Updated vmap extractor bin's
[getmangos.git] / src / game / CharacterHandler.cpp
blob694f3c899a9c6c5ce5476438735c01fc39b45b12
1 /*
2 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 #include "Common.h"
20 #include "Database/DatabaseEnv.h"
21 #include "WorldPacket.h"
22 #include "SharedDefines.h"
23 #include "WorldSession.h"
24 #include "Opcodes.h"
25 #include "Log.h"
26 #include "World.h"
27 #include "ObjectMgr.h"
28 #include "Player.h"
29 #include "Guild.h"
30 #include "UpdateMask.h"
31 #include "Auth/md5.h"
32 #include "MapManager.h"
33 #include "ObjectAccessor.h"
34 #include "Group.h"
35 #include "Database/DatabaseImpl.h"
36 #include "PlayerDump.h"
37 #include "SocialMgr.h"
38 #include "Util.h"
39 #include "Language.h"
41 class LoginQueryHolder : public SqlQueryHolder
43 private:
44 uint32 m_accountId;
45 uint64 m_guid;
46 public:
47 LoginQueryHolder(uint32 accountId, uint64 guid)
48 : m_accountId(accountId), m_guid(guid) { }
49 uint64 GetGuid() const { return m_guid; }
50 uint32 GetAccountId() const { return m_accountId; }
51 bool Initialize();
54 bool LoginQueryHolder::Initialize()
56 SetSize(MAX_PLAYER_LOGIN_QUERY);
58 bool res = true;
60 // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
61 // !!! NOTE: including unused `zone`,`online`
62 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM, "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
63 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP, "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
64 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES, "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
65 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS, "SELECT caster_guid,spell,effect_index,stackcount,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
66 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
67 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
68 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
69 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS, "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID);
70 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
71 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
72 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT button,action,type,misc FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
73 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" I64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
74 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
75 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST, "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
76 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND, "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
77 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS, "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
78 if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
79 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES, "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
80 // in other case still be dummy query
81 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD, "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
82 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACHIEVEMENTS, "SELECT achievement, date FROM character_achievement WHERE guid = '%u'", GUID_LOPART(m_guid));
83 res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADCRITERIAPROGRESS,"SELECT criteria, counter, date FROM character_achievement_progress WHERE guid = '%u'", GUID_LOPART(m_guid));
85 return res;
88 // don't call WorldSession directly
89 // it may get deleted before the query callbacks get executed
90 // instead pass an account id to this handler
91 class CharacterHandler
93 public:
94 void HandleCharEnumCallback(QueryResult * result, uint32 account)
96 WorldSession * session = sWorld.FindSession(account);
97 if(!session)
99 delete result;
100 return;
102 session->HandleCharEnum(result);
104 void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
106 if (!holder) return;
107 WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
108 if(!session)
110 delete holder;
111 return;
113 session->HandlePlayerLogin((LoginQueryHolder*)holder);
115 } chrHandler;
117 void WorldSession::HandleCharEnum(QueryResult * result)
119 // keys can be non cleared if player open realm list and close it by 'cancel'
120 loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
122 WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
124 uint8 num = 0;
126 data << num;
128 if( result )
130 Player *plr = new Player(this);
133 uint32 guidlow = (*result)[0].GetUInt32();
134 sLog.outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
136 if(plr->MinimalLoadFromDB( result, guidlow ))
138 plr->BuildEnumData( result, &data );
139 ++num;
142 while( result->NextRow() );
144 delete plr;
145 delete result;
148 data.put<uint8>(0, num);
150 SendPacket( &data );
153 void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
