = GetFirstSchoolInMask(m_spellSchoolMask);
4396 // Flat mod from caster auras by spell school
4397 powerCost += m_caster->GetInt32Value(UNIT_FIELD_POWER_COST_MODIFIER + school);
4398 // Shiv - costs 20 + weaponSpeed*10 energy (apply only to non-triggered spell with energy cost)
4399 if ( m_spellInfo->AttributesEx4 & SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST )
4400 powerCost += m_caster->GetAttackTime(OFF_ATTACK)/100;
4401 // Apply cost mod by spell
4402 if(Player* modOwner = m_caster->GetSpellModOwner())
4403 modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, powerCost, this);
4405 if(m_spellInfo->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION)
4406 powerCost = int32(powerCost/ (1.117f* m_spellInfo->spellLevel / m_caster->getLevel() -0.1327f));
4408 // PCT mod from user auras by school
4409 powerCost = int32(powerCost * (1.0f+m_caster->GetFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER+school)));
4410 if (powerCost < 0)
4411 powerCost = 0;
4412 return powerCost;
4415 uint8 Spell::CheckPower()
4417 // item cast not used power
4418 if(m_CastItem)
4419 return 0;
4421 // health as power used - need check health amount
4422 if(m_spellInfo->powerType == POWER_HEALTH)
4424 if(m_caster->GetHealth() <= m_powerCost)
4425 return SPELL_FAILED_CASTER_AURASTATE;
4426 return 0;
4428 // Check valid power type
4429 if( m_spellInfo->powerType >= MAX_POWERS )
4431 sLog.outError("Spell::CheckMana: Unknown power type '%d'", m_spellInfo->powerType);
4432 return SPELL_FAILED_UNKNOWN;
4434 // Check power amount
4435 Powers powerType = Powers(m_spellInfo->powerType);
4436 if(m_caster->GetPower(powerType) < m_powerCost)
4437 return SPELL_FAILED_NO_POWER;
4438 else
4439 return 0;
4442 uint8 Spell::CheckItems()
4444 if (m_caster->GetTypeId() != TYPEID_PLAYER)
4445 return 0;
4447 uint32 itemid, itemcount;
4448 Player* p_caster = (Player*)m_caster;
4450 if(m_CastItem)
4452 itemid = m_CastItem->GetEntry();
4453 if( !p_caster->HasItemCount(itemid,1) )
4454 return SPELL_FAILED_ITEM_NOT_READY;
4455 else
4457 ItemPrototype const *proto = m_CastItem->GetProto();
4458 if(!proto)
4459 return SPELL_FAILED_ITEM_NOT_READY;
4461 for (int i = 0; i<5; i++)
4463 if (proto->Spells[i].SpellCharges)
4465 if(m_CastItem->GetSpellCharges(i)==0)
4466 return SPELL_FAILED_NO_CHARGES_REMAIN;
4470 uint32 ItemClass = proto->Class;
4471 if (ItemClass == ITEM_CLASS_CONSUMABLE && m_targets.getUnitTarget())
4473 for (int i = 0; i < 3; i++)
4475 // skip check, pet not required like checks, and for TARGET_PET m_targets.getUnitTarget() is not the real target but the caster
4476 if (m_spellInfo->EffectImplicitTargetA[i] == TARGET_PET)
4477 continue;
4479 if (m_spellInfo->Effect[i] == SPELL_EFFECT_HEAL)
4480 if (m_targets.getUnitTarget()->GetHealth() == m_targets.getUnitTarget()->GetMaxHealth())
4481 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_HEALTH;
4483 // Mana Potion, Rage Potion, Thistle Tea(Rogue), ...