155 /// get all the data necessary for loading all characters (along with their pets) on the account
156 CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
157 !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
158 // ------- Query Without Declined Names --------
159 // 0 1 2 3 4 5 6 7 8
160 "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
161 // 9 10 11 12
162 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level "
163 "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' "
164 "WHERE characters.account = '%u' ORDER BY characters.guid"
166 // --------- Query With Declined Names ---------
167 // 0 1 2 3 4 5 6 7 8
168 "SELECT characters.guid, characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, "
169 // 9 10 11 12 13
170 "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, genitive "
171 "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' "
172 "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
173 "WHERE characters.account = '%u' ORDER BY characters.guid",
174 GetAccountId());
177 void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
179 CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1+1+1+1+1);
181 std::string name;
182 uint8 race_,class_;
184 recv_data >> name;
186 // recheck with known string size
187 CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1+1+1+1+1+1+1+1+1);
189 recv_data >> race_;
190 recv_data >> class_;
192 WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases
194 if(GetSecurity() == SEC_PLAYER)
196 if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
198 bool disabled = false;
200 uint32 team = Player::TeamForRace(race_);
201 switch(team)
203 case ALLIANCE: disabled = mask & (1<<0); break;
204 case HORDE: disabled = mask & (1<<1); break;
207 if(disabled)
209 data << (uint8)CHAR_CREATE_DISABLED;
210 SendPacket( &data );
211 return;
216 ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
217 ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
219 if( !classEntry || !raceEntry )
221 data << (uint8)CHAR_CREATE_FAILED;
222 SendPacket( &data );
223 sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
224 return;
227 // prevent character creating Expansion race without Expansion account
228 if (raceEntry->addon > Expansion())
230 data << (uint8)CHAR_CREATE_EXPANSION;
231 sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)",Expansion(),GetAccountId(),raceEntry->addon,race_);
232 SendPacket( &data );
233 return;
236 // prevent character creating Expansion class without Expansion account
237 if (classEntry->addon > Expansion())
239 data << (uint8)CHAR_CREATE_EXPANSION_CLASS;
240 sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)",Expansion(),GetAccountId(),classEntry->addon,class_);
241 SendPacket( &data );
242 return;
245 // prevent character creating with invalid name
246 if(!normalizePlayerName(name))
248 data << (uint8)CHAR_NAME_INVALID_CHARACTER;
249 SendPacket( &data );
250 sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
251 return;
254 // check name limitations
255 if(!ObjectMgr::IsValidName(name,true))
257 data << (uint8)CHAR_NAME_INVALID_CHARACTER;
258 SendPacket( &data );
259 return;
262 if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
264 data << (uint8)CHAR_NAME_RESERVED;
265 SendPacket( &data );
266 return;
269 if(objmgr.GetPlayerGUIDByName(name))
271 data << (uint8)CHAR_CREATE_NAME_IN_USE;
272 SendPacket( &data );
273 return;
276 QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
277 if ( resultacct )
279 Field *fields=resultacct->Fetch();
280 uint32 acctcharcount = fields[0].GetUInt32();
281 delete resultacct;
283 if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
285 data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
286 SendPacket( &data );
287 return;
291 QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
292 uint8 charcount = 0;
293 if ( result )
295 Field *fields=result->Fetch();
296 charcount = fields[0].GetUInt8();
297 delete result;
299 if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
301 data << (uint8)CHAR_CREATE_SERVER_LIMIT;
302 SendPacket( &data );
303 return;
307 bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
308 uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
310 bool have_same_race = false;
311 if(!AllowTwoSideAccounts || skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT)
313 QueryResult *result2 = CharacterDatabase.PQuery("SELECT race,class FROM characters WHERE account = '%u' %s",
314 GetAccountId(), (skipCinematics == 1 || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1");
315 if(result2)
317 uint32 team_= Player::TeamForRace(race_);
319 Field* field = result2->Fetch();
320 uint8 acc_race = field[0].GetUInt32();
322 if(class_ == CLASS_DEATH_KNIGHT)
324 uint8 acc_class = field[1].GetUInt32();
325 if(acc_class == CLASS_DEATH_KNIGHT)
327 data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
328 SendPacket( &data );
329 return;
333 // need to check team only for first character
334 // TODO: what to if account already has characters of both races?
335 if (!AllowTwoSideAccounts)
337 uint32 acc_team=0;
338 if(acc_race > 0)
339 acc_team = Player::TeamForRace(acc_race);
341 if(acc_team != team_)
343 data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
344 SendPacket( &data );
345 delete result2;
346 return;
350 // search same race for cinematic or same class if need
351 // TODO: check if cinematic already shown? (already logged in?; cinematic field)
352 while ((skipCinematics == 1 && !have_same_race) || class_ == CLASS_DEATH_KNIGHT)
354 if(!result2->NextRow())
355 break;
357 field = result2->Fetch();
358 acc_race = field[0].GetUInt32();
360 if(!have_same_race)
361 have_same_race = race_ == acc_race;
363 if(class_ == CLASS_DEATH_KNIGHT)
365 uint8 acc_class = field[1].GetUInt32();
366 if(acc_class == CLASS_DEATH_KNIGHT)
368 data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT;
369 SendPacket( &data );
370 return;
374 delete result2;
378 // extract other data required for player creating
379 uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
380 recv_data >> gender >> skin >> face;
381 recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
383 Player * pNewChar = new Player(this);
384 if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
386 // Player not create (race/class problem?)
387 delete pNewChar;
389 data << (uint8)CHAR_CREATE_ERROR;
390 SendPacket( &data );
392 return;
395 if(have_same_race && skipCinematics == 1 || skipCinematics == 2)
396 pNewChar->setCinematic(1); // not show intro
398 // Player created, save it now
399 pNewChar->SaveToDB();
400 charcount+=1;
402 loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
403 loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID);
405 delete pNewChar; // created only to call SaveToDB()
407 data << (uint8)CHAR_CREATE_SUCCESS;
408 SendPacket( &data );
410 std::string IP_str = GetRemoteAddress();
411 sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
412 sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
415 void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
417 CHECK_PACKET_SIZE(recv_data,8);
419 uint64 guid;
420 recv_data >> guid;
422 // can't delete loaded character
423 if(objmgr.GetPlayer(guid))
424 return;
426 uint32 accountId = 0;
427 std::string name;
429 // is guild leader
430 if(objmgr.GetGuildByLeader(guid))
432 WorldPacket data(SMSG_CHAR_DELETE, 1);
433 data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
434 SendPacket( &data );
435 return;
438 // is arena team captain
439 if(objmgr.GetArenaTeamByCapitan(guid))
441 WorldPacket data(SMSG_CHAR_DELETE, 1);
442 data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
443 SendPacket( &data );
444 return;
447 QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
448 if(result)
450 Field *fields = result->Fetch();
451 accountId = fields[0].GetUInt32();
452 name = fields[1].GetCppString();
453 delete result;
456 // prevent deleting other players' characters using cheating tools
457 if(accountId != GetAccountId())
458 return;
460 std::string IP_str = GetRemoteAddress();
461 sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
462 sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
464 if(sLog.IsOutCharDump()) // optimize GetPlayerDump call
466 std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
467 sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
470 Player::DeleteFromDB(guid, GetAccountId());
472 WorldPacket data(SMSG_CHAR_DELETE, 1);
473 data << (uint8)CHAR_DELETE_SUCCESS;
474 SendPacket( &data );
477 void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
479 CHECK_PACKET_SIZE(recv_data,8);
481 m_playerLoading = true;
482 uint64 playerGuid = 0;
484 DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
486 recv_data >> playerGuid;
488 LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
489 if(!holder->Initialize())
491 delete holder; // delete all unprocessed queries
492 m_playerLoading = false;
493 return;
496 CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
499 void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
501 uint64 playerGuid = holder->GetGuid();
503 Player* pCurrChar = new Player(this);
504 pCurrChar->GetMotionMaster()->Initialize();
506 // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
507 if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
509 KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick
510 delete pCurrChar; // delete it manually
511 delete holder; // delete all unprocessed queries
512 m_playerLoading = false;
513 return;
516 SetPlayer(pCurrChar);
518 pCurrChar->SendDungeonDifficulty(false);