4484 if (m_spellInfo->Effect[i] == SPELL_EFFECT_ENERGIZE)
4486 if(m_spellInfo->EffectMiscValue[i] < 0 || m_spellInfo->EffectMiscValue[i] >= MAX_POWERS)
4487 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4489 Powers power = Powers(m_spellInfo->EffectMiscValue[i]);
4491 if (m_targets.getUnitTarget()->GetPower(power) == m_targets.getUnitTarget()->GetMaxPower(power))
4492 return (uint8)SPELL_FAILED_ALREADY_AT_FULL_POWER;
4499 if(m_targets.getItemTargetGUID())
4501 if(m_caster->GetTypeId() != TYPEID_PLAYER)
4502 return SPELL_FAILED_BAD_TARGETS;
4504 if(!m_targets.getItemTarget())
4505 return SPELL_FAILED_ITEM_GONE;
4507 if(!m_targets.getItemTarget()->IsFitToSpellRequirements(m_spellInfo))
4508 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4510 // if not item target then required item must be equipped
4511 else
4513 if(m_caster->GetTypeId() == TYPEID_PLAYER && !((Player*)m_caster)->HasItemFitToSpellReqirements(m_spellInfo))
4514 return SPELL_FAILED_EQUIPPED_ITEM_CLASS;
4517 if(m_spellInfo->RequiresSpellFocus)
4519 CellPair p(MaNGOS::ComputeCellPair(m_caster->GetPositionX(), m_caster->GetPositionY()));
4520 Cell cell(p);
4521 cell.data.Part.reserved = ALL_DISTRICT;
4523 GameObject* ok = NULL;
4524 MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
4525 MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(ok,go_check);
4527 TypeContainerVisitor<MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
4528 CellLock<GridReadGuard> cell_lock(cell, p);
4529 cell_lock->Visit(cell_lock, object_checker, *m_caster->GetMap());
4531 if(!ok)
4532 return (uint8)SPELL_FAILED_REQUIRES_SPELL_FOCUS;
4534 focusObject = ok; // game object found in range
4537 if (!(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP &&
4538 m_caster->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREPARATION)))
4540 for(uint32 i=0;i<8;i++)
4542 if(m_spellInfo->Reagent[i] <= 0)
4543 continue;
4545 itemid = m_spellInfo->Reagent[i];
4546 itemcount = m_spellInfo->ReagentCount[i];
4548 // if CastItem is also spell reagent
4549 if( m_CastItem && m_CastItem->GetEntry() == itemid )
4551 ItemPrototype const *proto = m_CastItem->GetProto();
4552 if(!proto)
4553 return SPELL_FAILED_ITEM_NOT_READY;
4554 for(int s=0;s<5;s++)
4556 // CastItem will be used up and does not count as reagent
4557 int32 charges = m_CastItem->GetSpellCharges(s);
4558 if (proto->Spells[s].SpellCharges < 0 && abs(charges) < 2)
4560 ++itemcount;
4561 break;
4565 if( !p_caster->HasItemCount(itemid,itemcount) )
4566 return (uint8)SPELL_FAILED_ITEM_NOT_READY; //0x54
4570 uint32 totems = 2;
4571 for(int i=0;i<2;++i)
4573 if(m_spellInfo->Totem[i] != 0)
4575 if( p_caster->HasItemCount(m_spellInfo->Totem[i],1) )
4577 totems -= 1;
4578 continue;
4580 }else
4581 totems -= 1;
4583 if(totems != 0)
4584 return (uint8)SPELL_FAILED_TOTEMS; //0x7C
4586 //Check items for TotemCategory
4587 uint32 TotemCategory = 2;
4588 for(int i=0;i<2;++i)
4590 if(m_spellInfo->TotemCategory[i] != 0)
4592 if( p_caster->HasItemTotemCategory(m_spellInfo->TotemCategory[i]) )
4594 TotemCategory -= 1;
4595 continue;
4598 else
4599 TotemCategory -= 1;
4601 if(TotemCategory != 0)
4602 return (uint8)SPELL_FAILED_TOTEM_CATEGORY; //0x7B
4604 for(int i = 0; i < 3; i++)
4606 switch (m_spellInfo->Effect[i])
4608 case SPELL_EFFECT_CREATE_ITEM:
4610 if (!m_IsTriggeredSpell && m_spellInfo->EffectItemType[i])
4612 ItemPosCountVec dest;
4613 uint8 msg = p_caster->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, m_spellInfo->EffectItemType[i], 1 );
4614 if (msg != EQUIP_ERR_OK )
4616 p_caster->SendEquipError( msg, NULL, NULL );
4617 return SPELL_FAILED_DONT_REPORT;
4620 break;
4622 case SPELL_EFFECT_ENCHANT_ITEM:
4624 Item* targetItem = m_targets.getItemTarget();
4625 if(!targetItem)
4626 return SPELL_FAILED_ITEM_NOT_FOUND;
4628 if( targetItem->GetProto()->ItemLevel < m_spellInfo->baseLevel )
4629 return SPELL_FAILED_LOWLEVEL;
4630 // Not allow enchant in trade slot for some enchant type
4631 if( targetItem->GetOwner() != m_caster )
4633 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4634 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4635 if(!pEnchant)
4636 return SPELL_FAILED_ERROR;
4637 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4638 return SPELL_FAILED_NOT_TRADEABLE;
4640 break;
4642 case SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY:
4644 Item *item = m_targets.getItemTarget();
4645 if(!item)
4646 return SPELL_FAILED_ITEM_NOT_FOUND;
4647 // Not allow enchant in trade slot for some enchant type
4648 if( item->GetOwner() != m_caster )
4650 uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
4651 SpellItemEnchantmentEntry const *pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
4652 if(!pEnchant)
4653 return SPELL_FAILED_ERROR;
4654 if (pEnchant->slot & ENCHANTMENT_CAN_SOULBOUND)
4655 return SPELL_FAILED_NOT_TRADEABLE;
4657 break;
4659 case SPELL_EFFECT_ENCHANT_HELD_ITEM:
4660 // check item existence in effect code (not output errors at offhand hold item effect to main hand for example
4661 break;
4662 case SPELL_EFFECT_DISENCHANT:
4664 if(!m_targets.getItemTarget())
4665 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4667 // prevent disenchanting in trade slot
4668 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4669 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4671 ItemPrototype const* itemProto = m_targets.getItemTarget()->GetProto();
4672 if(!itemProto)
4673 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4675 uint32 item_quality = itemProto->Quality;
4676 // 2.0.x addon: Check player enchanting level against the item disenchanting requirements
4677 uint32 item_disenchantskilllevel = itemProto->RequiredDisenchantSkill;
4678 if (item_disenchantskilllevel == uint32(-1))
4679 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4680 if (item_disenchantskilllevel > p_caster->GetSkillValue(SKILL_ENCHANTING))
4681 return SPELL_FAILED_LOW_CASTLEVEL;
4682 if(item_quality > 4 || item_quality < 2)
4683 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4684 if(itemProto->Class != ITEM_CLASS_WEAPON && itemProto->Class != ITEM_CLASS_ARMOR)
4685 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4686 if (!itemProto->DisenchantID)
4687 return SPELL_FAILED_CANT_BE_DISENCHANTED;
4688 break;
4690 case SPELL_EFFECT_PROSPECTING:
4692 if(!m_targets.getItemTarget())
4693 return SPELL_FAILED_CANT_BE_PROSPECTED;
4694 //ensure item is a prospectable ore
4695 if(!(m_targets.getItemTarget()->GetProto()->BagFamily & BAG_FAMILY_MASK_MINING_SUPP) || m_targets.getItemTarget()->GetProto()->Class != ITEM_CLASS_TRADE_GOODS)
4696 return SPELL_FAILED_CANT_BE_PROSPECTED;
4697 //prevent prospecting in trade slot
4698 if( m_targets.getItemTarget()->GetOwnerGUID() != m_caster->GetGUID() )
4699 return SPELL_FAILED_CANT_BE_PROSPECTED;
4700 //Check for enough skill in jewelcrafting
4701 uint32 item_prospectingskilllevel = m_targets.getItemTarget()->GetProto()->RequiredSkillRank;
4702 if(item_prospectingskilllevel >p_caster->GetSkillValue(SKILL_JEWELCRAFTING))
4703 return SPELL_FAILED_LOW_CASTLEVEL;
4704 //make sure the player has the required ores in inventory
4705 if(m_targets.getItemTarget()->GetCount() < 5)
4706 return SPELL_FAILED_NEED_MORE_ITEMS;
4708 if(!LootTemplates_Prospecting.HaveLootFor(m_targets.getItemTargetEntry()))
4709 return SPELL_FAILED_CANT_BE_PROSPECTED;
4711 break;