520 WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
521 data << pCurrChar->GetMapId();
522 data << pCurrChar->GetPositionX();
523 data << pCurrChar->GetPositionY();
524 data << pCurrChar->GetPositionZ();
525 data << pCurrChar->GetOrientation();
526 SendPacket(&data);
528 data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 4+1+8*4 ); // changed in WotLK
529 data << uint32(time(NULL)); // unix time of something
530 data << uint8(1);
531 for(int i = 0; i < NUM_ACCOUNT_DATA_TYPES; i++)
532 data << uint32(GetAccountData(i)->Time); // also unix time
533 SendPacket(&data);
535 data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0
536 data << uint8(2); // unknown value
537 data << uint8(0); // enable(1)/disable(0) voice chat interface in client
538 SendPacket(&data);
540 // Send MOTD
542 data.Initialize(SMSG_MOTD, 50); // new in 2.0.1
543 data << (uint32)0;
545 uint32 linecount=0;
546 std::string str_motd = sWorld.GetMotd();
547 std::string::size_type pos, nextpos;
549 pos = 0;
550 while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
552 if (nextpos != pos)
554 data << str_motd.substr(pos,nextpos-pos);
555 ++linecount;
557 pos = nextpos+1;
560 if (pos<str_motd.length())
562 data << str_motd.substr(pos);
563 ++linecount;
566 data.put(0, linecount);
568 SendPacket( &data );
569 DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
572 if(pCurrChar->GetGuildId() != 0)
574 Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
575 if(guild)
577 data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
578 data << (uint8)GE_MOTD;
579 data << (uint8)1;
580 data << guild->GetMOTD();
581 SendPacket(&data);
582 DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
584 data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size
585 data<<(uint8)GE_SIGNED_ON;
586 data<<(uint8)1;
587 data<<pCurrChar->GetName();
588 data<<pCurrChar->GetGUID();
589 guild->BroadcastPacket(&data);
590 DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
592 // Increment online members of the guild
593 guild->IncOnlineMemberCount();
595 else
597 // remove wrong guild data
598 sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
599 pCurrChar->SetUInt32Value(PLAYER_GUILDID,0);
600 pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID());
604 if(!pCurrChar->isAlive())
605 pCurrChar->SendCorpseReclaimDelay(true);
607 pCurrChar->SendInitialPacketsBeforeAddToMap();
609 //Show cinematic at the first time that player login
610 if( !pCurrChar->getCinematic() )
612 pCurrChar->setCinematic(1);
614 if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass()))
616 data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
617 data << uint32(cEntry->CinematicSequence);
618 SendPacket( &data );
620 else if(ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace()))
622 data.Initialize(SMSG_TRIGGER_CINEMATIC, 4);
623 data << uint32(rEntry->CinematicSequence);
624 SendPacket( &data );
628 //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
629 QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
631 if(resultGuild)
633 Field *fields = resultGuild->Fetch();
634 pCurrChar->SetInGuild(fields[0].GetUInt32());
635 pCurrChar->SetRank(fields[1].GetUInt32());
636 delete resultGuild;
638 else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership
640 pCurrChar->SetInGuild(0);
641 pCurrChar->SetRank(0);
644 if (!pCurrChar->GetMap()->Add(pCurrChar))
646 AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
647 if(at)
648 pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
649 else
650 pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
653 ObjectAccessor::Instance().AddObject(pCurrChar);
654 //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
655 pCurrChar->GetSocial()->SendSocialList();
657 pCurrChar->SendInitialPacketsAfterAddToMap();
659 CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
660 loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
661 pCurrChar->SetInGameTime( getMSTime() );
663 // announce group about member online (must be after add to player list to receive announce to self)
664 if(Group *group = pCurrChar->GetGroup())
666 //pCurrChar->groupInfo.group->SendInit(this); // useless
667 group->SendUpdate();
670 // friend status
671 sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true);
673 // Place character in world (and load zone) before some object loading
674 pCurrChar->LoadCorpse();
676 // setting Ghost+speed if dead
677 //if ( pCurrChar->m_deathState == DEAD )
678 if (pCurrChar->m_deathState != ALIVE)
680 // not blizz like, we must correctly save and load player instead...
681 if(pCurrChar->getRace() == RACE_NIGHTELF)
682 pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
683 pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
685 //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326);
686 //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584);
687 //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238);
688 //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514);
689 //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535);
690 //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825);
691 //if (pCurrChar->getRace() == RACE_NIGHTELF)
693 // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true);
694 // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true);
696 //else
698 // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true);
699 // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true);
701 pCurrChar->SetMovement(MOVE_WATER_WALK);
704 if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource())
707 sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
709 uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
710 uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
712 // search appropriate start path node
713 uint32 startNode = 0;
715 TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
717 float distPrev = MAP_SIZE*MAP_SIZE;
718 float distNext =
719 (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+
720 (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+
721 (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ());
723 for(uint32 i = 1; i < nodeList.size(); ++i)
725 TaxiPathNode const& node = nodeList[i];
726 TaxiPathNode const& prevNode = nodeList[i-1];
728 // skip nodes at another map
729 if(node.mapid != pCurrChar->GetMapId())
730 continue;
732 distPrev = distNext;
734 distNext =
735 (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+
736 (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+
737 (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ());
739 float distNodes =
740 (node.x-prevNode.x)*(node.x-prevNode.x)+
741 (node.y-prevNode.y)*(node.y-prevNode.y)+
742 (node.z-prevNode.z)*(node.z-prevNode.z);
744 if(distNext + distPrev < distNodes)
746 startNode = i;
747 break;
751 SendDoFlight( MountId, path, startNode );
754 // Load pet if any and player is alive and not in taxi flight
755 if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
756 pCurrChar->LoadPet();
758 // Set FFA PvP for non GM in non-rest mode
759 if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
760 pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
762 if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
763 pCurrChar->SetContestedPvP();
765 // Apply at_login requests
766 if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
768 pCurrChar->resetSpells();
769 SendNotification(LANG_RESET_SPELLS);
772 if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
774 pCurrChar->resetTalents(true);
775 SendNotification(LANG_RESET_TALENTS);
778 // show time before shutdown if shutdown planned.
779 if(sWorld.IsShutdowning())
780 sWorld.ShutdownMsg(true,pCurrChar);
782 if(pCurrChar->isGameMaster())
783 SendNotification(LANG_GM_ON);
785 std::string IP_str = GetRemoteAddress();
786 sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",
787 GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUIDLow());
789 m_playerLoading = false;
790 delete holder;
793 void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
795 CHECK_PACKET_SIZE(recv_data,4+1);
797 DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
799 uint32 repListID;
800 uint8 flag;
802 recv_data >> repListID;
803 recv_data >> flag;
805 FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID);
806 if (itr == GetPlayer()->m_factions.end())
807 return;
809 // always invisible or hidden faction can't change war state
810 if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
811 return;
813 GetPlayer()->SetFactionAtWar(&itr->second,flag);
816 //I think this function is never used :/ I dunno, but i guess this opcode not exists
817 void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
819 //CHECK_PACKET_SIZE(recv_data,4+4);
821 //sLog.outDebug("WORLD SESSION: HandleSetFactionCheat");
823 uint32 FactionID;
824 uint32 Standing;
826 recv_data >> FactionID;
827 recv_data >> Standing;
829 std::list<struct Factions>::iterator itr;
831 for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
833 if(itr->ReputationListID == FactionID)
835 itr->Standing += Standing;
836 itr->Flags = (itr->Flags | 1);
837 break;
841 GetPlayer()->UpdateReputation();