4713 case SPELL_EFFECT_WEAPON_DAMAGE:
4714 case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
4716 if(m_caster->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER;
4717 if( m_attackType != RANGED_ATTACK )
4718 break;
4719 Item *pItem = ((Player*)m_caster)->GetWeaponForAttack(m_attackType);
4720 if(!pItem || pItem->IsBroken())
4721 return SPELL_FAILED_EQUIPPED_ITEM;
4723 switch(pItem->GetProto()->SubClass)
4725 case ITEM_SUBCLASS_WEAPON_THROWN:
4727 uint32 ammo = pItem->GetEntry();
4728 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4729 return SPELL_FAILED_NO_AMMO;
4730 }; break;
4731 case ITEM_SUBCLASS_WEAPON_GUN:
4732 case ITEM_SUBCLASS_WEAPON_BOW:
4733 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4735 uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID);
4736 if(!ammo)
4738 // Requires No Ammo
4739 if(m_caster->GetDummyAura(46699))
4740 break; // skip other checks
4742 return SPELL_FAILED_NO_AMMO;
4745 ItemPrototype const *ammoProto = objmgr.GetItemPrototype( ammo );
4746 if(!ammoProto)
4747 return SPELL_FAILED_NO_AMMO;
4749 if(ammoProto->Class != ITEM_CLASS_PROJECTILE)
4750 return SPELL_FAILED_NO_AMMO;
4752 // check ammo ws. weapon compatibility
4753 switch(pItem->GetProto()->SubClass)
4755 case ITEM_SUBCLASS_WEAPON_BOW:
4756 case ITEM_SUBCLASS_WEAPON_CROSSBOW:
4757 if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
4758 return SPELL_FAILED_NO_AMMO;
4759 break;
4760 case ITEM_SUBCLASS_WEAPON_GUN:
4761 if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
4762 return SPELL_FAILED_NO_AMMO;
4763 break;
4764 default:
4765 return SPELL_FAILED_NO_AMMO;
4768 if( !((Player*)m_caster)->HasItemCount( ammo, 1 ) )
4769 return SPELL_FAILED_NO_AMMO;
4770 }; break;
4771 case ITEM_SUBCLASS_WEAPON_WAND:
4772 default:
4773 break;
4775 break;
4777 default:break;
4781 return uint8(0);
4784 void Spell::Delayed()
4786 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER)
4787 return;
4789 if (m_spellState == SPELL_STATE_DELAYED)
4790 return; // spell is active and can't be time-backed
4792 // spells not loosing casting time ( slam, dynamites, bombs.. )
4793 if(!(m_spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE))
4794 return;
4796 //check resist chance
4797 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4798 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4799 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4800 if (roll_chance_i(resistChance))
4801 return;
4803 int32 delaytime = GetNextDelayAtDamageMsTime();
4805 if(int32(m_timer) + delaytime > m_casttime)
4807 delaytime = m_casttime - m_timer;
4808 m_timer = m_casttime;
4810 else
4811 m_timer += delaytime;
4813 sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
4815 WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
4816 data.append(m_caster->GetPackGUID());
4817 data << uint32(delaytime);
4819 m_caster->SendMessageToSet(&data,true);
4822 void Spell::DelayedChannel()
4824 if(!m_caster || m_caster->GetTypeId() != TYPEID_PLAYER || getState() != SPELL_STATE_CASTING)
4825 return;
4827 //check resist chance
4828 int32 resistChance = 100; //must be initialized to 100 for percent modifiers
4829 ((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,resistChance, this);
4830 resistChance += m_caster->GetTotalAuraModifier(SPELL_AURA_RESIST_PUSHBACK) - 100;
4831 if (roll_chance_i(resistChance))
4832 return;
4834 int32 delaytime = GetNextDelayAtDamageMsTime();
4836 if(int32(m_timer) < delaytime)
4838 delaytime = m_timer;
4839 m_timer = 0;
4841 else
4842 m_timer -= delaytime;
4844 sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
4846 for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
4848 if ((*ihit).missCondition == SPELL_MISS_NONE)