844 void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
846 DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
848 WorldPacket data(SMSG_MEETINGSTONE_SETQUEUE, 5);
849 data << uint32(0) << uint8(6);
850 SendPacket(&data);
853 void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
855 CHECK_PACKET_SIZE(recv_data,4);
857 uint32 iFlag;
858 recv_data >> iFlag;
860 uint32 wInt = (iFlag / 32);
861 if (wInt >= 8)
863 //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
864 return;
866 uint32 rInt = (iFlag % 32);
868 uint32 tutflag = GetPlayer()->GetTutorialInt( wInt );
869 tutflag |= (1 << rInt);
870 GetPlayer()->SetTutorialInt( wInt, tutflag );
872 //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
875 void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
877 for ( uint32 iI = 0; iI < 8; iI++)
878 GetPlayer()->SetTutorialInt( iI, 0xFFFFFFFF );
881 void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
883 for ( uint32 iI = 0; iI < 8; iI++)
884 GetPlayer()->SetTutorialInt( iI, 0x00000000 );
887 void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
889 CHECK_PACKET_SIZE(recv_data,4);
891 DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
892 uint32 fact;
893 recv_data >> fact;
894 GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
897 void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data)
899 CHECK_PACKET_SIZE(recv_data,4+1);
901 DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
902 uint32 replistid;
903 uint8 inactive;
904 recv_data >> replistid >> inactive;
906 FactionStateList::iterator itr = _player->m_factions.find(replistid);
907 if (itr == _player->m_factions.end())
908 return;
910 _player->SetFactionInactive(&itr->second, inactive);
913 void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
915 DEBUG_LOG("CMSG_TOGGLE_HELM for %s", _player->GetName());
916 _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
919 void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
921 DEBUG_LOG("CMSG_TOGGLE_CLOAK for %s", _player->GetName());
922 _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
925 void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
927 CHECK_PACKET_SIZE(recv_data,8+1);
929 uint64 guid;
930 std::string newname;
931 std::string oldname;
933 CHECK_PACKET_SIZE(recv_data, 8+1);
935 recv_data >> guid;
936 recv_data >> newname;
938 QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
939 if (result)
941 uint32 at_loginFlags;
942 Field *fields = result->Fetch();
943 at_loginFlags = fields[0].GetUInt32();
944 delete result;
946 if (!(at_loginFlags & AT_LOGIN_RENAME))
948 WorldPacket data(SMSG_CHAR_RENAME, 1);
949 data << (uint8)CHAR_CREATE_ERROR;
950 SendPacket( &data );
951 return;
954 else
956 WorldPacket data(SMSG_CHAR_RENAME, 1);
957 data << (uint8)CHAR_CREATE_ERROR;
958 SendPacket( &data );
959 return;
962 if(!objmgr.GetPlayerNameByGUID(guid, oldname)) // character not exist, because we have no name for this guid
964 WorldPacket data(SMSG_CHAR_RENAME, 1);
965 data << (uint8)CHAR_LOGIN_NO_CHARACTER;
966 SendPacket( &data );
967 return;
970 // prevent character rename to invalid name
971 if(!normalizePlayerName(newname))
973 WorldPacket data(SMSG_CHAR_RENAME, 1);
974 data << (uint8)CHAR_NAME_NO_NAME;
975 SendPacket( &data );
976 return;
979 if(!ObjectMgr::IsValidName(newname,true))
981 WorldPacket data(SMSG_CHAR_RENAME, 1);
982 data << (uint8)CHAR_NAME_INVALID_CHARACTER;
983 SendPacket( &data );
984 return;
987 // check name limitations
988 if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
990 WorldPacket data(SMSG_CHAR_RENAME, 1);
991 data << (uint8)CHAR_NAME_RESERVED;
992 SendPacket( &data );
993 return;
996 if(objmgr.GetPlayerGUIDByName(newname)) // character with this name already exist
998 WorldPacket data(SMSG_CHAR_RENAME, 1);
999 data << (uint8)CHAR_CREATE_ERROR;
1000 SendPacket( &data );
1001 return;
1004 if(newname == oldname) // checked by client
1006 WorldPacket data(SMSG_CHAR_RENAME, 1);
1007 data << (uint8)CHAR_NAME_FAILURE;
1008 SendPacket( &data );
1009 return;
1012 // we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
1014 CharacterDatabase.escape_string(newname);
1015 CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),GUID_LOPART(guid));
1016 CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
1018 std::string IP_str = GetRemoteAddress();
1019 sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",GetAccountId(),IP_str.c_str(),oldname.c_str(),GUID_LOPART(guid),newname.c_str());
1021 WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1));
1022 data << (uint8)RESPONSE_SUCCESS;
1023 data << guid;
1024 data << newname;
1025 SendPacket(&data);
1028 void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
1030 uint64 guid;
1032 CHECK_PACKET_SIZE(recv_data, 8);
1033 recv_data >> guid;
1035 // not accept declined names for unsupported languages
1036 std::string name;
1037 if(!objmgr.GetPlayerNameByGUID(guid, name))
1039 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1040 data << uint32(1);
1041 data << uint64(guid);
1042 SendPacket(&data);
1043 return;
1046 std::wstring wname;
1047 if(!Utf8toWStr(name, wname))
1049 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1050 data << uint32(1);
1051 data << uint64(guid);
1052 SendPacket(&data);
1053 return;
1056 if(!isCyrillicCharacter(wname[0])) // name already stored as only single alphabet using
1058 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1059 data << uint32(1);
1060 data << uint64(guid);
1061 SendPacket(&data);
1062 return;
1065 std::string name2;
1066 DeclinedName declinedname;
1068 CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
1069 recv_data >> name2;
1071 if(name2 != name) // character have different name
1073 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1074 data << uint32(1);
1075 data << uint64(guid);
1076 SendPacket(&data);
1077 return;
1080 for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1082 CHECK_PACKET_SIZE(recv_data, recv_data.rpos() + 1);
1083 recv_data >> declinedname.name[i];
1084 if(!normalizePlayerName(declinedname.name[i]))
1086 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1087 data << uint32(1);
1088 data << uint64(guid);
1089 SendPacket(&data);
1090 return;
1094 if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
1096 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1097 data << uint32(1);
1098 data << uint64(guid);
1099 SendPacket(&data);
1100 return;
1103 for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1104 CharacterDatabase.escape_string(declinedname.name[i]);
1106 CharacterDatabase.BeginTransaction();
1107 CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
1108 CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
1109 GUID_LOPART(guid), declinedname.name[0].c_str(), declinedname.name[1].c_str(), declinedname.name[2].c_str(), declinedname.name[3].c_str(), declinedname.name[4].c_str());
1110 CharacterDatabase.CommitTransaction();
1112 WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, 4+8);
1113 data << uint32(0); // OK
1114 data << uint64(guid);
1115 SendPacket(&data);
1118 void WorldSession::HandleAlterAppearance( WorldPacket & recv_data )
1120 sLog.outDebug("CMSG_ALTER_APPEARANCE");
1122 CHECK_PACKET_SIZE(recv_data, 4+4+4);
1124 uint32 Hair, Color, FacialHair;
1125 recv_data >> Hair >> Color >> FacialHair;
1127 BarberShopStyleEntry const* bs_hair = sBarberShopStyleStore.LookupEntry(Hair);
1129 if(!bs_hair || bs_hair->type != 0 || bs_hair->race != _player->getRace() || bs_hair->gender != _player->getGender())
1130 return;
1132 BarberShopStyleEntry const* bs_facialHair = sBarberShopStyleStore.LookupEntry(FacialHair);
1134 if(!bs_facialHair || bs_facialHair->type != 2 || bs_facialHair->race != _player->getRace() || bs_facialHair->gender != _player->getGender())
1135 return;
1137 uint32 Cost = _player->GetBarberShopCost(bs_hair->hair_id, Color, bs_facialHair->hair_id);
1139 // 0 - ok
1140 // 1,3 - not enough money
1141 // 2 - you have to seat on barber chair
1142 if(_player->GetMoney() < Cost)
1144 WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
1145 data << uint32(1); // no money
1146 SendPacket(&data);
1147 return;
1149 else
1151 WorldPacket data(SMSG_BARBER_SHOP_RESULT, 4);
1152 data << uint32(0); // ok
1153 SendPacket(&data);
1156 _player->SetMoney(_player->GetMoney() - Cost); // it isn't free
1158 _player->SetByteValue(PLAYER_BYTES, 2, uint8(bs_hair->hair_id));
1159 _player->SetByteValue(PLAYER_BYTES, 3, uint8(Color));
1160 _player->SetByteValue(PLAYER_BYTES_2, 0, uint8(bs_facialHair->hair_id));
1162 _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP, 1);
1164 _player->SetStandState(0); // stand up
1167 void WorldSession::HandleRemoveGlyph( WorldPacket & recv_data )
1169 CHECK_PACKET_SIZE(recv_data, 4);
1171 uint32 slot;
1172 recv_data >> slot;
1174 if(slot > 5)
1176 sLog.outDebug("Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
1177 return;
1180 if(uint32 glyph = _player->GetGlyph(slot))
1182 if(GlyphPropertiesEntry const *gp = sGlyphPropertiesStore.LookupEntry(glyph))
1184 _player->RemoveAurasDueToSpell(gp->SpellId);
1185 _player->SetGlyph(slot, 0);