4850 Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
4851 if (unit)
4853 for (int j=0;j<3;j++)
4854 if( ihit->effectMask & (1<<j) )
4855 unit->DelayAura(m_spellInfo->Id, j, delaytime);
4861 for(int j = 0; j < 3; j++)
4863 // partially interrupt persistent area auras
4864 DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
4865 if(dynObj)
4866 dynObj->Delay(delaytime);
4869 SendChannelUpdate(m_timer);
4872 void Spell::UpdatePointers()
4874 if(m_originalCasterGUID==m_caster->GetGUID())
4875 m_originalCaster = m_caster;
4876 else
4878 m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
4879 if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
4882 m_targets.Update(m_caster);
4885 bool Spell::IsAffectedBy(SpellEntry const *spellInfo, uint32 effectId)
4887 return spellmgr.IsAffectedBySpell(m_spellInfo,spellInfo->Id,effectId,spellInfo->EffectItemType[effectId]);
4890 bool Spell::CheckTargetCreatureType(Unit* target) const
4892 uint32 spellCreatureTargetMask = m_spellInfo->TargetCreatureType;
4894 // Curse of Doom : not find another way to fix spell target check :/
4895 if(m_spellInfo->SpellFamilyName==SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags == 0x0200000000LL)
4897 // not allow cast at player
4898 if(target->GetTypeId()==TYPEID_PLAYER)
4899 return false;
4901 spellCreatureTargetMask = 0x7FF;
4904 // Dismiss Pet and Taming Lesson skipped
4905 if(m_spellInfo->Id == 2641 || m_spellInfo->Id == 23356)
4906 spellCreatureTargetMask = 0;
4908 if (spellCreatureTargetMask)
4910 uint32 TargetCreatureType = target->GetCreatureTypeMask();
4912 return !TargetCreatureType || (spellCreatureTargetMask & TargetCreatureType);
4914 return true;
4917 CurrentSpellTypes Spell::GetCurrentContainer()
4919 if (IsNextMeleeSwingSpell())
4920 return(CURRENT_MELEE_SPELL);
4921 else if (IsAutoRepeat())
4922 return(CURRENT_AUTOREPEAT_SPELL);
4923 else if (IsChanneledSpell(m_spellInfo))
4924 return(CURRENT_CHANNELED_SPELL);
4925 else
4926 return(CURRENT_GENERIC_SPELL);
4929 bool Spell::CheckTarget( Unit* target, uint32 eff )
4931 // Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
4932 if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_SELF )
4934 if (!CheckTargetCreatureType(target))
4935 return false;
4938 // Check targets for not_selectable unit flag and remove
4939 // A player can cast spells on his pet (or other controlled unit) though in any state
4940 if (target != m_caster && target->GetCharmerOrOwnerGUID() != m_caster->GetGUID())
4942 // any unattackable target skipped
4943 if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
4944 return false;
4946 // unselectable targets skipped in all cases except TARGET_SCRIPT targeting
4947 // in case TARGET_SCRIPT target selected by server always and can't be cheated
4948 if( target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE) &&
4949 m_spellInfo->EffectImplicitTargetA[eff] != TARGET_SCRIPT &&
4950 m_spellInfo->EffectImplicitTargetB[eff] != TARGET_SCRIPT )
4951 return false;
4954 //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
4955 if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
4957 if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
4958 return false;
4960 if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
4961 return false;
4964 //Check targets for LOS visibility (except spells without range limitations )
4965 switch(m_spellInfo->Effect[eff])
4967 case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
4968 break;
4969 case SPELL_EFFECT_DUMMY:
4970 if(m_spellInfo->Id!=20577) // Cannibalize
4971 break;
4972 //fall through
4973 case SPELL_EFFECT_RESURRECT_NEW:
4974 // player far away, maybe his corpse near?
4975 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
4977 if(!m_targets.getCorpseTargetGUID())
4978 return false;
4980 Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
4981 if(!corpse)
4982 return false;
4984 if(target->GetGUID()!=corpse->GetOwnerGUID())
4985 return false;
4987 if(!corpse->IsWithinLOSInMap(m_caster))
4988 return false;
4991 // all ok by some way or another, skip normal check
4992 break;
4993 default: // normal case
4994 if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
4995 return false;
4996 break;
4999 return true;
5002 Unit* Spell::SelectMagnetTarget()
5004 Unit* target = m_targets.getUnitTarget();
5006 if(target && target->HasAuraType(SPELL_AURA_SPELL_MAGNET) && !(m_spellInfo->Attributes & 0x10))
5008 Unit::AuraList const& magnetAuras = target->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
5009 for(Unit::AuraList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
5011 if(Unit* magnet = (*itr)->GetCaster())
5013 if(magnet->IsWithinLOSInMap(m_caster))
5015 target = magnet;
5016 m_targets.setUnitTarget(target);
5017 break;
5023 return target;
5026 bool Spell::IsNeedSendToClient() const
5028 return m_spellInfo->SpellVisual!=0 || IsChanneledSpell(m_spellInfo) ||
5029 m_spellInfo->speed > 0.0f || !m_triggeredByAuraSpell && !m_IsTriggeredSpell;
5032 bool Spell::HaveTargetsForEffect( uint8 effect ) const
5034 for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
5035 if(itr->effectMask & (1<<effect))
5036 return true;
5038 for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
5039 if(itr->effectMask & (1<<effect))
5040 return true;
5042 for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
5043 if(itr->effectMask & (1<<effect))
5044 return true;
5046 return false;
5049 SpellEvent::SpellEvent(Spell* spell) : BasicEvent()
5051 m_Spell = spell;
5054 SpellEvent::~SpellEvent()
5056 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5057 m_Spell->cancel();
5059 if (m_Spell->IsDeletable())
5061 delete m_Spell;
5063 else
5065 sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
5066 (m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
5070 bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
5072 // update spell if it is not finished
5073 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5074 m_Spell->update(p_time);
5076 // check spell state to process
5077 switch (m_Spell->getState())
5079 case SPELL_STATE_FINISHED:
5081 // spell was finished, check deletable state
5082 if (m_Spell->IsDeletable())
5084 // check, if we do have unfinished triggered spells
5086 return(true); // spell is deletable, finish event
5088 // event will be re-added automatically at the end of routine)
5089 } break;
5091 case SPELL_STATE_CASTING:
5093 // this spell is in channeled state, process it on the next update
5094 // event will be re-added automatically at the end of routine)
5095 } break;
5097 case SPELL_STATE_DELAYED:
5099 // first, check, if we have just started
5100 if (m_Spell->GetDelayStart() != 0)
5102 // no, we aren't, do the typical update
5103 // check, if we have channeled spell on our hands
5104 if (IsChanneledSpell(m_Spell->m_spellInfo))
5106 // evented channeled spell is processed separately, casted once after delay, and not destroyed till finish
5107 // check, if we have casting anything else except this channeled spell and autorepeat
5108 if (m_Spell->GetCaster()->IsNonMeleeSpellCasted(false, true, true))
5110 // another non-melee non-delayed spell is casted now, abort
5111 m_Spell->cancel();
5113 else
5115 // do the action (pass spell to channeling state)
5116 m_Spell->handle_immediate();
5118 // event will be re-added automatically at the end of routine)
5120 else
5122 // run the spell handler and think about what we can do next
5123 uint64 t_offset = e_time - m_Spell->GetDelayStart();
5124 uint64 n_offset = m_Spell->handle_delayed(t_offset);
5125 if (n_offset)
5127 // re-add us to the queue
5128 m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
5129 return(false); // event not complete
5131 // event complete
5132 // finish update event will be re-added automatically at the end of routine)
5135 else
5137 // delaying had just started, record the moment
5138 m_Spell->SetDelayStart(e_time);
5139 // re-plan the event for the delay moment
5140 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
5141 return(false); // event not complete
5143 } break;
5145 default:
5147 // all other states
5148 // event will be re-added automatically at the end of routine)
5149 } break;
5152 // spell processing not complete, plan event on the next update interval
5153 m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
5154 return(false); // event not complete
5157 void SpellEvent::Abort(uint64 /*e_time*/)
5159 // oops, the spell we try to do is aborted
5160 if (m_Spell->getState() != SPELL_STATE_FINISHED)
5161 m_Spell->cancel();
5164 bool SpellEvent::IsDeletable() const
5166 return m_Spell->IsDeletable();